WoWInterface SVN BearinMind

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  • This comparison shows the changes necessary to convert path
    /trunk/Bear in Mind/libs/AceGUI-3.0-SharedMediaWidgets
    from Rev 2 to Rev 7
    Reverse comparison

Rev 2 → Rev 7

prototypes.lua
3,7 → 3,7
local DataVersion = 9001 -- dev version always overwrites everything else :)
--@end-debug@]===]
--@non-debug@
local DataVersion = 47
local DataVersion = 56
--@end-non-debug@
local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
 
11,7 → 11,6
return -- already loaded and no upgrade necessary
end
 
LoadAddOn("LibSharedMedia-3.0")
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
 
57,7 → 56,6
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetHeight(44)
frame:SetWidth(200)
frame:SetPoint("CENTER", UIParent, "CENTER")
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
FontWidget.lua
8,7 → 8,7
 
do
local widgetType = "LSM30_Font"
local widgetVersion = 10
local widgetVersion = 11
 
local contentFrameCache = {}
local function ReturnSelf(self)
44,8 → 44,8
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
SoundWidget.lua
8,7 → 8,7
 
do
local widgetType = "LSM30_Sound"
local widgetVersion = 10
local widgetVersion = 11
 
local contentFrameCache = {}
local function ReturnSelf(self)
68,8 → 68,8
frame.speakeron = speakeron
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", soundbutton, "LEFT", -2, 0)
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
StatusbarWidget.lua
8,7 → 8,7
 
do
local widgetType = "LSM30_Statusbar"
local widgetVersion = 10
local widgetVersion = 11
 
local contentFrameCache = {}
local function ReturnSelf(self)
53,8 → 53,8
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
 
text:SetPoint("LEFT", check, "RIGHT", 3, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
BorderWidget.lua
8,7 → 8,7
 
do
local widgetType = "LSM30_Border"
local widgetVersion = 10
local widgetVersion = 11
 
local contentFrameCache = {}
local function ReturnSelf(self)
55,8 → 55,8
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
BackgroundWidget.lua
8,7 → 8,7
 
do
local widgetType = "LSM30_Background"
local widgetVersion = 10
local widgetVersion = 11
 
local contentFrameCache = {}
local function ReturnSelf(self)
57,8 → 57,8
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
 
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text