/trunk
tooltip:SetCellScript(headerline, i + 1, "OnLeave", function() |
GameTooltip:Hide() |
end ) |
-- Color surrounding cell accoridng to item rarity |
local _, _, quality = GetItemInfo(item.itemID) |
local color = {r , g, b, hex} |
color.r, color.g, color.b, color.hex = GetItemQualityColor(quality) |
tooltip:SetCellColor(headerline, i + 1, color.r, color.g, color.b) |
end |
end |
self:UpdateReport() |
end |
function NeedyGreedy:GetItems() |
return items |
end |
function NeedyGreedy:TestItemList() |
items = { |
nil, -- [1] |