self.PostUpdateAuraIcon = updateDebuff |
end |
|
if(unit == 'player' and class == 'DRUID') then |
self.DruidPower = CreateFrame('StatusBar', self:GetName()..'_druidpower', self) |
self.DruidPower:SetPoint('TOP', self.Health, 'BOTTOM') |
self.DruidPower:SetStatusBarTexture(texture) |
self.DruidPower:SetHeight(1) |
self.DruidPower:SetWidth(230) |
self.DruidPower:SetAlpha(0) |
if(unit == 'player') then |
self.PvP = self.Health:CreateFontString(nil, 'OVERLAY', GameFontHighlightSmall) |
self.PvP:SetPoint('BOTTOMLEFT', self.Power) |
self:Tag(self.PvP, '[custompvp]') |
|
local value = self.DruidPower:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall') |
value:SetPoint('CENTER', self.DruidPower) |
self:Tag(value, '[druidpower]') |
if(class == 'DRUID') then |
self.DruidPower = CreateFrame('StatusBar', self:GetName()..'_druidpower', self) |
self.DruidPower:SetPoint('TOP', self.Health, 'BOTTOM') |
self.DruidPower:SetStatusBarTexture(texture) |
self.DruidPower:SetHeight(1) |
self.DruidPower:SetWidth(230) |
self.DruidPower:SetAlpha(0) |
|
table.insert(self.__elements, updateDruidPower) |
self:RegisterEvent('UNIT_MANA', updateDruidPower) |
self:RegisterEvent('UNIT_ENERGY', updateDruidPower) |
self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', updateDruidPower) |
local value = self.DruidPower:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall') |
value:SetPoint('CENTER', self.DruidPower) |
self:Tag(value, '[druidpower]') |
|
table.insert(self.__elements, updateDruidPower) |
self:RegisterEvent('UNIT_MANA', updateDruidPower) |
self:RegisterEvent('UNIT_ENERGY', updateDruidPower) |
self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', updateDruidPower) |
end |
end |
|
if(IsAddOnLoaded'oUF_Reputation' and unit == 'player' and UnitLevel('player') == MAX_PLAYER_LEVEL) then |