debug(L["Item blacklisted, skipping..."]) |
end |
end |
-- Now equip the item that won this round and blacklist |
DressToKill:EquipItem(slotId, winner, stash) |
local link = GetInventoryItemLink("player", slotId) |
print("Choosing %s", link) |
blacklist[winner] = true |
-- Now equip the item that won this round and blacklist assuming there was a winner |
if winner then |
DressToKill:EquipItem(slotId, winner, stash) |
local link = GetInventoryItemLink("player", slotId) |
debug(L["Choosing %s for this slot"], link) |
blacklist[winner] = true |
else |
debug(L["There was no winner from this round, not enough trinkets or rings?"]) |
end |
UIErrorsFrame:AddMessage("Scan complete!", 0.2, 1, 0.2) |
print("Evaluation complete!") |