/trunk
self.equipped = false |
debug(L["Clearing item since we lack dual wielding skill"]) |
ClearCursor() |
elseif event == "UI_ERROR_MESSAGE" and arg1 == ERR_CANT_EQUIP_SKILL then |
self.equipped = false |
debug(L["Clearing item since we lack the skill to equip it"]) |
ClearCursor() |
elseif event == "UI_ERROR_MESSAGE" then |
debug(L["Got an UI error message: %s"], arg1) |
end |