end |
end |
|
kui.UnitLevel = function(unit) |
level, cl = UnitLevel(unit), UnitClassification(unit) |
l = level |
kui.UnitLevel = function(unit, long) |
local level, classification = |
UnitLevel(unit), UnitClassification(unit) |
local diff = GetQuestDifficultyColor(level <= 0 and 999 or level) |
|
if l < 0 then |
level = '??' |
l = 999 |
if ct[classification] then |
classification = long and ct[classification][2] or ct[classification][1] |
else |
classification = '' |
end |
|
if cl == 'elite' then |
cl = '+' |
elseif cl == 'rareelite' then |
cl = 'r+' |
elseif cl == 'rare' then |
cl = 'r' |
elseif cl == 'worldboss' then |
cl = 'b' |
else |
cl = '' |
if level == -1 then |
level = '??' |
end |
|
return level, cl, GetQuestDifficultyColor(l) |
return level, classification, diff |
end |
|
kui.CreateFontString = function(parent, args) |