/
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceGUI-3.0.lua"/> |
<Script file="widgets\AceGUIWidget-Button.lua"/> |
<Script file="widgets\AceGUIWidget-CheckBox.lua"/> |
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/> |
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> |
<Script file="widgets\AceGUIWidget-EditBox.lua"/> |
<Script file="widgets\AceGUIWidget-Frame.lua"/> |
<Script file="widgets\AceGUIWidget-Window.lua"/> |
<Script file="widgets\AceGUIWidget-Heading.lua"/> |
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Keybinding.lua"/> |
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/> |
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Slider.lua"/> |
<Script file="widgets\AceGUIWidget-TabGroup.lua"/> |
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Label.lua"/> |
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> |
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/> |
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> |
<Script file="widgets\AceGUIWidget-Icon.lua"/> |
</Ui> |
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. |
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself |
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 |
-- stand-alone distribution. |
-- |
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, |
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool |
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll |
-- implement a proper API to modify it. |
-- @usage |
-- local AceGUI = LibStub("AceGUI-3.0") |
-- -- Create a container frame |
-- local f = AceGUI:Create("Frame") |
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) |
-- f:SetTitle("AceGUI-3.0 Example") |
-- f:SetStatusText("Status Bar") |
-- f:SetLayout("Flow") |
-- -- Create a button |
-- local btn = AceGUI:Create("Button") |
-- btn:SetWidth(170) |
-- btn:SetText("Button !") |
-- btn:SetCallback("OnClick", function() print("Click!") end) |
-- -- Add the button to the container |
-- f:AddChild(btn) |
-- @class file |
-- @name AceGUI-3.0 |
-- @release $Id: AceGUI-3.0.lua 896 2009-12-06 16:29:49Z nevcairiel $ |
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 30 |
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) |
if not AceGUI then return end -- No upgrade needed |
-- Lua APIs |
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert |
local select, pairs, next, type = select, pairs, next, type |
local error, assert, loadstring = error, assert, loadstring |
local setmetatable, rawget, rawset = setmetatable, rawget, rawset |
local math_max = math.max |
-- WoW APIs |
local UIParent = UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: geterrorhandler, LibStub |
--local con = LibStub("AceConsole-3.0",true) |
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} |
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} |
AceGUI.WidgetBase = AceGUI.WidgetBase or {} |
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} |
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} |
-- local upvalues |
local WidgetRegistry = AceGUI.WidgetRegistry |
local LayoutRegistry = AceGUI.LayoutRegistry |
local WidgetVersions = AceGUI.WidgetVersions |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", tconcat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select('#', ...)](func, ...) |
end |
-- Recycling functions |
local newWidget, delWidget |
do |
-- Version Upgrade in Minor 29 |
-- Internal Storage of the objects changed, from an array table |
-- to a hash table, and additionally we introduced versioning on |
-- the widgets which would discard all widgets from a pre-29 version |
-- anyway, so we just clear the storage now, and don't try to |
-- convert the storage tables to the new format. |
-- This should generally not cause *many* widgets to end up in trash, |
-- since once dialogs are opened, all addons should be loaded already |
-- and AceGUI should be on the latest version available on the users |
-- setup. |
-- -- nevcairiel - Nov 2nd, 2009 |
if oldminor and oldminor < 29 and AceGUI.objPools then |
AceGUI.objPools = nil |
end |
AceGUI.objPools = AceGUI.objPools or {} |
local objPools = AceGUI.objPools |
--Returns a new instance, if none are available either returns a new table or calls the given contructor |
function newWidget(type) |
if not WidgetRegistry[type] then |
error("Attempt to instantiate unknown widget type", 2) |
end |
if not objPools[type] then |
objPools[type] = {} |
end |
local newObj = next(objPools[type]) |
if not newObj then |
newObj = WidgetRegistry[type]() |
newObj.AceGUIWidgetVersion = WidgetVersions[type] |
else |
objPools[type][newObj] = nil |
-- if the widget is older then the latest, don't even try to reuse it |
-- just forget about it, and grab a new one. |
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then |
return newWidget(type) |
end |
end |
return newObj |
end |
-- Releases an instance to the Pool |
function delWidget(obj,type) |
if not objPools[type] then |
objPools[type] = {} |
end |
if objPools[type][obj] then |
error("Attempt to Release Widget that is already released", 2) |
end |
objPools[type][obj] = true |
end |
end |
------------------- |
-- API Functions -- |
------------------- |
-- Gets a widget Object |
--- Create a new Widget of the given type. |
-- This function will instantiate a new widget (or use one from the widget pool), and call the |
-- OnAcquire function on it, before returning. |
-- @param type The type of the widget. |
-- @return The newly created widget. |
function AceGUI:Create(type) |
if WidgetRegistry[type] then |
local widget = newWidget(type) |
if rawget(widget,'Acquire') then |
widget.OnAcquire = widget.Acquire |
widget.Acquire = nil |
elseif rawget(widget,'Aquire') then |
widget.OnAcquire = widget.Aquire |
widget.Aquire = nil |
end |
if rawget(widget,'Release') then |
widget.OnRelease = rawget(widget,'Release') |
widget.Release = nil |
end |
if widget.OnAcquire then |
widget:OnAcquire() |
else |
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) |
end |
-- Set the default Layout ('List') |
safecall(widget.SetLayout, widget, 'List') |
safecall(widget.ResumeLayout, widget) |
return widget |
end |
end |
--- Releases a widget Object. |
-- This function calls OnRelease on the widget and places it back in the widget pool. |
-- Any data on the widget is being erased, and the widget will be hidden.\\ |
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. |
-- @param widget The widget to release |
function AceGUI:Release(widget) |
safecall( widget.PauseLayout, widget ) |
widget:Fire("OnRelease") |
safecall( widget.ReleaseChildren, widget ) |
if widget.OnRelease then |
widget:OnRelease() |
else |
error(("Widget type %s doesn't supply an OnRelease Function"):format(type)) |
end |
for k in pairs(widget.userdata) do |
widget.userdata[k] = nil |
end |
for k in pairs(widget.events) do |
widget.events[k] = nil |
end |
widget.width = nil |
widget.relWidth = nil |
widget.height = nil |
widget.relHeight = nil |
widget.noAutoHeight = nil |
widget.frame:ClearAllPoints() |
widget.frame:Hide() |
widget.frame:SetParent(UIParent) |
widget.frame.width = nil |
widget.frame.height = nil |
if widget.content then |
widget.content.width = nil |
widget.content.height = nil |
end |
delWidget(widget, widget.type) |
end |
----------- |
-- Focus -- |
----------- |
--- Called when a widget has taken focus. |
-- e.g. Dropdowns opening, Editboxes gaining kb focus |
-- @param widget The widget that should be focused |
function AceGUI:SetFocus(widget) |
if self.FocusedWidget and self.FocusedWidget ~= widget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
end |
self.FocusedWidget = widget |
end |
--- Called when something has happened that could cause widgets with focus to drop it |
-- e.g. titlebar of a frame being clicked |
function AceGUI:ClearFocus() |
if self.FocusedWidget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
self.FocusedWidget = nil |
end |
end |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state |
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
:OnWidthSet(width) - Called when the width of the widget is changed |
:OnHeightSet(height) - Called when the height of the widget is changed |
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead |
AceGUI already sets a handler to the event |
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the |
area used for controls. These can be nil if the layout used the existing size to layout the controls. |
]] |
-------------------------- |
-- Widget Base Template -- |
-------------------------- |
do |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local WidgetBase = AceGUI.WidgetBase |
WidgetBase.SetParent = function(self, parent) |
local frame = self.frame |
frame:SetParent(nil) |
frame:SetParent(parent.content) |
self.parent = parent |
--fixlevels(parent.frame,parent.frame:GetChildren()) |
end |
WidgetBase.SetCallback = function(self, name, func) |
if type(func) == "function" then |
self.events[name] = func |
end |
end |
WidgetBase.Fire = function(self, name, ...) |
if self.events[name] then |
local success, ret = safecall(self.events[name], self, name, ...) |
if success then |
return ret |
end |
end |
end |
WidgetBase.SetWidth = function(self, width) |
self.frame:SetWidth(width) |
self.frame.width = width |
if self.OnWidthSet then |
self:OnWidthSet(width) |
end |
end |
WidgetBase.SetRelativeWidth = function(self, width) |
if width <= 0 or width > 1 then |
error(":SetRelativeWidth(width): Invalid relative width.", 2) |
end |
self.relWidth = width |
self.width = "relative" |
end |
WidgetBase.SetHeight = function(self, height) |
self.frame:SetHeight(height) |
self.frame.height = height |
if self.OnHeightSet then |
self:OnHeightSet(height) |
end |
end |
--[[ WidgetBase.SetRelativeHeight = function(self, height) |
if height <= 0 or height > 1 then |
error(":SetRelativeHeight(height): Invalid relative height.", 2) |
end |
self.relHeight = height |
self.height = "relative" |
end ]] |
WidgetBase.IsVisible = function(self) |
return self.frame:IsVisible() |
end |
WidgetBase.IsShown= function(self) |
return self.frame:IsShown() |
end |
WidgetBase.Release = function(self) |
AceGUI:Release(self) |
end |
WidgetBase.SetPoint = function(self, ...) |
return self.frame:SetPoint(...) |
end |
WidgetBase.ClearAllPoints = function(self) |
return self.frame:ClearAllPoints() |
end |
WidgetBase.GetNumPoints = function(self) |
return self.frame:GetNumPoints() |
end |
WidgetBase.GetPoint = function(self, ...) |
return self.frame:GetPoint(...) |
end |
WidgetBase.GetUserDataTable = function(self) |
return self.userdata |
end |
WidgetBase.SetUserData = function(self, key, value) |
self.userdata[key] = value |
end |
WidgetBase.GetUserData = function(self, key) |
return self.userdata[key] |
end |
WidgetBase.IsFullHeight = function(self) |
return self.height == "fill" |
end |
WidgetBase.SetFullHeight = function(self, isFull) |
if isFull then |
self.height = "fill" |
else |
self.height = nil |
end |
end |
WidgetBase.IsFullWidth = function(self) |
return self.width == "fill" |
end |
WidgetBase.SetFullWidth = function(self, isFull) |
if isFull then |
self.width = "fill" |
else |
self.width = nil |
end |
end |
-- local function LayoutOnUpdate(this) |
-- this:SetScript("OnUpdate",nil) |
-- this.obj:PerformLayout() |
-- end |
local WidgetContainerBase = AceGUI.WidgetContainerBase |
WidgetContainerBase.PauseLayout = function(self) |
self.LayoutPaused = true |
end |
WidgetContainerBase.ResumeLayout = function(self) |
self.LayoutPaused = nil |
end |
WidgetContainerBase.PerformLayout = function(self) |
if self.LayoutPaused then |
return |
end |
safecall(self.LayoutFunc,self.content, self.children) |
end |
--call this function to layout, makes sure layed out objects get a frame to get sizes etc |
WidgetContainerBase.DoLayout = function(self) |
self:PerformLayout() |
-- if not self.parent then |
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) |
-- end |
end |
WidgetContainerBase.AddChild = function(self, child, beforeWidget) |
if beforeWidget then |
local siblingIndex = 1 |
for _, widget in pairs(self.children) do |
if widget == beforeWidget then |
break |
end |
siblingIndex = siblingIndex + 1 |
end |
tinsert(self.children, siblingIndex, child) |
else |
tinsert(self.children, child) |
end |
child:SetParent(self) |
child.frame:Show() |
self:DoLayout() |
end |
WidgetContainerBase.AddChildren = function(self, ...) |
for i = 1, select("#", ...) do |
local child = select(i, ...) |
tinsert(self.children, child) |
child:SetParent(self) |
child.frame:Show() |
end |
self:DoLayout() |
end |
WidgetContainerBase.ReleaseChildren = function(self) |
local children = self.children |
for i = 1,#children do |
AceGUI:Release(children[i]) |
children[i] = nil |
end |
end |
WidgetContainerBase.SetLayout = function(self, Layout) |
self.LayoutFunc = AceGUI:GetLayout(Layout) |
end |
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) |
if adjust then |
self.noAutoHeight = nil |
else |
self.noAutoHeight = true |
end |
end |
local function FrameResize(this) |
local self = this.obj |
if this:GetWidth() and this:GetHeight() then |
if self.OnWidthSet then |
self:OnWidthSet(this:GetWidth()) |
end |
if self.OnHeightSet then |
self:OnHeightSet(this:GetHeight()) |
end |
end |
end |
local function ContentResize(this) |
if this:GetWidth() and this:GetHeight() then |
this.width = this:GetWidth() |
this.height = this:GetHeight() |
this.obj:DoLayout() |
end |
end |
setmetatable(WidgetContainerBase,{__index=WidgetBase}) |
--One of these function should be called on each Widget Instance as part of its creation process |
--- Register a widget-class as a container for newly created widgets. |
-- @param widget The widget class |
function AceGUI:RegisterAsContainer(widget) |
widget.children = {} |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetContainerBase |
widget.content.obj = widget |
widget.frame.obj = widget |
widget.content:SetScript("OnSizeChanged",ContentResize) |
widget.frame:SetScript("OnSizeChanged",FrameResize) |
setmetatable(widget,{__index=WidgetContainerBase}) |
widget:SetLayout("List") |
end |
--- Register a widget-class as a widget. |
-- @param widget The widget class |
function AceGUI:RegisterAsWidget(widget) |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetBase |
widget.frame.obj = widget |
widget.frame:SetScript("OnSizeChanged",FrameResize) |
setmetatable(widget,{__index=WidgetBase}) |
end |
end |
------------------ |
-- Widget API -- |
------------------ |
--- Registers a widget Constructor, this function returns a new instance of the Widget |
-- @param Name The name of the widget |
-- @param Constructor The widget constructor function |
-- @param Version The version of the widget |
function AceGUI:RegisterWidgetType(Name, Constructor, Version) |
assert(type(Constructor) == "function") |
assert(type(Version) == "number") |
local oldVersion = WidgetVersions[Name] |
if oldVersion and oldVersion >= Version then return end |
WidgetVersions[Name] = Version |
WidgetRegistry[Name] = Constructor |
end |
--- Registers a Layout Function |
-- @param Name The name of the layout |
-- @param LayoutFunc Reference to the layout function |
function AceGUI:RegisterLayout(Name, LayoutFunc) |
assert(type(LayoutFunc) == "function") |
if type(Name) == "string" then |
Name = Name:upper() |
end |
LayoutRegistry[Name] = LayoutFunc |
end |
--- Get a Layout Function from the registry |
-- @param Name The name of the layout |
function AceGUI:GetLayout(Name) |
if type(Name) == "string" then |
Name = Name:upper() |
end |
return LayoutRegistry[Name] |
end |
AceGUI.counts = AceGUI.counts or {} |
--- A type-based counter to count the number of widgets created. |
-- This is used by widgets that require a named frame, e.g. when a Blizzard |
-- Template requires it. |
-- @param type The widget type |
function AceGUI:GetNextWidgetNum(type) |
if not self.counts[type] then |
self.counts[type] = 0 |
end |
self.counts[type] = self.counts[type] + 1 |
return self.counts[type] |
end |
--[[ Widget Template |
-------------------------- |
-- Widget Name -- |
-------------------------- |
do |
local Type = "Type" |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
--Container Support |
--local content = CreateFrame("Frame",nil,frame) |
--self.content = content |
--AceGUI:RegisterAsContainer(self) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor) |
end |
]] |
------------- |
-- Layouts -- |
------------- |
--[[ |
A Layout is a func that takes 2 parameters |
content - the frame that widgets will be placed inside |
children - a table containing the widgets to layout |
]] |
-- Very simple Layout, Children are stacked on top of each other down the left side |
AceGUI:RegisterLayout("List", |
function(content, children) |
local height = 0 |
local width = content.width or content:GetWidth() or 0 |
for i = 1, #children do |
local child = children[i] |
local frame = child.frame |
frame:ClearAllPoints() |
frame:Show() |
if i == 1 then |
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) |
else |
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0) |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT",content,"RIGHT") |
if child.OnWidthSet then |
child:OnWidthSet(content.width or content:GetWidth()) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
elseif child.width == "relative" then |
child:SetWidth(width * child.relWidth) |
if child.OnWidthSet then |
child:OnWidthSet(content.width or content:GetWidth()) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
end |
height = height + (frame.height or frame:GetHeight() or 0) |
end |
safecall( content.obj.LayoutFinished, content.obj, nil, height ) |
end |
) |
-- A single control fills the whole content area |
AceGUI:RegisterLayout("Fill", |
function(content, children) |
if children[1] then |
children[1]:SetWidth(content:GetWidth() or 0) |
children[1]:SetHeight(content:GetHeight() or 0) |
children[1].frame:SetAllPoints(content) |
children[1].frame:Show() |
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() ) |
end |
end |
) |
AceGUI:RegisterLayout("Flow", |
function(content, children) |
--used height so far |
local height = 0 |
--width used in the current row |
local usedwidth = 0 |
--height of the current row |
local rowheight = 0 |
local rowoffset = 0 |
local lastrowoffset |
local width = content.width or content:GetWidth() or 0 |
--control at the start of the row |
local rowstart |
local rowstartoffset |
local lastrowstart |
local isfullheight |
local frameoffset |
local lastframeoffset |
local oversize |
for i = 1, #children do |
local child = children[i] |
oversize = nil |
local frame = child.frame |
local frameheight = frame.height or frame:GetHeight() or 0 |
local framewidth = frame.width or frame:GetWidth() or 0 |
lastframeoffset = frameoffset |
-- HACK: Why did we set a frameoffset of (frameheight / 2) ? |
-- That was moving all widgets half the widgets size down, is that intended? |
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now. |
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. |
-- TODO: Investigate moar! |
frameoffset = child.alignoffset or (frameheight / 2) |
if child.width == "relative" then |
framewidth = width * child.relWidth |
end |
frame:Show() |
frame:ClearAllPoints() |
if i == 1 then |
-- anchor the first control to the top left |
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) |
rowheight = frameheight |
rowoffset = frameoffset |
rowstart = frame |
rowstartoffset = frameoffset |
usedwidth = framewidth |
if usedwidth > width then |
oversize = true |
end |
else |
-- if there isn't available width for the control start a new row |
-- if a control is "fill" it will be on a row of its own full width |
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then |
if isfullheight then |
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore |
-- (maybe error/warn about this?) |
break |
end |
--anchor the previous row, we will now know its height and offset |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) |
height = height + rowheight + 3 |
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it |
rowstart = frame |
rowstartoffset = frameoffset |
rowheight = frameheight |
rowoffset = frameoffset |
usedwidth = framewidth |
if usedwidth > width then |
oversize = true |
end |
-- put the control on the current row, adding it to the width and checking if the height needs to be increased |
else |
--handles cases where the new height is higher than either control because of the offsets |
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) |
--offset is always the larger of the two offsets |
rowoffset = math_max(rowoffset, frameoffset) |
rowheight = math_max(rowheight,rowoffset+(frameheight/2)) |
--print("type:", child.type, "offset:",frameoffset-lastframeoffset) |
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset) |
usedwidth = framewidth + usedwidth |
end |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT",content,"RIGHT",0,0) |
usedwidth = 0 |
rowstart = frame |
rowstartoffset = frameoffset |
if child.OnWidthSet then |
child:OnWidthSet(width) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
rowheight = frame.height or frame:GetHeight() or 0 |
rowoffset = child.alignoffset or (rowheight / 2) |
rowstartoffset = rowoffset |
elseif child.width == "relative" then |
child:SetWidth(width * child.relWidth) |
if child.OnWidthSet then |
child:OnWidthSet(width) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
elseif oversize then |
if width > 1 then |
frame:SetPoint("RIGHT",content,"RIGHT",0,0) |
end |
end |
if child.height == "fill" then |
frame:SetPoint("BOTTOM",content,"BOTTOM") |
isfullheight = true |
end |
end |
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor |
if isfullheight then |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height) |
elseif rowstart then |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) |
end |
height = height + rowheight + 3 |
safecall( content.obj.LayoutFinished, content.obj, nil, height ) |
end |
) |
local AceGUI = LibStub("AceGUI-3.0") |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Simple Group -- |
-------------------------- |
--[[ |
This is a simple grouping container, no selection, no borders |
It will resize automatically to the height of the controls added to it |
]] |
do |
local Type = "SimpleGroup" |
local Version = 5 |
local function OnAcquire(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function LayoutFinished(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight(height or 0) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
content:SetWidth(width) |
content.width = width |
end |
local function OnHeightSet(self, height) |
local content = self.content |
content:SetHeight(height) |
content.height = height |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
self.LayoutFinished = LayoutFinished |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local pairs, assert, type = pairs, assert, type |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontNormal |
---------------- |
-- Main Frame -- |
---------------- |
--[[ |
Events : |
OnClose |
]] |
do |
local Type = "Window" |
local Version = 2 |
local function frameOnClose(this) |
this.obj:Fire("OnClose") |
end |
local function closeOnClick(this) |
this.obj:Hide() |
end |
local function frameOnMouseDown(this) |
AceGUI:ClearFocus() |
end |
local function titleOnMouseDown(this) |
this:GetParent():StartMoving() |
AceGUI:ClearFocus() |
end |
local function frameOnMouseUp(this) |
local frame = this:GetParent() |
frame:StopMovingOrSizing() |
local self = frame.obj |
local status = self.status or self.localstatus |
status.width = frame:GetWidth() |
status.height = frame:GetHeight() |
status.top = frame:GetTop() |
status.left = frame:GetLeft() |
end |
local function sizerseOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOMRIGHT") |
AceGUI:ClearFocus() |
end |
local function sizersOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOM") |
AceGUI:ClearFocus() |
end |
local function sizereOnMouseDown(this) |
this:GetParent():StartSizing("RIGHT") |
AceGUI:ClearFocus() |
end |
local function sizerOnMouseUp(this) |
this:GetParent():StopMovingOrSizing() |
end |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function SetStatusText(self,text) |
-- self.statustext:SetText(text) |
end |
local function Hide(self) |
self.frame:Hide() |
end |
local function Show(self) |
self.frame:Show() |
end |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self:ApplyStatus() |
self:EnableResize(true) |
end |
local function OnRelease(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
self:ApplyStatus() |
end |
local function ApplyStatus(self) |
local status = self.status or self.localstatus |
local frame = self.frame |
self:SetWidth(status.width or 700) |
self:SetHeight(status.height or 500) |
if status.top and status.left then |
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) |
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) |
else |
frame:SetPoint("CENTER",UIParent,"CENTER") |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 34 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 57 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function EnableResize(self, state) |
local func = state and "Show" or "Hide" |
self.sizer_se[func](self.sizer_se) |
self.sizer_s[func](self.sizer_s) |
self.sizer_e[func](self.sizer_e) |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = "Window" |
self.Hide = Hide |
self.Show = Show |
self.SetTitle = SetTitle |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetStatusText = SetStatusText |
self.SetStatusTable = SetStatusTable |
self.ApplyStatus = ApplyStatus |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.EnableResize = EnableResize |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetWidth(700) |
frame:SetHeight(500) |
frame:SetPoint("CENTER",UIParent,"CENTER",0,0) |
frame:EnableMouse() |
frame:SetMovable(true) |
frame:SetResizable(true) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetScript("OnMouseDown", frameOnMouseDown) |
frame:SetScript("OnHide",frameOnClose) |
frame:SetMinResize(240,240) |
frame:SetToplevel(true) |
local titlebg = frame:CreateTexture(nil, "BACKGROUND") |
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) |
titlebg:SetPoint("TOPLEFT", 9, -6) |
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) |
local dialogbg = frame:CreateTexture(nil, "BACKGROUND") |
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) |
dialogbg:SetPoint("TOPLEFT", 8, -24) |
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) |
dialogbg:SetVertexColor(0, 0, 0, .75) |
local topleft = frame:CreateTexture(nil, "BORDER") |
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
topleft:SetWidth(64) |
topleft:SetHeight(64) |
topleft:SetPoint("TOPLEFT") |
topleft:SetTexCoord(0.501953125, 0.625, 0, 1) |
local topright = frame:CreateTexture(nil, "BORDER") |
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
topright:SetWidth(64) |
topright:SetHeight(64) |
topright:SetPoint("TOPRIGHT") |
topright:SetTexCoord(0.625, 0.75, 0, 1) |
local top = frame:CreateTexture(nil, "BORDER") |
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
top:SetHeight(64) |
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") |
top:SetPoint("TOPRIGHT", topright, "TOPLEFT") |
top:SetTexCoord(0.25, 0.369140625, 0, 1) |
local bottomleft = frame:CreateTexture(nil, "BORDER") |
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
bottomleft:SetWidth(64) |
bottomleft:SetHeight(64) |
bottomleft:SetPoint("BOTTOMLEFT") |
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) |
local bottomright = frame:CreateTexture(nil, "BORDER") |
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
bottomright:SetWidth(64) |
bottomright:SetHeight(64) |
bottomright:SetPoint("BOTTOMRIGHT") |
bottomright:SetTexCoord(0.875, 1, 0, 1) |
local bottom = frame:CreateTexture(nil, "BORDER") |
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
bottom:SetHeight(64) |
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") |
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") |
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) |
local left = frame:CreateTexture(nil, "BORDER") |
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
left:SetWidth(64) |
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") |
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") |
left:SetTexCoord(0.001953125, 0.125, 0, 1) |
local right = frame:CreateTexture(nil, "BORDER") |
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
right:SetWidth(64) |
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") |
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") |
right:SetTexCoord(0.1171875, 0.2421875, 0, 1) |
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") |
close:SetPoint("TOPRIGHT", 2, 1) |
close:SetScript("OnClick", closeOnClick) |
self.closebutton = close |
close.obj = self |
local titletext = frame:CreateFontString(nil, "ARTWORK") |
titletext:SetFontObject(GameFontNormal) |
titletext:SetPoint("TOPLEFT", 12, -8) |
titletext:SetPoint("TOPRIGHT", -32, -8) |
self.titletext = titletext |
local title = CreateFrame("Button", nil, frame) |
title:SetPoint("TOPLEFT", titlebg) |
title:SetPoint("BOTTOMRIGHT", titlebg) |
title:EnableMouse() |
title:SetScript("OnMouseDown",titleOnMouseDown) |
title:SetScript("OnMouseUp", frameOnMouseUp) |
self.title = title |
local sizer_se = CreateFrame("Frame",nil,frame) |
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
sizer_se:SetWidth(25) |
sizer_se:SetHeight(25) |
sizer_se:EnableMouse() |
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) |
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_se = sizer_se |
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line1 = line1 |
line1:SetWidth(14) |
line1:SetHeight(14) |
line1:SetPoint("BOTTOMRIGHT", -8, 8) |
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 14/17 |
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line2 = line2 |
line2:SetWidth(8) |
line2:SetHeight(8) |
line2:SetPoint("BOTTOMRIGHT", -8, 8) |
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 8/17 |
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local sizer_s = CreateFrame("Frame",nil,frame) |
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) |
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
sizer_s:SetHeight(25) |
sizer_s:EnableMouse() |
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) |
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_s = sizer_s |
local sizer_e = CreateFrame("Frame",nil,frame) |
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) |
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
sizer_e:SetWidth(25) |
sizer_e:EnableMouse() |
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) |
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_e = sizer_e |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local pairs, assert, type = pairs, assert, type |
local min, max, floor = math.min, math.max, math.floor |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Scroll Frame -- |
-------------------------- |
do |
local Type = "ScrollFrame" |
local Version = 9 |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
-- do SetScroll after niling status, but before clearing localstatus |
-- so the scroll value isnt populated back into status, but not kept in localstatus either |
self:SetScroll(0) |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) |
self.scrollbar:Hide() |
self.scrollBarShown = nil |
self.content.height, self.content.width = nil, nil |
end |
local function SetScroll(self, value) |
local status = self.status or self.localstatus |
local viewheight = self.scrollframe:GetHeight() |
local height = self.content:GetHeight() |
local offset |
if viewheight > height then |
offset = 0 |
else |
offset = floor((height - viewheight) / 1000.0 * value) |
end |
self.content:ClearAllPoints() |
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset) |
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset) |
status.offset = offset |
status.scrollvalue = value |
end |
local function MoveScroll(self, value) |
local status = self.status or self.localstatus |
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() |
if height > viewheight then |
self.scrollbar:Hide() |
else |
self.scrollbar:Show() |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end |
local function FixScroll(self) |
if self.updateLock then return end |
self.updateLock = true |
local status = self.status or self.localstatus |
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() |
local offset = status.offset or 0 |
local curvalue = self.scrollbar:GetValue() |
if viewheight < height then |
if self.scrollBarShown then |
self.scrollBarShown = nil |
self.scrollbar:Hide() |
self.scrollbar:SetValue(0) |
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) |
self:DoLayout() |
end |
else |
if not self.scrollBarShown then |
self.scrollBarShown = true |
self.scrollbar:Show() |
self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0) |
self:DoLayout() |
end |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.scrollbar:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
self.content:ClearAllPoints() |
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset) |
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset) |
status.offset = offset |
end |
end |
self.updateLock = nil |
end |
local function OnMouseWheel(this, value) |
this.obj:MoveScroll(value) |
end |
local function OnScrollValueChanged(this, value) |
this.obj:SetScroll(value) |
end |
local function FixScrollOnUpdate(this) |
this:SetScript("OnUpdate", nil) |
this.obj:FixScroll() |
end |
local function OnSizeChanged(this) |
this:SetScript("OnUpdate", FixScrollOnUpdate) |
end |
local function LayoutFinished(self, width, height) |
self.content:SetHeight(height or 0 + 20) |
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
content.width = width |
end |
local function OnHeightSet(self, height) |
local content = self.content |
content.height = height |
end |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.MoveScroll = MoveScroll |
self.FixScroll = FixScroll |
self.SetScroll = SetScroll |
self.LayoutFinished = LayoutFinished |
self.SetStatusTable = SetStatusTable |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
--Container Support |
local scrollframe = CreateFrame("ScrollFrame", nil, frame) |
scrollframe.obj = self |
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0) |
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0) |
scrollframe:EnableMouseWheel(true) |
scrollframe:SetScript("OnMouseWheel", OnMouseWheel) |
scrollframe:SetScript("OnSizeChanged", OnSizeChanged) |
self.scrollframe = scrollframe |
local content = CreateFrame("Frame", nil, scrollframe) |
content.obj = self |
content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0) |
content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0) |
content:SetHeight(400) |
self.content = content |
scrollframe:SetScrollChild(content) |
local num = AceGUI:GetNextWidgetNum(Type) |
local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num) |
local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate") |
scrollbar.obj = self |
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) |
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) |
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) |
scrollbar:SetMinMaxValues(0, 1000) |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
scrollbar:Hide() |
self.scrollbar = scrollbar |
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0, 0, 0, 0.4) |
self.localstatus.scrollvalue = 0 |
--self:FixScroll() |
AceGUI:RegisterAsContainer(self) |
--AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local assert, pairs, type = assert, pairs, type |
-- WoW APIs |
local CreateFrame = CreateFrame |
--[[ |
Selection Group controls all have an interface to select a group for thier contents |
None of them will auto size to thier contents, and should usually be used with a scrollframe |
unless you know that the controls will fit inside |
]] |
-------------------------- |
-- Dropdown Group -- |
-------------------------- |
--[[ |
Events : |
OnGroupSelected |
]] |
do |
local Type = "DropdownGroup" |
local Version = 13 |
local function OnAcquire(self) |
self.dropdown:SetText("") |
self:SetDropdownWidth(200) |
self:SetTitle("") |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.dropdown.list = nil |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
self.dropdown.frame:ClearAllPoints() |
if title and title ~= "" then |
self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0) |
else |
self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0) |
end |
end |
local function SelectedGroup(self,event,value) |
local group = self.parentgroup |
local status = group.status or group.localstatus |
status.selected = value |
self.parentgroup:Fire("OnGroupSelected", value) |
end |
local function SetGroupList(self,list) |
self.dropdown:SetList(list) |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
end |
local function SetGroup(self,group) |
self.dropdown:SetValue(group) |
local status = self.status or self.localstatus |
status.selected = group |
self:Fire("OnGroupSelected", group) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 26 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 63 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function LayoutFinished(self, width, height) |
self:SetHeight((height or 0) + 63) |
end |
local function SetDropdownWidth(self, width) |
self.dropdown:SetWidth(width) |
end |
local function Constructor() |
local frame = CreateFrame("Frame") |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.SetGroupList = SetGroupList |
self.SetGroup = SetGroup |
self.SetStatusTable = SetStatusTable |
self.SetDropdownWidth = SetDropdownWidth |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.LayoutFinished = LayoutFinished |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5) |
titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local dropdown = AceGUI:Create("Dropdown") |
self.dropdown = dropdown |
dropdown.frame:SetParent(frame) |
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) |
dropdown.parentgroup = self |
dropdown:SetCallback("OnValueChanged",SelectedGroup) |
dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0) |
dropdown.frame:Show() |
dropdown:SetLabel("") |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- WoW APIs |
local _G = _G |
local CreateFrame, UIParent = CreateFrame, UIParent |
-------------------------- |
-- Button -- |
-------------------------- |
do |
local Type = "Button" |
local Version = 12 |
local function OnAcquire(self) |
-- restore default values |
self:SetHeight(24) |
self:SetWidth(200) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
local function Button_OnClick(this, ...) |
this.obj:Fire("OnClick", ...) |
AceGUI:ClearFocus() |
end |
local function Button_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Button_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function SetText(self, text) |
self.text:SetText(text or "") |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
else |
self.frame:Enable() |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local name = "AceGUI30Button"..num |
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2") |
local self = {} |
self.num = num |
self.type = Type |
self.frame = frame |
local left = _G[name .. "Left"] |
local right = _G[name .. "Right"] |
local middle = _G[name .. "Middle"] |
left:SetPoint("TOP", frame, "TOP", 0, 0) |
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0) |
right:SetPoint("TOP", frame, "TOP", 0, 0) |
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0) |
middle:SetPoint("TOP", frame, "TOP", 0, 0) |
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0) |
local text = frame:GetFontString() |
self.text = text |
text:ClearAllPoints() |
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1) |
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1) |
text:SetJustifyV("MIDDLE") |
frame:SetScript("OnClick",Button_OnClick) |
frame:SetScript("OnEnter",Button_OnEnter) |
frame:SetScript("OnLeave",Button_OnLeave) |
self.SetText = SetText |
self.SetDisabled = SetDisabled |
frame:EnableMouse(true) |
frame:SetHeight(24) |
frame:SetWidth(200) |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ $Id: AceGUIWidget-DropDown-Items.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local select, assert = select, assert |
-- WoW APIs |
local CreateFrame = CreateFrame |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
-- ItemBase is the base "class" for all dropdown items. |
-- Each item has to use ItemBase.Create(widgetType) to |
-- create an initial 'self' value. |
-- ItemBase will add common functions and ui event handlers. |
-- Be sure to keep basic usage when you override functions. |
local ItemBase = { |
-- NOTE: The ItemBase version is added to each item's version number |
-- to ensure proper updates on ItemBase changes. |
-- Use at least 1000er steps. |
version = 1000, |
counter = 0, |
} |
function ItemBase.Frame_OnEnter(this) |
local self = this.obj |
if self.useHighlight then |
self.highlight:Show() |
end |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
function ItemBase.Frame_OnLeave(this) |
local self = this.obj |
self.highlight:Hide() |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, AceGUI callback |
function ItemBase.OnAcquire(self) |
self.frame:SetToplevel(true) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
end |
-- exported, AceGUI callback |
function ItemBase.OnRelease(self) |
self:SetDisabled(false) |
self.pullout = nil |
self.frame:SetParent(nil) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetPullout(self, pullout) |
self.pullout = pullout |
self.frame:SetParent(nil) |
self.frame:SetParent(pullout.itemFrame) |
self.parent = pullout.itemFrame |
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) |
end |
-- exported |
function ItemBase.SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
function ItemBase.GetText(self) |
return self.text:GetText() |
end |
-- exported |
function ItemBase.SetPoint(self, ...) |
self.frame:SetPoint(...) |
end |
-- exported |
function ItemBase.Show(self) |
self.frame:Show() |
end |
-- exported |
function ItemBase.Hide(self) |
self.frame:Hide() |
end |
-- exported |
function ItemBase.SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.useHighlight = false |
self.text:SetTextColor(.5, .5, .5) |
else |
self.useHighlight = true |
self.text:SetTextColor(1, 1, 1) |
end |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnLeave(self, func) |
self.specialOnLeave = func |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnEnter(self, func) |
self.specialOnEnter = func |
end |
function ItemBase.Create(type) |
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget |
local count = AceGUI:GetNextWidgetNum(type) |
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) |
local self = {} |
self.frame = frame |
frame.obj = self |
self.type = type |
self.useHighlight = true |
frame:SetHeight(17) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
text:SetTextColor(1,1,1) |
text:SetJustifyH("LEFT") |
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) |
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) |
self.text = text |
local highlight = frame:CreateTexture(nil, "OVERLAY") |
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
highlight:SetBlendMode("ADD") |
highlight:SetHeight(14) |
highlight:ClearAllPoints() |
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
highlight:SetPoint("LEFT",frame,"LEFT",5,0) |
highlight:Hide() |
self.highlight = highlight |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",3,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
self.check = check |
local sub = frame:CreateTexture("OVERLAY") |
sub:SetWidth(16) |
sub:SetHeight(16) |
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) |
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") |
sub:Hide() |
self.sub = sub |
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) |
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) |
self.OnAcquire = ItemBase.OnAcquire |
self.OnRelease = ItemBase.OnRelease |
self.SetPullout = ItemBase.SetPullout |
self.GetText = ItemBase.GetText |
self.SetText = ItemBase.SetText |
self.SetDisabled = ItemBase.SetDisabled |
self.SetPoint = ItemBase.SetPoint |
self.Show = ItemBase.Show |
self.Hide = ItemBase.Hide |
self.SetOnLeave = ItemBase.SetOnLeave |
self.SetOnEnter = ItemBase.SetOnEnter |
return self |
end |
--[[ |
Template for items: |
-- Item: |
-- |
do |
local widgetType = "Dropdown-Item-" |
local widgetVersion = 1 |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
--]] |
-- Item: Header |
-- A single text entry. |
-- Special: Different text color and no highlight |
do |
local widgetType = "Dropdown-Item-Header" |
local widgetVersion = 1 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
local function OnLeave(this) |
local self = this.obj |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
if not disabled then |
self.text:SetTextColor(1, 1, 0) |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnLeave", OnLeave) |
self.text:SetTextColor(1, 1, 0) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Execute |
-- A simple button |
do |
local widgetType = "Dropdown-Item-Execute" |
local widgetVersion = 1 |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self:Fire("OnClick") |
if self.pullout then |
self.pullout:Close() |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Toggle |
-- Some sort of checkbox for dropdown menus. |
-- Does not close the pullout on click. |
do |
local widgetType = "Dropdown-Item-Toggle" |
local widgetVersion = 2 |
local function UpdateToggle(self) |
if self.value then |
self.check:Show() |
else |
self.check:Hide() |
end |
end |
local function OnRelease(self) |
ItemBase.OnRelease(self) |
self:SetValue(nil) |
end |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self.value = not self.value |
UpdateToggle(self) |
self:Fire("OnValueChanged", self.value) |
end |
-- exported |
local function SetValue(self, value) |
self.value = value |
UpdateToggle(self) |
end |
-- exported |
local function GetValue(self) |
return self.value |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.OnRelease = OnRelease |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Menu |
-- Shows a submenu on mouse over |
-- Does not close the pullout on click |
do |
local widgetType = "Dropdown-Item-Menu" |
local widgetVersion = 2 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
self.highlight:Show() |
if not self.disabled and self.submenu then |
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.submenu then |
self.submenu:Close() |
end |
end |
-- exported |
local function SetMenu(self, menu) |
assert(menu.type == "Dropdown-Pullout") |
self.submenu = menu |
end |
-- exported |
local function CloseMenu(self) |
self.submenu:Close() |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.sub:Show() |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnHide", OnHide) |
self.SetMenu = SetMenu |
self.CloseMenu = CloseMenu |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Separator |
-- A single line to separate items |
do |
local widgetType = "Dropdown-Item-Separator" |
local widgetVersion = 1 |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
self.useHighlight = false |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
local line = self.frame:CreateTexture(nil, "OVERLAY") |
line:SetHeight(1) |
line:SetTexture(.5, .5, .5) |
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) |
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) |
self.text:Hide() |
self.useHighlight = false |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type |
local math_min, math_max, floor = math.min, math.max, floor |
local select, tremove, unpack = select, table.remove, unpack |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE |
-- Recycling functions |
local new, del |
do |
local pool = setmetatable({},{__mode='k'}) |
function new() |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
return {} |
end |
end |
function del(t) |
for k in pairs(t) do |
t[k] = nil |
end |
pool[t] = true |
end |
end |
-------------- |
-- TreeView -- |
-------------- |
do |
local Type = "TreeGroup" |
local Version = 23 |
local DEFAULT_TREE_WIDTH = 175 |
local DEFAULT_TREE_SIZABLE = true |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local DraggerBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = nil, |
tile = true, tileSize = 16, edgeSize = 0, |
insets = { left = 3, right = 3, top = 7, bottom = 7 } |
} |
local function OnAcquire(self) |
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE) |
self:EnableButtonTooltips(true) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k, v in pairs(self.localstatus) do |
if k == "groups" then |
for k2 in pairs(v) do |
v[k2] = nil |
end |
else |
self.localstatus[k] = nil |
end |
end |
self.localstatus.scrollvalue = 0 |
self.localstatus.treewidth = DEFAULT_TREE_WIDTH |
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE |
end |
local function GetButtonParents(line) |
local parent = line.parent |
if parent and parent.value then |
return parent.value, GetButtonParents(parent) |
end |
end |
local function GetButtonUniqueValue(line) |
local parent = line.parent |
if parent and parent.value then |
return GetButtonUniqueValue(parent).."\001"..line.value |
else |
return line.value |
end |
end |
local function ButtonOnClick(this) |
local self = this.obj |
self:Fire("OnClick",this.uniquevalue, this.selected) |
if not this.selected then |
self:SetSelected(this.uniquevalue) |
this.selected = true |
this:LockHighlight() |
self:RefreshTree() |
end |
AceGUI:ClearFocus() |
end |
local function ExpandOnClick(this) |
local button = this.button |
local self = button.obj |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function ButtonOnDoubleClick(button) |
local self = button.obj |
local status = self.status or self.localstatus |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function EnableButtonTooltips(self, enable) |
self.enabletooltips = enable |
end |
local function Button_OnEnter(this) |
local self = this.obj |
self:Fire("OnButtonEnter", this.uniquevalue, this) |
if self.enabletooltips then |
GameTooltip:SetOwner(this, "ANCHOR_NONE") |
GameTooltip:SetPoint("LEFT",this,"RIGHT") |
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1) |
GameTooltip:Show() |
end |
end |
local function Button_OnLeave(this) |
local self = this.obj |
self:Fire("OnButtonLeave", this.uniquevalue, this) |
if self.enabletooltips then |
GameTooltip:Hide() |
end |
end |
local buttoncount = 1 |
local function CreateButton(self) |
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate") |
buttoncount = buttoncount + 1 |
button.obj = self |
local icon = button:CreateTexture(nil, "OVERLAY") |
icon:SetWidth(14) |
icon:SetHeight(14) |
button.icon = icon |
button:SetScript("OnClick",ButtonOnClick) |
button:SetScript("OnDoubleClick", ButtonOnDoubleClick) |
button:SetScript("OnEnter",Button_OnEnter) |
button:SetScript("OnLeave",Button_OnLeave) |
button.toggle.button = button |
button.toggle:SetScript("OnClick",ExpandOnClick) |
return button |
end |
local function UpdateButton(button, treeline, selected, canExpand, isExpanded) |
local self = button.obj |
local toggle = button.toggle |
local frame = self.frame |
local text = treeline.text or "" |
local icon = treeline.icon |
local iconCoords = treeline.iconCoords |
local level = treeline.level |
local value = treeline.value |
local uniquevalue = treeline.uniquevalue |
local disabled = treeline.disabled |
button.treeline = treeline |
button.value = value |
button.uniquevalue = uniquevalue |
if selected then |
button:LockHighlight() |
button.selected = true |
else |
button:UnlockHighlight() |
button.selected = false |
end |
local normalTexture = button:GetNormalTexture() |
local line = button.line |
button.level = level |
if ( level == 1 ) then |
button:SetNormalFontObject("GameFontNormal") |
button:SetHighlightFontObject("GameFontHighlight") |
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) |
else |
button:SetNormalFontObject("GameFontHighlightSmall") |
button:SetHighlightFontObject("GameFontHighlightSmall") |
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) |
end |
if disabled then |
button:EnableMouse(false) |
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) |
else |
button.text:SetText(text) |
button:EnableMouse(true) |
end |
if icon then |
button.icon:SetTexture(icon) |
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1) |
else |
button.icon:SetTexture(nil) |
end |
if iconCoords then |
button.icon:SetTexCoord(unpack(iconCoords)) |
else |
button.icon:SetTexCoord(0, 1, 0, 1) |
end |
if canExpand then |
if not isExpanded then |
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") |
else |
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") |
end |
toggle:Show() |
else |
toggle:Hide() |
end |
end |
local function OnScrollValueChanged(this, value) |
if this.obj.noupdate then return end |
local self = this.obj |
local status = self.status or self.localstatus |
status.scrollvalue = value |
self:RefreshTree() |
AceGUI:ClearFocus() |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.groups then |
status.groups = {} |
end |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
if not status.treewidth then |
status.treewidth = DEFAULT_TREE_WIDTH |
end |
if not status.treesizable then |
status.treesizable = DEFAULT_TREE_SIZABLE |
end |
self:SetTreeWidth(status.treewidth,status.treesizable) |
self:RefreshTree() |
end |
--sets the tree to be displayed |
--[[ |
example tree |
Alpha |
Bravo |
-Charlie |
-Delta |
-Echo |
Foxtrot |
tree = { |
{ |
value = "A", |
text = "Alpha" |
}, |
{ |
value = "B", |
text = "Bravo", |
children = { |
{ |
value = "C", |
text = "Charlie" |
}, |
{ |
value = "D", |
text = "Delta" |
children = { |
{ |
value = "E", |
text = "Echo" |
} |
} |
} |
} |
}, |
{ |
value = "F", |
text = "Foxtrot" |
}, |
} |
]] |
local function SetTree(self, tree, filter) |
self.filter = filter |
if tree then |
assert(type(tree) == "table") |
end |
self.tree = tree |
self:RefreshTree() |
end |
local function ShouldDisplayLevel(tree) |
local result = false |
for k, v in ipairs(tree) do |
if v.children == nil and v.visible ~= false then |
result = true |
elseif v.children then |
result = result or ShouldDisplayLevel(v.children) |
end |
if result then return result end |
end |
return false |
end |
local function addLine(self, v, tree, level, parent) |
local line = new() |
line.value = v.value |
line.text = v.text |
line.icon = v.icon |
line.iconCoords = v.iconCoords |
line.disabled = v.disabled |
line.tree = tree |
line.level = level |
line.parent = parent |
line.visible = v.visible |
line.uniquevalue = GetButtonUniqueValue(line) |
if v.children then |
line.hasChildren = true |
else |
line.hasChildren = nil |
end |
self.lines[#self.lines+1] = line |
return line |
end |
local function BuildLevel(self, tree, level, parent) |
local groups = (self.status or self.localstatus).groups |
local hasChildren = self.hasChildren |
for i, v in ipairs(tree) do |
if v.children then |
if not self.filter or ShouldDisplayLevel(v.children) then |
local line = addLine(self, v, tree, level, parent) |
if groups[line.uniquevalue] then |
self:BuildLevel(v.children, level+1, line) |
end |
end |
elseif v.visible ~= false or not self.filter then |
addLine(self, v, tree, level, parent) |
end |
end |
end |
--fire an update after one frame to catch the treeframes height |
local function FirstFrameUpdate(this) |
local self = this.obj |
this:SetScript("OnUpdate",nil) |
self:RefreshTree() |
end |
local function ResizeUpdate(this) |
this.obj:RefreshTree() |
end |
local function RefreshTree(self) |
local buttons = self.buttons |
local lines = self.lines |
for i, v in ipairs(buttons) do |
v:Hide() |
end |
while lines[1] do |
local t = tremove(lines) |
for k in pairs(t) do |
t[k] = nil |
end |
del(t) |
end |
if not self.tree then return end |
--Build the list of visible entries from the tree and status tables |
local status = self.status or self.localstatus |
local groupstatus = status.groups |
local tree = self.tree |
local treeframe = self.treeframe |
self:BuildLevel(tree, 1) |
local numlines = #lines |
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) |
local first, last |
if numlines <= maxlines then |
--the whole tree fits in the frame |
status.scrollvalue = 0 |
self:ShowScroll(false) |
first, last = 1, numlines |
else |
self:ShowScroll(true) |
--scrolling will be needed |
self.noupdate = true |
self.scrollbar:SetMinMaxValues(0, numlines - maxlines) |
--check if we are scrolled down too far |
if numlines - status.scrollvalue < maxlines then |
status.scrollvalue = numlines - maxlines |
self.scrollbar:SetValue(status.scrollvalue) |
end |
self.noupdate = nil |
first, last = status.scrollvalue+1, status.scrollvalue + maxlines |
end |
local buttonnum = 1 |
for i = first, last do |
local line = lines[i] |
local button = buttons[buttonnum] |
if not button then |
button = self:CreateButton() |
buttons[buttonnum] = button |
button:SetParent(treeframe) |
button:SetFrameLevel(treeframe:GetFrameLevel()+1) |
button:ClearAllPoints() |
if i == 1 then |
if self.showscroll then |
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) |
else |
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) |
end |
else |
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) |
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) |
end |
end |
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) |
button:Show() |
buttonnum = buttonnum + 1 |
end |
end |
local function SetSelected(self, value) |
local status = self.status or self.localstatus |
if status.selected ~= value then |
status.selected = value |
self:Fire("OnGroupSelected", value) |
end |
end |
local function BuildUniqueValue(...) |
local n = select('#', ...) |
if n == 1 then |
return ... |
else |
return (...).."\001"..BuildUniqueValue(select(2,...)) |
end |
end |
local function Select(self, uniquevalue, ...) |
self.filter = false |
local status = self.status or self.localstatus |
local groups = status.groups |
for i = 1, select('#', ...) do |
groups[BuildUniqueValue(select(i, ...))] = true |
end |
status.selected = uniquevalue |
self:RefreshTree() |
self:Fire("OnGroupSelected", uniquevalue) |
end |
local function SelectByPath(self, ...) |
self:Select(BuildUniqueValue(...), ...) |
end |
--Selects a tree node by UniqueValue |
local function SelectByValue(self, uniquevalue) |
self:Select(uniquevalue, ("\001"):split(uniquevalue)) |
end |
local function ShowScroll(self, show) |
self.showscroll = show |
if show then |
self.scrollbar:Show() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
end |
else |
self.scrollbar:Hide() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
end |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local treeframe = self.treeframe |
local status = self.status or self.localstatus |
status.fullwidth = width |
local contentwidth = width - status.treewidth - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
local maxtreewidth = math_min(400, width - 50) |
if maxtreewidth > 100 and status.treewidth > maxtreewidth then |
self:SetTreeWidth(maxtreewidth, status.treesizable) |
end |
treeframe:SetMaxResize(maxtreewidth,1600) |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function TreeOnMouseWheel(this, delta) |
local self = this.obj |
if self.showscroll then |
local scrollbar = self.scrollbar |
local min, max = scrollbar:GetMinMaxValues() |
local value = scrollbar:GetValue() |
local newvalue = math_min(max,math_max(min,value - delta)) |
if value ~= newvalue then |
scrollbar:SetValue(newvalue) |
end |
end |
end |
local function SetTreeWidth(self, treewidth, resizable) |
if not resizable then |
if type(treewidth) == 'number' then |
resizable = false |
elseif type(treewidth) == 'boolean' then |
resizable = treewidth |
treewidth = DEFAULT_TREE_WIDTH |
else |
resizable = false |
treewidth = DEFAULT_TREE_WIDTH |
end |
end |
self.treeframe:SetWidth(treewidth) |
self.dragger:EnableMouse(resizable) |
local status = self.status or self.localstatus |
status.treewidth = treewidth |
status.treesizable = resizable |
-- recalculate the content width |
if status.fullwidth then |
self:OnWidthSet(status.fullwidth) |
end |
end |
local function draggerLeave(this) |
this:SetBackdropColor(1, 1, 1, 0) |
end |
local function draggerEnter(this) |
this:SetBackdropColor(1, 1, 1, 0.8) |
end |
local function draggerDown(this) |
local treeframe = this:GetParent() |
treeframe:StartSizing("RIGHT") |
end |
local function draggerUp(this) |
local treeframe = this:GetParent() |
local self = treeframe.obj |
local frame = treeframe:GetParent() |
treeframe:StopMovingOrSizing() |
--treeframe:SetScript("OnUpdate", nil) |
treeframe:SetUserPlaced(false) |
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize |
treeframe:SetHeight(0) |
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
local status = self.status or self.localstatus |
status.treewidth = treeframe:GetWidth() |
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) |
-- recalculate the content width |
treeframe.obj:OnWidthSet(status.fullwidth) |
-- update the layout of the content |
treeframe.obj:DoLayout() |
end |
local function LayoutFinished(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + 20) |
end |
local createdcount = 0 |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.lines = {} |
self.levels = {} |
self.buttons = {} |
self.hasChildren = {} |
self.localstatus = {} |
self.localstatus.groups = {} |
self.filter = false |
local treeframe = CreateFrame("Frame",nil,frame) |
treeframe.obj = self |
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
treeframe:SetWidth(DEFAULT_TREE_WIDTH) |
treeframe:SetScript("OnUpdate",FirstFrameUpdate) |
treeframe:SetScript("OnSizeChanged",ResizeUpdate) |
treeframe:EnableMouseWheel(true) |
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel) |
treeframe:SetBackdrop(PaneBackdrop) |
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5) |
treeframe:SetBackdropBorderColor(0.4,0.4,0.4) |
treeframe:SetResizable(true) |
treeframe:SetMinResize(100, 1) |
treeframe:SetMaxResize(400,1600) |
local dragger = CreateFrame("Frame", nil, treeframe) |
dragger:SetWidth(8) |
dragger:SetPoint("TOP", treeframe, "TOPRIGHT") |
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") |
dragger:SetBackdrop(DraggerBackdrop) |
dragger:SetBackdropColor(1, 1, 1, 0) |
dragger:SetScript("OnMouseDown", draggerDown) |
dragger:SetScript("OnMouseUp", draggerUp) |
dragger:SetScript("OnEnter", draggerEnter) |
dragger:SetScript("OnLeave", draggerLeave) |
self.dragger = dragger |
self.treeframe = treeframe |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTree = SetTree |
self.SetTreeWidth = SetTreeWidth |
self.RefreshTree = RefreshTree |
self.SetStatusTable = SetStatusTable |
self.BuildLevel = BuildLevel |
self.CreateButton = CreateButton |
self.SetSelected = SetSelected |
self.ShowScroll = ShowScroll |
self.SetStatusTable = SetStatusTable |
self.Select = Select |
self.SelectByValue = SelectByValue |
self.SelectByPath = SelectByPath |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.EnableButtonTooltips = EnableButtonTooltips |
--self.Filter = Filter |
self.LayoutFinished = LayoutFinished |
self.frame = frame |
frame.obj = self |
createdcount = createdcount + 1 |
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate") |
self.scrollbar = scrollbar |
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0,0,0,0.4) |
scrollbar.obj = self |
self.noupdate = true |
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26) |
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26) |
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) |
scrollbar:SetMinMaxValues(0,0) |
self.localstatus.scrollvalue = 0 |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
self.noupdate = nil |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
--AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame |
-------------------------- |
-- ColorPicker -- |
-------------------------- |
do |
local Type = "ColorPicker" |
local Version = 11 |
local function OnAcquire(self) |
self.HasAlpha = false |
self:SetColor(0,0,0,1) |
self:SetHeight(24) |
self:SetWidth(200) |
end |
local function SetLabel(self, text) |
self.text:SetText(text) |
end |
local function SetColor(self,r,g,b,a) |
self.r = r |
self.g = g |
self.b = b |
self.a = a or 1 |
self.colorSwatch:SetVertexColor(r,g,b,a) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function SetHasAlpha(self, HasAlpha) |
self.HasAlpha = HasAlpha |
end |
local function ColorCallback(self,r,g,b,a,isAlpha) |
if not self.HasAlpha then |
a = 1 |
end |
self:SetColor(r,g,b,a) |
if ColorPickerFrame:IsVisible() then |
--colorpicker is still open |
self:Fire("OnValueChanged",r,g,b,a) |
else |
--colorpicker is closed, color callback is first, ignore it, |
--alpha callback is the final call after it closes so confirm now |
if isAlpha then |
self:Fire("OnValueConfirmed",r,g,b,a) |
end |
end |
end |
local function ColorSwatch_OnClick(this) |
HideUIPanel(ColorPickerFrame) |
local self = this.obj |
if not self.disabled then |
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
ColorPickerFrame.func = function() |
local r,g,b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self,r,g,b,a) |
end |
ColorPickerFrame.hasOpacity = self.HasAlpha |
ColorPickerFrame.opacityFunc = function() |
local r,g,b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self,r,g,b,a,true) |
end |
local r, g, b, a = self.r, self.g, self.b, self.a |
if self.HasAlpha then |
ColorPickerFrame.opacity = 1 - (a or 0) |
end |
ColorPickerFrame:SetColorRGB(r, g, b) |
ColorPickerFrame.cancelFunc = function() |
ColorCallback(self,r,g,b,a,true) |
end |
ShowUIPanel(ColorPickerFrame) |
end |
AceGUI:ClearFocus() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if self.disabled then |
self.frame:Disable() |
self.text:SetTextColor(0.5,0.5,0.5) |
else |
self.frame:Enable() |
self.text:SetTextColor(1,1,1) |
end |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetLabel = SetLabel |
self.SetColor = SetColor |
self.SetDisabled = SetDisabled |
self.SetHasAlpha = SetHasAlpha |
self.frame = frame |
frame.obj = self |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
self.text = text |
text:SetJustifyH("LEFT") |
text:SetTextColor(1,1,1) |
frame:SetHeight(24) |
frame:SetWidth(200) |
text:SetHeight(24) |
frame:SetScript("OnClick", ColorSwatch_OnClick) |
frame:SetScript("OnEnter",Control_OnEnter) |
frame:SetScript("OnLeave",Control_OnLeave) |
local colorSwatch = frame:CreateTexture(nil, "OVERLAY") |
self.colorSwatch = colorSwatch |
colorSwatch:SetWidth(19) |
colorSwatch:SetHeight(19) |
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") |
local texture = frame:CreateTexture(nil, "BACKGROUND") |
colorSwatch.texture = texture |
texture:SetWidth(16) |
texture:SetHeight(16) |
texture:SetTexture(1,1,1) |
texture:Show() |
local checkers = frame:CreateTexture(nil, "BACKGROUND") |
colorSwatch.checkers = checkers |
checkers:SetTexture("Tileset\\Generic\\Checkers") |
checkers:SetDesaturated(true) |
checkers:SetVertexColor(1,1,1,0.75) |
checkers:SetTexCoord(.25,0,0.5,.25) |
checkers:SetWidth(14) |
checkers:SetHeight(14) |
checkers:Show() |
local highlight = frame:CreateTexture(nil, "BACKGROUND") |
self.highlight = highlight |
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
highlight:SetBlendMode("ADD") |
highlight:SetAllPoints(frame) |
highlight:Hide() |
texture:SetPoint("CENTER", colorSwatch, "CENTER") |
checkers:SetPoint("CENTER", colorSwatch, "CENTER") |
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0) |
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0) |
text:SetPoint("RIGHT",frame,"RIGHT") |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local select, max = select, math.max |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontHighlightSmall |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "InteractiveLabel" |
local Version = 6 |
local function OnAcquire(self) |
self:SetHeight(18) |
self:SetWidth(200) |
self:SetText("") |
self:SetImage(nil) |
self:SetColor() |
self:SetFontObject() |
self:SetHighlight() |
self:SetHighlightTexCoord() |
end |
local function OnRelease(self) |
self:SetDisabled(false) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function UpdateImageAnchor(self) |
local width = self.frame.width or self.frame:GetWidth() or 0 |
local image = self.image |
local label = self.label |
local frame = self.frame |
local height |
label:ClearAllPoints() |
image:ClearAllPoints() |
if self.imageshown then |
local imagewidth = image:GetWidth() |
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then |
--image goes on top centered when less than 200 width for the text, or if there is no text |
image:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("TOP",image,"BOTTOM",0,0) |
label:SetPoint("LEFT",frame,"LEFT",0,0) |
label:SetWidth(width) |
height = image:GetHeight() + label:GetHeight() |
else |
--image on the left |
local imageheight = image:GetHeight() |
local labelheight = label:GetHeight() |
--center image with label |
if imageheight > labelheight then |
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("LEFT",image,"RIGHT",0,0) |
else |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0) |
image:SetPoint("RIGHT",label,"LEFT",0,0) |
end |
label:SetWidth(width - imagewidth) |
height = max(imageheight, labelheight) |
end |
else |
--no image shown |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(width) |
height = self.label:GetHeight() |
end |
self.resizing = true |
self.frame:SetHeight(height) |
self.frame.height = height |
self.resizing = nil |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
UpdateImageAnchor(self) |
end |
local function SetColor(self, r, g, b) |
if not (r and g and b) then |
r, g, b = 1, 1, 1 |
end |
self.label:SetVertexColor(r, g, b) |
end |
local function OnWidthSet(self, width) |
if self.resizing then return end |
UpdateImageAnchor(self) |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
end |
else |
self.imageshown = nil |
end |
UpdateImageAnchor(self) |
end |
local function SetFont(self, font, height, flags) |
self.label:SetFont(font, height, flags) |
end |
local function SetFontObject(self, font) |
self.label:SetFontObject(font or GameFontHighlightSmall) |
end |
local function SetImageSize(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
UpdateImageAnchor(self) |
end |
local function SetHighlight(self, ...) |
self.highlight:SetTexture(...) |
end |
local function SetHighlightTexCoord(self, ...) |
if select('#', ...) >= 1 then |
self.highlight:SetTexCoord(...) |
else |
self.highlight:SetTexCoord(0, 1, 0, 1) |
end |
end |
local function SetDisabled(self,disabled) |
self.disabled = disabled |
if disabled then |
self.frame:EnableMouse(false) |
self.label:SetTextColor(0.5, 0.5, 0.5) |
else |
self.frame:EnableMouse(true) |
self.label:SetTextColor(1, 1, 1) |
end |
end |
local function OnEnter(this) |
this.obj.highlight:Show() |
this.obj:Fire("OnEnter") |
end |
local function OnLeave(this) |
this.obj.highlight:Hide() |
this.obj:Fire("OnLeave") |
end |
local function OnClick(this, ...) |
this.obj:Fire("OnClick", ...) |
AceGUI:ClearFocus() |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", OnEnter) |
frame:SetScript("OnLeave", OnLeave) |
frame:SetScript("OnMouseDown", OnClick) |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.SetColor = SetColor |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.SetImage = SetImage |
self.SetImageSize = SetImageSize |
self.SetFont = SetFont |
self.SetFontObject = SetFontObject |
self.SetHighlight = SetHighlight |
self.SetHighlightTexCoord = SetHighlightTexCoord |
self.SetDisabled = SetDisabled |
frame.obj = self |
frame:SetHeight(18) |
frame:SetWidth(200) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(200) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
self.label = label |
local highlight = frame:CreateTexture(nil, "OVERLAY") |
highlight:SetTexture(nil) |
highlight:SetAllPoints() |
highlight:SetBlendMode("ADD") |
highlight:Hide() |
self.highlight = highlight |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local max, select = math.max, select |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontHighlightSmall |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "Label" |
local Version = 11 |
local function OnAcquire(self) |
self:SetHeight(18) |
self:SetWidth(200) |
self:SetText("") |
self:SetImage(nil) |
self:SetColor() |
self:SetFontObject() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function UpdateImageAnchor(self) |
local width = self.frame.width or self.frame:GetWidth() or 0 |
local image = self.image |
local label = self.label |
local frame = self.frame |
local height |
label:ClearAllPoints() |
image:ClearAllPoints() |
if self.imageshown then |
local imagewidth = image:GetWidth() |
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then |
--image goes on top centered when less than 200 width for the text, or if there is no text |
image:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("TOP",image,"BOTTOM",0,0) |
label:SetPoint("LEFT",frame,"LEFT",0,0) |
label:SetWidth(width) |
height = image:GetHeight() + label:GetHeight() |
else |
--image on the left |
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPLEFT",image,"TOPRIGHT",4,0) |
label:SetWidth(width - imagewidth) |
height = max(image:GetHeight(), label:GetHeight()) |
end |
else |
--no image shown |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(width) |
height = self.label:GetHeight() |
end |
self.resizing = true |
self.frame:SetHeight(height) |
self.frame.height = height |
self.resizing = nil |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
UpdateImageAnchor(self) |
end |
local function SetColor(self, r, g, b) |
if not (r and g and b) then |
r, g, b = 1, 1, 1 |
end |
self.label:SetVertexColor(r, g, b) |
end |
local function OnWidthSet(self, width) |
if self.resizing then return end |
UpdateImageAnchor(self) |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
end |
else |
self.imageshown = nil |
end |
UpdateImageAnchor(self) |
end |
local function SetFont(self, font, height, flags) |
self.label:SetFont(font, height, flags) |
end |
local function SetFontObject(self, font) |
self.label:SetFontObject(font or GameFontHighlightSmall) |
end |
local function SetImageSize(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
UpdateImageAnchor(self) |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.SetColor = SetColor |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.SetImage = SetImage |
self.SetImageSize = SetImageSize |
self.SetFont = SetFont |
self.SetFontObject = SetFontObject |
frame.obj = self |
frame:SetHeight(18) |
frame:SetWidth(200) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(200) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
self.label = label |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ |
--Multiline Editbox Widget, Originally by bam |
--]] |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local format, pairs, tostring = string.format, pairs, tostring |
-- WoW APIs |
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: ChatFontNormal, ACCEPT |
local Version = 11 |
--------------------- |
-- Common Elements -- |
--------------------- |
local FrameBackdrop = { |
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 8, right = 8, top = 8, bottom = 8 } |
} |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local ControlBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
-------------------------- |
-- Edit box -- |
-------------------------- |
--[[ |
Events : |
OnTextChanged |
OnEnterPressed |
]] |
do |
local Type = "MultiLineEditBox" |
local MultiLineEditBox = {} |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
local cancel = self:Fire("OnEnterPressed",value) |
if not cancel then |
self.button:Disable() |
end |
end |
local function Button_OnClick(this) |
local editbox = this.obj.editbox |
editbox:ClearFocus() |
EditBox_OnEnterPressed(editbox) |
end |
local function EditBox_OnReceiveDrag(this) |
local self = this.obj |
local type, id, info = GetCursorInfo() |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed",info) |
ClearCursor() |
elseif type == "spell" then |
local name, rank = GetSpellName(id, info) |
if rank and rank:match("%d") then |
name = name.."("..rank..")" |
end |
self:SetText(name) |
self:Fire("OnEnterPressed",name) |
ClearCursor() |
end |
--self.button:Disable() |
AceGUI:ClearFocus() |
end |
function MultiLineEditBox:OnAcquire() |
self:SetWidth(200) |
self:SetHeight(116) |
self:SetNumLines(4) |
self:SetDisabled(false) |
self:ShowButton(true) |
end |
function MultiLineEditBox:OnRelease() |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
function MultiLineEditBox:SetDisabled(disabled) |
self.disabled = disabled |
if disabled then |
self.editbox:EnableMouse(false) |
self.scrollframe:EnableMouse(false) |
self.editbox:ClearFocus() |
self.editbox:SetTextColor(0.5, 0.5, 0.5) |
self.label:SetTextColor(0.5,0.5,0.5) |
self.button:Disable() |
else |
self.editbox:EnableMouse(true) |
self.scrollframe:EnableMouse(true) |
self.editbox:SetTextColor(1, 1, 1) |
self.label:SetTextColor(1,.82,0) |
self.button:Enable() |
end |
end |
function MultiLineEditBox:SetText(text) |
text = text or "" |
local editbox = self.editbox |
local oldText = editbox:GetText() |
local dummy = format(" %s", text) |
self.lasttext = dummy -- prevents OnTextChanged from firing |
editbox:SetText(dummy) |
editbox:HighlightText(0, 1) |
self.lasttext = oldText |
editbox:Insert("") |
end |
function MultiLineEditBox:SetLabel(text) |
if (text or "") == "" then |
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0) |
self.label:Hide() |
self.label:SetText("") |
else |
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20) |
self.label:Show() |
self.label:SetText(text) |
end |
end |
function MultiLineEditBox:SetNumLines(number) |
number = number or 4 |
self:SetHeight(60 + (14*number)) |
end |
function MultiLineEditBox:GetText() |
return self.editbox:GetText() |
end |
function MultiLineEditBox:ShowButton(show) |
if show then |
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22) |
self.button:Show() |
else |
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) |
self.button:Hide() |
end |
end |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
local backdrop = CreateFrame("Frame", nil, frame) |
local self = {} |
for k, v in pairs(MultiLineEditBox) do self[k] = v end |
self.type = Type |
self.frame = frame |
self.backdrop = backdrop |
frame.obj = self |
backdrop:SetBackdrop(ControlBackdrop) |
backdrop:SetBackdropColor(0, 0, 0) |
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4) |
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20) |
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22) |
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate") |
scrollframe:SetPoint("TOPLEFT", 5, -6) |
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6) |
scrollframe.obj = self |
self.scrollframe = scrollframe |
--local scrollchild = CreateFrame("Frame", nil, scrollframe) |
--scrollframe:SetScrollChild(scrollchild) |
--scrollchild:SetHeight(2) |
--scrollchild:SetWidth(2) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
self.label = label |
local editbox = CreateFrame("EditBox", nil, scrollframe) |
self.editbox = editbox |
editbox.obj = self |
editbox:SetPoint("TOPLEFT") |
editbox:SetPoint("BOTTOMLEFT") |
editbox:SetHeight(50) |
editbox:SetWidth(50) |
editbox:SetMultiLine(true) |
-- editbox:SetMaxLetters(7500) |
editbox:SetTextInsets(5, 5, 3, 3) |
editbox:EnableMouse(true) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(ChatFontNormal) |
scrollframe:SetScrollChild(editbox) |
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate") |
button:SetWidth(80) |
button:SetHeight(20) |
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2) |
button:SetText(ACCEPT) |
button:SetScript("OnClick", Button_OnClick) |
button:SetFrameLevel(editbox:GetFrameLevel() + 1) |
button:Disable() |
button:Hide() |
self.button = button |
button.obj = self |
scrollframe:EnableMouse(true) |
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end) |
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end) |
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end) |
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end) |
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end) |
local function FixSize() |
--scrollchild:SetHeight(scrollframe:GetHeight()) |
--scrollchild:SetWidth(scrollframe:GetWidth()) |
editbox:SetWidth(scrollframe:GetWidth()) |
end |
scrollframe:SetScript("OnShow", FixSize) |
scrollframe:SetScript("OnSizeChanged", FixSize) |
editbox:SetScript("OnEscapePressed", editbox.ClearFocus) |
editbox:SetScript("OnTextChanged", function(_, ...) |
scrollframe:UpdateScrollChildRect() |
local value = editbox:GetText() |
if value ~= self.lasttext then |
self:Fire("OnTextChanged", value) |
self.lasttext = value |
if not self.disabled then |
self.button:Enable() |
end |
end |
end) |
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) |
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) |
do |
local cursorOffset, cursorHeight |
local idleTime |
local function FixScroll(_, elapsed) |
if cursorOffset and cursorHeight then |
idleTime = 0 |
local height = scrollframe:GetHeight() |
local range = scrollframe:GetVerticalScrollRange() |
local scroll = scrollframe:GetVerticalScroll() |
local size = height + range |
cursorOffset = -cursorOffset |
while cursorOffset < scroll do |
scroll = scroll - (height / 2) |
if scroll < 0 then scroll = 0 end |
scrollframe:SetVerticalScroll(scroll) |
end |
while cursorOffset + cursorHeight > scroll + height and scroll < range do |
scroll = scroll + (height / 2) |
if scroll > range then scroll = range end |
scrollframe:SetVerticalScroll(scroll) |
end |
elseif not idleTime or idleTime > 2 then |
frame:SetScript("OnUpdate", nil) |
idleTime = nil |
else |
idleTime = idleTime + elapsed |
end |
cursorOffset = nil |
end |
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h) |
cursorOffset, cursorHeight = y, h |
if not idleTime then |
frame:SetScript("OnUpdate", FixScroll) |
end |
end) |
end |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local min, max, floor = math.min, math.max, math.floor |
local tonumber = tonumber |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontHighlightSmall |
-------------------------- |
-- Slider -- |
-------------------------- |
do |
local Type = "Slider" |
local Version = 9 |
local function OnAcquire(self) |
self:SetWidth(200) |
self:SetHeight(44) |
self:SetDisabled(false) |
self:SetIsPercent(nil) |
self:SetSliderValues(0,100,1) |
self:SetValue(0) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.slider:EnableMouseWheel(false) |
self:SetDisabled(false) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function UpdateText(self) |
local value = self.value or 0 |
if self.ispercent then |
self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10)) |
else |
self.editbox:SetText(floor(value*100+0.5)/100) |
end |
end |
local function UpdateLabels(self) |
local min, max = (self.min or 0), (self.max or 100) |
if self.ispercent then |
self.lowtext:SetFormattedText("%s%%",(min * 100)) |
self.hightext:SetFormattedText("%s%%",(max * 100)) |
else |
self.lowtext:SetText(min) |
self.hightext:SetText(max) |
end |
end |
local function Slider_OnValueChanged(this) |
local self = this.obj |
if not this.setup then |
local newvalue |
newvalue = this:GetValue() |
if newvalue ~= self.value and not self.disabled then |
self.value = newvalue |
self:Fire("OnValueChanged", newvalue) |
end |
if self.value then |
local value = self.value |
UpdateText(self) |
end |
end |
end |
local function Slider_OnMouseUp(this) |
local self = this.obj |
self:Fire("OnMouseUp",this:GetValue()) |
end |
local function Slider_OnMouseWheel(this, v) |
local self = this.obj |
if not self.disabled then |
local value = self.value |
if v > 0 then |
value = min(value + (self.step or 1),self.max) |
else |
value = max(value - (self.step or 1), self.min) |
end |
self.slider:SetValue(value) |
end |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.slider:EnableMouse(false) |
self.label:SetTextColor(.5,.5,.5) |
self.hightext:SetTextColor(.5,.5,.5) |
self.lowtext:SetTextColor(.5,.5,.5) |
--self.valuetext:SetTextColor(.5,.5,.5) |
self.editbox:SetTextColor(.5,.5,.5) |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
else |
self.slider:EnableMouse(true) |
self.label:SetTextColor(1,.82,0) |
self.hightext:SetTextColor(1,1,1) |
self.lowtext:SetTextColor(1,1,1) |
--self.valuetext:SetTextColor(1,1,1) |
self.editbox:SetTextColor(1,1,1) |
self.editbox:EnableMouse(true) |
end |
end |
local function SetValue(self, value) |
self.slider.setup = true |
self.slider:SetValue(value) |
self.value = value |
UpdateText(self) |
self.slider.setup = nil |
end |
local function SetLabel(self, text) |
self.label:SetText(text) |
end |
local function SetSliderValues(self, min, max, step) |
local frame = self.slider |
frame.setup = true |
self.min = min |
self.max = max |
self.step = step |
frame:SetMinMaxValues(min or 0,max or 100) |
UpdateLabels(self) |
frame:SetValueStep(step or 1) |
if self.value then |
frame:SetValue(self.value) |
end |
frame.setup = nil |
end |
local function EditBox_OnEscapePressed(this) |
this:ClearFocus() |
end |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
if self.ispercent then |
value = value:gsub('%%','') |
value = tonumber(value) / 100 |
else |
value = tonumber(value) |
end |
if value then |
self:Fire("OnMouseUp",value) |
end |
end |
local function EditBox_OnEnter(this) |
this:SetBackdropBorderColor(0.5,0.5,0.5,1) |
end |
local function EditBox_OnLeave(this) |
this:SetBackdropBorderColor(0.3,0.3,0.3,0.8) |
end |
local function SetIsPercent(self, value) |
self.ispercent = value |
UpdateLabels(self) |
UpdateText(self) |
end |
local function FrameOnMouseDown(this) |
this.obj.slider:EnableMouseWheel(true) |
AceGUI:ClearFocus() |
end |
local SliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 6, bottom = 6 } |
} |
local ManualBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", |
tile = true, edgeSize = 1, tileSize = 5, |
} |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
self.SetDisabled = SetDisabled |
self.SetValue = SetValue |
self.SetSliderValues = SetSliderValues |
self.SetLabel = SetLabel |
self.SetIsPercent = SetIsPercent |
self.alignoffset = 25 |
frame:EnableMouse(true) |
frame:SetScript("OnMouseDown",FrameOnMouseDown) |
self.slider = CreateFrame("Slider",nil,frame) |
local slider = self.slider |
slider:SetScript("OnEnter",Control_OnEnter) |
slider:SetScript("OnLeave",Control_OnLeave) |
slider:SetScript("OnMouseUp", Slider_OnMouseUp) |
slider.obj = self |
slider:SetOrientation("HORIZONTAL") |
slider:SetHeight(15) |
slider:SetHitRectInsets(0,0,-10,0) |
slider:SetBackdrop(SliderBackdrop) |
--slider:EnableMouseWheel(true) |
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(15) |
self.label = label |
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall") |
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3) |
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall") |
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3) |
local editbox = CreateFrame("EditBox",nil,frame) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(GameFontHighlightSmall) |
editbox:SetPoint("TOP",slider,"BOTTOM",0,0) |
editbox:SetHeight(14) |
editbox:SetWidth(70) |
editbox:SetJustifyH("CENTER") |
editbox:EnableMouse(true) |
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) |
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) |
editbox:SetScript("OnEnter",EditBox_OnEnter) |
editbox:SetScript("OnLeave",EditBox_OnLeave) |
editbox:SetBackdrop(ManualBackdrop) |
editbox:SetBackdropColor(0,0,0,0.5) |
editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80) |
self.editbox = editbox |
editbox.obj = self |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") |
frame:SetWidth(200) |
frame:SetHeight(44) |
slider:SetPoint("TOP",label,"BOTTOM",0,0) |
slider:SetPoint("LEFT",frame,"LEFT",3,0) |
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
slider:SetValue(self.value or 0) |
slider:SetScript("OnValueChanged",Slider_OnValueChanged) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
-- WoW APIs |
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: NOT_BOUND |
-------------------------- |
-- Keybinding -- |
-------------------------- |
do |
local Type = "Keybinding" |
local Version = 13 |
local ControlBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function keybindingMsgFixWidth(this) |
this:SetWidth(this.msg:GetWidth()+10) |
this:SetScript("OnUpdate",nil) |
end |
local function Keybinding_OnClick(this, button) |
if button == "LeftButton" or button == "RightButton" then |
local self = this.obj |
if self.waitingForKey then |
this:EnableKeyboard(false) |
self.msgframe:Hide() |
this:UnlockHighlight() |
self.waitingForKey = nil |
else |
this:EnableKeyboard(true) |
self.msgframe:Show() |
this:LockHighlight() |
self.waitingForKey = true |
end |
end |
AceGUI:ClearFocus() |
end |
local ignoreKeys = nil |
local function Keybinding_OnKeyDown(this, key) |
local self = this.obj |
if self.waitingForKey then |
local keyPressed = key |
if keyPressed == "ESCAPE" then |
keyPressed = "" |
else |
if not ignoreKeys then |
ignoreKeys = { |
["BUTTON1"] = true, ["BUTTON2"] = true, |
["UNKNOWN"] = true, |
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, |
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, |
} |
end |
if ignoreKeys[keyPressed] then return end |
if IsShiftKeyDown() then |
keyPressed = "SHIFT-"..keyPressed |
end |
if IsControlKeyDown() then |
keyPressed = "CTRL-"..keyPressed |
end |
if IsAltKeyDown() then |
keyPressed = "ALT-"..keyPressed |
end |
end |
this:EnableKeyboard(false) |
self.msgframe:Hide() |
this:UnlockHighlight() |
self.waitingForKey = nil |
if not self.disabled then |
self:SetKey(keyPressed) |
self:Fire("OnKeyChanged",keyPressed) |
end |
end |
end |
local function Keybinding_OnMouseDown(this, button) |
if button == "LeftButton" or button == "RightButton" then |
return |
elseif button == "MiddleButton" then |
button = "BUTTON3" |
elseif button == "Button4" then |
button = "BUTTON4" |
elseif button == "Button5" then |
button = "BUTTON5" |
end |
Keybinding_OnKeyDown(this, button) |
end |
local function OnAcquire(self) |
self:SetWidth(200) |
self:SetHeight(44) |
self:SetLabel("") |
self:SetKey("") |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.waitingForKey = nil |
self.msgframe:Hide() |
self:SetDisabled(false) |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,1,1) |
end |
end |
local function SetKey(self, key) |
if (key or "") == "" then |
self.button:SetText(NOT_BOUND) |
self.button:SetNormalFontObject("GameFontNormal") |
else |
self.button:SetText(key) |
self.button:SetNormalFontObject("GameFontHighlight") |
end |
end |
local function SetLabel(self, label) |
self.label:SetText(label or "") |
if (label or "") == "" then |
self.alignoffset = nil |
self:SetHeight(24) |
else |
self.alignoffset = 30 |
self:SetHeight(44) |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame",nil,UIParent) |
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2") |
local self = {} |
self.type = Type |
self.num = num |
local text = button:GetFontString() |
text:SetPoint("LEFT",button,"LEFT",7,0) |
text:SetPoint("RIGHT",button,"RIGHT",-7,0) |
button:SetScript("OnClick",Keybinding_OnClick) |
button:SetScript("OnKeyDown",Keybinding_OnKeyDown) |
button:SetScript("OnEnter",Control_OnEnter) |
button:SetScript("OnLeave",Control_OnLeave) |
button:SetScript("OnMouseDown",Keybinding_OnMouseDown) |
button:RegisterForClicks("AnyDown") |
button:EnableMouse() |
button:SetHeight(24) |
button:SetWidth(200) |
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) |
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
frame:SetWidth(200) |
frame:SetHeight(44) |
self.alignoffset = 30 |
self.button = button |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(18) |
self.label = label |
local msgframe = CreateFrame("Frame",nil,UIParent) |
msgframe:SetHeight(30) |
msgframe:SetBackdrop(ControlBackdrop) |
msgframe:SetBackdropColor(0,0,0) |
msgframe:SetFrameStrata("FULLSCREEN_DIALOG") |
msgframe:SetFrameLevel(1000) |
self.msgframe = msgframe |
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal") |
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel") |
msgframe.msg = msg |
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5) |
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) |
msgframe:SetPoint("BOTTOM",button,"TOP",0,0) |
msgframe:Hide() |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.SetKey = SetKey |
self.frame = frame |
frame.obj = self |
button.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local pairs, ipairs, assert, type = pairs, ipairs, assert, type |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Tab Group -- |
-------------------------- |
do |
local Type = "TabGroup" |
local Version = 24 |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
self.tablist = nil |
for _, tab in pairs(self.tabs) do |
tab:Hide() |
end |
self:SetTitle() |
end |
local function Tab_SetText(self, text) |
self:_SetText(text) |
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0 |
PanelTemplates_TabResize(self, 0, nil, width) |
end |
local function UpdateTabLook(self) |
if self.disabled then |
PanelTemplates_SetDisabledTabState(self) |
elseif self.selected then |
PanelTemplates_SelectTab(self) |
else |
PanelTemplates_DeselectTab(self) |
end |
end |
local function Tab_SetSelected(self, selected) |
self.selected = selected |
UpdateTabLook(self) |
end |
local function Tab_OnClick(self) |
if not (self.selected or self.disabled) then |
self.obj:SelectTab(self.value) |
end |
end |
local function Tab_SetDisabled(self, disabled) |
self.disabled = disabled |
UpdateTabLook(self) |
end |
local function Tab_OnEnter(this) |
local self = this.obj |
self:Fire("OnTabEnter", self.tabs[this.id].value, this) |
end |
local function Tab_OnLeave(this) |
local self = this.obj |
self:Fire("OnTabLeave", self.tabs[this.id].value, this) |
end |
local function Tab_OnShow(this) |
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30) |
end |
local function CreateTab(self, id) |
local tabname = "AceGUITabGroup"..self.num.."Tab"..id |
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate") |
tab.obj = self |
tab.id = id |
tab.text = _G[tabname .. "Text"] |
tab.text:ClearAllPoints() |
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3) |
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3) |
tab:SetScript("OnClick",Tab_OnClick) |
tab:SetScript("OnEnter",Tab_OnEnter) |
tab:SetScript("OnLeave",Tab_OnLeave) |
tab:SetScript("OnShow", Tab_OnShow) |
tab._SetText = tab.SetText |
tab.SetText = Tab_SetText |
tab.SetSelected = Tab_SetSelected |
tab.SetDisabled = Tab_SetDisabled |
return tab |
end |
local function SetTitle(self, text) |
self.titletext:SetText(text or "") |
if text and text ~= "" then |
self.alignoffset = 25 |
else |
self.alignoffset = 18 |
end |
self:BuildTabs() |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
end |
local function SelectTab(self, value) |
local status = self.status or self.localstatus |
local found |
for i, v in ipairs(self.tabs) do |
if v.value == value then |
v:SetSelected(true) |
found = true |
else |
v:SetSelected(false) |
end |
end |
status.selected = value |
if found then |
self:Fire("OnGroupSelected",value) |
end |
end |
local function SetTabs(self, tabs) |
self.tablist = tabs |
self:BuildTabs() |
end |
local widths = {} |
local rowwidths = {} |
local rowends = {} |
local function BuildTabs(self) |
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") |
local status = self.status or self.localstatus |
local tablist = self.tablist |
local tabs = self.tabs |
if not tablist then return end |
local width = self.frame.width or self.frame:GetWidth() or 0 |
for i = #widths, 1, -1 do |
widths[i] = nil |
end |
for i = #rowwidths, 1, -1 do |
rowwidths[i] = nil |
end |
for i = #rowends, 1, -1 do |
rowends[i] = nil |
end |
--Place Text into tabs and get thier initial width |
for i, v in ipairs(tablist) do |
local tab = tabs[i] |
if not tab then |
tab = self:CreateTab(i) |
tabs[i] = tab |
end |
tab:Show() |
tab:SetText(v.text) |
tab:SetDisabled(v.disabled) |
tab.value = v.value |
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text |
end |
for i = (#tablist)+1, #tabs, 1 do |
tabs[i]:Hide() |
end |
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout |
local numtabs = #tablist |
local numrows = 1 |
local usedwidth = 0 |
for i = 1, #tablist do |
--If this is not the first tab of a row and there isn't room for it |
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = i - 1 |
numrows = numrows + 1 |
usedwidth = 0 |
end |
usedwidth = usedwidth + widths[i] |
end |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = #tablist |
--Fix for single tabs being left on the last row, move a tab from the row above if applicable |
if numrows > 1 then |
--if the last row has only one tab |
if rowends[numrows-1] == numtabs-1 then |
--if there are more than 2 tabs in the 2nd last row |
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then |
--move 1 tab from the second last row to the last, if there is enough space |
if (rowwidths[numrows] + widths[numtabs-1]) <= width then |
rowends[numrows-1] = rowends[numrows-1] - 1 |
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] |
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] |
end |
end |
end |
end |
--anchor the rows as defined and resize tabs to fill thier row |
local starttab = 1 |
for row, endtab in ipairs(rowends) do |
local first = true |
for tabno = starttab, endtab do |
local tab = tabs[tabno] |
tab:ClearAllPoints() |
if first then |
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) |
first = false |
else |
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) |
end |
end |
-- equal padding for each tab to fill the available width, |
-- if the used space is above 75% already |
local padding = 0 |
if not (numrows == 1 and rowwidths[1] < width*0.75) then |
padding = (width - rowwidths[row]) / (endtab - starttab+1) |
end |
for i = starttab, endtab do |
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) |
end |
starttab = endtab + 1 |
end |
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) |
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset) |
end |
local function BuildTabsOnUpdate(this) |
BuildTabs(this.obj) |
this:SetScript("OnUpdate", nil) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 60 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
BuildTabs(self) |
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - (self.borderoffset + 23) |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function LayoutFinished(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + (self.borderoffset + 23)) |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.num = AceGUI:GetNextWidgetNum(Type) |
self.localstatus = {} |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.CreateTab = CreateTab |
self.SelectTab = SelectTab |
self.BuildTabs = BuildTabs |
self.SetStatusTable = SetStatusTable |
self.SetTabs = SetTabs |
self.LayoutFinished = LayoutFinished |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self.alignoffset = 18 |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
titletext:SetText("") |
self.titletext = titletext |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
self.borderoffset = 27 |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
self.tabs = {} |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local select = select |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: SetDesaturation, GameFontHighlight |
-------------------------- |
-- Check Box -- |
-------------------------- |
--[[ |
Events : |
OnValueChanged |
]] |
do |
local Type = "CheckBox" |
local Version = 13 |
local function OnAcquire(self) |
self:SetValue(false) |
self.tristate = nil |
self:SetHeight(24) |
self:SetWidth(200) |
self:SetImage() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.check:Hide() |
self.highlight:Hide() |
self.down = nil |
self.checked = nil |
self:SetType() |
self:SetDisabled(false) |
self:SetDescription(nil) |
end |
local function CheckBox_OnEnter(this) |
local self = this.obj |
self.highlight:Show() |
self:Fire("OnEnter") |
end |
local function CheckBox_OnLeave(this) |
local self = this.obj |
self.highlight:Hide() |
self:Fire("OnLeave") |
end |
local function CheckBox_OnMouseUp(this) |
local self = this.obj |
if not self.disabled then |
self:ToggleChecked() |
self:Fire("OnValueChanged",self.checked) |
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0) |
end |
self.down = nil |
end |
local function CheckBox_OnMouseDown(this) |
local self = this.obj |
if not self.disabled then |
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1) |
self.down = true |
end |
AceGUI:ClearFocus() |
end |
local function SetDisabled(self,disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
self.text:SetTextColor(0.5,0.5,0.5) |
SetDesaturation(self.check, true) |
else |
self.frame:Enable() |
self.text:SetTextColor(1,1,1) |
if self.tristate and self.checked == nil then |
SetDesaturation(self.check, true) |
else |
SetDesaturation(self.check, false) |
end |
end |
end |
local function SetValue(self,value) |
local check = self.check |
self.checked = value |
if value then |
SetDesaturation(self.check, false) |
self.check:Show() |
else |
--Nil is the unknown tristate value |
if self.tristate and value == nil then |
SetDesaturation(self.check, true) |
self.check:Show() |
else |
SetDesaturation(self.check, false) |
self.check:Hide() |
end |
end |
end |
local function SetTriState(self, enabled) |
self.tristate = enabled |
self:SetValue(self:GetValue()) |
end |
local function GetValue(self) |
return self.checked |
end |
local function SetType(self, type) |
local checkbg = self.checkbg |
local check = self.check |
local highlight = self.highlight |
if type == "radio" then |
checkbg:SetHeight(16) |
checkbg:SetWidth(16) |
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") |
checkbg:SetTexCoord(0,0.25,0,1) |
check:SetHeight(16) |
check:SetWidth(16) |
check:SetTexture("Interface\\Buttons\\UI-RadioButton") |
check:SetTexCoord(0.25,0.5,0,1) |
check:SetBlendMode("ADD") |
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") |
highlight:SetTexCoord(0.5,0.75,0,1) |
else |
checkbg:SetHeight(24) |
checkbg:SetWidth(24) |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
checkbg:SetTexCoord(0,1,0,1) |
check:SetHeight(24) |
check:SetWidth(24) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:SetTexCoord(0,1,0,1) |
check:SetBlendMode("BLEND") |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetTexCoord(0,1,0,1) |
end |
end |
local function ToggleChecked(self) |
local value = self:GetValue() |
if self.tristate then |
--cycle in true, nil, false order |
if value then |
self:SetValue(nil) |
elseif value == nil then |
self:SetValue(false) |
else |
self:SetValue(true) |
end |
else |
self:SetValue(not self:GetValue()) |
end |
end |
local function SetLabel(self, label) |
self.text:SetText(label) |
end |
local function SetDescription(self, desc) |
if desc then |
if not self.desc then |
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") |
desc:ClearAllPoints() |
desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21) |
desc:SetWidth(self.frame.width - 30) |
desc:SetJustifyH("LEFT") |
desc:SetJustifyV("TOP") |
self.desc = desc |
end |
self.desc:Show() |
--self.text:SetFontObject(GameFontNormal) |
self.desc:SetText(desc) |
self:SetHeight(28 + self.desc:GetHeight()) |
else |
if self.desc then |
self.desc:SetText("") |
self.desc:Hide() |
end |
self.text:SetFontObject(GameFontHighlight) |
self:SetHeight(24) |
end |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
else |
image:SetTexCoord(0, 1, 0, 1) |
end |
end |
self:AlignImage() |
end |
local function AlignImage(self) |
local img = self.image:GetTexture() |
self.text:ClearAllPoints() |
if not img then |
self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0) |
self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0) |
else |
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) |
self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0) |
end |
end |
local function OnWidthSet(self, width) |
if self.desc and self.desc:GetText() ~= "" then |
self.desc:SetWidth(width - 30) |
self:SetHeight(28 + self.desc:GetHeight()) |
end |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetDisabled = SetDisabled |
self.SetType = SetType |
self.ToggleChecked = ToggleChecked |
self.SetLabel = SetLabel |
self.SetTriState = SetTriState |
self.SetDescription = SetDescription |
self.OnWidthSet = OnWidthSet |
self.SetImage = SetImage |
self.AlignImage = AlignImage |
self.frame = frame |
frame.obj = self |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
self.text = text |
frame:SetScript("OnEnter",CheckBox_OnEnter) |
frame:SetScript("OnLeave",CheckBox_OnLeave) |
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp) |
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown) |
frame:EnableMouse() |
local checkbg = frame:CreateTexture(nil,"ARTWORK") |
self.checkbg = checkbg |
checkbg:SetWidth(24) |
checkbg:SetHeight(24) |
checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
local check = frame:CreateTexture(nil,"OVERLAY") |
self.check = check |
check:SetWidth(24) |
check:SetHeight(24) |
check:SetPoint("CENTER",checkbg,"CENTER",0,0) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
local highlight = frame:CreateTexture(nil, "OVERLAY") |
self.highlight = highlight |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetBlendMode("ADD") |
highlight:SetAllPoints(checkbg) |
highlight:Hide() |
local image = frame:CreateTexture(nil, "OVERLAY") |
self.image = image |
image:SetHeight(16) |
image:SetWidth(16) |
image:SetPoint("LEFT", check, "RIGHT", 1, 0) |
text:SetJustifyH("LEFT") |
frame:SetHeight(24) |
frame:SetWidth(200) |
text:SetHeight(18) |
text:SetPoint("LEFT",check,"RIGHT",0,0) |
text:SetPoint("RIGHT",frame,"RIGHT",0,0) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local select = select |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "Icon" |
local Version = 11 |
local function OnAcquire(self) |
self:SetHeight(110) |
self:SetWidth(110) |
self:SetLabel("") |
self:SetImage(nil) |
self:SetImageSize(64, 64) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:Show() |
self.label:SetText(text) |
self.frame:SetHeight(self.image:GetHeight() + 25) |
else |
self.label:Hide() |
self.frame:SetHeight(self.image:GetHeight() + 10) |
end |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
else |
image:SetTexCoord(0, 1, 0, 1) |
end |
else |
self.imageshown = nil |
end |
end |
local function SetImageSize(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
--self.frame:SetWidth(width + 30) |
if self.label:IsShown() then |
self.frame:SetHeight(height + 25) |
else |
self.frame:SetHeight(height + 10) |
end |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) |
else |
self.frame:Enable() |
self.label:SetTextColor(1,1,1) |
self.image:SetVertexColor(1, 1, 1) |
end |
end |
local function OnClick(this, button) |
this.obj:Fire("OnClick", button) |
AceGUI:ClearFocus() |
end |
local function OnEnter(this) |
this.obj.highlight:Show() |
this.obj:Fire("OnEnter") |
end |
local function OnLeave(this) |
this.obj.highlight:Hide() |
this.obj:Fire("OnLeave") |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetLabel = SetLabel |
self.frame = frame |
self.SetImage = SetImage |
self.SetImageSize = SetImageSize |
-- SetText should be deprecated along the way |
self.SetText = SetLabel |
self.SetDisabled = SetDisabled |
frame.obj = self |
frame:SetHeight(110) |
frame:SetWidth(110) |
frame:EnableMouse(true) |
frame:SetScript("OnClick", OnClick) |
frame:SetScript("OnLeave", OnLeave) |
frame:SetScript("OnEnter", OnEnter) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight") |
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetJustifyV("TOP") |
label:SetHeight(18) |
self.label = label |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
image:SetWidth(64) |
image:SetHeight(64) |
image:SetPoint("TOP",frame,"TOP",0,-5) |
local highlight = frame:CreateTexture(nil,"OVERLAY") |
self.highlight = highlight |
highlight:SetAllPoints(image) |
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") |
highlight:SetTexCoord(0,1,0.23,0.77) |
highlight:SetBlendMode("ADD") |
highlight:Hide() |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
---------------------------------- |
-- Blizzard Options Group -- |
---------------------------------- |
--[[ |
Group Designed to be added to the bliz interface options panel |
]] |
-- WoW APIs |
local CreateFrame = CreateFrame |
do |
local Type = "BlizOptionsGroup" |
local Version = 10 |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetName() |
end |
local function okay(this) |
this.obj:Fire("okay") |
end |
local function cancel(this) |
this.obj:Fire("cancel") |
end |
local function defaults(this) |
this.obj:Fire("defaults") |
end |
local function SetName(self, name, parent) |
self.frame.name = name |
self.frame.parent = parent |
end |
local function OnShow(this) |
this.obj:Fire("OnShow") |
end |
local function OnHide(this) |
this.obj:Fire("OnHide") |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 63 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 26 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function SetTitle(self, title) |
local content = self.content |
content:ClearAllPoints() |
if not title or title == "" then |
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-10) |
self.label:SetText("") |
else |
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-40) |
self.label:SetText(title) |
end |
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10) |
end |
local function Constructor() |
local frame = CreateFrame("Frame") |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
self.SetName = SetName |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.SetTitle = SetTitle |
frame.obj = self |
frame.okay = okay |
frame.cancel = cancel |
frame.defaults = defaults |
frame:Hide() |
frame:SetScript("OnHide",OnHide) |
frame:SetScript("OnShow",OnShow) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge") |
self.label = label |
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -15) |
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local pairs, assert, type = pairs, assert, type |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: CLOSE |
---------------- |
-- Main Frame -- |
---------------- |
--[[ |
Events : |
OnClose |
]] |
do |
local Type = "Frame" |
local Version = 9 |
local FrameBackdrop = { |
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 8, right = 8, top = 8, bottom = 8 } |
} |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function frameOnClose(this) |
this.obj:Fire("OnClose") |
end |
local function closeOnClick(this) |
this.obj:Hide() |
end |
local function frameOnMouseDown(this) |
AceGUI:ClearFocus() |
end |
local function titleOnMouseDown(this) |
this:GetParent():StartMoving() |
AceGUI:ClearFocus() |
end |
local function frameOnMouseUp(this) |
local frame = this:GetParent() |
frame:StopMovingOrSizing() |
local self = frame.obj |
local status = self.status or self.localstatus |
status.width = frame:GetWidth() |
status.height = frame:GetHeight() |
status.top = frame:GetTop() |
status.left = frame:GetLeft() |
end |
local function sizerseOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOMRIGHT") |
AceGUI:ClearFocus() |
end |
local function sizersOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOM") |
AceGUI:ClearFocus() |
end |
local function sizereOnMouseDown(this) |
this:GetParent():StartSizing("RIGHT") |
AceGUI:ClearFocus() |
end |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function SetStatusText(self,text) |
self.statustext:SetText(text) |
end |
local function Hide(self) |
self.frame:Hide() |
end |
local function Show(self) |
self.frame:Show() |
end |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self:ApplyStatus() |
end |
local function OnRelease(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
self:ApplyStatus() |
end |
local function ApplyStatus(self) |
local status = self.status or self.localstatus |
local frame = self.frame |
self:SetWidth(status.width or 700) |
self:SetHeight(status.height or 500) |
if status.top and status.left then |
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) |
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) |
else |
frame:SetPoint("CENTER",UIParent,"CENTER") |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 34 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 57 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = "Frame" |
self.Hide = Hide |
self.Show = Show |
self.SetTitle = SetTitle |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetStatusText = SetStatusText |
self.SetStatusTable = SetStatusTable |
self.ApplyStatus = ApplyStatus |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetWidth(700) |
frame:SetHeight(500) |
frame:SetPoint("CENTER",UIParent,"CENTER",0,0) |
frame:EnableMouse() |
frame:SetMovable(true) |
frame:SetResizable(true) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetScript("OnMouseDown", frameOnMouseDown) |
frame:SetBackdrop(FrameBackdrop) |
frame:SetBackdropColor(0,0,0,1) |
frame:SetScript("OnHide",frameOnClose) |
frame:SetMinResize(400,200) |
frame:SetToplevel(true) |
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate") |
closebutton:SetScript("OnClick", closeOnClick) |
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17) |
closebutton:SetHeight(20) |
closebutton:SetWidth(100) |
closebutton:SetText(CLOSE) |
self.closebutton = closebutton |
closebutton.obj = self |
local statusbg = CreateFrame("Frame",nil,frame) |
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15) |
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15) |
statusbg:SetHeight(24) |
statusbg:SetBackdrop(PaneBackdrop) |
statusbg:SetBackdropColor(0.1,0.1,0.1) |
statusbg:SetBackdropBorderColor(0.4,0.4,0.4) |
self.statusbg = statusbg |
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal") |
self.statustext = statustext |
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2) |
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2) |
statustext:SetHeight(20) |
statustext:SetJustifyH("LEFT") |
statustext:SetText("") |
local title = CreateFrame("Frame",nil,frame) |
self.title = title |
title:EnableMouse() |
title:SetScript("OnMouseDown",titleOnMouseDown) |
title:SetScript("OnMouseUp", frameOnMouseUp) |
local titlebg = frame:CreateTexture(nil,"OVERLAY") |
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg:SetTexCoord(0.31,0.67,0,0.63) |
titlebg:SetPoint("TOP",frame,"TOP",0,12) |
titlebg:SetWidth(100) |
titlebg:SetHeight(40) |
local titlebg_l = frame:CreateTexture(nil,"OVERLAY") |
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_l:SetTexCoord(0.21,0.31,0,0.63) |
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0) |
titlebg_l:SetWidth(30) |
titlebg_l:SetHeight(40) |
local titlebg_right = frame:CreateTexture(nil,"OVERLAY") |
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_right:SetTexCoord(0.67,0.77,0,0.63) |
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0) |
titlebg_right:SetWidth(30) |
titlebg_right:SetHeight(40) |
title:SetAllPoints(titlebg) |
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOP",titlebg,"TOP",0,-14) |
self.titletext = titletext |
local sizer_se = CreateFrame("Frame",nil,frame) |
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
sizer_se:SetWidth(25) |
sizer_se:SetHeight(25) |
sizer_se:EnableMouse() |
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) |
sizer_se:SetScript("OnMouseUp", frameOnMouseUp) |
self.sizer_se = sizer_se |
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line1 = line1 |
line1:SetWidth(14) |
line1:SetHeight(14) |
line1:SetPoint("BOTTOMRIGHT", -8, 8) |
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 14/17 |
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line2 = line2 |
line2:SetWidth(8) |
line2:SetHeight(8) |
line2:SetPoint("BOTTOMRIGHT", -8, 8) |
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 8/17 |
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local sizer_s = CreateFrame("Frame",nil,frame) |
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) |
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
sizer_s:SetHeight(25) |
sizer_s:EnableMouse() |
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) |
sizer_s:SetScript("OnMouseUp", frameOnMouseUp) |
self.sizer_s = sizer_s |
local sizer_e = CreateFrame("Frame",nil,frame) |
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) |
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
sizer_e:SetWidth(25) |
sizer_e:EnableMouse() |
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) |
sizer_e:SetScript("OnMouseUp", frameOnMouseUp) |
self.sizer_e = sizer_e |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Inline Group -- |
-------------------------- |
--[[ |
This is a simple grouping container, no selection |
It will resize automatically to the height of the controls added to it |
]] |
do |
local Type = "InlineGroup" |
local Version = 6 |
local function OnAcquire(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function LayoutFinished(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + 40) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.frame = frame |
self.LayoutFinished = LayoutFinished |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ $Id: AceGUIWidget-DropDown.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local min, max, floor = math.min, math.max, math.floor |
local select, pairs, ipairs = select, pairs, ipairs |
local tsort = table.sort |
-- WoW APIs |
local UIParent, CreateFrame = UIParent, CreateFrame |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: CLOSE |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
do |
local widgetType = "Dropdown-Pullout" |
local widgetVersion = 3 |
--[[ Static data ]]-- |
local backdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", |
edgeSize = 32, |
tileSize = 32, |
tile = true, |
insets = { left = 11, right = 12, top = 12, bottom = 11 }, |
} |
local sliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local defaultWidth = 200 |
local defaultMaxHeight = 600 |
--[[ UI Event Handlers ]]-- |
-- HACK: This should be no part of the pullout, but there |
-- is no other 'clean' way to response to any item-OnEnter |
-- Used to close Submenus when an other item is entered |
local function OnEnter(item) |
local self = item.pullout |
for k, v in ipairs(self.items) do |
if v.CloseMenu and v ~= item then |
v:CloseMenu() |
end |
end |
end |
-- See the note in Constructor() for each scroll related function |
local function OnMouseWheel(this, value) |
this.obj:MoveScroll(value) |
end |
local function OnScrollValueChanged(this, value) |
this.obj:SetScroll(value) |
end |
local function OnSizeChanged(this) |
this.obj:FixScroll() |
end |
--[[ Exported methods ]]-- |
-- exported |
local function SetScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset |
if height > viewheight then |
offset = 0 |
else |
offset = floor((viewheight - height) / 1000 * value) |
end |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) |
status.offset = offset |
status.scrollvalue = value |
end |
-- exported |
local function MoveScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
if height > viewheight then |
self.slider:Hide() |
else |
self.slider:Show() |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end |
-- exported |
local function FixScroll(self) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset = status.offset or 0 |
if viewheight < height then |
self.slider:Hide() |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) |
self.slider:SetValue(0) |
else |
self.slider:Show() |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.slider:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) |
status.offset = offset |
end |
end |
end |
-- exported, AceGUI callback |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
--self.itemFrame:SetToplevel(true) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
self:Clear() |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function AddItem(self, item) |
self.items[#self.items + 1] = item |
local h = #self.items * 16 |
self.itemFrame:SetHeight(h) |
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement |
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") |
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") |
item:SetPullout(self) |
item:SetOnEnter(OnEnter) |
end |
-- exported |
local function Open(self, point, relFrame, relPoint, x, y) |
local items = self.items |
local frame = self.frame |
local itemFrame = self.itemFrame |
frame:SetPoint(point, relFrame, relPoint, x, y) |
local height = 8 |
for i, item in pairs(items) do |
if i == 1 then |
item:SetPoint("TOP", itemFrame, "TOP", 0, -2) |
else |
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) |
end |
item:Show() |
height = height + 16 |
end |
itemFrame:SetHeight(height) |
fixstrata("TOOLTIP", frame, frame:GetChildren()) |
frame:Show() |
self:Fire("OnOpen") |
end |
-- exported |
local function Close(self) |
self.frame:Hide() |
self:Fire("OnClose") |
end |
-- exported |
local function Clear(self) |
local items = self.items |
for i, item in pairs(items) do |
AceGUI:Release(item) |
items[i] = nil |
end |
end |
-- exported |
local function IterateItems(self) |
return ipairs(self.items) |
end |
-- exported |
local function SetHideOnLeave(self, val) |
self.hideOnLeave = val |
end |
-- exported |
local function SetMaxHeight(self, height) |
self.maxHeight = height or defaultMaxHeight |
if self.frame:GetHeight() > height then |
self.frame:SetHeight(height) |
elseif (self.itemFrame:GetHeight() + 34) < height then |
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem |
end |
end |
-- exported |
local function GetRightBorderWidth(self) |
return 6 + (self.slider:IsShown() and 12 or 0) |
end |
-- exported |
local function GetLeftBorderWidth(self) |
return 6 |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) |
local self = {} |
self.count = count |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
self.OnAcquire = OnAcquire |
self.OnRelease = OnRelease |
self.AddItem = AddItem |
self.Open = Open |
self.Close = Close |
self.Clear = Clear |
self.IterateItems = IterateItems |
self.SetHideOnLeave = SetHideOnLeave |
self.SetScroll = SetScroll |
self.MoveScroll = MoveScroll |
self.FixScroll = FixScroll |
self.SetMaxHeight = SetMaxHeight |
self.GetRightBorderWidth = GetRightBorderWidth |
self.GetLeftBorderWidth = GetLeftBorderWidth |
self.items = {} |
self.scrollStatus = { |
scrollvalue = 0, |
} |
self.maxHeight = defaultMaxHeight |
frame:SetBackdrop(backdrop) |
frame:SetBackdropColor(0, 0, 0) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetClampedToScreen(true) |
frame:SetWidth(defaultWidth) |
frame:SetHeight(self.maxHeight) |
--frame:SetToplevel(true) |
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame |
local scrollFrame = CreateFrame("ScrollFrame", nil, frame) |
local itemFrame = CreateFrame("Frame", nil, scrollFrame) |
self.scrollFrame = scrollFrame |
self.itemFrame = itemFrame |
scrollFrame.obj = self |
itemFrame.obj = self |
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) |
slider:SetOrientation("VERTICAL") |
slider:SetHitRectInsets(0, 0, -10, 0) |
slider:SetBackdrop(sliderBackdrop) |
slider:SetWidth(8) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") |
slider:SetFrameStrata("FULLSCREEN_DIALOG") |
self.slider = slider |
slider.obj = self |
scrollFrame:SetScrollChild(itemFrame) |
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) |
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) |
scrollFrame:EnableMouseWheel(true) |
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) |
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) |
scrollFrame:SetToplevel(true) |
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) |
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) |
itemFrame:SetHeight(400) |
itemFrame:SetToplevel(true) |
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) |
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) |
slider:SetScript("OnValueChanged", OnScrollValueChanged) |
slider:SetMinMaxValues(0, 1000) |
slider:SetValueStep(1) |
slider:SetValue(0) |
scrollFrame:Show() |
itemFrame:Show() |
slider:Hide() |
self:FixScroll() |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
do |
local widgetType = "Dropdown" |
local widgetVersion = 21 |
--[[ Static data ]]-- |
--[[ UI event handler ]]-- |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function Dropdown_OnHide(this) |
local self = this.obj |
if self.open then |
self.pullout:Close() |
end |
end |
local function Dropdown_TogglePullout(this) |
local self = this.obj |
if self.open then |
self.open = nil |
self.pullout:Close() |
AceGUI:ClearFocus() |
else |
self.open = true |
self.pullout:SetWidth(self.frame:GetWidth()) |
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) |
AceGUI:SetFocus(self) |
end |
end |
local function OnPulloutOpen(this) |
local self = this.userdata.obj |
local value = self.value |
if not self.multiselect then |
for i, item in this:IterateItems() do |
item:SetValue(item.userdata.value == value) |
end |
end |
self.open = true |
end |
local function OnPulloutClose(this) |
local self = this.userdata.obj |
self.open = nil |
self:Fire("OnClosed") |
end |
local function ShowMultiText(self) |
local text |
for i, widget in self.pullout:IterateItems() do |
if widget.type == "Dropdown-Item-Toggle" then |
if widget:GetValue() then |
if text then |
text = text..", "..widget:GetText() |
else |
text = widget:GetText() |
end |
end |
end |
end |
self:SetText(text) |
end |
local function OnItemValueChanged(this, event, checked) |
local self = this.userdata.obj |
if self.multiselect then |
self:Fire("OnValueChanged", this.userdata.value, checked) |
ShowMultiText(self) |
else |
if checked then |
self:SetValue(this.userdata.value) |
self:Fire("OnValueChanged", this.userdata.value) |
else |
this:SetValue(true) |
end |
if self.open then |
self.pullout:Close() |
end |
end |
end |
--[[ Exported methods ]]-- |
-- exported, AceGUI callback |
local function OnAcquire(self) |
local pullout = AceGUI:Create("Dropdown-Pullout") |
self.pullout = pullout |
pullout.userdata.obj = self |
pullout:SetCallback("OnClose", OnPulloutClose) |
pullout:SetCallback("OnOpen", OnPulloutOpen) |
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) |
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) |
self:SetHeight(44) |
self:SetWidth(200) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
if self.open then |
self.pullout:Close() |
end |
AceGUI:Release(self.pullout) |
self.pullout = nil |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self:SetMultiselect(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,.82,0) |
self.text:SetTextColor(1,1,1) |
end |
end |
-- exported |
local function ClearFocus(self) |
if self.open then |
self.pullout:Close() |
end |
end |
-- exported |
local function SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) |
self.frame:SetHeight(44) |
else |
self.label:SetText("") |
self.label:Hide() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) |
self.frame:SetHeight(26) |
end |
end |
-- exported |
local function SetValue(self, value) |
if self.list then |
self:SetText(self.list[value] or "") |
end |
self.value = value |
end |
-- exported |
local function GetValue(self) |
return self.value |
end |
-- exported |
local function SetItemValue(self, item, value) |
if not self.multiselect then return end |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
if widget.SetValue then |
widget:SetValue(value) |
end |
end |
end |
ShowMultiText(self) |
end |
-- exported |
local function SetItemDisabled(self, item, disabled) |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
widget:SetDisabled(disabled) |
end |
end |
end |
local function AddListItem(self, value, text) |
local item = AceGUI:Create("Dropdown-Item-Toggle") |
item:SetText(text) |
item.userdata.obj = self |
item.userdata.value = value |
item:SetCallback("OnValueChanged", OnItemValueChanged) |
self.pullout:AddItem(item) |
end |
local function AddCloseButton(self) |
if not self.hasClose then |
local close = AceGUI:Create("Dropdown-Item-Execute") |
close:SetText(CLOSE) |
self.pullout:AddItem(close) |
self.hasClose = true |
end |
end |
-- exported |
local sortlist = {} |
local function SetList(self, list) |
self.list = list |
self.pullout:Clear() |
self.hasClose = nil |
if not list then return end |
for v in pairs(list) do |
sortlist[#sortlist + 1] = v |
end |
tsort(sortlist) |
for i, value in pairs(sortlist) do |
AddListItem(self, value, list[value]) |
sortlist[i] = nil |
end |
if self.multiselect then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function AddItem(self, value, text) |
if self.list then |
self.list[value] = text |
AddListItem(self, value, text) |
end |
end |
-- exported |
local function SetMultiselect(self, multi) |
self.multiselect = multi |
if multi then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function GetMultiselect(self) |
return self.multiselect |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", nil, UIParent) |
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") |
local self = {} |
self.type = widgetType |
self.frame = frame |
self.dropdown = dropdown |
self.count = count |
frame.obj = self |
dropdown.obj = self |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.alignoffset = 31 |
frame:SetHeight(44) |
frame:SetWidth(200) |
frame:SetScript("OnHide",Dropdown_OnHide) |
dropdown:ClearAllPoints() |
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) |
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) |
dropdown:SetScript("OnHide", nil) |
local left = _G[dropdown:GetName() .. "Left"] |
local middle = _G[dropdown:GetName() .. "Middle"] |
local right = _G[dropdown:GetName() .. "Right"] |
middle:ClearAllPoints() |
right:ClearAllPoints() |
middle:SetPoint("LEFT", left, "RIGHT", 0, 0) |
middle:SetPoint("RIGHT", right, "LEFT", 0, 0) |
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) |
local button = _G[dropdown:GetName() .. "Button"] |
self.button = button |
button.obj = self |
button:SetScript("OnEnter",Control_OnEnter) |
button:SetScript("OnLeave",Control_OnLeave) |
button:SetScript("OnClick",Dropdown_TogglePullout) |
local text = _G[dropdown:GetName() .. "Text"] |
self.text = text |
text.obj = self |
text:ClearAllPoints() |
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) |
text:SetPoint("LEFT", left, "LEFT", 25, 2) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
label:Hide() |
self.label = label |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local tostring = tostring |
-- WoW APIs |
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName |
local CreateFrame, UIParent = CreateFrame, UIParent |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY |
local Type = "EditBox" |
local Version = 13 |
if not AceGUIEditBoxInsertLink then |
-- upgradeable hook |
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) |
end |
function _G.AceGUIEditBoxInsertLink(text) |
for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do |
local editbox = _G["AceGUI-3.0EditBox"..i] |
if editbox and editbox:IsVisible() and editbox:HasFocus() then |
editbox:Insert(text) |
return true |
end |
end |
end |
-------------------------- |
-- Edit box -- |
-------------------------- |
--[[ |
Events : |
OnTextChanged |
OnEnterPressed |
]] |
do |
local function OnAcquire(self) |
self:SetHeight(26) |
self:SetWidth(200) |
self:SetDisabled(false) |
self:SetLabel() |
self.showbutton = true |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
self:SetText() |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function EditBox_OnEscapePressed(this) |
this:ClearFocus() |
end |
local function ShowButton(self) |
if self.showbutton then |
self.button:Show() |
self.editbox:SetTextInsets(0,20,3,3) |
end |
end |
local function HideButton(self) |
self.button:Hide() |
self.editbox:SetTextInsets(0,0,3,3) |
end |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
local cancel = self:Fire("OnEnterPressed",value) |
if not cancel then |
HideButton(self) |
end |
end |
local function Button_OnClick(this) |
local editbox = this.obj.editbox |
editbox:ClearFocus() |
EditBox_OnEnterPressed(editbox) |
end |
local function EditBox_OnReceiveDrag(this) |
local self = this.obj |
local type, id, info = GetCursorInfo() |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed",info) |
ClearCursor() |
elseif type == "spell" then |
local name, rank = GetSpellName(id, info) |
if rank and rank:match("%d") then |
name = name.."("..rank..")" |
end |
self:SetText(name) |
self:Fire("OnEnterPressed",name) |
ClearCursor() |
end |
HideButton(self) |
AceGUI:ClearFocus() |
end |
local function EditBox_OnTextChanged(this) |
local self = this.obj |
local value = this:GetText() |
if tostring(value) ~= tostring(self.lasttext) then |
self:Fire("OnTextChanged",value) |
self.lasttext = value |
ShowButton(self) |
end |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
self.editbox:SetTextColor(0.5,0.5,0.5) |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.editbox:EnableMouse(true) |
self.editbox:SetTextColor(1,1,1) |
self.label:SetTextColor(1,.82,0) |
end |
end |
local function SetText(self, text) |
self.lasttext = text or "" |
self.editbox:SetText(text or "") |
self.editbox:SetCursorPosition(0) |
HideButton(self) |
end |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) |
self:SetHeight(44) |
self.alignoffset = 30 |
else |
self.label:SetText("") |
self.label:Hide() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) |
self:SetHeight(26) |
self.alignoffset = 12 |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame",nil,UIParent) |
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate") |
local self = {} |
self.type = Type |
self.num = num |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetDisabled = SetDisabled |
self.SetText = SetText |
self.SetLabel = SetLabel |
self.frame = frame |
frame.obj = self |
self.editbox = editbox |
editbox.obj = self |
self.alignoffset = 30 |
frame:SetHeight(44) |
frame:SetWidth(200) |
editbox:SetScript("OnEnter",Control_OnEnter) |
editbox:SetScript("OnLeave",Control_OnLeave) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(ChatFontNormal) |
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) |
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) |
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged) |
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) |
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) |
editbox:SetTextInsets(0,0,3,3) |
editbox:SetMaxLetters(256) |
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0) |
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
editbox:SetHeight(19) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
self.label = label |
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate") |
button:SetWidth(40) |
button:SetHeight(20) |
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0) |
button:SetText(OKAY) |
button:SetScript("OnClick", Button_OnClick) |
button:Hide() |
self.button = button |
button.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-------------------------- |
-- Heading -- |
-------------------------- |
do |
local Type = "Heading" |
local Version = 5 |
local function OnAcquire(self) |
self:SetText("") |
self:SetFullWidth() |
self:SetHeight(18) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
if (text or "") == "" then |
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0) |
self.right:Hide() |
else |
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0) |
self.right:Show() |
end |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.frame = frame |
frame.obj = self |
frame:SetHeight(18) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal") |
label:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(18) |
self.label = label |
local left = frame:CreateTexture(nil, "BACKGROUND") |
self.left = left |
left:SetHeight(8) |
left:SetPoint("LEFT",frame,"LEFT",3,0) |
left:SetPoint("RIGHT",label,"LEFT",-5,0) |
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
left:SetTexCoord(0.81, 0.94, 0.5, 1) |
local right = frame:CreateTexture(nil, "BACKGROUND") |
self.right = right |
right:SetHeight(8) |
right:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
right:SetPoint("LEFT",label,"RIGHT",5,0) |
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
right:SetTexCoord(0.81, 0.94, 0.5, 1) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--- AceConfigTab-3.0 provides support for tab-completion to AceConfig tables. |
-- Note: This library is not yet finalized. |
-- @class file |
-- @name AceConfigTab-3.0 |
-- @release $Id: AceConfigTab-3.0.lua 769 2009-04-04 11:05:08Z nevcairiel $ |
local MAJOR, MINOR = "AceConfigTab-3.0", 1 |
local lib = LibStub:NewLibrary(MAJOR, MINOR) |
if not lib then return end |
local ac = LibStub("AceConsole-3.0") |
local function printf(...) |
DEFAULT_CHAT_FRAME:AddMessage(string.format(...)) |
end |
-- getChildren(opt, ...) |
-- |
-- Retrieve the next valid group args in an AceConfig table. |
-- |
-- opt - AceConfig options table |
-- ... - args following the slash command |
-- |
-- opt will need to be determined by the slash-command |
-- The args will be obtained using AceConsole:GetArgs() or something similar on the remainder of the line. |
-- |
-- Returns arg1, arg2, ... |
local function getLevel(opt, ...) |
-- Walk down the options tree to the last arg in the commandline, or return if it does not follow the tree. |
local path = "" |
local lastChild |
for i = 1, select('#', ...) do |
local arg = select(i, ...) |
if not arg or type(arg) == 'number' then break end |
if opt.plugins then |
for k in pairs(opt.plugins) do |
if string.lower(k) == string.lower(arg) then |
opt = opt.plugins[k] |
path = path..arg.." " |
lastChild = arg |
break |
end |
end |
elseif opt.args then |
for k in pairs(opt.args) do |
if string.lower(k) == string.lower(arg) then |
opt = opt.args[k] |
path = path..arg.." " |
lastChild = arg |
break |
end |
end |
else |
break |
end |
end |
return opt, path |
end |
local function getChildren(opt, ...) |
local lastChild, path |
opt, path, lastChild = getLevel(opt, ...) |
local args = {} |
for _, field in ipairs({"args", "plugins"}) do |
if type(opt[field]) == 'table' then |
for k in pairs(opt[field]) do |
if opt[field].type ~= 'header' then |
table.insert(args, k) |
end |
end |
end |
end |
return args, path |
end |
--LibStub("AceConfig-3.0"):RegisterOptionsTable("ag_UnitFrames", aUF.Options.table) |
local function createWordlist(t, cmdline, pos) |
local cmd = string.match(cmdline, "(/[^ \t\n]+)") |
local argslist = string.sub(cmdline, pos, this:GetCursorPosition()) |
local opt -- TODO: figure out options table using cmd |
opt = LibStub("AceConfigRegistry-3.0"):GetOptionsTable("ag_UnitFrames", "cmd", "AceTab-3.0") -- hardcoded temporarily for testing |
if not opt then return end |
local args, path = getChildren(opt, ac:GetArgs(argslist, #argslist/2)) -- largest # of args representable by a string of length #argslist, since they must be separated by spaces |
for _, v in ipairs(args) do |
table.insert(t, path..v) |
end |
end |
local function usage(t, matches, _, cmdline) |
local cmd = string.match(cmdline, "(/[^ \t\n]+)") |
local argslist = string.sub(cmdline, #cmd, this:GetCursorPosition()) |
local opt -- TODO: figure out options table using cmd |
opt = LibStub("AceConfigRegistry-3.0"):GetOptionsTable("ag_UnitFrames")("cmd", "AceTab-3.0") -- hardcoded temporarily for testing |
if not opt then return end |
local level = getLevel(opt, ac:GetArgs(argslist, #argslist/2)) -- largest # of args representable by a string of length #argslist, since they must be separated by spaces |
local option |
for _, m in pairs(matches) do |
local tail = string.match(m, "([^ \t\n]+)$") |
option = level.plugins and level.plugins[tail] or level.args and level.args[tail] |
printf("%s - %s", tail, option.desc) |
end |
end |
LibStub("AceTab-3.0"):RegisterTabCompletion("aguftest", "%/%w+ ", createWordlist, usage) |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceTab-3.0.lua"/> |
<Script file="AceConfigTab-3.0.lua"/> |
</Ui> |
--- AceTab-3.0 provides support for tab-completion. |
-- Note: This library is not yet finalized. |
-- @class file |
-- @name AceTab-3.0 |
-- @release $Id: AceTab-3.0.lua 905 2009-12-15 16:48:32Z nevcairiel $ |
local ACETAB_MAJOR, ACETAB_MINOR = 'AceTab-3.0', 5 |
local AceTab, oldminor = LibStub:NewLibrary(ACETAB_MAJOR, ACETAB_MINOR) |
if not AceTab then return end -- No upgrade needed |
AceTab.registry = AceTab.registry or {} |
-- local upvalues |
local _G = _G |
local pairs = pairs |
local ipairs = ipairs |
local type = type |
local registry = AceTab.registry |
local strfind = string.find |
local strsub = string.sub |
local strlower = string.lower |
local strformat = string.format |
local strmatch = string.match |
local function printf(...) |
DEFAULT_CHAT_FRAME:AddMessage(strformat(...)) |
end |
local function getTextBeforeCursor(this, start) |
return strsub(this:GetText(), start or 1, this:GetCursorPosition()) |
end |
-- Hook OnTabPressed and OnTextChanged for the frame, give it an empty matches table, and set its curMatch to 0, if we haven't done so already. |
local function hookFrame(f) |
if f.hookedByAceTab3 then return end |
f.hookedByAceTab3 = true |
if f == ChatFrameEditBox then |
local origCTP = ChatEdit_CustomTabPressed |
function ChatEdit_CustomTabPressed() |
if AceTab:OnTabPressed(f) then |
return origCTP() |
else |
return true |
end |
end |
else |
local origOTP = f:GetScript('OnTabPressed') |
if type(origOTP) ~= 'function' then |
origOTP = function() end |
end |
f:SetScript('OnTabPressed', function() |
if AceTab:OnTabPressed(f) then |
return origOTP() |
end |
end) |
end |
f.at3curMatch = 0 |
f.at3matches = {} |
end |
local firstPMLength |
local fallbacks, notfallbacks = {}, {} -- classifies completions into those which have preconditions and those which do not. Those without preconditions are only considered if no other completions have matches. |
local pmolengths = {} -- holds the number of characters to overwrite according to pmoverwrite and the current prematch |
-- ------------------------------------------------------------------------------ |
-- RegisterTabCompletion( descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite ) |
-- See http://www.wowace.com/wiki/AceTab-2.0 for detailed API documentation |
-- |
-- descriptor string Unique identifier for this tab completion set |
-- |
-- prematches string|table|nil String match(es) AFTER which this tab completion will apply. |
-- AceTab will ignore tabs NOT preceded by the string(s). |
-- If no value is passed, will check all tabs pressed in the specified editframe(s) UNLESS a more-specific tab complete applies. |
-- |
-- wordlist function|table Function that will be passed a table into which it will insert strings corresponding to all possible completions, or an equivalent table. |
-- The text in the editbox, the position of the start of the word to be completed, and the uncompleted partial word |
-- are passed as second, third, and fourth arguments, to facilitate pre-filtering or conditional formatting, if desired. |
-- |
-- usagefunc function|boolean|nil Usage statement function. Defaults to the wordlist, one per line. A boolean true squelches usage output. |
-- |
-- listenframes string|table|nil EditFrames to monitor. Defaults to ChatFrameEditBox. |
-- |
-- postfunc function|nil Post-processing function. If supplied, matches will be passed through this function after they've been identified as a match. |
-- |
-- pmoverwrite boolean|number|nil Offset the beginning of the completion string in the editbox when making a completion. Passing a boolean true indicates that we want to overwrite |
-- the entire prematch string, and passing a number will overwrite that many characters prior to the cursor. |
-- This is useful when you want to use the prematch as an indicator character, but ultimately do not want it as part of the text, itself. |
-- |
-- no return |
-- ------------------------------------------------------------------------------ |
function AceTab:RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite) |
-- Arg checks |
if type(descriptor) ~= 'string' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'descriptor' - string expected.", 3) end |
if prematches and type(prematches) ~= 'string' and type(prematches) ~= 'table' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'prematches' - string, table, or nil expected.", 3) end |
if type(wordlist) ~= 'function' and type(wordlist) ~= 'table' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'wordlist' - function or table expected.", 3) end |
if usagefunc and type(usagefunc) ~= 'function' and type(usagefunc) ~= 'boolean' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'usagefunc' - function or boolean expected.", 3) end |
if listenframes and type(listenframes) ~= 'string' and type(listenframes) ~= 'table' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'listenframes' - string or table expected.", 3) end |
if postfunc and type(postfunc) ~= 'function' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'postfunc' - function expected.", 3) end |
if pmoverwrite and type(pmoverwrite) ~= 'boolean' and type(pmoverwrite) ~= 'number' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'pmoverwrite' - boolean or number expected.", 3) end |
local pmtable = type(prematches) == 'table' and prematches or {} |
-- Mark this group as a fallback group if no value was passed. |
if not prematches then |
pmtable[1] = "" |
fallbacks[descriptor] = true |
-- Make prematches into a one-element table if it was passed as a string. |
elseif type(prematches) == 'string' then |
pmtable[1] = prematches |
if prematches == "" then |
fallbacks[descriptor] = true |
else |
notfallbacks[descriptor] = true |
end |
end |
-- Make listenframes into a one-element table if it was not passed a table of frames. |
if not listenframes then -- default |
listenframes = { ChatFrameEditBox } |
elseif type(listenframes) ~= 'table' or type(listenframes[0]) == 'userdata' and type(listenframes.IsObjectType) == 'function' then -- single frame or framename |
listenframes = { listenframes } |
end |
-- Hook each registered listenframe and give it a matches table. |
for _, f in pairs(listenframes) do |
if type(f) == 'string' then |
f = _G[f] |
end |
if type(f) ~= 'table' or type(f[0]) ~= 'userdata' or type(f.IsObjectType) ~= 'function' then |
error(format(ACETAB_MAJOR..": Cannot register frame %q; it does not exist", f:GetName())) |
end |
if f then |
if f:GetObjectType() ~= 'EditBox' then |
error(format(ACETAB_MAJOR..": Cannot register frame %q; it is not an EditBox", f:GetName())) |
else |
hookFrame(f) |
end |
end |
end |
-- Everything checks out; register this completion. |
if not registry[descriptor] then |
registry[descriptor] = { prematches = pmtable, wordlist = wordlist, usagefunc = usagefunc, listenframes = listenframes, postfunc = postfunc, pmoverwrite = pmoverwrite } |
end |
end |
function AceTab:IsTabCompletionRegistered(descriptor) |
return registry and registry[descriptor] |
end |
function AceTab:UnregisterTabCompletion(descriptor) |
registry[descriptor] = nil |
pmolengths[descriptor] = nil |
fallbacks[descriptor] = nil |
notfallbacks[descriptor] = nil |
end |
-- ------------------------------------------------------------------------------ |
-- gcbs( s1, s2 ) |
-- |
-- s1 string First string to be compared |
-- |
-- s2 string Second string to be compared |
-- |
-- returns the greatest common substring beginning s1 and s2 |
-- ------------------------------------------------------------------------------ |
local function gcbs(s1, s2) |
if not s1 and not s2 then return end |
if not s1 then s1 = s2 end |
if not s2 then s2 = s1 end |
if #s2 < #s1 then |
s1, s2 = s2, s1 |
end |
if strfind(strlower(s2), "^"..strlower(s1)) then |
return s1 |
else |
return gcbs(strsub(s1, 1, -2), s2) |
end |
end |
local cursor -- Holds cursor position. Set in :OnTabPressed(). |
-- ------------------------------------------------------------------------------ |
-- cycleTab() |
-- For when a tab press has multiple possible completions, we need to allow the user to press tab repeatedly to cycle through them. |
-- If we have multiple possible completions, all tab presses after the first will call this function to cycle through and insert the different possible matches. |
-- This function will stop being called after OnTextChanged() is triggered by something other than AceTab (i.e. the user inputs a character). |
-- ------------------------------------------------------------------------------ |
local previousLength, cMatch, matched, postmatch |
local function cycleTab(this) |
cMatch = 0 -- Counter across all sets. The pseudo-index relevant to this value and corresponding to the current match is held in this.at3curMatch |
matched = false |
-- Check each completion group registered to this frame. |
for desc, compgrp in pairs(this.at3matches) do |
-- Loop through the valid completions for this set. |
for m, pm in pairs(compgrp) do |
cMatch = cMatch + 1 |
if cMatch == this.at3curMatch then -- we're back to where we left off last time through the combined list |
this.at3lastMatch = m |
this.at3lastWord = pm |
this.at3curMatch = cMatch + 1 -- save the new cMatch index |
matched = true |
break |
end |
end |
if matched then break end |
end |
-- If our index is beyond the end of the list, reset the original uncompleted substring and let the cycle start over next time tab is pressed. |
if not matched then |
this.at3lastMatch = this.at3origMatch |
this.at3lastWord = this.at3origWord |
this.at3curMatch = 1 |
end |
-- Insert the completion. |
this:HighlightText(this.at3matchStart-1, cursor) |
this:Insert(this.at3lastWord or '') |
this.at3_last_precursor = getTextBeforeCursor(this) or '' |
end |
local IsSecureCmd = IsSecureCmd |
local cands, candUsage = {}, {} |
local numMatches = 0 |
local firstMatch, hasNonFallback, allGCBS, setGCBS, usage |
local text_precursor, text_all, text_pmendToCursor |
local matches, usagefunc -- convenience locals |
-- Fill the this.at3matches[descriptor] tables with matching completion pairs for each entry, based on |
-- the partial string preceding the cursor position and using the corresponding registered wordlist. |
-- |
-- The entries of the matches tables are of the format raw_match = formatted_match, where raw_match is the plaintext completion and |
-- formatted_match is the match after being formatted/altered/processed by the registered postfunc. |
-- If no postfunc exists, then the formatted and raw matches are the same. |
local pms, pme, pmt, prematchStart, prematchEnd, text_prematch, entry |
local function fillMatches(this, desc, fallback) |
entry = registry[desc] |
-- See what frames are registered for this completion group. If the frame in which we pressed tab is one of them, then we start building matches. |
for _, f in ipairs(entry.listenframes) do |
if f == this then |
-- Try each precondition string registered for this completion group. |
for _, prematch in ipairs(entry.prematches) do |
-- Test if our prematch string is satisfied. |
-- If it is, then we find its last occurence prior to the cursor, calculate and store its pmoverwrite value (if applicable), and start considering completions. |
if fallback then prematch = "%s" end |
-- Find the last occurence of the prematch before the cursor. |
pms, pme, pmt = nil, 1, '' |
text_prematch, prematchEnd, prematchStart = nil, nil, nil |
while true do |
pms, pme, pmt = strfind(text_precursor, "("..prematch..")", pme) |
if pms then |
prematchStart, prematchEnd, text_prematch = pms, pme, pmt |
pme = pme + 1 |
else |
break |
end |
end |
if not prematchStart and fallback then |
prematchStart, prematchEnd, text_prematch = 0, 0, '' |
end |
if prematchStart then |
-- text_pmendToCursor should be the sub-word/phrase to be completed. |
text_pmendToCursor = strsub(text_precursor, prematchEnd + 1) |
-- How many characters should we eliminate before the completion before writing it in. |
pmolengths[desc] = entry.pmoverwrite == true and #text_prematch or entry.pmoverwrite or 0 |
-- This is where we will insert completions, taking the prematch overwrite into account. |
this.at3matchStart = prematchEnd + 1 - (pmolengths[desc] or 0) |
-- We're either a non-fallback set or all completions thus far have been fallback sets, and the precondition matches. |
-- Create cands from the registered wordlist, filling it with all potential (unfiltered) completion strings. |
local wordlist = entry.wordlist |
local cands = type(wordlist) == 'table' and wordlist or {} |
if type(wordlist) == 'function' then |
wordlist(cands, text_all, prematchEnd + 1, text_pmendToCursor) |
end |
if cands ~= false then |
matches = this.at3matches[desc] or {} |
for i in pairs(matches) do matches[i] = nil end |
-- Check each of the entries in cands to see if it completes the word before the cursor. |
-- Finally, increment our match count and set firstMatch, if appropriate. |
for _, m in ipairs(cands) do |
if strfind(strlower(m), strlower(text_pmendToCursor), 1, 1) == 1 then -- we have a matching completion! |
hasNonFallback = not fallback |
matches[m] = entry.postfunc and entry.postfunc(m, prematchEnd + 1, text_all) or m |
numMatches = numMatches + 1 |
if numMatches == 1 then |
firstMatch = matches[m] |
firstPMLength = pmolengths[desc] or 0 |
end |
end |
end |
this.at3matches[desc] = numMatches > 0 and matches or nil |
end |
end |
end |
end |
end |
end |
function AceTab:OnTabPressed(this) |
if this:GetText() == '' then return true end |
-- allow Blizzard to handle slash commands, themselves |
if this == ChatFrameEditBox then |
local command = this:GetText() |
if strfind(command, "^/[%a%d_]+$") then |
return true |
end |
local cmd = strmatch(command, "^/[%a%d_]+") |
if cmd and IsSecureCmd(cmd) then |
return true |
end |
end |
cursor = this:GetCursorPosition() |
text_all = this:GetText() |
text_precursor = getTextBeforeCursor(this) or '' |
-- If we've already found some matches and haven't done anything since the last tab press, then (continue) cycling matches. |
-- Otherwise, reset this frame's matches and proceed to creating our list of possible completions. |
this.at3lastMatch = this.at3curMatch > 0 and (this.at3lastMatch or this.at3origWord) |
-- Detects if we've made any edits since the last tab press. If not, continue cycling completions. |
if text_precursor == this.at3_last_precursor then |
return cycleTab(this) |
else |
for i in pairs(this.at3matches) do this.at3matches[i] = nil end |
this.at3curMatch = 0 |
this.at3origWord = nil |
this.at3origMatch = nil |
this.at3lastWord = nil |
this.at3lastMatch = nil |
this.at3_last_precursor = text_precursor |
end |
numMatches = 0 |
firstMatch = nil |
firstPMLength = 0 |
hasNonFallback = false |
for i in pairs(pmolengths) do pmolengths[i] = nil end |
for desc in pairs(notfallbacks) do |
fillMatches(this, desc) |
end |
if not hasNonFallback then |
for desc in pairs(fallbacks) do |
fillMatches(this, desc, true) |
end |
end |
if not firstMatch then |
this.at3_last_precursor = "\0" |
return true |
end |
-- We want to replace the entire word with our completion, so highlight it up to the cursor. |
-- If only one match exists, then stick it in there and append a space. |
if numMatches == 1 then |
-- HighlightText takes the value AFTER which the highlighting starts, so we have to subtract 1 to have it start before the first character. |
this:HighlightText(this.at3matchStart-1, cursor) |
this:Insert(firstMatch) |
this:Insert(" ") |
else |
-- Otherwise, we want to begin cycling through the valid completions. |
-- Beginning a cycle also causes the usage statement to be printed, if one exists. |
-- Print usage statements for each possible completion (and gather up the GCBS of all matches while we're walking the tables). |
allGCBS = nil |
for desc, matches in pairs(this.at3matches) do |
-- Don't print usage statements for fallback completion groups if we have 'real' completion groups with matches. |
if hasNonFallback and fallbacks[desc] then break end |
-- Use the group's description as a heading for its usage statements. |
DEFAULT_CHAT_FRAME:AddMessage(desc..":") |
usagefunc = registry[desc].usagefunc |
if not usagefunc then |
-- No special usage processing; just print a list of the (formatted) matches. |
for m, fm in pairs(matches) do |
DEFAULT_CHAT_FRAME:AddMessage(fm) |
allGCBS = gcbs(allGCBS, m) |
end |
else |
-- Print a usage statement based on the corresponding registered usagefunc. |
-- candUsage is the table passed to usagefunc to be filled with candidate = usage_statement pairs. |
if type(usagefunc) == 'function' then |
for i in pairs(candUsage) do candUsage[i] = nil end |
-- usagefunc takes the greatest common substring of valid matches as one of its args, so let's find that now. |
-- TODO: Make the GCBS function accept a vararg or table, after which we can just pass in the list of matches. |
setGCBS = nil |
for m in pairs(matches) do |
setGCBS = gcbs(setGCBS, m) |
end |
allGCBS = gcbs(allGCBS, setGCBS) |
usage = usagefunc(candUsage, matches, setGCBS, strsub(text_precursor, 1, prematchEnd)) |
-- If the usagefunc returns a string, then the entire usage statement has been taken care of by usagefunc, and we need only to print it... |
if type(usage) == 'string' then |
DEFAULT_CHAT_FRAME:AddMessage(usage) |
-- ...otherwise, it should have filled candUsage with candidate-usage statement pairs, and we need to print the matching ones. |
elseif next(candUsage) and numMatches > 0 then |
for m, fm in pairs(matches) do |
if candUsage[m] then DEFAULT_CHAT_FRAME:AddMessage(strformat("%s - %s", fm, candUsage[m])) end |
end |
end |
end |
end |
-- Replace the original string with the greatest common substring of all valid completions. |
this.at3curMatch = 1 |
this.at3origWord = strsub(text_precursor, this.at3matchStart, this.at3matchStart + pmolengths[desc] - 1) .. allGCBS or "" |
this.at3origMatch = allGCBS or "" |
this.at3lastWord = this.at3origWord |
this.at3lastMatch = this.at3origMatch |
this:HighlightText(this.at3matchStart-1, cursor) |
this:Insert(this.at3origWord) |
this.at3_last_precursor = getTextBeforeCursor(this) or '' |
end |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceSerializer-3.0.lua"/> |
</Ui> |
--- **AceSerializer-3.0** can serialize any variable (except functions or userdata) into a string format, |
-- that can be send over the addon comm channel. AceSerializer was designed to keep all data intact, especially |
-- very large numbers or floating point numbers, and table structures. The only caveat currently is, that multiple |
-- references to the same table will be send individually. |
-- |
-- **AceSerializer-3.0** can be embeded into your addon, either explicitly by calling AceSerializer:Embed(MyAddon) or by |
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object |
-- and can be accessed directly, without having to explicitly call AceSerializer itself.\\ |
-- It is recommended to embed AceSerializer, otherwise you'll have to specify a custom `self` on all calls you |
-- make into AceSerializer. |
-- @class file |
-- @name AceSerializer-3.0 |
-- @release $Id: AceSerializer-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ |
local MAJOR,MINOR = "AceSerializer-3.0", 2 |
local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceSerializer then return end |
-- Lua APIs |
local strbyte, strchar, gsub, gmatch, format = string.byte, string.char, string.gsub, string.gmatch, string.format |
local assert, error, pcall = assert, error, pcall |
local type, tostring, tonumber = type, tostring, tonumber |
local pairs, select, frexp = pairs, select, math.frexp |
local tconcat = table.concat |
-- quick copies of string representations of wonky numbers |
local serNaN = tostring(0/0) |
local serInf = tostring(1/0) |
local serNegInf = tostring(-1/0) |
-- Serialization functions |
local function SerializeStringHelper(ch) -- Used by SerializeValue for strings |
-- We use \126 ("~") as an escape character for all nonprints plus a few more |
local n = strbyte(ch) |
if n<=32 then -- nonprint + space |
return "\126"..strchar(n+64) |
elseif n==94 then -- value separator |
return "\126\125" |
elseif n==126 then -- our own escape character |
return "\126\124" |
elseif n==127 then -- nonprint (DEL) |
return "\126\123" |
else |
assert(false) -- can't be reached if caller uses a sane regex |
end |
end |
local function SerializeValue(v, res, nres) |
-- We use "^" as a value separator, followed by one byte for type indicator |
local t=type(v) |
if t=="string" then -- ^S = string (escaped to remove nonprints, "^"s, etc) |
res[nres+1] = "^S" |
res[nres+2] = gsub(v,"[%c \94\126\127]", SerializeStringHelper) |
nres=nres+2 |
elseif t=="number" then -- ^N = number (just tostring()ed) or ^F (float components) |
local str = tostring(v) |
if tonumber(str)==v or str==serNaN or str==serInf or str==serNegInf then |
-- translates just fine, transmit as-is |
res[nres+1] = "^N" |
res[nres+2] = str |
nres=nres+2 |
else |
local m,e = frexp(v) |
res[nres+1] = "^F" |
res[nres+2] = format("%.0f",m*2^53) -- force mantissa to become integer (it's originally 0.5--0.9999) |
res[nres+3] = "^f" |
res[nres+4] = tostring(e-53) -- adjust exponent to counteract mantissa manipulation |
nres=nres+4 |
end |
elseif t=="table" then -- ^T...^t = table (list of key,value pairs) |
nres=nres+1 |
res[nres] = "^T" |
for k,v in pairs(v) do |
nres = SerializeValue(k, res, nres) |
nres = SerializeValue(v, res, nres) |
end |
nres=nres+1 |
res[nres] = "^t" |
elseif t=="boolean" then -- ^B = true, ^b = false |
nres=nres+1 |
if v then |
res[nres] = "^B" -- true |
else |
res[nres] = "^b" -- false |
end |
elseif t=="nil" then -- ^Z = nil (zero, "N" was taken :P) |
nres=nres+1 |
res[nres] = "^Z" |
else |
error(MAJOR..": Cannot serialize a value of type '"..t.."'") -- can't produce error on right level, this is wildly recursive |
end |
return nres |
end |
local serializeTbl = { "^1" } -- "^1" = Hi, I'm data serialized by AceSerializer protocol rev 1 |
--- Serialize the data passed into the function. |
-- Takes a list of values (strings, numbers, booleans, nils, tables) |
-- and returns it in serialized form (a string).\\ |
-- May throw errors on invalid data types. |
-- @param ... List of values to serialize |
-- @return The data in its serialized form (string) |
function AceSerializer:Serialize(...) |
local nres = 1 |
for i=1,select("#", ...) do |
local v = select(i, ...) |
nres = SerializeValue(v, serializeTbl, nres) |
end |
serializeTbl[nres+1] = "^^" -- "^^" = End of serialized data |
return tconcat(serializeTbl, "", 1, nres+1) |
end |
-- Deserialization functions |
local function DeserializeStringHelper(escape) |
if escape<"~\123" then |
return strchar(strbyte(escape,2,2)-64) |
elseif escape=="~\123" then |
return "\127" |
elseif escape=="~\124" then |
return "\126" |
elseif escape=="~\125" then |
return "\94" |
end |
error("DeserializeStringHelper got called for '"..escape.."'?!?") -- can't be reached unless regex is screwed up |
end |
local function DeserializeNumberHelper(number) |
if number == serNaN then |
return 0/0 |
elseif number == serNegInf then |
return -1/0 |
elseif number == serInf then |
return 1/0 |
else |
return tonumber(number) |
end |
end |
-- DeserializeValue: worker function for :Deserialize() |
-- It works in two modes: |
-- Main (top-level) mode: Deserialize a list of values and return them all |
-- Recursive (table) mode: Deserialize only a single value (_may_ of course be another table with lots of subvalues in it) |
-- |
-- The function _always_ works recursively due to having to build a list of values to return |
-- |
-- Callers are expected to pcall(DeserializeValue) to trap errors |
local function DeserializeValue(iter,single,ctl,data) |
if not single then |
ctl,data = iter() |
end |
if not ctl then |
error("Supplied data misses AceSerializer terminator ('^^')") |
end |
if ctl=="^^" then |
-- ignore extraneous data |
return |
end |
local res |
if ctl=="^S" then |
res = gsub(data, "~.", DeserializeStringHelper) |
elseif ctl=="^N" then |
res = DeserializeNumberHelper(data) |
if not res then |
error("Invalid serialized number: '"..tostring(data).."'") |
end |
elseif ctl=="^F" then -- ^F<mantissa>^f<exponent> |
local ctl2,e = iter() |
if ctl2~="^f" then |
error("Invalid serialized floating-point number, expected '^f', not '"..tostring(ctl2).."'") |
end |
local m=tonumber(data) |
e=tonumber(e) |
if not (m and e) then |
error("Invalid serialized floating-point number, expected mantissa and exponent, got '"..tostring(m).."' and '"..tostring(e).."'") |
end |
res = m*(2^e) |
elseif ctl=="^B" then -- yeah yeah ignore data portion |
res = true |
elseif ctl=="^b" then -- yeah yeah ignore data portion |
res = false |
elseif ctl=="^Z" then -- yeah yeah ignore data portion |
res = nil |
elseif ctl=="^T" then |
-- ignore ^T's data, future extensibility? |
res = {} |
local k,v |
while true do |
ctl,data = iter() |
if ctl=="^t" then break end -- ignore ^t's data |
k = DeserializeValue(iter,true,ctl,data) |
if k==nil then |
error("Invalid AceSerializer table format (no table end marker)") |
end |
ctl,data = iter() |
v = DeserializeValue(iter,true,ctl,data) |
if v==nil then |
error("Invalid AceSerializer table format (no table end marker)") |
end |
res[k]=v |
end |
else |
error("Invalid AceSerializer control code '"..ctl.."'") |
end |
if not single then |
return res,DeserializeValue(iter) |
else |
return res |
end |
end |
--- Deserializes the data into its original values. |
-- Accepts serialized data, ignoring all control characters and whitespace. |
-- @param str The serialized data (from :Serialize) |
-- @return true followed by a list of values, OR false followed by an error message |
function AceSerializer:Deserialize(str) |
str = gsub(str, "[%c ]", "") -- ignore all control characters; nice for embedding in email and stuff |
local iter = gmatch(str, "(^.)([^^]*)") -- Any ^x followed by string of non-^ |
local ctl,data = iter() |
if not ctl or ctl~="^1" then |
-- we purposefully ignore the data portion of the start code, it can be used as an extension mechanism |
return false, "Supplied data is not AceSerializer data (rev 1)" |
end |
return pcall(DeserializeValue, iter) |
end |
---------------------------------------- |
-- Base library stuff |
---------------------------------------- |
AceSerializer.internals = { -- for test scripts |
SerializeValue = SerializeValue, |
SerializeStringHelper = SerializeStringHelper, |
} |
local mixins = { |
"Serialize", |
"Deserialize", |
} |
AceSerializer.embeds = AceSerializer.embeds or {} |
function AceSerializer:Embed(target) |
for k, v in pairs(mixins) do |
target[v] = self[v] |
end |
self.embeds[target] = true |
return target |
end |
-- Update embeds |
for target, v in pairs(AceSerializer.embeds) do |
AceSerializer:Embed(target) |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceLocale-3.0.lua"/> |
</Ui> |
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings. |
-- @class file |
-- @name AceLocale-3.0 |
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ |
local MAJOR,MINOR = "AceLocale-3.0", 2 |
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceLocale then return end -- no upgrade needed |
-- Lua APIs |
local assert, tostring, error = assert, tostring, error |
local setmetatable, rawset, rawget = setmetatable, rawset, rawget |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GAME_LOCALE, geterrorhandler |
local gameLocale = GetLocale() |
if gameLocale == "enGB" then |
gameLocale = "enUS" |
end |
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref |
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName" |
-- This metatable is used on all tables returned from GetLocale |
local readmeta = { |
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key |
rawset(self, key, key) -- only need to see the warning once, really |
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'") |
return key |
end |
} |
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys |
local readmetasilent = { |
__index = function(self, key) -- requesting totally unknown entries: return key |
rawset(self, key, key) -- only need to invoke this function once |
return key |
end |
} |
-- Remember the locale table being registered right now (it gets set by :NewLocale()) |
-- NOTE: Do never try to register 2 locale tables at once and mix their definition. |
local registering |
-- local assert false function |
local assertfalse = function() assert(false) end |
-- This metatable proxy is used when registering nondefault locales |
local writeproxy = setmetatable({}, { |
__newindex = function(self, key, value) |
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string |
end, |
__index = assertfalse |
}) |
-- This metatable proxy is used when registering the default locale. |
-- It refuses to overwrite existing values |
-- Reason 1: Allows loading locales in any order |
-- Reason 2: If 2 modules have the same string, but only the first one to be |
-- loaded has a translation for the current locale, the translation |
-- doesn't get overwritten. |
-- |
local writedefaultproxy = setmetatable({}, { |
__newindex = function(self, key, value) |
if not rawget(registering, key) then |
rawset(registering, key, value == true and key or value) |
end |
end, |
__index = assertfalse |
}) |
--- Register a new locale (or extend an existing one) for the specified application. |
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players |
-- game locale. |
-- @paramsig application, locale[, isDefault[, silent]] |
-- @param application Unique name of addon / module |
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc. |
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS) |
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale. |
-- @usage |
-- -- enUS.lua |
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true) |
-- L["string1"] = true |
-- |
-- -- deDE.lua |
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE") |
-- if not L then return end |
-- L["string1"] = "Zeichenkette1" |
-- @return Locale Table to add localizations to, or nil if the current locale is not required. |
function AceLocale:NewLocale(application, locale, isDefault, silent) |
if silent and not isDefault then |
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2) |
end |
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed |
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon |
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the |
-- opinion to remove this. |
local gameLocale = GAME_LOCALE or gameLocale |
if locale ~= gameLocale and not isDefault then |
return -- nop, we don't need these translations |
end |
local app = AceLocale.apps[application] |
if not app then |
app = setmetatable({}, silent and readmetasilent or readmeta) |
AceLocale.apps[application] = app |
AceLocale.appnames[app] = application |
end |
registering = app -- remember globally for writeproxy and writedefaultproxy |
if isDefault then |
return writedefaultproxy |
end |
return writeproxy |
end |
--- Returns localizations for the current locale (or default locale if translations are missing). |
-- Errors if nothing is registered (spank developer, not just a missing translation) |
-- @param application Unique name of addon / module |
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional) |
-- @return The locale table for the current language. |
function AceLocale:GetLocale(application, silent) |
if not silent and not AceLocale.apps[application] then |
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2) |
end |
return AceLocale.apps[application] |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="CallbackHandler-1.0.lua"/> |
</Ui> |
--[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]] |
local MAJOR, MINOR = "CallbackHandler-1.0", 5 |
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) |
if not CallbackHandler then return end -- No upgrade needed |
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} |
-- Lua APIs |
local tconcat = table.concat |
local assert, error, loadstring = assert, error, loadstring |
local setmetatable, rawset, rawget = setmetatable, rawset, rawget |
local next, select, pairs, type, tostring = next, select, pairs, type, tostring |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: geterrorhandler |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local next, xpcall, eh = ... |
local method, ARGS |
local function call() method(ARGS) end |
local function dispatch(handlers, ...) |
local index |
index, method = next(handlers) |
if not method then return end |
local OLD_ARGS = ARGS |
ARGS = ... |
repeat |
xpcall(call, eh) |
index, method = next(handlers, index) |
until not method |
ARGS = OLD_ARGS |
end |
return dispatch |
]] |
local ARGS, OLD_ARGS = {}, {} |
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end |
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
-------------------------------------------------------------------------- |
-- CallbackHandler:New |
-- |
-- target - target object to embed public APIs in |
-- RegisterName - name of the callback registration API, default "RegisterCallback" |
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" |
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. |
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused) |
-- TODO: Remove this after beta has gone out |
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused") |
RegisterName = RegisterName or "RegisterCallback" |
UnregisterName = UnregisterName or "UnregisterCallback" |
if UnregisterAllName==nil then -- false is used to indicate "don't want this method" |
UnregisterAllName = "UnregisterAllCallbacks" |
end |
-- we declare all objects and exported APIs inside this closure to quickly gain access |
-- to e.g. function names, the "target" parameter, etc |
-- Create the registry object |
local events = setmetatable({}, meta) |
local registry = { recurse=0, events=events } |
-- registry:Fire() - fires the given event/message into the registry |
function registry:Fire(eventname, ...) |
if not rawget(events, eventname) or not next(events[eventname]) then return end |
local oldrecurse = registry.recurse |
registry.recurse = oldrecurse + 1 |
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) |
registry.recurse = oldrecurse |
if registry.insertQueue and oldrecurse==0 then |
-- Something in one of our callbacks wanted to register more callbacks; they got queued |
for eventname,callbacks in pairs(registry.insertQueue) do |
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. |
for self,func in pairs(callbacks) do |
events[eventname][self] = func |
-- fire OnUsed callback? |
if first and registry.OnUsed then |
registry.OnUsed(registry, target, eventname) |
first = nil |
end |
end |
end |
registry.insertQueue = nil |
end |
end |
-- Registration of a callback, handles: |
-- self["method"], leads to self["method"](self, ...) |
-- self with function ref, leads to functionref(...) |
-- "addonId" (instead of self) with function ref, leads to functionref(...) |
-- all with an optional arg, which, if present, gets passed as first argument (after self if present) |
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]]) |
if type(eventname) ~= "string" then |
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2) |
end |
method = method or eventname |
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. |
if type(method) ~= "string" and type(method) ~= "function" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2) |
end |
local regfunc |
if type(method) == "string" then |
-- self["method"] calling style |
if type(self) ~= "table" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2) |
elseif self==target then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2) |
elseif type(self[method]) ~= "function" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2) |
end |
if select("#",...)>=1 then -- this is not the same as testing for arg==nil! |
local arg=select(1,...) |
regfunc = function(...) self[method](self,arg,...) end |
else |
regfunc = function(...) self[method](self,...) end |
end |
else |
-- function ref with self=object or self="addonId" |
if type(self)~="table" and type(self)~="string" then |
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2) |
end |
if select("#",...)>=1 then -- this is not the same as testing for arg==nil! |
local arg=select(1,...) |
regfunc = function(...) method(arg,...) end |
else |
regfunc = method |
end |
end |
if events[eventname][self] or registry.recurse<1 then |
-- if registry.recurse<1 then |
-- we're overwriting an existing entry, or not currently recursing. just set it. |
events[eventname][self] = regfunc |
-- fire OnUsed callback? |
if registry.OnUsed and first then |
registry.OnUsed(registry, target, eventname) |
end |
else |
-- we're currently processing a callback in this registry, so delay the registration of this new entry! |
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency |
registry.insertQueue = registry.insertQueue or setmetatable({},meta) |
registry.insertQueue[eventname][self] = regfunc |
end |
end |
-- Unregister a callback |
target[UnregisterName] = function(self, eventname) |
if not self or self==target then |
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2) |
end |
if type(eventname) ~= "string" then |
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2) |
end |
if rawget(events, eventname) and events[eventname][self] then |
events[eventname][self] = nil |
-- Fire OnUnused callback? |
if registry.OnUnused and not next(events[eventname]) then |
registry.OnUnused(registry, target, eventname) |
end |
end |
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then |
registry.insertQueue[eventname][self] = nil |
end |
end |
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds |
if UnregisterAllName then |
target[UnregisterAllName] = function(...) |
if select("#",...)<1 then |
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2) |
end |
if select("#",...)==1 and ...==target then |
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2) |
end |
for i=1,select("#",...) do |
local self = select(i,...) |
if registry.insertQueue then |
for eventname, callbacks in pairs(registry.insertQueue) do |
if callbacks[self] then |
callbacks[self] = nil |
end |
end |
end |
for eventname, callbacks in pairs(events) do |
if callbacks[self] then |
callbacks[self] = nil |
-- Fire OnUnused callback? |
if registry.OnUnused and not next(callbacks) then |
registry.OnUnused(registry, target, eventname) |
end |
end |
end |
end |
end |
end |
return registry |
end |
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it |
-- try to upgrade old implicit embeds since the system is selfcontained and |
-- relies on closures to work. |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceHook-3.0.lua"/> |
</Ui> |
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts. |
-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken |
-- when you manually restore the original function. |
-- |
-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by |
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object |
-- and can be accessed directly, without having to explicitly call AceHook itself.\\ |
-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you |
-- make into AceHook. |
-- @class file |
-- @name AceHook-3.0 |
-- @release $Id: AceHook-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ |
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 5 |
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR) |
if not AceHook then return end -- No upgrade needed |
AceHook.embeded = AceHook.embeded or {} |
AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) |
AceHook.handlers = AceHook.handlers or {} |
AceHook.actives = AceHook.actives or {} |
AceHook.scripts = AceHook.scripts or {} |
AceHook.onceSecure = AceHook.onceSecure or {} |
AceHook.hooks = AceHook.hooks or {} |
-- local upvalues |
local registry = AceHook.registry |
local handlers = AceHook.handlers |
local actives = AceHook.actives |
local scripts = AceHook.scripts |
local onceSecure = AceHook.onceSecure |
-- Lua APIs |
local pairs, next, type = pairs, next, type |
local format = string.format |
local assert, error = assert, error |
-- WoW APIs |
local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc |
local _G = _G |
-- functions for later definition |
local donothing, createHook, hook |
local protectedScripts = { |
OnClick = true, |
} |
-- upgrading of embeded is done at the bottom of the file |
local mixins = { |
"Hook", "SecureHook", |
"HookScript", "SecureHookScript", |
"Unhook", "UnhookAll", |
"IsHooked", |
"RawHook", "RawHookScript" |
} |
-- AceHook:Embed( target ) |
-- target (object) - target object to embed AceHook in |
-- |
-- Embeds AceEevent into the target object making the functions from the mixins list available on target:.. |
function AceHook:Embed( target ) |
for k, v in pairs( mixins ) do |
target[v] = self[v] |
end |
self.embeded[target] = true |
-- inject the hooks table safely |
target.hooks = target.hooks or {} |
return target |
end |
-- AceHook:OnEmbedDisable( target ) |
-- target (object) - target object that is being disabled |
-- |
-- Unhooks all hooks when the target disables. |
-- this method should be called by the target manually or by an addon framework |
function AceHook:OnEmbedDisable( target ) |
target:UnhookAll() |
end |
function createHook(self, handler, orig, secure, failsafe) |
local uid |
local method = type(handler) == "string" |
if failsafe and not secure then |
-- failsafe hook creation |
uid = function(...) |
if actives[uid] then |
if method then |
self[handler](self, ...) |
else |
handler(...) |
end |
end |
return orig(...) |
end |
-- /failsafe hook |
else |
-- all other hooks |
uid = function(...) |
if actives[uid] then |
if method then |
return self[handler](self, ...) |
else |
return handler(...) |
end |
elseif not secure then -- backup on non secure |
return orig(...) |
end |
end |
-- /hook |
end |
return uid |
end |
function donothing() end |
function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage) |
if not handler then handler = method end |
-- These asserts make sure AceHooks's devs play by the rules. |
assert(not script or type(script) == "boolean") |
assert(not secure or type(secure) == "boolean") |
assert(not raw or type(raw) == "boolean") |
assert(not forceSecure or type(forceSecure) == "boolean") |
assert(usage) |
-- Error checking Battery! |
if obj and type(obj) ~= "table" then |
error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3) |
end |
if type(method) ~= "string" then |
error(format("%s: 'method' - string expected got %s", usage, type(method)), 3) |
end |
if type(handler) ~= "string" and type(handler) ~= "function" then |
error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3) |
end |
if type(handler) == "string" and type(self[handler]) ~= "function" then |
error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3) |
end |
if script then |
if not secure and obj:IsProtected() and protectedScripts[method] then |
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3) |
end |
if not obj or not obj.GetScript or not obj:HasScript(method) then |
error(format("%s: You can only hook a script on a frame object", usage), 3) |
end |
else |
local issecure |
if obj then |
issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method) |
else |
issecure = onceSecure[method] or issecurevariable(method) |
end |
if issecure then |
if forceSecure then |
if obj then |
onceSecure[obj] = onceSecure[obj] or {} |
onceSecure[obj][method] = true |
else |
onceSecure[method] = true |
end |
elseif not secure then |
error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3) |
end |
end |
end |
local uid |
if obj then |
uid = registry[self][obj] and registry[self][obj][method] |
else |
uid = registry[self][method] |
end |
if uid then |
if actives[uid] then |
-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook |
-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a. |
error(format("Attempting to rehook already active hook %s.", method)) |
end |
if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak |
actives[uid] = true |
return |
elseif obj then -- is there any reason not to call unhook instead of doing the following several lines? |
if self.hooks and self.hooks[obj] then |
self.hooks[obj][method] = nil |
end |
registry[self][obj][method] = nil |
else |
if self.hooks then |
self.hooks[method] = nil |
end |
registry[self][method] = nil |
end |
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil |
uid = nil |
end |
local orig |
if script then |
orig = obj:GetScript(method) or donothing |
elseif obj then |
orig = obj[method] |
else |
orig = _G[method] |
end |
if not orig then |
error(format("%s: Attempting to hook a non existing target", usage), 3) |
end |
uid = createHook(self, handler, orig, secure, not (raw or secure)) |
if obj then |
self.hooks[obj] = self.hooks[obj] or {} |
registry[self][obj] = registry[self][obj] or {} |
registry[self][obj][method] = uid |
if not secure then |
self.hooks[obj][method] = orig |
end |
if script then |
-- If the script is empty before, HookScript will not work, so use SetScript instead |
-- This will make the hook insecure, but shouldnt matter, since it was empty before. |
-- It does not taint the full frame. |
if not secure or orig == donothing then |
obj:SetScript(method, uid) |
elseif secure then |
obj:HookScript(method, uid) |
end |
else |
if not secure then |
obj[method] = uid |
else |
hooksecurefunc(obj, method, uid) |
end |
end |
else |
registry[self][method] = uid |
if not secure then |
_G[method] = uid |
self.hooks[method] = orig |
else |
hooksecurefunc(method, uid) |
end |
end |
actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil |
end |
--- Hook a function or a method on an object. |
-- The hook created will be a "safe hook", that means that your handler will be called |
-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself, |
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\ |
-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it. |
-- @paramsig [object], method, [handler], [hookSecure] |
-- @param object The object to hook a method from |
-- @param method If object was specified, the name of the method, or the name of the function to hook. |
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function) |
-- @param hookSecure If true, AceHook will allow hooking of secure functions. |
-- @usage |
-- -- create an addon with AceHook embeded |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0") |
-- |
-- function MyAddon:OnEnable() |
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status |
-- self:Hook("ActionButton_UpdateHotkeys", true) |
-- end |
-- |
-- function MyAddon:ActionButton_UpdateHotkeys(button, type) |
-- print(button:GetName() .. " is updating its HotKey") |
-- end |
function AceHook:Hook(object, method, handler, hookSecure) |
if type(object) == "string" then |
method, handler, hookSecure, object = object, method, handler, nil |
end |
if handler == true then |
handler, hookSecure = nil, true |
end |
hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])") |
end |
--- RawHook a function or a method on an object. |
-- The hook created will be a "raw hook", that means that your handler will completly replace |
-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\ |
-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\ |
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments |
-- or want to control execution of the original function. |
-- @paramsig [object], method, [handler], [hookSecure] |
-- @param object The object to hook a method from |
-- @param method If object was specified, the name of the method, or the name of the function to hook. |
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function) |
-- @param hookSecure If true, AceHook will allow hooking of secure functions. |
-- @usage |
-- -- create an addon with AceHook embeded |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0") |
-- |
-- function MyAddon:OnEnable() |
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status |
-- self:RawHook("ActionButton_UpdateHotkeys", true) |
-- end |
-- |
-- function MyAddon:ActionButton_UpdateHotkeys(button, type) |
-- if button:GetName() == "MyButton" then |
-- -- do stuff here |
-- else |
-- self.hooks.ActionButton_UpdateHotkeys(button, type) |
-- end |
-- end |
function AceHook:RawHook(object, method, handler, hookSecure) |
if type(object) == "string" then |
method, handler, hookSecure, object = object, method, handler, nil |
end |
if handler == true then |
handler, hookSecure = nil, true |
end |
hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])") |
end |
--- SecureHook a function or a method on an object. |
-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook |
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't |
-- required anymore, or the addon is being disabled.\\ |
-- Secure Hooks should be used if the secure-status of the function is vital to its function, |
-- and taint would block execution. Secure Hooks are always called after the original function was called |
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution. |
-- @paramsig [object], method, [handler] |
-- @param object The object to hook a method from |
-- @param method If object was specified, the name of the method, or the name of the function to hook. |
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function) |
function AceHook:SecureHook(object, method, handler) |
if type(object) == "string" then |
method, handler, object = object, method, nil |
end |
hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])") |
end |
--- Hook a script handler on a frame. |
-- The hook created will be a "safe hook", that means that your handler will be called |
-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself, |
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\ |
-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified |
-- when a certain event happens to a frame. |
-- @paramsig frame, script, [handler] |
-- @param frame The Frame to hook the script on |
-- @param script The script to hook |
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script) |
-- @usage |
-- -- create an addon with AceHook embeded |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0") |
-- |
-- function MyAddon:OnEnable() |
-- -- Hook the OnShow of FriendsFrame |
-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow") |
-- end |
-- |
-- function MyAddon:FriendsFrameOnShow(frame) |
-- print("The FriendsFrame was shown!") |
-- end |
function AceHook:HookScript(frame, script, handler) |
hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])") |
end |
--- RawHook a script handler on a frame. |
-- The hook created will be a "raw hook", that means that your handler will completly replace |
-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\ |
-- The original script will be stored in `self.hooks[frame][script]`.\\ |
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments |
-- or want to control execution of the original script. |
-- @paramsig frame, script, [handler] |
-- @param frame The Frame to hook the script on |
-- @param script The script to hook |
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script) |
-- @usage |
-- -- create an addon with AceHook embeded |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0") |
-- |
-- function MyAddon:OnEnable() |
-- -- Hook the OnShow of FriendsFrame |
-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow") |
-- end |
-- |
-- function MyAddon:FriendsFrameOnShow(frame) |
-- -- Call the original function |
-- self.hooks[frame].OnShow(frame) |
-- -- Do our processing |
-- -- .. stuff |
-- end |
function AceHook:RawHookScript(frame, script, handler) |
hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])") |
end |
--- SecureHook a script handler on a frame. |
-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook |
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't |
-- required anymore, or the addon is being disabled.\\ |
-- Secure Hooks should be used if the secure-status of the function is vital to its function, |
-- and taint would block execution. Secure Hooks are always called after the original function was called |
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution. |
-- @paramsig frame, script, [handler] |
-- @param frame The Frame to hook the script on |
-- @param script The script to hook |
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script) |
function AceHook:SecureHookScript(frame, script, handler) |
hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])") |
end |
--- Unhook from the specified function, method or script. |
-- @paramsig [obj], method |
-- @param obj The object or frame to unhook from |
-- @param method The name of the method, function or script to unhook from. |
function AceHook:Unhook(obj, method) |
local usage = "Usage: Unhook([obj], method)" |
if type(obj) == "string" then |
method, obj = obj, nil |
end |
if obj and type(obj) ~= "table" then |
error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2) |
end |
if type(method) ~= "string" then |
error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2) |
end |
local uid |
if obj then |
uid = registry[self][obj] and registry[self][obj][method] |
else |
uid = registry[self][method] |
end |
if not uid or not actives[uid] then |
-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying. |
return false |
end |
actives[uid], handlers[uid] = nil, nil |
if obj then |
registry[self][obj][method] = nil |
registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil |
-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking |
if not self.hooks[obj] or not self.hooks[obj][method] then return true end |
if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts |
obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil) |
scripts[uid] = nil |
elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods |
obj[method] = self.hooks[obj][method] |
end |
self.hooks[obj][method] = nil |
self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil |
else |
registry[self][method] = nil |
-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out |
if not self.hooks[method] then return true end |
if self.hooks[method] and _G[method] == uid then -- unhooks functions |
_G[method] = self.hooks[method] |
end |
self.hooks[method] = nil |
end |
return true |
end |
--- Unhook all existing hooks for this addon. |
function AceHook:UnhookAll() |
for key, value in pairs(registry[self]) do |
if type(key) == "table" then |
for method in pairs(value) do |
self:Unhook(key, method) |
end |
else |
self:Unhook(key) |
end |
end |
end |
--- Check if the specific function, method or script is already hooked. |
-- @paramsig [obj], method |
-- @param obj The object or frame to unhook from |
-- @param method The name of the method, function or script to unhook from. |
function AceHook:IsHooked(obj, method) |
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable |
if type(obj) == "string" then |
if registry[self][obj] and actives[registry[self][obj]] then |
return true, handlers[registry[self][obj]] |
end |
else |
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then |
return true, handlers[registry[self][obj][method]] |
end |
end |
return false, nil |
end |
--- Upgrade our old embeded |
for target, v in pairs( AceHook.embeded ) do |
AceHook:Embed( target ) |
end |
--- **AceTimer-3.0** provides a central facility for registering timers. |
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient |
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled |
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\ |
-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change |
-- in the future, but for now it seemed like a good compromise in efficiency and accuracy. |
-- |
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you |
-- need to cancel or reschedule the timer you just registered. |
-- |
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by |
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object |
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\ |
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you |
-- make into AceTimer. |
-- @class file |
-- @name AceTimer-3.0 |
-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ |
--[[ |
Basic assumptions: |
* In a typical system, we do more re-scheduling per second than there are timer pulses per second |
* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10) |
This implementation: |
CON: The smallest timer interval is constrained by HZ (currently 1/10s). |
PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds |
PRO: In lag bursts, the system simly skips missed timer intervals to decrease load |
CON: Algorithms depending on a timer firing "N times per minute" will fail |
PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket. |
CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease. |
Major assumptions upheld: |
- ALLOWS scheduling multiple timers with the same funcref/method |
- ALLOWS scheduling more timers during OnUpdate processing |
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing |
]] |
local MAJOR, MINOR = "AceTimer-3.0", 5 |
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceTimer then return end -- No upgrade needed |
AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member) |
-- Linked list gets around ACE-88 and ACE-90. |
AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...} |
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame") |
-- Lua APIs |
local assert, error, loadstring = assert, error, loadstring |
local setmetatable, rawset, rawget = setmetatable, rawset, rawget |
local select, pairs, type, next, tostring = select, pairs, type, next, tostring |
local floor, max, min = math.floor, math.max, math.min |
local tconcat = table.concat |
-- WoW APIs |
local GetTime = GetTime |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler |
-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes. |
local timerCache = nil |
--[[ |
Timers will not be fired more often than HZ-1 times per second. |
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999) |
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade. |
If this number is ever changed, all entries need to be rehashed on lib upgrade. |
]] |
local HZ = 11 |
--[[ |
Prime for good distribution |
If this number is ever changed, all entries need to be rehashed on lib upgrade. |
]] |
local BUCKETS = 131 |
local hash = AceTimer.hash |
for i=1,BUCKETS do |
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes |
end |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", tconcat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, { |
__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end |
}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select('#', ...)](func, ...) |
end |
local lastint = floor(GetTime() * HZ) |
-- -------------------------------------------------------------------- |
-- OnUpdate handler |
-- |
-- traverse buckets, always chasing "now", and fire timers that have expired |
local function OnUpdate() |
local now = GetTime() |
local nowint = floor(now * HZ) |
-- Have we passed into a new hash bucket? |
if nowint == lastint then return end |
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2 |
-- Pass through each bucket at most once |
-- Happens on e.g. instance loads, but COULD happen on high local load situations also |
for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration |
local curbucket = (curint % BUCKETS)+1 |
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks. |
local nexttimer = hash[curbucket] |
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash |
while nexttimer do |
local timer = nexttimer |
nexttimer = timer.next |
local when = timer.when |
if when < soon then |
-- Call the timer func, either as a method on given object, or a straight function ref |
local callback = timer.callback |
if type(callback) == "string" then |
safecall(timer.object[callback], timer.object, timer.arg) |
elseif callback then |
safecall(callback, timer.arg) |
else |
-- probably nilled out by CancelTimer |
timer.delay = nil -- don't reschedule it |
end |
local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback |
if not delay then |
-- single-shot timer (or cancelled) |
AceTimer.selfs[timer.object][tostring(timer)] = nil |
timerCache = timer |
else |
-- repeating timer |
local newtime = when + delay |
if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.) |
newtime = now + delay |
end |
timer.when = newtime |
-- add next timer execution to the correct bucket |
local bucket = (floor(newtime * HZ) % BUCKETS) + 1 |
timer.next = hash[bucket] |
hash[bucket] = timer |
end |
else -- if when>=soon |
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution) |
timer.next = hash[curbucket] |
hash[curbucket] = timer |
end -- if when<soon ... else |
end -- while nexttimer do |
end -- for curint=lastint,nowint |
lastint = nowint |
end |
-- --------------------------------------------------------------------- |
-- Reg( callback, delay, arg, repeating ) |
-- |
-- callback( function or string ) - direct function ref or method name in our object for the callback |
-- delay(int) - delay for the timer |
-- arg(variant) - any argument to be passed to the callback function |
-- repeating(boolean) - repeating timer, or oneshot |
-- |
-- returns the handle of the timer for later processing (canceling etc) |
local function Reg(self, callback, delay, arg, repeating) |
if type(callback) ~= "string" and type(callback) ~= "function" then |
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer" |
error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3) |
end |
if type(callback) == "string" then |
if type(self)~="table" then |
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer" |
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3) |
end |
if type(self[callback]) ~= "function" then |
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer" |
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3) |
end |
end |
if delay < (1 / (HZ - 1)) then |
delay = 1 / (HZ - 1) |
end |
-- Create and stuff timer in the correct hash bucket |
local now = GetTime() |
local timer = timerCache or {} -- Get new timer object (from cache if available) |
timerCache = nil |
timer.object = self |
timer.callback = callback |
timer.delay = (repeating and delay) |
timer.arg = arg |
timer.when = now + delay |
local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1 |
timer.next = hash[bucket] |
hash[bucket] = timer |
-- Insert timer in our self->handle->timer registry |
local handle = tostring(timer) |
local selftimers = AceTimer.selfs[self] |
if not selftimers then |
selftimers = {} |
AceTimer.selfs[self] = selftimers |
end |
selftimers[handle] = timer |
selftimers.__ops = (selftimers.__ops or 0) + 1 |
return handle |
end |
--- Schedule a new one-shot timer. |
-- The timer will fire once in `delay` seconds, unless canceled before. |
-- @param callback Callback function for the timer pulse (funcref or method name). |
-- @param delay Delay for the timer, in seconds. |
-- @param arg An optional argument to be passed to the callback function. |
-- @usage |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0") |
-- |
-- function MyAddon:OnEnable() |
-- self:ScheduleTimer("TimerFeedback", 5) |
-- end |
-- |
-- function MyAddon:TimerFeedback() |
-- print("5 seconds passed") |
-- end |
function AceTimer:ScheduleTimer(callback, delay, arg) |
return Reg(self, callback, delay, arg) |
end |
--- Schedule a repeating timer. |
-- The timer will fire every `delay` seconds, until canceled. |
-- @param callback Callback function for the timer pulse (funcref or method name). |
-- @param delay Delay for the timer, in seconds. |
-- @param arg An optional argument to be passed to the callback function. |
-- @usage |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0") |
-- |
-- function MyAddon:OnEnable() |
-- self.timerCount = 0 |
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5) |
-- end |
-- |
-- function MyAddon:TimerFeedback() |
-- self.timerCount = self.timerCount + 1 |
-- print(("%d seconds passed"):format(5 * self.timerCount)) |
-- -- run 30 seconds in total |
-- if self.timerCount == 6 then |
-- self:CancelTimer(self.testTimer) |
-- end |
-- end |
function AceTimer:ScheduleRepeatingTimer(callback, delay, arg) |
return Reg(self, callback, delay, arg, true) |
end |
--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer` |
-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid |
-- and the timer has not fired yet or was canceled before. |
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` |
-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled) |
-- @return True if the timer was successfully cancelled. |
function AceTimer:CancelTimer(handle, silent) |
if not handle then return end -- nil handle -> bail out without erroring |
if type(handle) ~= "string" then |
error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway |
end |
local selftimers = AceTimer.selfs[self] |
local timer = selftimers and selftimers[handle] |
if silent then |
if timer then |
timer.callback = nil -- don't run it again |
timer.delay = nil -- if this is the currently-executing one: don't even reschedule |
-- The timer object is removed in the OnUpdate loop |
end |
return not not timer -- might return "true" even if we double-cancel. we'll live. |
else |
if not timer then |
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered") |
return false |
end |
if not timer.callback then |
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired") |
return false |
end |
timer.callback = nil -- don't run it again |
timer.delay = nil -- if this is the currently-executing one: don't even reschedule |
return true |
end |
end |
--- Cancels all timers registered to the current addon object ('self') |
function AceTimer:CancelAllTimers() |
if not(type(self) == "string" or type(self) == "table") then |
error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2) |
end |
if self == AceTimer then |
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2) |
end |
local selftimers = AceTimer.selfs[self] |
if selftimers then |
for handle,v in pairs(selftimers) do |
if type(v) == "table" then -- avoid __ops, etc |
AceTimer.CancelTimer(self, handle, true) |
end |
end |
end |
end |
--- Returns the time left for a timer with the given handle, registered by the current addon object ('self'). |
-- This function will raise a warning when the handle is invalid, but not stop execution. |
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` |
-- @return The time left on the timer, or false if the handle is invalid. |
function AceTimer:TimeLeft(handle) |
if not handle then return end |
if type(handle) ~= "string" then |
error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway |
end |
local selftimers = AceTimer.selfs[self] |
local timer = selftimers and selftimers[handle] |
if not timer then |
geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered") |
return false |
end |
return timer.when - GetTime() |
end |
-- --------------------------------------------------------------------- |
-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step |
-- and clean it out - otherwise the table indices can grow indefinitely |
-- if an addon starts and stops a lot of timers. AceBucket does this! |
-- |
-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua |
local lastCleaned = nil |
local function OnEvent(this, event) |
if event~="PLAYER_REGEN_ENABLED" then |
return |
end |
-- Get the next 'self' to process |
local selfs = AceTimer.selfs |
local self = next(selfs, lastCleaned) |
if not self then |
self = next(selfs) |
end |
lastCleaned = self |
if not self then -- should only happen if .selfs[] is empty |
return |
end |
-- Time to clean it out? |
local list = selfs[self] |
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'. |
return |
end |
-- Create a new table and copy all members over |
local newlist = {} |
local n=0 |
for k,v in pairs(list) do |
newlist[k] = v |
n=n+1 |
end |
newlist.__ops = 0 -- Reset operation count |
-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not. |
if n>BUCKETS then |
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?") |
end |
selfs[self] = newlist |
end |
-- --------------------------------------------------------------------- |
-- Embed handling |
AceTimer.embeds = AceTimer.embeds or {} |
local mixins = { |
"ScheduleTimer", "ScheduleRepeatingTimer", |
"CancelTimer", "CancelAllTimers", |
"TimeLeft" |
} |
function AceTimer:Embed(target) |
AceTimer.embeds[target] = true |
for _,v in pairs(mixins) do |
target[v] = AceTimer[v] |
end |
return target |
end |
-- AceTimer:OnEmbedDisable( target ) |
-- target (object) - target object that AceTimer is embedded in. |
-- |
-- cancel all timers registered for the object |
function AceTimer:OnEmbedDisable( target ) |
target:CancelAllTimers() |
end |
for addon in pairs(AceTimer.embeds) do |
AceTimer:Embed(addon) |
end |
-- --------------------------------------------------------------------- |
-- Debug tools (expose copies of internals to test suites) |
AceTimer.debug = AceTimer.debug or {} |
AceTimer.debug.HZ = HZ |
AceTimer.debug.BUCKETS = BUCKETS |
-- --------------------------------------------------------------------- |
-- Finishing touchups |
AceTimer.frame:SetScript("OnUpdate", OnUpdate) |
AceTimer.frame:SetScript("OnEvent", OnEvent) |
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED") |
-- In theory, we should hide&show the frame based on there being timers or not. |
-- However, this job is fairly expensive, and the chance that there will |
-- actually be zero timers running is diminuitive to say the lest. |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceTimer-3.0.lua"/> |
</Ui> |