/trunk
self.frame.achButtons[buttonNum].completed:SetText("") |
self.frame.achButtons[buttonNum].compare:SetText("") |
self.frame.achButtons[buttonNum].points:SetText("") |
self.frame.achButtons[buttonNum].stat:SetText("") |
self.frame.achButtons[buttonNum]:SetID(-1) |
self.frame.achButtons[buttonNum].expand:Hide() |
self.frame.achButtons[buttonNum].comparison:Hide() |
self.frame.achButtons[buttonNum].background:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal-Desaturated") |
self.frame.achButtons[buttonNum].offset:SetWidth(1) |
self.frame.achButtons[buttonNum]:UnlockHighlight() |
self.frame.achButtons[buttonNum]:Show() |
buttonNum = buttonNum + 1 |
self.frame.achButtons[buttonNum].completed:SetText("") |
self.frame.achButtons[buttonNum].compare:SetText("") |
self.frame.achButtons[buttonNum].points:SetText("") |
self.frame.achButtons[buttonNum].stat:SetText("") |
self.frame.achButtons[buttonNum]:SetID(-1) |
self.frame.achButtons[buttonNum].expand:Hide() |
self.frame.achButtons[buttonNum].comparison:Hide() |
self.frame.achButtons[buttonNum].background:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal-Desaturated") |
self.frame.achButtons[buttonNum].offset:SetWidth(1) |
self.frame.achButtons[buttonNum]:UnlockHighlight() |
self.frame.achButtons[buttonNum]:Show() |
buttonNum = buttonNum + 1 |