WoWInterface SVN BonusScannerContinued

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /trunk/Broker_BonusScanner/libs
    from Rev 37 to Rev 39
    Reverse comparison

Rev 37 → Rev 39

AceGUI-3.0/AceGUI-3.0.lua
24,8 → 24,8
-- f:AddChild(btn)
-- @class file
-- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 803 2009-04-14 12:37:54Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 23
-- @release $Id: AceGUI-3.0.lua 815 2009-07-08 20:58:17Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 25
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
 
if not AceGUI then return end -- No upgrade needed
205,7 → 205,7
widget.noAutoHeight = nil
widget.frame:ClearAllPoints()
widget.frame:Hide()
widget.frame:SetParent(nil)
widget.frame:SetParent(UIParent)
widget.frame.width = nil
widget.frame.height = nil
if widget.content then
465,7 → 465,7
 
WidgetContainerBase.ReleaseChildren = function(self)
local children = self.children
for i in ipairs(children) do
for i = 1,#children do
AceGUI:Release(children[i])
children[i] = nil
end
739,7 → 739,7
frame:ClearAllPoints()
if i == 1 then
-- anchor the first control to the top left
--frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
rowheight = frameheight
rowoffset = frameoffset
rowstart = frame
AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
1,4 → 1,4
--[[ $Id: AceGUIWidget-DropDown.lua 793 2009-04-07 09:26:44Z nevcairiel $ ]]--
--[[ $Id: AceGUIWidget-DropDown.lua 815 2009-07-08 20:58:17Z nevcairiel $ ]]--
local min, max, floor = math.min, math.max, math.floor
 
local AceGUI = LibStub("AceGUI-3.0")
342,9 → 342,9
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
do
do
local widgetType = "Dropdown"
local widgetVersion = 19
local widgetVersion = 20
 
--[[ Static data ]]--
 
455,6 → 455,7
self.pullout:Close()
end
AceGUI:Release(self.pullout)
self.pullout = nil
 
self:SetText("")
self:SetLabel("")
462,12 → 463,12
self:SetMultiselect(false)
 
self.value = nil
self.list = nil
self.list = nil
self.open = nil
self.hasClose = nil
 
self.frame:ClearAllPoints()
self.frame:Hide()
self.frame:Hide()
end
 
-- exported
555,7 → 556,7
local close = AceGUI:Create("Dropdown-Item-Execute")
close:SetText(CLOSE)
self.pullout:AddItem(close)
self.hasClose = true
self.hasClose = true
end
end
 
AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
5,7 → 5,7
--------------------------
do
local Type = "ColorPicker"
local Version = 10
local Version = 11
 
local function OnAcquire(self)
self.HasAlpha = false
96,8 → 96,10
local function SetDisabled(self, disabled)
self.disabled = disabled
if self.disabled then
self.frame:Disable()
self.text:SetTextColor(0.5,0.5,0.5)
else
self.frame:Enable()
self.text:SetTextColor(1,1,1)
end
end
AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
5,7 → 5,7
--------------------------
do
local Type = "InteractiveLabel"
local Version = 3
local Version = 5
 
local function OnAcquire(self)
self:SetHeight(18)
19,6 → 19,7
end
 
local function OnRelease(self)
self:SetDisabled(false)
self.frame:ClearAllPoints()
self.frame:Hide()
end
121,6 → 122,17
end
end
 
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.frame:EnableMouse(false)
self.label:SetTextColor(0.5, 0.5, 0.5)
else
self.frame:EnableMouse(true)
self.label:SetTextColor(1, 1, 1)
end
end
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
158,6 → 170,7
self.SetFontObject = SetFontObject
self.SetHighlight = SetHighlight
self.SetHighlightTexCoord = SetHighlightTexCoord
self.SetDisabled = SetDisabled
frame.obj = self
 
frame:SetHeight(18)
AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
6,7 → 6,7
 
do
local Type = "Keybinding"
local Version = 12
local Version = 13
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
111,6 → 111,7
self.frame:Hide()
self.waitingForKey = nil
self.msgframe:Hide()
self:SetDisabled(false)
end
 
local function SetDisabled(self, disabled)
AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
10,7 → 10,7
]]
do
local Type = "CheckBox"
local Version = 6
local Version = 7
 
local function OnAcquire(self)
self:SetValue(false)
32,17 → 32,13
 
local function CheckBox_OnEnter(this)
local self = this.obj
if not self.disabled then
self.highlight:Show()
end
self.highlight:Show()
self:Fire("OnEnter")
end
 
local function CheckBox_OnLeave(this)
local self = this.obj
if not self.down then
self.highlight:Hide()
end
self.highlight:Hide()
self:Fire("OnLeave")
end
 
68,9 → 64,11
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.5,0.5,0.5)
SetDesaturation(self.check, true)
else
self.frame:Enable()
self.text:SetTextColor(1,1,1)
if self.tristate and self.checked == nil then
SetDesaturation(self.check, true)
AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
5,7 → 5,7
--------------------------
do
local Type = "Icon"
local Version = 9
local Version = 10
 
local function OnAcquire(self)
self:SetHeight(110)
18,6 → 18,7
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function SetLabel(self, text)
57,6 → 58,19
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
else
self.frame:Enable()
self.label:SetTextColor(1,1,1)
self.image:SetVertexColor(1, 1, 1)
end
end
 
local function OnClick(this, button)
this.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
86,6 → 100,7
 
-- SetText should be deprecated along the way
self.SetText = SetLabel
self.SetDisabled = SetDisabled
 
frame.obj = self
 
AceGUI-3.0/widgets/AceGUIWidget-Frame.lua
10,7 → 10,7
]]
do
local Type = "Frame"
local Version = 7
local Version = 8
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
183,7 → 183,7
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText("Close")
closebutton:SetText(CLOSE)
 
self.closebutton = closebutton
closebutton.obj = self
LibDBIcon-1.0/LibDBIcon-1.0.lua
1,6 → 1,6
--[[
Name: DBIcon-1.0
Revision: $Rev: 6 $
Revision: $Rev: 10 $
Author(s): Rabbit (rabbit.magtheridon@gmail.com)
Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays.
Dependencies: LibStub
8,7 → 8,7
]]
 
--[[
Copyright (C) 2008 Rabbit
Copyright (C) 2008-2009 Rabbit
 
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
33,15 → 33,16
--
 
local DBICON10 = "LibDBIcon-1.0"
local DBICON10_MINOR = tonumber(("$Rev: 6 $"):match("(%d+)"))
local DBICON10_MINOR = tonumber(("$Rev: 10 $"):match("(%d+)"))
if not LibStub then error(DBICON10 .. " requires LibStub.") end
local ldb = LibStub("LibDataBroker-1.1", true)
if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
if not lib then return end
local ldb = LibStub("LibDataBroker-1.1", true)
if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
 
lib.objects = lib.objects or {}
lib.callbackRegistered = lib.callbackRegistered or nil
lib.notCreated = lib.notCreated or {}
 
function lib:IconCallback(event, name, key, value, dataobj)
if lib.objects[name] then
53,74 → 54,34
lib.callbackRegistered = true
end
 
-- Tooltip code ripped from Fortress
-- Tooltip code ripped from StatBlockCore by Funkydude
local function getAnchors(frame)
local x, y = frame:GetCenter()
local xFrom, xTo = "", ""
local yFrom, yTo = "", ""
if x < GetScreenWidth() / 3 then
xFrom, xTo = "LEFT", "RIGHT"
elseif x > GetScreenWidth() / 3 then
xFrom, xTo = "RIGHT", "LEFT"
end
if y < GetScreenHeight() / 3 then
yFrom, yTo = "BOTTOM", "TOP"
return "BOTTOM"..xFrom, "TOP"..xTo
elseif y > GetScreenWidth() / 3 then
yFrom, yTo = "TOP", "BOTTOM"
end
local from = yFrom..xFrom
local to = yTo..xTo
return (from == "" and "CENTER" or from), (to == "" and "CENTER" or to)
local x,y = frame:GetCenter()
if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
end
 
local GameTooltip = GameTooltip
local function GT_OnLeave()
GameTooltip:SetScript("OnLeave", GameTooltip.oldOnLeave)
GameTooltip:Hide()
GameTooltip:EnableMouse(false)
end
 
local function PrepareTooltip(frame, anchorFrame)
if frame == GameTooltip then
GameTooltip.oldOnLeave = GameTooltip:GetScript("OnLeave")
GameTooltip:EnableMouse(true)
GameTooltip:SetScript("OnLeave", GT_OnLeave)
end
frame:SetOwner(anchorFrame, "ANCHOR_NONE")
frame:ClearAllPoints()
local from, to = getAnchors(anchorFrame)
frame:SetPoint(from, anchorFrame, to)
end
 
local function onEnter(self)
local o = self.dataObject
if o.tooltip then
PrepareTooltip(o.tooltip, self)
if o.tooltiptext then
o.tooltip:SetText(o.tooltiptext)
end
o.tooltip:Show()
elseif o.OnTooltipShow then
PrepareTooltip(GameTooltip, self)
o.OnTooltipShow(GameTooltip)
if self.isMoving then return end
local obj = self.dataObject
if obj.OnTooltipShow then
GameTooltip:SetOwner(self, "ANCHOR_NONE")
GameTooltip:SetPoint(getAnchors(self))
obj.OnTooltipShow(GameTooltip)
GameTooltip:Show()
elseif o.tooltiptext then
PrepareTooltip(GameTooltip, self)
GameTooltip:SetText(o.tooltiptext)
GameTooltip:Show()
elseif obj.OnEnter then
obj.OnEnter(self)
end
if o.OnEnter then o.OnEnter(self) end
end
 
local function onLeave(self)
local o = self.dataObject
if MouseIsOver(GameTooltip) and (o.tooltiptext or o.OnTooltipShow) then return end
if o.tooltiptext or o.OnTooltipShow then
GT_OnLeave(GameTooltip)
end
if o.OnLeave then o.OnLeave(self) end
local obj = self.dataObject
GameTooltip:Hide()
if obj.OnLeave then obj.OnLeave(self) end
end
 
--------------------------------------------------------------------------------
 
local minimapShapes = {
141,31 → 102,20
}
 
local function updatePosition(button)
local radius = button.db.radius or 80
local rounding = button.db.rounding or 10
local position = button.db.minimapPos or random(0, 360)
button.db.minimapPos = position
button.db.radius = radius
 
local angle = math.rad(position)
local angle = math.rad(button.db.minimapPos or 225)
local x, y, q = math.cos(angle), math.sin(angle), 1
if x < 0 then q = q + 1 end
if y > 0 then q = q + 2 end
local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
local quadTable = minimapShapes[minimapShape]
if quadTable[q] then
x, y = x*radius, y*radius
x, y = x*80, y*80
else
local diagRadius = math.sqrt(2*(radius)^2)-rounding
x = math.max(-radius, math.min(x*diagRadius, radius))
y = math.max(-radius, math.min(y*diagRadius, radius))
local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10
x = math.max(-80, math.min(x*diagRadius, 80))
y = math.max(-80, math.min(y*diagRadius, 80))
end
button:SetPoint("CENTER", Minimap, "CENTER", x, y)
if not button.db.hide then
button:Show()
else
button:Hide()
end
end
 
local function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end
185,6 → 135,7
self:LockHighlight()
self.icon:SetTexCoord(0, 1, 0, 1)
self:SetScript("OnUpdate", onUpdate)
self.isMoving = true
GameTooltip:Hide()
end
 
192,20 → 143,10
self:SetScript("OnUpdate", nil)
self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
self:UnlockHighlight()
self.isMoving = nil
end
 
local function updateAndKill(self, elapsed)
self.total = self.total + elapsed
if self.total <= 15 then
updatePosition(self)
self:SetScript("OnUpdate", nil)
end
end
 
function lib:Register(name, object, db)
if not object.icon then error("Can't register LDB objects without icons set!") end
if lib.objects[name] then error("Already registered, nubcake.") end
 
local function createButton(name, object, db)
local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
button.dataObject = object
button.db = db
226,7 → 167,6
icon:SetPoint("TOPLEFT", 7, -5)
button.icon = icon
 
button.total = 0
button:SetScript("OnEnter", onEnter)
button:SetScript("OnLeave", onLeave)
button:SetScript("OnClick", onClick)
234,19 → 174,69
button:SetScript("OnDragStop", onDragStop)
button:SetScript("OnMouseDown", onMouseDown)
button:SetScript("OnMouseUp", onMouseUp)
button:SetScript("OnUpdate", updateAndKill)
 
lib.objects[name] = button
updatePosition(button)
 
if lib.loggedIn then
updatePosition(button)
if not db.hide then button:Show()
else button:Hide() end
end
end
 
function lib:Hide(name) lib.objects[name]:Hide() end
function lib:Show(name) lib.objects[name]:Show() end
function lib:IsRegistered(name)
return lib.objects[name] and true or false
-- We could use a metatable.__index on lib.objects, but then we'd create
-- the icons when checking things like :IsRegistered, which is not necessary.
local function check(name)
if lib.notCreated[name] then
createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
lib.notCreated[name] = nil
end
end
 
lib.loggedIn = lib.loggedIn or false
-- Wait a bit with the initial positioning to let any GetMinimapShape addons
-- load up.
if not lib.loggedIn then
local f = CreateFrame("Frame")
f:SetScript("OnEvent", function()
for _, object in pairs(lib.objects) do
updatePosition(object)
if not object.db.hide then object:Show()
else object:Hide() end
end
lib.loggedIn = true
f:SetScript("OnEvent", nil)
f = nil
end)
f:RegisterEvent("PLAYER_LOGIN")
end
 
function lib:Register(name, object, db)
if not object.icon then error("Can't register LDB objects without icons set!") end
if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end
if not db or not db.hide then
createButton(name, object, db)
else
lib.notCreated[name] = {object, db}
end
end
 
function lib:Hide(name)
check(name)
lib.objects[name]:Hide()
end
function lib:Show(name)
check(name)
lib.objects[name]:Show()
updatePosition(lib.objects[name])
end
function lib:IsRegistered(name)
return (lib.objects[name] or lib.notCreated[name]) and true or false
end
function lib:Refresh(name, db)
check(name)
local button = lib.objects[name]
if db then button.db = db end
updatePosition(button)
end