WoWInterface SVN Blessed

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simplesquare_roth.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
Blessed.lua New file
0,0 → 1,364
--[[
Blessed
by Ailae of Emeriss-EU
 
Credits to zork (of Roth UI) for texture.
]]
 
local ADDON, ns = ...
local pguid
local locked = true
 
-- default position
local defaults = {
framePoint = "CENTER",
xOfs = 0,
yOfs = -150,
}
local db
 
-- cosmetics
local font = SystemFont_Shadow_Med1
local fontTimer = SystemFont_Shadow_Large
local iconSize = 36
 
local Blessed = CreateFrame("Frame", "Blessed_Anchor", UIParent)
Blessed:RegisterEvent("ADDON_LOADED")
 
Blessed:SetScript("OnEvent", function(self, event, ...)
self[event](self, ...)
end)
 
-- Add a prefix
local function Print(output)
print("|cff00aaffBlessed:|r " .. output)
end
 
-- Format: [spell] = (duration)
local spells = {
[1044] = 6, -- Hand of Freedom
[1022] = 10, -- Hand of Protection
[6940] = 12, -- Hand of Sacrifice
[1038] = 10, -- Hand of Salvation
[53563] = 300, -- Light's Beacon
[54428] = 15, -- Divine Plea
[53657] = 60, -- Judgement of the Pure (Rank 3, but who hasn't got 3/3 in this?)
[87342] = 20, -- Holy Shield
[84963] = 12, -- Inquisition
[82327] = 10, -- Holy Radiance
-- [88819] = 12, -- Daybreak
[85433] = 15, -- Sacred Duty
[94686] = 15, -- Crusader
[54149] = 15, -- Infusion of Light
}
 
-- Empty tables for our frames
local frames = {}
local framePool = {}
 
function Blessed:Init()
self:SetBackdrop({
bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
insets = {top = 0, left = 0, bottom = 0, right = 0},
})
self:SetBackdropColor(1, 1, 1, 0)
 
self:SetWidth(iconSize)
self:SetHeight(iconSize)
self:SetPoint(db.framePoint, db.xOfs, db.yOfs)
 
self:SetMovable(true)
 
-- yeh bebe, move it!
self:SetScript("OnMouseDown", function()
if(IsShiftKeyDown() and not locked) then
self:ClearAllPoints()
self:StartMoving()
end
end)
 
self:SetScript("OnMouseUp", function()
self:StopMovingOrSizing()
db.framePoint, _, _, db.xOfs, db.yOfs = self:GetPoint()
end)
 
local text = self:CreateFontString(nil, "OVERLAY")
text:SetFontObject(font)
text:SetPoint("TOP", self, "TOP", 0, 16)
text:SetTextColor(1, 0.82, 0)
text:SetText("")
self.header = text
end
 
function Blessed:ADDON_LOADED(name)
if name ~= "Blessed" then return end
self:UnregisterEvent("ADDON_LOADED")
 
BlessedDB = BlessedDB or defaults
db = BlessedDB
 
local class = select(2, UnitClass("player"))
if class == "PALADIN" then -- only do stuff if player is a paladin
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:Init()
 
SLASH_Blessed1 = "/blessed"
SlashCmdList.Blessed = function(input)
local input = string.lower(input)
if (input == "test") then
self:SetupIcon(54428, "Test Icon", pguid, pguid)
Print("Showing test-timer.")
elseif (input == "lock") then
if locked then
self:EnableMouse(true)
locked = false
self.header:SetText("Blessed")
self:SetBackdropColor(1, 1, 1, 0.25)
Print("Unlocked. Press down SHIFT and drag the square to move.")
else
self:EnableMouse(false)
locked = true
self.header:SetText("")
self:SetBackdropColor(1, 1, 1, 0)
Print("Locked.")
end
elseif (input == "debug") then
Print("Number of frames in the pool: " .. (#framePool or 0))
Print("Current durations:")
for k, v in pairs(spells) do
local name, _, _, _, _, _, _, _, _ = GetSpellInfo(k)
if not name then Print("No value for key: " .. k) end
Print(name .. ": " .. v)
end
else
Print("Incorrect or no command given. Please use '/blessed test' (display a test-timer) or '/blessed lock' (to toggle lock).")
end
end
else
print("This addon has no use for any other class than a Paladin, you should consider disabling it for this character.")
end
end
 
-- Only activate buff-tracking if the player is a paladin
function Blessed:PLAYER_ENTERING_WORLD()
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
 
pguid = UnitGUID("player")
 
-- this is to make sure talents are loaded or if we need
-- to delay the check
if (GetNumTalentTabs() == 0) then
self:RegisterEvent("PLAYER_ALIVE")
else
self:UpdateDurations()
end
 
self:RegisterEvent("CHARACTER_POINTS_CHANGED")
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
end
 
-- Talents are only available at this point when you're logging in
-- so we need to update durations.
function Blessed:PLAYER_ALIVE()
self:UpdateDurations()
self:UnregisterEvent("PLAYER_ALIVE")
end
 
-- Check talents for updates
function Blessed:UpdateDurations()
-- Hand of Freedom
local _, _, _, _, rank, maxRank, _, _ = GetTalentInfo(3, 4)
if rank == maxRank then
spells[1044] = 10
else
spells[1044] = 6
end
end
 
-- Perform checks for all these events
Blessed.CHARACTER_POINTS_CHANGED = Blessed.UpdateDurations
Blessed.ACTIVE_TALENT_GROUP_CHANGED = Blessed.UpdateDurations
 
-- Handle stuff, plx
function Blessed:COMBAT_LOG_EVENT_UNFILTERED(timestamp, combatEvent, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, ...)
if sourceGUID and sourceGUID ~= pguid then return end
 
if (combatEvent == "SPELL_AURA_REMOVED") then
local spellID, _, _, _ = select(1, ...)
if spells[spellID] then
self:RemoveFrame(spellID .. sourceGUID .. destGUID)
end
elseif (combatEvent == "SPELL_AURA_APPLIED") then
local spellID, spellName, _, _ = select(1, ...)
if (spells[spellID]) then
-- special handling for Inquisition, sigh
if spellID == 84963 and spellName then
local duration, expirationTime = select(6, UnitAura("player", spellName))
spells[84963] = duration
end
self:SetupIcon(spellID, destName, sourceGUID, destGUID)
end
elseif (combatEvent == "SPELL_AURA_REFRESH") then
local spellID, spellName, _, _ = select(1, ...)
if (spells[spellID]) then
self:RemoveFrame(spellID .. sourceGUID .. destGUID)
-- special handling for Inquisition, sigh
if spellID == 84963 and spellName then
local duration, expirationTime = select(6, UnitAura("player", spellName))
spells[84963] = duration
end
self:SetupIcon(spellID, destName, sourceGUID, destGUID)
end
end
end
 
-- Reanchor frames
-- If it's frame #1, anchor it to anchorframe (teehee). If it's frame #n (!1) anchor it to the right of frame #n-1.
function Blessed:UpdateFrames()
if #frames == 0 then return end
 
for i, frame in ipairs(frames) do
frame:ClearAllPoints()
if i > 1 then
frame:SetPoint("LEFT", frames[i - 1], "RIGHT", 15, 0)
else
frame:SetPoint("CENTER", self, "CENTER")
end
end
end
 
-- Remove bar
function Blessed:RemoveFrame(id)
if #frames == 0 then return end
 
for i, frame in pairs(frames) do
if frame.id == id then
frame:Hide()
table.remove(frames, i)
table.insert(framePool, frame)
self:UpdateFrames() -- reanchor frames
end
end
end
 
-- Update barinfo
local function update(self, elapsed)
self.time = GetTime()
if self.time - self.lastUpdate < 1 then return end
 
self.duration = self.duration - (self.time - self.lastUpdate)
self.lastUpdate = self.time
self.timer:SetTextColor(1, 1, 1)
if self.duration > 60 then
self.timer:SetFormattedText("%.0fm", ceil(self.duration/60))
else
self.timer:SetFormattedText("%.0f", floor(self.duration))
end
 
 
if self.duration <= 0 then
Blessed:RemoveFrame(self.id)
elseif self.duration <= 5 then -- indicate that there is equalorless than 5 secs left
self.timer:SetTextColor(1, 0, 0)
end
end
 
-- Framemananger, return a new frame if there's no old frame available
function Blessed:GetFrame()
if (#framePool > 0) then
return table.remove(framePool, 1)
end
 
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetHeight(iconSize)
frame:SetWidth(iconSize)
frame:SetPoint("CENTER", self)
 
-- Icon
frame.icon = frame:CreateTexture(nil, "ARTWORK")
frame.icon:SetHeight(iconSize)
frame.icon:SetWidth(iconSize)
frame.icon:SetTexCoord(0.03, 0.97, 0.02, 0.97)
frame.icon:SetAllPoints(frame)
 
-- Targettext
frame.target = frame:CreateFontString(nil, "OVERLAY")
frame.target:SetFontObject(font)
frame.target:SetPoint("BOTTOM", frame, "TOP", 0, 5)
frame.target:SetTextColor(1, 1, 1)
frame.target:SetShadowOffset(1, -1)
 
-- Timertext
frame.timer = frame:CreateFontString(nil, "OVERLAY")
frame.timer:SetFontObject(fontTimer)
frame.timer:SetPoint("TOP", frame, "BOTTOM", 0, -5)
frame.timer:SetTextColor(1, 1, 1)
frame.timer:SetShadowOffset(1, -1)
 
-- Cooldown-model (beta)
frame.cd = CreateFrame("Cooldown", nil, frame, "CooldownFrameTemplate")
frame.cd:SetHeight(iconSize)
frame.cd:SetWidth(iconSize)
frame.cd:SetPoint("TOPLEFT", frame, "TOPLEFT", 2, -2)
frame.cd:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 2)
frame.cd.noCooldownCount = true -- prevent OmniCC if present
 
-- Overlay
frame.overlay = CreateFrame("Frame", nil, frame)
frame.overlay:SetAllPoints(frame)
frame.overlay:SetParent(frame)
 
-- Border
frame.border = frame.overlay:CreateTexture(nil, "OVERLAY")
frame.border:SetParent(frame)
frame.border:SetTexture('Interface\\AddOns\\Blessed\\simplesquare_roth')
frame.border:SetPoint('TOPRIGHT', frame, 2, 2)
frame.border:SetPoint('BOTTOMLEFT', frame, -2, -2)
frame.border:SetVertexColor(0.3, 0.3, 0.3)
 
return frame
end
 
-- Setup a timer
local color = {}
function Blessed:SetupIcon(spellID, targetName, sourceGUID, targetGUID)
local frame = self:GetFrame()
local duration = spells[spellID]
local icon = select(3, GetSpellInfo(spellID))
 
targetName = string.sub(targetName, 0, 3)
local class = select(2, GetPlayerInfoByGUID(targetGUID))
 
if targetGUID == pguid then
targetName = "You!"
class = "PALADIN"
end
 
frame.icon:SetTexture(icon)
 
color = RAID_CLASS_COLORS[class] or { r = 1, g = 1, b =1 }
frame.target:SetTextColor(color.r, color.g, color.b)
frame.target:SetText(targetName or "Unknown")
 
if duration > 60 then
frame.timer:SetFormattedText("%.0fm", ceil(duration/60))
else
frame.timer:SetFormattedText("%.0f", floor(duration))
end
frame.timer:SetTextColor(1, 1, 1)
 
-- Nifty stuff
frame.duration = duration
frame.id = spellID .. sourceGUID .. targetGUID
frame.lastUpdate = GetTime()
frame.cd:SetCooldown(GetTime(), duration)
table.insert(frames, frame)
 
frame:SetScript("OnUpdate", update)
 
-- when a frame is shown, reanchor all the frames accordingly
self:UpdateFrames()
 
frame:Show()
end
\ No newline at end of file
Blessed.toc New file
0,0 → 1,8
## Interface: 40000
## Title: Blessed
## Notes: Track Paladin stuff
## Version: 40000.9
## Author: Ailae of Emeriss-EU
## SavedVariables: BlessedDB
 
Blessed.lua
\ No newline at end of file