WoWInterface SVN EERaidAdmin

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EERaidAdmin.lua New file
0,0 → 1,395
EERaidAdmin = LibStub("AceAddon-3.0"):NewAddon("EERaidAdmin", "AceConsole-3.0", "AceBucket-3.0", "AceEvent-3.0", "AceComm-3.0")
 
------ VARIABLES
local __EERACaption = "EERaidAdmin"
local __EERA = "EERA"
local __NoItem = "Нет Предмета"
local __UpdateRate = 0.1
local __IsDebugging = 0
local __serverOffset = nil
local __raidActiveGroups = 5
local __raidActivePlayers = __raidActiveGroups * 5
 
local db
 
EERaidAdmin.__IsDebugging = __IsDebugging
EERaidAdmin.__serverOffset = __serverOffset
EERaidAdmin.__raidActiveGroups = __raidActiveGroups
EERaidAdmin.__raidActivePlayers = __raidActivePlayers
 
------ HELPER METHODS
local function _hex(r, g, b)
if type(r) == "table" then
if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
return string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
end
 
local function _color(r, g, b, msg)
if type(r) == "table" then
if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
t_color = string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
if msg ~= '' then
return t_color..msg..'|r'
else
return t_color
end
end
 
local function _message(msg, label)
local output = ""
output = _color(0,1,1, 'EERaidAdmin: ')
if label then
output = output.._color(0,0.7,0.7, label..': ')
end
output = output..msg
print(output)
end
 
local function _debug(msg, fatal)
--if __IsDebugging == 1 or fatal then
-- EELoot:Print("|cffdd0000debug: "..msg.."|r")
--end
end
 
function EERaidAdmin:ServerDateTime()
if __serverOffset == nil then
local serverHour, serverMinute = GetGameTime()
local utcHour = tonumber(date("%H"))
local utcMinute = tonumber(date("%M"))
local ser = serverHour + serverMinute / 60
local utc = utcHour + utcMinute / 60
__serverOffset = floor((ser - utc) * 2 + 0.5) / 2
if __serverOffset >= 12 then
__serverOffset = __serverOffset - 24
elseif __serverOffset < -12 then
__serverOffset = __serverOffset + 24
end
end
 
local t_time = time()+__serverOffset*60*60
local t_date = date("%Y-%m-%d %H:%M:%S", t_time)
return t_date
end
 
function EERaidAdmin:OnCommReceived(prefix, message, distribution, sender)
_debug("OnCommReceived")
local tokens = { strsplit(";", message) }
if prefix == "LSRC" then
if tokens[1] == "C_VER" then
-- pechataem versii klientov
_message(sender..", "..tokens[2], "Версия клиента")
end
elseif prefix == "LSRA" then
if tokens[1] == "A_VER_POLL" then
-- otzyvaemjsa na zapros o versii adminki
self:SendCommMessage("LSRA", "A_VER;"..GetAddOnMetadata("EERaidAdmin", "X-Curse-Packaged-Version"), "WHISPER", sender)
elseif tokens[1] == "A_VER" then
_message(sender..", "..tokens[2], "Версия админа")
end
end
end
 
function EERaidAdmin:ValidateTabs()
_debug("ValidateTabs")
local rank
--local role
local isML
for i = 1, GetNumRaidMembers() do
-- rank: Returns 2 if the raid member is the leader of the raid, 1 if the raid member is promoted to assistant, and 0 otherwise.
-- role: The player's role within the raid ("maintank" or "mainassist").
local t_name, t_rank, _, _, _, _, _, _, _, t_role, t_isML = GetRaidRosterInfo(i)
if UnitName("player") == t_name then
rank = t_rank
--role = t_role
isML = t_isML
break
end
end
 
 
if UnitInRaid("player") then
self.tab1:Enable()
else
self.tab1:Disable();
end
self.tab2:Enable()
self.tab3:Enable()
 
end
 
function EERaidAdmin:RAID_ROSTER_UPDATE()
_debug("RAID_ROSTER_UPDATE")
self:ValidateTabs()
end
 
function EERaidAdmin:OnInitialize()
_debug("OnInitialize")
self.db = LibStub("AceDB-3.0"):New("EERaidAdminDB")
db = self.db.global
 
if db.__AutoGreen == nil then db.__AutoGreen = true; end
if db.__AutoAnnounceLoot == nil then db.__AutoAnnounceLoot = true; end
 
-- register chat command
self:RegisterChatCommand(__EERA, "ParseChatCommand")
self:RegisterBucketEvent("RAID_ROSTER_UPDATE", 0.5, "RAID_ROSTER_UPDATE")
 
self:RegisterComm("LSRC")
self:RegisterComm("LSRA")
 
self:CreateFrames()
self.Anchor:Hide()
 
PanelTemplates_SetNumTabs(self.Anchor, 3)
PanelTemplates_TabResize(self.tab1,20)
PanelTemplates_TabResize(self.tab2,20)
PanelTemplates_TabResize(self.tab3,20)
PanelTemplates_SetTab(self.Anchor, 0)
 
self:ValidateTabs()
end
 
 
 
function EERaidAdmin:OnEnable()
_debug("OnEnable")
end
 
function EERaidAdmin:OnDisable()
_debug("OnDisable")
end
 
-- Main event handler
function EERaidAdmin:OnEvent()
if (event == "VARIABLES_LOADED") then
 
end
if (event == "CHAT_MSG_ADDON") then
 
end
end
 
function EERaidAdmin:OnShow()
PlaySound("UChatScrollButton")
self:ValidateTabs()
--PanelTemplates_SetTab(diskpContainerFrame, 1)
--DisKP_SetTab(DisKP_SelectedTab)
--DisKP_CheckNewBoss:SetChecked( DisKP_config["NEW_BOSS"] )
end
 
 
function EERaidAdmin:CreateFrames()
-- Anchor
self.Anchor = CreateFrame("Frame", "EERAAnchor", UIParent)
self.Anchor:SetFrameStrata("MEDIUM")
self.Anchor:SetToplevel(true)
self.Anchor:SetMovable(true)
self.Anchor:EnableMouse(true)
self.Anchor:SetWidth(600)
self.Anchor:SetHeight(680)
-- self.Anchor:SetScript("OnLoad", function() EERaidAdmin:OnLoad() end )
self.Anchor:SetScript("OnEvent", function() EERaidAdmin:OnEvent() end )
self.Anchor:SetScript("OnShow", function() EERaidAdmin:OnShow() end )
self.Anchor:SetScript("OnHide", function() PlaySound("UChatScrollButton") end )
self.Anchor:SetScript("OnMouseDown", self.Anchor.StartMoving)
self.Anchor:SetScript("OnMouseUp", self.Anchor.StopMovingOrSizing)
self.Anchor:SetBackdrop({
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile=true, tileSize=32, edgeSize=32, insets={left=10, right=10, top=10, bottom=10}
})
 
-- Caption and cancel button
local t = self.Anchor:CreateTexture("FrameHeader")
t:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
t:SetWidth(350)
t:SetHeight(64)
t:SetPoint("TOP",0,12)
self.Anchor.texture = t
 
local fs = self.Anchor:CreateFontString("$parentTitle","ARTWORK","GameFontNormal")
fs:SetText(__EERACaption)
fs:SetPoint("TOP","FrameHeader",0,-14)
 
local cb = CreateFrame("Button", nil, self.Anchor, "UIPanelCloseButton")
cb:SetPoint("TOPRIGHT",self.Anchor,-2,-3)
 
-- Bottom tabs
self.tab1 = CreateFrame("Button", "$parentTab1", self.Anchor, "CharacterFrameTabButtonTemplate" )
self.tab1:SetText("Рейд")
self.tab1:SetScript("OnClick", function()
EERaidAdmin:SetTab(1) -- TODO:
end )
self.tab1:SetPoint("LEFT",self.Anchor,"BOTTOMLEFT",10,-10)
 
self.tab2 = CreateFrame("Button", "$parentTab2", self.Anchor, "CharacterFrameTabButtonTemplate" )
self.tab2:SetText("Карма")
self.tab2:SetScript("OnClick", function()
EERaidAdmin:SetTab(2)
end)
self.tab2:SetPoint("LEFT",self.tab1,"RIGHT",-16,0)
 
self.tab3 = CreateFrame("Button", "$parentTab3", self.Anchor, "CharacterFrameTabButtonTemplate" )
self.tab3:SetText("Ролл")
self.tab3:SetScript("OnClick", function()
EERaidAdmin:SetTab(3)
end )
self.tab3:SetPoint("LEFT",self.tab2,"RIGHT",-16,0)
 
-- Panels
---- Raid panel
 
----
 
---- Raid panel
-- self.RaidTab = CreateFrame("Frame",nil,self.Anchor)
--
-- self.StartRaid = CreateFrame("Button","CollectLootButton",self.RaidTab,"OptionsButtonTemplate")
-- self.StartRaid:SetHeight(28)
-- self.StartRaid:SetText("Полутить")
-- self.StartRaid:SetScript("OnClick", function()
-- EERaidAdmin:CollectLoot_OnClick()
-- end )
-- self.StartRaid:SetPoint("LEFT",self.RaidTab,"TOPLEFT",20,-60)
--
self.Anchor:SetClampedToScreen( true )
self.Anchor:SetPoint("CENTER",0,0)
 
end
 
function EERaidAdmin:ParseChatCommand(input)
_debug("ParseChatCommand")
local input = strtrim(input)
if input ~= '' then
-- squeeze spaces
input = string.gsub(input, "(%s+)", " ")
-- tokenize
local tokens = { strsplit(" ", input) }
-- switch
if string.lower(tokens[1]) == "dbcreate" then
EEKarma:DBCreate(tokens[2])
elseif string.lower(tokens[1]) == "dbuse" then
EEKarma:DBUse(tokens[2])
elseif string.lower(tokens[1]) == "dblist" then
EEKarma:DBList()
elseif string.lower(tokens[1]) == "raidstart" then -- start raid
EERaid:StartRaid()
elseif string.lower(tokens[1]) == "raidstop" then -- end raid
EERaid:EndRaid()
elseif string.lower(tokens[1]) == "raidshow" then -- ???
EERaid:ContinueRaid()
elseif string.lower(tokens[1]) == "loot" then -- manual loot
local mloot = string.gsub(input, "^loot%s*", '')
_debug("> Loot added manually " .. mloot);
EELoot:ManualCollectLoot(mloot)
EERaidAdmin.Anchor:Show()
EERaidAdmin:SetTab(3)
elseif string.lower(tokens[1]) == "dbactive" then
if EEKarma:DBActive() then
_message(db.ActiveDB, "Активная БД")
else
_debug("БД не определена" , 1)
end
elseif string.lower(tokens[1]) == "dbcompact" then
_message("Пытаюсь сжать БД")
EEKarma:DBCompact()
elseif string.lower(tokens[1]) == "dbprune" then
_message("Пытаюсь удалить игрока из БД")
if tokens[2] then
EEKarma:DBPrune(tokens[2])
end
elseif string.lower(tokens[1]) == "dbpruneall" then
_message("Пытаюсь почистить БД от плохих игроков")
EEKarma:DBPrune()
elseif string.lower(tokens[1]) == "raidbeer" then
self:SendCommMessage("LSRA", "BEER", "RAID")
elseif string.lower(tokens[1]) == "guildbeer" then
self:SendCommMessage("LSRA", "BEER", "GUILD")
--
elseif string.lower(tokens[1]) == "autogreen" then
if db.__AutoGreen == true then
db.__AutoGreen = false
_message( _color(0.85,0,0,"Выключено"), "Автоматически подбирать зеленку")
else
db.__AutoGreen = true
_message( _color(0,0.85,0,"Включено"), "Автоматически подбирать зеленку")
end
elseif string.lower(tokens[1]) == "autoannounceloot" then
if db.__AutoAnnounceLoot == true then
db.__AutoAnnounceLoot = false
_message( _color(0.85,0,0,"Выключено"), "Автоматическое анонсирование лута")
else
db.__AutoAnnounceLoot = true
_message( _color(0,0.85,0,"Включено"), "Автоматическое анонсирование лута")
end
elseif string.lower(tokens[1]) == "verpoll" then
-- stub
if not tokens[2] then
_message( _color(0,0.85,0,"/eera verpoll client|admin"), "Please type");
elseif string.lower(tokens[2]) == "client" then
self:SendCommMessage("LSRA", "C_VER_POLL", "GUILD")
elseif string.lower(tokens[2]) == "admin" then
self:SendCommMessage("LSRA", "A_VER_POLL", "GUILD")
end
elseif string.lower(tokens[1]) == "notify" then
if tokens[2] and (string.lower(tokens[2]) == "raid" or string.lower(tokens[2]) == "guild") then
EEKarma:SendMassNotify(string.lower(tokens[2]))
end
elseif string.lower(tokens[1]) == "freeraid" then
db._FreeRaid = not db._FreeRaid;
_message( _color(0,0.85,0,"Включено"), "FreeRaid:")
end
else
--_message("---- Действия с БД --------------")
--_message("Создать новую БД", "/eera dbcreate [name]")
--_message("Задействовать БД", "/eera dbuse [name]")
--_message("Показать активную БД", "/eera dbactive")
--_message("Показать список всех БД", "/eera dblist")
--_message("Сжать БД", "/eera dbcompact")
--_message("Удалить плохого игрока из БД", "/eera dbprune [name]")
--_message("Удалить плохих игроков из БД", "/eera dbpruneall")
_message("---- Общие настройки ------------")
_message("Автоматически подбирать зеленку", "/eera autogreen")
_message("Автоматическое анонсирование лута", "/eera autoannounceloot")
_message("Поместить итем в список лута", "/eera loot [itemLink]")
--_message("---- Управление рейдом ----------");
--_message("Начать рейд", "/eera raidstart")
--_message("Закончить рейд", "/eera raidstop")
--_message("Показать инфо о текущем рейде", "/eera raidshow")
_message("Отправить оповещение о количестве кармы гильдии/рейду", "/eera notify [guild/raid]")
 
EERaidAdmin.Anchor:Show()
end
end
 
function EERaidAdmin:SetTab(tab)
PanelTemplates_SetTab(self.Anchor, tab)
if tab == 1 then
EEKarma.Anchor:Hide()
EELoot.Anchor:Hide()
--
EERaid.Anchor:SetParent(self.Anchor)
EERaid.Anchor:SetPoint("TOPLEFT", self.Anchor, "TOPLEFT")
EERaid.Anchor:SetPoint("BOTTOMRIGHT", self.Anchor, "BOTTOMRIGHT")
EERaid.Anchor:Show()
elseif tab == 2 then
EERaid.Anchor:Hide()
EELoot.Anchor:Hide()
--
EEKarma.Anchor:SetParent(self.Anchor)
EEKarma.Anchor:SetPoint("TOPLEFT", self.Anchor, "TOPLEFT")
EEKarma.Anchor:SetPoint("BOTTOMRIGHT", self.Anchor, "BOTTOMRIGHT")
EEKarma.Anchor:Show()
elseif tab == 3 then
EERaid.Anchor:Hide()
EEKarma.Anchor:Hide()
--
EELoot.Anchor:SetParent(self.Anchor)
EELoot.Anchor:SetPoint("TOPLEFT", self.Anchor, "TOPLEFT")
EELoot.Anchor:SetPoint("BOTTOMRIGHT", self.Anchor, "BOTTOMRIGHT")
EELoot.Anchor:Show()
end
self:ValidateTabs()
end
\ No newline at end of file
locales/ruRU.lua New file
0,0 → 1,14
local debug = false
 
local L = LibStub("AceLocale-3.0"):NewLocale("EERaidAdmin", "ruRU", true, debug)
-- L["asdf"] = true
 
L = LibStub("AceLocale-3.0"):NewLocale("EEKarma", "ruRU", true, debug)
L["Available DB list"] = "Список доступных БД"
L["<AFK>"] = "Отсутствует"
 
L = LibStub("AceLocale-3.0"):NewLocale("EERaid", "ruRU", true, debug)
 
L = LibStub("AceLocale-3.0"):NewLocale("EELoot", "ruRU", true, debug)
 
 
textures/Time.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
textures/Minimalist.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
textures/Stripes.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
textures/Slash.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
EEKarma.lua New file
0,0 → 1,406
EEKarma = EERaidAdmin:NewModule("EEKarma", "AceConsole-3.0", "AceEvent-3.0", "AceComm-3.0")
 
local L = LibStub("AceLocale-3.0"):GetLocale("EEKarma")
--local EPGP = LibStub("EPGP");
 
local db
local __IsDebugging = 0
local __raidActiveGroups = EERaidAdmin.__raidActiveGroups
local __raidActivePlayers = EERaidAdmin.__raidActivePlayers
local ServerDateTime = EERaidAdmin.ServerDateTime
local SelectedMassTarget = 1
 
local dbkarma = nil
-- 1 - item, 2 - periodic, 3 - special
 
----------
 
local function _debug(msg, fatal)
if __IsDebugging == 1 or fatal then
EEKarma:Print("|cffdd0000debug: "..msg.."|r")
end
end
 
local function _color(r, g, b, msg)
if type(r) == "table" then
if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
t_color = string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
if msg ~= '' then
return t_color..msg..'|r'
else
return t_color
end
end
 
local function _message(msg, label)
local output = ""
output = _color(0,1,1, 'EEKarma: ')
if label then
output = output.._color(0,0.7,0.7, label..': ')
end
output = output..msg
print(output)
end
 
local function __________()
-- ignore, IDE cheat
end
 
function EEKarma:PLAYER_TARGET_CHANGED()
if UnitExists("target") and UnitIsPlayer("target") then
local _, class = UnitClass("target")
self.ButtonSingleKarma:SetText("Выдать ".._color(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, UnitName("target")))
self.ButtonSingleKarma:Enable()
else
self.ButtonSingleKarma:SetText("Нет цели")
self.ButtonSingleKarma:Disable()
end
local size = self.ButtonSingleKarma:GetTextWidth()+30
if size < 80 then
size = 80
end
 
self.ButtonSingleKarma:SetWidth(size)
end
 
local function __________()
-- ignore, IDE cheat
end
 
function EEKarma:KarmaParseString(karmastring)
_debug("KarmaParseString")
if not karmastring then _debug("> Плохой аргумент: karmastring", 1); return false; end
 
if karmastring ~= 'dirty' then
local t_date, t_type, t_karma, t_message = strsplit(";", karmastring, 4)
 
t_type = tonumber(t_type)
t_karma = tonumber(t_karma)
 
return t_date, t_type, t_karma, t_message
else
return nil
end
end
 
function EEKarma:KarmaGetTotal(player)
_debug("KarmaGet")
 
local ep, gp, main = EPGP:GetEPGP(player);
if (not ep or not gp) then
return 0;
elseif (gp < 50) then
return 1;
else
--_debug("KarmaGet: "..(floor(ep/gp)), 1)
return floor(ep/gp);
end;
end
 
function EEKarma:KarmaAdd(player, karma, karmatype, message, verbose)
-- _debug("KarmaAdd for"..player.." karma: "..karma.."; message: "..message, 1)
 
-- checks
 
if not player then _debug("> Плохой аргумент: player", 1); return false; end
if not karma then _debug("> Плохой аргумент: karma", 1); return false; end
if not karmatype then _debug("> Плохой аргумент: karmatype", 1); return false; end
if not message then _debug("> Плохой аргумент: message", 1); return false; end
 
local player, karma, karmatype, message = strtrim(player), strtrim(karma), strtrim(karmatype), strtrim(message)
 
if not string.find(karma, "^%s*[+-]*[%d]+%s*$") then _debug(">> карма должна быть числом", 1); return false; end
if not string.find(karmatype, "^%s*[%d]+%s*$") then _debug(">> тип кармы должен быть числом", 1); return false; end
if strlen(message) == 0 then _debug(">> комментарий обязателен", 1); return false; end
 
karma = tonumber(karma);
karmatype = tonumber(karmatype);
 
-- Saving EPGP record
-- for ep,gp in gmatch(epgpString, "(%d+),(%d+)") do
-- _debug("> find player "..player.." "..ep..":"..gp, 1)
if (karmatype == 1) then -- NEED MAIN (Use GP)
EPGP:IncGPBy(player, message, karma);
elseif (karmatype == 2) then -- NEED OFF (Use EP)
EPGP:IncEPBy(player, message, -karma);
elseif (karmatype == 3) then -- DisEnchant
-- ??
elseif (karmatype == 0 and not (karma == 0)) then -- Wrong GREED
_message("wrong choise for non zero EP/GP for "..player, "Error")
else -- GREED (Free)
-- EPGP:IncEPBy(player, message, 0);
end
 
--local ep, gp, main = EPGP:GetEPGP(player);
--_debug("> new player "..player.." EPGP is "..ep.."/"..gp)
 
return true
end
 
function EEKarma:KarmaMassAdd(target, karma, karmatype, message)
_debug("KarmaMassAdd")
 
---------- Validations
if not target then _debug("> плохой аргумент: target", 1); return false; end
if not karma then _debug("> плохой аргумент: karma", 1); return false; end
if not karmatype then _debug("> плохой аргумент: karmatype", 1); return false; end
if not message then _debug("> плохой аргумент: message", 1); return false; end
 
local target = string.lower(target)
local karma = karma
local karmatype = karmatype
local message = message
 
if target ~= "guild" and target ~= "raid" then _debug("> invalid target", 1); return false; end
if not string.find(karma, "^%s*[+-]*[%d]+%s*$") then _debug(">> карма должна быть числом", 1); return false; end
if not string.find(karmatype, "^%s*[%d]+%s*$") then _debug(">> тип кармы должен быть числом", 1); return false; end
if strlen(message) == 0 then _debug(">> комментарий обязателен", 1); return false; end
 
karma = tonumber(karma)
karmatype = tonumber(karmatype)
 
if target == "guild" then
_message(target..", "..karma..", "..message, "Карма выдана")
for i = 1, GetNumGuildMembers(true) do
local name, _, _, _, _, _, _, _, online, status, _ = GetGuildRosterInfo(i)
if online then -- OK OK and status ~= L["<AFK>"]
self:KarmaAdd(name, karma, karmatype, message, false)
end
end
else
_message(target..", "..karma..", "..message, "Карма выдана")
for i = 1, GetNumRaidMembers() do
local name, _, _, _, _, _, _, online, _, _, _ = GetRaidRosterInfo(i)
if online then
self:KarmaAdd(name, karma, karmatype, message, false)
end
end
end
 
return true
end
 
function EEKarma:SendMassNotify(terget)
_debug("SendMassNotify")
if target~="guild" and target~="raid" then _debug("Неверная цель для масс-оповещения"); return false; end
if target=="guild" then
for i=1, GetNumGuildMembers(false) do
local name, _, _, _, _, _, _, _, online, _, _ = GetGuildRosterInfo(i)
if online then self:SendCommMessage("LSRA", "YOURKARMA;"..self:KarmaGetTotal(name), "WHISPER", name) end
end
elseif target=="raid" then
if LSRaid:IsRaidActive() then
for i=1, GetNumRaidMembers() do
local name, _, _, _, _, _, _, online, _, _, _ = GetRaidRosterInfo(i)
if online then self:SendCommMessage("LSRA", "YOURKARMA;"..self:KarmaGetTotal(name), "WHISPER", name) end
end
else
_message("Вы не в рейде.")
end
end
end
 
local function __________()
-- ignore, IDE cheat
end
 
function EEKarma:DBCreate(name)
return true
end
 
function EEKarma:DBUse(name)
return true
end
 
function EEKarma:DBList()
return true
end
 
function EEKarma:DBPrune(candidate)
return true
end
 
function EEKarma:DBMigrate()
return true
end
 
function EEKarma:DBCompact()
return true
end
 
function EEKarma:DBActive()
return true
end
 
local function __________()
-- ignore, IDE cheat
end
 
function EEKarma:MassTarget_Select()
_debug("MassTarget_Select")
local ndb=this:GetID()
UIDropDownMenu_SetSelectedID(self.MassTarget, ndb)
SelectedMassTarget=ndb
end
 
function EEKarma:MassTarget_Initialize()
_debug("MassTarget_Initialize")
info = {}
--
info.text = "Рейд"
info.checked = 1 == SelectedMassTarget
info.func = function() EEKarma:MassTarget_Select() end
UIDropDownMenu_AddButton(info)
--
info.text = "Гильдия"
info.checked = 2 == SelectedMassTarget
info.func = function() EEKarma:MassTarget_Select() end
UIDropDownMenu_AddButton(info)
end
 
function EEKarma:CreateFrames()
self.Anchor = CreateFrame("Frame", nil, UIParent)
self.Anchor:SetScript("OnShow", function() EEKarma:OnShow() end )
self.Anchor:SetScript("OnHide", function() EEKarma:OnHide() end )
self.Anchor:SetFrameStrata("HIGH")
local SingleKarmaLabel = self.Anchor:CreateFontString(nil,"ARTWORK","GameFontNormal")
SingleKarmaLabel:SetText("Индивидуальная раздача")
SingleKarmaLabel:SetPoint("TOPLEFT",self.Anchor,"TOPLEFT",30,-45)
 
self.SingleKarma = CreateFrame("EditBox", "SingleKarma", self.Anchor, "InputBoxTemplate")
self.SingleKarma:SetPoint("TOPLEFT", self.Anchor, "TOPLEFT", 30, -60)
self.SingleKarma:SetWidth(40)
self.SingleKarma:SetHeight(22)
self.SingleKarma:SetAutoFocus(false)
self.SingleKarma:ClearFocus()
 
self.SingleMessage = CreateFrame("EditBox", "SingleMessage", self.Anchor, "InputBoxTemplate")
self.SingleMessage:SetPoint("LEFT", self.SingleKarma, "RIGHT", 10, 0)
self.SingleMessage:SetWidth(240)
self.SingleMessage:SetHeight(22)
self.SingleMessage:SetAutoFocus(false)
self.SingleMessage:ClearFocus()
 
self.ButtonSingleKarma = CreateFrame("Button",nil,self.Anchor,"OptionsButtonTemplate")
self.ButtonSingleKarma:SetHeight(26)
self.ButtonSingleKarma:SetScript("OnClick", function()
EEKarma:KarmaAdd(UnitName("target"), EEKarma.SingleKarma:GetText(), "3", EEKarma.SingleMessage:GetText())
EEKarma.SingleKarma:SetText("")
EEKarma.SingleMessage:SetText("")
end )
self.ButtonSingleKarma:SetPoint("LEFT", self.SingleMessage, "RIGHT", 20, 0)
 
local MassKarmaLabel = self.Anchor:CreateFontString(nil,"ARTWORK","GameFontNormal")
MassKarmaLabel:SetText("Массовая раздача")
MassKarmaLabel:SetPoint("TOPLEFT", self.Anchor, "TOPLEFT", 30, -105)
 
self.MassKarma = CreateFrame("EditBox", "MassKarma", self.Anchor, "InputBoxTemplate")
self.MassKarma:SetPoint("TOPLEFT", self.Anchor, "TOPLEFT", 30, -120)
self.MassKarma:SetWidth(40)
self.MassKarma:SetHeight(22)
self.MassKarma:SetAutoFocus(false)
self.MassKarma:ClearFocus()
 
self.MassMessage = CreateFrame("EditBox", "MassMessage", self.Anchor, "InputBoxTemplate")
self.MassMessage:SetPoint("LEFT", self.MassKarma, "RIGHT", 10, 0)
self.MassMessage:SetWidth(240)
self.MassMessage:SetHeight(22)
self.MassMessage:SetAutoFocus(false)
self.MassMessage:ClearFocus()
 
self.MassTarget = CreateFrame("Button","MassTarget",self.Anchor,"UIDropDownMenuTemplate")
self.MassTarget:SetScript("OnShow", function()
UIDropDownMenu_Initialize(self.MassTarget, self.MassTarget_Initialize)
UIDropDownMenu_SetSelectedID(self.MassTarget, SelectedMassTarget)
UIDropDownMenu_SetWidth(self.MassTarget, 90)
end )
self.MassTarget:SetPoint("LEFT", self.MassMessage, "RIGHT", -10, -3)
 
self.ButtonMassKarma = CreateFrame("Button",nil,self.Anchor, "OptionsButtonTemplate")
self.ButtonMassKarma:SetHeight(26)
self.ButtonMassKarma:SetText("Выдать")
self.ButtonMassKarma:SetScript("OnClick", function()
-- TODO: magic numbers :/
if SelectedMassTarget == 1 then
EEKarma:KarmaMassAdd("raid", EEKarma.MassKarma:GetText(), "3", EEKarma.MassMessage:GetText())
else
EEKarma:KarmaMassAdd("guild", EEKarma.MassKarma:GetText(), "3", EEKarma.MassMessage:GetText())
end
EEKarma.MassKarma:SetText("")
EEKarma.MassMessage:SetText("")
end )
self.ButtonMassKarma:SetPoint("LEFT", self.MassMessage, "RIGHT", 135, 0)
 
-- self.KarmaStartRaid = CreateFrame("Button", nil, self.Anchor, "OptionsButtonTemplate")
-- self.KarmaStartRaid:SetWidth(120)
-- self.KarmaStartRaid:SetHeight(26)
-- self.KarmaStartRaid:SetText("Начало рейда")
-- self.KarmaStartRaid:SetScript("OnClick", function()
-- EEKarma.MassKarma:SetText("2")
-- EEKarma.MassMessage:SetText("Карма за начало рейда: "..GetRealZoneText())
-- end )
-- self.KarmaStartRaid:SetPoint("TOPLEFT", self.Anchor, "TOPLEFT", 20, -170)
--
-- self.KarmaStopRaid = CreateFrame("Button", nil, self.Anchor, "OptionsButtonTemplate")
-- self.KarmaStopRaid:SetWidth(120)
-- self.KarmaStopRaid:SetHeight(26)
-- self.KarmaStopRaid:SetText("Конец рейда")
-- self.KarmaStopRaid:SetScript("OnClick", function()
-- EEKarma.MassKarma:SetText("2")
-- EEKarma.MassMessage:SetText("Карма за конец рейда")
-- end )
-- self.KarmaStopRaid:SetPoint("TOPLEFT", self.KarmaStartRaid, "BOTTOMLEFT", 0, -5)
 
end
 
function EEKarma:OnShow()
_debug("OnShow")
end
 
function EEKarma:OnHide()
_debug("OnHide")
end
 
function EEKarma:OnInitialize()
_debug("OnInitialize")
--self.db = EERaidAdmin:GetDatabaseNamespace("EERaidAdminDB")
self.db = LibStub("AceDB-3.0"):New("EERaidAdminDB")
db = self.db.global
 
self:DBUse(db['ActiveDB'])
self:RegisterComm("LSRC")
 
self:RegisterEvent("PLAYER_TARGET_CHANGED")
-- self:RegisterEvent("RAID_ROSTER_UPDATE")
-- self:RegisterEvent("LOOT_OPENED")
-- self:RegisterEvent("LOOT_CLOSED")
-- self:RegisterEvent("LOOT_SLOT_CLEARED")
-- self:RegisterEvent("CHAT_MSG_SYSTEM")
 
self:CreateFrames()
self:PLAYER_TARGET_CHANGED()
self.Anchor:Hide()
end
 
 
function EEKarma:OnCommReceived(prefix, message, distribution, sender)
_debug("OnCommReceived")
local tokens = { strsplit(";", message) }
if prefix == "LSRC" then
if tokens[1] == "GETKARMA" then
local lootmethod, masterlooterPartyID, _ = GetLootMethod(); -- check if ML
if lootmethod == "master" and masterlooterPartyID == 0 and EERaid:IsRaidActive() then
self:SendCommMessage("LSRA", "YOURKARMA;"..self:KarmaGetTotal(sender), "WHISPER", sender)
end
end
end
end
 
function EEKarma:OnEnable()
_debug("OnEnable")
end
 
function EEKarma:OnDisable()
_debug("OnDisable")
end
\ No newline at end of file
EERaidAdmin.toc New file
0,0 → 1,29
## Interface: 30300
## Title: EERaidAdmin
## Notes: EasyEPGPAdmin for EPGP by Evl
## Author: Эвл, EU, Азурегос
## X-Author: Пх, EU, Азурегос
## SavedVariables: EERaidAdminDB
## X-Curse-Packaged-Version: v1.00.00
## X-Description: Easy EPGP Raid Admin provides an intuitive and easy to use interface for master-looters of guilds which are using EPGP loot distribution system. Please note: master looter should have original EPGP installed and activeted.
 
libs\LibStub\LibStub.lua
libs\CallbackHandler-1.0\CallbackHandler-1.0.lua
libs\AceAddon-3.0\AceAddon-3.0.lua
libs\AceConsole-3.0\AceConsole-3.0.lua
libs\AceDB-3.0\AceDB-3.0.lua
libs\AceLocale-3.0\AceLocale-3.0.lua
libs\AceComm-3.0\ChatThrottleLib.lua
libs\AceComm-3.0\AceComm-3.0.lua
libs\AceBucket-3.0\AceBucket-3.0.lua
libs\AceEvent-3.0\AceEvent-3.0.lua
libs\AceTimer-3.0\AceTimer-3.0.lua
libs\LibDebug-1.0\LibDebug-1.0.lua
libs\LibGearPoints-1.0\LibGearPoints-1.0.lua
 
locales\ruRU.lua
 
EERaidAdmin.lua
EELoot.lua
EERaid.lua
EEKarma.lua
\ No newline at end of file
Changelog-LSRaidAdmin-v0.98.85.txt New file
0,0 → 1,41
16459,478
------------------------------------------------------------------------
r49 | phantomee | 2009-10-16 11:29:40 +0000 (Fri, 16 Oct 2009) | 1 line
Changed paths:
A /tags/v0.98.85 (from /trunk:48)
 
Tagging as v0.98.85
------------------------------------------------------------------------
r48 | phantomee | 2009-10-16 11:28:00 +0000 (Fri, 16 Oct 2009) | 1 line
Changed paths:
M /trunk/LSKarma.lua
 
- oops
------------------------------------------------------------------------
r47 | phantomee | 2009-10-16 11:20:47 +0000 (Fri, 16 Oct 2009) | 2 lines
Changed paths:
M /trunk/LSKarma.lua
M /trunk/LSRaidAdmin.lua
 
- minor typos
- raid karma notification (not tested)
------------------------------------------------------------------------
r46 | phantomee | 2009-10-16 10:25:18 +0000 (Fri, 16 Oct 2009) | 1 line
Changed paths:
M /trunk/LSRaid.lua
 
- IsRaidActive fix
------------------------------------------------------------------------
r44 | phantomee | 2009-10-14 22:59:57 +0000 (Wed, 14 Oct 2009) | 4 lines
Changed paths:
M /trunk/LSKarma.lua
M /trunk/LSLoot.lua
M /trunk/LSRaid.lua
M /trunk/LSRaidAdmin.lua
M /trunk/LSRaidAdmin.toc
 
- Evl diff.
- Karma autopacker on raidover
- minor typos
- version bump
------------------------------------------------------------------------
EELoot.lua New file
0,0 → 1,1378
EELoot = EERaidAdmin:NewModule("EELoot", "AceConsole-3.0", "AceBucket-3.0", "AceEvent-3.0", "AceComm-3.0")
 
------ VARIABLES
---- GLOBALS
local db --= EERaidAdmin.db
local __IsDebugging = 0
local __raidActiveGroups = EERaidAdmin.__raidActiveGroups
local __raidActivePlayers = EERaidAdmin.__raidActivePlayers
local ServerDateTime = EERaidAdmin.ServerDateTime
--EELoot.db = db.global
---- LOCALS
local __UpdateRate = 0.1
local _WinnerRoll = 0
local _WinnerNames = {}
local bars = {}
local playerToBarIndex = {}
local raidPlayers = {}
local SelectedLoot = 1
local SelectedPlayer = nil
local _LootMode
 
local GP = LibStub("LibGearPoints-1.0");
 
-- Name cannot be the same as the object name, otherwise cannot be properly hooked :/
local RollLootTooltip = CreateFrame( "GameTooltip", "EELootGameTooltip", UIParent, "GameTooltipTemplate" )
 
------ HELPER FUNCTIONS
local function _debug(msg, fatal)
if __IsDebugging == 1 or fatal then
EELoot:Print("|cffdd0000debug: "..msg.."|r")
end
end
 
local function _color(r, g, b, msg)
if type(r) == "table" then
if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
t_color = string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
if msg ~= '' then
return t_color..msg..'|r'
else
return t_color
end
end
 
local function _message(msg, label)
local output = ""
output = _color(0,1,1, 'EELoot: ')
if label then
output = output.._color(0,0.7,0.7, label..': ')
end
output = output..msg
print(output)
end
 
local function _getItemId(itemlink)
local prestring = string.gsub(itemlink, ".-\124H([^\124]*)\124h.*", "%1")
local _,itemid,_,_,_,_,_,_,_ = strsplit(":", prestring)
return itemid
end
 
local function _sortEligiblePlayers(a, b)
if (not a) then
return false
elseif (not b) then
return true
else
return (a.points > b.points)
end
end
 
local function _sortRaidSubgroupAsc(a, b)
if (not a) then
return false
elseif (not b) then
return true
else
return (a.subgroup < b.subgroup)
end
end
 
local function _adjustColorToIndex(index, r, g, b)
local r, g, b = r, g, b
if mod(index, 2) == 0 then
--
else
r = r+0.03 > 1 and r-0.03 or r+0.03
g = g+0.03 > 1 and g-0.03 or g+0.03
b = b+0.03 > 1 and b-0.03 or b+0.03
end
return r, g, b
end
 
local function __________()
-- ignore, IDE cheat
end
 
function EELoot:LOOT_OPENED()
_debug("LOOT_OPENED")
-- TODO: hotfix, otkryvaetsja toka v rejde, i toka MLom
-- lootmethod, masterlooterPartyID, masterlooterRaidID = GetLootMethod();
-- if not(lootmethod == "master" and masterlooterPartyID == 0) then
-- return;
-- end
if UnitInRaid("player") then
-- FIXME: bruteforcing
-- if revisiting, then skipping the checks
for i = 1, GetNumLootItems() do
if db.CollectedLoot[1] then -- esli sushestvuet pervyj podobranyj predmet...
if LootSlotIsItem(i) then
if db.CollectedLoot[1].itemLink == GetLootSlotLink(i) then -- FIXME: ...sravnivaem etot predmet s pervym iz podobranogo
self:CollectLoot()
EERaidAdmin.Anchor:Show()
EERaidAdmin:SetTab(3)
return
end
end
end
end
 
-- Автосбор зеленки
if db.__AutoGreen == true then
for i = 1, GetNumLootItems() do
if LootSlotIsItem(i) then
_, _, itemRarity, _, _, _, _, _, _, _ = GetItemInfo(GetLootSlotLink(i))
if itemRarity == 2 then
-- najdena zelenka
for ci = 1, GetNumRaidMembers() do
-- otdaem sebe
if (GetMasterLootCandidate(ci) == UnitName("player")) then
_debug("Пытаюсь подобрать зеленку",1)
GiveMasterLoot(i, ci)
end
end
end
end
end
end
 
-- else trying against ML threshold
for i = 1, GetNumLootItems() do
if LootSlotIsItem(i) then
_, _, itemRarity, _, _, _, _, _, _, _ = GetItemInfo(GetLootSlotLink(i))
if itemRarity >= GetLootThreshold() and itemRarity ~= 2 then
-- if itemRarity >= 0 then
_debug("> rarity threshold met -- picking")
self:CollectLoot()
if db.__AutoAnnounceLoot == true then
if (GetNumRaidMembers() > 20) then -- check if raid is large
lootmethod, masterlooterPartyID, _ = GetLootMethod(); -- check if ML
if (lootmethod == "master" and masterlooterPartyID == 0) then
self:LootAnnounceGuild(); -- announce to guild
end
end
end
self:LootAnnounceRaid();
EERaidAdmin.Anchor:Show()
EERaidAdmin:SetTab(3)
return
end
end
end
end
end
 
function EELoot:LOOT_CLOSED()
_debug("LOOT_CLOSED")
self:OfflineMode()
end
 
function EELoot:LOOT_SLOT_CLEARED()
_debug("LOOT_SLOT_CLEARED")
if _LootMode == 1 then
self:CollectLoot()
self:CalculateWinner()
self:DrawInterestAll()
end
end
 
 
function EELoot:PLAYER_TARGET_CHANGED()
-- if UnitExists("target") and UnitIsPlayer("target") then
-- local _, class = UnitClass("target")
-- self.GiveLoot:SetText("Отдать ".._hex(RAID_CLASS_COLORS[class])..UnitName("target").."|r")
-- self.GiveLoot:Enable()
-- else
-- self.GiveLoot:SetText("Отдать |cffdd0000"..UnitName("target").."|r")
-- self.GiveLoot:Disable()
-- end
-- local size = self.GiveLoot:GetTextWidth()+30
-- if size < 80 then
-- size = 80
-- end
--
-- self.GiveLoot:SetWidth(size)
end
 
function EELoot:RAID_ROSTER_UPDATE()
_debug("RAID_ROSTER_UPDATE")
if self.Anchor:IsVisible() then
_debug("> anchor visible: updating")
self:UpdateRaidPlayerInfo()
self:DrawPlayerBars()
self:CalculateWinner()
self:DrawInterestAll()
end
end
 
function EELoot:CHAT_MSG_SYSTEM()
_debug("CHAT_MSG_SYSTEM")
-- FIXME: move it down the ladder later
if not db.CollectedLoot[SelectedLoot] then return end -- nothing to roll for
if string.find(arg1, "выбрасывает") and string.find(arg1, "%(1%-100%)") then
local _, _, name, roll = string.find(arg1, "(.+) выбрасывает (%d+)") -- TODO: any delocalized way to do this?
self:CalculateRoll(name, roll)
end
end
 
function EELoot:CHAT_MSG_SYSTEM_SLOW()
_debug("CHAT_MSG_SYSTEM_SLOW")
self:CalculateWinner()
self:DrawInterestAll()
end
 
local function __________()
-- ignore, IDE cheat
end
 
function EELoot:SendStartRoll()
_debug("SendStartRoll")
local t_eligible_players = self:GetEligiblePlayers()
if #t_eligible_players > 0 then
wipe(_WinnerNames)
_WinnerRoll = 0
for i, name in ipairs(t_eligible_players) do
db.CollectedLoot[SelectedLoot].interest[name].roll = 0
EELoot:SendCommMessage("LSRA", "START_ROLL", "WHISPER", name)
end
end
end
 
function EELoot:SendPollEquip(player)
_debug("SendPollEquip")
if not db.CollectedLoot[SelectedLoot] then return end
local item = db.CollectedLoot[SelectedLoot].itemLink
if not IsEquippableItem(item) then return end
if player then
_debug("> whisper")
self:SendCommMessage("LSRA", "POLL_EQUIP;"..item, "WHISPER", player)
else
_debug("> raid")
self:SendCommMessage("LSRA", "POLL_EQUIP;"..item, "RAID")
end
end
 
function EELoot:SendRePoll(player)
_debug("SendRePoll")
if not db.CollectedLoot[SelectedLoot] then return end
if not db.CollectedLoot[SelectedLoot].rolltype then return end
self:DeleteInterest(player)
wipe(_WinnerNames)
_WinnerRoll = 0
self:DrawInterestAll()
if db.CollectedLoot[SelectedLoot].rolltype == "STANDARD" then
self:SendCommMessage("LSRA", "POLL_STANDARD;"..db.CollectedLoot[SelectedLoot].itemLink, "WHISPER", player)
elseif db.CollectedLoot[SelectedLoot].rolltype == "QUICK" then
self:SendCommMessage("LSRA", "POLL_QUICK;"..db.CollectedLoot[SelectedLoot].itemLink, "WHISPER", player)
end
end
 
function EELoot:SendStandardRoll()
_debug("SendStandardRoll")
local item = db.CollectedLoot[SelectedLoot].itemLink
self:DeleteInterest()
self:ClearInterest()
db.CollectedLoot[SelectedLoot].rolltype = "STANDARD"
self:DrawInterestAll()
self:SendPollEquip()
self:SendCommMessage("LSRA", "POLL_STANDARD;"..item, "RAID") -- TODO:
end
 
function EELoot:SendQuickRoll()
_debug("SendQuickRoll")
local item = db.CollectedLoot[SelectedLoot].itemLink
self:DeleteInterest()
self:ClearInterest()
db.CollectedLoot[SelectedLoot].rolltype = "QUICK"
self:DrawInterestAll()
self:SendPollEquip()
self:SendCommMessage("LSRA", "POLL_QUICK;"..item, "RAID") -- TODO:
end
 
local function __________()
-- ignore, IDE cheat
end
 
function EELoot:GetItemStatus(itemlink)
_debug("GetItemStatus "..itemlink, 1)
-- experemental tooltip parser
local ScanTooltip = CreateFrame("GameTooltip", "ScanTooltip", UIParent, "GameTooltipTemplate")
ScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
ScanTooltip:ClearLines()
ScanTooltip:SetHyperlink(itemlink)
-- _debug(ScanTooltip:NumLines(), 1)
if ScanTooltip:NumLines() > 3 then
local bindstatus = getglobal("ScanTooltipTextLeft2"):GetText()
local asd = getglobal("ScanTooltipTextRight2"):GetText()
local asdf = getglobal("ScanTooltipTextLeft3"):GetText()
local asdfg = getglobal("ScanTooltipTextRight3"):GetText()
local r, g, b, a = getglobal("ScanTooltipTextRight2"):GetTextColor()
print(bindstatus)
print(asd)
print(asdf)
print(asdfg)
print(r.." "..g.." "..b.." "..a)
end
ScanTooltip:Hide()
end
 
function EELoot:TestStatus()
self:GetItemStatus(GetInventoryItemLink("player",1))
self:GetItemStatus(GetContainerItemLink(0, 1))
end
 
function EELoot:UpdateRaidPlayerInfo()
_debug("UpdateRaidPlayerInfo")
-- wipe old tables
wipe(raidPlayers)
wipe(playerToBarIndex)
for i = 1, GetNumRaidMembers(), 1 do
local name, _, subgroup, _, _, class, _, online, _, _, _ = GetRaidRosterInfo(i)
raidPlayers[i] = { name=name, class=class, subgroup=subgroup, online = online }
end
-- sort, according to the subgroup number (1,2..)
table.sort(raidPlayers, _sortRaidSubgroupAsc)
-- fill the playerToBarIndex lookup table
for i, v in pairs(raidPlayers) do
playerToBarIndex[v.name] = i
end
end
 
function EELoot:DrawPlayerBars()
_debug("DrawPlayerBars")
-- Hide all bars
for i = 0, #bars do
bars[i]:Hide()
end
-- clean them out
wipe(bars)
-- recreate the bars from scratch
for i = 1, #raidPlayers, 1 do
local name, class, subgroup, online = raidPlayers[i].name, raidPlayers[i].class, raidPlayers[i].subgroup, raidPlayers[i].online
if subgroup <= 5 then -- TODO: strogo 5 pervyh grupp?
-- set player name and class color, paint gray if user is offline
bars[i].PlayerNameText:SetText(name)
bars[i].player = name
bars[i].class = class
if online then
bars[i].PlayerNameText:SetTextColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
else
bars[i].PlayerNameText:SetTextColor(0.4, 0.4,0.4)
end
 
bars[i].Karma:SetText('|cffe6cc80'..EEKarma:KarmaGetTotal(name)..'|r')
-- show the bar
bars[i].ItemText:Hide()
bars[i]:Show()
end
-- limit the number of bars
if i == __raidActivePlayers then break end
end
end
 
function EELoot:SelectPlayer(bar_id)
_debug("SelectPlayer")
if not db.CollectedLoot[SelectedLoot] then return end
 
if db.CollectedLoot[SelectedLoot].winner then
-- TODO: esli pobeditel' uzhe ustanovlen, sootvetstvenno zabrana karma,
-- to s vydelennym chelovekom bol'she nichego podelat' nel'zja, tak li eto?
else
self:DrawInterestAll()
-- highlight the bar
SelectedPlayer = bar_id
local i_r, i_g, i_b = _adjustColorToIndex(bar_id, 0.50, 0.50, 0)
bars[bar_id].texture:SetTexture(i_r,i_g,i_b,0.95)
bars[bar_id]:SetBackdropColor(0,0,0,0)
 
-- set "declare winner" button and its "deduct karma" window
self.WinnerButton:SetText("Выиграл ".._color(RAID_CLASS_COLORS[bars[bar_id].class], nil, nil, bars[bar_id].player))
local size = self.WinnerButton:GetTextWidth()+30
if size < 80 then size = 80; end
self.WinnerButton:SetWidth(size)
self.WinnerButton:Enable();
self.DeductKarma:SetText(self:GetKarmaCost(bars[bar_id].player))
 
-- give loot button
-- self.GiveLootButton:SetText("Выдать ".._color(RAID_CLASS_COLORS[bars[bar_id].class], nil, nil, bars[bar_id].player))
-- local size = self.GiveLootButton:GetTextWidth()+30
-- if size < 80 then size = 80; end
-- self.GiveLootButton:SetWidth(size)
-- if _LootMode == 1 then self.GiveLootButton:Enable() end
 
end
end
 
function EELoot:DenyPlayer(bar_id)
_debug("DenyPlayer")
if db.CollectedLoot[SelectedLoot] then
_debug(">")
if db.CollectedLoot[SelectedLoot].interest then
_debug(">>")
if db.CollectedLoot[SelectedLoot].interest[bars[bar_id].player] then
_debug(">>>")
self:DeleteInterest(bars[bar_id].player)
db.CollectedLoot[SelectedLoot].interest[bars[bar_id].player].interest = "PASS"
self:CalculateWinner()
self:DrawInterestAll()
end
end
end
end
 
local function ______bars()
--vvvvvvvvvvvvvvvvvvv
end
 
setmetatable(bars, {__index = function(self, bar_id)
-- refactor local options
local inset = 20
local height = 20
local fontsize = 13
local bar = CreateFrame("Button", nil, EELoot.BarList)
 
self[bar_id] = bar
 
bar.player = nil
bar.class = nil
 
--bar:SetWidth(EELoot.BarList:GetWidth())
bar:SetHeight(height)
bar:EnableMouse(true)
bar:SetFrameStrata("HIGH")
bar:RegisterForClicks("LeftButtonUp", "RightButtonUp")
bar:SetHighlightTexture( "Interface\\QuestFrame\\UI-QuestTitleHighlight")
bar:SetPoint("TOPLEFT", EELoot.BarList, "TOPLEFT", 0, -((bar_id-1) * height) )
bar:SetPoint("TOPRIGHT", EELoot.BarList, "TOPRIGHT", 0, -((bar_id-1) * height) )
 
-- paint the bar with solid texture, and a striped backdrop for alternate effect
bar.texture = bar:CreateTexture()
bar.texture:SetAllPoints(bar)
local i_r, i_g, i_b = _adjustColorToIndex(bar_id, 0.25, 0.25, 0.25)
bar.texture:SetTexture(i_r, i_g, i_b, 0.5)
bar:SetBackdrop( {bgFile = "Interface\\Addons\\EERaidAdmin\\textures\\Stripes", edgeFile = nil, tile = true, tileSize = 32, edgeSize = nil, insets = { left = 0, right = 0, top = 0, bottom = 0 }});
bar:SetBackdropColor(i_r, i_g, i_b, 0.0)
bar:SetScript("OnClick", function(self, button)
if button == "LeftButton" then
EELoot:SelectPlayer(bar_id)
elseif button == "RightButton" then
EELoot:DenyPlayer(bar_id)
end
end)
 
bar.PlayerNameText = bar:CreateFontString(nil, nil, "GameFontNormalSmall")
bar.PlayerNameText:SetFont("Fonts\\FRIZQT__.TTF", fontsize)
bar.PlayerNameText:SetJustifyH("LEFT")
bar.PlayerNameText:SetWidth(80)
bar.PlayerNameText:SetHeight(fontsize)
bar.PlayerNameText:SetNonSpaceWrap(false)
bar.PlayerNameText:SetPoint("LEFT", bar, "LEFT", 10, 0)
 
bar.ItemText = CreateFrame("Button", nil, bar)
 
local t_f_s1 = bar.ItemText:CreateFontString(nil, nil, "GameFontNormalSmall")
t_f_s1:SetFont("Fonts\\FRIZQT__.TTF", fontsize-1)
t_f_s1:SetJustifyH("LEFT")
t_f_s1:SetPoint("LEFT")
t_f_s1:SetWidth(300)
t_f_s1:SetNonSpaceWrap(false)
 
bar.ItemText:SetFontString(t_f_s1)
bar.ItemText:EnableMouse(true)
bar.ItemText:SetWidth(300)
bar.ItemText:SetHeight(height)
bar.ItemText:SetPoint("LEFT", bar.PlayerNameText, "RIGHT", 5, 0)
bar.ItemText:SetScript("OnClick", function()
EELoot:SendPollEquip(bar.PlayerNameText:GetText())
end )
bar.ItemText:SetScript("OnEnter", function()
if bar.ItemText:GetText() then
if GetItemInfo(bar.ItemText:GetText()) then
RollLootTooltip:SetOwner(bar.ItemText, "ANCHOR_BOTTOMRIGHT", -(bar.ItemText:GetWidth()+5), 0)
RollLootTooltip:ClearAllPoints();
RollLootTooltip:SetHyperlink(bar.ItemText:GetText())
RollLootTooltip:Show()
end
end
end)
bar.ItemText:SetScript("OnLeave", function()
RollLootTooltip:Hide();
end)
bar.ItemText:Hide()
 
bar.Total = bar:CreateFontString(nil, nil, "GameFontNormalSmall")
bar.Total:SetFont("Fonts\\FRIZQT__.TTF", fontsize)
bar.Total:SetJustifyH("LEFT")
bar.Total:SetWidth(35) -- TODO:
bar.Total:SetHeight(fontsize) -- TODO:
bar.Total:SetNonSpaceWrap(false)
bar.Total:SetPoint("RIGHT", bar, "RIGHT")
 
bar.Roll = bar:CreateFontString(nil, nil, "GameFontNormalSmall")
bar.Roll:SetFont("Fonts\\FRIZQT__.TTF", fontsize)
bar.Roll:SetJustifyH("LEFT")
bar.Roll:SetWidth(35)
bar.Roll:SetHeight(fontsize)
bar.Roll:SetNonSpaceWrap(false)
bar.Roll:SetPoint("RIGHT", bar.Total, "LEFT", -10, 0)
 
bar.Karma = bar:CreateFontString(nil, nil, "GameFontNormalSmall")
bar.Karma:SetFont("Fonts\\FRIZQT__.TTF", fontsize)
bar.Karma:SetJustifyH("RIGHT")
bar.Karma:SetWidth(35)
bar.Karma:SetHeight(fontsize)
bar.Karma:SetNonSpaceWrap(false)
bar.Karma:SetPoint("RIGHT", bar.Roll, "LEFT", -5, 0)
 
bar.InterestPane = CreateFrame("Frame",nil,bar)
--bar.InterestPane:EnableMouse(true)
bar.InterestPane:SetFrameStrata("DIALOG")
bar.InterestPane:SetWidth(30)
bar.InterestPane:SetHeight(height)
bar.InterestPane:SetPoint("RIGHT", bar.Karma, "LEFT", 0, 0)
 
-- paint the bar with solid texture, and a striped backdrop for alternate effect
bar.InterestPane.texture = bar.InterestPane:CreateTexture()
--bar.InterestPane.texture:SetDrawLayer("OVERLAY")
bar.InterestPane.texture:SetPoint("CENTER")
bar.InterestPane.texture:SetAllPoints(bar.InterestPane)
bar.texture:SetTexture(0, 0, 0, 0)
bar.InterestPane:SetBackdrop( {bgFile = "Interface\\Addons\\EERaidAdmin\\textures\\Stripes", edgeFile = nil, tile = true, tileSize = 32, edgeSize = nil, insets = { left = 0, right = 0, top = 0, bottom = 0 }});
bar.InterestPane:SetBackdropColor(0, 0, 0, 0)
 
bar.InterestButton = CreateFrame("Button", nil, bar.InterestPane)
local t_f_s2 = bar.InterestButton:CreateFontString(nil, nil, "GameFontNormalSmall")
t_f_s2:SetFont("Fonts\\FRIZQT__.TTF", fontsize+2)
t_f_s2:SetJustifyH("CENTER")
t_f_s2:SetPoint("CENTER")
bar.InterestButton:SetFontString(t_f_s2)
bar.InterestButton:EnableMouse(true)
bar.InterestButton:SetHeight(16)
bar.InterestButton:SetWidth(16)
bar.InterestButton:SetScript("OnClick", function() EELoot:SendRePoll(bar.player) end )
bar.InterestButton:SetPoint("CENTER", bar.InterestPane, 0, 0)
 
return bar
 
end})
 
 
 
function EELoot:GetKarmaCost(player)
_debug("GetKarmaCost")
if not db.CollectedLoot[SelectedLoot] then return 0 end
if not db.CollectedLoot[SelectedLoot].interest then return 0 end
if not db.CollectedLoot[SelectedLoot].interest[player] then return 0 end
if not db.CollectedLoot[SelectedLoot].interest[player].interest then return 0 end
if db.CollectedLoot[SelectedLoot].interest[player].interest == "NEEDMAIN" or db.CollectedLoot[SelectedLoot].interest[player].interest == "NEEDOFF" then
-- return floor(EEKarma:KarmaGetTotal(player)/2);
-- _debug("SL"..(db.CollectedLoot[SelectedLoot].itemLink), 1)
local gp1, gp2, ilvl = GP:GetValue(db.CollectedLoot[SelectedLoot].itemLink)
return gp1;
else
return 0
end
end
 
function EELoot:GetEligiblePlayers()
_debug("GetEligiblePlayers")
 
if not db.CollectedLoot[SelectedLoot] then return {} end
if not db.CollectedLoot[SelectedLoot].interest then return {} end
 
---- sort player interest into three tiers
-- FIXME: brutal but transparent, refactor later
local tier1 = {}
local tier2 = {}
local tier3 = {}
 
for name, interest in pairs(db.CollectedLoot[SelectedLoot].interest) do
if playerToBarIndex[name] then
if interest['interest'] == "NEEDMAIN" then
tinsert(tier1, {name=name, points=EEKarma:KarmaGetTotal(name)})
elseif interest['interest'] == "NEEDOFF" then
tinsert(tier2, {name=name, points=EEKarma:KarmaGetTotal(name)})
elseif interest['interest'] == "GREEDMAIN" then
tinsert(tier3, {name=name, points=0})
elseif interest['interest'] == "GREEDOFF" then
tinsert(tier3, {name=name, points=0})
end
end
end
 
---- pick a tier
local r_tier = {}
if #tier1 > 0 then
r_tier = tier1
elseif #tier2 > 0 then
r_tier = tier2
elseif #tier3 > 0 then
r_tier = tier3
else -- otherwise return an empty table
return {}
end
 
-- filter 3 and return
local r_names = {}
table.sort(r_tier, _sortEligiblePlayers)
 
for i, v in ipairs(r_tier) do
if i > 1 then
if r_tier[1].points - v.points > 3 then
break
else
tinsert(r_names, v.name)
end
else
tinsert(r_names, v.name)
end
end
 
return r_names
 
end
 
 
 
function EELoot:DeclareWinner()
_debug("DeclareWinner")
if not db.CollectedLoot[SelectedLoot] then return end
if db.CollectedLoot[SelectedLoot].winner then return end
-- determine pretendent
local pretendent
if SelectedPlayer then
pretendent = bars[SelectedPlayer].player
else
pretendent = _WinnerNames[1]
end
 
---- deduct karma if aplicable
-- prevalidate entered karma
local t_karma = self.DeductKarma:GetText()
if not string.find(t_karma, "^%s*[+-]*[%d]+%s*$") then _debug("> карма должна быть числом", 1); return end
t_karma = (abs(tonumber(t_karma)))
 
-- set winner
db.CollectedLoot[SelectedLoot].winner = pretendent
 
 
local interestTable = {};
interestTable['NEEDMAIN'] = 1;
interestTable['NEEDOFF'] = 2;
 
-- pay karma
local interest = interestTable[db.CollectedLoot[SelectedLoot].interest[pretendent]['interest']];
if (not interest) then
interest = 0;
end;
-- _debug(">interest is "..interest, 1);
EEKarma:KarmaAdd(pretendent, t_karma, interest, db.CollectedLoot[SelectedLoot].itemLink)
 
-- notify winner
self:SendCommMessage("LSRA", "WINNER;"..pretendent..", "..db.CollectedLoot[SelectedLoot].itemLink, "RAID")
self:CalculateWinner()
self:DrawInterestAll()
end
 
function EELoot:CalculateWinner()
_debug("CalculateWinner")
wipe(_WinnerNames)
_WinnerRoll = 0
SelectedPlayer = nil
if not db.CollectedLoot[SelectedLoot] then return end
if not db.CollectedLoot[SelectedLoot].winner then -- esli pobeditel' uzhe ne opredelen
if not db.CollectedLoot[SelectedLoot].interest then return end
-- calculate actual winner
for player, interest in pairs(db.CollectedLoot[SelectedLoot].interest) do
if interest.totalroll then
if interest.totalroll > _WinnerRoll then
_debug(">> new winner "..interest.totalroll.." ".._WinnerRoll.." "..player)
-- risovat' igroka
_WinnerRoll = interest.totalroll
wipe(_WinnerNames)
tinsert(_WinnerNames, player)
--
elseif interest.totalroll == _WinnerRoll then
_debug(">> new tie "..interest.totalroll.." ".._WinnerRoll.." "..player)
tinsert(_WinnerNames, player)
end
end
end
if #_WinnerNames == 1 then
self.WinnerButton:SetText("Выиграл ".._WinnerNames[1])
local size = self.WinnerButton:GetTextWidth()+30
if size < 80 then size = 80; end
self.WinnerButton:SetWidth(size)
self.WinnerButton:Enable()
self.DeductKarma:SetText(self:GetKarmaCost(_WinnerNames[1]))
--
self.GiveLootButton:SetText("Некому выдать")
local size = self.GiveLootButton:GetTextWidth()+30
if size < 80 then size = 80; end
self.GiveLootButton:SetWidth(size)
self.GiveLootButton:Disable()
else
-- ne opredelen pobeditel'
self.WinnerButton:SetText("Победитель не определен")
local size = self.WinnerButton:GetTextWidth()+30
if size < 80 then size = 80; end
self.WinnerButton:SetWidth(size)
self.WinnerButton:Disable()
self.DeductKarma:SetText('')
--
self.GiveLootButton:SetText("Некому выдать")
local size = self.GiveLootButton:GetTextWidth()+30
if size < 80 then size = 80; end
self.GiveLootButton:SetWidth(size)
self.GiveLootButton:Disable()
end
else
-- esli pobeditel' opredelen, vkljuchit' knopku vydachi, i zadiejblit' knopku opredelenija pobeditelja
self.WinnerButton:SetText("Выиграл "..db.CollectedLoot[SelectedLoot].winner)
local size = self.WinnerButton:GetTextWidth()+30
if size < 80 then size = 80; end
self.WinnerButton:SetWidth(size)
self.WinnerButton:Disable()
self.DeductKarma:SetText('')
--
self.GiveLootButton:SetText("Выдать "..db.CollectedLoot[SelectedLoot].winner)
local size = self.GiveLootButton:GetTextWidth()+30
if size < 80 then size = 80; end
self.GiveLootButton:SetWidth(size)
if _LootMode == 1 then self.GiveLootButton:Enable() end
end
end
 
function EELoot:CalculateRoll(name, roll)
if not db.CollectedLoot[SelectedLoot].interest then return end -- premature roll, item not defined
if not db.CollectedLoot[SelectedLoot].interest[name] then return end -- not allowed to roll, did not declare interest
if not db.CollectedLoot[SelectedLoot].interest[name].roll then return end -- roll = 0 mustbe preset to allow roll
if db.CollectedLoot[SelectedLoot].interest[name].roll == 0 then -- if havent already rolled
-- set and display roll ammount
db.CollectedLoot[SelectedLoot].interest[name].roll = tonumber(roll)
bars[playerToBarIndex[name]].Roll:SetText('+|cffffff00'..roll..'|r')
 
-- calculate total with all respects
local total
-- needs use karma with their roll
if db.CollectedLoot[SelectedLoot].interest[name].interest == "NEEDMAIN" or db.CollectedLoot[SelectedLoot].interest[name].interest == "NEEDOFF" then
_debug(">>b "..db.CollectedLoot[SelectedLoot].interest[name].interest)
total = roll + EEKarma:KarmaGetTotal(name)
-- greeds do not use karma with their roll
else
_debug(">>nb "..db.CollectedLoot[SelectedLoot].interest[name].interest)
total = roll
end
db.CollectedLoot[SelectedLoot].interest[name].totalroll = tonumber(total)
bars[playerToBarIndex[name]].Total:SetText('|cffffffff'..total..'|r')
end
end
 
 
 
function EELoot:GiveLoot()
_debug("GiveLoot")
if not db.CollectedLoot[SelectedLoot].winner then _debug("Некорректная попытка выдать не победителю" ,1); return end
local pretendent = db.CollectedLoot[SelectedLoot].winner
_debug("попытка выдать "..db.CollectedLoot[SelectedLoot].itemLink..", "..pretendent)
for ci = 1, GetNumRaidMembers() do
if (GetMasterLootCandidate(ci) == pretendent ) then
for li = 1, GetNumLootItems() do
if LootSlotIsItem(li) then
if GetLootSlotLink(li) == db.CollectedLoot[SelectedLoot].itemLink then
_message(GetLootSlotLink(li)..", "..pretendent, "Пытаюсь выдать")
GiveMasterLoot(li, ci)
return true
end
end
end
end
end
_debug("Не получилось выдать "..db.CollectedLoot[SelectedLoot].itemLink..", "..pretendent, 1)
return false
end
 
 
function EELoot:LootAnnounceRaid()
-- local linkstext = ''
if #db.CollectedLoot > 0 then
for i = 1, #db.CollectedLoot do
-- local iteminfo = db.CollectedLoot[i].itemLink
-- -- silly
-- if linkstext == '' then
-- linkstext = iteminfo
-- else
-- linkstext = linkstext..' '..iteminfo
-- end
self:SendCommMessage("LSRA", "ANNOUNCE_LOOT;"..db.CollectedLoot[i].itemLink, "RAID")
end
-- self:SendCommMessage("LSRA", "ANNOUNCE_LOOT;"..linkstext, "RAID")
end
end
 
function EELoot:LootAnnounceGuild()
-- local linkstext = ''
if db.CollectedLoot.loottarget ~= "" then
ChatThrottleLib:SendChatMessage("NORMAL", "LSRA", "Лут: "..db.CollectedLoot.loottarget, "GUILD")
else
ChatThrottleLib:SendChatMessage("NORMAL", "LSRA", "Лут: сундук", "GUILD")
end
 
if #db.CollectedLoot > 0 then
for i = 1, #db.CollectedLoot do
ChatThrottleLib:SendChatMessage("NORMAL", "LSRA", db.CollectedLoot[i].itemLink, "GUILD")
end
end
end
 
 
 
function EELoot:OnlineMode()
_debug("OnlineMode")
_LootMode = 1
self.LootStatus:SetBackdropColor(0.2,0.7,0.2,0.5)
--
if not db.CollectedLoot.loottarget then
if UnitIsDead("target") and UnitIsEnemy("player", "target") and not UnitIsPlayer("unit") then
db.CollectedLoot.loottarget = UnitName("target")
else
db.CollectedLoot.loottarget = "Custom Loot"
end
end
--
self.LootTargetName:SetText(db.CollectedLoot.loottarget)
self:DrawPlayerBars()
self:CalculateWinner()
self:DrawInterestAll()
end
 
function EELoot:OfflineMode()
_debug("OfflineMode")
_LootMode = 2
self.GiveLootButton:Disable()
self.LootStatus:SetBackdropColor(0.7,0.2,0.2,0.5)
end
 
 
 
function EELoot:CollectLoot()
_debug("CollectLoot")
-- smotrim est' li chto sobrat'
local t_collecteditems = {}
for i = 1, GetNumLootItems() do
if LootSlotIsItem(i) then
tinsert(t_collecteditems,{itemLink=GetLootSlotLink(i)})
end
end
 
-- esli chto-to podobrali
if #t_collecteditems > 0 then
for i, v in ipairs(t_collecteditems) do
for ti, tv in ipairs(db.CollectedLoot) do
if v.itemLink == tv.itemLink then
t_collecteditems[i].interest = db.CollectedLoot[ti].interest
t_collecteditems[i].winner = db.CollectedLoot[ti].winner
t_collecteditems[i].rolltype = db.CollectedLoot[ti].rolltype
break
end
end
end
wipe(db.CollectedLoot)
db.CollectedLoot = t_collecteditems
 
UIDropDownMenu_Initialize(self.LootDropDownMenu, self.LootDropDownMenu_Initialize)
SelectedLoot = 1
UIDropDownMenu_SetSelectedID(self.LootDropDownMenu, 1)
--
self.StandardRoll:Enable()
self.QuickRoll:Enable()
self:OnlineMode()
return #db.CollectedLoot
else
-- pusto, zametaem sledy
wipe(db.CollectedLoot)
--
UIDropDownMenu_Initialize(self.LootDropDownMenu, self.LootDropDownMenu_Initialize)
SelectedLoot = 1
UIDropDownMenu_SetSelectedID(self.LootDropDownMenu, 1)
--
self:DeleteInterest()
self:ClearInterest()
self:OfflineMode()
self.StandardRoll:Disable()
self.QuickRoll:Disable()
self.ButtonStartRoll:Disable()
EERaidAdmin.Anchor:Hide()
return 0
end
 
end
 
 
function EELoot:ManualCollectLoot(lootLink)
_debug("ManualCollectLoot")
-- add custom item to roll list
local t_collecteditems = {}
tinsert(t_collecteditems,{itemLink=lootLink})
 
-- esli chto-to podobrali
if #t_collecteditems > 0 then
for i, v in ipairs(t_collecteditems) do
for ti, tv in ipairs(db.CollectedLoot) do
if v.itemLink == tv.itemLink then
t_collecteditems[i].interest = db.CollectedLoot[ti].interest
t_collecteditems[i].winner = db.CollectedLoot[ti].winner
t_collecteditems[i].rolltype = db.CollectedLoot[ti].rolltype
break
end
end
end
wipe(db.CollectedLoot)
db.CollectedLoot = t_collecteditems
 
UIDropDownMenu_Initialize(self.LootDropDownMenu, self.LootDropDownMenu_Initialize)
SelectedLoot = 1
UIDropDownMenu_SetSelectedID(self.LootDropDownMenu, 1)
--
self.StandardRoll:Enable()
self.QuickRoll:Enable()
self:OnlineMode()
return #db.CollectedLoot
else
-- pusto, zametaem sledy
wipe(db.CollectedLoot)
--
UIDropDownMenu_Initialize(self.LootDropDownMenu, self.LootDropDownMenu_Initialize)
SelectedLoot = 1
UIDropDownMenu_SetSelectedID(self.LootDropDownMenu, 1)
--
self:DeleteInterest()
self:ClearInterest()
self:OfflineMode()
self.StandardRoll:Disable()
self.QuickRoll:Disable()
self.ButtonStartRoll:Disable()
EERaidAdmin.Anchor:Hide()
return 0
end
 
end
 
 
 
 
function EELoot:DeleteInterest(player)
_debug("DeleteInterest")
if not db.CollectedLoot[SelectedLoot] then return end
if not db.CollectedLoot[SelectedLoot].interest then return end
if player then
if not db.CollectedLoot[SelectedLoot].interest[player] then return end
wipe(db.CollectedLoot[SelectedLoot].interest[player])
else
wipe(db.CollectedLoot[SelectedLoot].interest)
db.CollectedLoot[SelectedLoot].winner = nil
end
end
 
function EELoot:ClearInterest()
for i = 1, #bars, 1 do
local i_r, i_g, i_b = _adjustColorToIndex(i, 0.25, 0.25, 0.25)
bars[i].InterestPane.texture:SetTexture(0, 0, 0, 0)
bars[i].InterestPane:SetBackdropColor(0, 0, 0, 0)
bars[i].InterestButton:SetNormalTexture(nil)
bars[i].InterestButton:SetText('')
bars[i].texture:SetTexture(i_r, i_g, i_b, 0.5)
bars[i]:SetBackdropColor(i_r, i_g, i_b, 0)
bars[i].Roll:SetText('')
bars[i].Total:SetText('')
end
end
 
function EELoot:DrawInterest(player)
_debug("DrawInterest: "..player)
if self.Anchor:IsVisible() then
-- valid bar check
if not bars then return end
if not playerToBarIndex[player] then return end
if not (playerToBarIndex[player] <= __raidActivePlayers) then return end
 
if not db.CollectedLoot[SelectedLoot].winner then
if not db.CollectedLoot[SelectedLoot].rolltype then
bars[playerToBarIndex[player]].InterestPane.texture:SetTexture(0,0,0,0)
bars[playerToBarIndex[player]].InterestPane:SetBackdropColor(0,0,0,0)
bars[playerToBarIndex[player]].InterestButton:SetText('')
bars[playerToBarIndex[player]].InterestButton:SetNormalTexture(nil)
return
else
if not db.CollectedLoot[SelectedLoot].interest then
bars[playerToBarIndex[player]].InterestPane.texture:SetTexture(0,0,0,0)
bars[playerToBarIndex[player]].InterestPane:SetBackdropColor(0,0,0,0)
bars[playerToBarIndex[player]].InterestButton:SetText('?')
bars[playerToBarIndex[player]].InterestButton:SetNormalTexture(nil)
return
else
if not db.CollectedLoot[SelectedLoot].interest[player] then
bars[playerToBarIndex[player]].InterestPane.texture:SetTexture(0,0,0,0)
bars[playerToBarIndex[player]].InterestPane:SetBackdropColor(0,0,0,0)
bars[playerToBarIndex[player]].InterestButton:SetText('?')
bars[playerToBarIndex[player]].InterestButton:SetNormalTexture(nil)
return
end
end
end
end
 
if not db.CollectedLoot[SelectedLoot].interest then return end
if not db.CollectedLoot[SelectedLoot].interest[player] then return end
 
if db.CollectedLoot[SelectedLoot].interest[player].roll then
local roll = db.CollectedLoot[SelectedLoot].interest[player].roll
bars[playerToBarIndex[player]].Roll:SetText('+|cffffff00'..roll..'|r')
local totalroll = db.CollectedLoot[SelectedLoot].interest[player].totalroll
bars[playerToBarIndex[player]].Total:SetText('|cffffffff'..totalroll..'|r')
end
 
-- if db.CollectedLoot[SelectedLoot].interest[player].currentitem then
-- bars[playerToBarIndex[player]].ItemText:SetText(db.CollectedLoot[SelectedLoot].interest[player].currentitem)
-- bars[playerToBarIndex[player]].ItemText:Show()
-- end
 
if not db.CollectedLoot[SelectedLoot].winner then
-- poshli vse proverki - podbiraem interes igroka
local t_interest = db.CollectedLoot[SelectedLoot].interest[player]['interest']
-- TODO: brutforsim :)
if t_interest == "NEEDMAIN" then
_debug("NEEDMAIN")
--local i_r, i_g, i_b = _adjustColorToIndex(playerToBarIndex[player], 0.40, 0.10, 0.40)
local i_r, i_g, i_b = 0.60, 0.10, 0.60
bars[playerToBarIndex[player]].InterestPane.texture:SetTexture(i_r,i_g,i_b,1)
bars[playerToBarIndex[player]].InterestPane:SetBackdropColor(0,0,0,0)
bars[playerToBarIndex[player]].InterestButton:SetText("1N")
bars[playerToBarIndex[player]].InterestButton:SetNormalTexture(nil)
elseif t_interest == "GREEDMAIN" then
_debug("GREEDMAIN")
--local i_r, i_g, i_b = _adjustColorToIndex(playerToBarIndex[player], 0.40, 0.10, 0.40)
local i_r, i_g, i_b = 0.60, 0.10, 0.60
bars[playerToBarIndex[player]].InterestPane.texture:SetTexture(0,0,0,0)
bars[playerToBarIndex[player]].InterestPane:SetBackdropColor(i_r,i_g,i_b,1)
bars[playerToBarIndex[player]].InterestButton:SetText("1G")
bars[playerToBarIndex[player]].InterestButton:SetNormalTexture(nil)
elseif t_interest == "NEEDOFF" then
_debug("NEEDOFF")
--local i_r, i_g, i_b = _adjustColorToIndex(playerToBarIndex[player], 0.10, 0.10, 0.50)
local i_r, i_g, i_b = 0.10, 0.10, 0.60
bars[playerToBarIndex[player]].InterestPane.texture:SetTexture(i_r,i_g,i_b,1)
bars[playerToBarIndex[player]].InterestPane:SetBackdropColor(0,0,0,0)
bars[playerToBarIndex[player]].InterestButton:SetText("2N")
bars[playerToBarIndex[player]].InterestButton:SetNormalTexture(nil)
elseif t_interest == "GREEDOFF" then
_debug("GREEDOFF")
--local i_r, i_g, i_b = _adjustColorToIndex(playerToBarIndex[player], 0.10, 0.10, 0.50)
local i_r, i_g, i_b = 0.10, 0.10, 0.60
bars[playerToBarIndex[player]].InterestPane.texture:SetTexture(0,0,0,0)
bars[playerToBarIndex[player]].InterestPane:SetBackdropColor(i_r,i_g,i_b,1)
bars[playerToBarIndex[player]].InterestButton:SetText("2G")
bars[playerToBarIndex[player]].InterestButton:SetNormalTexture(nil)
elseif t_interest == "PASS" then
_debug("PASS")
--local i_r, i_g, i_b = _adjustColorToIndex(playerToBarIndex[player], 0.25, 0.25, 0.25)
local i_r, i_g, i_b = 0.40, 0.40, 0.40
bars[playerToBarIndex[player]].InterestPane.texture:SetTexture(0,0,0,0)
bars[playerToBarIndex[player]].InterestPane:SetBackdropColor(i_r,i_g,i_b,1)
bars[playerToBarIndex[player]].InterestButton:SetText('P')
bars[playerToBarIndex[player]].InterestButton:SetNormalTexture(nil)
elseif t_interest == "TIMEOUT" then
_debug("TIMEOUT")
bars[playerToBarIndex[player]].InterestPane.texture:SetTexture(0,0,0,0)
bars[playerToBarIndex[player]].InterestPane:SetBackdropColor(0,0,0,0)
bars[playerToBarIndex[player]].InterestButton:SetText('')
bars[playerToBarIndex[player]].InterestButton:SetNormalTexture("Interface\\Addons\\EERaidAdmin\\textures\\Time")
elseif t_interest == "NA" then
_debug("NA")
bars[playerToBarIndex[player]].InterestPane.texture:SetTexture(0,0,0,0)
bars[playerToBarIndex[player]].InterestPane:SetBackdropColor(0,0,0,0)
bars[playerToBarIndex[player]].InterestButton:SetText('')
bars[playerToBarIndex[player]].InterestButton:SetNormalTexture("Interface\\Addons\\EERaidAdmin\\textures\\Slash")
end
end
 
end
end
 
function EELoot:DrawInterestAll()
_debug("DrawInterestAll")
if self.Anchor:IsVisible() then
self:ClearInterest()
if db.CollectedLoot[SelectedLoot] then
for i = 1, #raidPlayers do
local name, class, subgroup, online = raidPlayers[i].name, raidPlayers[i].class, raidPlayers[i].subgroup, raidPlayers[i].online
if subgroup <= __raidActiveGroups then self:DrawInterest(name) end
if i == __raidActivePlayers then break end
end
-- draw winner
if db.CollectedLoot[SelectedLoot].winner then
local t_index = playerToBarIndex[db.CollectedLoot[SelectedLoot].winner]
if t_index <= __raidActivePlayers then
local i_r, i_g, i_b = _adjustColorToIndex(t_index, 0.50, 0.50, 0)
bars[t_index].texture:SetTexture(0,0,0,0)
bars[t_index]:SetBackdropColor(i_r,i_g,i_b,0.95)
end
elseif #_WinnerNames > 0 then
for i, player in ipairs(_WinnerNames) do
local t_index = playerToBarIndex[player]
if t_index <= __raidActivePlayers then
local i_r, i_g, i_b = _adjustColorToIndex(t_index, 0.50, 0.50, 0)
bars[t_index].texture:SetTexture(0,0,0,0)
bars[t_index]:SetBackdropColor(i_r,i_g,i_b,0.95)
end
end
end
end
end
end
 
function EELoot:UpdateInterest(player, interest)
_debug("UpdateInterest: "..player..", "..interest)
if not db.CollectedLoot[SelectedLoot] then return end
if not db.CollectedLoot[SelectedLoot].interest then
_debug("> first interest")
db.CollectedLoot[SelectedLoot].interest = {}
end
db.CollectedLoot[SelectedLoot].interest[player] = {}
db.CollectedLoot[SelectedLoot].interest[player]['interest'] = interest
self:DrawInterest(player)
self.ButtonStartRoll:Enable()
end
 
function EELoot:OnCommReceived(prefix, message, distribution, sender)
_debug("OnCommReceived")
local tokens = { strsplit(";", message) }
if prefix == "LSRC" then
--
if tokens[1] == "EQUIP" then
if not (playerToBarIndex[sender] <= __raidActivePlayers) then return end
if tokens[2] == "FAIL" then
--db.CollectedLoot[SelectedLoot].interest[sender].currentitem = "Не найден в кэше у игрока, повторить?"
bars[playerToBarIndex[sender]].ItemText:SetText("Не найден в кэше у игрока, повторить?")
bars[playerToBarIndex[sender]].ItemText:Show()
else
local itemInfo = GetItemInfo(tokens[2])
local _, itemLink, _, _, _, _, _, _, _, _ = GetItemInfo(tokens[2])
_debug("EQUIP POLL:"..sender..":"..tokens[2])
if itemInfo then
_debug("Could obtain item - drawing")
--db.CollectedLoot[SelectedLoot].interest[sender].currentitem = itemLink
bars[playerToBarIndex[sender]].ItemText:SetText(itemLink)
bars[playerToBarIndex[sender]].ItemText:Show()
else
_debug("Could not obtain item")
-- TODO:
tempTooltip = CreateFrame("GameTooltip", "TempTooltip", UIParent, "GameTooltipTemplate")
tempTooltip:SetHyperlink("item:".._getItemId(tokens[2])..":0:0:0:0:0:0:0")
--db.CollectedLoot[SelectedLoot].interest[sender].currentitem = "Не найден в локальном кэше, повторить?"
bars[playerToBarIndex[sender]].ItemText:SetText("Не найден в локальном кэше, повторить?")
bars[playerToBarIndex[sender]].ItemText:Show()
end
end
elseif tokens[1] == "LOOT" then
self:UpdateInterest(sender, tokens[2])
end
------------------------------------------------------------------
end
end
 
local function __________()
-- ignore, IDE cheat
end
 
function EELoot:LootDropDownMenu_SelectLoot()
_debug("LootDropDownMenu_SelectLoot")
local ndb=this:GetID()
UIDropDownMenu_SetSelectedID(self.LootDropDownMenu, ndb)
SelectedLoot=ndb
self.StandardRoll:Enable()
self.QuickRoll:Enable()
self:DrawPlayerBars()
self:CalculateWinner()
self:DrawInterestAll()
end
 
function EELoot:LootDropDownMenu_OnShow()
_debug("LootDropDownMenu_OnShow")
UIDropDownMenu_Initialize(self.LootDropDownMenu, self.LootDropDownMenu_Initialize)
UIDropDownMenu_SetSelectedID(self.LootDropDownMenu, SelectedLoot)
UIDropDownMenu_SetWidth(self.LootDropDownMenu, 300)
end
 
function EELoot:LootDropDownMenu_Initialize()
_debug("LootDropDownMenu_Initialize")
info_loot = {}
info_loot.fontObject = "GameFontNormalLarge"
if #db.CollectedLoot > 0 then
for i = 1, #db.CollectedLoot do
info_loot.text = db.CollectedLoot[i].itemLink
info_loot.checked = i == SelectedLoot
info_loot.func = function() EELoot:LootDropDownMenu_SelectLoot() end
-- info_loot.icon = "Interface\\Addons\\EERaidAdmin\\textures\\Slash" --TODO --Interface\\Buttons\\UI-GroupLoot-Pass-Up
UIDropDownMenu_AddButton(info_loot)
end
else
info_loot.text = "Нет Предмета"
info_loot.checked = true
UIDropDownMenu_AddButton(info_loot)
end
 
end
 
function EELoot:OnInitialize()
_debug("OnInitialize")
 
self.db = LibStub("AceDB-3.0"):New("EERaidAdminDB")
db = self.db.global
 
if db.CollectedLoot == nil then db.CollectedLoot = {}; end
--if db.CollectedLootInterest == nil then db.CollectedLootInterest = {}; end
 
self:RegisterComm("LSRC")
--
self:RegisterBucketEvent("RAID_ROSTER_UPDATE", 1, "RAID_ROSTER_UPDATE")
self:RegisterBucketEvent("CHAT_MSG_SYSTEM", 0.5, "CHAT_MSG_SYSTEM_SLOW")
self:RegisterEvent("LOOT_OPENED")
self:RegisterEvent("LOOT_CLOSED")
self:RegisterEvent("LOOT_SLOT_CLEARED")
self:RegisterEvent("PLAYER_TARGET_CHANGED")
self:RegisterEvent("CHAT_MSG_SYSTEM")
--
self:CreateFrames()
self:OfflineMode()
if #db.CollectedLoot > 0 then
self.StandardRoll:Enable()
self.QuickRoll:Enable()
end
self.Anchor:Hide()
end
 
function EELoot:CreateFrames()
--
--tempTooltip = CreateFrame("GameTooltip", nil, UIParent, "GameTooltipTemplate")
 
self.Anchor = CreateFrame("Frame",nil,UIParent)
self.Anchor:SetFrameStrata("HIGH")
self.Anchor:SetScript("OnShow", function() EELoot:OnShow() end )
self.Anchor:SetScript("OnHide", function() EELoot:OnHide() end )
 
self.LootStatus = CreateFrame("Frame", nil, self.Anchor)
self.LootStatus:SetPoint("TOPLEFT", self.Anchor, "TOPLEFT", 20, -40)
self.LootStatus:SetPoint("TOPRIGHT", self.Anchor, "TOPRIGHT", -20, -40)
self.LootStatus:SetBackdrop( {bgFile = "Interface\\Addons\\EERaidAdmin\\textures\\Stripes",
edgeFile = nil, tile = true, tileSize = 32, edgeSize = nil,
insets = { left = 0, right = 0, top = 0, bottom = 0 }});
self.LootStatus:SetBackdropColor(0,0,0,0);
self.LootStatus:SetHeight(55)
 
-- first line of buttons
local RollType = self.LootStatus:CreateFontString(nil,"ARTWORK","GameFontNormal")
RollType:SetText("Тип ролла")
RollType:SetPoint("TOPLEFT",self.LootStatus,"TOPLEFT",10,-5)
 
self.LootTargetName = self.LootStatus:CreateFontString(nil,"ARTWORK","GameFontNormal")
self.LootTargetName:SetPoint("TOPRIGHT",self.LootStatus,"TOPRIGHT",-10,-5)
 
self.StandardRoll = CreateFrame("Button",nil,self.LootStatus,"OptionsButtonTemplate")
self.StandardRoll:SetHeight(28)
self.StandardRoll:SetText("Полный")
self.StandardRoll:SetScript("OnClick", function()
EELoot:SendStandardRoll()
end )
self.StandardRoll:Disable()
self.StandardRoll:SetPoint("BOTTOMLEFT",self.LootStatus,"BOTTOMLEFT", 5, 5)
 
self.QuickRoll = CreateFrame("Button",nil,self.LootStatus,"OptionsButtonTemplate")
self.QuickRoll:SetHeight(28)
self.QuickRoll:SetText("Быстрый")
self.QuickRoll:SetScript("OnClick", function()
EELoot:SendQuickRoll()
end )
self.QuickRoll:Disable()
self.QuickRoll:SetPoint("LEFT",self.StandardRoll,"RIGHT",5,0)
 
self.LootDropDownMenu = CreateFrame("Button","LootDropDownMenu",self.LootStatus,"UIDropDownMenuTemplate")
self.LootDropDownMenu:SetScript("OnDoubleClick", function()
if IsShiftKeyDown() then
EELoot:LootAnnounceGuild()
else
EELoot:CollectLoot()
end
end )
self.LootDropDownMenu:SetScript("OnShow", function()
EELoot:LootDropDownMenu_OnShow()
end )
self.LootDropDownMenu:SetPoint("BOTTOMRIGHT",self.LootStatus,"BOTTOMRIGHT", 10, 2)
 
self.BarList = CreateFrame("Frame", nil, self.Anchor)
self.BarList:SetPoint("TOPLEFT", self.LootStatus, "BOTTOMLEFT", 0, -20)
self.BarList:SetPoint("TOPRIGHT", self.LootStatus, "BOTTOMRIGHT", 0, -20)
self.BarList:SetHeight(500)
 
-- second line of buttons
self.ButtonStartRoll = CreateFrame("Button",nil,self.Anchor,"OptionsButtonTemplate")
self.ButtonStartRoll:SetHeight(28)
self.ButtonStartRoll:SetText("Разролить")
self.ButtonStartRoll:SetScript("OnClick", function()
EELoot:SendStartRoll()
end )
self.ButtonStartRoll:SetPoint("BOTTOMLEFT",self.Anchor,"BOTTOMLEFT",20,20)
--self.ButtonStartRoll:Disable()
 
self.GiveLootButton = CreateFrame("Button",nil,self.Anchor,"OptionsButtonTemplate")
self.GiveLootButton:SetHeight(28)
self.GiveLootButton:SetText("Некому выдать")
self.GiveLootButton:SetScript("OnClick", function()
EELoot:GiveLoot()
EELoot:DrawInterestAll()
end )
self.GiveLootButton:SetPoint("BOTTOMRIGHT",self.Anchor,"BOTTOMRIGHT",-20,20)
self.GiveLootButton:Disable()
 
self.WinnerButton = CreateFrame("Button",nil,self.Anchor,"OptionsButtonTemplate")
self.WinnerButton:SetHeight(28)
self.WinnerButton:SetText("Выиграл")
self.WinnerButton:SetScript("OnClick", function()
EELoot:DeclareWinner()
EELoot:DrawInterestAll()
end )
self.WinnerButton:SetPoint("RIGHT",self.GiveLootButton,"LEFT",-20,0)
self.WinnerButton:Disable()
 
self.DeductKarma = CreateFrame("EditBox", "DeductKarma", self.Anchor, "InputBoxTemplate")
self.DeductKarma:SetWidth(40)
self.DeductKarma:SetHeight(22)
self.DeductKarma:SetAutoFocus(false)
self.DeductKarma:ClearFocus()
self.DeductKarma:SetPoint("RIGHT",self.WinnerButton,"LEFT",-5,0)
 
local DeductKarmaLabel = self.Anchor:CreateFontString(nil,"ARTWORK","GameFontNormal")
DeductKarmaLabel:SetText("—")
DeductKarmaLabel:SetPoint("RIGHT",self.DeductKarma,"LEFT",-7,0)
end
 
function EELoot:OnShow()
_debug("OnShow")
self:UpdateRaidPlayerInfo()
self:DrawPlayerBars()
self:CalculateWinner()
self:DrawInterestAll()
end
 
function EELoot:OnHide()
_debug("OnHide")
end
 
function EELoot:OnEnable()
_debug("OnEnable")
end
 
function EELoot:OnDisable()
_debug("OnDisable")
end
EERaid.lua New file
0,0 → 1,225
EERaid = EERaidAdmin:NewModule("EERaid", "AceConsole-3.0", "AceEvent-3.0", "AceComm-3.0")
 
------ VARIABLES
---- GLOBALS
local db --= EERaidAdmin.db
local __IsDebugging = 0
local __raidActiveGroups = EERaidAdmin.__raidActiveGroups
local __raidActivePlayers = EERaidAdmin.__raidActivePlayers
local ServerDateTime = EERaidAdmin.ServerDateTime
--EERaid.db = db.global
---- LOCALS
local _RaidUpdateInterval = 30 -- seconds
local _RaidKarmaEmissionInterval = 60 * 15 -- 15 minutes
 
------ HELPER FUNCTIONS
 
local function _color(r, g, b, msg)
if type(r) == "table" then
if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
t_color = string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
if msg ~= '' then
return t_color..msg..'|r'
else
return t_color
end
end
 
local function _message(msg, label)
local output = ""
output = _color(0,1,1, 'EERaid: ')
if label then
output = output.._color(0,0.7,0.7, label..': ')
end
output = output..msg
print(output)
end
 
local function _debug(msg, fatal)
if __IsDebugging == 1 or fatal then
EERaid:Print("|cffdd0000debug: "..msg.."|r")
end
end
 
local function _sortRaidSubgroupAsc(a, b)
if (not a) then
return false
elseif (not b) then
return true
else
return (a.subgroup < b.subgroup)
end
end
 
function EERaid:GetRaidPlayers()
_debug("GetRaidPlayers")
local raidPlayers = {}
local raidPlayersIndexes = {}
 
-- name, rank, rankIndex, level, class, zone, note, officernote, online, status, classFileName = GetGuildRosterInfo(index)
for i = 1, GetNumRaidMembers() do
local name, _, subgroup, _, _, class, _, online, _, _, _ = GetRaidRosterInfo(i)
raidPlayers[i] = { name=name, class=class, subgroup=subgroup, online=online }
end
-- sort, according to the subgroup number (1,2..)
table.sort(raidPlayers, _sortRaidSubgroupAsc)
-- fill the playerToBarIndex lookup table
for i, v in pairs(raidPlayers) do
raidPlayersIndexes[v.name] = i
end
 
return raidPlayers, raidPlayersIndexes
end
 
function EERaid:GetActiveRaidPlayers()
_debug("GetActiveRaidPlayers")
local raidPlayers = {}
local raidPlayersIndexes = {}
 
for i = 1, GetNumRaidMembers() do
local name, _, subgroup, _, _, class, _, online, _, _, _ = GetRaidRosterInfo(i)
if subgroup <= __raidActiveGroups then
raidPlayers[i] = { name=name, class=class, subgroup=subgroup, online=online }
end
end
-- sort, according to the subgroup number (1,2..)
table.sort(raidPlayers, _sortRaidSubgroupAsc)
-- fill the playerToBarIndex lookup table
for i, v in pairs(raidPlayers) do
raidPlayersIndexes[v.name] = i
end
 
return raidPlayers, raidPlayersIndexes
end
 
function EERaid:IsRaidActive()
_debug("IsRaidActive")
if db._RaidStartedAt and db._RaidStartedAt ~= 0 then
_debug("> active")
return true
else
_debug("> inactive")
return false
end
end
 
function EERaid:ContinueRaid()
_debug("ContinueRaid")
self.SwitchRaid:SetText("Остановить рейд")
self.Updater:Show()
_message(db._RaidStartedAt, "Рейд продолжается")
end
 
function EERaid:StartRaid()
_debug("StartRaid")
if EERaid:IsRaidActive() then _debug("Рейд уже начат", 1); return false; end
db._RaidStartedAt = ServerDateTime()
db._TimeSinceLastUpdate = 0
--db._TimeSinceLastPeriodicKarma = 0
--
self.SwitchRaid:SetText("Остановить рейд")
--EEKarma:KarmaMassAdd("GUILD", 2, 3, "Карма за начало рейда: "..GetRealZoneText())
EPGP:StartRecurringEP(GetRealZoneText().."(EERA)", 100); -- start recurring EP
self.Updater:Show()
--
_message(db._RaidStartedAt, "Рейд начат")
end
 
function EERaid:EndRaid()
_debug("EndRaid")
if not EERaid:IsRaidActive() then _debug("Рейд уже закончен", 1); return false; end
db._RaidStartedAt = nil
db._TimeSinceLastUpdate = 0
--db._TimeSinceLastPeriodicKarma = 0
--
self.SwitchRaid:SetText("Начать рейд")
--EEKarma:KarmaMassAdd("GUILD", 2, 3, "Карма за конец рейда")
--EEKarma:DBCompact()
EPGP:StopRecurringEP(); -- stop recurring EP
self.Updater:Hide()
--
_message(ServerDateTime(), "Рейд закончен")
end
 
function EERaid:PeriodicalUpdater(self, elapsed)
db._TimeSinceLastUpdate = db._TimeSinceLastUpdate + elapsed
end
 
function EERaid:CreateFrames()
self.Anchor = CreateFrame("Frame",nil,UIParent)
self.Anchor:SetScript("OnShow", function() EERaid:OnShow() end )
self.Anchor:SetScript("OnHide", function() EERaid:OnHide() end )
self.Anchor:SetFrameStrata("HIGH")
-- FIXME: est' li drugie varianty delat' pereodicheskie zapuski
self.Updater = CreateFrame("Frame",nil, UIParent)
self.Updater:SetScript("OnUpdate", function(self, elapsed) EERaid:PeriodicalUpdater(self, elapsed) end )
self.Updater:Hide()
 
self.SwitchRaid = CreateFrame("Button",nil,self.Anchor,"OptionsButtonTemplate")
self.SwitchRaid:SetText("Начать рейд")
self.SwitchRaid:SetHeight(30)
self.SwitchRaid:SetWidth(160)
self.SwitchRaid:SetScript("OnClick", function()
if not EERaid:IsRaidActive() then
EERaid:StartRaid()
else
EERaid:EndRaid()
end
end )
self.SwitchRaid:SetPoint("CENTER", self.Anchor)
end
 
function EERaid:OnShow()
_debug("OnShow")
end
 
function EERaid:OnHide()
_debug("OnHide")
end
 
function EERaid:OnInitialize()
_debug("OnInitialize")
self.db = LibStub("AceDB-3.0"):New("EERaidAdminDB")
db = self.db.global
 
-- preinitialize
if db._RaidStartedAt == nil then db._RaidStartedAt = 0; end
if db._TimeSinceLastUpdate == nil then db._TimeSinceLastUpdate = 0; end
--if db._TimeSinceLastPeriodicKarma == nil then db._TimeSinceLastPeriodicKarma = 0; end
 
self:RegisterComm("LSRC")
 
-- self:RegisterEvent("RAID_ROSTER_UPDATE")
-- self:RegisterEvent("LOOT_OPENED")
-- self:RegisterEvent("LOOT_CLOSED")
-- self:RegisterEvent("LOOT_SLOT_CLEARED")
-- self:RegisterEvent("PLAYER_TARGET_CHANGED")
-- self:RegisterEvent("CHAT_MSG_SYSTEM")
 
self:CreateFrames()
self.Anchor:Hide()
 
-- TODO: continue raid
if db._RaidStartedAt and db._RaidStartedAt ~= 0 then
self:ContinueRaid()
end
 
end
 
 
function EERaid:OnCommReceived(prefix, message, distribution, sender)
_debug("OnCommReceived")
local tokens = { strsplit(";", message) }
if prefix == "LSRC" then
--
end
end
 
function EERaid:OnEnable()
_debug("OnEnable")
end
 
function EERaid:OnDisable()
_debug("OnDisable")
end
\ No newline at end of file
libs/AceBucket-3.0/AceBucket-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceBucket-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceBucket-3.0/AceBucket-3.0.lua New file
0,0 → 1,291
--- A bucket to catch events in. **AceBucket-3.0** provides throttling of events that fire in bursts and
-- your addon only needs to know about the full burst.
--
-- This Bucket implementation works as follows:\\
-- Initially, no schedule is running, and its waiting for the first event to happen.\\
-- The first event will start the bucket, and get the scheduler running, which will collect all
-- events in the given interval. When that interval is reached, the bucket is pushed to the
-- callback and a new schedule is started. When a bucket is empty after its interval, the scheduler is
-- stopped, and the bucket is only listening for the next event to happen, basically back in its initial state.
--
-- In addition, the buckets collect information about the "arg1" argument of the events that fire, and pass those as a
-- table to your callback. This functionality was mostly designed for the UNIT_* events.\\
-- The table will have the different values of "arg1" as keys, and the number of occurances as their value, e.g.\\
-- { ["player"] = 2, ["target"] = 1, ["party1"] = 1 }
--
-- **AceBucket-3.0** can be embeded into your addon, either explicitly by calling AceBucket:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceBucket itself.\\
-- It is recommended to embed AceBucket, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceBucket.
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("BucketExample", "AceBucket-3.0")
--
-- function MyAddon:OnEnable()
-- -- Register a bucket that listens to all the HP related events,
-- -- and fires once per second
-- self:RegisterBucketEvent({"UNIT_HEALTH", "UNIT_MAXHEALTH"}, 1, "UpdateHealth")
-- end
--
-- function MyAddon:UpdateHealth(units)
-- if units.player then
-- print("Your HP changed!")
-- end
-- end
-- @class file
-- @name AceBucket-3.0.lua
-- @release $Id: AceBucket-3.0.lua 781 2009-04-05 10:01:39Z nevcairiel $
 
local MAJOR, MINOR = "AceBucket-3.0", 3
local AceBucket, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceBucket then return end -- No Upgrade needed
 
AceBucket.buckets = AceBucket.buckets or {}
AceBucket.embeds = AceBucket.embeds or {}
 
-- the libraries will be lazyly bound later, to avoid errors due to loading order issues
local AceEvent, AceTimer
 
-- local upvalues
local type = type
local next = next
local pairs = pairs
local select = select
local tonumber = tonumber
local tostring = tostring
 
local bucketCache = setmetatable({}, {__mode='k'})
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
-- FireBucket ( bucket )
--
-- send the bucket to the callback function and schedule the next FireBucket in interval seconds
local function FireBucket(bucket)
local received = bucket.received
 
-- we dont want to fire empty buckets
if next(received) then
local callback = bucket.callback
if type(callback) == "string" then
safecall(bucket.object[callback], bucket.object, received)
else
safecall(callback, received)
end
 
for k in pairs(received) do
received[k] = nil
end
 
-- if the bucket was not empty, schedule another FireBucket in interval seconds
bucket.timer = AceTimer.ScheduleTimer(bucket, FireBucket, bucket.interval, bucket)
else -- if it was empty, clear the timer and wait for the next event
bucket.timer = nil
end
end
 
-- BucketHandler ( event, arg1 )
--
-- callback func for AceEvent
-- stores arg1 in the received table, and schedules the bucket if necessary
local function BucketHandler(self, event, arg1)
if arg1 == nil then
arg1 = "nil"
end
 
self.received[arg1] = (self.received[arg1] or 0) + 1
 
-- if we are not scheduled yet, start a timer on the interval for our bucket to be cleared
if not self.timer then
self.timer = AceTimer.ScheduleTimer(self, FireBucket, self.interval, self)
end
end
 
-- RegisterBucket( event, interval, callback, isMessage )
--
-- event(string or table) - the event, or a table with the events, that this bucket listens to
-- interval(int) - time between bucket fireings
-- callback(func or string) - function pointer, or method name of the object, that gets called when the bucket is cleared
-- isMessage(boolean) - register AceEvent Messages instead of game events
local function RegisterBucket(self, event, interval, callback, isMessage)
-- try to fetch the librarys
if not AceEvent or not AceTimer then
AceEvent = LibStub:GetLibrary("AceEvent-3.0", true)
AceTimer = LibStub:GetLibrary("AceTimer-3.0", true)
if not AceEvent or not AceTimer then
error(MAJOR .. " requires AceEvent-3.0 and AceTimer-3.0", 3)
end
end
 
if type(event) ~= "string" and type(event) ~= "table" then error("Usage: RegisterBucket(event, interval, callback): 'event' - string or table expected.", 3) end
if not callback then
if type(event) == "string" then
callback = event
else
error("Usage: RegisterBucket(event, interval, callback): cannot omit callback when event is not a string.", 3)
end
end
if not tonumber(interval) then error("Usage: RegisterBucket(event, interval, callback): 'interval' - number expected.", 3) end
if type(callback) ~= "string" and type(callback) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - string or function or nil expected.", 3) end
if type(callback) == "string" and type(self[callback]) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - method not found on target object.", 3) end
 
local bucket = next(bucketCache)
if bucket then
bucketCache[bucket] = nil
else
bucket = { handler = BucketHandler, received = {} }
end
bucket.object, bucket.callback, bucket.interval = self, callback, tonumber(interval)
 
local regFunc = isMessage and AceEvent.RegisterMessage or AceEvent.RegisterEvent
 
if type(event) == "table" then
for _,e in pairs(event) do
regFunc(bucket, e, "handler")
end
else
regFunc(bucket, event, "handler")
end
 
local handle = tostring(bucket)
AceBucket.buckets[handle] = bucket
 
return handle
end
 
--- Register a Bucket for an event (or a set of events)
-- @param event The event to listen for, or a table of events.
-- @param interval The Bucket interval (burst interval)
-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
-- @return The handle of the bucket (for unregistering)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
-- MyAddon:RegisterBucketEvent("BAG_UPDATE", 0.2, "UpdateBags")
--
-- function MyAddon:UpdateBags()
-- -- do stuff
-- end
function AceBucket:RegisterBucketEvent(event, interval, callback)
return RegisterBucket(self, event, interval, callback, false)
end
 
--- Register a Bucket for an AceEvent-3.0 addon message (or a set of messages)
-- @param message The message to listen for, or a table of messages.
-- @param interval The Bucket interval (burst interval)
-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
-- @return The handle of the bucket (for unregistering)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
-- MyAddon:RegisterBucketEvent("SomeAddon_InformationMessage", 0.2, "ProcessData")
--
-- function MyAddon:ProcessData()
-- -- do stuff
-- end
function AceBucket:RegisterBucketMessage(message, interval, callback)
return RegisterBucket(self, message, interval, callback, true)
end
 
--- Unregister any events and messages from the bucket and clear any remaining data.
-- @param handle The handle of the bucket as returned by RegisterBucket*
function AceBucket:UnregisterBucket(handle)
local bucket = AceBucket.buckets[handle]
if bucket then
AceEvent.UnregisterAllEvents(bucket)
AceEvent.UnregisterAllMessages(bucket)
 
-- clear any remaining data in the bucket
for k in pairs(bucket.received) do
bucket.received[k] = nil
end
 
if bucket.timer then
AceTimer.CancelTimer(bucket, bucket.timer)
bucket.timer = nil
end
 
AceBucket.buckets[handle] = nil
-- store our bucket in the cache
bucketCache[bucket] = true
end
end
 
--- Unregister all buckets of the current addon object (or custom "self").
function AceBucket:UnregisterAllBuckets()
-- hmm can we do this more efficient? (it is not done often so shouldn't matter much)
for handle, bucket in pairs(AceBucket.buckets) do
if bucket.object == self then
AceBucket.UnregisterBucket(self, handle)
end
end
end
 
 
 
-- embedding and embed handling
local mixins = {
"RegisterBucketEvent",
"RegisterBucketMessage",
"UnregisterBucket",
"UnregisterAllBuckets",
}
 
-- Embeds AceBucket into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in
function AceBucket:Embed( target )
for _, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
function AceBucket:OnEmbedDisable( target )
target:UnregisterAllBuckets()
end
 
for addon in pairs(AceBucket.embeds) do
AceBucket:Embed(addon)
end
libs/LibStub/LibStub.lua New file
0,0 → 1,30
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
 
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
 
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
 
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
 
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
 
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
libs/AceLocale-3.0/AceLocale-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceLocale-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceLocale-3.0/AceLocale-3.0.lua New file
0,0 → 1,128
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
-- @class file
-- @name AceLocale-3.0
-- @release $Id: AceLocale-3.0.lua 766 2009-04-04 08:26:05Z nevcairiel $
local MAJOR,MINOR = "AceLocale-3.0", 2
 
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceLocale then return end -- no upgrade needed
 
local gameLocale = GetLocale()
if gameLocale == "enGB" then
gameLocale = "enUS"
end
 
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
 
-- This metatable is used on all tables returned from GetLocale
local readmeta = {
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
rawset(self, key, key) -- only need to see the warning once, really
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
return key
end
}
 
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
local readmetasilent = {
__index = function(self, key) -- requesting totally unknown entries: return key
rawset(self, key, key) -- only need to invoke this function once
return key
end
}
 
-- Remember the locale table being registered right now (it gets set by :NewLocale())
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
local registering
 
-- local assert false function
local assertfalse = function() assert(false) end
 
-- This metatable proxy is used when registering nondefault locales
local writeproxy = setmetatable({}, {
__newindex = function(self, key, value)
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
end,
__index = assertfalse
})
 
-- This metatable proxy is used when registering the default locale.
-- It refuses to overwrite existing values
-- Reason 1: Allows loading locales in any order
-- Reason 2: If 2 modules have the same string, but only the first one to be
-- loaded has a translation for the current locale, the translation
-- doesn't get overwritten.
--
local writedefaultproxy = setmetatable({}, {
__newindex = function(self, key, value)
if not rawget(registering, key) then
rawset(registering, key, value == true and key or value)
end
end,
__index = assertfalse
})
 
--- Register a new locale (or extend an existing one) for the specified application.
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
-- game locale.
-- @paramsig application, locale[, isDefault[, silent]]
-- @param application Unique name of addon / module
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
-- @usage
-- -- enUS.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
-- L["string1"] = true
--
-- -- deDE.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
-- if not L then return end
-- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent)
 
if silent and not isDefault then
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
end
 
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
-- opinion to remove this.
local gameLocale = GAME_LOCALE or gameLocale
 
if locale ~= gameLocale and not isDefault then
return -- nop, we don't need these translations
end
 
local app = AceLocale.apps[application]
 
if not app then
app = setmetatable({}, silent and readmetasilent or readmeta)
AceLocale.apps[application] = app
AceLocale.appnames[app] = application
end
 
registering = app -- remember globally for writeproxy and writedefaultproxy
 
if isDefault then
return writedefaultproxy
end
 
return writeproxy
end
 
--- Returns localizations for the current locale (or default locale if translations are missing).
-- Errors if nothing is registered (spank developer, not just a missing translation)
-- @param application Unique name of addon / module
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
-- @return The locale table for the current language.
function AceLocale:GetLocale(application, silent)
if not silent and not AceLocale.apps[application] then
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end
return AceLocale.apps[application]
end
libs/CallbackHandler-1.0/CallbackHandler-1.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="CallbackHandler-1.0.lua"/>
</Ui>
\ No newline at end of file
libs/CallbackHandler-1.0/CallbackHandler-1.0.lua New file
0,0 → 1,239
--[[ $Id: CallbackHandler-1.0.lua 846 2009-09-17 10:51:12Z ammo $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 5
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
 
if not CallbackHandler then return end -- No upgrade needed
 
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
 
local type = type
local pcall = pcall
local pairs = pairs
local assert = assert
local concat = table.concat
local loadstring = loadstring
local next = next
local select = select
local type = type
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
 
local method, ARGS
local function call() method(ARGS) end
 
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
 
return dispatch
]]
 
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
 
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
 
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
-- TODO: Remove this after beta has gone out
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
 
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
 
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
 
 
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
 
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
 
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
 
registry.recurse = oldrecurse
 
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do
events[eventname][self] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname)
first = nil
end
end
end
registry.insertQueue = nil
end
end
 
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
 
method = method or eventname
 
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
 
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
 
local regfunc
 
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId"
if type(self)~="table" and type(self)~="string" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
 
 
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
 
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
 
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
 
 
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
 
return registry
end
 
 
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.
 
libs/AceTimer-3.0/AceTimer-3.0.lua New file
0,0 → 1,467
--- **AceTimer-3.0** provides a central facility for registering timers.
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
--
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
-- need to cancel or reschedule the timer you just registered.
--
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceTimer.
-- @class file
-- @name AceTimer-3.0
-- @release $Id: AceTimer-3.0.lua 769 2009-04-04 11:05:08Z nevcairiel $
 
--[[
Basic assumptions:
* In a typical system, we do more re-scheduling per second than there are timer pulses per second
* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
 
This implementation:
CON: The smallest timer interval is constrained by HZ (currently 1/10s).
PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
CON: Algorithms depending on a timer firing "N times per minute" will fail
PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
 
Major assumptions upheld:
- ALLOWS scheduling multiple timers with the same funcref/method
- ALLOWS scheduling more timers during OnUpdate processing
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
]]
 
local MAJOR, MINOR = "AceTimer-3.0", 5
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceTimer then return end -- No upgrade needed
 
AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
-- Linked list gets around ACE-88 and ACE-90.
AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
 
local type = type
local next = next
local pairs = pairs
local select = select
local tostring = tostring
local floor = floor
local max = max
 
-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
local timerCache = nil
 
--[[
Timers will not be fired more often than HZ-1 times per second.
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
If this number is ever changed, all entries need to be rehashed on lib upgrade.
]]
local HZ = 11
 
--[[
Prime for good distribution
If this number is ever changed, all entries need to be rehashed on lib upgrade.
]]
local BUCKETS = 131
 
local hash = AceTimer.hash
for i=1,BUCKETS do
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
end
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {
__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end
})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
local lastint = floor(GetTime() * HZ)
 
-- --------------------------------------------------------------------
-- OnUpdate handler
--
-- traverse buckets, always chasing "now", and fire timers that have expired
 
local function OnUpdate()
local now = GetTime()
local nowint = floor(now * HZ)
 
-- Have we passed into a new hash bucket?
if nowint == lastint then return end
 
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
 
-- Pass through each bucket at most once
-- Happens on e.g. instance loads, but COULD happen on high local load situations also
for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
local curbucket = (curint % BUCKETS)+1
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
local nexttimer = hash[curbucket]
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
 
while nexttimer do
local timer = nexttimer
nexttimer = timer.next
local when = timer.when
 
if when < soon then
-- Call the timer func, either as a method on given object, or a straight function ref
local callback = timer.callback
if type(callback) == "string" then
safecall(timer.object[callback], timer.object, timer.arg)
elseif callback then
safecall(callback, timer.arg)
else
-- probably nilled out by CancelTimer
timer.delay = nil -- don't reschedule it
end
 
local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
 
if not delay then
-- single-shot timer (or cancelled)
AceTimer.selfs[timer.object][tostring(timer)] = nil
timerCache = timer
else
-- repeating timer
local newtime = when + delay
if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
newtime = now + delay
end
timer.when = newtime
 
-- add next timer execution to the correct bucket
local bucket = (floor(newtime * HZ) % BUCKETS) + 1
timer.next = hash[bucket]
hash[bucket] = timer
end
else -- if when>=soon
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
timer.next = hash[curbucket]
hash[curbucket] = timer
end -- if when<soon ... else
end -- while nexttimer do
end -- for curint=lastint,nowint
 
lastint = nowint
end
 
-- ---------------------------------------------------------------------
-- Reg( callback, delay, arg, repeating )
--
-- callback( function or string ) - direct function ref or method name in our object for the callback
-- delay(int) - delay for the timer
-- arg(variant) - any argument to be passed to the callback function
-- repeating(boolean) - repeating timer, or oneshot
--
-- returns the handle of the timer for later processing (canceling etc)
local function Reg(self, callback, delay, arg, repeating)
if type(callback) ~= "string" and type(callback) ~= "function" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
end
if type(callback) == "string" then
if type(self)~="table" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
end
if type(self[callback]) ~= "function" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
end
end
 
if delay < (1 / (HZ - 1)) then
delay = 1 / (HZ - 1)
end
 
-- Create and stuff timer in the correct hash bucket
local now = GetTime()
 
local timer = timerCache or {} -- Get new timer object (from cache if available)
timerCache = nil
 
timer.object = self
timer.callback = callback
timer.delay = (repeating and delay)
timer.arg = arg
timer.when = now + delay
 
local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
timer.next = hash[bucket]
hash[bucket] = timer
 
-- Insert timer in our self->handle->timer registry
local handle = tostring(timer)
 
local selftimers = AceTimer.selfs[self]
if not selftimers then
selftimers = {}
AceTimer.selfs[self] = selftimers
end
selftimers[handle] = timer
selftimers.__ops = (selftimers.__ops or 0) + 1
 
return handle
end
 
--- Schedule a new one-shot timer.
-- The timer will fire once in `delay` seconds, unless canceled before.
-- @param callback Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param arg An optional argument to be passed to the callback function.
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
--
-- function MyAddon:OnEnable()
-- self:ScheduleTimer("TimerFeedback", 5)
-- end
--
-- function MyAddon:TimerFeedback()
-- print("5 seconds passed")
-- end
function AceTimer:ScheduleTimer(callback, delay, arg)
return Reg(self, callback, delay, arg)
end
 
--- Schedule a repeating timer.
-- The timer will fire every `delay` seconds, until canceled.
-- @param callback Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param arg An optional argument to be passed to the callback function.
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
--
-- function MyAddon:OnEnable()
-- self.timerCount = 0
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
-- end
--
-- function MyAddon:TimerFeedback()
-- self.timerCount = self.timerCount + 1
-- print(("%d seconds passed"):format(5 * self.timerCount))
-- -- run 30 seconds in total
-- if self.timerCount == 6 then
-- self:CancelTimer(self.testTimer)
-- end
-- end
function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
return Reg(self, callback, delay, arg, true)
end
 
--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
-- and the timer has not fired yet or was canceled before.
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
-- @return True if the timer was successfully cancelled.
function AceTimer:CancelTimer(handle, silent)
if not handle then return end -- nil handle -> bail out without erroring
if type(handle) ~= "string" then
error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway
end
local selftimers = AceTimer.selfs[self]
local timer = selftimers and selftimers[handle]
if silent then
if timer then
timer.callback = nil -- don't run it again
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
-- The timer object is removed in the OnUpdate loop
end
return not not timer -- might return "true" even if we double-cancel. we'll live.
else
if not timer then
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
return false
end
if not timer.callback then
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
return false
end
timer.callback = nil -- don't run it again
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
return true
end
end
 
--- Cancels all timers registered to the current addon object ('self')
function AceTimer:CancelAllTimers()
if not(type(self) == "string" or type(self) == "table") then
error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
end
if self == AceTimer then
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
end
 
local selftimers = AceTimer.selfs[self]
if selftimers then
for handle,v in pairs(selftimers) do
if type(v) == "table" then -- avoid __ops, etc
AceTimer.CancelTimer(self, handle, true)
end
end
end
end
 
--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
-- This function will raise a warning when the handle is invalid, but not stop execution.
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
-- @return The time left on the timer, or false if the handle is invalid.
function AceTimer:TimeLeft(handle)
if not handle then return end
if type(handle) ~= "string" then
error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway
end
local selftimers = AceTimer.selfs[self]
local timer = selftimers and selftimers[handle]
if not timer then
geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
return false
end
return timer.when - GetTime()
end
 
 
-- ---------------------------------------------------------------------
-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
-- and clean it out - otherwise the table indices can grow indefinitely
-- if an addon starts and stops a lot of timers. AceBucket does this!
--
-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
 
local lastCleaned = nil
 
local function OnEvent(this, event)
if event~="PLAYER_REGEN_ENABLED" then
return
end
 
-- Get the next 'self' to process
local selfs = AceTimer.selfs
local self = next(selfs, lastCleaned)
if not self then
self = next(selfs)
end
lastCleaned = self
if not self then -- should only happen if .selfs[] is empty
return
end
 
-- Time to clean it out?
local list = selfs[self]
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
return
end
 
-- Create a new table and copy all members over
local newlist = {}
local n=0
for k,v in pairs(list) do
newlist[k] = v
n=n+1
end
newlist.__ops = 0 -- Reset operation count
 
-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
if n>BUCKETS then
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
end
 
selfs[self] = newlist
end
 
-- ---------------------------------------------------------------------
-- Embed handling
 
AceTimer.embeds = AceTimer.embeds or {}
 
local mixins = {
"ScheduleTimer", "ScheduleRepeatingTimer",
"CancelTimer", "CancelAllTimers",
"TimeLeft"
}
 
function AceTimer:Embed(target)
AceTimer.embeds[target] = true
for _,v in pairs(mixins) do
target[v] = AceTimer[v]
end
return target
end
 
-- AceTimer:OnEmbedDisable( target )
-- target (object) - target object that AceTimer is embedded in.
--
-- cancel all timers registered for the object
function AceTimer:OnEmbedDisable( target )
target:CancelAllTimers()
end
 
 
for addon in pairs(AceTimer.embeds) do
AceTimer:Embed(addon)
end
 
-- ---------------------------------------------------------------------
-- Debug tools (expose copies of internals to test suites)
AceTimer.debug = AceTimer.debug or {}
AceTimer.debug.HZ = HZ
AceTimer.debug.BUCKETS = BUCKETS
 
-- ---------------------------------------------------------------------
-- Finishing touchups
 
AceTimer.frame:SetScript("OnUpdate", OnUpdate)
AceTimer.frame:SetScript("OnEvent", OnEvent)
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
 
-- In theory, we should hide&show the frame based on there being timers or not.
-- However, this job is fairly expensive, and the chance that there will
-- actually be zero timers running is diminuitive to say the lest.
libs/AceTimer-3.0/AceTimer-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceTimer-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceEvent-3.0/AceEvent-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceEvent-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceEvent-3.0/AceEvent-3.0.lua New file
0,0 → 1,125
--- AceEvent-3.0 provides event registration and secure dispatching.
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
--
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceEvent.
-- @class file
-- @name AceEvent-3.0
-- @release $Id: AceEvent-3.0.lua 766 2009-04-04 08:26:05Z nevcairiel $
local MAJOR, MINOR = "AceEvent-3.0", 3
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceEvent then return end
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
 
 
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
 
 
-- APIs and registry for blizzard events, using CallbackHandler lib
if not AceEvent.events then
AceEvent.events = CallbackHandler:New(AceEvent,
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
end
 
function AceEvent.events:OnUsed(target, eventname)
AceEvent.frame:RegisterEvent(eventname)
end
 
function AceEvent.events:OnUnused(target, eventname)
AceEvent.frame:UnregisterEvent(eventname)
end
 
 
-- APIs and registry for IPC messages, using CallbackHandler lib
if not AceEvent.messages then
AceEvent.messages = CallbackHandler:New(AceEvent,
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
)
AceEvent.SendMessage = AceEvent.messages.Fire
end
 
--- embedding and embed handling
local mixins = {
"RegisterEvent", "UnregisterEvent",
"RegisterMessage", "UnregisterMessage",
"SendMessage",
"UnregisterAllEvents", "UnregisterAllMessages",
}
 
--- Register for a Blizzard Event.
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterEvent
-- @class function
-- @paramsig event[, callback [, arg]]
-- @param event The event to register for
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
 
--- Unregister an event.
-- @name AceEvent:UnregisterEvent
-- @class function
-- @paramsig event
-- @param event The event to unregister
 
--- Register for a custom AceEvent-internal message.
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterMessage
-- @class function
-- @paramsig message[, callback [, arg]]
-- @param message The message to register for
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
 
--- Unregister a message
-- @name AceEvent:UnregisterMessage
-- @class function
-- @paramsig message
-- @param message The message to unregister
 
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
-- @name AceEvent:SendMessage
-- @class function
-- @paramsig message, ...
-- @param message The message to send
-- @param ... Any arguments to the message
 
 
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceEvent in
function AceEvent:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
-- AceEvent:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unregister all events messages etc when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceEvent:OnEmbedDisable(target)
target:UnregisterAllEvents()
target:UnregisterAllMessages()
end
 
-- Script to fire blizzard events into the event listeners
local events = AceEvent.events
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
events:Fire(event, ...)
end)
 
--- Finally: upgrade our old embeds
for target, v in pairs(AceEvent.embeds) do
AceEvent:Embed(target)
end
libs/AceConsole-3.0/AceConsole-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConsole-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceConsole-3.0/AceConsole-3.0.lua New file
0,0 → 1,250
--- **AceConsole-3.0** provides registration facilities for slash commands.
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
-- to your addons individual needs.
--
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceConsole.
-- @class file
-- @name AceConsole-3.0
-- @release $Id: AceConsole-3.0.lua 859 2009-10-05 16:09:42Z mikk $
local MAJOR,MINOR = "AceConsole-3.0", 7
 
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConsole then return end -- No upgrade needed
 
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
 
-- local upvalues
local _G = _G
local pairs = pairs
local select = select
local type = type
local tostring = tostring
local strfind = string.find
local strsub = string.sub
local max = math.max
local format = format
local tconcat = table.concat
-- GLOBALS: DEFAULT_CHAT_FRAME, error, SlashCmdList, hash_SlashCmdList
 
local tmp={}
local function Print(self,frame,...)
local n=0
if self ~= AceConsole then
n=n+1
tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
end
for i=1, select("#", ...) do
n=n+1
tmp[n] = tostring(select(i, ...))
end
frame:AddMessage( tconcat(tmp," ",1,n) )
end
 
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] ...
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param ... List of any values to be printed
function AceConsole:Print(...)
local frame = ...
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, frame, select(2,...))
else
return Print(self, DEFAULT_CHAT_FRAME, ...)
end
end
 
 
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] "format"[, ...]
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param format Format string - same syntax as standard Lua format()
-- @param ... Arguments to the format string
function AceConsole:Printf(...)
local frame = ...
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, frame, format(select(2,...)))
else
return Print(self, DEFAULT_CHAT_FRAME, format(...))
end
end
 
 
 
 
--- Register a simple chat command
-- @param command Chat command to be registered WITHOUT leading "/"
-- @param func Function to call when the slash command is being used (funcref or methodname)
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
function AceConsole:RegisterChatCommand( command, func, persist )
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
 
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
 
local name = "ACECONSOLE_"..command:upper()
 
if type( func ) == "string" then
SlashCmdList[name] = function(input, editBox)
self[func](self, input, editBox)
end
else
SlashCmdList[name] = func
end
_G["SLASH_"..name.."1"] = "/"..command:lower()
AceConsole.commands[command] = name
-- non-persisting commands are registered for enabling disabling
if not persist then
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
AceConsole.weakcommands[self][command] = func
end
return true
end
 
--- Unregister a chatcommand
-- @param command Chat command to be unregistered WITHOUT leading "/"
function AceConsole:UnregisterChatCommand( command )
local name = AceConsole.commands[command]
if name then
SlashCmdList[name] = nil
_G["SLASH_" .. name .. "1"] = nil
hash_SlashCmdList["/" .. command:upper()] = nil
AceConsole.commands[command] = nil
end
end
 
--- Get an iterator over all Chat Commands registered with AceConsole
-- @return Iterator (pairs) over all commands
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
 
 
local function nils(n, ...)
if n>1 then
return nil, nils(n-1, ...)
elseif n==1 then
return nil, ...
else
return ...
end
end
 
 
--- Retreive one or more space-separated arguments from a string.
-- Treats quoted strings and itemlinks as non-spaced.
-- @param string The raw argument string
-- @param numargs How many arguments to get (default 1)
-- @param startpos Where in the string to start scanning (default 1)
-- @return Returns arg1, arg2, ..., nextposition\\
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
function AceConsole:GetArgs(str, numargs, startpos)
numargs = numargs or 1
startpos = max(startpos or 1, 1)
 
local pos=startpos
 
-- find start of new arg
pos = strfind(str, "[^ ]", pos)
if not pos then -- whoops, end of string
return nils(numargs, 1e9)
end
 
if numargs<1 then
return pos
end
 
-- quoted or space separated? find out which pattern to use
local delim_or_pipe
local ch = strsub(str, pos, pos)
if ch=='"' then
pos = pos + 1
delim_or_pipe='([|"])'
elseif ch=="'" then
pos = pos + 1
delim_or_pipe="([|'])"
else
delim_or_pipe="([| ])"
end
 
startpos = pos
 
while true do
-- find delimiter or hyperlink
local ch,_
pos,_,ch = strfind(str, delim_or_pipe, pos)
 
if not pos then break end
 
if ch=="|" then
-- some kind of escape
 
if strsub(str,pos,pos+1)=="|H" then
-- It's a |H....|hhyper link!|h
pos=strfind(str, "|h", pos+2) -- first |h
if not pos then break end
 
pos=strfind(str, "|h", pos+2) -- second |h
if not pos then break end
elseif strsub(str,pos, pos+1) == "|T" then
-- It's a |T....|t texture
pos=strfind(str, "|t", pos+2)
if not pos then break end
end
 
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
 
else
-- found delimiter, done with this arg
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
end
 
end
 
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
return strsub(str, startpos), nils(numargs-1, 1e9)
end
 
 
--- embedding and embed handling
 
local mixins = {
"Print",
"Printf",
"RegisterChatCommand",
"UnregisterChatCommand",
"GetArgs",
}
 
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in
function AceConsole:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
function AceConsole:OnEmbedEnable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
end
end
end
 
function AceConsole:OnEmbedDisable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
end
end
end
 
for addon in pairs(AceConsole.embeds) do
AceConsole:Embed(addon)
end
libs/LibDebug-1.0/LibDebug-1.0.lua New file
0,0 → 1,155
-- A library to use for Debug information that provides a central way
-- to enable/disable debugging on a special debug frame.
 
local MAJOR_VERSION = "LibDebug-1.0"
local MINOR_VERSION = tonumber(("$Revision: 1023 $"):match("%d+")) or 0
 
local lib, oldMinor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
 
lib.frame = lib.frame or CreateFrame("Frame", MAJOR_VERSION.."_Frame", UIParent)
local frame = lib.frame
 
-- See if we're updating the lib, if so copy the old lib's isDebugging boolean
local isDebugging = lib.isDebugging and lib:isDebugging() or false
 
-- The main frame.
frame:EnableMouse()
 
frame:SetMinResize(300, 100)
frame:SetWidth(400)
frame:SetHeight(400)
 
frame:SetPoint("CENTER", UIParent)
frame:SetFrameStrata("TOOLTIP")
frame:SetBackdrop(
{
bgFile = "Interface\\Tooltips\\ChatBubble-Background",
edgeFile = "Interface\\Tooltips\\ChatBubble-BackDrop",
tile = true,
tileSize = 16,
edgeSize = 16,
insets = { left=16, right=16, top=16, bottom=16 }
})
frame:SetBackdropColor(0, 0, 0, 1)
 
-- The titlebar/drag bar.
frame:SetMovable(true)
frame:SetClampedToScreen(true)
frame.title = CreateFrame("Button", nil, frame)
frame.title:SetNormalFontObject("GameFontNormal")
frame.title:SetText(MAJOR_VERSION)
frame.title:SetPoint("TOPLEFT", frame, "TOPLEFT", 8, -8)
frame.title:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -8, -8)
frame.title:SetHeight(8)
frame.title:SetHighlightTexture(
"Interface\\FriendsFrame\\UI-FriendsFrame-HighlightBar")
frame.title:SetScript("OnMouseDown",
function (self) self:GetParent():StartMoving() end)
frame.title:SetScript("OnMouseUp",
function (self) self:GetParent():StopMovingOrSizing() end)
 
-- The sizing button.
frame:SetResizable(true)
frame.sizer = CreateFrame("Button", nil, frame)
frame.sizer:SetHeight(16)
frame.sizer:SetWidth(16)
frame.sizer:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT")
frame.sizer:SetScript("OnMouseDown",
function (self)
self:GetParent():StartSizing("BOTTOMRIGHT")
end)
frame.sizer:SetScript("OnMouseUp",
function (self) self:GetParent():StopMovingOrSizing()
end)
 
local line1 = frame.sizer:CreateTexture(nil, "BACKGROUND")
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local line2 = frame.sizer:CreateTexture(nil, "BACKGROUND")
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
frame.bottom = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
frame.bottom:SetJustifyH("LEFT")
frame.bottom:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 8, 8)
frame.bottom:SetPoint("BOTTOMRIGHT", frame.sizer)
frame.bottom:SetHeight(8)
frame.bottom:SetText("Mouse wheel to scroll (with shift scroll top/bottom). Title bar drags. Bottom-right corner resizes.")
 
-- The scrolling message frame with all the debug info.
frame.msg = CreateFrame("ScrollingMessageFrame", nil, frame)
frame.msg:SetPoint("TOPLEFT", frame.title, "BOTTOMLEFT")
frame.msg:SetPoint("TOPRIGHT", frame.title, "BOTTOMRIGHT")
frame.msg:SetPoint("BOTTOM", frame.bottom, "TOP", 0, 8)
 
frame.msg:SetMaxLines(10000)
frame.msg:SetFading(false)
frame.msg:SetFontObject("GameFontHighlightLeft")
frame.msg:EnableMouseWheel(true)
 
-- Hook scrolling to scroll up down with mousewheel. shift mousewheel
-- scroll all the way to the top/bottom.
local function ScrollingFunction(self, arg)
if arg > 0 then
if IsShiftKeyDown() then self:ScrollToTop() else self:ScrollUp() end
elseif arg < 0 then
if IsShiftKeyDown() then self:ScrollToBottom() else self:ScrollDown() end
end
end
frame.msg:SetScript("OnMouseWheel", ScrollingFunction)
 
function lib:DebugStub(fmt, ...) end
 
local function GetTimeShort()
local t = GetTime()
return t - math.floor(t / 100) * 100
end
 
local function GetCaller()
local trace = debugstack(3, 1, 0)
return trace:match("([^\\]-): in function") or trace
end
 
function lib:Debug(fmt, ...)
frame.msg:AddMessage(string.format("%6.3f (%s): "..fmt,
GetTimeShort(), GetCaller(), ...))
end
 
local mt = getmetatable(lib) or {}
mt.__call = lib.DebugStub
setmetatable(lib, mt)
 
function lib:IsDebugging()
return isDebugging
end
 
function lib:EnableDebugging(val)
local mt = getmetatable(self)
if val == false then
mt.__call = lib.DebugStub
isDebugging = false
else
mt.__call = lib.Debug
isDebugging = true
end
end
 
function lib:Toggle()
if frame:IsShown() then
frame:Hide()
else
frame:Show()
end
end
 
frame:Hide()
\ No newline at end of file
libs/AceAddon-3.0/AceAddon-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceAddon-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceAddon-3.0/AceAddon-3.0.lua New file
0,0 → 1,634
--- **AceAddon-3.0** provides a template for creating addon objects.
-- It'll provide you with a set of callback functions that allow you to simplify the loading
-- process of your addon.\\
-- Callbacks provided are:\\
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage
-- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--
-- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands.
-- end
--
-- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize
-- end
--
-- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off.
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 777 2009-04-04 20:16:09Z nevcairiel $
local MAJOR, MINOR = "AceAddon-3.0", 5
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceAddon then return end -- No Upgrade needed.
 
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
AceAddon.addons = AceAddon.addons or {} -- addons in general
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
 
local tinsert, tconcat = table.insert, table.concat
local fmt = string.format
local pairs, next, type = pairs, next, type
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...)
end
end
 
-- local functions that will be implemented further down
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
 
-- used in the addon metatable
local function addontostring( self ) return self.name end
 
--- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
--
-- -- Create a Addon object based on the table of a frame
-- local MyFrame = CreateFrame("Frame")
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
function AceAddon:NewAddon(objectorname, ...)
local object,name
local i=1
if type(objectorname)=="table" then
object=objectorname
name=...
i=2
else
name=objectorname
end
if type(name)~="string" then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
end
if self.addons[name] then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
end
 
object = object or {}
object.name = name
 
local addonmeta = {}
local oldmeta = getmetatable(object)
if oldmeta then
for k, v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = addontostring
 
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...))
 
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object)
return object
end
 
 
--- Get the addon object by its name from the internal AceAddon registry.
-- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon:GetAddon(name, silent)
if not silent and not self.addons[name] then
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
end
return self.addons[name]
end
 
-- - Embed a list of libraries into the specified addon.
-- This function will try to embed all of the listed libraries into the addon
-- and error if a single one fails.
--
-- **Note:** This function is for internal use by :NewAddon/:NewModule
-- @paramsig addon, [lib, ...]
-- @param addon addon object to embed the libs in
-- @param lib List of libraries to embed into the addon
function AceAddon:EmbedLibraries(addon, ...)
for i=1,select("#", ... ) do
local libname = select(i, ...)
self:EmbedLibrary(addon, libname, false, 4)
end
end
 
-- - Embed a library into the addon object.
-- This function will check if the specified library is registered with LibStub
-- and if it has a :Embed function to call. It'll error if any of those conditions
-- fails.
--
-- **Note:** This function is for internal use by :EmbedLibraries
-- @paramsig addon, libname[, silent[, offset]]
-- @param addon addon object to embed the library in
-- @param libname name of the library to embed
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
local lib = LibStub:GetLibrary(libname, true)
if not lib and not silent then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
elseif lib and type(lib.Embed) == "function" then
lib:Embed(addon)
tinsert(self.embeds[addon], libname)
return true
elseif lib then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
end
end
 
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig name[, silent]
-- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module
-- MyModule = MyAddon:GetModule("MyModule")
function GetModule(self, name, silent)
if not self.modules[name] and not silent then
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
end
return self.modules[name]
end
 
local function IsModuleTrue(self) return true end
 
--- Create a new module for the addon.
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
-- an addon object.
-- @name //addon//:NewModule
-- @paramsig name[, prototype|lib[, lib, ...]]
-- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--
-- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule(self, name, prototype, ...)
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
 
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
 
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
 
module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState)
module.moduleName = name
 
if type(prototype) == "string" then
AceAddon:EmbedLibraries(module, prototype, ...)
else
AceAddon:EmbedLibraries(module, ...)
end
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
 
if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil
end
 
if type(prototype) == "table" then
local mt = getmetatable(module)
mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel.
end
 
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
 
return module
end
 
--- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName
-- @paramsig
-- @usage
-- print(MyAddon:GetName())
-- -- prints "MyAddon"
function GetName(self)
return self.moduleName or self.name
end
 
--- Enables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
-- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable
-- @paramsig
-- @usage
-- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
function Enable(self)
self:SetEnabledState(true)
return AceAddon:EnableAddon(self)
end
 
--- Disables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
-- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable
-- @paramsig
-- @usage
-- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable()
function Disable(self)
self:SetEnabledState(false)
return AceAddon:DisableAddon(self)
end
 
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:EnableModule("MyModule")
function EnableModule(self, name)
local module = self:GetModule( name )
return module:Enable()
end
 
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:DisableModule("MyModule")
function DisableModule(self, name)
local module = self:GetModule( name )
return module:Disable()
end
 
--- Set the default libraries to be mixed into all modules created by this object.
-- Note that you can only change the default module libraries before any module is created.
-- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
-- -- Create a module
-- MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModuleLibraries(self, ...)
if next(self.modules) then
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleLibraries = {...}
end
 
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState(self, state)
if next(self.modules) then
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleState = state
end
 
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype(self, prototype)
if next(self.modules) then
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(prototype) ~= "table" then
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
end
self.defaultModulePrototype = prototype
end
 
--- Set the state of an addon or module
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
-- @name //addon//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled=true, disabled=false)
function SetEnabledState(self, state)
self.enabledState = state
end
 
 
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do
-- module:Enable()
-- end
local function IterateModules(self) return pairs(self.modules) end
 
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
 
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled(self) return self.enabledState end
local mixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
}
local function IsModule(self) return false end
local pmixins = {
defaultModuleState = true,
enabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target)
for k, v in pairs(mixins) do
target[k] = v
end
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
 
 
-- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize
function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, addon)
 
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
end
 
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
 
-- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Enable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end
 
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true
 
safecall(addon.OnEnable, addon)
 
-- make sure we're still enabled before continueing
if self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
end
 
-- enable possible modules.
for name, module in pairs(addon.modules) do
self:EnableAddon(module)
end
end
return self.statuses[addon.name] -- return true if we're disabled
end
 
-- - Disable the addon
-- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end
 
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false
 
safecall( addon.OnDisable, addon )
 
-- make sure we're still disabling...
if not self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end
-- disable possible modules.
for name, module in pairs(addon.modules) do
self:DisableAddon(module)
end
end
 
return not self.statuses[addon.name] -- return true if we're disabled
end
 
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name)
-- end
function AceAddon:IterateAddons() return pairs(self.addons) end
 
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do
-- if status then
-- print("EnabledAddon: " .. name)
-- end
-- end
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
 
-- Following Iterators are deprecated, and their addon specific versions should be used
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
 
-- Event Handling
local function onEvent(this, event, arg1)
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
-- this might be an issue with recursion - TODO: validate
if event == "ADDON_LOADED" then addon.baseName = arg1 end
AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon)
end
 
if IsLoggedIn() then
while(#AceAddon.enablequeue > 0) do
local addon = tremove(AceAddon.enablequeue, 1)
AceAddon:EnableAddon(addon)
end
end
end
end
 
AceAddon.frame:RegisterEvent("ADDON_LOADED")
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
AceAddon.frame:SetScript("OnEvent", onEvent)
 
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon)
end
libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigCmd-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua New file
0,0 → 1,757
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file
-- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 801 2009-04-09 20:34:28Z nevcairiel $
 
--[[
AceConfigCmd-3.0
 
Handles commandline optionstable access
 
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
 
]]
 
-- TODO: handle disabled / hidden
-- TODO: implement handlers for all types
-- TODO: plugin args
 
 
local MAJOR, MINOR = "AceConfigCmd-3.0", 9
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigCmd then return end
 
AceConfigCmd.commands = AceConfigCmd.commands or {}
local commands = AceConfigCmd.commands
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0"
 
 
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
 
 
 
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
 
 
-- pickfirstset() - picks the first non-nil value and returns it
 
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
 
-- err() - produce real error() regarding malformed options tables etc
 
local function err(info,inputpos,msg )
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
end
 
 
-- usererr() - produce chatframe message regarding bad slash syntax etc
 
local function usererr(info,inputpos,msg )
local cmdstr=strsub(info.input, 1, inputpos-1);
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
end
 
 
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
 
local function callmethod(info, inputpos, tab, methodtype, ...)
local method = info[methodtype]
if not method then
err(info, inputpos, "'"..methodtype.."': not set")
end
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
elseif type(method)=="string" then
if type(info.handler[method])~="function" then
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
end
return info.handler[method](info.handler, info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
 
local function callfunction(info, tab, methodtype, ...)
local method = tab[methodtype]
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- do_final() - do the final step (set/execute) along with validation and confirmation
 
local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
return
end
end
-- console ignores .confirm
 
callmethod(info,inputpos,tab,methodtype, ...)
end
 
 
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
 
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
local old,oldat = info[paramname], info[paramname.."_at"]
local val=tab[paramname]
if val~=nil then
if val==false then
val=nil
elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end
info[paramname] = val
info[paramname.."_at"] = depth
end
return old,oldat
end
 
 
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
local dummytable={}
 
local function iterateargs(tab)
if not tab.plugins then
return pairs(tab.args)
end
 
local argtabkey,argtab=next(tab.plugins)
local v
 
return function(_, k)
while argtab do
k,v = next(argtab, k)
if k then return k,v end
if argtab==tab.args then
argtab=nil
else
argtabkey,argtab = next(tab.plugins, argtabkey)
if not argtabkey then
argtab=tab.args
end
end
end
end
end
 
local function showhelp(info, inputpos, tab, noHead)
if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end
 
local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref
 
for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args
table.insert(sortTbl, k)
refTbl[k] = v
end
end
 
table.sort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then
info.order = o1
info[#info+1] = one
o1 = callmethod(info, inputpos, refTbl[one], "order")
info[#info] = nil
info.order = nil
end
if type(o2) == "function" or type(o1) == "string" then
info.order = o2
info[#info+1] = two
o2 = callmethod(info, inputpos, refTbl[two], "order")
info[#info] = nil
info.order = nil
end
if o1<0 and o2<0 then return o1<o2 end
if o2<0 then return true end
if o1<0 then return false end
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2
end)
 
for _,k in ipairs(sortTbl) do
local v = refTbl[k]
if not pickfirstset(v.cmdHidden, v.hidden, false) then
-- recursively show all inline groups
local name, desc = v.name, v.desc
if type(name) == "function" then
name = callfunction(info, v, 'name')
end
if type(desc) == "function" then
desc = callfunction(info, v, 'desc')
end
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
print(" "..(desc or name)..":")
showhelp(info, inputpos, v, true)
elseif v.type ~= "description" and v.type ~= "header" then
local key = k:gsub(" ", "_")
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
end
end
end
end
 
 
local function keybindingValidateFunc(text)
if text == nil or text == "NONE" then
return nil
end
text = text:upper()
local shift, ctrl, alt
local modifier
while true do
if text == "-" then
break
end
modifier, text = strsplit('-', text, 2)
if text then
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
return false
end
if modifier == "SHIFT" then
if shift then
return false
end
shift = true
end
if modifier == "CTRL" then
if ctrl then
return false
end
ctrl = true
end
if modifier == "ALT" then
if alt then
return false
end
alt = true
end
else
text = modifier
break
end
end
if text == "" then
return false
end
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
return false
end
local s = text
if shift then
s = "SHIFT-" .. s
end
if ctrl then
s = "CTRL-" .. s
end
if alt then
s = "ALT-" .. s
end
return s
end
 
-- constants used by getparam() calls below
 
local handlertypes = {["table"]=true}
local handlermsg = "expected a table"
 
local functypes = {["function"]=true, ["string"]=true}
local funcmsg = "expected function or member name"
 
-- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
 
local function handle(info, inputpos, tab, depth, retfalse)
 
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
 
-------------------------------------------------------------------
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-- Note that we do NOT validate if method names are correct at this stage,
-- the handler may change before they're actually used!
 
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
 
-------------------------------------------------------------------
-- Act according to .type of this table
 
if tab.type=="group" then
------------ group --------------------------------------------
 
if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
 
-- grab next arg from input
local _,nextpos,arg = string.find(info.input, " *([^ ]+) *", inputpos)
if not arg then
showhelp(info, inputpos, tab)
return
end
nextpos=nextpos+1
 
-- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
 
-- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k
if handle(info, inputpos, v, depth+1, true)==false then
info[depth+1] = nil
-- wasn't found in there, but that's ok, we just keep looking down here
else
return -- done, name was found in inline group
end
-- matching name and not a inline group
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
info[depth+1] = k
return handle(info,nextpos,v,depth+1)
end
end
 
-- no match
if retfalse then
-- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at
info.set,info.set_at = oldset,oldset_at
info.get,info.get_at = oldget,oldget_at
info.func,info.func_at = oldfunc,oldfunc_at
info.validate,info.validate_at = oldvalidate,oldvalidate_at
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false
end
 
-- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return
end
 
local str = strsub(info.input,inputpos);
 
if tab.type=="execute" then
------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func")
 
 
 
elseif tab.type=="input" then
------------ input --------------------------------------------
 
local res = true
if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
return
end
end
 
do_final(info, inputpos, tab, "set", str)
 
 
 
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(str))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
 
elseif str==L["on"] then
b = true
elseif str==L["off"] then
b = false
elseif tab.tristate and str==L["default"] then
b = nil
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
else
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
end
return
end
 
do_final(info, inputpos, tab, "set", b)
 
 
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(str)
if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
val = val- (val % info.step)
end
if type(info.min)=="number" and val<info.min then
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
return
end
if type(info.max)=="number" and val>info.max then
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return
end
 
do_final(info, inputpos, tab, "set", val)
 
 
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(str))
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
if str == "" then
local b = callmethod(info, inputpos, tab, "get")
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r:"])
for k, v in pairs(values) do
if b == k then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
 
local ok
for k,v in pairs(values) do
if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return
end
 
do_final(info, inputpos, tab, "set", str)
 
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(str))
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
if str == "" then
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
for k, v in pairs(values) do
if callmethod(info, inputpos, tab, "get", k) then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
 
--build a table of the selections, checking that they exist
--parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
local sels = {}
for v in string.gmatch(str, "[^ ]+") do
--parse option=on etc
local opt, val = string.match(v,'(.+)=(.+)')
--get option if toggling
if not opt then
opt = v
end
 
--check that the opt is valid
local ok
for k,v in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
 
if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return
end
 
--check that if val was supplied it is valid
if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
--val is valid insert it
sels[opt] = val
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
else
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
end
return
end
else
-- no val supplied, toggle
sels[opt] = true
end
end
 
for opt, val in pairs(sels) do
local newval
 
if (val == true) then
--toggle the option
local b = callmethod(info, inputpos, tab, "get", opt)
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
newval = b
else
--set the option as specified
if val==L["on"] then
newval = true
elseif val==L["off"] then
newval = false
elseif val==L["default"] then
newval = nil
end
end
 
do_final(info, inputpos, tab, "set", opt, newval)
end
 
 
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
 
local r, g, b, a
 
if tab.hasAlpha then
if str:len() == 8 and str:find("^%x*$") then
--parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
else
--parse seperate values
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
end
if not (r and g and b and a) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return
end
 
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
a = a / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
end
else
a = 1.0
if str:len() == 6 and str:find("^%x*$") then
--parse a hex string
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
else
--parse seperate values
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b = tonumber(r), tonumber(g), tonumber(b)
end
if not (r and g and b) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end
end
 
do_final(info, inputpos, tab, "set", r,g,b,a)
 
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local value = keybindingValidateFunc(str:upper())
if value == false then
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
return
end
 
do_final(info, inputpos, tab, "set", value)
 
elseif tab.type=="description" then
------------ description --------------------
-- ignore description, GUI config only
else
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
end
end
 
--- Handle the chat command.
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
-- -- Use AceConsole-3.0 to register a Chat Command
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
--
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
-- function MyAddon:ChatCommand(input)
-- -- Assuming "MyOptions" is the appName of a valid options table
-- if not input or input:trim() == "" then
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
-- else
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
-- end
-- end
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
 
local optgetter = cfgreg:GetOptionsTable(appName)
if not optgetter then
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end
local options = assert( optgetter("cmd", MAJOR) )
 
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd,
appName = appName,
options = options,
input = input,
self = self,
handler = self,
uiType = "cmd",
uiName = MAJOR,
}
 
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end
 
--- Utility function to create a slash command handler.
-- Also registers tab completion with AceTab
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
if not AceConsole then
AceConsole = LibStub(AceConsoleName)
end
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
end,
true) then -- succesfully registered so lets get the command -> app table in
commands[slashcmd] = appName
end
end
 
--- Utility function that returns the options table that belongs to a slashcommand.
-- Designed to be used for the AceTab interface.
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
function AceConfigCmd:GetChatCommandOptions(slashcmd)
return commands[slashcmd]
end
libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigRegistry-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua New file
0,0 → 1,336
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
-- * The **appName** field is the options table name as given at registration time \\
--
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 832 2009-09-01 11:03:04Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 11
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigRegistry then return end
 
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
 
if not AceConfigRegistry.callbacks then
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
end
 
-----------------------------------------------------------------------
-- Validating options table consistency:
 
 
AceConfigRegistry.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {},
dropdown = {},
dialog = {},
}
 
 
 
local function err(msg, errlvl, ...)
local t = {}
for i=select("#",...),1,-1 do
tinsert(t, (select(i, ...)))
end
error(MAJOR..":ValidateOptionsTable(): "..table.concat(t,".")..msg, errlvl+2)
end
 
 
local isstring={["string"]=true, _="string"}
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
 
local basekeys={
type=isstring,
name=isstringfunc,
desc=optstringfunc,
descStyle=optstring,
order=optmethodnumber,
validate=optmethodfalse,
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
hidden=optmethodbool,
guiHidden=optmethodbool,
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
icon=optstringfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
set=optmethodfalse,
func=optmethodfalse,
arg={["*"]=true},
width=optstring,
}
 
local typedkeys={
header={},
description={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
fontSize=optstringfunc,
},
group={
args=istable,
plugins=opttable,
inline=optbool,
cmdInline=optbool,
guiInline=optbool,
dropdownInline=optbool,
dialogInline=optbool,
childGroups=optstring,
},
execute={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
},
input={
pattern=optstring,
usage=optstring,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
multiline=optboolnumber,
},
toggle={
tristate=optbool,
},
tristate={
},
range={
min=optnumber,
max=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
},
select={
values=ismethodtable,
style={
["nil"]=true,
["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'"
},
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
multiselect={
values=ismethodtable,
style=optstring,
tristate=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
color={
hasAlpha=optbool,
},
keybinding={
-- TODO
},
}
 
local function validateKey(k,errlvl,...)
errlvl=(errlvl or 0)+1
if type(k)~="string" then
err("["..tostring(k).."] - key is not a string", errlvl,...)
end
if strfind(k, "[%c\127]") then
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
end
end
 
local function validateVal(v, oktypes, errlvl,...)
errlvl=(errlvl or 0)+1
local isok=oktypes[type(v)] or oktypes["*"]
 
if not isok then
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
end
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
if not isok[v] then
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
end
end
end
 
local function validate(options,errlvl,...)
errlvl=(errlvl or 0)+1
-- basic consistency
if type(options)~="table" then
err(": expected a table, got a "..type(options), errlvl,...)
end
if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...)
end
 
-- get type and 'typedkeys' member
local tk = typedkeys[options.type]
if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...)
end
 
-- make sure that all options[] are known parameters
for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then
err(": unknown parameter", errlvl,tostring(k),...)
end
end
 
-- verify that required params are there, and that everything is the right type
for k,oktypes in pairs(basekeys) do
validateVal(options[k], oktypes, errlvl,k,...)
end
for k,oktypes in pairs(tk) do
validateVal(options[k], oktypes, errlvl,k,...)
end
 
-- extra logic for groups
if options.type=="group" then
for k,v in pairs(options.args) do
validateKey(k,errlvl,"args",...)
validate(v, errlvl,k,"args",...)
end
if options.plugins then
for plugname,plugin in pairs(options.plugins) do
if type(plugin)~="table" then
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
end
for k,v in pairs(plugin) do
validateKey(k,errlvl,tostring(plugname),"plugins",...)
validate(v, errlvl,k,tostring(plugname),"plugins",...)
end
end
end
end
end
 
 
--- Validates basic structure and integrity of an options table \\
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
-- @param options The table to be validated
-- @param name The name of the table to be validated (shown in any error message)
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
errlvl=(errlvl or 0)+1
name = name or "Optionstable"
if not options.name then
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
end
validate(options,errlvl,name)
end
 
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
-- You should call this function if your options table changed from any outside event, like a game event
-- or a timer.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigRegistry:NotifyChange(appName)
if not AceConfigRegistry.tables[appName] then return end
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
end
 
-- -------------------------------------------------------------------
-- Registering and retreiving options tables:
 
 
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
 
local function validateGetterArgs(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+2
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
end
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
end
end
 
--- Register an options table with the config registry.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table, OR a function reference that generates it on demand. \\
-- See the top of the page for info on arguments passed to such functions.
function AceConfigRegistry:RegisterOptionsTable(appName, options)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
end
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return options
end
elseif type(options)=="function" then
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName, appName))
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return tab
end
else
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
end
end
 
--- Returns an iterator of ["appName"]=funcref pairs
function AceConfigRegistry:IterateOptionsTables()
return pairs(AceConfigRegistry.tables)
end
 
 
 
 
--- Query the registry for a specific options table.
-- If only appName is given, a function is returned which you
-- can call with (uiType,uiName) to get the table.\\
-- If uiType&uiName are given, the table is returned.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
local f = AceConfigRegistry.tables[appName]
if not f then
return nil
end
 
if uiType then
return f(uiType,uiName,1) -- get the table for us
else
return f -- return the function
end
end
libs/AceConfig-3.0/AceConfig-3.0.xml New file
0,0 → 1,8
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
<Script file="AceConfig-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceConfig-3.0/AceConfig-3.0.lua New file
0,0 → 1,56
--- AceConfig-3.0 wrapper library.
-- Provides an API to register an options table with the config registry,
-- as well as associate it with a slash command.
-- @class file
-- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 802 2009-04-11 12:12:37Z nevcairiel $
 
--[[
AceConfig-3.0
 
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
 
]]
 
local MAJOR, MINOR = "AceConfig-3.0", 2
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfig then return end
 
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local cfgdlg = LibStub("AceConfigDialog-3.0")
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
 
 
-- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
 
--- Register a option table with the AceConfig registry.
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
-- @paramsig appName, options [, slashcmd]
-- @param appName The application name for the config table.
-- @param options The option table (or a function to generate one on demand)
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
-- @usage
-- local AceConfig = LibStub("AceConfig-3.0")
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end
 
if slashcmd then
if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do
cfgcmd:CreateChatCommand(cmd, appName)
end
else
cfgcmd:CreateChatCommand(slashcmd, appName)
end
end
end
libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigDialog-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua New file
0,0 → 1,1855
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file
-- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 836 2009-09-07 07:59:58Z ammo $
 
local LibStub = LibStub
local MAJOR, MINOR = "AceConfigDialog-3.0", 36
local AceConfigDialog = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigDialog then return end
 
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
AceConfigDialog.Status = AceConfigDialog.Status or {}
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
 
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
 
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
 
local select = select
local pairs = pairs
local type = type
local assert = assert
local tinsert = tinsert
local tremove = tremove
local error = error
local table = table
local unpack = unpack
local string = string
local next = next
local math = math
local _
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
local width_multiplier = 170
 
--[[
Group Types
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
- Descendant Groups with inline=true and thier children will not become nodes
 
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
- Grandchild groups will default to inline unless specified otherwise
 
Select- Same as Tab but with entries in a dropdown rather than tabs
 
 
Inline Groups
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
- If declared on a direct child of a root node of a select group, they will appear above the group container control
- When a group is displayed inline, all descendants will also be inline members of the group
 
]]
 
-- Recycling functions
local new, del, copy
--newcount, delcount,createdcount,cached = 0,0,0
do
local pool = setmetatable({},{__mode='k'})
function new()
--newcount = newcount + 1
local t = next(pool)
if t then
pool[t] = nil
return t
else
--createdcount = createdcount + 1
return {}
end
end
function copy(t)
local c = new()
for k, v in pairs(t) do
c[k] = v
end
return c
end
function del(t)
--delcount = delcount + 1
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
-- function cached()
-- local n = 0
-- for k in pairs(pool) do
-- n = n + 1
-- end
-- return n
-- end
end
 
-- picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
--gets an option from a given group, checking plugins
local function GetSubOption(group, key)
if group.plugins then
for plugin, t in pairs(group.plugins) do
if t[key] then
return t[key]
end
end
end
 
return group.args[key]
end
 
--Option member type definitions, used to decide how to access it
 
--Is the member Inherited from parent options
local isInherited = {
set = true,
get = true,
func = true,
confirm = true,
validate = true,
disabled = true,
hidden = true
}
 
--Does a string type mean a literal value, instead of the default of a method of the handler
local stringIsLiteral = {
name = true,
desc = true,
icon = true,
usage = true,
width = true,
image = true,
fontSize = true,
}
 
--Is Never a function or method
local allIsLiteral = {
type = true,
descStyle = true,
imageWidth = true,
imageHeight = true,
}
 
--gets the value for a member that could be a function
--function refs are called with an info arg
--every other type is returned
local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
--get definition for the member
local inherits = isInherited[membername]
 
 
--get the member of the option, traversing the tree if it can be inherited
local member
 
if inherits then
local group = options
if group[membername] ~= nil then
member = group[membername]
end
for i = 1, #path do
group = GetSubOption(group, path[i])
if group[membername] ~= nil then
member = group[membername]
end
end
else
member = option[membername]
end
 
--check if we need to call a functon, or if we have a literal value
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
--We have a function to call
local info = new()
--traverse the options table, picking up the handler and filling the info with the path
local handler
local group = options
handler = group.handler or handler
 
for i = 1, #path do
group = GetSubOption(group, path[i])
info[i] = path[i]
handler = group.handler or handler
end
 
info.options = options
info.appName = appName
info[0] = appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = 'dialog'
info.uiName = MAJOR
 
local a, b, c ,d
--using 4 returns for the get of a color type, increase if a type needs more
if type(member) == "function" then
--Call the function
a,b,c,d = member(info, ...)
else
--Call the method
if handler and handler[member] then
a,b,c,d = handler[member](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type %s", member, membername))
end
end
del(info)
return a,b,c,d
else
--The value isnt a function to call, return it
return member
end
end
 
--[[calls an options function that could be inherited, method name or function ref
local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
local info = new()
 
local func
local group = options
local handler
 
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
 
for i, v in ipairs(path) do
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
end
 
info.options = options
info[0] = appName
info.arg = option.arg
 
local a, b, c ,d
if type(func) == "string" then
if handler and handler[func] then
a,b,c,d = handler[func](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
a,b,c,d = func(info, ...)
end
del(info)
return a,b,c,d
end
--]]
 
--tables to hold orders and names for options being sorted, will be created with new()
--prevents needing to call functions repeatedly while sorting
local tempOrders
local tempNames
 
local function compareOptions(a,b)
if not a then
return true
end
if not b then
return false
end
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
if OrderA == OrderB then
local NameA = (type(tempNames[a] == "string") and tempNames[a]) or ""
local NameB = (type(tempNames[b] == "string") and tempNames[b]) or ""
return NameA:upper() < NameB:upper()
end
if OrderA < 0 then
if OrderB > 0 then
return false
end
else
if OrderB < 0 then
return true
end
end
return OrderA < OrderB
end
 
 
 
--builds 2 tables out of an options group
-- keySort, sorted keys
-- opts, combined options from .plugins and args
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
tempOrders = new()
tempNames = new()
 
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
end
end
 
for k, v in pairs(group.args) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
 
table.sort(keySort, compareOptions)
 
del(tempOrders)
del(tempNames)
end
 
local function DelTree(tree)
if tree.children then
local childs = tree.children
for i = 1, #childs do
DelTree(childs[i])
del(childs[i])
end
del(childs)
end
end
 
local function CleanUserData(widget, event)
 
local user = widget:GetUserDataTable()
 
if user.path then
del(user.path)
end
 
if widget.type == "TreeGroup" then
local tree = user.tree
widget:SetTree(nil)
if tree then
for i = 1, #tree do
DelTree(tree[i])
del(tree[i])
end
del(tree)
end
end
 
if widget.type == "TabGroup" then
widget:SetTabs(nil)
if user.tablist then
del(user.tablist)
end
end
 
if widget.type == "DropdownGroup" then
widget:SetGroupList(nil)
if user.grouplist then
del(user.grouplist)
end
end
end
 
-- - Gets a status table for the given appname and options path.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param path The path to the options (a table with all group keys)
-- @return
function AceConfigDialog:GetStatusTable(appName, path)
local status = self.Status
 
if not status[appName] then
status[appName] = {}
status[appName].status = {}
status[appName].children = {}
end
 
status = status[appName]
 
if path then
for i = 1, #path do
local v = path[i]
if not status.children[v] then
status.children[v] = {}
status.children[v].status = {}
status.children[v].children = {}
end
status = status.children[v]
end
end
 
return status.status
end
 
--- Selects the specified path in the options window.
-- The path specified has to match the keys of the groups in the table.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param ... The path to the key that should be selected
function AceConfigDialog:SelectGroup(appName, ...)
local path = new()
 
 
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
local group = options
local status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
local treevalue
local treestatus
 
for n = 1, select('#',...) do
local key = select(n, ...)
 
if group.childGroups == "tab" or group.childGroups == "select" then
--if this is a tab or select group, select the group
status.selected = key
--children of this group are no longer extra levels of a tree
treevalue = nil
else
--tree group by default
if treevalue then
--this is an extra level of a tree group, build a uniquevalue for it
treevalue = treevalue.."\001"..key
else
--this is the top level of a tree group, the uniquevalue is the same as the key
treevalue = key
if not status.groups then
status.groups = {}
end
--save this trees status table for any extra levels or groups
treestatus = status
end
--make sure that the tree entry is open, and select it.
--the selected group will be overwritten if a child is the final target but still needs to be open
treestatus.selected = treevalue
treestatus.groups[treevalue] = true
 
end
 
--move to the next group in the path
group = GetSubOption(group, key)
if not group then
break
end
tinsert(path, key)
status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
end
 
del(path)
reg:NotifyChange(appName)
end
 
local function OptionOnMouseOver(widget, event)
--show a tooltip/set the status bar to the desc text
local user = widget:GetUserDataTable()
local opt = user.option
local options = user.options
local path = user.path
local appName = user.appName
 
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
local descStyle = opt.descStyle
 
if descStyle and descStyle ~= "tooltip" then return end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if opt.type == 'multiselect' then
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
end
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
if type(usage) == "string" then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
end
 
GameTooltip:Show()
end
 
local function OptionOnMouseLeave(widget, event)
GameTooltip:Hide()
end
 
local function GetFuncName(option)
local type = option.type
if type == 'execute' then
return 'func'
else
return 'set'
end
end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
end
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
for k in pairs(t) do
t[k] = nil
end
t.text = message
t.button1 = ACCEPT
t.button2 = CANCEL
local dialog, oldstrata
t.OnAccept = function()
safecall(func, unpack(t))
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, basepath and unpack(basepath))
del(info)
end
t.OnCancel = function()
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, basepath and unpack(basepath))
del(info)
end
for i = 1, select('#', ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
 
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
if dialog then
oldstrata = dialog:GetFrameStrata()
dialog:SetFrameStrata("TOOLTIP")
end
end
 
local function ActivateControl(widget, event, ...)
--This function will call the set / execute handler for the widget
--widget:GetUserDataTable() contains the needed info
local user = widget:GetUserDataTable()
local option = user.option
local options = user.options
local path = user.path
local info = new()
 
local func
local group = options
local funcname = GetFuncName(option)
local handler
local confirm
local validate
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
confirm = group.confirm
validate = group.validate
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
if group.confirm ~= nil then
confirm = group.confirm
end
if group.validate ~= nil then
validate = group.validate
end
end
 
info.options = options
info.appName = user.appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = 'dialog'
info.uiName = MAJOR
 
local name
if type(option.name) == "function" then
name = option.name(info)
elseif type(option.name) == "string" then
name = option.name
else
name = ""
end
local usage = option.usage
local pattern = option.pattern
 
local validated = true
 
if option.type == "input" then
if type(pattern)=="string" then
if not strmatch(..., pattern) then
validated = false
end
end
end
 
local success
if validated and option.type ~= "execute" then
if type(validate) == "string" then
if handler and handler[validate] then
success, validated = safecall(handler[validate], handler, info, ...)
if not success then validated = false end
else
error(string.format("Method %s doesn't exist in handler for type execute", validate))
end
elseif type(validate) == "function" then
success, validated = safecall(validate, info, ...)
if not success then validated = false end
end
end
 
local rootframe = user.rootframe
if type(validated) == "string" then
--validate function returned a message to display
if rootframe.SetStatusText then
rootframe:SetStatusText(validated)
else
-- TODO: do something else.
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
elseif not validated then
--validate returned false
if rootframe.SetStatusText then
if usage then
rootframe:SetStatusText(name..": "..usage)
else
if pattern then
rootframe:SetStatusText(name..": Expected "..pattern)
else
rootframe:SetStatusText(name..": Invalid Value")
end
end
else
-- TODO: do something else
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
else
 
local confirmText = option.confirmText
--call confirm func/method
if type(confirm) == "string" then
if handler and handler[confirm] then
success, confirm = safecall(handler[confirm], handler, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
else
error(string.format("Method %s doesn't exist in handler for type confirm", confirm))
end
elseif type(confirm) == "function" then
success, confirm = safecall(confirm, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
end
 
--confirm if needed
if type(confirm) == "boolean" then
if confirm then
if not confirmText then
local name, desc = option.name, option.desc
if type(name) == "function" then
name = name(info)
end
if type(desc) == "function" then
desc = desc(info)
end
confirmText = name
if desc then
confirmText = confirmText.." - "..desc
end
end
 
local iscustom = user.rootframe:GetUserData('iscustom')
local rootframe
 
if iscustom then
rootframe = user.rootframe
end
local basepath = user.rootframe:GetUserData('basepath')
if type(func) == "string" then
if handler and handler[func] then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
end
--func will be called and info deleted when the confirm dialog is responded to
return
end
end
 
--call the function
if type(func) == "string" then
if handler and handler[func] then
safecall(handler[func],handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
safecall(func,info, ...)
end
 
 
 
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
--full refresh of the frame, some controls dont cause this on all events
if option.type == "color" then
if event == "OnValueConfirmed" then
 
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
elseif option.type == "range" then
if event == "OnMouseUp" then
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
elseif option.type == "multiselect" then
user.valuechanged = true
else
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
 
end
del(info)
end
 
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData('option')
local min, max, step = option.min or 0, option.max or 100, option.step
if step then
value = math.floor((value - min) / step + 0.5) * step + min
else
value = math.max(math.min(value,max),min)
end
ActivateControl(widget,event,value)
end
 
--called from a checkbox that is part of an internally created multiselect group
--this type is safe to refresh on activation of one control
local function ActivateMultiControl(widget, event, ...)
ActivateControl(widget, event, widget:GetUserData('value'), ...)
local user = widget:GetUserDataTable()
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
 
local function MultiControlOnClosed(widget, event, ...)
local user = widget:GetUserDataTable()
if user.valuechanged then
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
end
 
local function FrameOnClose(widget, event)
local appName = widget:GetUserData('appName')
AceConfigDialog.OpenFrames[appName] = nil
gui:Release(widget)
end
 
local function CheckOptionHidden(option, options, path, appName)
--check for a specific boolean option
local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
if hidden ~= nil then
return hidden
end
 
return GetOptionsMemberValue("hidden", option, options, path, appName)
end
 
local function CheckOptionDisabled(option, options, path, appName)
--check for a specific boolean option
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
if disabled ~= nil then
return disabled
end
 
return GetOptionsMemberValue("disabled", option, options, path, appName)
end
--[[
local function BuildTabs(group, options, path, appName)
local tabs = new()
local text = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
tinsert(tabs, k)
text[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return tabs, text
end
]]
local function BuildSelect(group, options, path, appName)
local groups = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return groups
end
 
local function BuildSubGroups(group, tree, options, path, appName)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
if not tree.children then tree.children = new() end
tinsert(tree.children,entry)
if (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
end
 
local function BuildGroups(group, options, path, appName, recurse)
local tree = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
tinsert(tree,entry)
if recurse and (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
del(keySort)
del(opts)
return tree
end
 
local function InjectInfo(control, options, option, path, rootframe, appName)
local user = control:GetUserDataTable()
for i = 1, #path do
user[i] = path[i]
end
user.rootframe = rootframe
user.option = option
user.options = options
user.path = copy(path)
user.appName = appName
control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver)
end
 
 
--[[
options - root of the options table being fed
container - widget that controls will be placed in
rootframe - Frame object the options are in
path - table with the keys to get to the group being fed
--]]
 
local function FeedOptions(appName, options,container,rootframe,path,group,inline)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
tinsert(path, k)
local hidden = CheckOptionHidden(v, options, path, appName)
local name = GetOptionsMemberValue("name", v, options, path, appName)
if not hidden then
if v.type == "group" then
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
--Inline group
local GroupContainer
if name and name ~= "" then
GroupContainer = gui:Create("InlineGroup")
GroupContainer:SetTitle(name or "")
else
GroupContainer = gui:Create("SimpleGroup")
end
 
GroupContainer.width = "fill"
GroupContainer:SetLayout("flow")
container:AddChild(GroupContainer)
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
end
else
--Control to feed
local control
 
local name = GetOptionsMemberValue("name", v, options, path, appName)
 
if v.type == "execute" then
 
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == 'string' then
control = gui:Create("Icon")
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
control:SetLabel(name)
else
control = gui:Create("Button")
control:SetText(name)
end
control:SetCallback("OnClick",ActivateControl)
 
elseif v.type == "input" then
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
 
if v.multiline then
local lines = 4
if type(v.multiline) == "number" then
lines = v.multiline
end
control:SetHeight(60 + (14*lines))
end
control:SetLabel(name)
control:SetCallback("OnEnterPressed",ActivateControl)
local text = GetOptionsMemberValue("get",v, options, path, appName)
if type(text) ~= "string" then
text = ""
end
control:SetText(text)
 
elseif v.type == "toggle" then
control = gui:Create("CheckBox")
control:SetLabel(name)
control:SetTriState(v.tristate)
local value = GetOptionsMemberValue("get",v, options, path, appName)
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
if v.descStyle == "inline" then
local desc = GetOptionsMemberValue("desc", v, options, path, appName)
control:SetDescription(desc)
end
 
elseif v.type == "range" then
control = gui:Create("Slider")
control:SetLabel(name)
control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0)
control:SetIsPercent(v.isPercent)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if type(value) ~= "number" then
value = 0
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateSlider)
control:SetCallback("OnMouseUp",ActivateSlider)
 
elseif v.type == "select" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local controlType = v.dialogControl or v.control or "Dropdown"
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
control:SetLabel(name)
control:SetList(values)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local disabled = CheckOptionDisabled(v, options, path, appName)
 
local controlType = v.dialogControl or v.control
 
local valuesort = new()
if values then
for value, text in pairs(values) do
tinsert(valuesort, value)
end
end
table.sort(valuesort)
 
if controlType then
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
control:SetMultiselect(true)
control:SetLabel(name)
control:SetList(values)
control:SetDisabled(disabled)
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnClosed", MultiControlOnClosed)
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
--check:SetTriState(v.tristate)
for i = 1, #valuesort do
local key = valuesort[i]
local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value)
end
else
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
 
control:PauseLayout()
local width = GetOptionsMemberValue("width",v,options,path,appName)
for i = 1, #valuesort do
local value = valuesort[i]
local text = values[value]
local check = gui:Create("CheckBox")
check:SetLabel(text)
check:SetUserData('value', value)
check:SetUserData('text', text)
check:SetDisabled(disabled)
check:SetTriState(v.tristate)
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
check:SetCallback("OnValueChanged",ActivateMultiControl)
InjectInfo(check, options, v, path, rootframe, appName)
control:AddChild(check)
if width == "double" then
check:SetWidth(width_multiplier * 2)
elseif width == "half" then
check:SetWidth(width_multiplier / 2)
elseif width == "full" then
check.width = "fill"
else
check:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
 
 
end
 
del(valuesort)
 
elseif v.type == "color" then
control = gui:Create("ColorPicker")
control:SetLabel(name)
control:SetHasAlpha(v.hasAlpha)
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnValueConfirmed",ActivateControl)
 
elseif v.type == "keybinding" then
control = gui:Create("Keybinding")
control:SetLabel(name)
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnKeyChanged",ActivateControl)
 
elseif v.type == "header" then
control = gui:Create("Heading")
control:SetText(name)
control.width = "fill"
 
elseif v.type == "description" then
control = gui:Create("Label")
control:SetText(name)
 
local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
if fontSize == "medium" then
control:SetFontObject(GameFontHighlight)
elseif fontSize == "large" then
control:SetFontObject(GameFontHighlightLarge)
else -- small or invalid
control:SetFontObject(GameFontHighlightSmall)
end
 
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == 'string' then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
end
local width = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not width and "fill"
end
 
--Common Init
if control then
if control.width ~= "fill" then
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
end
if control.SetDisabled then
local disabled = CheckOptionDisabled(v, options, path, appName)
control:SetDisabled(disabled)
end
 
InjectInfo(control, options, v, path, rootframe, appName)
container:AddChild(control)
end
 
end
end
tremove(path)
end
container:ResumeLayout()
container:DoLayout()
del(keySort)
del(opts)
end
 
local function BuildPath(path, ...)
for i = 1, select('#',...) do
tinsert(path, (select(i,...)))
end
end
 
 
local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local user = widget:GetUserDataTable()
if not user then return end
local options = user.options
local option = user.option
local path = user.path
local appName = user.appName
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
local group = options
for i = 1, #feedpath do
if not group then return end
group = GetSubOption(group, feedpath[i])
end
 
local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
 
GameTooltip:SetOwner(button, "ANCHOR_NONE")
if widget.type == "TabGroup" then
GameTooltip:SetPoint("BOTTOM",button,"TOP")
else
GameTooltip:SetPoint("LEFT",button,"RIGHT")
end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
 
GameTooltip:Show()
end
 
local function TreeOnButtonLeave(widget, event, value, button)
GameTooltip:Hide()
end
 
 
local function GroupExists(appName, options, path, uniquevalue)
if not uniquevalue then return false end
 
local feedpath = new()
local temppath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
 
local group = options
for i = 1, #feedpath do
local v = feedpath[i]
temppath[i] = v
group = GetSubOption(group, v)
 
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
del(feedpath)
del(temppath)
return false
end
end
del(feedpath)
del(temppath)
return true
end
 
local function GroupSelected(widget, event, uniquevalue)
 
local user = widget:GetUserDataTable()
 
local options = user.options
local option = user.option
local path = user.path
local rootframe = user.rootframe
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
local group = options
for i = 1, #feedpath do
group = GetSubOption(group, feedpath[i])
end
widget:ReleaseChildren()
AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
 
del(feedpath)
end
 
 
 
--[[
-- INTERNAL --
This function will feed one group, and any inline child groups into the given container
Select Groups will only have the selection control (tree, tabs, dropdown) fed in
and have a group selected, this event will trigger the feeding of child groups
 
Rules:
If the group is Inline, FeedOptions
If the group has no child groups, FeedOptions
 
If the group is a tab or select group, FeedOptions then add the Group Control
If the group is a tree group FeedOptions then
its parent isnt a tree group: then add the tree control containing this and all child tree groups
if its parent is a tree group, its already a node on a tree
--]]
 
function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
local group = options
--follow the path to get to the curent group
local inline
local grouptype, parenttype = options.childGroups, "none"
 
 
--temp path table to pass to callbacks as we traverse the tree
local temppath = new()
for i = 1, #path do
local v = path[i]
temppath[i] = v
group = GetSubOption(group, v)
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
parenttype = grouptype
grouptype = group.childGroups
end
del(temppath)
 
if not parenttype then
parenttype = "tree"
end
 
--check if the group has child groups
local hasChildGroups
for k, v in pairs(group.args) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
end
end
 
container:SetLayout("flow")
local scroll
 
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
if container.type ~= "InlineGroup" then
scroll = gui:Create("ScrollFrame")
scroll:SetLayout("flow")
scroll.width = "fill"
scroll.height = "fill"
container:SetLayout("fill")
container:AddChild(scroll)
container = scroll
end
end
 
FeedOptions(appName,options,container,rootframe,path,group,nil)
 
if scroll then
container:PerformLayout()
local status = self:GetStatusTable(appName, path)
if not status.scroll then
status.scroll = {}
end
scroll:SetStatusTable(status.scroll)
end
 
if hasChildGroups and not inline then
 
if grouptype == "tab" then
 
local tab = gui:Create("TabGroup")
InjectInfo(tab, options, group, path, rootframe, appName)
tab:SetCallback("OnGroupSelected", GroupSelected)
tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
 
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
tab:SetStatusTable(status.groups)
tab.width = "fill"
tab.height = "fill"
 
local tabs = BuildGroups(group, options, path, appName)
tab:SetTabs(tabs)
tab:SetUserData("tablist", tabs)
 
for i = 1, #tabs do
local entry = tabs[i]
if not entry.disabled then
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tab)
 
elseif grouptype == "select" then
 
local select = gui:Create("DropdownGroup")
InjectInfo(select, options, group, path, rootframe, appName)
select:SetCallback("OnGroupSelected", GroupSelected)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
select:SetStatusTable(status.groups)
local grouplist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist)
select:SetUserData("grouplist", grouplist)
local firstgroup
for k, v in pairs(grouplist) do
if not firstgroup or k < firstgroup then
firstgroup = k
end
end
 
if firstgroup then
select:SetGroup( (GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
 
select.width = "fill"
select.height = "fill"
 
container:AddChild(select)
 
--assume tree group by default
--if parenttype is tree then this group is already a node on that tree
elseif (parenttype ~= "tree") or isRoot then
local tree = gui:Create("TreeGroup")
InjectInfo(tree, options, group, path, rootframe, appName)
tree:EnableButtonTooltips(false)
 
tree.width = "fill"
tree.height = "fill"
 
tree:SetCallback("OnGroupSelected", GroupSelected)
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
 
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
local treedefinition = BuildGroups(group, options, path, appName, true)
tree:SetStatusTable(status.groups)
 
tree:SetTree(treedefinition)
tree:SetUserData("tree",treedefinition)
 
for i = 1, #treedefinition do
local entry = treedefinition[i]
if not entry.disabled then
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tree)
end
end
end
 
local old_CloseSpecialWindows
 
 
local function RefreshOnUpdate(this)
for appName in pairs(this.closing) do
if AceConfigDialog.OpenFrames[appName] then
AceConfigDialog.OpenFrames[appName]:Hide()
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
local widget = AceConfigDialog.BlizOptions[appName]
if not widget:IsVisible() then
widget:ReleaseChildren()
end
end
this.closing[appName] = nil
end
 
if this.closeAll then
for k, v in pairs(AceConfigDialog.OpenFrames) do
v:Hide()
end
this.closeAll = nil
end
 
for appName in pairs(this.apps) do
if AceConfigDialog.OpenFrames[appName] then
local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
AceConfigDialog:Open(appName, user.basepath and unpack(user.basepath))
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
local widget = AceConfigDialog.BlizOptions[appName]
local user = widget:GetUserDataTable()
if widget:IsVisible() then
AceConfigDialog:Open(widget:GetUserData('appName'), widget, user.basepath and unpack(user.basepath))
end
end
this.apps[appName] = nil
end
this:SetScript("OnUpdate", nil)
end
 
--- Close all open options windows
function AceConfigDialog:CloseAll()
AceConfigDialog.frame.closeAll = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
if next(self.OpenFrames) then
return true
end
end
 
--- Close a specific options window.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigDialog:Close(appName)
if self.OpenFrames[appName] then
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
return true
end
end
 
-- Internal -- Called by AceConfigRegistry
function AceConfigDialog:ConfigTableChanged(event, appName)
AceConfigDialog.frame.apps[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
 
--- Sets the default size of the options window for a specific application.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param width The default width
-- @param height The default height
function AceConfigDialog:SetDefaultSize(appName, width, height)
local status = AceConfigDialog:GetStatusTable(appName)
if type(width) == "number" and type(height) == "number" then
status.width = width
status.height = height
end
end
 
--- Open an option window at the specified path (if any).
-- This function can optionally feed the group into a pre-created container
-- instead of creating a new container frame.
-- @paramsig appName [, container][, ...]
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param container An optional container frame to feed the options into
-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
function AceConfigDialog:Open(appName, container, ...)
if not old_CloseSpecialWindows then
old_CloseSpecialWindows = CloseSpecialWindows
CloseSpecialWindows = function()
local found = old_CloseSpecialWindows()
return self:CloseAll() or found
end
end
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
 
local f
 
local path = new()
local name = GetOptionsMemberValue("name", options, options, path, appName)
 
--If an optional path is specified add it to the path table before feeding the options
--as container is optional as well it may contain the first element of the path
if type(container) == "string" then
tinsert(path, container)
container = nil
end
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
 
--if a container is given feed into that
if container then
f = container
f:ReleaseChildren()
f:SetUserData('appName', appName)
f:SetUserData('iscustom', true)
if #path > 0 then
f:SetUserData('basepath', copy(path))
end
local status = AceConfigDialog:GetStatusTable(appName)
if not status.width then
status.width = 700
end
if not status.height then
status.height = 500
end
if f.SetStatusTable then
f:SetStatusTable(status)
end
if f.SetTitle then
f:SetTitle(name or "")
end
else
if not self.OpenFrames[appName] then
f = gui:Create("Frame")
self.OpenFrames[appName] = f
else
f = self.OpenFrames[appName]
end
f:ReleaseChildren()
f:SetCallback("OnClose", FrameOnClose)
f:SetUserData('appName', appName)
if #path > 0 then
f:SetUserData('basepath', copy(path))
end
f:SetTitle(name or "")
local status = AceConfigDialog:GetStatusTable(appName)
f:SetStatusTable(status)
end
 
self:FeedGroup(appName,options,f,f,path,true)
if f.Show then
f:Show()
end
del(path)
end
 
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
 
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData('path')
AceConfigDialog:Open(widget:GetUserData('appName'), widget, path and unpack(path))
end
 
local function ClearBlizPanel(widget, event)
local appName = widget:GetUserData('appName')
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
--- Add an option table into the Blizzard Interface Options panel.
-- You can optionally supply a descriptive name to use and a parent frame to use,
-- as well as a path in the options table.\\
-- If no name is specified, the appName will be used instead.
--
-- If you specify a proper `parent` (by name), the interface options will generate a
-- tree layout. Note that only one level of children is supported, so the parent always
-- has to be a head-level note.
--
-- This function returns a reference to the container frame registered with the Interface
-- Options. You can use this reference to open the options with the API function
-- `InterfaceOptionsFrame_OpenToCategory`.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param name A descriptive name to display in the options tree (defaults to appName)
-- @param parent The parent to use in the interface options tree.
-- @param ... The path in the options table to feed into the interface options panel.
-- @return The reference to the frame registered into the Interface Options.
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = AceConfigDialog.BlizOptions
 
local key = appName
for n = 1, select('#', ...) do
key = key..'\001'..select(n, ...)
end
 
if not BlizOptions[key] then
local group = gui:Create("BlizOptionsGroup")
BlizOptions[key] = group
group:SetName(name or appName, parent)
 
group:SetTitle(name or appName)
group:SetUserData('appName', appName)
if select('#', ...) > 0 then
local path = {}
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
group:SetUserData('path', path)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
InterfaceOptions_AddCategory(group.frame)
return group.frame
else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end
end
libs/AceDB-3.0/AceDB-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDB-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceDB-3.0/AceDB-3.0.lua New file
0,0 → 1,695
--- **AceDB-3.0** manages the SavedVariables of your addon.
-- It offers profile management, smart defaults and namespaces for modules.\\
-- Data can be saved in different data-types, depending on its intended usage.
-- The most common data-type is the `profile` type, which allows the user to choose
-- the active profile, and manage the profiles of all of his characters.\\
-- The following data types are available:
-- * **char** Character-specific data. Every character has its own database.
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
-- * **class** Class-specific data. All of the players characters of the same class share this database.
-- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
--
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
-- of the DBObjectLib listed here. \\
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
--
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
--
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
--
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
--
-- -- declare defaults to be used in the DB
-- local defaults = {
-- profile = {
-- setting = true,
-- }
-- }
--
-- function MyAddon:OnInitialize()
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 840 2009-09-10 10:24:32Z nevcairiel $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 17
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
 
if not AceDB then return end -- No upgrade needed
 
local _G = getfenv(0)
 
local type = type
local pairs, next = pairs, next
local rawget, rawset = rawget, rawset
local setmetatable = setmetatable
 
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
 
local CallbackHandler
local CallbackDummy = { Fire = function() end }
 
local DBObjectLib = {}
 
--[[-------------------------------------------------------------------------
AceDB Utility Functions
---------------------------------------------------------------------------]]
 
-- Simple shallow copy for copying defaults
local function copyTable(src, dest)
if type(dest) ~= "table" then dest = {} end
if type(src) == "table" then
for k,v in pairs(src) do
if type(v) == "table" then
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
v = copyTable(v, dest[k])
end
dest[k] = v
end
end
return dest
end
 
-- Called to add defaults to a section of the database
--
-- When a ["*"] default section is indexed with a new key, a table is returned
-- and set in the host table. These tables must be cleaned up by removeDefaults
-- in order to ensure we don't write empty default tables.
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k)
if k == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
 
-- Called to remove all defaults in the default table from the database
local function removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if next(value) == nil then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
 
-- This is called when a table section is first accessed, to set up the defaults
local function initSection(db, section, svstore, key, defaults)
local sv = rawget(db, "sv")
 
local tableCreated
if not sv[svstore] then sv[svstore] = {} end
if not sv[svstore][key] then
sv[svstore][key] = {}
tableCreated = true
end
 
local tbl = sv[svstore][key]
 
if defaults then
copyDefaults(tbl, defaults)
end
rawset(db, section, tbl)
 
return tableCreated, tbl
end
 
-- Metatable to handle the dynamic creation of sections and copying of sections.
local dbmt = {
__index = function(t, section)
local keys = rawget(t, "keys")
local key = keys[section]
if key then
local defaultTbl = rawget(t, "defaults")
local defaults = defaultTbl and defaultTbl[section]
 
if section == "profile" then
local new = initSection(t, section, "profiles", key, defaults)
if new then
-- Callback: OnNewProfile, database, newProfileKey
t.callbacks:Fire("OnNewProfile", t, key)
end
elseif section == "profiles" then
local sv = rawget(t, "sv")
if not sv.profiles then sv.profiles = {} end
rawset(t, "profiles", sv.profiles)
elseif section == "global" then
local sv = rawget(t, "sv")
if not sv.global then sv.global = {} end
if defaults then
copyDefaults(sv.global, defaults)
end
rawset(t, section, sv.global)
else
initSection(t, section, section, key, defaults)
end
end
 
return rawget(t, section)
end
}
 
local function validateDefaults(defaults, keyTbl, offset)
if not defaults then return end
offset = offset or 0
for k in pairs(defaults) do
if not keyTbl[k] or k == "profiles" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
end
end
end
 
local preserve_keys = {
["callbacks"] = true,
["RegisterCallback"] = true,
["UnregisterCallback"] = true,
["UnregisterAllCallbacks"] = true,
["children"] = true,
}
 
local realmKey = GetRealmName()
local charKey = UnitName("player") .. " - " .. realmKey
local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
 
-- Make a container for profile keys
if not sv.profileKeys then sv.profileKeys = {} end
 
-- map "true" to our "Default" profile
if defaultProfile == true then defaultProfile = "Default" end
 
local profileKey
if not parent then
-- Try to get the profile selected from the char db
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
else
-- Use the profile of the parents DB
profileKey = parent.keys.profile or defaultProfile or charKey
end
sv.profileKeys[charKey] = profileKey
 
-- This table contains keys that enable the dynamic creation
-- of each section of the table. The 'global' and 'profiles'
-- have a key of true, since they are handled in a special case
local keyTbl= {
["char"] = charKey,
["realm"] = realmKey,
["class"] = classKey,
["race"] = raceKey,
["faction"] = factionKey,
["factionrealm"] = factionrealmKey,
["profile"] = profileKey,
["global"] = true,
["profiles"] = true,
}
 
validateDefaults(defaults, keyTbl, 1)
 
-- This allows us to use this function to reset an entire database
-- Clear out the old database
if olddb then
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
end
 
-- Give this database the metatable so it initializes dynamically
local db = setmetatable(olddb or {}, dbmt)
 
if not rawget(db, "callbacks") then
-- try to load CallbackHandler-1.0 if it loaded after our library
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
end
 
-- Copy methods locally into the database object, to avoid hitting
-- the metatable when calling methods
 
if not parent then
for name, func in pairs(DBObjectLib) do
db[name] = func
end
else
-- hack this one in
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
 
-- Set some properties in the database object
db.profiles = sv.profiles
db.keys = keyTbl
db.sv = sv
--db.sv_name = name
db.defaults = defaults
db.parent = parent
 
-- store the DB in the registry
AceDB.db_registry[db] = true
 
return db
end
 
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
local function logoutHandler(frame, event)
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db)
for section, key in pairs(db.keys) do
if db.defaults and db.defaults[section] and rawget(db, section) then
removeDefaults(db[section], db.defaults[section])
end
end
end
end
end
 
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
AceDB.frame:SetScript("OnEvent", logoutHandler)
 
 
--[[-------------------------------------------------------------------------
AceDB Object Method Definitions
---------------------------------------------------------------------------]]
 
--- Sets the defaults table for the given database object by clearing any
-- that are currently set, and then setting the new defaults.
-- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
end
 
validateDefaults(defaults, self.keys)
 
-- Remove any currently set defaults
if self.defaults then
for section,key in pairs(self.keys) do
if self.defaults[section] and rawget(self, section) then
removeDefaults(self[section], self.defaults[section])
end
end
end
 
-- Set the DBObject.defaults table
self.defaults = defaults
 
-- Copy in any defaults, only touching those sections already created
if defaults then
for section,key in pairs(self.keys) do
if defaults[section] and rawget(self, section) then
copyDefaults(self[section], defaults[section])
end
end
end
end
 
--- Changes the profile of the database and all of it's namespaces to the
-- supplied named profile
-- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
end
 
-- changing to the same profile, dont do anything
if name == self.keys.profile then return end
 
local oldProfile = self.profile
local defaults = self.defaults and self.defaults.profile
 
-- Callback: OnProfileShutdown, database
self.callbacks:Fire("OnProfileShutdown", self)
 
if oldProfile and defaults then
-- Remove the defaults from the old profile
removeDefaults(oldProfile, defaults)
end
 
self.profile = nil
self.keys["profile"] = name
self.sv.profileKeys[charKey] = name
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.SetProfile(db, name)
end
end
 
-- Callback: OnProfileChanged, database, newProfileKey
self.callbacks:Fire("OnProfileChanged", self, name)
end
 
--- Returns a table with the names of the existing profiles in the database.
-- You can optionally supply a table to re-use for this purpose.
-- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
end
 
-- Clear the container table
if tbl then
for k,v in pairs(tbl) do tbl[k] = nil end
else
tbl = {}
end
 
local curProfile = self.keys.profile
 
local i = 0
for profileKey in pairs(self.profiles) do
i = i + 1
tbl[i] = profileKey
if curProfile and profileKey == curProfile then curProfile = nil end
end
 
-- Add the current profile, if it hasn't been created yet
if curProfile then
i = i + 1
tbl[i] = curProfile
end
 
return tbl, i
end
 
--- Returns the current profile name used by the database
function DBObjectLib:GetCurrentProfile()
return self.keys.profile
end
 
--- Deletes a named profile. This profile must not be the active profile.
-- @param name The name of the profile to be deleted
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
end
 
if self.keys.profile == name then
error("Cannot delete the active profile in an AceDBObject.", 2)
end
 
if not rawget(self.sv.profiles, name) and not silent then
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
end
 
self.sv.profiles[name] = nil
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.DeleteProfile(db, name, true)
end
end
 
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name)
end
 
--- Copies a named profile into the current profile, overwriting any conflicting
-- settings.
-- @param name The name of the profile to be copied into the current profile
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
end
 
if name == self.keys.profile then
error("Cannot have the same source and destination profiles.", 2)
end
 
if not rawget(self.sv.profiles, name) and not silent then
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
end
 
-- Reset the profile before copying
DBObjectLib.ResetProfile(self)
 
local profile = self.profile
local source = self.sv.profiles[name]
 
copyTable(source, profile)
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.CopyProfile(db, name, true)
end
end
 
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name)
end
 
--- Resets the current profile to the default values (if specified).
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
function DBObjectLib:ResetProfile(noChildren)
local profile = self.profile
 
for k,v in pairs(profile) do
profile[k] = nil
end
 
local defaults = self.defaults and self.defaults.profile
if defaults then
copyDefaults(profile, defaults)
end
 
-- populate to child namespaces
if self.children and not noChildren then
for _, db in pairs(self.children) do
DBObjectLib.ResetProfile(db)
end
end
 
-- Callback: OnProfileReset, database
self.callbacks:Fire("OnProfileReset", self)
end
 
--- Resets the entire database, using the string defaultProfile as the new default
-- profile.
-- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
end
 
local sv = self.sv
for k,v in pairs(sv) do
sv[k] = nil
end
 
local parent = self.parent
 
initdb(sv, self.defaults, defaultProfile, self)
 
-- fix the child namespaces
if self.children then
if not sv.namespaces then sv.namespaces = {} end
for name, db in pairs(self.children) do
if not sv.namespaces[name] then sv.namespaces[name] = {} end
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
end
end
 
-- Callback: OnDatabaseReset, database
self.callbacks:Fire("OnDatabaseReset", self)
-- Callback: OnProfileChanged, database, profileKey
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
 
return self
end
 
--- Creates a new database namespace, directly tied to the database. This
-- is a full scale database in it's own rights other than the fact that
-- it cannot control its profile individually
-- @param name The name of the new namespace
-- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
end
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
end
if self.children and self.children[name] then
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
end
 
local sv = self.sv
if not sv.namespaces then sv.namespaces = {} end
if not sv.namespaces[name] then
sv.namespaces[name] = {}
end
 
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
 
if not self.children then self.children = {} end
self.children[name] = newDB
return newDB
end
 
--- Returns an already existing namespace from the database object.
-- @param name The name of the new namespace
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- local namespace = self.db:GetNamespace('namespace')
-- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
end
if not silent and not (self.children and self.children[name]) then
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
end
if not self.children then self.children = {} end
return self.children[name]
end
 
--[[-------------------------------------------------------------------------
AceDB Exposed Methods
---------------------------------------------------------------------------]]
 
--- Creates a new database object that can be used to handle database settings and profiles.
-- By default, an empty DB is created, using a character specific profile.
--
-- You can override the default profile used by passing any profile name as the third argument,
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
--
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
-- will use a profile named "char", and not a character-specific profile.
-- @param tbl The name of variable, or table to use for the database
-- @param defaults A table of database defaults
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
-- You can also pass //true// to use a shared global profile called "Default".
-- @usage
-- -- Create an empty DB using a character-specific default profile.
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
-- @usage
-- -- Create a DB using defaults and using a shared default profile
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
function AceDB:New(tbl, defaults, defaultProfile)
if type(tbl) == "string" then
local name = tbl
tbl = _G[name]
if not tbl then
tbl = {}
setglobal(name, tbl)
end
end
 
if type(tbl) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
end
 
if defaults and type(defaults) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
end
 
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
end
 
return initdb(tbl, defaults, defaultProfile)
end
 
-- upgrade existing databases
for db in pairs(AceDB.db_registry) do
if not db.parent then
for name,func in pairs(DBObjectLib) do
db[name] = func
end
else
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
end
libs/LibGearPoints-1.0/LibGearPoints-1.0.lua New file
0,0 → 1,318
-- A library to compute Gear Points for items as described in
-- http://code.google.com/p/epgp/wiki/GearPoints
 
local MAJOR_VERSION = "LibGearPoints-1.0"
local MINOR_VERSION = tonumber(("$Revision: 1023 $"):match("%d+")) or 0
 
local lib, oldMinor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
 
local Debug = LibStub("LibDebug-1.0")
 
-- This is the high price equipslot multiplier.
local EQUIPSLOT_MULTIPLIER_1 = {
INVTYPE_HEAD = 1,
INVTYPE_NECK = 0.5,
INVTYPE_SHOULDER = 0.75,
INVTYPE_CHEST = 1,
INVTYPE_ROBE = 1,
INVTYPE_WAIST = 0.75,
INVTYPE_LEGS = 1,
INVTYPE_FEET = 0.75,
INVTYPE_WRIST = 0.5,
INVTYPE_HAND = 0.75,
INVTYPE_FINGER = 0.5,
INVTYPE_TRINKET = 0.75,
INVTYPE_CLOAK = 0.5,
INVTYPE_WEAPON = 1.5,
INVTYPE_SHIELD = 1.5,
INVTYPE_2HWEAPON = 2,
INVTYPE_WEAPONMAINHAND = 1.5,
INVTYPE_WEAPONOFFHAND = 0.5,
INVTYPE_HOLDABLE = 0.5,
INVTYPE_RANGED = 1.5,
INVTYPE_RANGEDRIGHT = 1.5,
INVTYPE_THROWN = 0.5,
INVTYPE_RELIC = 0.5,
-- Hack for Tier 9 25M heroic tokens.
INVTYPE_CUSTOM_MULTISLOT_TIER = 0.9,
}
 
-- This is the low price equipslot multiplier (off hand weapons, non
-- tanking shields).
local EQUIPSLOT_MULTIPLIER_2 = {
INVTYPE_WEAPON = 0.5,
INVTYPE_SHIELD = 0.5,
INVTYPE_2HWEAPON = 1,
INVTYPE_RANGED = 0.5,
INVTYPE_RANGEDRIGHT = 0.5,
}
 
--Used to display GP values directly on tier tokens
local CUSTOM_ITEM_DATA = {
-- Tier 4
[29753] = { 4, 120, "INVTYPE_CHEST" },
[29754] = { 4, 120, "INVTYPE_CHEST" },
[29755] = { 4, 120, "INVTYPE_CHEST" },
[29756] = { 4, 120, "INVTYPE_HAND" },
[29757] = { 4, 120, "INVTYPE_HAND" },
[29758] = { 4, 120, "INVTYPE_HAND" },
[29759] = { 4, 120, "INVTYPE_HEAD" },
[29760] = { 4, 120, "INVTYPE_HEAD" },
[29761] = { 4, 120, "INVTYPE_HEAD" },
[29762] = { 4, 120, "INVTYPE_SHOULDER" },
[29763] = { 4, 120, "INVTYPE_SHOULDER" },
[29764] = { 4, 120, "INVTYPE_SHOULDER" },
[29765] = { 4, 120, "INVTYPE_LEGS" },
[29766] = { 4, 120, "INVTYPE_LEGS" },
[29767] = { 4, 120, "INVTYPE_LEGS" },
 
-- Tier 5
[30236] = { 4, 133, "INVTYPE_CHEST" },
[30237] = { 4, 133, "INVTYPE_CHEST" },
[30238] = { 4, 133, "INVTYPE_CHEST" },
[30239] = { 4, 133, "INVTYPE_HAND" },
[30240] = { 4, 133, "INVTYPE_HAND" },
[30241] = { 4, 133, "INVTYPE_HAND" },
[30242] = { 4, 133, "INVTYPE_HEAD" },
[30243] = { 4, 133, "INVTYPE_HEAD" },
[30244] = { 4, 133, "INVTYPE_HEAD" },
[30245] = { 4, 133, "INVTYPE_LEGS" },
[30246] = { 4, 133, "INVTYPE_LEGS" },
[30247] = { 4, 133, "INVTYPE_LEGS" },
[30248] = { 4, 133, "INVTYPE_SHOULDER" },
[30249] = { 4, 133, "INVTYPE_SHOULDER" },
[30250] = { 4, 133, "INVTYPE_SHOULDER" },
 
-- Tier 5 - BoE recipes - BoP crafts
[30282] = { 4, 128, "INVTYPE_BOOTS" },
[30283] = { 4, 128, "INVTYPE_BOOTS" },
[30305] = { 4, 128, "INVTYPE_BOOTS" },
[30306] = { 4, 128, "INVTYPE_BOOTS" },
[30307] = { 4, 128, "INVTYPE_BOOTS" },
[30308] = { 4, 128, "INVTYPE_BOOTS" },
[30323] = { 4, 128, "INVTYPE_BOOTS" },
[30324] = { 4, 128, "INVTYPE_BOOTS" },
 
-- Tier 6
[31089] = { 4, 146, "INVTYPE_CHEST" },
[31090] = { 4, 146, "INVTYPE_CHEST" },
[31091] = { 4, 146, "INVTYPE_CHEST" },
[31092] = { 4, 146, "INVTYPE_HAND" },
[31093] = { 4, 146, "INVTYPE_HAND" },
[31094] = { 4, 146, "INVTYPE_HAND" },
[31095] = { 4, 146, "INVTYPE_HEAD" },
[31096] = { 4, 146, "INVTYPE_HEAD" },
[31097] = { 4, 146, "INVTYPE_HEAD" },
[31098] = { 4, 146, "INVTYPE_LEGS" },
[31099] = { 4, 146, "INVTYPE_LEGS" },
[31100] = { 4, 146, "INVTYPE_LEGS" },
[31101] = { 4, 146, "INVTYPE_SHOULDER" },
[31102] = { 4, 146, "INVTYPE_SHOULDER" },
[31103] = { 4, 146, "INVTYPE_SHOULDER" },
[34848] = { 4, 154, "INVTYPE_WRIST" },
[34851] = { 4, 154, "INVTYPE_WRIST" },
[34852] = { 4, 154, "INVTYPE_WRIST" },
[34853] = { 4, 154, "INVTYPE_WAIST" },
[34854] = { 4, 154, "INVTYPE_WAIST" },
[34855] = { 4, 154, "INVTYPE_WAIST" },
[34856] = { 4, 154, "INVTYPE_FEET" },
[34857] = { 4, 154, "INVTYPE_FEET" },
[34858] = { 4, 154, "INVTYPE_FEET" },
 
-- Tier 6 - BoE recipes - BoP crafts
[32737] = { 4, 141, "INVTYPE_SHOULDER" },
[32739] = { 4, 141, "INVTYPE_SHOULDER" },
[32745] = { 4, 141, "INVTYPE_SHOULDER" },
[32747] = { 4, 141, "INVTYPE_SHOULDER" },
[32749] = { 4, 141, "INVTYPE_SHOULDER" },
[32751] = { 4, 141, "INVTYPE_SHOULDER" },
[32753] = { 4, 141, "INVTYPE_SHOULDER" },
[32755] = { 4, 141, "INVTYPE_SHOULDER" },
 
-- Magtheridon's Head
[32385] = { 4, 125, "INVTYPE_FINGER" },
[32386] = { 4, 125, "INVTYPE_FINGER" },
 
-- Kael'thas' Sphere
[32405] = { 4, 138, "INVTYPE_NECK" },
 
-- T7
[40610] = { 4, 200, "INVTYPE_CHEST" },
[40611] = { 4, 200, "INVTYPE_CHEST" },
[40612] = { 4, 200, "INVTYPE_CHEST" },
[40613] = { 4, 200, "INVTYPE_HAND" },
[40614] = { 4, 200, "INVTYPE_HAND" },
[40615] = { 4, 200, "INVTYPE_HAND" },
[40616] = { 4, 200, "INVTYPE_HEAD" },
[40617] = { 4, 200, "INVTYPE_HEAD" },
[40618] = { 4, 200, "INVTYPE_HEAD" },
[40619] = { 4, 200, "INVTYPE_LEGS" },
[40620] = { 4, 200, "INVTYPE_LEGS" },
[40621] = { 4, 200, "INVTYPE_LEGS" },
[40622] = { 4, 200, "INVTYPE_SHOULDER" },
[40623] = { 4, 200, "INVTYPE_SHOULDER" },
[40624] = { 4, 200, "INVTYPE_SHOULDER" },
 
-- T7 (heroic)
[40625] = { 4, 213, "INVTYPE_CHEST" },
[40626] = { 4, 213, "INVTYPE_CHEST" },
[40627] = { 4, 213, "INVTYPE_CHEST" },
[40628] = { 4, 213, "INVTYPE_HAND" },
[40629] = { 4, 213, "INVTYPE_HAND" },
[40630] = { 4, 213, "INVTYPE_HAND" },
[40631] = { 4, 213, "INVTYPE_HEAD" },
[40632] = { 4, 213, "INVTYPE_HEAD" },
[40633] = { 4, 213, "INVTYPE_HEAD" },
[40634] = { 4, 213, "INVTYPE_LEGS" },
[40635] = { 4, 213, "INVTYPE_LEGS" },
[40636] = { 4, 213, "INVTYPE_LEGS" },
[40637] = { 4, 213, "INVTYPE_SHOULDER" },
[40638] = { 4, 213, "INVTYPE_SHOULDER" },
[40639] = { 4, 213, "INVTYPE_SHOULDER" },
 
-- Key to the Focusing Iris
[44569] = { 4, 213, "INVTYPE_NECK" },
[44577] = { 4, 226, "INVTYPE_NECK" },
 
-- T8
[45635] = { 4, 219, "INVTYPE_CHEST" },
[45636] = { 4, 219, "INVTYPE_CHEST" },
[45637] = { 4, 219, "INVTYPE_CHEST" },
[45647] = { 4, 219, "INVTYPE_HEAD" },
[45648] = { 4, 219, "INVTYPE_HEAD" },
[45649] = { 4, 219, "INVTYPE_HEAD" },
[45644] = { 4, 219, "INVTYPE_HAND" },
[45645] = { 4, 219, "INVTYPE_HAND" },
[45646] = { 4, 219, "INVTYPE_HAND" },
[45650] = { 4, 219, "INVTYPE_LEGS" },
[45651] = { 4, 219, "INVTYPE_LEGS" },
[45652] = { 4, 219, "INVTYPE_LEGS" },
[45659] = { 4, 219, "INVTYPE_SHOULDER" },
[45660] = { 4, 219, "INVTYPE_SHOULDER" },
[45661] = { 4, 219, "INVTYPE_SHOULDER" },
 
-- T8 (heroic)
[45632] = { 4, 226, "INVTYPE_CHEST" },
[45633] = { 4, 226, "INVTYPE_CHEST" },
[45634] = { 4, 226, "INVTYPE_CHEST" },
[45638] = { 4, 226, "INVTYPE_HEAD" },
[45639] = { 4, 226, "INVTYPE_HEAD" },
[45640] = { 4, 226, "INVTYPE_HEAD" },
[45641] = { 4, 226, "INVTYPE_HAND" },
[45642] = { 4, 226, "INVTYPE_HAND" },
[45643] = { 4, 226, "INVTYPE_HAND" },
[45653] = { 4, 226, "INVTYPE_LEGS" },
[45654] = { 4, 226, "INVTYPE_LEGS" },
[45655] = { 4, 226, "INVTYPE_LEGS" },
[45656] = { 4, 226, "INVTYPE_SHOULDER" },
[45657] = { 4, 226, "INVTYPE_SHOULDER" },
[45658] = { 4, 226, "INVTYPE_SHOULDER" },
 
-- Reply Code Alpha
[46052] = { 4, 226, "INVTYPE_RING" },
[46053] = { 4, 239, "INVTYPE_RING" },
 
-- T9.245 (10M heroic/25M)
[47242] = { 4, 245, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
 
-- T9.258 (25M heroic)
[47557] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[47558] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[47559] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
 
-- T10.264 (10M heroic/25M)
[52025] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52026] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52027] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
 
-- T10.279 (25M heroic)
[52028] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52029] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52030] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
}
 
-- The default quality threshold:
-- 0 - Poor
-- 1 - Uncommon
-- 2 - Common
-- 3 - Rare
-- 4 - Epic
-- 5 - Legendary
-- 6 - Artifact
local quality_threshold = 4
 
local recent_items_queue = {}
local recent_items_map = {}
 
local function UpdateRecentLoot(itemLink)
if recent_items_map[itemLink] then return end
 
Debug("Adding %s to recent items", itemLink)
table.insert(recent_items_queue, 1, itemLink)
recent_items_map[itemLink] = true
if #recent_items_queue > 15 then
local itemLink = table.remove(recent_items_queue)
Debug("Removing %s from recent items", itemLink)
recent_items_map[itemLink] = nil
end
end
 
function lib:GetNumRecentItems()
return #recent_items_queue
end
 
function lib:GetRecentItemLink(i)
return recent_items_queue[i]
end
 
--- Return the currently set quality threshold.
function lib:GetQualityThreshold()
return quality_threshold
end
 
--- Set the minimum quality threshold.
-- @param itemQuality Lowest allowed item quality.
function lib:SetQualityThreshold(itemQuality)
itemQuality = itemQuality and tonumber(itemQuality)
if not itemQuality or itemQuality > 6 or itemQuality < 0 then
return error("Usage: SetQualityThreshold(itemQuality): 'itemQuality' - number [0,6].", 3)
end
 
quality_threshold = itemQuality
end
 
function lib:GetValue(item)
if not item then return end
 
local _, itemLink, rarity, level, _, _, _, _, equipLoc = GetItemInfo(item)
if not itemLink then return end
 
-- Get the item ID to check against known token IDs
local itemID = itemLink:match("item:(%d+)")
if not itemID then return end
itemID = tonumber(itemID)
 
-- Check to see if there is custom data for this item ID
if CUSTOM_ITEM_DATA[itemID] then
rarity, level, equipLoc = unpack(CUSTOM_ITEM_DATA[itemID])
end
 
-- Is the item above our minimum threshold?
if not rarity or rarity < quality_threshold then
return nil, nil, level, rarity, equipLoc
end
 
UpdateRecentLoot(itemLink)
 
local slot_multiplier1 = EQUIPSLOT_MULTIPLIER_1[equipLoc]
local slot_multiplier2 = EQUIPSLOT_MULTIPLIER_2[equipLoc]
 
if not slot_multiplier1 then
return nil, nil, level, rarity, equipLoc
end
local gp_base = 0.483 * 2 ^ (level/26 + (rarity - 4))
local high = math.floor(gp_base * slot_multiplier1)
local low = slot_multiplier2 and math.floor(gp_base * slot_multiplier2) or nil
return high, low, level, rarity, equipLoc
end
libs/AceComm-3.0/ChatThrottleLib.lua New file
0,0 → 1,503
--
-- ChatThrottleLib by Mikk
--
-- Manages AddOn chat output to keep player from getting kicked off.
--
-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept
-- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage.
--
-- Priorities get an equal share of available bandwidth when fully loaded.
-- Communication channels are separated on extension+chattype+destination and
-- get round-robinned. (Destination only matters for whispers and channels,
-- obviously)
--
-- Will install hooks for SendChatMessage and SendAddonMessage to measure
-- bandwidth bypassing the library and use less bandwidth itself.
--
--
-- Fully embeddable library. Just copy this file into your addon directory,
-- add it to the .toc, and it's done.
--
-- Can run as a standalone addon also, but, really, just embed it! :-)
--
 
local CTL_VERSION = 21
 
local _G = _G
 
if _G.ChatThrottleLib then
if _G.ChatThrottleLib.version >= CTL_VERSION then
-- There's already a newer (or same) version loaded. Buh-bye.
return
elseif not _G.ChatThrottleLib.securelyHooked then
print("ChatThrottleLib: Warning: There's an ANCIENT ChatThrottleLib.lua (pre-wow 2.0, <v16) in an addon somewhere. Get the addon updated or copy in a newer ChatThrottleLib.lua (>=v16) in it!")
-- ATTEMPT to unhook; this'll behave badly if someone else has hooked...
-- ... and if someone has securehooked, they can kiss that goodbye too... >.<
_G.SendChatMessage = _G.ChatThrottleLib.ORIG_SendChatMessage
if _G.ChatThrottleLib.ORIG_SendAddonMessage then
_G.SendAddonMessage = _G.ChatThrottleLib.ORIG_SendAddonMessage
end
end
_G.ChatThrottleLib.ORIG_SendChatMessage = nil
_G.ChatThrottleLib.ORIG_SendAddonMessage = nil
end
 
if not _G.ChatThrottleLib then
_G.ChatThrottleLib = {}
end
 
ChatThrottleLib = _G.ChatThrottleLib -- in case some addon does "local ChatThrottleLib" above us and we're copypasted (AceComm-2, sigh)
local ChatThrottleLib = _G.ChatThrottleLib
 
ChatThrottleLib.version = CTL_VERSION
 
 
 
------------------ TWEAKABLES -----------------
 
ChatThrottleLib.MAX_CPS = 800 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
ChatThrottleLib.MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
 
ChatThrottleLib.BURST = 4000 -- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
 
ChatThrottleLib.MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value
 
 
local setmetatable = setmetatable
local table_remove = table.remove
local tostring = tostring
local GetTime = GetTime
local math_min = math.min
local math_max = math.max
local next = next
local strlen = string.len
local GetFrameRate = GetFrameRate
 
 
 
-----------------------------------------------------------------------
-- Double-linked ring implementation
 
local Ring = {}
local RingMeta = { __index = Ring }
 
function Ring:New()
local ret = {}
setmetatable(ret, RingMeta)
return ret
end
 
function Ring:Add(obj) -- Append at the "far end" of the ring (aka just before the current position)
if self.pos then
obj.prev = self.pos.prev
obj.prev.next = obj
obj.next = self.pos
obj.next.prev = obj
else
obj.next = obj
obj.prev = obj
self.pos = obj
end
end
 
function Ring:Remove(obj)
obj.next.prev = obj.prev
obj.prev.next = obj.next
if self.pos == obj then
self.pos = obj.next
if self.pos == obj then
self.pos = nil
end
end
end
 
 
 
-----------------------------------------------------------------------
-- Recycling bin for pipes
-- A pipe is a plain integer-indexed queue, which also happens to be a ring member
 
ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different
local PipeBin = setmetatable({}, {__mode="k"})
 
local function DelPipe(pipe)
for i = #pipe, 1, -1 do
pipe[i] = nil
end
pipe.prev = nil
pipe.next = nil
 
PipeBin[pipe] = true
end
 
local function NewPipe()
local pipe = next(PipeBin)
if pipe then
PipeBin[pipe] = nil
return pipe
end
return {}
end
 
 
 
 
-----------------------------------------------------------------------
-- Recycling bin for messages
 
ChatThrottleLib.MsgBin = nil -- pre-v19, drastically different
local MsgBin = setmetatable({}, {__mode="k"})
 
local function DelMsg(msg)
msg[1] = nil
-- there's more parameters, but they're very repetetive so the string pool doesn't suffer really, and it's faster to just not delete them.
MsgBin[msg] = true
end
 
local function NewMsg()
local msg = next(MsgBin)
if msg then
MsgBin[msg] = nil
return msg
end
return {}
end
 
 
-----------------------------------------------------------------------
-- ChatThrottleLib:Init
-- Initialize queues, set up frame for OnUpdate, etc
 
 
function ChatThrottleLib:Init()
 
-- Set up queues
if not self.Prio then
self.Prio = {}
self.Prio["ALERT"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["NORMAL"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
end
 
-- v4: total send counters per priority
for _, Prio in pairs(self.Prio) do
Prio.nTotalSent = Prio.nTotalSent or 0
end
 
if not self.avail then
self.avail = 0 -- v5
end
if not self.nTotalSent then
self.nTotalSent = 0 -- v5
end
 
 
-- Set up a frame to get OnUpdate events
if not self.Frame then
self.Frame = CreateFrame("Frame")
self.Frame:Hide()
end
self.Frame:SetScript("OnUpdate", self.OnUpdate)
self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.OnUpdateDelay = 0
self.LastAvailUpdate = GetTime()
self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup
 
-- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7)
if not self.securelyHooked then
-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
self.securelyHooked = true
--SendChatMessage
hooksecurefunc("SendChatMessage", function(...)
return ChatThrottleLib.Hook_SendChatMessage(...)
end)
--SendAddonMessage
hooksecurefunc("SendAddonMessage", function(...)
return ChatThrottleLib.Hook_SendAddonMessage(...)
end)
end
self.nBypass = 0
end
 
 
-----------------------------------------------------------------------
-- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage
 
local bMyTraffic = false
 
function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination, ...)
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = strlen(tostring(text or "")) + strlen(tostring(destination or "")) + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...)
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = tostring(text or ""):len() + tostring(prefix or ""):len();
size = size + tostring(destination or ""):len() + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
 
 
 
-----------------------------------------------------------------------
-- ChatThrottleLib:UpdateAvail
-- Update self.avail with how much bandwidth is currently available
 
function ChatThrottleLib:UpdateAvail()
local now = GetTime()
local MAX_CPS = self.MAX_CPS;
local newavail = MAX_CPS * (now - self.LastAvailUpdate)
local avail = self.avail
 
if now - self.HardThrottlingBeginTime < 5 then
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5)
self.bChoking = true
elseif GetFramerate() < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs
avail = math_min(MAX_CPS, avail + newavail*0.5)
self.bChoking = true -- just a statistic
else
avail = math_min(self.BURST, avail + newavail)
self.bChoking = false
end
 
avail = math_max(avail, 0-(MAX_CPS*2)) -- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can.
 
self.avail = avail
self.LastAvailUpdate = now
 
return avail
end
 
 
-----------------------------------------------------------------------
-- Despooling logic
 
function ChatThrottleLib:Despool(Prio)
local ring = Prio.Ring
while ring.pos and Prio.avail > ring.pos[1].nSize do
local msg = table_remove(Prio.Ring.pos, 1)
if not Prio.Ring.pos[1] then
local pipe = Prio.Ring.pos
Prio.Ring:Remove(pipe)
Prio.ByName[pipe.name] = nil
DelPipe(pipe)
else
Prio.Ring.pos = Prio.Ring.pos.next
end
Prio.avail = Prio.avail - msg.nSize
bMyTraffic = true
msg.f(unpack(msg, 1, msg.n))
bMyTraffic = false
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
DelMsg(msg)
if msg.callbackFn then
msg.callbackFn (msg.callbackArg)
end
end
end
 
 
function ChatThrottleLib.OnEvent(this,event)
-- v11: We know that the rate limiter is touchy after login. Assume that it's touchy after zoning, too.
local self = ChatThrottleLib
if event == "PLAYER_ENTERING_WORLD" then
self.HardThrottlingBeginTime = GetTime() -- Throttle hard for a few seconds after zoning
self.avail = 0
end
end
 
 
function ChatThrottleLib.OnUpdate(this,delay)
local self = ChatThrottleLib
 
self.OnUpdateDelay = self.OnUpdateDelay + delay
if self.OnUpdateDelay < 0.08 then
return
end
self.OnUpdateDelay = 0
 
self:UpdateAvail()
 
if self.avail < 0 then
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
end
 
-- See how many of our priorities have queued messages (we only have 3, don't worry about the loop)
local n = 0
for prioname,Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
n = n + 1
end
end
 
-- Anything queued still?
if n<1 then
-- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
for prioname, Prio in pairs(self.Prio) do
self.avail = self.avail + Prio.avail
Prio.avail = 0
end
self.bQueueing = false
self.Frame:Hide()
return
end
 
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
local avail = self.avail/n
self.avail = 0
 
for prioname, Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
Prio.avail = Prio.avail + avail
if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then
self:Despool(Prio)
-- Note: We might not get here if the user-supplied callback function errors out! Take care!
end
end
end
 
end
 
 
 
 
-----------------------------------------------------------------------
-- Spooling logic
 
 
function ChatThrottleLib:Enqueue(prioname, pipename, msg)
local Prio = self.Prio[prioname]
local pipe = Prio.ByName[pipename]
if not pipe then
self.Frame:Show()
pipe = NewPipe()
pipe.name = pipename
Prio.ByName[pipename] = pipe
Prio.Ring:Add(pipe)
end
 
pipe[#pipe + 1] = msg
 
self.bQueueing = true
end
 
 
 
function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2)
end
if callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:ChatMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
end
 
local nSize = text:len()
 
if nSize>255 then
error("ChatThrottleLib:SendChatMessage(): message length cannot exceed 255 bytes", 2)
end
 
nSize = nSize + self.MSG_OVERHEAD
 
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
bMyTraffic = true
_G.SendChatMessage(text, chattype, language, destination)
bMyTraffic = false
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
if callbackFn then
callbackFn (callbackArg)
end
return
end
 
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.SendChatMessage
msg[1] = text
msg[2] = chattype or "SAY"
msg[3] = language
msg[4] = destination
msg.n = 4
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
 
self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg)
end
 
 
function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
end
if callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
end
 
local nSize = prefix:len() + 1 + text:len();
 
if nSize>255 then
error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2)
end
 
nSize = nSize + self.MSG_OVERHEAD;
 
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
bMyTraffic = true
_G.SendAddonMessage(prefix, text, chattype, target)
bMyTraffic = false
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
if callbackFn then
callbackFn (callbackArg)
end
return
end
 
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.SendAddonMessage
msg[1] = prefix
msg[2] = text
msg[3] = chattype
msg[4] = target
msg.n = (target~=nil) and 4 or 3;
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
 
self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg)
end
 
 
 
 
-----------------------------------------------------------------------
-- Get the ball rolling!
 
ChatThrottleLib:Init()
 
--[[ WoWBench debugging snippet
if(WOWB_VER) then
local function SayTimer()
print("SAY: "..GetTime().." "..arg1)
end
ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer)
ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY")
end
]]
 
 
libs/AceComm-3.0/AceComm-3.0.xml New file
0,0 → 1,5
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="ChatThrottleLib.lua"/>
<Script file="AceComm-3.0.lua"/>
</Ui>
\ No newline at end of file
libs/AceComm-3.0/AceComm-3.0.lua New file
0,0 → 1,305
--- **AceComm-3.0** allows you to send messages of unlimited length over the addon comm channels.
-- It'll automatically split the messages into multiple parts and rebuild them on the receiving end.\\
-- **ChatThrottleLib** is of course being used to avoid being disconnected by the server.
--
-- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceComm itself.\\
-- It is recommended to embed AceComm, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceComm.
-- @class file
-- @name AceComm-3.0
-- @release $Id: AceComm-3.0.lua 823 2009-08-11 12:29:21Z mikk $
 
--[[ AceComm-3.0
 
TODO: Time out old data rotting around from dead senders? Not a HUGE deal since the number of possible sender names is somewhat limited.
 
]]
 
local MAJOR, MINOR = "AceComm-3.0", 6
 
local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceComm then return end
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib")
 
local type = type
local strsub = string.sub
local strfind = string.find
local tinsert = table.insert
local tconcat = table.concat
 
AceComm.embeds = AceComm.embeds or {}
 
-- for my sanity and yours, let's give the message type bytes some names
local MSG_MULTI_FIRST = "\001"
local MSG_MULTI_NEXT = "\002"
local MSG_MULTI_LAST = "\003"
 
AceComm.multipart_origprefixes = AceComm.multipart_origprefixes or {} -- e.g. "Prefix\001"="Prefix", "Prefix\002"="Prefix"
AceComm.multipart_reassemblers = AceComm.multipart_reassemblers or {} -- e.g. "Prefix\001"="OnReceiveMultipartFirst"
 
-- the multipart message spool: indexed by a combination of sender+distribution+
AceComm.multipart_spool = AceComm.multipart_spool or {}
 
--- Register for Addon Traffic on a specified prefix
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
-- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived"
function AceComm:RegisterComm(prefix, method)
if method == nil then
method = "OnCommReceived"
end
 
return AceComm._RegisterComm(self, prefix, method) -- created by CallbackHandler
end
 
local warnedPrefix=false
 
--- Send a message over the Addon Channel
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
-- @param text Data to send, nils (\000) not allowed. Any length.
-- @param distribution Addon channel, e.g. "RAID", "GUILD", etc; see SendAddonMessage API
-- @param target Destination for some distributions; see SendAddonMessage API
-- @param prio OPTIONAL: ChatThrottleLib priority, "BULK", "NORMAL" or "ALERT". Defaults to "NORMAL".
-- @param callbackFn OPTIONAL: callback function to be called as each chunk is sent. receives 3 args: the user supplied arg (see next), the number of bytes sent so far, and the number of bytes total to send.
-- @param callbackArg: OPTIONAL: first arg to the callback function. nil will be passed if not specified.
function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callbackFn, callbackArg)
prio = prio or "NORMAL" -- pasta's reference implementation had different prio for singlepart and multipart, but that's a very bad idea since that can easily lead to out-of-sequence delivery!
if not( type(prefix)=="string" and
type(text)=="string" and
type(distribution)=="string" and
(target==nil or type(target)=="string") and
(prio=="BULK" or prio=="NORMAL" or prio=="ALERT")
) then
error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2)
end
 
if strfind(prefix, "[\001-\009]") then
if strfind(prefix, "[\001-\003]") then
error("SendCommMessage: Characters \\001--\\003 in prefix are reserved for AceComm metadata", 2)
elseif not warnedPrefix then
-- I have some ideas about future extensions that require more control characters /mikk, 20090808
geterrorhandler()("SendCommMessage: Heads-up developers: Characters \\004--\\009 in prefix are reserved for AceComm future extension")
warnedPrefix = true
end
end
 
 
local textlen = #text
local maxtextlen = 254 - #prefix -- 254 is the max length of prefix + text that can be sent in one message
local queueName = prefix..distribution..(target or "")
 
local ctlCallback = nil
if callbackFn then
ctlCallback = function(sent)
return callbackFn(callbackArg, sent, textlen)
end
end
 
if textlen <= maxtextlen then
-- fits all in one message
CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen)
else
maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix
 
-- first part
local chunk = strsub(text, 1, maxtextlen)
CTL:SendAddonMessage(prio, prefix..MSG_MULTI_FIRST, chunk, distribution, target, queueName, ctlCallback, maxtextlen)
 
-- continuation
local pos = 1+maxtextlen
local prefix2 = prefix..MSG_MULTI_NEXT
 
while pos+maxtextlen <= textlen do
chunk = strsub(text, pos, pos+maxtextlen-1)
CTL:SendAddonMessage(prio, prefix2, chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
pos = pos + maxtextlen
end
 
-- final part
chunk = strsub(text, pos)
CTL:SendAddonMessage(prio, prefix..MSG_MULTI_LAST, chunk, distribution, target, queueName, ctlCallback, textlen)
end
end
 
 
----------------------------------------
-- Message receiving
----------------------------------------
 
do
local compost = setmetatable({}, {__mode = "k"})
local function new()
local t = next(compost)
if t then
compost[t]=nil
for i=#t,3,-1 do -- faster than pairs loop. don't even nil out 1/2 since they'll be overwritten
t[i]=nil
end
return t
end
 
return {}
end
 
local function lostdatawarning(prefix,sender,where)
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: lost network data regarding '"..tostring(prefix).."' from '"..tostring(sender).."' (in "..where..")")
end
 
function AceComm:OnReceiveMultipartFirst(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
 
--[[
if spool[key] then
lostdatawarning(prefix,sender,"First")
-- continue and overwrite
end
--]]
 
spool[key] = message -- plain string for now
end
 
function AceComm:OnReceiveMultipartNext(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
local olddata = spool[key]
 
if not olddata then
--lostdatawarning(prefix,sender,"Next")
return
end
 
if type(olddata)~="table" then
-- ... but what we have is not a table. So make it one. (Pull a composted one if available)
local t = new()
t[1] = olddata -- add old data as first string
t[2] = message -- and new message as second string
spool[key] = t -- and put the table in the spool instead of the old string
else
tinsert(olddata, message)
end
end
 
function AceComm:OnReceiveMultipartLast(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
local olddata = spool[key]
 
if not olddata then
--lostdatawarning(prefix,sender,"End")
return
end
 
spool[key] = nil
 
if type(olddata) == "table" then
-- if we've received a "next", the spooled data will be a table for rapid & garbage-free tconcat
tinsert(olddata, message)
AceComm.callbacks:Fire(prefix, tconcat(olddata, ""), distribution, sender)
compost[olddata] = true
else
-- if we've only received a "first", the spooled data will still only be a string
AceComm.callbacks:Fire(prefix, olddata..message, distribution, sender)
end
end
end
 
 
 
 
 
 
----------------------------------------
-- Embed CallbackHandler
----------------------------------------
 
if not AceComm.callbacks then
-- ensure that 'prefix to watch' table is consistent with registered
-- callbacks
AceComm.__prefixes = {}
 
AceComm.callbacks = CallbackHandler:New(AceComm,
"_RegisterComm",
"UnregisterComm",
"UnregisterAllComm")
end
 
function AceComm.callbacks:OnUsed(target, prefix)
AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = prefix
AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = "OnReceiveMultipartFirst"
 
AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = prefix
AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = "OnReceiveMultipartNext"
 
AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = prefix
AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = "OnReceiveMultipartLast"
end
 
function AceComm.callbacks:OnUnused(target, prefix)
AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = nil
AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = nil
 
AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = nil
AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = nil
 
AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = nil
AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = nil
end
 
local function OnEvent(this, event, ...)
if event == "CHAT_MSG_ADDON" then
local prefix,message,distribution,sender = ...
local reassemblername = AceComm.multipart_reassemblers[prefix]
if reassemblername then
-- multipart: reassemble
local aceCommReassemblerFunc = AceComm[reassemblername]
local origprefix = AceComm.multipart_origprefixes[prefix]
aceCommReassemblerFunc(AceComm, origprefix, message, distribution, sender)
else
-- single part: fire it off immediately and let CallbackHandler decide if it's registered or not
AceComm.callbacks:Fire(prefix, message, distribution, sender)
end
else
assert(false, "Received "..tostring(event).." event?!")
end
end
 
AceComm.frame = AceComm.frame or CreateFrame("Frame", "AceComm30Frame")
AceComm.frame:SetScript("OnEvent", OnEvent)
AceComm.frame:UnregisterAllEvents()
AceComm.frame:RegisterEvent("CHAT_MSG_ADDON")
 
 
----------------------------------------
-- Base library stuff
----------------------------------------
 
local mixins = {
"RegisterComm",
"UnregisterComm",
"UnregisterAllComm",
"SendCommMessage",
}
 
-- Embeds AceComm-3.0 into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceComm-3.0 in
function AceComm:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
function AceComm:OnEmbedDisable(target)
target:UnregisterAllComm()
end
 
-- Update embeds
for target, v in pairs(AceComm.embeds) do
AceComm:Embed(target)
end