WoWInterface SVN UrbanAchiever

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  • This comparison shows the changes necessary to convert path
    /
    from Rev 113 to Rev 114
    Reverse comparison

Rev 113 → Rev 114

trunk/Main.lua
792,9 → 792,31
--Achievement Buttons
self.frame.achButtons[1] = self:CreateAchievementButton("$parentAchButton1", self.frame, 1)
self.frame.achButtons[1]:SetPoint("TOPLEFT", 12, -90)
self.frame.achButtons[1]:SetScript("OnEnter", function(self)
if ( UrbanAchiever.currentTab == "guild" ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
UrbanAchiever:CheckGuildMembersTooltip(self);
GameTooltip:Show();
end
end)
self.frame.achButtons[1]:SetScript("OnLeave", function(self)
GameTooltip:Hide();
guildMemberRequestFrame = nil;
end)
for i=2, 27 do
self.frame.achButtons[i] = self:CreateAchievementButton("$parentAchButton" .. i, self.frame)
self.frame.achButtons[i]:SetPoint("TOPLEFT", self.frame.achButtons[i-1], "BOTTOMLEFT")
self.frame.achButtons[i]:SetScript("OnEnter", function(self)
if ( UrbanAchiever.currentTab == "guild" ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
UrbanAchiever:CheckGuildMembersTooltip(self);
GameTooltip:Show();
end
end)
self.frame.achButtons[i]:SetScript("OnLeave", function(self)
GameTooltip:Hide();
guildMemberRequestFrame = nil;
end)
end
 
--Achievement Sort Buttons
1043,17 → 1065,17
self.frame.display.criteriaButtons[1] = self:CreateCriteriaButton("$parentCriteriaButton1", self.frame.display)
self.frame.display.criteriaButtons[1]:SetPoint("TOPLEFT", 0, -160)
self.frame.display.criteriaButtons[1]:SetScript("OnEnter", function(self)
if ( self.date ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT",-50,0);
GameTooltip:AddLine(self.date, 1, 1, 1);
UrbanAchiever:CheckGuildMembersTooltip(self);
GameTooltip:Show();
end
end)
self.frame.display.criteriaButtons[1]:SetScript("OnLeave", function(self)
GameTooltip:Hide();
guildMemberRequestFrame = nil;
end)
if ( self.date ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT",-50,0);
GameTooltip:AddLine(self.date, 1, 1, 1);
UrbanAchiever:CheckGuildMembersTooltip(self);
GameTooltip:Show();
end
end)
self.frame.display.criteriaButtons[1]:SetScript("OnLeave", function(self)
GameTooltip:Hide();
guildMemberRequestFrame = nil;
end)
for i=2, 9 do
self.frame.display.criteriaButtons[i] = self:CreateCriteriaButton("$parentCriteriaButton" .. i, self.frame.display)
self.frame.display.criteriaButtons[i]:SetPoint("TOPLEFT", self.frame.display.criteriaButtons[i-1], "BOTTOMLEFT")
1109,6 → 1131,9
function self:CheckGuildMembersTooltip(requestFrame)
if ( self.currentTab == "guild" ) then
local achievementId = requestFrame.id;
if achievementId == nil then
achievementId = requestFrame:GetID();
end
local _, achievementName, points, achievementCompleted, month, day, year, description, flags, iconpath = GetAchievementInfo(achievementId);
-- check if achievement has names, only if completed
if ( achievementCompleted and bit.band(flags, ACHIEVEMENT_FLAGS_SHOW_GUILD_MEMBERS) == ACHIEVEMENT_FLAGS_SHOW_GUILD_MEMBERS ) then
1138,21 → 1163,23
end
end
-- otherwise check if criteria has names
elseif ( bit.band(flags, ACHIEVEMENT_FLAGS_SHOW_CRITERIA_MEMBERS) == ACHIEVEMENT_FLAGS_SHOW_CRITERIA_MEMBERS ) then
local numCriteria = GetAchievementNumCriteria(achievementId);
local firstName = true;
for i = 1, numCriteria do
local criteriaString, _, completed, _, _, charName = GetAchievementCriteriaInfo(achievementId, i);
if ( completed and charName ) then
if ( firstName ) then
if ( achievementCompleted ) then
GameTooltip:AddLine(GUILD_ACHIEVEMENT_EARNED_BY, 1, 1, 1);
else
GameTooltip:AddLine(INCOMPLETE, 1, 1, 1);
elseif ( flags ~= nil ) then
if ( bit.band(flags, ACHIEVEMENT_FLAGS_SHOW_CRITERIA_MEMBERS) == ACHIEVEMENT_FLAGS_SHOW_CRITERIA_MEMBERS ) then
local numCriteria = GetAchievementNumCriteria(achievementId);
local firstName = true;
for i = 1, numCriteria do
local criteriaString, _, completed, _, _, charName = GetAchievementCriteriaInfo(achievementId, i);
if ( completed and charName ) then
if ( firstName ) then
if ( achievementCompleted ) then
GameTooltip:AddLine(GUILD_ACHIEVEMENT_EARNED_BY, 1, 1, 1);
else
GameTooltip:AddLine(INCOMPLETE, 1, 1, 1);
end
firstName = false;
end
firstName = false;
GameTooltip:AddDoubleLine(criteriaString, charName, 0, 1, 0);
end
GameTooltip:AddDoubleLine(criteriaString, charName, 0, 1, 0);
end
end
end