/tags
-- Header |
ACCLOC_TITLE = "Accountant"; |
ACCLOC_TOT_IN = "Revenue"; |
ACCLOC_TOT_OUT = "Expenditures"; |
ACCLOC_NET = "Net Profit / Loss"; |
ACCLOC_NETLOSS = "Net Loss"; |
ACCLOC_NETPROF = "Net Profit"; |
ACCLOC_SOURCE = "Source"; |
ACCLOC_IN = "Revenue"; |
ACCLOC_OUT = "Expenditures"; |
ACCLOC_WEEKSTART = "Week Start"; |
ACCLOC_SUM = "Sum Total"; |
ACCLOC_CHARCAP = "Character" |
ACCLOC_CHAR = "character" |
ACCLOC_MONEY = "Money"; |
ACCLOC_UPDATED = "Updated"; |
ACCLOC_ALLIANCE = "Alliance" |
ACCLOC_HORDE = "Horde" |
-- Section Labels |
ACCLOC_LOOT = "Loot"; |
ACCLOC_QUEST = "Quest Rewards"; |
ACCLOC_MERCH = "Merchants"; |
ACCLOC_TRADE = "Trade Window"; |
ACCLOC_MAIL = "Mail"; |
ACCLOC_TRAIN = "Training Costs"; |
ACCLOC_TAXI = "Taxi Fares"; |
ACCLOC_OTHER = "Unknown"; |
ACCLOC_REPAIR = "Repair Costs"; |
ACCLOC_AUC = "Auction House"; |
-- Buttons |
ACCLOC_RESET = "Clear Data"; |
ACCLOC_EXIT = "Exit"; |
-- Tabs |
ACCLOC_SESS = "Session"; |
ACCLOC_DAY = "Day"; |
ACCLOC_WEEK = "Week"; |
ACCLOC_TOTAL = "Total"; |
ACCLOC_CHARS = "All Chars"; |
-- Options |
ACCLOC_STARTWEEK = "Start of Week"; |
ACCLOC_WD_SUN = "Sunday"; |
ACCLOC_WD_MON = "Monday"; |
ACCLOC_WD_TUE = "Tuesday"; |
ACCLOC_WD_WED = "Wednesday"; |
ACCLOC_WD_THU = "Thursday"; |
ACCLOC_WD_FRI = "Friday"; |
ACCLOC_WD_SAT = "Saturday"; |
ACCLOC_DONE = "complete"; |
-- Misc |
ACCLOC_RESET_CONF = "Are you sure you want to reset the"; |
ACCLOC_NEWPROFILE = "New "..ACCLOC_TITLE.." profile created for"; |
ACCLOC_LOADPROFILE = "Loaded "..ACCLOC_TITLE.." profile for"; |
ACCLOC_LOADED = "Loaded"; |
ACCLOC_RCLICK = "Right-Click" |
ACCLOC_LCLICK = "Left-Click" |
ACCLOC_REMOVE = "Remove" |
ACCLOC_MERGE = "Merge" |
ACCLOC_MERGETO = " --> " |
ACCLOC_TOGGLE = "Toggle" |
ACCLOC_MINIMAP = "Minimap" |
ACCLOC_BUTTON = "Button" |
-- Mail strings |
ACCLOC_AUCTION_SUCC = "Auction successful:" |
ACCLOC_AUCTION_OUTBID = "Outbid" |
-- Key Bindings headers |
BINDING_NAME_ACCOUNTANTTOG = ACCLOC_TOGGLE.." "..ACCLOC_TITLE; |
-- Config strings |
ACCLOC_MINIMAP_BUT = ACCLOC_MINIMAP.." "..ACCLOC_BUTTON; |
ACCLOC_CONF_DESC = ACCLOC_TITLE.." allows you to track where your gold is going."; |
ACCLOC_CONF_GEN_DESC = "Configure "..ACCLOC_MINIMAP.." "..ACCLOC_BUTTON |
ACCLOC_TOG_MINIMAP = "Display "..ACCLOC_MINIMAP.." "..ACCLOC_BUTTON |
ACCLOC_TOG_MINIMAP_DESC = "Display the "..ACCLOC_MINIMAP.." "..ACCLOC_BUTTON |
ACCLOC_POS_MINIMAP = ACCLOC_MINIMAP.." "..ACCLOC_BUTTON.." Position" |
ACCLOC_POS_MINIMAP_DESC = "Position the "..ACCLOC_MINIMAP.." "..ACCLOC_BUTTON.." on the "..ACCLOC_MINIMAP.."" |
ACCLOC_TRANSPARANCY = "Transparancy" |
ACCLOC_TRANSP = "Change the "..ACCLOC_TRANSPARANCY.." of the "..ACCLOC_TITLE.." window" |
ACCLOC_TRANSP_DESC = "Change "..ACCLOC_TRANSPARANCY |
ACCLOC_STARTWEEK_DESC = "Change the day of the week that "..ACCLOC_TITLE.." uses. This resets the "..ACCLOC_STARTWEEK.." totals."; |
ACCLOC_WEEKDAY = "Week Day"; |
ACCLOC_WEEKDAY_DESC = "Select the day of the week."; |
ACCLOC_WEEKDAY_DONE = "Change to "..ACCLOC_WEEKDAY; |
ACCLOC_TOON = ACCLOC_CHARCAP |
ACCLOC_TOON_MGMT = ACCLOC_CHARCAP.." Management"; |
ACCLOC_TOON_MGMT_2 = "It is recommended that you save your "..ACCLOC_TITLE.." data before proceeding - just in case. The data is found in the "..ACCLOC_TITLE..".lua file in the SavedVariables folder."; |
ACCLOC_TOON_MGMT_DESC = "Manage the "..ACCLOC_TITLE.." data of your "..ACCLOC_CHAR.."(s)."; |
ACCLOC_TOON_DELETE = ACCLOC_REMOVE; |
ACCLOC_TOON_REMOVE = ACCLOC_TOON.." "..ACCLOC_TOON_DELETE; |
ACCLOC_TOON_DELETE_DESC = ACCLOC_REMOVE..ACCLOC_TITLE.." data for the selected "..ACCLOC_CHAR; |
ACCLOC_TOON_DELETE_SELF = "You can not remove yourself!" |
ACCLOC_TOON_DELETE_DONE = ACCLOC_REMOVE.." of " |
ACCLOC_TOON_REMOVE_DESC = ACCLOC_REMOVE..ACCLOC_TITLE.." data for this "..ACCLOC_CHAR |
ACCLOC_TOON_REMOVE_NOTES= "This will remove the "..ACCLOC_TITLE.." data for the selected "..ACCLOC_CHAR..". You must exit the game or log into another "..ACCLOC_CHAR.." to save the changes." |
ACCLOC_TOON_IGNORE = "Ignore"; |
ACCLOC_TOON_IGNORE_DESC = "Ignore "..ACCLOC_TITLE.." data for this "..ACCLOC_CHAR..". Do not collect data."; |
ACCLOC_TOON_MERGE = "Merge"; |
ACCLOC_TOON_MERGE_T = ACCLOC_TOON.." "..ACCLOC_TOON_MERGE; |
ACCLOC_TOON_FROM = "From:" |
ACCLOC_TOON_TO = "To:" |
ACCLOC_TO = "to" |
ACCLOC_TOON_MERGE_ERR1 = "Can not merge a "..ACCLOC_CHAR.." to itself!!"; |
ACCLOC_TOON_FROM_DESC = "Merge "..ACCLOC_TITLE.." data from this "..ACCLOC_CHAR; |
ACCLOC_TOON_TO_DESC = "Merge "..ACCLOC_TITLE.." data to this "..ACCLOC_CHAR; |
ACCLOC_TOON_MERGE_NOTES1= "" |
ACCLOC_TOON_MERGE_NOTES2= "NOTE: If you merge "..ACCLOC_TITLE.." data 'to' the "..ACCLOC_CHAR.." you are logged into session data will be lost. You should also log into the "..ACCLOC_CHAR.." you want to merge 'from'. Otherwise week data may not be correct (depending on when you last logged into that "..ACCLOC_CHAR..")." |
ACCLOC_RESET_DESC = "Clear the "..ACCLOC_TITLE.." data for all characters on this realm only: " |
..GREEN_FONT_COLOR_CODE..GetRealmName() |
ACCLOC_RESET_DESC_SHORT = "Clear data for "..GREEN_FONT_COLOR_CODE..GetRealmName() |
if ( locale == "deDE" ) then |
-- Mail strings |
ACCLOC_AUCTION_SUCC = "Auktion erfolgreich:" |
ACCLOC_AUCTION_OUTBID = "überboten" |
end |
--[[ |
AccountantData.lua |
Declare the global namespace, data, and constants |
--]] |
-- Reserve the naamespace |
Accountant = {} |
-- Saved by WoW so leave in global namespace |
Accountant_SaveData = nil; |
-- Create a short cut |
local SC = Accountant |
SC.Version = tostring(GetAddOnMetadata("Accountant", "Version")) or "Unknown" -- "3.4.02"; |
SC.AUTHOR = GetAddOnMetadata("Accountant", "Author") or "Unknown" --"urnati" |
ACCOUNTANT_OPTIONS_TITLE = "Accountant Options"; |
ACCOUNTANT_BUTTON_TOOLTIP = "Toggle Accountant"; |
SC.artwork_path = "Interface\\AddOns\\Accountant\\Artwork\\" |
SC.log_modes = {"Session","Day","Week","Total"}; |
SC.log_modes_short = {"Sess","Day","Week","Tot"}; |
-- Store the list of characters to be displayed. |
-- Same realm and faction |
SC.Toons = {} |
SC.Faction = "" |
SC.ShowAlliance = nil |
SC.ShowHorde = nil |
-- Store the list of all characters, regardless of realm or faction |
SC.AllToons = {} |
SC.GOLD_COLOR = "|cFFFFFF00" |
SC.GREEN_COLOR = GREEN_FONT_COLOR_CODE |
SC.TITLE = "Accountant" |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigRegistry-3.0.lua"/> |
</Ui> |
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules. |
-- Options tables can be registered as raw tables, or as function refs that return a table.<br> |
-- These functions receive two arguments: "uiType" and "uiName". <br> |
-- Valid "uiTypes": "cmd", "dropdown", "dialog". This is verified by the library at call time. <br> |
-- The "uiName" field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.<br> |
-- :IterateOptionsTables() and :GetOptionsTable() always return a function reference that the requesting config handling addon must call with the above arguments. |
-- @class file |
-- @name AceConfigRegistry-3.0 |
-- @release $Id: AceConfigRegistry-3.0.lua 710 2008-12-19 10:14:39Z nevcairiel $ |
local MAJOR, MINOR = "AceConfigRegistry-3.0", 6 |
local lib = LibStub:NewLibrary(MAJOR, MINOR) |
if not lib then return end |
lib.tables = lib.tables or {} |
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") |
if not lib.callbacks then |
lib.callbacks = CallbackHandler:New(lib) |
end |
----------------------------------------------------------------------- |
-- Validating options table consistency: |
lib.validated = { |
-- list of options table names ran through :ValidateOptionsTable automatically. |
-- CLEARED ON PURPOSE, since newer versions may have newer validators |
cmd = {}, |
dropdown = {}, |
dialog = {}, |
} |
local function err(msg, errlvl, ...) |
local t = {} |
for i=select("#",...),1,-1 do |
tinsert(t, (select(i, ...))) |
end |
error(MAJOR..":ValidateOptionsTable(): "..table.concat(t,".")..msg, errlvl+2) |
end |
local isstring={["string"]=true, _="string"} |
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"} |
local istable={["table"]=true, _="table"} |
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} |
local optstring={["nil"]=true,["string"]=true, _="string"} |
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} |
local optnumber={["nil"]=true,["number"]=true, _="number"} |
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} |
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} |
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} |
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} |
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"} |
local opttable={["nil"]=true,["table"]=true, _="table"} |
local optbool={["nil"]=true,["boolean"]=true, _="boolean"} |
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} |
local basekeys={ |
type=isstring, |
name=isstringfunc, |
desc=optstringfunc, |
order=optmethodnumber, |
validate=optmethodfalse, |
confirm=optmethodbool, |
confirmText=optstring, |
disabled=optmethodbool, |
hidden=optmethodbool, |
guiHidden=optmethodbool, |
dialogHidden=optmethodbool, |
dropdownHidden=optmethodbool, |
cmdHidden=optmethodbool, |
icon=optstringfunc, |
iconCoords=optmethodtable, |
handler=opttable, |
get=optmethodfalse, |
set=optmethodfalse, |
func=optmethodfalse, |
arg={["*"]=true}, |
width=optstring, |
} |
local typedkeys={ |
header={}, |
description={ |
image=optstringfunc, |
imageCoords=optmethodtable, |
imageHeight=optnumber, |
imageWidth=optnumber, |
}, |
group={ |
args=istable, |
plugins=opttable, |
inline=optbool, |
cmdInline=optbool, |
guiInline=optbool, |
dropdownInline=optbool, |
dialogInline=optbool, |
childGroups=optstring, |
}, |
execute={ |
-- func={ |
-- ["function"]=true, |
-- ["string"]=true, |
-- _="methodname or funcref" |
-- }, |
}, |
input={ |
pattern=optstring, |
usage=optstring, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
multiline=optboolnumber, |
}, |
toggle={ |
tristate=optbool, |
}, |
tristate={ |
}, |
range={ |
min=optnumber, |
max=optnumber, |
step=optnumber, |
bigStep=optnumber, |
isPercent=optbool, |
}, |
select={ |
values=ismethodtable, |
style={ |
["nil"]=true, |
["string"]={dropdown=true,radio=true}, |
_="string: 'dropdown' or 'radio'" |
}, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
}, |
multiselect={ |
values=ismethodtable, |
style=optstring, |
tristate=optbool, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
}, |
color={ |
hasAlpha=optbool, |
}, |
keybinding={ |
-- TODO |
}, |
} |
local function validateKey(k,errlvl,...) |
errlvl=(errlvl or 0)+1 |
if type(k)~="string" then |
err("["..tostring(k).."] - key is not a string", errlvl,...) |
end |
if strfind(k, "[%c \127]") then |
err("["..tostring(k).."] - key name contained spaces (or control characters)", errlvl,...) |
end |
end |
local function validateVal(v, oktypes, errlvl,...) |
errlvl=(errlvl or 0)+1 |
local isok=oktypes[type(v)] or oktypes["*"] |
if not isok then |
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...) |
end |
if type(isok)=="table" then -- isok was a table containing specific values to be tested for! |
if not isok[v] then |
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...) |
end |
end |
end |
local function validate(options,errlvl,...) |
errlvl=(errlvl or 0)+1 |
-- basic consistency |
if type(options)~="table" then |
err(": expected a table, got a "..type(options), errlvl,...) |
end |
if type(options.type)~="string" then |
err(".type: expected a string, got a "..type(options.type), errlvl,...) |
end |
-- get type and 'typedkeys' member |
local tk = typedkeys[options.type] |
if not tk then |
err(".type: unknown type '"..options.type.."'", errlvl,...) |
end |
-- make sure that all options[] are known parameters |
for k,v in pairs(options) do |
if not (tk[k] or basekeys[k]) then |
err(": unknown parameter", errlvl,tostring(k),...) |
end |
end |
-- verify that required params are there, and that everything is the right type |
for k,oktypes in pairs(basekeys) do |
validateVal(options[k], oktypes, errlvl,k,...) |
end |
for k,oktypes in pairs(tk) do |
validateVal(options[k], oktypes, errlvl,k,...) |
end |
-- extra logic for groups |
if options.type=="group" then |
for k,v in pairs(options.args) do |
validateKey(k,errlvl,"args",...) |
validate(v, errlvl,k,"args",...) |
end |
if options.plugins then |
for plugname,plugin in pairs(options.plugins) do |
if type(plugin)~="table" then |
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...) |
end |
for k,v in pairs(plugin) do |
validateKey(k,errlvl,tostring(plugname),"plugins",...) |
validate(v, errlvl,k,tostring(plugname),"plugins",...) |
end |
end |
end |
end |
end |
--------------------------------------------------------------------- |
-- :ValidateOptionsTable(options,name,errlvl) |
-- - options - the table |
-- - name - (string) name of table, used in error reports |
-- - errlvl - (optional number) error level offset, default 0 |
-- |
-- Validates basic structure and integrity of an options table |
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth |
function lib:ValidateOptionsTable(options,name,errlvl) |
errlvl=(errlvl or 0)+1 |
name = name or "Optionstable" |
if not options.name then |
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/ |
end |
validate(options,errlvl,name) |
end |
------------------------------ |
-- :NotifyChange(appName) |
-- - appName - string identifying the addon |
-- |
-- Fires a ConfigTableChange callback for those listening in on it, allowing config GUIs to refresh |
------------------------------ |
function lib:NotifyChange(appName) |
if not lib.tables[appName] then return end |
lib.callbacks:Fire("ConfigTableChange", appName) |
end |
--------------------------------------------------------------------- |
-- Registering and retreiving options tables: |
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it) |
local function validateGetterArgs(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+2 |
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then |
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl) |
end |
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2" |
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl) |
end |
end |
--------------------------------------------------------------------- |
-- :RegisterOptionsTable(appName, options) |
-- - appName - string identifying the addon |
-- - options - table or function reference |
function lib:RegisterOptionsTable(appName, options) |
if type(options)=="table" then |
if options.type~="group" then -- quick sanity checker |
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) |
end |
lib.tables[appName] = function(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+1 |
validateGetterArgs(uiType, uiName, errlvl) |
if not lib.validated[uiType][appName] then |
lib:ValidateOptionsTable(options, appName, errlvl) -- upgradable |
lib.validated[uiType][appName] = true |
end |
return options |
end |
elseif type(options)=="function" then |
lib.tables[appName] = function(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+1 |
validateGetterArgs(uiType, uiName, errlvl) |
local tab = assert(options(uiType, uiName)) |
if not lib.validated[uiType][appName] then |
lib:ValidateOptionsTable(tab, appName, errlvl) -- upgradable |
lib.validated[uiType][appName] = true |
end |
return tab |
end |
else |
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2) |
end |
end |
--------------------------------------------------------------------- |
-- :IterateOptionsTables() |
-- |
-- Returns an iterator of ["appName"]=funcref pairs |
function lib:IterateOptionsTables() |
return pairs(lib.tables) |
end |
--------------------------------------------------------------------- |
-- :GetOptionsTable(appName) |
-- - appName - which addon to retreive the options table of |
-- Optional: |
-- - uiType - "cmd", "dropdown", "dialog" |
-- - uiName - e.g. "MyLib-1.0" |
-- |
-- If only appName is given, a function is returned which you |
-- can call with (uiType,uiName) to get the table. |
-- If uiType&uiName are given, the table is returned. |
function lib:GetOptionsTable(appName, uiType, uiName) |
local f = lib.tables[appName] |
if not f then |
return nil |
end |
if uiType then |
return f(uiType,uiName,1) -- get the table for us |
else |
return f -- return the function |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/> |
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/> |
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/> |
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>--> |
<Script file="AceConfig-3.0.lua"/> |
</Ui> |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Simple Group -- |
-------------------------- |
--[[ |
This is a simple grouping container, no selection, no borders |
It will resize automatically to the height of the controls added to it |
]] |
do |
local Type = "SimpleGroup" |
local Version = 5 |
local function OnAcquire(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function LayoutFinished(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight(height or 0) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
content:SetWidth(width) |
content.width = width |
end |
local function OnHeightSet(self, height) |
local content = self.content |
content:SetHeight(height) |
content.height = height |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
self.LayoutFinished = LayoutFinished |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Scroll Frame -- |
-------------------------- |
do |
local Type = "ScrollFrame" |
local Version = 4 |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
local function SetScroll(self, value) |
local status = self.status or self.localstatus |
local frame, child = self.scrollframe, self.content |
local viewheight = frame:GetHeight() |
local height = child:GetHeight() |
local offset |
if viewheight > height then |
offset = 0 |
else |
offset = floor((height - viewheight) / 1000.0 * value) |
end |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset) |
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset) |
status.offset = offset |
status.scrollvalue = value |
end |
local function MoveScroll(self, value) |
local status = self.status or self.localstatus |
local frame, child = self.scrollframe, self.content |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
if height > viewheight then |
self.scrollbar:Hide() |
else |
self.scrollbar:Show() |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.scrollbar:SetValue(math.min(math.max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end |
local function FixScroll(self) |
local status = self.status or self.localstatus |
local frame, child = self.scrollframe, self.content |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset = status.offset |
if not offset then |
offset = 0 |
end |
local curvalue = self.scrollbar:GetValue() |
if viewheight < height then |
self.scrollbar:Hide() |
self.scrollbar:SetValue(0) |
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) |
else |
self.scrollbar:Show() |
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0) |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.scrollbar:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset) |
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset) |
status.offset = offset |
end |
end |
end |
local function OnMouseWheel(this,value) |
this.obj:MoveScroll(value) |
end |
local function OnScrollValueChanged(this, value) |
this.obj:SetScroll(value) |
end |
local function FixScrollOnUpdate(this) |
this:SetScript("OnUpdate", nil) |
this.obj:FixScroll() |
end |
local function OnSizeChanged(this) |
--this:SetScript("OnUpdate", FixScrollOnUpdate) |
this.obj:FixScroll() |
end |
local function LayoutFinished(self,width,height) |
self.content:SetHeight(height or 0 + 20) |
self:FixScroll() |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
end |
local createdcount = 0 |
local function OnWidthSet(self, width) |
local content = self.content |
content.width = width |
end |
local function OnHeightSet(self, height) |
local content = self.content |
content.height = height |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.MoveScroll = MoveScroll |
self.FixScroll = FixScroll |
self.SetScroll = SetScroll |
self.LayoutFinished = LayoutFinished |
self.SetStatusTable = SetStatusTable |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
--Container Support |
local scrollframe = CreateFrame("ScrollFrame",nil,frame) |
local content = CreateFrame("Frame",nil,scrollframe) |
createdcount = createdcount + 1 |
local scrollbar = CreateFrame("Slider",("AceConfigDialogScrollFrame%dScrollBar"):format(createdcount),scrollframe,"UIPanelScrollBarTemplate") |
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0,0,0,0.4) |
self.scrollframe = scrollframe |
self.content = content |
self.scrollbar = scrollbar |
scrollbar.obj = self |
scrollframe.obj = self |
content.obj = self |
scrollframe:SetScrollChild(content) |
scrollframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-20,0) |
scrollframe:EnableMouseWheel(true) |
scrollframe:SetScript("OnMouseWheel", OnMouseWheel) |
scrollframe:SetScript("OnSizeChanged", OnSizeChanged) |
content:SetPoint("TOPLEFT",scrollframe,"TOPLEFT",0,0) |
content:SetPoint("TOPRIGHT",scrollframe,"TOPRIGHT",0,0) |
content:SetHeight(400) |
scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",4,-16) |
scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",4,16) |
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) |
scrollbar:SetMinMaxValues(0,1000) |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
self.localstatus.scrollvalue = 0 |
self:FixScroll() |
AceGUI:RegisterAsContainer(self) |
--AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
--[[ |
Selection Group controls all have an interface to select a group for thier contents |
None of them will auto size to thier contents, and should usually be used with a scrollframe |
unless you know that the controls will fit inside |
]] |
-------------------------- |
-- Dropdown Group -- |
-------------------------- |
--[[ |
Events : |
OnGroupSelected |
]] |
do |
local Type = "DropdownGroup" |
local Version = 11 |
local function OnAcquire(self) |
self.dropdown:SetText("") |
self:SetDropdownWidth(200) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.dropdown.list = nil |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function SelectedGroup(self,event,value) |
local group = self.parentgroup |
local status = group.status or group.localstatus |
status.selected = value |
self.parentgroup:Fire("OnGroupSelected", value) |
end |
local function SetGroupList(self,list) |
self.dropdown:SetList(list) |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
end |
local function SetGroup(self,group) |
self.dropdown:SetValue(group) |
local status = self.status or self.localstatus |
status.selected = group |
self:Fire("OnGroupSelected", group) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 26 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 63 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function LayoutFinished(self, width, height) |
self:SetHeight((height or 0) + 63) |
end |
local function SetDropdownWidth(self, width) |
self.dropdown:SetWidth(width) |
end |
local function Constructor() |
local frame = CreateFrame("Frame") |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.SetGroupList = SetGroupList |
self.SetGroup = SetGroup |
self.SetStatusTable = SetStatusTable |
self.SetDropdownWidth = SetDropdownWidth |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.LayoutFinished = LayoutFinished |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",4,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-4,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local dropdown = AceGUI:Create("Dropdown") |
self.dropdown = dropdown |
dropdown.frame:SetParent(frame) |
dropdown.parentgroup = self |
dropdown:SetCallback("OnValueChanged",SelectedGroup) |
dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-3,3) |
dropdown.frame:Show() |
dropdown:SetLabel("") |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-40) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ $Id: AceGUIWidget-DropDown-Items.lua 656 2008-05-31 11:47:08Z nargiddley $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
-- ItemBase is the base "class" for all dropdown items. |
-- Each item has to use ItemBase.Create(widgetType) to |
-- create an initial 'self' value. |
-- ItemBase will add common functions and ui event handlers. |
-- Be sure to keep basic usage when you override functions. |
local ItemBase = { |
-- NOTE: The ItemBase version is added to each item's version number |
-- to ensure proper updates on ItemBase changes. |
-- Use at least 1000er steps. |
version = 1000, |
counter = 0, |
} |
function ItemBase.Frame_OnEnter(this) |
local self = this.obj |
if self.useHighlight then |
self.highlight:Show() |
end |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
function ItemBase.Frame_OnLeave(this) |
local self = this.obj |
self.highlight:Hide() |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, AceGUI callback |
function ItemBase.OnAcquire(self) |
self.frame:SetToplevel(true) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
end |
-- exported, AceGUI callback |
function ItemBase.OnRelease(self) |
self:SetDisabled(false) |
self.pullout = nil |
self.frame:SetParent(nil) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetPullout(self, pullout) |
self.pullout = pullout |
self.frame:SetParent(nil) |
self.frame:SetParent(pullout.itemFrame) |
self.parent = pullout.itemFrame |
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) |
end |
-- exported |
function ItemBase.SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
function ItemBase.GetText(self) |
return self.text:GetText() |
end |
-- exported |
function ItemBase.SetPoint(self, ...) |
self.frame:SetPoint(...) |
end |
-- exported |
function ItemBase.Show(self) |
self.frame:Show() |
end |
-- exported |
function ItemBase.Hide(self) |
self.frame:Hide() |
end |
-- exported |
function ItemBase.SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.useHighlight = false |
self.text:SetTextColor(.5, .5, .5) |
else |
self.useHighlight = true |
self.text:SetTextColor(1, 1, 1) |
end |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnLeave(self, func) |
self.specialOnLeave = func |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnEnter(self, func) |
self.specialOnEnter = func |
end |
function ItemBase.Create(type) |
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget |
local count = AceGUI:GetNextWidgetNum(type) |
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) |
local self = {} |
self.frame = frame |
frame.obj = self |
self.type = type |
self.useHighlight = true |
frame:SetHeight(17) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
text:SetTextColor(1,1,1) |
text:SetJustifyH("LEFT") |
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) |
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) |
self.text = text |
local highlight = frame:CreateTexture(nil, "OVERLAY") |
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
highlight:SetBlendMode("ADD") |
highlight:SetHeight(14) |
highlight:ClearAllPoints() |
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
highlight:SetPoint("LEFT",frame,"LEFT",5,0) |
highlight:Hide() |
self.highlight = highlight |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",3,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
self.check = check |
local sub = frame:CreateTexture("OVERLAY") |
sub:SetWidth(16) |
sub:SetHeight(16) |
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) |
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") |
sub:Hide() |
self.sub = sub |
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) |
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) |
self.OnAcquire = ItemBase.OnAcquire |
self.OnRelease = ItemBase.OnRelease |
self.SetPullout = ItemBase.SetPullout |
self.GetText = ItemBase.GetText |
self.SetText = ItemBase.SetText |
self.SetDisabled = ItemBase.SetDisabled |
self.SetPoint = ItemBase.SetPoint |
self.Show = ItemBase.Show |
self.Hide = ItemBase.Hide |
self.SetOnLeave = ItemBase.SetOnLeave |
self.SetOnEnter = ItemBase.SetOnEnter |
return self |
end |
--[[ |
Template for items: |
-- Item: |
-- |
do |
local widgetType = "Dropdown-Item-" |
local widgetVersion = 1 |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
--]] |
-- Item: Header |
-- A single text entry. |
-- Special: Different text color and no highlight |
do |
local widgetType = "Dropdown-Item-Header" |
local widgetVersion = 1 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
local function OnLeave(this) |
local self = this.obj |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
if not disabled then |
self.text:SetTextColor(1, 1, 0) |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnLeave", OnLeave) |
self.text:SetTextColor(1, 1, 0) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Execute |
-- A simple button |
do |
local widgetType = "Dropdown-Item-Execute" |
local widgetVersion = 1 |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self:Fire("OnClick") |
if self.pullout then |
self.pullout:Close() |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Toggle |
-- Some sort of checkbox for dropdown menus. |
-- Does not close the pullout on click. |
do |
local widgetType = "Dropdown-Item-Toggle" |
local widgetVersion = 2 |
local function UpdateToggle(self) |
if self.value then |
self.check:Show() |
else |
self.check:Hide() |
end |
end |
local function OnRelease(self) |
ItemBase.OnRelease(self) |
self:SetValue(nil) |
end |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self.value = not self.value |
UpdateToggle(self) |
self:Fire("OnValueChanged", self.value) |
end |
-- exported |
local function SetValue(self, value) |
self.value = value |
UpdateToggle(self) |
end |
-- exported |
local function GetValue(self) |
return self.value |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.OnRelease = OnRelease |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Menu |
-- Shows a submenu on mouse over |
-- Does not close the pullout on click |
do |
local widgetType = "Dropdown-Item-Menu" |
local widgetVersion = 1 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
self.highlight:Show() |
if not self.disabled and self.submenu then |
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.submenu then |
self.submenu:Close() |
end |
end |
-- exported |
function SetMenu(self, menu) |
assert(menu.type == "Dropdown-Pullout") |
self.submenu = menu |
end |
-- exported |
function CloseMenu(self) |
self.submenu:Close() |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.sub:Show() |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnHide", OnHide) |
self.SetMenu = SetMenu |
self.CloseMenu = CloseMenu |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Separator |
-- A single line to separate items |
do |
local widgetType = "Dropdown-Item-Separator" |
local widgetVersion = 1 |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
self.useHighlight = false |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
local line = self.frame:CreateTexture(nil, "OVERLAY") |
line:SetHeight(1) |
line:SetTexture(.5, .5, .5) |
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) |
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) |
self.text:Hide() |
self.useHighlight = false |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Button -- |
-------------------------- |
do |
local Type = "Button" |
local Version = 10 |
local function OnAcquire(self) |
-- restore default values |
self:SetHeight(24) |
self:SetWidth(200) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
local function Button_OnClick(this) |
this.obj:Fire("OnClick") |
AceGUI:ClearFocus() |
end |
local function Button_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Button_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function SetText(self, text) |
self.text:SetText(text or "") |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
else |
self.frame:Enable() |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local name = "AceGUI30Button"..num |
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2") |
local self = {} |
self.num = num |
self.type = Type |
self.frame = frame |
local left = _G[name .. "Left"] |
local right = _G[name .. "Right"] |
local middle = _G[name .. "Middle"] |
left:SetPoint("TOP", frame, "TOP", 0, -1) |
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 1) |
right:SetPoint("TOP", frame, "TOP", 0, -1) |
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 1) |
middle:SetPoint("TOP", frame, "TOP", 0, -1) |
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 1) |
local text = frame:GetFontString() |
self.text = text |
text:ClearAllPoints() |
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1) |
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1) |
text:SetJustifyV("MIDDLE") |
frame:SetScript("OnClick",Button_OnClick) |
frame:SetScript("OnEnter",Button_OnEnter) |
frame:SetScript("OnLeave",Button_OnLeave) |
self.SetText = SetText |
self.SetDisabled = SetDisabled |
frame:EnableMouse(true) |
frame:SetHeight(24) |
frame:SetWidth(200) |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- ColorPicker -- |
-------------------------- |
do |
local Type = "ColorPicker" |
local Version = 10 |
local function OnAcquire(self) |
self.HasAlpha = false |
self:SetColor(0,0,0,1) |
self:SetHeight(24) |
self:SetWidth(200) |
end |
local function SetLabel(self, text) |
self.text:SetText(text) |
end |
local function SetColor(self,r,g,b,a) |
self.r = r |
self.g = g |
self.b = b |
self.a = a or 1 |
self.colorSwatch:SetVertexColor(r,g,b,a) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function SetHasAlpha(self, HasAlpha) |
self.HasAlpha = HasAlpha |
end |
local function ColorCallback(self,r,g,b,a,isAlpha) |
if not self.HasAlpha then |
a = 1 |
end |
self:SetColor(r,g,b,a) |
if ColorPickerFrame:IsVisible() then |
--colorpicker is still open |
self:Fire("OnValueChanged",r,g,b,a) |
else |
--colorpicker is closed, color callback is first, ignore it, |
--alpha callback is the final call after it closes so confirm now |
if isAlpha then |
self:Fire("OnValueConfirmed",r,g,b,a) |
end |
end |
end |
local function ColorSwatch_OnClick(this) |
HideUIPanel(ColorPickerFrame) |
local self = this.obj |
if not self.disabled then |
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
ColorPickerFrame.func = function() |
local r,g,b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self,r,g,b,a) |
end |
ColorPickerFrame.hasOpacity = self.HasAlpha |
ColorPickerFrame.opacityFunc = function() |
local r,g,b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self,r,g,b,a,true) |
end |
local r, g, b, a = self.r, self.g, self.b, self.a |
if self.HasAlpha then |
ColorPickerFrame.opacity = 1 - (a or 0) |
end |
ColorPickerFrame:SetColorRGB(r, g, b) |
ColorPickerFrame.cancelFunc = function() |
ColorCallback(self,r,g,b,a,true) |
end |
ShowUIPanel(ColorPickerFrame) |
end |
AceGUI:ClearFocus() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if self.disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
else |
self.text:SetTextColor(1,1,1) |
end |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetLabel = SetLabel |
self.SetColor = SetColor |
self.SetDisabled = SetDisabled |
self.SetHasAlpha = SetHasAlpha |
self.frame = frame |
frame.obj = self |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
self.text = text |
text:SetJustifyH("LEFT") |
text:SetTextColor(1,1,1) |
frame:SetHeight(24) |
frame:SetWidth(200) |
text:SetHeight(24) |
frame:SetScript("OnClick", ColorSwatch_OnClick) |
frame:SetScript("OnEnter",Control_OnEnter) |
frame:SetScript("OnLeave",Control_OnLeave) |
local colorSwatch = frame:CreateTexture(nil, "OVERLAY") |
self.colorSwatch = colorSwatch |
colorSwatch:SetWidth(19) |
colorSwatch:SetHeight(19) |
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") |
local texture = frame:CreateTexture(nil, "BACKGROUND") |
colorSwatch.texture = texture |
texture:SetWidth(16) |
texture:SetHeight(16) |
texture:SetTexture(1,1,1) |
texture:Show() |
local checkers = frame:CreateTexture(nil, "BACKGROUND") |
colorSwatch.checkers = checkers |
checkers:SetTexture("Tileset\\Generic\\Checkers") |
checkers:SetDesaturated(true) |
checkers:SetVertexColor(1,1,1,0.75) |
checkers:SetTexCoord(.25,0,0.5,.25) |
checkers:SetWidth(14) |
checkers:SetHeight(14) |
checkers:Show() |
local highlight = frame:CreateTexture(nil, "BACKGROUND") |
self.highlight = highlight |
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
highlight:SetBlendMode("ADD") |
highlight:SetAllPoints(frame) |
highlight:Hide() |
texture:SetPoint("CENTER", colorSwatch, "CENTER") |
checkers:SetPoint("CENTER", colorSwatch, "CENTER") |
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0) |
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0) |
text:SetPoint("RIGHT",frame,"RIGHT") |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Recycling functions |
local new, del |
do |
local pool = setmetatable({},{__mode='k'}) |
function new() |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
return {} |
end |
end |
function del(t) |
for k in pairs(t) do |
t[k] = nil |
end |
pool[t] = true |
end |
end |
-------------- |
-- TreeView -- |
-------------- |
do |
local Type = "TreeGroup" |
local Version = 20 |
local DEFAULT_TREE_WIDTH = 175 |
local DEFAULT_TREE_SIZABLE = true |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local DraggerBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = nil, |
tile = true, tileSize = 16, edgeSize = 0, |
insets = { left = 3, right = 3, top = 7, bottom = 7 } |
} |
local function OnAcquire(self) |
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE) |
self:EnableButtonTooltips(true) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k, v in pairs(self.localstatus) do |
if k == "groups" then |
for k2 in pairs(v) do |
v[k2] = nil |
end |
else |
self.localstatus[k] = nil |
end |
end |
self.localstatus.scrollvalue = 0 |
self.localstatus.treewidth = DEFAULT_TREE_WIDTH |
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE |
end |
local function GetButtonParents(line) |
local parent = line.parent |
if parent and parent.value then |
return parent.value, GetButtonParents(parent) |
end |
end |
local function GetButtonUniqueValue(line) |
local parent = line.parent |
if parent and parent.value then |
return GetButtonUniqueValue(parent).."\001"..line.value |
else |
return line.value |
end |
end |
local function ButtonOnClick(this) |
local self = this.obj |
self:Fire("OnClick",this.uniquevalue, this.selected) |
if not this.selected then |
self:SetSelected(this.uniquevalue) |
this.selected = true |
this:LockHighlight() |
self:RefreshTree() |
end |
AceGUI:ClearFocus() |
end |
local function ExpandOnClick(this) |
local button = this.button |
local self = button.obj |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function ButtonOnDoubleClick(button) |
local self = button.obj |
local status = self.status or self.localstatus |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function EnableButtonTooltips(self, enable) |
self.enabletooltips = enable |
end |
local function Button_OnEnter(this) |
local self = this.obj |
self:Fire("OnButtonEnter", this.uniquevalue, this) |
if self.enabletooltips then |
GameTooltip:SetOwner(this, "ANCHOR_NONE") |
GameTooltip:SetPoint("LEFT",this,"RIGHT") |
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1) |
GameTooltip:Show() |
end |
end |
local function Button_OnLeave(this) |
local self = this.obj |
self:Fire("OnButtonLeave", this.uniquevalue, this) |
if self.enabletooltips then |
GameTooltip:Hide() |
end |
end |
local buttoncount = 1 |
local function CreateButton(self) |
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate") |
buttoncount = buttoncount + 1 |
button.obj = self |
local icon = button:CreateTexture(nil, "OVERLAY") |
icon:SetWidth(14) |
icon:SetHeight(14) |
button.icon = icon |
button:SetScript("OnClick",ButtonOnClick) |
button:SetScript("OnDoubleClick", ButtonOnDoubleClick) |
button:SetScript("OnEnter",Button_OnEnter) |
button:SetScript("OnLeave",Button_OnLeave) |
button.toggle.button = button |
button.toggle:SetScript("OnClick",ExpandOnClick) |
return button |
end |
local function UpdateButton(button, treeline, selected, canExpand, isExpanded) |
local self = button.obj |
local toggle = button.toggle |
local frame = self.frame |
local text = treeline.text or "" |
local icon = treeline.icon |
local level = treeline.level |
local value = treeline.value |
local uniquevalue = treeline.uniquevalue |
local disabled = treeline.disabled |
button.treeline = treeline |
button.value = value |
button.uniquevalue = uniquevalue |
if selected then |
button:LockHighlight() |
button.selected = true |
else |
button:UnlockHighlight() |
button.selected = false |
end |
local normalTexture = button:GetNormalTexture() |
local line = button.line |
button.level = level |
if ( level == 1 ) then |
button:SetNormalFontObject("GameFontNormal") |
button:SetHighlightFontObject("GameFontHighlight") |
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) |
else |
button:SetNormalFontObject("GameFontHighlightSmall") |
button:SetHighlightFontObject("GameFontHighlightSmall") |
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) |
end |
if disabled then |
button:EnableMouse(false) |
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) |
else |
button.text:SetText(text) |
button:EnableMouse(true) |
end |
if icon then |
button.icon:SetTexture(icon) |
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1) |
else |
button.icon:SetTexture(nil) |
end |
if canExpand then |
if not isExpanded then |
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") |
else |
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") |
end |
toggle:Show() |
else |
toggle:Hide() |
end |
end |
local function OnScrollValueChanged(this, value) |
if this.obj.noupdate then return end |
local self = this.obj |
local status = self.status or self.localstatus |
status.scrollvalue = value |
self:RefreshTree() |
AceGUI:ClearFocus() |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.groups then |
status.groups = {} |
end |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
if not status.treewidth then |
status.treewidth = DEFAULT_TREE_WIDTH |
end |
if not status.treesizable then |
status.treesizable = DEFAULT_TREE_SIZABLE |
end |
self:SetTreeWidth(status.treewidth,status.treesizable) |
self:RefreshTree() |
end |
--sets the tree to be displayed |
--[[ |
example tree |
Alpha |
Bravo |
-Charlie |
-Delta |
-Echo |
Foxtrot |
tree = { |
{ |
value = "A", |
text = "Alpha" |
}, |
{ |
value = "B", |
text = "Bravo", |
children = { |
{ |
value = "C", |
text = "Charlie" |
}, |
{ |
value = "D", |
text = "Delta" |
children = { |
{ |
value = "E", |
text = "Echo" |
} |
} |
} |
} |
}, |
{ |
value = "F", |
text = "Foxtrot" |
}, |
} |
]] |
local function SetTree(self, tree, filter) |
self.filter = filter |
if tree then |
assert(type(tree) == "table") |
end |
self.tree = tree |
self:RefreshTree() |
end |
local function ShouldDisplayLevel(tree) |
local result = false |
for k, v in ipairs(tree) do |
if v.children == nil and v.visible ~= false then |
result = true |
elseif v.children then |
result = result or ShouldDisplayLevel(v.children) |
end |
if result then return result end |
end |
return false |
end |
local function addLine(self, v, tree, level, parent) |
local line = new() |
line.value = v.value |
line.text = v.text |
line.icon = v.icon |
line.disabled = v.disabled |
line.tree = tree |
line.level = level |
line.parent = parent |
line.visible = v.visible |
line.uniquevalue = GetButtonUniqueValue(line) |
if v.children then |
line.hasChildren = true |
else |
line.hasChildren = nil |
end |
self.lines[#self.lines+1] = line |
return line |
end |
local function BuildLevel(self, tree, level, parent) |
local groups = (self.status or self.localstatus).groups |
local hasChildren = self.hasChildren |
for i, v in ipairs(tree) do |
if v.children then |
if not self.filter or ShouldDisplayLevel(v.children) then |
local line = addLine(self, v, tree, level, parent) |
if groups[line.uniquevalue] then |
self:BuildLevel(v.children, level+1, line) |
end |
end |
elseif v.visible ~= false or not self.filter then |
addLine(self, v, tree, level, parent) |
end |
end |
end |
--fire an update after one frame to catch the treeframes height |
local function FirstFrameUpdate(this) |
local self = this.obj |
this:SetScript("OnUpdate",nil) |
self:RefreshTree() |
end |
local function ResizeUpdate(this) |
this.obj:RefreshTree() |
end |
local function RefreshTree(self) |
local buttons = self.buttons |
local lines = self.lines |
for i, v in ipairs(buttons) do |
v:Hide() |
end |
while lines[1] do |
local t = tremove(lines) |
for k in pairs(t) do |
t[k] = nil |
end |
del(t) |
end |
if not self.tree then return end |
--Build the list of visible entries from the tree and status tables |
local status = self.status or self.localstatus |
local groupstatus = status.groups |
local tree = self.tree |
local treeframe = self.treeframe |
self:BuildLevel(tree, 1) |
local numlines = #lines |
local maxlines = (math.floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) |
local first, last |
if numlines <= maxlines then |
--the whole tree fits in the frame |
status.scrollvalue = 0 |
self:ShowScroll(false) |
first, last = 1, numlines |
else |
self:ShowScroll(true) |
--scrolling will be needed |
self.noupdate = true |
self.scrollbar:SetMinMaxValues(0, numlines - maxlines) |
--check if we are scrolled down too far |
if numlines - status.scrollvalue < maxlines then |
status.scrollvalue = numlines - maxlines |
self.scrollbar:SetValue(status.scrollvalue) |
end |
self.noupdate = nil |
first, last = status.scrollvalue+1, status.scrollvalue + maxlines |
end |
local buttonnum = 1 |
for i = first, last do |
local line = lines[i] |
local button = buttons[buttonnum] |
if not button then |
button = self:CreateButton() |
buttons[buttonnum] = button |
button:SetParent(treeframe) |
button:SetFrameLevel(treeframe:GetFrameLevel()+1) |
button:ClearAllPoints() |
if i == 1 then |
if self.showscroll then |
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) |
else |
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) |
end |
else |
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) |
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) |
end |
end |
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) |
button:Show() |
buttonnum = buttonnum + 1 |
end |
end |
local function SetSelected(self, value) |
local status = self.status or self.localstatus |
if status.selected ~= value then |
status.selected = value |
self:Fire("OnGroupSelected", value) |
end |
end |
local function BuildUniqueValue(...) |
local n = select('#', ...) |
if n == 1 then |
return ... |
else |
return (...).."\001"..BuildUniqueValue(select(2,...)) |
end |
end |
local function Select(self, uniquevalue, ...) |
self.filter = false |
local status = self.status or self.localstatus |
local groups = status.groups |
for i = 1, select('#', ...) do |
groups[BuildUniqueValue(select(i, ...))] = true |
end |
status.selected = uniquevalue |
self:RefreshTree() |
self:Fire("OnGroupSelected", uniquevalue) |
end |
local function SelectByPath(self, ...) |
self:Select(BuildUniqueValue(...), ...) |
end |
--Selects a tree node by UniqueValue |
local function SelectByValue(self, uniquevalue) |
self:Select(uniquevalue,string.split("\001", uniquevalue)) |
end |
local function ShowScroll(self, show) |
self.showscroll = show |
if show then |
self.scrollbar:Show() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
end |
else |
self.scrollbar:Hide() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
end |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local treeframe = self.treeframe |
local status = self.status or self.localstatus |
local contentwidth = width - status.treewidth - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
local maxtreewidth = math.min(400, width - 50) |
if maxtreewidth > 100 and status.treewidth > maxtreewidth then |
self:SetTreeWidth(maxtreewidth, status.treesizable) |
end |
treeframe:SetMaxResize(maxtreewidth,1600) |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function TreeOnMouseWheel(this, delta) |
local self = this.obj |
if self.showscroll then |
local scrollbar = self.scrollbar |
local min, max = scrollbar:GetMinMaxValues() |
local value = scrollbar:GetValue() |
local newvalue = math.min(max,math.max(min,value - delta)) |
if value ~= newvalue then |
scrollbar:SetValue(newvalue) |
end |
end |
end |
local function SetTreeWidth(self, treewidth, resizable) |
if not resizable then |
if type(treewidth) == 'number' then |
resizable = false |
elseif type(treewidth) == 'boolean' then |
resizable = treewidth |
treewidth = DEFAULT_TREE_WIDTH |
else |
resizable = false |
treewidth = DEFAULT_TREE_WIDTH |
end |
end |
self.treeframe:SetWidth(treewidth) |
self.dragger:EnableMouse(resizable) |
local status = self.status or self.localstatus |
status.treewidth = treewidth |
status.treesizable = resizable |
end |
local function draggerLeave(this) |
this:SetBackdropColor(1, 1, 1, 0) |
end |
local function draggerEnter(this) |
this:SetBackdropColor(1, 1, 1, 0.8) |
end |
local function draggerDown(this) |
local treeframe = this:GetParent() |
treeframe:StartSizing("RIGHT") |
end |
local function draggerUp(this) |
local treeframe = this:GetParent() |
local self = treeframe.obj |
local frame = treeframe:GetParent() |
treeframe:StopMovingOrSizing() |
--treeframe:SetScript("OnUpdate", nil) |
treeframe:SetUserPlaced(false) |
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize |
treeframe:SetHeight(0) |
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) |
local status = self.status or self.localstatus |
status.treewidth = treeframe:GetWidth() |
end |
local function LayoutFinished(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + 20) |
end |
local createdcount = 0 |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.lines = {} |
self.levels = {} |
self.buttons = {} |
self.hasChildren = {} |
self.localstatus = {} |
self.localstatus.groups = {} |
self.filter = false |
local treeframe = CreateFrame("Frame",nil,frame) |
treeframe.obj = self |
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
treeframe:SetWidth(DEFAULT_TREE_WIDTH) |
treeframe:SetScript("OnUpdate",FirstFrameUpdate) |
treeframe:SetScript("OnSizeChanged",ResizeUpdate) |
treeframe:EnableMouseWheel(true) |
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel) |
treeframe:SetBackdrop(PaneBackdrop) |
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5) |
treeframe:SetBackdropBorderColor(0.4,0.4,0.4) |
treeframe:SetResizable(true) |
treeframe:SetMinResize(100, 1) |
treeframe:SetMaxResize(400,1600) |
local dragger = CreateFrame("Frame", nil, treeframe) |
dragger:SetWidth(8) |
dragger:SetPoint("TOP", treeframe, "TOPRIGHT") |
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") |
dragger:SetBackdrop(DraggerBackdrop) |
dragger:SetBackdropColor(1, 1, 1, 0) |
dragger:SetScript("OnMouseDown", draggerDown) |
dragger:SetScript("OnMouseUp", draggerUp) |
dragger:SetScript("OnEnter", draggerEnter) |
dragger:SetScript("OnLeave", draggerLeave) |
self.dragger = dragger |
self.treeframe = treeframe |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTree = SetTree |
self.SetTreeWidth = SetTreeWidth |
self.RefreshTree = RefreshTree |
self.SetStatusTable = SetStatusTable |
self.BuildLevel = BuildLevel |
self.CreateButton = CreateButton |
self.SetSelected = SetSelected |
self.ShowScroll = ShowScroll |
self.SetStatusTable = SetStatusTable |
self.Select = Select |
self.SelectByValue = SelectByValue |
self.SelectByPath = SelectByPath |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.EnableButtonTooltips = EnableButtonTooltips |
self.Filter = Filter |
self.LayoutFinished = LayoutFinished |
self.frame = frame |
frame.obj = self |
createdcount = createdcount + 1 |
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate") |
self.scrollbar = scrollbar |
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0,0,0,0.4) |
scrollbar.obj = self |
self.noupdate = true |
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26) |
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26) |
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) |
scrollbar:SetMinMaxValues(0,0) |
self.localstatus.scrollvalue = 0 |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
self.noupdate = nil |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
--AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "InteractiveLabel" |
local Version = 3 |
local function OnAcquire(self) |
self:SetHeight(18) |
self:SetWidth(200) |
self:SetText("") |
self:SetImage(nil) |
self:SetColor() |
self:SetFontObject() |
self:SetHighlight() |
self:SetHighlightTexCoord() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function UpdateImageAnchor(self) |
local width = self.frame.width or self.frame:GetWidth() or 0 |
local image = self.image |
local label = self.label |
local frame = self.frame |
local height |
label:ClearAllPoints() |
image:ClearAllPoints() |
if self.imageshown then |
local imagewidth = image:GetWidth() |
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then |
--image goes on top centered when less than 200 width for the text, or if there is no text |
image:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("TOP",image,"BOTTOM",0,0) |
label:SetPoint("LEFT",frame,"LEFT",0,0) |
label:SetWidth(width) |
height = image:GetHeight() + label:GetHeight() |
else |
--image on the left |
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0) |
label:SetWidth(width - imagewidth) |
height = math.max(image:GetHeight(), label:GetHeight()) |
end |
else |
--no image shown |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(width) |
height = self.label:GetHeight() |
end |
self.resizing = true |
self.frame:SetHeight(height) |
self.frame.height = height |
self.resizing = nil |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
UpdateImageAnchor(self) |
end |
local function SetColor(self, r, g, b) |
if not (r and g and b) then |
r, g, b = 1, 1, 1 |
end |
self.label:SetVertexColor(r, g, b) |
end |
local function OnWidthSet(self, width) |
if self.resizing then return end |
UpdateImageAnchor(self) |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
end |
else |
self.imageshown = nil |
end |
UpdateImageAnchor(self) |
end |
local function SetFont(self, font, height, flags) |
self.label:SetFont(font, height, flags) |
end |
local function SetFontObject(self, font) |
self.label:SetFontObject(font or GameFontHighlightSmall) |
end |
local function SetImageSize(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
UpdateImageAnchor(self) |
end |
local function SetHighlight(self, ...) |
self.highlight:SetTexture(...) |
end |
local function SetHighlightTexCoord(self, ...) |
if select('#', ...) >= 1 then |
self.highlight:SetTexCoord(...) |
else |
self.highlight:SetTexCoord(0, 1, 0, 1) |
end |
end |
local function OnEnter(this) |
this.obj.highlight:Show() |
this.obj:Fire("OnEnter") |
end |
local function OnLeave(this) |
this.obj.highlight:Hide() |
this.obj:Fire("OnLeave") |
end |
local function OnClick(this, ...) |
this.obj:Fire("OnClick", ...) |
AceGUI:ClearFocus() |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", OnEnter) |
frame:SetScript("OnLeave", OnLeave) |
frame:SetScript("OnMouseDown", OnClick) |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.SetColor = SetColor |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.SetImage = SetImage |
self.SetImageSize = SetImageSize |
self.SetFont = SetFont |
self.SetFontObject = SetFontObject |
self.SetHighlight = SetHighlight |
self.SetHighlightTexCoord = SetHighlightTexCoord |
frame.obj = self |
frame:SetHeight(18) |
frame:SetWidth(200) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(200) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
self.label = label |
local highlight = frame:CreateTexture(nil, "OVERLAY") |
highlight:SetTexture(nil) |
highlight:SetAllPoints() |
highlight:SetBlendMode("ADD") |
highlight:Hide() |
self.highlight = highlight |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "Label" |
local Version = 10 |
local function OnAcquire(self) |
self:SetHeight(18) |
self:SetWidth(200) |
self:SetText("") |
self:SetImage(nil) |
self:SetColor() |
self:SetFontObject() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function UpdateImageAnchor(self) |
local width = self.frame.width or self.frame:GetWidth() or 0 |
local image = self.image |
local label = self.label |
local frame = self.frame |
local height |
label:ClearAllPoints() |
image:ClearAllPoints() |
if self.imageshown then |
local imagewidth = image:GetWidth() |
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then |
--image goes on top centered when less than 200 width for the text, or if there is no text |
image:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("TOP",image,"BOTTOM",0,0) |
label:SetPoint("LEFT",frame,"LEFT",0,0) |
label:SetWidth(width) |
height = image:GetHeight() + label:GetHeight() |
else |
--image on the left |
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0) |
label:SetWidth(width - imagewidth) |
height = math.max(image:GetHeight(), label:GetHeight()) |
end |
else |
--no image shown |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(width) |
height = self.label:GetHeight() |
end |
self.resizing = true |
self.frame:SetHeight(height) |
self.frame.height = height |
self.resizing = nil |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
UpdateImageAnchor(self) |
end |
local function SetColor(self, r, g, b) |
if not (r and g and b) then |
r, g, b = 1, 1, 1 |
end |
self.label:SetVertexColor(r, g, b) |
end |
local function OnWidthSet(self, width) |
if self.resizing then return end |
UpdateImageAnchor(self) |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
end |
else |
self.imageshown = nil |
end |
UpdateImageAnchor(self) |
end |
local function SetFont(self, font, height, flags) |
self.label:SetFont(font, height, flags) |
end |
local function SetFontObject(self, font) |
self.label:SetFontObject(font or GameFontHighlightSmall) |
end |
local function SetImageSize(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
UpdateImageAnchor(self) |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.SetColor = SetColor |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.SetImage = SetImage |
self.SetImageSize = SetImageSize |
self.SetFont = SetFont |
self.SetFontObject = SetFontObject |
frame.obj = self |
frame:SetHeight(18) |
frame:SetWidth(200) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(200) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
self.label = label |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ |
--Multiline Editbox Widget, Originally by bam |
--]] |
local assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall = |
assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall |
local getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack = |
getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack |
local math, string, table = math, string, table |
local find, format, gmatch, gsub, tolower, match, toupper, join, split, trim = |
string.find, string.format, string.gmatch, string.gsub, string.lower, string.match, string.upper, string.join, string.split, string.trim |
local concat, insert, maxn, remove, sort = table.concat, table.insert, table.maxn, table.remove, table.sort |
local max, min, abs, ceil, floor = math.max, math.min, math.abs, math.ceil, math.floor |
local LibStub = assert(LibStub) |
local ChatFontNormal = ChatFontNormal |
local ClearCursor = ClearCursor |
local CreateFrame = CreateFrame |
local GetCursorInfo = GetCursorInfo |
local GetSpellName = GetSpellName |
local UIParent = UIParent |
local UISpecialFrames = UISpecialFrames |
-- No global variables after this! |
local _G = getfenv() |
local AceGUI = LibStub("AceGUI-3.0") |
local Version = 10 |
--------------------- |
-- Common Elements -- |
--------------------- |
local FrameBackdrop = { |
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 8, right = 8, top = 8, bottom = 8 } |
} |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local ControlBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
-------------------------- |
-- Edit box -- |
-------------------------- |
--[[ |
Events : |
OnTextChanged |
OnEnterPressed |
]] |
do |
local Type = "MultiLineEditBox" |
local MultiLineEditBox = {} |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
local cancel = self:Fire("OnEnterPressed",value) |
if not cancel then |
self.button:Disable() |
end |
end |
local function Button_OnClick(this) |
local editbox = this.obj.editbox |
editbox:ClearFocus() |
EditBox_OnEnterPressed(editbox) |
end |
local function EditBox_OnReceiveDrag(this) |
local self = this.obj |
local type, id, info = GetCursorInfo() |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed",info) |
ClearCursor() |
elseif type == "spell" then |
local name, rank = GetSpellName(id, info) |
if rank and rank:match("%d") then |
name = name.."("..rank..")" |
end |
self:SetText(name) |
self:Fire("OnEnterPressed",name) |
ClearCursor() |
end |
--self.button:Disable() |
AceGUI:ClearFocus() |
end |
function MultiLineEditBox:OnAcquire() |
self:SetWidth(200) |
self:SetHeight(116) |
self:SetNumLines(4) |
self:SetDisabled(false) |
self:ShowButton(true) |
end |
function MultiLineEditBox:OnRelease() |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
function MultiLineEditBox:SetDisabled(disabled) |
self.disabled = disabled |
if disabled then |
self.editbox:EnableMouse(false) |
self.scrollframe:EnableMouse(false) |
self.editbox:ClearFocus() |
self.editbox:SetTextColor(0.5, 0.5, 0.5) |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.editbox:EnableMouse(true) |
self.scrollframe:EnableMouse(true) |
self.editbox:SetTextColor(1, 1, 1) |
self.label:SetTextColor(1,.82,0) |
end |
end |
function MultiLineEditBox:SetText(text) |
text = text or "" |
local editbox = self.editbox |
local oldText = editbox:GetText() |
local dummy = format(" %s", text) |
self.lasttext = dummy -- prevents OnTextChanged from firing |
editbox:SetText(dummy) |
editbox:HighlightText(0, 1) |
self.lasttext = oldText |
editbox:Insert("") |
end |
function MultiLineEditBox:SetLabel(text) |
if (text or "") == "" then |
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0) |
self.label:Hide() |
self.label:SetText("") |
else |
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20) |
self.label:Show() |
self.label:SetText(text) |
end |
end |
function MultiLineEditBox:SetNumLines(number) |
number = number or 4 |
self:SetHeight(60 + (14*number)) |
end |
function MultiLineEditBox:GetText() |
return self.editbox:GetText() |
end |
function MultiLineEditBox:ShowButton(show) |
if show then |
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22) |
self.button:Show() |
else |
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) |
self.button:Hide() |
end |
end |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
local backdrop = CreateFrame("Frame", nil, frame) |
local self = {} |
for k, v in pairs(MultiLineEditBox) do self[k] = v end |
self.type = Type |
self.frame = frame |
self.backdrop = backdrop |
frame.obj = self |
backdrop:SetBackdrop(ControlBackdrop) |
backdrop:SetBackdropColor(0, 0, 0) |
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4) |
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20) |
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22) |
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate") |
scrollframe:SetPoint("TOPLEFT", 5, -6) |
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6) |
scrollframe.obj = self |
self.scrollframe = scrollframe |
--local scrollchild = CreateFrame("Frame", nil, scrollframe) |
--scrollframe:SetScrollChild(scrollchild) |
--scrollchild:SetHeight(2) |
--scrollchild:SetWidth(2) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
self.label = label |
local editbox = CreateFrame("EditBox", nil, scrollframe) |
self.editbox = editbox |
editbox.obj = self |
editbox:SetPoint("TOPLEFT") |
editbox:SetPoint("BOTTOMLEFT") |
editbox:SetHeight(50) |
editbox:SetWidth(50) |
editbox:SetMultiLine(true) |
-- editbox:SetMaxLetters(7500) |
editbox:SetTextInsets(5, 5, 3, 3) |
editbox:EnableMouse(true) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(ChatFontNormal) |
scrollframe:SetScrollChild(editbox) |
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate") |
button:SetWidth(80) |
button:SetHeight(20) |
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2) |
button:SetText(ACCEPT) |
button:SetScript("OnClick", Button_OnClick) |
button:SetFrameLevel(editbox:GetFrameLevel() + 1) |
button:Disable() |
button:Hide() |
self.button = button |
button.obj = self |
scrollframe:EnableMouse(true) |
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end) |
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end) |
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end) |
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end) |
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end) |
local function FixSize() |
--scrollchild:SetHeight(scrollframe:GetHeight()) |
--scrollchild:SetWidth(scrollframe:GetWidth()) |
editbox:SetWidth(scrollframe:GetWidth()) |
end |
scrollframe:SetScript("OnShow", FixSize) |
scrollframe:SetScript("OnSizeChanged", FixSize) |
editbox:SetScript("OnEscapePressed", editbox.ClearFocus) |
editbox:SetScript("OnTextChanged", function(_, ...) |
scrollframe:UpdateScrollChildRect() |
local value = editbox:GetText() |
if value ~= self.lasttext then |
self:Fire("OnTextChanged", value) |
self.lasttext = value |
self.button:Enable() |
end |
end) |
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) |
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) |
do |
local cursorOffset, cursorHeight |
local idleTime |
local function FixScroll(_, elapsed) |
if cursorOffset and cursorHeight then |
idleTime = 0 |
local height = scrollframe:GetHeight() |
local range = scrollframe:GetVerticalScrollRange() |
local scroll = scrollframe:GetVerticalScroll() |
local size = height + range |
cursorOffset = -cursorOffset |
while cursorOffset < scroll do |
scroll = scroll - (height / 2) |
if scroll < 0 then scroll = 0 end |
scrollframe:SetVerticalScroll(scroll) |
end |
while cursorOffset + cursorHeight > scroll + height and scroll < range do |
scroll = scroll + (height / 2) |
if scroll > range then scroll = range end |
scrollframe:SetVerticalScroll(scroll) |
end |
elseif not idleTime or idleTime > 2 then |
frame:SetScript("OnUpdate", nil) |
idleTime = nil |
else |
idleTime = idleTime + elapsed |
end |
cursorOffset = nil |
end |
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h) |
cursorOffset, cursorHeight = y, h |
if not idleTime then |
frame:SetScript("OnUpdate", FixScroll) |
end |
end) |
end |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Slider -- |
-------------------------- |
do |
local Type = "Slider" |
local Version = 7 |
local function OnAcquire(self) |
self:SetWidth(200) |
self:SetHeight(44) |
self:SetDisabled(false) |
self:SetIsPercent(nil) |
self:SetSliderValues(0,100,1) |
self:SetValue(0) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.slider:EnableMouseWheel(false) |
self:SetDisabled(false) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function UpdateText(self) |
local value = self.value or 0 |
if self.ispercent then |
self.editbox:SetText(("%s%%"):format(math.floor(value*1000+0.5)/10)) |
else |
self.editbox:SetText(math.floor(value*100+0.5)/100) |
end |
end |
local function UpdateLabels(self) |
local min, max = (self.min or 0), (self.max or 100) |
if self.ispercent then |
self.lowtext:SetFormattedText("%s%%",(min * 100)) |
self.hightext:SetFormattedText("%s%%",(max * 100)) |
else |
self.lowtext:SetText(min) |
self.hightext:SetText(max) |
end |
end |
local function Slider_OnValueChanged(this) |
local self = this.obj |
if not this.setup then |
local newvalue |
newvalue = this:GetValue() |
if newvalue ~= self.value and not self.disabled then |
self.value = newvalue |
self:Fire("OnValueChanged", newvalue) |
end |
if self.value then |
local value = self.value |
UpdateText(self) |
end |
end |
end |
local function Slider_OnMouseUp(this) |
local self = this.obj |
self:Fire("OnMouseUp",this:GetValue()) |
end |
local function Slider_OnMouseWheel(this, v) |
local self = this.obj |
if not self.disabled then |
local value = self.value |
if v > 0 then |
value = math.min(value + (self.step or 1),self.max) |
else |
value = math.max(value - (self.step or 1), self.min) |
end |
self.slider:SetValue(value) |
end |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.slider:EnableMouse(false) |
self.label:SetTextColor(.5,.5,.5) |
self.hightext:SetTextColor(.5,.5,.5) |
self.lowtext:SetTextColor(.5,.5,.5) |
--self.valuetext:SetTextColor(.5,.5,.5) |
self.editbox:SetTextColor(.5,.5,.5) |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
else |
self.slider:EnableMouse(true) |
self.label:SetTextColor(1,.82,0) |
self.hightext:SetTextColor(1,1,1) |
self.lowtext:SetTextColor(1,1,1) |
--self.valuetext:SetTextColor(1,1,1) |
self.editbox:SetTextColor(1,1,1) |
self.editbox:EnableMouse(true) |
end |
end |
local function SetValue(self, value) |
self.slider.setup = true |
self.slider:SetValue(value) |
self.value = value |
UpdateText(self) |
self.slider.setup = nil |
end |
local function SetLabel(self, text) |
self.label:SetText(text) |
end |
local function SetSliderValues(self, min, max, step) |
local frame = self.slider |
frame.setup = true |
self.min = min |
self.max = max |
self.step = step |
frame:SetMinMaxValues(min or 0,max or 100) |
UpdateLabels(self) |
frame:SetValueStep(step or 1) |
frame.setup = nil |
end |
local function EditBox_OnEscapePressed(this) |
this:ClearFocus() |
end |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
if self.ispercent then |
value = value:gsub('%%','') |
value = tonumber(value) / 100 |
else |
value = tonumber(value) |
end |
if value then |
self:Fire("OnMouseUp",value) |
end |
end |
local function SetIsPercent(self, value) |
self.ispercent = value |
UpdateLabels(self) |
UpdateText(self) |
end |
local function FrameOnMouseDown(this) |
this.obj.slider:EnableMouseWheel(true) |
AceGUI:ClearFocus() |
end |
local SliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 6, bottom = 6 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
self.SetDisabled = SetDisabled |
self.SetValue = SetValue |
self.SetSliderValues = SetSliderValues |
self.SetLabel = SetLabel |
self.SetIsPercent = SetIsPercent |
self.alignoffset = 25 |
frame:EnableMouse(true) |
frame:SetScript("OnMouseDown",FrameOnMouseDown) |
self.slider = CreateFrame("Slider",nil,frame) |
local slider = self.slider |
slider:SetScript("OnEnter",Control_OnEnter) |
slider:SetScript("OnLeave",Control_OnLeave) |
slider:SetScript("OnMouseUp", Slider_OnMouseUp) |
slider.obj = self |
slider:SetOrientation("HORIZONTAL") |
slider:SetHeight(15) |
slider:SetHitRectInsets(0,0,-10,0) |
slider:SetBackdrop(SliderBackdrop) |
--slider:EnableMouseWheel(true) |
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(15) |
self.label = label |
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall") |
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3) |
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall") |
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3) |
local editbox = CreateFrame("EditBox",nil,frame) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(GameFontHighlightSmall) |
editbox:SetPoint("TOP",slider,"BOTTOM",0,0) |
editbox:SetHeight(14) |
editbox:SetWidth(70) |
editbox:SetJustifyH("CENTER") |
editbox:EnableMouse(true) |
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) |
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) |
self.editbox = editbox |
editbox.obj = self |
local bg = editbox:CreateTexture(nil,"BACKGROUND") |
editbox.bg = bg |
bg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground") |
bg:SetVertexColor(0,0,0,0.25) |
bg:SetAllPoints(editbox) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") |
frame:SetWidth(200) |
frame:SetHeight(44) |
slider:SetPoint("TOP",label,"BOTTOM",0,0) |
slider:SetPoint("LEFT",frame,"LEFT",3,0) |
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
slider:SetValue(self.value or 0) |
slider:SetScript("OnValueChanged",Slider_OnValueChanged) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Tab Group -- |
-------------------------- |
do |
local Type = "TabGroup" |
local Version = 19 |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
self.tablist = nil |
end |
local function Tab_SetText(self, text) |
self:_SetText(text) |
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0 |
PanelTemplates_TabResize(self, 0, nil, width) |
end |
local function UpdateTabLook(self) |
if self.disabled then |
PanelTemplates_SetDisabledTabState(self) |
elseif self.selected then |
PanelTemplates_SelectTab(self) |
else |
PanelTemplates_DeselectTab(self) |
end |
end |
local function Tab_SetSelected(self, selected) |
self.selected = selected |
UpdateTabLook(self) |
end |
local function Tab_OnClick(self) |
if not (self.selected or self.disabled) then |
self.obj:SelectTab(self.value) |
end |
end |
local function Tab_SetDisabled(self, disabled) |
self.disabled = disabled |
UpdateTabLook(self) |
end |
local function Tab_OnEnter(this) |
local self = this.obj |
self:Fire("OnTabEnter", self.tabs[this.id].value, this) |
end |
local function Tab_OnLeave(this) |
local self = this.obj |
self:Fire("OnTabLeave", self.tabs[this.id].value, this) |
end |
local function Tab_OnShow(this) |
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30) |
end |
local function CreateTab(self, id) |
local tabname = "AceGUITabGroup"..self.num.."Tab"..id |
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate") |
tab.obj = self |
tab.id = id |
tab.text = _G[tabname .. "Text"] |
tab.text:ClearAllPoints() |
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3) |
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3) |
tab:SetScript("OnClick",Tab_OnClick) |
tab:SetScript("OnEnter",Tab_OnEnter) |
tab:SetScript("OnLeave",Tab_OnLeave) |
tab:SetScript("OnShow", Tab_OnShow) |
tab._SetText = tab.SetText |
tab.SetText = Tab_SetText |
tab.SetSelected = Tab_SetSelected |
tab.SetDisabled = Tab_SetDisabled |
return tab |
end |
local function SetTitle(self, text) |
self.titletext:SetText(text or "") |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
end |
local function SelectTab(self, value) |
local status = self.status or self.localstatus |
local found |
for i, v in ipairs(self.tabs) do |
if v.value == value then |
v:SetSelected(true) |
found = true |
else |
v:SetSelected(false) |
end |
end |
status.selected = value |
if found then |
self:Fire("OnGroupSelected",value) |
end |
end |
local function SetTabs(self, tabs) |
self.tablist = tabs |
self:BuildTabs() |
end |
local widths = {} |
local rowwidths = {} |
local rowends = {} |
local function BuildTabs(self) |
local status = self.status or self.localstatus |
local tablist = self.tablist |
local tabs = self.tabs |
for i, v in ipairs(tabs) do |
v:Hide() |
end |
if not tablist then return end |
local width = self.frame.width or self.frame:GetWidth() or 0 |
for i = #widths, 1, -1 do |
widths[i] = nil |
end |
for i = #rowwidths, 1, -1 do |
rowwidths[i] = nil |
end |
for i = #rowends, 1, -1 do |
rowends[i] = nil |
end |
--Place Text into tabs and get thier initial width |
for i, v in ipairs(tablist) do |
local tab = tabs[i] |
if not tab then |
tab = self:CreateTab(i) |
tabs[i] = tab |
end |
tab:Show() |
tab:SetText(v.text) |
tab:SetDisabled(v.disabled) |
tab.value = v.value |
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text |
end |
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout |
local numtabs = #tablist |
local numrows = 1 |
local usedwidth = 0 |
for i = 1, #tablist do |
--If this is not the first tab of a row and there isn't room for it |
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = i - 1 |
numrows = numrows + 1 |
usedwidth = 0 |
end |
usedwidth = usedwidth + widths[i] |
end |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = #tablist |
--Fix for single tabs being left on the last row, move a tab from the row above if applicable |
if numrows > 1 then |
--if the last row has only one tab |
if rowends[numrows-1] == numtabs-1 then |
--if there are more than 2 tabs in the 2nd last row |
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then |
--move 1 tab from the second last row to the last, if there is enough space |
if (rowwidths[numrows] + widths[numtabs-1]) <= width then |
rowends[numrows-1] = rowends[numrows-1] - 1 |
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] |
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] |
end |
end |
end |
end |
--anchor the rows as defined and resize tabs to fill thier row |
local starttab = 1 |
for row, endtab in ipairs(rowends) do |
local first = true |
for tabno = starttab, endtab do |
local tab = tabs[tabno] |
tab:ClearAllPoints() |
if first then |
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -7-(row-1)*20 ) |
first = false |
else |
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) |
end |
end |
-- equal padding for each tab to fill the available width, |
-- if the used space is above 75% already |
local padding = 0 |
if not (numrows == 1 and rowwidths[1] < width*0.75) then |
padding = (width - rowwidths[row]) / (endtab - starttab+1) |
end |
for i = starttab, endtab do |
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) |
end |
starttab = endtab + 1 |
end |
self.borderoffset = 10+((numrows)*20) |
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",3,-self.borderoffset) |
end |
local function BuildTabsOnUpdate(this) |
BuildTabs(this.obj) |
this:SetScript("OnUpdate", nil) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 60 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
BuildTabs(self) |
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - (self.borderoffset + 23) |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function LayoutFinished(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + (self.borderoffset + 23)) |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.num = AceGUI:GetNextWidgetNum(Type) |
self.localstatus = {} |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.CreateTab = CreateTab |
self.SelectTab = SelectTab |
self.BuildTabs = BuildTabs |
self.SetStatusTable = SetStatusTable |
self.SetTabs = SetTabs |
self.LayoutFinished = LayoutFinished |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
self.borderoffset = 27 |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-27) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
self.tabs = {} |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Keybinding -- |
-------------------------- |
do |
local Type = "Keybinding" |
local Version = 12 |
local ControlBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function keybindingMsgFixWidth(this) |
this:SetWidth(this.msg:GetWidth()+10) |
this:SetScript("OnUpdate",nil) |
end |
local function Keybinding_OnClick(this, button) |
if button == "LeftButton" or button == "RightButton" then |
local self = this.obj |
if self.waitingForKey then |
this:EnableKeyboard(false) |
self.msgframe:Hide() |
this:UnlockHighlight() |
self.waitingForKey = nil |
else |
this:EnableKeyboard(true) |
self.msgframe:Show() |
this:LockHighlight() |
self.waitingForKey = true |
end |
end |
AceGUI:ClearFocus() |
end |
local ignoreKeys = nil |
local function Keybinding_OnKeyDown(this, key) |
local self = this.obj |
if self.waitingForKey then |
local keyPressed = key |
if keyPressed == "ESCAPE" then |
keyPressed = "" |
else |
if not ignoreKeys then |
ignoreKeys = { |
["BUTTON1"] = true, ["BUTTON2"] = true, |
["UNKNOWN"] = true, |
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, |
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, |
} |
end |
if ignoreKeys[keyPressed] then return end |
if IsShiftKeyDown() then |
keyPressed = "SHIFT-"..keyPressed |
end |
if IsControlKeyDown() then |
keyPressed = "CTRL-"..keyPressed |
end |
if IsAltKeyDown() then |
keyPressed = "ALT-"..keyPressed |
end |
end |
this:EnableKeyboard(false) |
self.msgframe:Hide() |
this:UnlockHighlight() |
self.waitingForKey = nil |
if not self.disabled then |
self:SetKey(keyPressed) |
self:Fire("OnKeyChanged",keyPressed) |
end |
end |
end |
local function Keybinding_OnMouseDown(this, button) |
if button == "LeftButton" or button == "RightButton" then |
return |
elseif button == "MiddleButton" then |
button = "BUTTON3" |
elseif button == "Button4" then |
button = "BUTTON4" |
elseif button == "Button5" then |
button = "BUTTON5" |
end |
Keybinding_OnKeyDown(this, button) |
end |
local function OnAcquire(self) |
self:SetWidth(200) |
self:SetHeight(44) |
self:SetLabel("") |
self:SetKey("") |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.waitingForKey = nil |
self.msgframe:Hide() |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,1,1) |
end |
end |
local function SetKey(self, key) |
if (key or "") == "" then |
self.button:SetText(NOT_BOUND) |
self.button:SetNormalFontObject("GameFontNormal") |
else |
self.button:SetText(key) |
self.button:SetNormalFontObject("GameFontHighlight") |
end |
end |
local function SetLabel(self, label) |
self.label:SetText(label or "") |
if (label or "") == "" then |
self.alignoffset = nil |
self:SetHeight(24) |
else |
self.alignoffset = 30 |
self:SetHeight(44) |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame",nil,UIParent) |
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2") |
local self = {} |
self.type = Type |
self.num = num |
local text = button:GetFontString() |
text:SetPoint("LEFT",button,"LEFT",7,0) |
text:SetPoint("RIGHT",button,"RIGHT",-7,0) |
button:SetScript("OnClick",Keybinding_OnClick) |
button:SetScript("OnKeyDown",Keybinding_OnKeyDown) |
button:SetScript("OnEnter",Control_OnEnter) |
button:SetScript("OnLeave",Control_OnLeave) |
button:SetScript("OnMouseDown",Keybinding_OnMouseDown) |
button:RegisterForClicks("AnyDown") |
button:EnableMouse() |
button:SetHeight(24) |
button:SetWidth(200) |
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) |
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
frame:SetWidth(200) |
frame:SetHeight(44) |
self.alignoffset = 30 |
self.button = button |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(18) |
self.label = label |
local msgframe = CreateFrame("Frame",nil,UIParent) |
msgframe:SetHeight(30) |
msgframe:SetBackdrop(ControlBackdrop) |
msgframe:SetBackdropColor(0,0,0) |
msgframe:SetFrameStrata("FULLSCREEN_DIALOG") |
msgframe:SetFrameLevel(1000) |
self.msgframe = msgframe |
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal") |
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel") |
msgframe.msg = msg |
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5) |
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) |
msgframe:SetPoint("BOTTOM",button,"TOP",0,0) |
msgframe:Hide() |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.SetKey = SetKey |
self.frame = frame |
frame.obj = self |
button.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Check Box -- |
-------------------------- |
--[[ |
Events : |
OnValueChanged |
]] |
do |
local Type = "CheckBox" |
local Version = 5 |
local function OnAcquire(self) |
self:SetValue(false) |
self.tristate = nil |
self:SetHeight(24) |
self:SetWidth(200) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.check:Hide() |
self.highlight:Hide() |
self.down = nil |
self.checked = nil |
self:SetType() |
self:SetDisabled(false) |
end |
local function CheckBox_OnEnter(this) |
local self = this.obj |
if not self.disabled then |
self.highlight:Show() |
end |
self:Fire("OnEnter") |
end |
local function CheckBox_OnLeave(this) |
local self = this.obj |
if not self.down then |
self.highlight:Hide() |
end |
self:Fire("OnLeave") |
end |
local function CheckBox_OnMouseUp(this) |
local self = this.obj |
if not self.disabled then |
self:ToggleChecked() |
self:Fire("OnValueChanged",self.checked) |
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0) |
end |
self.down = nil |
end |
local function CheckBox_OnMouseDown(this) |
local self = this.obj |
if not self.disabled then |
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1) |
self.down = true |
end |
AceGUI:ClearFocus() |
end |
local function SetDisabled(self,disabled) |
self.disabled = disabled |
if disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
SetDesaturation(self.check, true) |
else |
self.text:SetTextColor(1,1,1) |
if self.tristate and self.checked == nil then |
SetDesaturation(self.check, true) |
else |
SetDesaturation(self.check, false) |
end |
end |
end |
local function SetValue(self,value) |
local check = self.check |
self.checked = value |
if value then |
SetDesaturation(self.check, false) |
check:SetWidth(24) |
check:SetHeight(24) |
self.check:Show() |
else |
--Nil is the unknown tristate value |
if self.tristate and value == nil then |
SetDesaturation(self.check, true) |
check:SetWidth(20) |
check:SetHeight(20) |
self.check:Show() |
else |
SetDesaturation(self.check, false) |
check:SetWidth(24) |
check:SetHeight(24) |
self.check:Hide() |
end |
end |
end |
local function SetTriState(self, enabled) |
self.tristate = enabled |
self:SetValue(self:GetValue()) |
end |
local function GetValue(self) |
return self.checked |
end |
local function SetType(self, type) |
local checkbg = self.checkbg |
local check = self.check |
local highlight = self.highlight |
if type == "radio" then |
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") |
checkbg:SetTexCoord(0,0.25,0,1) |
check:SetTexture("Interface\\Buttons\\UI-RadioButton") |
check:SetTexCoord(0.5,0.75,0,1) |
check:SetBlendMode("ADD") |
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") |
highlight:SetTexCoord(0.5,0.75,0,1) |
else |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
checkbg:SetTexCoord(0,1,0,1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:SetTexCoord(0,1,0,1) |
check:SetBlendMode("BLEND") |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetTexCoord(0,1,0,1) |
end |
end |
local function ToggleChecked(self) |
local value = self:GetValue() |
if self.tristate then |
--cycle in true, nil, false order |
if value then |
self:SetValue(nil) |
elseif value == nil then |
self:SetValue(false) |
else |
self:SetValue(true) |
end |
else |
self:SetValue(not self:GetValue()) |
end |
end |
local function SetLabel(self, label) |
self.text:SetText(label) |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetDisabled = SetDisabled |
self.SetType = SetType |
self.ToggleChecked = ToggleChecked |
self.SetLabel = SetLabel |
self.SetTriState = SetTriState |
self.frame = frame |
frame.obj = self |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
self.text = text |
frame:SetScript("OnEnter",CheckBox_OnEnter) |
frame:SetScript("OnLeave",CheckBox_OnLeave) |
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp) |
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown) |
frame:EnableMouse() |
local checkbg = frame:CreateTexture(nil,"ARTWORK") |
self.checkbg = checkbg |
checkbg:SetWidth(24) |
checkbg:SetHeight(24) |
checkbg:SetPoint("LEFT",frame,"LEFT",0,0) |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
local check = frame:CreateTexture(nil,"OVERLAY") |
self.check = check |
check:SetWidth(24) |
check:SetHeight(24) |
check:SetPoint("CENTER",checkbg,"CENTER",0,0) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
local highlight = frame:CreateTexture(nil, "BACKGROUND") |
self.highlight = highlight |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetBlendMode("ADD") |
highlight:SetAllPoints(checkbg) |
highlight:Hide() |
text:SetJustifyH("LEFT") |
frame:SetHeight(24) |
frame:SetWidth(200) |
text:SetHeight(18) |
text:SetPoint("LEFT",check,"RIGHT",0,0) |
text:SetPoint("RIGHT",frame,"RIGHT",0,0) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "Icon" |
local Version = 9 |
local function OnAcquire(self) |
self:SetHeight(110) |
self:SetWidth(110) |
self:SetLabel("") |
self:SetImage(nil) |
self:SetImageSize(64, 64) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:Show() |
self.label:SetText(text) |
self.frame:SetHeight(self.image:GetHeight() + 25) |
else |
self.label:Hide() |
self.frame:SetHeight(self.image:GetHeight() + 10) |
end |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
end |
else |
self.imageshown = nil |
end |
end |
local function SetImageSize(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
--self.frame:SetWidth(width + 30) |
if self.label:IsShown() then |
self.frame:SetHeight(height + 25) |
else |
self.frame:SetHeight(height + 10) |
end |
end |
local function OnClick(this, button) |
this.obj:Fire("OnClick", button) |
AceGUI:ClearFocus() |
end |
local function OnEnter(this) |
this.obj.highlight:Show() |
this.obj:Fire("OnEnter") |
end |
local function OnLeave(this) |
this.obj.highlight:Hide() |
this.obj:Fire("OnLeave") |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetLabel = SetLabel |
self.frame = frame |
self.SetImage = SetImage |
self.SetImageSize = SetImageSize |
-- SetText should be deprecated along the way |
self.SetText = SetLabel |
frame.obj = self |
frame:SetHeight(110) |
frame:SetWidth(110) |
frame:EnableMouse(true) |
frame:SetScript("OnClick", OnClick) |
frame:SetScript("OnLeave", OnLeave) |
frame:SetScript("OnEnter", OnEnter) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight") |
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetJustifyV("TOP") |
label:SetHeight(18) |
self.label = label |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
image:SetWidth(64) |
image:SetHeight(64) |
image:SetPoint("TOP",frame,"TOP",0,-5) |
local highlight = frame:CreateTexture(nil,"OVERLAY") |
self.highlight = highlight |
highlight:SetAllPoints(image) |
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") |
highlight:SetTexCoord(0,1,0.23,0.77) |
highlight:SetBlendMode("ADD") |
highlight:Hide() |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
---------------------------------- |
-- Blizzard Options Group -- |
---------------------------------- |
--[[ |
Group Designed to be added to the bliz interface options panel |
]] |
do |
local Type = "BlizOptionsGroup" |
local Version = 6 |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetName() |
end |
local function okay(this) |
this.obj:Fire("okay") |
end |
local function cancel(this) |
this.obj:Fire("cancel") |
end |
local function defaults(this) |
this.obj:Fire("defaults") |
end |
local function SetName(self, name, parent) |
self.frame.name = name |
self.frame.parent = parent |
end |
local function OnShow(this) |
this.obj:Fire("OnShow") |
end |
local function OnHide(this) |
this.obj:Fire("OnHide") |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 63 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 26 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function SetTitle(self, title) |
local content = self.content |
content:ClearAllPoints() |
if not title or title == "" then |
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-10) |
self.label:SetText("") |
else |
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-40) |
self.label:SetText(title) |
end |
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10) |
end |
local function Constructor() |
local frame = CreateFrame("Frame") |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
self.SetName = SetName |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.SetTitle = SetTitle |
frame.obj = self |
frame.okay = okay |
frame.cancel = cancel |
frame.defaults = defaults |
frame:Hide() |
frame:SetScript("OnHide",OnHide) |
frame:SetScript("OnShow",OnShow) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge") |
self.label = label |
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -15) |
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
---------------- |
-- Main Frame -- |
---------------- |
--[[ |
Events : |
OnClose |
]] |
do |
local Type = "Frame" |
local Version = 7 |
local FrameBackdrop = { |
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 8, right = 8, top = 8, bottom = 8 } |
} |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function frameOnClose(this) |
this.obj:Fire("OnClose") |
end |
local function closeOnClick(this) |
this.obj:Hide() |
end |
local function frameOnMouseDown(this) |
AceGUI:ClearFocus() |
end |
local function titleOnMouseDown(this) |
this:GetParent():StartMoving() |
AceGUI:ClearFocus() |
end |
local function frameOnMouseUp(this) |
local frame = this:GetParent() |
frame:StopMovingOrSizing() |
local self = frame.obj |
local status = self.status or self.localstatus |
status.width = frame:GetWidth() |
status.height = frame:GetHeight() |
status.top = frame:GetTop() |
status.left = frame:GetLeft() |
end |
local function sizerseOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOMRIGHT") |
AceGUI:ClearFocus() |
end |
local function sizersOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOM") |
AceGUI:ClearFocus() |
end |
local function sizereOnMouseDown(this) |
this:GetParent():StartSizing("RIGHT") |
AceGUI:ClearFocus() |
end |
local function sizerOnMouseUp(this) |
this:GetParent():StopMovingOrSizing() |
end |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function SetStatusText(self,text) |
self.statustext:SetText(text) |
end |
local function Hide(self) |
self.frame:Hide() |
end |
local function Show(self) |
self.frame:Show() |
end |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self:ApplyStatus() |
end |
local function OnRelease(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
self:ApplyStatus() |
end |
local function ApplyStatus(self) |
local status = self.status or self.localstatus |
local frame = self.frame |
self:SetWidth(status.width or 700) |
self:SetHeight(status.height or 500) |
if status.top and status.left then |
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) |
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) |
else |
frame:SetPoint("CENTER",UIParent,"CENTER") |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 34 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 57 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = "Frame" |
self.Hide = Hide |
self.Show = Show |
self.SetTitle = SetTitle |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetStatusText = SetStatusText |
self.SetStatusTable = SetStatusTable |
self.ApplyStatus = ApplyStatus |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetWidth(700) |
frame:SetHeight(500) |
frame:SetPoint("CENTER",UIParent,"CENTER",0,0) |
frame:EnableMouse() |
frame:SetMovable(true) |
frame:SetResizable(true) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetScript("OnMouseDown", frameOnMouseDown) |
frame:SetBackdrop(FrameBackdrop) |
frame:SetBackdropColor(0,0,0,1) |
frame:SetScript("OnHide",frameOnClose) |
frame:SetMinResize(400,200) |
frame:SetToplevel(true) |
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate") |
closebutton:SetScript("OnClick", closeOnClick) |
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17) |
closebutton:SetHeight(20) |
closebutton:SetWidth(100) |
closebutton:SetText("Close") |
self.closebutton = closebutton |
closebutton.obj = self |
local statusbg = CreateFrame("Frame",nil,frame) |
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15) |
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15) |
statusbg:SetHeight(24) |
statusbg:SetBackdrop(PaneBackdrop) |
statusbg:SetBackdropColor(0.1,0.1,0.1) |
statusbg:SetBackdropBorderColor(0.4,0.4,0.4) |
self.statusbg = statusbg |
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal") |
self.statustext = statustext |
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2) |
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2) |
statustext:SetHeight(20) |
statustext:SetJustifyH("LEFT") |
statustext:SetText("") |
local title = CreateFrame("Frame",nil,frame) |
self.title = title |
title:EnableMouse() |
title:SetScript("OnMouseDown",titleOnMouseDown) |
title:SetScript("OnMouseUp", frameOnMouseUp) |
local titlebg = frame:CreateTexture(nil,"OVERLAY") |
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg:SetTexCoord(0.31,0.67,0,0.63) |
titlebg:SetPoint("TOP",frame,"TOP",0,12) |
titlebg:SetWidth(100) |
titlebg:SetHeight(40) |
local titlebg_l = frame:CreateTexture(nil,"OVERLAY") |
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_l:SetTexCoord(0.21,0.31,0,0.63) |
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0) |
titlebg_l:SetWidth(30) |
titlebg_l:SetHeight(40) |
local titlebg_right = frame:CreateTexture(nil,"OVERLAY") |
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_right:SetTexCoord(0.67,0.77,0,0.63) |
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0) |
titlebg_right:SetWidth(30) |
titlebg_right:SetHeight(40) |
title:SetAllPoints(titlebg) |
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOP",titlebg,"TOP",0,-14) |
self.titletext = titletext |
local sizer_se = CreateFrame("Frame",nil,frame) |
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
sizer_se:SetWidth(25) |
sizer_se:SetHeight(25) |
sizer_se:EnableMouse() |
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) |
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_se = sizer_se |
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line1 = line1 |
line1:SetWidth(14) |
line1:SetHeight(14) |
line1:SetPoint("BOTTOMRIGHT", -8, 8) |
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 14/17 |
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line2 = line2 |
line2:SetWidth(8) |
line2:SetHeight(8) |
line2:SetPoint("BOTTOMRIGHT", -8, 8) |
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 8/17 |
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local sizer_s = CreateFrame("Frame",nil,frame) |
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) |
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
sizer_s:SetHeight(25) |
sizer_s:EnableMouse() |
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) |
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_s = sizer_s |
local sizer_e = CreateFrame("Frame",nil,frame) |
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) |
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
sizer_e:SetWidth(25) |
sizer_e:EnableMouse() |
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) |
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_e = sizer_e |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Inline Group -- |
-------------------------- |
--[[ |
This is a simple grouping container, no selection |
It will resize automatically to the height of the controls added to it |
]] |
do |
local Type = "InlineGroup" |
local Version = 5 |
local function OnAcquire(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function LayoutFinished(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + 40) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.frame = frame |
self.LayoutFinished = LayoutFinished |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-17) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ $Id: AceGUIWidget-DropDown.lua 793 2009-04-07 09:26:44Z nevcairiel $ ]]-- |
local min, max, floor = math.min, math.max, math.floor |
local AceGUI = LibStub("AceGUI-3.0") |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
do |
local widgetType = "Dropdown-Pullout" |
local widgetVersion = 2 |
--[[ Static data ]]-- |
local backdrop = { |
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", |
edgeSize = 32, |
tileSize = 32, |
tile = true, |
insets = { left = 11, right = 12, top = 12, bottom = 11 }, |
} |
local sliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local defaultWidth = 200 |
local defaultMaxHeight = 600 |
--[[ UI Event Handlers ]]-- |
-- HACK: This should be no part of the pullout, but there |
-- is no other 'clean' way to response to any item-OnEnter |
-- Used to close Submenus when an other item is entered |
local function OnEnter(item) |
local self = item.pullout |
for k, v in ipairs(self.items) do |
if v.CloseMenu and v ~= item then |
v:CloseMenu() |
end |
end |
end |
-- See the note in Constructor() for each scroll related function |
local function OnMouseWheel(this, value) |
this.obj:MoveScroll(value) |
end |
local function OnScrollValueChanged(this, value) |
this.obj:SetScroll(value) |
end |
local function OnSizeChanged(this) |
this.obj:FixScroll() |
end |
--[[ Exported methods ]]-- |
-- exported |
local function SetScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset |
if height > viewheight then |
offset = 0 |
else |
offset = floor((viewheight - height) / 1000 * value) |
end |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) |
status.offset = offset |
status.scrollvalue = value |
end |
-- exported |
local function MoveScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
if height > viewheight then |
self.slider:Hide() |
else |
self.slider:Show() |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end |
-- exported |
local function FixScroll(self) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset = status.offset or 0 |
if viewheight < height then |
self.slider:Hide() |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) |
self.slider:SetValue(0) |
else |
self.slider:Show() |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.slider:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) |
status.offset = offset |
end |
end |
end |
-- exported, AceGUI callback |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
--self.itemFrame:SetToplevel(true) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
self:Clear() |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function AddItem(self, item) |
self.items[#self.items + 1] = item |
local h = #self.items * 16 |
self.itemFrame:SetHeight(h) |
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement |
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") |
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") |
item:SetPullout(self) |
item:SetOnEnter(OnEnter) |
end |
-- exported |
local function Open(self, point, relFrame, relPoint, x, y) |
local items = self.items |
local frame = self.frame |
local itemFrame = self.itemFrame |
frame:SetPoint(point, relFrame, relPoint, x, y) |
local height = 8 |
for i, item in pairs(items) do |
if i == 1 then |
item:SetPoint("TOP", itemFrame, "TOP", 0, -2) |
else |
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) |
end |
item:Show() |
height = height + 16 |
end |
itemFrame:SetHeight(height) |
fixstrata("TOOLTIP", frame, frame:GetChildren()) |
frame:Show() |
self:Fire("OnOpen") |
end |
-- exported |
local function Close(self) |
self.frame:Hide() |
self:Fire("OnClose") |
end |
-- exported |
local function Clear(self) |
local items = self.items |
for i, item in pairs(items) do |
AceGUI:Release(item) |
items[i] = nil |
end |
end |
-- exported |
local function IterateItems(self) |
return ipairs(self.items) |
end |
-- exported |
local function SetHideOnLeave(self, val) |
self.hideOnLeave = val |
end |
-- exported |
local function SetMaxHeight(self, height) |
self.maxHeight = height or defaultMaxHeight |
if self.frame:GetHeight() > height then |
self.frame:SetHeight(height) |
elseif (self.itemFrame:GetHeight() + 34) < height then |
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem |
end |
end |
-- exported |
local function GetRightBorderWidth(self) |
return 6 + (self.slider:IsShown() and 12 or 0) |
end |
-- exported |
local function GetLeftBorderWidth(self) |
return 6 |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) |
local self = {} |
self.count = count |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
self.OnAcquire = OnAcquire |
self.OnRelease = OnRelease |
self.AddItem = AddItem |
self.Open = Open |
self.Close = Close |
self.Clear = Clear |
self.IterateItems = IterateItems |
self.SetHideOnLeave = SetHideOnLeave |
self.SetScroll = SetScroll |
self.MoveScroll = MoveScroll |
self.FixScroll = FixScroll |
self.SetMaxHeight = SetMaxHeight |
self.GetRightBorderWidth = GetRightBorderWidth |
self.GetLeftBorderWidth = GetLeftBorderWidth |
self.items = {} |
self.scrollStatus = { |
scrollvalue = 0, |
} |
self.maxHeight = defaultMaxHeight |
frame:SetBackdrop(backdrop) |
frame:SetBackdropColor(0, 0, 0) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetClampedToScreen(true) |
frame:SetWidth(defaultWidth) |
frame:SetHeight(self.maxHeight) |
--frame:SetToplevel(true) |
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame |
local scrollFrame = CreateFrame("ScrollFrame", nil, frame) |
local itemFrame = CreateFrame("Frame", nil, scrollFrame) |
self.scrollFrame = scrollFrame |
self.itemFrame = itemFrame |
scrollFrame.obj = self |
itemFrame.obj = self |
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) |
slider:SetOrientation("VERTICAL") |
slider:SetHitRectInsets(0, 0, -10, 0) |
slider:SetBackdrop(sliderBackdrop) |
slider:SetWidth(8) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") |
slider:SetFrameStrata("FULLSCREEN_DIALOG") |
self.slider = slider |
slider.obj = self |
scrollFrame:SetScrollChild(itemFrame) |
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) |
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) |
scrollFrame:EnableMouseWheel(true) |
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) |
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) |
scrollFrame:SetToplevel(true) |
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) |
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) |
itemFrame:SetHeight(400) |
itemFrame:SetToplevel(true) |
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) |
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) |
slider:SetScript("OnValueChanged", OnScrollValueChanged) |
slider:SetMinMaxValues(0, 1000) |
slider:SetValueStep(1) |
slider:SetValue(0) |
scrollFrame:Show() |
itemFrame:Show() |
slider:Hide() |
self:FixScroll() |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
do |
local widgetType = "Dropdown" |
local widgetVersion = 19 |
--[[ Static data ]]-- |
--[[ UI event handler ]]-- |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function Dropdown_OnHide(this) |
local self = this.obj |
if self.open then |
self.pullout:Close() |
end |
end |
local function Dropdown_TogglePullout(this) |
local self = this.obj |
if self.open then |
self.open = nil |
self.pullout:Close() |
AceGUI:ClearFocus() |
else |
self.open = true |
self.pullout:SetWidth(self.frame:GetWidth()) |
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) |
AceGUI:SetFocus(self) |
end |
end |
local function OnPulloutOpen(this) |
local self = this.userdata.obj |
local value = self.value |
if not self.multiselect then |
for i, item in this:IterateItems() do |
item:SetValue(item.userdata.value == value) |
end |
end |
self.open = true |
end |
local function OnPulloutClose(this) |
local self = this.userdata.obj |
self.open = nil |
self:Fire("OnClosed") |
end |
local function ShowMultiText(self) |
local text |
for i, widget in self.pullout:IterateItems() do |
if widget.type == "Dropdown-Item-Toggle" then |
if widget:GetValue() then |
if text then |
text = text..", "..widget:GetText() |
else |
text = widget:GetText() |
end |
end |
end |
end |
self:SetText(text) |
end |
local function OnItemValueChanged(this, event, checked) |
local self = this.userdata.obj |
if self.multiselect then |
self:Fire("OnValueChanged", this.userdata.value, checked) |
ShowMultiText(self) |
else |
if checked then |
self:SetValue(this.userdata.value) |
self:Fire("OnValueChanged", this.userdata.value) |
else |
this:SetValue(true) |
end |
if self.open then |
self.pullout:Close() |
end |
end |
end |
--[[ Exported methods ]]-- |
-- exported, AceGUI callback |
local function OnAcquire(self) |
local pullout = AceGUI:Create("Dropdown-Pullout") |
self.pullout = pullout |
pullout.userdata.obj = self |
pullout:SetCallback("OnClose", OnPulloutClose) |
pullout:SetCallback("OnOpen", OnPulloutOpen) |
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) |
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) |
self:SetHeight(44) |
self:SetWidth(200) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
if self.open then |
self.pullout:Close() |
end |
AceGUI:Release(self.pullout) |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self:SetMultiselect(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,.82,0) |
self.text:SetTextColor(1,1,1) |
end |
end |
-- exported |
local function ClearFocus(self) |
if self.open then |
self.pullout:Close() |
end |
end |
-- exported |
local function SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) |
self.frame:SetHeight(44) |
else |
self.label:SetText("") |
self.label:Hide() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) |
self.frame:SetHeight(26) |
end |
end |
-- exported |
local function SetValue(self, value) |
if self.list then |
self:SetText(self.list[value] or "") |
end |
self.value = value |
end |
-- exported |
local function SetItemValue(self, item, value) |
if not self.multiselect then return end |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
if widget.SetValue then |
widget:SetValue(value) |
end |
end |
end |
ShowMultiText(self) |
end |
-- exported |
local function SetItemDisabled(self, item, disabled) |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
widget:SetDisabled(disabled) |
end |
end |
end |
local function AddListItem(self, value, text) |
local item = AceGUI:Create("Dropdown-Item-Toggle") |
item:SetText(text) |
item.userdata.obj = self |
item.userdata.value = value |
item:SetCallback("OnValueChanged", OnItemValueChanged) |
self.pullout:AddItem(item) |
end |
local function AddCloseButton(self) |
if not self.hasClose then |
local close = AceGUI:Create("Dropdown-Item-Execute") |
close:SetText(CLOSE) |
self.pullout:AddItem(close) |
self.hasClose = true |
end |
end |
-- exported |
local sortlist = {} |
local function SetList(self, list) |
self.list = list |
self.pullout:Clear() |
self.hasClose = nil |
if not list then return end |
for v in pairs(list) do |
sortlist[#sortlist + 1] = v |
end |
table.sort(sortlist) |
for i, value in pairs(sortlist) do |
AddListItem(self, value, list[value]) |
sortlist[i] = nil |
end |
if self.multiselect then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function AddItem(self, value, text) |
if self.list then |
self.list[value] = text |
AddListItem(self, value, text) |
end |
end |
-- exported |
local function SetMultiselect(self, multi) |
self.multiselect = multi |
if multi then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function GetMultiselect(self) |
return self.multiselect |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", nil, UIParent) |
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") |
local self = {} |
self.type = widgetType |
self.frame = frame |
self.dropdown = dropdown |
self.count = count |
frame.obj = self |
dropdown.obj = self |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.alignoffset = 31 |
frame:SetHeight(44) |
frame:SetWidth(200) |
frame:SetScript("OnHide",Dropdown_OnHide) |
dropdown:ClearAllPoints() |
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) |
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) |
dropdown:SetScript("OnHide", nil) |
local left = _G[dropdown:GetName() .. "Left"] |
local middle = _G[dropdown:GetName() .. "Middle"] |
local right = _G[dropdown:GetName() .. "Right"] |
middle:ClearAllPoints() |
right:ClearAllPoints() |
middle:SetPoint("LEFT", left, "RIGHT", 0, 0) |
middle:SetPoint("RIGHT", right, "LEFT", 0, 0) |
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) |
local button = _G[dropdown:GetName() .. "Button"] |
self.button = button |
button.obj = self |
button:SetScript("OnEnter",Control_OnEnter) |
button:SetScript("OnLeave",Control_OnLeave) |
button:SetScript("OnClick",Dropdown_TogglePullout) |
local text = _G[dropdown:GetName() .. "Text"] |
self.text = text |
text.obj = self |
text:ClearAllPoints() |
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) |
text:SetPoint("LEFT", left, "LEFT", 25, 2) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
label:Hide() |
self.label = label |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Edit box -- |
-------------------------- |
--[[ |
Events : |
OnTextChanged |
OnEnterPressed |
]] |
do |
local Type = "EditBox" |
local Version = 11 |
local function OnAcquire(self) |
self:SetHeight(26) |
self:SetWidth(200) |
self:SetDisabled(false) |
self:SetLabel() |
self.showbutton = true |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function EditBox_OnEscapePressed(this) |
this:ClearFocus() |
end |
local function ShowButton(self) |
if self.showbutton then |
self.button:Show() |
self.editbox:SetTextInsets(0,20,3,3) |
end |
end |
local function HideButton(self) |
self.button:Hide() |
self.editbox:SetTextInsets(0,0,3,3) |
end |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
local cancel = self:Fire("OnEnterPressed",value) |
if not cancel then |
HideButton(self) |
end |
end |
local function Button_OnClick(this) |
local editbox = this.obj.editbox |
editbox:ClearFocus() |
EditBox_OnEnterPressed(editbox) |
end |
local function EditBox_OnReceiveDrag(this) |
local self = this.obj |
local type, id, info = GetCursorInfo() |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed",info) |
ClearCursor() |
elseif type == "spell" then |
local name, rank = GetSpellName(id, info) |
if rank and rank:match("%d") then |
name = name.."("..rank..")" |
end |
self:SetText(name) |
self:Fire("OnEnterPressed",name) |
ClearCursor() |
end |
HideButton(self) |
AceGUI:ClearFocus() |
end |
local function EditBox_OnTextChanged(this) |
local self = this.obj |
local value = this:GetText() |
if value ~= self.lasttext then |
self:Fire("OnTextChanged",value) |
self.lasttext = value |
ShowButton(self) |
end |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
self.editbox:SetTextColor(0.5,0.5,0.5) |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.editbox:EnableMouse(true) |
self.editbox:SetTextColor(1,1,1) |
self.label:SetTextColor(1,.82,0) |
end |
end |
local function SetText(self, text) |
self.lasttext = text or "" |
self.editbox:SetText(text or "") |
self.editbox:SetCursorPosition(0) |
HideButton(self) |
end |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) |
self:SetHeight(44) |
self.alignoffset = 30 |
else |
self.label:SetText("") |
self.label:Hide() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) |
self:SetHeight(26) |
self.alignoffset = 12 |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame",nil,UIParent) |
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate") |
local self = {} |
self.type = Type |
self.num = num |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetDisabled = SetDisabled |
self.SetText = SetText |
self.SetLabel = SetLabel |
self.frame = frame |
frame.obj = self |
self.editbox = editbox |
editbox.obj = self |
self.alignoffset = 30 |
frame:SetHeight(44) |
frame:SetWidth(200) |
editbox:SetScript("OnEnter",Control_OnEnter) |
editbox:SetScript("OnLeave",Control_OnLeave) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(ChatFontNormal) |
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) |
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) |
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged) |
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) |
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) |
editbox:SetTextInsets(0,0,3,3) |
editbox:SetMaxLetters(256) |
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0) |
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
editbox:SetHeight(19) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
self.label = label |
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate") |
button:SetWidth(40) |
button:SetHeight(20) |
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0) |
button:SetText(OKAY) |
button:SetScript("OnClick", Button_OnClick) |
button:Hide() |
self.button = button |
button.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Heading -- |
-------------------------- |
do |
local Type = "Heading" |
local Version = 5 |
local function OnAcquire(self) |
self:SetText("") |
self:SetFullWidth() |
self:SetHeight(18) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
if (text or "") == "" then |
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0) |
self.right:Hide() |
else |
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0) |
self.right:Show() |
end |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.frame = frame |
frame.obj = self |
frame:SetHeight(18) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal") |
label:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(18) |
self.label = label |
local left = frame:CreateTexture(nil, "BACKGROUND") |
self.left = left |
left:SetHeight(8) |
left:SetPoint("LEFT",frame,"LEFT",3,0) |
left:SetPoint("RIGHT",label,"LEFT",-5,0) |
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
left:SetTexCoord(0.81, 0.94, 0.5, 1) |
local right = frame:CreateTexture(nil, "BACKGROUND") |
self.right = right |
right:SetHeight(8) |
right:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
right:SetPoint("LEFT",label,"RIGHT",5,0) |
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
right:SetTexCoord(0.81, 0.94, 0.5, 1) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceGUI-3.0.lua"/> |
<Script file="widgets\AceGUIWidget-Button.lua"/> |
<Script file="widgets\AceGUIWidget-CheckBox.lua"/> |
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/> |
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> |
<Script file="widgets\AceGUIWidget-EditBox.lua"/> |
<Script file="widgets\AceGUIWidget-Frame.lua"/> |
<Script file="widgets\AceGUIWidget-Heading.lua"/> |
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Keybinding.lua"/> |
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/> |
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Slider.lua"/> |
<Script file="widgets\AceGUIWidget-TabGroup.lua"/> |
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Label.lua"/> |
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> |
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/> |
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> |
<Script file="widgets\AceGUIWidget-Icon.lua"/> |
</Ui> |
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. |
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself |
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 |
-- stand-alone distribution. |
-- |
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, |
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool |
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll |
-- implement a proper API to modify it. |
-- @usage |
-- local AceGUI = LibStub("AceGUI-3.0") |
-- -- Create a container frame |
-- local f = AceGUI:Create("Frame") |
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) |
-- f:SetTitle("AceGUI-3.0 Example") |
-- f:SetStatusText("Status Bar") |
-- f:SetLayout("Flow") |
-- -- Create a button |
-- local btn = AceGUI:Create("Button") |
-- btn:SetWidth(170) |
-- btn:SetText("Button !") |
-- btn:SetCallback("OnClick", function() print("Click!") end) |
-- -- Add the button to the container |
-- f:AddChild(btn) |
-- @class file |
-- @name AceGUI-3.0 |
-- @release $Id: AceGUI-3.0.lua 798 2009-04-07 21:48:35Z nevcairiel $ |
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 22 |
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) |
if not AceGUI then return end -- No upgrade needed |
--local con = LibStub("AceConsole-3.0",true) |
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} |
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} |
AceGUI.WidgetBase = AceGUI.WidgetBase or {} |
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} |
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} |
-- local upvalues |
local WidgetRegistry = AceGUI.WidgetRegistry |
local LayoutRegistry = AceGUI.LayoutRegistry |
local WidgetVersions = AceGUI.WidgetVersions |
local pcall = pcall |
local select = select |
local pairs = pairs |
local ipairs = ipairs |
local type = type |
local assert = assert |
local tinsert = tinsert |
local tremove = tremove |
local CreateFrame = CreateFrame |
local UIParent = UIParent |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", table.concat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select('#', ...)](func, ...) |
end |
-- Recycling functions |
local new, del |
do |
AceGUI.objPools = AceGUI.objPools or {} |
local objPools = AceGUI.objPools |
--Returns a new instance, if none are available either returns a new table or calls the given contructor |
function new(type,constructor,...) |
if not type then |
type = "table" |
end |
if not objPools[type] then |
objPools[type] = {} |
end |
local newObj = tremove(objPools[type]) |
if not newObj then |
newObj = constructor and constructor(...) or {} |
end |
return newObj |
end |
-- Releases an instance to the Pool |
function del(obj,type) |
if not type then |
type = "table" |
end |
if not objPools[type] then |
objPools[type] = {} |
end |
for i,v in ipairs(objPools[type]) do |
if v == obj then |
error("Attempt to Release Widget that is already released") |
return |
end |
end |
tinsert(objPools[type],obj) |
end |
end |
------------------- |
-- API Functions -- |
------------------- |
-- Gets a widget Object |
--- Create a new Widget of the given type. |
-- This function will instantiate a new widget (or use one from the widget pool), and call the |
-- OnAcquire function on it, before returning. |
-- @param type The type of the widget. |
-- @return The newly created widget. |
function AceGUI:Create(type) |
local reg = WidgetRegistry |
if reg[type] then |
local widget = new(type,reg[type]) |
if rawget(widget,'Acquire') then |
widget.OnAcquire = widget.Acquire |
widget.Acquire = nil |
elseif rawget(widget,'Aquire') then |
widget.OnAcquire = widget.Aquire |
widget.Aquire = nil |
end |
if rawget(widget,'Release') then |
widget.OnRelease = rawget(widget,'Release') |
widget.Release = nil |
end |
if widget.OnAcquire then |
widget:OnAcquire() |
else |
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) |
end |
-- Set the default Layout ('List') |
safecall(widget.SetLayout, widget, 'List') |
safecall(widget.ResumeLayout, widget) |
return widget |
end |
end |
--- Releases a widget Object. |
-- This function calls OnRelease on the widget and places it back in the widget pool. |
-- Any data on the widget is being erased, and the widget will be hidden.\\ |
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. |
-- @param widget The widget to release |
function AceGUI:Release(widget) |
safecall( widget.PauseLayout, widget ) |
widget:Fire("OnRelease") |
safecall( widget.ReleaseChildren, widget ) |
if widget.OnRelease then |
widget:OnRelease() |
else |
error(("Widget type %s doesn't supply an OnRelease Function"):format(type)) |
end |
for k in pairs(widget.userdata) do |
widget.userdata[k] = nil |
end |
for k in pairs(widget.events) do |
widget.events[k] = nil |
end |
widget.width = nil |
widget.relWidth = nil |
widget.height = nil |
widget.relHeight = nil |
widget.noAutoHeight = nil |
widget.frame:ClearAllPoints() |
widget.frame:Hide() |
widget.frame:SetParent(nil) |
widget.frame.width = nil |
widget.frame.height = nil |
if widget.content then |
widget.content.width = nil |
widget.content.height = nil |
end |
del(widget,widget.type) |
end |
----------- |
-- Focus -- |
----------- |
--- Called when a widget has taken focus. |
-- e.g. Dropdowns opening, Editboxes gaining kb focus |
-- @param widget The widget that should be focused |
function AceGUI:SetFocus(widget) |
if self.FocusedWidget and self.FocusedWidget ~= widget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
end |
self.FocusedWidget = widget |
end |
--- Called when something has happened that could cause widgets with focus to drop it |
-- e.g. titlebar of a frame being clicked |
function AceGUI:ClearFocus() |
if self.FocusedWidget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
self.FocusedWidget = nil |
end |
end |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state |
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
:OnWidthSet(width) - Called when the width of the widget is changed |
:OnHeightSet(height) - Called when the height of the widget is changed |
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead |
AceGUI already sets a handler to the event |
:OnLayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the |
area used for controls. These can be nil if the layout used the existing size to layout the controls. |
]] |
-------------------------- |
-- Widget Base Template -- |
-------------------------- |
do |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local WidgetBase = AceGUI.WidgetBase |
WidgetBase.SetParent = function(self, parent) |
local frame = self.frame |
frame:SetParent(nil) |
frame:SetParent(parent.content) |
self.parent = parent |
--fixlevels(parent.frame,parent.frame:GetChildren()) |
end |
WidgetBase.SetCallback = function(self, name, func) |
if type(func) == "function" then |
self.events[name] = func |
end |
end |
WidgetBase.Fire = function(self, name, ...) |
if self.events[name] then |
local success, ret = safecall(self.events[name], self, name, ...) |
if success then |
return ret |
end |
end |
end |
WidgetBase.SetWidth = function(self, width) |
self.frame:SetWidth(width) |
self.frame.width = width |
if self.OnWidthSet then |
self:OnWidthSet(width) |
end |
end |
WidgetBase.SetRelativeWidth = function(self, width) |
if width <= 0 or width > 1 then |
error(":SetRelativeWidth(width): Invalid relative width.", 2) |
end |
self.relWidth = width |
self.width = "relative" |
end |
WidgetBase.SetHeight = function(self, height) |
self.frame:SetHeight(height) |
self.frame.height = height |
if self.OnHeightSet then |
self:OnHeightSet(height) |
end |
end |
--[[ WidgetBase.SetRelativeHeight = function(self, height) |
if height <= 0 or height > 1 then |
error(":SetRelativeHeight(height): Invalid relative height.", 2) |
end |
self.relHeight = height |
self.height = "relative" |
end ]] |
WidgetBase.IsVisible = function(self) |
return self.frame:IsVisible() |
end |
WidgetBase.IsShown= function(self) |
return self.frame:IsShown() |
end |
WidgetBase.Release = function(self) |
AceGUI:Release(self) |
end |
WidgetBase.SetPoint = function(self, ...) |
return self.frame:SetPoint(...) |
end |
WidgetBase.ClearAllPoints = function(self) |
return self.frame:ClearAllPoints() |
end |
WidgetBase.GetNumPoints = function(self) |
return self.frame:GetNumPoints() |
end |
WidgetBase.GetPoint = function(self, ...) |
return self.frame:GetPoint(...) |
end |
WidgetBase.GetUserDataTable = function(self) |
return self.userdata |
end |
WidgetBase.SetUserData = function(self, key, value) |
self.userdata[key] = value |
end |
WidgetBase.GetUserData = function(self, key) |
return self.userdata[key] |
end |
WidgetBase.IsFullHeight = function(self) |
return self.height == "fill" |
end |
WidgetBase.SetFullHeight = function(self, isFull) |
if isFull then |
self.height = "fill" |
else |
self.height = nil |
end |
end |
WidgetBase.IsFullWidth = function(self) |
return self.width == "fill" |
end |
WidgetBase.SetFullWidth = function(self, isFull) |
if isFull then |
self.width = "fill" |
else |
self.width = nil |
end |
end |
-- local function LayoutOnUpdate(this) |
-- this:SetScript("OnUpdate",nil) |
-- this.obj:PerformLayout() |
-- end |
local WidgetContainerBase = AceGUI.WidgetContainerBase |
WidgetContainerBase.PauseLayout = function(self) |
self.LayoutPaused = true |
end |
WidgetContainerBase.ResumeLayout = function(self) |
self.LayoutPaused = nil |
end |
WidgetContainerBase.PerformLayout = function(self) |
if self.LayoutPaused then |
return |
end |
safecall(self.LayoutFunc,self.content, self.children) |
end |
--call this function to layout, makes sure layed out objects get a frame to get sizes etc |
WidgetContainerBase.DoLayout = function(self) |
self:PerformLayout() |
-- if not self.parent then |
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) |
-- end |
end |
WidgetContainerBase.AddChild = function(self, child, beforeWidget) |
if beforeWidget then |
local siblingIndex = 1 |
for _, widget in pairs(self.children) do |
if widget == beforeWidget then |
break |
end |
siblingIndex = siblingIndex + 1 |
end |
tinsert(self.children, siblingIndex, child) |
else |
tinsert(self.children, child) |
end |
child:SetParent(self) |
child.frame:Show() |
self:DoLayout() |
end |
WidgetContainerBase.ReleaseChildren = function(self) |
local children = self.children |
for i in ipairs(children) do |
AceGUI:Release(children[i]) |
children[i] = nil |
end |
end |
WidgetContainerBase.SetLayout = function(self, Layout) |
self.LayoutFunc = AceGUI:GetLayout(Layout) |
end |
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) |
if adjust then |
self.noAutoHeight = nil |
else |
self.noAutoHeight = true |
end |
end |
local function FrameResize(this) |
local self = this.obj |
if this:GetWidth() and this:GetHeight() then |
if self.OnWidthSet then |
self:OnWidthSet(this:GetWidth()) |
end |
if self.OnHeightSet then |
self:OnHeightSet(this:GetHeight()) |
end |
end |
end |
local function ContentResize(this) |
if this:GetWidth() and this:GetHeight() then |
this.width = this:GetWidth() |
this.height = this:GetHeight() |
this.obj:DoLayout() |
end |
end |
setmetatable(WidgetContainerBase,{__index=WidgetBase}) |
--One of these function should be called on each Widget Instance as part of its creation process |
--- Register a widget-class as a container for newly created widgets. |
-- @param widget The widget class |
function AceGUI:RegisterAsContainer(widget) |
widget.children = {} |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetContainerBase |
widget.content.obj = widget |
widget.frame.obj = widget |
widget.content:SetScript("OnSizeChanged",ContentResize) |
widget.frame:SetScript("OnSizeChanged",FrameResize) |
setmetatable(widget,{__index=WidgetContainerBase}) |
widget:SetLayout("List") |
end |
--- Register a widget-class as a widget. |
-- @param widget The widget class |
function AceGUI:RegisterAsWidget(widget) |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetBase |
widget.frame.obj = widget |
widget.frame:SetScript("OnSizeChanged",FrameResize) |
setmetatable(widget,{__index=WidgetBase}) |
end |
end |
------------------ |
-- Widget API -- |
------------------ |
--- Registers a widget Constructor, this function returns a new instance of the Widget |
-- @param Name The name of the widget |
-- @param Constructor The widget constructor function |
-- @param Version The version of the widget |
function AceGUI:RegisterWidgetType(Name, Constructor, Version) |
assert(type(Constructor) == "function") |
assert(type(Version) == "number") |
local oldVersion = WidgetVersions[Name] |
if oldVersion and oldVersion >= Version then return end |
WidgetVersions[Name] = Version |
WidgetRegistry[Name] = Constructor |
end |
--- Registers a Layout Function |
-- @param Name The name of the layout |
-- @param LayoutFunc Reference to the layout function |
function AceGUI:RegisterLayout(Name, LayoutFunc) |
assert(type(LayoutFunc) == "function") |
if type(Name) == "string" then |
Name = Name:upper() |
end |
LayoutRegistry[Name] = LayoutFunc |
end |
--- Get a Layout Function from the registry |
-- @param Name The name of the layout |
function AceGUI:GetLayout(Name) |
if type(Name) == "string" then |
Name = Name:upper() |
end |
return LayoutRegistry[Name] |
end |
AceGUI.counts = AceGUI.counts or {} |
--- A type-based counter to count the number of widgets created. |
-- This is used by widgets that require a named frame, e.g. when a Blizzard |
-- Template requires it. |
-- @param type The widget type |
function AceGUI:GetNextWidgetNum(type) |
if not self.counts[type] then |
self.counts[type] = 0 |
end |
self.counts[type] = self.counts[type] + 1 |
return self.counts[type] |
end |
--[[ Widget Template |
-------------------------- |
-- Widget Name -- |
-------------------------- |
do |
local Type = "Type" |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
--Container Support |
--local content = CreateFrame("Frame",nil,frame) |
--self.content = content |
--AceGUI:RegisterAsContainer(self) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor) |
end |
]] |
------------- |
-- Layouts -- |
------------- |
--[[ |
A Layout is a func that takes 2 parameters |
content - the frame that widgets will be placed inside |
children - a table containing the widgets to layout |
]] |
-- Very simple Layout, Children are stacked on top of each other down the left side |
AceGUI:RegisterLayout("List", |
function(content, children) |
local height = 0 |
local width = content.width or content:GetWidth() or 0 |
for i, child in ipairs(children) do |
local frame = child.frame |
frame:ClearAllPoints() |
frame:Show() |
if i == 1 then |
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) |
else |
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0) |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT",content,"RIGHT") |
if child.OnWidthSet then |
child:OnWidthSet(content.width or content:GetWidth()) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
elseif child.width == "relative" then |
child:SetWidth(width * child.relWidth) |
if child.OnWidthSet then |
child:OnWidthSet(content.width or content:GetWidth()) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
end |
height = height + (frame.height or frame:GetHeight() or 0) |
end |
safecall( content.obj.LayoutFinished, content.obj, nil, height ) |
end |
) |
-- A single control fills the whole content area |
AceGUI:RegisterLayout("Fill", |
function(content, children) |
if children[1] then |
children[1]:SetWidth(content:GetWidth() or 0) |
children[1]:SetHeight(content:GetHeight() or 0) |
children[1].frame:SetAllPoints(content) |
children[1].frame:Show() |
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() ) |
end |
end |
) |
AceGUI:RegisterLayout("Flow", |
function(content, children) |
--used height so far |
local height = 0 |
--width used in the current row |
local usedwidth = 0 |
--height of the current row |
local rowheight = 0 |
local rowoffset = 0 |
local lastrowoffset |
local width = content.width or content:GetWidth() or 0 |
--control at the start of the row |
local rowstart |
local rowstartoffset |
local lastrowstart |
local isfullheight |
local frameoffset |
local lastframeoffset |
local oversize |
for i, child in ipairs(children) do |
oversize = nil |
local frame = child.frame |
local frameheight = frame.height or frame:GetHeight() or 0 |
local framewidth = frame.width or frame:GetWidth() or 0 |
lastframeoffset = frameoffset |
frameoffset = child.alignoffset or (frameheight / 2) |
if child.width == "relative" then |
framewidth = width * child.relWidth |
end |
frame:Show() |
frame:ClearAllPoints() |
if i == 1 then |
-- anchor the first control to the top left |
--frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) |
rowheight = frameheight |
rowoffset = frameoffset |
rowstart = frame |
rowstartoffset = frameoffset |
usedwidth = framewidth |
if usedwidth > width then |
oversize = true |
end |
else |
-- if there isn't available width for the control start a new row |
-- if a control is "fill" it will be on a row of its own full width |
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then |
--anchor the previous row, we will now know its height and offset |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) |
height = height + rowheight + 3 |
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it |
rowstart = frame |
rowstartoffset = frameoffset |
rowheight = frameheight |
rowoffset = frameoffset |
usedwidth = framewidth |
if usedwidth > width then |
oversize = true |
end |
-- put the control on the current row, adding it to the width and checking if the height needs to be increased |
else |
--handles cases where the new height is higher than either control because of the offsets |
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) |
--offset is always the larger of the two offsets |
rowoffset = math.max(rowoffset, frameoffset) |
rowheight = math.max(rowheight,rowoffset+(frameheight/2)) |
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset) |
usedwidth = framewidth + usedwidth |
end |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT",content,"RIGHT",0,0) |
usedwidth = 0 |
rowstart = frame |
rowstartoffset = frameoffset |
if child.OnWidthSet then |
child:OnWidthSet(width) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
rowheight = frame.height or frame:GetHeight() or 0 |
rowoffset = child.alignoffset or (rowheight / 2) |
rowstartoffset = rowoffset |
elseif child.width == "relative" then |
child:SetWidth(width * child.relWidth) |
if child.OnWidthSet then |
child:OnWidthSet(width) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
elseif oversize then |
if width > 1 then |
frame:SetPoint("RIGHT",content,"RIGHT",0,0) |
end |
end |
if child.height == "fill" then |
frame:SetPoint("BOTTOM",content,"BOTTOM") |
isfullheight = true |
break |
end |
end |
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor |
if isfullheight then |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height) |
elseif rowstart then |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) |
end |
height = height + rowheight + 3 |
safecall( content.obj.LayoutFinished, content.obj, nil, height ) |
end |
) |
--- AceConfig-3.0 wrapper library. |
-- Provides an API to register an options table with the config registry, |
-- as well as associate it with a slash command. |
-- @class file |
-- @name AceConfig-3.0 |
-- @release $Id: AceConfig-3.0.lua 710 2008-12-19 10:14:39Z nevcairiel $ |
--[[ |
AceConfig-3.0 |
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole. |
Also automatically adds "config", "enable" and "disable" commands to options table as appropriate. |
]] |
local MAJOR, MINOR = "AceConfig-3.0", 2 |
local lib = LibStub:NewLibrary(MAJOR, MINOR) |
if not lib then return end |
local cfgreg = LibStub("AceConfigRegistry-3.0") |
local cfgcmd = LibStub("AceConfigCmd-3.0") |
local cfgdlg = LibStub("AceConfigDialog-3.0") |
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0") |
--------------------------------------------------------------------- |
-- :RegisterOptionsTable(appName, options, slashcmd, persist) |
-- |
-- - appName - (string) application name |
-- - options - table or function ref, see AceConfigRegistry |
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command |
function lib:RegisterOptionsTable(appName, options, slashcmd) |
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) |
if not ok then error(msg, 2) end |
if slashcmd then |
if type(slashcmd) == "table" then |
for _,cmd in pairs(slashcmd) do |
cfgcmd:CreateChatCommand(cmd, appName) |
end |
else |
cfgcmd:CreateChatCommand(slashcmd, appName) |
end |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigDialog-3.0.lua"/> |
</Ui> |
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. |
-- @class file |
-- @name AceConfigDialog-3.0 |
-- @release $Id: AceConfigDialog-3.0.lua 736 2009-02-14 11:13:43Z nevcairiel $ |
local LibStub = LibStub |
local MAJOR, MINOR = "AceConfigDialog-3.0", 26 |
local lib = LibStub:NewLibrary(MAJOR, MINOR) |
if not lib then return end |
lib.OpenFrames = lib.OpenFrames or {} |
lib.Status = lib.Status or {} |
lib.frame = lib.frame or CreateFrame("Frame") |
lib.frame.apps = lib.frame.apps or {} |
lib.frame.closing = lib.frame.closing or {} |
local gui = LibStub("AceGUI-3.0") |
local reg = LibStub("AceConfigRegistry-3.0") |
local select = select |
local pairs = pairs |
local type = type |
local assert = assert |
local tinsert = tinsert |
local tremove = tremove |
local error = error |
local table = table |
local unpack = unpack |
local string = string |
local next = next |
local math = math |
local _ |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", table.concat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select('#', ...)](func, ...) |
end |
local width_multiplier = 170 |
--[[ |
Group Types |
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree |
- Descendant Groups with inline=true and thier children will not become nodes |
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control |
- Grandchild groups will default to inline unless specified otherwise |
Select- Same as Tab but with entries in a dropdown rather than tabs |
Inline Groups |
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border |
- If declared on a direct child of a root node of a select group, they will appear above the group container control |
- When a group is displayed inline, all descendants will also be inline members of the group |
]] |
-- Recycling functions |
local new, del, copy |
--newcount, delcount,createdcount,cached = 0,0,0 |
do |
local pool = setmetatable({},{__mode='k'}) |
function new() |
--newcount = newcount + 1 |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
--createdcount = createdcount + 1 |
return {} |
end |
end |
function copy(t) |
local c = new() |
for k, v in pairs(t) do |
c[k] = v |
end |
return c |
end |
function del(t) |
--delcount = delcount + 1 |
for k in pairs(t) do |
t[k] = nil |
end |
pool[t] = true |
end |
-- function cached() |
-- local n = 0 |
-- for k in pairs(pool) do |
-- n = n + 1 |
-- end |
-- return n |
-- end |
end |
-- picks the first non-nil value and returns it |
local function pickfirstset(...) |
for i=1,select("#",...) do |
if select(i,...)~=nil then |
return select(i,...) |
end |
end |
end |
--gets an option from a given group, checking plugins |
local function GetSubOption(group, key) |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
if t[key] then |
return t[key] |
end |
end |
end |
return group.args[key] |
end |
--Option member type definitions, used to decide how to access it |
--Is the member Inherited from parent options |
local isInherited = { |
set = true, |
get = true, |
func = true, |
confirm = true, |
validate = true, |
disabled = true, |
hidden = true |
} |
--Does a string type mean a literal value, instead of the default of a method of the handler |
local stringIsLiteral = { |
name = true, |
desc = true, |
icon = true, |
usage = true, |
width = true, |
image = true, |
} |
--Is Never a function or method |
local allIsLiteral = { |
type = true, |
imageWidth = true, |
imageHeight = true, |
} |
--gets the value for a member that could be a function |
--function refs are called with an info arg |
--every other type is returned |
local function GetOptionsMemberValue(membername, option, options, path, appName, ...) |
--get definition for the member |
local inherits = isInherited[membername] |
--get the member of the option, traversing the tree if it can be inherited |
local member |
if inherits then |
local group = options |
if group[membername] ~= nil then |
member = group[membername] |
end |
for i = 1, #path do |
group = GetSubOption(group, path[i]) |
if group[membername] ~= nil then |
member = group[membername] |
end |
end |
else |
member = option[membername] |
end |
--check if we need to call a functon, or if we have a literal value |
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then |
--We have a function to call |
local info = new() |
--traverse the options table, picking up the handler and filling the info with the path |
local handler |
local group = options |
handler = group.handler or handler |
for i = 1, #path do |
group = GetSubOption(group, path[i]) |
info[i] = path[i] |
handler = group.handler or handler |
end |
info.options = options |
info.appName = appName |
info[0] = appName |
info.arg = option.arg |
info.handler = handler |
info.option = option |
info.type = option.type |
info.uiType = 'dialog' |
info.uiName = MAJOR |
local a, b, c ,d |
--using 4 returns for the get of a color type, increase if a type needs more |
if type(member) == "function" then |
--Call the function |
a,b,c,d = member(info, ...) |
else |
--Call the method |
if handler and handler[member] then |
a,b,c,d = handler[member](handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type %s", member, membername)) |
end |
end |
del(info) |
return a,b,c,d |
else |
--The value isnt a function to call, return it |
return member |
end |
end |
--[[calls an options function that could be inherited, method name or function ref |
local function CallOptionsFunction(funcname ,option, options, path, appName, ...) |
local info = new() |
local func |
local group = options |
local handler |
--build the info table containing the path |
-- pick up functions while traversing the tree |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
for i, v in ipairs(path) do |
group = GetSubOption(group, v) |
info[i] = v |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
end |
info.options = options |
info[0] = appName |
info.arg = option.arg |
local a, b, c ,d |
if type(func) == "string" then |
if handler and handler[func] then |
a,b,c,d = handler[func](handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
a,b,c,d = func(info, ...) |
end |
del(info) |
return a,b,c,d |
end |
--]] |
--tables to hold orders and names for options being sorted, will be created with new() |
--prevents needing to call functions repeatedly while sorting |
local tempOrders |
local tempNames |
local function compareOptions(a,b) |
if not a then |
return true |
end |
if not b then |
return false |
end |
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 |
if OrderA == OrderB then |
local NameA = (type(tempNames[a] == "string") and tempNames[a]) or "" |
local NameB = (type(tempNames[b] == "string") and tempNames[b]) or "" |
return NameA:upper() < NameB:upper() |
end |
if OrderA < 0 then |
if OrderB > 0 then |
return false |
end |
else |
if OrderB < 0 then |
return true |
end |
end |
return OrderA < OrderB |
end |
--builds 2 tables out of an options group |
-- keySort, sorted keys |
-- opts, combined options from .plugins and args |
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
tempOrders = new() |
tempNames = new() |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
for k, v in pairs(t) do |
if not opts[k] then |
tinsert(keySort, k) |
opts[k] = v |
path[#path+1] = k |
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) |
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) |
path[#path] = nil |
end |
end |
end |
end |
for k, v in pairs(group.args) do |
if not opts[k] then |
tinsert(keySort, k) |
opts[k] = v |
path[#path+1] = k |
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) |
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) |
path[#path] = nil |
end |
end |
table.sort(keySort, compareOptions) |
del(tempOrders) |
del(tempNames) |
end |
local function DelTree(tree) |
if tree.children then |
local childs = tree.children |
for i = 1, #childs do |
DelTree(childs[i]) |
del(childs[i]) |
end |
del(childs) |
end |
end |
local function CleanUserData(widget, event) |
local user = widget:GetUserDataTable() |
if user.path then |
del(user.path) |
end |
if widget.type == "TreeGroup" then |
local tree = user.tree |
widget:SetTree(nil) |
if tree then |
for i = 1, #tree do |
DelTree(tree[i]) |
del(tree[i]) |
end |
del(tree) |
end |
end |
if widget.type == "TabGroup" then |
widget:SetTabs(nil) |
if user.tablist then |
del(user.tablist) |
end |
end |
if widget.type == "DropdownGroup" then |
widget:SetGroupList(nil) |
if user.grouplist then |
del(user.grouplist) |
end |
end |
end |
--[[ |
Gets a status table for the given appname and options path |
]] |
function lib:GetStatusTable(appName, path) |
local status = self.Status |
if not status[appName] then |
status[appName] = {} |
status[appName].status = {} |
status[appName].children = {} |
end |
status = status[appName] |
if path then |
for i = 1, #path do |
local v = path[i] |
if not status.children[v] then |
status.children[v] = {} |
status.children[v].status = {} |
status.children[v].children = {} |
end |
status = status.children[v] |
end |
end |
return status.status |
end |
--[[ |
Sets the given path to be selected |
]] |
function lib:SelectGroup(appName, ...) |
local path = new() |
local app = reg:GetOptionsTable(appName) |
if not app then |
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) |
end |
local options = app("dialog", MAJOR) |
local group = options |
local status = self:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
status = status.groups |
local treevalue |
local treestatus |
for n = 1, select('#',...) do |
local key = select(n, ...) |
if group.childGroups == "tab" or group.childGroups == "select" then |
--if this is a tab or select group, select the group |
status.selected = key |
--children of this group are no longer extra levels of a tree |
treevalue = nil |
else |
--tree group by default |
if treevalue then |
--this is an extra level of a tree group, build a uniquevalue for it |
treevalue = treevalue.."\001"..key |
else |
--this is the top level of a tree group, the uniquevalue is the same as the key |
treevalue = key |
if not status.groups then |
status.groups = {} |
end |
--save this trees status table for any extra levels or groups |
treestatus = status |
end |
--make sure that the tree entry is open, and select it. |
--the selected group will be overwritten if a child is the final target but still needs to be open |
treestatus.selected = treevalue |
treestatus.groups[treevalue] = true |
end |
--move to the next group in the path |
group = GetSubOption(group, key) |
if not group then |
break |
end |
tinsert(path, key) |
status = self:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
status = status.groups |
end |
del(path) |
reg:NotifyChange(appName) |
end |
local function OptionOnMouseOver(widget, event) |
--show a tooltip/set the status bar to the desc text |
local user = widget:GetUserDataTable() |
local opt = user.option |
local options = user.options |
local path = user.path |
local appName = user.appName |
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") |
local name = GetOptionsMemberValue("name", opt, options, path, appName) |
local desc = GetOptionsMemberValue("desc", opt, options, path, appName) |
local usage = GetOptionsMemberValue("usage", opt, options, path, appName) |
GameTooltip:SetText(name, 1, .82, 0, 1) |
if opt.type == 'multiselect' then |
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) |
end |
if type(desc) == "string" then |
GameTooltip:AddLine(desc, 1, 1, 1, 1) |
end |
if type(usage) == "string" then |
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) |
end |
GameTooltip:Show() |
end |
local function OptionOnMouseLeave(widget, event) |
GameTooltip:Hide() |
end |
local function GetFuncName(option) |
local type = option.type |
if type == 'execute' then |
return 'func' |
else |
return 'set' |
end |
end |
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) |
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then |
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} |
end |
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] |
for k in pairs(t) do |
t[k] = nil |
end |
t.text = message |
t.button1 = ACCEPT |
t.button2 = CANCEL |
local dialog, oldstrata |
t.OnAccept = function() |
safecall(func, unpack(t)) |
if dialog and oldstrata then |
dialog:SetFrameStrata(oldstrata) |
end |
lib:Open(appName, rootframe, basepath and unpack(basepath)) |
del(info) |
end |
t.OnCancel = function() |
if dialog and oldstrata then |
dialog:SetFrameStrata(oldstrata) |
end |
lib:Open(appName, rootframe, basepath and unpack(basepath)) |
del(info) |
end |
for i = 1, select('#', ...) do |
t[i] = select(i, ...) or false |
end |
t.timeout = 0 |
t.whileDead = 1 |
t.hideOnEscape = 1 |
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") |
if dialog then |
oldstrata = dialog:GetFrameStrata() |
dialog:SetFrameStrata("TOOLTIP") |
end |
end |
local function ActivateControl(widget, event, ...) |
--This function will call the set / execute handler for the widget |
--widget:GetUserDataTable() contains the needed info |
local user = widget:GetUserDataTable() |
local option = user.option |
local options = user.options |
local path = user.path |
local info = new() |
local func |
local group = options |
local funcname = GetFuncName(option) |
local handler |
local confirm |
local validate |
--build the info table containing the path |
-- pick up functions while traversing the tree |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
confirm = group.confirm |
validate = group.validate |
for i = 1, #path do |
local v = path[i] |
group = GetSubOption(group, v) |
info[i] = v |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
if group.confirm ~= nil then |
confirm = group.confirm |
end |
if group.validate ~= nil then |
validate = group.validate |
end |
end |
info.options = options |
info.appName = user.appName |
info.arg = option.arg |
info.handler = handler |
info.option = option |
info.type = option.type |
info.uiType = 'dialog' |
info.uiName = MAJOR |
local name |
if type(option.name) == "function" then |
name = option.name(info) |
elseif type(option.name) == "string" then |
name = option.name |
else |
name = "" |
end |
local usage = option.usage |
local pattern = option.pattern |
local validated = true |
if option.type == "input" then |
if type(pattern)=="string" then |
if not strmatch(..., pattern) then |
validated = false |
end |
end |
end |
local success |
if validated and option.type ~= "execute" then |
if type(validate) == "string" then |
if handler and handler[validate] then |
success, validated = safecall(handler[validate], handler, info, ...) |
if not success then validated = false end |
else |
error(string.format("Method %s doesn't exist in handler for type execute", validate)) |
end |
elseif type(validate) == "function" then |
success, validated = safecall(validate, info, ...) |
if not success then validated = false end |
end |
end |
local rootframe = user.rootframe |
if type(validated) == "string" then |
--validate function returned a message to display |
if rootframe.SetStatusText then |
rootframe:SetStatusText(validated) |
end |
PlaySound("igPlayerInviteDecline") |
del(info) |
return true |
elseif not validated then |
--validate returned false |
if rootframe.SetStatusText then |
if usage then |
rootframe:SetStatusText(name..": "..usage) |
else |
if pattern then |
rootframe:SetStatusText(name..": Expected "..pattern) |
else |
rootframe:SetStatusText(name..": Invalid Value") |
end |
end |
end |
PlaySound("igPlayerInviteDecline") |
del(info) |
return true |
else |
local confirmText = option.confirmText |
--call confirm func/method |
if type(confirm) == "string" then |
if handler and handler[confirm] then |
success, confirm = safecall(handler[confirm], handler, info, ...) |
if success and type(confirm) == "string" then |
confirmText = confirm |
confirm = true |
elseif not success then |
confirm = false |
end |
else |
error(string.format("Method %s doesn't exist in handler for type confirm", confirm)) |
end |
elseif type(confirm) == "function" then |
success, confirm = safecall(confirm, info, ...) |
if success and type(confirm) == "string" then |
confirmText = confirm |
confirm = true |
elseif not success then |
confirm = false |
end |
end |
--confirm if needed |
if type(confirm) == "boolean" then |
if confirm then |
if not confirmText then |
local name, desc = option.name, option.desc |
if type(name) == "function" then |
name = name(info) |
end |
if type(desc) == "function" then |
desc = desc(info) |
end |
confirmText = name |
if desc then |
confirmText = confirmText.." - "..desc |
end |
end |
local iscustom = user.rootframe:GetUserData('iscustom') |
local rootframe |
if iscustom then |
rootframe = user.rootframe |
end |
local basepath = user.rootframe:GetUserData('basepath') |
if type(func) == "string" then |
if handler and handler[func] then |
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...) |
end |
--func will be called and info deleted when the confirm dialog is responded to |
return |
end |
end |
--call the function |
if type(func) == "string" then |
if handler and handler[func] then |
safecall(handler[func],handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
safecall(func,info, ...) |
end |
local iscustom = user.rootframe:GetUserData('iscustom') |
local basepath = user.rootframe:GetUserData('basepath') |
--full refresh of the frame, some controls dont cause this on all events |
if option.type == "color" then |
if event == "OnValueConfirmed" then |
if iscustom then |
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
lib:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
elseif option.type == "range" then |
if event == "OnMouseUp" then |
if iscustom then |
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
lib:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed' |
elseif option.type == "multiselect" then |
user.valuechanged = true |
else |
if iscustom then |
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
lib:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
end |
del(info) |
end |
local function ActivateSlider(widget, event, value) |
local option = widget:GetUserData('option') |
local min, max, step = option.min or 0, option.max or 100, option.step |
if step then |
value = math.floor((value - min) / step + 0.5) * step + min |
else |
value = math.max(math.min(value,max),min) |
end |
ActivateControl(widget,event,value) |
end |
--called from a checkbox that is part of an internally created multiselect group |
--this type is safe to refresh on activation of one control |
local function ActivateMultiControl(widget, event, ...) |
ActivateControl(widget, event, widget:GetUserData('value'), ...) |
local user = widget:GetUserDataTable() |
local iscustom = user.rootframe:GetUserData('iscustom') |
local basepath = user.rootframe:GetUserData('basepath') |
if iscustom then |
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
lib:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
local function MultiControlOnClosed(widget, event, ...) |
local user = widget:GetUserDataTable() |
if user.valuechanged then |
local iscustom = user.rootframe:GetUserData('iscustom') |
local basepath = user.rootframe:GetUserData('basepath') |
if iscustom then |
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
lib:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
end |
local function FrameOnClose(widget, event) |
local appName = widget:GetUserData('appName') |
lib.OpenFrames[appName] = nil |
gui:Release(widget) |
end |
local function CheckOptionHidden(option, options, path, appName) |
--check for a specific boolean option |
local hidden = pickfirstset(option.dialogHidden,option.guiHidden) |
if hidden ~= nil then |
return hidden |
end |
return GetOptionsMemberValue("hidden", option, options, path, appName) |
end |
local function CheckOptionDisabled(option, options, path, appName) |
--check for a specific boolean option |
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled) |
if disabled ~= nil then |
return disabled |
end |
return GetOptionsMemberValue("disabled", option, options, path, appName) |
end |
--[[ |
local function BuildTabs(group, options, path, appName) |
local tabs = new() |
local text = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
tinsert(tabs, k) |
text[k] = GetOptionsMemberValue("name", v, options, path, appName) |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return tabs, text |
end |
]] |
local function BuildSelect(group, options, path, appName) |
local groups = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
groups[k] = GetOptionsMemberValue("name", v, options, path, appName) |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return groups |
end |
local function BuildSubGroups(group, tree, options, path, appName) |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
local entry = new() |
entry.value = k |
entry.text = GetOptionsMemberValue("name", v, options, path, appName) |
entry.disabled = CheckOptionDisabled(v, options, path, appName) |
if not tree.children then tree.children = new() end |
tinsert(tree.children,entry) |
if (v.childGroups or "tree") == "tree" then |
BuildSubGroups(v,entry, options, path, appName) |
end |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
end |
local function BuildGroups(group, options, path, appName, recurse) |
local tree = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
local entry = new() |
entry.value = k |
entry.text = GetOptionsMemberValue("name", v, options, path, appName) |
entry.disabled = CheckOptionDisabled(v, options, path, appName) |
tinsert(tree,entry) |
if recurse and (v.childGroups or "tree") == "tree" then |
BuildSubGroups(v,entry, options, path, appName) |
end |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return tree |
end |
local function InjectInfo(control, options, option, path, rootframe, appName) |
local user = control:GetUserDataTable() |
for i = 1, #path do |
user[i] = path[i] |
end |
user.rootframe = rootframe |
user.option = option |
user.options = options |
user.path = copy(path) |
user.appName = appName |
control:SetCallback("OnRelease", CleanUserData) |
control:SetCallback("OnLeave", OptionOnMouseLeave) |
control:SetCallback("OnEnter", OptionOnMouseOver) |
end |
--[[ |
options - root of the options table being fed |
container - widget that controls will be placed in |
rootframe - Frame object the options are in |
path - table with the keys to get to the group being fed |
--]] |
local function FeedOptions(appName, options,container,rootframe,path,group,inline) |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
tinsert(path, k) |
local hidden = CheckOptionHidden(v, options, path, appName) |
local name = GetOptionsMemberValue("name", v, options, path, appName) |
if not hidden then |
if v.type == "group" then |
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then |
--Inline group |
local GroupContainer |
if name and name ~= "" then |
GroupContainer = gui:Create("InlineGroup") |
GroupContainer:SetTitle(name or "") |
else |
GroupContainer = gui:Create("SimpleGroup") |
end |
GroupContainer.width = "fill" |
GroupContainer:SetLayout("flow") |
container:AddChild(GroupContainer) |
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true) |
end |
else |
--Control to feed |
local control |
local name = GetOptionsMemberValue("name", v, options, path, appName) |
if v.type == "execute" then |
control = gui:Create("Button") |
control:SetText(name) |
control:SetCallback("OnClick",ActivateControl) |
elseif v.type == "input" then |
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" |
control = gui:Create(controlType) |
if not control then |
error(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
if v.multiline then |
local lines = 4 |
if type(v.multiline) == "number" then |
lines = v.multiline |
end |
control:SetHeight(60 + (14*lines)) |
end |
control:SetLabel(name) |
control:SetCallback("OnEnterPressed",ActivateControl) |
local text = GetOptionsMemberValue("get",v, options, path, appName) |
if type(text) ~= "string" then |
text = "" |
end |
control:SetText(text) |
elseif v.type == "toggle" then |
control = gui:Create("CheckBox") |
control:SetLabel(name) |
control:SetTriState(v.tristate) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateControl) |
elseif v.type == "range" then |
control = gui:Create("Slider") |
control:SetLabel(name) |
control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0) |
control:SetIsPercent(v.isPercent) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
if type(value) ~= "number" then |
value = 0 |
end |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateSlider) |
control:SetCallback("OnMouseUp",ActivateSlider) |
elseif v.type == "select" then |
local values = GetOptionsMemberValue("values", v, options, path, appName) |
local controlType = v.dialogControl or v.control or "Dropdown" |
control = gui:Create(controlType) |
if not control then |
error(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
control:SetLabel(name) |
control:SetList(values) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
if not values[value] then |
value = nil |
end |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateControl) |
elseif v.type == "multiselect" then |
local values = GetOptionsMemberValue("values", v, options, path, appName) |
local disabled = CheckOptionDisabled(v, options, path, appName) |
local controlType = v.dialogControl or v.control |
local valuesort = new() |
if values then |
for value, text in pairs(values) do |
tinsert(valuesort, value) |
end |
end |
table.sort(valuesort) |
if controlType then |
control = gui:Create(controlType) |
if not control then |
error(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
control:SetMultiselect(true) |
control:SetLabel(name) |
control:SetList(values) |
control:SetDisabled(disabled) |
control:SetCallback("OnValueChanged",ActivateControl) |
control:SetCallback("OnClosed", MultiControlOnClosed) |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
if width == "double" then |
control:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
control:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
control.width = "fill" |
else |
control:SetWidth(width_multiplier) |
end |
--check:SetTriState(v.tristate) |
for i = 1, #valuesort do |
local key = valuesort[i] |
local value = GetOptionsMemberValue("get",v, options, path, appName, key) |
control:SetItemValue(key,value) |
end |
else |
control = gui:Create("InlineGroup") |
control:SetLayout("Flow") |
control:SetTitle(name) |
control.width = "fill" |
control:PauseLayout() |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
for i = 1, #valuesort do |
local value = valuesort[i] |
local text = values[value] |
local check = gui:Create("CheckBox") |
check:SetLabel(text) |
check:SetUserData('value', value) |
check:SetUserData('text', text) |
check:SetDisabled(disabled) |
check:SetTriState(v.tristate) |
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value)) |
check:SetCallback("OnValueChanged",ActivateMultiControl) |
InjectInfo(check, options, v, path, rootframe, appName) |
control:AddChild(check) |
if width == "double" then |
check:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
check:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
check.width = "fill" |
else |
check:SetWidth(width_multiplier) |
end |
end |
control:ResumeLayout() |
control:DoLayout() |
end |
del(valuesort) |
elseif v.type == "color" then |
control = gui:Create("ColorPicker") |
control:SetLabel(name) |
control:SetHasAlpha(v.hasAlpha) |
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) |
control:SetCallback("OnValueChanged",ActivateControl) |
control:SetCallback("OnValueConfirmed",ActivateControl) |
elseif v.type == "keybinding" then |
control = gui:Create("Keybinding") |
control:SetLabel(name) |
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) |
control:SetCallback("OnKeyChanged",ActivateControl) |
elseif v.type == "header" then |
control = gui:Create("Heading") |
control:SetText(name) |
control.width = "fill" |
elseif v.type == "description" then |
control = gui:Create("Label") |
control:SetText(name) |
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) |
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) |
if type(image) == 'string' then |
if not width then |
width = GetOptionsMemberValue("imageWidth",v, options, path, appName) |
end |
if not height then |
height = GetOptionsMemberValue("imageHeight",v, options, path, appName) |
end |
if type(imageCoords) == 'table' then |
control:SetImage(image, unpack(imageCoords)) |
else |
control:SetImage(image) |
end |
if type(width) ~= "number" then |
width = 32 |
end |
if type(height) ~= "number" then |
height = 32 |
end |
control:SetImageSize(width, height) |
end |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
control.width = not width and "fill" |
end |
--Common Init |
if control then |
if control.width ~= "fill" then |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
if width == "double" then |
control:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
control:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
control.width = "fill" |
else |
control:SetWidth(width_multiplier) |
end |
end |
if control.SetDisabled then |
local disabled = CheckOptionDisabled(v, options, path, appName) |
control:SetDisabled(disabled) |
end |
InjectInfo(control, options, v, path, rootframe, appName) |
container:AddChild(control) |
end |
end |
end |
tremove(path) |
end |
container:ResumeLayout() |
container:DoLayout() |
del(keySort) |
del(opts) |
end |
local function BuildPath(path, ...) |
for i = 1, select('#',...) do |
tinsert(path, (select(i,...))) |
end |
end |
local function TreeOnButtonEnter(widget, event, uniquevalue, button) |
local user = widget:GetUserDataTable() |
if not user then return end |
local options = user.options |
local option = user.option |
local path = user.path |
local appName = user.appName |
local feedpath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, string.split("\001", uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
if not group then return end |
group = GetSubOption(group, feedpath[i]) |
end |
local name = GetOptionsMemberValue("name", group, options, feedpath, appName) |
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) |
GameTooltip:SetOwner(button, "ANCHOR_NONE") |
if widget.type == "TabGroup" then |
GameTooltip:SetPoint("BOTTOM",button,"TOP") |
else |
GameTooltip:SetPoint("LEFT",button,"RIGHT") |
end |
GameTooltip:SetText(name, 1, .82, 0, 1) |
if type(desc) == "string" then |
GameTooltip:AddLine(desc, 1, 1, 1, 1) |
end |
GameTooltip:Show() |
end |
local function TreeOnButtonLeave(widget, event, value, button) |
GameTooltip:Hide() |
end |
local function GroupExists(appName, options, path, uniquevalue) |
if not uniquevalue then return false end |
local feedpath = new() |
local temppath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, string.split("\001", uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
local v = feedpath[i] |
temppath[i] = v |
group = GetSubOption(group, v) |
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then |
del(feedpath) |
del(temppath) |
return false |
end |
end |
del(feedpath) |
del(temppath) |
return true |
end |
local function GroupSelected(widget, event, uniquevalue) |
local user = widget:GetUserDataTable() |
local options = user.options |
local option = user.option |
local path = user.path |
local rootframe = user.rootframe |
local feedpath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, string.split("\001", uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
group = GetSubOption(group, feedpath[i]) |
end |
widget:ReleaseChildren() |
lib:FeedGroup(user.appName,options,widget,rootframe,feedpath) |
del(feedpath) |
end |
--[[ |
This function will feed one group, and any inline child groups into the given container |
Select Groups will only have the selection control (tree, tabs, dropdown) fed in |
and have a group selected, this event will trigger the feeding of child groups |
Rules: |
If the group is Inline, FeedOptions |
If the group has no child groups, FeedOptions |
If the group is a tab or select group, FeedOptions then add the Group Control |
If the group is a tree group FeedOptions then |
its parent isnt a tree group: then add the tree control containing this and all child tree groups |
if its parent is a tree group, its already a node on a tree |
--]] |
function lib:FeedGroup(appName,options,container,rootframe,path, isRoot) |
local group = options |
--follow the path to get to the curent group |
local inline |
local grouptype, parenttype = options.childGroups, "none" |
--temp path table to pass to callbacks as we traverse the tree |
local temppath = new() |
for i = 1, #path do |
local v = path[i] |
temppath[i] = v |
group = GetSubOption(group, v) |
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
parenttype = grouptype |
grouptype = group.childGroups |
end |
del(temppath) |
if not parenttype then |
parenttype = "tree" |
end |
--check if the group has child groups |
local hasChildGroups |
for k, v in pairs(group.args) do |
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then |
hasChildGroups = true |
end |
end |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
for k, v in pairs(t) do |
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then |
hasChildGroups = true |
end |
end |
end |
end |
container:SetLayout("flow") |
local scroll |
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on |
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then |
if container.type ~= "InlineGroup" then |
scroll = gui:Create("ScrollFrame") |
scroll:SetLayout("flow") |
scroll.width = "fill" |
scroll.height = "fill" |
container:SetLayout("fill") |
container:AddChild(scroll) |
container = scroll |
end |
end |
FeedOptions(appName,options,container,rootframe,path,group,nil) |
if scroll then |
container:PerformLayout() |
local status = self:GetStatusTable(appName, path) |
if not status.scroll then |
status.scroll = {} |
end |
scroll:SetStatusTable(status.scroll) |
end |
if hasChildGroups and not inline then |
if grouptype == "tab" then |
local tab = gui:Create("TabGroup") |
InjectInfo(tab, options, group, path, rootframe, appName) |
tab:SetCallback("OnGroupSelected", GroupSelected) |
tab:SetCallback("OnTabEnter", TreeOnButtonEnter) |
tab:SetCallback("OnTabLeave", TreeOnButtonLeave) |
local status = lib:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
tab:SetStatusTable(status.groups) |
tab.width = "fill" |
tab.height = "fill" |
local tabs = BuildGroups(group, options, path, appName) |
tab:SetTabs(tabs) |
tab:SetUserData("tablist", tabs) |
for i = 1, #tabs do |
local entry = tabs[i] |
if not entry.disabled then |
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) |
break |
end |
end |
container:AddChild(tab) |
elseif grouptype == "select" then |
local select = gui:Create("DropdownGroup") |
InjectInfo(select, options, group, path, rootframe, appName) |
select:SetCallback("OnGroupSelected", GroupSelected) |
local status = lib:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
select:SetStatusTable(status.groups) |
local grouplist = BuildSelect(group, options, path, appName) |
select:SetGroupList(grouplist) |
select:SetUserData("grouplist", grouplist) |
local firstgroup |
for k, v in pairs(grouplist) do |
if not firstgroup or k < firstgroup then |
firstgroup = k |
end |
end |
if firstgroup then |
select:SetGroup( (GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) |
end |
select.width = "fill" |
select.height = "fill" |
container:AddChild(select) |
--assume tree group by default |
--if parenttype is tree then this group is already a node on that tree |
elseif (parenttype ~= "tree") or isRoot then |
local tree = gui:Create("TreeGroup") |
InjectInfo(tree, options, group, path, rootframe, appName) |
tree:EnableButtonTooltips(false) |
tree.width = "fill" |
tree.height = "fill" |
tree:SetCallback("OnGroupSelected", GroupSelected) |
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) |
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) |
local status = lib:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
local treedefinition = BuildGroups(group, options, path, appName, true) |
tree:SetStatusTable(status.groups) |
tree:SetTree(treedefinition) |
tree:SetUserData("tree",treedefinition) |
for i = 1, #treedefinition do |
local entry = treedefinition[i] |
if not entry.disabled then |
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) |
break |
end |
end |
container:AddChild(tree) |
end |
end |
end |
local old_CloseSpecialWindows |
local function RefreshOnUpdate(this) |
for appName in pairs(this.closing) do |
if lib.OpenFrames[appName] then |
lib.OpenFrames[appName]:Hide() |
end |
this.closing[appName] = nil |
end |
if this.closeAll then |
for k, v in pairs(lib.OpenFrames) do |
v:Hide() |
end |
this.closeAll = nil |
end |
for appName in pairs(this.apps) do |
if lib.OpenFrames[appName] then |
local user = lib.OpenFrames[appName]:GetUserDataTable() |
lib:Open(appName, user.basepath and unpack(user.basepath)) |
end |
if lib.BlizOptions and lib.BlizOptions[appName] then |
local widget = lib.BlizOptions[appName] |
local user = widget:GetUserDataTable() |
if widget:IsVisible() then |
lib:Open(widget:GetUserData('appName'), widget, user.basepath and unpack(user.basepath)) |
end |
end |
this.apps[appName] = nil |
end |
this:SetScript("OnUpdate", nil) |
end |
function lib:CloseAll() |
lib.frame.closeAll = true |
lib.frame:SetScript("OnUpdate", RefreshOnUpdate) |
if next(self.OpenFrames) then |
return true |
end |
end |
function lib:Close(appName) |
if self.OpenFrames[appName] then |
lib.frame.closing[appName] = true |
lib.frame:SetScript("OnUpdate", RefreshOnUpdate) |
return true |
end |
end |
function lib:ConfigTableChanged(event, appName) |
lib.frame.apps[appName] = true |
lib.frame:SetScript("OnUpdate", RefreshOnUpdate) |
end |
reg.RegisterCallback(lib, "ConfigTableChange", "ConfigTableChanged") |
function lib:SetDefaultSize(appName, width, height) |
local status = lib:GetStatusTable(appName) |
if type(width) == "number" and type(height) == "number" then |
status.width = width |
status.height = height |
end |
end |
-- :Open(appName, [container], [path ...]) |
function lib:Open(appName, container, ...) |
if not old_CloseSpecialWindows then |
old_CloseSpecialWindows = CloseSpecialWindows |
CloseSpecialWindows = function() |
local found = old_CloseSpecialWindows() |
return self:CloseAll() or found |
end |
end |
local app = reg:GetOptionsTable(appName) |
if not app then |
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) |
end |
local options = app("dialog", MAJOR) |
local f |
local path = new() |
local name = GetOptionsMemberValue("name", options, options, path, appName) |
--If an optional path is specified add it to the path table before feeding the options |
--as container is optional as well it may contain the first element of the path |
if type(container) == "string" then |
tinsert(path, container) |
container = nil |
end |
for n = 1, select('#',...) do |
tinsert(path, (select(n, ...))) |
end |
--if a container is given feed into that |
if container then |
f = container |
f:ReleaseChildren() |
f:SetUserData('appName', appName) |
f:SetUserData('iscustom', true) |
if #path > 0 then |
f:SetUserData('basepath', copy(path)) |
end |
local status = lib:GetStatusTable(appName) |
if not status.width then |
status.width = 700 |
end |
if not status.height then |
status.height = 500 |
end |
if f.SetStatusTable then |
f:SetStatusTable(status) |
end |
else |
if not self.OpenFrames[appName] then |
f = gui:Create("Frame") |
self.OpenFrames[appName] = f |
else |
f = self.OpenFrames[appName] |
end |
f:ReleaseChildren() |
f:SetCallback("OnClose", FrameOnClose) |
f:SetUserData('appName', appName) |
if #path > 0 then |
f:SetUserData('basepath', copy(path)) |
end |
f:SetTitle(name or "") |
local status = lib:GetStatusTable(appName) |
f:SetStatusTable(status) |
end |
self:FeedGroup(appName,options,f,f,path,true) |
if f.Show then |
f:Show() |
end |
del(path) |
end |
lib.BlizOptions = lib.BlizOptions or {} |
local function FeedToBlizPanel(widget, event) |
local path = widget:GetUserData('path') |
lib:Open(widget:GetUserData('appName'), widget, path and unpack(path)) |
end |
local function ClearBlizPanel(widget, event) |
widget:ReleaseChildren() |
end |
function lib:AddToBlizOptions(appName, name, parent, ...) |
local BlizOptions = lib.BlizOptions |
local key = appName |
for n = 1, select('#', ...) do |
key = key..'\001'..select(n, ...) |
end |
if not BlizOptions[key] then |
local group = gui:Create("BlizOptionsGroup") |
BlizOptions[key] = group |
group:SetName(name or appName, parent) |
group:SetTitle(name or appName) |
group:SetUserData('appName', appName) |
if select('#', ...) > 0 then |
local path = {} |
for n = 1, select('#',...) do |
tinsert(path, (select(n, ...))) |
end |
group:SetUserData('path', path) |
end |
group:SetCallback("OnShow", FeedToBlizPanel) |
group:SetCallback("OnHide", ClearBlizPanel) |
InterfaceOptions_AddCategory(group.frame) |
return group.frame |
else |
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigCmd-3.0.lua"/> |
</Ui> |
--- AceConfigCmd-3.0 handles access to optionstable through the "command line" interface via the ChatFrames. |
-- @class file |
-- @name AceConfigCmd-3.0 |
-- @release $Id: AceConfigCmd-3.0.lua 733 2009-02-03 22:24:44Z nevcairiel $ |
--[[ |
AceConfigCmd-3.0 |
Handles commandline optionstable access |
REQUIRES: AceConsole-3.0 for command registration (loaded on demand) |
]] |
-- TODO: handle disabled / hidden |
-- TODO: implement handlers for all types |
-- TODO: plugin args |
local MAJOR, MINOR = "AceConfigCmd-3.0", 7 |
local lib = LibStub:NewLibrary(MAJOR, MINOR) |
if not lib then return end |
lib.commands = lib.commands or {} |
local commands = lib.commands |
local cfgreg = LibStub("AceConfigRegistry-3.0") |
local AceConsole -- LoD |
local AceConsoleName = "AceConsole-3.0" |
local L = setmetatable({}, { -- TODO: replace with proper locale |
__index = function(self,k) return k end |
}) |
local function print(msg) |
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) |
end |
-- pickfirstset() - picks the first non-nil value and returns it |
local function pickfirstset(...) |
for i=1,select("#",...) do |
if select(i,...)~=nil then |
return select(i,...) |
end |
end |
end |
-- err() - produce real error() regarding malformed options tables etc |
local function err(info,inputpos,msg ) |
local cmdstr=" "..strsub(info.input, 1, inputpos-1) |
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2) |
end |
-- usererr() - produce chatframe message regarding bad slash syntax etc |
local function usererr(info,inputpos,msg ) |
local cmdstr=strsub(info.input, 1, inputpos-1); |
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table")) |
end |
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments |
local function callmethod(info, inputpos, tab, methodtype, ...) |
local method = info[methodtype] |
if not method then |
err(info, inputpos, "'"..methodtype.."': not set") |
end |
info.arg = tab.arg |
info.option = tab |
info.type = tab.type |
if type(method)=="function" then |
return method(info, ...) |
elseif type(method)=="string" then |
if type(info.handler[method])~="function" then |
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler)) |
end |
return info.handler[method](info.handler, info, ...) |
else |
assert(false) -- type should have already been checked on read |
end |
end |
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments |
local function callfunction(info, tab, methodtype, ...) |
local method = tab[methodtype] |
info.arg = tab.arg |
info.option = tab |
info.type = tab.type |
if type(method)=="function" then |
return method(info, ...) |
else |
assert(false) -- type should have already been checked on read |
end |
end |
-- do_final() - do the final step (set/execute) along with validation and confirmation |
local function do_final(info, inputpos, tab, methodtype, ...) |
if info.validate then |
local res = callmethod(info,inputpos,tab,"validate",...) |
if type(res)=="string" then |
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) |
return |
end |
end |
-- console ignores .confirm |
callmethod(info,inputpos,tab,methodtype, ...) |
end |
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc |
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) |
local old,oldat = info[paramname], info[paramname.."_at"] |
local val=tab[paramname] |
if val~=nil then |
if val==false then |
val=nil |
elseif not types[type(val)] then |
err(info, inputpos, "'" .. paramname.. "' - "..errormsg) |
end |
info[paramname] = val |
info[paramname.."_at"] = depth |
end |
return old,oldat |
end |
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.* |
local dummytable={} |
local function iterateargs(tab) |
if not tab.plugins then |
return pairs(tab.args) |
end |
local argtabkey,argtab=next(tab.plugins) |
local v |
return function(_, k) |
while argtab do |
k,v = next(argtab, k) |
if k then return k,v end |
if argtab==tab.args then |
argtab=nil |
else |
argtabkey,argtab = next(tab.plugins, argtabkey) |
if not argtabkey then |
argtab=tab.args |
end |
end |
end |
end |
end |
local function showhelp(info, inputpos, tab, noHead) |
if not noHead then |
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") |
end |
local sortTbl = {} -- [1..n]=name |
local refTbl = {} -- [name]=tableref |
for k,v in iterateargs(tab) do |
if not refTbl[k] then -- a plugin overriding something in .args |
table.insert(sortTbl, k) |
refTbl[k] = v |
end |
end |
table.sort(sortTbl, function(one, two) |
local o1 = refTbl[one].order or 100 |
local o2 = refTbl[two].order or 100 |
if type(o1) == "function" or type(o1) == "string" then |
info.order = o1 |
info[#info+1] = one |
o1 = callmethod(info, inputpos, refTbl[one], "order") |
info[#info] = nil |
info.order = nil |
end |
if type(o2) == "function" or type(o1) == "string" then |
info.order = o2 |
info[#info+1] = two |
o2 = callmethod(info, inputpos, refTbl[two], "order") |
info[#info] = nil |
info.order = nil |
end |
if o1<0 and o2<0 then return o1<o2 end |
if o2<0 then return true end |
if o1<0 then return false end |
if o1==o2 then return tostring(one)<tostring(two) end -- compare names |
return o1<o2 |
end) |
for _,k in ipairs(sortTbl) do |
local v = refTbl[k] |
if not pickfirstset(v.cmdHidden, v.hidden, false) then |
-- recursively show all inline groups |
local name, desc = v.name, v.desc |
if type(name) == "function" then |
name = callfunction(info, v, 'name') |
end |
if type(desc) == "function" then |
desc = callfunction(info, v, 'desc') |
end |
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then |
print(" "..(desc or name)..":") |
showhelp(info, inputpos, v, true) |
elseif v.type ~= "description" and v.type ~= "header" then |
print(" |cffffff78"..k.."|r - "..(desc or name or "")) |
end |
end |
end |
end |
local function keybindingValidateFunc(text) |
if text == nil or text == "NONE" then |
return nil |
end |
text = text:upper() |
local shift, ctrl, alt |
local modifier |
while true do |
if text == "-" then |
break |
end |
modifier, text = strsplit('-', text, 2) |
if text then |
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then |
return false |
end |
if modifier == "SHIFT" then |
if shift then |
return false |
end |
shift = true |
end |
if modifier == "CTRL" then |
if ctrl then |
return false |
end |
ctrl = true |
end |
if modifier == "ALT" then |
if alt then |
return false |
end |
alt = true |
end |
else |
text = modifier |
break |
end |
end |
if text == "" then |
return false |
end |
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then |
return false |
end |
local s = text |
if shift then |
s = "SHIFT-" .. s |
end |
if ctrl then |
s = "CTRL-" .. s |
end |
if alt then |
s = "ALT-" .. s |
end |
return s |
end |
-- constants used by getparam() calls below |
local handlertypes = {["table"]=true} |
local handlermsg = "expected a table" |
local functypes = {["function"]=true, ["string"]=true} |
local funcmsg = "expected function or member name" |
-- handle() - selfrecursing function that processes input->optiontable |
-- - depth - starts at 0 |
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) |
local function handle(info, inputpos, tab, depth, retfalse) |
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end |
------------------------------------------------------------------- |
-- Grab hold of handler,set,get,func,etc if set (and remember old ones) |
-- Note that we do NOT validate if method names are correct at this stage, |
-- the handler may change before they're actually used! |
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg) |
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg) |
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg) |
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) |
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) |
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) |
------------------------------------------------------------------- |
-- Act according to .type of this table |
if tab.type=="group" then |
------------ group -------------------------------------------- |
if type(tab.args)~="table" then err(info, inputpos) end |
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end |
-- grab next arg from input |
local _,nextpos,arg = string.find(info.input, " *([^ ]+) *", inputpos) |
if not arg then |
showhelp(info, inputpos, tab) |
return |
end |
nextpos=nextpos+1 |
-- loop .args and try to find a key with a matching name |
for k,v in iterateargs(tab) do |
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end |
-- is this child an inline group? if so, traverse into it |
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then |
info[depth+1] = k |
if handle(info, inputpos, v, depth+1, true)==false then |
info[depth+1] = nil |
-- wasn't found in there, but that's ok, we just keep looking down here |
else |
return -- done, name was found in inline group |
end |
-- matching name and not a inline group |
elseif strlower(arg)==strlower(k) then |
info[depth+1] = k |
return handle(info,nextpos,v,depth+1) |
end |
end |
-- no match |
if retfalse then |
-- restore old infotable members and return false to indicate failure |
info.handler,info.handler_at = oldhandler,oldhandler_at |
info.set,info.set_at = oldset,oldset_at |
info.get,info.get_at = oldget,oldget_at |
info.func,info.func_at = oldfunc,oldfunc_at |
info.validate,info.validate_at = oldvalidate,oldvalidate_at |
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at |
return false |
end |
-- couldn't find the command, display error |
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) |
return |
end |
local str = strsub(info.input,inputpos); |
if tab.type=="execute" then |
------------ execute -------------------------------------------- |
do_final(info, inputpos, tab, "func") |
elseif tab.type=="input" then |
------------ input -------------------------------------------- |
local res = true |
if tab.pattern then |
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end |
if not strmatch(str, tab.pattern) then |
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) |
return |
end |
end |
do_final(info, inputpos, tab, "set", str) |
elseif tab.type=="toggle" then |
------------ toggle -------------------------------------------- |
local b |
local str = strtrim(strlower(str)) |
if str=="" then |
b = callmethod(info, inputpos, tab, "get") |
if tab.tristate then |
--cycle in true, nil, false order |
if b then |
b = nil |
elseif b == nil then |
b = false |
else |
b = true |
end |
else |
b = not b |
end |
elseif str==L["on"] then |
b = true |
elseif str==L["off"] then |
b = false |
elseif tab.tristate and str==L["default"] then |
b = nil |
else |
if tab.tristate then |
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str)) |
else |
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str)) |
end |
return |
end |
do_final(info, inputpos, tab, "set", b) |
elseif tab.type=="range" then |
------------ range -------------------------------------------- |
local val = tonumber(str) |
if not val then |
usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) |
return |
end |
if type(info.step)=="number" then |
val = val- (val % info.step) |
end |
if type(info.min)=="number" and val<info.min then |
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) ) |
return |
end |
if type(info.max)=="number" and val>info.max then |
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) |
return |
end |
do_final(info, inputpos, tab, "set", val) |
elseif tab.type=="select" then |
------------ select ------------------------------------ |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current selection and possible values |
return |
end |
local values = tab.values |
if type(values) == "function" or type(values) == "string" then |
info.values = values |
values = callmethod(info, inputpos, tab, "values") |
info.values = nil |
end |
local ok |
for k,v in pairs(values) do |
if strlower(k)==str then |
str = k -- overwrite with key (in case of case mismatches) |
ok = true |
break |
end |
end |
if not ok then |
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) |
return |
end |
do_final(info, inputpos, tab, "set", str) |
elseif tab.type=="multiselect" then |
------------ multiselect ------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current values |
return |
end |
local values = tab.values |
if type(values) == "function" or type(values) == "string" then |
info.values = values |
values = callmethod(info, inputpos, tab, "values") |
info.values = nil |
end |
--build a table of the selections, checking that they exist |
--parse for =on =off =default in the process |
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set |
local sels = {} |
for v in string.gmatch(str, "[^ ]+") do |
--parse option=on etc |
local opt, val = string.match(v,'(.+)=(.+)') |
--get option if toggling |
if not opt then |
opt = v |
end |
--check that the opt is valid |
local ok |
for k,v in pairs(values) do |
if strlower(k)==opt then |
opt = k -- overwrite with key (in case of case mismatches) |
ok = true |
break |
end |
end |
if not ok then |
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) |
return |
end |
--check that if val was supplied it is valid |
if val then |
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then |
--val is valid insert it |
sels[opt] = val |
else |
if tab.tristate then |
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val)) |
else |
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val)) |
end |
return |
end |
else |
-- no val supplied, toggle |
sels[opt] = true |
end |
end |
for opt, val in pairs(sels) do |
local newval |
if (val == true) then |
--toggle the option |
local b = callmethod(info, inputpos, tab, "get", opt) |
if tab.tristate then |
--cycle in true, nil, false order |
if b then |
b = nil |
elseif b == nil then |
b = false |
else |
b = true |
end |
else |
b = not b |
end |
newval = b |
else |
--set the option as specified |
if val==L["on"] then |
newval = true |
elseif val==L["off"] then |
newval = false |
elseif val==L["default"] then |
newval = nil |
end |
end |
do_final(info, inputpos, tab, "set", opt, newval) |
end |
elseif tab.type=="color" then |
------------ color -------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current value |
return |
end |
local r, g, b, a |
if tab.hasAlpha then |
if str:len() == 8 and str:find("^%x*$") then |
--parse a hex string |
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 |
else |
--parse seperate values |
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$") |
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) |
end |
if not (r and g and b and a) then |
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) |
return |
end |
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then |
--values are valid |
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then |
--values are valid 0..255, convert to 0..1 |
r = r / 255 |
g = g / 255 |
b = b / 255 |
a = a / 255 |
else |
--values are invalid |
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str)) |
end |
else |
a = 1.0 |
if str:len() == 6 and str:find("^%x*$") then |
--parse a hex string |
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255 |
else |
--parse seperate values |
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$") |
r,g,b = tonumber(r), tonumber(g), tonumber(b) |
end |
if not (r and g and b) then |
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str)) |
return |
end |
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then |
--values are valid |
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then |
--values are valid 0..255, convert to 0..1 |
r = r / 255 |
g = g / 255 |
b = b / 255 |
else |
--values are invalid |
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) |
end |
end |
do_final(info, inputpos, tab, "set", r,g,b,a) |
elseif tab.type=="keybinding" then |
------------ keybinding -------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current value |
return |
end |
local value = keybindingValidateFunc(str:upper()) |
if value == false then |
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str)) |
return |
end |
do_final(info, inputpos, tab, "set", value) |
elseif tab.type=="description" then |
------------ description -------------------- |
-- ignore description, GUI config only |
else |
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'") |
end |
end |
----------------------------------------------------------------------- |
-- HandleCommand(slashcmd, appName, input) |
-- |
-- Call this from a chat command handler to parse the command input as operations on an aceoptions table |
-- |
-- slashcmd (string) - the slash command WITHOUT leading slash (only used for error output) |
-- appName (string) - the application name as given to AceConfigRegistry:RegisterOptionsTable() |
-- input (string) -- the commandline input (as given by the WoW handler, i.e. without the command itself) |
function lib:HandleCommand(slashcmd, appName, input) |
local optgetter = cfgreg:GetOptionsTable(appName) |
if not optgetter then |
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) |
end |
local options = assert( optgetter("cmd", MAJOR) ) |
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot |
[0] = slashcmd, |
appName = appName, |
options = options, |
input = input, |
self = self, |
handler = self, |
uiType = "cmd", |
uiName = MAJOR, |
} |
handle(info, 1, options, 0) -- (info, inputpos, table, depth) |
end |
----------------------------------------------------------------------- |
-- CreateChatCommand(slashcmd, appName) |
-- |
-- Utility function to create a slash command handler. |
-- Also registers tab completion with AceTab |
-- |
-- slashcmd (string) - the slash command WITHOUT leading slash (only used for error output) |
-- appName (string) - the application name as given to AceConfigRegistry:RegisterOptionsTable() |
function lib:CreateChatCommand(slashcmd, appName) |
if not AceConsole then |
AceConsole = LibStub(AceConsoleName) |
end |
if AceConsole.RegisterChatCommand(self, slashcmd, function(input) |
lib.HandleCommand(self, slashcmd, appName, input) -- upgradable |
end, |
true) then -- succesfully registered so lets get the command -> app table in |
commands[slashcmd] = appName |
end |
end |
-- GetChatCommandOptions(slashcmd) |
-- |
-- Utility function that returns the options table that belongs to a slashcommand |
-- mainly used by AceTab |
function lib:GetChatCommandOptions(slashcmd) |
return commands[slashcmd] |
end |
assert(LibStub, "LibDataBroker-1.1 requires LibStub") |
assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0") |
local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 3) |
if not lib then return end |
oldminor = oldminor or 0 |
lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib) |
lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {} |
local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks |
if oldminor < 2 then |
lib.domt = { |
__metatable = "access denied", |
__index = function(self, key) return attributestorage[self] and attributestorage[self][key] end, |
} |
end |
if oldminor < 3 then |
lib.domt.__newindex = function(self, key, value) |
if not attributestorage[self] then attributestorage[self] = {} end |
if attributestorage[self][key] == value then return end |
attributestorage[self][key] = value |
local name = namestorage[self] |
if not name then return end |
callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self) |
callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self) |
callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self) |
callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self) |
end |
end |
if oldminor < 2 then |
function lib:NewDataObject(name, dataobj) |
if self.proxystorage[name] then return end |
if dataobj then |
assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table") |
self.attributestorage[dataobj] = {} |
for i,v in pairs(dataobj) do |
self.attributestorage[dataobj][i] = v |
dataobj[i] = nil |
end |
end |
dataobj = setmetatable(dataobj or {}, self.domt) |
self.proxystorage[name], self.namestorage[dataobj] = dataobj, name |
self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj) |
return dataobj |
end |
end |
if oldminor < 1 then |
function lib:DataObjectIterator() |
return pairs(self.proxystorage) |
end |
function lib:GetDataObjectByName(dataobjectname) |
return self.proxystorage[dataobjectname] |
end |
function lib:GetNameByDataObject(dataobject) |
return self.namestorage[dataobject] |
end |
end |
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info |
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke |
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! |
local LibStub = _G[LIBSTUB_MAJOR] |
if not LibStub or LibStub.minor < LIBSTUB_MINOR then |
LibStub = LibStub or {libs = {}, minors = {} } |
_G[LIBSTUB_MAJOR] = LibStub |
LibStub.minor = LIBSTUB_MINOR |
function LibStub:NewLibrary(major, minor) |
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") |
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") |
local oldminor = self.minors[major] |
if oldminor and oldminor >= minor then return nil end |
self.minors[major], self.libs[major] = minor, self.libs[major] or {} |
return self.libs[major], oldminor |
end |
function LibStub:GetLibrary(major, silent) |
if not self.libs[major] and not silent then |
error(("Cannot find a library instance of %q."):format(tostring(major)), 2) |
end |
return self.libs[major], self.minors[major] |
end |
function LibStub:IterateLibraries() return pairs(self.libs) end |
setmetatable(LibStub, { __call = LibStub.GetLibrary }) |
end |
## Interface: 20100 |
## Title: Lib: LibStub |
## Notes: Universal Library Stub |
## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel |
## X-Website: http://jira.wowace.com/browse/LS | http://www.wowace.com/wiki/LibStub |
## X-Category: Library |
## X-License: Public Domain |
LibStub.lua |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="CallbackHandler-1.0.lua"/> |
</Ui> |
--[[ $Id: CallbackHandler-1.0.lua 60697 2008-02-09 16:51:20Z nevcairiel $ ]] |
local MAJOR, MINOR = "CallbackHandler-1.0", 3 |
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) |
if not CallbackHandler then return end -- No upgrade needed |
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} |
local type = type |
local pcall = pcall |
local pairs = pairs |
local assert = assert |
local concat = table.concat |
local loadstring = loadstring |
local next = next |
local select = select |
local type = type |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local next, xpcall, eh = ... |
local method, ARGS |
local function call() method(ARGS) end |
local function dispatch(handlers, ...) |
local index |
index, method = next(handlers) |
if not method then return end |
local OLD_ARGS = ARGS |
ARGS = ... |
repeat |
xpcall(call, eh) |
index, method = next(handlers, index) |
until not method |
ARGS = OLD_ARGS |
end |
return dispatch |
]] |
local ARGS, OLD_ARGS = {}, {} |
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end |
code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
-------------------------------------------------------------------------- |
-- CallbackHandler:New |
-- |
-- target - target object to embed public APIs in |
-- RegisterName - name of the callback registration API, default "RegisterCallback" |
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" |
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. |
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused) |
-- TODO: Remove this after beta has gone out |
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused") |
RegisterName = RegisterName or "RegisterCallback" |
UnregisterName = UnregisterName or "UnregisterCallback" |
if UnregisterAllName==nil then -- false is used to indicate "don't want this method" |
UnregisterAllName = "UnregisterAllCallbacks" |
end |
-- we declare all objects and exported APIs inside this closure to quickly gain access |
-- to e.g. function names, the "target" parameter, etc |
-- Create the registry object |
local events = setmetatable({}, meta) |
local registry = { recurse=0, events=events } |
-- registry:Fire() - fires the given event/message into the registry |
function registry:Fire(eventname, ...) |
if not rawget(events, eventname) or not next(events[eventname]) then return end |
local oldrecurse = registry.recurse |
registry.recurse = oldrecurse + 1 |
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) |
registry.recurse = oldrecurse |
if registry.insertQueue and oldrecurse==0 then |
-- Something in one of our callbacks wanted to register more callbacks; they got queued |
for eventname,callbacks in pairs(registry.insertQueue) do |
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. |
for self,func in pairs(callbacks) do |
events[eventname][self] = func |
-- fire OnUsed callback? |
if first and registry.OnUsed then |
registry.OnUsed(registry, target, eventname) |
first = nil |
end |
end |
end |
registry.insertQueue = nil |
end |
end |
-- Registration of a callback, handles: |
-- self["method"], leads to self["method"](self, ...) |
-- self with function ref, leads to functionref(...) |
-- "addonId" (instead of self) with function ref, leads to functionref(...) |
-- all with an optional arg, which, if present, gets passed as first argument (after self if present) |
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]]) |
if type(eventname) ~= "string" then |
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2) |
end |
method = method or eventname |
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. |
if type(method) ~= "string" and type(method) ~= "function" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2) |
end |
local regfunc |
if type(method) == "string" then |
-- self["method"] calling style |
if type(self) ~= "table" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2) |
elseif self==target then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2) |
elseif type(self[method]) ~= "function" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2) |
end |
if select("#",...)>=1 then -- this is not the same as testing for arg==nil! |
local arg=select(1,...) |
regfunc = function(...) self[method](self,arg,...) end |
else |
regfunc = function(...) self[method](self,...) end |
end |
else |
-- function ref with self=object or self="addonId" |
if type(self)~="table" and type(self)~="string" then |
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2) |
end |
if select("#",...)>=1 then -- this is not the same as testing for arg==nil! |
local arg=select(1,...) |
regfunc = function(...) method(arg,...) end |
else |
regfunc = method |
end |
end |
if events[eventname][self] or registry.recurse<1 then |
-- if registry.recurse<1 then |
-- we're overwriting an existing entry, or not currently recursing. just set it. |
events[eventname][self] = regfunc |
-- fire OnUsed callback? |
if registry.OnUsed and first then |
registry.OnUsed(registry, target, eventname) |
end |
else |
-- we're currently processing a callback in this registry, so delay the registration of this new entry! |
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency |
registry.insertQueue = registry.insertQueue or setmetatable({},meta) |
registry.insertQueue[eventname][self] = regfunc |
end |
end |
-- Unregister a callback |
target[UnregisterName] = function(self, eventname) |
if not self or self==target then |
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2) |
end |
if type(eventname) ~= "string" then |
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2) |
end |
if rawget(events, eventname) and events[eventname][self] then |
events[eventname][self] = nil |
-- Fire OnUnused callback? |
if registry.OnUnused and not next(events[eventname]) then |
registry.OnUnused(registry, target, eventname) |
end |
end |
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then |
registry.insertQueue[eventname][self] = nil |
end |
end |
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds |
if UnregisterAllName then |
target[UnregisterAllName] = function(...) |
if select("#",...)<1 then |
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2) |
end |
if select("#",...)==1 and ...==target then |
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2) |
end |
for i=1,select("#",...) do |
local self = select(i,...) |
if registry.insertQueue then |
for eventname, callbacks in pairs(registry.insertQueue) do |
if callbacks[self] then |
callbacks[self] = nil |
end |
end |
end |
for eventname, callbacks in pairs(events) do |
if callbacks[self] then |
callbacks[self] = nil |
-- Fire OnUnused callback? |
if registry.OnUnused and not next(callbacks) then |
registry.OnUnused(registry, target, eventname) |
end |
end |
end |
end |
end |
end |
return registry |
end |
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it |
-- try to upgrade old implicit embeds since the system is selfcontained and |
-- relies on closures to work. |
<Bindings> |
<Binding name="ACCOUNTANTTOG" header="ACCOUNTANT"> |
Accountant.Button_OnClick(); |
</Binding> |
</Bindings> |
<!-- |
Accountant |
--> |
<Ui xmlns="http://www.blizzard.com/wow/ui/" |
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" |
xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd"> |
<!-- Item Row Template --> |
<Button name="AccountantTabTemplate" |
inherits="CharacterFrameTabButtonTemplate" virtual="true"> |
<Scripts> |
<OnClick>Accountant.Tab_OnClick();</OnClick> |
</Scripts> |
</Button> |
<FontString name="AccountantTextTemplate" inherits="GameFontHighlightSmall" virtual="true"> |
<Size> |
<AbsDimension x="100" y="10" /> |
</Size> |
</FontString> |
<FontString name="AccountantValueTemplate" inherits="GameFontHighlightSmall" virtual="true"> |
<Size> |
<AbsDimension x="150" y="10" /> |
</Size> |
</FontString> |
<Frame name="AccountantRowTemplate" virtual="true"> |
<Size> |
<AbsDimension x="400" y="19" /> |
</Size> |
<Layers> |
<Layer level="BACKGROUND"> |
<FontString name="$parentTitle" inherits="GameFontNormal" justifyH="LEFT" > |
<Size> |
<AbsDimension x="100" y="14" /> |
</Size> |
<Anchors> |
<Anchor point="TOPLEFT" |
relativePoint="TOPLEFT"> |
<Offset> |
<AbsDimension x="5" y="-2" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<FontString name="$parentIn" inherits="GameFontHighlightSmall"> |
<Size> |
<AbsDimension x="150" y="14" /> |
</Size> |
<Anchors> |
<Anchor point="LEFT" relativeTo="$parentTitle" |
relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<FontString name="$parentOut" inherits="GameFontHighlightSmall"> |
<Size> |
<AbsDimension x="150" y="14" /> |
</Size> |
<Anchors> |
<Anchor point="LEFT" relativeTo="$parentIn" |
relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame"> |
<Size> |
<AbsDimension x="480" y="19" /> |
</Size> |
<Anchors> |
<Anchor point="TOPLEFT" |
relativePoint="TOPLEFT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Texture> |
</Layer> |
</Layers> |
</Frame> |
<!-- Main Window --> |
<Frame name="AccountantFrame" toplevel="true" enableMouse="true" |
frameStrata="HIGH" movable="true" parent="UIParent" hidden="true"> |
<Size> |
<AbsDimension x="440" y="539" /> |
</Size> |
<Anchors> |
<Anchor point="TOPLEFT"> |
<Offset> |
<AbsDimension x="400" y="-104" /> |
</Offset> |
</Anchor> |
</Anchors> |
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" |
edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true"> |
<BackgroundInsets> |
<AbsInset left="11" right="12" top="12" bottom="11" /> |
</BackgroundInsets> |
<TileSize> |
<AbsValue val="32" /> |
</TileSize> |
<EdgeSize> |
<AbsValue val="32" /> |
</EdgeSize> |
</Backdrop> |
<Layers> |
<!-- |
<Layer level="BACKGROUND"> |
<Texture name="AccountantFramePortrait"> |
<Size> |
<AbsDimension x="60" y="60" /> |
</Size> |
<Anchors> |
<Anchor point="TOPLEFT"> |
<Offset> |
<AbsDimension x="7" y="-6" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Texture> |
</Layer> |
--> |
<Layer level="ARTWORK"> |
<!-- Title of the frame --> |
<FontString name="$parentTitleText" inherits="GameFontHighlight" text="SOME_TITLE"> |
<Size> |
<AbsDimension x="300" y="14" /> |
</Size> |
<Anchors> |
<Anchor point="TOP" relativePoint="TOP"> |
<Offset> |
<AbsDimension x="30" y="-16" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- gold listed under the character pulldown --> |
<FontString name="$parentMoneyTotal" |
inherits="AccountantValueTemplate" justifyH = "RIGHT"> |
<Anchors> |
<Anchor point="TOPLEFT" relativePoint="TOPLEFT"> |
<Offset> |
<AbsDimension x="8" y="-40" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- 3 labels for template rows --> |
<FontString name="$parentSource" inherits="GameFontHighlight" justifyH = "CENTER"> |
<Size> |
<AbsDimension x="100" y="14" /> |
</Size> |
<Anchors> |
<Anchor point="TOPLEFT" relativePoint="TOPLEFT"> |
<Offset> |
<AbsDimension x="24" y="-123" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- --> |
<FontString name="$parentIn" inherits="GameFontHighlight" justifyH = "CENTER"> |
<Size> |
<AbsDimension x="150" y="14" /> |
</Size> |
<Anchors> |
<Anchor point="LEFT" relativeTo="$parentSource" relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- --> |
<FontString name="$parentOut" inherits="GameFontHighlight" justifyH = "CENTER"> |
<Size> |
<AbsDimension x="150" y="14" /> |
</Size> |
<Anchors> |
<Anchor point="LEFT" relativeTo="$parentIn" relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- Revenue --> |
<FontString name="$parentTotalIn" inherits="AccountantTextTemplate" justifyH = "LEFT"> |
<Anchors> |
<Anchor point="TOPLEFT" |
relativeTo="$parent" |
relativePoint="TOPLEFT"> |
<Offset> |
<AbsDimension x="20" y="-80" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- --> |
<FontString name="$parentTotalInValue" inherits="AccountantValueTemplate" justifyH = "RIGHT"> |
<Anchors> |
<Anchor point="LEFT" relativeTo="$parentTotalIn" relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- Expense --> |
<FontString name="$parentTotalOut" inherits="AccountantTextTemplate" justifyH = "LEFT"> |
<Anchors> |
<Anchor point="TOP" relativeTo="$parentTotalIn" |
relativePoint="BOTTOM"> |
<Offset> |
<AbsDimension x="0" y="-3" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- --> |
<FontString name="$parentTotalOutValue" inherits="AccountantValueTemplate" justifyH = "RIGHT"> |
<Anchors> |
<Anchor point="LEFT" |
relativeTo="$parentTotalOut" relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- Net of Revenue - Expense --> |
<FontString name="$parentTotalFlow" inherits="AccountantTextTemplate" justifyH = "LEFT"> |
<Anchors> |
<Anchor point="TOP" relativeTo="$parentTotalOut" |
relativePoint="BOTTOM"> |
<Offset> |
<AbsDimension x="0" y="-3" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- --> |
<FontString name="$parentTotalFlowValue" inherits="AccountantValueTemplate" justifyH = "RIGHT"> |
<Anchors> |
<Anchor point="LEFT" |
relativeTo="$parentTotalFlow" relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- Week start --> |
<FontString name="$parentExtra" inherits="GameFontHighlightSmall"> |
<Anchors> |
<Anchor point="TOP" relativePoint="TOPLEFT"> |
<Offset> |
<AbsDimension x="240" y="-39" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- --> |
<FontString name="$parentExtraValue" inherits="GameFontNormalSmall"> |
<Anchors> |
<Anchor point="TOP" relativeTo="$parentExtra" |
relativePoint="BOTTOM"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
<!-- near bottom of Window --> |
<FontString name="$parentCacheBox" inherits="GameFontNormalSmall" justifyH="LEFT"> |
<Size> |
<AbsDimension x="200" y="16"/> |
</Size> |
<Anchors> |
<Anchor point="BOTTOMLEFT" relativeTo="$parent" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="15" y="30"/> |
</Offset> |
</Anchor> |
</Anchors> |
</FontString> |
</Layer> |
</Layers> |
<Frames> |
<Frame name="Accountant_CharDropDown" |
inherits="UIDropDownMenuTemplate" id="1" hidden="false"> |
<Size> |
<AbsDimension x="150" y="16"/> |
</Size> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT"> |
<Offset> |
<AbsDimension x="0" y="-10"/> |
</Offset> |
</Anchor> |
</Anchors> |
<Scripts> |
<OnShow> |
Accountant.CharDropDown_OnShow(); |
</OnShow> |
</Scripts> |
</Frame> |
<Frame name="AccountantMoneyTotal" > |
<Anchors> |
<Anchor point="TOP" relativeTo="Accountant_CharDropDown" |
relativePoint="BOTTOM"> |
<Offset> |
<AbsDimension x="10" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<CheckButton name="AccountantFrameAllianceToggleButton" |
inherits="OptionsCheckButtonTemplate"> |
<Anchors> |
<Anchor point="TOPRIGHT" relativeTo="$parent" |
relativePoint="TOPRIGHT"> |
<Offset> |
<AbsDimension x="-70" y="-70" /> |
</Offset> |
</Anchor> |
</Anchors> |
<Scripts> |
<OnClick>Accountant.Button_Alliance_Toggle();</OnClick> |
</Scripts> |
</CheckButton> |
<CheckButton name="AccountantFrameHordeToggleButton" |
inherits="OptionsCheckButtonTemplate"> |
<Anchors> |
<Anchor point="BOTTOMLEFT" relativeTo="AccountantFrameAllianceToggleButton" |
relativePoint="TOPLEFT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
<Scripts> |
<OnClick>Accountant.Button_Horde_Toggle();</OnClick> |
</Scripts> |
</CheckButton> |
<Frame name="$parentRow1" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parent" |
relativePoint="TOPLEFT"> |
<Offset> |
<AbsDimension x="21" y="-141" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow2" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow1" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow3" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow2" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow4" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow3" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow5" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow4" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow6" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow5" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow7" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow6" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow8" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow7" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow9" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow8" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow10" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow9" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow11" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow10" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow12" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow11" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow13" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow12" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow14" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow13" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Frame name="$parentRow15" inherits="AccountantRowTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentRow14" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="-1" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Button name="$parentCloseButton" inherits="UIPanelCloseButton"> |
<Anchors> |
<Anchor point="TOPRIGHT" relativeTo="$parent" |
relativePoint="TOPRIGHT"> |
<Offset> |
<AbsDimension x="-8" y="-8" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Button> |
<Button name="$parentTab1" inherits="AccountantTabTemplate" id="1"> |
<Anchors> |
<Anchor point="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="15" y="46" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Button> |
<Button name="$parentTab2" inherits="AccountantTabTemplate" id="2"> |
<Anchors> |
<Anchor point="LEFT" relativeTo="$parentTab1" |
relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="-15" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Button> |
<Button name="$parentTab3" inherits="AccountantTabTemplate" id="3"> |
<Anchors> |
<Anchor point="LEFT" relativeTo="$parentTab2" |
relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="-15" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Button> |
<Button name="$parentTab4" inherits="AccountantTabTemplate" id="4"> |
<Anchors> |
<Anchor point="LEFT" relativeTo="$parentTab3" |
relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="-15" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Button> |
<Button name="$parentTab5" inherits="AccountantTabTemplate" id="5"> |
<Anchors> |
<Anchor point="BOTTOMRIGHT" |
relativePoint="BOTTOMRIGHT"> |
<Offset> |
<AbsDimension x="-40" y="46" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Button> |
<Frame name="$parentCacheAmount" inherits="MoneyInputFrameTemplate"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="$parentCacheBox" |
relativePoint="BOTTOMLEFT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
</Frame> |
<Button name="$parentCacheUpdate" inherits="UIPanelButtonTemplate" > |
<Size> |
<AbsDimension x="80" y="22"/> |
</Size> |
<Anchors> |
<Anchor point="LEFT" relativeTo="$parentCacheAmount" relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="0" y="0"/> |
</Offset> |
</Anchor> |
</Anchors> |
<Scripts> |
<OnClick>Accountant.CacheBoxUpdate();</OnClick> |
</Scripts> |
</Button> |
</Frames> |
<Scripts> |
<OnLoad> |
-- Make Frame Moveable. |
tinsert(UISpecialFrames, "AccountantFrame"); |
UIPanelWindows["AccountantFrame"] = { area = "left", pushable = 11 }; |
this:RegisterForDrag("LeftButton"); |
-- Setup |
Accountant.RegisterEvents(); |
</OnLoad> |
<OnShow>Accountant.OnShow();</OnShow> |
<OnHide>Accountant.OnHide();</OnHide> |
<OnEvent>Accountant.OnEvent(event, arg1);</OnEvent> |
<OnDragStart>this:StartMoving();</OnDragStart> |
<OnDragStop>this:StopMovingOrSizing();</OnDragStop> |
<OnMouseUp>this:StopMovingOrSizing();</OnMouseUp> |
</Scripts> |
</Frame> |
<GameTooltip name="AccountantTooltip" inherits="GameTooltipTemplate" |
parent="UIParent" hidden="true" /> |
<!-- Button on Minimap --> |
<Frame name="AccountantButtonFrame" parent="Minimap" |
enableMouse="true" hidden="false" frameStrata="LOW"> |
<Size> |
<AbsDimension x="32" y="32" /> |
</Size> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="Minimap" |
relativePoint="RIGHT"> |
<Offset> |
<AbsDimension x="2" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
<Frames> |
<Button name="AccountantButton"> |
<Size> |
<AbsDimension x="32" y="32" /> |
</Size> |
<Anchors> |
<Anchor point="TOPLEFT"> |
<Offset> |
<AbsDimension x="0" y="0" /> |
</Offset> |
</Anchor> |
</Anchors> |
<NormalTexture file="Interface\AddOns\Accountant\Artwork\AccountantButton-Up" /> |
<PushedTexture file="Interface\AddOns\Accountant\Artwork\AccountantButton-Down" /> |
<HighlightTexture alphaMode="ADD" file="Interface\Minimap\UI-Minimap-ZoomButton-Highlight" /> |
<Scripts> |
<OnClick>Accountant.Button_OnClick();</OnClick> |
</Scripts> |
</Button> |
</Frames> |
</Frame> |
</Ui> |
--[[ |
Accountant |
Originally by Sabaki (sabaki@gmail.com) |
Redone by urnati - 3.0 |
Tracks your incoming / outgoing cash |
Thanks To: |
Jay for testing |
Atlas by Razark for the minimap icon code that was lifted |
]] |
local AceConfigDialog = LibStub("AceConfigDialog-3.0") |
local AceConfig = LibStub("AceConfig-3.0") |
-- Create a short cut |
local SC = Accountant |
SC.data = nil; |
SC.MaxRows = 15 -- Per the rows implemented in the XML |
SC.mode = ""; |
SC.refund_mode = ""; |
SC.sender = ""; |
SC.current_money = 0; |
SC.last_money = 0; |
SC.verbose = false; |
SC.got_name = false; |
SC.current_tab = 1; |
Accountant.player = ""; |
SC.show_toons = "" |
SC.could_repair = false; |
SC.can_repair = ""; |
SC.repair_cost, SC.repair_money = 0,0; |
local Accountant_RepairAllItems_old; |
local Accountant_CursorHasItem_old; |
local tmpstr = ""; |
SC.show_events = false -- could generate a lot of output! |
function SC.TableContainsValue(table, value) |
if table and value then |
local i,v |
for i, v in pairs(table) do |
if v == value then |
return i; |
end |
end |
end |
return nil |
end |
function SC.ClearData () |
-- |
-- Clear all data all modes |
-- |
for player in next,Accountant_SaveData do |
for key,value in next,SC.data do |
if Accountant_SaveData[player]["data"][key] == nil then |
Accountant_SaveData[player]["data"][key] = {} |
end |
for modekey,mode in next,SC.log_modes do |
Accountant_SaveData[player]["data"][key][mode] = {In=0,Out=0} |
SC.data[key][mode] = {In=0,Out=0} |
end |
end |
end |
end |
function SC.UtilToonDropDownList (realm) |
-- |
-- Initialize the toon dropdown |
-- |
local faction = "" |
local strtmp = "" |
local toon_table = {} |
for player in next,Accountant_SaveData do |
if realm then |
strtmp = player |
else |
local str_pos = strfind(player, "-") |
strtmp = strsub(player, str_pos+1) -- remove the realm and dash |
end |
table.insert(toon_table, strtmp) |
--DEFAULT_CHAT_FRAME:AddMessage("Acc ToonDropDownList- "..(strtmp or "?").." .. " ..(player or "?")) |
end |
table.sort(toon_table) |
SC.AllToons = toon_table |
return toon_table |
end |
function SC.ToonDelete (toon_value) |
-- |
-- Remove the data of the selected toon |
-- |
local pop_str = "" |
for i = 1, #SC.AllToons do |
if i == toon_value then |
if SC.AllToons[i] == SC.player then |
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "..ACCLOC_TOON_DELETE_SELF) |
else |
pop_str = SC.AllToons[i] |
-- delete the data |
Accountant_SaveData[SC.AllToons[i]] = nil; |
-- remove the toon from the options dropdown |
table.remove(SC.AllToons, i) |
-- just in case, rebuild Accountant |
SC.OnLoad() |
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "..ACCLOC_TOON_DELETE_DONE |
..(pop_str or "?").." "..ACCLOC_DONE) |
end |
end |
end |
end |
function SC.ToonMerge (from, to) |
-- |
-- Merge the data of the selected toons |
-- |
if from == to then |
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "..ACCLOC_TOON_MERGE_ERR1) |
else |
for key,value in next,SC.data do |
for modekey,mode in next,SC.log_modes do |
if Accountant_SaveData[to]["data"][key][mode] == nil then |
Accountant_SaveData[to]["data"][key][mode] = {In=0,Out=0}; |
end |
Accountant_SaveData[to]["data"][key][mode].In = |
(tonumber(Accountant_SaveData[to]["data"][key][mode].In) or 0) |
+ (tonumber(Accountant_SaveData[from]["data"][key][mode].In) or 0) |
Accountant_SaveData[to]["data"][key][mode].Out = |
(tonumber(Accountant_SaveData[to]["data"][key][mode].Out) or 0) |
+ (tonumber(Accountant_SaveData[from]["data"][key][mode].Out) or 0) |
end |
end |
Accountant_SaveData[to]["options"]["totalcash"] = |
(tonumber(Accountant_SaveData[to]["options"]["totalcash"]) or 0) |
+ (tonumber(Accountant_SaveData[from]["options"]["totalcash"]) or 0) |
if to == SC.player then |
-- Reload the data for this toon |
SC.LoadData() |
end |
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "..ACCLOC_TOON_MERGE.." of " |
..(from or "?").." "..ACCLOC_TO.." "..(to or "?").." "..ACCLOC_DONE) |
end |
end |
--[[ AccountantButton.lua |
Declare the minimap button routines for Accountant |
]] |
function SC.Button_OnClick() |
-- |
-- Toggle the Accountant window on click of the mini-map button |
-- |
if AccountantFrame:IsVisible() then |
HideUIPanel(AccountantFrame); |
else |
ShowUIPanel(AccountantFrame); |
end |
end |
function SC.Button_makename() |
-- |
-- Create the name so the right data can be looked up. |
-- |
acc_realm = GetRealmName(); |
acc_name = acc_realm.."-"..UnitName("player"); |
return acc_name; |
end |
function SC.Button_Init() |
-- |
-- On start, show or hide the mini-map button based on the user's selection |
-- for that character. |
-- |
if(Accountant_SaveData[SC.Button_makename()]["options"].showbutton) then |
AccountantButtonFrame:Show(); |
else |
AccountantButtonFrame:Hide(); |
end |
end |
function SC.Button_Toggle() |
-- |
-- Honor the user's selection to show or hide the mini-map button |
-- for that character. |
-- |
if(AccountantButtonFrame:IsVisible()) then |
AccountantButtonFrame:Hide(); |
Accountant_SaveData[SC.Button_makename()]["options"].showbutton = false; |
else |
AccountantButtonFrame:Show(); |
Accountant_SaveData[SC.Button_makename()]["options"].showbutton = true; |
end |
end |
function SC.Button_UpdatePosition() |
-- |
-- Place the mini-map button where the user selects for that character. |
-- |
AccountantButtonFrame:SetPoint( |
"TOPLEFT", |
"Minimap", |
"TOPLEFT", |
50 - (75 * cos(Accountant_SaveData[SC.Button_makename()]["options"].buttonpos)), |
(75 * sin(Accountant_SaveData[SC.Button_makename()]["options"].buttonpos)) - 50 |
--[[ |
55 - (75 * cos(Accountant_SaveData[SC.Button_makename()]["options"].buttonpos)), |
(75 * sin(Accountant_SaveData[SC.Button_makename()]["options"].buttonpos)) - 55 |
--]] |
); |
end |
--[[ AccountantButton.lua end |
]] |
--[[ AccountantOptions.lua begin |
]] |
local acc_main_options = { |
name = "Accountant", |
type = "group", |
args = |
{ |
confgendesc = |
{ |
order = 1, |
type = "description", |
name = ACCLOC_CONF_DESC.."\n\n", |
cmdHidden = true |
}, |
nulloption1 = |
{ |
order = 2, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
confshowtotal = |
{ |
name = "Show total on button (LDB)", |
--ACCLOC_TOG_MINIMAP, |
desc = "If checked the total will be shown on the LDB button", |
--ACCLOC_TOG_MINIMAP_DESC, |
order = 3, |
type = "toggle", width = "full", |
get = function() return Accountant_SaveData[Accountant.player]["options"].showtotal end, |
set = function() SC.ShowTotalLDB() end, |
}, |
nulloption2 = |
{ |
order = 3, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
nulloption3 = |
{ |
order = 4, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
confinfodesc = |
{ |
name = "About", |
order = 50, |
type = "group", inline = true, |
args = |
{ |
confversiondesc = |
{ |
order = 1, |
type = "description", |
name = SC.GREEN_COLOR.."Version"..": "..SC.GOLD_COLOR..SC.Version, |
cmdHidden = true |
}, |
confauthordesc = |
{ |
order = 2, |
type = "description", |
name = SC.GREEN_COLOR.."Version"..": "..SC.GOLD_COLOR..SC.AUTHOR, |
cmdHidden = true |
}, |
}, |
}, |
} |
} |
local acc_options_minimap = { |
name = "Accountant_options_minimap", |
type = "group", |
args = { |
confdesc = { |
order = 1, |
type = "description", |
name = ACCLOC_CONF_GEN_DESC.."\n", |
cmdHidden = true |
}, |
nulloption3 = { |
order = 2, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
--[[ |
toggleminimapbuttonheader = { |
order = 3, |
type = "header", |
name = ACCLOC_MINIMAP_BUT, |
}, |
--]] |
toggleminimapbutton = |
{ |
name = ACCLOC_TOG_MINIMAP, |
desc = ACCLOC_TOG_MINIMAP_DESC, |
order = 4, type = "toggle", width = "full", |
get = function() return Accountant_SaveData[Accountant.player]["options"].showbutton end, |
set = function() SC.Button_Toggle() end, |
}, |
minimapbuttonpos = { |
name = ACCLOC_POS_MINIMAP, |
desc = ACCLOC_POS_MINIMAP_DESC, |
order = 5, type = "range", width = "full", |
min = 0, max = 360, step = 1, |
get = function() return Accountant_SaveData[Accountant.player]["options"].buttonpos end, |
set = function(_, a) |
Accountant_SaveData[Accountant.player]["options"].buttonpos = a |
Accountant.Button_UpdatePosition() |
end, |
}, |
nulloption4 = { |
order = 6, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
} |
} |
local acc_options_start = { |
name = "Accountant_options_start", |
type = "group", |
args = { |
confdesc = { |
order = 1, |
type = "description", |
name = ACCLOC_STARTWEEK_DESC.."\n", |
cmdHidden = true |
}, |
nulloption3 = { |
order = 2, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
--[[ |
weekstartheader = { |
order = 3, |
type = "header", |
name = ACCLOC_STARTWEEK, |
}, |
--]] |
weekstartselect = |
{ |
name = ACCLOC_WEEKDAY, |
desc = ACCLOC_WEEKDAY_DESC, |
order = 4, type = "select", |
get = function() return Accountant_SaveData[Accountant.player]["options"].weekstart end, |
set = function(_,v) |
Accountant_SaveData[Accountant.player]["options"].weekstart = v |
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": " |
..ACCLOC_WEEKDAY_DONE.." "..(v or "?").." "..ACCLOC_DONE) |
for player in next,Accountant_SaveData do |
Accountant_SaveData[player]["options"].weekstart = v; |
end |
end, |
values = function() |
return {ACCLOC_WD_SUN,ACCLOC_WD_MON,ACCLOC_WD_TUE, |
ACCLOC_WD_WED,ACCLOC_WD_THU,ACCLOC_WD_FRI,ACCLOC_WD_SAT} |
end, |
}, |
nulloption4 = { |
order = 6, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
} |
} |
local acc_options_reset = { |
name = "Accountant_options_reset", |
type = "group", |
args = { |
confdesc = { |
order = 1, |
type = "description", |
name = ACCLOC_RESET_DESC.."\n", |
cmdHidden = true |
}, |
nulloption3 = { |
order = 2, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
reset = { |
order = 5, type = "execute", |
name = ACCLOC_RESET, |
desc = ACCLOC_RESET_DESC_SHORT, |
func = function() |
SC.ClearData (); |
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "..ACCLOC_RESET.." "..ACCLOC_DONE) |
end, |
}, |
nulloption4 = { |
order = 6, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
} |
} |
local remove_toon = "" |
local ignore_toon = "" |
local merge_toon_from = "" |
local merge_toon_from_name = "" |
local merge_toon_to = "" |
local merge_toon_to_name = "" |
local acc_options_toons_remove = { |
name = "Accountant_Toon_Remove", |
type = "group", |
args = { |
confdesc = { |
order = 1, |
type = "description", |
name = ACCLOC_TOON_MGMT_2, |
cmdHidden = true |
}, |
-- delete / remove |
setskinheader = { |
order = 10, |
type = "header", |
name = ACCLOC_TOON_DELETE, |
}, |
deltoonlist = { |
order = 11, type = "select", width = "full", |
name = ACCLOC_TOON, |
desc = ACCLOC_TOON_REMOVE_DESC, |
get = function() return remove_toon; end, |
set = function(_,v) remove_toon = v; end, |
values = function() return SC.AllToons end, |
}, |
deltoon = { |
order = 12, type = "execute", |
name = ACCLOC_TOON_DELETE, |
desc = ACCLOC_TOON_DELETE_DESC, |
func = function() |
SC.ToonDelete (remove_toon); |
remove_toon = ""; |
end, |
}, |
delnotes = { |
order = 13, |
type = "description", |
name = ACCLOC_TOON_REMOVE_NOTES, |
cmdHidden = true |
}, |
--[[ |
-- ignore |
nulloption01 = { |
order = 5, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
setskinheaderignore = { |
order = 10, |
type = "header", |
name = ACCLOC_TOON_IGNORE, |
}, |
ignoretoonlist = { |
order = 11, type = "select", width = "full", |
name = ACCLOC_TOON, |
desc = ACCLOC_TOON_IGNORE_DESC, |
get = function() return ignore_toon end, |
set = function(_,v) ignore_toon = v; end, |
values = function() return SC.AllToons; end, |
}, |
ignoretoon = { |
order = 12, type = "execute", |
name = ACCLOC_TOON_IGNORE, |
desc = ACCLOC_TOON_IGNORE_DESC, |
func = function() |
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TOON_IGNORE.." "..(ignore_toon or "?").." "); |
--SC.ToonDelete (ignore_toon); |
end, |
}, |
--]] |
nulloption1 = { |
order = 50, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
} |
} |
local acc_options_toons_merge = { |
name = "Accountant_Toon_Merge", |
type = "group", |
args = { |
confdesc = { |
order = 1, |
type = "description", |
name = ACCLOC_TOON_MGMT_2, |
cmdHidden = true |
}, |
-- merge |
nulloption02 = { |
order = 19, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
setskinheadermerge = { |
order = 20, |
type = "header", |
name = ACCLOC_TOON_MERGE, |
}, |
mergetoonfromlist = { |
order = 21, type = "select", width = "full", |
name = ACCLOC_TOON_FROM, |
desc = ACCLOC_TOON_FROM_DESC, |
get = function() return merge_toon_from end, |
set = function(info, value) |
merge_toon_from = value; |
for i = 1, #SC.AllToons do |
if i == value then |
-- save the name |
merge_toon_from_name = SC.AllToons[i] |
end |
end |
--DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TOON_MERGE.." from "..(value or "?").." "..(merge_toon_from_name or "?")); |
end, |
values = function() return SC.AllToons; end, |
}, |
mergetoontolist = { |
order = 22, type = "select", width = "full", |
name = ACCLOC_TOON_TO, |
desc = ACCLOC_TOON_TO_DESC, |
get = function() return merge_toon_to end, |
set = function(_,value) |
merge_toon_to = value; |
for i = 1, #SC.AllToons do |
if i == value then |
-- save the name |
merge_toon_to_name = SC.AllToons[i] |
end |
end |
--DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TOON_MERGE.." to "..(value or "?").." "..(merge_toon_to_name or "?")); |
end, |
values = function() return SC.AllToons; end, |
}, |
mergetoon = { |
order = 23, type = "execute", |
name = ACCLOC_TOON_MERGE, |
desc = ACCLOC_TOON_MERGE_NOTES1, |
func = function() |
SC.ToonMerge (merge_toon_from_name, merge_toon_to_name); |
end, |
}, |
mergenotes2 = { |
order = 25, |
type = "description", |
name = ACCLOC_TOON_MERGE_NOTES2, |
cmdHidden = true |
}, |
nulloption1 = { |
order = 50, |
type = "description", |
name = " ", |
cmdHidden = true |
}, |
} |
} |
local acc_options_transparency = { |
name = "Accountant_options_transparency", |
type = "group", |
args = { |
confdesc = { |
order = 1, |
type = "description", |
name = ACCLOC_TRANSP_DESC.."\n", |
cmdHidden = true |
}, |
bartrans = { |
name = ACCLOC_TRANSP, |
desc = ACCLOC_TRANSP_DESC, |
order = 2, type = "range", width = "full", |
min = 0, max = 1, step = 0.01, |
get = function() return (Accountant_SaveData[Accountant.player]["options"].transparancy or 1) end, |
set = function(_, trans) |
AccountantFrame.AccountantFrameBackdrop:SetAlpha(trans); |
Accountant_SaveData[Accountant.player]["options"].transparancy = trans; |
end, |
}, |
} |
} |
-- |
-- Create the structures for the options screens |
-- The Blizz options screens will be used |
-- |
function SC.InitOptions() |
-- Create the dropdown used in the options |
SC.UtilToonDropDownList (true) |
AceConfig:RegisterOptionsTable("Accountant Main", acc_main_options) |
AceConfig:RegisterOptionsTable("Accountant Minimap", acc_options_minimap) |
AceConfig:RegisterOptionsTable("Accountant Transparancy", acc_options_transparency) |
AceConfig:RegisterOptionsTable("Accountant Week Start", acc_options_start) |
AceConfig:RegisterOptionsTable("Accountant Toon Remove", acc_options_toons_remove) |
AceConfig:RegisterOptionsTable("Accountant Toon Merge", acc_options_toons_merge) |
AceConfig:RegisterOptionsTable("Accountant Reset", acc_options_reset) |
AceConfigDialog:AddToBlizOptions("Accountant Main", ACCLOC_TITLE, nil) |
AceConfigDialog:AddToBlizOptions("Accountant Minimap", ACCLOC_MINIMAP_BUT, ACCLOC_TITLE) |
-- AceConfigDialog:AddToBlizOptions("Accountant Transparancy", ACCLOC_TRANSPARANCY, ACCLOC_TITLE) |
AceConfigDialog:AddToBlizOptions("Accountant Week Start", ACCLOC_STARTWEEK, ACCLOC_TITLE) |
AceConfigDialog:AddToBlizOptions("Accountant Toon Remove", ACCLOC_TOON_REMOVE, ACCLOC_TITLE) |
AceConfigDialog:AddToBlizOptions("Accountant Toon Merge", ACCLOC_TOON_MERGE_T, ACCLOC_TITLE) |
AceConfigDialog:AddToBlizOptions("Accountant Reset", ACCLOC_RESET, ACCLOC_TITLE) |
end |
--[[ AccountantOptions.lua end |
--]] |
--[[ Data Broker section begin |
]] |
-- Set the LDB framework for the other LDB routines |
SC.LDB_frame = CreateFrame("Frame") |
SC.LDB_frame.obj = {} |
function SC:LDB_Init() |
-- |
-- Initialize the Data Broker 'button' |
-- |
SC.LDB_frame.obj = |
LibStub("LibDataBroker-1.1"):NewDataObject("Accountant_LDB", { |
type = "data source", |
icon = SC.artwork_path.."AccountantButton.blp", |
label = "Accountant_", |
text = "nyl", |
OnClick = function(self, button) |
if ( button == "LeftButton" ) then |
Accountant.Button_OnClick(); |
elseif ( button == "RightButton" ) then |
end |
end, |
OnTooltipShow = function(tooltip) |
SC.LDB_OnTooltipShow(tooltip) |
end, |
}) |
end |
function SC:LDB_Update() |
-- |
-- Update the Accountant Data Broker 'button' |
-- |
local TotalIn = 0 |
local TotalOut = 0 |
local mode = "<nyl>" |
local total = 0 |
local total_str = "" |
if SC.current_tab ~= 5 then |
TotalIn, TotalOut = |
SC.GetDetailForToons(SC.log_modes[SC.current_tab], false) |
cash = TotalIn-TotalOut |
mode = SC.log_modes_short[SC.current_tab] |
total = SC.GetCashForToons() |
else |
cash = SC.GetCashForAllToons(false) |
mode = ACCLOC_CHARS |
end |
if Accountant_SaveData[SC.Button_makename()]["options"].showtotal then |
total_str = SC.NiceCash(total, true, true).." : " |
end |
SC.LDB_frame.obj.text = |
total_str -- rely on the text setup for spacing |
.."|cFFF5B800"..mode..FONT_COLOR_CODE_CLOSE |
.." "..SC.NiceCash(cash, true, true) |
end |
function SC.LDB_OnTooltipShow(tooltip) |
-- |
-- Display the Data Broker tooltip |
-- A Data Broker display addon will use this routine |
-- |
tooltip = tooltip or GameTooltip |
local tt_str = "" |
local strtmp = "" |
if SC.show_toons == ACCLOC_CHARS then |
strtmp = ACCLOC_CHARS |
else |
local str_pos = strfind(SC.show_toons, "-") |
strtmp = strsub(SC.show_toons, str_pos+1) -- remove the realm and dash |
end |
tt_str = |
GREEN_FONT_COLOR_CODE |
..strtmp |
.."\n"..FONT_COLOR_CODE_CLOSE |
tooltip:AddLine(tt_str) |
SC.LDB_GetTooltipDetail(tooltip) |
tt_str = " " |
tooltip:AddLine(tt_str) |
tt_str = |
GREEN_FONT_COLOR_CODE |
..ACCLOC_LCLICK |
.." "..BINDING_NAME_ACCOUNTANTTOG |
..FONT_COLOR_CODE_CLOSE; |
tooltip:AddLine(tt_str) |
end |
function SC.LDB_GetTooltipDetail(tooltip) |
-- |
-- get the detail of user selected toons for the requested mode |
-- |
local TotalRowIn |
local TotalRowOut |
local TotalIn = 0 |
local TotalOut = 0 |
local mode = "" |
local tt_str = "" |
local tmpstr = "" |
if SC.current_tab == 5 then |
return; |
end |
mode = SC.log_modes[SC.current_tab]; |
for key,value in next,SC.data do |
TotalRowIn = 0; |
TotalRowOut = 0; |
for player in next,Accountant_SaveData do |
-- Find the one player or all players of the faction(s) requested |
faction = Accountant_SaveData[player]["options"]["faction"] |
if (string.find(player, SC.Realm) ~= nil) |
and (( (faction == ACCLOC_ALLIANCE) |
and (SC.ShowAlliance == true) ) |
or ( (faction == ACCLOC_HORDE) |
and (SC.ShowHorde == true) )) |
and ( SC.show_toons == player |
or SC.show_toons == SC.AllDropdown ) then |
TotalRowIn = TotalRowIn + Accountant_SaveData[player]["data"][key][mode].In; |
TotalRowOut = TotalRowOut + Accountant_SaveData[player]["data"][key][mode].Out; |
end |
end |
tmpstr = key |
tt_str = "|cFFF5B800"..tmpstr..FONT_COLOR_CODE_CLOSE |
tmpstr = SC.NiceCash((TotalRowIn - TotalRowOut), true, true) |
tooltip:AddDoubleLine(tt_str,tmpstr); |
end |
end |
--[[ Data Broker section end |
]] |
--[[ Accountant.lua begin |
]] |
function SC.RegisterEvents() |
-- |
-- Register for all the events needed to track the flow of gold |
-- |
this:RegisterEvent("MERCHANT_SHOW"); |
this:RegisterEvent("MERCHANT_CLOSED"); |
this:RegisterEvent("MERCHANT_UPDATE"); |
this:RegisterEvent("QUEST_COMPLETE"); |
this:RegisterEvent("QUEST_FINISHED"); |
this:RegisterEvent("LOOT_OPENED"); |
this:RegisterEvent("LOOT_CLOSED"); |
this:RegisterEvent("TAXIMAP_OPENED"); |
this:RegisterEvent("TAXIMAP_CLOSED"); |
this:RegisterEvent("TRADE_SHOW"); |
this:RegisterEvent("TRADE_CLOSE"); |
this:RegisterEvent("MAIL_SHOW"); |
this:RegisterEvent("MAIL_INBOX_UPDATE"); |
this:RegisterEvent("MAIL_CLOSED"); |
-- this:RegisterEvent("MAIL_SEND_INFO_UPDATE"); |
-- this:RegisterEvent("MAIL_SEND_SUCCESS"); |
this:RegisterEvent("TRAINER_SHOW"); |
this:RegisterEvent("TRAINER_CLOSED"); |
this:RegisterEvent("AUCTION_HOUSE_SHOW"); |
this:RegisterEvent("AUCTION_HOUSE_CLOSED"); |
this:RegisterEvent("PLAYER_MONEY"); |
this:RegisterEvent("UNIT_NAME_UPDATE"); |
this:RegisterEvent("PLAYER_ENTERING_WORLD"); |
this:RegisterEvent("PLAYER_LEAVING_WORLD"); |
this:RegisterEvent("UPDATE_INVENTORY_ALERTS"); |
this:RegisterEvent("UPDATE_INVENTORY_DURABILITY"); |
end |
function SC.SetLabels() |
-- |
-- Create the various labels and headers for the Accountant frame |
-- |
-- For those that add / delete toons, clear the all rows. |
for i = 1, SC.MaxRows, 1 do |
getglobal("AccountantFrameRow"..i.."Title"):SetText(""); |
getglobal("AccountantFrameRow"..i.."In"):SetText(""); |
getglobal("AccountantFrameRow"..i.."Out"):SetText(""); |
end |
AccountantFrameAllianceToggleButtonText:SetText(ACCLOC_ALLIANCE); |
AccountantFrameAllianceToggleButton:SetChecked(Accountant_SaveData[Accountant.player]["options"].showAlliance); |
AccountantFrameHordeToggleButtonText:SetText(ACCLOC_HORDE); |
AccountantFrameHordeToggleButton:SetChecked(Accountant_SaveData[Accountant.player]["options"].showHorde); |
-- Set the header |
local name = this:GetName(); |
local header = getglobal("AccountantFrameTitleText"); |
if ( header ) then |
header:SetText(ACCLOC_TITLE.." "..SC.Version); |
end |
if SC.current_tab == 5 then |
AccountantFrameSource:SetText(ACCLOC_CHARCAP); |
AccountantFrameIn:SetText(ACCLOC_MONEY); |
AccountantFrameOut:SetText(ACCLOC_UPDATED); |
AccountantFrameTotalIn:SetText(""); |
AccountantFrameTotalOut:SetText(""); |
AccountantFrameTotalFlow:SetText(""); |
AccountantFrameTotalInValue:SetText(""); |
AccountantFrameTotalOutValue:SetText(""); |
AccountantFrameTotalFlowValue:SetText(""); |
--AccountantFrameResetButton:Hide(); |
AccountantFrameCacheBox:Hide() |
AccountantFrameCacheAmount:Hide() |
Accountant_CharDropDown:Hide() |
return; |
end |
Accountant_CharDropDown:Show() |
AccountantFrameCacheBox:Show() |
AccountantFrameCacheAmount:Show() |
AccountantFrameMoneyTotal:SetText("") |
AccountantFrameSource:SetText(ACCLOC_SOURCE); |
AccountantFrameIn:SetText(ACCLOC_IN); |
AccountantFrameOut:SetText(ACCLOC_OUT); |
AccountantFrameTotalIn:SetText(ACCLOC_TOT_IN..":"); |
AccountantFrameTotalOut:SetText(ACCLOC_TOT_OUT..":"); |
AccountantFrameTotalFlow:SetText(ACCLOC_NET..":"); |
-- Row Labels (auto generate) |
InPos = 1 |
for key,value in next,SC.data do |
SC.data[key].InPos = InPos; |
getglobal("AccountantFrameRow"..InPos.."Title"):SetText(SC.data[key].Title); |
InPos = InPos + 1; |
end |
end |
function SC.OnLoad() |
-- |
-- Do all the setup needed on load of Accountant |
-- |
SC.Realm = GetRealmName(); |
SC.Char = UnitName("player"); |
SC.Faction = UnitFactionGroup("player") |
SC.player = SC.Realm.."-"..SC.Char; |
SC.AllDropdown = ACCLOC_CHARS |
-- default behaviour |
SC.show_toons = ACCLOC_CHARS |
-- shamelessly print a load message to chat window |
DEFAULT_CHAT_FRAME:AddMessage( |
GREEN_FONT_COLOR_CODE.."Accountant " |
..SC.Version |
.." by " |
..FONT_COLOR_CODE_CLOSE |
.."|cFFFFFF00"..SC.AUTHOR..FONT_COLOR_CODE_CLOSE |
.." for " |
..SC.player |
); |
-- Setup |
SC.LoadData(); |
SC.SetLabels(); |
-- Current Cash |
SC.current_money = GetMoney(); |
SC.last_money = SC.current_money; |
-- Register the slash Commands |
SlashCmdList["ACCOUNTANT"] = SC.Slash; |
SLASH_ACCOUNTANT1 = "/accountant"; |
SLASH_ACCOUNTANT2 = "/acc"; |
-- Add myAddOns support |
if myAddOnsList then |
myAddOnsList.Accountant = {name = "Accountant", |
description = "Tracks your revenues / expenditures", |
version = SC.Version, |
frame = "AccountantFrame", |
optionsframe = "AccountantFrame"}; |
end |
-- Create the confirm box to use if needed |
StaticPopupDialogs["ACCOUNTANT_RESET"] = { |
text = TEXT("meh"), |
button1 = TEXT(OKAY), |
button2 = TEXT(CANCEL), |
OnAccept = function() |
SC.ResetConfirmed(); |
end, |
showAlert = 1, |
timeout = 0, |
exclusive = 1, |
whileDead = 1, |
interruptCinematic = 1 |
}; |
-- Set the tabs at the bottom of the Accountant window |
AccountantFrameTab1:SetText(ACCLOC_SESS); |
-- For some reason, WoW Lich King does not like _TabResize |
-- but it does not effect the look so it is commented |
-- out for now. |
-- PanelTemplates_TabResize(10, AccountantFrameTab1); |
AccountantFrameTab2:SetText(ACCLOC_DAY); |
-- PanelTemplates_TabResize(10, AccountantFrameTab1); |
AccountantFrameTab3:SetText(ACCLOC_WEEK); |
-- PanelTemplates_TabResize(10, AccountantFrameTab2); |
AccountantFrameTab4:SetText(ACCLOC_TOTAL); |
-- PanelTemplates_TabResize(10, AccountantFrameTab4); |
AccountantFrameTab5:SetText(ACCLOC_CHARS); |
-- PanelTemplates_TabResize(10, AccountantFrameTab5); |
PanelTemplates_SetNumTabs(AccountantFrame, 5); |
PanelTemplates_SetTab(AccountantFrame, AccountantFrameTab1); |
PanelTemplates_UpdateTabs(AccountantFrame); |
AccountantFrameCacheBox:SetText("Cache Box"..":") --;ACCLOC_NET..":"); |
AccountantFrameCacheUpdate:SetText("Update") |
SC:LDB_Update() |
end |
function SC.LoadData() |
-- |
-- Load the account data of the character that is being played |
-- |
SC.data = {}; |
SC.data["LOOT"] = {Title = ACCLOC_LOOT}; |
SC.data["MERCH"] = {Title = ACCLOC_MERCH}; |
SC.data["QUEST"] = {Title = ACCLOC_QUEST}; |
SC.data["TRADE"] = {Title = ACCLOC_TRADE}; |
SC.data["MAIL"] = {Title = ACCLOC_MAIL}; |
SC.data["AH"] = {Title = ACCLOC_AUC}; |
SC.data["TRAIN"] = {Title = ACCLOC_TRAIN}; |
SC.data["TAXI"] = {Title = ACCLOC_TAXI}; |
SC.data["REPAIRS"] = {Title = ACCLOC_REPAIR}; |
SC.data["OTHER"] = {Title = ACCLOC_OTHER}; |
for key,value in next,SC.data do |
for modekey,mode in next,SC.log_modes do |
SC.data[key][mode] = {In=0,Out=0}; |
end |
end |
-- If the data structure used does not exist, this is the first time Accountant |
-- has been run on this machine |
if(Accountant_SaveData == nil) then |
Accountant_SaveData = {}; |
end |
-- If the player does not exist, this is the first time |
-- the player has been logged in on this machine. |
if (Accountant_SaveData[Accountant.player] == nil ) then |
cdate = date(); |
cdate = string.sub(cdate,0,8); |
cweek = ""; |
Accountant_SaveData[Accountant.player] = {options |
={showbutton=true, |
buttonpos=0, |
version=SC.Version, |
date=cdate, |
weekdate=cweek, |
weekstart=3, |
totalcash=0, |
cachebox = 0, |
showtotal = nil, |
}, |
data={}, |
current_tab=1, |
show_toons = ACCLOC_CHARS, |
}; |
-- Quel's mod: make sure introduction of a new character gets the same weekstart as |
-- existing chars, otherwise it will prematurely wipe out the weekly totals. |
for player in next,Accountant_SaveData do |
-- Quel's mod: only consider chars on the same server |
if (string.find(player, SC.Realm) ~= nil) then |
if (Accountant_SaveData[player]["options"]["weekstart"] ~= nil) then |
SC.Print2("Adding a new account for new character, " |
..Accountant.player..", weekstart = " |
..Accountant_SaveData[player]["options"]["weekstart"]); |
Accountant_SaveData[Accountant.player]["options"]["weekstart"] |
= Accountant_SaveData[player]["options"]["weekstart"]; |
end |
if (Accountant_SaveData[player]["options"]["dateweek"] ~= nil) then |
SC.Print2("Adding a new account for new character, " |
..Accountant.player..", dateweek = "..Accountant_SaveData[player]["options"]["dateweek"]); |
Accountant_SaveData[Accountant.player]["options"]["dateweek"] |
= Accountant_SaveData[player]["options"]["dateweek"]; |
end |
end |
end |
-- SC.Print(ACCLOC_NEWPROFILE.." "..Accountant.player); |
else |
-- SC.Print(ACCLOC_LOADPROFILE.." "..Accountant.player); |
end |
-- If the faction does not exist, this is the first time the version 3.1 |
-- has been run on this machine |
if (Accountant_SaveData[SC.Button_makename()]["options"].showAlliance == nil) then |
Accountant_SaveData[SC.Button_makename()]["options"].showAlliance = true; |
end |
if (Accountant_SaveData[SC.Button_makename()]["options"].showHorde == nil) then |
Accountant_SaveData[SC.Button_makename()]["options"].showHorde = true; |
SC.ShowHorde = true |
end |
SC.ShowAlliance = Accountant_SaveData[SC.Button_makename()]["options"].showAlliance |
SC.ShowHorde = Accountant_SaveData[SC.Button_makename()]["options"].showHorde |
order = 1; |
for key,value in next,SC.data do |
if Accountant_SaveData[Accountant.player]["data"][key] == nil then |
Accountant_SaveData[Accountant.player]["data"][key] = {} |
end |
for modekey,mode in next,SC.log_modes do |
if Accountant_SaveData[Accountant.player]["data"][key][mode] == nil then |
Accountant_SaveData[Accountant.player]["data"][key][mode] = {In=0,Out=0}; |
end |
SC.data[key][mode].In = Accountant_SaveData[Accountant.player]["data"][key][mode].In; |
SC.data[key][mode].Out = Accountant_SaveData[Accountant.player]["data"][key][mode].Out; |
end |
SC.data[key]["Session"].In = 0; |
SC.data[key]["Session"].Out = 0; |
-- Old Version Conversion |
if Accountant_SaveData[Accountant.player]["data"][key].TotalIn ~= nil then |
Accountant_SaveData[Accountant.player]["data"][key]["Total"].In |
= Accountant_SaveData[Accountant.player]["data"][key].TotalIn; |
SC.data[key]["Total"].In = Accountant_SaveData[Accountant.player]["data"][key].TotalIn; |
Accountant_SaveData[Accountant.player]["data"][key].TotalIn = nil; |
end |
if Accountant_SaveData[Accountant.player]["data"][key].TotalOut ~= nil then |
Accountant_SaveData[Accountant.player]["data"][key]["Total"].Out |
= Accountant_SaveData[Accountant.player]["data"][key].TotalOut; |
SC.data[key]["Total"].Out = Accountant_SaveData[Accountant.player]["data"][key].TotalOut; |
Accountant_SaveData[Accountant.player]["data"][key].TotalOut = nil; |
end |
if Accountant_SaveData[key] ~= nil then |
Accountant_SaveData[key] = nil; |
end |
-- End OVC |
SC.data[key].order = order; |
order = order + 1; |
-- Quel's modifications to track income/expense across all characters relies on the savedata structure, |
-- so we have to reset the session totals for all players each time we log in, only for chars on this server. |
for player in next,Accountant_SaveData do |
if (string.find(player, SC.Realm) ~= nil) then |
-- SC.Print2("Blanking session data for: "..player..", "..key); |
Accountant_SaveData[player]["data"][key]["Session"].In = 0; |
Accountant_SaveData[player]["data"][key]["Session"].Out = 0; |
end |
end |
end |
Accountant_SaveData[Accountant.player]["options"].version = SC.Version; |
Accountant_SaveData[Accountant.player]["options"].totalcash = GetMoney(); |
-- Always set the player's faction. |
-- They could have deleted a character and remade it. |
Accountant_SaveData[Accountant.player]["options"]["faction"] = SC.Faction |
--DEFAULT_CHAT_FRAME:AddMessage("Acc faction: ".. |
--Accountant_SaveData[Accountant.player]["options"]["faction"]) |
if Accountant_SaveData[Accountant.player]["options"]["current_tab"] == nil then |
Accountant_SaveData[Accountant.player]["options"]["current_tab"] = 1 |
end |
SC.current_tab = Accountant_SaveData[Accountant.player]["options"]["current_tab"] |
if Accountant_SaveData[Accountant.player]["options"]["show_toons"] == nil then |
Accountant_SaveData[Accountant.player]["options"]["show_toons"] = ACCLOC_CHARS |
end |
SC.show_toons = Accountant_SaveData[Accountant.player]["options"]["show_toons"] |
if Accountant_SaveData[Accountant.player]["options"]["weekstart"] == nil then |
Accountant_SaveData[Accountant.player]["options"]["weekstart"] = 3; |
-- Quel's mod: make sure introdudction of a new character gets the same cdate as |
-- existing chars on this realm, otherwise it will prematurely wipe out the daily totals |
for player in next,Accountant_SaveData do |
if (string.find(player, SC.Realm) ~= nil) then |
if (Accountant_SaveData[player]["options"]["weekstart"] ~= nil) then |
-- SC.Print2("Setting weekstart for "..AccountantPlayer.." to match "..player.." value: "..Accountant_SaveData[player]["options"]["weekstart"]); |
Accountant_SaveData[Accountant.player]["options"]["weekstart"] |
= Accountant_SaveData[player]["options"]["weekstart"]; |
end |
end |
end |
end |
if Accountant_SaveData[Accountant.player]["options"]["dateweek"] == nil then |
Accountant_SaveData[Accountant.player]["options"]["dateweek"] = SC.WeekStart(); |
-- Quel's mod: make sure introdudction of a new character gets the same cdate as |
-- existing chars on this server, otherwise it will prematurely wipe out the daily totals. |
for player in next,Accountant_SaveData do |
if (string.find(player, SC.Realm) ~= nil) then |
if (Accountant_SaveData[player]["options"]["dateweek"] ~= nil) then |
-- SC.Print2("Setting dateweek for "..Accountant.player.." to match "..player.." value: "..Accountant_SaveData[player]["options"]["dateweek"]); |
Accountant_SaveData[Accountant.player]["options"]["dateweek"] |
= Accountant_SaveData[player]["options"]["dateweek"]; |
end |
end |
end |
end |
if Accountant_SaveData[Accountant.player]["options"]["date"] == nil then |
cdate = date(); |
cdate = string.sub(cdate,0,8); |
Accountant_SaveData[Accountant.player]["options"]["date"] = cdate; |
-- Quel's mod: make sure introdudction of a new character gets the same cdate as |
-- existing chars on this server, otherwise it will prematurely wipe out the daily totals. |
for player in next,Accountant_SaveData do |
if (string.find(player, SC.Realm) ~= nil) then |
if (Accountant_SaveData[player]["options"]["date"] ~= nil) then |
-- SC.Print2("Setting date for "..AccountantPlayer.." to match "..player.." value: "..Accountant_SaveData[player]["options"]["date"]); |
Accountant_SaveData[Accountant.player]["options"]["date"] |
= Accountant_SaveData[player]["options"]["date"]; |
end |
end |
end |
end |
-- Quel's mod: the following code to check for a new day/week was originally in OnShow(), which had |
-- a serious flaw. If you collected money on the first day of the week, then opened Accountant, the |
-- OnShow function would see a new week, blank the weekly values, then show zeros (losing the income |
-- or expenses). The session totals remained correct since they weren't reset. I moved all initialization |
-- code here. |
-- Check to see if the day has rolled over |
cdate = date(); |
cdate = string.sub(cdate,0,8); |
if Accountant_SaveData[Accountant.player]["options"]["date"] ~= cdate then |
-- Its a new day! clear out the day tab |
-- SC.Print2("Found a new day!"); |
for mode,value in next,SC.data do |
SC.data[mode]["Day"].In = 0; |
SC.data[mode]["Day"].Out = 0; |
-- Quel's mod: have to clear data for all chars on this server when it rolls over and update |
-- their date to match. |
for player in next,Accountant_SaveData do |
if (string.find(player, SC.Realm) ~= nil) then |
-- SC.Print2(" Setting Accountant_SaveData["..player.."][data]["..mode.."][date] = "..cdate); |
Accountant_SaveData[player]["data"][mode]["Day"].In = 0; |
Accountant_SaveData[player]["data"][mode]["Day"].Out = 0; |
Accountant_SaveData[player]["options"]["date"] = cdate; |
end |
end |
end |
end |
-- Check to see if the week has rolled over |
if Accountant_SaveData[Accountant.player]["options"]["dateweek"] ~= SC.WeekStart() then |
-- SC.Print2("Found a new week!"); |
-- Its a new week! clear out the week tab |
for mode,value in next,SC.data do |
SC.data[mode]["Week"].In = 0; |
SC.data[mode]["Week"].Out = 0; |
-- Quel's mod: have to clear data for all chars on this server when it rolls over and update |
-- their date to match. |
for player in next,Accountant_SaveData do |
if (string.find(player, SC.Realm) ~= nil) then |
-- SC.Print2(" Setting Accountant_SaveData["..player.."][data]["..mode.."][dateweek] = "..SC.WeekStart() ); |
Accountant_SaveData[player]["data"][mode]["Week"].In = 0; |
Accountant_SaveData[player]["data"][mode]["Week"].Out = 0; |
Accountant_SaveData[player]["options"]["dateweek"] = SC.WeekStart(); |
end |
end |
end |
end |
-- Create the list of characters to show in the drop down. |
SC.ToonDropDownList () |
end |
function SC.CacheSetCopper(cash) |
-- |
-- Set the cache box values on the frame |
-- |
local default = "?" |
local total_str, total, gold, silver, copper = SC.NiceCash(cash, false, false) |
if total > 0 then |
else |
-- assume it has not been set or was cleared |
gold = "" |
silver = "" |
copper = "" |
end |
AccountantFrameCacheAmountGold:SetText((gold or default)) |
AccountantFrameCacheAmountSilver:SetText((silver or default)) |
AccountantFrameCacheAmountCopper:SetText((copper or default)) |
end |
function SC.CacheGetCopper() |
-- |
-- Update the cache box if asked to |
-- |
local totalCopper = 0; |
local gold = AccountantFrameCacheAmountGold:GetText() --getglobal(moneyFrame:GetName().."Copper"):GetText(); |
local silver = AccountantFrameCacheAmountSilver:GetText() --getglobal(moneyFrame:GetName().."Silver"):GetText(); |
local copper = AccountantFrameCacheAmountCopper:GetText() --getglobal(moneyFrame:GetName().."Gold"):GetText(); |
if ( copper ~= "" ) then |
totalCopper = totalCopper + copper; |
end |
if ( silver ~= "" ) then |
totalCopper = totalCopper + (silver * COPPER_PER_SILVER); |
end |
if ( gold ~= "" ) then |
totalCopper = totalCopper + (gold * COPPER_PER_GOLD); |
end |
return totalCopper; |
end |
function SC.CacheBoxUpdate() |
--Get the values the user input |
local cache_copper = (SC.CacheGetCopper() or 0) |
Accountant_SaveData[SC.show_toons]["options"].cachebox = cache_copper; |
-- update appropriate values |
SC.ShowValues() |
SC:LDB_Update() |
end |
function SC.ToonDropDownList () |
-- |
-- Initialize the toon dropdown |
-- |
local faction = "" |
SC.Toons = {} |
for player in next,Accountant_SaveData do |
if (string.find(player, SC.Realm) ~= nil) then |
local str_pos = strfind(player, "-") |
local strtmp = strsub(player, str_pos+1) -- remove the realm and dash |
faction = Accountant_SaveData[player]["options"]["faction"] |
if ( (faction == ACCLOC_ALLIANCE) |
and (SC.ShowAlliance == true) ) |
or ( (faction == ACCLOC_HORDE) |
and (SC.ShowHorde == true) ) |
then |
table.insert(SC.Toons, strtmp) |
end |
end |
end |
table.sort(SC.Toons) |
end |
function SC.CharDropDown_Init () |
-- |
-- Initialize the toon dropdown |
-- |
local info = {} |
SC.ToonDropDownList () |
-- Initialize the dropdown of toons |
info.text = ACCLOC_CHARS |
info.func = SC.CharDropDown_OnClick |
info.checked = nil |
UIDropDownMenu_AddButton(info) |
for i = 1, #SC.Toons do |
info.text = SC.Toons[i] |
info.func = SC.CharDropDown_OnClick |
info.checked = nil |
UIDropDownMenu_AddButton(info) |
end |
--DEFAULT_CHAT_FRAME:AddMessage("Acc char drop Init: ") |
end |
function SC.CharDropDown_Setup() |
-- |
-- Setup the dropdown |
-- Used outside the XML controller |
-- |
UIDropDownMenu_Initialize(Accountant_CharDropDown, SC.CharDropDown_Init); |
-- UIDropDownMenu_SetSelectedID(Accountant_CharDropDown, 1) |
-- |
local selected |
for i = 1, #SC.Toons do |
if SC.show_toons == SC.Realm.."-"..SC.Toons[i] then |
UIDropDownMenu_SetSelectedID(Accountant_CharDropDown, i+1) |
selected = true |
end |
end |
if selected == nil then |
UIDropDownMenu_SetSelectedID(Accountant_CharDropDown, 1) |
SC.show_toons = SC.AllDropdown |
end |
--DEFAULT_CHAT_FRAME:AddMessage("Acc char drop _OnShow: ") |
end |
function SC.CharDropDown_OnShow() |
-- |
-- Init and show the dropdown |
-- |
SC.CharDropDown_Setup() |
UIDropDownMenu_SetWidth(Accountant_CharDropDown, 100); |
--DEFAULT_CHAT_FRAME:AddMessage("Acc char drop _OnShow: ") |
end |
function SC.CharDropDown_OnClick() |
-- |
-- Handle a selection from the toons drop down |
-- |
local id = this:GetID(); |
UIDropDownMenu_SetSelectedID(Accountant_CharDropDown, id); |
if( id > 1) then |
searchChar = SC.Realm.."-"..SC.Toons[id-1]; |
else |
searchChar = SC.AllDropdown; |
end |
--DEFAULT_CHAT_FRAME:AddMessage("Acc char drop _OnClick: "..searchChar) |
-- Change the player to the one selected |
SC.show_toons = searchChar |
-- Show the new values |
SC.ShowValues() |
SC:LDB_Update() |
end |
function SC.Button_Alliance_Toggle() |
-- |
-- Honor the user's selection to show or hide Alliance characters. |
-- |
if (this:GetChecked()) then |
Accountant_SaveData[SC.Button_makename()]["options"].showAlliance = true; |
else |
Accountant_SaveData[SC.Button_makename()]["options"].showAlliance = false; |
end |
SC.ShowAlliance = Accountant_SaveData[SC.Button_makename()]["options"].showAlliance |
SC.CharDropDown_Setup() |
SC.ShowValues() |
SC:LDB_Update() |
end |
function SC.Button_Horde_Toggle() |
-- |
-- Honor the user's selection to show or hide Alliance characters. |
-- |
if (this:GetChecked()) then |
Accountant_SaveData[SC.Button_makename()]["options"].showHorde = true; |
else |
Accountant_SaveData[SC.Button_makename()]["options"].showHorde = false; |
end |
SC.ShowHorde = Accountant_SaveData[SC.Button_makename()]["options"].showHorde |
SC.CharDropDown_Setup() |
SC.ShowValues() |
SC:LDB_Update() |
end |
function SC.Slash(msg) |
-- |
-- Consume and act on the Accountant slash commands |
-- |
if msg == nil or msg == "" then |
msg = "log"; |
end |
local args = {n=0} |
local function helper(word) table.insert(args, word) end |
string.gsub(msg, "[_%w]+", helper); |
if args[1] == 'log' then |
ShowUIPanel(AccountantFrame); |
elseif args[1] == 'verbose' then |
if SC.verbose == nil then |
SC.verbose = 1; |
SC.Print("Verbose Mode On"); |
else |
SC.verbose = nil; |
SC.Print("Verbose Mode Off"); |
end |
elseif args[1] == 'week' then |
SC.Print(SC.WeekStart()); |
else |
SC.ShowUsage(); |
end |
end |
function SC.OnEvent(event, arg1) |
-- |
-- Handle the events Accountant registered for |
-- |
local oldmode = SC.mode; |
--[[ |
if SC.show_events then |
DEFAULT_CHAT_FRAME:AddMessage( |
"|cFFFFFF00".."Acc debug "..FONT_COLOR_CODE_CLOSE |
..GREEN_FONT_COLOR_CODE.."ev: " |
..event |
.." arg: " |
..(arg1 or "nyl") |
); |
end |
--]] |
if ( event == "UNIT_NAME_UPDATE" and arg1 == "player" ) |
or (event=="PLAYER_ENTERING_WORLD") then |
if (SC.got_name) then |
return; |
end |
local playerName = UnitName("player"); |
if ( playerName ~= UNKNOWNBEING |
and playerName ~= UNKNOWNOBJECT |
and playerName ~= nil ) then |
SC.got_name = true; |
SC.OnLoad(); |
SC.Button_Init(); |
SC.Button_UpdatePosition(); |
-- init the data broker 'button' |
SC:LDB_Init() |
SC:LDB_Update() |
-- Create the options structures |
SC.InitOptions() |
end |
return; |
end |
if ( event == "PLAYER_LEAVING_WORLD") then |
-- save the current tab for next login |
Accountant_SaveData[Accountant.player]["options"]["current_tab"] = |
SC.current_tab |
Accountant_SaveData[Accountant.player]["options"]["show_toons"] = |
SC.show_toons |
return; |
end |
if event == "MERCHANT_SHOW" then |
SC.mode = "MERCH"; |
SC.repair_money = GetMoney(); |
SC.could_repair = CanMerchantRepair(); |
-- if merchant can repair set up variables so we can track repairs |
if ( SC.could_repair ) then |
SC.repair_cost, SC.can_repair = GetRepairAllCost(); |
else |
end |
elseif event == "MERCHANT_CLOSED" then |
SC.mode = ""; |
Account_RepairCost = 0; |
elseif event == "MERCHANT_UPDATE" then |
-- Could have bought something before or after repair |
SC.repair_money = GetMoney(); |
elseif event == "UPDATE_INVENTORY_DURABILITY" then |
if ( SC.could_repair and SC.repair_cost > 0 ) then |
local cash = GetMoney(); |
if ( SC.repair_money > cash ) then |
-- most likely this is a repair bill |
local tmpMode = SC.mode; |
SC.mode = "REPAIRS"; |
SC.UpdateLog(); |
SC.mode = tmpMode; |
-- a single item could have been repaired |
SC.repair_money = cash; |
-- reset the repair cost for the next repair |
SC.repair_cost, SC.can_repair = GetRepairAllCost(); |
-- DEFAULT_CHAT_FRAME:AddMessage(" ACC dura-2: " |
-- ..SC.repair_cost.." : "); |
end |
end |
elseif event == "TAXIMAP_OPENED" then |
SC.mode = "TAXI"; |
elseif event == "TAXIMAP_CLOSED" then |
-- Commented out due to taximap closing before money transaction |
-- SC.mode = ""; |
elseif event == "LOOT_OPENED" then |
SC.mode = "LOOT"; |
elseif event == "LOOT_CLOSED" then |
-- Commented out due to loot window closing before money transaction |
-- SC.mode = ""; |
elseif event == "TRADE_SHOW" then |
SC.mode = "TRADE"; |
elseif event == "TRADE_CLOSE" then |
SC.mode = ""; |
elseif event == "QUEST_COMPLETE" then |
SC.mode = "QUEST"; |
elseif event == "QUEST_FINISHED" then |
-- Commented out due to quest window closing before money transaction |
-- SC.mode = ""; |
elseif event == "MAIL_SHOW" then |
SC.mode = "MAIL"; |
SC.show_events = true |
elseif event == "MAIL_INBOX_UPDATE" then |
-- SC.Print("Accountant: event" |
-- ..event |
-- .." mode '"..SC.mode.."'"); |
-- Quel's fix: when we open a mail message, see if this is a successfull Auction. |
if (nil ~= InboxFrame.openMailID) then |
a, b, sender, subject, money = GetInboxHeaderInfo(InboxFrame.openMailID); |
if (nil ~= sender) then |
if (string.find(subject, ACCLOC_AUCTION_SUCC) ~= nil) then |
SC.mode="AH"; |
-- SC.Print("Accountant: Auction successful"); |
elseif (string.find (subject, ACCLOC_AUCTION_OUTBID) ~= nil) then |
SC.mode="IGNORE"; |
SC.refund_mode="AH"; |
SC.sender = Accountant.player; |
end |
end |
end |
elseif event == "MAIL_CLOSED" then |
SC.mode = ""; |
SC.show_events = false |
elseif event == "TRAINER_SHOW" then |
SC.mode = "TRAIN"; |
elseif event == "TRAINER_CLOSED" then |
SC.mode = ""; |
elseif event == "AUCTION_HOUSE_SHOW" then |
SC.mode = "AH"; |
elseif event == "AUCTION_HOUSE_CLOSED" then |
SC.mode = ""; |
elseif event == "PLAYER_MONEY" then |
SC.UpdateLog(); |
SC:LDB_Update() |
end |
if SC.verbose and SC.mode ~= oldmode then |
SC.Print("Accountant mode changed to '"..SC.mode.."'"); |
end |
end |
function SC.NiceCash(value, show_zero, show_neg) |
-- |
-- Take the 'amount' of gold and make it into a nice, colorful string |
-- of g s c (gold silver copper) |
-- |
local neg1 = "" |
local neg2 = "" |
local agold = 10000; |
local asilver = 100; |
local outstr = ""; |
local gold = 0; |
local gold_str = "" |
local gc = "|cFFFFFF00" |
local silver = 0; |
local silver_str = "" |
local sc = "|cFFCCCCCC" |
local copper = 0; |
local copper_str = "" |
local cc = "|cFFFF6600" |
local amount = (value or 0) |
local cash = (amount or 0) |
if show_neg then |
if amount < 0 then |
neg1 = "|cFFFF6600" .."("..FONT_COLOR_CODE_CLOSE |
neg2 = "|cFFFF6600" ..")"..FONT_COLOR_CODE_CLOSE |
else |
neg2 = " " -- need to pad for other negative numbers |
end |
end |
if amount < 0 then |
amount = amount * -1 |
end |
if amount == 0 then |
if show_zero then |
copper_str = cc..(amount or "?").."c"..FONT_COLOR_CODE_CLOSE |
end |
elseif amount > 0 then |
-- figure out the gold - silver - copper components |
gold = (math.floor(amount / agold) or 0) |
amount = amount - (gold * agold); |
silver = (math.floor(amount / asilver) or 0) |
copper = amount - (silver * asilver) |
-- now make them line up in a column |
if gold > 0 then |
gold_str = gc..(gold or "?").."g "..FONT_COLOR_CODE_CLOSE |
silver_str = sc..(string.format("%02d", silver) or "?").."s "..FONT_COLOR_CODE_CLOSE |
copper_str = cc..(string.format("%02d", copper) or "?").."c"..FONT_COLOR_CODE_CLOSE |
elseif (silver > 0) then |
silver_str = sc..(silver or "?").."s "..FONT_COLOR_CODE_CLOSE |
copper_str = cc..(string.format("%02d", copper) or "?").."c"..FONT_COLOR_CODE_CLOSE |
elseif (copper > 0) then |
copper_str = cc..(copper or "?").."c"..FONT_COLOR_CODE_CLOSE |
end |
end |
-- build the return string |
outstr = outstr |
..neg1 |
..gold_str |
..silver_str |
..copper_str |
..neg2 |
--[[ |
SC.Print("Acc cash:" |
..(gold or "?").."g " |
..(silver or "?").."s " |
..(copper or "?").."c " |
..(outstr or "?") |
); |
--]] |
return outstr, cash, gold, silver, copper |
end |
function SC.WeekStart() |
-- |
-- Find and return the chosen week start |
-- |
oneday = 86400; |
ct = time(); |
dt = date("*t",ct); |
thisDay = dt["wday"]; |
while thisDay ~= Accountant_SaveData[Accountant.player]["options"].weekstart do |
ct = ct - oneday; |
dt = date("*t",ct); |
thisDay = dt["wday"]; |
end |
cdate = date(nil,ct); |
return string.sub(cdate,0,8); |
end |
function SC.GetDetailForToons(mode, for_display) |
-- |
-- get the detail of user selected toons for the requested mode |
-- |
local TotalRowIn |
local TotalRowOut |
local TotalIn = 0 |
local TotalOut = 0 |
for key,value in next,SC.data do |
TotalRowIn = 0; |
TotalRowOut = 0; |
for player in next,Accountant_SaveData do |
-- Find the one player or all players of the faction(s) requested |
faction = Accountant_SaveData[player]["options"]["faction"] |
if (string.find(player, SC.Realm) ~= nil) |
and (( (faction == ACCLOC_ALLIANCE) |
and (SC.ShowAlliance == true) ) |
or ( (faction == ACCLOC_HORDE) |
and (SC.ShowHorde == true) )) |
and ( SC.show_toons == player |
or SC.show_toons == SC.AllDropdown ) then |
TotalRowIn = TotalRowIn + Accountant_SaveData[player]["data"][key][mode].In; |
TotalRowOut = TotalRowOut + Accountant_SaveData[player]["data"][key][mode].Out; |
end |
end |
TotalIn = TotalIn + TotalRowIn; |
TotalOut = TotalOut + TotalRowOut; |
if for_display then |
row = getglobal("AccountantFrameRow" ..SC.data[key].InPos.."In"); |
row:SetText(SC.NiceCash(TotalRowIn, false, false)); |
row = getglobal("AccountantFrameRow" ..SC.data[key].InPos.."Out"); |
row:SetText(SC.NiceCash(TotalRowOut, false, false)); |
end |
end |
return TotalIn, TotalOut |
end |
function SC.GetCashForToons() |
-- |
-- get the net balance of user selected toons |
-- |
local faction = "" |
local cachebox = 0 |
local alltotal = 0 |
-- collect the total for the toon(s) selected |
for player in next,Accountant_SaveData do |
faction = Accountant_SaveData[player]["options"]["faction"] |
if (string.find(player, SC.Realm) ~= nil) |
and (( (faction == ACCLOC_ALLIANCE) |
and (SC.ShowAlliance == true) ) |
or ( (faction == ACCLOC_HORDE) |
and (SC.ShowHorde == true) )) |
and ( SC.show_toons == player |
or SC.show_toons == SC.AllDropdown ) then |
-- cachebox may not exist if the user has not logged onto the toon yet |
cachebox = (Accountant_SaveData[player]["options"]["cachebox"] or 0) |
alltotal = alltotal |
+ Accountant_SaveData[player]["options"]["totalcash"] - cachebox |
end |
end |
return alltotal |
end |
function SC.GetCashForAllToons(for_display) |
-- |
-- get the total cash for all toons |
-- |
local i=1; |
local alltotal = 0 |
local total = 0 |
local cachebox = 0 |
for char,charvalue in next,Accountant_SaveData do |
-- Find all players of the faction(s) requested |
faction = Accountant_SaveData[char]["options"]["faction"] |
if faction then |
else |
faction = "not set" |
end |
if (string.find(char, SC.Realm) ~= nil) |
and (( (faction == ACCLOC_ALLIANCE) |
and (SC.ShowAlliance == true) ) |
or ( (faction == ACCLOC_HORDE) |
and (SC.ShowHorde == true) )) |
then |
str_pos = strfind(char, "-") |
strtmp = strsub(char, str_pos+1) -- remove the realm and dash |
if for_display then |
getglobal("AccountantFrameRow" ..i.."Title"):SetText(strtmp); |
end |
if Accountant_SaveData[char]["options"]["totalcash"] ~= nil then |
-- poss cachebox does not exist if the user has not logged onto the toon yet |
cachebox = (Accountant_SaveData[char]["options"]["cachebox"] or 0) |
total = Accountant_SaveData[char]["options"]["totalcash"] - cachebox |
alltotal = alltotal + total |
if for_display then |
getglobal("AccountantFrameRow" ..i.."In"):SetText( |
SC.NiceCash(total, false, false)); |
getglobal("AccountantFrameRow" ..i.."Out"):SetText( |
Accountant_SaveData[char]["options"]["date"]); |
end |
else |
if for_display then |
getglobal("AccountantFrameRow" ..i.."In"):SetText("Unknown"); |
end |
end |
i=i+1; |
end |
end |
return alltotal |
end |
function SC.ShowValues() |
-- |
-- Set the Accountant values based on the user selection |
-- |
local str_pos |
local strtmp = "<nyl>" |
local tmpstr1 = "<nyl>" |
local tmpstr2 = "<nyl>" |
local tmpstr3 = "<nyl>" |
local diff = 0 |
-- charachter totals |
local alltotal; |
-- Make sure we start fresh |
alltotal = 0; |
SC.SetLabels(); |
if SC.current_tab ~= 5 then |
TotalIn = 0; |
TotalOut = 0; |
-- mode = SC.log_modes[SC.current_tab]; |
TotalIn, TotalOut = SC.GetDetailForToons(SC.log_modes[SC.current_tab], true) |
diff = (TotalOut-TotalIn or 0); |
AccountantFrameTotalInValue:SetText(SC.NiceCash(TotalIn, true, false)); |
AccountantFrameTotalOutValue:SetText(SC.NiceCash(TotalOut, true, false)); |
AccountantFrameTotalFlowValue:SetText(SC.NiceCash(diff, true, false)) |
if diff > 0 then |
AccountantFrameTotalFlow:SetText("|cFFFF3333"..ACCLOC_NETLOSS..":"); |
elseif diff < 0 then |
AccountantFrameTotalFlow:SetText("|cFF00FF00"..ACCLOC_NETPROF..":"); |
else |
AccountantFrameTotalFlow:SetText(ACCLOC_NET); |
end |
alltotal = SC.GetCashForToons() |
else |
alltotal = SC.GetCashForAllToons(true) |
end |
-- SetPortraitTexture(AccountantFramePortrait, "player"); |
if (SC.show_toons == SC.AllDropdown) or (SC.current_tab == 5) then |
SC.CacheSetCopper(0) |
AccountantFrameCacheAmount:Hide() |
AccountantFrameCacheUpdate:Hide() |
else |
SC.CacheSetCopper((Accountant_SaveData[SC.show_toons]["options"].cachebox or 0)) |
AccountantFrameCacheAmount:Show() |
AccountantFrameCacheUpdate:Show() |
end |
if SC.current_tab == 3 then |
AccountantFrameExtra:SetText(ACCLOC_WEEKSTART..":"); |
AccountantFrameExtraValue:SetText(Accountant_SaveData[Accountant.player]["options"]["dateweek"]); |
else |
AccountantFrameExtra:SetText(""); |
AccountantFrameExtraValue:SetText(""); |
end |
local cash = SC.NiceCash(alltotal, true, true) |
AccountantFrameMoneyTotal:SetText(cash); |
PanelTemplates_SetTab(AccountantFrame, SC.current_tab); |
end |
function SC.OnShow() |
-- |
-- Show the Accountant window on request |
-- |
SC.ShowValues() |
SC.LDB_Update() |
end |
function SC.OnHide() |
if MYADDONS_ACTIVE_OPTIONSFRAME == this then |
ShowUIPanel(myAddOnsFrame); |
end |
end |
function SC.Print(msg) |
-- |
-- Accountant print |
-- |
DEFAULT_CHAT_FRAME:AddMessage(format("Accountant: "..msg)); |
end |
function SC.Print2(msg) |
-- |
-- Accountant print used mainly for debug |
-- |
ChatFrame4:AddMessage(format("Accountant: "..msg)); |
end |
function SC.ShowUsage() |
QM_Print("/accountant log\n"); |
end |
function SC.UpdateLog() |
-- |
-- Update the Accountant data based on the current Accountant mode |
-- The mode sets the category of gold income or expense shown in |
-- the Accountant window |
-- |
SC.current_money = GetMoney(); |
Accountant_SaveData[Accountant.player]["options"].totalcash = SC.current_money; |
diff = SC.current_money - SC.last_money; |
SC.last_money = SC.current_money; |
if diff == 0 or diff == nil then |
return; |
end |
local mode = SC.mode; |
if mode == "" then mode = "OTHER"; end |
-- Quel's mod: ignore cash transfers between the player's characters |
if (SC.mode ~= "IGNORE") then |
if diff >0 then |
for key,logmode in next,SC.log_modes do |
SC.data[mode][logmode].In = SC.data[mode][logmode].In + diff; |
Accountant_SaveData[Accountant.player]["data"][mode][logmode].In = SC.data[mode][logmode].In; |
end |
if SC.verbose then SC.Print("Gained "..SC.NiceCash(diff, false, false).." from "..mode); end |
elseif diff < 0 then |
diff = diff * -1; |
for key,logmode in next,SC.log_modes do |
SC.data[mode][logmode].Out = SC.data[mode][logmode].Out + diff; |
Accountant_SaveData[Accountant.player]["data"][mode][logmode].Out = SC.data[mode][logmode].Out; |
end |
if SC.verbose then SC.Print("Lost "..SC.NiceCash(diff, false, false).." from "..mode); end |
end |
else |
if (SC.refund_mode == "AH") then |
postage = 0; |
else |
postage = 30; |
end |
-- if xfer between the player's chars or outbid auction back to the sender's totals |
for key,logmode in next,SC.log_modes do |
Accountant_SaveData[SC.sender]["data"][SC.refund_mode][logmode].Out = Accountant_SaveData[SC.sender]["data"][SC.refund_mode][logmode].Out - (diff - postage); |
if (Accountant_SaveData[SC.sender]["data"][SC.refund_mode][logmode].Out < 0) then |
Accountant_SaveData[SC.sender]["data"][SC.refund_mode][logmode].Out = 0; |
end |
end |
if SC.verbose then |
SC.Print("IGNORE: "..SC.NiceCash(diff, false, false) |
.." mode = "..SC.refund_mode .." refundee = "..SC.sender); |
end |
end |
if AccountantFrame:IsVisible() then |
SC.OnShow(); |
end |
end |
function SC.Tab_OnClick() |
-- |
-- Switch tabs on the Accountant window on user request (click) |
-- |
PanelTemplates_SetTab(AccountantFrame, this:GetID()); |
SC.current_tab = this:GetID(); |
PlaySound("igCharacterInfoTab"); |
SC.OnShow(); |
end |
function SC.ShowTotalLDB() |
-- |
-- show or hide the total on the LDB button based on the user selection |
-- for that character. |
-- |
if(Accountant_SaveData[SC.Button_makename()]["options"].showtotal) then |
Accountant_SaveData[SC.Button_makename()]["options"].showtotal = false |
else |
Accountant_SaveData[SC.Button_makename()]["options"].showtotal = true |
end |
SC:LDB_Update() |
end |
-- |
-- This routime is used by Titan Panel Accountant. |
-- Others are welcome to use it as well. |
-- |
-- logmode = the mode from log_modes. |
-- session, week, ... |
-- all_t0ons = is a boolean to return the gold |
-- of the character being played |
-- or all characters on the server the user is logged into |
-- |
-- <return> = is a string consisting of |
-- <logmode> - the shortened version from log_modes_short |
-- <gold> - output of NiceNetCash |
-- |
function Accountant_GetCurrentBal(logmode, all_toons) |
local TotalIn = 0 |
local TotalOut = 0 |
local mode = "<nyl>" |
if SC.current_tab ~= 5 then |
TotalIn, TotalOut = |
SC.GetDetailForToons(SC.log_modes[SC.current_tab], false) |
cash = TotalIn-TotalOut |
mode = SC.log_modes_short[SC.current_tab] |
else |
cash = SC.GetCashForAllToons(false) |
mode = ACCLOC_CHARS |
end |
return |
"|cFFFFFF00"..mode..FONT_COLOR_CODE_CLOSE |
.." "..SC.NiceCash(cash, true, true) |
end |
## Interface: 30300 |
## Title: Accountant 3.7.30300 |
## Version: 3.7.30300 |
## Author: urnati |
## Description: Logs where your WoW gold goes |
## DefaultState: enabled |
## RequiredDeps: |
## SavedVariables: Accountant_SaveData,Accountant_Options |
libs\LibStub\LibStub.lua |
libs\CallbackHandler-1.0\CallbackHandler-1.0.xml |
libs\LibDataBroker-1.1\LibDataBroker-1.1.lua |
libs\AceConfig-3.0\AceGUI-3.0\AceGUI-3.0.xml |
libs\AceConfig-3.0\AceConfig-3.0.xml |
libs\AceConfig-3.0\AceConfigDialog-3.0.xml |
AccountantData.lua |
localization.lua |
Accountant.lua |
Accountant.xml |
-- Change Log: |
v3.6.00: |
- Updated toc for 3.3 patch |
- Changed naming convention to reflect WoW patch version |
v3.6.00: |
- Updated toc for 3.2 patch |
- Add new option to show total on LDB button. |
- Added a 'cache box' to 'hide' money from the total. Only the total in |
the Accountant frame or Accountant LDB button is affected. |
Note: You are allowed to cache more money than you have resulting in a |
negative amount being shown. |
- Resized window to show more gold (for those lucky few!) |
v3.5.00: |
- Fixed library dependencies that caused a lot of errors. |
- Moved options to the Blizzard options for addons. |
- Added the option to 'remove' Accountant data for a character. The character could have been deleted. |
- Added the option to 'merge' Accountant data of two characters. The character could have been renamed. |
- Cleaned up parts of the code. |
- Fixed an error when user had selected 'All Chars' tab and used a LDB addon - the tooltip threw an error. |
- Made the numbers shown 'stack' better vertically |
- Fixed an error where the Accountant title was no showing. |
v3.4.02: |
- Added some German translation thanks to ylarion. |
v3.4.01: |
- Removed a debug statement that was appearing in chat. |
v3.4.00: |
- Fixed error popping up when opening Accountant. |
- Now allow gold to transfer between characters via mail instead of ignoring |
v3.3.01: |
- Fixed typo causing the Data Broker icon to not be shown. |
v3.3: |
- Now has a Lib Data Broker component. If you have a Data Broker display addon |
it will display the net profit/loss of the session / day / week / total tabs. |
Or the Total of all characters if the 'All Chars' tab is selected. |
Note: This has been tested with Titan Panel only. |
- The last tab and character(s) selected are now remembered, by character, across logins. |
- If you use the Titan Accountant addon, it will display the same value as |
the Data Broker component. This is redundant - the Titan Addon should be removed. |
- Net loss (negative) is shown as gold with "()" around it. This is in line with |
accounting practice. |
- Data Broker button tooltip gives the break down (net) into categories |
v3.2: |
- Changes to allow Accountant to run in Lich King (Beta) |
v3.1: |
NOTE: You MUST log into each character you want see in Accountant! |
There is new data saved for each character that is needed by the recent changes. |
The current data is NOT lost. |
- New look and feel. The older UI was too hard to change and maintain for what I needed. |
- Added the ability to choose all Alliance and / or all Horde. |
- Added a character pull down to see a single character. (suggested by Inwe Anwame) |
v3.01: |
- Removed realm name from all character tab. |
Thanks to LadySilverwolf for letting me know long realm names |
wrap to the next row. |
v3.0: |
- Fixed the 'repair' account section |
- Cleaner code (less global variables) |
- Added a couple routines for AccountTitan |
- Changed the NiceCash to return 0 gold |
- Moved the minimap button slighty off the map |