WoWInterface SVN DirtyGear

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /trunk/DirtyGear/libs/LibQTip
    from Rev 13 to Rev 16
    Reverse comparison

Rev 13 → Rev 16

LibQTip-1.0.lua
1,5 → 1,5
local MAJOR = "LibQTip-1.0"
local MINOR = 22 -- Should be manually increased
local MINOR = 29 -- Should be manually increased
assert(LibStub, MAJOR.." requires LibStub")
 
local lib, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
63,6 → 63,7
local AcquireTable, ReleaseTable
 
local InitializeTooltip, SetTooltipSize, ResetTooltipSize, LayoutColspans
local SetFrameScript, ClearFrameScripts
 
------------------------------------------------------------------------------
-- Cache debugging.
140,6 → 141,7
frame:SetParent(nil)
frame:ClearAllPoints()
frame:SetBackdrop(nil)
ClearFrameScripts(frame)
tinsert(frameHeap, frame)
--[===[@debug@
usedFrames = usedFrames - 1
231,36 → 233,15
self.fontString:SetFontObject(GameTooltipText)
end
 
function labelPrototype:SetupCell(tooltip, value, justification, font, ...)
function labelPrototype:SetupCell(tooltip, value, justification, font, l_pad, r_pad, max_width, min_width, ...)
local fs = self.fontString
fs:SetFontObject(font or tooltip:GetFont())
fs:SetJustifyH(justification)
fs:SetText(tostring(value))
 
-- Variable argument checking
local l_pad, r_pad, max_width, min_width
local i, arg = 1, ...
 
if arg == nil or type(arg) == "number" then
i, l_pad, arg = i + 1, select(i, ...)
end
l_pad = l_pad or 0
 
if arg == nil or type(arg) == "number" then
i, r_pad, arg = i + 1, select(i, ...)
end
r_pad = r_pad or 0
 
if arg == nil or type(arg) == "number" then
i, max_width, arg = i + 1, select(i, ...)
end
 
if arg == nil or type(arg) == "number" then
i, min_width = (i + 1), arg
end
 
-- Use GetHeight() instead of GetStringHeight() so lines which are longer than width will wrap.
local height = fs:GetHeight()
local width = fs:GetStringWidth() + l_pad + r_pad
 
fs:SetPoint("TOPLEFT", self, "TOPLEFT", l_pad, 0)
269,14 → 250,14
if max_width and min_width and (max_width < min_width) then
error("maximum width cannot be lower than minimum width: "..tostring(max_width).." < "..tostring(min_width), 2)
end
if min_width and width < min_width then width = min_width end
if max_width and (max_width < width) then
width = max_width
fs:SetWidth(width)
height = fs:GetHeight()
end
if min_width and width < min_width then width = min_width end
if max_width and max_width < width then width = max_width end
 
fs:SetWidth(width)
fs:Show()
return width, height
 
-- Use GetHeight() instead of GetStringHeight() so lines which are longer than width will wrap.
return width, fs:GetHeight()
end
 
function labelPrototype:GetPosition() return self._line, self._column end
342,7 → 323,7
function AcquireCell(tooltip, provider)
local cell = provider:AcquireCell(tooltip)
cell:SetParent(tooltip.scrollChild)
cell:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 1)
cell:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 3)
cell._provider = provider
return cell
end
352,6 → 333,8
cell:Hide()
cell:ClearAllPoints()
cell:SetParent(nil)
cell:SetBackdrop(nil)
ClearFrameScripts(cell)
cell._font, cell._justification, cell._colSpan, cell._line, cell._column = nil
 
cell._provider:ReleaseCell(cell)
392,7 → 375,7
tooltip:SetBackdropColor(GameTooltip:GetBackdropColor())
tooltip:SetBackdropBorderColor(GameTooltip:GetBackdropBorderColor())
tooltip:SetScale(GameTooltip:GetScale())
tooltip:SetAlpha(GameTooltip:GetAlpha())
tooltip:SetAlpha(1)
tooltip:SetFrameStrata("TOOLTIP")
tooltip:SetClampedToScreen(false)
 
451,8 → 434,8
checkJustification(justification, 2)
 
local colNum = #self.columns + 1
local column = self.columns[colNum] or AcquireFrame(self)
column:SetParent(self.scrollChild)
local column = self.columns[colNum] or AcquireFrame(self.scrollChild)
column:SetFrameLevel(self.scrollChild:GetFrameLevel() + 1)
column.justification = justification
column.width = 0
column:SetWidth(1)
509,6 → 492,7
-- all data is in the tooltip; fix colspan width and prevent the layout cleaner from messing up the tooltip later
LayoutColspans(self)
layoutCleaner.registry[self] = nil
 
local topside = self:GetTop()
local bottomside = self:GetBottom()
local screensize = UIParent:GetHeight()
756,7 → 740,8
error("column layout should be defined before adding line", 3)
end
local lineNum = #tooltip.lines + 1
local line = tooltip.lines[lineNum] or AcquireFrame(tooltip)
local line = tooltip.lines[lineNum] or AcquireFrame(tooltip.scrollChild)
line:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 2)
line:SetPoint('LEFT', tooltip.scrollChild)
line:SetPoint('RIGHT', tooltip.scrollChild)
if lineNum > 1 then
807,30 → 792,37
return lineNum, colNum
end
 
function tipPrototype:SetCellColor(lineNum, colNum, r, g, b, a)
local cell = self.lines[lineNum].cells[colNum]
 
if cell then
local sr, sg, sb, sa = self:GetBackdropColor()
cell:SetBackdrop(GenericBackdrop)
cell:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
end
end
 
function tipPrototype:SetColumnColor(colNum, r, g, b, a)
if type(colNum) ~= "number" then
error("column number must be a number, not: "..tostring(colNum), 2)
elseif colNum < 1 or colNum > #self.columns then
error("column number out of range: "..tostring(colNum), 2)
local column = self.columns[colNum]
 
if column then
local sr, sg, sb, sa = self:GetBackdropColor()
column:SetBackdrop(GenericBackdrop)
column:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
end
local column = self.columns[colNum]
local sr, sg, sb, sa = self:GetBackdropColor()
column:SetBackdrop(GenericBackdrop)
column:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
end
 
function tipPrototype:SetLineColor(lineNum, r, g, b, a)
if type(lineNum) ~= "number" then
error("line number must be a number, not: "..tostring(lineNum), 2)
elseif lineNum < 1 or lineNum > #self.lines then
error("line number out of range: "..tostring(lineNum), 2)
local line = self.lines[lineNum]
 
if line then
local sr, sg, sb, sa = self:GetBackdropColor()
line:SetBackdrop(GenericBackdrop)
line:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
end
local line = self.lines[lineNum]
local sr, sg, sb, sa = self:GetBackdropColor()
line:SetBackdrop(GenericBackdrop)
line:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
end
 
-- TODO: fixed argument positions / remove checks for performance?
function tipPrototype:SetCell(lineNum, colNum, value, ...)
-- Mandatory argument checking
if type(lineNum) ~= "number" then
866,18 → 858,120
 
function tipPrototype:GetColumnCount() return #self.columns end
 
 
------------------------------------------------------------------------------
-- Frame Scripts
------------------------------------------------------------------------------
local highlight = CreateFrame("Frame", nil, UIParent)
highlight:SetFrameStrata("TOOLTIP")
highlight:Hide()
 
highlight._texture = highlight:CreateTexture(nil, "OVERLAY")
highlight._texture:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight._texture:SetBlendMode("ADD")
highlight._texture:SetAllPoints(highlight)
 
local scripts = {
OnEnter = function(frame, ...)
highlight:SetParent(frame)
highlight:SetAllPoints(frame)
highlight:Show()
if frame._OnEnter_func then
frame:_OnEnter_func(frame._OnEnter_arg, ...)
end
end,
OnLeave = function(frame, ...)
highlight:Hide()
highlight:ClearAllPoints()
highlight:SetParent(nil)
if frame._OnLeave_func then
frame:_OnLeave_func(frame._OnLeave_arg, ...)
end
end,
OnMouseDown = function(frame, ...)
frame:_OnMouseDown_func(frame._OnMouseDown_arg, ...)
end,
OnMouseUp = function(frame, ...)
frame:_OnMouseUp_func(frame._OnMouseUp_arg, ...)
end,
}
 
function SetFrameScript(frame, script, func, arg)
if not scripts[script] then
return
end
frame["_"..script.."_func"] = func
frame["_"..script.."_arg"] = arg
if script == "OnMouseDown" or script == "OnMouseUp" then
if func then
frame:SetScript(script, scripts[script])
else
frame:SetScript(script, nil)
end
end
-- if at least one script is set, set the OnEnter/OnLeave scripts for the highlight
if frame._OnEnter_func or frame._OnLeave_func or frame._OnMouseDown_func or frame._OnMouseUp_func then
frame:EnableMouse(true)
frame:SetScript("OnEnter", scripts.OnEnter)
frame:SetScript("OnLeave", scripts.OnLeave)
else
frame:EnableMouse(false)
frame:SetScript("OnEnter", nil)
frame:SetScript("OnLeave", nil)
end
end
 
function ClearFrameScripts(frame)
if frame._OnEnter_func or frame._OnLeave_func or frame._OnMouseDown_func or frame._OnMouseUp_func then
frame:EnableMouse(false)
frame:SetScript("OnEnter", nil)
frame._OnEnter_func = nil
frame._OnEnter_arg = nil
frame:SetScript("OnLeave", nil)
frame._OnLeave_func = nil
frame._OnLeave_arg = nil
frame:SetScript("OnMouseDown", nil)
frame._OnMouseDown_func = nil
frame._OnMouseDown_arg = nil
frame:SetScript("OnMouseUp", nil)
frame._OnMouseUp_func = nil
frame._OnMouseUp_arg = nil
end
end
 
function tipPrototype:SetLineScript(lineNum, script, func, arg)
SetFrameScript(self.lines[lineNum], script, func, arg)
end
 
function tipPrototype:SetColumnScript(colNum, script, func, arg)
SetFrameScript(self.columns[colNum], script, func, arg)
end
 
function tipPrototype:SetCellScript(lineNum, colNum, script, func, arg)
local cell = self.lines[lineNum].cells[colNum]
if cell then
SetFrameScript(cell, script, func, arg)
end
end
 
 
------------------------------------------------------------------------------
-- Auto-hiding feature
------------------------------------------------------------------------------
 
-- Script of the auto-hiding child frame
local function AutoHideTimerFrame_OnUpdate(self, elapsed)
if MouseIsOver(self:GetParent()) or (self.alternateFrame and MouseIsOver(self.alternateFrame)) then
self.elapsed = 0
else
self.elapsed = self.elapsed + elapsed
if self.elapsed > self.delay then
lib:Release(self:GetParent())
self.checkElapsed = self.checkElapsed + elapsed
if self.checkElapsed > 0.1 then
if MouseIsOver(self.parent) or (self.alternateFrame and MouseIsOver(self.alternateFrame)) then
self.elapsed = 0
else
self.elapsed = self.elapsed + self.checkElapsed
if self.elapsed >= self.delay then
lib:Release(self.parent)
end
end
self.checkElapsed = 0
end
end
 
886,14 → 980,17
-- :SetAutoHideDelay(0.25, someFrame) => hides after 0.25sec outside of both the tooltip and someFrame
-- :SetAutoHideDelay() => disable auto-hiding (default)
function tipPrototype:SetAutoHideDelay(delay, alternateFrame)
local timerFrame = self.autoHideTimerFrame
delay = tonumber(delay) or 0
local timerFrame = self.autoHideTimerFrame
 
if delay > 0 then
if not timerFrame then
timerFrame = AcquireFrame(self)
timerFrame:SetScript("OnUpdate", AutoHideTimerFrame_OnUpdate)
self.autoHideTimerFrame = timerFrame
end
timerFrame.parent = self
timerFrame.checkElapsed = 0
timerFrame.elapsed = 0
timerFrame.delay = delay
timerFrame.alternateFrame = alternateFrame