/trunk/TotemManager/localization
--[[ |
TotemManager |
Copyright (C) 2008 Gael Lalire |
Contact: gael.lalire@laposte.net |
TotemManager |
Copyright (C) 2008 Gael Lalire |
Contact: gael.lalire@laposte.net |
TotemManager is free software: you can redistribute it and/or modify |
it under the terms of the GNU General Public License as published by |
the Free Software Foundation, either version 3 of the License, or |
(at your option) any later version. |
TotemManager is free software: you can redistribute it and/or modify |
it under the terms of the GNU General Public License as published by |
the Free Software Foundation, either version 3 of the License, or |
(at your option) any later version. |
TotemManager is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
GNU General Public License for more details. |
TotemManager is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
GNU General Public License for more details. |
You should have received a copy of the GNU General Public License |
along with TotemManager. If not, see <http://www.gnu.org/licenses/>. |
You should have received a copy of the GNU General Public License |
along with TotemManager. If not, see <http://www.gnu.org/licenses/>. |
--]] |
if(GetLocale() == "ruRU") then |
if GetLocale() == "ruRU" then |
TotemManager.TOTEM_STARTED = " поÑÑавлен"; |
TotemManager.TOTEM_STOPPING = " иÑÑекаеÑ"; |
TotemManager.BUFF_STOPPING = " пÑопадаеÑ"; |
TotemManager.BUFF_STOPPED = " пÑопал"; |
TotemManager.DISEASE_CLEANSING = "ТоÑем оÑиÑÐµÐ½Ð¸Ñ Ð¾Ñ Ð±Ð¾Ð»ÐµÐ·Ð½ÐµÐ¹"; |
TotemManager.EARTHBIND = "ТоÑем оков земли"; |
TotemManager.FIRE_NOVA = "ТоÑем колÑÑа огнÑ"; |
TotemManager.FIRE_RESISTANCE = "ТоÑем ÑопÑоÑÐ¸Ð²Ð»ÐµÐ½Ð¸Ñ Ð¾Ð³Ð½Ñ"; |
TotemManager.FIRE_RESISTANCE_EFFECT = "СопÑоÑивление огнÑ" |
TotemManager.FROST_RESISTANCE = "ТоÑем ÑопÑоÑÐ¸Ð²Ð»ÐµÐ½Ð¸Ñ Ð»ÑдÑ"; |
TotemManager.FROST_RESISTANCE_EFFECT = "СопÑоÑивление лÑдÑ" |
TotemManager.FLAMETONGUE = "ТоÑем ÑзÑка пламени"; |
TotemManager.FLAMETONGUE_EFFECT = "ЯзÑк пламени" |
TotemManager.GROUNDING = "ТоÑем заземлениÑ"; |
TotemManager.GROUNDING_EFFECT = "Ðаземление вÑедоноÑного заклинание" |
TotemManager.HEALING_STREAM = "ТоÑем иÑÑелÑÑÑего поÑока" |
TotemManager.MAGMA = "ТоÑем магмÑ"; |
TotemManager.ENAMORED_WATER_SPIRIT = "ÐлÑбленнÑй воднÑй дÑÑ "; |
TotemManager.ANCIENT_MANA_SPRING = "ТоÑем дÑевнего иÑÑоÑника манÑ"; |
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "ÐÑÑоÑник манÑ"; |
TotemManager.MANA_SPRING = "ТоÑем иÑÑоÑника манÑ"; |
TotemManager.MANA_TIDE = "ТоÑем пÑилива манÑ"; |
TotemManager.NATURE_RESISTANCE = "ТоÑем ÑопÑоÑÐ¸Ð²Ð»ÐµÐ½Ð¸Ñ Ð¼Ð°Ð³Ð¸Ð¸ пÑиÑодÑ"; |
TotemManager.NATURE_RESISTANCE_EFFECT = "СопÑоÑивление магии пÑиÑодÑ" |
TotemManager.POISON_CLEANSING = "ТоÑем пÑоÑивоÑдиÑ"; |
TotemManager.SEARING = "ÐпалÑÑÑий ÑоÑем"; |
TotemManager.SENTRY = "СÑоÑожевой ÑоÑем"; |
TotemManager.SENTRY_EFFECT = "ÐбозÑÐµÐ²Ð°ÐµÑ Ð±Ð»Ð¸Ð¶Ð°Ð¹ÑÑÑ ÑеÑÑиÑоÑиÑ" |
TotemManager.STONECLAW = "ТоÑем каменного когÑÑ"; |
TotemManager.STONESKIN = "ТоÑем каменной кожи"; |
TotemManager.STONESKIN_EFFECT = "ÐÐ°Ð¼ÐµÐ½Ð½Ð°Ñ ÐºÐ¾Ð¶Ð°" |
TotemManager.STRENGTH_OF_EARTH = "ТоÑем ÑÐ¸Ð»Ñ Ð·ÐµÐ¼Ð»Ð¸"; |
TotemManager.STRENGTH_OF_EARTH_EFFECT = "Сила земли" |
TotemManager.TREMOR = "ТоÑем ÑÑепеÑа"; |
TotemManager.WINDFURY = "ТоÑем неиÑÑовÑÑва веÑÑа"; |
TotemManager.WINDFURY_EFFECT = "ÐеиÑÑовÑÑво веÑÑа"; |
TotemManager.WRATH = "ТоÑем гнева"; |
TotemManager.WRATH_EFFECT = "Ðнев" |
TotemManager.WRATH_AIR = "ТоÑем гнева воздÑÑ Ð°" |
TotemManager.WRATH_AIR_EFFECT = "Ðнев воздÑÑ Ð°" |
TotemManager.EARTH_ELEMENTAL = "ТоÑем ÑлеменÑÐ°Ð»Ñ Ð·ÐµÐ¼Ð»Ð¸" |
TotemManager.FIRE_ELEMENTAL = "ТоÑем ÑлеменÑÐ°Ð»Ñ Ð¾Ð³Ð½Ñ" |
TotemManager.TOTEMIC_CALL = "ТоÑемнÑй клиÑ" |
TotemManager.REINCARNATION = "ÐоÑÑÑание из меÑÑвÑÑ " |
-- TotemManager.ANKH = "?????" |
TotemManager.LIGHTNING_SHIELD = "Ð©Ð¸Ñ Ð¼Ð¾Ð»Ð½Ð¸Ð¹" |
TotemManager.WATER_SHIELD = "ÐоднÑй ÑиÑ" |
TotemManager.EARTH_SHIELD = "Ð©Ð¸Ñ Ðемли" |
TotemManager.WINDFURY_WEAPON = "ÐÑÑжие неиÑÑовÑÑва веÑÑа" |
TotemManager.ROCKBITER_WEAPON = "ÐÑÑжие ÐамнедÑобиÑелÑ" |
TotemManager.FLAMETONGUE_WEAPON = "ÐÑÑжие ÑзÑка пламени" |
TotemManager.FROSTBRAND_WEAPON = "ÐÑÑжие ледÑного клейма" |
TotemManager.EARTHLIVING_WEAPON = "ÐÑÑжие жизни Ðемли" |
-- TotemManager.ANKH = "????????????" |
end |
if ( GetLocale() == "esES" ) then |
--[[ |
TotemManager |
Copyright (C) 2008 Gael Lalire |
Contact: gael.lalire@laposte.net |
TotemManager.ENAMORED_WATER_SPIRIT = "EspÃritu de agua enamorado" |
TotemManager.EARTHLIVING_WEAPON = "Arma de Vida terrestre" |
TotemManager.FLAMETONGUE_EFFECT = "Tótem Lengua de Fuego" |
TotemManager.WINDFURY_EFFECT = "Tótem Viento Furioso" |
TotemManager is free software: you can redistribute it and/or modify |
it under the terms of the GNU General Public License as published by |
the Free Software Foundation, either version 3 of the License, or |
(at your option) any later version. |
--[[ |
This file is copied from TotemTimers mod. |
Traduction has been tested. |
TotemManager is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
GNU General Public License for more details. |
You should have received a copy of the GNU General Public License |
along with TotemManager. If not, see <http://www.gnu.org/licenses/>. |
--]] |
-- Thanks to Vante for these translations. |
if GetLocale() == "esES" then |
TotemManager.DISEASE_CLEANSING = "Tótem de limpieza de enfermedades" |
TotemManager.EARTHBIND = "Tótem Nexo terrestre" |
TotemManager.FIRE_NOVA = "Tótem Nova de Fuego" |
TotemManager.FIRE_RESISTANCE = "Tótem de resistencia al Fuego" |
-- TotemManager.TOTEM_STARTED = "????????????"; |
-- TotemManager.TOTEM_STOPPING = "????????????"; |
-- TotemManager.TOTEM_STOPPED = "????????????"; |
-- TotemManager.TOTEM_COUNT_AT_ZERO = "????????????"; |
-- TotemManager.BUFF_STARTED = "????????????"; |
-- TotemManager.BUFF_STOPPING = "????????????"; |
-- TotemManager.BUFF_STOPPED = "????????????"; |
TotemManager.FIRE_RESISTANCE_EFFECT = "Resistencia al Fuego" |
TotemManager.FLAMETONGUE = "Tótem Lengua de Fuego" |
TotemManager.FROST_RESISTANCE = "Tótem de resistencia a la Escarcha" |
TotemManager.FROST_RESISTANCE_EFFECT = "Resistencia a la Escarcha" |
TotemManager.GRACE_OF_AIR = "Tótem Gracia del aire" |
TotemManager.GRACE_OF_AIR_EFFECT = "Gracia del aire" |
TotemManager.GROUNDING = "Tótem derribador" |
TotemManager.FLAMETONGUE_EFFECT = "Tótem Lengua de Fuego" |
TotemManager.GROUNDING_EFFECT = "Efecto de tótem derribador" |
TotemManager.HEALING_STREAM = "Tótem Corriente de sanación" |
TotemManager.HEALING_STREAM_EFFECT = "Corriente de sanación" |
TotemManager.MAGMA = "Tótem de magma" |
TotemManager.ENAMORED_WATER_SPIRIT = "EspÃritu de agua enamorado" |
TotemManager.ANCIENT_MANA_SPRING = "Tótem Fuente de maná antiguo" |
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "Fuente de maná"; |
TotemManager.MANA_SPRING = "Tótem Fuente de maná" |
TotemManager.MANA_SPRING_EFFECT = "Fuente de maná" |
TotemManager.MANA_TIDE = "Tótem Marea de maná" |
TotemManager.MANA_TIDE_EFFECT = "Marea de maná" |
TotemManager.NATURE_RESISTANCE = "Tótem de resistencia a Naturaleza" |
TotemManager.NATURE_RESISTANCE_EFFECT = "Resistencia a la Naturaleza" |
TotemManager.POISON_CLEANSING = "Tótem contraveneno" |
TotemManager.SEARING = "Tótem abrasador" |
TotemManager.SENTRY = "Tótem avizor" |
TotemManager.SENTRY_EFFECT = "Tótem avizor" |
TotemManager.STONECLAW = "Tótem Garra de piedra" |
TotemManager.STONESKIN = "Tótem Piel de piedra" |
TotemManager.STONESKIN_EFFECT = "Piel de piedra" |
TotemManager.STRENGTH_OF_EARTH = "Tótem Fuerza de la tierra" |
TotemManager.STRENGTH_OF_EARTH_EFFECT = "Fuerza de la tierra" |
TotemManager.TREMOR = "Tótem de tremor" |
TotemManager.TRANQUIL_AIR = "Tótem de Aire sosegado" |
TotemManager.TRANQUIL_AIR_EFFECT = "Aire sosegado" |
TotemManager.WINDFURY = "Tótem Viento Furioso" |
TotemManager.WINDWALL = "Tótem Muro de viento" |
TotemManager.WINDWALL_EFFECT = "Muro de viento" |
TotemManager.WRATH = "Tótem de cólera" |
TotemManager.WINDFURY_EFFECT = "Tótem Viento Furioso" |
TotemManager.WRATH_EFFECT = "Tótem de cólera" |
TotemManager.WRATH_AIR = "Tótem cólera de aire" |
TotemManager.WRATH_AIR_EFFECT = "Tótem cólera de aire" |
TotemManager.EARTH_ELEMENTAL = "Tótem Elemental de Tierra" |
TotemManager.FIRE_ELEMENTAL = "Tótem Elemental de Fuego" |
TotemManager.TOTEMIC_CALL = "Llamada totémica" |
TotemManager.REINCARNATION = "Reencarnación" |
TotemManager.ANKH = "Ankh" |
TotemManager.LIGHTNING_SHIELD = "Escudo de relámpagos" |
TotemManager.WATER_SHIELD = "Escudo de agua" |
TotemManager.EARTH_SHIELD = "Escudo de tierra" |
TotemManager.WINDFURY_WEAPON = "Arma Viento Furioso" |
TotemManager.ROCKBITER_WEAPON = "Arma Muerdepiedras" |
TotemManager.FLAMETONGUE_WEAPON = "Arma Estigma de Escarcha" |
TotemManager.FROSTBRAND_WEAPON = "Arma Lengua de Fuego" |
TotemManager.EARTH = "Tierra" |
TotemManager.AIR = "Aire" |
TotemManager.WATER = "Agua" |
TotemManager.FIRE = "Fuego" |
TotemManager.SHAMAN = "Chamán" |
-- Here we do an aliasing. Anytime we parse a chat message we see if we |
-- need to update the alias. Simple search and replace. |
TotemManager.ALIAS = {} |
TotemManager.ALIAS[1] = { string = TotemManager.NATURE_RESISTANCE, alias = "Tótem de resistencia a la Naturaleza" } |
TotemManager.ERROR = "Error de TotemTimers!" |
TotemManager.RESET = "Reinicio de TotemTimers!" |
TotemManager.USAGE = "Uso:" |
TotemManager.DESTROYED = "%s es destruido" |
TotemManager.WARNING = "%s se esta acabando" |
TotemManager.LOADED = "TotemTimers Accesorio cargado" |
TotemManager.COMBATLOG_TO_SPELL = { |
["Viento Furioso"] = "Arma Viento Furioso", |
["Muerdepiedras"] = "Arma Muerdepiedras", |
["Estigma de Escarcha"] = "Arma Estigma de Escarcha", |
["Lengua de Fuego"] = "Arma Lengua de Fuego" |
} |
end |
TotemManager.BUFF_STOPPING = " va disparaitre"; |
TotemManager.BUFF_STOPPED = " disparait"; |
TotemManager.DISEASE_CLEANSING = "Totem de Purification des maladies" |
TotemManager.EARTHBIND = "Totem de lien terrestre" |
TotemManager.FIRE_NOVA = "Totem Nova de feu" |
TotemManager.FIRE_RESISTANCE = "Totem de r\195\169sistance au Feu" |
TotemManager.FIRE_RESISTANCE_EFFECT = "R\195\169sistance au Feu" |
TotemManager.FROST_RESISTANCE = "Totem de r\195\169sistance au Givre" |
TotemManager.FROST_RESISTANCE_EFFECT = "R\195\169sistance au Givre" |
TotemManager.FLAMETONGUE = "Totem Langue de feu" |
TotemManager.FLAMETONGUE_EFFECT = "Totem Langue de feu" |
TotemManager.GROUNDING = "Totem de Gl\195\168be" |
TotemManager.GROUNDING_EFFECT = "Effet Totem de Gl\195\168be" |
TotemManager.HEALING_STREAM = "Totem gu\195\169risseur" |
TotemManager.MAGMA = "Totem de Magma" |
TotemManager.GROUNDING_EFFECT = "Effetdu totem de Gl\195\168be" |
TotemManager.ENAMORED_WATER_SPIRIT = "Esprit de l\039eau amoureux" |
TotemManager.ANCIENT_MANA_SPRING = "Ancien totem de Fontaine de mana" |
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "Fontaine de mana" |
TotemManager.MANA_SPRING = "Totem Fontaine de mana" |
TotemManager.MANA_TIDE = "Totem de Vague de mana" |
TotemManager.NATURE_RESISTANCE = "Totem de r\195\169sistance \195\160 la Nature" |
TotemManager.NATURE_RESISTANCE_EFFECT = "R\195\169sistance à la Nature" |
TotemManager.POISON_CLEANSING = "Totem de Purification du poison" |
TotemManager.SEARING = "Totem incendiaire" |
TotemManager.SENTRY = "Totem Sentinelle" |
TotemManager.SENTRY_EFFECT = "Totem Sentinelle" |
TotemManager.STONECLAW = "Totem de Griffes de pierre" |
TotemManager.STONESKIN = "Totem de Peau de pierre" |
TotemManager.STONESKIN_EFFECT = "Peau de pierre" |
TotemManager.STRENGTH_OF_EARTH = "Totem de Force de la Terre" |
TotemManager.STRENGTH_OF_EARTH_EFFECT = "Force de la Terre" |
TotemManager.TREMOR = "Totem de S\195\169isme" |
TotemManager.WINDFURY = "Totem Furie-des-vents" |
TotemManager.WINDFURY_EFFECT = "Totem Furie-des-vents" |
TotemManager.WRATH = "Totem de courroux" |
TotemManager.WRATH_EFFECT = "Totem de courroux" |
TotemManager.WRATH_AIR = "Totem de courroux de l'air" |
TotemManager.WRATH_AIR_EFFECT = "Totem de courroux de l'air" |
TotemManager.EARTH_ELEMENTAL = "Totem d'\195\169l\195\169mentaire de terre" |
TotemManager.FIRE_ELEMENTAL = "Totem \195\169l\195\169mentaire de feu" |
TotemManager.TOTEMIC_CALL = "Appel tot\195\169mique" |
TotemManager.REINCARNATION = "R\195\169incarnation" |
TotemManager.ANKH = "Ankh" |
TotemManager.LIGHTNING_SHIELD = "Bouclier d'eau" |
TotemManager.WATER_SHIELD = "Bouclier de foudre" |
TotemManager.EARTH_SHIELD = "Bouclier de terre" |
TotemManager.WINDFURY_WEAPON = "Arme Furie-des-vents" |
TotemManager.ROCKBITER_WEAPON = "Arme Croque-roc" |
TotemManager.FLAMETONGUE_WEAPON = "Arme Langue de feu" |
TotemManager.FROSTBRAND_WEAPON = "Arme de givre" |
TotemManager.EARTHLIVING_WEAPON = "Arme Viveterre" |
end |
if GetLocale() == "zhTW" then |
--[[ |
TotemManager |
Copyright (C) 2008 Gael Lalire |
Contact: gael.lalire@laposte.net |
-- FIXME : with correct values |
TotemManager.ENAMORED_WATER_SPIRIT = "????????????" |
TotemManager is free software: you can redistribute it and/or modify |
it under the terms of the GNU General Public License as published by |
the Free Software Foundation, either version 3 of the License, or |
(at your option) any later version. |
--[[ |
This file is copied from TotemTimers mod. |
WARNING UNTESTED. |
TotemManager is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
GNU General Public License for more details. |
You should have received a copy of the GNU General Public License |
along with TotemManager. If not, see <http://www.gnu.org/licenses/>. |
--]] |
TotemManager.DISEASE_CLEANSING = "ç¥ç å騰" |
TotemManager.EARTHBIND = "å°ç¸å騰" |
TotemManager.FIRE_NOVA = "ç«ç°æ°æå騰" |
TotemManager.FIRE_RESISTANCE = "æç«å騰" |
if GetLocale() == "zhTW" then |
-- TotemManager.TOTEM_STARTED = "????????????"; |
-- TotemManager.TOTEM_STOPPING = "????????????"; |
-- TotemManager.TOTEM_STOPPED = "????????????"; |
-- TotemManager.TOTEM_COUNT_AT_ZERO = "????????????"; |
-- TotemManager.BUFF_STARTED = "????????????"; |
-- TotemManager.BUFF_STOPPING = "????????????"; |
-- TotemManager.BUFF_STOPPED = "????????????"; |
TotemManager.FIRE_RESISTANCE_EFFECT = "ç«ç°ææ§" |
TotemManager.FROST_RESISTANCE = "æå¯å騰" |
TotemManager.FROST_RESISTANCE_EFFECT = "å°éææ§" |
TotemManager.FLAMETONGUE = "ç«èå騰" |
TotemManager.GRACE_OF_AIR = "風ä¹åªé å騰" |
TotemManager.GRACE_OF_AIR_EFFECT = "風ä¹åªé " |
TotemManager.GROUNDING = "æ ¹åºå騰" |
-- TotemManager.FLAMETONGUE_EFFECT = "????????????"; |
TotemManager.GROUNDING_EFFECT = "æ ¹åºå騰ææ" |
TotemManager.HEALING_STREAM = "æ²»çä¹æ³å騰" |
TotemManager.HEALING_STREAM_EFFECT = "æ²»çä¹æ³" |
TotemManager.MAGMA = "ç岩å騰" |
-- TotemManager.ENAMORED_WATER_SPIRIT = "????????????"; |
TotemManager.ANCIENT_MANA_SPRING = "ä¸å¤æ³åä¹æ³å騰" |
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "æ³åä¹æ³" |
TotemManager.MANA_SPRING = "æ³åä¹æ³å騰" |
TotemManager.MANA_SPRING_EFFECT = "æ³åä¹æ³" |
TotemManager.MANA_TIDE = "æ³åä¹æ½®å騰" |
TotemManager.MANA_TIDE_EFFECT = "æ³åä¹æ½®" |
TotemManager.NATURE_RESISTANCE = "èªç¶ææ§å騰" |
TotemManager.NATURE_RESISTANCE_EFFECT = "èªç¶ææ§" |
TotemManager.POISON_CLEANSING = "æ¸ æ¯å騰" |
TotemManager.SEARING = "ç¼ç±å騰" |
TotemManager.SENTRY = "å´å¨å騰" |
TotemManager.SENTRY_EFFECT = "å²å¨å¾è ¾" |
TotemManager.STONECLAW = "ç³çªå騰" |
TotemManager.STONESKIN = "ç³ç²å騰" |
TotemManager.STONESKIN_EFFECT = "ç³ç²" |
TotemManager.STRENGTH_OF_EARTH = "大å°ä¹åå騰" |
TotemManager.STRENGTH_OF_EARTH_EFFECT = "大å°ä¹å" |
TotemManager.TREMOR = "æ°æ å騰" |
TotemManager.TRANQUIL_AIR = "寧éä¹é¢¨å騰" |
TotemManager.TRANQUIL_AIR_EFFECT = "寧éä¹é¢¨" |
TotemManager.WINDFURY = "風æå騰" |
TotemManager.WINDWALL = "風çå騰" |
TotemManager.WINDWALL_EFFECT = "風ç" |
TotemManager.WRATH = "æ¤æå騰" |
-- TotemManager.WINDFURY_EFFECT = "????????????"; |
TotemManager.WRATH_EFFECT = "æ¤æå騰" |
TotemManager.WRATH_AIR = "風æ²å騰" |
TotemManager.WRATH_AIR_EFFECT = "風æ²å騰" |
TotemManager.EARTH_ELEMENTAL = "åå ç´ å騰" |
TotemManager.FIRE_ELEMENTAL = "ç«å ç´ å騰" |
TotemManager.EARTH_ELE = "åå ç´ " |
TotemManager.FIRE_ELE = "ç«å ç´ " |
TotemManager.EARTH_ELEMENTAL_SHOUT = "å·²æ½æ¾åå ç´ å騰ï¼è«æ±æ²»çï¼" |
TotemManager.FIRE_ELEMENTAL_SHOUT = "å·²æ½æ¾ç«å ç´ å騰ï¼è«æ±æ²»çï¼" |
TotemManager.MANA_TIDE_SHOUT = "å·²æ½æ¾æ³åä¹æ½®å騰ï¼" |
-- TotemManager.ANKH = "????????????"; |
TotemManager.TOTEMIC_CALL = "å騰çå¼å" |
TotemManager.REINCARNATION = "復çææ" |
TotemManager.LIGHTNING_SHIELD = "éé»ä¹ç¾" |
TotemManager.WATER_SHIELD = "æ°´ä¹ç¾" |
TotemManager.EARTH_SHIELD = "大å°ä¹ç¾" |
TotemManager.WINDFURY_WEAPON = "風ææ¦å¨" |
TotemManager.ROCKBITER_WEAPON = "ç³åæ¦å¨" |
TotemManager.FLAMETONGUE_WEAPON = "ç«èæ¦å¨" |
TotemManager.FROSTBRAND_WEAPON = "å°å°æ¦å¨" |
TotemManager.EARTH = "大å°å騰" |
TotemManager.AIR = "空氣å騰" |
TotemManager.WATER = "æ°´ä¹å騰" |
TotemManager.FIRE = "ç«ç°å騰" |
TotemManager.SHAMAN = "è©æ»¿" |
TotemManager.RESET = "TotemTimers å·²éç½®ï¼" |
TotemManager.DESTROYED = "已被æ§æ¯" |
TotemManager.WARNING = "å³å°æ¶å¤±" |
TotemManager.EXPIRED = "%så°æäºã" |
TotemManager.SHIELDINACTIVE = "%sæææ¶å¤±ã" |
TotemManager.LOADED = "TotemTimers å·²å è¼" |
TotemManager.DEBUG = "調試" |
TotemManager.TOTEM = " [IV]+" |
TotemManager.COMBATLOG_TO_SPELL = { |
} |
end |
if( GetLocale() == "deDE" ) then |
--[[ |
TotemManager |
Copyright (C) 2008 Gael Lalire |
Contact: gael.lalire@laposte.net |
TotemManager.ENAMORED_WATER_SPIRIT = "Entzückter Wassergeist" |
TotemManager.EARTHLIVING_WEAPON = "Waffe der Lebensgeister" |
TotemManager.FLAMETONGUE_EFFECT = "Totem der Flammenzunge" |
TotemManager.WINDFURY_EFFECT = "Totem des Windzorns" |
TotemManager is free software: you can redistribute it and/or modify |
it under the terms of the GNU General Public License as published by |
the Free Software Foundation, either version 3 of the License, or |
(at your option) any later version. |
--[[ |
This file is copied from TotemTimers mod. |
Traduction has been tested. |
TotemManager is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
GNU General Public License for more details. |
You should have received a copy of the GNU General Public License |
along with TotemManager. If not, see <http://www.gnu.org/licenses/>. |
--]] |
-- Much Thanks to Oliver Becker for These. |
-- Thanks to Danemo for help with the trinket translations 2.14.2006 |
if GetLocale() == "deDE" then |
TotemManager.DISEASE_CLEANSING = "Totem der Krankheitsreinigung" |
TotemManager.EARTHBIND = "Totem der Erdbindung" |
TotemManager.FIRE_NOVA = "Totem der Feuernova" |
TotemManager.FIRE_RESISTANCE = "Totem des Feuerwiderstands" |
-- TotemManager.TOTEM_STARTED = "????????????"; |
-- TotemManager.TOTEM_STOPPING = "????????????"; |
-- TotemManager.TOTEM_STOPPED = "????????????"; |
-- TotemManager.TOTEM_COUNT_AT_ZERO = "????????????"; |
-- TotemManager.BUFF_STARTED = "????????????"; |
-- TotemManager.BUFF_STOPPING = "????????????"; |
-- TotemManager.BUFF_STOPPED = "????????????"; |
TotemManager.FIRE_RESISTANCE_EFFECT = "Feuerwiderstand" |
TotemManager.FLAMETONGUE = "Totem der Flammenzunge" |
TotemManager.FROST_RESISTANCE = "Totem des Frostwiderstands" |
TotemManager.FROST_RESISTANCE_EFFECT = "Frostwiderstand" |
TotemManager.GRACE_OF_AIR = "Totem der luftgleichen Anmut" |
TotemManager.GRACE_OF_AIR_EFFECT = "Luftgleiche Anmut" |
TotemManager.GROUNDING = "Totem der Erdung" |
TotemManager.FLAMETONGUE_EFFECT = "Totem der Flammenzunge" |
TotemManager.GROUNDING_EFFECT = "Totem der Erdung" |
TotemManager.HEALING_STREAM = "Totem des heilenden Flusses" |
TotemManager.HEALING_STREAM_EFFECT = "Heilstrom" |
TotemManager.MAGMA = "Totem des glühenden Magmas" |
TotemManager.ENAMORED_WATER_SPIRIT = "Entzückter Wassergeist" |
TotemManager.ANCIENT_MANA_SPRING = "Uraltes Totem der Manaquelle" |
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "Manaquelle" |
TotemManager.MANA_SPRING = "Totem der Manaquelle" |
TotemManager.MANA_SPRING_EFFECT = "Manaquell" |
TotemManager.MANA_TIDE = "Totem der Manaflut" |
TotemManager.MANA_TIDE_EFFECT = "Manaflut" |
TotemManager.NATURE_RESISTANCE = "Totem des Naturwiderstands" |
TotemManager.NATURE_RESISTANCE_EFFECT = "Naturwiderstand" |
TotemManager.POISON_CLEANSING = "Totem der Giftreinigung" |
TotemManager.SEARING = "Totem der Verbrennung" |
TotemManager.SENTRY = "Totem des Wachens" |
TotemManager.SENTRY_EFFECT = "Totem des Wachens" |
TotemManager.STONECLAW = "Totem der Steinklaue" |
TotemManager.STONESKIN = "Totem der Steinhaut" |
TotemManager.STONESKIN_EFFECT = "Steinhaut" |
TotemManager.STRENGTH_OF_EARTH = "Totem der Erdstärke" |
TotemManager.STRENGTH_OF_EARTH_EFFECT = "Stärke der Erde" |
TotemManager.TREMOR = "Totem des ErdstoÃes" |
TotemManager.TRANQUIL_AIR = "Totem der beruhigenden Winde" |
TotemManager.TRANQUIL_AIR_EFFECT = "Beruhigenden Winde" |
TotemManager.WINDFURY = "Totem des Windzorns" |
TotemManager.WINDWALL = "Totem der Windmauer" |
TotemManager.WINDWALL_EFFECT = "Windmauer" |
TotemManager.WRATH = "Totem des Ingrimms" |
TotemManager.WINDFURY_EFFECT = "Totem des Windzorns" |
TotemManager.WRATH_EFFECT = "Totem des Ingrimms" |
TotemManager.WRATH_AIR = "Totem des stürmischen Zorns" |
TotemManager.WRATH_AIR_EFFECT = "Totem des stürmischen Zorns" |
TotemManager.EARTH_ELEMENTAL = "Totem des Erdelementars" |
TotemManager.FIRE_ELEMENTAL = "Totem des Feuerelementars" |
TotemManager.EARTH_ELE = "GroÃer Erdelementar" |
TotemManager.FIRE_ELE = "GroÃer Feuerelementar" |
TotemManager.EARTH_ELEMENTAL_SHOUT = "Erdelementar gesetzt. Bitte heilen!" |
TotemManager.FIRE_ELEMENTAL_SHOUT = "Feuerelementar gesetzt. Bitte heilen!" |
TotemManager.MANA_TIDE_SHOUT = "Stelle Manafluttotem!" |
TotemManager.TOTEMIC_CALL = "Ruf der Totems" |
TotemManager.REINCARNATION = "Reinkarnation" |
TotemManager.ANKH = "Ankh" |
TotemManager.LIGHTNING_SHIELD = "Blitzschlagschild" |
TotemManager.WATER_SHIELD = "Wasserschild" |
TotemManager.EARTH_SHIELD = "Erdschild" |
TotemManager.WINDFURY_WEAPON = "Waffe des Windzorns" |
TotemManager.ROCKBITER_WEAPON = "Waffe des FelsbeiÃers" |
TotemManager.FLAMETONGUE_WEAPON = "Waffe der Flammenzunge" |
TotemManager.FROSTBRAND_WEAPON = "Waffe des Frostbrands" |
TotemManager.EARTH = "Erd" |
TotemManager.AIR = "Luft" |
TotemManager.WATER = "Wasser" |
TotemManager.FIRE = "Feuer" |
TotemManager.SHAMAN = "Schamane" |
TotemManager.RESET = "TotemTimers Reset!" |
TotemManager.DESTROYED = "%s wurde zerstört!" |
TotemManager.WARNING = "%s läuft bald aus" |
TotemManager.EXPIRED = "%s ist ausgelaufen" |
TotemManager.SHIELDINACTIVE = "%s inaktiv" |
TotemManager.LOADED = "TotemTimers Addon geladen" |
TotemManager.DELETE_TOTEM_SET = "Totemset %u löschen?" |
TotemManager.COMBATLOG_TO_SPELL = { |
["Windfuror"] = "Waffe des Windzorns", |
["FelsbeiÃer"] = "Waffe des FelsbeiÃers", |
["Flammenzunge"] = "Waffe der Flammenzunge", |
["Frostbrand"] = "Waffe des Frostbrands" |
} |
end |
if ( GetLocale() == "zhCN" ) then |
--[[ |
TotemManager |
Copyright (C) 2008 Gael Lalire |
Contact: gael.lalire@laposte.net |
-- FIXME : with correct values |
TotemManager.ENAMORED_WATER_SPIRIT = "????????????" |
TotemManager is free software: you can redistribute it and/or modify |
it under the terms of the GNU General Public License as published by |
the Free Software Foundation, either version 3 of the License, or |
(at your option) any later version. |
--[[ |
This file is copied from TotemTimers mod. |
WARNING UNTESTED. |
TotemManager is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
GNU General Public License for more details. |
You should have received a copy of the GNU General Public License |
along with TotemManager. If not, see <http://www.gnu.org/licenses/>. |
--]] |
TotemManager.DISEASE_CLEANSING = "ç¥ç å¾è ¾" |
TotemManager.EARTHBIND = "å°ç¼å¾è ¾" |
TotemManager.FIRE_NOVA = "ç«ç°æ°æå¾è ¾" |
TotemManager.FIRE_RESISTANCE = "æç«å¾è ¾" |
if GetLocale() == "zhCN" then |
-- TotemManager.TOTEM_STARTED = "????????????"; |
-- TotemManager.TOTEM_STOPPING = "????????????"; |
-- TotemManager.TOTEM_STOPPED = "????????????"; |
-- TotemManager.TOTEM_COUNT_AT_ZERO = "????????????"; |
-- TotemManager.BUFF_STARTED = "????????????"; |
-- TotemManager.BUFF_STOPPING = "????????????"; |
-- TotemManager.BUFF_STOPPED = "????????????"; |
TotemManager.FIRE_RESISTANCE_EFFECT = "ç«ç°ææ§" |
TotemManager.FROST_RESISTANCE = "æå¯å¾è ¾" |
TotemManager.FROST_RESISTANCE_EFFECT = "å°éææ§" |
TotemManager.FLAMETONGUE = "ç«èå¾è ¾" |
TotemManager.GRACE_OF_AIR = "é£ä¹ä¼é å¾è ¾" |
TotemManager.GRACE_OF_AIR_EFFECT = "é£ä¹ä¼é " |
TotemManager.GROUNDING = "æ ¹åºå¾è ¾" |
-- TotemManager.FLAMETONGUE_EFFECT = "????????????" |
TotemManager.GROUNDING_EFFECT = "æ ¹åºå¾è ¾ææ" |
TotemManager.HEALING_STREAM = "æ²»çä¹æ³å¾è ¾" |
TotemManager.HEALING_STREAM_EFFECT = "æ²»çä¹æ³" |
TotemManager.MAGMA = "ç岩å¾è ¾" |
-- TotemManager.ENAMORED_WATER_SPIRIT = "????????????" |
TotemManager.ANCIENT_MANA_SPRING = "ä¸å¤æ³åä¹æ³å¾è ¾" |
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "æ³åä¹æ³" |
TotemManager.MANA_SPRING = "æ³åä¹æ³å¾è ¾" |
TotemManager.MANA_SPRING_EFFECT = "æ³åä¹æ³" |
TotemManager.MANA_TIDE = "æ³åä¹æ½®å¾è ¾" |
TotemManager.MANA_TIDE_EFFECT = "æ³åä¹æ½®" |
TotemManager.NATURE_RESISTANCE = "èªç¶ææ§å¾è ¾" |
TotemManager.NATURE_RESISTANCE_EFFECT = "èªç¶ææ§" |
TotemManager.POISON_CLEANSING = "æ¸ æ¯å¾è ¾" |
TotemManager.SEARING = "ç¼çå¾è ¾" |
TotemManager.SENTRY = "å²å¨å¾è ¾" |
TotemManager.SENTRY_EFFECT = "å²å¨å¾è ¾" |
TotemManager.STONECLAW = "ç³çªå¾è ¾" |
TotemManager.STONESKIN = "ç³è¤å¾è ¾" |
TotemManager.STONESKIN_EFFECT = "ç³è¤" |
TotemManager.STRENGTH_OF_EARTH = "大å°ä¹åå¾è ¾" |
TotemManager.STRENGTH_OF_EARTH_EFFECT = "大å°ä¹å" |
TotemManager.TREMOR = "ææ å¾è ¾" |
TotemManager.TRANQUIL_AIR = "å®éä¹é£å¾è ¾" |
TotemManager.TRANQUIL_AIR_EFFECT = "å®éä¹é£" |
TotemManager.WINDFURY = "é£æå¾è ¾" |
TotemManager.WINDWALL = "é£å¢å¾è ¾" |
TotemManager.WINDWALL_EFFECT = "é£å¢" |
TotemManager.WRATH = "天æå¾è ¾" |
-- TotemManager.WINDFURY_EFFECT = "????????????" |
TotemManager.WRATH_EFFECT = "天æå¾è ¾" |
TotemManager.WRATH_AIR = "空æ°ä¹æå¾è ¾" |
TotemManager.WRATH_AIR_EFFECT = "空æ°ä¹æå¾è ¾" |
TotemManager.EARTH_ELEMENTAL = "åå ç´ å¾è ¾" |
TotemManager.FIRE_ELEMENTAL = "ç«å ç´ å¾è ¾" |
TotemManager.EARTH_ELE = "åå ç´ " |
TotemManager.FIRE_ELE = "ç«å ç´ " |
TotemManager.EARTH_ELEMENTAL_SHOUT = "å¬å¤åå ç´ ï¼è¯·æ±ä¿æ¤ï¼" |
TotemManager.FIRE_ELEMENTAL_SHOUT = "å¬å¤ç«å ç´ ï¼è¯·æ±ä¿æ¤ï¼" |
TotemManager.MANA_TIDE_SHOUT = "æ½æ¾æ³åä¹æ½®ï¼" |
-- TotemManager.ANKH = "????????????" |
TotemManager.TOTEMIC_CALL = "å¾è ¾å¬å¤" |
TotemManager.REINCARNATION = "å¤ç" |
TotemManager.LIGHTNING_SHIELD = "éªçµä¹ç¾" |
TotemManager.WATER_SHIELD = "æ°´ä¹æ¤ç¾" |
TotemManager.EARTH_SHIELD = "大å°ä¹ç¾" |
TotemManager.WINDFURY_WEAPON = "é£ææ¦å¨" |
TotemManager.ROCKBITER_WEAPON = "ç³åæ¦å¨" |
TotemManager.FLAMETONGUE_WEAPON = "ç«èæ¦å¨" |
TotemManager.FROSTBRAND_WEAPON = "å°å°æ¦å¨" |
TotemManager.EARTH = "大å°å¾è ¾" |
TotemManager.AIR = "空æ°å¾è ¾" |
TotemManager.WATER = "æ°´ä¹å¾è ¾" |
TotemManager.FIRE = "ç«ç°å¾è ¾" |
TotemManager.SHAMAN = "è¨æ»¡ç¥å¸" |
TotemManager.RESET = "éç½®å¾è ¾è®¡æ¶å¨ï¼" |
TotemManager.DESTROYED = "%s被æ§æ¯äºã" |
TotemManager.WARNING = "%så³å°å°æã" |
TotemManager.EXPIRED = "%så°æäºã" |
TotemManager.SHIELDINACTIVE = "%sæææ¶å¤±ã" |
TotemManager.LOADED = "å¾è ¾è®¡æ¶å¨å è½½æåã" |
TotemManager.DEBUG = "è°è¯ä¿¡æ¯" |
TotemManager.TOTEM = " [IV]+" |
TotemManager.COMBATLOG_TO_SPELL = { |
["é£æ"] = "é£ææ¦å¨", |
["ç³å"] = "ç³åæ¦å¨", |
["ç«è"] = "ç«èæ¦å¨", |
["å°å°"] = "å°å°æ¦å¨", |
["é£ä¹å®éå¾è ¾"] = "å®éä¹é£å¾è ¾", |
} |
end |
--[[ |
TotemManager |
Copyright (C) 2008 Gael Lalire |
Contact: gael.lalire@laposte.net |
TotemManager is free software: you can redistribute it and/or modify |
it under the terms of the GNU General Public License as published by |
the Free Software Foundation, either version 3 of the License, or |
(at your option) any later version. |
TotemManager is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
GNU General Public License for more details. |
You should have received a copy of the GNU General Public License |
along with TotemManager. If not, see <http://www.gnu.org/licenses/>. |
--]] |
BINDING_HEADER_TOTEM_MANAGER_HEADER = "TotemManager"; |
BINDING_NAME_TOTEM_MANAGER_CAST_NEXT = "Drop the sequence of totem"; |
BINDING_NAME_TOTEM_MANAGER_PREVIOUS = "Cast previous totem in the sequence"; |
TotemManager.BUFF_STOPPING = " is fading"; |
TotemManager.BUFF_STOPPED = " fade"; |
TotemManager.ENAMORED_WATER_SPIRIT = "Enamored Water Spirit" |
--[[ |
This file is copied from TotemTimers mod. |
Traduction has been tested. |
--]] |
TotemManager.DISEASE_CLEANSING = "Disease Cleansing Totem"; |
TotemManager.EARTHBIND = "Earthbind Totem"; |
TotemManager.FIRE_NOVA = "Fire Nova Totem"; |
TotemManager.FIRE_RESISTANCE = "Fire Resistance Totem"; |
TotemManager.FIRE_RESISTANCE_EFFECT = "Fire Resistance" |
TotemManager.FROST_RESISTANCE = "Frost Resistance Totem"; |
TotemManager.FROST_RESISTANCE_EFFECT = "Frost Resistance" |
TotemManager.FLAMETONGUE = "Flametongue Totem"; |
TotemManager.FLAMETONGUE_EFFECT = "Flametongue Totem"; |
TotemManager.GROUNDING = "Grounding Totem"; |
TotemManager.GROUNDING_EFFECT = "Grounding Totem Effect" |
TotemManager.HEALING_STREAM = "Healing Stream Totem" |
TotemManager.MAGMA = "Magma Totem"; |
TotemManager.ENAMORED_WATER_SPIRIT = "Enamored Water Spirit" |
TotemManager.ANCIENT_MANA_SPRING = "Ancient Mana Spring Totem"; |
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "Mana Spring"; |
TotemManager.MANA_SPRING = "Mana Spring Totem"; |
TotemManager.MANA_TIDE = "Mana Tide Totem"; |
TotemManager.NATURE_RESISTANCE = "Nature Resistance Totem"; |
TotemManager.NATURE_RESISTANCE_EFFECT = "Nature Resistance" |
TotemManager.POISON_CLEANSING = "Poison Cleansing Totem"; |
TotemManager.SEARING = "Searing Totem"; |
TotemManager.SENTRY = "Sentry Totem"; |
TotemManager.SENTRY_EFFECT = "Sentry Totem" |
TotemManager.STONECLAW = "Stoneclaw Totem"; |
TotemManager.STONESKIN = "Stoneskin Totem"; |
TotemManager.STONESKIN_EFFECT = "Stoneskin" |
TotemManager.STRENGTH_OF_EARTH = "Strength of Earth Totem"; |
TotemManager.STRENGTH_OF_EARTH_EFFECT = "Strength of Earth" |
TotemManager.TREMOR = "Tremor Totem"; |
TotemManager.TRANQUIL_AIR = "Tranquil Air Totem"; |
TotemManager.TRANQUIL_AIR_EFFECT = "Tranquil Air" |
TotemManager.WINDFURY = "Windfury Totem"; |
TotemManager.WINDFURY_EFFECT = "Windfury Totem"; |
TotemManager.WRATH = "Totem of Wrath"; |
TotemManager.WRATH_EFFECT = "Totem of Wrath" |
TotemManager.WRATH_AIR = "Wrath of Air Totem" |
TotemManager.WRATH_AIR_EFFECT = "Wrath of Air Totem" |
TotemManager.EARTH_ELEMENTAL = "Earth Elemental Totem" |
TotemManager.FIRE_ELEMENTAL = "Fire Elemental Totem" |
TotemManager.EARTH_ELE = "Greater Earth Elemental" |
TotemManager.FIRE_ELE = "Greater Fire Elemental" |
TotemManager.EARTH_ELEMENTAL_SHOUT = "Casting Earth Elemental. Please heal!"; |
TotemManager.FIRE_ELEMENTAL_SHOUT = "Casting Fire Elemental. Please heal!"; |
TotemManager.MANA_TIDE_SHOUT = "Casting Mana Tide!"; |
TotemManager.TOTEMIC_CALL = "Totemic Call" |
TotemManager.REINCARNATION = "Reincarnation" |
TotemManager.ANKH = "Ankh" |
TotemManager.LIGHTNING_SHIELD = "Lightning Shield" |
TotemManager.WATER_SHIELD = "Water Shield" |
TotemManager.EARTH_SHIELD = "Earth Shield" |
TotemManager.WINDFURY_WEAPON = "Windfury Weapon" |
TotemManager.ROCKBITER_WEAPON = "Rockbiter Weapon" |
TotemManager.FLAMETONGUE_WEAPON = "Flametongue Weapon" |
TotemManager.FROSTBRAND_WEAPON = "Frostbrand Weapon" |
TotemManager.EARTHLIVING_WEAPON = "Earthliving Weapon" |
TotemManager.EARTH = "Earth"; |
TotemManager.AIR = "Air"; |
TotemManager.WATER = "Water"; |
TotemManager.FIRE = "Fire"; |
TotemManager.SHAMAN = "Shaman"; |
TotemManager.RESET = "TotemTimers Reset!" |
TotemManager.DESTROYED = "%s is Destroyed" |
TotemManager.WARNING = "%s is Expiring" |
TotemManager.EXPIRED = "%s has Expired" |
TotemManager.SHIELDINACTIVE = "%s removed" |
TotemManager.LOADED = "TotemTimers Addon Loaded"; |
TotemManager.DEBUG = "debug" |
TotemManager.DELETE_TOTEM_SET = "Delete totem set %u?" |
TotemManager.TOTEM = " [IV]+" |
TotemManager.NAME_STRING = "%s"; |
TotemManager.NAME_LEVEL_STRING = "%s %d"; |
TotemManager.COMBATLOG_TO_SPELL = { |
["Windfury"] = "Windfury Weapon", |
["Rockbiter"] = "Rockbiter Weapon", |
["Flametongue"] = "Flametongue Weapon", |
["Frostbrand"] = "Frostbrand Weapon" |
} |