WoWInterface SVN PocketPlot

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /trunk/PocketPlot/libs/AceGUI-3.0/widgets
    from Rev 50 to Rev 51
    Reverse comparison

Rev 50 → Rev 51

AceGUIWidget-DropDownGroup.lua
16,10 → 16,11
]]
do
local Type = "DropdownGroup"
local Version = 9
local Version = 11
 
local function OnAcquire(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
end
 
local function OnRelease(self)
89,6 → 90,14
content.height = contentheight
end
 
local function LayoutFinished(self, width, height)
self:SetHeight((height or 0) + 63)
end
 
local function SetDropdownWidth(self, width)
self.dropdown:SetWidth(width)
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
101,8 → 110,10
self.SetGroupList = SetGroupList
self.SetGroup = SetGroup
self.SetStatusTable = SetStatusTable
self.SetDropdownWidth = SetDropdownWidth
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.LayoutFinished = LayoutFinished
 
self.localstatus = {}
 
115,13 → 126,13
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",4,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-4,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
 
self.titletext = titletext
self.titletext = titletext
 
local dropdown = AceGUI:Create("Dropdown")
self.dropdown = dropdown
129,7 → 140,7
dropdown.parentgroup = self
dropdown:SetCallback("OnValueChanged",SelectedGroup)
 
dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-7,3)
dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-3,3)
dropdown.frame:Show()
dropdown:SetLabel("")
 
AceGUIWidget-ScrollFrame.lua
29,7 → 29,7
--------------------------
do
local Type = "ScrollFrame"
local Version = 3
local Version = 4
 
local function OnAcquire(self)
 
194,7 → 194,7
 
scrollframe:SetScrollChild(content)
scrollframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0)
scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-20,0)
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
204,8 → 204,8
content:SetPoint("TOPRIGHT",scrollframe,"TOPRIGHT",0,0)
content:SetHeight(400)
 
scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",0,-16)
scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",0,16)
scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",4,-16)
scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",4,16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,1000)
scrollbar:SetValueStep(1)
AceGUIWidget-Button.lua
5,9 → 5,12
--------------------------
do
local Type = "Button"
local Version = 7
local Version = 11
 
local function OnAcquire(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
end
 
local function OnRelease(self)
44,16 → 47,32
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button","AceGUI30Button"..num,UIParent,"UIPanelButtonTemplate2")
local name = "AceGUI30Button"..num
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
local self = {}
self.num = num
self.type = Type
self.frame = frame
 
local left = _G[name .. "Left"]
local right = _G[name .. "Right"]
local middle = _G[name .. "Middle"]
 
left:SetPoint("TOP", frame, "TOP", 0, 0)
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
right:SetPoint("TOP", frame, "TOP", 0, 0)
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
middle:SetPoint("TOP", frame, "TOP", 0, 0)
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
local text = frame:GetFontString()
self.text = text
text:SetPoint("LEFT",frame,"LEFT",15,0)
text:SetPoint("RIGHT",frame,"RIGHT",-15,0)
text:ClearAllPoints()
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
 
frame:SetScript("OnClick",Button_OnClick)
frame:SetScript("OnEnter",Button_OnEnter)
78,4 → 97,4
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
end
\ No newline at end of file
AceGUIWidget-DropDown-Items.lua
1,4 → 1,4
--[[ $Id: AceGUIWidget-DropDown-Items.lua 656 2008-05-31 11:47:08Z nargiddley $ ]]--
--[[ $Id: AceGUIWidget-DropDown-Items.lua 808 2009-05-07 14:45:15Z ammo $ ]]--
 
local AceGUI = LibStub("AceGUI-3.0")
 
365,7 → 365,7
-- Does not close the pullout on click
do
local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 1
local widgetVersion = 2
 
local function OnEnter(this)
local self = this.obj
390,13 → 390,13
end
 
-- exported
function SetMenu(self, menu)
local function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout")
self.submenu = menu
end
 
-- exported
function CloseMenu(self)
local function CloseMenu(self)
self.submenu:Close()
end
 
AceGUIWidget-TreeGroup.lua
27,7 → 27,7
 
do
local Type = "TreeGroup"
local Version = 17
local Version = 20
 
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
113,20 → 113,20
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function EnableButtonTooltips(self, enable)
self.enabletooltips = enable
end
 
local function Button_OnEnter(this)
local self = this.obj
self:Fire("OnButtonEnter", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:SetOwner(this, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",this,"RIGHT")
GameTooltip:SetText(this.text:GetText(), 1, .82, 0, 1)
 
 
local function EnableButtonTooltips(self, enable)
self.enabletooltips = enable
end
 
local function Button_OnEnter(this)
local self = this.obj
self:Fire("OnButtonEnter", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:SetOwner(this, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",this,"RIGHT")
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
 
GameTooltip:Show()
end
end
146,7 → 146,12
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
buttoncount = buttoncount + 1
button.obj = self
 
 
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
 
button:SetScript("OnClick",ButtonOnClick)
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
163,6 → 168,7
local toggle = button.toggle
local frame = self.frame
local text = treeline.text or ""
local icon = treeline.icon
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
178,18 → 184,17
button:UnlockHighlight()
button.selected = false
end
local normalText = button.text
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", 8, 2)
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", 8 * level, 2)
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
 
if disabled then
200,6 → 205,13
button:EnableMouse(true)
end
 
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
 
if canExpand then
if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
312,6 → 324,7
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.disabled = v.disabled
line.tree = tree
line.level = level
586,6 → 599,11
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20)
end
 
local createdcount = 0
local function Constructor()
649,6 → 667,7
self.OnHeightSet = OnHeightSet
self.EnableButtonTooltips = EnableButtonTooltips
self.Filter = Filter
self.LayoutFinished = LayoutFinished
 
self.frame = frame
frame.obj = self
AceGUIWidget-ColorPicker.lua
5,11 → 5,13
--------------------------
do
local Type = "ColorPicker"
local Version = 9
local Version = 11
 
local function OnAcquire(self)
self.HasAlpha = false
self:SetColor(0,0,0,1)
self:SetHeight(24)
self:SetWidth(200)
end
 
local function SetLabel(self, text)
94,8 → 96,10
local function SetDisabled(self, disabled)
self.disabled = disabled
if self.disabled then
self.frame:Disable()
self.text:SetTextColor(0.5,0.5,0.5)
else
self.frame:Enable()
self.text:SetTextColor(1,1,1)
end
end
AceGUIWidget-Label.lua
5,12 → 5,15
--------------------------
do
local Type = "Label"
local Version = 8
local Version = 10
 
local function OnAcquire(self)
self:SetHeight(18)
self:SetWidth(200)
self:SetText("")
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
end
 
local function OnRelease(self)
90,6 → 93,14
UpdateImageAnchor(self)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
109,6 → 120,8
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
frame.obj = self
 
frame:SetHeight(18)
AceGUIWidget-MultiLineEditBox.lua
29,7 → 29,7
 
local AceGUI = LibStub("AceGUI-3.0")
 
local Version = 7
local Version = 10
---------------------
-- Common Elements --
---------------------
101,11 → 101,14
self:Fire("OnEnterPressed",name)
ClearCursor()
end
self.button:Disable()
--self.button:Disable()
AceGUI:ClearFocus()
end
 
function MultiLineEditBox:OnAcquire()
self:SetWidth(200)
self:SetHeight(116)
self:SetNumLines(4)
self:SetDisabled(false)
self:ShowButton(true)
end
155,6 → 158,11
self.label:SetText(text)
end
end
 
function MultiLineEditBox:SetNumLines(number)
number = number or 4
self:SetHeight(60 + (14*number))
end
 
function MultiLineEditBox:GetText()
return self.editbox:GetText()
193,10 → 201,10
scrollframe.obj = self
self.scrollframe = scrollframe
 
local scrollchild = CreateFrame("Frame", nil, scrollframe)
scrollframe:SetScrollChild(scrollchild)
scrollchild:SetHeight(2)
scrollchild:SetWidth(2)
--local scrollchild = CreateFrame("Frame", nil, scrollframe)
--scrollframe:SetScrollChild(scrollchild)
--scrollchild:SetHeight(2)
--scrollchild:SetWidth(2)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
205,10 → 213,11
label:SetHeight(18)
self.label = label
 
local editbox = CreateFrame("EditBox", nil, scrollchild)
local editbox = CreateFrame("EditBox", nil, scrollframe)
self.editbox = editbox
editbox.obj = self
editbox:SetPoint("TOPLEFT")
editbox:SetPoint("BOTTOMLEFT")
editbox:SetHeight(50)
editbox:SetWidth(50)
editbox:SetMultiLine(true)
217,6 → 226,7
editbox:EnableMouse(true)
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
scrollframe:SetScrollChild(editbox)
 
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
button:SetWidth(80)
224,6 → 234,7
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
button:SetText(ACCEPT)
button:SetScript("OnClick", Button_OnClick)
button:SetFrameLevel(editbox:GetFrameLevel() + 1)
button:Disable()
button:Hide()
self.button = button
238,8 → 249,8
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
local function FixSize()
scrollchild:SetHeight(scrollframe:GetHeight())
scrollchild:SetWidth(scrollframe:GetWidth())
--scrollchild:SetHeight(scrollframe:GetHeight())
--scrollchild:SetWidth(scrollframe:GetWidth())
editbox:SetWidth(scrollframe:GetWidth())
end
scrollframe:SetScript("OnShow", FixSize)
250,9 → 261,9
scrollframe:UpdateScrollChildRect()
local value = editbox:GetText()
if value ~= self.lasttext then
self:Fire("OnTextChanged", value)
self.lasttext = value
self.button:Enable()
self:Fire("OnTextChanged", value)
self.lasttext = value
self.button:Enable()
end
end)
 
263,36 → 274,36
local cursorOffset, cursorHeight
local idleTime
local function FixScroll(_, elapsed)
if cursorOffset and cursorHeight then
idleTime = 0
local height = scrollframe:GetHeight()
local range = scrollframe:GetVerticalScrollRange()
local scroll = scrollframe:GetVerticalScroll()
local size = height + range
cursorOffset = -cursorOffset
while cursorOffset < scroll do
scroll = scroll - (height / 2)
if scroll < 0 then scroll = 0 end
scrollframe:SetVerticalScroll(scroll)
if cursorOffset and cursorHeight then
idleTime = 0
local height = scrollframe:GetHeight()
local range = scrollframe:GetVerticalScrollRange()
local scroll = scrollframe:GetVerticalScroll()
local size = height + range
cursorOffset = -cursorOffset
while cursorOffset < scroll do
scroll = scroll - (height / 2)
if scroll < 0 then scroll = 0 end
scrollframe:SetVerticalScroll(scroll)
end
while cursorOffset + cursorHeight > scroll + height and scroll < range do
scroll = scroll + (height / 2)
if scroll > range then scroll = range end
scrollframe:SetVerticalScroll(scroll)
end
elseif not idleTime or idleTime > 2 then
frame:SetScript("OnUpdate", nil)
idleTime = nil
else
idleTime = idleTime + elapsed
end
while cursorOffset + cursorHeight > scroll + height and scroll < range do
scroll = scroll + (height / 2)
if scroll > range then scroll = range end
scrollframe:SetVerticalScroll(scroll)
end
elseif not idleTime or idleTime > 2 then
frame:SetScript("OnUpdate", nil)
idleTime = nil
else
idleTime = idleTime + elapsed
cursorOffset = nil
end
cursorOffset = nil
end
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
cursorOffset, cursorHeight = y, h
if not idleTime then
frame:SetScript("OnUpdate", FixScroll)
end
cursorOffset, cursorHeight = y, h
if not idleTime then
frame:SetScript("OnUpdate", FixScroll)
end
end)
end
 
AceGUIWidget-Slider.lua
5,12 → 5,14
--------------------------
do
local Type = "Slider"
local Version = 5
local Version = 7
 
local function OnAcquire(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetDisabled(false)
self:SetIsPercent(nil)
self:SetSliderValues(0,100,1)
self:SetIsPercent(nil)
self:SetValue(0)
end
 
30,13 → 32,25
end
 
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText((math.floor(self.value*1000+0.5)/10)..'%')
self.editbox:SetText(("%s%%"):format(math.floor(value*1000+0.5)/10))
else
self.editbox:SetText(math.floor(self.value*100+0.5)/100)
self.editbox:SetText(math.floor(value*100+0.5)/100)
end
end
 
local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%",(min * 100))
self.hightext:SetFormattedText("%s%%",(max * 100))
else
self.lowtext:SetText(min)
self.hightext:SetText(max)
end
end
 
local function Slider_OnValueChanged(this)
local self = this.obj
if not this.setup then
105,15 → 119,14
self.label:SetText(text)
end
 
local function SetSliderValues(self,min, max, step)
local function SetSliderValues(self, min, max, step)
local frame = self.slider
frame.setup = true
self.min = min
self.max = max
self.step = step
frame:SetMinMaxValues(min or 0,max or 100)
self.lowtext:SetText(min or 0)
self.hightext:SetText(max or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
frame.setup = nil
end
139,6 → 152,8
 
local function SetIsPercent(self, value)
self.ispercent = value
UpdateLabels(self)
UpdateText(self)
end
 
local function FrameOnMouseDown(this)
AceGUIWidget-TabGroup.lua
30,7 → 30,7
 
do
local Type = "TabGroup"
local Version = 17
local Version = 20
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
51,11 → 51,15
self.localstatus[k] = nil
end
self.tablist = nil
for _, tab in pairs(self.tabs) do
tab:Hide()
end
end
 
local function Tab_SetText(self, text)
self:_SetText(text)
PanelTemplates_TabResize(self, 0)
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(self, 0, nil, width)
end
 
local function UpdateTabLook(self)
104,6 → 108,11
tab.obj = self
tab.id = id
 
tab.text = _G[tabname .. "Text"]
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
 
tab:SetScript("OnClick",Tab_OnClick)
tab:SetScript("OnEnter",Tab_OnEnter)
tab:SetScript("OnLeave",Tab_OnLeave)
136,7 → 145,7
v:SetSelected(true)
found = true
else
v:SetSelected(false)
v:SetSelected(false)
end
end
status.selected = value
153,18 → 162,13
 
local widths = {}
local rowwidths = {}
local rowends = {}
local rowends = {}
local function BuildTabs(self)
local status = self.status or self.localstatus
local tablist = self.tablist
 
local tabs = self.tabs
 
for i, v in ipairs(tabs) do
v:Hide()
end
if not tablist then return end
 
 
local width = self.frame.width or self.frame:GetWidth() or 0
 
185,7 → 189,7
tab = self:CreateTab(i)
tabs[i] = tab
end
 
 
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
194,6 → 198,10
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
 
for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide()
end
 
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
218,10 → 226,12
if rowends[numrows-1] == numtabs-1 then
--if there are more than 2 tabs in the 2nd last row
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
--move 1 tab from the second last row to the last
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
--move 1 tab from the second last row to the last, if there is enough space
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
end
end
end
end
249,7 → 259,7
end
 
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4)
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
end
starttab = endtab + 1
end
285,6 → 295,11
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23))
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
303,6 → 318,7
self.BuildTabs = BuildTabs
self.SetStatusTable = SetStatusTable
self.SetTabs = SetTabs
self.LayoutFinished = LayoutFinished
self.frame = frame
 
self.OnWidthSet = OnWidthSet
320,7 → 336,7
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
self.titletext = titletext
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
AceGUIWidget-Keybinding.lua
6,7 → 6,7
 
do
local Type = "Keybinding"
local Version = 11
local Version = 13
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
100,6 → 100,8
end
 
local function OnAcquire(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetLabel("")
self:SetKey("")
end
109,6 → 111,7
self.frame:Hide()
self.waitingForKey = nil
self.msgframe:Hide()
self:SetDisabled(false)
end
 
local function SetDisabled(self, disabled)
AceGUIWidget-CheckBox.lua
10,11 → 10,13
]]
do
local Type = "CheckBox"
local Version = 4
local Version = 7
 
local function OnAcquire(self)
self:SetValue(false)
self.tristate = nil
self:SetHeight(24)
self:SetWidth(200)
end
 
local function OnRelease(self)
30,17 → 32,13
 
local function CheckBox_OnEnter(this)
local self = this.obj
if not self.disabled then
self.highlight:Show()
end
self.highlight:Show()
self:Fire("OnEnter")
end
 
local function CheckBox_OnLeave(this)
local self = this.obj
if not self.down then
self.highlight:Hide()
end
self.highlight:Hide()
self:Fire("OnLeave")
end
 
66,9 → 64,11
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.5,0.5,0.5)
SetDesaturation(self.check, true)
else
self.frame:Enable()
self.text:SetTextColor(1,1,1)
if self.tristate and self.checked == nil then
SetDesaturation(self.check, true)
90,8 → 90,8
--Nil is the unknown tristate value
if self.tristate and value == nil then
SetDesaturation(self.check, true)
check:SetWidth(20)
check:SetHeight(20)
check:SetWidth(24)
check:SetHeight(24)
self.check:Show()
else
SetDesaturation(self.check, false)
AceGUIWidget-Icon.lua
5,20 → 5,31
--------------------------
do
local Type = "Icon"
local Version = 4
local Version = 10
 
local function OnAcquire(self)
self:SetText("")
self:SetHeight(110)
self:SetWidth(110)
self:SetLabel("")
self:SetImage(nil)
self:SetImageSize(64, 64)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function SetText(self, text)
self.label:SetText(text or "")
local function SetLabel(self, text)
if text and text ~= "" then
self.label:Show()
self.label:SetText(text)
self.frame:SetHeight(self.image:GetHeight() + 25)
else
self.label:Hide()
self.frame:SetHeight(self.image:GetHeight() + 10)
end
end
 
local function SetImage(self, path, ...)
36,17 → 47,43
end
end
 
local function OnClick(this)
this.obj:Fire("OnClick")
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
--self.frame:SetWidth(width + 30)
if self.label:IsShown() then
self.frame:SetHeight(height + 25)
else
self.frame:SetHeight(height + 10)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
else
self.frame:Enable()
self.label:SetTextColor(1,1,1)
self.image:SetVertexColor(1, 1, 1)
end
end
 
local function OnClick(this, button)
this.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
this.obj:Fire("OnLeave")
end
 
local function Constructor()
56,9 → 93,14
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetLabel = SetLabel
self.frame = frame
self.SetImage = SetImage
self.SetImageSize = SetImageSize
 
-- SetText should be deprecated along the way
self.SetText = SetLabel
self.SetDisabled = SetDisabled
 
frame.obj = self
 
69,8 → 111,8
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnEnter", OnEnter)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,10)
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,10)
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
80,7 → 122,7
self.image = image
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP",frame,"TOP",0,-10)
image:SetPoint("TOP",frame,"TOP",0,-5)
 
local highlight = frame:CreateTexture(nil,"OVERLAY")
self.highlight = highlight
AceGUIWidget-Frame.lua
10,7 → 10,7
]]
do
local Type = "Frame"
local Version = 7
local Version = 8
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
183,7 → 183,7
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText("Close")
closebutton:SetText(CLOSE)
 
self.closebutton = closebutton
closebutton.obj = self
AceGUIWidget-InlineGroup.lua
35,7 → 35,7
 
do
local Type = "InlineGroup"
local Version = 4
local Version = 5
 
local function OnAcquire(self)
self:SetWidth(300)
60,6 → 60,7
 
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end
 
AceGUIWidget-DropDown.lua
1,4 → 1,4
--[[ $Id: AceGUIWidget-DropDown.lua 679 2008-09-06 12:51:18Z nargiddley $ ]]--
--[[ $Id: AceGUIWidget-DropDown.lua 815 2009-07-08 20:58:17Z nevcairiel $ ]]--
local min, max, floor = math.min, math.max, math.floor
 
local AceGUI = LibStub("AceGUI-3.0")
342,9 → 342,9
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
do
do
local widgetType = "Dropdown"
local widgetVersion = 18
local widgetVersion = 20
 
--[[ Static data ]]--
 
444,6 → 444,9
pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
 
self:SetHeight(44)
self:SetWidth(200)
end
 
-- exported, AceGUI callback
452,6 → 455,7
self.pullout:Close()
end
AceGUI:Release(self.pullout)
self.pullout = nil
 
self:SetText("")
self:SetLabel("")
459,12 → 463,12
self:SetMultiselect(false)
 
self.value = nil
self.list = nil
self.list = nil
self.open = nil
self.hasClose = nil
 
self.frame:ClearAllPoints()
self.frame:Hide()
self.frame:Hide()
end
 
-- exported
552,7 → 556,7
local close = AceGUI:Create("Dropdown-Item-Execute")
close:SetText(CLOSE)
self.pullout:AddItem(close)
self.hasClose = true
self.hasClose = true
end
end
 
AceGUIWidget-EditBox.lua
11,10 → 11,13
]]
do
local Type = "EditBox"
local Version = 9
local Version = 11
 
local function OnAcquire(self)
self:SetHeight(26)
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self.showbutton = true
end
 
114,22 → 117,18
HideButton(self)
end
 
local function SetWidth(self, width)
self.frame:SetWidth(width)
end
 
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self.frame:SetHeight(44)
self:SetHeight(44)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self.frame:SetHeight(26)
self:SetHeight(26)
self.alignoffset = 12
end
end
149,7 → 148,6
 
self.SetDisabled = SetDisabled
self.SetText = SetText
self.SetWidth = SetWidth
self.SetLabel = SetLabel
 
self.frame = frame
AceGUIWidget-Heading.lua
5,10 → 5,12
--------------------------
do
local Type = "Heading"
local Version = 3
local Version = 5
 
local function OnAcquire(self)
self:SetText("")
self:SetFullWidth()
self:SetHeight(18)
end
 
local function OnRelease(self)
AceGUIWidget-SimpleGroup.lua
35,7 → 35,7
 
do
local Type = "SimpleGroup"
local Version = 4
local Version = 5
 
local function OnAcquire(self)
self:SetWidth(300)
48,6 → 48,7
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight(height or 0)
end