/trunk
DressToKill:EquipItem(slotId, winner, stash) |
local link = GetInventoryItemLink("player", slotId) |
debug(L["Choosing %s for this slot"], link) |
print(L["Choosing %s"], link) |
blacklist[winner] = true |
else |
debug(L["There was no winner from this round, not enough trinkets or rings?"]) |