/trunk/StufRaid_Options/libs/AceGUI-3.0
-- f:AddChild(btn) |
-- @class file |
-- @name AceGUI-3.0 |
-- @release $Id: AceGUI-3.0.lua 1102 2013-10-25 14:15:23Z nevcairiel $ |
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 34 |
-- @release $Id: AceGUI-3.0.lua 1177 2018-06-25 12:12:48Z nevcairiel $ |
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 36 |
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) |
if not AceGUI then return end -- No upgrade needed |
height = height + rowheight + 3 |
safecall(content.obj.LayoutFinished, content.obj, nil, height) |
end) |
-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc. |
local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child) |
local fn = cellObj and (cellObj["align" .. dir] or cellObj.align) |
or colObj and (colObj["align" .. dir] or colObj.align) |
or tableObj["align" .. dir] or tableObj.align |
or "CENTERLEFT" |
local child, cell, val = child or 0, cell or 0, nil |
if type(fn) == "string" then |
fn = fn:lower() |
fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle") |
or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle") |
or fn |
val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2 |
elseif type(fn) == "function" then |
val = fn(child or 0, cell, dir) |
else |
val = fn |
end |
return fn, max(0, min(val, cell)) |
end |
-- Get width or height for multiple cells combined |
local GetCellDimension = function (dir, laneDim, from, to, space) |
local dim = 0 |
for cell=from,to do |
dim = dim + (laneDim[cell] or 0) |
end |
return dim + max(0, to - from) * (space or 0) |
end |
--[[ Options |
============ |
Container: |
- columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting. |
- space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells. |
- align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values. |
Columns: |
- width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width). |
- min or 1: Min width for content based width |
- max or 2: Max width for content based width |
- weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights. |
- align, alignH, alignV: Overwrites the container setting for alignment. |
Cell: |
- colspan: Makes a cell span multiple columns. |
- rowspan: Makes a cell span multiple rows. |
- align, alignH, alignV: Overwrites the container and column setting for alignment. |
]] |
AceGUI:RegisterLayout("Table", |
function (content, children) |
local obj = content.obj |
obj:PauseLayout() |
local tableObj = obj:GetUserData("table") |
local cols = tableObj.columns |
local spaceH = tableObj.spaceH or tableObj.space or 0 |
local spaceV = tableObj.spaceV or tableObj.space or 0 |
local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1) |
-- We need to reuse these because layout events can come in very frequently |
local layoutCache = obj:GetUserData("layoutCache") |
if not layoutCache then |
layoutCache = {{}, {}, {}, {}, {}, {}} |
obj:SetUserData("layoutCache", layoutCache) |
end |
local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache) |
-- Create the grid |
local n, slotFound = 0 |
for i,child in ipairs(children) do |
if child:IsShown() then |
repeat |
n = n + 1 |
local col = (n - 1) % #cols + 1 |
local row = ceil(n / #cols) |
local rowspan = rowspans[col] |
local cell = rowspan and rowspan.child or child |
local cellObj = cell:GetUserData("cell") |
slotFound = not rowspan |
-- Rowspan |
if not rowspan and cellObj and cellObj.rowspan then |
rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1} |
rowspans[col] = rowspan |
end |
if rowspan and i == #children then |
rowspan.to = row |
end |
-- Colspan |
local colspan = max(0, min((cellObj and cellObj.colspan or 1) - 1, #cols - col)) |
n = n + colspan |
-- Place the cell |
if not rowspan or rowspan.to == row then |
t[n] = cell |
rowStart[cell] = rowspan and rowspan.from or row |
colStart[cell] = col |
if rowspan then |
rowspans[col] = nil |
end |
end |
until slotFound |
end |
end |
local rows = ceil(n / #cols) |
-- Determine fixed size cols and collect weights |
local extantH, totalWeight = totalH, 0 |
for col,colObj in ipairs(cols) do |
laneH[col] = 0 |
if type(colObj) == "number" then |
colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj} |
cols[col] = colObj |
end |
if colObj.weight then |
-- Weight |
totalWeight = totalWeight + (colObj.weight or 1) |
else |
if not colObj.width or colObj.width <= 0 then |
-- Content width |
for row=1,rows do |
local child = t[(row - 1) * #cols + col] |
if child then |
local f = child.frame |
f:ClearAllPoints() |
local childH = f:GetWidth() or 0 |
laneH[col] = max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH)) |
end |
end |
laneH[col] = max(colObj.min or colObj[1] or 0, min(laneH[col], colObj.max or colObj[2] or laneH[col])) |
else |
-- Rel./Abs. width |
laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width |
end |
extantH = max(0, extantH - laneH[col]) |
end |
end |
-- Determine sizes based on weight |
local scale = totalWeight > 0 and extantH / totalWeight or 0 |
for col,colObj in pairs(cols) do |
if colObj.weight then |
laneH[col] = scale * colObj.weight |
end |
end |
-- Arrange children |
for row=1,rows do |
local rowV = 0 |
-- Horizontal placement and sizing |
for col=1,#cols do |
local child = t[(row - 1) * #cols + col] |
if child then |
local colObj = cols[colStart[child]] |
local cellObj = child:GetUserData("cell") |
local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH) |
local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH) |
local f = child.frame |
f:ClearAllPoints() |
local childH = f:GetWidth() or 0 |
local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH) |
f:SetPoint("LEFT", content, offsetH + align, 0) |
if child:IsFullWidth() or alignFn == "fill" or childH > cellH then |
f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
rowV = max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV)) |
end |
end |
laneV[row] = rowV |
-- Vertical placement and sizing |
for col=1,#cols do |
local child = t[(row - 1) * #cols + col] |
if child then |
local colObj = cols[colStart[child]] |
local cellObj = child:GetUserData("cell") |
local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV) |
local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV) |
local f = child.frame |
local childV = f:GetHeight() or 0 |
local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV) |
if child:IsFullHeight() or alignFn == "fill" then |
f:SetHeight(cellV) |
end |
f:SetPoint("TOP", content, 0, -(offsetV + align)) |
end |
end |
end |
-- Calculate total height |
local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV) |
-- Cleanup |
for _,v in pairs(layoutCache) do wipe(v) end |
safecall(obj.LayoutFinished, obj, nil, totalV) |
obj:ResumeLayout() |
end) |
--[[ $Id: AceGUIWidget-DropDown.lua 1161 2017-08-12 14:30:16Z funkydude $ ]]-- |
--[[ $Id: AceGUIWidget-DropDown.lua 1167 2017-08-29 22:08:48Z funkydude $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local function Dropdown_TogglePullout(this) |
local self = this.obj |
PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
if self.open then |
self.open = nil |
self.pullout:Close() |
--[[----------------------------------------------------------------------------- |
EditBox Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "EditBox", 27 |
local Type, Version = "EditBox", 28 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
local value = frame:GetText() |
local cancel = self:Fire("OnEnterPressed", value) |
if not cancel then |
PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
HideButton(self) |
end |
end |
local function EditBox_OnReceiveDrag(frame) |
local self = frame.obj |
local type, id, info = GetCursorInfo() |
local name |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed", info) |
ClearCursor() |
name = info |
elseif type == "spell" then |
local name = GetSpellInfo(id, info) |
self:SetText(name) |
self:Fire("OnEnterPressed", name) |
ClearCursor() |
name = GetSpellInfo(id, info) |
elseif type == "macro" then |
local name = GetMacroInfo(id) |
name = GetMacroInfo(id) |
end |
if name then |
self:SetText(name) |
self:Fire("OnEnterPressed", name) |
ClearCursor() |
HideButton(self) |
AceGUI:ClearFocus() |
end |
HideButton(self) |
AceGUI:ClearFocus() |
end |
local function EditBox_OnTextChanged(frame) |
end |
local function closeOnClick(this) |
PlaySound(PlaySoundKitID and "gsTitleOptionExit" or 799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT |
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT |
this.obj:Hide() |
end |
TreeGroup Container |
Container that uses a tree control to switch between groups. |
-------------------------------------------------------------------------------]] |
local Type, Version = "TreeGroup", 40 |
local Type, Version = "TreeGroup", 41 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
local WoW80 = select(4, GetBuildInfo()) >= 80000 |
-- Lua APIs |
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type |
local math_min, math_max, floor = math.min, math.max, floor |
local function FirstFrameUpdate(frame) |
local self = frame.obj |
frame:SetScript("OnUpdate", nil) |
self:RefreshTree() |
self:RefreshTree(nil, true) |
end |
local function BuildUniqueValue(...) |
["OnRelease"] = function(self) |
self.status = nil |
self.tree = nil |
self.frame:SetScript("OnUpdate", nil) |
for k, v in pairs(self.localstatus) do |
if k == "groups" then |
for k2 in pairs(v) do |
end |
end, |
["RefreshTree"] = function(self,scrollToSelection) |
local buttons = self.buttons |
["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate) |
local buttons = self.buttons |
local lines = self.lines |
for i, v in ipairs(buttons) do |
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) |
if maxlines <= 0 then return end |
-- workaround for lag spikes on WoW 8.0 |
if WoW80 and self.frame:GetParent() == UIParent and not fromOnUpdate then |
self.frame:SetScript("OnUpdate", FirstFrameUpdate) |
return |
end |
local first, last |
scrollToSelection = status.scrollToSelection |
-------------------------------------------------------------------------------]] |
local function Button_OnClick(frame, ...) |
AceGUI:ClearFocus() |
PlaySound(PlaySoundKitID and "igMainMenuOption" or 852) -- SOUNDKIT.IG_MAINMENU_OPTION |
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION |
frame.obj:Fire("OnClick", ...) |
end |
--[[ $Id: AceGUIWidget-DropDown-Items.lua 1161 2017-08-12 14:30:16Z funkydude $ ]]-- |
--[[ $Id: AceGUIWidget-DropDown-Items.lua 1167 2017-08-29 22:08:48Z funkydude $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
if self.disabled then return end |
self.value = not self.value |
if self.value then |
PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
else |
PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOff" or 857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF |
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF |
end |
UpdateToggle(self) |
self:Fire("OnValueChanged", self.value) |
-------------------------------------------------------------------------------]] |
local function Tab_OnClick(frame) |
if not (frame.selected or frame.disabled) then |
PlaySound(PlaySoundKitID and "igCharacterInfoTab" or 841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB |
PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB |
frame.obj:SelectTab(frame.value) |
end |
end |
end |
if value then |
PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
self.slider:SetValue(value) |
self:Fire("OnMouseUp", value) |
end |
--[[----------------------------------------------------------------------------- |
Checkbox Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "CheckBox", 23 |
local Type, Version = "CheckBox", 24 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
self.text:SetPoint("LEFT", self.checkbg, "RIGHT") |
self.text:SetPoint("RIGHT") |
else |
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) |
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", self.image:GetWidth() + 2, 0) |
self.text:SetPoint("RIGHT") |
end |
end |
self:ToggleChecked() |
if self.checked then |
PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
else -- for both nil and false (tristate) |
PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOff" or 857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF |
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF |
end |
self:Fire("OnValueChanged", self.checked) |
desc:ClearAllPoints() |
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) |
desc:SetWidth(self.frame.width - 30) |
desc:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0) |
desc:SetJustifyH("LEFT") |
desc:SetJustifyV("TOP") |
self.desc = desc |
Scripts |
-------------------------------------------------------------------------------]] |
local function Button_OnClick(frame) |
PlaySound(PlaySoundKitID and "gsTitleOptionExit" or 799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT |
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT |
frame.obj:Hide() |
end |