WoWInterface SVN UrbanAchiever

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    from Rev 29 to Rev 30
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Rev 29 → Rev 30

trunk/UrbanAchiever.toc
2,7 → 2,7
## Title: Urban Achiever
## Author: Syzgyn
## Notes: Improved Achievement Frame
## Version 0.4.1.wowi:revision
## Version 0.5.wowi:revision
## SavedVariables: UASV
## SavedVariablesPerCharacter: UASVPC
 
trunk/Main.lua
735,23 → 735,31
button:SetWidth(150)
button:SetHeight(16)
 
button.offset = CreateFrame("Frame","$parentOffset", button)
button.offset:SetPoint("TOPLEFT")
button.offset:SetWidth(1)
button.offset:SetHeight(16)
 
button.text = button:CreateFontString("$parentText", "BORDER", "GameFontNormal")
button.text:SetPoint("LEFT")
button.text:SetTextColor(1,1,1)
button.text:SetFont(GameFontNormal:GetFont(), 12)
button.text:SetPoint("LEFT", button.offset, "RIGHT", 7, 0)
--button.text:SetTextColor(1,1,1)
 
button.bg = button:CreateTexture(nil, "BACKGROUND")
--button.bg:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Title")
button.bg:SetTexCoord(0, 0.93, 0, 0.31)
button.bg:SetPoint("TOPLEFT")
--button.bg:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-FilterBg")
button.bg:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Category-Background")
button.bg:SetTexCoord(0.025, 0.64, 0.1, 0.75)
button.bg:SetPoint("TOPLEFT", button.offset, "TOPRIGHT")
button.bg:SetPoint("BOTTOMRIGHT")
 
--button:SetNormalTexture("Interface/FriendsFrame/UI-FriendsFrame-HighlightBar")
local highlightTexture = button:CreateTexture()
highlightTexture:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Stat-Buttons")
highlightTexture:SetTexCoord(0, 1, 0.56, 0.73)
--highlightTexture:SetAllPoints(button)
highlightTexture:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Category-Highlight")
highlightTexture:SetTexCoord(0.02, 0.65, 0, 0.91)
highlightTexture:SetPoint("TOPLEFT", button.bg, -1, 0)
highlightTexture:SetPoint("BOTTOMRIGHT", button.bg, 1, -2)
 
button:SetHighlightTexture("Interface\\FriendsFrame\\UI-FriendsFrame-HighlightBar", "ADD")
--button:SetHighlightTexture("Interface\\FriendsFrame\\UI-FriendsFrame-HighlightBar", "ADD")
button:SetHighlightTexture(highlightTexture, "ADD")
 
button:SetScript("OnClick", function()
local id = button:GetID()
1552,6 → 1560,7
count = count + 1
if buttonNum <= #self.frame.catButtons and count > self.catOffset then
self.frame.catButtons[buttonNum].text:SetText(v.name)
self.frame.catButtons[buttonNum].offset:SetWidth(1)
self.frame.catButtons[buttonNum]:SetID(v.id)
if v.id == self.currentCat then
self.frame.catButtons[buttonNum]:LockHighlight()
1566,7 → 1575,8
for subK, subV in next, v.children do
count = count + 1
if buttonNum <= #self.frame.catButtons and count > self.catOffset then
self.frame.catButtons[buttonNum].text:SetText(" " .. subV.name)
self.frame.catButtons[buttonNum].text:SetText(subV.name)
self.frame.catButtons[buttonNum].offset:SetWidth(10)
self.frame.catButtons[buttonNum]:SetID(subV.id)
if subV.id == self.currentCat then
self.frame.catButtons[buttonNum]:LockHighlight()