/branches/castbar/Aloft/Libs/AceGUI-3.0
--[[ $Id: AceGUIWidget-DropDown.lua 997 2010-12-01 18:36:28Z nevcairiel $ ]]-- |
--[[ $Id: AceGUIWidget-DropDown.lua 1029 2011-06-10 23:10:58Z nevcairiel $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
do |
local widgetType = "Dropdown" |
local widgetVersion = 24 |
local widgetVersion = 25 |
--[[ Static data ]]-- |
self:SetHeight(44) |
self:SetWidth(200) |
self:SetLabel() |
end |
-- exported, AceGUI callback |
self.pullout = nil |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self:SetMultiselect(false) |
self.label:SetText(text) |
self.label:Show() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) |
self.frame:SetHeight(44) |
self:SetHeight(44) |
self.alignoffset = 30 |
else |
self.label:SetText("") |
self.label:Hide() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) |
self.frame:SetHeight(26) |
self:SetHeight(26) |
self.alignoffset = 12 |
end |
end |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.alignoffset = 31 |
self.alignoffset = 30 |
frame:SetHeight(44) |
frame:SetWidth(200) |
frame:SetScript("OnHide",Dropdown_OnHide) |
dropdown:ClearAllPoints() |
TreeGroup Container |
Container that uses a tree control to switch between groups. |
-------------------------------------------------------------------------------]] |
local Type, Version = "TreeGroup", 33 |
local Type, Version = "TreeGroup", 34 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type |
local math_min, math_max, floor = math.min, math.max, floor |
local select, tremove, unpack = select, table.remove, unpack |
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
end |
end, |
["RefreshTree"] = function(self) |
["RefreshTree"] = function(self,scrollToSelection) |
local buttons = self.buttons |
local lines = self.lines |
local tree = self.tree |
local treeframe = self.treeframe |
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) |
self:BuildLevel(tree, 1) |
if maxlines <= 0 then return end |
local first, last |
scrollToSelection = status.scrollToSelection |
status.scrollToSelection = nil |
if numlines <= maxlines then |
--the whole tree fits in the frame |
if numlines - status.scrollvalue < maxlines then |
status.scrollvalue = numlines - maxlines |
end |
self.noupdate = nil |
first, last = status.scrollvalue+1, status.scrollvalue + maxlines |
--show selection? |
if scrollToSelection and status.selected then |
local show |
for i,line in ipairs(lines) do -- find the line number |
if line.uniquevalue==status.selected then |
show=i |
end |
end |
if not show then |
-- selection was deleted or something? |
elseif show>=first and show<=last then |
-- all good |
else |
-- scrolling needed! |
if show<first then |
status.scrollvalue = show-1 |
else |
status.scrollvalue = show-maxlines |
end |
first, last = status.scrollvalue+1, status.scrollvalue + maxlines |
end |
end |
if self.scrollbar:GetValue() ~= status.scrollvalue then |
self.scrollbar:SetValue(status.scrollvalue) |
end |
self.noupdate = nil |
first, last = status.scrollvalue+1, status.scrollvalue + maxlines |
end |
local buttonnum = 1 |
button:Show() |
buttonnum = buttonnum + 1 |
end |
end, |
["SetSelected"] = function(self, value) |
self.filter = false |
local status = self.status or self.localstatus |
local groups = status.groups |
for i = 1, select('#', ...) do |
groups[BuildUniqueValue(select(i, ...))] = true |
local path = {...} |
for i = 1, #path do |
groups[tconcat(path, "\001", 1, i)] = true |
end |
status.selected = uniquevalue |
self:RefreshTree() |
self:RefreshTree(true) |
self:Fire("OnGroupSelected", uniquevalue) |
end, |