/trunk/RDX
if self.usebs then |
self._texBorder:SetVertexColor(1, 1, 1, 1); |
self._texGloss:SetVertexColor(1, 1, 1, 1); |
elseif self.usebkd then |
self:SetBackdropBorderColor(1, 1, 1, 1); |
--elseif self.usebkd then |
-- self:SetBackdropBorderColor(1, 1, 1, 1); |
end |
if not self.action then return; end |
if HasAction(self.action) then |
self._texBorder:SetVertexColor(1, 1, 1, 1); |
self._texGloss:SetVertexColor(1, 1, 1, 1); |
elseif self.usebkd then |
self:SetBackdropBorderColor(1, 1, 1, 1); |
self:SetBackdropBorderColor(bkd.br or 1, bkd.bg or 1, bkd.bb or 1, bkd.ba or 1); |
end |
end |
end); |
if self.usebs then |
self._texBorder:SetVertexColor(1, 1, 1, 1); |
self._texGloss:SetVertexColor(1, 1, 1, 1); |
elseif self.usebkd then |
self:SetBackdropBorderColor(1, 1, 1, 1); |
--elseif self.usebkd then |
-- self:SetBackdropBorderColor(1, 1, 1, 1); |
end |
if not self.action then return; end |
if HasAction(self.action) then |
self._texBorder:SetVertexColor(1, 1, 1, 1); |
self._texGloss:SetVertexColor(1, 1, 1, 1); |
elseif self.usebkd then |
self:SetBackdropBorderColor(1, 1, 1, 1); |
self:SetBackdropBorderColor(bkd.br or 1, bkd.bg or 1, bkd.bb or 1, bkd.ba or 1); |
end |
end |
end); |
self._texBorder:SetVertexColor(1, 1, 1, 1); |
self._texGloss:SetVertexColor(1, 1, 1, 1); |
elseif self.usebkd then |
self:SetBackdropBorderColor(1, 1, 1, 1); |
self:SetBackdropBorderColor(bkd.br or 1, bkd.bg or 1, bkd.bb or 1, bkd.ba or 1); |
end |
end |
end); |
texture, name, isActive, isCastable = GetShapeshiftFormInfo(self.id); |
if self.usebs then |
self._texFlash:SetVertexColor(0, 0, 0, 0); |
elseif usebkd then |
self:SetBackdropBorderColor(0, 0, 0, 0); |
--elseif usebkd then |
-- self:SetBackdropBorderColor(0, 0, 0, 0); |
end |
self.icon:SetTexture(texture); |
if isActive then |
self._texBorder:SetVertexColor(1, 1, 1, 1); |
self._texGloss:SetVertexColor(1, 1, 1, 1); |
elseif usebkd then |
self:SetBackdropBorderColor(1, 1, 1, 1); |
self:SetBackdropBorderColor(bkd.br or 1, bkd.bg or 1, bkd.bb or 1, bkd.ba or 1); |
end |
end |
if isCastable then |