WoWInterface SVN Aloft

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  • This comparison shows the changes necessary to convert path
    /branches/zhTW_201107/Aloft/Libs
    from Rev 2315 to Rev 2318
    Reverse comparison

Rev 2315 → Rev 2318

AceSerializer-3.0/AceSerializer-3.0.lua
10,8 → 10,8
-- make into AceSerializer.
-- @class file
-- @name AceSerializer-3.0
-- @release $Id: AceSerializer-3.0.lua 910 2010-02-11 21:54:24Z mikk $
local MAJOR,MINOR = "AceSerializer-3.0", 3
-- @release $Id: AceSerializer-3.0.lua 1038 2011-10-03 01:39:58Z mikk $
local MAJOR,MINOR = "AceSerializer-3.0", 4
local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceSerializer then return end
24,11 → 24,13
local tconcat = table.concat
 
-- quick copies of string representations of wonky numbers
local serNaN = tostring(0/0)
local serInf = tostring(1/0)
local serNegInf = tostring(-1/0)
local inf = math.huge
 
local serNaN -- can't do this in 4.3, see ace3 ticket 268
local serInf = tostring(inf)
local serNegInf = tostring(-inf)
 
 
-- Serialization functions
 
local function SerializeStringHelper(ch) -- Used by SerializeValue for strings
60,7 → 62,7
 
elseif t=="number" then -- ^N = number (just tostring()ed) or ^F (float components)
local str = tostring(v)
if tonumber(str)==v or str==serNaN or str==serInf or str==serNegInf then
if tonumber(str)==v --[[not in 4.3 or str==serNaN]] or str==serInf or str==serNegInf then
-- translates just fine, transmit as-is
res[nres+1] = "^N"
res[nres+2] = str
143,12 → 145,12
end
 
local function DeserializeNumberHelper(number)
if number == serNaN then
--[[ not in 4.3 if number == serNaN then
return 0/0
elseif number == serNegInf then
return -1/0
else]]if number == serNegInf then
return -inf
elseif number == serInf then
return 1/0
return inf
else
return tonumber(number)
end
AceTimer-3.0/AceTimer-3.0.lua
15,7 → 15,7
-- make into AceTimer.
-- @class file
-- @name AceTimer-3.0
-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
-- @release $Id: AceTimer-3.0.lua 1037 2011-09-02 16:24:08Z mikk $
 
--[[
Basic assumptions:
36,7 → 36,7
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
]]
 
local MAJOR, MINOR = "AceTimer-3.0", 5
local MAJOR, MINOR = "AceTimer-3.0", 6
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceTimer then return end -- No upgrade needed
402,7 → 402,7
 
-- Time to clean it out?
local list = selfs[self]
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (worst case!). For one 'self'.
return
end
 
411,7 → 411,9
local n=0
for k,v in pairs(list) do
newlist[k] = v
n=n+1
if type(v)=="table" and v.callback then -- if the timer is actually live: count it
n=n+1
end
end
newlist.__ops = 0 -- Reset operation count
 
468,6 → 470,6
AceTimer.frame:SetScript("OnEvent", OnEvent)
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
 
-- In theory, we should hide&show the frame based on there being timers or not.
-- In theory, we could hide&show the frame based on there being timers or not.
-- However, this job is fairly expensive, and the chance that there will
-- actually be zero timers running is diminuitive to say the lest.
-- actually be zero timers running is diminuitive to say the least.