oUF_P3lim.lua
185,7 → 185,7
self:SetBackdrop(backdrop) |
self:SetBackdropColor(0, 0, 0) |
|
self.Health = CreateFrame('StatusBar', nil, self) |
self.Health = CreateFrame('StatusBar', self:GetName()..'_health', self) |
self.Health:SetPoint('TOPRIGHT', self) |
self.Health:SetPoint('TOPLEFT', self) |
self.Health:SetStatusBarTexture(texture) |
199,7 → 199,7
self.Health.bg:SetAllPoints(self.Health) |
self.Health.bg:SetTexture(0.3, 0.3, 0.3) |
|
self.Power = CreateFrame('StatusBar', nil, self) |
self.Power = CreateFrame('StatusBar', self:GetName()..'_power', self) |
self.Power:SetPoint('TOPRIGHT', self.Health, 'BOTTOMRIGHT', 0, -1) |
self.Power:SetPoint('TOPLEFT', self.Health, 'BOTTOMLEFT', 0, -1) |
self.Power:SetStatusBarTexture(texture) |
238,7 → 238,7
|
if(unit == 'player' or unit == 'pet') then |
if(IsAddOnLoaded('oUF_Experience')) then |
self.Experience = CreateFrame('StatusBar', nil, self) |
self.Experience = CreateFrame('StatusBar', self:GetName()..'_experience', self) |
self.Experience:SetPoint('TOP', self, 'BOTTOM', 0, -10) |
self.Experience:SetStatusBarTexture(texture) |
self.Experience:SetStatusBarColor(unpack(colors.health)) |
279,7 → 279,7
|
if(unit == 'player') then |
if(IsAddOnLoaded'oUF_Reputation' and UnitLevel('player') == MAX_PLAYER_LEVEL) then |
self.Reputation = CreateFrame('StatusBar', nil, self) |
self.Reputation = CreateFrame('StatusBar', self:GetName()..'_reputation', self) |
self.Reputation:SetPoint('TOP', self, 'BOTTOM', 0, -10) |
self.Reputation:SetStatusBarTexture(texture) |
self.Reputation:SetHeight(11) |
298,7 → 298,7
end |
|
if(IsAddOnLoaded('oUF_Swing')) then |
self.Swing = CreateFrame('StatusBar', nil, self) |
self.Swing = CreateFrame('StatusBar', self:GetName()..'_swing', self) |
self.Swing:SetPoint('TOP', self, 'BOTTOM', 0, -80) |
self.Swing:SetStatusBarTexture(texture) |
self.Swing:SetStatusBarColor(1, 0.7, 0) |
319,7 → 319,7
if(IsAddOnLoaded('oUF_RuneBar') and class == 'DEATHKNIGHT') then |
self.RuneBar = {} |
for i = 1, 6 do |
self.RuneBar[i] = CreateFrame('StatusBar', nil, self) |
self.RuneBar[i] = CreateFrame('StatusBar', self:GetName()..'_runebar'..i, self) |
if(i == 1) then |
self.RuneBar[i]:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -1) |
else |
340,7 → 340,7
end |
|
if(class == 'DRUID') then |
self.DruidPower = CreateFrame('StatusBar', nil, self) |
self.DruidPower = CreateFrame('StatusBar', self:GetName()..'_druidpower', self) |
self.DruidPower:SetPoint('BOTTOM', self.Power, 'TOP') |
self.DruidPower:SetStatusBarTexture(texture) |
self.DruidPower:SetHeight(1) |
405,7 → 405,7
self.CombatFeedbackText = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontNormal') |
self.CombatFeedbackText:SetPoint('CENTER', self) |
|
self.Castbar = CreateFrame('StatusBar', nil, self) |
self.Castbar = CreateFrame('StatusBar', self:GetName()..'_castbar', self) |
self.Castbar:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -100) |
self.Castbar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -100) |
self.Castbar:SetStatusBarTexture(texture) |
482,6 → 482,6
|
oUF:Spawn('player', 'oUF_P3lim_player'):SetPoint('CENTER', UIParent, -220, -250) |
oUF:Spawn('target', 'oUF_P3lim_target'):SetPoint('CENTER', UIParent, 220, -250) |
oUF:Spawn('targettarget', 'oUF_P3lim_targettarget'):SetPoint('BOTTOMRIGHT', oUF.units.target, 'TOPRIGHT', 0, 5) |
oUF:Spawn('focus', 'oUF_P3lim_focus'):SetPoint('BOTTOMLEFT', oUF.units.player, 'TOPLEFT', 0, 5) |
oUF:Spawn('pet', 'oUF_P3lim_pet'):SetPoint('RIGHT', oUF.units.player, 'LEFT', -25, 0) |
\ No newline at end of file
+oUF:Spawn('targettarget', 'oUF_P3lim_targettarget'):SetPoint('BOTTOMRIGHT', oUF_P3lim_target, 'TOPRIGHT', 0, 5)
+oUF:Spawn('focus', 'oUF_P3lim_focus'):SetPoint('BOTTOMLEFT', oUF_P3lim_player, 'TOPLEFT', 0, 5)
+oUF:Spawn('pet', 'oUF_P3lim_pet'):SetPoint('RIGHT', oUF_P3lim_player, 'LEFT', -25, 0)
\ No newline at end of file