/trunk
self.equipped = false |
debug(L["Clearing item since we lack dual wielding skill"]) |
ClearCursor() |
elseif event == "UI_ERROR_MESSAGE" and arg1 == LEVEL_TOO_LOW then |
self.equipped = false |
debug(L["Clearing item that we're too low to equip"]) |
ClearCursor() |
end |
local thread = DressToKill.currentThread |
[0x400] = 3, |
[0x800] = 4, |
} |
function DressToKill:ItemInBank(mask) |
if bit.band(mask, ITEM_INVENTORY_BANK) > 0 then |
end |
end |
function DressToKill:ItemInBag(mask) |
if not mask then |
debug(debugstack()) |
end |
if bit.band(mask, ITEM_INVENTORY_BAGS) > 0 then |
local bag = bagMap[bit.band(mask, MASK_BAG)] |
local slot = bit.band(mask, MASK_SLOT) |