/
f:SetSize(200, 20) |
f:SetPoint("LEFT", AuctionFrameMoneyFrame, "RIGHT", 10, 0) |
text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightMedium") |
local text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightMedium") |
text:SetPoint("LEFT") |
f:RegisterEvent("AUCTION_OWNED_LIST_UPDATE") |