WoWInterface SVN Accountant

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  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 2 to Rev 3
    Reverse comparison

Rev 2 → Rev 3

AccountantButton-Down.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream
AccountantButton.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream
AccountantButton-Up.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream
Accountant.xml
4,11 → 4,7
-->
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AccountantData.lua" />
<Script file="localization.lua" />
<Script file="Accountant.lua" />
xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<!-- Item Row Template -->
<Button name="AccountantTabTemplate"
inherits="CharacterFrameTabButtonTemplate" virtual="true">
16,56 → 12,65
<OnClick>Accountant.Tab_OnClick();</OnClick>
</Scripts>
</Button>
<FontString name="AccountantTextTemplate"
inherits="GameFontHighlightSmall" virtual="true">
<Size>
<AbsDimension x="100" y="10" />
</Size>
<FontString name="AccountantTextTemplate" inherits="GameFontHighlightSmall" virtual="true">
<Size>
<AbsDimension x="100" y="10" />
</Size>
</FontString>
<FontString name="AccountantValueTemplate" inherits="GameFontHighlightSmall" virtual="true">
<Size>
<AbsDimension x="150" y="10" />
</Size>
</FontString>
 
<Frame name="AccountantRowTemplate" virtual="true">
<Size>
<AbsDimension x="320" y="19" />
<AbsDimension x="400" y="19" />
</Size>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentTitle"
inherits="GameFontNormal">
<FontString name="$parentTitle" inherits="GameFontNormal" justifyH="LEFT" >
<Size>
<AbsDimension x="100" y="14" />
</Size>
<Anchors>
<Anchor point="TOPLEFT"
relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="3" y="-2" />
<AbsDimension x="5" y="-2" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentIn"
inherits="GameFontHighlightSmall">
<FontString name="$parentIn" inherits="GameFontHighlightSmall">
<Size>
<AbsDimension x="150" y="14" />
</Size>
<Anchors>
<Anchor point="TOPRIGHT"
relativePoint="TOPLEFT">
<Anchor point="LEFT" relativeTo="$parentTitle"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="225" y="-4" />
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentOut"
inherits="GameFontHighlightSmall">
<FontString name="$parentOut" inherits="GameFontHighlightSmall">
<Size>
<AbsDimension x="150" y="14" />
</Size>
<Anchors>
<Anchor point="TOPRIGHT"
relativePoint="TOPLEFT">
<Anchor point="LEFT" relativeTo="$parentIn"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="317" y="-4" />
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<Texture
file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
<Size>
<AbsDimension x="400" y="19" />
<AbsDimension x="480" y="19" />
</Size>
<Anchors>
<Anchor point="TOPLEFT"
84,7 → 89,7
<Frame name="AccountantFrame" toplevel="true" enableMouse="true"
frameStrata="HIGH" movable="true" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="384" y="539" />
<AbsDimension x="440" y="539" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
123,8 → 128,8
</Layer>
-->
<Layer level="ARTWORK">
<FontString name="$parentTitleText"
inherits="GameFontHighlight" text="SOME_TITLE">
<!-- Title of the frame -->
<FontString name="$parentTitleText" inherits="GameFontHighlight" text="SOME_TITLE">
<Size>
<AbsDimension x="300" y="14" />
</Size>
136,52 → 141,58
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentMoneyTotal" justifyH = "RIGHT"
inherits="AccountantTextTemplate">
<!-- gold listed under the character pulldown -->
<FontString name="$parentMoneyTotal"
inherits="AccountantValueTemplate" justifyH = "RIGHT">
<Anchors>
<Anchor point="TOPLEFT"
relativePoint="TOPLEFT">
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-40" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentSource"
inherits="GameFontHighlight">
<!-- 3 labels for template rows -->
<FontString name="$parentSource" inherits="GameFontHighlight" justifyH = "CENTER">
<Size>
<AbsDimension x="100" y="14" />
</Size>
<Anchors>
<Anchor point="TOPLEFT"
relativePoint="TOPLEFT">
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="24" y="-123" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentIn"
inherits="GameFontHighlight">
<!-- -->
<FontString name="$parentIn" inherits="GameFontHighlight" justifyH = "CENTER">
<Size>
<AbsDimension x="150" y="14" />
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentSource"
relativePoint="LEFT">
<Anchor point="LEFT" relativeTo="$parentSource" relativePoint="RIGHT">
<Offset>
<AbsDimension x="145" y="0" />
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentOut"
inherits="GameFontHighlight">
<!-- -->
<FontString name="$parentOut" inherits="GameFontHighlight" justifyH = "CENTER">
<Size>
<AbsDimension x="150" y="14" />
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIn"
relativePoint="LEFT">
<Anchor point="LEFT" relativeTo="$parentIn" relativePoint="RIGHT">
<Offset>
<AbsDimension x="91" y="0" />
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentTotalIn"
inherits="AccountantTextTemplate" justifyH = "LEFT">
<!-- Revenue -->
<FontString name="$parentTotalIn" inherits="AccountantTextTemplate" justifyH = "LEFT">
<Anchors>
<Anchor point="TOPLEFT"
relativeTo="$parent"
192,19 → 203,18
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentTotalInValue"
inherits="AccountantTextTemplate" justifyH = "RIGHT">
<!-- -->
<FontString name="$parentTotalInValue" inherits="AccountantValueTemplate" justifyH = "RIGHT">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTotalIn"
relativePoint="RIGHT">
<Anchor point="LEFT" relativeTo="$parentTotalIn" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentTotalOut"
inherits="AccountantTextTemplate" justifyH = "LEFT">
<!-- Expense -->
<FontString name="$parentTotalOut" inherits="AccountantTextTemplate" justifyH = "LEFT">
<Anchors>
<Anchor point="TOP" relativeTo="$parentTotalIn"
relativePoint="BOTTOM">
214,8 → 224,8
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentTotalOutValue"
inherits="AccountantTextTemplate" justifyH = "RIGHT">
<!-- -->
<FontString name="$parentTotalOutValue" inherits="AccountantValueTemplate" justifyH = "RIGHT">
<Anchors>
<Anchor point="LEFT"
relativeTo="$parentTotalOut" relativePoint="RIGHT">
225,8 → 235,8
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentTotalFlow"
inherits="AccountantTextTemplate" justifyH = "LEFT">
<!-- Net of Revenue - Expense -->
<FontString name="$parentTotalFlow" inherits="AccountantTextTemplate" justifyH = "LEFT">
<Anchors>
<Anchor point="TOP" relativeTo="$parentTotalOut"
relativePoint="BOTTOM">
236,8 → 246,8
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentTotalFlowValue"
inherits="AccountantTextTemplate" justifyH = "RIGHT">
<!-- -->
<FontString name="$parentTotalFlowValue" inherits="AccountantValueTemplate" justifyH = "RIGHT">
<Anchors>
<Anchor point="LEFT"
relativeTo="$parentTotalFlow" relativePoint="RIGHT">
247,8 → 257,8
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentExtra"
inherits="GameFontHighlightSmall">
<!-- Week start -->
<FontString name="$parentExtra" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="TOP" relativePoint="TOPLEFT">
<Offset>
257,8 → 267,8
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentExtraValue"
inherits="GameFontNormalSmall">
<!-- -->
<FontString name="$parentExtraValue" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOP" relativeTo="$parentExtra"
relativePoint="BOTTOM">
268,11 → 278,29
</Anchor>
</Anchors>
</FontString>
<!-- near bottom of Window -->
<FontString name="$parentCacheBox" inherits="GameFontNormalSmall" justifyH="LEFT">
<Size>
<AbsDimension x="200" y="16"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent"
relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="15" y="30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
 
<Frames>
<Frame name="Accountant_CharDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="false">
<Frame name="Accountant_CharDropDown"
inherits="UIDropDownMenuTemplate" id="1" hidden="false">
<Size>
<AbsDimension x="150" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
324,22 → 352,8
<OnClick>Accountant.Button_Horde_Toggle();</OnClick>
</Scripts>
</CheckButton>
<!--
<Frame name="AccountantMoneyFrame"
inherits="SmallMoneyFrameTemplate">
<Frame name="$parentRow1" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="Accountant_CharDropDown"
relativePoint="BOTTOM">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
</Frame>
-->
<Frame name="$parentRow1"
inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent"
relativePoint="TOPLEFT">
<Offset>
348,8 → 362,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow2"
inherits="AccountantRowTemplate">
<Frame name="$parentRow2" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow1"
relativePoint="BOTTOMLEFT">
359,8 → 372,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow3"
inherits="AccountantRowTemplate">
<Frame name="$parentRow3" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow2"
relativePoint="BOTTOMLEFT">
370,8 → 382,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow4"
inherits="AccountantRowTemplate">
<Frame name="$parentRow4" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow3"
relativePoint="BOTTOMLEFT">
381,8 → 392,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow5"
inherits="AccountantRowTemplate">
<Frame name="$parentRow5" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow4"
relativePoint="BOTTOMLEFT">
392,8 → 402,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow6"
inherits="AccountantRowTemplate">
<Frame name="$parentRow6" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow5"
relativePoint="BOTTOMLEFT">
403,8 → 412,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow7"
inherits="AccountantRowTemplate">
<Frame name="$parentRow7" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow6"
relativePoint="BOTTOMLEFT">
414,8 → 422,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow8"
inherits="AccountantRowTemplate">
<Frame name="$parentRow8" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow7"
relativePoint="BOTTOMLEFT">
425,8 → 432,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow9"
inherits="AccountantRowTemplate">
<Frame name="$parentRow9" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow8"
relativePoint="BOTTOMLEFT">
436,8 → 442,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow10"
inherits="AccountantRowTemplate">
<Frame name="$parentRow10" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow9"
relativePoint="BOTTOMLEFT">
447,8 → 452,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow11"
inherits="AccountantRowTemplate">
<Frame name="$parentRow11" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow10"
relativePoint="BOTTOMLEFT">
458,8 → 462,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow12"
inherits="AccountantRowTemplate">
<Frame name="$parentRow12" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow11"
relativePoint="BOTTOMLEFT">
469,8 → 472,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow13"
inherits="AccountantRowTemplate">
<Frame name="$parentRow13" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow12"
relativePoint="BOTTOMLEFT">
480,8 → 482,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow14"
inherits="AccountantRowTemplate">
<Frame name="$parentRow14" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow13"
relativePoint="BOTTOMLEFT">
491,8 → 492,7
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow15"
inherits="AccountantRowTemplate">
<Frame name="$parentRow15" inherits="AccountantRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow14"
relativePoint="BOTTOMLEFT">
503,8 → 503,7
</Anchors>
</Frame>
 
<Button name="$parentCloseButton"
inherits="UIPanelCloseButton">
<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parent"
relativePoint="TOPRIGHT">
514,60 → 513,8
</Anchor>
</Anchors>
</Button>
<Button name="$parentExitButton"
inherits="UIPanelButtonTemplate" text="ACCLOC_EXIT">
<Size>
<AbsDimension x="77" y="21" />
</Size>
<Button name="$parentTab1" inherits="AccountantTabTemplate" id="1">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent"
relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-13" y="13" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>HideUIPanel(this:GetParent());</OnClick>
</Scripts>
</Button>
<Button name="$parentOptionsButton"
inherits="UIPanelButtonTemplate" text="ACCLOC_OPTBUT">
<Size>
<AbsDimension x="80" y="22" />
</Size>
<Anchors>
<Anchor point="TOPRIGHT"
relativeTo="$parentExitButton" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>Accountant.Options_Toggle();</OnClick>
</Scripts>
</Button>
<Button name="$parentResetButton"
inherits="UIPanelButtonTemplate" text="ACCLOC_RESET">
<Size>
<AbsDimension x="80" y="22" />
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent"
relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="13" y="13" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>Accountant.ResetData();</OnClick>
</Scripts>
</Button>
<Button name="$parentTab1" inherits="AccountantTabTemplate"
id="1">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="15" y="46" />
575,8 → 522,7
</Anchor>
</Anchors>
</Button>
<Button name="$parentTab2" inherits="AccountantTabTemplate"
id="2">
<Button name="$parentTab2" inherits="AccountantTabTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTab1"
relativePoint="RIGHT">
586,8 → 532,7
</Anchor>
</Anchors>
</Button>
<Button name="$parentTab3" inherits="AccountantTabTemplate"
id="3">
<Button name="$parentTab3" inherits="AccountantTabTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTab2"
relativePoint="RIGHT">
597,8 → 542,7
</Anchor>
</Anchors>
</Button>
<Button name="$parentTab4" inherits="AccountantTabTemplate"
id="4">
<Button name="$parentTab4" inherits="AccountantTabTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTab3"
relativePoint="RIGHT">
608,8 → 552,7
</Anchor>
</Anchors>
</Button>
<Button name="$parentTab5" inherits="AccountantTabTemplate"
id="5">
<Button name="$parentTab5" inherits="AccountantTabTemplate" id="5">
<Anchors>
<Anchor point="BOTTOMRIGHT"
relativePoint="BOTTOMRIGHT">
619,6 → 562,31
</Anchor>
</Anchors>
</Button>
<Frame name="$parentCacheAmount" inherits="MoneyInputFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCacheBox"
relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<Button name="$parentCacheUpdate" inherits="UIPanelButtonTemplate" >
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCacheAmount" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>Accountant.CacheBoxUpdate();</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
668,8 → 636,8
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\AddOns\Accountant\AccountantButton-Up" />
<PushedTexture file="Interface\AddOns\Accountant\AccountantButton-Down" />
<NormalTexture file="Interface\AddOns\Accountant\Artwork\AccountantButton-Up" />
<PushedTexture file="Interface\AddOns\Accountant\Artwork\AccountantButton-Down" />
<HighlightTexture alphaMode="ADD" file="Interface\Minimap\UI-Minimap-ZoomButton-Highlight" />
<Scripts>
<OnClick>Accountant.Button_OnClick();</OnClick>
677,147 → 645,4
</Button>
</Frames>
</Frame>
 
<!-- Accountant Options frame -->
<Frame name="AccountantOptionsFrame" toplevel="true"
frameStrata="DIALOG" movable="true" enableMouse="true" hidden="true"
parent="UIParent" enableKeyboard="true">
<Size>
<AbsDimension x="300" y="200" />
</Size>
<Anchors>
<Anchor point="CENTER" />
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background"
edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11" />
</BackgroundInsets>
<TileSize>
<AbsValue val="32" />
</TileSize>
<EdgeSize>
<AbsValue val="32" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="AccountantOptionsFrameHeader"
file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="256" y="64" />
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12" />
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString inherits="GameFontNormal"
text="ACCOUNTANT_OPTIONS_TITLE">
<Anchors>
<Anchor point="TOP"
relativeTo="AccountantOptionsFrameHeader">
<Offset>
<AbsDimension x="0" y="-14" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<CheckButton name="AccountantOptionsFrameToggleButton"
inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="40" y="-30" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>Accountant.Button_Toggle();</OnClick>
</Scripts>
</CheckButton>
<Slider name="AccountantSliderButtonPos"
inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="220" y="16" />
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-75" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
AccountantSliderButtonPos:SetMinMaxValues(0,360);
AccountantSliderButtonPos:SetValueStep(1);
</OnLoad>
<OnValueChanged>
<!-- Quel's mod to support totals across all chars
Accountant_SaveData[UnitName("player")]["options"].buttonpos =
-->
Accountant_SaveData[Accountant.player]["options"].buttonpos = AccountantSliderButtonPos:GetValue();
Accountant.Button_UpdatePosition();
</OnValueChanged>
</Scripts>
</Slider>
<Frame name="$parentWeek" inherits="UIDropDownMenuTemplate"
enableMouse="true">
<Anchors>
<Anchor point="TOP" relativeTo="$parent"
relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="87" y="-110" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel"
inherits="GameFontNormalSmall" text="ACCLOC_STARTWEEK">
<Anchors>
<Anchor point="BOTTOMLEFT"
relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="21" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>Accountant.OptionsFrameWeek_Init();</OnLoad>
</Scripts>
</Frame>
<Button name="AccountantOptionsFrameDone"
inherits="OptionsButtonTemplate" text="ACCLOC_DONE">
<Anchors>
<Anchor point="BOTTOMRIGHT"
relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-13" y="13" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>Accountant.Options_Toggle();</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnShow>Accountant.Options_OnShow();</OnShow>
<OnHide>Accountant.Options_OnHide();</OnHide>
</Scripts>
</Frame>
 
</Ui>
Accountant.lua
8,18 → 8,18
Thanks To:
Jay for testing
Atlas by Razark for the minimap icon code that was lifted
Everyone who commented and voted for the mod on curse-gaming.com
]]
local AceConfigDialog = LibStub("AceConfigDialog-3.0")
local AceConfig = LibStub("AceConfig-3.0")
 
 
-- Create a short cut
local SC = Accountant
 
SC.data = nil;
SC.MaxRows = 15 -- Per the rows implemented in the XML
--Accountant_Disabled = false;
SC.mode = "";
SC.refund_mode = "";
--Accountant_MailIndex = "";
SC.sender = "";
SC.current_money = 0;
SC.last_money = 0;
35,17 → 35,127
local Accountant_CursorHasItem_old;
local tmpstr = "";
 
SC.show_events = false -- could generate a lot of output!
 
--[[
AccountantButton.lua
function SC.TableContainsValue(table, value)
if table and value then
local i,v
for i, v in pairs(table) do
if v == value then
return i;
end
end
end
return nil
end
 
function SC.ClearData ()
--
-- Clear all data all modes
--
for player in next,Accountant_SaveData do
for key,value in next,SC.data do
if Accountant_SaveData[player]["data"][key] == nil then
Accountant_SaveData[player]["data"][key] = {}
end
for modekey,mode in next,SC.log_modes do
Accountant_SaveData[player]["data"][key][mode] = {In=0,Out=0}
SC.data[key][mode] = {In=0,Out=0}
end
end
end
end
 
function SC.UtilToonDropDownList (realm)
--
-- Initialize the toon dropdown
--
local faction = ""
local strtmp = ""
local toon_table = {}
for player in next,Accountant_SaveData do
if realm then
strtmp = player
else
local str_pos = strfind(player, "-")
strtmp = strsub(player, str_pos+1) -- remove the realm and dash
end
table.insert(toon_table, strtmp)
--DEFAULT_CHAT_FRAME:AddMessage("Acc ToonDropDownList- "..(strtmp or "?").." .. " ..(player or "?"))
end
table.sort(toon_table)
 
SC.AllToons = toon_table
return toon_table
end
 
function SC.ToonDelete (toon_value)
--
-- Remove the data of the selected toon
--
local pop_str = ""
 
for i = 1, #SC.AllToons do
if i == toon_value then
if SC.AllToons[i] == SC.player then
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "..ACCLOC_TOON_DELETE_SELF)
else
pop_str = SC.AllToons[i]
-- delete the data
Accountant_SaveData[SC.AllToons[i]] = nil;
-- remove the toon from the options dropdown
table.remove(SC.AllToons, i)
-- just in case, rebuild Accountant
SC.OnLoad()
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "..ACCLOC_TOON_DELETE_DONE
..(pop_str or "?").." "..ACCLOC_DONE)
end
end
end
end
 
function SC.ToonMerge (from, to)
--
-- Merge the data of the selected toons
--
if from == to then
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "..ACCLOC_TOON_MERGE_ERR1)
else
for key,value in next,SC.data do
for modekey,mode in next,SC.log_modes do
if Accountant_SaveData[to]["data"][key][mode] == nil then
Accountant_SaveData[to]["data"][key][mode] = {In=0,Out=0};
end
Accountant_SaveData[to]["data"][key][mode].In =
(tonumber(Accountant_SaveData[to]["data"][key][mode].In) or 0)
+ (tonumber(Accountant_SaveData[from]["data"][key][mode].In) or 0)
Accountant_SaveData[to]["data"][key][mode].Out =
(tonumber(Accountant_SaveData[to]["data"][key][mode].Out) or 0)
+ (tonumber(Accountant_SaveData[from]["data"][key][mode].Out) or 0)
end
end
Accountant_SaveData[to]["options"]["totalcash"] =
(tonumber(Accountant_SaveData[to]["options"]["totalcash"]) or 0)
+ (tonumber(Accountant_SaveData[from]["options"]["totalcash"]) or 0)
 
if to == SC.player then
-- Reload the data for this toon
SC.LoadData()
end
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "..ACCLOC_TOON_MERGE.." of "
..(from or "?").." "..ACCLOC_TO.." "..(to or "?").." "..ACCLOC_DONE)
end
end
 
--[[ AccountantButton.lua
 
Declare the minimap button routines for Accountant
]]
 
function SC.Button_OnClick()
--
-- Toggle the Accountant window on click of the mini-map button
--
function SC.Button_OnClick()
if AccountantFrame:IsVisible() then
HideUIPanel(AccountantFrame);
else
54,20 → 164,20
 
end
 
function SC.Button_makename()
--
-- Create the name so the right Accountnat data can be looked up.
-- Create the name so the right data can be looked up.
--
function SC.Button_makename()
acc_realm = GetRealmName();
acc_name = acc_realm.."-"..UnitName("player");
return acc_name;
end
 
function SC.Button_Init()
--
-- On start, show or hide the mini-map button based on the user's selection
-- for that character.
--
function SC.Button_Init()
if(Accountant_SaveData[SC.Button_makename()]["options"].showbutton) then
AccountantButtonFrame:Show();
else
75,11 → 185,11
end
end
 
function SC.Button_Toggle()
--
-- Honor the user's selection to show or hide the min-map button
-- Honor the user's selection to show or hide the mini-map button
-- for that character.
--
function SC.Button_Toggle()
if(AccountantButtonFrame:IsVisible()) then
AccountantButtonFrame:Hide();
Accountant_SaveData[SC.Button_makename()]["options"].showbutton = false;
89,10 → 199,10
end
end
 
function SC.Button_UpdatePosition()
--
-- Place the mini-map button where the user selects for that character.
--
function SC.Button_UpdatePosition()
AccountantButtonFrame:SetPoint(
"TOPLEFT",
"Minimap",
107,148 → 217,501
end
 
 
--[[
AccountantButton.lua end
--[[ AccountantButton.lua end
]]
 
--[[
AccountantOptions.lua begin
--[[ AccountantOptions.lua begin
]]
local acc_main_options = {
name = "Accountant",
type = "group",
args =
{
confgendesc =
{
order = 1,
type = "description",
name = ACCLOC_CONF_DESC.."\n\n",
cmdHidden = true
},
nulloption1 =
{
order = 2,
type = "description",
name = " ",
cmdHidden = true
},
confshowtotal =
{
name = "Show total on button (LDB)",
--ACCLOC_TOG_MINIMAP,
desc = "If checked the total will be shown on the LDB button",
--ACCLOC_TOG_MINIMAP_DESC,
order = 3,
type = "toggle", width = "full",
get = function() return Accountant_SaveData[Accountant.player]["options"].showtotal end,
set = function() SC.ShowTotalLDB() end,
},
nulloption2 =
{
order = 3,
type = "description",
name = " ",
cmdHidden = true
},
nulloption3 =
{
order = 4,
type = "description",
name = " ",
cmdHidden = true
},
confinfodesc =
{
name = "About",
order = 50,
type = "group", inline = true,
args =
{
confversiondesc =
{
order = 1,
type = "description",
name = SC.GREEN_COLOR.."Version"..": "..SC.GOLD_COLOR..SC.Version,
cmdHidden = true
},
confauthordesc =
{
order = 2,
type = "description",
name = SC.GREEN_COLOR.."Version"..": "..SC.GOLD_COLOR..SC.AUTHOR,
cmdHidden = true
},
},
},
}
}
 
--
-- Show / hide the options window when the user clicks the Options button
--
function Accountant.Options_Toggle()
if(AccountantOptionsFrame:IsVisible()) then
AccountantOptionsFrame:Hide();
else
AccountantOptionsFrame:Show();
end
end
local acc_options_minimap = {
name = "Accountant_options_minimap",
type = "group",
args = {
confdesc = {
order = 1,
type = "description",
name = ACCLOC_CONF_GEN_DESC.."\n",
cmdHidden = true
},
nulloption3 = {
order = 2,
type = "description",
name = " ",
cmdHidden = true
},
--[[
toggleminimapbuttonheader = {
order = 3,
type = "header",
name = ACCLOC_MINIMAP_BUT,
},
--]]
toggleminimapbutton =
{
name = ACCLOC_TOG_MINIMAP,
desc = ACCLOC_TOG_MINIMAP_DESC,
order = 4, type = "toggle", width = "full",
get = function() return Accountant_SaveData[Accountant.player]["options"].showbutton end,
set = function() SC.Button_Toggle() end,
},
minimapbuttonpos = {
name = ACCLOC_POS_MINIMAP,
desc = ACCLOC_POS_MINIMAP_DESC,
order = 5, type = "range", width = "full",
min = 0, max = 360, step = 1,
get = function() return Accountant_SaveData[Accountant.player]["options"].buttonpos end,
set = function(_, a)
Accountant_SaveData[Accountant.player]["options"].buttonpos = a
Accountant.Button_UpdatePosition()
end,
},
nulloption4 = {
order = 6,
type = "description",
name = " ",
cmdHidden = true
},
}
}
 
--
-- Create the options window frame on load
--
function Accountant.Options_OnLoad()
UIPanelWindows['AccountantOptionsFrame'] = {area = 'center', pushable = 0};
end
local acc_options_start = {
name = "Accountant_options_start",
type = "group",
args = {
confdesc = {
order = 1,
type = "description",
name = ACCLOC_STARTWEEK_DESC.."\n",
cmdHidden = true
},
nulloption3 = {
order = 2,
type = "description",
name = " ",
cmdHidden = true
},
--[[
weekstartheader = {
order = 3,
type = "header",
name = ACCLOC_STARTWEEK,
},
--]]
weekstartselect =
{
name = ACCLOC_WEEKDAY,
desc = ACCLOC_WEEKDAY_DESC,
order = 4, type = "select",
get = function() return Accountant_SaveData[Accountant.player]["options"].weekstart end,
set = function(_,v)
Accountant_SaveData[Accountant.player]["options"].weekstart = v
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "
..ACCLOC_WEEKDAY_DONE.." "..(v or "?").." "..ACCLOC_DONE)
for player in next,Accountant_SaveData do
Accountant_SaveData[player]["options"].weekstart = v;
end
end,
values = function()
return {ACCLOC_WD_SUN,ACCLOC_WD_MON,ACCLOC_WD_TUE,
ACCLOC_WD_WED,ACCLOC_WD_THU,ACCLOC_WD_FRI,ACCLOC_WD_SAT}
end,
},
nulloption4 = {
order = 6,
type = "description",
name = " ",
cmdHidden = true
},
}
}
 
local acc_options_reset = {
name = "Accountant_options_reset",
type = "group",
args = {
confdesc = {
order = 1,
type = "description",
name = ACCLOC_RESET_DESC.."\n",
cmdHidden = true
},
nulloption3 = {
order = 2,
type = "description",
name = " ",
cmdHidden = true
},
reset = {
order = 5, type = "execute",
name = ACCLOC_RESET,
desc = ACCLOC_RESET_DESC_SHORT,
func = function()
SC.ClearData ();
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TITLE..": "..ACCLOC_RESET.." "..ACCLOC_DONE)
end,
},
nulloption4 = {
order = 6,
type = "description",
name = " ",
cmdHidden = true
},
}
}
 
--
-- Draw the options window frame when requested
--
function Accountant.Options_OnShow()
AccountantOptionsFrameToggleButtonText:SetText(ACCLOC_MINIBUT);
AccountantSliderButtonPosText:SetText(ACCLOC_BUTPOS);
AccountantOptionsFrameWeekLabel:SetText(ACCLOC_STARTWEEK);
local remove_toon = ""
local ignore_toon = ""
local merge_toon_from = ""
local merge_toon_from_name = ""
local merge_toon_to = ""
local merge_toon_to_name = ""
local acc_options_toons_remove = {
name = "Accountant_Toon_Remove",
type = "group",
args = {
confdesc = {
order = 1,
type = "description",
name = ACCLOC_TOON_MGMT_2,
cmdHidden = true
},
-- delete / remove
setskinheader = {
order = 10,
type = "header",
name = ACCLOC_TOON_DELETE,
},
deltoonlist = {
order = 11, type = "select", width = "full",
name = ACCLOC_TOON,
desc = ACCLOC_TOON_REMOVE_DESC,
get = function() return remove_toon; end,
set = function(_,v) remove_toon = v; end,
values = function() return SC.AllToons end,
},
deltoon = {
order = 12, type = "execute",
name = ACCLOC_TOON_DELETE,
desc = ACCLOC_TOON_DELETE_DESC,
func = function()
SC.ToonDelete (remove_toon);
remove_toon = "";
end,
},
delnotes = {
order = 13,
type = "description",
name = ACCLOC_TOON_REMOVE_NOTES,
cmdHidden = true
},
--[[
-- ignore
nulloption01 = {
order = 5,
type = "description",
name = " ",
cmdHidden = true
},
setskinheaderignore = {
order = 10,
type = "header",
name = ACCLOC_TOON_IGNORE,
},
ignoretoonlist = {
order = 11, type = "select", width = "full",
name = ACCLOC_TOON,
desc = ACCLOC_TOON_IGNORE_DESC,
get = function() return ignore_toon end,
set = function(_,v) ignore_toon = v; end,
values = function() return SC.AllToons; end,
},
ignoretoon = {
order = 12, type = "execute",
name = ACCLOC_TOON_IGNORE,
desc = ACCLOC_TOON_IGNORE_DESC,
func = function()
DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TOON_IGNORE.." "..(ignore_toon or "?").." ");
--SC.ToonDelete (ignore_toon);
end,
},
--]]
nulloption1 = {
order = 50,
type = "description",
name = " ",
cmdHidden = true
},
}
}
 
AccountantOptionsFrameToggleButton:SetChecked(Accountant_SaveData[Accountant.player]["options"].showbutton);
local acc_options_toons_merge = {
name = "Accountant_Toon_Merge",
type = "group",
args = {
confdesc = {
order = 1,
type = "description",
name = ACCLOC_TOON_MGMT_2,
cmdHidden = true
},
-- merge
nulloption02 = {
order = 19,
type = "description",
name = " ",
cmdHidden = true
},
setskinheadermerge = {
order = 20,
type = "header",
name = ACCLOC_TOON_MERGE,
},
mergetoonfromlist = {
order = 21, type = "select", width = "full",
name = ACCLOC_TOON_FROM,
desc = ACCLOC_TOON_FROM_DESC,
get = function() return merge_toon_from end,
set = function(info, value)
merge_toon_from = value;
for i = 1, #SC.AllToons do
if i == value then
-- save the name
merge_toon_from_name = SC.AllToons[i]
end
end
--DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TOON_MERGE.." from "..(value or "?").." "..(merge_toon_from_name or "?"));
end,
values = function() return SC.AllToons; end,
},
mergetoontolist = {
order = 22, type = "select", width = "full",
name = ACCLOC_TOON_TO,
desc = ACCLOC_TOON_TO_DESC,
get = function() return merge_toon_to end,
set = function(_,value)
merge_toon_to = value;
for i = 1, #SC.AllToons do
if i == value then
-- save the name
merge_toon_to_name = SC.AllToons[i]
end
end
--DEFAULT_CHAT_FRAME:AddMessage(ACCLOC_TOON_MERGE.." to "..(value or "?").." "..(merge_toon_to_name or "?"));
end,
values = function() return SC.AllToons; end,
},
mergetoon = {
order = 23, type = "execute",
name = ACCLOC_TOON_MERGE,
desc = ACCLOC_TOON_MERGE_NOTES1,
func = function()
SC.ToonMerge (merge_toon_from_name, merge_toon_to_name);
end,
},
mergenotes2 = {
order = 25,
type = "description",
name = ACCLOC_TOON_MERGE_NOTES2,
cmdHidden = true
},
nulloption1 = {
order = 50,
type = "description",
name = " ",
cmdHidden = true
},
}
}
 
AccountantSliderButtonPos:SetValue(Accountant_SaveData[Accountant.player]["options"].buttonpos);
local acc_options_transparency = {
name = "Accountant_options_transparency",
type = "group",
args = {
confdesc = {
order = 1,
type = "description",
name = ACCLOC_TRANSP_DESC.."\n",
cmdHidden = true
},
bartrans = {
name = ACCLOC_TRANSP,
desc = ACCLOC_TRANSP_DESC,
order = 2, type = "range", width = "full",
min = 0, max = 1, step = 0.01,
get = function() return (Accountant_SaveData[Accountant.player]["options"].transparancy or 1) end,
set = function(_, trans)
AccountantFrame.AccountantFrameBackdrop:SetAlpha(trans);
Accountant_SaveData[Accountant.player]["options"].transparancy = trans;
end,
},
}
}
 
UIDropDownMenu_Initialize(AccountantOptionsFrameWeek,
function () SC.OptionsFrameWeek_Init () end);
UIDropDownMenu_SetSelectedID(AccountantOptionsFrameWeek, Accountant_SaveData[Accountant.player]["options"].weekstart);
end
 
function Accountant.Options_OnHide()
if(MYADDONS_ACTIVE_OPTIONSFRAME == this) then
ShowUIPanel(myAddOnsFrame);
end
end
 
--
-- Create the week start options window frame on load
-- Create the structures for the options screens
-- The Blizz options screens will be used
--
function Accountant.OptionsFrameWeek_Init()
local info;
Accountant_DayList = {ACCLOC_WD_SUN,ACCLOC_WD_MON,ACCLOC_WD_TUE,ACCLOC_WD_WED,ACCLOC_WD_THU,ACCLOC_WD_FRI,ACCLOC_WD_SAT};
for i = 1, getn(Accountant_DayList), 1 do
info = { };
info.text = Accountant_DayList[i];
info.func = function () SC.OptionsFrameWeek_OnClick () end;
UIDropDownMenu_AddButton(info);
end
function SC.InitOptions()
-- Create the dropdown used in the options
SC.UtilToonDropDownList (true)
 
AceConfig:RegisterOptionsTable("Accountant Main", acc_main_options)
AceConfig:RegisterOptionsTable("Accountant Minimap", acc_options_minimap)
AceConfig:RegisterOptionsTable("Accountant Transparancy", acc_options_transparency)
AceConfig:RegisterOptionsTable("Accountant Week Start", acc_options_start)
AceConfig:RegisterOptionsTable("Accountant Toon Remove", acc_options_toons_remove)
AceConfig:RegisterOptionsTable("Accountant Toon Merge", acc_options_toons_merge)
AceConfig:RegisterOptionsTable("Accountant Reset", acc_options_reset)
AceConfigDialog:AddToBlizOptions("Accountant Main", ACCLOC_TITLE, nil)
AceConfigDialog:AddToBlizOptions("Accountant Minimap", ACCLOC_MINIMAP_BUT, ACCLOC_TITLE)
-- AceConfigDialog:AddToBlizOptions("Accountant Transparancy", ACCLOC_TRANSPARANCY, ACCLOC_TITLE)
AceConfigDialog:AddToBlizOptions("Accountant Week Start", ACCLOC_STARTWEEK, ACCLOC_TITLE)
AceConfigDialog:AddToBlizOptions("Accountant Toon Remove", ACCLOC_TOON_REMOVE, ACCLOC_TITLE)
AceConfigDialog:AddToBlizOptions("Accountant Toon Merge", ACCLOC_TOON_MERGE_T, ACCLOC_TITLE)
AceConfigDialog:AddToBlizOptions("Accountant Reset", ACCLOC_RESET, ACCLOC_TITLE)
end
 
--
-- Draw the week start options window frame when requested
--
function Accountant.OptionsFrameWeek_OnClick()
UIDropDownMenu_SetSelectedID(AccountantOptionsFrameWeek, this:GetID());
-- Set all chars to the same weekstart
for player in next,Accountant_SaveData do
Accountant_SaveData[player]["options"].weekstart = this:GetID();
end
end
 
--[[
AccountantOptions.lua end
--[[ AccountantOptions.lua end
--]]
 
 
--[[
Data Broker section begin
--[[ Data Broker section begin
]]
 
-- Set the LDB framework for the other LDB routines
SC.LDB_frame = CreateFrame("Frame")
SC.LDB_frame.obj = {}
 
function SC:LDB_Init()
--
-- Initialize the Data Broker 'button'
--
function SC:LDB_Init()
SC.LDB_frame.obj =
LibStub("LibDataBroker-1.1"):NewDataObject("Accountant_LDB", {
type = "data source",
icon = "Interface\\AddOns\\Accountant\\AccountantButton.blp",
label = "Accountant_",
text = "nyl",
type = "data source",
icon = SC.artwork_path.."AccountantButton.blp",
label = "Accountant_",
text = "nyl",
 
OnClick = function(self, button)
if ( button == "LeftButton" ) then
Accountant.Button_OnClick();
elseif ( button == "RightButton" ) then
end
end,
OnClick = function(self, button)
if ( button == "LeftButton" ) then
Accountant.Button_OnClick();
elseif ( button == "RightButton" ) then
end
end,
 
OnTooltipShow = function(tooltip)
SC.LDB_OnTooltipShow(tooltip)
end,
})
OnTooltipShow = function(tooltip)
SC.LDB_OnTooltipShow(tooltip)
end,
})
end
 
function SC:LDB_Update()
--
-- Update the Data Broker 'button'
-- Used by Accountant
-- Update the Accountant Data Broker 'button'
--
function SC:LDB_Update()
local TotalIn = 0
local TotalOut = 0
local TotalIn = 0
local TotalOut = 0
local mode = "<nyl>"
local total = 0
local total_str = ""
 
if SC.current_tab ~= 5 then
TotalIn, TotalOut =
SC.GetDetailForToons(SC.log_modes[SC.current_tab], false)
if SC.current_tab ~= 5 then
TotalIn, TotalOut =
SC.GetDetailForToons(SC.log_modes[SC.current_tab], false)
cash = TotalIn-TotalOut
mode = SC.log_modes_short[SC.current_tab]
else
cash = SC.GetCashForAllToons(false)
total = SC.GetCashForToons()
else
cash = SC.GetCashForAllToons(false)
mode = ACCLOC_CHARS
end
SC.LDB_frame.obj.text =
"|cFFF5B800"..mode..FONT_COLOR_CODE_CLOSE
.." "..SC.NiceNetCash(cash)
end
 
if Accountant_SaveData[SC.Button_makename()]["options"].showtotal then
total_str = SC.NiceCash(total, true, true).." : "
end
SC.LDB_frame.obj.text =
total_str -- rely on the text setup for spacing
.."|cFFF5B800"..mode..FONT_COLOR_CODE_CLOSE
.." "..SC.NiceCash(cash, true, true)
end
 
function SC.LDB_OnTooltipShow(tooltip)
--
-- Display the Data Broker tooltip
-- A Data Broker display addon will use this routine
--
function SC.LDB_OnTooltipShow(tooltip)
--Accountant.Button_OnClick()
tooltip = tooltip or GameTooltip
local tt_str = ""
local tt_str = ""
local strtmp = ""
if SC.show_toons == ACCLOC_CHARS then
strtmp = ACCLOC_CHARS
256,112 → 719,80
local str_pos = strfind(SC.show_toons, "-")
strtmp = strsub(SC.show_toons, str_pos+1) -- remove the realm and dash
end
tt_str =
GREEN_FONT_COLOR_CODE
..strtmp
-- ..ACCLOC_TITLE
-- .." ("..SC.Version..")"
.."\n"..FONT_COLOR_CODE_CLOSE
tooltip:AddLine(tt_str)
--
tt_str =
GREEN_FONT_COLOR_CODE
..strtmp
.."\n"..FONT_COLOR_CODE_CLOSE
tooltip:AddLine(tt_str)
 
SC.LDB_GetTooltipDetail(tooltip)
 
tt_str = " "
tooltip:AddLine(tt_str)
--]]
tt_str =
GREEN_FONT_COLOR_CODE
..ACCLOC_RCLICK
.." "..BINDING_NAME_ACCOUNTANTTOG
..FONT_COLOR_CODE_CLOSE;
tooltip:AddLine(tt_str)
--]]
 
tt_str =
GREEN_FONT_COLOR_CODE
..ACCLOC_LCLICK
.." "..BINDING_NAME_ACCOUNTANTTOG
..FONT_COLOR_CODE_CLOSE;
tooltip:AddLine(tt_str)
end
 
function SC.LDB_GetTooltipDetail(tooltip)
--
-- get the detail of user selected toons for the requested mode
--
function SC.LDB_GetTooltipDetail(tooltip)
local TotalRowIn
local TotalRowOut
local TotalIn = 0
local TotalOut = 0
local mode = ""
local tt_str = ""
local tmpstr = ""
local TotalRowIn
local TotalRowOut
local TotalIn = 0
local TotalOut = 0
local mode = ""
local tt_str = ""
local tmpstr = ""
 
if SC.current_tab == 5 then
return;
end
mode = SC.log_modes[SC.current_tab];
 
for key,value in next,SC.data do
TotalRowIn = 0;
TotalRowOut = 0;
for key,value in next,SC.data do
TotalRowIn = 0;
TotalRowOut = 0;
 
for player in next,Accountant_SaveData do
for player in next,Accountant_SaveData do
-- Find the one player or all players of the faction(s) requested
faction = Accountant_SaveData[player]["options"]["faction"]
if (string.find(player, SC.Realm) ~= nil)
and (( (faction == ACCLOC_ALLIANCE)
if (string.find(player, SC.Realm) ~= nil)
and (( (faction == ACCLOC_ALLIANCE)
and (SC.ShowAlliance == true) )
or ( (faction == ACCLOC_HORDE)
or ( (faction == ACCLOC_HORDE)
and (SC.ShowHorde == true) ))
and ( SC.show_toons == player
and ( SC.show_toons == player
or SC.show_toons == SC.AllDropdown ) then
--DEFAULT_CHAT_FRAME:AddMessage("AccLDB tip: "
-- .." In:"..Accountant_SaveData[player]["data"][key][mode].In
-- .." Out:"..Accountant_SaveData[player]["data"][key][mode].Out
-- )
TotalRowIn = TotalRowIn + Accountant_SaveData[player]["data"][key][mode].In;
 
TotalRowOut = TotalRowOut + Accountant_SaveData[player]["data"][key][mode].Out;
TotalRowIn = TotalRowIn + Accountant_SaveData[player]["data"][key][mode].In;
TotalRowOut = TotalRowOut + Accountant_SaveData[player]["data"][key][mode].Out;
end
end
end
 
--TotalIn = TotalIn + TotalRowIn;
--TotalOut = TotalOut + TotalRowOut;
tmpstr = key
--tmpstr = string.format("%-10s", key)
--tmpstr = string.sub (key, 1, 2)
tmpstr = key
 
tt_str = "|cFFF5B800"..tmpstr..FONT_COLOR_CODE_CLOSE
 
tmpstr = SC.NiceFormatCash((TotalRowIn - TotalRowOut))
--[[
if TotalRowIn - TotalRowOut > 0 then
tmpstr = SC.NiceFormatCash(TotalRowIn - TotalRowOut).." "
elseif TotalRowIn - TotalRowOut < 0 then
tmpstr = "("..SC.NiceFormatCash((TotalRowIn - TotalRowOut)*-1)..")"
else -- 0
tmpstr = " "
end
tmpstr = string.format("%13s", tmpstr)
--]]
tooltip:AddDoubleLine(tt_str,tmpstr);
end
tt_str = "|cFFF5B800"..tmpstr..FONT_COLOR_CODE_CLOSE
tmpstr = SC.NiceCash((TotalRowIn - TotalRowOut), true, true)
tooltip:AddDoubleLine(tt_str,tmpstr);
end
end
--[[
function SC.LDB_OnEvent(self, event, ...)
if ( event == "PLAYER_MONEY" ) then
DEFAULT_CHAT_FRAME:AddMessage("AccLDB OnEvent: "..event
.." $:"..Accountant_GetCurrentBal(ACCLOC_TOTAL,1)
)
SC.LDB_frame.obj.text = Accountant_GetCurrentBal(ACCLOC_TOTAL,
1)
return;
end
end
--]]
 
--[[
Data Broker section end
--[[ Data Broker section end
]]
 
--[[
Accountant.lua begin
--[[ Accountant.lua begin
]]
 
function SC.RegisterEvents()
--
-- Register for all the events needed to track the flow of gold
--
function SC.RegisterEvents()
this:RegisterEvent("MERCHANT_SHOW");
this:RegisterEvent("MERCHANT_CLOSED");
this:RegisterEvent("MERCHANT_UPDATE");
393,38 → 824,17
this:RegisterEvent("PLAYER_MONEY");
 
this:RegisterEvent("UNIT_NAME_UPDATE");
this:RegisterEvent("PLAYER_ENTERING_WORLD");
this:RegisterEvent("PLAYER_LEAVING_WORLD");
this:RegisterEvent("PLAYER_ENTERING_WORLD");
this:RegisterEvent("PLAYER_LEAVING_WORLD");
 
this:RegisterEvent("UPDATE_INVENTORY_ALERTS");
this:RegisterEvent("UPDATE_INVENTORY_DURABILITY");
end
--[[
--
-- Create the list of toons to use
--
function Accountant.ToonFrame_Init()
local info;
Accountant_DayList = {ACCLOC_WD_SUN,ACCLOC_WD_MON,ACCLOC_WD_TUE,ACCLOC_WD_WED,ACCLOC_WD_THU,ACCLOC_WD_FRI,ACCLOC_WD_SAT};
for i = 1, getn(Accountant_DayList), 1 do
info = { };
info.text = Accountant_DayList[i];
info.func = function () SC.ToonFrame_OnClick () end;
UIDropDownMenu_AddButton(info);
end
end
 
function SC.SetLabels()
--
-- Select the one to use
--
function Accountant.ToonFrame_OnClick()
UIDropDownMenu_SetSelectedID(AccountantFrameToon, this:GetID());
end
--]]
--
-- Create the various labels and headers for the Accountant frame
--
function SC.SetLabels()
-- For those that add / delete toons, clear the all rows.
for i = 1, SC.MaxRows, 1 do
getglobal("AccountantFrameRow"..i.."Title"):SetText("");
437,8 → 847,15
AccountantFrameHordeToggleButtonText:SetText(ACCLOC_HORDE);
AccountantFrameHordeToggleButton:SetChecked(Accountant_SaveData[Accountant.player]["options"].showHorde);
 
if SC.current_tab == 5 then
AccountantFrameSource:SetText(ACCLOC_CHAR);
-- Set the header
local name = this:GetName();
local header = getglobal("AccountantFrameTitleText");
if ( header ) then
header:SetText(ACCLOC_TITLE.." "..SC.Version);
end
 
if SC.current_tab == 5 then
AccountantFrameSource:SetText(ACCLOC_CHARCAP);
AccountantFrameIn:SetText(ACCLOC_MONEY);
AccountantFrameOut:SetText(ACCLOC_UPDATED);
AccountantFrameTotalIn:SetText("");
448,9 → 865,17
AccountantFrameTotalOutValue:SetText("");
AccountantFrameTotalFlowValue:SetText("");
--AccountantFrameResetButton:Hide();
AccountantFrameCacheBox:Hide()
AccountantFrameCacheAmount:Hide()
 
Accountant_CharDropDown:Hide()
return;
end
Accountant_CharDropDown:Show()
 
AccountantFrameCacheBox:Show()
AccountantFrameCacheAmount:Show()
 
AccountantFrameMoneyTotal:SetText("")
 
AccountantFrameSource:SetText(ACCLOC_SOURCE);
467,19 → 892,12
getglobal("AccountantFrameRow"..InPos.."Title"):SetText(SC.data[key].Title);
InPos = InPos + 1;
end
 
-- Set the header
local name = this:GetName();
local header = getglobal("AccountantFrameTitleText");
if ( header ) then
header:SetText(ACCLOC_TITLE.." "..SC.Version);
end
end
 
function SC.OnLoad()
--
-- Do all the setup needed on load of Accountant
--
function SC.OnLoad()
SC.Realm = GetRealmName();
SC.Char = UnitName("player");
SC.Faction = UnitFactionGroup("player")
489,7 → 907,7
-- default behaviour
SC.show_toons = ACCLOC_CHARS
 
-- shamelessly print a load message to chat window
-- shamelessly print a load message to chat window
DEFAULT_CHAT_FRAME:AddMessage(
GREEN_FONT_COLOR_CODE.."Accountant "
..SC.Version
498,7 → 916,7
.."|cFFFFFF00"..SC.AUTHOR..FONT_COLOR_CODE_CLOSE
.." for "
..SC.player
);
);
 
-- Setup
SC.LoadData();
515,7 → 933,11
 
-- Add myAddOns support
if myAddOnsList then
myAddOnsList.Accountant = {name = "Accountant", description = "Tracks your revenues / expenditures", version = SC.Version, frame = "AccountantFrame", optionsframe = "AccountantFrame"};
myAddOnsList.Accountant = {name = "Accountant",
description = "Tracks your revenues / expenditures",
version = SC.Version,
frame = "AccountantFrame",
optionsframe = "AccountantFrame"};
end
 
-- Create the confirm box to use if needed
551,16 → 973,15
PanelTemplates_SetTab(AccountantFrame, AccountantFrameTab1);
PanelTemplates_UpdateTabs(AccountantFrame);
 
-- init the data broker 'button'
SC:LDB_Init()
AccountantFrameCacheBox:SetText("Cache Box"..":") --;ACCLOC_NET..":");
AccountantFrameCacheUpdate:SetText("Update")
SC:LDB_Update()
 
end
 
function SC.LoadData()
--
-- Load the account data of the character that is being played
--
function SC.LoadData()
SC.data = {};
SC.data["LOOT"] = {Title = ACCLOC_LOOT};
SC.data["MERCH"] = {Title = ACCLOC_MERCH};
598,23 → 1019,32
date=cdate,
weekdate=cweek,
weekstart=3,
totalcash=0},
data={},
current_tab=1,
show_toons = ACCLOC_CHARS};
totalcash=0,
cachebox = 0,
showtotal = nil,
},
data={},
current_tab=1,
show_toons = ACCLOC_CHARS,
};
 
-- Quel's mod: make sure introdudction of a new character gets the same weekstart as
-- Quel's mod: make sure introduction of a new character gets the same weekstart as
-- existing chars, otherwise it will prematurely wipe out the weekly totals.
for player in next,Accountant_SaveData do
-- Quel's mod: only consider chars on the same server
if (string.find(player, SC.Realm) ~= nil) then
if (Accountant_SaveData[player]["options"]["weekstart"] ~= nil) then
SC.Print2("Adding a new account for new character, "..Accountant.player..", weekstart = "..Accountant_SaveData[player]["options"]["weekstart"]);
Accountant_SaveData[Accountant.player]["options"]["weekstart"] = Accountant_SaveData[player]["options"]["weekstart"];
SC.Print2("Adding a new account for new character, "
..Accountant.player..", weekstart = "
..Accountant_SaveData[player]["options"]["weekstart"]);
Accountant_SaveData[Accountant.player]["options"]["weekstart"]
= Accountant_SaveData[player]["options"]["weekstart"];
end
if (Accountant_SaveData[player]["options"]["dateweek"] ~= nil) then
SC.Print2("Adding a new account for new character, "..Accountant.player..", dateweek = "..Accountant_SaveData[player]["options"]["dateweek"]);
Accountant_SaveData[Accountant.player]["options"]["dateweek"] = Accountant_SaveData[player]["options"]["dateweek"];
SC.Print2("Adding a new account for new character, "
..Accountant.player..", dateweek = "..Accountant_SaveData[player]["options"]["dateweek"]);
Accountant_SaveData[Accountant.player]["options"]["dateweek"]
= Accountant_SaveData[player]["options"]["dateweek"];
end
end
end
652,12 → 1082,14
 
-- Old Version Conversion
if Accountant_SaveData[Accountant.player]["data"][key].TotalIn ~= nil then
Accountant_SaveData[Accountant.player]["data"][key]["Total"].In = Accountant_SaveData[Accountant.player]["data"][key].TotalIn;
Accountant_SaveData[Accountant.player]["data"][key]["Total"].In
= Accountant_SaveData[Accountant.player]["data"][key].TotalIn;
SC.data[key]["Total"].In = Accountant_SaveData[Accountant.player]["data"][key].TotalIn;
Accountant_SaveData[Accountant.player]["data"][key].TotalIn = nil;
end
if Accountant_SaveData[Accountant.player]["data"][key].TotalOut ~= nil then
Accountant_SaveData[Accountant.player]["data"][key]["Total"].Out = Accountant_SaveData[Accountant.player]["data"][key].TotalOut;
Accountant_SaveData[Accountant.player]["data"][key]["Total"].Out
= Accountant_SaveData[Accountant.player]["data"][key].TotalOut;
SC.data[key]["Total"].Out = Accountant_SaveData[Accountant.player]["data"][key].TotalOut;
Accountant_SaveData[Accountant.player]["data"][key].TotalOut = nil;
end
705,7 → 1137,8
if (string.find(player, SC.Realm) ~= nil) then
if (Accountant_SaveData[player]["options"]["weekstart"] ~= nil) then
-- SC.Print2("Setting weekstart for "..AccountantPlayer.." to match "..player.." value: "..Accountant_SaveData[player]["options"]["weekstart"]);
Accountant_SaveData[Accountant.player]["options"]["weekstart"] = Accountant_SaveData[player]["options"]["weekstart"];
Accountant_SaveData[Accountant.player]["options"]["weekstart"]
= Accountant_SaveData[player]["options"]["weekstart"];
end
end
end
718,7 → 1151,8
if (string.find(player, SC.Realm) ~= nil) then
if (Accountant_SaveData[player]["options"]["dateweek"] ~= nil) then
-- SC.Print2("Setting dateweek for "..Accountant.player.." to match "..player.." value: "..Accountant_SaveData[player]["options"]["dateweek"]);
Accountant_SaveData[Accountant.player]["options"]["dateweek"] = Accountant_SaveData[player]["options"]["dateweek"];
Accountant_SaveData[Accountant.player]["options"]["dateweek"]
= Accountant_SaveData[player]["options"]["dateweek"];
end
end
end
734,7 → 1168,8
if (string.find(player, SC.Realm) ~= nil) then
if (Accountant_SaveData[player]["options"]["date"] ~= nil) then
-- SC.Print2("Setting date for "..AccountantPlayer.." to match "..player.." value: "..Accountant_SaveData[player]["options"]["date"]);
Accountant_SaveData[Accountant.player]["options"]["date"] = Accountant_SaveData[player]["options"]["date"];
Accountant_SaveData[Accountant.player]["options"]["date"]
= Accountant_SaveData[player]["options"]["date"];
end
end
end
794,10 → 1229,60
SC.ToonDropDownList ()
end
 
function SC.CacheSetCopper(cash)
--
-- Set the cache box values on the frame
--
local default = "?"
local total_str, total, gold, silver, copper = SC.NiceCash(cash, false, false)
 
if total > 0 then
else
-- assume it has not been set or was cleared
gold = ""
silver = ""
copper = ""
end
AccountantFrameCacheAmountGold:SetText((gold or default))
AccountantFrameCacheAmountSilver:SetText((silver or default))
AccountantFrameCacheAmountCopper:SetText((copper or default))
end
 
function SC.CacheGetCopper()
--
-- Update the cache box if asked to
--
local totalCopper = 0;
local gold = AccountantFrameCacheAmountGold:GetText() --getglobal(moneyFrame:GetName().."Copper"):GetText();
local silver = AccountantFrameCacheAmountSilver:GetText() --getglobal(moneyFrame:GetName().."Silver"):GetText();
local copper = AccountantFrameCacheAmountCopper:GetText() --getglobal(moneyFrame:GetName().."Gold"):GetText();
 
if ( copper ~= "" ) then
totalCopper = totalCopper + copper;
end
if ( silver ~= "" ) then
totalCopper = totalCopper + (silver * COPPER_PER_SILVER);
end
if ( gold ~= "" ) then
totalCopper = totalCopper + (gold * COPPER_PER_GOLD);
end
return totalCopper;
end
 
function SC.CacheBoxUpdate()
--Get the values the user input
local cache_copper = (SC.CacheGetCopper() or 0)
Accountant_SaveData[SC.show_toons]["options"].cachebox = cache_copper;
-- update appropriate values
SC.ShowValues()
 
SC:LDB_Update()
end
 
function SC.ToonDropDownList ()
--
-- Initialize the toon dropdown
--
function SC.ToonDropDownList ()
local faction = ""
SC.Toons = {}
for player in next,Accountant_SaveData do
817,11 → 1302,11
table.sort(SC.Toons)
end
 
function SC.CharDropDown_Init ()
--
-- Initialize the toon dropdown
--
function SC.CharDropDown_Init ()
 
local info = {}
SC.ToonDropDownList ()
-- Initialize the dropdown of toons
info.text = ACCLOC_CHARS
837,12 → 1322,11
--DEFAULT_CHAT_FRAME:AddMessage("Acc char drop Init: ")
end
 
 
function SC.CharDropDown_Setup()
--
-- Setup the dropdown
-- Used outside the XML controller
--
function SC.CharDropDown_Setup()
UIDropDownMenu_Initialize(Accountant_CharDropDown, SC.CharDropDown_Init);
-- UIDropDownMenu_SetSelectedID(Accountant_CharDropDown, 1)
 
858,24 → 1342,23
UIDropDownMenu_SetSelectedID(Accountant_CharDropDown, 1)
SC.show_toons = SC.AllDropdown
end
 
--DEFAULT_CHAT_FRAME:AddMessage("Acc char drop _OnShow: ")
end
 
function SC.CharDropDown_OnShow()
--
-- Init and show the dropdown
--
function SC.CharDropDown_OnShow()
SC.CharDropDown_Setup()
 
UIDropDownMenu_SetWidth(100);
UIDropDownMenu_SetWidth(Accountant_CharDropDown, 100);
--DEFAULT_CHAT_FRAME:AddMessage("Acc char drop _OnShow: ")
end
 
function SC.CharDropDown_OnClick()
--
-- Handle a selection from the toons drop down
--
function SC.CharDropDown_OnClick()
local id = this:GetID();
UIDropDownMenu_SetSelectedID(Accountant_CharDropDown, id);
 
891,14 → 1374,13
 
-- Show the new values
SC.ShowValues()
SC:LDB_Update()
-- Update();
SC:LDB_Update()
end
 
function SC.Button_Alliance_Toggle()
--
-- Honor the user's selection to show or hide Alliance characters.
--
function SC.Button_Alliance_Toggle()
if (this:GetChecked()) then
Accountant_SaveData[SC.Button_makename()]["options"].showAlliance = true;
else
907,13 → 1389,13
SC.ShowAlliance = Accountant_SaveData[SC.Button_makename()]["options"].showAlliance
SC.CharDropDown_Setup()
SC.ShowValues()
SC:LDB_Update()
SC:LDB_Update()
end
 
function SC.Button_Horde_Toggle()
--
-- Honor the user's selection to show or hide Alliance characters.
--
function SC.Button_Horde_Toggle()
if (this:GetChecked()) then
Accountant_SaveData[SC.Button_makename()]["options"].showHorde = true;
else
922,13 → 1404,13
SC.ShowHorde = Accountant_SaveData[SC.Button_makename()]["options"].showHorde
SC.CharDropDown_Setup()
SC.ShowValues()
SC:LDB_Update()
SC:LDB_Update()
end
 
function SC.Slash(msg)
--
-- Consume and act on the Accountant slash commands
--
function SC.Slash(msg)
if msg == nil or msg == "" then
msg = "log";
end
952,44 → 1434,51
end
end
 
function SC.OnEvent(event, arg1)
--
-- Handle the events Accountant registered for
--
function SC.OnEvent(event, arg1)
local oldmode = SC.mode;
 
if ( event == "UNIT_NAME_UPDATE" and arg1 == "player" )
--[[
if SC.show_events then
DEFAULT_CHAT_FRAME:AddMessage(
"|cFFFFFF00".."Acc debug "..FONT_COLOR_CODE_CLOSE
..GREEN_FONT_COLOR_CODE.."ev: "
..event
.." arg: "
..(arg1 or "nyl")
);
end
--]]
if ( event == "UNIT_NAME_UPDATE" and arg1 == "player" )
or (event=="PLAYER_ENTERING_WORLD") then
if (SC.got_name) then
return;
end
local playerName = UnitName("player");
if ( playerName ~= UNKNOWNBEING
and playerName ~= UNKNOWNOBJECT
and playerName ~= nil ) then
SC.got_name = true;
SC.OnLoad();
SC.Options_OnLoad();
SC.Button_Init();
SC.Button_UpdatePosition();
end
return;
end
if ( event == "PLAYER_LEAVING_WORLD") then
-- save the current tab for next login
Accountant_SaveData[Accountant.player]["options"]["current_tab"] =
SC.current_tab
Accountant_SaveData[Accountant.player]["options"]["show_toons"] =
if (SC.got_name) then
return;
end
local playerName = UnitName("player");
if ( playerName ~= UNKNOWNBEING
and playerName ~= UNKNOWNOBJECT
and playerName ~= nil ) then
SC.got_name = true;
SC.OnLoad();
SC.Button_Init();
SC.Button_UpdatePosition();
-- init the data broker 'button'
SC:LDB_Init()
SC:LDB_Update()
-- Create the options structures
SC.InitOptions()
end
return;
end
if ( event == "PLAYER_LEAVING_WORLD") then
-- save the current tab for next login
Accountant_SaveData[Accountant.player]["options"]["current_tab"] =
SC.current_tab
Accountant_SaveData[Accountant.player]["options"]["show_toons"] =
SC.show_toons
return;
end
if ( event == "MERCHANT_SHOW"
or event == "MERCHANT_CLOSED"
or event == "MERCHANT_UPDATE"
or event == "UPDATE_INVENTORY_ALERTS"
or event == "UPDATE_INVENTORY_DURABILITY" ) then
-- DEFAULT_CHAT_FRAME:AddMessage(" ACC event: "..event.." : "..tmp);
end
return;
end
if event == "MERCHANT_SHOW" then
SC.mode = "MERCH";
SC.repair_money = GetMoney();
999,15 → 1488,6
SC.repair_cost, SC.can_repair = GetRepairAllCost();
else
end
--[[
if ( SC.could_repair ) then
tmpstr = "true";
else
tmpstr = "false";
end
DEFAULT_CHAT_FRAME:AddMessage(" ACC Merch show: "
..tmpstr.." : "..SC.repair_cost.." : "..SC.repair_money);
--]]
elseif event == "MERCHANT_CLOSED" then
SC.mode = "";
Account_RepairCost = 0;
1015,26 → 1495,13
-- Could have bought something before or after repair
SC.repair_money = GetMoney();
elseif event == "UPDATE_INVENTORY_DURABILITY" then
--[[
if ( SC.could_repair ) then
tmpstr = "true";
else
tmpstr = "false";
end
DEFAULT_CHAT_FRAME:AddMessage(" ACC dura: "
..tmpstr.." : "..SC.repair_cost);
--]]
if ( SC.could_repair and SC.repair_cost > 0 ) then
local cash = GetMoney();
-- DEFAULT_CHAT_FRAME:AddMessage(" ACC dura-1: "
-- ..SC.repair_money.." : "..cash);
if ( SC.repair_money > cash ) then
-- most likely this is a repair bill
local tmpMode = SC.mode;
SC.mode = "REPAIRS";
SC.UpdateLog();
-- DEFAULT_CHAT_FRAME:AddMessage(" ACC repair: "
-- ..SC.repair_cost);
SC.mode = tmpMode;
-- a single item could have been repaired
SC.repair_money = cash;
1065,31 → 1532,28
-- SC.mode = "";
elseif event == "MAIL_SHOW" then
SC.mode = "MAIL";
SC.show_events = true
elseif event == "MAIL_INBOX_UPDATE" then
-- SC.Print("Accountant: event"
-- ..event
-- .." mode '"..SC.mode.."'");
-- Quel's fix: when we open a mail message, see if this is a successfull Auction.
if (nil ~= InboxFrame.openMailID) then
a, b, sender, subject, money = GetInboxHeaderInfo(InboxFrame.openMailID);
if (nil ~= sender) then
if (string.find(subject,"Auction successful:") ~= nil) then
if (string.find(subject, ACCLOC_AUCTION_SUCC) ~= nil) then
SC.mode="AH";
elseif (string.find (subject, "Outbid") ~= nil) then
-- SC.Print("Accountant: Auction successful");
elseif (string.find (subject, ACCLOC_AUCTION_OUTBID) ~= nil) then
SC.mode="IGNORE";
SC.refund_mode="AH";
SC.sender = Accountant.player;
elseif (nil ~= money ) then
sender = SC.Realm.."-"..sender;
for char in next,Accountant_SaveData do
if (sender == char) then
SC.mode="IGNORE";
SC.refund_mode = "MAIL"
SC.sender=sender;
end
end
end
end
end
elseif event == "MAIL_CLOSED" then
SC.mode = "";
SC.show_events = false
elseif event == "TRAINER_SHOW" then
SC.mode = "TRAIN";
elseif event == "TRAINER_CLOSED" then
1100,125 → 1564,92
SC.mode = "";
elseif event == "PLAYER_MONEY" then
SC.UpdateLog();
SC:LDB_Update()
SC:LDB_Update()
end
if SC.verbose and SC.mode ~= oldmode then
SC.Print("Accountant mode changed to '"..SC.mode.."'");
end
end
 
function SC.NiceCash(value, show_zero, show_neg)
--
-- Take the 'amount' of gold nad make it into a nice, colorful string
-- of g c s (gold silver copper)
-- Take the 'amount' of gold and make it into a nice, colorful string
-- of g s c (gold silver copper)
--
function SC.NiceCash(amount)
local agold = 10000;
local asilver = 100;
local outstr = "";
local gold = 0;
local silver = 0;
local neg1 = ""
local neg2 = ""
local agold = 10000;
local asilver = 100;
local outstr = "";
local gold = 0;
local gold_str = ""
local gc = "|cFFFFFF00"
local silver = 0;
local silver_str = ""
local sc = "|cFFCCCCCC"
local copper = 0;
local copper_str = ""
local cc = "|cFFFF6600"
local amount = (value or 0)
local cash = (amount or 0)
 
if amount >= agold then
gold = math.floor(amount / agold);
outstr = "|cFFFFFF00" .. gold .. "g "..FONT_COLOR_CODE_CLOSE;
end
amount = amount - (gold * agold);
if amount >= asilver then
silver = math.floor(amount / asilver);
outstr = outstr .. "|cFFCCCCCC" .. silver .. "s "..FONT_COLOR_CODE_CLOSE;
end
amount = amount - (silver * asilver);
if amount > 0 then
outstr = outstr .. "|cFFFF6600" .. amount .. "c"..FONT_COLOR_CODE_CLOSE;
end
return outstr;
end
 
--
-- Take the 'amount' of gold nad make it into a nice, colorful string
-- of g c s (gold silver copper)
--
function SC.NiceFormatCash(amount)
local agold = 10000;
local asilver = 100;
local outstr = "";
local gold = 0;
local silver = 0;
local tmpstr = ""
local neg = false
if show_neg then
if amount < 0 then
neg1 = "|cFFFF6600" .."("..FONT_COLOR_CODE_CLOSE
neg2 = "|cFFFF6600" ..")"..FONT_COLOR_CODE_CLOSE
else
neg2 = " " -- need to pad for other negative numbers
end
end
if amount < 0 then
amount = amount * -1
end
 
if amount == 0 then
return
elseif amount < 0 then
neg = true
amount = amount * -1
end
 
 
if amount >= agold then
gold = math.floor(amount / agold);
tmpstr = string.format("%d", gold) --tostring(gold)
outstr = "|cFFFFFF00" .. tmpstr .. "g "..FONT_COLOR_CODE_CLOSE;
end
amount = amount - (gold * agold);
if amount >= asilver then
silver = math.floor(amount / asilver);
tmpstr = string.format("%02d", silver)
outstr = outstr .. "|cFFCCCCCC" .. tmpstr .. "s "..FONT_COLOR_CODE_CLOSE;
else
if show_zero then
copper_str = cc..(amount or "?").."c"..FONT_COLOR_CODE_CLOSE
end
elseif amount > 0 then
-- figure out the gold - silver - copper components
gold = (math.floor(amount / agold) or 0)
amount = amount - (gold * agold);
silver = (math.floor(amount / asilver) or 0)
copper = amount - (silver * asilver)
-- now make them line up in a column
if gold > 0 then
outstr = outstr .. "|cFFCCCCCC" .. "00" .. "s "..FONT_COLOR_CODE_CLOSE;
gold_str = gc..(gold or "?").."g "..FONT_COLOR_CODE_CLOSE
silver_str = sc..(string.format("%02d", silver) or "?").."s "..FONT_COLOR_CODE_CLOSE
copper_str = cc..(string.format("%02d", copper) or "?").."c"..FONT_COLOR_CODE_CLOSE
elseif (silver > 0) then
silver_str = sc..(silver or "?").."s "..FONT_COLOR_CODE_CLOSE
copper_str = cc..(string.format("%02d", copper) or "?").."c"..FONT_COLOR_CODE_CLOSE
elseif (copper > 0) then
copper_str = cc..(copper or "?").."c"..FONT_COLOR_CODE_CLOSE
end
end
amount = amount - (silver * asilver);
if amount > 0 then
tmpstr = string.format("%02d", amount)
outstr = outstr .. "|cFFFF6600" .. amount .. "c"..FONT_COLOR_CODE_CLOSE;
else
if gold > 0 or silver > 0 then
outstr = outstr .. "|cFFFF6600" .. "00" .. "c"..FONT_COLOR_CODE_CLOSE;
end
end
end
 
if neg == true then
outstr = "|cFFFF6600" .. "("..FONT_COLOR_CODE_CLOSE
..outstr
.."|cFFFF6600" .. ")"..FONT_COLOR_CODE_CLOSE
else
outstr = outstr.." "
end
return outstr;
-- build the return string
outstr = outstr
..neg1
..gold_str
..silver_str
..copper_str
..neg2
--[[
SC.Print("Acc cash:"
..(gold or "?").."g "
..(silver or "?").."s "
..(copper or "?").."c "
..(outstr or "?")
);
--]]
return outstr, cash, gold, silver, copper
end
 
function SC.WeekStart()
--
-- Take the g c s (gold silver copper) and wrap it for display
--
function SC.NiceNetCash(diff)
local tmpstr = "";
 
if ( diff > 0 ) then
tmpstr = SC.NiceCash(diff);
elseif ( diff == 0 ) then
tmpstr = "|cFFFFFF00"
..tostring(0)
..FONT_COLOR_CODE_CLOSE;
else -- less than 0
tmpstr =
"|cFFFF6600".."("
..FONT_COLOR_CODE_CLOSE
..SC.NiceCash(diff * -1)
.."|cFFFF6600"..")"
..FONT_COLOR_CODE_CLOSE
-- nice cash only deals with positive cash
end
-- SC.Print("Accountant Bal end '"..tmpstr.."' for "..Accountant.player);
return tmpstr;
end
 
--
-- Find and return the chosen week start
--
function SC.WeekStart()
oneday = 86400;
ct = time();
dt = date("*t",ct);
1232,123 → 1663,22
return string.sub(cdate,0,8);
end
 
function SC.GetDetailForToons(mode, for_display)
--
-- This routime is used by Titan Panel Accountant.
-- Others are welcome to use it as well.
-- get the detail of user selected toons for the requested mode
--
-- logmode = the mode from log_modes.
-- session, week, ...
-- all_t0ons = is a boolean to return the gold
-- of the character being played
-- or all characters on the server the user is logged into
--
-- <return> = is a string consisting of
-- <logmode> - the shortened version from log_modes_short
-- <gold> - output of NiceNetCash
--
function Accountant_GetCurrentBal(logmode, all_toons)
local TotalIn = 0
local TotalOut = 0
local mode = "<nyl>"
 
if SC.current_tab ~= 5 then
TotalIn, TotalOut =
SC.GetDetailForToons(SC.log_modes[SC.current_tab], false)
cash = TotalIn-TotalOut
mode = SC.log_modes_short[SC.current_tab]
else
cash = SC.GetCashForAllToons(false)
mode = ACCLOC_CHARS
end
return
"|cFFFFFF00"..mode..FONT_COLOR_CODE_CLOSE
.." "..SC.NiceNetCash(cash);
end
 
--
-- get the net balance for this toon for the requested mode
-- used by Accountant_GetCurrentBal
--
function SC.GetNetBalForToonForMode(mode)
local TotalRowIn = 0;
local TotalRowOut = 0;
local TotalRowIn
local TotalRowOut
local TotalIn = 0
local TotalOut = 0
 
for key,value in next,SC.data do
for key,value in next,SC.data do
TotalRowIn = 0;
TotalRowOut = 0;
 
if (string.find(Accountant.player, SC.Realm) ~= nil) then
TotalRowIn = TotalRowIn + Accountant_SaveData[Accountant.player]["data"][key][mode].In;
 
TotalRowOut = TotalRowOut + Accountant_SaveData[Accountant.player]["data"][key][mode].Out;
end
 
TotalIn = TotalIn + TotalRowIn;
TotalOut = TotalOut + TotalRowOut;
end
 
return TotalIn, TotalOut
end
 
--
-- get the net balance of all toons for the requested mode
-- used by Accountant_GetCurrentBal
--
function SC.GetNetBalForAllToonsForMode(mode)
local TotalRowIn
local TotalRowOut
local TotalIn = 0
local TotalOut = 0
 
for key,value in next,SC.data do
TotalRowIn = 0;
TotalRowOut = 0;
 
for player in next,Accountant_SaveData do
if (string.find(player, SC.Realm) ~= nil) then
TotalRowIn = TotalRowIn + Accountant_SaveData[player]["data"][key][mode].In;
 
TotalRowOut = TotalRowOut + Accountant_SaveData[player]["data"][key][mode].Out;
end
end
 
TotalIn = TotalIn + TotalRowIn;
TotalOut = TotalOut + TotalRowOut;
end
 
return TotalIn, TotalOut
end
 
--
-- get the detail of user selected toons for the requested mode
--
function SC.GetDetailForToons(mode, for_display)
local TotalRowIn
local TotalRowOut
local TotalIn = 0
local TotalOut = 0
 
for key,value in next,SC.data do
TotalRowIn = 0;
TotalRowOut = 0;
 
for player in next,Accountant_SaveData do
for player in next,Accountant_SaveData do
-- Find the one player or all players of the faction(s) requested
faction = Accountant_SaveData[player]["options"]["faction"]
--[[
tmpstr1 = player
tmpstr2 = faction
if tmpstr2 then
else
tmpstr2 = "not set"
end
tmpstr3 = SC.show_toons
DEFAULT_CHAT_FRAME:AddMessage("Acc ShowValues: "
.."player:"..tmpstr1
.." faction: "..tmpstr2
.." sel: "..tmpstr3
)
--]]
if (string.find(player, SC.Realm) ~= nil)
and (( (faction == ACCLOC_ALLIANCE)
and (SC.ShowAlliance == true) )
1360,53 → 1690,59
 
TotalRowOut = TotalRowOut + Accountant_SaveData[player]["data"][key][mode].Out;
end
end
end
 
TotalIn = TotalIn + TotalRowIn;
TotalOut = TotalOut + TotalRowOut;
TotalIn = TotalIn + TotalRowIn;
TotalOut = TotalOut + TotalRowOut;
 
if for_display then
if for_display then
row = getglobal("AccountantFrameRow" ..SC.data[key].InPos.."In");
row:SetText(SC.NiceCash(TotalRowIn));
row:SetText(SC.NiceCash(TotalRowIn, false, false));
 
row = getglobal("AccountantFrameRow" ..SC.data[key].InPos.."Out");
row:SetText(SC.NiceCash(TotalRowOut));
end
end
row:SetText(SC.NiceCash(TotalRowOut, false, false));
end
end
 
return TotalIn, TotalOut
end
 
function SC.GetCashForToons()
--
-- get the net balance of user selected toons
--
function SC.GetCashForToons()
local faction = ""
local alltotal = 0
local faction = ""
local cachebox = 0
local alltotal = 0
 
-- collect the total for the toon(s) selected
for player in next,Accountant_SaveData do
faction = Accountant_SaveData[player]["options"]["faction"]
if (string.find(player, SC.Realm) ~= nil)
and (( (faction == ACCLOC_ALLIANCE)
for player in next,Accountant_SaveData do
faction = Accountant_SaveData[player]["options"]["faction"]
if (string.find(player, SC.Realm) ~= nil)
and (( (faction == ACCLOC_ALLIANCE)
and (SC.ShowAlliance == true) )
or ( (faction == ACCLOC_HORDE)
or ( (faction == ACCLOC_HORDE)
and (SC.ShowHorde == true) ))
and ( SC.show_toons == player
and ( SC.show_toons == player
or SC.show_toons == SC.AllDropdown ) then
alltotal = alltotal + Accountant_SaveData[player]["options"]["totalcash"];
end
end
-- cachebox may not exist if the user has not logged onto the toon yet
cachebox = (Accountant_SaveData[player]["options"]["cachebox"] or 0)
alltotal = alltotal
+ Accountant_SaveData[player]["options"]["totalcash"] - cachebox
end
end
 
return alltotal
end
 
function SC.GetCashForAllToons(for_display)
--
-- get the total cash for all toons
--
function SC.GetCashForAllToons(for_display)
local i=1;
local alltotal = 0
local alltotal = 0
local total = 0
local cachebox = 0
 
for char,charvalue in next,Accountant_SaveData do
-- Find all players of the faction(s) requested
1427,32 → 1763,38
getglobal("AccountantFrameRow" ..i.."Title"):SetText(strtmp);
end
if Accountant_SaveData[char]["options"]["totalcash"] ~= nil then
if for_display then
getglobal("AccountantFrameRow" ..i.."In"):SetText(SC.NiceCash(Accountant_SaveData[char]["options"]["totalcash"]));
getglobal("AccountantFrameRow" ..i.."Out"):SetText(Accountant_SaveData[char]["options"]["date"]);
-- poss cachebox does not exist if the user has not logged onto the toon yet
cachebox = (Accountant_SaveData[char]["options"]["cachebox"] or 0)
total = Accountant_SaveData[char]["options"]["totalcash"] - cachebox
alltotal = alltotal + total
if for_display then
getglobal("AccountantFrameRow" ..i.."In"):SetText(
SC.NiceCash(total, false, false));
getglobal("AccountantFrameRow" ..i.."Out"):SetText(
Accountant_SaveData[char]["options"]["date"]);
end
alltotal = alltotal + Accountant_SaveData[char]["options"]["totalcash"];
else
if for_display then
getglobal("AccountantFrameRow" ..i.."In"):SetText("Unknown");
end
if for_display then
getglobal("AccountantFrameRow" ..i.."In"):SetText("Unknown");
end
end
i=i+1;
end
end
 
return alltotal
return alltotal
end
 
function SC.ShowValues()
--
-- Set the Accountant values based on the user selection
--
function SC.ShowValues()
local str_pos
local strtmp = "<nyl>"
local tmpstr1 = "<nyl>"
local tmpstr2 = "<nyl>"
local tmpstr3 = "<nyl>"
local diff = 0
 
-- charachter totals
local alltotal;
1462,39 → 1804,41
 
SC.SetLabels();
if SC.current_tab ~= 5 then
AccountantFrameResetButton:Show()
TotalIn = 0;
TotalOut = 0;
-- mode = SC.log_modes[SC.current_tab];
 
TotalIn, TotalOut = SC.GetDetailForToons(SC.log_modes[SC.current_tab], true)
diff = (TotalOut-TotalIn or 0);
 
AccountantFrameTotalInValue:SetText(SC.NiceCash(TotalIn));
AccountantFrameTotalOutValue:SetText(SC.NiceCash(TotalOut));
AccountantFrameTotalInValue:SetText(SC.NiceCash(TotalIn, true, false));
AccountantFrameTotalOutValue:SetText(SC.NiceCash(TotalOut, true, false));
AccountantFrameTotalFlowValue:SetText(SC.NiceCash(diff, true, false))
 
if TotalOut > TotalIn then
diff = TotalOut-TotalIn;
if diff > 0 then
AccountantFrameTotalFlow:SetText("|cFFFF3333"..ACCLOC_NETLOSS..":");
AccountantFrameTotalFlowValue:SetText(SC.NiceCash(diff));
elseif diff < 0 then
AccountantFrameTotalFlow:SetText("|cFF00FF00"..ACCLOC_NETPROF..":");
else
if TotalOut ~= TotalIn then
diff = TotalIn-TotalOut;
AccountantFrameTotalFlow:SetText("|cFF00FF00"..ACCLOC_NETPROF..":");
AccountantFrameTotalFlowValue:SetText(SC.NiceCash(diff));
else
AccountantFrameTotalFlow:SetText(ACCLOC_NET);
AccountantFrameTotalFlowValue:SetText("");
end
AccountantFrameTotalFlow:SetText(ACCLOC_NET);
end
 
alltotal = SC.GetCashForToons()
else
AccountantFrameResetButton:Hide()
 
alltotal = SC.GetCashForAllToons(true)
end
-- SetPortraitTexture(AccountantFramePortrait, "player");
 
if (SC.show_toons == SC.AllDropdown) or (SC.current_tab == 5) then
SC.CacheSetCopper(0)
AccountantFrameCacheAmount:Hide()
AccountantFrameCacheUpdate:Hide()
else
SC.CacheSetCopper((Accountant_SaveData[SC.show_toons]["options"].cachebox or 0))
AccountantFrameCacheAmount:Show()
AccountantFrameCacheUpdate:Show()
end
 
if SC.current_tab == 3 then
AccountantFrameExtra:SetText(ACCLOC_WEEKSTART..":");
AccountantFrameExtraValue:SetText(Accountant_SaveData[Accountant.player]["options"]["dateweek"]);
1503,20 → 1847,17
AccountantFrameExtraValue:SetText("");
end
 
local cash = SC.NiceNetCash(alltotal)
-- if cash == "" then
-- cash = "|cFFFF6600" .. "0" .. "c"..FONT_COLOR_CODE_CLOSE;
-- end
local cash = SC.NiceCash(alltotal, true, true)
AccountantFrameMoneyTotal:SetText(cash);
 
PanelTemplates_SetTab(AccountantFrame, SC.current_tab);
end
 
function SC.OnShow()
--
-- Show the Accountant window on request
--
function SC.OnShow()
SC.ShowValues()
SC.ShowValues()
SC.LDB_Update()
end
 
1526,17 → 1867,17
end
end
 
function SC.Print(msg)
--
-- Accountant print
--
function SC.Print(msg)
DEFAULT_CHAT_FRAME:AddMessage(format("Accountant: "..msg));
end
 
function SC.Print2(msg)
--
-- Accountant print used mainly for debug
--
function SC.Print2(msg)
ChatFrame4:AddMessage(format("Accountant: "..msg));
end
 
1544,54 → 1885,12
QM_Print("/accountant log\n");
end
 
function SC.UpdateLog()
--
-- request confirmation from the user to make sure they
-- really really want to reset all the data
--
function SC.ResetData()
local type = SC.log_modes[SC.current_tab];
if type == "Total" then
type = "overall";
end
 
SC.show_toons = ACCLOC_CHARS
 
StaticPopupDialogs["ACCOUNTANT_RESET"].text = ACCLOC_RESET_CONF
.." "..type.." "
..ACCLOC_TOTAL
.." for "..ACCLOC_CHARS
.." on "..SC.Realm
.."?";
local dialog = StaticPopup_Show("ACCOUNTANT_RESET","weeee");
end
 
--
-- On confirmation from the user, reset all the data
--
function SC.ResetConfirmed()
local type = SC.log_modes[SC.current_tab];
for key,value in next,SC.data do
SC.data[key][type].In = 0;
SC.data[key][type].Out = 0;
-- Clear every player on the realm on a reset.
for player in next,Accountant_SaveData do
if (string.find(player, SC.Realm) ~= nil) then
Accountant_SaveData[player]["data"][key][type].In = 0;
Accountant_SaveData[player]["data"][key][type].Out = 0;
end
end
end
if AccountantFrame:IsVisible() then
SC.OnShow();
end
end
 
--
-- Update the Accountant data based on the current Accountant mode
-- The mode sets the category of gold income or expense shown in
-- the Accountant window
--
function SC.UpdateLog()
SC.current_money = GetMoney();
Accountant_SaveData[Accountant.player]["options"].totalcash = SC.current_money;
diff = SC.current_money - SC.last_money;
1610,7 → 1909,7
SC.data[mode][logmode].In = SC.data[mode][logmode].In + diff;
Accountant_SaveData[Accountant.player]["data"][mode][logmode].In = SC.data[mode][logmode].In;
end
if SC.verbose then SC.Print("Gained "..SC.NiceCash(diff).." from "..mode); end
if SC.verbose then SC.Print("Gained "..SC.NiceCash(diff, false, false).." from "..mode); end
 
elseif diff < 0 then
diff = diff * -1;
1618,7 → 1917,7
SC.data[mode][logmode].Out = SC.data[mode][logmode].Out + diff;
Accountant_SaveData[Accountant.player]["data"][mode][logmode].Out = SC.data[mode][logmode].Out;
end
if SC.verbose then SC.Print("Lost "..SC.NiceCash(diff).." from "..mode); end
if SC.verbose then SC.Print("Lost "..SC.NiceCash(diff, false, false).." from "..mode); end
end
else
if (SC.refund_mode == "AH") then
1636,25 → 1935,69
end
 
if SC.verbose then
SC.Print("IGNORE: "..SC.NiceCash(diff).." mode = "..SC.refund_mode .." refundee = "..SC.sender);
SC.Print("IGNORE: "..SC.NiceCash(diff, false, false)
.." mode = "..SC.refund_mode .." refundee = "..SC.sender);
end
end
 
-- special case mode resets
-- if SC.mode == "REPAIRS" then
-- SC.mode = "MERCH";
-- end
 
if AccountantFrame:IsVisible() then
SC.OnShow();
end
end
 
function SC.Tab_OnClick()
--
-- Switch tabs on the Accountant window on user request (click)
function SC.Tab_OnClick()
--
PanelTemplates_SetTab(AccountantFrame, this:GetID());
SC.current_tab = this:GetID();
PlaySound("igCharacterInfoTab");
SC.OnShow();
end
 
function SC.ShowTotalLDB()
--
-- show or hide the total on the LDB button based on the user selection
-- for that character.
--
if(Accountant_SaveData[SC.Button_makename()]["options"].showtotal) then
Accountant_SaveData[SC.Button_makename()]["options"].showtotal = false
else
Accountant_SaveData[SC.Button_makename()]["options"].showtotal = true
end
SC:LDB_Update()
end
 
--
-- This routime is used by Titan Panel Accountant.
-- Others are welcome to use it as well.
--
-- logmode = the mode from log_modes.
-- session, week, ...
-- all_t0ons = is a boolean to return the gold
-- of the character being played
-- or all characters on the server the user is logged into
--
-- <return> = is a string consisting of
-- <logmode> - the shortened version from log_modes_short
-- <gold> - output of NiceNetCash
--
function Accountant_GetCurrentBal(logmode, all_toons)
local TotalIn = 0
local TotalOut = 0
local mode = "<nyl>"
 
if SC.current_tab ~= 5 then
TotalIn, TotalOut =
SC.GetDetailForToons(SC.log_modes[SC.current_tab], false)
cash = TotalIn-TotalOut
mode = SC.log_modes_short[SC.current_tab]
else
cash = SC.GetCashForAllToons(false)
mode = ACCLOC_CHARS
end
return
"|cFFFFFF00"..mode..FONT_COLOR_CODE_CLOSE
.." "..SC.NiceCash(cash, true, true)
end
 
Accountant.toc
1,13 → 1,20
## Interface: 30000
## Title: Accountant
## Version: 3.3
## Interface: 30300
## Title: Accountant 3.7.30300
## Version: 3.7.30300
## Author: urnati
## Description: Logs where your WoW gold goes
## DefaultState: enabled
## RequiredDeps:
## SavedVariables: Accountant_SaveData,Accountant_Options
 
libs\LibStub\LibStub.lua
libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
libs\LibDataBroker-1.1\LibDataBroker-1.1.lua
libs\AceConfig-3.0\AceGUI-3.0\AceGUI-3.0.xml
libs\AceConfig-3.0\AceConfig-3.0.xml
libs\AceConfig-3.0\AceConfigDialog-3.0.xml
 
AccountantOptions.xml
AccountantData.lua
localization.lua
Accountant.lua
Accountant.xml
ChangeLog.txt
1,9 → 1,38
-- Change Log:
 
--ToDo:
- Place more info into the tooltip
- Clean up more of the code
v3.6.00:
- Updated toc for 3.3 patch
- Changed naming convention to reflect WoW patch version
 
v3.6.00:
- Updated toc for 3.2 patch
- Add new option to show total on LDB button.
- Added a 'cache box' to 'hide' money from the total. Only the total in
the Accountant frame or Accountant LDB button is affected.
Note: You are allowed to cache more money than you have resulting in a
negative amount being shown.
- Resized window to show more gold (for those lucky few!)
 
v3.5.00:
- Fixed library dependencies that caused a lot of errors.
- Moved options to the Blizzard options for addons.
- Added the option to 'remove' Accountant data for a character. The character could have been deleted.
- Added the option to 'merge' Accountant data of two characters. The character could have been renamed.
- Cleaned up parts of the code.
- Fixed an error when user had selected 'All Chars' tab and used a LDB addon - the tooltip threw an error.
- Made the numbers shown 'stack' better vertically
- Fixed an error where the Accountant title was no showing.
 
v3.4.02:
- Added some German translation thanks to ylarion.
 
v3.4.01:
- Removed a debug statement that was appearing in chat.
 
v3.4.00:
- Fixed error popping up when opening Accountant.
- Now allow gold to transfer between characters via mail instead of ignoring
 
v3.3.01:
- Fixed typo causing the Data Broker icon to not be shown.
 
localization.lua
10,10 → 10,11
ACCLOC_OUT = "Expenditures";
ACCLOC_WEEKSTART = "Week Start";
ACCLOC_SUM = "Sum Total";
ACCLOC_CHAR = "Character";
ACCLOC_CHARCAP = "Character"
ACCLOC_CHAR = "character"
ACCLOC_MONEY = "Money";
ACCLOC_UPDATED = "Updated";
ACCLOC_ALLIANCE = "Alliance"
ACCLOC_ALLIANCE = "Alliance"
ACCLOC_HORDE = "Horde"
 
-- Section Labels
30,7 → 31,6
 
-- Buttons
ACCLOC_RESET = "Clear Data";
ACCLOC_OPTBUT = "Options";
ACCLOC_EXIT = "Exit";
 
-- Tabs
41,9 → 41,6
ACCLOC_CHARS = "All Chars";
 
-- Options
ACCLOC_OPTS = "Accountant Options";
ACCLOC_MINIBUT = "Show Minimap Button";
ACCLOC_BUTPOS = "Minimap Button Position";
ACCLOC_STARTWEEK = "Start of Week";
ACCLOC_WD_SUN = "Sunday";
ACCLOC_WD_MON = "Monday";
52,16 → 49,73
ACCLOC_WD_THU = "Thursday";
ACCLOC_WD_FRI = "Friday";
ACCLOC_WD_SAT = "Saturday";
ACCLOC_DONE = "Done";
ACCLOC_DONE = "complete";
 
-- Misc
ACCLOC_RESET_CONF = "Are you sure you want to reset the";
ACCLOC_NEWPROFILE = "New Accountant profile created for";
ACCLOC_LOADPROFILE = "Loaded Accountant Profile for";
ACCLOC_NEWPROFILE = "New "..ACCLOC_TITLE.." profile created for";
ACCLOC_LOADPROFILE = "Loaded "..ACCLOC_TITLE.." profile for";
ACCLOC_LOADED = "Loaded";
ACCLOC_RCLICK = "Right-Click"
ACCLOC_LCLICK = "Left-Click"
ACCLOC_RCLICK = "Right-Click"
ACCLOC_LCLICK = "Left-Click"
ACCLOC_REMOVE = "Remove"
ACCLOC_MERGE = "Merge"
ACCLOC_MERGETO = " --> "
ACCLOC_TOGGLE = "Toggle"
ACCLOC_MINIMAP = "Minimap"
ACCLOC_BUTTON = "Button"
 
-- Mail strings
ACCLOC_AUCTION_SUCC = "Auction successful:"
ACCLOC_AUCTION_OUTBID = "Outbid"
 
-- Key Bindings headers
BINDING_HEADER_ACCOUNTANT = "Accountant";
BINDING_NAME_ACCOUNTANTTOG = "Toggle Accountant";
\ No newline at end of file +BINDING_NAME_ACCOUNTANTTOG = ACCLOC_TOGGLE.." "..ACCLOC_TITLE; + +-- Config strings +ACCLOC_MINIMAP_BUT = ACCLOC_MINIMAP.." "..ACCLOC_BUTTON; +ACCLOC_CONF_DESC = ACCLOC_TITLE.." allows you to track where your gold is going."; +ACCLOC_CONF_GEN_DESC = "Configure "..ACCLOC_MINIMAP.." "..ACCLOC_BUTTON +ACCLOC_TOG_MINIMAP = "Display "..ACCLOC_MINIMAP.." "..ACCLOC_BUTTON +ACCLOC_TOG_MINIMAP_DESC = "Display the "..ACCLOC_MINIMAP.." "..ACCLOC_BUTTON +ACCLOC_POS_MINIMAP = ACCLOC_MINIMAP.." "..ACCLOC_BUTTON.." Position" +ACCLOC_POS_MINIMAP_DESC = "Position the "..ACCLOC_MINIMAP.." "..ACCLOC_BUTTON.." on the "..ACCLOC_MINIMAP.."" +ACCLOC_TRANSPARANCY = "Transparancy" +ACCLOC_TRANSP = "Change the "..ACCLOC_TRANSPARANCY.." of the "..ACCLOC_TITLE.." window" +ACCLOC_TRANSP_DESC = "Change "..ACCLOC_TRANSPARANCY +ACCLOC_STARTWEEK_DESC = "Change the day of the week that "..ACCLOC_TITLE.." uses. This resets the "..ACCLOC_STARTWEEK.." totals."; +ACCLOC_WEEKDAY = "Week Day"; +ACCLOC_WEEKDAY_DESC = "Select the day of the week."; +ACCLOC_WEEKDAY_DONE = "Change to "..ACCLOC_WEEKDAY; +ACCLOC_TOON = ACCLOC_CHARCAP +ACCLOC_TOON_MGMT = ACCLOC_CHARCAP.." Management"; +ACCLOC_TOON_MGMT_2 = "It is recommended that you save your "..ACCLOC_TITLE.." data before proceeding - just in case. The data is found in the "..ACCLOC_TITLE..".lua file in the SavedVariables folder."; +ACCLOC_TOON_MGMT_DESC = "Manage the "..ACCLOC_TITLE.." data of your "..ACCLOC_CHAR.."(s)."; +ACCLOC_TOON_DELETE = ACCLOC_REMOVE; +ACCLOC_TOON_REMOVE = ACCLOC_TOON.." "..ACCLOC_TOON_DELETE; +ACCLOC_TOON_DELETE_DESC = ACCLOC_REMOVE..ACCLOC_TITLE.." data for the selected "..ACCLOC_CHAR; +ACCLOC_TOON_DELETE_SELF = "You can not remove yourself!" +ACCLOC_TOON_DELETE_DONE = ACCLOC_REMOVE.." of " +ACCLOC_TOON_REMOVE_DESC = ACCLOC_REMOVE..ACCLOC_TITLE.." data for this "..ACCLOC_CHAR +ACCLOC_TOON_REMOVE_NOTES= "This will remove the "..ACCLOC_TITLE.." data for the selected "..ACCLOC_CHAR..". You must exit the game or log into another "..ACCLOC_CHAR.." to save the changes." +ACCLOC_TOON_IGNORE = "Ignore"; +ACCLOC_TOON_IGNORE_DESC = "Ignore "..ACCLOC_TITLE.." data for this "..ACCLOC_CHAR..". Do not collect data."; +ACCLOC_TOON_MERGE = "Merge"; +ACCLOC_TOON_MERGE_T = ACCLOC_TOON.." "..ACCLOC_TOON_MERGE; +ACCLOC_TOON_FROM = "From:" +ACCLOC_TOON_TO = "To:" +ACCLOC_TO = "to" +ACCLOC_TOON_MERGE_ERR1 = "Can not merge a "..ACCLOC_CHAR.." to itself!!"; +ACCLOC_TOON_FROM_DESC = "Merge "..ACCLOC_TITLE.." data from this "..ACCLOC_CHAR; +ACCLOC_TOON_TO_DESC = "Merge "..ACCLOC_TITLE.." data to this "..ACCLOC_CHAR; +ACCLOC_TOON_MERGE_NOTES1= "" +ACCLOC_TOON_MERGE_NOTES2= "NOTE: If you merge "..ACCLOC_TITLE.." data 'to' the "..ACCLOC_CHAR.." you are logged into session data will be lost. You should also log into the "..ACCLOC_CHAR.." you want to merge 'from'. Otherwise week data may not be correct (depending on when you last logged into that "..ACCLOC_CHAR..")." +ACCLOC_RESET_DESC = "Clear the "..ACCLOC_TITLE.." data for all characters on this realm only: " + ..GREEN_FONT_COLOR_CODE..GetRealmName() +ACCLOC_RESET_DESC_SHORT = "Clear data for "..GREEN_FONT_COLOR_CODE..GetRealmName() + +if ( locale == "deDE" ) then + -- Mail strings + ACCLOC_AUCTION_SUCC = "Auktion erfolgreich:" + ACCLOC_AUCTION_OUTBID = "überboten" +end
AccountantData.lua
14,11 → 14,13
-- Create a short cut
local SC = Accountant
 
SC.Version = "3.3";
SC.AUTHOR = "urnati"
SC.Version = tostring(GetAddOnMetadata("Accountant", "Version")) or "Unknown" -- "3.4.02";
SC.AUTHOR = GetAddOnMetadata("Accountant", "Author") or "Unknown" --"urnati"
ACCOUNTANT_OPTIONS_TITLE = "Accountant Options";
ACCOUNTANT_BUTTON_TOOLTIP = "Toggle Accountant";
 
SC.artwork_path = "Interface\\AddOns\\Accountant\\Artwork\\"
 
SC.log_modes = {"Session","Day","Week","Total"};
SC.log_modes_short = {"Sess","Day","Week","Tot"};
 
28,4 → 30,10
SC.Faction = ""
SC.ShowAlliance = nil
SC.ShowHorde = nil
-- Store the list of all characters, regardless of realm or faction
SC.AllToons = {}
 
SC.GOLD_COLOR = "|cFFFFFF00"
SC.GREEN_COLOR = GREEN_FONT_COLOR_CODE
SC.TITLE = "Accountant"
 
\ No newline at end of file
Artwork/AccountantButton-Down.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
Artwork/AccountantButton.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
Artwork/AccountantButton-Up.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua New file
0,0 → 1,733
--- AceConfigCmd-3.0 handles access to optionstable through the "command line" interface via the ChatFrames.
-- @class file
-- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 733 2009-02-03 22:24:44Z nevcairiel $
 
--[[
AceConfigCmd-3.0
 
Handles commandline optionstable access
 
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
 
]]
 
-- TODO: handle disabled / hidden
-- TODO: implement handlers for all types
-- TODO: plugin args
 
 
local MAJOR, MINOR = "AceConfigCmd-3.0", 7
local lib = LibStub:NewLibrary(MAJOR, MINOR)
 
if not lib then return end
 
lib.commands = lib.commands or {}
local commands = lib.commands
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0"
 
 
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
 
 
 
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
 
 
-- pickfirstset() - picks the first non-nil value and returns it
 
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
 
-- err() - produce real error() regarding malformed options tables etc
 
local function err(info,inputpos,msg )
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
end
 
 
-- usererr() - produce chatframe message regarding bad slash syntax etc
 
local function usererr(info,inputpos,msg )
local cmdstr=strsub(info.input, 1, inputpos-1);
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
end
 
 
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
 
local function callmethod(info, inputpos, tab, methodtype, ...)
local method = info[methodtype]
if not method then
err(info, inputpos, "'"..methodtype.."': not set")
end
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
elseif type(method)=="string" then
if type(info.handler[method])~="function" then
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
end
return info.handler[method](info.handler, info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
 
local function callfunction(info, tab, methodtype, ...)
local method = tab[methodtype]
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- do_final() - do the final step (set/execute) along with validation and confirmation
 
local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
return
end
end
-- console ignores .confirm
 
callmethod(info,inputpos,tab,methodtype, ...)
end
 
 
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
 
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
local old,oldat = info[paramname], info[paramname.."_at"]
local val=tab[paramname]
if val~=nil then
if val==false then
val=nil
elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end
info[paramname] = val
info[paramname.."_at"] = depth
end
return old,oldat
end
 
 
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
local dummytable={}
 
local function iterateargs(tab)
if not tab.plugins then
return pairs(tab.args)
end
 
local argtabkey,argtab=next(tab.plugins)
local v
 
return function(_, k)
while argtab do
k,v = next(argtab, k)
if k then return k,v end
if argtab==tab.args then
argtab=nil
else
argtabkey,argtab = next(tab.plugins, argtabkey)
if not argtabkey then
argtab=tab.args
end
end
end
end
end
 
local function showhelp(info, inputpos, tab, noHead)
if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end
 
local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref
 
for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args
table.insert(sortTbl, k)
refTbl[k] = v
end
end
 
table.sort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then
info.order = o1
info[#info+1] = one
o1 = callmethod(info, inputpos, refTbl[one], "order")
info[#info] = nil
info.order = nil
end
if type(o2) == "function" or type(o1) == "string" then
info.order = o2
info[#info+1] = two
o2 = callmethod(info, inputpos, refTbl[two], "order")
info[#info] = nil
info.order = nil
end
if o1<0 and o2<0 then return o1<o2 end
if o2<0 then return true end
if o1<0 then return false end
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2
end)
 
for _,k in ipairs(sortTbl) do
local v = refTbl[k]
if not pickfirstset(v.cmdHidden, v.hidden, false) then
-- recursively show all inline groups
local name, desc = v.name, v.desc
if type(name) == "function" then
name = callfunction(info, v, 'name')
end
if type(desc) == "function" then
desc = callfunction(info, v, 'desc')
end
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
print(" "..(desc or name)..":")
showhelp(info, inputpos, v, true)
elseif v.type ~= "description" and v.type ~= "header" then
print(" |cffffff78"..k.."|r - "..(desc or name or ""))
end
end
end
end
 
 
local function keybindingValidateFunc(text)
if text == nil or text == "NONE" then
return nil
end
text = text:upper()
local shift, ctrl, alt
local modifier
while true do
if text == "-" then
break
end
modifier, text = strsplit('-', text, 2)
if text then
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
return false
end
if modifier == "SHIFT" then
if shift then
return false
end
shift = true
end
if modifier == "CTRL" then
if ctrl then
return false
end
ctrl = true
end
if modifier == "ALT" then
if alt then
return false
end
alt = true
end
else
text = modifier
break
end
end
if text == "" then
return false
end
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
return false
end
local s = text
if shift then
s = "SHIFT-" .. s
end
if ctrl then
s = "CTRL-" .. s
end
if alt then
s = "ALT-" .. s
end
return s
end
 
-- constants used by getparam() calls below
 
local handlertypes = {["table"]=true}
local handlermsg = "expected a table"
 
local functypes = {["function"]=true, ["string"]=true}
local funcmsg = "expected function or member name"
 
-- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
 
local function handle(info, inputpos, tab, depth, retfalse)
 
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
 
-------------------------------------------------------------------
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-- Note that we do NOT validate if method names are correct at this stage,
-- the handler may change before they're actually used!
 
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
 
-------------------------------------------------------------------
-- Act according to .type of this table
 
if tab.type=="group" then
------------ group --------------------------------------------
 
if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
 
-- grab next arg from input
local _,nextpos,arg = string.find(info.input, " *([^ ]+) *", inputpos)
if not arg then
showhelp(info, inputpos, tab)
return
end
nextpos=nextpos+1
 
-- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
 
-- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k
if handle(info, inputpos, v, depth+1, true)==false then
info[depth+1] = nil
-- wasn't found in there, but that's ok, we just keep looking down here
else
return -- done, name was found in inline group
end
-- matching name and not a inline group
elseif strlower(arg)==strlower(k) then
info[depth+1] = k
return handle(info,nextpos,v,depth+1)
end
end
 
-- no match
if retfalse then
-- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at
info.set,info.set_at = oldset,oldset_at
info.get,info.get_at = oldget,oldget_at
info.func,info.func_at = oldfunc,oldfunc_at
info.validate,info.validate_at = oldvalidate,oldvalidate_at
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false
end
 
-- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return
end
 
local str = strsub(info.input,inputpos);
 
if tab.type=="execute" then
------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func")
 
 
 
elseif tab.type=="input" then
------------ input --------------------------------------------
 
local res = true
if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
return
end
end
 
do_final(info, inputpos, tab, "set", str)
 
 
 
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(str))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
 
elseif str==L["on"] then
b = true
elseif str==L["off"] then
b = false
elseif tab.tristate and str==L["default"] then
b = nil
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
else
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
end
return
end
 
do_final(info, inputpos, tab, "set", b)
 
 
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(str)
if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
val = val- (val % info.step)
end
if type(info.min)=="number" and val<info.min then
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
return
end
if type(info.max)=="number" and val>info.max then
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return
end
 
do_final(info, inputpos, tab, "set", val)
 
 
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current selection and possible values
return
end
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
local ok
for k,v in pairs(values) do
if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return
end
 
do_final(info, inputpos, tab, "set", str)
 
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current values
return
end
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
--build a table of the selections, checking that they exist
--parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
local sels = {}
for v in string.gmatch(str, "[^ ]+") do
--parse option=on etc
local opt, val = string.match(v,'(.+)=(.+)')
--get option if toggling
if not opt then
opt = v
end
 
--check that the opt is valid
local ok
for k,v in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
 
if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return
end
 
--check that if val was supplied it is valid
if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
--val is valid insert it
sels[opt] = val
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
else
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
end
return
end
else
-- no val supplied, toggle
sels[opt] = true
end
end
 
for opt, val in pairs(sels) do
local newval
 
if (val == true) then
--toggle the option
local b = callmethod(info, inputpos, tab, "get", opt)
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
newval = b
else
--set the option as specified
if val==L["on"] then
newval = true
elseif val==L["off"] then
newval = false
elseif val==L["default"] then
newval = nil
end
end
 
do_final(info, inputpos, tab, "set", opt, newval)
end
 
 
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
 
local r, g, b, a
 
if tab.hasAlpha then
if str:len() == 8 and str:find("^%x*$") then
--parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
else
--parse seperate values
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
end
if not (r and g and b and a) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return
end
 
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
a = a / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
end
else
a = 1.0
if str:len() == 6 and str:find("^%x*$") then
--parse a hex string
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
else
--parse seperate values
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b = tonumber(r), tonumber(g), tonumber(b)
end
if not (r and g and b) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end
end
 
do_final(info, inputpos, tab, "set", r,g,b,a)
 
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local value = keybindingValidateFunc(str:upper())
if value == false then
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
return
end
 
do_final(info, inputpos, tab, "set", value)
 
elseif tab.type=="description" then
------------ description --------------------
-- ignore description, GUI config only
else
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
end
end
 
 
-----------------------------------------------------------------------
-- HandleCommand(slashcmd, appName, input)
--
-- Call this from a chat command handler to parse the command input as operations on an aceoptions table
--
-- slashcmd (string) - the slash command WITHOUT leading slash (only used for error output)
-- appName (string) - the application name as given to AceConfigRegistry:RegisterOptionsTable()
-- input (string) -- the commandline input (as given by the WoW handler, i.e. without the command itself)
 
function lib:HandleCommand(slashcmd, appName, input)
 
local optgetter = cfgreg:GetOptionsTable(appName)
if not optgetter then
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end
local options = assert( optgetter("cmd", MAJOR) )
 
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd,
appName = appName,
options = options,
input = input,
self = self,
handler = self,
uiType = "cmd",
uiName = MAJOR,
}
 
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end
 
 
 
-----------------------------------------------------------------------
-- CreateChatCommand(slashcmd, appName)
--
-- Utility function to create a slash command handler.
-- Also registers tab completion with AceTab
--
-- slashcmd (string) - the slash command WITHOUT leading slash (only used for error output)
-- appName (string) - the application name as given to AceConfigRegistry:RegisterOptionsTable()
 
function lib:CreateChatCommand(slashcmd, appName)
if not AceConsole then
AceConsole = LibStub(AceConsoleName)
end
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
lib.HandleCommand(self, slashcmd, appName, input) -- upgradable
end,
true) then -- succesfully registered so lets get the command -> app table in
commands[slashcmd] = appName
end
end
 
-- GetChatCommandOptions(slashcmd)
--
-- Utility function that returns the options table that belongs to a slashcommand
-- mainly used by AceTab
 
function lib:GetChatCommandOptions(slashcmd)
return commands[slashcmd]
end
libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigCmd-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigRegistry-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua New file
0,0 → 1,348
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.
-- Options tables can be registered as raw tables, or as function refs that return a table.<br>
-- These functions receive two arguments: "uiType" and "uiName". <br>
-- Valid "uiTypes": "cmd", "dropdown", "dialog". This is verified by the library at call time. <br>
-- The "uiName" field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.<br>
-- :IterateOptionsTables() and :GetOptionsTable() always return a function reference that the requesting config handling addon must call with the above arguments.
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 710 2008-12-19 10:14:39Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 6
local lib = LibStub:NewLibrary(MAJOR, MINOR)
 
if not lib then return end
 
lib.tables = lib.tables or {}
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
 
if not lib.callbacks then
lib.callbacks = CallbackHandler:New(lib)
end
 
-----------------------------------------------------------------------
-- Validating options table consistency:
 
 
lib.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {},
dropdown = {},
dialog = {},
}
 
 
 
local function err(msg, errlvl, ...)
local t = {}
for i=select("#",...),1,-1 do
tinsert(t, (select(i, ...)))
end
error(MAJOR..":ValidateOptionsTable(): "..table.concat(t,".")..msg, errlvl+2)
end
 
 
local isstring={["string"]=true, _="string"}
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
 
local basekeys={
type=isstring,
name=isstringfunc,
desc=optstringfunc,
order=optmethodnumber,
validate=optmethodfalse,
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
hidden=optmethodbool,
guiHidden=optmethodbool,
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
icon=optstringfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
set=optmethodfalse,
func=optmethodfalse,
arg={["*"]=true},
width=optstring,
}
 
local typedkeys={
header={},
description={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
},
group={
args=istable,
plugins=opttable,
inline=optbool,
cmdInline=optbool,
guiInline=optbool,
dropdownInline=optbool,
dialogInline=optbool,
childGroups=optstring,
},
execute={
-- func={
-- ["function"]=true,
-- ["string"]=true,
-- _="methodname or funcref"
-- },
},
input={
pattern=optstring,
usage=optstring,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
multiline=optboolnumber,
},
toggle={
tristate=optbool,
},
tristate={
},
range={
min=optnumber,
max=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
},
select={
values=ismethodtable,
style={
["nil"]=true,
["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'"
},
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
multiselect={
values=ismethodtable,
style=optstring,
tristate=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
color={
hasAlpha=optbool,
},
keybinding={
-- TODO
},
}
 
local function validateKey(k,errlvl,...)
errlvl=(errlvl or 0)+1
if type(k)~="string" then
err("["..tostring(k).."] - key is not a string", errlvl,...)
end
if strfind(k, "[%c \127]") then
err("["..tostring(k).."] - key name contained spaces (or control characters)", errlvl,...)
end
end
 
local function validateVal(v, oktypes, errlvl,...)
errlvl=(errlvl or 0)+1
local isok=oktypes[type(v)] or oktypes["*"]
 
if not isok then
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
end
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
if not isok[v] then
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
end
end
end
 
local function validate(options,errlvl,...)
errlvl=(errlvl or 0)+1
-- basic consistency
if type(options)~="table" then
err(": expected a table, got a "..type(options), errlvl,...)
end
if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...)
end
 
-- get type and 'typedkeys' member
local tk = typedkeys[options.type]
if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...)
end
 
-- make sure that all options[] are known parameters
for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then
err(": unknown parameter", errlvl,tostring(k),...)
end
end
 
-- verify that required params are there, and that everything is the right type
for k,oktypes in pairs(basekeys) do
validateVal(options[k], oktypes, errlvl,k,...)
end
for k,oktypes in pairs(tk) do
validateVal(options[k], oktypes, errlvl,k,...)
end
 
-- extra logic for groups
if options.type=="group" then
for k,v in pairs(options.args) do
validateKey(k,errlvl,"args",...)
validate(v, errlvl,k,"args",...)
end
if options.plugins then
for plugname,plugin in pairs(options.plugins) do
if type(plugin)~="table" then
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
end
for k,v in pairs(plugin) do
validateKey(k,errlvl,tostring(plugname),"plugins",...)
validate(v, errlvl,k,tostring(plugname),"plugins",...)
end
end
end
end
end
 
---------------------------------------------------------------------
-- :ValidateOptionsTable(options,name,errlvl)
-- - options - the table
-- - name - (string) name of table, used in error reports
-- - errlvl - (optional number) error level offset, default 0
--
-- Validates basic structure and integrity of an options table
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
 
function lib:ValidateOptionsTable(options,name,errlvl)
errlvl=(errlvl or 0)+1
name = name or "Optionstable"
if not options.name then
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
end
validate(options,errlvl,name)
end
 
------------------------------
-- :NotifyChange(appName)
-- - appName - string identifying the addon
--
-- Fires a ConfigTableChange callback for those listening in on it, allowing config GUIs to refresh
------------------------------
 
function lib:NotifyChange(appName)
if not lib.tables[appName] then return end
lib.callbacks:Fire("ConfigTableChange", appName)
end
 
---------------------------------------------------------------------
-- Registering and retreiving options tables:
 
 
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
 
local function validateGetterArgs(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+2
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
end
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
end
end
 
 
---------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options)
-- - appName - string identifying the addon
-- - options - table or function reference
 
function lib:RegisterOptionsTable(appName, options)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
end
lib.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not lib.validated[uiType][appName] then
lib:ValidateOptionsTable(options, appName, errlvl) -- upgradable
lib.validated[uiType][appName] = true
end
return options
end
elseif type(options)=="function" then
lib.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName))
if not lib.validated[uiType][appName] then
lib:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
lib.validated[uiType][appName] = true
end
return tab
end
else
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
end
end
 
 
---------------------------------------------------------------------
-- :IterateOptionsTables()
--
-- Returns an iterator of ["appName"]=funcref pairs
 
function lib:IterateOptionsTables()
return pairs(lib.tables)
end
 
 
---------------------------------------------------------------------
-- :GetOptionsTable(appName)
-- - appName - which addon to retreive the options table of
-- Optional:
-- - uiType - "cmd", "dropdown", "dialog"
-- - uiName - e.g. "MyLib-1.0"
--
-- If only appName is given, a function is returned which you
-- can call with (uiType,uiName) to get the table.
-- If uiType&uiName are given, the table is returned.
 
function lib:GetOptionsTable(appName, uiType, uiName)
local f = lib.tables[appName]
if not f then
return nil
end
 
if uiType then
return f(uiType,uiName,1) -- get the table for us
else
return f -- return the function
end
end
libs/AceConfig-3.0/AceConfig-3.0.xml New file
0,0 → 1,8
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
<Script file="AceConfig-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceConfig-3.0/AceGUI-3.0/AceGUI-3.0.xml New file
0,0 → 1,25
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceGUI-3.0.lua"/>
<Script file="widgets\AceGUIWidget-Button.lua"/>
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
<Script file="widgets\AceGUIWidget-Frame.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>
<Script file="widgets\AceGUIWidget-Slider.lua"/>
<Script file="widgets\AceGUIWidget-TabGroup.lua"/>
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
<Script file="widgets\AceGUIWidget-Label.lua"/>
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/>
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
<Script file="widgets\AceGUIWidget-Icon.lua"/>
</Ui>
\ No newline at end of file
libs/AceConfig-3.0/AceGUI-3.0/AceGUI-3.0.lua New file
0,0 → 1,821
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
-- stand-alone distribution.
--
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll
-- implement a proper API to modify it.
-- @usage
-- local AceGUI = LibStub("AceGUI-3.0")
-- -- Create a container frame
-- local f = AceGUI:Create("Frame")
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
-- f:SetTitle("AceGUI-3.0 Example")
-- f:SetStatusText("Status Bar")
-- f:SetLayout("Flow")
-- -- Create a button
-- local btn = AceGUI:Create("Button")
-- btn:SetWidth(170)
-- btn:SetText("Button !")
-- btn:SetCallback("OnClick", function() print("Click!") end)
-- -- Add the button to the container
-- f:AddChild(btn)
-- @class file
-- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 798 2009-04-07 21:48:35Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 22
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
 
if not AceGUI then return end -- No upgrade needed
 
--local con = LibStub("AceConsole-3.0",true)
 
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
 
-- local upvalues
local WidgetRegistry = AceGUI.WidgetRegistry
local LayoutRegistry = AceGUI.LayoutRegistry
local WidgetVersions = AceGUI.WidgetVersions
 
local pcall = pcall
local select = select
local pairs = pairs
local ipairs = ipairs
local type = type
local assert = assert
local tinsert = tinsert
local tremove = tremove
local CreateFrame = CreateFrame
local UIParent = UIParent
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
-- Recycling functions
local new, del
do
AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor
function new(type,constructor,...)
if not type then
type = "table"
end
if not objPools[type] then
objPools[type] = {}
end
local newObj = tremove(objPools[type])
if not newObj then
newObj = constructor and constructor(...) or {}
end
return newObj
end
-- Releases an instance to the Pool
function del(obj,type)
if not type then
type = "table"
end
if not objPools[type] then
objPools[type] = {}
end
for i,v in ipairs(objPools[type]) do
if v == obj then
error("Attempt to Release Widget that is already released")
return
end
end
tinsert(objPools[type],obj)
end
end
 
 
-------------------
-- API Functions --
-------------------
 
-- Gets a widget Object
 
--- Create a new Widget of the given type.
-- This function will instantiate a new widget (or use one from the widget pool), and call the
-- OnAcquire function on it, before returning.
-- @param type The type of the widget.
-- @return The newly created widget.
function AceGUI:Create(type)
local reg = WidgetRegistry
if reg[type] then
local widget = new(type,reg[type])
 
if rawget(widget,'Acquire') then
widget.OnAcquire = widget.Acquire
widget.Acquire = nil
elseif rawget(widget,'Aquire') then
widget.OnAcquire = widget.Aquire
widget.Aquire = nil
end
 
if rawget(widget,'Release') then
widget.OnRelease = rawget(widget,'Release')
widget.Release = nil
end
 
if widget.OnAcquire then
widget:OnAcquire()
else
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
end
-- Set the default Layout ('List')
safecall(widget.SetLayout, widget, 'List')
safecall(widget.ResumeLayout, widget)
return widget
end
end
 
--- Releases a widget Object.
-- This function calls OnRelease on the widget and places it back in the widget pool.
-- Any data on the widget is being erased, and the widget will be hidden.\\
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
-- @param widget The widget to release
function AceGUI:Release(widget)
safecall( widget.PauseLayout, widget )
widget:Fire("OnRelease")
safecall( widget.ReleaseChildren, widget )
 
if widget.OnRelease then
widget:OnRelease()
else
error(("Widget type %s doesn't supply an OnRelease Function"):format(type))
end
for k in pairs(widget.userdata) do
widget.userdata[k] = nil
end
for k in pairs(widget.events) do
widget.events[k] = nil
end
widget.width = nil
widget.relWidth = nil
widget.height = nil
widget.relHeight = nil
widget.noAutoHeight = nil
widget.frame:ClearAllPoints()
widget.frame:Hide()
widget.frame:SetParent(nil)
widget.frame.width = nil
widget.frame.height = nil
if widget.content then
widget.content.width = nil
widget.content.height = nil
end
del(widget,widget.type)
end
 
-----------
-- Focus --
-----------
 
 
--- Called when a widget has taken focus.
-- e.g. Dropdowns opening, Editboxes gaining kb focus
-- @param widget The widget that should be focused
function AceGUI:SetFocus(widget)
if self.FocusedWidget and self.FocusedWidget ~= widget then
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
end
self.FocusedWidget = widget
end
 
 
--- Called when something has happened that could cause widgets with focus to drop it
-- e.g. titlebar of a frame being clicked
function AceGUI:ClearFocus()
if self.FocusedWidget then
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
self.FocusedWidget = nil
end
end
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
:OnWidthSet(width) - Called when the width of the widget is changed
:OnHeightSet(height) - Called when the height of the widget is changed
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
AceGUI already sets a handler to the event
:OnLayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
area used for controls. These can be nil if the layout used the existing size to layout the controls.
 
]]
 
--------------------------
-- Widget Base Template --
--------------------------
do
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local WidgetBase = AceGUI.WidgetBase
 
WidgetBase.SetParent = function(self, parent)
local frame = self.frame
frame:SetParent(nil)
frame:SetParent(parent.content)
self.parent = parent
--fixlevels(parent.frame,parent.frame:GetChildren())
end
 
WidgetBase.SetCallback = function(self, name, func)
if type(func) == "function" then
self.events[name] = func
end
end
 
WidgetBase.Fire = function(self, name, ...)
if self.events[name] then
local success, ret = safecall(self.events[name], self, name, ...)
if success then
return ret
end
end
end
 
WidgetBase.SetWidth = function(self, width)
self.frame:SetWidth(width)
self.frame.width = width
if self.OnWidthSet then
self:OnWidthSet(width)
end
end
 
WidgetBase.SetRelativeWidth = function(self, width)
if width <= 0 or width > 1 then
error(":SetRelativeWidth(width): Invalid relative width.", 2)
end
self.relWidth = width
self.width = "relative"
end
 
WidgetBase.SetHeight = function(self, height)
self.frame:SetHeight(height)
self.frame.height = height
if self.OnHeightSet then
self:OnHeightSet(height)
end
end
 
--[[ WidgetBase.SetRelativeHeight = function(self, height)
if height <= 0 or height > 1 then
error(":SetRelativeHeight(height): Invalid relative height.", 2)
end
self.relHeight = height
self.height = "relative"
end ]]
 
WidgetBase.IsVisible = function(self)
return self.frame:IsVisible()
end
 
WidgetBase.IsShown= function(self)
return self.frame:IsShown()
end
 
WidgetBase.Release = function(self)
AceGUI:Release(self)
end
 
WidgetBase.SetPoint = function(self, ...)
return self.frame:SetPoint(...)
end
 
WidgetBase.ClearAllPoints = function(self)
return self.frame:ClearAllPoints()
end
 
WidgetBase.GetNumPoints = function(self)
return self.frame:GetNumPoints()
end
 
WidgetBase.GetPoint = function(self, ...)
return self.frame:GetPoint(...)
end
 
WidgetBase.GetUserDataTable = function(self)
return self.userdata
end
 
WidgetBase.SetUserData = function(self, key, value)
self.userdata[key] = value
end
 
WidgetBase.GetUserData = function(self, key)
return self.userdata[key]
end
 
WidgetBase.IsFullHeight = function(self)
return self.height == "fill"
end
 
WidgetBase.SetFullHeight = function(self, isFull)
if isFull then
self.height = "fill"
else
self.height = nil
end
end
 
WidgetBase.IsFullWidth = function(self)
return self.width == "fill"
end
 
WidgetBase.SetFullWidth = function(self, isFull)
if isFull then
self.width = "fill"
else
self.width = nil
end
end
 
-- local function LayoutOnUpdate(this)
-- this:SetScript("OnUpdate",nil)
-- this.obj:PerformLayout()
-- end
 
local WidgetContainerBase = AceGUI.WidgetContainerBase
 
WidgetContainerBase.PauseLayout = function(self)
self.LayoutPaused = true
end
 
WidgetContainerBase.ResumeLayout = function(self)
self.LayoutPaused = nil
end
 
WidgetContainerBase.PerformLayout = function(self)
if self.LayoutPaused then
return
end
safecall(self.LayoutFunc,self.content, self.children)
end
 
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
WidgetContainerBase.DoLayout = function(self)
self:PerformLayout()
-- if not self.parent then
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
-- end
end
 
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
if beforeWidget then
local siblingIndex = 1
for _, widget in pairs(self.children) do
if widget == beforeWidget then
break
end
siblingIndex = siblingIndex + 1
end
tinsert(self.children, siblingIndex, child)
else
tinsert(self.children, child)
end
child:SetParent(self)
child.frame:Show()
self:DoLayout()
end
 
WidgetContainerBase.ReleaseChildren = function(self)
local children = self.children
for i in ipairs(children) do
AceGUI:Release(children[i])
children[i] = nil
end
end
 
WidgetContainerBase.SetLayout = function(self, Layout)
self.LayoutFunc = AceGUI:GetLayout(Layout)
end
 
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
if adjust then
self.noAutoHeight = nil
else
self.noAutoHeight = true
end
end
 
local function FrameResize(this)
local self = this.obj
if this:GetWidth() and this:GetHeight() then
if self.OnWidthSet then
self:OnWidthSet(this:GetWidth())
end
if self.OnHeightSet then
self:OnHeightSet(this:GetHeight())
end
end
end
 
local function ContentResize(this)
if this:GetWidth() and this:GetHeight() then
this.width = this:GetWidth()
this.height = this:GetHeight()
this.obj:DoLayout()
end
end
 
setmetatable(WidgetContainerBase,{__index=WidgetBase})
 
--One of these function should be called on each Widget Instance as part of its creation process
 
--- Register a widget-class as a container for newly created widgets.
-- @param widget The widget class
function AceGUI:RegisterAsContainer(widget)
widget.children = {}
widget.userdata = {}
widget.events = {}
widget.base = WidgetContainerBase
widget.content.obj = widget
widget.frame.obj = widget
widget.content:SetScript("OnSizeChanged",ContentResize)
widget.frame:SetScript("OnSizeChanged",FrameResize)
setmetatable(widget,{__index=WidgetContainerBase})
widget:SetLayout("List")
end
 
--- Register a widget-class as a widget.
-- @param widget The widget class
function AceGUI:RegisterAsWidget(widget)
widget.userdata = {}
widget.events = {}
widget.base = WidgetBase
widget.frame.obj = widget
widget.frame:SetScript("OnSizeChanged",FrameResize)
setmetatable(widget,{__index=WidgetBase})
end
end
 
 
 
 
------------------
-- Widget API --
------------------
 
--- Registers a widget Constructor, this function returns a new instance of the Widget
-- @param Name The name of the widget
-- @param Constructor The widget constructor function
-- @param Version The version of the widget
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
assert(type(Constructor) == "function")
assert(type(Version) == "number")
 
local oldVersion = WidgetVersions[Name]
if oldVersion and oldVersion >= Version then return end
 
WidgetVersions[Name] = Version
WidgetRegistry[Name] = Constructor
end
 
--- Registers a Layout Function
-- @param Name The name of the layout
-- @param LayoutFunc Reference to the layout function
function AceGUI:RegisterLayout(Name, LayoutFunc)
assert(type(LayoutFunc) == "function")
if type(Name) == "string" then
Name = Name:upper()
end
LayoutRegistry[Name] = LayoutFunc
end
 
--- Get a Layout Function from the registry
-- @param Name The name of the layout
function AceGUI:GetLayout(Name)
if type(Name) == "string" then
Name = Name:upper()
end
return LayoutRegistry[Name]
end
 
AceGUI.counts = AceGUI.counts or {}
 
--- A type-based counter to count the number of widgets created.
-- This is used by widgets that require a named frame, e.g. when a Blizzard
-- Template requires it.
-- @param type The widget type
function AceGUI:GetNextWidgetNum(type)
if not self.counts[type] then
self.counts[type] = 0
end
self.counts[type] = self.counts[type] + 1
return self.counts[type]
end
 
--[[ Widget Template
 
--------------------------
-- Widget Name --
--------------------------
do
local Type = "Type"
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
--Container Support
--local content = CreateFrame("Frame",nil,frame)
--self.content = content
 
--AceGUI:RegisterAsContainer(self)
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor)
end
 
 
]]
 
-------------
-- Layouts --
-------------
 
--[[
A Layout is a func that takes 2 parameters
content - the frame that widgets will be placed inside
children - a table containing the widgets to layout
 
]]
 
-- Very simple Layout, Children are stacked on top of each other down the left side
AceGUI:RegisterLayout("List",
function(content, children)
 
local height = 0
local width = content.width or content:GetWidth() or 0
for i, child in ipairs(children) do
 
 
local frame = child.frame
frame:ClearAllPoints()
frame:Show()
if i == 1 then
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
else
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0)
end
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT",content,"RIGHT")
if child.OnWidthSet then
child:OnWidthSet(content.width or content:GetWidth())
end
if child.DoLayout then
child:DoLayout()
end
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
if child.OnWidthSet then
child:OnWidthSet(content.width or content:GetWidth())
end
if child.DoLayout then
child:DoLayout()
end
end
 
height = height + (frame.height or frame:GetHeight() or 0)
end
safecall( content.obj.LayoutFinished, content.obj, nil, height )
end
)
 
-- A single control fills the whole content area
AceGUI:RegisterLayout("Fill",
function(content, children)
if children[1] then
children[1]:SetWidth(content:GetWidth() or 0)
children[1]:SetHeight(content:GetHeight() or 0)
children[1].frame:SetAllPoints(content)
children[1].frame:Show()
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() )
end
end
)
 
AceGUI:RegisterLayout("Flow",
function(content, children)
--used height so far
local height = 0
--width used in the current row
local usedwidth = 0
--height of the current row
local rowheight = 0
local rowoffset = 0
local lastrowoffset
 
local width = content.width or content:GetWidth() or 0
 
--control at the start of the row
local rowstart
local rowstartoffset
local lastrowstart
local isfullheight
 
local frameoffset
local lastframeoffset
local oversize
for i, child in ipairs(children) do
oversize = nil
local frame = child.frame
local frameheight = frame.height or frame:GetHeight() or 0
local framewidth = frame.width or frame:GetWidth() or 0
lastframeoffset = frameoffset
frameoffset = child.alignoffset or (frameheight / 2)
 
if child.width == "relative" then
framewidth = width * child.relWidth
end
 
frame:Show()
frame:ClearAllPoints()
if i == 1 then
-- anchor the first control to the top left
--frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
rowheight = frameheight
rowoffset = frameoffset
rowstart = frame
rowstartoffset = frameoffset
usedwidth = framewidth
if usedwidth > width then
oversize = true
end
else
-- if there isn't available width for the control start a new row
-- if a control is "fill" it will be on a row of its own full width
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
--anchor the previous row, we will now know its height and offset
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
height = height + rowheight + 3
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
rowstart = frame
rowstartoffset = frameoffset
rowheight = frameheight
rowoffset = frameoffset
usedwidth = framewidth
if usedwidth > width then
oversize = true
end
-- put the control on the current row, adding it to the width and checking if the height needs to be increased
else
--handles cases where the new height is higher than either control because of the offsets
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
 
--offset is always the larger of the two offsets
rowoffset = math.max(rowoffset, frameoffset)
 
rowheight = math.max(rowheight,rowoffset+(frameheight/2))
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
usedwidth = framewidth + usedwidth
end
end
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
 
usedwidth = 0
rowstart = frame
rowstartoffset = frameoffset
 
if child.OnWidthSet then
child:OnWidthSet(width)
end
if child.DoLayout then
child:DoLayout()
end
rowheight = frame.height or frame:GetHeight() or 0
rowoffset = child.alignoffset or (rowheight / 2)
rowstartoffset = rowoffset
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
 
if child.OnWidthSet then
child:OnWidthSet(width)
end
 
if child.DoLayout then
child:DoLayout()
end
elseif oversize then
if width > 1 then
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
end
end
 
if child.height == "fill" then
frame:SetPoint("BOTTOM",content,"BOTTOM")
isfullheight = true
break
end
end
 
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
if isfullheight then
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height)
elseif rowstart then
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
end
 
height = height + rowheight + 3
safecall( content.obj.LayoutFinished, content.obj, nil, height )
end
)
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua New file
0,0 → 1,97
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Simple Group --
--------------------------
--[[
This is a simple grouping container, no selection, no borders
It will resize automatically to the height of the controls added to it
]]
 
do
local Type = "SimpleGroup"
local Version = 5
 
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight(height or 0)
end
 
local function OnWidthSet(self, width)
local content = self.content
content:SetWidth(width)
content.width = width
end
 
local function OnHeightSet(self, height)
local content = self.content
content:SetHeight(height)
content.height = height
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua New file
0,0 → 1,225
local AceGUI = LibStub("AceGUI-3.0")
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Scroll Frame --
--------------------------
do
local Type = "ScrollFrame"
local Version = 4
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
local function SetScroll(self, value)
 
local status = self.status or self.localstatus
 
local frame, child = self.scrollframe, self.content
local viewheight = frame:GetHeight()
local height = child:GetHeight()
local offset
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
status.offset = offset
status.scrollvalue = value
end
 
local function MoveScroll(self, value)
local status = self.status or self.localstatus
local frame, child = self.scrollframe, self.content
local height, viewheight = frame:GetHeight(), child:GetHeight()
if height > viewheight then
self.scrollbar:Hide()
else
self.scrollbar:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(math.min(math.max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
 
local function FixScroll(self)
local status = self.status or self.localstatus
local frame, child = self.scrollframe, self.content
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset
if not offset then
offset = 0
end
local curvalue = self.scrollbar:GetValue()
if viewheight < height then
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
else
self.scrollbar:Show()
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0)
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
status.offset = offset
end
end
end
 
local function OnMouseWheel(this,value)
this.obj:MoveScroll(value)
end
 
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
 
local function FixScrollOnUpdate(this)
this:SetScript("OnUpdate", nil)
this.obj:FixScroll()
end
local function OnSizeChanged(this)
--this:SetScript("OnUpdate", FixScrollOnUpdate)
this.obj:FixScroll()
end
 
local function LayoutFinished(self,width,height)
self.content:SetHeight(height or 0 + 20)
self:FixScroll()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.scrollvalue then
status.scrollvalue = 0
end
end
 
 
local createdcount = 0
 
local function OnWidthSet(self, width)
local content = self.content
content.width = width
end
 
 
local function OnHeightSet(self, height)
local content = self.content
content.height = height
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
self.SetScroll = SetScroll
self.LayoutFinished = LayoutFinished
self.SetStatusTable = SetStatusTable
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
self.frame = frame
frame.obj = self
 
--Container Support
local scrollframe = CreateFrame("ScrollFrame",nil,frame)
local content = CreateFrame("Frame",nil,scrollframe)
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogScrollFrame%dScrollBar"):format(createdcount),scrollframe,"UIPanelScrollBarTemplate")
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
self.scrollframe = scrollframe
self.content = content
self.scrollbar = scrollbar
 
scrollbar.obj = self
scrollframe.obj = self
content.obj = self
 
scrollframe:SetScrollChild(content)
scrollframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-20,0)
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
 
 
content:SetPoint("TOPLEFT",scrollframe,"TOPLEFT",0,0)
content:SetPoint("TOPRIGHT",scrollframe,"TOPRIGHT",0,0)
content:SetHeight(400)
 
scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",4,-16)
scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",4,16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
 
self.localstatus.scrollvalue = 0
 
 
self:FixScroll()
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua New file
0,0 → 1,168
local AceGUI = LibStub("AceGUI-3.0")
 
--[[
Selection Group controls all have an interface to select a group for thier contents
None of them will auto size to thier contents, and should usually be used with a scrollframe
unless you know that the controls will fit inside
]]
 
--------------------------
-- Dropdown Group --
--------------------------
--[[
Events :
OnGroupSelected
 
]]
do
local Type = "DropdownGroup"
local Version = 11
 
local function OnAcquire(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
 
local function SelectedGroup(self,event,value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
 
local function SetGroupList(self,list)
self.dropdown:SetList(list)
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
 
local function SetGroup(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function LayoutFinished(self, width, height)
self:SetHeight((height or 0) + 63)
end
 
local function SetDropdownWidth(self, width)
self.dropdown:SetWidth(width)
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetTitle = SetTitle
self.SetGroupList = SetGroupList
self.SetGroup = SetGroup
self.SetStatusTable = SetStatusTable
self.SetDropdownWidth = SetDropdownWidth
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.LayoutFinished = LayoutFinished
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
 
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",4,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-4,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
 
self.titletext = titletext
 
local dropdown = AceGUI:Create("Dropdown")
self.dropdown = dropdown
dropdown.frame:SetParent(frame)
dropdown.parentgroup = self
dropdown:SetCallback("OnValueChanged",SelectedGroup)
 
dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-3,3)
dropdown.frame:Show()
dropdown:SetLabel("")
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-40)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-Button.lua New file
0,0 → 1,100
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Button --
--------------------------
do
local Type = "Button"
local Version = 10
 
local function OnAcquire(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function Button_OnClick(this)
this.obj:Fire("OnClick")
AceGUI:ClearFocus()
end
 
local function Button_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Button_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function SetText(self, text)
self.text:SetText(text or "")
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local name = "AceGUI30Button"..num
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
local self = {}
self.num = num
self.type = Type
self.frame = frame
 
local left = _G[name .. "Left"]
local right = _G[name .. "Right"]
local middle = _G[name .. "Middle"]
 
left:SetPoint("TOP", frame, "TOP", 0, -1)
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 1)
 
right:SetPoint("TOP", frame, "TOP", 0, -1)
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 1)
 
middle:SetPoint("TOP", frame, "TOP", 0, -1)
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 1)
 
local text = frame:GetFontString()
self.text = text
text:ClearAllPoints()
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
 
frame:SetScript("OnClick",Button_OnClick)
frame:SetScript("OnEnter",Button_OnEnter)
frame:SetScript("OnLeave",Button_OnLeave)
 
self.SetText = SetText
self.SetDisabled = SetDisabled
 
frame:EnableMouse(true)
 
frame:SetHeight(24)
frame:SetWidth(200)
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua New file
0,0 → 1,453
--[[ $Id: AceGUIWidget-DropDown-Items.lua 656 2008-05-31 11:47:08Z nargiddley $ ]]--
 
local AceGUI = LibStub("AceGUI-3.0")
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
-- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions.
 
local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps.
version = 1000,
counter = 0,
}
 
function ItemBase.Frame_OnEnter(this)
local self = this.obj
 
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
function ItemBase.Frame_OnLeave(this)
local self = this.obj
 
self.highlight:Hide()
self:Fire("OnLeave")
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
-- exported, AceGUI callback
function ItemBase.OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
 
-- exported, AceGUI callback
function ItemBase.OnRelease(self)
self:SetDisabled(false)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetPullout(self, pullout)
self.pullout = pullout
 
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
 
-- exported
function ItemBase.SetText(self, text)
self.text:SetText(text or "")
end
 
-- exported
function ItemBase.GetText(self)
return self.text:GetText()
end
 
-- exported
function ItemBase.SetPoint(self, ...)
self.frame:SetPoint(...)
end
 
-- exported
function ItemBase.Show(self)
self.frame:Show()
end
 
-- exported
function ItemBase.Hide(self)
self.frame:Hide()
end
 
-- exported
function ItemBase.SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnLeave(self, func)
self.specialOnLeave = func
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnEnter(self, func)
self.specialOnEnter = func
end
 
function ItemBase.Create(type)
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
 
self.useHighlight = true
 
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
self.text = text
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
 
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
self.check = check
 
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide()
self.sub = sub
 
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
 
self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease
 
self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled
 
self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show
self.Hide = ItemBase.Hide
 
self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter
 
return self
end
 
--[[
Template for items:
 
-- Item:
--
do
local widgetType = "Dropdown-Item-"
local widgetVersion = 1
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
--]]
 
-- Item: Header
-- A single text entry.
-- Special: Different text color and no highlight
do
local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
local function OnLeave(this)
local self = this.obj
self:Fire("OnLeave")
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
if not disabled then
self.text:SetTextColor(1, 1, 0)
end
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.SetDisabled = SetDisabled
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave)
 
self.text:SetTextColor(1, 1, 0)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Execute
-- A simple button
do
local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self:Fire("OnClick")
if self.pullout then
self.pullout:Close()
end
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Toggle
-- Some sort of checkbox for dropdown menus.
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 2
 
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
 
local function OnRelease(self)
ItemBase.OnRelease(self)
self:SetValue(nil)
end
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self.value = not self.value
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
 
-- exported
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
 
-- exported
local function GetValue(self)
return self.value
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
self.SetValue = SetValue
self.GetValue = GetValue
self.OnRelease = OnRelease
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Menu
-- Shows a submenu on mouse over
-- Does not close the pullout on click
do
local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 1
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
 
self.highlight:Show()
 
if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end
end
 
local function OnHide(this)
local self = this.obj
if self.submenu then
self.submenu:Close()
end
end
 
-- exported
function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout")
self.submenu = menu
end
 
-- exported
function CloseMenu(self)
self.submenu:Close()
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.sub:Show()
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide)
 
self.SetMenu = SetMenu
self.CloseMenu = CloseMenu
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Separator
-- A single line to separate items
do
local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 1
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
self.useHighlight = false
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.SetDisabled = SetDisabled
 
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
 
self.text:Hide()
 
self.useHighlight = false
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua New file
0,0 → 1,715
local AceGUI = LibStub("AceGUI-3.0")
 
-- Recycling functions
local new, del
do
local pool = setmetatable({},{__mode='k'})
function new()
local t = next(pool)
if t then
pool[t] = nil
return t
else
return {}
end
end
function del(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
end
 
--------------
-- TreeView --
--------------
 
do
local Type = "TreeGroup"
local Version = 20
 
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
 
local function OnAcquire(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
end
 
local function OnRelease(self)
 
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
v[k2] = nil
end
else
self.localstatus[k] = nil
end
end
self.localstatus.scrollvalue = 0
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
end
 
local function GetButtonParents(line)
local parent = line.parent
if parent and parent.value then
return parent.value, GetButtonParents(parent)
end
end
 
local function GetButtonUniqueValue(line)
local parent = line.parent
if parent and parent.value then
return GetButtonUniqueValue(parent).."\001"..line.value
else
return line.value
end
end
 
local function ButtonOnClick(this)
local self = this.obj
self:Fire("OnClick",this.uniquevalue, this.selected)
if not this.selected then
self:SetSelected(this.uniquevalue)
this.selected = true
this:LockHighlight()
self:RefreshTree()
end
AceGUI:ClearFocus()
end
 
local function ExpandOnClick(this)
local button = this.button
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function ButtonOnDoubleClick(button)
local self = button.obj
local status = self.status or self.localstatus
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function EnableButtonTooltips(self, enable)
self.enabletooltips = enable
end
 
local function Button_OnEnter(this)
local self = this.obj
self:Fire("OnButtonEnter", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:SetOwner(this, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",this,"RIGHT")
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
 
GameTooltip:Show()
end
end
 
local function Button_OnLeave(this)
local self = this.obj
self:Fire("OnButtonLeave", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:Hide()
end
end
 
 
local buttoncount = 1
local function CreateButton(self)
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
buttoncount = buttoncount + 1
button.obj = self
 
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
 
button:SetScript("OnClick",ButtonOnClick)
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
button:SetScript("OnLeave",Button_OnLeave)
 
button.toggle.button = button
button.toggle:SetScript("OnClick",ExpandOnClick)
 
return button
end
 
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj
local toggle = button.toggle
local frame = self.frame
local text = treeline.text or ""
local icon = treeline.icon
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
 
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
if selected then
button:LockHighlight()
button.selected = true
else
button:UnlockHighlight()
button.selected = false
end
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
 
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
else
button.text:SetText(text)
button:EnableMouse(true)
end
 
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
 
if canExpand then
if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
else
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
end
toggle:Show()
else
toggle:Hide()
end
end
 
 
local function OnScrollValueChanged(this, value)
if this.obj.noupdate then return end
local self = this.obj
local status = self.status or self.localstatus
status.scrollvalue = value
self:RefreshTree()
AceGUI:ClearFocus()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.groups then
status.groups = {}
end
if not status.scrollvalue then
status.scrollvalue = 0
end
if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH
end
if not status.treesizable then
status.treesizable = DEFAULT_TREE_SIZABLE
end
self:SetTreeWidth(status.treewidth,status.treesizable)
self:RefreshTree()
end
 
--sets the tree to be displayed
--[[
example tree
 
Alpha
Bravo
-Charlie
-Delta
-Echo
Foxtrot
 
tree = {
{
value = "A",
text = "Alpha"
},
{
value = "B",
text = "Bravo",
children = {
{
value = "C",
text = "Charlie"
},
{
value = "D",
text = "Delta"
children = {
{
value = "E",
text = "Echo"
}
}
}
}
},
{
value = "F",
text = "Foxtrot"
},
}
]]
local function SetTree(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
end
 
local function ShouldDisplayLevel(tree)
local result = false
for k, v in ipairs(tree) do
if v.children == nil and v.visible ~= false then
result = true
elseif v.children then
result = result or ShouldDisplayLevel(v.children)
end
if result then return result end
end
return false
end
 
local function addLine(self, v, tree, level, parent)
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.disabled = v.disabled
line.tree = tree
line.level = level
line.parent = parent
line.visible = v.visible
line.uniquevalue = GetButtonUniqueValue(line)
if v.children then
line.hasChildren = true
else
line.hasChildren = nil
end
self.lines[#self.lines+1] = line
return line
end
 
local function BuildLevel(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
local hasChildren = self.hasChildren
 
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
local line = addLine(self, v, tree, level, parent)
if groups[line.uniquevalue] then
self:BuildLevel(v.children, level+1, line)
end
end
elseif v.visible ~= false or not self.filter then
addLine(self, v, tree, level, parent)
end
end
end
 
--fire an update after one frame to catch the treeframes height
local function FirstFrameUpdate(this)
local self = this.obj
this:SetScript("OnUpdate",nil)
self:RefreshTree()
end
 
local function ResizeUpdate(this)
this.obj:RefreshTree()
end
 
local function RefreshTree(self)
local buttons = self.buttons
local lines = self.lines
 
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
t[k] = nil
end
del(t)
end
 
if not self.tree then return end
--Build the list of visible entries from the tree and status tables
local status = self.status or self.localstatus
local groupstatus = status.groups
local tree = self.tree
 
local treeframe = self.treeframe
 
self:BuildLevel(tree, 1)
 
local numlines = #lines
 
local maxlines = (math.floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
 
local first, last
 
if numlines <= maxlines then
--the whole tree fits in the frame
status.scrollvalue = 0
self:ShowScroll(false)
first, last = 1, numlines
else
self:ShowScroll(true)
--scrolling will be needed
self.noupdate = true
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
--check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines
self.scrollbar:SetValue(status.scrollvalue)
end
self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
 
local buttonnum = 1
for i = first, last do
local line = lines[i]
local button = buttons[buttonnum]
if not button then
button = self:CreateButton()
 
buttons[buttonnum] = button
button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints()
if i == 1 then
if self.showscroll then
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
else
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
end
else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
end
end
 
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
button:Show()
buttonnum = buttonnum + 1
end
 
end
 
local function SetSelected(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
status.selected = value
self:Fire("OnGroupSelected", value)
end
end
 
local function BuildUniqueValue(...)
local n = select('#', ...)
if n == 1 then
return ...
else
return (...).."\001"..BuildUniqueValue(select(2,...))
end
end
 
local function Select(self, uniquevalue, ...)
self.filter = false
local status = self.status or self.localstatus
local groups = status.groups
for i = 1, select('#', ...) do
groups[BuildUniqueValue(select(i, ...))] = true
end
status.selected = uniquevalue
self:RefreshTree()
self:Fire("OnGroupSelected", uniquevalue)
end
 
local function SelectByPath(self, ...)
self:Select(BuildUniqueValue(...), ...)
end
 
--Selects a tree node by UniqueValue
local function SelectByValue(self, uniquevalue)
self:Select(uniquevalue,string.split("\001", uniquevalue))
end
 
 
local function ShowScroll(self, show)
self.showscroll = show
if show then
self.scrollbar:Show()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
end
else
self.scrollbar:Hide()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
end
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
 
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
 
local maxtreewidth = math.min(400, width - 50)
 
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
treeframe:SetMaxResize(maxtreewidth,1600)
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
 
local function TreeOnMouseWheel(this, delta)
local self = this.obj
if self.showscroll then
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math.min(max,math.max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
end
end
 
local function SetTreeWidth(self, treewidth, resizable)
if not resizable then
if type(treewidth) == 'number' then
resizable = false
elseif type(treewidth) == 'boolean' then
resizable = treewidth
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
 
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
end
 
local function draggerLeave(this)
this:SetBackdropColor(1, 1, 1, 0)
end
 
local function draggerEnter(this)
this:SetBackdropColor(1, 1, 1, 0.8)
end
 
local function draggerDown(this)
local treeframe = this:GetParent()
treeframe:StartSizing("RIGHT")
end
 
local function draggerUp(this)
local treeframe = this:GetParent()
local self = treeframe.obj
local frame = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
 
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20)
end
 
local createdcount = 0
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.lines = {}
self.levels = {}
self.buttons = {}
self.hasChildren = {}
self.localstatus = {}
self.localstatus.groups = {}
self.filter = false
 
local treeframe = CreateFrame("Frame",nil,frame)
treeframe.obj = self
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:SetScript("OnUpdate",FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged",ResizeUpdate)
 
treeframe:EnableMouseWheel(true)
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
 
treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400,1600)
local dragger = CreateFrame("Frame", nil, treeframe)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
dragger:SetBackdrop(DraggerBackdrop)
dragger:SetBackdropColor(1, 1, 1, 0)
dragger:SetScript("OnMouseDown", draggerDown)
dragger:SetScript("OnMouseUp", draggerUp)
dragger:SetScript("OnEnter", draggerEnter)
dragger:SetScript("OnLeave", draggerLeave)
 
self.dragger = dragger
self.treeframe = treeframe
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetTree = SetTree
self.SetTreeWidth = SetTreeWidth
self.RefreshTree = RefreshTree
self.SetStatusTable = SetStatusTable
self.BuildLevel = BuildLevel
self.CreateButton = CreateButton
self.SetSelected = SetSelected
self.ShowScroll = ShowScroll
self.SetStatusTable = SetStatusTable
self.Select = Select
self.SelectByValue = SelectByValue
self.SelectByPath = SelectByPath
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableButtonTooltips = EnableButtonTooltips
self.Filter = Filter
self.LayoutFinished = LayoutFinished
 
self.frame = frame
frame.obj = self
 
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
self.scrollbar = scrollbar
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
scrollbar.obj = self
self.noupdate = true
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,0)
self.localstatus.scrollvalue = 0
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
self.noupdate = nil
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua New file
0,0 → 1,172
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- ColorPicker --
--------------------------
do
local Type = "ColorPicker"
local Version = 10
 
local function OnAcquire(self)
self.HasAlpha = false
self:SetColor(0,0,0,1)
self:SetHeight(24)
self:SetWidth(200)
end
 
local function SetLabel(self, text)
self.text:SetText(text)
end
 
local function SetColor(self,r,g,b,a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.colorSwatch:SetVertexColor(r,g,b,a)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function SetHasAlpha(self, HasAlpha)
self.HasAlpha = HasAlpha
end
 
local function ColorCallback(self,r,g,b,a,isAlpha)
if not self.HasAlpha then
a = 1
end
self:SetColor(r,g,b,a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
 
self:Fire("OnValueChanged",r,g,b,a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed",r,g,b,a)
end
end
end
 
local function ColorSwatch_OnClick(this)
HideUIPanel(ColorPickerFrame)
local self = this.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
ColorPickerFrame.func = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a)
end
 
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a,true)
end
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
 
ColorPickerFrame.cancelFunc = function()
ColorCallback(self,r,g,b,a,true)
end
ShowUIPanel(ColorPickerFrame)
end
AceGUI:ClearFocus()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if self.disabled then
self.text:SetTextColor(0.5,0.5,0.5)
else
self.text:SetTextColor(1,1,1)
end
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetLabel = SetLabel
self.SetColor = SetColor
self.SetDisabled = SetDisabled
self.SetHasAlpha = SetHasAlpha
 
self.frame = frame
frame.obj = self
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
text:SetJustifyH("LEFT")
text:SetTextColor(1,1,1)
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(24)
frame:SetScript("OnClick", ColorSwatch_OnClick)
frame:SetScript("OnEnter",Control_OnEnter)
frame:SetScript("OnLeave",Control_OnLeave)
 
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
self.colorSwatch = colorSwatch
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.texture = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetTexture(1,1,1)
texture:Show()
 
local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetTexture("Tileset\\Generic\\Checkers")
checkers:SetDesaturated(true)
checkers:SetVertexColor(1,1,1,0.75)
checkers:SetTexCoord(.25,0,0.5,.25)
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:Show()
 
local highlight = frame:CreateTexture(nil, "BACKGROUND")
self.highlight = highlight
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(frame)
highlight:Hide()
 
texture:SetPoint("CENTER", colorSwatch, "CENTER")
checkers:SetPoint("CENTER", colorSwatch, "CENTER")
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
text:SetPoint("RIGHT",frame,"RIGHT")
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua New file
0,0 → 1,188
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Label --
--------------------------
do
local Type = "InteractiveLabel"
local Version = 3
 
local function OnAcquire(self)
self:SetHeight(18)
self:SetWidth(200)
self:SetText("")
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
self:SetHighlight()
self:SetHighlightTexCoord()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0)
label:SetWidth(width - imagewidth)
height = math.max(image:GetHeight(), label:GetHeight())
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
 
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
end
 
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end
 
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end
 
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end
 
local function SetHighlight(self, ...)
self.highlight:SetTexture(...)
end
 
local function SetHighlightTexCoord(self, ...)
if select('#', ...) >= 1 then
self.highlight:SetTexCoord(...)
else
self.highlight:SetTexCoord(0, 1, 0, 1)
end
end
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
this.obj:Fire("OnLeave")
end
 
local function OnClick(this, ...)
this.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
frame:EnableMouse(true)
frame:SetScript("OnEnter", OnEnter)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnMouseDown", OnClick)
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
self.SetHighlight = SetHighlight
self.SetHighlightTexCoord = SetHighlightTexCoord
frame.obj = self
 
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
highlight:Hide()
self.highlight = highlight
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-Label.lua New file
0,0 → 1,145
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Label --
--------------------------
do
local Type = "Label"
local Version = 10
 
local function OnAcquire(self)
self:SetHeight(18)
self:SetWidth(200)
self:SetText("")
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0)
label:SetWidth(width - imagewidth)
height = math.max(image:GetHeight(), label:GetHeight())
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
 
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
end
 
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end
 
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end
 
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
frame.obj = self
 
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua New file
0,0 → 1,318
 
--[[
--Multiline Editbox Widget, Originally by bam
 
--]]
local assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall =
assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall
local getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack =
getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack
local math, string, table = math, string, table
local find, format, gmatch, gsub, tolower, match, toupper, join, split, trim =
string.find, string.format, string.gmatch, string.gsub, string.lower, string.match, string.upper, string.join, string.split, string.trim
local concat, insert, maxn, remove, sort = table.concat, table.insert, table.maxn, table.remove, table.sort
local max, min, abs, ceil, floor = math.max, math.min, math.abs, math.ceil, math.floor
 
local LibStub = assert(LibStub)
 
local ChatFontNormal = ChatFontNormal
local ClearCursor = ClearCursor
local CreateFrame = CreateFrame
local GetCursorInfo = GetCursorInfo
local GetSpellName = GetSpellName
local UIParent = UIParent
local UISpecialFrames = UISpecialFrames
 
-- No global variables after this!
 
local _G = getfenv()
 
local AceGUI = LibStub("AceGUI-3.0")
 
local Version = 10
---------------------
-- Common Elements --
---------------------
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
 
local PaneBackdrop = {
 
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
 
]]
do
local Type = "MultiLineEditBox"
 
local MultiLineEditBox = {}
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
self.button:Disable()
end
end
 
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
 
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
--self.button:Disable()
AceGUI:ClearFocus()
end
 
function MultiLineEditBox:OnAcquire()
self:SetWidth(200)
self:SetHeight(116)
self:SetNumLines(4)
self:SetDisabled(false)
self:ShowButton(true)
end
 
function MultiLineEditBox:OnRelease()
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
function MultiLineEditBox:SetDisabled(disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.scrollframe:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.scrollframe:EnableMouse(true)
self.editbox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1,.82,0)
end
end
 
function MultiLineEditBox:SetText(text)
text = text or ""
local editbox = self.editbox
local oldText = editbox:GetText()
local dummy = format(" %s", text)
self.lasttext = dummy -- prevents OnTextChanged from firing
editbox:SetText(dummy)
editbox:HighlightText(0, 1)
self.lasttext = oldText
editbox:Insert("")
end
 
function MultiLineEditBox:SetLabel(text)
if (text or "") == "" then
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0)
self.label:Hide()
self.label:SetText("")
else
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20)
self.label:Show()
self.label:SetText(text)
end
end
 
function MultiLineEditBox:SetNumLines(number)
number = number or 4
self:SetHeight(60 + (14*number))
end
 
function MultiLineEditBox:GetText()
return self.editbox:GetText()
end
 
function MultiLineEditBox:ShowButton(show)
if show then
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22)
self.button:Show()
else
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self.button:Hide()
end
end
 
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local backdrop = CreateFrame("Frame", nil, frame)
local self = {}
for k, v in pairs(MultiLineEditBox) do self[k] = v end
self.type = Type
self.frame = frame
self.backdrop = backdrop
frame.obj = self
 
backdrop:SetBackdrop(ControlBackdrop)
backdrop:SetBackdropColor(0, 0, 0)
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4)
 
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20)
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22)
 
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate")
scrollframe:SetPoint("TOPLEFT", 5, -6)
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6)
scrollframe.obj = self
self.scrollframe = scrollframe
 
--local scrollchild = CreateFrame("Frame", nil, scrollframe)
--scrollframe:SetScrollChild(scrollchild)
--scrollchild:SetHeight(2)
--scrollchild:SetWidth(2)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
 
local editbox = CreateFrame("EditBox", nil, scrollframe)
self.editbox = editbox
editbox.obj = self
editbox:SetPoint("TOPLEFT")
editbox:SetPoint("BOTTOMLEFT")
editbox:SetHeight(50)
editbox:SetWidth(50)
editbox:SetMultiLine(true)
-- editbox:SetMaxLetters(7500)
editbox:SetTextInsets(5, 5, 3, 3)
editbox:EnableMouse(true)
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
scrollframe:SetScrollChild(editbox)
 
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
button:SetWidth(80)
button:SetHeight(20)
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
button:SetText(ACCEPT)
button:SetScript("OnClick", Button_OnClick)
button:SetFrameLevel(editbox:GetFrameLevel() + 1)
button:Disable()
button:Hide()
self.button = button
button.obj = self
 
scrollframe:EnableMouse(true)
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end)
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
local function FixSize()
--scrollchild:SetHeight(scrollframe:GetHeight())
--scrollchild:SetWidth(scrollframe:GetWidth())
editbox:SetWidth(scrollframe:GetWidth())
end
scrollframe:SetScript("OnShow", FixSize)
scrollframe:SetScript("OnSizeChanged", FixSize)
 
editbox:SetScript("OnEscapePressed", editbox.ClearFocus)
editbox:SetScript("OnTextChanged", function(_, ...)
scrollframe:UpdateScrollChildRect()
local value = editbox:GetText()
if value ~= self.lasttext then
self:Fire("OnTextChanged", value)
self.lasttext = value
self.button:Enable()
end
end)
 
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
 
do
local cursorOffset, cursorHeight
local idleTime
local function FixScroll(_, elapsed)
if cursorOffset and cursorHeight then
idleTime = 0
local height = scrollframe:GetHeight()
local range = scrollframe:GetVerticalScrollRange()
local scroll = scrollframe:GetVerticalScroll()
local size = height + range
cursorOffset = -cursorOffset
while cursorOffset < scroll do
scroll = scroll - (height / 2)
if scroll < 0 then scroll = 0 end
scrollframe:SetVerticalScroll(scroll)
end
while cursorOffset + cursorHeight > scroll + height and scroll < range do
scroll = scroll + (height / 2)
if scroll > range then scroll = range end
scrollframe:SetVerticalScroll(scroll)
end
elseif not idleTime or idleTime > 2 then
frame:SetScript("OnUpdate", nil)
idleTime = nil
else
idleTime = idleTime + elapsed
end
cursorOffset = nil
end
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
cursorOffset, cursorHeight = y, h
if not idleTime then
frame:SetScript("OnUpdate", FixScroll)
end
end)
end
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
end
 
 
 
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua New file
0,0 → 1,255
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Slider --
--------------------------
do
local Type = "Slider"
local Version = 7
 
local function OnAcquire(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetDisabled(false)
self:SetIsPercent(nil)
self:SetSliderValues(0,100,1)
self:SetValue(0)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.slider:EnableMouseWheel(false)
self:SetDisabled(false)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(math.floor(value*1000+0.5)/10))
else
self.editbox:SetText(math.floor(value*100+0.5)/100)
end
end
 
local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%",(min * 100))
self.hightext:SetFormattedText("%s%%",(max * 100))
else
self.lowtext:SetText(min)
self.hightext:SetText(max)
end
end
 
local function Slider_OnValueChanged(this)
local self = this.obj
if not this.setup then
local newvalue
newvalue = this:GetValue()
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
local value = self.value
UpdateText(self)
end
end
end
 
local function Slider_OnMouseUp(this)
local self = this.obj
self:Fire("OnMouseUp",this:GetValue())
end
 
local function Slider_OnMouseWheel(this, v)
local self = this.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = math.min(value + (self.step or 1),self.max)
else
value = math.max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.slider:EnableMouse(false)
self.label:SetTextColor(.5,.5,.5)
self.hightext:SetTextColor(.5,.5,.5)
self.lowtext:SetTextColor(.5,.5,.5)
--self.valuetext:SetTextColor(.5,.5,.5)
self.editbox:SetTextColor(.5,.5,.5)
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
else
self.slider:EnableMouse(true)
self.label:SetTextColor(1,.82,0)
self.hightext:SetTextColor(1,1,1)
self.lowtext:SetTextColor(1,1,1)
--self.valuetext:SetTextColor(1,1,1)
self.editbox:SetTextColor(1,1,1)
self.editbox:EnableMouse(true)
end
end
 
local function SetValue(self, value)
self.slider.setup = true
self.slider:SetValue(value)
self.value = value
UpdateText(self)
self.slider.setup = nil
end
 
local function SetLabel(self, text)
self.label:SetText(text)
end
 
local function SetSliderValues(self, min, max, step)
local frame = self.slider
frame.setup = true
self.min = min
self.max = max
self.step = step
frame:SetMinMaxValues(min or 0,max or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
frame.setup = nil
end
 
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
if self.ispercent then
value = value:gsub('%%','')
value = tonumber(value) / 100
else
value = tonumber(value)
end
 
if value then
self:Fire("OnMouseUp",value)
end
end
 
local function SetIsPercent(self, value)
self.ispercent = value
UpdateLabels(self)
UpdateText(self)
end
 
local function FrameOnMouseDown(this)
this.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
 
local SliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
self.SetDisabled = SetDisabled
self.SetValue = SetValue
self.SetSliderValues = SetSliderValues
self.SetLabel = SetLabel
self.SetIsPercent = SetIsPercent
 
self.alignoffset = 25
 
frame:EnableMouse(true)
frame:SetScript("OnMouseDown",FrameOnMouseDown)
self.slider = CreateFrame("Slider",nil,frame)
local slider = self.slider
slider:SetScript("OnEnter",Control_OnEnter)
slider:SetScript("OnLeave",Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider.obj = self
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0,0,-10,0)
slider:SetBackdrop(SliderBackdrop)
--slider:EnableMouseWheel(true)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(15)
self.label = label
 
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
 
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
 
 
local editbox = CreateFrame("EditBox",nil,frame)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
self.editbox = editbox
editbox.obj = self
 
local bg = editbox:CreateTexture(nil,"BACKGROUND")
editbox.bg = bg
bg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
bg:SetVertexColor(0,0,0,0.25)
bg:SetAllPoints(editbox)
 
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
 
frame:SetWidth(200)
frame:SetHeight(44)
slider:SetPoint("TOP",label,"BOTTOM",0,0)
slider:SetPoint("LEFT",frame,"LEFT",3,0)
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
 
 
slider:SetValue(self.value or 0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua New file
0,0 → 1,363
local AceGUI = LibStub("AceGUI-3.0")
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Tab Group --
--------------------------
 
do
local Type = "TabGroup"
local Version = 19
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.tablist = nil
end
 
local function Tab_SetText(self, text)
self:_SetText(text)
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(self, 0, nil, width)
end
 
local function UpdateTabLook(self)
if self.disabled then
PanelTemplates_SetDisabledTabState(self)
elseif self.selected then
PanelTemplates_SelectTab(self)
else
PanelTemplates_DeselectTab(self)
end
end
 
local function Tab_SetSelected(self, selected)
self.selected = selected
UpdateTabLook(self)
end
 
local function Tab_OnClick(self)
if not (self.selected or self.disabled) then
self.obj:SelectTab(self.value)
end
end
 
local function Tab_SetDisabled(self, disabled)
self.disabled = disabled
UpdateTabLook(self)
end
 
local function Tab_OnEnter(this)
local self = this.obj
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
end
 
local function Tab_OnLeave(this)
local self = this.obj
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
end
 
local function Tab_OnShow(this)
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
end
 
local function CreateTab(self, id)
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
tab.obj = self
tab.id = id
 
tab.text = _G[tabname .. "Text"]
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
 
tab:SetScript("OnClick",Tab_OnClick)
tab:SetScript("OnEnter",Tab_OnEnter)
tab:SetScript("OnLeave",Tab_OnLeave)
tab:SetScript("OnShow", Tab_OnShow)
 
tab._SetText = tab.SetText
tab.SetText = Tab_SetText
tab.SetSelected = Tab_SetSelected
tab.SetDisabled = Tab_SetDisabled
 
return tab
end
 
local function SetTitle(self, text)
self.titletext:SetText(text or "")
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
 
local function SelectTab(self, value)
local status = self.status or self.localstatus
 
local found
for i, v in ipairs(self.tabs) do
if v.value == value then
v:SetSelected(true)
found = true
else
v:SetSelected(false)
end
end
status.selected = value
if found then
self:Fire("OnGroupSelected",value)
end
end
 
local function SetTabs(self, tabs)
self.tablist = tabs
self:BuildTabs()
end
 
 
local widths = {}
local rowwidths = {}
local rowends = {}
local function BuildTabs(self)
local status = self.status or self.localstatus
local tablist = self.tablist
 
local tabs = self.tabs
 
for i, v in ipairs(tabs) do
v:Hide()
end
if not tablist then return end
 
 
local width = self.frame.width or self.frame:GetWidth() or 0
 
for i = #widths, 1, -1 do
widths[i] = nil
end
for i = #rowwidths, 1, -1 do
rowwidths[i] = nil
end
for i = #rowends, 1, -1 do
rowends[i] = nil
end
 
--Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do
local tab = tabs[i]
if not tab then
tab = self:CreateTab(i)
tabs[i] = tab
end
 
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
tab.value = v.value
 
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
 
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
local usedwidth = 0
 
for i = 1, #tablist do
--If this is not the first tab of a row and there isn't room for it
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = i - 1
numrows = numrows + 1
usedwidth = 0
end
usedwidth = usedwidth + widths[i]
end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist
 
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then
--if the last row has only one tab
if rowends[numrows-1] == numtabs-1 then
--if there are more than 2 tabs in the 2nd last row
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
--move 1 tab from the second last row to the last, if there is enough space
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
end
end
end
end
 
--anchor the rows as defined and resize tabs to fill thier row
local starttab = 1
for row, endtab in ipairs(rowends) do
local first = true
for tabno = starttab, endtab do
local tab = tabs[tabno]
tab:ClearAllPoints()
if first then
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -7-(row-1)*20 )
first = false
else
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end
end
 
-- equal padding for each tab to fill the available width,
-- if the used space is above 75% already
local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75) then
padding = (width - rowwidths[row]) / (endtab - starttab+1)
end
 
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
end
starttab = endtab + 1
end
 
self.borderoffset = 10+((numrows)*20)
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",3,-self.borderoffset)
end
 
local function BuildTabsOnUpdate(this)
BuildTabs(this.obj)
this:SetScript("OnUpdate", nil)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 60
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
BuildTabs(self)
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - (self.borderoffset + 23)
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23))
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.num = AceGUI:GetNextWidgetNum(Type)
 
self.localstatus = {}
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.CreateTab = CreateTab
self.SelectTab = SelectTab
self.BuildTabs = BuildTabs
self.SetStatusTable = SetStatusTable
self.SetTabs = SetTabs
self.LayoutFinished = LayoutFinished
self.frame = frame
 
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
self.borderoffset = 27
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-27)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
self.tabs = {}
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua New file
0,0 → 1,219
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Keybinding --
--------------------------
 
do
local Type = "Keybinding"
local Version = 12
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function keybindingMsgFixWidth(this)
this:SetWidth(this.msg:GetWidth()+10)
this:SetScript("OnUpdate",nil)
end
 
local function Keybinding_OnClick(this, button)
if button == "LeftButton" or button == "RightButton" then
local self = this.obj
if self.waitingForKey then
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
else
this:EnableKeyboard(true)
self.msgframe:Show()
this:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
 
local ignoreKeys = nil
local function Keybinding_OnKeyDown(this, key)
local self = this.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if not ignoreKeys then
ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
end
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
 
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
 
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged",keyPressed)
end
end
end
 
local function Keybinding_OnMouseDown(this, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(this, button)
end
 
local function OnAcquire(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetLabel("")
self:SetKey("")
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.waitingForKey = nil
self.msgframe:Hide()
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,1,1)
end
end
 
local function SetKey(self, key)
if (key or "") == "" then
self.button:SetText(NOT_BOUND)
self.button:SetNormalFontObject("GameFontNormal")
else
self.button:SetText(key)
self.button:SetNormalFontObject("GameFontHighlight")
end
end
 
local function SetLabel(self, label)
self.label:SetText(label or "")
if (label or "") == "" then
self.alignoffset = nil
self:SetHeight(24)
else
self.alignoffset = 30
self:SetHeight(44)
end
end
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
 
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
 
local self = {}
self.type = Type
self.num = num
 
local text = button:GetFontString()
text:SetPoint("LEFT",button,"LEFT",7,0)
text:SetPoint("RIGHT",button,"RIGHT",-7,0)
 
button:SetScript("OnClick",Keybinding_OnClick)
button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
button:RegisterForClicks("AnyDown")
button:EnableMouse()
 
button:SetHeight(24)
button:SetWidth(200)
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
frame:SetWidth(200)
frame:SetHeight(44)
 
self.alignoffset = 30
 
self.button = button
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
 
local msgframe = CreateFrame("Frame",nil,UIParent)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
self.msgframe = msgframe
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
msgframe.msg = msg
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
msgframe:Hide()
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.SetKey = SetKey
 
self.frame = frame
frame.obj = self
button.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua New file
0,0 → 1,219
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Check Box --
--------------------------
--[[
Events :
OnValueChanged
 
]]
do
local Type = "CheckBox"
local Version = 5
 
local function OnAcquire(self)
self:SetValue(false)
self.tristate = nil
self:SetHeight(24)
self:SetWidth(200)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.check:Hide()
self.highlight:Hide()
self.down = nil
self.checked = nil
self:SetType()
self:SetDisabled(false)
end
 
local function CheckBox_OnEnter(this)
local self = this.obj
if not self.disabled then
self.highlight:Show()
end
self:Fire("OnEnter")
end
 
local function CheckBox_OnLeave(this)
local self = this.obj
if not self.down then
self.highlight:Hide()
end
self:Fire("OnLeave")
end
 
local function CheckBox_OnMouseUp(this)
local self = this.obj
if not self.disabled then
self:ToggleChecked()
self:Fire("OnValueChanged",self.checked)
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
end
self.down = nil
end
 
local function CheckBox_OnMouseDown(this)
local self = this.obj
if not self.disabled then
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
self.down = true
end
AceGUI:ClearFocus()
end
 
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.text:SetTextColor(0.5,0.5,0.5)
SetDesaturation(self.check, true)
else
self.text:SetTextColor(1,1,1)
if self.tristate and self.checked == nil then
SetDesaturation(self.check, true)
else
SetDesaturation(self.check, false)
end
end
end
 
local function SetValue(self,value)
local check = self.check
self.checked = value
if value then
SetDesaturation(self.check, false)
check:SetWidth(24)
check:SetHeight(24)
self.check:Show()
else
--Nil is the unknown tristate value
if self.tristate and value == nil then
SetDesaturation(self.check, true)
check:SetWidth(20)
check:SetHeight(20)
self.check:Show()
else
SetDesaturation(self.check, false)
check:SetWidth(24)
check:SetHeight(24)
self.check:Hide()
end
end
end
 
local function SetTriState(self, enabled)
self.tristate = enabled
self:SetValue(self:GetValue())
end
 
local function GetValue(self)
return self.checked
end
 
local function SetType(self, type)
local checkbg = self.checkbg
local check = self.check
local highlight = self.highlight
 
if type == "radio" then
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
checkbg:SetTexCoord(0,0.25,0,1)
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
check:SetTexCoord(0.5,0.75,0,1)
check:SetBlendMode("ADD")
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
highlight:SetTexCoord(0.5,0.75,0,1)
else
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
checkbg:SetTexCoord(0,1,0,1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:SetTexCoord(0,1,0,1)
check:SetBlendMode("BLEND")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetTexCoord(0,1,0,1)
end
end
 
local function ToggleChecked(self)
local value = self:GetValue()
if self.tristate then
--cycle in true, nil, false order
if value then
self:SetValue(nil)
elseif value == nil then
self:SetValue(false)
else
self:SetValue(true)
end
else
self:SetValue(not self:GetValue())
end
end
 
local function SetLabel(self, label)
self.text:SetText(label)
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetValue = SetValue
self.GetValue = GetValue
self.SetDisabled = SetDisabled
self.SetType = SetType
self.ToggleChecked = ToggleChecked
self.SetLabel = SetLabel
self.SetTriState = SetTriState
 
self.frame = frame
frame.obj = self
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
 
frame:SetScript("OnEnter",CheckBox_OnEnter)
frame:SetScript("OnLeave",CheckBox_OnLeave)
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
frame:EnableMouse()
local checkbg = frame:CreateTexture(nil,"ARTWORK")
self.checkbg = checkbg
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("LEFT",frame,"LEFT",0,0)
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
local check = frame:CreateTexture(nil,"OVERLAY")
self.check = check
check:SetWidth(24)
check:SetHeight(24)
check:SetPoint("CENTER",checkbg,"CENTER",0,0)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
 
local highlight = frame:CreateTexture(nil, "BACKGROUND")
self.highlight = highlight
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
highlight:Hide()
 
text:SetJustifyH("LEFT")
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(18)
text:SetPoint("LEFT",check,"RIGHT",0,0)
text:SetPoint("RIGHT",frame,"RIGHT",0,0)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua New file
0,0 → 1,126
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Label --
--------------------------
do
local Type = "Icon"
local Version = 9
 
local function OnAcquire(self)
self:SetHeight(110)
self:SetWidth(110)
self:SetLabel("")
self:SetImage(nil)
self:SetImageSize(64, 64)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetLabel(self, text)
if text and text ~= "" then
self.label:Show()
self.label:SetText(text)
self.frame:SetHeight(self.image:GetHeight() + 25)
else
self.label:Hide()
self.frame:SetHeight(self.image:GetHeight() + 10)
end
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
--self.frame:SetWidth(width + 30)
if self.label:IsShown() then
self.frame:SetHeight(height + 25)
else
self.frame:SetHeight(height + 10)
end
end
 
local function OnClick(this, button)
this.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
this.obj:Fire("OnLeave")
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.frame = frame
self.SetImage = SetImage
self.SetImageSize = SetImageSize
 
-- SetText should be deprecated along the way
self.SetText = SetLabel
 
frame.obj = self
 
frame:SetHeight(110)
frame:SetWidth(110)
frame:EnableMouse(true)
frame:SetScript("OnClick", OnClick)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnEnter", OnEnter)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
self.label = label
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP",frame,"TOP",0,-5)
 
local highlight = frame:CreateTexture(nil,"OVERLAY")
self.highlight = highlight
highlight:SetAllPoints(image)
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
highlight:SetTexCoord(0,1,0.23,0.77)
highlight:SetBlendMode("ADD")
highlight:Hide()
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua New file
0,0 → 1,150
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
----------------------------------
-- Blizzard Options Group --
----------------------------------
--[[
Group Designed to be added to the bliz interface options panel
]]
 
do
local Type = "BlizOptionsGroup"
local Version = 6
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetName()
end
 
local function okay(this)
this.obj:Fire("okay")
end
 
local function cancel(this)
this.obj:Fire("cancel")
end
 
local function defaults(this)
this.obj:Fire("defaults")
end
 
local function SetName(self, name, parent)
self.frame.name = name
self.frame.parent = parent
end
 
local function OnShow(this)
this.obj:Fire("OnShow")
end
 
local function OnHide(this)
this.obj:Fire("OnHide")
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 63
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 26
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function SetTitle(self, title)
local content = self.content
content:ClearAllPoints()
if not title or title == "" then
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-10)
self.label:SetText("")
else
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-40)
self.label:SetText(title)
end
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.SetName = SetName
 
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.SetTitle = SetTitle
 
frame.obj = self
frame.okay = okay
frame.cancel = cancel
frame.defaults = defaults
 
frame:Hide()
frame:SetScript("OnHide",OnHide)
frame:SetScript("OnShow",OnShow)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
self.label = label
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -15)
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua New file
0,0 → 1,299
local AceGUI = LibStub("AceGUI-3.0")
 
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
 
]]
do
local Type = "Frame"
local Version = 7
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
 
local function closeOnClick(this)
this.obj:Hide()
end
 
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
 
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
 
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
 
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
 
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
 
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
 
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
local function SetStatusText(self,text)
self.statustext:SetText(text)
end
 
local function Hide(self)
self.frame:Hide()
end
 
local function Show(self)
self.frame:Show()
end
 
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
end
 
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
 
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Frame"
 
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
 
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0,0,0,1)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(400,200)
frame:SetToplevel(true)
 
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
closebutton:SetScript("OnClick", closeOnClick)
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText("Close")
 
self.closebutton = closebutton
closebutton.obj = self
 
local statusbg = CreateFrame("Frame",nil,frame)
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
statusbg:SetHeight(24)
statusbg:SetBackdrop(PaneBackdrop)
statusbg:SetBackdropColor(0.1,0.1,0.1)
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
self.statusbg = statusbg
 
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
self.statustext = statustext
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
statustext:SetHeight(20)
statustext:SetJustifyH("LEFT")
statustext:SetText("")
 
local title = CreateFrame("Frame",nil,frame)
self.title = title
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
 
 
local titlebg = frame:CreateTexture(nil,"OVERLAY")
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg:SetTexCoord(0.31,0.67,0,0.63)
titlebg:SetPoint("TOP",frame,"TOP",0,12)
titlebg:SetWidth(100)
titlebg:SetHeight(40)
 
local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40)
 
local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
titlebg_right:SetWidth(30)
titlebg_right:SetHeight(40)
 
title:SetAllPoints(titlebg)
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
 
self.titletext = titletext
 
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
 
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
 
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua New file
0,0 → 1,136
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Inline Group --
--------------------------
--[[
This is a simple grouping container, no selection
It will resize automatically to the height of the controls added to it
]]
 
do
local Type = "InlineGroup"
local Version = 5
 
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-17)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua New file
0,0 → 1,687
--[[ $Id: AceGUIWidget-DropDown.lua 793 2009-04-07 09:26:44Z nevcairiel $ ]]--
local min, max, floor = math.min, math.max, math.floor
 
local AceGUI = LibStub("AceGUI-3.0")
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
do
local widgetType = "Dropdown-Pullout"
local widgetVersion = 2
 
--[[ Static data ]]--
 
local backdrop = {
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
edgeSize = 32,
tileSize = 32,
tile = true,
insets = { left = 11, right = 12, top = 12, bottom = 11 },
}
local sliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
local defaultWidth = 200
local defaultMaxHeight = 600
 
--[[ UI Event Handlers ]]--
 
-- HACK: This should be no part of the pullout, but there
-- is no other 'clean' way to response to any item-OnEnter
-- Used to close Submenus when an other item is entered
local function OnEnter(item)
local self = item.pullout
for k, v in ipairs(self.items) do
if v.CloseMenu and v ~= item then
v:CloseMenu()
end
end
end
 
-- See the note in Constructor() for each scroll related function
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
 
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
 
local function OnSizeChanged(this)
this.obj:FixScroll()
end
 
--[[ Exported methods ]]--
 
-- exported
local function SetScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
 
local offset
if height > viewheight then
offset = 0
else
offset = floor((viewheight - height) / 1000 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
status.offset = offset
status.scrollvalue = value
end
 
-- exported
local function MoveScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
 
if height > viewheight then
self.slider:Hide()
else
self.slider:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
-- exported
local function FixScroll(self)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset or 0
 
if viewheight < height then
self.slider:Hide()
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
self.slider:SetValue(0)
else
self.slider:Show()
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.slider:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
status.offset = offset
end
end
end
 
-- exported, AceGUI callback
local function OnAcquire(self)
self.frame:SetParent(UIParent)
--self.itemFrame:SetToplevel(true)
end
 
-- exported, AceGUI callback
local function OnRelease(self)
self:Clear()
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
local function AddItem(self, item)
self.items[#self.items + 1] = item
 
local h = #self.items * 16
self.itemFrame:SetHeight(h)
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
 
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
 
item:SetPullout(self)
item:SetOnEnter(OnEnter)
end
 
-- exported
local function Open(self, point, relFrame, relPoint, x, y)
local items = self.items
local frame = self.frame
local itemFrame = self.itemFrame
 
frame:SetPoint(point, relFrame, relPoint, x, y)
 
 
local height = 8
for i, item in pairs(items) do
if i == 1 then
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
else
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
end
 
item:Show()
 
height = height + 16
end
itemFrame:SetHeight(height)
fixstrata("TOOLTIP", frame, frame:GetChildren())
frame:Show()
self:Fire("OnOpen")
end
 
-- exported
local function Close(self)
self.frame:Hide()
self:Fire("OnClose")
end
 
-- exported
local function Clear(self)
local items = self.items
for i, item in pairs(items) do
AceGUI:Release(item)
items[i] = nil
end
end
 
-- exported
local function IterateItems(self)
return ipairs(self.items)
end
 
-- exported
local function SetHideOnLeave(self, val)
self.hideOnLeave = val
end
 
-- exported
local function SetMaxHeight(self, height)
self.maxHeight = height or defaultMaxHeight
if self.frame:GetHeight() > height then
self.frame:SetHeight(height)
elseif (self.itemFrame:GetHeight() + 34) < height then
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
end
end
 
-- exported
local function GetRightBorderWidth(self)
return 6 + (self.slider:IsShown() and 12 or 0)
end
 
-- exported
local function GetLeftBorderWidth(self)
return 6
end
 
--[[ Constructor ]]--
 
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
local self = {}
self.count = count
self.type = widgetType
self.frame = frame
frame.obj = self
 
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
 
self.AddItem = AddItem
self.Open = Open
self.Close = Close
self.Clear = Clear
self.IterateItems = IterateItems
self.SetHideOnLeave = SetHideOnLeave
 
self.SetScroll = SetScroll
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
 
self.SetMaxHeight = SetMaxHeight
self.GetRightBorderWidth = GetRightBorderWidth
self.GetLeftBorderWidth = GetLeftBorderWidth
 
self.items = {}
 
self.scrollStatus = {
scrollvalue = 0,
}
 
self.maxHeight = defaultMaxHeight
 
frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetClampedToScreen(true)
frame:SetWidth(defaultWidth)
frame:SetHeight(self.maxHeight)
--frame:SetToplevel(true)
 
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
 
self.scrollFrame = scrollFrame
self.itemFrame = itemFrame
 
scrollFrame.obj = self
itemFrame.obj = self
 
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop)
slider:SetWidth(8)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
slider:SetFrameStrata("FULLSCREEN_DIALOG")
self.slider = slider
slider.obj = self
 
scrollFrame:SetScrollChild(itemFrame)
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:SetToplevel(true)
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
itemFrame:SetHeight(400)
itemFrame:SetToplevel(true)
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
slider:SetScript("OnValueChanged", OnScrollValueChanged)
slider:SetMinMaxValues(0, 1000)
slider:SetValueStep(1)
slider:SetValue(0)
 
scrollFrame:Show()
itemFrame:Show()
slider:Hide()
 
self:FixScroll()
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
do
local widgetType = "Dropdown"
local widgetVersion = 19
 
--[[ Static data ]]--
 
--[[ UI event handler ]]--
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function Dropdown_OnHide(this)
local self = this.obj
if self.open then
self.pullout:Close()
end
end
 
local function Dropdown_TogglePullout(this)
local self = this.obj
if self.open then
self.open = nil
self.pullout:Close()
AceGUI:ClearFocus()
else
self.open = true
self.pullout:SetWidth(self.frame:GetWidth())
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
AceGUI:SetFocus(self)
end
end
 
local function OnPulloutOpen(this)
local self = this.userdata.obj
local value = self.value
 
if not self.multiselect then
for i, item in this:IterateItems() do
item:SetValue(item.userdata.value == value)
end
end
 
self.open = true
end
 
local function OnPulloutClose(this)
local self = this.userdata.obj
self.open = nil
self:Fire("OnClosed")
end
 
local function ShowMultiText(self)
local text
for i, widget in self.pullout:IterateItems() do
if widget.type == "Dropdown-Item-Toggle" then
if widget:GetValue() then
if text then
text = text..", "..widget:GetText()
else
text = widget:GetText()
end
end
end
end
self:SetText(text)
end
 
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
 
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
ShowMultiText(self)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
if self.open then
self.pullout:Close()
end
end
end
 
--[[ Exported methods ]]--
 
-- exported, AceGUI callback
local function OnAcquire(self)
local pullout = AceGUI:Create("Dropdown-Pullout")
self.pullout = pullout
pullout.userdata.obj = self
pullout:SetCallback("OnClose", OnPulloutClose)
pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
 
self:SetHeight(44)
self:SetWidth(200)
end
 
-- exported, AceGUI callback
local function OnRelease(self)
if self.open then
self.pullout:Close()
end
AceGUI:Release(self.pullout)
 
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self:SetMultiselect(false)
 
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
 
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.text:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,.82,0)
self.text:SetTextColor(1,1,1)
end
end
 
-- exported
local function ClearFocus(self)
if self.open then
self.pullout:Close()
end
end
 
-- exported
local function SetText(self, text)
self.text:SetText(text or "")
end
 
-- exported
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
self.frame:SetHeight(44)
else
self.label:SetText("")
self.label:Hide()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
self.frame:SetHeight(26)
end
end
 
-- exported
local function SetValue(self, value)
if self.list then
self:SetText(self.list[value] or "")
end
self.value = value
end
 
-- exported
local function SetItemValue(self, item, value)
if not self.multiselect then return end
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
if widget.SetValue then
widget:SetValue(value)
end
end
end
ShowMultiText(self)
end
 
-- exported
local function SetItemDisabled(self, item, disabled)
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
widget:SetDisabled(disabled)
end
end
end
 
local function AddListItem(self, value, text)
local item = AceGUI:Create("Dropdown-Item-Toggle")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
 
local function AddCloseButton(self)
if not self.hasClose then
local close = AceGUI:Create("Dropdown-Item-Execute")
close:SetText(CLOSE)
self.pullout:AddItem(close)
self.hasClose = true
end
end
 
-- exported
local sortlist = {}
local function SetList(self, list)
self.list = list
self.pullout:Clear()
self.hasClose = nil
if not list then return end
 
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
 
for i, value in pairs(sortlist) do
AddListItem(self, value, list[value])
sortlist[i] = nil
end
if self.multiselect then
ShowMultiText(self)
AddCloseButton(self)
end
end
 
-- exported
local function AddItem(self, value, text)
if self.list then
self.list[value] = text
AddListItem(self, value, text)
end
end
 
-- exported
local function SetMultiselect(self, multi)
self.multiselect = multi
if multi then
ShowMultiText(self)
AddCloseButton(self)
end
end
 
-- exported
local function GetMultiselect(self)
return self.multiselect
end
 
--[[ Constructor ]]--
 
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", nil, UIParent)
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
 
local self = {}
self.type = widgetType
self.frame = frame
self.dropdown = dropdown
self.count = count
frame.obj = self
dropdown.obj = self
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.ClearFocus = ClearFocus
 
self.SetText = SetText
self.SetValue = SetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
 
self.alignoffset = 31
 
frame:SetHeight(44)
frame:SetWidth(200)
frame:SetScript("OnHide",Dropdown_OnHide)
 
dropdown:ClearAllPoints()
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
dropdown:SetScript("OnHide", nil)
 
local left = _G[dropdown:GetName() .. "Left"]
local middle = _G[dropdown:GetName() .. "Middle"]
local right = _G[dropdown:GetName() .. "Right"]
 
middle:ClearAllPoints()
right:ClearAllPoints()
 
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
 
local button = _G[dropdown:GetName() .. "Button"]
self.button = button
button.obj = self
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout)
 
local text = _G[dropdown:GetName() .. "Text"]
self.text = text
text.obj = self
text:ClearAllPoints()
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
text:SetPoint("LEFT", left, "LEFT", 25, 2)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("LEFT")
label:SetHeight(18)
label:Hide()
self.label = label
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua New file
0,0 → 1,204
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
 
]]
do
local Type = "EditBox"
local Version = 11
 
local function OnAcquire(self)
self:SetHeight(26)
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self.showbutton = true
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
 
local function ShowButton(self)
if self.showbutton then
self.button:Show()
self.editbox:SetTextInsets(0,20,3,3)
end
end
 
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0,0,3,3)
end
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
HideButton(self)
end
end
 
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
 
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
HideButton(self)
AceGUI:ClearFocus()
end
 
local function EditBox_OnTextChanged(this)
local self = this.obj
local value = this:GetText()
if value ~= self.lasttext then
self:Fire("OnTextChanged",value)
self.lasttext = value
ShowButton(self)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5,0.5,0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end
 
local function SetText(self, text)
self.lasttext = text or ""
self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0)
HideButton(self)
end
 
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self:SetHeight(44)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self:SetHeight(26)
self.alignoffset = 12
end
end
 
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate")
 
local self = {}
self.type = Type
self.num = num
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetDisabled = SetDisabled
self.SetText = SetText
self.SetLabel = SetLabel
 
self.frame = frame
frame.obj = self
self.editbox = editbox
editbox.obj = self
 
self.alignoffset = 30
 
frame:SetHeight(44)
frame:SetWidth(200)
 
editbox:SetScript("OnEnter",Control_OnEnter)
editbox:SetScript("OnLeave",Control_OnLeave)
 
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
 
editbox:SetTextInsets(0,0,3,3)
editbox:SetMaxLetters(256)
 
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0)
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
editbox:SetHeight(19)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
 
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
 
self.button = button
button.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua New file
0,0 → 1,73
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Heading --
--------------------------
do
local Type = "Heading"
local Version = 5
 
local function OnAcquire(self)
self:SetText("")
self:SetFullWidth()
self:SetHeight(18)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetText(self, text)
self.label:SetText(text or "")
if (text or "") == "" then
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0)
self.right:Hide()
else
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
self.right:Show()
end
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.frame = frame
frame.obj = self
 
frame:SetHeight(18)
 
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
label:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
 
local left = frame:CreateTexture(nil, "BACKGROUND")
self.left = left
left:SetHeight(8)
left:SetPoint("LEFT",frame,"LEFT",3,0)
left:SetPoint("RIGHT",label,"LEFT",-5,0)
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
left:SetTexCoord(0.81, 0.94, 0.5, 1)
 
local right = frame:CreateTexture(nil, "BACKGROUND")
self.right = right
right:SetHeight(8)
right:SetPoint("RIGHT",frame,"RIGHT",-3,0)
right:SetPoint("LEFT",label,"RIGHT",5,0)
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
right:SetTexCoord(0.81, 0.94, 0.5, 1)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
libs/AceConfig-3.0/AceConfig-3.0.lua New file
0,0 → 1,49
--- AceConfig-3.0 wrapper library.
-- Provides an API to register an options table with the config registry,
-- as well as associate it with a slash command.
-- @class file
-- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 710 2008-12-19 10:14:39Z nevcairiel $
 
--[[
AceConfig-3.0
 
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
 
Also automatically adds "config", "enable" and "disable" commands to options table as appropriate.
 
]]
 
local MAJOR, MINOR = "AceConfig-3.0", 2
local lib = LibStub:NewLibrary(MAJOR, MINOR)
 
if not lib then return end
 
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local cfgdlg = LibStub("AceConfigDialog-3.0")
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
 
 
---------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
 
function lib:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end
 
if slashcmd then
if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do
cfgcmd:CreateChatCommand(cmd, appName)
end
else
cfgcmd:CreateChatCommand(slashcmd, appName)
end
end
end
libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigDialog-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua New file
0,0 → 1,1757
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file
-- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 736 2009-02-14 11:13:43Z nevcairiel $
 
local LibStub = LibStub
local MAJOR, MINOR = "AceConfigDialog-3.0", 26
local lib = LibStub:NewLibrary(MAJOR, MINOR)
 
if not lib then return end
 
lib.OpenFrames = lib.OpenFrames or {}
lib.Status = lib.Status or {}
lib.frame = lib.frame or CreateFrame("Frame")
 
lib.frame.apps = lib.frame.apps or {}
lib.frame.closing = lib.frame.closing or {}
 
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
 
local select = select
local pairs = pairs
local type = type
local assert = assert
local tinsert = tinsert
local tremove = tremove
local error = error
local table = table
local unpack = unpack
local string = string
local next = next
local math = math
local _
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
local width_multiplier = 170
 
--[[
Group Types
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
- Descendant Groups with inline=true and thier children will not become nodes
 
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
- Grandchild groups will default to inline unless specified otherwise
 
Select- Same as Tab but with entries in a dropdown rather than tabs
 
 
Inline Groups
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
- If declared on a direct child of a root node of a select group, they will appear above the group container control
- When a group is displayed inline, all descendants will also be inline members of the group
 
]]
 
-- Recycling functions
local new, del, copy
--newcount, delcount,createdcount,cached = 0,0,0
do
local pool = setmetatable({},{__mode='k'})
function new()
--newcount = newcount + 1
local t = next(pool)
if t then
pool[t] = nil
return t
else
--createdcount = createdcount + 1
return {}
end
end
function copy(t)
local c = new()
for k, v in pairs(t) do
c[k] = v
end
return c
end
function del(t)
--delcount = delcount + 1
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
-- function cached()
-- local n = 0
-- for k in pairs(pool) do
-- n = n + 1
-- end
-- return n
-- end
end
 
-- picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
--gets an option from a given group, checking plugins
local function GetSubOption(group, key)
if group.plugins then
for plugin, t in pairs(group.plugins) do
if t[key] then
return t[key]
end
end
end
 
return group.args[key]
end
 
--Option member type definitions, used to decide how to access it
 
--Is the member Inherited from parent options
local isInherited = {
set = true,
get = true,
func = true,
confirm = true,
validate = true,
disabled = true,
hidden = true
}
 
--Does a string type mean a literal value, instead of the default of a method of the handler
local stringIsLiteral = {
name = true,
desc = true,
icon = true,
usage = true,
width = true,
image = true,
}
 
--Is Never a function or method
local allIsLiteral = {
type = true,
imageWidth = true,
imageHeight = true,
}
 
--gets the value for a member that could be a function
--function refs are called with an info arg
--every other type is returned
local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
--get definition for the member
local inherits = isInherited[membername]
 
 
--get the member of the option, traversing the tree if it can be inherited
local member
 
if inherits then
local group = options
if group[membername] ~= nil then
member = group[membername]
end
for i = 1, #path do
group = GetSubOption(group, path[i])
if group[membername] ~= nil then
member = group[membername]
end
end
else
member = option[membername]
end
 
--check if we need to call a functon, or if we have a literal value
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
--We have a function to call
local info = new()
--traverse the options table, picking up the handler and filling the info with the path
local handler
local group = options
handler = group.handler or handler
 
for i = 1, #path do
group = GetSubOption(group, path[i])
info[i] = path[i]
handler = group.handler or handler
end
 
info.options = options
info.appName = appName
info[0] = appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = 'dialog'
info.uiName = MAJOR
 
local a, b, c ,d
--using 4 returns for the get of a color type, increase if a type needs more
if type(member) == "function" then
--Call the function
a,b,c,d = member(info, ...)
else
--Call the method
if handler and handler[member] then
a,b,c,d = handler[member](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type %s", member, membername))
end
end
del(info)
return a,b,c,d
else
--The value isnt a function to call, return it
return member
end
end
 
--[[calls an options function that could be inherited, method name or function ref
local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
local info = new()
 
local func
local group = options
local handler
 
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
 
for i, v in ipairs(path) do
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
end
 
info.options = options
info[0] = appName
info.arg = option.arg
 
local a, b, c ,d
if type(func) == "string" then
if handler and handler[func] then
a,b,c,d = handler[func](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
a,b,c,d = func(info, ...)
end
del(info)
return a,b,c,d
end
--]]
 
--tables to hold orders and names for options being sorted, will be created with new()
--prevents needing to call functions repeatedly while sorting
local tempOrders
local tempNames
 
local function compareOptions(a,b)
if not a then
return true
end
if not b then
return false
end
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
if OrderA == OrderB then
local NameA = (type(tempNames[a] == "string") and tempNames[a]) or ""
local NameB = (type(tempNames[b] == "string") and tempNames[b]) or ""
return NameA:upper() < NameB:upper()
end
if OrderA < 0 then
if OrderB > 0 then
return false
end
else
if OrderB < 0 then
return true
end
end
return OrderA < OrderB
end
 
 
 
--builds 2 tables out of an options group
-- keySort, sorted keys
-- opts, combined options from .plugins and args
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
tempOrders = new()
tempNames = new()
 
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
end
end
 
for k, v in pairs(group.args) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
 
table.sort(keySort, compareOptions)
 
del(tempOrders)
del(tempNames)
end
 
local function DelTree(tree)
if tree.children then
local childs = tree.children
for i = 1, #childs do
DelTree(childs[i])
del(childs[i])
end
del(childs)
end
end
 
local function CleanUserData(widget, event)
 
local user = widget:GetUserDataTable()
 
if user.path then
del(user.path)
end
 
if widget.type == "TreeGroup" then
local tree = user.tree
widget:SetTree(nil)
if tree then
for i = 1, #tree do
DelTree(tree[i])
del(tree[i])
end
del(tree)
end
end
 
if widget.type == "TabGroup" then
widget:SetTabs(nil)
if user.tablist then
del(user.tablist)
end
end
 
if widget.type == "DropdownGroup" then
widget:SetGroupList(nil)
if user.grouplist then
del(user.grouplist)
end
end
end
 
--[[
Gets a status table for the given appname and options path
]]
function lib:GetStatusTable(appName, path)
local status = self.Status
 
if not status[appName] then
status[appName] = {}
status[appName].status = {}
status[appName].children = {}
end
 
status = status[appName]
 
if path then
for i = 1, #path do
local v = path[i]
if not status.children[v] then
status.children[v] = {}
status.children[v].status = {}
status.children[v].children = {}
end
status = status.children[v]
end
end
 
return status.status
end
 
--[[
Sets the given path to be selected
]]
function lib:SelectGroup(appName, ...)
local path = new()
 
 
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
local group = options
local status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
local treevalue
local treestatus
 
for n = 1, select('#',...) do
local key = select(n, ...)
 
if group.childGroups == "tab" or group.childGroups == "select" then
--if this is a tab or select group, select the group
status.selected = key
--children of this group are no longer extra levels of a tree
treevalue = nil
else
--tree group by default
if treevalue then
--this is an extra level of a tree group, build a uniquevalue for it
treevalue = treevalue.."\001"..key
else
--this is the top level of a tree group, the uniquevalue is the same as the key
treevalue = key
if not status.groups then
status.groups = {}
end
--save this trees status table for any extra levels or groups
treestatus = status
end
--make sure that the tree entry is open, and select it.
--the selected group will be overwritten if a child is the final target but still needs to be open
treestatus.selected = treevalue
treestatus.groups[treevalue] = true
 
end
 
--move to the next group in the path
group = GetSubOption(group, key)
if not group then
break
end
tinsert(path, key)
status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
end
 
del(path)
reg:NotifyChange(appName)
end
 
local function OptionOnMouseOver(widget, event)
--show a tooltip/set the status bar to the desc text
local user = widget:GetUserDataTable()
local opt = user.option
local options = user.options
local path = user.path
local appName = user.appName
 
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if opt.type == 'multiselect' then
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
end
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
if type(usage) == "string" then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
end
 
GameTooltip:Show()
end
 
local function OptionOnMouseLeave(widget, event)
GameTooltip:Hide()
end
 
local function GetFuncName(option)
local type = option.type
if type == 'execute' then
return 'func'
else
return 'set'
end
end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
end
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
for k in pairs(t) do
t[k] = nil
end
t.text = message
t.button1 = ACCEPT
t.button2 = CANCEL
local dialog, oldstrata
t.OnAccept = function()
safecall(func, unpack(t))
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
lib:Open(appName, rootframe, basepath and unpack(basepath))
del(info)
end
t.OnCancel = function()
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
lib:Open(appName, rootframe, basepath and unpack(basepath))
del(info)
end
for i = 1, select('#', ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
 
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
if dialog then
oldstrata = dialog:GetFrameStrata()
dialog:SetFrameStrata("TOOLTIP")
end
end
 
local function ActivateControl(widget, event, ...)
--This function will call the set / execute handler for the widget
--widget:GetUserDataTable() contains the needed info
local user = widget:GetUserDataTable()
local option = user.option
local options = user.options
local path = user.path
local info = new()
 
local func
local group = options
local funcname = GetFuncName(option)
local handler
local confirm
local validate
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
confirm = group.confirm
validate = group.validate
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
if group.confirm ~= nil then
confirm = group.confirm
end
if group.validate ~= nil then
validate = group.validate
end
end
 
info.options = options
info.appName = user.appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = 'dialog'
info.uiName = MAJOR
 
local name
if type(option.name) == "function" then
name = option.name(info)
elseif type(option.name) == "string" then
name = option.name
else
name = ""
end
local usage = option.usage
local pattern = option.pattern
 
local validated = true
 
if option.type == "input" then
if type(pattern)=="string" then
if not strmatch(..., pattern) then
validated = false
end
end
end
 
local success
if validated and option.type ~= "execute" then
if type(validate) == "string" then
if handler and handler[validate] then
success, validated = safecall(handler[validate], handler, info, ...)
if not success then validated = false end
else
error(string.format("Method %s doesn't exist in handler for type execute", validate))
end
elseif type(validate) == "function" then
success, validated = safecall(validate, info, ...)
if not success then validated = false end
end
end
 
local rootframe = user.rootframe
if type(validated) == "string" then
--validate function returned a message to display
if rootframe.SetStatusText then
rootframe:SetStatusText(validated)
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
elseif not validated then
--validate returned false
if rootframe.SetStatusText then
if usage then
rootframe:SetStatusText(name..": "..usage)
else
if pattern then
rootframe:SetStatusText(name..": Expected "..pattern)
else
rootframe:SetStatusText(name..": Invalid Value")
end
end
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
else
 
local confirmText = option.confirmText
--call confirm func/method
if type(confirm) == "string" then
if handler and handler[confirm] then
success, confirm = safecall(handler[confirm], handler, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
else
error(string.format("Method %s doesn't exist in handler for type confirm", confirm))
end
elseif type(confirm) == "function" then
success, confirm = safecall(confirm, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
end
 
--confirm if needed
if type(confirm) == "boolean" then
if confirm then
if not confirmText then
local name, desc = option.name, option.desc
if type(name) == "function" then
name = name(info)
end
if type(desc) == "function" then
desc = desc(info)
end
confirmText = name
if desc then
confirmText = confirmText.." - "..desc
end
end
 
local iscustom = user.rootframe:GetUserData('iscustom')
local rootframe
 
if iscustom then
rootframe = user.rootframe
end
local basepath = user.rootframe:GetUserData('basepath')
if type(func) == "string" then
if handler and handler[func] then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
end
--func will be called and info deleted when the confirm dialog is responded to
return
end
end
 
--call the function
if type(func) == "string" then
if handler and handler[func] then
safecall(handler[func],handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
safecall(func,info, ...)
end
 
 
 
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
--full refresh of the frame, some controls dont cause this on all events
if option.type == "color" then
if event == "OnValueConfirmed" then
 
if iscustom then
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
lib:Open(user.appName, basepath and unpack(basepath))
end
end
elseif option.type == "range" then
if event == "OnMouseUp" then
if iscustom then
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
lib:Open(user.appName, basepath and unpack(basepath))
end
end
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
elseif option.type == "multiselect" then
user.valuechanged = true
else
if iscustom then
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
lib:Open(user.appName, basepath and unpack(basepath))
end
end
 
end
del(info)
end
 
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData('option')
local min, max, step = option.min or 0, option.max or 100, option.step
if step then
value = math.floor((value - min) / step + 0.5) * step + min
else
value = math.max(math.min(value,max),min)
end
ActivateControl(widget,event,value)
end
 
--called from a checkbox that is part of an internally created multiselect group
--this type is safe to refresh on activation of one control
local function ActivateMultiControl(widget, event, ...)
ActivateControl(widget, event, widget:GetUserData('value'), ...)
local user = widget:GetUserDataTable()
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
if iscustom then
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
lib:Open(user.appName, basepath and unpack(basepath))
end
end
 
local function MultiControlOnClosed(widget, event, ...)
local user = widget:GetUserDataTable()
if user.valuechanged then
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
if iscustom then
lib:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
lib:Open(user.appName, basepath and unpack(basepath))
end
end
end
 
local function FrameOnClose(widget, event)
local appName = widget:GetUserData('appName')
lib.OpenFrames[appName] = nil
gui:Release(widget)
end
 
local function CheckOptionHidden(option, options, path, appName)
--check for a specific boolean option
local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
if hidden ~= nil then
return hidden
end
 
return GetOptionsMemberValue("hidden", option, options, path, appName)
end
 
local function CheckOptionDisabled(option, options, path, appName)
--check for a specific boolean option
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
if disabled ~= nil then
return disabled
end
 
return GetOptionsMemberValue("disabled", option, options, path, appName)
end
--[[
local function BuildTabs(group, options, path, appName)
local tabs = new()
local text = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
tinsert(tabs, k)
text[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return tabs, text
end
]]
local function BuildSelect(group, options, path, appName)
local groups = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return groups
end
 
local function BuildSubGroups(group, tree, options, path, appName)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
if not tree.children then tree.children = new() end
tinsert(tree.children,entry)
if (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
end
 
local function BuildGroups(group, options, path, appName, recurse)
local tree = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
tinsert(tree,entry)
if recurse and (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
del(keySort)
del(opts)
return tree
end
 
local function InjectInfo(control, options, option, path, rootframe, appName)
local user = control:GetUserDataTable()
for i = 1, #path do
user[i] = path[i]
end
user.rootframe = rootframe
user.option = option
user.options = options
user.path = copy(path)
user.appName = appName
control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver)
end
 
 
--[[
options - root of the options table being fed
container - widget that controls will be placed in
rootframe - Frame object the options are in
path - table with the keys to get to the group being fed
--]]
 
local function FeedOptions(appName, options,container,rootframe,path,group,inline)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
tinsert(path, k)
local hidden = CheckOptionHidden(v, options, path, appName)
local name = GetOptionsMemberValue("name", v, options, path, appName)
if not hidden then
if v.type == "group" then
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
--Inline group
local GroupContainer
if name and name ~= "" then
GroupContainer = gui:Create("InlineGroup")
GroupContainer:SetTitle(name or "")
else
GroupContainer = gui:Create("SimpleGroup")
end
 
GroupContainer.width = "fill"
GroupContainer:SetLayout("flow")
container:AddChild(GroupContainer)
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
end
else
--Control to feed
local control
 
local name = GetOptionsMemberValue("name", v, options, path, appName)
 
if v.type == "execute" then
control = gui:Create("Button")
control:SetText(name)
control:SetCallback("OnClick",ActivateControl)
 
elseif v.type == "input" then
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
 
if v.multiline then
local lines = 4
if type(v.multiline) == "number" then
lines = v.multiline
end
control:SetHeight(60 + (14*lines))
end
control:SetLabel(name)
control:SetCallback("OnEnterPressed",ActivateControl)
local text = GetOptionsMemberValue("get",v, options, path, appName)
if type(text) ~= "string" then
text = ""
end
control:SetText(text)
 
elseif v.type == "toggle" then
control = gui:Create("CheckBox")
control:SetLabel(name)
control:SetTriState(v.tristate)
local value = GetOptionsMemberValue("get",v, options, path, appName)
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
elseif v.type == "range" then
control = gui:Create("Slider")
control:SetLabel(name)
control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0)
control:SetIsPercent(v.isPercent)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if type(value) ~= "number" then
value = 0
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateSlider)
control:SetCallback("OnMouseUp",ActivateSlider)
 
elseif v.type == "select" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local controlType = v.dialogControl or v.control or "Dropdown"
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
control:SetLabel(name)
control:SetList(values)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local disabled = CheckOptionDisabled(v, options, path, appName)
 
local controlType = v.dialogControl or v.control
 
local valuesort = new()
if values then
for value, text in pairs(values) do
tinsert(valuesort, value)
end
end
table.sort(valuesort)
 
if controlType then
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
control:SetMultiselect(true)
control:SetLabel(name)
control:SetList(values)
control:SetDisabled(disabled)
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnClosed", MultiControlOnClosed)
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
--check:SetTriState(v.tristate)
for i = 1, #valuesort do
local key = valuesort[i]
local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value)
end
else
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
 
control:PauseLayout()
local width = GetOptionsMemberValue("width",v,options,path,appName)
for i = 1, #valuesort do
local value = valuesort[i]
local text = values[value]
local check = gui:Create("CheckBox")
check:SetLabel(text)
check:SetUserData('value', value)
check:SetUserData('text', text)
check:SetDisabled(disabled)
check:SetTriState(v.tristate)
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
check:SetCallback("OnValueChanged",ActivateMultiControl)
InjectInfo(check, options, v, path, rootframe, appName)
control:AddChild(check)
if width == "double" then
check:SetWidth(width_multiplier * 2)
elseif width == "half" then
check:SetWidth(width_multiplier / 2)
elseif width == "full" then
check.width = "fill"
else
check:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
 
 
end
 
del(valuesort)
 
elseif v.type == "color" then
control = gui:Create("ColorPicker")
control:SetLabel(name)
control:SetHasAlpha(v.hasAlpha)
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnValueConfirmed",ActivateControl)
 
elseif v.type == "keybinding" then
control = gui:Create("Keybinding")
control:SetLabel(name)
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnKeyChanged",ActivateControl)
 
elseif v.type == "header" then
control = gui:Create("Heading")
control:SetText(name)
control.width = "fill"
 
elseif v.type == "description" then
control = gui:Create("Label")
control:SetText(name)
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == 'string' then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
end
local width = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not width and "fill"
end
 
--Common Init
if control then
if control.width ~= "fill" then
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
end
if control.SetDisabled then
local disabled = CheckOptionDisabled(v, options, path, appName)
control:SetDisabled(disabled)
end
 
InjectInfo(control, options, v, path, rootframe, appName)
container:AddChild(control)
end
 
end
end
tremove(path)
end
container:ResumeLayout()
container:DoLayout()
del(keySort)
del(opts)
end
 
local function BuildPath(path, ...)
for i = 1, select('#',...) do
tinsert(path, (select(i,...)))
end
end
 
 
local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local user = widget:GetUserDataTable()
if not user then return end
local options = user.options
local option = user.option
local path = user.path
local appName = user.appName
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
local group = options
for i = 1, #feedpath do
if not group then return end
group = GetSubOption(group, feedpath[i])
end
 
local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
 
GameTooltip:SetOwner(button, "ANCHOR_NONE")
if widget.type == "TabGroup" then
GameTooltip:SetPoint("BOTTOM",button,"TOP")
else
GameTooltip:SetPoint("LEFT",button,"RIGHT")
end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
 
GameTooltip:Show()
end
 
local function TreeOnButtonLeave(widget, event, value, button)
GameTooltip:Hide()
end
 
 
local function GroupExists(appName, options, path, uniquevalue)
if not uniquevalue then return false end
 
local feedpath = new()
local temppath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
 
local group = options
for i = 1, #feedpath do
local v = feedpath[i]
temppath[i] = v
group = GetSubOption(group, v)
 
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
del(feedpath)
del(temppath)
return false
end
end
del(feedpath)
del(temppath)
return true
end
 
local function GroupSelected(widget, event, uniquevalue)
 
local user = widget:GetUserDataTable()
 
local options = user.options
local option = user.option
local path = user.path
local rootframe = user.rootframe
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
local group = options
for i = 1, #feedpath do
group = GetSubOption(group, feedpath[i])
end
widget:ReleaseChildren()
lib:FeedGroup(user.appName,options,widget,rootframe,feedpath)
 
del(feedpath)
end
 
 
 
--[[
This function will feed one group, and any inline child groups into the given container
Select Groups will only have the selection control (tree, tabs, dropdown) fed in
and have a group selected, this event will trigger the feeding of child groups
 
Rules:
If the group is Inline, FeedOptions
If the group has no child groups, FeedOptions
 
If the group is a tab or select group, FeedOptions then add the Group Control
If the group is a tree group FeedOptions then
its parent isnt a tree group: then add the tree control containing this and all child tree groups
if its parent is a tree group, its already a node on a tree
--]]
 
function lib:FeedGroup(appName,options,container,rootframe,path, isRoot)
local group = options
--follow the path to get to the curent group
local inline
local grouptype, parenttype = options.childGroups, "none"
 
 
--temp path table to pass to callbacks as we traverse the tree
local temppath = new()
for i = 1, #path do
local v = path[i]
temppath[i] = v
group = GetSubOption(group, v)
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
parenttype = grouptype
grouptype = group.childGroups
end
del(temppath)
 
if not parenttype then
parenttype = "tree"
end
 
--check if the group has child groups
local hasChildGroups
for k, v in pairs(group.args) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
hasChildGroups = true
end
end
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
hasChildGroups = true
end
end
end
end
 
container:SetLayout("flow")
local scroll
 
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
if container.type ~= "InlineGroup" then
scroll = gui:Create("ScrollFrame")
scroll:SetLayout("flow")
scroll.width = "fill"
scroll.height = "fill"
container:SetLayout("fill")
container:AddChild(scroll)
container = scroll
end
end
 
FeedOptions(appName,options,container,rootframe,path,group,nil)
 
if scroll then
container:PerformLayout()
local status = self:GetStatusTable(appName, path)
if not status.scroll then
status.scroll = {}
end
scroll:SetStatusTable(status.scroll)
end
 
if hasChildGroups and not inline then
 
if grouptype == "tab" then
 
local tab = gui:Create("TabGroup")
InjectInfo(tab, options, group, path, rootframe, appName)
tab:SetCallback("OnGroupSelected", GroupSelected)
tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
 
local status = lib:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
tab:SetStatusTable(status.groups)
tab.width = "fill"
tab.height = "fill"
 
local tabs = BuildGroups(group, options, path, appName)
tab:SetTabs(tabs)
tab:SetUserData("tablist", tabs)
 
for i = 1, #tabs do
local entry = tabs[i]
if not entry.disabled then
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tab)
 
elseif grouptype == "select" then
 
local select = gui:Create("DropdownGroup")
InjectInfo(select, options, group, path, rootframe, appName)
select:SetCallback("OnGroupSelected", GroupSelected)
local status = lib:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
select:SetStatusTable(status.groups)
local grouplist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist)
select:SetUserData("grouplist", grouplist)
local firstgroup
for k, v in pairs(grouplist) do
if not firstgroup or k < firstgroup then
firstgroup = k
end
end
 
if firstgroup then
select:SetGroup( (GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
 
select.width = "fill"
select.height = "fill"
 
container:AddChild(select)
 
--assume tree group by default
--if parenttype is tree then this group is already a node on that tree
elseif (parenttype ~= "tree") or isRoot then
local tree = gui:Create("TreeGroup")
InjectInfo(tree, options, group, path, rootframe, appName)
tree:EnableButtonTooltips(false)
 
tree.width = "fill"
tree.height = "fill"
 
tree:SetCallback("OnGroupSelected", GroupSelected)
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
 
local status = lib:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
local treedefinition = BuildGroups(group, options, path, appName, true)
tree:SetStatusTable(status.groups)
 
tree:SetTree(treedefinition)
tree:SetUserData("tree",treedefinition)
 
for i = 1, #treedefinition do
local entry = treedefinition[i]
if not entry.disabled then
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tree)
end
end
end
 
local old_CloseSpecialWindows
 
 
local function RefreshOnUpdate(this)
for appName in pairs(this.closing) do
if lib.OpenFrames[appName] then
lib.OpenFrames[appName]:Hide()
end
this.closing[appName] = nil
end
 
if this.closeAll then
for k, v in pairs(lib.OpenFrames) do
v:Hide()
end
this.closeAll = nil
end
 
for appName in pairs(this.apps) do
if lib.OpenFrames[appName] then
local user = lib.OpenFrames[appName]:GetUserDataTable()
lib:Open(appName, user.basepath and unpack(user.basepath))
end
if lib.BlizOptions and lib.BlizOptions[appName] then
local widget = lib.BlizOptions[appName]
local user = widget:GetUserDataTable()
if widget:IsVisible() then
lib:Open(widget:GetUserData('appName'), widget, user.basepath and unpack(user.basepath))
end
end
this.apps[appName] = nil
end
this:SetScript("OnUpdate", nil)
end
 
function lib:CloseAll()
lib.frame.closeAll = true
lib.frame:SetScript("OnUpdate", RefreshOnUpdate)
if next(self.OpenFrames) then
return true
end
end
 
function lib:Close(appName)
if self.OpenFrames[appName] then
lib.frame.closing[appName] = true
lib.frame:SetScript("OnUpdate", RefreshOnUpdate)
return true
end
end
 
function lib:ConfigTableChanged(event, appName)
lib.frame.apps[appName] = true
lib.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
reg.RegisterCallback(lib, "ConfigTableChange", "ConfigTableChanged")
 
function lib:SetDefaultSize(appName, width, height)
local status = lib:GetStatusTable(appName)
if type(width) == "number" and type(height) == "number" then
status.width = width
status.height = height
end
end
 
-- :Open(appName, [container], [path ...])
function lib:Open(appName, container, ...)
if not old_CloseSpecialWindows then
old_CloseSpecialWindows = CloseSpecialWindows
CloseSpecialWindows = function()
local found = old_CloseSpecialWindows()
return self:CloseAll() or found
end
end
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
 
local f
 
local path = new()
local name = GetOptionsMemberValue("name", options, options, path, appName)
 
--If an optional path is specified add it to the path table before feeding the options
--as container is optional as well it may contain the first element of the path
if type(container) == "string" then
tinsert(path, container)
container = nil
end
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
 
--if a container is given feed into that
if container then
f = container
f:ReleaseChildren()
f:SetUserData('appName', appName)
f:SetUserData('iscustom', true)
if #path > 0 then
f:SetUserData('basepath', copy(path))
end
local status = lib:GetStatusTable(appName)
if not status.width then
status.width = 700
end
if not status.height then
status.height = 500
end
if f.SetStatusTable then
f:SetStatusTable(status)
end
else
if not self.OpenFrames[appName] then
f = gui:Create("Frame")
self.OpenFrames[appName] = f
else
f = self.OpenFrames[appName]
end
f:ReleaseChildren()
f:SetCallback("OnClose", FrameOnClose)
f:SetUserData('appName', appName)
if #path > 0 then
f:SetUserData('basepath', copy(path))
end
f:SetTitle(name or "")
local status = lib:GetStatusTable(appName)
f:SetStatusTable(status)
end
 
self:FeedGroup(appName,options,f,f,path,true)
if f.Show then
f:Show()
end
del(path)
end
 
lib.BlizOptions = lib.BlizOptions or {}
 
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData('path')
lib:Open(widget:GetUserData('appName'), widget, path and unpack(path))
end
 
local function ClearBlizPanel(widget, event)
widget:ReleaseChildren()
end
 
function lib:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = lib.BlizOptions
 
local key = appName
for n = 1, select('#', ...) do
key = key..'\001'..select(n, ...)
end
 
if not BlizOptions[key] then
local group = gui:Create("BlizOptionsGroup")
BlizOptions[key] = group
group:SetName(name or appName, parent)
 
group:SetTitle(name or appName)
group:SetUserData('appName', appName)
if select('#', ...) > 0 then
local path = {}
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
group:SetUserData('path', path)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
InterfaceOptions_AddCategory(group.frame)
return group.frame
else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end
end