WoWInterface SVN Buffed

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  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 19 to Rev 20
    Reverse comparison

Rev 19 → Rev 20

Buffed!.lua
1,3 → 1,4
--http://wowuidev.pastey.net/113773
local floor, select, UnitAura, UnitName, GetTime, next, pairs = floor, select, UnitAura, UnitName, GetTime, next, pairs
 
BuffedSettings = {FrameCreation = {TargetBuff = 7, Buff = 7, Debuff = 7, Wep = 2, TargetDebuff = 7, Master = 1, Filter = 20,}, duration = false, }
5,9 → 6,9
 
local FontColour = {r = 1, g = 1, b = 1, a = 1}
local scale = UIParent:GetScale()
local BuffedSorter = {}
local ConfigShown
local ActiveButton
local BuffedSorter = {}
local ConfigShown
local ActiveButton
BuffedProfiles = {}
 
local function BGetPoint(frame)
27,25 → 28,25
frame:SetPoint("CENTER", relativeTo, relativePoint, x, y)
end
 
local FrameColours = {TargetBuff = {r = 0, g = 0.4, b = 0},
Buff = {r = 0, g = 1, b = 0},
local FrameColours = {TargetBuff = {r = 0, g = 0.4, b = 0},
Buff = {r = 0, g = 1, b = 0},
Debuff = {r = 1, g = 0, b = 0},
Wep = {r = 1, g = 0, b = 1},
TargetDebuff = {r = 0.4, g = 0, b = 0},
Master = {r = 1, g = 1, b = 1},
Wep = {r = 1, g = 0, b = 1},
TargetDebuff = {r = 0.4, g = 0, b = 0},
Master = {r = 1, g = 1, b = 1},
Filter = {r = 0, g = 0, b = 1}, }
 
local LoadOrder = { "Buff", "Debuff","TargetBuff", "TargetDebuff", "Wep", "Master", "Filter", }
 
 
local LoadOrder = { "Buff", "Debuff","TargetBuff", "TargetDebuff", "Wep", "Master", "Filter", }
 
local function BuffedOnDragStart(self, index, button) -- start dragging config frames
local BuffButton = _G[self..index]
if (button == "LeftButton") then
if (button == "LeftButton") then
BuffButton:StartMoving()
if (BuffButton.padding == 10) then
if (BuffButton.padding == 10) then
BuffButton.pa:Show()
BuffButton.pb:Show()
end
elseif (button == "RightButton") then
elseif (button == "RightButton") then
ActiveButton = BuffButton
ToggleDropDownMenu(1, nil, _G["BuffedBuffConfig"], BuffButton, 30, 20)
end
53,9 → 54,9
 
local function ForAllFrames(func1, func2)
for FrameName, FrameNum in pairs(BuffedSettings.FrameCreation) do
for i = 1, FrameNum do
for i = 1, FrameNum do
local f = _G["Buffed"..FrameName..i]
if f then
if f then
func1(f, FrameName, FrameNum, i)
end
end
63,7 → 64,7
end
 
local function ToggleLock(msg) -- show/hide config frames and hide the extra frames if the number has changed
if not ConfigShown then
if not ConfigShown then
ForAllFrames(function(f) if f.enabled then f:Show() end end)
ConfigShown = 1
else
71,16 → 72,16
local f = _G["Buffed"..FrameName..i]
local x, y = BGetPoint(f)
local width, height = floor(f:GetWidth() + 0.5), floor(f:GetHeight() + 0.5)
if not BuffedProfiles[UnitName("player")].nocombat["Buffed"..FrameName..i] then
if not BuffedProfiles[UnitName("player")].nocombat["Buffed"..FrameName..i] then
BuffedProfiles[UnitName("player")].nocombat["Buffed"..FrameName..i] = {bar = {}, durationb = {}}
end
local t = BuffedProfiles[UnitName("player")].nocombat["Buffed"..FrameName..i]
t.width = width t.height = height t.x = x t.y = y t.alpha = f.alpha x, y = BGetPoint(f.bar)
local r, g, b, a = f.bar.tex:GetVertexColor()
width, height = floor(f.bar:GetWidth() + 0.5), floor(f.bar:GetHeight() + 0.5)
t.bar.shown = f.bar:IsShown()
t.bar.shown = f.bar:IsShown()
t.bar.horiz = f.bar.horiz
t.bar.width = width
t.bar.width = width
t.bar.height = height
t.bar.x = x t.bar.y = y t.bar.r = r t.bar.g = g t.bar.b = b t.bar.a = a
t.bar.texture = f.bar.tex:GetTexture()
98,7 → 99,7
ForAllFrames(function(f, FrameName, FrameNum, i) f:Hide()
if (i > FrameNum) then
f = _G["Buffed"..FrameName.."Button"..i]
if f then
if f then
f:Hide()
end
end
116,7 → 117,7
BuffButton:StopMovingOrSizing()
local left, right, top, bottom = BuffButton:GetLeft(), BuffButton:GetRight(), BuffButton:GetTop(), BuffButton:GetBottom()
local width, height = BuffButton:GetWidth(), BuffButton:GetHeight()
for FrameName, FrameNum in pairs(BuffedSettings.FrameCreation) do
for FrameName, FrameNum in pairs(BuffedSettings.FrameCreation) do
for i = 1, FrameNum do
local frame = _G["Buffed"..FrameName..i]
if not (frame:GetName() == BuffButton:GetName()) then
125,7 → 126,7
local BBCenterX = (right+left)/2
local BBCenterY = (top+bottom)/2
local FCenterX = (BRight+BLeft)/2
local FCenterY = (BTop+BBottom)/2
local FCenterY = (BTop+BBottom)/2
if (BBCenterX < (FCenterX + 100)) and (BBCenterX > (FCenterX - 100)) and (BBCenterY < (FCenterY + 100)) and (BBCenterY > (FCenterY - 100)) then
if BuffButton.StickySize then
BuffButton:SetWidth(BWidth)
142,7 → 143,7
end
end
end
if (BuffButton.padding ~= 0) then
if (BuffButton.padding ~= 0) then
if ((left > (BLeft - BuffButton.padding) and left < (BRight + BuffButton.padding)) or (right > (BLeft - BuffButton.padding) and right < (BRight + BuffButton.padding) )) and ((top > (BBottom - BuffButton.padding) and top < (BTop + BuffButton.padding)) or (bottom > (BBottom - BuffButton.padding) and bottom < (BTop + BuffButton.padding)) ) then
local Xdir = (BBCenterX - FCenterX)/abs(BBCenterX - FCenterX)
local Ydir = (BBCenterY - FCenterY)/abs(BBCenterY - FCenterY)
170,7 → 171,7
local FrameName = LoadOrder[j]
local FrameNum = BuffedSettings.FrameCreation[LoadOrder[j]]
--print(LoadOrder[j])
for i = 1, FrameNum do
for i = 1, FrameNum do
count = count + 1
if not _G["Buffed"..FrameName..i] then
local f = CreateFrame("Button", "Buffed"..FrameName..i, UIParent)
243,9 → 244,9
local fr = _G["Buffed"..FrameName..i]
fr:SetWidth(f:GetWidth())
fr:SetHeight(f:GetHeight())
end
end
end
end
end
end
end)
f.fs = f:CreateFontString( FrameName.."FS"..i, "OVERLAY", "GameFontNormal")
f.bar = CreateFrame("Frame", nil, f)
265,26 → 266,26
f.fs:SetText(i)
if (FrameName == "Master" )then -- make the master frame larger, change its label
f.fs:SetWidth(20)
f.fs:SetText("M")
f.durationb:SetScript("OnMouseUp", function(self)
self:StopMovingOrSizing()
local x, y = BGetPoint(self)
local Bx, By = BGetPoint(f)
for FrameName, FrameNum in pairs(BuffedSettings.FrameCreation) do
f.fs:SetText("M")
f.durationb:SetScript("OnMouseUp", function(self)
self:StopMovingOrSizing()
local x, y = BGetPoint(self)
local Bx, By = BGetPoint(f)
for FrameName, FrameNum in pairs(BuffedSettings.FrameCreation) do
for i = 1, FrameNum do
local frame = _G["Buffed"..FrameName..i]
BSetPoint(frame.durationb, x-Bx, y-By, frame, "CENTER")
BSetPoint(frame.durationb, x-Bx, y-By, frame, "CENTER")
end
end
end)
f.bar:SetScript("OnMouseUp", function(self, button)
self:StopMovingOrSizing()
local x, y = BGetPoint(self)
local Bx, By = BGetPoint(f)
for FrameName, FrameNum in pairs(BuffedSettings.FrameCreation) do
f.bar:SetScript("OnMouseUp", function(self, button)
self:StopMovingOrSizing()
local x, y = BGetPoint(self)
local Bx, By = BGetPoint(f)
for FrameName, FrameNum in pairs(BuffedSettings.FrameCreation) do
for i = 1, FrameNum do
local frame = _G["Buffed"..FrameName..i]
BSetPoint(frame.bar, x-Bx, y-By, frame, "CENTER")
BSetPoint(frame.bar, x-Bx, y-By, frame, "CENTER")
frame.bar:SetHeight(self:GetHeight())
frame.bar:SetWidth(self:GetWidth())
end
314,10 → 315,10
end
end
end
 
 
local function CreateSettingsMenu()
local ConFrame = CreateFrame("Frame")
local ConfigLayout = {
local ConfigLayout = {
BuffSlider = { Ftype = "Slider", Inherits = "OptionsSliderTemplate",
FName = "BuffedBuffSlider", Location = "CENTER", Xoff = 0,Yoff = 150, Parent = ConFrame,
Min = 0, Max = 32, Step = 1, StartVal = BuffedSettings.FrameCreation.Buff,LowText = 0, HighText = 32,
343,16 → 344,16
Script2 = {event = "OnMouseUp", func = function() CreateConfigFrames(); ToggleLock("config"); ToggleLock("config"); end,}
},
BuffString = { Ftype = "FontString", Location = "CENTER", Xoff = 110, Yoff = 150, Parent = ConFrame["BuffSlider"],
R = 1, G = 1, B = 1, Width = 60, Height = 15,
R = 1, G = 1, B = 1, Width = 60, Height = 15,
},
DebuffString = { Ftype = "FontString", Location = "CENTER", Xoff = 110, Yoff = 100, Parent = ConFrame,
R = 1, G = 1, B = 1, Width = 60, Height = 15,
R = 1, G = 1, B = 1, Width = 60, Height = 15,
},
TargBuffString = { Ftype = "FontString", Location = "CENTER", Xoff = 110, Yoff = 50, Parent = ConFrame,
R = 1, G = 1, B = 1, Width = 60, Height = 15,
R = 1, G = 1, B = 1, Width = 60, Height = 15,
},
TargDebuffString = { Ftype = "FontString", Location = "CENTER", Xoff = 110, Yoff = 0, Parent = ConFrame,
R = 1, G = 1, B = 1, Width = 60, Height = 15,
R = 1, G = 1, B = 1, Width = 60, Height = 15,
},
TitleString = { Ftype = "FontString", Location = "CENTER", Xoff = 0, Yoff = 200, Parent = ConFrame,
R = 1, G = 1, B = 1, Width = 150, Height = 15, StringVal = "Buffed! Options",
371,17 → 372,17
},
WepEnchLabel = { Ftype = "FontString", Location = "CENTER", Xoff = -120, Yoff = -50, Parent = ConFrame,
R = 1, G = 1, B = 1, Width = 200, Height = 15, StringVal = "Show Weapon Enchants:",
},
},
WepEnchToggle = { Ftype = "CheckButton", Inherits = "InterfaceOptionsCheckButtonTemplate",
FName = "BuffedTargetDebuffSlider", Location = "CENTER", Xoff = 0, Yoff = -50, Parent = ConFrame,
Script1 = {event = "OnMouseUp", func = function(self) if TemporaryEnchantFrame:IsShown() then BuffedSettings.FrameCreation.Wep = 0; TemporaryEnchantFrame:Hide() else BuffedSettings.FrameCreation.Wep = 2; TemporaryEnchantFrame:Show() BuffedUpdate("force") end;
ToggleLock("config"); ToggleLock("config");
Script1 = {event = "OnMouseUp", func = function(self) if TemporaryEnchantFrame:IsShown() then BuffedSettings.FrameCreation.Wep = 0; TemporaryEnchantFrame:Hide() else BuffedSettings.FrameCreation.Wep = 2; TemporaryEnchantFrame:Show() BuffedUpdate("force") end;
ToggleLock("config"); ToggleLock("config");
end, variable = TemporaryEnchantFrame:IsShown()},
},
}
 
local Text = {}
for Name, values in pairs(ConfigLayout) do
for Name, values in pairs(ConfigLayout) do
if ( values.Ftype == "Frame" ) or ( values.Ftype == "Slider" ) or ( values.Ftype == "CheckButton" ) then
ConFrame[Name] = CreateFrame(values.Ftype, values.FName, values.Parent, values.Inherits)
if ( values.Ftype == "Slider" ) then
405,7 → 406,7
if values["Script2"] then
ConFrame[Name]:SetScript(values["Script2"].event, values["Script2"].func)
end
 
 
end
if ( values.Ftype == "FontString" ) then
ConFrame[Name] = ConFrame:CreateFontString(Name, "OVERLAY", "GameFontNormal")
425,7 → 426,7
end
 
local function SetConfigVars(pos, f)
if not pos then return end
if not pos then return end
BSetPoint(f, pos.x, pos.y)
f:SetWidth(pos.width)
f:SetHeight(pos.height)
449,7 → 450,7
end
elseif event == "PLAYER_ENTERING_WORLD" then
for FrameName, FrameNum in pairs(BuffedSettings.FrameCreation) do
for i = 1, 32 do
for i = 1, 32 do
local f = _G["Buffed"..FrameName..i]
if f then
if not BuffedProfiles[UnitName("player")] then
510,7 → 511,7
info.func = function() if ActiveButton.StickyPos then ActiveButton.StickyPos = nil else ActiveButton.StickyPos = 1 end end
end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Sticky Sizing"
info.value = 2
info.checked = ActiveButton.StickySize
518,7 → 519,7
info.tooltipText = "Sets the size of the buff to other nearby buffs"
if (ActiveButton:GetName() == "BuffedMaster1") then
info.func = function() if ActiveButton.StickySize then
ForAllFrames(function(f)f.StickySize = nil end)
ForAllFrames(function(f)f.StickySize = nil end)
else
ForAllFrames(function(f)f.StickySize = 1 end)
end end
526,15 → 527,15
info.func = function() if ActiveButton.StickySize then ActiveButton.StickySize = nil else ActiveButton.StickySize = 1 end end
end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Sticky Padding"
info.value = 3
info.checked = function() if (ActiveButton.padding == 10) then return true else return false end end
info.tooltipTitle = "Sticky Padding"
info.tooltipText = "Attempts to even out the padding between nearby buffs"
if (ActiveButton:GetName() == "BuffedMaster1") then
info.func = function()
if (ActiveButton.padding == 10) then
info.func = function()
if (ActiveButton.padding == 10) then
ForAllFrames(function(f)f.padding = 0 end)
else
ForAllFrames(function(f)f.padding = 10 end)
544,7 → 545,7
info.func = function() if (ActiveButton.padding == 10) then ActiveButton.padding = 0 else ActiveButton.padding = 10 end end
end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Alpha"
info.value = "Alpha"
info.checked = nil
558,38 → 559,38
else
info.opacityFunc = function() local A = OpacitySliderFrame:GetValue() ActiveButton.ti:SetAlpha(A) ActiveButton.alpha = A end
end
 
 
UIDropDownMenu_AddButton(info, level)
 
 
local duration = _G[ActiveButton:GetName().."Duration"]
info.hasOpacity = nil
info.hasArrow = false
info.text = "Show Dummy Timers"
info.value = 3
info.checked = duration:IsShown()
info.checked = ActiveButton.duration:IsShown()
info.tooltipTitle = "Show Dummy Timer"
info.tooltipText = "Show a fake timer to help with positioning."
if (ActiveButton:GetName() == "BuffedMaster1") then
info.func = function()
if duration:IsShown() then
ForAllFrames(function(f) f:Hide() end)
info.func = function()
if ActiveButton.duration:IsShown() then
ForAllFrames(function(f) f.duration:Hide() end)
else
ForAllFrames(function(f) f:Show() end)
ForAllFrames(function(f) f.duration:Show() end)
end
end
else
info.func = function() if duration:IsShown() then duration:Hide() else duration:Show() end end
info.func = function() if ActiveButton.duration:IsShown() then ActiveButton.duration:Hide() else ActiveButton.duration:Show() end end
end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Resizable"
info.value = 4
info.checked = ActiveButton.corner:IsShown()
info.tooltipTitle = "Resizable"
info.tooltipText = "Shows a draggable icon to allow buff resizing"
if (ActiveButton:GetName() == "BuffedMaster1") then
info.func = function()
if ActiveButton.corner:IsShown() then
info.func = function()
if ActiveButton.corner:IsShown() then
ForAllFrames(function(f) f.corner:Hide() end)
else
ForAllFrames(function(f) f.corner:Show() end)
599,7 → 600,7
info.func = function() if ActiveButton.corner:IsShown() then ActiveButton.corner:Hide() else ActiveButton.corner:Show() end end
end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Reset Size"
info.value = 5
info.checked = nil
611,7 → 612,7
info.func = function() ActiveButton:SetWidth(30) ActiveButton:SetHeight(30) end
end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Buff Bars"
info.value = "Bars"
info.checked = ActiveButton.bar:IsShown()
619,8 → 620,8
info.tooltipText = "Show timer bars alongside the buff icon."
info.func = function() if ActiveButton.bar:IsShown() then ActiveButton.bar:Hide() else ActiveButton.bar:Show() end end
if (ActiveButton:GetName() == "BuffedMaster1") then
info.func = function()
if ActiveButton.bar:IsShown() then
info.func = function()
if ActiveButton.bar:IsShown() then
ForAllFrames(function(f) f.bar:Hide() end)
else
ForAllFrames(function(f) f.bar:Show() end)
631,7 → 632,7
end
info.hasArrow = true
UIDropDownMenu_AddButton(info, level)
 
 
for i = 1, 16 do
if (ActiveButton:GetName() == "BuffedFilter"..i) then
info.text = "Delete Filter"
640,7 → 641,7
info.tooltipTitle = "Delete Filter"
info.tooltipText = "Deletes the filter, sending the buff back to the default stack"
info.hasArrow = false
info.func = function()
info.func = function()
ActiveButton.enabled = false
BuffedProfiles[UnitName()].filterframes[ActiveButton.Btype][ActiveButton.name] = nil
print(ActiveButton.name.." filter deleted")
654,7 → 655,7
end
end
if (ActiveButton:GetName() == "BuffedMaster1") then
 
 
info.text = "Sort By Duration"
info.value = 3
info.checked = BuffedSettings.duration
663,49 → 664,49
info.hasArrow = false
info.func = function() if BuffedSettings.duration then BuffedSettings.duration = false; BuffedUpdate("force"); else BuffedSettings.duration = true BuffedUpdate("force") end end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Filter Target Buffs"
info.value = 3
info.checked = BuffedSettings.BuffIsMine
info.checked = BuffedSettings.BuffIsMine
info.tooltipTitle = "Filter Target Buffs"
info.tooltipText = "Only show the target buffs that are yours."
info.hasArrow = false
info.func = function()
info.func = function()
if BuffedSettings.BuffIsMine then
BuffedSettings.BuffIsMine = false
else
BuffedSettings.BuffIsMine = true
end
end
BuffedUpdate("force")
end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Filter Target Debuffs"
info.value = 3
info.checked = BuffedSettings.DebuffIsMine
info.checked = BuffedSettings.DebuffIsMine
info.tooltipTitle = "Filter Target Debuffs"
info.tooltipText = "Only show the target debuffs that are yours."
info.func = function()
info.func = function()
if BuffedSettings.DebuffIsMine then
BuffedSettings.DebuffIsMine = false
else
BuffedSettings.DebuffIsMine = true
end
end
BuffedUpdate("force")
end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Save Combat Positions"
info.value = 3
info.checked = nil
info.tooltipTitle = "Save Combat Positions"
info.tooltipText = "Save the current buff position as the location for buffs in combat"
info.func = function()
info.func = function()
ForAllFrames(function(f, FrameName, FrameNum, i)
local f = _G["Buffed"..FrameName..i]
local x, y = BGetPoint(f)
local width, height = floor(f:GetWidth() + 0.5), floor(f:GetHeight() + 0.5)
if not BuffedProfiles[UnitName("player")].combat["Buffed"..FrameName..i] then
if not BuffedProfiles[UnitName("player")].combat["Buffed"..FrameName..i] then
BuffedProfiles[UnitName("player")].combat["Buffed"..FrameName..i] = {}
end
local t = BuffedProfiles[UnitName("player")].combat["Buffed"..FrameName..i]
729,14 → 730,14
end)
end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Load Profile"
info.tooltipTitle = "Load Character Profile"
info.tooltipText = "Load the settings from another Character"
info.value = "Profiles"
info.hasArrow = true
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Load Presets"
info.tooltipTitle = "Load Preset"
info.tooltipText = "Load Presetconfigurations"
753,19 → 754,19
info.tooltipText = ""
info.hasArrow = true
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Texture"
info.value = "Texture"
info.tooltipTitle = ""
info.tooltipText = ""
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Direction"
info.value = "Direction"
info.tooltipTitle = ""
info.tooltipText = ""
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Colour"
info.value = "Colour"
info.tooltipTitle = "Colour"
781,13 → 782,13
info.swatchFunc = function() local R,G,B = ColorPickerFrame:GetColorRGB() ActiveButton.bar.tex:SetVertexColor(R,G,B) end
info.opacityFunc = function() local A = OpacitySliderFrame:GetValue() local R,G,B = ColorPickerFrame:GetColorRGB() ActiveButton.bar.tex:SetVertexColor(R,G,B, 1-A) end
UIDropDownMenu_AddButton(info, level)
 
 
elseif value == "Profiles" then
for name, tables in pairs(BuffedProfiles) do
for name, tables in pairs(BuffedProfiles) do
info.text = name
info.func = function()
info.func = function()
for FrameName, FrameNum in pairs(BuffedSettings.FrameCreation) do
for i = 1, 32 do
for i = 1, 32 do
local f = _G["Buffed"..FrameName..i]
if f then
print("this bit")
824,7 → 825,7
end)
end
UIDropDownMenu_AddButton(info, level)
 
 
end
elseif level == 3 then
if value == "Orientation" then
832,14 → 833,14
info.value = "Horizontal"
info.tooltipTitle = ""
info.tooltipText = ""
info.checked = ActiveButton.bar.horiz
info.checked = ActiveButton.bar.horiz
if (ActiveButton:GetName() == "BuffedMaster1") then
info.func = function() ForAllFrames(function(f) f.bar.horiz = true end) end
else
info.func = function() ActiveButton.bar.horiz = true end
end
UIDropDownMenu_AddButton(info, level)
 
 
info.text = "Vertical"
info.value = "Vertical"
info.tooltipTitle = ""
858,7 → 859,7
info.value = val
info.tooltipTitle = val
info.checked = ActiveButton.bar.tex:GetTexture() == val
 
 
if (ActiveButton:GetName() == "BuffedMaster1") then
info.func = function() ForAllFrames(function(f) f.bar.tex:SetTexture(val) end) end
else
874,7 → 875,7
 
--------------------------------- anchor all buff frames ---------------------------------
 
local function BuffedBuffButtonAnchors(buttonName, index, IsMine, buffname, tag)
local function BuffedBuffButtonAnchors(buttonName, index, IsMine, buffname, tag)
local buff = _G[buttonName..index]
local confbuff = _G[tag..index-HiddenCount]
if BuffedSettings.BuffIsMine and not (IsMine == "player") then
896,7 → 897,7
local duration = _G[confbuff:GetName().."Duration"]
local bduration = _G[buttonName..index.."Duration"]
bduration:SetAllPoints(duration)
buff:ClearAllPoints()
buff:ClearAllPoints()
if confbuff.alpha then
buff:SetAlpha(confbuff.alpha)
end
915,10 → 916,10
local hours = floor(timer/3600)
local minutes = floor((timer-hours*3600)/60)
local seconds = floor((timer-hours*3600 -minutes*60))
if self.verbose then
if self.verbose then
else
if hours > 0 and minutes > 0 then
if minutes >= 10 then
if minutes >= 10 then
return hours..":"..minutes
else
return hours..":0"..minutes
927,7 → 928,7
if minutes > 10 then
return minutes.."m"
else
if seconds >= 10 then
if seconds >= 10 then
return minutes..":"..seconds
else
return minutes..":0"..seconds
952,7 → 953,7
end
 
local function BuffedButtonOnUpdate(self, elapsed, unit, index)
if not self.divider then
if not self.divider then
self.divider = 0
end
self.divider = self.divider + elapsed
981,10 → 982,10
end
 
local function BuffedRightClick(self, button)
if ( button == "RightButton" ) then
if ( button == "RightButton" ) then
CancelUnitBuff(self.unit, self:GetID(), self.filter)
elseif ( button == "LeftButton" ) then
if IsShiftKeyDown() then
if IsShiftKeyDown() then
if not BuffedProfiles[UnitName("player")].filterframes[self.namePrefix][self.name] then
for i = 1, 16 do
local frame = _G["BuffedFilter"..i]
1001,7 → 1002,7
return
end
end
end
end
end
end
end
1095,7 → 1096,7
buff.dbar:SetMinMaxValues(0, duration)
if not buff.timeLeft then
buff.timeLeft = expirationTime - GetTime();
buff:SetScript("OnUpdate", function(self, elapsed)
buff:SetScript("OnUpdate", function(self, elapsed)
BuffedButtonOnUpdate(self, elapsed, unit, index) end);
else
buff.timeLeft = expirationTime - GetTime();
1209,4 → 1210,4
g:SetScript("OnEvent", BuffedPositioning)
 
function BuffFrame_Update() end
function TargetFrame_UpdateAuras (self) end
\ No newline at end of file +function TargetFrame_UpdateAuras (self) end