bar.expirationTime = nil |
|
local bBlink = false |
if settings.blink_enabled and settings.MissingBlink.a > 0 and bUnitExists and not UnitIsDead(bar.unit) then |
bBlink = (bar.unit == "player") or |
(settings.BuffOrDebuff == "HELPFUL") == (nil ~= UnitIsFriend("player", bar.unit)) |
if settings.blink_enabled and settings.MissingBlink.a > 0 then |
if isWeapon then |
bBlink = true |
else |
bBlink = bUnitExists and not UnitIsDead(bar.unit) |
end |
end |
if ( bBlink and not settings.blink_ooc ) then |
if not UnitAffectingCombat("player") then |