--obj:SetFrameLevel(parent:GetFrameLevel() + 1); |
--end |
obj:Show(); |
local framesup = VFLUI.AcquireFrame("Frame"); |
framesup:SetParent(obj); |
framesup:SetFrameStrata(obj:GetFrameStrata()); |
framesup:SetFrameLevel(obj:GetFrameLevel() + 2); |
framesup:SetAllPoints(obj); |
framesup:Show(); |
obj.framesup = framesup; |
|
local _texBackdrop = VFLUI.CreateTexture(obj); |
_texBackdrop:SetAllPoints(obj); |
_texBackdrop:Hide(); |
obj._texBackdrop = _texBackdrop; |
|
local _texBorder = VFLUI.CreateTexture(obj); |
_texBorder:SetAllPoints(obj); |
local _texBorder = VFLUI.CreateTexture(framesup); |
_texBorder:SetAllPoints(framesup); |
_texBorder:Hide(); |
obj._texBorder = _texBorder; |
|
local _texFlash = VFLUI.CreateTexture(obj); |
_texFlash:SetAllPoints(obj); |
local _texFlash = VFLUI.CreateTexture(framesup); |
_texFlash:SetAllPoints(framesup); |
_texFlash:Hide(); |
obj._texFlash = _texFlash; |
|