/
## Interface: 20400 |
## Title: Heal Me Now |
## Notes: Intellegent Emergency Healing |
## Author: SeiferTim |
## Version: 0.1 |
## SavedVariables: HealMeNowDB |
## OptionalDeps: Ace3 |
## X-Embeds: Ace3 |
## X-Category: Miscellaneous |
embeds.xml |
Locale-enUS.lua |
Core.lua |
local L = LibStub( "AceLocale-3.0" ):NewLocale( "Coconuts", "enUS", true ); |
if(L) then |
L["healmenow"] = true, |
L["hmn"] = true, |
end |
local L = LibStub( "AceLocale-3.0" ):GetLocale( "HealMeNow" ); |
HealMeNow = LibStub("AceAddon-3.0"):NewAddon("HealMeNow", "AceConsole-3.0", "AceEvent-3.0") |
local options = { |
name = "HealMeNow", |
handler = HealMeNow, |
type = "group", |
args = { |
}, |
} |
local HealingDB = { |
Spells = { |
L["Priest"] = { |
L["Lesser Heal"] = { |
}, |
L["Renew"] = { |
}, |
L["Heal"] = { |
}, |
L["Flash Heal"] = { |
}, |
L["Prayer of Healing"] = { |
}, |
L["Greater Heal"] = { |
}, |
L["Binding Heal"] = { |
}, |
L["Prayer of Mending"] = { |
}, |
}, |
}, |
Items = { |
} |
} |
function HealMeNow:OnInitialize() |
-- Called on Load |
LibStub("AceConfig-3.0"):RegisterOptionsTable("HealMeNow", options, {L["healmenow"], L["hmn"]}) |
end |
function HealMeNow:OnEnable() |
-- Called on Enable |
self:RegisterEvent("BAG_UPDATE") |
end |
function HealMeNow:OnDisable() |
-- Called on Disable |
end |
function HealMeNow:BAG_UPDATE(arg1) |
self:BagScan(arg1) |
end |
function HealMeNow:IsHealingItem(itemName) |
end |
function HealMeNow:BagScan(bag) |
for slot = 1,GetContainerNumSlots(bag) do |
local item = GetContainerItemLink(bag,slot) |
if item then |
itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture = GetItemInfo(item) |
if itemType = L["Consumable"] then |
if IsHealingItem(itemName) then |
end |
end |
end |
end |
end |
-- affectingCombat = UnitAffectingCombat("unit"); |
-- ItemLink = GetContainerItemLink(bagID, slotID); |
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info |
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke |
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! |
local LibStub = _G[LIBSTUB_MAJOR] |
if not LibStub or LibStub.minor < LIBSTUB_MINOR then |
LibStub = LibStub or {libs = {}, minors = {} } |
_G[LIBSTUB_MAJOR] = LibStub |
LibStub.minor = LIBSTUB_MINOR |
function LibStub:NewLibrary(major, minor) |
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") |
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") |
local oldminor = self.minors[major] |
if oldminor and oldminor >= minor then return nil end |
self.minors[major], self.libs[major] = minor, self.libs[major] or {} |
return self.libs[major], oldminor |
end |
function LibStub:GetLibrary(major, silent) |
if not self.libs[major] and not silent then |
error(("Cannot find a library instance of %q."):format(tostring(major)), 2) |
end |
return self.libs[major], self.minors[major] |
end |
function LibStub:IterateLibraries() return pairs(self.libs) end |
setmetatable(LibStub, { __call = LibStub.GetLibrary }) |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceLocale-3.0.lua"/> |
</Ui> |
--[[ $Id: AceLocale-3.0.lua 60131 2008-02-03 13:03:56Z nevcairiel $ ]] |
local MAJOR,MINOR = "AceLocale-3.0", 1 |
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceLocale then return end -- no upgrade needed |
local gameLocale = GetLocale() |
if gameLocale == "enGB" then |
gameLocale = "enUS" |
end |
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref |
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName" |
-- This metatable is used on all tables returned from GetLocale |
local readmeta = { |
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key |
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'") |
rawset(self, key, key) -- only need to see the warning once, really |
return key |
end |
} |
-- Remember the locale table being registered right now (it gets set by :NewLocale()) |
local registering |
-- local assert false function |
local assertfalse = function() assert(false) end |
-- This metatable proxy is used when registering nondefault locales |
local writeproxy = setmetatable({}, { |
__newindex = function(self, key, value) |
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string |
end, |
__index = assertfalse |
}) |
-- This metatable proxy is used when registering the default locale. |
-- It refuses to overwrite existing values |
-- Reason 1: Allows loading locales in any order |
-- Reason 2: If 2 modules have the same string, but only the first one to be |
-- loaded has a translation for the current locale, the translation |
-- doesn't get overwritten. |
-- |
local writedefaultproxy = setmetatable({}, { |
__newindex = function(self, key, value) |
if not rawget(registering, key) then |
rawset(registering, key, value == true and key or value) |
end |
end, |
__index = assertfalse |
}) |
-- AceLocale:NewLocale(application, locale, isDefault) |
-- |
-- application (string) - unique name of addon / module |
-- locale (string) - name of locale to register, e.g. "enUS", "deDE", etc... |
-- isDefault (string) - if this is the default locale being registered |
-- |
-- Returns a table where localizations can be filled out, or nil if the locale is not needed |
function AceLocale:NewLocale(application, locale, isDefault) |
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed |
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon |
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the |
-- opinion to remove this. |
local gameLocale = GAME_LOCALE or gameLocale |
if locale ~= gameLocale and not isDefault then |
return -- nop, we don't need these translations |
end |
local app = AceLocale.apps[application] |
if not app then |
app = setmetatable({}, readmeta) |
AceLocale.apps[application] = app |
AceLocale.appnames[app] = application |
end |
registering = app -- remember globally for writeproxy and writedefaultproxy |
if isDefault then |
return writedefaultproxy |
end |
return writeproxy |
end |
-- AceLocale:GetLocale(application [, silent]) |
-- |
-- application (string) - unique name of addon |
-- silent (boolean) - if true, the locale is optional, silently return nil if it's not found |
-- |
-- Returns localizations for the current locale (or default locale if translations are missing) |
-- Errors if nothing is registered (spank developer, not just a missing translation) |
function AceLocale:GetLocale(application, silent) |
if not silent and not AceLocale.apps[application] then |
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2) |
end |
return AceLocale.apps[application] |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="CallbackHandler-1.0.lua"/> |
</Ui> |
--[[ $Id: CallbackHandler-1.0.lua 60697 2008-02-09 16:51:20Z nevcairiel $ ]] |
local MAJOR, MINOR = "CallbackHandler-1.0", 3 |
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) |
if not CallbackHandler then return end -- No upgrade needed |
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} |
local type = type |
local pcall = pcall |
local pairs = pairs |
local assert = assert |
local concat = table.concat |
local loadstring = loadstring |
local next = next |
local select = select |
local type = type |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local next, xpcall, eh = ... |
local method, ARGS |
local function call() method(ARGS) end |
local function dispatch(handlers, ...) |
local index |
index, method = next(handlers) |
if not method then return end |
local OLD_ARGS = ARGS |
ARGS = ... |
repeat |
xpcall(call, eh) |
index, method = next(handlers, index) |
until not method |
ARGS = OLD_ARGS |
end |
return dispatch |
]] |
local ARGS, OLD_ARGS = {}, {} |
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end |
code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
-------------------------------------------------------------------------- |
-- CallbackHandler:New |
-- |
-- target - target object to embed public APIs in |
-- RegisterName - name of the callback registration API, default "RegisterCallback" |
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" |
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. |
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused) |
-- TODO: Remove this after beta has gone out |
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused") |
RegisterName = RegisterName or "RegisterCallback" |
UnregisterName = UnregisterName or "UnregisterCallback" |
if UnregisterAllName==nil then -- false is used to indicate "don't want this method" |
UnregisterAllName = "UnregisterAllCallbacks" |
end |
-- we declare all objects and exported APIs inside this closure to quickly gain access |
-- to e.g. function names, the "target" parameter, etc |
-- Create the registry object |
local events = setmetatable({}, meta) |
local registry = { recurse=0, events=events } |
-- registry:Fire() - fires the given event/message into the registry |
function registry:Fire(eventname, ...) |
if not rawget(events, eventname) or not next(events[eventname]) then return end |
local oldrecurse = registry.recurse |
registry.recurse = oldrecurse + 1 |
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) |
registry.recurse = oldrecurse |
if registry.insertQueue and oldrecurse==0 then |
-- Something in one of our callbacks wanted to register more callbacks; they got queued |
for eventname,callbacks in pairs(registry.insertQueue) do |
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. |
for self,func in pairs(callbacks) do |
events[eventname][self] = func |
-- fire OnUsed callback? |
if first and registry.OnUsed then |
registry.OnUsed(registry, target, eventname) |
first = nil |
end |
end |
end |
registry.insertQueue = nil |
end |
end |
-- Registration of a callback, handles: |
-- self["method"], leads to self["method"](self, ...) |
-- self with function ref, leads to functionref(...) |
-- "addonId" (instead of self) with function ref, leads to functionref(...) |
-- all with an optional arg, which, if present, gets passed as first argument (after self if present) |
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]]) |
if type(eventname) ~= "string" then |
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2) |
end |
method = method or eventname |
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. |
if type(method) ~= "string" and type(method) ~= "function" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2) |
end |
local regfunc |
if type(method) == "string" then |
-- self["method"] calling style |
if type(self) ~= "table" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2) |
elseif self==target then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2) |
elseif type(self[method]) ~= "function" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2) |
end |
if select("#",...)>=1 then -- this is not the same as testing for arg==nil! |
local arg=select(1,...) |
regfunc = function(...) self[method](self,arg,...) end |
else |
regfunc = function(...) self[method](self,...) end |
end |
else |
-- function ref with self=object or self="addonId" |
if type(self)~="table" and type(self)~="string" then |
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2) |
end |
if select("#",...)>=1 then -- this is not the same as testing for arg==nil! |
local arg=select(1,...) |
regfunc = function(...) method(arg,...) end |
else |
regfunc = method |
end |
end |
if events[eventname][self] or registry.recurse<1 then |
-- if registry.recurse<1 then |
-- we're overwriting an existing entry, or not currently recursing. just set it. |
events[eventname][self] = regfunc |
-- fire OnUsed callback? |
if registry.OnUsed and first then |
registry.OnUsed(registry, target, eventname) |
end |
else |
-- we're currently processing a callback in this registry, so delay the registration of this new entry! |
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency |
registry.insertQueue = registry.insertQueue or setmetatable({},meta) |
registry.insertQueue[eventname][self] = regfunc |
end |
end |
-- Unregister a callback |
target[UnregisterName] = function(self, eventname) |
if not self or self==target then |
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2) |
end |
if type(eventname) ~= "string" then |
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2) |
end |
if rawget(events, eventname) and events[eventname][self] then |
events[eventname][self] = nil |
-- Fire OnUnused callback? |
if registry.OnUnused and not next(events[eventname]) then |
registry.OnUnused(registry, target, eventname) |
end |
end |
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then |
registry.insertQueue[eventname][self] = nil |
end |
end |
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds |
if UnregisterAllName then |
target[UnregisterAllName] = function(...) |
if select("#",...)<1 then |
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2) |
end |
if select("#",...)==1 and ...==target then |
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2) |
end |
for i=1,select("#",...) do |
local self = select(i,...) |
if registry.insertQueue then |
for eventname, callbacks in pairs(registry.insertQueue) do |
if callbacks[self] then |
callbacks[self] = nil |
end |
end |
end |
for eventname, callbacks in pairs(events) do |
if callbacks[self] then |
callbacks[self] = nil |
-- Fire OnUnused callback? |
if registry.OnUnused and not next(callbacks) then |
registry.OnUnused(registry, target, eventname) |
end |
end |
end |
end |
end |
end |
return registry |
end |
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it |
-- try to upgrade old implicit embeds since the system is selfcontained and |
-- relies on closures to work. |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceEvent-3.0.lua"/> |
</Ui> |
--[[ $Id: AceEvent-3.0.lua 60131 2008-02-03 13:03:56Z nevcairiel $ ]] |
local MAJOR, MINOR = "AceEvent-3.0", 3 |
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceEvent then return end |
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") |
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame |
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib |
-- APIs and registry for blizzard events, using CallbackHandler lib |
if not AceEvent.events then |
AceEvent.events = CallbackHandler:New(AceEvent, |
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents") |
end |
function AceEvent.events:OnUsed(target, eventname) |
AceEvent.frame:RegisterEvent(eventname) |
end |
function AceEvent.events:OnUnused(target, eventname) |
AceEvent.frame:UnregisterEvent(eventname) |
end |
-- APIs and registry for IPC messages, using CallbackHandler lib |
if not AceEvent.messages then |
AceEvent.messages = CallbackHandler:New(AceEvent, |
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages" |
) |
AceEvent.SendMessage = AceEvent.messages.Fire |
end |
--- embedding and embed handling |
local mixins = { |
"RegisterEvent", "UnregisterEvent", |
"RegisterMessage", "UnregisterMessage", |
"SendMessage", |
"UnregisterAllEvents", "UnregisterAllMessages", |
} |
-- AceEvent:Embed( target ) |
-- target (object) - target object to embed AceEvent in |
-- |
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:.. |
function AceEvent:Embed(target) |
for k, v in pairs(mixins) do |
target[v] = self[v] |
end |
self.embeds[target] = true |
return target |
end |
-- AceEvent:OnEmbedDisable( target ) |
-- target (object) - target object that is being disabled |
-- |
-- Unregister all events messages etc when the target disables. |
-- this method should be called by the target manually or by an addon framework |
function AceEvent:OnEmbedDisable(target) |
target:UnregisterAllEvents() |
target:UnregisterAllMessages() |
end |
-- Script to fire blizzard events into the event listeners |
local events = AceEvent.events |
AceEvent.frame:SetScript("OnEvent", function(this, event, ...) |
events:Fire(event, ...) |
end) |
--- Finally: upgrade our old embeds |
for target, v in pairs(AceEvent.embeds) do |
AceEvent:Embed(target) |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConsole-3.0.lua"/> |
</Ui> |
--[[ $Id: AceConsole-3.0.lua 74633 2008-05-21 08:20:50Z nevcairiel $ ]] |
local MAJOR,MINOR = "AceConsole-3.0", 6 |
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConsole then return end -- No upgrade needed |
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in. |
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered |
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable |
-- local upvalues |
local _G = _G |
local pairs = pairs |
local select = select |
local type = type |
local tostring = tostring |
local strfind = string.find |
local strsub = string.sub |
local max = math.max |
-- AceConsole:Print( [chatframe,] ... ) |
-- |
-- Print to DEFAULT_CHAT_FRAME or given chatframe (anything with an .AddMessage member) |
function AceConsole:Print(...) |
local text = "" |
if self ~= AceConsole then |
text = "|cff33ff99"..tostring( self ).."|r: " |
end |
local frame = select(1, ...) |
if not ( type(frame) == "table" and frame.AddMessage ) then -- Is first argument something with an .AddMessage member? |
frame=nil |
end |
for i=(frame and 2 or 1), select("#", ...) do |
text = text .. tostring( select( i, ...) ) .." " |
end |
(frame or DEFAULT_CHAT_FRAME):AddMessage( text ) |
end |
-- AceConsole:RegisterChatCommand(. command, func, persist ) |
-- |
-- command (string) - chat command to be registered WITHOUT leading "/" |
-- func (function|membername) - function to call, or self[membername](self, ...) call |
-- persist (boolean) - false: the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true) |
-- |
-- Register a simple chat command |
function AceConsole:RegisterChatCommand( command, func, persist ) |
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end |
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk |
local name = "ACECONSOLE_"..command:upper() |
if type( func ) == "string" then |
SlashCmdList[name] = function(input) |
self[func](self, input) |
end |
else |
SlashCmdList[name] = func |
end |
_G["SLASH_"..name.."1"] = "/"..command:lower() |
AceConsole.commands[command] = name |
-- non-persisting commands are registered for enabling disabling |
if not persist then |
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end |
AceConsole.weakcommands[self][command] = func |
end |
return true |
end |
-- AceConsole:UnregisterChatCommand( command ) |
-- |
-- Unregister a chatcommand |
function AceConsole:UnregisterChatCommand( command ) |
local name = AceConsole.commands[command] |
if name then |
SlashCmdList[name] = nil |
_G["SLASH_" .. name .. "1"] = nil |
hash_SlashCmdList["/" .. command:upper()] = nil |
AceConsole.commands[command] = nil |
end |
end |
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end |
local function nils(n, ...) |
if n>1 then |
return nil, nils(n-1, ...) |
elseif n==1 then |
return nil, ... |
else |
return ... |
end |
end |
-- AceConsole:GetArgs(string, numargs, startpos) |
-- |
-- Retreive one or more space-separated arguments from a string. |
-- Treats quoted strings and itemlinks as non-spaced. |
-- |
-- string - The raw argument string |
-- numargs - How many arguments to get (default 1) |
-- startpos - Where in the string to start scanning (default 1) |
-- |
-- Returns arg1, arg2, ..., nextposition |
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string. |
function AceConsole:GetArgs(str, numargs, startpos) |
numargs = numargs or 1 |
startpos = max(startpos or 1, 1) |
local pos=startpos |
-- find start of new arg |
pos = strfind(str, "[^ ]", pos) |
if not pos then -- whoops, end of string |
return nils(numargs, 1e9) |
end |
if numargs<1 then |
return pos |
end |
-- quoted or space separated? find out which pattern to use |
local delim_or_pipe |
local ch = strsub(str, pos, pos) |
if ch=='"' then |
pos = pos + 1 |
delim_or_pipe='([|"])' |
elseif ch=="'" then |
pos = pos + 1 |
delim_or_pipe="([|'])" |
else |
delim_or_pipe="([| ])" |
end |
startpos = pos |
while true do |
-- find delimiter or hyperlink |
local ch,_ |
pos,_,ch = strfind(str, delim_or_pipe, pos) |
if not pos then break end |
if ch=="|" then |
-- some kind of escape |
if strsub(str,pos,pos+1)=="|H" then |
-- It's a |H....|hhyper link!|h |
pos=strfind(str, "|h", pos+2) -- first |h |
if not pos then break end |
pos=strfind(str, "|h", pos+2) -- second |h |
if not pos then break end |
elseif strsub(str,pos, pos+1) == "|T" then |
-- It's a |T....|t texture |
pos=strfind(str, "|t", pos+2) |
if not pos then break end |
end |
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink) |
else |
-- found delimiter, done with this arg |
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1) |
end |
end |
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink) |
return strsub(str, startpos), nils(numargs-1, 1e9) |
end |
--- embedding and embed handling |
local mixins = { |
"Print", |
"RegisterChatCommand", |
"UnregisterChatCommand", |
"GetArgs", |
} |
-- AceConsole:Embed( target ) |
-- target (object) - target object to embed AceBucket in |
-- |
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:.. |
function AceConsole:Embed( target ) |
for k, v in pairs( mixins ) do |
target[v] = self[v] |
end |
self.embeds[target] = true |
return target |
end |
function AceConsole:OnEmbedEnable( target ) |
if AceConsole.weakcommands[target] then |
for command, func in pairs( AceConsole.weakcommands[target] ) do |
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry |
end |
end |
end |
function AceConsole:OnEmbedDisable( target ) |
if AceConsole.weakcommands[target] then |
for command, func in pairs( AceConsole.weakcommands[target] ) do |
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care? |
end |
end |
end |
for addon in pairs(AceConsole.embeds) do |
AceConsole:Embed(addon) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Simple Group -- |
-------------------------- |
--[[ |
This is a simple grouping container, no selection, no borders |
It will resize automatically to the height of the controls added to it |
]] |
do |
local Type = "SimpleGroup" |
local Version = 4 |
local function OnAcquire(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function LayoutFinished(self, width, height) |
self:SetHeight(height or 0) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
content:SetWidth(width) |
content.width = width |
end |
local function OnHeightSet(self, height) |
local content = self.content |
content:SetHeight(height) |
content.height = height |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
self.LayoutFinished = LayoutFinished |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
--[[ |
Selection Group controls all have an interface to select a group for thier contents |
None of them will auto size to thier contents, and should usually be used with a scrollframe |
unless you know that the controls will fit inside |
]] |
-------------------------- |
-- Dropdown Group -- |
-------------------------- |
--[[ |
Events : |
OnGroupSelected |
]] |
do |
local Type = "DropdownGroup" |
local Version = 9 |
local function OnAcquire(self) |
self.dropdown:SetText("") |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.dropdown.list = nil |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function SelectedGroup(self,event,value) |
local group = self.parentgroup |
local status = group.status or group.localstatus |
status.selected = value |
self.parentgroup:Fire("OnGroupSelected", value) |
end |
local function SetGroupList(self,list) |
self.dropdown:SetList(list) |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
end |
local function SetGroup(self,group) |
self.dropdown:SetValue(group) |
local status = self.status or self.localstatus |
status.selected = group |
self:Fire("OnGroupSelected", group) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 26 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 63 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame") |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.SetGroupList = SetGroupList |
self.SetGroup = SetGroup |
self.SetStatusTable = SetStatusTable |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local dropdown = AceGUI:Create("Dropdown") |
self.dropdown = dropdown |
dropdown.frame:SetParent(frame) |
dropdown.parentgroup = self |
dropdown:SetCallback("OnValueChanged",SelectedGroup) |
dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-7,3) |
dropdown.frame:Show() |
dropdown:SetLabel("") |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-40) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Scroll Frame -- |
-------------------------- |
do |
local Type = "ScrollFrame" |
local Version = 3 |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
local function SetScroll(self, value) |
local status = self.status or self.localstatus |
local frame, child = self.scrollframe, self.content |
local viewheight = frame:GetHeight() |
local height = child:GetHeight() |
local offset |
if viewheight > height then |
offset = 0 |
else |
offset = floor((height - viewheight) / 1000.0 * value) |
end |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset) |
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset) |
status.offset = offset |
status.scrollvalue = value |
end |
local function MoveScroll(self, value) |
local status = self.status or self.localstatus |
local frame, child = self.scrollframe, self.content |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
if height > viewheight then |
self.scrollbar:Hide() |
else |
self.scrollbar:Show() |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.scrollbar:SetValue(math.min(math.max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end |
local function FixScroll(self) |
local status = self.status or self.localstatus |
local frame, child = self.scrollframe, self.content |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset = status.offset |
if not offset then |
offset = 0 |
end |
local curvalue = self.scrollbar:GetValue() |
if viewheight < height then |
self.scrollbar:Hide() |
self.scrollbar:SetValue(0) |
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) |
else |
self.scrollbar:Show() |
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0) |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.scrollbar:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset) |
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset) |
status.offset = offset |
end |
end |
end |
local function OnMouseWheel(this,value) |
this.obj:MoveScroll(value) |
end |
local function OnScrollValueChanged(this, value) |
this.obj:SetScroll(value) |
end |
local function FixScrollOnUpdate(this) |
this:SetScript("OnUpdate", nil) |
this.obj:FixScroll() |
end |
local function OnSizeChanged(this) |
--this:SetScript("OnUpdate", FixScrollOnUpdate) |
this.obj:FixScroll() |
end |
local function LayoutFinished(self,width,height) |
self.content:SetHeight(height or 0 + 20) |
self:FixScroll() |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
end |
local createdcount = 0 |
local function OnWidthSet(self, width) |
local content = self.content |
content.width = width |
end |
local function OnHeightSet(self, height) |
local content = self.content |
content.height = height |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.MoveScroll = MoveScroll |
self.FixScroll = FixScroll |
self.SetScroll = SetScroll |
self.LayoutFinished = LayoutFinished |
self.SetStatusTable = SetStatusTable |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
--Container Support |
local scrollframe = CreateFrame("ScrollFrame",nil,frame) |
local content = CreateFrame("Frame",nil,scrollframe) |
createdcount = createdcount + 1 |
local scrollbar = CreateFrame("Slider",("AceConfigDialogScrollFrame%dScrollBar"):format(createdcount),scrollframe,"UIPanelScrollBarTemplate") |
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0,0,0,0.4) |
self.scrollframe = scrollframe |
self.content = content |
self.scrollbar = scrollbar |
scrollbar.obj = self |
scrollframe.obj = self |
content.obj = self |
scrollframe:SetScrollChild(content) |
scrollframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0) |
scrollframe:EnableMouseWheel(true) |
scrollframe:SetScript("OnMouseWheel", OnMouseWheel) |
scrollframe:SetScript("OnSizeChanged", OnSizeChanged) |
content:SetPoint("TOPLEFT",scrollframe,"TOPLEFT",0,0) |
content:SetPoint("TOPRIGHT",scrollframe,"TOPRIGHT",0,0) |
content:SetHeight(400) |
scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",0,-16) |
scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",0,16) |
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) |
scrollbar:SetMinMaxValues(0,1000) |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
self.localstatus.scrollvalue = 0 |
self:FixScroll() |
AceGUI:RegisterAsContainer(self) |
--AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Button -- |
-------------------------- |
do |
local Type = "Button" |
local Version = 7 |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
local function Button_OnClick(this) |
this.obj:Fire("OnClick") |
AceGUI:ClearFocus() |
end |
local function Button_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Button_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function SetText(self, text) |
self.text:SetText(text or "") |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
else |
self.frame:Enable() |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Button","AceGUI30Button"..num,UIParent,"UIPanelButtonTemplate2") |
local self = {} |
self.num = num |
self.type = Type |
self.frame = frame |
local text = frame:GetFontString() |
self.text = text |
text:SetPoint("LEFT",frame,"LEFT",15,0) |
text:SetPoint("RIGHT",frame,"RIGHT",-15,0) |
frame:SetScript("OnClick",Button_OnClick) |
frame:SetScript("OnEnter",Button_OnEnter) |
frame:SetScript("OnLeave",Button_OnLeave) |
self.SetText = SetText |
self.SetDisabled = SetDisabled |
frame:EnableMouse(true) |
frame:SetHeight(24) |
frame:SetWidth(200) |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ $Id: AceGUIWidget-DropDown-Items.lua 76326 2008-06-09 09:29:17Z nevcairiel $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
-- ItemBase is the base "class" for all dropdown items. |
-- Each item has to use ItemBase.Create(widgetType) to |
-- create an initial 'self' value. |
-- ItemBase will add common functions and ui event handlers. |
-- Be sure to keep basic usage when you override functions. |
local ItemBase = { |
-- NOTE: The ItemBase version is added to each item's version number |
-- to ensure proper updates on ItemBase changes. |
-- Use at least 1000er steps. |
version = 1000, |
counter = 0, |
} |
function ItemBase.Frame_OnEnter(this) |
local self = this.obj |
if self.useHighlight then |
self.highlight:Show() |
end |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
function ItemBase.Frame_OnLeave(this) |
local self = this.obj |
self.highlight:Hide() |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, AceGUI callback |
function ItemBase.OnAcquire(self) |
self.frame:SetToplevel(true) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
end |
-- exported, AceGUI callback |
function ItemBase.OnRelease(self) |
self:SetDisabled(false) |
self.pullout = nil |
self.frame:SetParent(nil) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetPullout(self, pullout) |
self.pullout = pullout |
self.frame:SetParent(nil) |
self.frame:SetParent(pullout.itemFrame) |
self.parent = pullout.itemFrame |
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) |
end |
-- exported |
function ItemBase.SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
function ItemBase.GetText(self) |
return self.text:GetText() |
end |
-- exported |
function ItemBase.SetPoint(self, ...) |
self.frame:SetPoint(...) |
end |
-- exported |
function ItemBase.Show(self) |
self.frame:Show() |
end |
-- exported |
function ItemBase.Hide(self) |
self.frame:Hide() |
end |
-- exported |
function ItemBase.SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.useHighlight = false |
self.text:SetTextColor(.5, .5, .5) |
else |
self.useHighlight = true |
self.text:SetTextColor(1, 1, 1) |
end |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnLeave(self, func) |
self.specialOnLeave = func |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnEnter(self, func) |
self.specialOnEnter = func |
end |
function ItemBase.Create(type) |
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget |
local count = AceGUI:GetNextWidgetNum(type) |
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) |
local self = {} |
self.frame = frame |
frame.obj = self |
self.type = type |
self.useHighlight = true |
frame:SetHeight(17) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
text:SetTextColor(1,1,1) |
text:SetJustifyH("LEFT") |
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) |
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) |
self.text = text |
local highlight = frame:CreateTexture(nil, "OVERLAY") |
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
highlight:SetBlendMode("ADD") |
highlight:SetHeight(14) |
highlight:ClearAllPoints() |
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
highlight:SetPoint("LEFT",frame,"LEFT",5,0) |
highlight:Hide() |
self.highlight = highlight |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",3,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
self.check = check |
local sub = frame:CreateTexture("OVERLAY") |
sub:SetWidth(16) |
sub:SetHeight(16) |
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) |
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") |
sub:Hide() |
self.sub = sub |
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) |
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) |
self.OnAcquire = ItemBase.OnAcquire |
self.OnRelease = ItemBase.OnRelease |
self.SetPullout = ItemBase.SetPullout |
self.GetText = ItemBase.GetText |
self.SetText = ItemBase.SetText |
self.SetDisabled = ItemBase.SetDisabled |
self.SetPoint = ItemBase.SetPoint |
self.Show = ItemBase.Show |
self.Hide = ItemBase.Hide |
self.SetOnLeave = ItemBase.SetOnLeave |
self.SetOnEnter = ItemBase.SetOnEnter |
return self |
end |
--[[ |
Template for items: |
-- Item: |
-- |
do |
local widgetType = "Dropdown-Item-" |
local widgetVersion = 1 |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
--]] |
-- Item: Header |
-- A single text entry. |
-- Special: Different text color and no highlight |
do |
local widgetType = "Dropdown-Item-Header" |
local widgetVersion = 1 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
local function OnLeave(this) |
local self = this.obj |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
if not disabled then |
self.text:SetTextColor(1, 1, 0) |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnLeave", OnLeave) |
self.text:SetTextColor(1, 1, 0) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Execute |
-- A simple button |
do |
local widgetType = "Dropdown-Item-Execute" |
local widgetVersion = 1 |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self:Fire("OnClick") |
if self.pullout then |
self.pullout:Close() |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Toggle |
-- Some sort of checkbox for dropdown menus. |
-- Does not close the pullout on click. |
do |
local widgetType = "Dropdown-Item-Toggle" |
local widgetVersion = 2 |
local function UpdateToggle(self) |
if self.value then |
self.check:Show() |
else |
self.check:Hide() |
end |
end |
local function OnRelease(self) |
ItemBase.OnRelease(self) |
self:SetValue(nil) |
end |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self.value = not self.value |
UpdateToggle(self) |
self:Fire("OnValueChanged", self.value) |
end |
-- exported |
local function SetValue(self, value) |
self.value = value |
UpdateToggle(self) |
end |
-- exported |
local function GetValue(self) |
return self.value |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.OnRelease = OnRelease |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Menu |
-- Shows a submenu on mouse over |
-- Does not close the pullout on click |
do |
local widgetType = "Dropdown-Item-Menu" |
local widgetVersion = 1 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
self.highlight:Show() |
if not self.disabled and self.submenu then |
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.submenu then |
self.submenu:Close() |
end |
end |
-- exported |
function SetMenu(self, menu) |
assert(menu.type == "Dropdown-Pullout") |
self.submenu = menu |
end |
-- exported |
function CloseMenu(self) |
self.submenu:Close() |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.sub:Show() |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnHide", OnHide) |
self.SetMenu = SetMenu |
self.CloseMenu = CloseMenu |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Separator |
-- A single line to separate items |
do |
local widgetType = "Dropdown-Item-Separator" |
local widgetVersion = 1 |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
self.useHighlight = false |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
local line = self.frame:CreateTexture(nil, "OVERLAY") |
line:SetHeight(1) |
line:SetTexture(.5, .5, .5) |
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) |
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) |
self.text:Hide() |
self.useHighlight = false |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Recycling functions |
local new, del |
do |
local pool = setmetatable({},{__mode='k'}) |
function new() |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
return {} |
end |
end |
function del(t) |
for k in pairs(t) do |
t[k] = nil |
end |
pool[t] = true |
end |
end |
-------------- |
-- TreeView -- |
-------------- |
do |
local Type = "TreeGroup" |
local Version = 13 |
local DEFAULT_TREE_WIDTH = 175 |
local DEFAULT_TREE_SIZABLE = true |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local DraggerBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = nil, |
tile = true, tileSize = 16, edgeSize = 0, |
insets = { left = 3, right = 3, top = 7, bottom = 7 } |
} |
local function OnAcquire(self) |
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE) |
self:EnableButtonTooltips(true) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k, v in pairs(self.localstatus) do |
if k == "groups" then |
for k2 in pairs(v) do |
v[k2] = nil |
end |
else |
self.localstatus[k] = nil |
end |
end |
self.localstatus.scrollvalue = 0 |
self.localstatus.treewidth = DEFAULT_TREE_WIDTH |
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE |
end |
local function GetButtonParents(line) |
local parent = line.parent |
if parent and parent.value then |
return parent.value, GetButtonParents(parent) |
end |
end |
local function GetButtonUniqueValue(line) |
local parent = line.parent |
if parent and parent.value then |
return GetButtonUniqueValue(parent).."\001"..line.value |
else |
return line.value |
end |
end |
local function ButtonOnClick(this) |
local self = this.obj |
self:Fire("OnClick",this.uniquevalue, this.selected) |
if not this.selected then |
self:SetSelected(this.uniquevalue) |
this.selected = true |
this:LockHighlight() |
self:RefreshTree() |
end |
AceGUI:ClearFocus() |
end |
local function ExpandOnClick(this) |
local button = this.button |
local self = button.obj |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function ButtonOnDoubleClick(button) |
local self = button.obj |
local status = self.status or self.localstatus |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function EnableButtonTooltips(self, enable) |
self.enabletooltips = enable |
end |
local function Button_OnEnter(this) |
local self = this.obj |
self:Fire("OnButtonEnter", this.uniquevalue, this) |
if self.enabletooltips then |
GameTooltip:SetOwner(this, "ANCHOR_NONE") |
GameTooltip:SetPoint("LEFT",this,"RIGHT") |
GameTooltip:SetText(this.text:GetText(), 1, .82, 0, 1) |
GameTooltip:Show() |
end |
end |
local function Button_OnLeave(this) |
local self = this.obj |
self:Fire("OnButtonLeave", this.uniquevalue, this) |
if self.enabletooltips then |
GameTooltip:Hide() |
end |
end |
local buttoncount = 1 |
local function CreateButton(self) |
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "InterfaceOptionsButtonTemplate") |
buttoncount = buttoncount + 1 |
button.obj = self |
button:SetScript("OnClick",ButtonOnClick) |
button:SetScript("OnDoubleClick", ButtonOnDoubleClick) |
button:SetScript("OnEnter",Button_OnEnter) |
button:SetScript("OnLeave",Button_OnLeave) |
button.toggle.button = button |
button.toggle:SetScript("OnClick",ExpandOnClick) |
return button |
end |
local function UpdateButton(button, treeline, selected, canExpand, isExpanded) |
local self = button.obj |
local toggle = button.toggle |
local frame = self.frame |
local text = treeline.text or "" |
local level = treeline.level |
local value = treeline.value |
local uniquevalue = treeline.uniquevalue |
local disabled = treeline.disabled |
button.treeline = treeline |
button.value = value |
button.uniquevalue = uniquevalue |
if selected then |
button:LockHighlight() |
button.selected = true |
else |
button:UnlockHighlight() |
button.selected = false |
end |
local normalText = button.text |
local normalTexture = button:GetNormalTexture() |
local line = button.line |
button.level = level |
if ( level == 1 ) then |
button:SetTextFontObject("GameFontNormal") |
button:SetHighlightFontObject("GameFontHighlight") |
button.text:SetPoint("LEFT", 8, 2) |
else |
button:SetTextFontObject("GameFontHighlightSmall") |
button:SetHighlightFontObject("GameFontHighlightSmall") |
button.text:SetPoint("LEFT", 8 * level, 2) |
end |
if disabled then |
button:EnableMouse(false) |
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) |
else |
button.text:SetText(text) |
button:EnableMouse(true) |
end |
if canExpand then |
if not isExpanded then |
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") |
else |
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") |
end |
toggle:Show() |
else |
toggle:Hide() |
end |
end |
local function OnScrollValueChanged(this, value) |
if this.obj.noupdate then return end |
local self = this.obj |
local status = self.status or self.localstatus |
status.scrollvalue = value |
self:RefreshTree() |
AceGUI:ClearFocus() |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.groups then |
status.groups = {} |
end |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
if not status.treewidth then |
status.treewidth = DEFAULT_TREE_WIDTH |
end |
if not status.treesizable then |
status.treesizable = DEFAULT_TREE_SIZABLE |
end |
self:SetTreeWidth(status.treewidth,status.treesizable) |
self:RefreshTree() |
end |
--sets the tree to be displayed |
--[[ |
example tree |
Alpha |
Bravo |
-Charlie |
-Delta |
-Echo |
Foxtrot |
tree = { |
{ |
value = "A", |
text = "Alpha" |
}, |
{ |
value = "B", |
text = "Bravo", |
children = { |
{ |
value = "C", |
text = "Charlie" |
}, |
{ |
value = "D", |
text = "Delta" |
children = { |
{ |
value = "E", |
text = "Echo" |
} |
} |
} |
} |
}, |
{ |
value = "F", |
text = "Foxtrot" |
}, |
} |
]] |
local function SetTree(self, tree) |
assert(type(tree) == "table") |
self.tree = tree |
self:RefreshTree() |
end |
local function BuildLevel(self, tree, level, parent) |
local lines = self.lines |
local status = (self.status or self.localstatus) |
local groups = status.groups |
local hasChildren = self.hasChildren |
for i, v in ipairs(tree) do |
local line = new() |
lines[#lines+1] = line |
line.value = v.value |
line.text = v.text |
line.disabled = v.disabled |
line.tree = tree |
line.level = level |
line.parent = parent |
line.uniquevalue = GetButtonUniqueValue(line) |
if v.children then |
line.hasChildren = true |
else |
line.hasChildren = nil |
end |
if v.children then |
if groups[line.uniquevalue] then |
self:BuildLevel(v.children, level+1, line) |
end |
end |
end |
end |
--fire an update after one frame to catch the treeframes height |
local function FirstFrameUpdate(this) |
local self = this.obj |
this:SetScript("OnUpdate",nil) |
self:RefreshTree() |
end |
local function ResizeUpdate(this) |
this.obj:RefreshTree() |
end |
local function RefreshTree(self) |
if not self.tree then return end |
--Build the list of visible entries from the tree and status tables |
local status = self.status or self.localstatus |
local groupstatus = status.groups |
local tree = self.tree |
local lines = self.lines |
local buttons = self.buttons |
local treeframe = self.treeframe |
while lines[1] do |
local t = tremove(lines) |
for k in pairs(t) do |
t[k] = nil |
end |
del(t) |
end |
self:BuildLevel(tree, 1) |
for i, v in ipairs(buttons) do |
v:Hide() |
end |
local numlines = #lines |
local maxlines = (math.floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) |
local first, last |
if numlines <= maxlines then |
--the whole tree fits in the frame |
status.scrollvalue = 0 |
self:ShowScroll(false) |
first, last = 1, numlines |
else |
self:ShowScroll(true) |
--scrolling will be needed |
self.noupdate = true |
self.scrollbar:SetMinMaxValues(0, numlines - maxlines) |
--check if we are scrolled down too far |
if numlines - status.scrollvalue < maxlines then |
status.scrollvalue = numlines - maxlines |
self.scrollbar:SetValue(status.scrollvalue) |
end |
self.noupdate = nil |
first, last = status.scrollvalue+1, status.scrollvalue + maxlines |
end |
local buttonnum = 1 |
for i = first, last do |
local line = lines[i] |
local button = buttons[buttonnum] |
if not button then |
button = self:CreateButton() |
buttons[buttonnum] = button |
button:SetParent(treeframe) |
button:SetFrameLevel(treeframe:GetFrameLevel()+1) |
button:ClearAllPoints() |
if i == 1 then |
if self.showscroll then |
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) |
else |
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) |
end |
else |
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) |
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) |
end |
end |
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) |
button:Show() |
buttonnum = buttonnum + 1 |
end |
end |
local function SetSelected(self, value) |
local status = self.status or self.localstatus |
if status.selected ~= value then |
status.selected = value |
self:Fire("OnGroupSelected", value) |
end |
end |
local function BuildUniqueValue(...) |
local n = select('#', ...) |
if n == 1 then |
return ... |
else |
return (...).."\001"..BuildUniqueValue(select(2,...)) |
end |
end |
local function Select(self, uniquevalue, ...) |
local status = self.status or self.localstatus |
local groups = status.groups |
for i = 1, select('#', ...) do |
groups[BuildUniqueValue(select(i, ...))] = true |
end |
status.selected = uniquevalue |
self:RefreshTree() |
self:Fire("OnGroupSelected", uniquevalue) |
end |
local function SelectByPath(self, ...) |
self:Select(BuildUniqueValue(...), ...) |
end |
--Selects a tree node by UniqueValue |
local function SelectByValue(self, uniquevalue) |
self:Select(uniquevalue,string.split("\001", uniquevalue)) |
end |
local function ShowScroll(self, show) |
self.showscroll = show |
if show then |
self.scrollbar:Show() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
end |
else |
self.scrollbar:Hide() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
end |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local treeframe = self.treeframe |
local status = self.status or self.localstatus |
local contentwidth = width - status.treewidth - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
local maxtreewidth = math.min(400, width - 50) |
if maxtreewidth > 100 and status.treewidth > maxtreewidth then |
self:SetTreeWidth(maxtreewidth, status.treesizable) |
end |
treeframe:SetMaxResize(maxtreewidth,1600) |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function TreeOnMouseWheel(this, delta) |
local self = this.obj |
if self.showscroll then |
local scrollbar = self.scrollbar |
local min, max = scrollbar:GetMinMaxValues() |
local value = scrollbar:GetValue() |
local newvalue = math.min(max,math.max(min,value - delta)) |
if value ~= newvalue then |
scrollbar:SetValue(newvalue) |
end |
end |
end |
local function SetTreeWidth(self, treewidth, resizable) |
if not resizable then |
if type(treewidth) == 'number' then |
resizable = false |
elseif type(treewidth) == 'boolean' then |
resizable = treewidth |
treewidth = DEFAULT_TREE_WIDTH |
else |
resizable = false |
treewidth = DEFAULT_TREE_WIDTH |
end |
end |
self.treeframe:SetWidth(treewidth) |
self.dragger:EnableMouse(resizable) |
local status = self.status or self.localstatus |
status.treewidth = treewidth |
status.treesizable = resizable |
end |
local function draggerLeave(this) |
this:SetBackdropColor(1, 1, 1, 0) |
end |
local function draggerEnter(this) |
this:SetBackdropColor(1, 1, 1, 0.8) |
end |
local function draggerDown(this) |
local treeframe = this:GetParent() |
treeframe:StartSizing("RIGHT") |
end |
local function draggerUp(this) |
local treeframe = this:GetParent() |
local self = treeframe.obj |
local frame = treeframe:GetParent() |
treeframe:StopMovingOrSizing() |
--treeframe:SetScript("OnUpdate", nil) |
treeframe:SetUserPlaced(false) |
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize |
treeframe:SetHeight(0) |
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) |
local status = self.status or self.localstatus |
status.treewidth = treeframe:GetWidth() |
end |
local createdcount = 0 |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.lines = {} |
self.levels = {} |
self.buttons = {} |
self.hasChildren = {} |
self.localstatus = {} |
self.localstatus.groups = {} |
local treeframe = CreateFrame("Frame",nil,frame) |
treeframe.obj = self |
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
treeframe:SetWidth(DEFAULT_TREE_WIDTH) |
treeframe:SetScript("OnUpdate",FirstFrameUpdate) |
treeframe:SetScript("OnSizeChanged",ResizeUpdate) |
treeframe:EnableMouseWheel(true) |
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel) |
treeframe:SetBackdrop(PaneBackdrop) |
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5) |
treeframe:SetBackdropBorderColor(0.4,0.4,0.4) |
treeframe:SetResizable(true) |
treeframe:SetMinResize(100, 1) |
treeframe:SetMaxResize(400,1600) |
local dragger = CreateFrame("Frame", nil, treeframe) |
dragger:SetWidth(8) |
dragger:SetPoint("TOP", treeframe, "TOPRIGHT") |
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") |
dragger:SetBackdrop(DraggerBackdrop) |
dragger:SetBackdropColor(1, 1, 1, 0) |
dragger:SetScript("OnMouseDown", draggerDown) |
dragger:SetScript("OnMouseUp", draggerUp) |
dragger:SetScript("OnEnter", draggerEnter) |
dragger:SetScript("OnLeave", draggerLeave) |
self.dragger = dragger |
self.treeframe = treeframe |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTree = SetTree |
self.SetTreeWidth = SetTreeWidth |
self.RefreshTree = RefreshTree |
self.SetStatusTable = SetStatusTable |
self.BuildLevel = BuildLevel |
self.CreateButton = CreateButton |
self.SetSelected = SetSelected |
self.ShowScroll = ShowScroll |
self.SetStatusTable = SetStatusTable |
self.Select = Select |
self.SelectByValue = SelectByValue |
self.SelectByPath = SelectByPath |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.EnableButtonTooltips = EnableButtonTooltips |
self.frame = frame |
frame.obj = self |
createdcount = createdcount + 1 |
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate") |
self.scrollbar = scrollbar |
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0,0,0,0.4) |
scrollbar.obj = self |
self.noupdate = true |
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26) |
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26) |
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) |
scrollbar:SetMinMaxValues(0,0) |
self.localstatus.scrollvalue = 0 |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
self.noupdate = nil |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
--AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- ColorPicker -- |
-------------------------- |
do |
local Type = "ColorPicker" |
local Version = 9 |
local function OnAcquire(self) |
self.HasAlpha = false |
self:SetColor(0,0,0,1) |
end |
local function SetLabel(self, text) |
self.text:SetText(text) |
end |
local function SetColor(self,r,g,b,a) |
self.r = r |
self.g = g |
self.b = b |
self.a = a or 1 |
self.colorSwatch:SetVertexColor(r,g,b,a) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function SetHasAlpha(self, HasAlpha) |
self.HasAlpha = HasAlpha |
end |
local function ColorCallback(self,r,g,b,a,isAlpha) |
if not self.HasAlpha then |
a = 1 |
end |
self:SetColor(r,g,b,a) |
if ColorPickerFrame:IsVisible() then |
--colorpicker is still open |
self:Fire("OnValueChanged",r,g,b,a) |
else |
--colorpicker is closed, color callback is first, ignore it, |
--alpha callback is the final call after it closes so confirm now |
if isAlpha then |
self:Fire("OnValueConfirmed",r,g,b,a) |
end |
end |
end |
local function ColorSwatch_OnClick(this) |
HideUIPanel(ColorPickerFrame) |
local self = this.obj |
if not self.disabled then |
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
ColorPickerFrame.func = function() |
local r,g,b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self,r,g,b,a) |
end |
ColorPickerFrame.hasOpacity = self.HasAlpha |
ColorPickerFrame.opacityFunc = function() |
local r,g,b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self,r,g,b,a,true) |
end |
local r, g, b, a = self.r, self.g, self.b, self.a |
if self.HasAlpha then |
ColorPickerFrame.opacity = 1 - (a or 0) |
end |
ColorPickerFrame:SetColorRGB(r, g, b) |
ColorPickerFrame.cancelFunc = function() |
ColorCallback(self,r,g,b,a,true) |
end |
ShowUIPanel(ColorPickerFrame) |
end |
AceGUI:ClearFocus() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if self.disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
else |
self.text:SetTextColor(1,1,1) |
end |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetLabel = SetLabel |
self.SetColor = SetColor |
self.SetDisabled = SetDisabled |
self.SetHasAlpha = SetHasAlpha |
self.frame = frame |
frame.obj = self |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
self.text = text |
text:SetJustifyH("LEFT") |
text:SetTextColor(1,1,1) |
frame:SetHeight(24) |
frame:SetWidth(200) |
text:SetHeight(24) |
frame:SetScript("OnClick", ColorSwatch_OnClick) |
frame:SetScript("OnEnter",Control_OnEnter) |
frame:SetScript("OnLeave",Control_OnLeave) |
local colorSwatch = frame:CreateTexture(nil, "OVERLAY") |
self.colorSwatch = colorSwatch |
colorSwatch:SetWidth(19) |
colorSwatch:SetHeight(19) |
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") |
local texture = frame:CreateTexture(nil, "BACKGROUND") |
colorSwatch.texture = texture |
texture:SetWidth(16) |
texture:SetHeight(16) |
texture:SetTexture(1,1,1) |
texture:Show() |
local checkers = frame:CreateTexture(nil, "BACKGROUND") |
colorSwatch.checkers = checkers |
checkers:SetTexture("Tileset\\Generic\\Checkers") |
checkers:SetDesaturated(true) |
checkers:SetVertexColor(1,1,1,0.75) |
checkers:SetTexCoord(.25,0,0.5,.25) |
checkers:SetWidth(14) |
checkers:SetHeight(14) |
checkers:Show() |
local highlight = frame:CreateTexture(nil, "BACKGROUND") |
self.highlight = highlight |
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
highlight:SetBlendMode("ADD") |
highlight:SetAllPoints(frame) |
highlight:Hide() |
texture:SetPoint("CENTER", colorSwatch, "CENTER") |
checkers:SetPoint("CENTER", colorSwatch, "CENTER") |
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0) |
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0) |
text:SetPoint("RIGHT",frame,"RIGHT") |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "Label" |
local Version = 8 |
local function OnAcquire(self) |
self:SetText("") |
self:SetImage(nil) |
self:SetColor() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function UpdateImageAnchor(self) |
local width = self.frame.width or self.frame:GetWidth() or 0 |
local image = self.image |
local label = self.label |
local frame = self.frame |
local height |
label:ClearAllPoints() |
image:ClearAllPoints() |
if self.imageshown then |
local imagewidth = image:GetWidth() |
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then |
--image goes on top centered when less than 200 width for the text, or if there is no text |
image:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("TOP",image,"BOTTOM",0,0) |
label:SetPoint("LEFT",frame,"LEFT",0,0) |
label:SetWidth(width) |
height = image:GetHeight() + label:GetHeight() |
else |
--image on the left |
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0) |
label:SetWidth(width - imagewidth) |
height = math.max(image:GetHeight(), label:GetHeight()) |
end |
else |
--no image shown |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(width) |
height = self.label:GetHeight() |
end |
self.resizing = true |
self.frame:SetHeight(height) |
self.frame.height = height |
self.resizing = nil |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
UpdateImageAnchor(self) |
end |
local function SetColor(self, r, g, b) |
if not (r and g and b) then |
r, g, b = 1, 1, 1 |
end |
self.label:SetVertexColor(r, g, b) |
end |
local function OnWidthSet(self, width) |
if self.resizing then return end |
UpdateImageAnchor(self) |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
end |
else |
self.imageshown = nil |
end |
UpdateImageAnchor(self) |
end |
local function SetImageSize(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
UpdateImageAnchor(self) |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.SetColor = SetColor |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.SetImage = SetImage |
self.SetImageSize = SetImageSize |
frame.obj = self |
frame:SetHeight(18) |
frame:SetWidth(200) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(200) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
self.label = label |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ |
--Multiline Editbox Widget, Originally by bam |
--]] |
local assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall = |
assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall |
local getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack = |
getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack |
local math, string, table = math, string, table |
local find, format, gmatch, gsub, tolower, match, toupper, join, split, trim = |
string.find, string.format, string.gmatch, string.gsub, string.lower, string.match, string.upper, string.join, string.split, string.trim |
local concat, insert, maxn, remove, sort = table.concat, table.insert, table.maxn, table.remove, table.sort |
local max, min, abs, ceil, floor = math.max, math.min, math.abs, math.ceil, math.floor |
local LibStub = assert(LibStub) |
local ChatFontNormal = ChatFontNormal |
local ClearCursor = ClearCursor |
local CreateFrame = CreateFrame |
local GetCursorInfo = GetCursorInfo |
local GetSpellName = GetSpellName |
local UIParent = UIParent |
local UISpecialFrames = UISpecialFrames |
-- No global variables after this! |
local _G = getfenv() |
local AceGUI = LibStub("AceGUI-3.0") |
local Version = 6 |
--------------------- |
-- Common Elements -- |
--------------------- |
local FrameBackdrop = { |
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 8, right = 8, top = 8, bottom = 8 } |
} |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local ControlBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
-------------------------- |
-- Edit box -- |
-------------------------- |
--[[ |
Events : |
OnTextChanged |
OnEnterPressed |
]] |
do |
local Type = "MultiLineEditBox" |
local MultiLineEditBox = {} |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
local cancel = self:Fire("OnEnterPressed",value) |
if not cancel then |
self.button:Disable() |
end |
end |
local function Button_OnClick(this) |
local editbox = this.obj.editbox |
editbox:ClearFocus() |
EditBox_OnEnterPressed(editbox) |
end |
local function EditBox_OnReceiveDrag(this) |
local self = this.obj |
local type, id, info = GetCursorInfo() |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed",info) |
ClearCursor() |
elseif type == "spell" then |
local name, rank = GetSpellName(id, info) |
if rank and rank:match("%d") then |
name = name.."("..rank..")" |
end |
self:SetText(name) |
self:Fire("OnEnterPressed",name) |
ClearCursor() |
end |
self.button:Disable() |
AceGUI:ClearFocus() |
end |
function MultiLineEditBox:OnAcquire() |
self:SetDisabled(false) |
self:ShowButton(true) |
end |
function MultiLineEditBox:OnRelease() |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
function MultiLineEditBox:SetDisabled(disabled) |
self.disabled = disabled |
if disabled then |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
self.editbox:SetTextColor(0.5, 0.5, 0.5) |
else |
self.editbox:EnableMouse(true) |
self.editbox:SetTextColor(1, 1, 1) |
end |
end |
function MultiLineEditBox:SetText(text) |
text = text or "" |
local editbox = self.editbox |
local oldText = editbox:GetText() |
local dummy = format(" %s", text) |
self.lasttext = dummy -- prevents OnTextChanged from firing |
editbox:SetText(dummy) |
editbox:HighlightText(0, 1) |
self.lasttext = oldText |
editbox:Insert("") |
end |
function MultiLineEditBox:SetLabel(text) |
if (text or "") == "" then |
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0) |
self.label:Hide() |
self.label:SetText("") |
else |
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20) |
self.label:Show() |
self.label:SetText(text) |
end |
end |
function MultiLineEditBox:GetText() |
return self.editbox:GetText() |
end |
function MultiLineEditBox:ShowButton(show) |
if show then |
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22) |
self.button:Show() |
else |
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) |
self.button:Hide() |
end |
end |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
local backdrop = CreateFrame("Frame", nil, frame) |
local self = {} |
for k, v in pairs(MultiLineEditBox) do self[k] = v end |
self.type = Type |
self.frame = frame |
self.backdrop = backdrop |
frame.obj = self |
backdrop:SetBackdrop(ControlBackdrop) |
backdrop:SetBackdropColor(0, 0, 0) |
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4) |
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20) |
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22) |
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate") |
scrollframe:SetPoint("TOPLEFT", 5, -6) |
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6) |
scrollframe.obj = self |
local scrollchild = CreateFrame("Frame", nil, scrollframe) |
scrollframe:SetScrollChild(scrollchild) |
scrollchild:SetHeight(2) |
scrollchild:SetWidth(2) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
self.label = label |
local editbox = CreateFrame("EditBox", nil, scrollchild) |
self.editbox = editbox |
editbox.obj = self |
editbox:SetPoint("TOPLEFT") |
editbox:SetHeight(50) |
editbox:SetWidth(50) |
editbox:SetMultiLine(true) |
-- editbox:SetMaxLetters(7500) |
editbox:SetTextInsets(5, 5, 3, 3) |
editbox:EnableMouse(true) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(ChatFontNormal) |
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate") |
button:SetWidth(80) |
button:SetHeight(20) |
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2) |
button:SetText(ACCEPT) |
button:SetScript("OnClick", Button_OnClick) |
button:Disable() |
button:Hide() |
self.button = button |
button.obj = self |
scrollframe:EnableMouse(true) |
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end) |
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end) |
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end) |
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end) |
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end) |
local function FixSize() |
scrollchild:SetHeight(scrollframe:GetHeight()) |
scrollchild:SetWidth(scrollframe:GetWidth()) |
editbox:SetWidth(scrollframe:GetWidth()) |
end |
scrollframe:SetScript("OnShow", FixSize) |
scrollframe:SetScript("OnSizeChanged", FixSize) |
editbox:SetScript("OnEscapePressed", editbox.ClearFocus) |
editbox:SetScript("OnTextChanged", function(_, ...) |
scrollframe:UpdateScrollChildRect() |
local value = editbox:GetText() |
if value ~= self.lasttext then |
self:Fire("OnTextChanged", value) |
self.lasttext = value |
self.button:Enable() |
end |
end) |
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) |
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) |
do |
local cursorOffset, cursorHeight |
local idleTime |
local function FixScroll(_, elapsed) |
if cursorOffset and cursorHeight then |
idleTime = 0 |
local height = scrollframe:GetHeight() |
local range = scrollframe:GetVerticalScrollRange() |
local scroll = scrollframe:GetVerticalScroll() |
local size = height + range |
cursorOffset = -cursorOffset |
while cursorOffset < scroll do |
scroll = scroll - (height / 2) |
if scroll < 0 then scroll = 0 end |
scrollframe:SetVerticalScroll(scroll) |
end |
while cursorOffset + cursorHeight > scroll + height and scroll < range do |
scroll = scroll + (height / 2) |
if scroll > range then scroll = range end |
scrollframe:SetVerticalScroll(scroll) |
end |
elseif not idleTime or idleTime > 2 then |
frame:SetScript("OnUpdate", nil) |
idleTime = nil |
else |
idleTime = idleTime + elapsed |
end |
cursorOffset = nil |
end |
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h) |
cursorOffset, cursorHeight = y, h |
if not idleTime then |
frame:SetScript("OnUpdate", FixScroll) |
end |
end) |
end |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Slider -- |
-------------------------- |
do |
local Type = "Slider" |
local Version = 5 |
local function OnAcquire(self) |
self:SetDisabled(false) |
self:SetSliderValues(0,100,1) |
self:SetIsPercent(nil) |
self:SetValue(0) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.slider:EnableMouseWheel(false) |
self:SetDisabled(false) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function UpdateText(self) |
if self.ispercent then |
self.editbox:SetText((math.floor(self.value*1000+0.5)/10)..'%') |
else |
self.editbox:SetText(math.floor(self.value*100+0.5)/100) |
end |
end |
local function Slider_OnValueChanged(this) |
local self = this.obj |
if not this.setup then |
local newvalue |
newvalue = this:GetValue() |
if newvalue ~= self.value and not self.disabled then |
self.value = newvalue |
self:Fire("OnValueChanged", newvalue) |
end |
if self.value then |
local value = self.value |
UpdateText(self) |
end |
end |
end |
local function Slider_OnMouseUp(this) |
local self = this.obj |
self:Fire("OnMouseUp",this:GetValue()) |
end |
local function Slider_OnMouseWheel(this, v) |
local self = this.obj |
if not self.disabled then |
local value = self.value |
if v > 0 then |
value = math.min(value + (self.step or 1),self.max) |
else |
value = math.max(value - (self.step or 1), self.min) |
end |
self.slider:SetValue(value) |
end |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.slider:EnableMouse(false) |
self.label:SetTextColor(.5,.5,.5) |
self.hightext:SetTextColor(.5,.5,.5) |
self.lowtext:SetTextColor(.5,.5,.5) |
--self.valuetext:SetTextColor(.5,.5,.5) |
self.editbox:SetTextColor(.5,.5,.5) |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
else |
self.slider:EnableMouse(true) |
self.label:SetTextColor(1,.82,0) |
self.hightext:SetTextColor(1,1,1) |
self.lowtext:SetTextColor(1,1,1) |
--self.valuetext:SetTextColor(1,1,1) |
self.editbox:SetTextColor(1,1,1) |
self.editbox:EnableMouse(true) |
end |
end |
local function SetValue(self, value) |
self.slider.setup = true |
self.slider:SetValue(value) |
self.value = value |
UpdateText(self) |
self.slider.setup = nil |
end |
local function SetLabel(self, text) |
self.label:SetText(text) |
end |
local function SetSliderValues(self,min, max, step) |
local frame = self.slider |
frame.setup = true |
self.min = min |
self.max = max |
self.step = step |
frame:SetMinMaxValues(min or 0,max or 100) |
self.lowtext:SetText(min or 0) |
self.hightext:SetText(max or 100) |
frame:SetValueStep(step or 1) |
frame.setup = nil |
end |
local function EditBox_OnEscapePressed(this) |
this:ClearFocus() |
end |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
if self.ispercent then |
value = value:gsub('%%','') |
value = tonumber(value) / 100 |
else |
value = tonumber(value) |
end |
if value then |
self:Fire("OnMouseUp",value) |
end |
end |
local function SetIsPercent(self, value) |
self.ispercent = value |
end |
local function FrameOnMouseDown(this) |
this.obj.slider:EnableMouseWheel(true) |
AceGUI:ClearFocus() |
end |
local SliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 6, bottom = 6 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
self.SetDisabled = SetDisabled |
self.SetValue = SetValue |
self.SetSliderValues = SetSliderValues |
self.SetLabel = SetLabel |
self.SetIsPercent = SetIsPercent |
self.alignoffset = 25 |
frame:EnableMouse(true) |
frame:SetScript("OnMouseDown",FrameOnMouseDown) |
self.slider = CreateFrame("Slider",nil,frame) |
local slider = self.slider |
slider:SetScript("OnEnter",Control_OnEnter) |
slider:SetScript("OnLeave",Control_OnLeave) |
slider:SetScript("OnMouseUp", Slider_OnMouseUp) |
slider.obj = self |
slider:SetOrientation("HORIZONTAL") |
slider:SetHeight(15) |
slider:SetHitRectInsets(0,0,-10,0) |
slider:SetBackdrop(SliderBackdrop) |
--slider:EnableMouseWheel(true) |
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(15) |
self.label = label |
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall") |
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3) |
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall") |
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3) |
local editbox = CreateFrame("EditBox",nil,frame) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(GameFontHighlightSmall) |
editbox:SetPoint("TOP",slider,"BOTTOM",0,0) |
editbox:SetHeight(14) |
editbox:SetWidth(70) |
editbox:SetJustifyH("CENTER") |
editbox:EnableMouse(true) |
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) |
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) |
self.editbox = editbox |
editbox.obj = self |
local bg = editbox:CreateTexture(nil,"BACKGROUND") |
editbox.bg = bg |
bg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground") |
bg:SetVertexColor(0,0,0,0.25) |
bg:SetAllPoints(editbox) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") |
frame:SetWidth(200) |
frame:SetHeight(44) |
slider:SetPoint("TOP",label,"BOTTOM",0,0) |
slider:SetPoint("LEFT",frame,"LEFT",3,0) |
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
slider:SetValue(self.value or 0) |
slider:SetScript("OnValueChanged",Slider_OnValueChanged) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Keybinding -- |
-------------------------- |
do |
local Type = "Keybinding" |
local Version = 8 |
local ControlBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function keybindingMsgFixWidth(this) |
this:SetWidth(this.msg:GetWidth()+10) |
this:SetScript("OnUpdate",nil) |
end |
local function Keybinding_OnClick(this, button) |
if button == "LeftButton" or button == "RightButton" then |
local self = this.obj |
if self.waitingForKey then |
this:EnableKeyboard(false) |
self.msgframe:Hide() |
this:UnlockHighlight() |
self.waitingForKey = nil |
else |
this:EnableKeyboard(true) |
self.msgframe:Show() |
this:LockHighlight() |
self.waitingForKey = true |
end |
end |
AceGUI:ClearFocus() |
end |
local ignoreKeys = nil |
local function Keybinding_OnKeyDown(this, key) |
local self = this.obj |
if self.waitingForKey then |
local keyPressed = key |
if keyPressed == "ESCAPE" then |
keyPressed = "" |
else |
if not ignoreKeys then |
ignoreKeys = { |
["BUTTON1"] = true, ["BUTTON2"] = true, |
["UNKNOWN"] = true, |
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, |
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, |
} |
end |
if ignoreKeys[keyPressed] then return end |
if IsShiftKeyDown() then |
keyPressed = "SHIFT-"..keyPressed |
end |
if IsControlKeyDown() then |
keyPressed = "CTRL-"..keyPressed |
end |
if IsAltKeyDown() then |
keyPressed = "ALT-"..keyPressed |
end |
end |
if not self.disabled then |
self:Fire("OnKeyChanged",keyPressed) |
end |
this:EnableKeyboard(false) |
self.msgframe:Hide() |
this:UnlockHighlight() |
self.waitingForKey = nil |
end |
end |
local function Keybinding_OnMouseDown(this, button) |
if button == "LeftButton" or button == "RightButton" then |
return |
elseif button == "MiddleButton" then |
button = "BUTTON3" |
elseif button == "Button4" then |
button = "BUTTON4" |
elseif button == "Button5" then |
button = "BUTTON5" |
end |
Keybinding_OnKeyDown(this, button) |
end |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.waitingForKey = nil |
self.msgframe:Hide() |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,1,1) |
end |
end |
local function SetKey(self, key) |
self.button:SetText(key or "") |
end |
local function SetLabel(self, label) |
self.label:SetText(label or "") |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame",nil,UIParent) |
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2") |
local self = {} |
self.type = Type |
self.num = num |
local text = button:GetFontString() |
text:SetPoint("LEFT",button,"LEFT",7,0) |
text:SetPoint("RIGHT",button,"RIGHT",-7,0) |
button:SetScript("OnClick",Keybinding_OnClick) |
button:SetScript("OnKeyDown",Keybinding_OnKeyDown) |
button:SetScript("OnEnter",Control_OnEnter) |
button:SetScript("OnLeave",Control_OnLeave) |
button:SetScript("OnMouseDown",Keybinding_OnMouseDown) |
button:RegisterForClicks("AnyDown") |
button:EnableMouse() |
button:SetHeight(24) |
button:SetWidth(200) |
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) |
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
frame:SetWidth(200) |
frame:SetHeight(44) |
self.alignoffset = 30 |
self.button = button |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(18) |
self.label = label |
local msgframe = CreateFrame("Frame",nil,UIParent) |
msgframe:SetHeight(30) |
msgframe:SetBackdrop(ControlBackdrop) |
msgframe:SetBackdropColor(0,0,0) |
msgframe:SetFrameStrata("FULLSCREEN_DIALOG") |
msgframe:SetFrameLevel(1000) |
self.msgframe = msgframe |
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal") |
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel") |
msgframe.msg = msg |
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5) |
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) |
msgframe:SetPoint("BOTTOM",button,"TOP",0,0) |
msgframe:Hide() |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.SetKey = SetKey |
self.frame = frame |
frame.obj = self |
button.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Tab Group -- |
-------------------------- |
do |
local Type = "TabGroup" |
local Version = 14 |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
self.tablist = nil |
end |
local function Tab_SetText(self, text) |
self:_SetText(text) |
PanelTemplates_TabResize(0, self) |
end |
local function UpdateTabLook(self) |
if self.disabled then |
PanelTemplates_SetDisabledTabState(self) |
elseif self.selected then |
PanelTemplates_SelectTab(self) |
else |
PanelTemplates_DeselectTab(self) |
end |
end |
local function Tab_SetSelected(self, selected) |
self.selected = selected |
UpdateTabLook(self) |
end |
local function Tab_OnClick(self) |
if not (self.selected or self.disabled) then |
self.obj:SelectTab(self.value) |
end |
end |
local function Tab_SetDisabled(self, disabled) |
self.disabled = disabled |
UpdateTabLook(self) |
end |
local function Tab_OnEnter(this) |
local self = this.obj |
self:Fire("OnTabEnter", self.tabs[this.id].value, this) |
end |
local function Tab_OnLeave(this) |
local self = this.obj |
self:Fire("OnTabLeave", self.tabs[this.id].value, this) |
end |
local function CreateTab(self, id) |
local tabname = "AceGUITabGroup"..self.num.."Tab"..id |
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate") |
tab.obj = self |
tab.id = id |
tab:SetScript("OnClick",Tab_OnClick) |
tab:SetScript("OnEnter",Tab_OnEnter) |
tab:SetScript("OnLeave",Tab_OnLeave) |
tab._SetText = tab.SetText |
tab.SetText = Tab_SetText |
tab.SetSelected = Tab_SetSelected |
tab.SetDisabled = Tab_SetDisabled |
return tab |
end |
local function SetTitle(self, text) |
self.titletext:SetText(text or "") |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
end |
local function SelectTab(self, value) |
local status = self.status or self.localstatus |
local found |
for i, v in ipairs(self.tabs) do |
if v.value == value then |
v:SetSelected(true) |
found = true |
else |
v:SetSelected(false) |
end |
end |
status.selected = value |
if found then |
self:Fire("OnGroupSelected",value) |
end |
end |
local function SetTabs(self, tabs) |
self.tablist = tabs |
self:BuildTabs() |
end |
local widths = {} |
local rowwidths = {} |
local rowends = {} |
local function BuildTabs(self) |
local status = self.status or self.localstatus |
local tablist = self.tablist |
local tabs = self.tabs |
for i, v in ipairs(tabs) do |
v:Hide() |
end |
if not tablist then return end |
local width = self.frame.width or self.frame:GetWidth() or 0 |
for i = #widths, 1, -1 do |
widths[i] = nil |
end |
for i = #rowwidths, 1, -1 do |
rowwidths[i] = nil |
end |
for i = #rowends, 1, -1 do |
rowends[i] = nil |
end |
--Place Text into tabs and get thier initial width |
for i, v in ipairs(tablist) do |
local tab = tabs[i] |
if not tab then |
tab = self:CreateTab(i) |
tabs[i] = tab |
end |
tab:Show() |
tab:SetText(v.text) |
tab:SetDisabled(v.disabled) |
tab.value = v.value |
widths[i] = tab:GetWidth() - 10 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing |
end |
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout |
local numtabs = #tablist |
local numrows = 1 |
local usedwidth = 0 |
for i = 1, #tablist do |
--If this is not the first tab of a row and there isn't room for it |
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = i - 1 |
numrows = numrows + 1 |
usedwidth = 0 |
end |
usedwidth = usedwidth + widths[i] |
end |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = #tablist |
--Fix for single tabs being left on the last row, move a tab from the row above if applicable |
if numrows > 1 then |
--if the last row has only one tab |
if rowends[numrows-1] == numtabs-1 then |
--if there are more than 2 tabs in the 2nd last row |
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then |
--move 1 tab from the second last row to the last |
rowends[numrows-1] = rowends[numrows-1] - 1 |
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] |
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] |
end |
end |
end |
--anchor the rows as defined and resize tabs to fill thier row |
local starttab = 1 |
for row, endtab in ipairs(rowends) do |
local first = true |
for tabno = starttab, endtab do |
local tab = tabs[tabno] |
tab:ClearAllPoints() |
if first then |
tab:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-7-(row-1)*20 ) |
first = false |
else |
tab:SetPoint("LEFT",tabs[tabno-1],"RIGHT",-10,0) |
end |
end |
--equal padding for each tab to fill the available width |
local padding = (width - rowwidths[row]) / (endtab - starttab+1) |
for i = starttab, endtab do |
PanelTemplates_TabResize(padding, tabs[i]) |
end |
starttab = endtab + 1 |
end |
self.borderoffset = 10+((numrows)*20) |
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",3,-self.borderoffset) |
end |
local function BuildTabsOnUpdate(this) |
BuildTabs(this.obj) |
this:SetScript("OnUpdate", nil) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 60 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
BuildTabs(self) |
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - (self.borderoffset + 23) |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.num = AceGUI:GetNextWidgetNum(Type) |
self.localstatus = {} |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.CreateTab = CreateTab |
self.SelectTab = SelectTab |
self.BuildTabs = BuildTabs |
self.SetStatusTable = SetStatusTable |
self.SetTabs = SetTabs |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
self.borderoffset = 27 |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-27) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
self.tabs = {} |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Check Box -- |
-------------------------- |
--[[ |
Events : |
OnValueChanged |
]] |
do |
local Type = "CheckBox" |
local Version = 4 |
local function OnAcquire(self) |
self:SetValue(false) |
self.tristate = nil |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.check:Hide() |
self.highlight:Hide() |
self.down = nil |
self.checked = nil |
self:SetType() |
self:SetDisabled(false) |
end |
local function CheckBox_OnEnter(this) |
local self = this.obj |
if not self.disabled then |
self.highlight:Show() |
end |
self:Fire("OnEnter") |
end |
local function CheckBox_OnLeave(this) |
local self = this.obj |
if not self.down then |
self.highlight:Hide() |
end |
self:Fire("OnLeave") |
end |
local function CheckBox_OnMouseUp(this) |
local self = this.obj |
if not self.disabled then |
self:ToggleChecked() |
self:Fire("OnValueChanged",self.checked) |
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0) |
end |
self.down = nil |
end |
local function CheckBox_OnMouseDown(this) |
local self = this.obj |
if not self.disabled then |
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1) |
self.down = true |
end |
AceGUI:ClearFocus() |
end |
local function SetDisabled(self,disabled) |
self.disabled = disabled |
if disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
SetDesaturation(self.check, true) |
else |
self.text:SetTextColor(1,1,1) |
if self.tristate and self.checked == nil then |
SetDesaturation(self.check, true) |
else |
SetDesaturation(self.check, false) |
end |
end |
end |
local function SetValue(self,value) |
local check = self.check |
self.checked = value |
if value then |
SetDesaturation(self.check, false) |
check:SetWidth(24) |
check:SetHeight(24) |
self.check:Show() |
else |
--Nil is the unknown tristate value |
if self.tristate and value == nil then |
SetDesaturation(self.check, true) |
check:SetWidth(20) |
check:SetHeight(20) |
self.check:Show() |
else |
SetDesaturation(self.check, false) |
check:SetWidth(24) |
check:SetHeight(24) |
self.check:Hide() |
end |
end |
end |
local function SetTriState(self, enabled) |
self.tristate = enabled |
self:SetValue(self:GetValue()) |
end |
local function GetValue(self) |
return self.checked |
end |
local function SetType(self, type) |
local checkbg = self.checkbg |
local check = self.check |
local highlight = self.highlight |
if type == "radio" then |
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") |
checkbg:SetTexCoord(0,0.25,0,1) |
check:SetTexture("Interface\\Buttons\\UI-RadioButton") |
check:SetTexCoord(0.5,0.75,0,1) |
check:SetBlendMode("ADD") |
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") |
highlight:SetTexCoord(0.5,0.75,0,1) |
else |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
checkbg:SetTexCoord(0,1,0,1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:SetTexCoord(0,1,0,1) |
check:SetBlendMode("BLEND") |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetTexCoord(0,1,0,1) |
end |
end |
local function ToggleChecked(self) |
local value = self:GetValue() |
if self.tristate then |
--cycle in true, nil, false order |
if value then |
self:SetValue(nil) |
elseif value == nil then |
self:SetValue(false) |
else |
self:SetValue(true) |
end |
else |
self:SetValue(not self:GetValue()) |
end |
end |
local function SetLabel(self, label) |
self.text:SetText(label) |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetDisabled = SetDisabled |
self.SetType = SetType |
self.ToggleChecked = ToggleChecked |
self.SetLabel = SetLabel |
self.SetTriState = SetTriState |
self.frame = frame |
frame.obj = self |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
self.text = text |
frame:SetScript("OnEnter",CheckBox_OnEnter) |
frame:SetScript("OnLeave",CheckBox_OnLeave) |
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp) |
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown) |
frame:EnableMouse() |
local checkbg = frame:CreateTexture(nil,"ARTWORK") |
self.checkbg = checkbg |
checkbg:SetWidth(24) |
checkbg:SetHeight(24) |
checkbg:SetPoint("LEFT",frame,"LEFT",0,0) |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
local check = frame:CreateTexture(nil,"OVERLAY") |
self.check = check |
check:SetWidth(24) |
check:SetHeight(24) |
check:SetPoint("CENTER",checkbg,"CENTER",0,0) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
local highlight = frame:CreateTexture(nil, "BACKGROUND") |
self.highlight = highlight |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetBlendMode("ADD") |
highlight:SetAllPoints(checkbg) |
highlight:Hide() |
text:SetJustifyH("LEFT") |
frame:SetHeight(24) |
frame:SetWidth(200) |
text:SetHeight(18) |
text:SetPoint("LEFT",check,"RIGHT",0,0) |
text:SetPoint("RIGHT",frame,"RIGHT",0,0) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "Icon" |
local Version = 4 |
local function OnAcquire(self) |
self:SetText("") |
self:SetImage(nil) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
end |
else |
self.imageshown = nil |
end |
end |
local function OnClick(this) |
this.obj:Fire("OnClick") |
AceGUI:ClearFocus() |
end |
local function OnEnter(this) |
this.obj.highlight:Show() |
end |
local function OnLeave(this) |
this.obj.highlight:Hide() |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.frame = frame |
self.SetImage = SetImage |
frame.obj = self |
frame:SetHeight(110) |
frame:SetWidth(110) |
frame:EnableMouse(true) |
frame:SetScript("OnClick", OnClick) |
frame:SetScript("OnLeave", OnLeave) |
frame:SetScript("OnEnter", OnEnter) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight") |
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,10) |
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,10) |
label:SetJustifyH("CENTER") |
label:SetJustifyV("TOP") |
label:SetHeight(18) |
self.label = label |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
image:SetWidth(64) |
image:SetHeight(64) |
image:SetPoint("TOP",frame,"TOP",0,-10) |
local highlight = frame:CreateTexture(nil,"OVERLAY") |
self.highlight = highlight |
highlight:SetAllPoints(image) |
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") |
highlight:SetTexCoord(0,1,0.23,0.77) |
highlight:SetBlendMode("ADD") |
highlight:Hide() |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
---------------------------------- |
-- Blizzard Options Group -- |
---------------------------------- |
--[[ |
Group Designed to be added to the bliz interface options panel |
]] |
do |
local Type = "BlizOptionsGroup" |
local Version = 6 |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetName() |
end |
local function okay(this) |
this.obj:Fire("okay") |
end |
local function cancel(this) |
this.obj:Fire("cancel") |
end |
local function defaults(this) |
this.obj:Fire("defaults") |
end |
local function SetName(self, name, parent) |
self.frame.name = name |
self.frame.parent = parent |
end |
local function OnShow(this) |
this.obj:Fire("OnShow") |
end |
local function OnHide(this) |
this.obj:Fire("OnHide") |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 63 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 26 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function SetTitle(self, title) |
local content = self.content |
content:ClearAllPoints() |
if not title or title == "" then |
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-10) |
self.label:SetText("") |
else |
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-40) |
self.label:SetText(title) |
end |
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10) |
end |
local function Constructor() |
local frame = CreateFrame("Frame") |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
self.SetName = SetName |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.SetTitle = SetTitle |
frame.obj = self |
frame.okay = okay |
frame.cancel = cancel |
frame.defaults = defaults |
frame:Hide() |
frame:SetScript("OnHide",OnHide) |
frame:SetScript("OnShow",OnShow) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge") |
self.label = label |
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -15) |
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
---------------- |
-- Main Frame -- |
---------------- |
--[[ |
Events : |
OnClose |
]] |
do |
local Type = "Frame" |
local Version = 7 |
local FrameBackdrop = { |
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 8, right = 8, top = 8, bottom = 8 } |
} |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function frameOnClose(this) |
this.obj:Fire("OnClose") |
end |
local function closeOnClick(this) |
this.obj:Hide() |
end |
local function frameOnMouseDown(this) |
AceGUI:ClearFocus() |
end |
local function titleOnMouseDown(this) |
this:GetParent():StartMoving() |
AceGUI:ClearFocus() |
end |
local function frameOnMouseUp(this) |
local frame = this:GetParent() |
frame:StopMovingOrSizing() |
local self = frame.obj |
local status = self.status or self.localstatus |
status.width = frame:GetWidth() |
status.height = frame:GetHeight() |
status.top = frame:GetTop() |
status.left = frame:GetLeft() |
end |
local function sizerseOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOMRIGHT") |
AceGUI:ClearFocus() |
end |
local function sizersOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOM") |
AceGUI:ClearFocus() |
end |
local function sizereOnMouseDown(this) |
this:GetParent():StartSizing("RIGHT") |
AceGUI:ClearFocus() |
end |
local function sizerOnMouseUp(this) |
this:GetParent():StopMovingOrSizing() |
end |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function SetStatusText(self,text) |
self.statustext:SetText(text) |
end |
local function Hide(self) |
self.frame:Hide() |
end |
local function Show(self) |
self.frame:Show() |
end |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self:ApplyStatus() |
end |
local function OnRelease(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
self:ApplyStatus() |
end |
local function ApplyStatus(self) |
local status = self.status or self.localstatus |
local frame = self.frame |
self:SetWidth(status.width or 700) |
self:SetHeight(status.height or 500) |
if status.top and status.left then |
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) |
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) |
else |
frame:SetPoint("CENTER",UIParent,"CENTER") |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 34 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 57 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = "Frame" |
self.Hide = Hide |
self.Show = Show |
self.SetTitle = SetTitle |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetStatusText = SetStatusText |
self.SetStatusTable = SetStatusTable |
self.ApplyStatus = ApplyStatus |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetWidth(700) |
frame:SetHeight(500) |
frame:SetPoint("CENTER",UIParent,"CENTER",0,0) |
frame:EnableMouse() |
frame:SetMovable(true) |
frame:SetResizable(true) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetScript("OnMouseDown", frameOnMouseDown) |
frame:SetBackdrop(FrameBackdrop) |
frame:SetBackdropColor(0,0,0,1) |
frame:SetScript("OnHide",frameOnClose) |
frame:SetMinResize(400,200) |
frame:SetToplevel(true) |
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate") |
closebutton:SetScript("OnClick", closeOnClick) |
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17) |
closebutton:SetHeight(20) |
closebutton:SetWidth(100) |
closebutton:SetText("Close") |
self.closebutton = closebutton |
closebutton.obj = self |
local statusbg = CreateFrame("Frame",nil,frame) |
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15) |
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15) |
statusbg:SetHeight(24) |
statusbg:SetBackdrop(PaneBackdrop) |
statusbg:SetBackdropColor(0.1,0.1,0.1) |
statusbg:SetBackdropBorderColor(0.4,0.4,0.4) |
self.statusbg = statusbg |
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal") |
self.statustext = statustext |
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2) |
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2) |
statustext:SetHeight(20) |
statustext:SetJustifyH("LEFT") |
statustext:SetText("") |
local title = CreateFrame("Frame",nil,frame) |
self.title = title |
title:EnableMouse() |
title:SetScript("OnMouseDown",titleOnMouseDown) |
title:SetScript("OnMouseUp", frameOnMouseUp) |
local titlebg = frame:CreateTexture(nil,"OVERLAY") |
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg:SetTexCoord(0.31,0.67,0,0.63) |
titlebg:SetPoint("TOP",frame,"TOP",0,12) |
titlebg:SetWidth(100) |
titlebg:SetHeight(40) |
local titlebg_l = frame:CreateTexture(nil,"OVERLAY") |
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_l:SetTexCoord(0.21,0.31,0,0.63) |
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0) |
titlebg_l:SetWidth(30) |
titlebg_l:SetHeight(40) |
local titlebg_right = frame:CreateTexture(nil,"OVERLAY") |
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_right:SetTexCoord(0.67,0.77,0,0.63) |
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0) |
titlebg_right:SetWidth(30) |
titlebg_right:SetHeight(40) |
title:SetAllPoints(titlebg) |
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOP",titlebg,"TOP",0,-14) |
self.titletext = titletext |
local sizer_se = CreateFrame("Frame",nil,frame) |
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
sizer_se:SetWidth(25) |
sizer_se:SetHeight(25) |
sizer_se:EnableMouse() |
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) |
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_se = sizer_se |
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line1 = line1 |
line1:SetWidth(14) |
line1:SetHeight(14) |
line1:SetPoint("BOTTOMRIGHT", -8, 8) |
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 14/17 |
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line2 = line2 |
line2:SetWidth(8) |
line2:SetHeight(8) |
line2:SetPoint("BOTTOMRIGHT", -8, 8) |
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 8/17 |
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local sizer_s = CreateFrame("Frame",nil,frame) |
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) |
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
sizer_s:SetHeight(25) |
sizer_s:EnableMouse() |
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) |
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_s = sizer_s |
local sizer_e = CreateFrame("Frame",nil,frame) |
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) |
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
sizer_e:SetWidth(25) |
sizer_e:EnableMouse() |
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) |
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_e = sizer_e |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Inline Group -- |
-------------------------- |
--[[ |
This is a simple grouping container, no selection |
It will resize automatically to the height of the controls added to it |
]] |
do |
local Type = "InlineGroup" |
local Version = 4 |
local function OnAcquire(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function LayoutFinished(self, width, height) |
self:SetHeight((height or 0) + 40) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.frame = frame |
self.LayoutFinished = LayoutFinished |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-17) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ $Id: AceGUIWidget-DropDown.lua 76326 2008-06-09 09:29:17Z nevcairiel $ ]]-- |
local min, max, floor = math.min, math.max, math.floor |
local AceGUI = LibStub("AceGUI-3.0") |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
do |
local widgetType = "Dropdown-Pullout" |
local widgetVersion = 2 |
--[[ Static data ]]-- |
local backdrop = { |
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", |
edgeSize = 32, |
tileSize = 32, |
tile = true, |
insets = { left = 11, right = 12, top = 12, bottom = 11 }, |
} |
local sliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local defaultWidth = 200 |
local defaultMaxHeight = 600 |
--[[ UI Event Handlers ]]-- |
-- HACK: This should be no part of the pullout, but there |
-- is no other 'clean' way to response to any item-OnEnter |
-- Used to close Submenus when an other item is entered |
local function OnEnter(item) |
local self = item.pullout |
for k, v in ipairs(self.items) do |
if v.CloseMenu and v ~= item then |
v:CloseMenu() |
end |
end |
end |
-- See the note in Constructor() for each scroll related function |
local function OnMouseWheel(this, value) |
this.obj:MoveScroll(value) |
end |
local function OnScrollValueChanged(this, value) |
this.obj:SetScroll(value) |
end |
local function OnSizeChanged(this) |
this.obj:FixScroll() |
end |
--[[ Exported methods ]]-- |
-- exported |
local function SetScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset |
if height > viewheight then |
offset = 0 |
else |
offset = floor((viewheight - height) / 1000 * value) |
end |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) |
status.offset = offset |
status.scrollvalue = value |
end |
-- exported |
local function MoveScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
if height > viewheight then |
self.slider:Hide() |
else |
self.slider:Show() |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end |
-- exported |
local function FixScroll(self) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset = status.offset or 0 |
if viewheight < height then |
self.slider:Hide() |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) |
self.slider:SetValue(0) |
else |
self.slider:Show() |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.slider:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) |
status.offset = offset |
end |
end |
end |
-- exported, AceGUI callback |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
--self.itemFrame:SetToplevel(true) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
self:Clear() |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function AddItem(self, item) |
self.items[#self.items + 1] = item |
local h = #self.items * 16 |
self.itemFrame:SetHeight(h) |
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement |
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") |
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") |
item:SetPullout(self) |
item:SetOnEnter(OnEnter) |
end |
-- exported |
local function Open(self, point, relFrame, relPoint, x, y) |
local items = self.items |
local frame = self.frame |
local itemFrame = self.itemFrame |
frame:SetPoint(point, relFrame, relPoint, x, y) |
local height = 8 |
for i, item in pairs(items) do |
if i == 1 then |
item:SetPoint("TOP", itemFrame, "TOP", 0, -2) |
else |
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) |
end |
item:Show() |
height = height + 16 |
end |
itemFrame:SetHeight(height) |
fixstrata("TOOLTIP", frame, frame:GetChildren()) |
frame:Show() |
self:Fire("OnOpen") |
end |
-- exported |
local function Close(self) |
self.frame:Hide() |
self:Fire("OnClose") |
end |
-- exported |
local function Clear(self) |
local items = self.items |
for i, item in pairs(items) do |
AceGUI:Release(item) |
items[i] = nil |
end |
end |
-- exported |
local function IterateItems(self) |
return ipairs(self.items) |
end |
-- exported |
local function SetHideOnLeave(self, val) |
self.hideOnLeave = val |
end |
-- exported |
local function SetMaxHeight(self, height) |
self.maxHeight = height or defaultMaxHeight |
if self.frame:GetHeight() > height then |
self.frame:SetHeight(height) |
elseif (self.itemFrame:GetHeight() + 34) < height then |
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem |
end |
end |
-- exported |
local function GetRightBorderWidth(self) |
return 6 + (self.slider:IsShown() and 12 or 0) |
end |
-- exported |
local function GetLeftBorderWidth(self) |
return 6 |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) |
local self = {} |
self.count = count |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
self.OnAcquire = OnAcquire |
self.OnRelease = OnRelease |
self.AddItem = AddItem |
self.Open = Open |
self.Close = Close |
self.Clear = Clear |
self.IterateItems = IterateItems |
self.SetHideOnLeave = SetHideOnLeave |
self.SetScroll = SetScroll |
self.MoveScroll = MoveScroll |
self.FixScroll = FixScroll |
self.SetMaxHeight = SetMaxHeight |
self.GetRightBorderWidth = GetRightBorderWidth |
self.GetLeftBorderWidth = GetLeftBorderWidth |
self.items = {} |
self.scrollStatus = { |
scrollvalue = 0, |
} |
self.maxHeight = defaultMaxHeight |
frame:SetBackdrop(backdrop) |
frame:SetBackdropColor(0, 0, 0) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetClampedToScreen(true) |
frame:SetWidth(defaultWidth) |
frame:SetHeight(self.maxHeight) |
--frame:SetToplevel(true) |
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame |
local scrollFrame = CreateFrame("ScrollFrame", nil, frame) |
local itemFrame = CreateFrame("Frame", nil, scrollFrame) |
self.scrollFrame = scrollFrame |
self.itemFrame = itemFrame |
scrollFrame.obj = self |
itemFrame.obj = self |
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) |
slider:SetOrientation("VERTICAL") |
slider:SetHitRectInsets(0, 0, -10, 0) |
slider:SetBackdrop(sliderBackdrop) |
slider:SetWidth(8) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") |
slider:SetFrameStrata("FULLSCREEN_DIALOG") |
self.slider = slider |
slider.obj = self |
scrollFrame:SetScrollChild(itemFrame) |
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) |
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) |
scrollFrame:EnableMouseWheel(true) |
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) |
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) |
scrollFrame:SetToplevel(true) |
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) |
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) |
itemFrame:SetHeight(400) |
itemFrame:SetToplevel(true) |
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) |
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) |
slider:SetScript("OnValueChanged", OnScrollValueChanged) |
slider:SetMinMaxValues(0, 1000) |
slider:SetValueStep(1) |
slider:SetValue(0) |
scrollFrame:Show() |
itemFrame:Show() |
slider:Hide() |
self:FixScroll() |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
do |
local widgetType = "Dropdown" |
local widgetVersion = 17 |
--[[ Static data ]]-- |
--[[ UI event handler ]]-- |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function Dropdown_OnHide(this) |
this.obj.pullout:Close() |
end |
local function Dropdown_TogglePullout(this) |
local self = this.obj |
if self.open then |
self.open = nil |
self.pullout:Close() |
AceGUI:ClearFocus() |
else |
self.open = true |
self.pullout:SetWidth(self.frame:GetWidth()) |
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) |
AceGUI:SetFocus(self) |
end |
end |
local function OnPulloutOpen(this) |
local self = this.userdata.obj |
local value = self.value |
if not self.multiselect then |
for i, item in this:IterateItems() do |
item:SetValue(item.userdata.value == value) |
end |
end |
self.open = true |
end |
local function OnPulloutClose(this) |
local self = this.userdata.obj |
self.open = nil |
self:Fire("OnClosed") |
end |
local function ShowMultiText(self) |
local text |
for i, widget in self.pullout:IterateItems() do |
if widget.type == "Dropdown-Item-Toggle" then |
if widget:GetValue() then |
if text then |
text = text..", "..widget:GetText() |
else |
text = widget:GetText() |
end |
end |
end |
end |
self:SetText(text) |
end |
local function OnItemValueChanged(this, event, checked) |
local self = this.userdata.obj |
if self.multiselect then |
self:Fire("OnValueChanged", this.userdata.value, checked) |
ShowMultiText(self) |
else |
if checked then |
self:SetValue(this.userdata.value) |
self:Fire("OnValueChanged", this.userdata.value) |
else |
this:SetValue(true) |
end |
self.pullout:Close() |
end |
end |
--[[ Exported methods ]]-- |
-- exported, AceGUI callback |
local function OnAcquire(self) |
local pullout = AceGUI:Create("Dropdown-Pullout") |
self.pullout = pullout |
pullout.userdata.obj = self |
pullout:SetCallback("OnClose", OnPulloutClose) |
pullout:SetCallback("OnOpen", OnPulloutOpen) |
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) |
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
self.pullout:Close() |
AceGUI:Release(self.pullout) |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self:SetMultiselect(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,.82,0) |
self.text:SetTextColor(1,1,1) |
end |
end |
-- exported |
local function ClearFocus(self) |
self.pullout:Close() |
end |
-- exported |
local function SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) |
self.frame:SetHeight(44) |
else |
self.label:SetText("") |
self.label:Hide() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) |
self.frame:SetHeight(26) |
end |
end |
-- exported |
local function SetValue(self, value) |
if self.list then |
self:SetText(self.list[value] or "") |
end |
self.value = value |
end |
-- exported |
local function SetItemValue(self, item, value) |
if not self.multiselect then return end |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
if widget.SetValue then |
widget:SetValue(value) |
end |
end |
end |
ShowMultiText(self) |
end |
-- exported |
local function SetItemDisabled(self, item, disabled) |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
widget:SetDisabled(disabled) |
end |
end |
end |
local function AddListItem(self, value, text) |
local item = AceGUI:Create("Dropdown-Item-Toggle") |
item:SetText(text) |
item.userdata.obj = self |
item.userdata.value = value |
item:SetCallback("OnValueChanged", OnItemValueChanged) |
self.pullout:AddItem(item) |
end |
local function AddCloseButton(self) |
if not self.hasClose then |
local close = AceGUI:Create("Dropdown-Item-Execute") |
close:SetText(CLOSE) |
self.pullout:AddItem(close) |
self.hasClose = true |
end |
end |
-- exported |
local sortlist = {} |
local function SetList(self, list) |
self.list = list |
self.pullout:Clear() |
self.hasClose = nil |
for v in pairs(list) do |
sortlist[#sortlist + 1] = v |
end |
table.sort(sortlist) |
for i, value in pairs(sortlist) do |
AddListItem(self, value, list[value]) |
sortlist[i] = nil |
end |
if self.multiselect then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function AddItem(self, value, text) |
if self.list then |
self.list[value] = text |
AddListItem(self, value, text) |
end |
end |
-- exported |
local function SetMultiselect(self, multi) |
self.multiselect = multi |
if multi then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function GetMultiselect(self) |
return self.multiselect |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", nil, UIParent) |
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") |
local self = {} |
self.type = widgetType |
self.frame = frame |
self.dropdown = dropdown |
self.count = count |
frame.obj = self |
dropdown.obj = self |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.alignoffset = 31 |
frame:SetHeight(44) |
frame:SetWidth(200) |
frame:SetScript("OnHide",Dropdown_OnHide) |
dropdown:ClearAllPoints() |
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) |
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) |
dropdown:SetScript("OnHide", nil) |
local left = _G[dropdown:GetName() .. "Left"] |
local middle = _G[dropdown:GetName() .. "Middle"] |
local right = _G[dropdown:GetName() .. "Right"] |
middle:ClearAllPoints() |
right:ClearAllPoints() |
middle:SetPoint("LEFT", left, "RIGHT", 0, 0) |
middle:SetPoint("RIGHT", right, "LEFT", 0, 0) |
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) |
local button = _G[dropdown:GetName() .. "Button"] |
self.button = button |
button.obj = self |
button:SetScript("OnEnter",Control_OnEnter) |
button:SetScript("OnLeave",Control_OnLeave) |
button:SetScript("OnClick",Dropdown_TogglePullout) |
local text = _G[dropdown:GetName() .. "Text"] |
self.text = text |
text.obj = self |
text:ClearAllPoints() |
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) |
text:SetPoint("LEFT", left, "LEFT", 25, 2) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
label:Hide() |
self.label = label |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Edit box -- |
-------------------------- |
--[[ |
Events : |
OnTextChanged |
OnEnterPressed |
]] |
do |
local Type = "EditBox" |
local Version = 8 |
local function OnAcquire(self) |
self:SetDisabled(false) |
self.showbutton = true |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function EditBox_OnEscapePressed(this) |
this:ClearFocus() |
end |
local function ShowButton(self) |
if self.showbutton then |
self.button:Show() |
self.editbox:SetTextInsets(0,20,3,3) |
end |
end |
local function HideButton(self) |
self.button:Hide() |
self.editbox:SetTextInsets(0,0,3,3) |
end |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
local cancel = self:Fire("OnEnterPressed",value) |
if not cancel then |
HideButton(self) |
end |
end |
local function Button_OnClick(this) |
local editbox = this.obj.editbox |
editbox:ClearFocus() |
EditBox_OnEnterPressed(editbox) |
end |
local function EditBox_OnReceiveDrag(this) |
local self = this.obj |
local type, id, info = GetCursorInfo() |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed",info) |
ClearCursor() |
elseif type == "spell" then |
local name, rank = GetSpellName(id, info) |
if rank and rank:match("%d") then |
name = name.."("..rank..")" |
end |
self:SetText(name) |
self:Fire("OnEnterPressed",name) |
ClearCursor() |
end |
HideButton(self) |
AceGUI:ClearFocus() |
end |
local function EditBox_OnTextChanged(this) |
local self = this.obj |
local value = this:GetText() |
if value ~= self.lasttext then |
self:Fire("OnTextChanged",value) |
self.lasttext = value |
ShowButton(self) |
end |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
self.editbox:SetTextColor(0.5,0.5,0.5) |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.editbox:EnableMouse(true) |
self.editbox:SetTextColor(1,1,1) |
self.label:SetTextColor(1,.82,0) |
end |
end |
local function SetText(self, text) |
self.lasttext = text or "" |
self.editbox:SetText(text or "") |
self.editbox:SetCursorPosition(0) |
HideButton(self) |
end |
local function SetWidth(self, width) |
self.frame:SetWidth(width) |
end |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) |
self.frame:SetHeight(44) |
else |
self.label:SetText("") |
self.label:Hide() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) |
self.frame:SetHeight(26) |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame",nil,UIParent) |
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate") |
local self = {} |
self.type = Type |
self.num = num |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetDisabled = SetDisabled |
self.SetText = SetText |
self.SetWidth = SetWidth |
self.SetLabel = SetLabel |
self.frame = frame |
frame.obj = self |
self.editbox = editbox |
editbox.obj = self |
self.alignoffset = 30 |
frame:SetHeight(44) |
frame:SetWidth(200) |
editbox:SetScript("OnEnter",Control_OnEnter) |
editbox:SetScript("OnLeave",Control_OnLeave) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(ChatFontNormal) |
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) |
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) |
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged) |
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) |
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) |
editbox:SetTextInsets(0,0,3,3) |
editbox:SetMaxLetters(256) |
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0) |
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
editbox:SetHeight(19) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
self.label = label |
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate") |
button:SetWidth(40) |
button:SetHeight(20) |
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0) |
button:SetText(OKAY) |
button:SetScript("OnClick", Button_OnClick) |
button:Hide() |
self.button = button |
button.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Heading -- |
-------------------------- |
do |
local Type = "Heading" |
local Version = 3 |
local function OnAcquire(self) |
self:SetText("") |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
if (text or "") == "" then |
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0) |
self.right:Hide() |
else |
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0) |
self.right:Show() |
end |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.frame = frame |
frame.obj = self |
frame:SetHeight(18) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal") |
label:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(18) |
self.label = label |
local left = frame:CreateTexture(nil, "BACKGROUND") |
self.left = left |
left:SetHeight(8) |
left:SetPoint("LEFT",frame,"LEFT",3,0) |
left:SetPoint("RIGHT",label,"LEFT",-5,0) |
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
left:SetTexCoord(0.81, 0.94, 0.5, 1) |
local right = frame:CreateTexture(nil, "BACKGROUND") |
self.right = right |
right:SetHeight(8) |
right:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
right:SetPoint("LEFT",label,"RIGHT",5,0) |
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
right:SetTexCoord(0.81, 0.94, 0.5, 1) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceGUI-3.0.lua"/> |
<Script file="widgets\AceGUIWidget-Button.lua"/> |
<Script file="widgets\AceGUIWidget-CheckBox.lua"/> |
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/> |
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> |
<Script file="widgets\AceGUIWidget-EditBox.lua"/> |
<Script file="widgets\AceGUIWidget-Frame.lua"/> |
<Script file="widgets\AceGUIWidget-Heading.lua"/> |
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Keybinding.lua"/> |
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/> |
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Slider.lua"/> |
<Script file="widgets\AceGUIWidget-TabGroup.lua"/> |
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Label.lua"/> |
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> |
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Icon.lua"/> |
</Ui> |
--[[ $Id: AceGUI-3.0.lua 74633 2008-05-21 08:20:50Z nevcairiel $ ]] |
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 13 |
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) |
if not AceGUI then return end -- No upgrade needed |
local con = LibStub("AceConsole-3.0",true) |
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} |
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} |
AceGUI.WidgetBase = AceGUI.WidgetBase or {} |
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} |
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} |
-- local upvalues |
local WidgetRegistry = AceGUI.WidgetRegistry |
local LayoutRegistry = AceGUI.LayoutRegistry |
local WidgetVersions = AceGUI.WidgetVersions |
local pcall = pcall |
local select = select |
local pairs = pairs |
local ipairs = ipairs |
local type = type |
local assert = assert |
local tinsert = tinsert |
local tremove = tremove |
local CreateFrame = CreateFrame |
local UIParent = UIParent |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", table.concat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select('#', ...)](func, ...) |
end |
-- Recycling functions |
local new, del |
do |
AceGUI.objPools = AceGUI.objPools or {} |
local objPools = AceGUI.objPools |
--Returns a new instance, if none are available either returns a new table or calls the given contructor |
function new(type,constructor,...) |
if not type then |
type = "table" |
end |
if not objPools[type] then |
objPools[type] = {} |
end |
local newObj = tremove(objPools[type]) |
if not newObj then |
newObj = constructor and constructor(...) or {} |
end |
return newObj |
end |
-- Releases an instance to the Pool |
function del(obj,type) |
if not type then |
type = "table" |
end |
if not objPools[type] then |
objPools[type] = {} |
end |
tinsert(objPools[type],obj) |
end |
end |
------------------- |
-- API Functions -- |
------------------- |
-- Gets a widget Object |
function AceGUI:Create(type) |
local reg = WidgetRegistry |
if reg[type] then |
local widget = new(type,reg[type]) |
if widget.Acquire then |
widget.OnAcquire = widget.Acquire |
widget.Acquire = nil |
elseif widget.Aquire then |
widget.OnAcquire = widget.Aquire |
widget.Aquire = nil |
end |
if widget.OnAcquire then |
widget:OnAcquire() |
else |
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) |
end |
safecall(widget.ResumeLayout, widget) |
return widget |
end |
end |
-- Releases a widget Object |
function AceGUI:Release(widget) |
safecall( widget.PauseLayout, widget ) |
widget:Fire("OnRelease") |
safecall( widget.ReleaseChildren, widget ) |
for k in pairs(widget.userdata) do |
widget.userdata[k] = nil |
end |
for k in pairs(widget.events) do |
widget.events[k] = nil |
end |
widget.width = nil |
if widget.Release then |
widget.OnRelease = widget.Release |
widget.Release = nil |
end |
if widget.OnRelease then |
widget:OnRelease() |
else |
error(("Widget type %s doesn't supply an OnRelease Function"):format(type)) |
end |
--widget.frame:SetParent(nil) |
widget.frame:ClearAllPoints() |
widget.frame:Hide() |
widget.frame:SetParent(nil) |
if widget.content then |
widget.content.width = nil |
widget.content.height = nil |
end |
del(widget,widget.type) |
end |
----------- |
-- Focus -- |
----------- |
----- |
-- Called when a widget has taken focus |
-- e.g. Dropdowns opening, Editboxes gaining kb focus |
----- |
function AceGUI:SetFocus(widget) |
if self.FocusedWidget and self.FocusedWidget ~= widget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
end |
self.FocusedWidget = widget |
end |
----- |
-- Called when something has happened that could cause widgets with focus to drop it |
-- e.g. titlebar of a frame being clicked |
----- |
function AceGUI:ClearFocus() |
if self.FocusedWidget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
self.FocusedWidget = nil |
end |
end |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state |
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
:OnWidthSet(width) - Called when the width of the widget is changed |
:OnHeightSet(height) - Called when the height of the widget is changed |
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead |
AceGUI already sets a handler to the event |
:OnLayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the |
area used for controls. These can be nil if the layout used the existing size to layout the controls. |
]] |
-------------------------- |
-- Widget Base Template -- |
-------------------------- |
do |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local WidgetBase = AceGUI.WidgetBase |
WidgetBase.SetParent = function(self, parent) |
local frame = self.frame |
frame:SetParent(nil) |
frame:SetParent(parent.content) |
self.parent = parent |
fixlevels(parent.frame,parent.frame:GetChildren()) |
end |
WidgetBase.SetCallback = function(self, name, func) |
if type(func) == "function" then |
self.events[name] = func |
end |
end |
WidgetBase.Fire = function(self, name, ...) |
if self.events[name] then |
local success, ret = safecall(self.events[name], self, name, ...) |
if success then |
return ret |
end |
end |
end |
WidgetBase.SetWidth = function(self, width) |
self.frame:SetWidth(width) |
self.frame.width = width |
if self.OnWidthSet then |
self:OnWidthSet(width) |
end |
end |
WidgetBase.SetHeight = function(self, height) |
self.frame:SetHeight(height) |
self.frame.height = height |
if self.OnHeightSet then |
self:OnHeightSet(height) |
end |
end |
WidgetBase.IsVisible = function(self) |
return self.frame:IsVisible() |
end |
WidgetBase.IsShown= function(self) |
return self.frame:IsShown() |
end |
-- local function LayoutOnUpdate(this) |
-- this:SetScript("OnUpdate",nil) |
-- this.obj:PerformLayout() |
-- end |
local WidgetContainerBase = AceGUI.WidgetContainerBase |
WidgetContainerBase.PauseLayout = function(self) |
self.LayoutPaused = true |
end |
WidgetContainerBase.ResumeLayout = function(self) |
self.LayoutPaused = nil |
end |
WidgetContainerBase.PerformLayout = function(self) |
if self.LayoutPaused then |
return |
end |
safecall(self.LayoutFunc,self.content, self.children) |
end |
--call this function to layout, makes sure layed out objects get a frame to get sizes etc |
WidgetContainerBase.DoLayout = function(self) |
self:PerformLayout() |
-- if not self.parent then |
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) |
-- end |
end |
WidgetContainerBase.AddChild = function(self, child) |
tinsert(self.children,child) |
child:SetParent(self) |
child.frame:Show() |
self:DoLayout() |
end |
WidgetContainerBase.ReleaseChildren = function(self) |
local children = self.children |
for i in ipairs(children) do |
AceGUI:Release(children[i]) |
children[i] = nil |
end |
end |
WidgetContainerBase.SetLayout = function(self, Layout) |
self.LayoutFunc = AceGUI:GetLayout(Layout) |
end |
local function FrameResize(this) |
local self = this.obj |
if this:GetWidth() and this:GetHeight() then |
if self.OnWidthSet then |
self:OnWidthSet(this:GetWidth()) |
end |
if self.OnHeightSet then |
self:OnHeightSet(this:GetHeight()) |
end |
end |
end |
local function ContentResize(this) |
if this:GetWidth() and this:GetHeight() then |
this.width = this:GetWidth() |
this.height = this:GetHeight() |
this.obj:DoLayout() |
end |
end |
setmetatable(WidgetContainerBase,{__index=WidgetBase}) |
--One of these function should be called on each Widget Instance as part of its creation process |
function AceGUI:RegisterAsContainer(widget) |
widget.children = {} |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetContainerBase |
widget.content.obj = widget |
widget.frame.obj = widget |
widget.content:SetScript("OnSizeChanged",ContentResize) |
widget.frame:SetScript("OnSizeChanged",FrameResize) |
setmetatable(widget,{__index=WidgetContainerBase}) |
widget:SetLayout("List") |
end |
function AceGUI:RegisterAsWidget(widget) |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetBase |
widget.frame.obj = widget |
widget.frame:SetScript("OnSizeChanged",FrameResize) |
setmetatable(widget,{__index=WidgetBase}) |
end |
end |
------------------ |
-- Widget API -- |
------------------ |
-- Registers a widget Constructor, this function returns a new instance of the Widget |
function AceGUI:RegisterWidgetType(Name, Constructor, Version) |
assert(type(Constructor) == "function") |
assert(type(Version) == "number") |
local oldVersion = WidgetVersions[Name] |
if oldVersion and oldVersion >= Version then return end |
WidgetVersions[Name] = Version |
WidgetRegistry[Name] = Constructor |
end |
-- Registers a Layout Function |
function AceGUI:RegisterLayout(Name, LayoutFunc) |
assert(type(LayoutFunc) == "function") |
if type(Name) == "string" then |
Name = Name:upper() |
end |
LayoutRegistry[Name] = LayoutFunc |
end |
function AceGUI:GetLayout(Name) |
if type(Name) == "string" then |
Name = Name:upper() |
end |
return LayoutRegistry[Name] |
end |
AceGUI.counts = AceGUI.counts or {} |
function AceGUI:GetNextWidgetNum(type) |
if not self.counts[type] then |
self.counts[type] = 0 |
end |
self.counts[type] = self.counts[type] + 1 |
return self.counts[type] |
end |
--[[ Widget Template |
-------------------------- |
-- Widget Name -- |
-------------------------- |
do |
local Type = "Type" |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
--Container Support |
--local content = CreateFrame("Frame",nil,frame) |
--self.content = content |
--AceGUI:RegisterAsContainer(self) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor) |
end |
]] |
------------- |
-- Layouts -- |
------------- |
--[[ |
A Layout is a func that takes 2 parameters |
content - the frame that widgets will be placed inside |
children - a table containing the widgets to layout |
]] |
-- Very simple Layout, Children are stacked on top of each other down the left side |
AceGUI:RegisterLayout("List", |
function(content, children) |
local height = 0 |
local width = content.width or content:GetWidth() or 0 |
for i, child in ipairs(children) do |
local frame = child.frame |
frame:ClearAllPoints() |
frame:Show() |
if i == 1 then |
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) |
else |
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0) |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT",content,"RIGHT") |
if child.OnWidthSet then |
child:OnWidthSet(content.width or content:GetWidth()) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
end |
height = height + (frame.height or frame:GetHeight() or 0) |
end |
safecall( content.obj.LayoutFinished, content.obj, nil, height ) |
end |
) |
-- A single control fills the whole content area |
AceGUI:RegisterLayout("Fill", |
function(content, children) |
if children[1] then |
children[1]:SetWidth(content:GetWidth() or 0) |
children[1]:SetHeight(content:GetHeight() or 0) |
children[1].frame:SetAllPoints(content) |
children[1].frame:Show() |
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() ) |
end |
end |
) |
AceGUI:RegisterLayout("Flow", |
function(content, children) |
--used height so far |
local height = 0 |
--width used in the current row |
local usedwidth = 0 |
--height of the current row |
local rowheight = 0 |
local rowoffset = 0 |
local lastrowoffset |
local width = content.width or content:GetWidth() or 0 |
--control at the start of the row |
local rowstart |
local rowstartoffset |
local lastrowstart |
local isfullheight |
local frameoffset |
local lastframeoffset |
local oversize |
for i, child in ipairs(children) do |
oversize = nil |
local frame = child.frame |
local frameheight = frame.height or frame:GetHeight() or 0 |
local framewidth = frame.width or frame:GetWidth() or 0 |
lastframeoffset = frameoffset |
frameoffset = child.alignoffset or (frameheight / 2) |
frame:Show() |
frame:ClearAllPoints() |
if i == 1 then |
-- anchor the first control to the top left |
--frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) |
rowheight = frameheight |
rowoffset = frameoffset |
rowstart = frame |
rowstartoffset = frameoffset |
usedwidth = framewidth |
if usedwidth > width then |
oversize = true |
end |
else |
-- if there isn't available width for the control start a new row |
-- if a control is "fill" it will be on a row of its own full width |
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then |
--anchor the previous row, we will now know its height and offset |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) |
height = height + rowheight + 3 |
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it |
rowstart = frame |
rowstartoffset = frameoffset |
rowheight = frameheight |
rowoffset = frameoffset |
usedwidth = frame.width or frame:GetWidth() |
if usedwidth > width then |
oversize = true |
end |
-- put the control on the current row, adding it to the width and checking if the height needs to be increased |
else |
--handles cases where the new height is higher than either control because of the offsets |
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) |
--offset is always the larger of the two offsets |
rowoffset = math.max(rowoffset, frameoffset) |
rowheight = math.max(rowheight,rowoffset+(frameheight/2)) |
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset) |
usedwidth = framewidth + usedwidth |
end |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT",content,"RIGHT",0,0) |
usedwidth = 0 |
rowstart = frame |
rowstartoffset = frameoffset |
if child.DoLayout then |
child:DoLayout() |
end |
rowheight = frame.height or frame:GetHeight() or 0 |
rowoffset = child.alignoffset or (rowheight / 2) |
rowstartoffset = rowoffset |
elseif oversize then |
if width > 1 then |
frame:SetPoint("RIGHT",content,"RIGHT",0,0) |
end |
end |
if child.height == "fill" then |
frame:SetPoint("BOTTOM",content,"BOTTOM") |
isfullheight = true |
break |
end |
end |
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor |
if isfullheight then |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height) |
elseif rowstart then |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) |
end |
height = height + rowheight + 3 |
safecall( content.obj.LayoutFinished, content.obj, nil, height ) |
end |
) |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceAddon-3.0.lua"/> |
</Ui> |
--[[ $Id: AceAddon-3.0.lua 76326 2008-06-09 09:29:17Z nevcairiel $ ]] |
local MAJOR, MINOR = "AceAddon-3.0", 5 |
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceAddon then return end -- No Upgrade needed. |
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame |
AceAddon.addons = AceAddon.addons or {} -- addons in general |
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon. |
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized |
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled |
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon |
local tinsert, tconcat = table.insert, table.concat |
local fmt = string.format |
local pairs, next, type = pairs, next, type |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", tconcat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
-- we check to see if the func is passed is actually a function here and don't error when it isn't |
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not |
-- present execution should continue without hinderance |
if type(func) == "function" then |
return Dispatchers[select('#', ...)](func, ...) |
end |
end |
-- local functions that will be implemented further down |
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype |
-- used in the addon metatable |
local function addontostring( self ) return self.name end |
-- AceAddon:NewAddon( [object, ]name, [lib, lib, lib, ...] ) |
-- [object] (table) - table to use as the base for the addon |
-- name (string) - unique addon object name |
-- [lib] (string) - optional libs to embed in the addon object |
-- |
-- returns the addon object when succesful |
function AceAddon:NewAddon(objectorname, ...) |
local object,name |
local i=1 |
if type(objectorname)=="table" then |
object=objectorname |
name=... |
i=2 |
else |
name=objectorname |
end |
if type(name)~="string" then |
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) |
end |
if self.addons[name] then |
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) |
end |
object = object or {} |
object.name = name |
local addonmeta = {} |
local oldmeta = getmetatable(object) |
if oldmeta then |
for k, v in pairs(oldmeta) do addonmeta[k] = v end |
end |
addonmeta.__tostring = addontostring |
setmetatable( object, addonmeta ) |
self.addons[name] = object |
object.modules = {} |
object.defaultModuleLibraries = {} |
Embed( object ) -- embed NewModule, GetModule methods |
self:EmbedLibraries(object, select(i,...)) |
-- add to queue of addons to be initialized upon ADDON_LOADED |
tinsert(self.initializequeue, object) |
return object |
end |
-- AceAddon:GetAddon( name, [silent]) |
-- name (string) - unique addon object name |
-- silent (boolean) - if true, addon is optional, silently return nil if its not found |
-- |
-- throws an error if the addon object can not be found (except silent is set) |
-- returns the addon object if found |
function AceAddon:GetAddon(name, silent) |
if not silent and not self.addons[name] then |
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2) |
end |
return self.addons[name] |
end |
-- AceAddon:EmbedLibraries( addon, [lib, lib, lib, ...] ) |
-- addon (object) - addon to embed the libs in |
-- [lib] (string) - optional libs to embed |
function AceAddon:EmbedLibraries(addon, ...) |
for i=1,select("#", ... ) do |
local libname = select(i, ...) |
self:EmbedLibrary(addon, libname, false, 4) |
end |
end |
-- AceAddon:EmbedLibrary( addon, libname, silent, offset ) |
-- addon (object) - addon to embed the libs in |
-- libname (string) - lib to embed |
-- [silent] (boolean) - optional, marks an embed to fail silently if the library doesn't exist. |
-- [offset] (number) - will push the error messages back to said offset defaults to 2 |
function AceAddon:EmbedLibrary(addon, libname, silent, offset) |
local lib = LibStub:GetLibrary(libname, true) |
if not lib and not silent then |
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2) |
elseif lib and type(lib.Embed) == "function" then |
lib:Embed(addon) |
tinsert(self.embeds[addon], libname) |
return true |
elseif lib then |
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2) |
end |
end |
-- addon:GetModule( name, [silent]) |
-- name (string) - unique module object name |
-- silent (boolean) - if true, module is optional, silently return nil if its not found |
-- |
-- throws an error if the addon object can not be found (except silent is set) |
-- returns the module object if found |
function GetModule(self, name, silent) |
if not self.modules[name] and not silent then |
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2) |
end |
return self.modules[name] |
end |
local function IsModuleTrue(self) return true end |
-- addon:NewModule( name, [prototype, [lib, lib, lib, ...] ) |
-- name (string) - unique module object name for this addon |
-- prototype (object) - object to derive this module from, methods and values from this table will be mixed into the module, if a string is passed a lib is assumed |
-- [lib] (string) - optional libs to embed in the addon object |
-- |
-- returns the addon object when succesful |
function NewModule(self, name, prototype, ...) |
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end |
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end |
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end |
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. |
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. |
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) |
module.IsModule = IsModuleTrue |
module:SetEnabledState(self.defaultModuleState) |
module.moduleName = name |
if type(prototype) == "string" then |
AceAddon:EmbedLibraries(module, prototype, ...) |
else |
AceAddon:EmbedLibraries(module, ...) |
end |
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries)) |
if not prototype or type(prototype) == "string" then |
prototype = self.defaultModulePrototype or nil |
end |
if type(prototype) == "table" then |
local mt = getmetatable(module) |
mt.__index = prototype |
setmetatable(module, mt) -- More of a Base class type feel. |
end |
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. |
self.modules[name] = module |
return module |
end |
--addon:GetName() |
-- Returns the real name of the addon or module, without any prefix |
function GetName(self) |
return self.moduleName or self.name |
end |
--addon:Enable() |
-- Enables the Addon if possible, return true or false depending on success |
function Enable(self) |
self:SetEnabledState(true) |
return AceAddon:EnableAddon(self) |
end |
--addon:Disable() |
-- Disables the Addon if possible, return true or false depending on success |
function Disable(self) |
self:SetEnabledState(false) |
return AceAddon:DisableAddon(self) |
end |
-- addon:EnableModule( name ) |
-- name (string) - unique module object name |
-- |
-- Enables the Module if possible, return true or false depending on success |
function EnableModule(self, name) |
local module = self:GetModule( name ) |
return module:Enable() |
end |
-- addon:DisableModule( name ) |
-- name (string) - unique module object name |
-- |
-- Disables the Module if possible, return true or false depending on success |
function DisableModule(self, name) |
local module = self:GetModule( name ) |
return module:Disable() |
end |
-- addon:SetDefaultModuleLibraries( [lib, lib, lib, ...] ) |
-- [lib] (string) - libs to embed in every module |
function SetDefaultModuleLibraries(self, ...) |
if next(self.modules) then |
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2) |
end |
self.defaultModuleLibraries = {...} |
end |
-- addon:SetDefaultModuleState( state ) |
-- state (boolean) - default state for new modules (enabled=true, disabled=false) |
function SetDefaultModuleState(self, state) |
if next(self.modules) then |
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2) |
end |
self.defaultModuleState = state |
end |
-- addon:SetDefaultModulePrototype( prototype ) |
-- prototype (string or table) - the default prototype to use if none is specified on module creation |
function SetDefaultModulePrototype(self, prototype) |
if next(self.modules) then |
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2) |
end |
if type(prototype) ~= "table" then |
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2) |
end |
self.defaultModulePrototype = prototype |
end |
-- addon:SetEnabledState ( state ) |
-- state ( boolean ) - set the state of an addon or module (enabled=true, disabled=false) |
-- |
-- should only be called before any Enabling actually happend, aka in OnInitialize |
function SetEnabledState(self, state) |
self.enabledState = state |
end |
local function IterateModules(self) return pairs(self.modules) end |
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end |
local function IsEnabled(self) return self.enabledState end |
local mixins = { |
NewModule = NewModule, |
GetModule = GetModule, |
Enable = Enable, |
Disable = Disable, |
EnableModule = EnableModule, |
DisableModule = DisableModule, |
IsEnabled = IsEnabled, |
SetDefaultModuleLibraries = SetDefaultModuleLibraries, |
SetDefaultModuleState = SetDefaultModuleState, |
SetDefaultModulePrototype = SetDefaultModulePrototype, |
SetEnabledState = SetEnabledState, |
IterateModules = IterateModules, |
IterateEmbeds = IterateEmbeds, |
GetName = GetName, |
} |
local function IsModule(self) return false end |
local pmixins = { |
defaultModuleState = true, |
enabledState = true, |
IsModule = IsModule, |
} |
-- Embed( target ) |
-- target (object) - target object to embed aceaddon in |
-- |
-- this is a local function specifically since it's meant to be only called internally |
function Embed(target) |
for k, v in pairs(mixins) do |
target[k] = v |
end |
for k, v in pairs(pmixins) do |
target[k] = target[k] or v |
end |
end |
-- AceAddon:IntializeAddon( addon ) |
-- addon (object) - addon to intialize |
-- |
-- calls OnInitialize on the addon object if available |
-- calls OnEmbedInitialize on embedded libs in the addon object if available |
function AceAddon:InitializeAddon(addon) |
safecall(addon.OnInitialize, addon) |
local embeds = self.embeds[addon] |
for i = 1, #embeds do |
local lib = LibStub:GetLibrary(embeds[i], true) |
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end |
end |
-- we don't call InitializeAddon on modules specifically, this is handled |
-- from the event handler and only done _once_ |
end |
-- AceAddon:EnableAddon( addon ) |
-- addon (object) - addon to enable |
-- |
-- calls OnEnable on the addon object if available |
-- calls OnEmbedEnable on embedded libs in the addon object if available |
function AceAddon:EnableAddon(addon) |
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end |
if self.statuses[addon.name] or not addon.enabledState then return false end |
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. |
self.statuses[addon.name] = true |
-- TODO: handle 'first'? Or let addons do it on their own? |
safecall(addon.OnEnable, addon) |
-- make sure we're still enabled before continueing |
if self.statuses[addon.name] then |
local embeds = self.embeds[addon] |
for i = 1, #embeds do |
local lib = LibStub:GetLibrary(embeds[i], true) |
if lib then safecall(lib.OnEmbedEnable, lib, addon) end |
end |
-- enable possible modules. |
for name, module in pairs(addon.modules) do |
self:EnableAddon(module) |
end |
end |
return self.statuses[addon.name] -- return true if we're disabled |
end |
-- AceAddon:DisableAddon( addon ) |
-- addon (object|string) - addon to disable |
-- |
-- calls OnDisable on the addon object if available |
-- calls OnEmbedDisable on embedded libs in the addon object if available |
function AceAddon:DisableAddon(addon) |
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end |
if not self.statuses[addon.name] then return false end |
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. |
self.statuses[addon.name] = false |
safecall( addon.OnDisable, addon ) |
-- make sure we're still disabling... |
if not self.statuses[addon.name] then |
local embeds = self.embeds[addon] |
for i = 1, #embeds do |
local lib = LibStub:GetLibrary(embeds[i], true) |
if lib then safecall(lib.OnEmbedDisable, lib, addon) end |
end |
-- disable possible modules. |
for name, module in pairs(addon.modules) do |
self:DisableAddon(module) |
end |
end |
return not self.statuses[addon.name] -- return true if we're disabled |
end |
--The next few funcs are just because no one should be reaching into the internal registries |
--Thoughts? |
function AceAddon:IterateAddons() return pairs(self.addons) end |
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end |
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end |
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end |
-- Event Handling |
local function onEvent(this, event, arg1) |
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then |
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration |
while(#AceAddon.initializequeue > 0) do |
local addon = tremove(AceAddon.initializequeue, 1) |
-- this might be an issue with recursion - TODO: validate |
if event == "ADDON_LOADED" then addon.baseName = arg1 end |
AceAddon:InitializeAddon(addon) |
tinsert(AceAddon.enablequeue, addon) |
end |
if IsLoggedIn() then |
while(#AceAddon.enablequeue > 0) do |
local addon = tremove(AceAddon.enablequeue, 1) |
AceAddon:EnableAddon(addon) |
end |
end |
end |
end |
AceAddon.frame:RegisterEvent("ADDON_LOADED") |
AceAddon.frame:RegisterEvent("PLAYER_LOGIN") |
AceAddon.frame:SetScript("OnEvent", onEvent) |
-- upgrade embeded |
for name, addon in pairs(AceAddon.addons) do |
Embed(addon) |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/> |
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/> |
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/> |
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>--> |
<Script file="AceConfig-3.0.lua"/> |
</Ui> |
--[[ $Id: AceConfig-3.0.lua 60131 2008-02-03 13:03:56Z nevcairiel $ ]] |
--[[ |
AceConfig-3.0 |
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole. |
Also automatically adds "config", "enable" and "disable" commands to options table as appropriate. |
]] |
local MAJOR, MINOR = "AceConfig-3.0", 2 |
local lib = LibStub:NewLibrary(MAJOR, MINOR) |
if not lib then return end |
local cfgreg = LibStub("AceConfigRegistry-3.0") |
local cfgcmd = LibStub("AceConfigCmd-3.0") |
local cfgdlg = LibStub("AceConfigDialog-3.0") |
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0") |
--------------------------------------------------------------------- |
-- :RegisterOptionsTable(appName, options, slashcmd, persist) |
-- |
-- - appName - (string) application name |
-- - options - table or function ref, see AceConfigRegistry |
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command |
function lib:RegisterOptionsTable(appName, options, slashcmd) |
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) |
if not ok then error(msg, 2) end |
if slashcmd then |
if type(slashcmd) == "table" then |
for _,cmd in pairs(slashcmd) do |
cfgcmd:CreateChatCommand(cmd, appName) |
end |
else |
cfgcmd:CreateChatCommand(slashcmd, appName) |
end |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigDialog-3.0.lua"/> |
</Ui> |
--[[ |
AceConfigDialog-3.0 |
]] |
local LibStub = LibStub |
local MAJOR, MINOR = "AceConfigDialog-3.0", 22 |
local lib = LibStub:NewLibrary(MAJOR, MINOR) |
if not lib then return end |
lib.OpenFrames = lib.OpenFrames or {} |
lib.Status = lib.Status or {} |
lib.frame = lib.frame or CreateFrame("Frame") |
local gui = LibStub("AceGUI-3.0") |
local reg = LibStub("AceConfigRegistry-3.0") |
local select = select |
local pairs = pairs |
local type = type |
local assert = assert |
local tinsert = tinsert |
local tremove = tremove |
local error = error |
local table = table |
local unpack = unpack |
local string = string |
local next = next |
local math = math |
local _ |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", table.concat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select('#', ...)](func, ...) |
end |
local width_multiplier = 170 |
--[[ |
Group Types |
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree |
- Descendant Groups with inline=true and thier children will not become nodes |
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control |
- Grandchild groups will default to inline unless specified otherwise |
Select- Same as Tab but with entries in a dropdown rather than tabs |
Inline Groups |
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border |
- If declared on a direct child of a root node of a select group, they will appear above the group container control |
- When a group is displayed inline, all descendants will also be inline members of the group |
]] |
-- Recycling functions |
local new, del, copy |
--newcount, delcount,createdcount,cached = 0,0,0 |
do |
local pool = setmetatable({},{__mode='k'}) |
function new() |
--newcount = newcount + 1 |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
--createdcount = createdcount + 1 |
return {} |
end |
end |
function copy(t) |
local c = new() |
for k, v in pairs(t) do |
c[k] = v |
end |
return c |
end |
function del(t) |
--delcount = delcount + 1 |
for k in pairs(t) do |
t[k] = nil |
end |
pool[t] = true |
end |
-- function cached() |
-- local n = 0 |
-- for k in pairs(pool) do |
-- n = n + 1 |
-- end |
-- return n |
-- end |
end |
-- picks the first non-nil value and returns it |
local function pickfirstset(...) |
for i=1,select("#",...) do |
if select(i,...)~=nil then |
return select(i,...) |
end |
end |
end |
--gets an option from a given group, checking plugins |
local function GetSubOption(group, key) |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
if t[key] then |
return t[key] |
end |
end |
end |
return group.args[key] |
end |
--Option member type definitions, used to decide how to access it |
--Is the member Inherited from parent options |
local isInherited = { |
set = true, |
get = true, |
func = true, |
confirm = true, |
validate = true, |
disabled = true, |
hidden = true |
} |
--Does a string type mean a literal value, instead of the default of a method of the handler |
local stringIsLiteral = { |
name = true, |
desc = true, |
icon = true, |
usage = true, |
width = true, |
image = true, |
} |
--Is Never a function or method |
local allIsLiteral = { |
type = true, |
imageWidth = true, |
imageHeight = true, |
} |
--gets the value for a member that could be a function |
--function refs are called with an info arg |
--every other type is returned |
local function GetOptionsMemberValue(membername, option, options, path, appName, ...) |
--get definition for the member |
local inherits = isInherited[membername] |
--get the member of the option, traversing the tree if it can be inherited |
local member |
if inherits then |
local group = options |
if group[membername] ~= nil then |
member = group[membername] |
end |
for i = 1, #path do |
group = GetSubOption(group, path[i]) |
if group[membername] ~= nil then |
member = group[membername] |
end |
end |
else |
member = option[membername] |
end |
--check if we need to call a functon, or if we have a literal value |
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then |
--We have a function to call |
local info = new() |
--traverse the options table, picking up the handler and filling the info with the path |
local handler |
local group = options |
handler = group.handler or handler |
for i = 1, #path do |
group = GetSubOption(group, path[i]) |
info[i] = path[i] |
handler = group.handler or handler |
end |
info.options = options |
info.appName = appName |
info[0] = appName |
info.arg = option.arg |
info.handler = handler |
info.option = option |
info.type = option.type |
info.uiType = 'dialog' |
info.uiName = MAJOR |
local a, b, c ,d |
--using 4 returns for the get of a color type, increase if a type needs more |
if type(member) == "function" then |
--Call the function |
a,b,c,d = member(info, ...) |
else |
--Call the method |
if handler and handler[member] then |
a,b,c,d = handler[member](handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type %s", member, membername)) |
end |
end |
del(info) |
return a,b,c,d |
else |
--The value isnt a function to call, return it |
return member |
end |
end |
--[[calls an options function that could be inherited, method name or function ref |
local function CallOptionsFunction(funcname ,option, options, path, appName, ...) |
local info = new() |
local func |
local group = options |
local handler |
--build the info table containing the path |
-- pick up functions while traversing the tree |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
for i, v in ipairs(path) do |
group = GetSubOption(group, v) |
info[i] = v |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
end |
info.options = options |
info[0] = appName |
info.arg = option.arg |
local a, b, c ,d |
if type(func) == "string" then |
if handler and handler[func] then |
a,b,c,d = handler[func](handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
a,b,c,d = func(info, ...) |
end |
del(info) |
return a,b,c,d |
end |
--]] |
--tables to hold orders and names for options being sorted, will be created with new() |
--prevents needing to call functions repeatedly while sorting |
local tempOrders |
local tempNames |
local function compareOptions(a,b) |
if not a then |
return true |
end |
if not b then |
return false |
end |
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 |
if OrderA == OrderB then |
local NameA = (type(tempNames[a] == "string") and tempNames[a]) or "" |
local NameB = (type(tempNames[b] == "string") and tempNames[b]) or "" |
return NameA:upper() < NameB:upper() |
end |
if OrderA < 0 then |
if OrderB > 0 then |
return false |
end |
else |
if OrderB < 0 then |
return true |
end |
end |
return OrderA < OrderB |
end |
--builds 2 tables out of an options group |
-- keySort, sorted keys |
-- opts, combined options from .plugins and args |
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
tempOrders = new() |
tempNames = new() |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
for k, v in pairs(t) do |
if not opts[k] then |
tinsert(keySort, k) |
opts[k] = v |
path[#path+1] = k |
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) |
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) |
path[#path] = nil |
end |
end |
end |
end |
for k, v in pairs(group.args) do |
if not opts[k] then |
tinsert(keySort, k) |
opts[k] = v |
path[#path+1] = k |
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) |
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) |
path[#path] = nil |
end |
end |
table.sort(keySort, compareOptions) |
del(tempOrders) |
del(tempNames) |
end |
local function DelTree(tree) |
if tree.children then |
local childs = tree.children |
for i = 1, #childs do |
DelTree(childs[i]) |
del(childs[i]) |
end |
del(childs) |
end |
end |
local function CleanUserData(widget, event) |
local user = widget.userdata |
if user.path then |
del(user.path) |
end |
if widget.type == "TreeGroup" then |
local tree = widget.tree |
if tree then |
for i = 1, #tree do |
DelTree(tree[i]) |
del(tree[i]) |
end |
del(tree) |
widget.tree = nil |
end |
end |
if widget.type == "TabGroup" then |
del(widget.tablist) |
widget.tablist = nil |
end |
if widget.type == "DropdownGroup" then |
if widget.dropdown.list then |
del(widget.dropdown.list) |
widget.dropdown.list = nil |
end |
end |
end |
--[[ |
Gets a status table for the given appname and options path |
]] |
function lib:GetStatusTable(appName, path) |
local status = self.Status |
if not status[appName] then |
status[appName] = {} |
status[appName].status = {} |
status[appName].children = {} |
end |
status = status[appName] |
if path then |
for i = 1, #path do |
local v = path[i] |
if not status.children[v] then |
status.children[v] = {} |
status.children[v].status = {} |
status.children[v].children = {} |
end |
status = status.children[v] |
end |
end |
return status.status |
end |
--[[ |
Sets the given path to be selected |
]] |
function lib:SelectGroup(appName, ...) |
local path = new() |
local app = reg:GetOptionsTable(appName) |
if not app then |
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) |
end |
local options = app("dialog", MAJOR) |
local group = options |
local status = self:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
status = status.groups |
local treevalue |
local treestatus |
for n = 1, select('#',...) do |
local key = select(n, ...) |
if group.childGroups == "tab" or group.childGroups == "select" then |
--if this is a tab or select group, select the group |
status.selected = key |
--children of this group are no longer extra levels of a tree |
treevalue = nil |
else |
--tree group by default |
if treevalue then |
--this is an extra level of a tree group, build a uniquevalue for it |
treevalue = treevalue.."\001"..key |
else |
--this is the top level of a tree group, the uniquevalue is the same as the key |
treevalue = key |
if not status.groups then |
status.groups = {} |
end |
--save this trees status table for any extra levels or groups |
treestatus = status |
end |
--make sure that the tree entry is open, and select it. |
--the selected group will be overwritten if a child is the final target but still needs to be open |
treestatus.selected = treevalue |
treestatus.groups[treevalue] = true |
end |
--move to the next group in the path |
group = GetSubOption(group, key) |
if not group then |
break |
end |
tinsert(path, key) |
status = self:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
status = status.groups |
end |
del(path) |
reg:NotifyChange(appName) |
end |
local function OptionOnMouseOver(widget, event) |
--show a tooltip/set the status bar to the desc text |
local user = widget.userdata |
local opt = user.option |
local options = user.options |
local path = user.path |
local appName = user.appName |
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") |
local name = GetOptionsMemberValue("name", opt, options, path, appName) |
local desc = GetOptionsMemberValue("desc", opt, options, path, appName) |
local usage = GetOptionsMemberValue("usage", opt, options, path, appName) |
GameTooltip:SetText(name, 1, .82, 0, 1) |
if opt.type == 'multiselect' then |
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) |
end |
if type(desc) == "string" then |
GameTooltip:AddLine(desc, 1, 1, 1, 1) |
end |
if type(usage) == "string" then |
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) |
end |
GameTooltip:Show() |
end |
local function OptionOnMouseLeave(widget, event) |
GameTooltip:Hide() |
end |
local function GetFuncName(option) |
local type = option.type |
if type == 'execute' then |
return 'func' |
else |
return 'set' |
end |
end |
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) |
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then |
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} |
end |
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] |
for k in pairs(t) do |
t[k] = nil |
end |
t.text = message |
t.button1 = ACCEPT |
t.button2 = CANCEL |
local dialog, oldstrata |
t.OnAccept = function() |
safecall(func, unpack(t)) |
if dialog and oldstrata then |
dialog:SetFrameStrata(oldstrata) |
end |
lib:Open(appName, rootframe, basepath and unpack(basepath)) |
del(info) |
end |
t.OnCancel = function() |
if dialog and oldstrata then |
dialog:SetFrameStrata(oldstrata) |
end |
del(info) |
end |
for i = 1, select('#', ...) do |
t[i] = select(i, ...) or false |
end |
t.timeout = 0 |
t.whileDead = 1 |
t.hideOnEscape = 1 |
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") |
if dialog then |
oldstrata = dialog:GetFrameStrata() |
dialog:SetFrameStrata("TOOLTIP") |
end |
end |
local function ActivateControl(widget, event, ...) |
--This function will call the set / execute handler for the widget |
--widget.userdata contains the needed info |
local user = widget.userdata |
local option = user.option |
local options = user.options |
local path = user.path |
local info = new() |
local func |
local group = options |
local funcname = GetFuncName(option) |
local handler |
local confirm |
local validate |
--build the info table containing the path |
-- pick up functions while traversing the tree |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
confirm = group.confirm |
validate = group.validate |
for i = 1, #path do |
local v = path[i] |
group = GetSubOption(group, v) |
info[i] = v |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
if group.confirm ~= nil then |
confirm = group.confirm |
end |
if group.validate ~= nil then |
validate = group.validate |
end |
end |
info.options = options |
info.appName = user.appName |
info.arg = option.arg |
info.handler = handler |
info.option = option |
info.type = option.type |
info.uiType = 'dialog' |
info.uiName = MAJOR |
local name |
if type(option.name) == "function" then |
name = option.name(info) |
elseif type(option.name) == "string" then |
name = option.name |
else |
name = "" |
end |
local usage = option.usage |
local pattern = option.pattern |
local validated = true |
if option.type == "input" then |
if type(pattern)=="string" then |
if not strmatch(..., pattern) then |
validated = false |
end |
end |
end |
local success |
if validated and option.type ~= "execute" then |
if type(validate) == "string" then |
if handler and handler[validate] then |
success, validated = safecall(handler[validate], handler, info, ...) |
if not success then validated = false end |
else |
error(string.format("Method %s doesn't exist in handler for type execute", validate)) |
end |
elseif type(validate) == "function" then |
success, validated = safecall(validate, info, ...) |
if not success then validated = false end |
end |
end |
local rootframe = user.rootframe |
if type(validated) == "string" then |
--validate function returned a message to display |
if rootframe.SetStatusText then |
rootframe:SetStatusText(validated) |
end |
PlaySound("igPlayerInviteDecline") |
del(info) |
return true |
elseif not validated then |
--validate returned false |
if rootframe.SetStatusText then |
if usage then |
rootframe:SetStatusText(name..": "..usage) |
else |
if pattern then |
rootframe:SetStatusText(name..": Expected "..pattern) |
else |
rootframe:SetStatusText(name..": Invalid Value") |
end |
end |
end |
PlaySound("igPlayerInviteDecline") |
del(info) |
return true |
else |
local confirmText = option.confirmText |
--call confirm func/method |
if type(confirm) == "string" then |
if handler and handler[confirm] then |
success, confirm = safecall(handler[confirm],handler, info) |
if success and type(confirm) == "string" then |
confirmText = confirm |
confirm = true |
elseif not success then |
confirm = false |
end |
else |
error(string.format("Method %s doesn't exist in handler for type confirm", confirm)) |
end |
elseif type(confirm) == "function" then |
success, confirm = safecall(confirm,info) |
if success and type(confirm) == "string" then |
confirmText = confirm |
confirm = true |
elseif not success then |
confirm = false |
end |
end |
--confirm if needed |
if type(confirm) == "boolean" then |
if confirm then |
if not confirmText then |
local name, desc = option.name, option.desc |
if type(name) == "function" then |
name = name(info) |
end |
if type(desc) == "function" then |
desc = desc(info) |
end |
confirmText = name |
if desc then |
confirmText = confirmText.." - "..desc |
end |
end |
local iscustom = user.rootframe.userdata.iscustom |
local rootframe |
if iscustom then |
rootframe = user.rootframe |
end |
local basepath = user.rootframe.userdata.basepath |
if type(func) == "string" then |
if handler and handler[func] then |
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...) |
end |
--func will be called and info deleted when the confirm dialog is responded to |
return |
end |
end |
--call the function |
if type(func) == "string" then |
if handler and handler[func] then |
safecall(handler[func],handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
safecall(func,info, ...) |
end |
local iscustom = user.rootframe.userdata.iscustom |
local basepath = user.rootframe.userdata.basepath |
--full refresh of the frame, some controls dont cause this on all events |
if option.type == "color" then |
if event == "OnValueConfirmed" then |
if iscustom then |
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
lib:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
elseif option.type == "range" then |
if event == "OnMouseUp" then |
if iscustom then |
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
lib:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed' |
elseif option.type == "multiselect" then |
user.valuechanged = true |
else |
if iscustom then |
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
lib:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
end |
del(info) |
end |
local function ActivateSlider(widget, event, value) |
local option = widget.userdata.option |
local min, max, step = option.min or 0, option.max or 100, option.step |
if step then |
value = math.floor((value - min) / step + 0.5) * step + min |
else |
value = math.max(math.min(value,max),min) |
end |
ActivateControl(widget,event,value) |
end |
--called from a checkbox that is part of an internally created multiselect group |
--this type is safe to refresh on activation of one control |
local function ActivateMultiControl(widget, event, ...) |
ActivateControl(widget, event, widget.userdata.value, ...) |
local user = widget.userdata |
local iscustom = user.rootframe.userdata.iscustom |
local basepath = user.rootframe.userdata.basepath |
if iscustom then |
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
lib:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
local function MultiControlOnClosed(widget, event, ...) |
local user = widget.userdata |
if user.valuechanged then |
local iscustom = user.rootframe.userdata.iscustom |
local basepath = user.rootframe.userdata.basepath |
if iscustom then |
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
lib:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
end |
local function FrameOnClose(widget, event) |
local appName = widget.userdata.appName |
lib.OpenFrames[appName] = nil |
gui:Release(widget) |
end |
local function CheckOptionHidden(option, options, path, appName) |
--check for a specific boolean option |
local hidden = pickfirstset(option.dialogHidden,option.guiHidden) |
if hidden ~= nil then |
return hidden |
end |
return GetOptionsMemberValue("hidden", option, options, path, appName) |
end |
local function CheckOptionDisabled(option, options, path, appName) |
--check for a specific boolean option |
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled) |
if disabled ~= nil then |
return disabled |
end |
return GetOptionsMemberValue("disabled", option, options, path, appName) |
end |
--[[ |
local function BuildTabs(group, options, path, appName) |
local tabs = new() |
local text = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
tinsert(tabs, k) |
text[k] = GetOptionsMemberValue("name", v, options, path, appName) |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return tabs, text |
end |
]] |
local function BuildSelect(group, options, path, appName) |
local groups = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
groups[k] = GetOptionsMemberValue("name", v, options, path, appName) |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return groups |
end |
local function BuildSubGroups(group, tree, options, path, appName) |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
local entry = new() |
entry.value = k |
entry.text = GetOptionsMemberValue("name", v, options, path, appName) |
entry.disabled = CheckOptionDisabled(v, options, path, appName) |
if not tree.children then tree.children = new() end |
tinsert(tree.children,entry) |
if (v.childGroups or "tree") == "tree" then |
BuildSubGroups(v,entry, options, path, appName) |
end |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
end |
local function BuildGroups(group, options, path, appName, recurse) |
local tree = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
local entry = new() |
entry.value = k |
entry.text = GetOptionsMemberValue("name", v, options, path, appName) |
entry.disabled = CheckOptionDisabled(v, options, path, appName) |
tinsert(tree,entry) |
if recurse and (v.childGroups or "tree") == "tree" then |
BuildSubGroups(v,entry, options, path, appName) |
end |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return tree |
end |
local function InjectInfo(control, options, option, path, rootframe, appName) |
local user = control.userdata |
for i = 1, #path do |
user[i] = path[i] |
end |
user.rootframe = rootframe |
user.option = option |
user.options = options |
user.path = copy(path) |
user.appName = appName |
control:SetCallback("OnRelease", CleanUserData) |
control:SetCallback("OnLeave", OptionOnMouseLeave) |
control:SetCallback("OnEnter", OptionOnMouseOver) |
end |
--[[ |
options - root of the options table being fed |
container - widget that controls will be placed in |
rootframe - Frame object the options are in |
path - table with the keys to get to the group being fed |
--]] |
local function FeedOptions(appName, options,container,rootframe,path,group,inline) |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
tinsert(path, k) |
local hidden = CheckOptionHidden(v, options, path, appName) |
local name = GetOptionsMemberValue("name", v, options, path, appName) |
if not hidden then |
if v.type == "group" then |
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then |
--Inline group |
local GroupContainer |
if name and name ~= "" then |
GroupContainer = gui:Create("InlineGroup") |
GroupContainer:SetTitle(name or "") |
else |
GroupContainer = gui:Create("SimpleGroup") |
end |
GroupContainer.width = "fill" |
GroupContainer:SetLayout("flow") |
container:AddChild(GroupContainer) |
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true) |
end |
else |
--Control to feed |
local control |
local name = GetOptionsMemberValue("name", v, options, path, appName) |
if v.type == "execute" then |
control = gui:Create("Button") |
control:SetText(name) |
control:SetCallback("OnClick",ActivateControl) |
elseif v.type == "input" then |
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" |
control = gui:Create(controlType) |
if not control then |
error(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
if v.multiline then |
local lines = 4 |
if type(v.multiline) == "number" then |
lines = v.multiline |
end |
control:SetHeight(60 + (14*lines)) |
end |
control:SetLabel(name) |
control:SetCallback("OnEnterPressed",ActivateControl) |
local text = GetOptionsMemberValue("get",v, options, path, appName) |
if type(text) ~= "string" then |
text = "" |
end |
control:SetText(text) |
elseif v.type == "toggle" then |
control = gui:Create("CheckBox") |
control:SetLabel(name) |
control:SetTriState(v.tristate) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateControl) |
elseif v.type == "range" then |
control = gui:Create("Slider") |
control:SetLabel(name) |
control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0) |
control:SetIsPercent(v.isPercent) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
if type(value) ~= "number" then |
value = 0 |
end |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateSlider) |
control:SetCallback("OnMouseUp",ActivateSlider) |
elseif v.type == "select" then |
local values = GetOptionsMemberValue("values", v, options, path, appName) |
local controlType = v.dialogControl or v.control or "Dropdown" |
control = gui:Create(controlType) |
if not control then |
error(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
control:SetLabel(name) |
control:SetList(values) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
if not values[value] then |
value = nil |
end |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateControl) |
elseif v.type == "multiselect" then |
local values = GetOptionsMemberValue("values", v, options, path, appName) |
local disabled = CheckOptionDisabled(v, options, path, appName) |
local controlType = v.dialogControl or v.control |
local valuesort = new() |
if values then |
for value, text in pairs(values) do |
tinsert(valuesort, value) |
end |
end |
table.sort(valuesort) |
if controlType then |
control = gui:Create(controlType) |
if not control then |
error(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
control:SetMultiselect(true) |
control:SetLabel(name) |
control:SetList(values) |
control:SetDisabled(disabled) |
control:SetCallback("OnValueChanged",ActivateControl) |
control:SetCallback("OnClosed", MultiControlOnClosed) |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
if width == "double" then |
control:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
control:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
control.width = "fill" |
else |
control:SetWidth(width_multiplier) |
end |
--check:SetTriState(v.tristate) |
for i = 1, #valuesort do |
local key = valuesort[i] |
local value = GetOptionsMemberValue("get",v, options, path, appName, key) |
control:SetItemValue(key,value) |
end |
else |
control = gui:Create("InlineGroup") |
control:SetLayout("Flow") |
control:SetTitle(name) |
control.width = "fill" |
control:PauseLayout() |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
for i = 1, #valuesort do |
local value = valuesort[i] |
local text = values[value] |
local check = gui:Create("CheckBox") |
check:SetLabel(text) |
check.userdata.value = value |
check.userdata.text = text |
check:SetDisabled(disabled) |
check:SetTriState(v.tristate) |
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value)) |
check:SetCallback("OnValueChanged",ActivateMultiControl) |
InjectInfo(check, options, v, path, rootframe, appName) |
control:AddChild(check) |
if width == "double" then |
check:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
check:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
check.width = "fill" |
else |
check:SetWidth(width_multiplier) |
end |
end |
control:ResumeLayout() |
control:DoLayout() |
end |
del(valuesort) |
elseif v.type == "color" then |
control = gui:Create("ColorPicker") |
control:SetLabel(name) |
control:SetHasAlpha(v.hasAlpha) |
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) |
control:SetCallback("OnValueChanged",ActivateControl) |
control:SetCallback("OnValueConfirmed",ActivateControl) |
elseif v.type == "keybinding" then |
control = gui:Create("Keybinding") |
control:SetLabel(name) |
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) |
control:SetCallback("OnKeyChanged",ActivateControl) |
elseif v.type == "header" then |
control = gui:Create("Heading") |
control:SetText(name) |
control.width = "fill" |
elseif v.type == "description" then |
control = gui:Create("Label") |
control:SetText(name) |
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) |
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) |
if type(image) == 'string' then |
if not width then |
width = GetOptionsMemberValue("imageWidth",v, options, path, appName) |
end |
if not height then |
height = GetOptionsMemberValue("imageHeight",v, options, path, appName) |
end |
if type(imageCoords) == 'table' then |
control:SetImage(image, unpack(imageCoords)) |
else |
control:SetImage(image) |
end |
if type(width) ~= "number" then |
width = 32 |
end |
if type(height) ~= "number" then |
height = 32 |
end |
control:SetImageSize(width, height) |
end |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
control.width = not width and "fill" |
end |
--Common Init |
if control then |
if control.width ~= "fill" then |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
if width == "double" then |
control:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
control:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
control.width = "fill" |
else |
control:SetWidth(width_multiplier) |
end |
end |
if control.SetDisabled then |
local disabled = CheckOptionDisabled(v, options, path, appName) |
control:SetDisabled(disabled) |
end |
InjectInfo(control, options, v, path, rootframe, appName) |
container:AddChild(control) |
end |
end |
end |
tremove(path) |
end |
container:ResumeLayout() |
container:DoLayout() |
del(keySort) |
del(opts) |
end |
local function BuildPath(path, ...) |
for i = 1, select('#',...) do |
tinsert(path, (select(i,...))) |
end |
end |
local function TreeOnButtonEnter(widget, event, uniquevalue, button) |
local user = widget.userdata |
if not user then return end |
local options = user.options |
local option = user.option |
local path = user.path |
local appName = user.appName |
local feedpath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, string.split("\001", uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
if not group then return end |
group = GetSubOption(group, feedpath[i]) |
end |
local name = GetOptionsMemberValue("name", group, options, feedpath, appName) |
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) |
GameTooltip:SetOwner(button, "ANCHOR_NONE") |
if widget.type == "TabGroup" then |
GameTooltip:SetPoint("BOTTOM",button,"TOP") |
else |
GameTooltip:SetPoint("LEFT",button,"RIGHT") |
end |
GameTooltip:SetText(name, 1, .82, 0, 1) |
if type(desc) == "string" then |
GameTooltip:AddLine(desc, 1, 1, 1, 1) |
end |
GameTooltip:Show() |
end |
local function TreeOnButtonLeave(widget, event, value, button) |
GameTooltip:Hide() |
end |
local function GroupExists(appName, options, path, uniquevalue) |
if not uniquevalue then return false end |
local feedpath = new() |
local temppath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, string.split("\001", uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
local v = feedpath[i] |
temppath[i] = v |
group = GetSubOption(group, v) |
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then |
del(feedpath) |
del(temppath) |
return false |
end |
end |
del(feedpath) |
del(temppath) |
return true |
end |
local function GroupSelected(widget, event, uniquevalue) |
local user = widget.userdata |
local options = user.options |
local option = user.option |
local path = user.path |
local rootframe = user.rootframe |
local feedpath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, string.split("\001", uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
group = GetSubOption(group, feedpath[i]) |
end |
widget:ReleaseChildren() |
lib:FeedGroup(user.appName,options,widget,rootframe,feedpath) |
del(feedpath) |
end |
--[[ |
This function will feed one group, and any inline child groups into the given container |
Select Groups will only have the selection control (tree, tabs, dropdown) fed in |
and have a group selected, this event will trigger the feeding of child groups |
Rules: |
If the group is Inline, FeedOptions |
If the group has no child groups, FeedOptions |
If the group is a tab or select group, FeedOptions then add the Group Control |
If the group is a tree group FeedOptions then |
its parent isnt a tree group: then add the tree control containing this and all child tree groups |
if its parent is a tree group, its already a node on a tree |
--]] |
function lib:FeedGroup(appName,options,container,rootframe,path, isRoot) |
local group = options |
--follow the path to get to the curent group |
local inline |
local grouptype, parenttype = options.childGroups, "none" |
--temp path table to pass to callbacks as we traverse the tree |
local temppath = new() |
for i = 1, #path do |
local v = path[i] |
temppath[i] = v |
group = GetSubOption(group, v) |
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
parenttype = grouptype |
grouptype = group.childGroups |
end |
del(temppath) |
if not parenttype then |
parenttype = "tree" |
end |
--check if the group has child groups |
local hasChildGroups |
for k, v in pairs(group.args) do |
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then |
hasChildGroups = true |
end |
end |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
for k, v in pairs(t) do |
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then |
hasChildGroups = true |
end |
end |
end |
end |
container:SetLayout("flow") |
local scroll |
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on |
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then |
if container.type ~= "InlineGroup" then |
scroll = gui:Create("ScrollFrame") |
scroll:SetLayout("flow") |
scroll.width = "fill" |
scroll.height = "fill" |
container:SetLayout("fill") |
container:AddChild(scroll) |
container = scroll |
end |
end |
FeedOptions(appName,options,container,rootframe,path,group,nil) |
if scroll then |
container:PerformLayout() |
local status = self:GetStatusTable(appName, path) |
if not status.scroll then |
status.scroll = {} |
end |
scroll:SetStatusTable(status.scroll) |
end |
if hasChildGroups and not inline then |
if grouptype == "tab" then |
local tab = gui:Create("TabGroup") |
InjectInfo(tab, options, group, path, rootframe, appName) |
tab:SetCallback("OnGroupSelected", GroupSelected) |
tab:SetCallback("OnTabEnter", TreeOnButtonEnter) |
tab:SetCallback("OnTabLeave", TreeOnButtonLeave) |
local status = lib:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
tab:SetStatusTable(status.groups) |
tab.width = "fill" |
tab.height = "fill" |
local tabs = BuildGroups(group, options, path, appName) |
tab:SetTabs(tabs) |
for i = 1, #tabs do |
local entry = tabs[i] |
if not entry.disabled then |
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) |
break |
end |
end |
container:AddChild(tab) |
elseif grouptype == "select" then |
local select = gui:Create("DropdownGroup") |
InjectInfo(select, options, group, path, rootframe, appName) |
select:SetCallback("OnGroupSelected", GroupSelected) |
local status = lib:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
select:SetStatusTable(status.groups) |
local grouplist = BuildSelect(group, options, path, appName) |
select:SetGroupList(grouplist) |
local firstgroup |
for k, v in pairs(grouplist) do |
if not firstgroup or k < firstgroup then |
firstgroup = k |
end |
end |
if firstgroup then |
select:SetGroup( (GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) |
end |
select.width = "fill" |
select.height = "fill" |
container:AddChild(select) |
--assume tree group by default |
--if parenttype is tree then this group is already a node on that tree |
elseif (parenttype ~= "tree") or isRoot then |
local tree = gui:Create("TreeGroup") |
InjectInfo(tree, options, group, path, rootframe, appName) |
tree:EnableButtonTooltips(false) |
tree.width = "fill" |
tree.height = "fill" |
tree:SetCallback("OnGroupSelected", GroupSelected) |
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) |
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) |
local status = lib:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
local treedefinition = BuildGroups(group, options, path, appName, true) |
tree:SetStatusTable(status.groups) |
tree:SetTree(treedefinition) |
for i = 1, #treedefinition do |
local entry = treedefinition[i] |
if not entry.disabled then |
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) |
break |
end |
end |
container:AddChild(tree) |
end |
end |
end |
local old_CloseSpecialWindows |
function lib:CloseAll() |
local closed |
for k, v in pairs(self.OpenFrames) do |
v:Hide() |
closed = true |
end |
return closed |
end |
function lib:Close(appName) |
if self.OpenFrames[appName] then |
self.OpenFrames[appName]:Hide() |
return true |
end |
end |
local function RefreshOnUpdate(this) |
for appName in pairs(this.apps) do |
if lib.OpenFrames[appName] then |
local user = lib.OpenFrames[appName].userdata |
lib:Open(appName, user.basepath and unpack(user.basepath)) |
end |
if lib.BlizOptions and lib.BlizOptions[appName] then |
local widget = lib.BlizOptions[appName] |
local user = widget.userdata |
if widget.frame:IsVisible() then |
lib:Open(widget.userdata.appName, widget, user.basepath and unpack(user.basepath)) |
end |
end |
this.apps[appName] = nil |
end |
this:SetScript("OnUpdate", nil) |
end |
function lib:ConfigTableChanged(event, appName) |
if not lib.frame.apps then |
lib.frame.apps = {} |
end |
lib.frame.apps[appName] = true |
lib.frame:SetScript("OnUpdate", RefreshOnUpdate) |
end |
reg.RegisterCallback(lib, "ConfigTableChange", "ConfigTableChanged") |
function lib:SetDefaultSize(appName, width, height) |
local status = lib:GetStatusTable(appName) |
if type(width) == "number" and type(height) == "number" then |
status.width = width |
status.height = height |
end |
end |
-- :Open(appName, [container], [path ...]) |
function lib:Open(appName, container, ...) |
if not old_CloseSpecialWindows then |
old_CloseSpecialWindows = CloseSpecialWindows |
CloseSpecialWindows = function() |
local found = old_CloseSpecialWindows() |
return self:CloseAll() or found |
end |
end |
local app = reg:GetOptionsTable(appName) |
if not app then |
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) |
end |
local options = app("dialog", MAJOR) |
local f |
local path = new() |
local name = GetOptionsMemberValue("name", options, options, path, appName) |
--If an optional path is specified add it to the path table before feeding the options |
--as container is optional as well it may contain the first element of the path |
if type(container) == "string" then |
tinsert(path, container) |
container = nil |
end |
for n = 1, select('#',...) do |
tinsert(path, (select(n, ...))) |
end |
--if a container is given feed into that |
if container then |
f = container |
f:ReleaseChildren() |
f.userdata.appName = appName |
f.userdata.iscustom = true |
if #path > 0 then |
f.userdata.basepath = copy(path) |
end |
local status = lib:GetStatusTable(appName) |
if not status.width then |
status.width = 700 |
end |
if not status.height then |
status.height = 500 |
end |
if f.SetStatusTable then |
f:SetStatusTable(status) |
end |
else |
if not self.OpenFrames[appName] then |
f = gui:Create("Frame") |
self.OpenFrames[appName] = f |
else |
f = self.OpenFrames[appName] |
end |
f:ReleaseChildren() |
f:SetCallback("OnClose", FrameOnClose) |
f.userdata.appName = appName |
if #path > 0 then |
f.userdata.basepath = copy(path) |
end |
f:SetTitle(name or "") |
local status = lib:GetStatusTable(appName) |
f:SetStatusTable(status) |
end |
self:FeedGroup(appName,options,f,f,path,true) |
if f.Show then |
f:Show() |
end |
del(path) |
end |
lib.BlizOptions = lib.BlizOptions or {} |
local function FeedToBlizPanel(widget, event) |
local path = widget.userdata.path |
lib:Open(widget.userdata.appName, widget, path and unpack(path)) |
end |
local function ClearBlizPanel(widget, event) |
widget:ReleaseChildren() |
end |
function lib:AddToBlizOptions(appName, name, parent, ...) |
local BlizOptions = lib.BlizOptions |
local key = appName |
for n = 1, select('#', ...) do |
key = key..'\001'..select(n, ...) |
end |
if not BlizOptions[key] then |
local group = gui:Create("BlizOptionsGroup") |
BlizOptions[key] = group |
group:SetName(name or appName, parent) |
group:SetTitle(name or appName) |
group.userdata.appName = appName |
if select('#', ...) > 0 then |
local path = {} |
for n = 1, select('#',...) do |
tinsert(path, (select(n, ...))) |
end |
group.userdata.path = path |
end |
group:SetCallback("OnShow", FeedToBlizPanel) |
group:SetCallback("OnHide", ClearBlizPanel) |
InterfaceOptions_AddCategory(group.frame) |
return group.frame |
else |
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigCmd-3.0.lua"/> |
</Ui> |
--[[ |
AceConfigCmd-3.0 |
Handles commandline optionstable access |
REQUIRES: AceConsole-3.0 for command registration (loaded on demand) |
]] |
-- TODO: handle disabled / hidden |
-- TODO: implement handlers for all types |
-- TODO: plugin args |
local MAJOR, MINOR = "AceConfigCmd-3.0", 6 |
local lib = LibStub:NewLibrary(MAJOR, MINOR) |
if not lib then return end |
lib.commands = lib.commands or {} |
local commands = lib.commands |
local cfgreg = LibStub("AceConfigRegistry-3.0") |
local AceConsole -- LoD |
local AceConsoleName = "AceConsole-3.0" |
local L = setmetatable({}, { -- TODO: replace with proper locale |
__index = function(self,k) return k end |
}) |
local function print(msg) |
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) |
end |
-- pickfirstset() - picks the first non-nil value and returns it |
local function pickfirstset(...) |
for i=1,select("#",...) do |
if select(i,...)~=nil then |
return select(i,...) |
end |
end |
end |
-- err() - produce real error() regarding malformed options tables etc |
local function err(info,inputpos,msg ) |
local cmdstr=" "..strsub(info.input, 1, inputpos-1) |
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2) |
end |
-- usererr() - produce chatframe message regarding bad slash syntax etc |
local function usererr(info,inputpos,msg ) |
local cmdstr=strsub(info.input, 1, inputpos-1); |
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table")) |
end |
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments |
local function callmethod(info, inputpos, tab, methodtype, ...) |
local method = info[methodtype] |
if not method then |
err(info, inputpos, "'"..methodtype.."': not set") |
end |
info.arg = tab.arg |
info.option = tab |
info.type = tab.type |
if type(method)=="function" then |
return method(info, ...) |
elseif type(method)=="string" then |
if type(info.handler[method])~="function" then |
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler)) |
end |
return info.handler[method](info.handler, info, ...) |
else |
assert(false) -- type should have already been checked on read |
end |
end |
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments |
local function callfunction(info, tab, methodtype, ...) |
local method = tab[methodtype] |
info.arg = tab.arg |
info.option = tab |
info.type = tab.type |
if type(method)=="function" then |
return method(info, ...) |
else |
assert(false) -- type should have already been checked on read |
end |
end |
-- do_final() - do the final step (set/execute) along with validation and confirmation |
local function do_final(info, inputpos, tab, methodtype, ...) |
if info.validate then |
local res = callmethod(info,inputpos,tab,"validate",...) |
if type(res)=="string" then |
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) |
return |
end |
end |
-- console ignores .confirm |
callmethod(info,inputpos,tab,methodtype, ...) |
end |
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc |
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) |
local old,oldat = info[paramname], info[paramname.."_at"] |
local val=tab[paramname] |
if val~=nil then |
if val==false then |
val=nil |
elseif not types[type(val)] then |
err(info, inputpos, "'" .. paramname.. "' - "..errormsg) |
end |
info[paramname] = val |
info[paramname.."_at"] = depth |
end |
return old,oldat |
end |
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.* |
local dummytable={} |
local function iterateargs(tab) |
if not tab.plugins then |
return pairs(tab.args) |
end |
local argtabkey,argtab=next(tab.plugins) |
local v |
return function(_, k) |
while argtab do |
k,v = next(argtab, k) |
if k then return k,v end |
if argtab==tab.args then |
argtab=nil |
else |
argtabkey,argtab = next(tab.plugins, argtabkey) |
if not argtabkey then |
argtab=tab.args |
end |
end |
end |
end |
end |
local function showhelp(info, inputpos, tab, noHead) |
if not noHead then |
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") |
end |
local sortTbl = {} -- [1..n]=name |
local refTbl = {} -- [name]=tableref |
for k,v in iterateargs(tab) do |
if not refTbl[k] then -- a plugin overriding something in .args |
table.insert(sortTbl, k) |
refTbl[k] = v |
end |
end |
table.sort(sortTbl, function(one, two) |
local o1 = refTbl[one].order or 100 |
local o2 = refTbl[two].order or 100 |
if type(o1) == "function" or type(o1) == "string" then |
info.order = o1 |
info[#info+1] = one |
o1 = callmethod(info, inputpos, refTbl[one], "order") |
info[#info] = nil |
info.order = nil |
end |
if type(o2) == "function" or type(o1) == "string" then |
info.order = o2 |
info[#info+1] = two |
o2 = callmethod(info, inputpos, refTbl[two], "order") |
info[#info] = nil |
info.order = nil |
end |
if o1<0 and o2<0 then return o1<o2 end |
if o2<0 then return true end |
if o1<0 then return false end |
if o1==o2 then return tostring(one)<tostring(two) end -- compare names |
return o1<o2 |
end) |
for _,k in ipairs(sortTbl) do |
local v = refTbl[k] |
if not pickfirstset(v.cmdHidden, v.hidden, false) then |
-- recursively show all inline groups |
local name, desc = v.name, v.desc |
if type(name) == "function" then |
name = callfunction(info, v, 'name') |
end |
if type(desc) == "function" then |
desc = callfunction(info, v, 'desc') |
end |
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then |
print(" "..(desc or name)..":") |
showhelp(info, inputpos, v, true) |
else |
print(" |cffffff78"..k.."|r - "..(desc or name or "")) |
end |
end |
end |
end |
local function keybindingValidateFunc(text) |
if text == nil or text == "NONE" then |
return nil |
end |
text = text:upper() |
local shift, ctrl, alt |
local modifier |
while true do |
if text == "-" then |
break |
end |
modifier, text = strsplit('-', text, 2) |
if text then |
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then |
return false |
end |
if modifier == "SHIFT" then |
if shift then |
return false |
end |
shift = true |
end |
if modifier == "CTRL" then |
if ctrl then |
return false |
end |
ctrl = true |
end |
if modifier == "ALT" then |
if alt then |
return false |
end |
alt = true |
end |
else |
text = modifier |
break |
end |
end |
if text == "" then |
return false |
end |
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then |
return false |
end |
local s = text |
if shift then |
s = "SHIFT-" .. s |
end |
if ctrl then |
s = "CTRL-" .. s |
end |
if alt then |
s = "ALT-" .. s |
end |
return s |
end |
-- constants used by getparam() calls below |
local handlertypes = {["table"]=true} |
local handlermsg = "expected a table" |
local functypes = {["function"]=true, ["string"]=true} |
local funcmsg = "expected function or member name" |
-- handle() - selfrecursing function that processes input->optiontable |
-- - depth - starts at 0 |
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) |
local function handle(info, inputpos, tab, depth, retfalse) |
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end |
------------------------------------------------------------------- |
-- Grab hold of handler,set,get,func,etc if set (and remember old ones) |
-- Note that we do NOT validate if method names are correct at this stage, |
-- the handler may change before they're actually used! |
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg) |
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg) |
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg) |
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) |
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) |
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) |
------------------------------------------------------------------- |
-- Act according to .type of this table |
if tab.type=="group" then |
------------ group -------------------------------------------- |
if type(tab.args)~="table" then err(info, inputpos) end |
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end |
-- grab next arg from input |
local _,nextpos,arg = string.find(info.input, " *([^ ]+) *", inputpos) |
if not arg then |
showhelp(info, inputpos, tab) |
return |
end |
nextpos=nextpos+1 |
-- loop .args and try to find a key with a matching name |
for k,v in iterateargs(tab) do |
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end |
-- is this child an inline group? if so, traverse into it |
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then |
info[depth+1] = k |
if handle(info, inputpos, v, depth+1, true)==false then |
info[depth+1] = nil |
-- wasn't found in there, but that's ok, we just keep looking down here |
else |
return -- done, name was found in inline group |
end |
-- matching name and not a inline group |
elseif strlower(arg)==strlower(k) then |
info[depth+1] = k |
return handle(info,nextpos,v,depth+1) |
end |
end |
-- no match |
if retfalse then |
-- restore old infotable members and return false to indicate failure |
info.handler,info.handler_at = oldhandler,oldhandler_at |
info.set,info.set_at = oldset,oldset_at |
info.get,info.get_at = oldget,oldget_at |
info.func,info.func_at = oldfunc,oldfunc_at |
info.validate,info.validate_at = oldvalidate,oldvalidate_at |
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at |
return false |
end |
-- couldn't find the command, display error |
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) |
return |
end |
local str = strsub(info.input,inputpos); |
if tab.type=="execute" then |
------------ execute -------------------------------------------- |
do_final(info, inputpos, tab, "func") |
elseif tab.type=="input" then |
------------ input -------------------------------------------- |
local res = true |
if tab.pattern then |
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end |
if not strmatch(str, tab.pattern) then |
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) |
return |
end |
end |
do_final(info, inputpos, tab, "set", str) |
elseif tab.type=="toggle" then |
------------ toggle -------------------------------------------- |
local b |
local str = strtrim(strlower(str)) |
if str=="" then |
b = callmethod(info, inputpos, tab, "get") |
if tab.tristate then |
--cycle in true, nil, false order |
if b then |
b = nil |
elseif b == nil then |
b = false |
else |
b = true |
end |
else |
b = not b |
end |
elseif str==L["on"] then |
b = true |
elseif str==L["off"] then |
b = false |
elseif tab.tristate and str==L["default"] then |
b = nil |
else |
if tab.tristate then |
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str)) |
else |
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str)) |
end |
return |
end |
do_final(info, inputpos, tab, "set", b) |
elseif tab.type=="range" then |
------------ range -------------------------------------------- |
local val = tonumber(str) |
if not val then |
usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) |
return |
end |
if type(info.step)=="number" then |
val = val- (val % info.step) |
end |
if type(info.min)=="number" and val<info.min then |
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) ) |
return |
end |
if type(info.max)=="number" and val>info.max then |
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) |
return |
end |
do_final(info, inputpos, tab, "set", val) |
elseif tab.type=="select" then |
------------ select ------------------------------------ |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current selection and possible values |
return |
end |
local values = tab.values |
if type(values) == "function" or type(values) == "string" then |
info.values = values |
values = callmethod(info, inputpos, tab, "values") |
info.values = nil |
end |
local ok |
for k,v in pairs(values) do |
if strlower(k)==str then |
str = k -- overwrite with key (in case of case mismatches) |
ok = true |
break |
end |
end |
if not ok then |
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) |
return |
end |
do_final(info, inputpos, tab, "set", str) |
elseif tab.type=="multiselect" then |
------------ multiselect ------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current values |
return |
end |
local values = tab.values |
if type(values) == "function" or type(values) == "string" then |
info.values = values |
values = callmethod(info, inputpos, tab, "values") |
info.values = nil |
end |
--build a table of the selections, checking that they exist |
--parse for =on =off =default in the process |
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set |
local sels = {} |
for v in string.gmatch(str, "[^ ]+") do |
--parse option=on etc |
local opt, val = string.match(v,'(.+)=(.+)') |
--get option if toggling |
if not opt then |
opt = v |
end |
--check that the opt is valid |
local ok |
for k,v in pairs(values) do |
if strlower(k)==opt then |
opt = k -- overwrite with key (in case of case mismatches) |
ok = true |
break |
end |
end |
if not ok then |
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) |
return |
end |
--check that if val was supplied it is valid |
if val then |
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then |
--val is valid insert it |
sels[opt] = val |
else |
if tab.tristate then |
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val)) |
else |
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val)) |
end |
return |
end |
else |
-- no val supplied, toggle |
sels[opt] = true |
end |
end |
for opt, val in pairs(sels) do |
local newval |
if (val == true) then |
--toggle the option |
local b = callmethod(info, inputpos, tab, "get", opt) |
if tab.tristate then |
--cycle in true, nil, false order |
if b then |
b = nil |
elseif b == nil then |
b = false |
else |
b = true |
end |
else |
b = not b |
end |
newval = b |
else |
--set the option as specified |
if val==L["on"] then |
newval = true |
elseif val==L["off"] then |
newval = false |
elseif val==L["default"] then |
newval = nil |
end |
end |
do_final(info, inputpos, tab, "set", opt, newval) |
end |
elseif tab.type=="color" then |
------------ color -------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current value |
return |
end |
local r, g, b, a |
if tab.hasAlpha then |
if str:len() == 8 and str:find("^%x*$") then |
--parse a hex string |
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 |
else |
--parse seperate values |
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$") |
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) |
end |
if not (r and g and b and a) then |
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) |
return |
end |
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then |
--values are valid |
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then |
--values are valid 0..255, convert to 0..1 |
r = r / 255 |
g = g / 255 |
b = b / 255 |
a = a / 255 |
else |
--values are invalid |
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str)) |
end |
else |
a = 1.0 |
if str:len() == 6 and str:find("^%x*$") then |
--parse a hex string |
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255 |
else |
--parse seperate values |
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$") |
r,g,b = tonumber(r), tonumber(g), tonumber(b) |
end |
if not (r and g and b) then |
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str)) |
return |
end |
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then |
--values are valid |
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then |
--values are valid 0..255, convert to 0..1 |
r = r / 255 |
g = g / 255 |
b = b / 255 |
else |
--values are invalid |
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) |
end |
end |
do_final(info, inputpos, tab, "set", r,g,b,a) |
elseif tab.type=="keybinding" then |
------------ keybinding -------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current value |
return |
end |
local value = keybindingValidateFunc(str:upper()) |
if value == false then |
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str)) |
return |
end |
do_final(info, inputpos, tab, "set", value) |
elseif tab.type=="description" then |
------------ description -------------------- |
-- ignore description, GUI config only |
else |
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'") |
end |
end |
----------------------------------------------------------------------- |
-- HandleCommand(slashcmd, appName, input) |
-- |
-- Call this from a chat command handler to parse the command input as operations on an aceoptions table |
-- |
-- slashcmd (string) - the slash command WITHOUT leading slash (only used for error output) |
-- appName (string) - the application name as given to AceConfigRegistry:RegisterOptionsTable() |
-- input (string) -- the commandline input (as given by the WoW handler, i.e. without the command itself) |
function lib:HandleCommand(slashcmd, appName, input) |
local optgetter = cfgreg:GetOptionsTable(appName) |
if not optgetter then |
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) |
end |
local options = assert( optgetter("cmd", MAJOR) ) |
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot |
[0] = slashcmd, |
appName = appName, |
options = options, |
input = input, |
self = self, |
handler = self, |
uiType = "cmd", |
uiName = MAJOR, |
} |
handle(info, 1, options, 0) -- (info, inputpos, table, depth) |
end |
----------------------------------------------------------------------- |
-- CreateChatCommand(slashcmd, appName) |
-- |
-- Utility function to create a slash command handler. |
-- Also registers tab completion with AceTab |
-- |
-- slashcmd (string) - the slash command WITHOUT leading slash (only used for error output) |
-- appName (string) - the application name as given to AceConfigRegistry:RegisterOptionsTable() |
function lib:CreateChatCommand(slashcmd, appName) |
if not AceConsole then |
AceConsole = LibStub(AceConsoleName) |
end |
if AceConsole.RegisterChatCommand(self, slashcmd, function(input) |
lib.HandleCommand(self, slashcmd, appName, input) -- upgradable |
end, |
true) then -- succesfully registered so lets get the command -> app table in |
commands[slashcmd] = appName |
end |
end |
-- GetChatCommandOptions(slashcmd) |
-- |
-- Utility function that returns the options table that belongs to a slashcommand |
-- mainly used by AceTab |
function lib:GetChatCommandOptions(slashcmd) |
return commands[slashcmd] |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigRegistry-3.0.lua"/> |
</Ui> |
--[[ |
AceConfigRegistry-3.0: |
Handle central registration of options tables in use by addons and modules. Do nothing else. |
Options tables can be registered as raw tables, or as function refs that return a table. |
These functions receive two arguments: "uiType" and "uiName". |
- Valid "uiTypes": "cmd", "dropdown", "dialog". This is verified by the library at call time. |
- The "uiName" field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time. |
:IterateOptionsTables() and :GetOptionsTable() always return a function reference that the requesting config handling addon must call with the above arguments. |
]] |
local MAJOR, MINOR = "AceConfigRegistry-3.0", 6 |
local lib = LibStub:NewLibrary(MAJOR, MINOR) |
if not lib then return end |
lib.tables = lib.tables or {} |
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") |
if not lib.callbacks then |
lib.callbacks = CallbackHandler:New(lib) |
end |
----------------------------------------------------------------------- |
-- Validating options table consistency: |
lib.validated = { |
-- list of options table names ran through :ValidateOptionsTable automatically. |
-- CLEARED ON PURPOSE, since newer versions may have newer validators |
cmd = {}, |
dropdown = {}, |
dialog = {}, |
} |
local function err(msg, errlvl, ...) |
local t = {} |
for i=select("#",...),1,-1 do |
tinsert(t, (select(i, ...))) |
end |
error(MAJOR..":ValidateOptionsTable(): "..table.concat(t,".")..msg, errlvl+2) |
end |
local isstring={["string"]=true, _="string"} |
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"} |
local istable={["table"]=true, _="table"} |
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} |
local optstring={["nil"]=true,["string"]=true, _="string"} |
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} |
local optnumber={["nil"]=true,["number"]=true, _="number"} |
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} |
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} |
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} |
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} |
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"} |
local opttable={["nil"]=true,["table"]=true, _="table"} |
local optbool={["nil"]=true,["boolean"]=true, _="boolean"} |
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} |
local basekeys={ |
type=isstring, |
name=isstringfunc, |
desc=optstringfunc, |
order=optmethodnumber, |
validate=optmethodfalse, |
confirm=optmethodbool, |
confirmText=optstring, |
disabled=optmethodbool, |
hidden=optmethodbool, |
guiHidden=optmethodbool, |
dialogHidden=optmethodbool, |
dropdownHidden=optmethodbool, |
cmdHidden=optmethodbool, |
icon=optstringfunc, |
iconCoords=optmethodtable, |
handler=opttable, |
get=optmethodfalse, |
set=optmethodfalse, |
func=optmethodfalse, |
arg={["*"]=true}, |
width=optstring, |
} |
local typedkeys={ |
header={}, |
description={ |
image=optstringfunc, |
imageCoords=optmethodtable, |
imageHeight=optnumber, |
imageWidth=optnumber, |
}, |
group={ |
args=istable, |
plugins=opttable, |
inline=optbool, |
cmdInline=optbool, |
guiInline=optbool, |
dropdownInline=optbool, |
dialogInline=optbool, |
childGroups=optstring, |
}, |
execute={ |
-- func={ |
-- ["function"]=true, |
-- ["string"]=true, |
-- _="methodname or funcref" |
-- }, |
}, |
input={ |
pattern=optstring, |
usage=optstring, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
multiline=optboolnumber, |
}, |
toggle={ |
tristate=optbool, |
}, |
tristate={ |
}, |
range={ |
min=optnumber, |
max=optnumber, |
step=optnumber, |
bigStep=optnumber, |
isPercent=optbool, |
}, |
select={ |
values=ismethodtable, |
style={ |
["nil"]=true, |
["string"]={dropdown=true,radio=true}, |
_="string: 'dropdown' or 'radio'" |
}, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
}, |
multiselect={ |
values=ismethodtable, |
style=optstring, |
tristate=optbool, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
}, |
color={ |
hasAlpha=optbool, |
}, |
keybinding={ |
-- TODO |
}, |
} |
local function validateKey(k,errlvl,...) |
errlvl=(errlvl or 0)+1 |
if type(k)~="string" then |
err("["..tostring(k).."] - key is not a string", errlvl,...) |
end |
if strfind(k, "[%c \127]") then |
err("["..tostring(k).."] - key name contained spaces (or control characters)", errlvl,...) |
end |
end |
local function validateVal(v, oktypes, errlvl,...) |
errlvl=(errlvl or 0)+1 |
local isok=oktypes[type(v)] or oktypes["*"] |
if not isok then |
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...) |
end |
if type(isok)=="table" then -- isok was a table containing specific values to be tested for! |
if not isok[v] then |
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...) |
end |
end |
end |
local function validate(options,errlvl,...) |
errlvl=(errlvl or 0)+1 |
-- basic consistency |
if type(options)~="table" then |
err(": expected a table, got a "..type(options), errlvl,...) |
end |
if type(options.type)~="string" then |
err(".type: expected a string, got a "..type(options.type), errlvl,...) |
end |
-- get type and 'typedkeys' member |
local tk = typedkeys[options.type] |
if not tk then |
err(".type: unknown type '"..options.type.."'", errlvl,...) |
end |
-- make sure that all options[] are known parameters |
for k,v in pairs(options) do |
if not (tk[k] or basekeys[k]) then |
err(": unknown parameter", errlvl,tostring(k),...) |
end |
end |
-- verify that required params are there, and that everything is the right type |
for k,oktypes in pairs(basekeys) do |
validateVal(options[k], oktypes, errlvl,k,...) |
end |
for k,oktypes in pairs(tk) do |
validateVal(options[k], oktypes, errlvl,k,...) |
end |
-- extra logic for groups |
if options.type=="group" then |
for k,v in pairs(options.args) do |
validateKey(k,errlvl,"args",...) |
validate(v, errlvl,k,"args",...) |
end |
if options.plugins then |
for plugname,plugin in pairs(options.plugins) do |
if type(plugin)~="table" then |
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...) |
end |
for k,v in pairs(plugin) do |
validateKey(k,errlvl,tostring(plugname),"plugins",...) |
validate(v, errlvl,k,tostring(plugname),"plugins",...) |
end |
end |
end |
end |
end |
--------------------------------------------------------------------- |
-- :ValidateOptionsTable(options,name,errlvl) |
-- - options - the table |
-- - name - (string) name of table, used in error reports |
-- - errlvl - (optional number) error level offset, default 0 |
-- |
-- Validates basic structure and integrity of an options table |
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth |
function lib:ValidateOptionsTable(options,name,errlvl) |
errlvl=(errlvl or 0)+1 |
name = name or "Optionstable" |
if not options.name then |
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/ |
end |
validate(options,errlvl,name) |
end |
------------------------------ |
-- :NotifyChange(appName) |
-- - appName - string identifying the addon |
-- |
-- Fires a ConfigTableChange callback for those listening in on it, allowing config GUIs to refresh |
------------------------------ |
function lib:NotifyChange(appName) |
if not lib.tables[appName] then return end |
lib.callbacks:Fire("ConfigTableChange", appName) |
end |
--------------------------------------------------------------------- |
-- Registering and retreiving options tables: |
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it) |
local function validateGetterArgs(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+2 |
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then |
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl) |
end |
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2" |
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl) |
end |
end |
--------------------------------------------------------------------- |
-- :RegisterOptionsTable(appName, options) |
-- - appName - string identifying the addon |
-- - options - table or function reference |
function lib:RegisterOptionsTable(appName, options) |
if type(options)=="table" then |
if options.type~="group" then -- quick sanity checker |
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) |
end |
lib.tables[appName] = function(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+1 |
validateGetterArgs(uiType, uiName, errlvl) |
if not lib.validated[uiType][appName] then |
lib:ValidateOptionsTable(options, appName, errlvl) -- upgradable |
lib.validated[uiType][appName] = true |
end |
return options |
end |
elseif type(options)=="function" then |
lib.tables[appName] = function(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+1 |
validateGetterArgs(uiType, uiName, errlvl) |
local tab = assert(options(uiType, uiName)) |
if not lib.validated[uiType][appName] then |
lib:ValidateOptionsTable(tab, appName, errlvl) -- upgradable |
lib.validated[uiType][appName] = true |
end |
return tab |
end |
else |
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2) |
end |
end |
--------------------------------------------------------------------- |
-- :IterateOptionsTables() |
-- |
-- Returns an iterator of ["appName"]=funcref pairs |
function lib:IterateOptionsTables() |
return pairs(lib.tables) |
end |
--------------------------------------------------------------------- |
-- :GetOptionsTable(appName) |
-- - appName - which addon to retreive the options table of |
-- Optional: |
-- - uiType - "cmd", "dropdown", "dialog" |
-- - uiName - e.g. "MyLib-1.0" |
-- |
-- If only appName is given, a function is returned which you |
-- can call with (uiType,uiName) to get the table. |
-- If uiType&uiName are given, the table is returned. |
function lib:GetOptionsTable(appName, uiType, uiName) |
local f = lib.tables[appName] |
if not f then |
return nil |
end |
if uiType then |
return f(uiType,uiName,1) -- get the table for us |
else |
return f -- return the function |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceDB-3.0.lua"/> |
</Ui> |
--[[ $Id: AceDB-3.0.lua 69511 2008-04-13 10:10:53Z nevcairiel $ ]] |
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 7 |
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) |
if not AceDB then return end -- No upgrade needed |
local type = type |
local pairs, next = pairs, next |
local rawget, rawset = rawget, rawset |
local setmetatable = setmetatable |
AceDB.db_registry = AceDB.db_registry or {} |
AceDB.frame = AceDB.frame or CreateFrame("Frame") |
local CallbackHandler |
local CallbackDummy = { Fire = function() end } |
local DBObjectLib = {} |
--[[------------------------------------------------------------------------- |
AceDB Utility Functions |
---------------------------------------------------------------------------]] |
-- Simple shallow copy for copying defaults |
local function copyTable(src, dest) |
if type(dest) ~= "table" then dest = {} end |
if type(src) == "table" then |
for k,v in pairs(src) do |
if type(v) == "table" then |
-- try to index the key first so that the metatable creates the defaults, if set, and use that table |
v = copyTable(v, dest[k]) |
end |
dest[k] = v |
end |
end |
return dest |
end |
-- Called to add defaults to a section of the database |
-- |
-- When a ["*"] default section is indexed with a new key, a table is returned |
-- and set in the host table. These tables must be cleaned up by removeDefaults |
-- in order to ensure we don't write empty default tables. |
local function copyDefaults(dest, src) |
-- this happens if some value in the SV overwrites our default value with a non-table |
--if type(dest) ~= "table" then return end |
for k, v in pairs(src) do |
if k == "*" or k == "**" then |
if type(v) == "table" then |
-- This is a metatable used for table defaults |
local mt = { |
-- This handles the lookup and creation of new subtables |
__index = function(t,k) |
if k == nil then return nil end |
local tbl = {} |
copyDefaults(tbl, v) |
rawset(t, k, tbl) |
return tbl |
end, |
} |
setmetatable(dest, mt) |
-- handle already existing tables in the SV |
for dk, dv in pairs(dest) do |
if not rawget(src, dk) and type(dv) == "table" then |
copyDefaults(dv, v) |
end |
end |
else |
-- Values are not tables, so this is just a simple return |
local mt = {__index = function(t,k) return k~=nil and v or nil end} |
setmetatable(dest, mt) |
end |
elseif type(v) == "table" then |
if not rawget(dest, k) then rawset(dest, k, {}) end |
if type(dest[k]) == "table" then |
copyDefaults(dest[k], v) |
if src['**'] then |
copyDefaults(dest[k], src['**']) |
end |
end |
else |
if rawget(dest, k) == nil then |
rawset(dest, k, v) |
end |
end |
end |
end |
-- Called to remove all defaults in the default table from the database |
local function removeDefaults(db, defaults, blocker) |
for k,v in pairs(defaults) do |
if k == "*" or k == "**" then |
if type(v) == "table" then |
-- Loop through all the actual k,v pairs and remove |
for key, value in pairs(db) do |
if type(value) == "table" then |
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables |
if defaults[key] == nil then |
removeDefaults(value, v) |
-- if the table is empty afterwards, remove it |
if not next(value) then |
db[key] = nil |
end |
-- if it was specified, only strip ** content, but block values which were set in the key table |
elseif k == "**" then |
removeDefaults(value, v, defaults[key]) |
end |
end |
end |
elseif k == "*" then |
-- check for non-table default |
for key, value in pairs(db) do |
if defaults[key] == nil and v == value then |
db[key] = nil |
end |
end |
end |
elseif type(v) == "table" and type(db[k]) == "table" then |
-- if a blocker was set, dive into it, to allow multi-level defaults |
removeDefaults(db[k], v, blocker and blocker[k]) |
if not next(db[k]) then |
db[k] = nil |
end |
else |
-- check if the current value matches the default, and that its not blocked by another defaults table |
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then |
db[k] = nil |
end |
end |
end |
-- remove all metatables from the db |
setmetatable(db, nil) |
end |
-- This is called when a table section is first accessed, to set up the defaults |
local function initSection(db, section, svstore, key, defaults) |
local sv = rawget(db, "sv") |
local tableCreated |
if not sv[svstore] then sv[svstore] = {} end |
if not sv[svstore][key] then |
sv[svstore][key] = {} |
tableCreated = true |
end |
local tbl = sv[svstore][key] |
if defaults then |
copyDefaults(tbl, defaults) |
end |
rawset(db, section, tbl) |
return tableCreated, tbl |
end |
-- Metatable to handle the dynamic creation of sections and copying of sections. |
local dbmt = { |
__index = function(t, section) |
local keys = rawget(t, "keys") |
local key = keys[section] |
if key then |
local defaultTbl = rawget(t, "defaults") |
local defaults = defaultTbl and defaultTbl[section] |
if section == "profile" then |
local new = initSection(t, section, "profiles", key, defaults) |
if new then |
-- Callback: OnNewProfile, database, newProfileKey |
t.callbacks:Fire("OnNewProfile", t, key) |
end |
elseif section == "profiles" then |
local sv = rawget(t, "sv") |
if not sv.profiles then sv.profiles = {} end |
rawset(t, "profiles", sv.profiles) |
elseif section == "global" then |
local sv = rawget(t, "sv") |
if not sv.global then sv.global = {} end |
if defaults then |
copyDefaults(sv.global, defaults) |
end |
rawset(t, section, sv.global) |
else |
initSection(t, section, section, key, defaults) |
end |
end |
return rawget(t, section) |
end |
} |
local function validateDefaults(defaults, keyTbl, offset) |
if not defaults then return end |
offset = offset or 0 |
for k in pairs(defaults) do |
if not keyTbl[k] or k == "profiles" then |
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset) |
end |
end |
end |
local preserve_keys = { |
["callbacks"] = true, |
["RegisterCallback"] = true, |
["UnregisterCallback"] = true, |
["UnregisterAllCallbacks"] = true, |
["children"] = true, |
} |
local realmKey = GetRealmName() |
local charKey = UnitName("player") .. " - " .. realmKey |
local _, classKey = UnitClass("player") |
local _, raceKey = UnitRace("player") |
local factionKey = UnitFactionGroup("player") |
local factionrealmKey = factionKey .. " - " .. realmKey |
-- Actual database initialization function |
local function initdb(sv, defaults, defaultProfile, olddb, parent) |
-- Generate the database keys for each section |
-- Make a container for profile keys |
if not sv.profileKeys then sv.profileKeys = {} end |
-- Try to get the profile selected from the char db |
local profileKey = sv.profileKeys[charKey] or defaultProfile or charKey |
sv.profileKeys[charKey] = profileKey |
-- This table contains keys that enable the dynamic creation |
-- of each section of the table. The 'global' and 'profiles' |
-- have a key of true, since they are handled in a special case |
local keyTbl= { |
["char"] = charKey, |
["realm"] = realmKey, |
["class"] = classKey, |
["race"] = raceKey, |
["faction"] = factionKey, |
["factionrealm"] = factionrealmKey, |
["profile"] = profileKey, |
["global"] = true, |
["profiles"] = true, |
} |
validateDefaults(defaults, keyTbl, 1) |
-- This allows us to use this function to reset an entire database |
-- Clear out the old database |
if olddb then |
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end |
end |
-- Give this database the metatable so it initializes dynamically |
local db = setmetatable(olddb or {}, dbmt) |
if not rawget(db, "callbacks") then |
-- try to load CallbackHandler-1.0 if it loaded after our library |
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end |
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy |
end |
-- Copy methods locally into the database object, to avoid hitting |
-- the metatable when calling methods |
if not parent then |
for name, func in pairs(DBObjectLib) do |
db[name] = func |
end |
else |
-- hack this one in |
db.RegisterDefaults = DBObjectLib.RegisterDefaults |
db.ResetProfile = DBObjectLib.ResetProfile |
end |
-- Set some properties in the database object |
db.profiles = sv.profiles |
db.keys = keyTbl |
db.sv = sv |
--db.sv_name = name |
db.defaults = defaults |
db.parent = parent |
-- store the DB in the registry |
AceDB.db_registry[db] = true |
return db |
end |
-- handle PLAYER_LOGOUT |
-- strip all defaults from all databases |
local function logoutHandler(frame, event) |
if event == "PLAYER_LOGOUT" then |
for db in pairs(AceDB.db_registry) do |
db.callbacks:Fire("OnDatabaseShutdown", db) |
for section, key in pairs(db.keys) do |
if db.defaults and db.defaults[section] and rawget(db, section) then |
removeDefaults(db[section], db.defaults[section]) |
end |
end |
end |
end |
end |
AceDB.frame:RegisterEvent("PLAYER_LOGOUT") |
AceDB.frame:SetScript("OnEvent", logoutHandler) |
--[[------------------------------------------------------------------------- |
AceDB Object Method Definitions |
---------------------------------------------------------------------------]] |
-- DBObject:RegisterDefaults(defaults) |
-- defaults (table) - A table of defaults for this database |
-- |
-- Sets the defaults table for the given database object by clearing any |
-- that are currently set, and then setting the new defaults. |
function DBObjectLib:RegisterDefaults(defaults) |
if defaults and type(defaults) ~= "table" then |
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2) |
end |
validateDefaults(defaults, self.keys) |
-- Remove any currently set defaults |
if self.defaults then |
for section,key in pairs(self.keys) do |
if self.defaults[section] and rawget(self, section) then |
removeDefaults(self[section], self.defaults[section]) |
end |
end |
end |
-- Set the DBObject.defaults table |
self.defaults = defaults |
-- Copy in any defaults, only touching those sections already created |
if defaults then |
for section,key in pairs(self.keys) do |
if defaults[section] and rawget(self, section) then |
copyDefaults(self[section], defaults[section]) |
end |
end |
end |
end |
-- DBObject:SetProfile(name) |
-- name (string) - The name of the profile to set as the current profile |
-- |
-- Changes the profile of the database and all of it's namespaces to the |
-- supplied named profile |
function DBObjectLib:SetProfile(name) |
if type(name) ~= "string" then |
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2) |
end |
-- changing to the same profile, dont do anything |
if name == self.keys.profile then return end |
local oldProfile = self.profile |
local defaults = self.defaults and self.defaults.profile |
if oldProfile and defaults then |
-- Remove the defaults from the old profile |
removeDefaults(oldProfile, defaults) |
end |
self.profile = nil |
self.keys["profile"] = name |
self.sv.profileKeys[charKey] = name |
-- populate to child namespaces |
if self.children then |
for _, db in pairs(self.children) do |
DBObjectLib.SetProfile(db, name) |
end |
end |
-- Callback: OnProfileChanged, database, newProfileKey |
self.callbacks:Fire("OnProfileChanged", self, name) |
end |
-- DBObject:GetProfiles(tbl) |
-- tbl (table) - A table to store the profile names in (optional) |
-- |
-- Returns a table with the names of the existing profiles in the database. |
-- You can optionally supply a table to re-use for this purpose. |
function DBObjectLib:GetProfiles(tbl) |
if tbl and type(tbl) ~= "table" then |
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2) |
end |
-- Clear the container table |
if tbl then |
for k,v in pairs(tbl) do tbl[k] = nil end |
else |
tbl = {} |
end |
local curProfile = self.keys.profile |
local i = 0 |
for profileKey in pairs(self.profiles) do |
i = i + 1 |
tbl[i] = profileKey |
if curProfile and profileKey == curProfile then curProfile = nil end |
end |
-- Add the current profile, if it hasn't been created yet |
if curProfile then |
i = i + 1 |
tbl[i] = curProfile |
end |
return tbl, i |
end |
-- DBObject:GetCurrentProfile() |
-- |
-- Returns the current profile name used by the database |
function DBObjectLib:GetCurrentProfile() |
return self.keys.profile |
end |
-- DBObject:DeleteProfile(name) |
-- name (string) - The name of the profile to be deleted |
-- |
-- Deletes a named profile. This profile must not be the active profile. |
function DBObjectLib:DeleteProfile(name, silent) |
if type(name) ~= "string" then |
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2) |
end |
if self.keys.profile == name then |
error("Cannot delete the active profile in an AceDBObject.", 2) |
end |
if not rawget(self.sv.profiles, name) and not silent then |
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2) |
end |
self.sv.profiles[name] = nil |
-- populate to child namespaces |
if self.children then |
for _, db in pairs(self.children) do |
DBObjectLib.DeleteProfile(db, name, true) |
end |
end |
-- Callback: OnProfileDeleted, database, profileKey |
self.callbacks:Fire("OnProfileDeleted", self, name) |
end |
-- DBObject:CopyProfile(name) |
-- name (string) - The name of the profile to be copied into the current profile |
-- |
-- Copies a named profile into the current profile, overwriting any conflicting |
-- settings. |
function DBObjectLib:CopyProfile(name, silent) |
if type(name) ~= "string" then |
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2) |
end |
if name == self.keys.profile then |
error("Cannot have the same source and destination profiles.", 2) |
end |
if not rawget(self.sv.profiles, name) and not silent then |
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2) |
end |
-- Reset the profile before copying |
DBObjectLib.ResetProfile(self) |
local profile = self.profile |
local source = self.sv.profiles[name] |
copyTable(source, profile) |
-- populate to child namespaces |
if self.children then |
for _, db in pairs(self.children) do |
DBObjectLib.CopyProfile(db, name, true) |
end |
end |
-- Callback: OnProfileCopied, database, sourceProfileKey |
self.callbacks:Fire("OnProfileCopied", self, name) |
end |
-- DBObject:ResetProfile() |
-- noChildren (boolean) - if set to true, the reset will not be populated to the child namespaces of this DB object |
-- |
-- Resets the current profile |
function DBObjectLib:ResetProfile(noChildren) |
local profile = self.profile |
for k,v in pairs(profile) do |
profile[k] = nil |
end |
local defaults = self.defaults and self.defaults.profile |
if defaults then |
copyDefaults(profile, defaults) |
end |
-- populate to child namespaces |
if self.children and not noChildren then |
for _, db in pairs(self.children) do |
DBObjectLib.ResetProfile(db) |
end |
end |
-- Callback: OnProfileReset, database |
self.callbacks:Fire("OnProfileReset", self) |
end |
-- DBObject:ResetDB(defaultProfile) |
-- defaultProfile (string) - The profile name to use as the default |
-- |
-- Resets the entire database, using the string defaultProfile as the default |
-- profile. |
function DBObjectLib:ResetDB(defaultProfile) |
if defaultProfile and type(defaultProfile) ~= "string" then |
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2) |
end |
local sv = self.sv |
for k,v in pairs(sv) do |
sv[k] = nil |
end |
local parent = self.parent |
initdb(sv, self.defaults, defaultProfile, self) |
-- fix the child namespaces |
if self.children then |
if not sv.namespaces then sv.namespaces = {} end |
for name, db in pairs(self.children) do |
if not sv.namespaces[name] then sv.namespaces[name] = {} end |
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self) |
end |
end |
-- Callback: OnDatabaseReset, database |
self.callbacks:Fire("OnDatabaseReset", self) |
-- Callback: OnProfileChanged, database, profileKey |
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"]) |
return self |
end |
-- DBObject:RegisterNamespace(name [, defaults]) |
-- name (string) - The name of the new namespace |
-- defaults (table) - A table of values to use as defaults |
-- |
-- Creates a new database namespace, directly tied to the database. This |
-- is a full scale database in it's own rights other than the fact that |
-- it cannot control its profile individually |
function DBObjectLib:RegisterNamespace(name, defaults) |
if type(name) ~= "string" then |
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2) |
end |
if defaults and type(defaults) ~= "table" then |
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2) |
end |
if self.children and self.children[name] then |
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2) |
end |
local sv = self.sv |
if not sv.namespaces then sv.namespaces = {} end |
if not sv.namespaces[name] then |
sv.namespaces[name] = {} |
end |
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self) |
if not self.children then self.children = {} end |
self.children[name] = newDB |
return newDB |
end |
--[[------------------------------------------------------------------------- |
AceDB Exposed Methods |
---------------------------------------------------------------------------]] |
-- AceDB:New(name, defaults, defaultProfile) |
-- name (table or string) - The name of variable, or table to use for the database |
-- defaults (table) - A table of database defaults |
-- defaultProfile (string) - The name of the default profile |
-- |
-- Creates a new database object that can be used to handle database settings |
-- and profiles. |
function AceDB:New(tbl, defaults, defaultProfile) |
if type(tbl) == "string" then |
local name = tbl |
tbl = getglobal(name) |
if not tbl then |
tbl = {} |
setglobal(name, tbl) |
end |
end |
if type(tbl) ~= "table" then |
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2) |
end |
if defaults and type(defaults) ~= "table" then |
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2) |
end |
if defaultProfile and type(defaultProfile) ~= "string" then |
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string expected.", 2) |
end |
return initdb(tbl, defaults, defaultProfile) |
end |
-- upgrade existing databases |
for db in pairs(AceDB.db_registry) do |
if not db.parent then |
for name,func in pairs(DBObjectLib) do |
db[name] = func |
end |
else |
db.RegisterDefaults = DBObjectLib.RegisterDefaults |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" |
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="Libs\LibStub\LibStub.lua"/> |
<Include file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml"/> |
<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml"/> |
<Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml"/> |
<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml"/> |
<Include file="Libs\AceConsole-3.0\AceConsole-3.0.xml"/> |
<Include file="Libs\AceDB-3.0\AceDB-3.0.xml"/> |
<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml"/> |
</Ui> |