/trunk/libs/AceLocale-3.0
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings. |
--- Manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings. |
-- @class file |
-- @name AceLocale-3.0 |
-- @release $Id: AceLocale-3.0.lua 766 2009-04-04 08:26:05Z nevcairiel $ |
-- @release $Id: AceLocale-3.0.lua 719 2009-01-04 12:01:23Z nevcairiel $ |
local MAJOR,MINOR = "AceLocale-3.0", 2 |
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
__index = assertfalse |
}) |
--- Register a new locale (or extend an existing one) for the specified application. |
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players |
-- game locale. |
-- @paramsig application, locale[, isDefault[, silent]] |
-- @param application Unique name of addon / module |
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc. |
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS) |
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale. |
-- @usage |
-- -- enUS.lua |
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true) |
-- L["string1"] = true |
-- AceLocale:NewLocale(application, locale, isDefault) |
-- |
-- -- deDE.lua |
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE") |
-- if not L then return end |
-- L["string1"] = "Zeichenkette1" |
-- @return Locale Table to add localizations to, or nil if the current locale is not required. |
-- application (string) - unique name of addon / module |
-- locale (string) - name of locale to register, e.g. "enUS", "deDE", etc... |
-- isDefault (string) - if this is the default locale being registered |
-- |
-- Returns a table where localizations can be filled out, or nil if the locale is not needed |
function AceLocale:NewLocale(application, locale, isDefault, silent) |
if silent and not isDefault then |
return writeproxy |
end |
--- Returns localizations for the current locale (or default locale if translations are missing). |
-- AceLocale:GetLocale(application [, silent]) |
-- |
-- application (string) - unique name of addon |
-- silent (boolean) - if true, the locale is optional, silently return nil if it's not found |
-- |
-- Returns localizations for the current locale (or default locale if translations are missing) |
-- Errors if nothing is registered (spank developer, not just a missing translation) |
-- @param application Unique name of addon / module |
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional) |
-- @return The locale table for the current language. |
function AceLocale:GetLocale(application, silent) |
if not silent and not AceLocale.apps[application] then |
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2) |