{ text = VFLI.i18n(" Reset Editor Layout"), notCheckable = true, func = RDXPM.ResetLayouts }, |
{ text = VFLI.i18n(" Garbage Collect"), notCheckable = true, func = VFLGC }, |
--{ text = VFLI.i18n("Fake Roster Units"), checked = RDXDAL.IsDummy, func = function() RDXEvents:Dispatch("ROSTER_DUMMY"); end }, |
{ text = VFLI.i18n("Store Compiled Code"), checked = RDXM_Debug.IsStoreCompilerActive, func = RDXM_Debug.ToggleStoreCompiler } |
{ text = VFLI.i18n("Store Compiled Code"), checked = RDXM_Debug.IsStoreCompilerActive, func = RDXM_Debug.ToggleStoreCompiler }, |
{ text = VFLI.i18n(" Wipe CooldownDB"), notCheckable = true, func = RDXCD.WipeCooldownDB }, |
{ text = VFLI.i18n(" Print CooldownDB"), notCheckable = true, func = RDXCD.DebugCooldownDB }, |
|
}; |
end); |