WoWInterface SVN EasyDND

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  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 65 to Rev 66
    Reverse comparison

Rev 65 → Rev 66

EasyDND/frames/broker.lua
138,11 → 138,7
if IsControlKeyDown() then
Anti_AddException()
else
if UnitIsDND("player") or (_.db.profile.modednd and not UnitIsAFK("player")) then
SendChatMessage("", "DND")
else
SendChatMessage("", "AFK")
end
_.AutoSwitch(nil, true)
end
else
ToggleDewdrop(self)
EasyDND/opts/options.lua
209,6 → 209,7
set = function()
_.db.profile.toggleNafk = not _.db.profile.toggleNafk
_.SetEvents()
_.SetAutoToggleNames()
end,
order = 36,
},
220,6 → 221,7
set = function()
_.db.profile.toggleNdnd = not _.db.profile.toggleNdnd
_.SetEvents()
_.SetAutoToggleNames()
end,
order = 37,
},
EasyDND/EasyDND.lua
124,12 → 124,12
 
local function RemoveGuildInviteSoundFix()
-- workaround a guild invite sound client behaviour, this sound is not triggered by an available API
-- so we cannot catch it, this workaround shutdown SFX for just 50 ms so you won't notice something ingame
-- so we cannot catch it, this workaround shutdown SFX for just 10 ms so you won't notice something ingame
-- if by chance you find a better method to catch that sound contact me.
local delay, fake = 0, CreateFrame("Frame", nil, UIParent)
fake:SetScript("OnUpdate", function(self, elapsed)
delay = delay + elapsed
if delay > 0.05 then
if delay > 0.01 then
SetCVar("Sound_EnableSFX", 1)
fake:SetScript("OnUpdate",nil)
fake = nil
188,7 → 188,7
local _ = EasyDND
if type(name) == "string" and name ~= UnitName("player") and not IsFriend(name) and not IsGuild(name) and not HasException(L["Guild"], name) then
-- workaround a guild invite sound client behaviour, this sound is not triggered by an available API
-- so we cannot catch it, this workaround shutdown SFX for just 50 ms so you won't notice something ingame
-- so we cannot catch it, this workaround shutdown SFX for just 10 ms so you won't notice something ingame
-- if by chance you find a better method to catch that sound contact me.
SetVar(L["Guild"], name)
_.LDB.UpdateLDB()
497,7 → 497,7
return false
end
 
local function AutoSwitch(msg)
local function AutoSwitch(msg, broker)
-- with a few safe checks to make sure we never use afk in BG/Arenas
local _, send = EasyDND, SendChatMessage
local db = _.db.profile
507,6 → 507,13
elseif IsIn() ~= "BG" then
if not UnitIsAFK("player") then send(db.sig..msg, "AFK") end
end
elseif broker then
-- Here aswell this is very important to never use /AFK in BG/Arenas sorry for omitting this for a long time heh ;p
if UnitIsDND("player") or (db.modednd and not UnitIsAFK("player")) or IsIn() == "BG" then
send("", "DND")
else
if IsIn() ~= "BG" then send("", "AFK") end
end
else
if db.v or db.w or db.u or db.t then
if UnitIsDND("player") then send("", "DND") end
526,6 → 533,7
end
end
end
 
-- secured to not go AFK in jcj area
local function __hooked_BG()
local _ = EasyDND
661,7 → 669,6
end
end)
else
if UnitIsDND("player") or UnitIsAFK("player") then flag = true else flag = false end
__hooked_Instance()
__hooked_BG()
end
677,7 → 684,7
if db.modebg or db.modeinst then Stub("PLAYER_ENTERING_WORLD") end
end
 
-- Like PlaySound, we should check our trade flag prior allowing this function to Hide the current
-- Like PlaySound, we should check our trade flag prior allowing this function to Hide the current
-- BankFrame/GuildBankFrame to ensure the trade isn't a blocked one and will force the closure of our
-- bank and/or guildbank frames.
local function __hooked_Bank_OnEvent(self, event, ...)
745,19 → 752,17
--if you want to use this option just think to not display your name before you are going afk/dnd.
local _ = EasyDND
local db = _.db.profile
if db.activated then
if db.toggleNafk or db.toggleNdnd then
local flag = _.LDB.CheckLDBFlag()
local orig = GetCVar("UnitNameOwn")
if ( strfind(flag, "["..L["DND"].."]", 1, true) and db.toggleNdnd ) or ( strfind(flag, "["..L["AFK"].."]", 1, true) and db.toggleNafk ) then
if db.save or ( orig == "0" and not db.save ) then
db.save = true
SetCVar("UnitNameOwn", 1)
end
elseif db.save then
SetCVar("UnitNameOwn", 0)
db.save = false
if db.activated and ( db.toggleNafk or db.toggleNdnd ) then
local flag = _.LDB.CheckLDBFlag()
local orig = GetCVar("UnitNameOwn")
if ( strfind(flag, "["..L["DND"].."]", 1, true) and db.toggleNdnd ) or ( strfind(flag, "["..L["AFK"].."]", 1, true) and db.toggleNafk ) then
if db.save or ( orig == "0" and not db.save ) then
db.save = true
SetCVar("UnitNameOwn", 1)
end
elseif db.save then
SetCVar("UnitNameOwn", 0)
db.save = false
end
elseif db.save then
SetCVar("UnitNameOwn", 0)
792,7 → 797,7
del(a, "DUEL_REQUESTED", __hooked_StaticPopup_Show_Duel_Request)
_.f = false
end
if not _.db.profile.anti_blockparty and not _.db.profile.anti_blockguildinvite and not _.db.profile.anti_blockduel then
if not ( _.db.profile.anti_blockparty and _.db.profile.anti_blockguildinvite and _.db.profile.anti_blockduel ) then
if _.__orig_PlaySound then PlaySound = _.__orig_PlaySound end
end
end
937,6 → 942,7
_.ToggleActive = ToggleActive
_.SetAutoToggleNames = SetAutoToggleNames
_.Stub = Stub
_.AutoSwitch = AutoSwitch
end
 
function EasyDND:OnInitialize()