WoWInterface SVN BattleBar

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  • This comparison shows the changes necessary to convert path
    /
    from Rev 5 to Rev 4
    Reverse comparison

Rev 5 → Rev 4

embeds.xml
14,6 → 14,4
<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml"/>
<Include file="Libs\AceDBOptions-3.0\AceDBOptions-3.0.xml"/>
<Include file="Libs\AceLocale-3.0\AceLocale-3.0.xml"/>
 
<Include file="Libs\LibFuBarPlugin-3.0\lib.xml"/>
</Ui>
\ No newline at end of file
BattleBar.lua
2,7 → 2,7
 
-- Define the ADDON
BB = LibStub("AceAddon-3.0"):NewAddon("BattleBar", "AceConsole-3.0", "AceEvent-3.0");
LibStub("AceAddon-3.0"):EmbedLibrary(BB, "LibFuBarPlugin-3.0", true)
 
-- Define the Locale
local L = LibStub("AceLocale-3.0"):GetLocale("BattleBar");
 
53,24 → 53,19
hidden = false,
faction = "both",
sortMode = "kbs",
behaviour = {
hideMode = false,
rolloverMode = false
},
gui = {
showSelf = true,
showCount = 10
}
}
});
 
 
-- State Variables
BB.State = {
InQueue = false,
InBattleground = false,
CurrentBattleground = "",
Scoreboard = {},
Rollover = false
Scoreboard = {}
}
 
-- Initial Variables
80,17 → 75,6
BB.UpdateInterval = 1;
BB.CheckInterval = 5;
 
-- FuBar Settings
if LibStub:GetLibrary("LibFuBarPlugin-Mod-3.0", true) then
-- Create the FuBarPlugin bits.
self:SetFuBarOption("GameTooltip", true)
self:SetFuBarOption("hasNoColor", true)
self:SetFuBarOption("cannotDetachTooltip", true)
self:SetFuBarOption("hideWithoutStandby", true)
self:SetFuBarOption("cannotDetachTooltip", true)
--self:SetFuBarOption("iconPath", "Interface\\AddOns\\MicroManager\\Icon")
end
 
-- Initialize the GUI
BB:Gui_Init();
 
133,28 → 117,6
end
end
 
--------------------------- FuBar Plugin ---------------------------------------------------
 
function BB:OnUpdateFuBarText()
self:SetFuBarText("Battle Bar");
end
 
function BB:OnUpdateFuBarTooltip()
GameTooltip:AddLine("Battle Bar");
GameTooltip:AddLine("Left Click - Open Config.");
GameTooltip:AddLine("Shift & Left Click - Toggle Main Window.");
end
 
function BB:OnFuBarClick(button)
if (button == "LeftButton") then
if (IsShiftKeyDown()) then
BB:ToggleDialog();
else
BB:ShowConfig();
end
end
end
 
--------------------------- Event Handling ------------------------------------------------
 
function BB:PLAYER_LOGIN()
Gui.lua
105,20 → 105,6
BB:OnUpdate(elapsed)
end);
 
tFrame:SetScript("OnEnter", function()
BB.State.Rollover = true;
if (BB.db.profile.behaviour.rolloverMode == true) then
BB:Gui_Update();
end
end);
 
tFrame:SetScript("OnLeave", function()
BB.State.Rollover = false;
if (BB.db.profile.behaviour.rolloverMode == true) then
BB:Gui_Update();
end
end);
 
-- Title
local t = tFrame:CreateFontString("$parent_Title", "ARTWORK", "GameFontHighlight");
t:SetText("BattleBar");
314,12 → 300,6
BB.Gui.TitleFrame:Show();
end
 
if (BB.db.profile.behaviour.hideMode == true and BB.State.InBattleground == false) then
BB.Gui.TitleFrame:Hide()
end
 
 
 
-- Update The Title-Bar First
local tTxtCol = {}
local tBgCol = {}
343,28 → 323,22
local showSelf = BB.db.profile.gui.showSelf
local myName = UnitName("player");
 
BB.Gui.GroupFrame:Show();
 
if (BB.db.profile.behaviour.rolloverMode == true and BB.State.Rollover == false) then
BB.Gui.GroupFrame:Hide()
else
-- Check if we're in a BG
if (BB.State.InBattleground == false) then
-- Hide Everything
 
BB.Gui.GroupFrame:Hide();
 
for i = 1, 20 do
BB.Gui.Detail[i]:Hide();
end
 
-- We're done here
return
-- Check if we're in a BG
if (BB.State.InBattleground == false) then
-- Hide Everything
 
BB.Gui.GroupFrame:Hide();
 
for i = 1, 20 do
BB.Gui.Detail[i]:Hide();
end
 
-- We're done here
return
end
 
BB.Gui.GroupFrame:Show();
 
 
-- Show/Hide Appropriate # of Bars
for i = 1, (showCount) do
BB.Gui.Detail[i]:Show();
Config.lua
72,33 → 72,6
}
}
},
behaviour = {
type = "group",
name = "Behaviour",
desc = "General BattleBar Behaviour Options",
args = {
hideMode = {
type = "toggle",
name = "Hide Mode",
desc = "Toggles 'Hide Mode' which will makes BattleBar completely invisible when not in a battleground.",
get = function(info) return BB.db.profile.behaviour.hideMode end,
set = function(info, v)
BB.db.profile.behaviour.hideMode = v
BB:Gui_Update();
end
},
rolloverMode = {
type = "toggle",
name = "Rollover Mode",
desc = "Toggles 'Rollover Mode' which will makes BattleBar's Scoreboard hidden until you mouse-over the title-bar.",
get = function(info) return BB.db.profile.behaviour.rolloverMode end,
set = function(info, v)
BB.db.profile.behaviour.rolloverMode = v
BB:Gui_Update();
end
}
}
},
gui = {
type = "group",
name = L["Appearance"],