/
FC = { } |
FC.VERSION = GetAddOnMetadata("FuryCommander", "Version") |
function FuryCommander:InitBarArray() |
FC.VAR = { |
function FuryCommander:InitBarArray() |
height = tonumber(string.match(GetCVar("gxResolution"), "%d+x(%d+)")) |
width = tonumber(string.match(GetCVar("gxResolution"), "(%d+)x+%d")) |
width = width*FuryCommander_Save.eyefinity--eyefinity is wird |
FC.V = { |
['bColor'] = {.1,.1,.1}, |
['wColor'] = {.6,.6,.6}, |
['resolution'] = GetCVar("gxResolution"), |
['pxHeight'] = UIParent:GetHeight() / tonumber(string.match(GetCVar("gxResolution"), "%d+x(%d+)")) / GetCVar("uiScale"), |
['pxWidth'] = UIParent:GetWidth() / tonumber(string.match(GetCVar("gxResolution"), "(%d+)x+%d")) / GetCVar("uiScale") |
['pxH'] = UIParent:GetHeight() / height, |
['pxW'] = UIParent:GetWidth() / width |
} |
FC.ICON = { |
['BLT'] = { |
['obj'] = 0, |
['expire'] = 0 |
}, |
['KS'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_KS, |
['type'] = 2 |
}, |
['CS'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_CS, |
['type'] = 2 |
}, |
['EA'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_EA, |
['type'] = 2 |
}, |
['VEN'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_VEN, |
['type'] = 2 |
}, |
['VENCD'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_VEN, |
['type'] = 2 |
}, |
['ToT'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_TOT, |
['type'] = 1 |
}, |
['SnD'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_SND, |
['type'] = 1 |
}, |
['FE'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_FE, |
['type'] = 1 |
}, |
['FECD'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_FE, |
['type'] = 1 |
}, |
['DP'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_DP, |
['type'] = 2, |
['count'] = 0 |
}, |
['ENV'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_ENV, |
['type'] = 1 |
}, |
['REC'] = { |
['obj'] = 0, |
['expire'] = 0, |
['tick'] = { |
['obj'] = {}, |
['expire'] = {} |
}, |
['name'] = FC_SPELL_REC, |
['type'] = 1 |
}, |
['RUP'] = { |
['obj'] = 0, |
['expire'] = 0, |
['tick'] = { |
['obj'] = {}, |
['expire'] = {}, |
['value'] = 2 |
}, |
['name'] = FC_SPELL_RUP, |
['type'] = 2 |
}, |
['GAR'] = { |
['obj'] = 0, |
['expire'] = 0, |
['tick'] = { |
['obj'] = {}, |
['expire'] = {}, |
['value'] = 3 |
}, |
['name'] = FC_SPELL_GAR, |
['type'] = 2 |
}, |
['AR'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_AR, |
['type'] = 1, |
}, |
['ARCD'] = { |
['obj'] = 0, |
['expire'] = 0, |
['name'] = FC_SPELL_AR, |
['type'] = 1, |
} |
} |
end |
end |
function FuryCommander:ChangeAnchor() |
offSetSize = FuryCommander_Save.BarMargin -- other good values, -1, -2 |
offSetSize = FuryCommander_Save.BarMargin*FC.V.pxH -- other good values, -1, -2 |
LastAnchorNeg = VTimerRage |
AnchorFromNeg = "BOTTOMRIGHT" |
AnchorToNeg = "TOPRIGHT" |
FC.BARS['CS']['obj']:SetPoint(AnchorFromPos, LastAnchorPos, AnchorToPos, 0, offSetSize*-1) |
LastAnchorPos = FC.BARS['CS']['obj'] |
end |
if FuryCommander_Save.Pos.CP == i and FC.BARS['CP']['expire'] ~= 0 then |
FC.BARS['CP']['obj']:ClearAllPoints() |
FC.BARS['CP']['obj']:SetPoint(AnchorFromPos, LastAnchorPos, AnchorToPos, 0, offSetSize*-1) |
LastAnchorPos = FC.BARS['CP']['obj'] |
end |
if FuryCommander_Save.Pos.REC == i and FC.BARS['REC']['expire'] ~= 0 then |
FC.BARS['REC']['obj']:ClearAllPoints() |
FC.BARS['REC']['obj']:SetPoint(AnchorFromPos, LastAnchorPos, AnchorToPos, 0, offSetSize*-1) |
FC.BARS['CS']['obj']:SetPoint(AnchorFromNeg, LastAnchorNeg, AnchorToNeg, 0, offSetSize) |
LastAnchorNeg = FC.BARS['CS']['obj'] |
end |
if FuryCommander_Save.Pos.CP == i*-1 and FC.BARS['CP']['expire'] ~= 0 then |
FC.BARS['CP']['obj']:ClearAllPoints() |
FC.BARS['CP']['obj']:SetPoint(AnchorFromNeg, LastAnchorNeg, AnchorToNeg, 0, offSetSize) |
LastAnchorNeg = FC.BARS['CP']['obj'] |
end |
if FuryCommander_Save.Pos.REC == i*-1 and FC.BARS['REC']['expire'] ~= 0 then |
FC.BARS['REC']['obj']:ClearAllPoints() |
FC.BARS['REC']['obj']:SetPoint(AnchorFromNeg, LastAnchorNeg, AnchorToNeg, 0, offSetSize) |
end |
end |
function FuryCommander:PLAYER_TARGET_CHANGED(eventName, arg1) |
--FC.OTHER['HEALTH']['obj']:Hide() |
FuryCommander:ChangeAnchor() |
end |
function FuryCommander:OnDisable() |
FuryCommander:UnregisterAllEvents() |
end |
bgFile="Interface\\AddOns\\FuryCommander\\Images\\solid.tga", |
edgeFile="", |
tile=true, tileSize=1, edgeSize=0, |
insets={left=-1, right=-1, top=-1, bottom=-1} |
insets={left=-1*FC.V.pxW, right=-1*FC.V.pxW, top=-1*FC.V.pxH, bottom=-1*FC.V.pxH} |
}) |
f:SetBackdropBorderColor(1,1,1,1) |
f:SetBackdropColor(.1,.1,.1) |
f:SetBackdropBorderColor(unpack(FC.V.wColor)) |
f:SetBackdropColor(unpack(FC.V.bColor)) |
f:SetFrameStrata("MEDIUM") |
-- text on the right -- |
f.text = f:CreateFontString(nil, nil, "GameFontWhite") |
f.text:SetFontObject(FC.BarFont2) |
f.text:SetWidth(40) |
f.text:SetPoint("TOPRIGHT", f, "TOPRIGHT", -5, 0) |
f.text:SetWidth(40*FC.V.pxW) |
f.text:SetPoint("TOPRIGHT", f, "TOPRIGHT", -5*FC.V.pxW, 0) |
f.text:SetJustifyH("RIGHT") |
f.iconBackground = f:CreateTexture(nil, "BACKGROUND") |
f.iconBackground:SetPoint("RIGHT", f, "LEFT", -2*FC.V.pxW, 0) |
f.iconBackground:SetTexture(unpack(FC.V.bColor)) |
f.icon = f:CreateTexture(nil, "OVERLAY") |
f.icon:SetPoint("BOTTOMLEFT", f.iconBackground, "BOTTOMLEFT", 1, 1) |
f.iconBackground:SetPoint("TOPRIGHT", f, "TOPLEFT", 0, 1) |
f.icon:SetPoint("CENTER", f.iconBackground, "CENTER", 0, 0) |
f.icon:SetTexCoord(.08, .92, .08, .92) |
f.iconBackground:SetTexture(.1,.1,.1, 1) |
-- Count on the icon -- |
f.textIcon = f:CreateFontString(nil, "OVERLAY", nil) |
f.textIcon:SetFontObject(FC.BarFont2) |
f.textIcon:SetPoint("CENTER", f.icon , "CENTER", f.icon:GetHeight()+4, 0) |
f.textIcon:SetJustifyH("CENTER") |
-- text on the left -- |
f.text2 = f:CreateFontString(nil, nil, nil) |
f.text2:SetPoint("TOPLEFT", f, "TOPLEFT", 2, 0) |
f.text2:SetPoint("TOPLEFT", f, "TOPLEFT", 2*FC.V.pxW, 0) |
f.text2:SetFontObject(FC.BarFont2) |
f.text2:SetWidth(120) |
f.text2:SetWidth(120*FC.V.pxW) |
f.text2:SetPoint("RIGHT", f, "RIGHT", 0, 0) |
f.text2:SetJustifyH("CENTER") |
f:SetStatusBarColor(r, g, b) |
f.border = FuryCommander:tukSkin(f, false) |
f.iconBorder = FuryCommander:tukSkin(f, f.icon) |
return f |
end |
function FuryCommander:CPFrame() |
f = CreateFrame("StatusBar", nil, UIParent) |
f.bg = f:CreateTexture(nil, "BACKGROUND") |
f.bg:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0) |
f.bg:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0) |
f:SetBackdrop({ |
bgFile="Interface\\AddOns\\FuryCommander\\Images\\solid.tga", |
edgeFile="", |
tile=false, tileSize=1, edgeSize=0, |
insets={left=-1*FC.V.pxW, right=-1*FC.V.pxW, top=-1*FC.V.pxH, bottom=-1*FC.V.pxH} |
}) |
f:SetBackdropBorderColor(unpack(FC.V.wColor)) |
f:SetBackdropColor(unpack(FC.V.bColor)) |
f:SetFrameStrata("MEDIUM") |
f.combos = {} |
for i = 1, 5 do |
combo = CreateFrame("Frame", nil, f) |
combo.bg = combo:CreateTexture(nil, "BACKGROUND") |
combo.bg:SetAllPoints(combo) |
combo.bg:SetTexture("Interface\\AddOns\\FuryCommander\\Images\\solid.tga") |
combo:Hide() |
f.combos[i] = combo |
end |
f.overlay = CreateFrame("Frame", nil, f) |
f.overlay:SetAllPoints(f) |
f.comboText = f.overlay:CreateFontString(nil, "OVERLAY") |
f.comboText:SetFontObject(FC.BarFont4) |
f.comboText:SetWidth(120*FC.V.pxW) |
f.comboText:SetJustifyH("CENTER") |
f.comboText:SetAllPoints(f.overlay) |
f.border = FuryCommander:tukSkin(f, false) |
f:Hide() |
return f |
end |
function FuryCommander:CreateCore() |
FuryCommanderFrame = CreateFrame('Frame', 'FuryCommanderFrame', UIParent) |
FuryCommanderFrame:SetToplevel(true) |
FuryCommanderFrame:EnableMouse(false) |
FuryCommanderFrame:SetMovable(true) |
FuryCommanderFrame:SetWidth(28) |
FuryCommanderFrame:SetHeight(28) |
FuryCommanderFrame:SetWidth(28*FC.V.pxW) |
FuryCommanderFrame:SetHeight(28*FC.V.pxH) |
FuryCommanderFrame:SetPoint(FuryCommander_Save.point, FuryCommander_Save.relativeTo, FuryCommander_Save.relativePoint, FuryCommander_Save.xOfs, FuryCommander_Save.yOfs) |
FuryCommanderFrame:SetBackdrop({ |
bgFile="Interface\\AddOns\\FuryCommander\\Images\\solid.tga", |
edgeFile="", |
tile=true, tileSize=1, edgeSize=0, |
insets={left=-1, right=-1, top=-1, bottom=-1} |
insets={left=-1*FC.V.pxW, right=-1*FC.V.pxW, top=-1*FC.V.pxH, bottom=-1*FC.V.pxH} |
}) |
FuryCommanderFrame:SetBackdropColor(0.7,0.2,0.2,1) |
FuryCommanderFrame:SetScript("OnMouseDown",function () FuryCommander:MoveStart(FuryCommanderFrame) end) |
FuryCommanderFrame:SetScript("OnUpdate",function () FuryCommander:OnUpdate() end) |
VTimerRage = CreateFrame('StatusBar', 'VTimerRage', UIParent) |
VTimerRage:SetSize(200,20) |
VTimerRage:SetSize(200*FC.V.pxW,20*FC.V.pxH) |
VTimerRage:SetMinMaxValues(0,100) |
VTimerRage:SetPoint('TOPLEFT', FuryCommanderFrame, 'TOPRIGHT', 0, 0) |
VTimerRage:SetFrameLevel(1) |
VTimerRage:SetBackdrop({ |
bgFile="Interface\\AddOns\\FuryCommander\\Images\\solid.tga", |
edgeFile="", |
tile=true, tileSize=0, edgeSize=0, |
insets={left=0, right=0, top=0, bottom=0} |
tile=true, tileSize=1, edgeSize=0, |
insets={left=-1*FC.V.pxW, right=-1*FC.V.pxW, top=-1*FC.V.pxH, bottom=-1*FC.V.pxH} |
}) |
VTimerRage:SetBackdropBorderColor(1,1,1,1) |
VTimerRage:SetBackdropColor(.1,.1,.1) |
VTimerRage:SetBackdropBorderColor(unpack(FC.V.wColor)) |
VTimerRage:SetBackdropColor(unpack(FC.V.bColor)) |
VTimerRage:SetStatusBarTexture(FuryCommander:BarTexture()) |
VTimerRage:SetFrameStrata("MEDIUM") |
VTimerRage:SetFrameLevel(1) |
VTimerRage:SetStatusBarColor(234/255, 234/255, 234/255) |
if FuryCommander_Save.HideEnergy then |
if FuryCommander_Save.HideRage then |
VTimerRage:Hide() |
else |
VTimerRage:Show() |
end |
VTimerRage.border = FuryCommander:tukSkin(VTimerRage, false) |
--VTimerRage.border = { } |
VTimerRageTxt = VTimerRage:CreateFontString('VTimerRageTxt', 'OVERLAY', GameFontWhite) |
VTimerRageTxt:SetJustifyH("RIGHT") |
VTimerRageTxt:SetSize(49,20) |
VTimerRageTxt:SetPoint('RIGHT', VTimerRage, 'RIGHT', -5, 0) |
VTimerRageTxt:SetSize(49*FC.V.pxW,20*FC.V.pxH) |
VTimerRageTxt:SetPoint('RIGHT', VTimerRage, 'RIGHT', -5*FC.V.pxW, 0) |
VTimerRageTxt:SetFontObject(FC.BarFont1) |
FuryCommander_Combo = VTimerRage:CreateFontString('FuryCommander_Combo', 'OVERLAY', GameFontWhite) |
FuryCommander_Combo:SetJustifyH("LEFT") |
FuryCommander_Combo:SetSize(20,20) |
FuryCommander_Combo:SetPoint('TOPLEFT', VTimerRage, 'TOPLEFT', 5, 0) |
FuryCommander_Combo:SetSize(20*FC.V.pxW,20*FC.V.pxH) |
FuryCommander_Combo:SetPoint('TOPLEFT', VTimerRage, 'TOPLEFT', 5*FC.V.pxW, 0) |
FuryCommander_Combo:SetFontObject(FC.BarFont3) |
FuryCommander_Spark = {} |
FuryCommander_Spark[i] = VTimerRage:CreateTexture(nil, 'OVERLAY', GameFontWhite) |
FuryCommander_Spark[i]:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark") |
FuryCommander_Spark[i]:SetBlendMode('ADD') |
FuryCommander_Spark[i]:SetSize(5,20) |
FuryCommander_Spark[i]:SetSize(5*FC.V.pxW,20*FC.V.pxH) |
end |
end |
for i = 1, 3 do |
BAR['tick']['obj'][i] = BAR['obj']:CreateTexture('FuryCommander_Spark3', 'OVERLAY', GameFontWhite) |
BAR['tick']['obj'][i]:SetTexture('Interface\\AddOns\\FuryCommander\\Images\\solid.tga') |
BAR['tick']['obj'][i]:SetWidth(1) |
BAR['tick']['obj'][i]:SetWidth(1*FC.V.pxW) |
BAR['tick']['obj'][i]:SetVertexColor(226/255, 226/255, 226/255, 0.75) |
end |
end |
MoveFrame:SetToplevel(true) |
MoveFrame:EnableMouse(false) |
MoveFrame:SetMovable(true) |
MoveFrame:SetWidth(28*FC.VAR.pxWidth) |
MoveFrame:SetHeight(28*FC.VAR.pxWidth) |
MoveFrame:SetWidth(28*FC.V.pxW) |
MoveFrame:SetHeight(28*FC.V.pxW) |
MoveFrame:SetPoint(point, relativeTo, relativePoint, xOfs, yOfs) |
MoveFrame:SetBackdrop({ |
bgFile="Interface\\AddOns\\FuryCommander\\Images\\solid.tga", |
MoveFrame:SetScript("OnMouseUp",function () FuryCommander:MoveStop(MoveFrame) end) |
MoveFrame:SetScript("OnUpdate",function () FuryCommander:OnUpdate() end) |
f = CreateFrame("Button", name..'button', UIParent) |
f = CreateFrame("Frame", name..'button', UIParent) |
f:SetPoint('TOPLEFT', MoveFrame:GetName(), 'TOPRIGHT', 0, 0) |
f:SetFrameStrata("LOW") |
f:SetWidth(50*FC.VAR.pxWidth) |
f:SetHeight(50*FC.VAR.pxHeight) |
f:Hide() |
f:Disable() |
f:SetFrameStrata("MEDIUM") |
f:SetFrameLevel(1) |
f:SetWidth(50*FC.V.pxW) |
f:SetHeight(50*FC.V.pxH) |
--f:Hide() |
f:Show() |
f:SetDisabledTexture(icon) |
f:SetDisabledFontObject(FC.BarFontIcon) |
f:SetText(10) |
FuryCommander:tukSkin(f) |
iconSpell = f:CreateTexture(name..'icon') |
iconSpell:SetAllPoints(f) |
iconSpell:SetTexture(icon) |
iconSpell:SetTexCoord(.08, .92, .08, .92) |
f.overlayGrey = CreateFrame('Frame', nil, f) |
f.overlayGrey:SetFrameStrata("MEDIUM") |
f.overlayGrey:SetWidth(50*FC.VAR.pxWidth) |
f.overlayGrey:SetHeight(50*FC.VAR.pxWidth) |
f.overlayGrey:SetPoint('TOP', f:GetName(), 'TOP', 0, 0) |
f.overlayGrey:SetBackdrop({ |
bgFile="Interface\\AddOns\\FuryCommander\\Images\\solid.tga", |
edgeFile="", |
tile=true, tileSize=1, edgeSize=0, |
insets={left=-1, right=-1, top=-1, bottom=-1} |
}) |
f.overlayGrey:SetBackdropColor(.5,.5,.5,.5) |
f.overlayGrey:Show() |
f.overlayGrey:Hide() |
FuryCommander:tukSkin(f, false) |
f.overlayBlue = CreateFrame('Frame', nil, f) |
f.overlayBlue:SetFrameStrata("MEDIUM") |
f.overlayBlue:SetWidth(50*FC.VAR.pxWidth) |
f.overlayBlue:SetHeight(50*FC.VAR.pxWidth) |
f.overlayBlue:SetPoint('TOP', f:GetName(), 'TOP', 0, 0) |
f.overlayBlue:SetBackdrop({ |
f.overlay = CreateFrame('Frame', nil, f) |
f.overlay:SetFrameStrata("MEDIUM") |
f.overlay:SetFrameLevel(2) |
f.overlay:SetWidth(50*FC.V.pxW) |
f.overlay:SetHeight(50*FC.V.pxH) |
f.overlay:SetPoint('CENTER', f:GetName(), 'CENTER', 0, 0) |
f.overlay:SetBackdrop({ |
bgFile="Interface\\AddOns\\FuryCommander\\Images\\solid.tga", |
edgeFile="", |
tile=true, tileSize=1, edgeSize=0, |
insets={left=-1, right=-1, top=-1, bottom=-1} |
insets={left=0, right=0, top=0, bottom=0} |
}) |
f.overlayBlue:SetBackdropColor(0,0,1,.5) |
f.overlayBlue:Hide() |
--f.overlayBlue |
--f.overlay:SetBackdropColor(0,0,0,.7) |
f.overlay:SetBackdropColor(.1,.1,.8,.5) |
f.overlay:Show() |
--f:SetFormattedText("10") |
print(f:GetText()) |
f.iconTxt = f.overlay:CreateFontString(nil, 'OVERLAY', GameFontWhite) |
f.iconTxt:SetJustifyH("CENTER") |
f.iconTxt:SetJustifyV("MIDDLE") |
f.iconTxt:SetSize(50*FC.V.pxW,50*FC.V.pxH) |
f.iconTxt:SetPoint('CENTER', f, "CENTER", 0, 0) |
f.iconTxt:SetFontObject(FC.BarFontIcon) |
f.iconTxt:SetShadowColor(0,0,0,1) |
f.iconTxt:SetShadowOffset(2*FC.V.pxW, -2*FC.V.pxH) |
f.iconTxt:SetText(10) |
return f, MoveFrame |
end |
function FuryCommander:CreateTextureSkin(frame, anchor, xOfs, yOfs, w, h, color) |
t = frame:CreateTexture(nil, "OVERLAY") |
t:SetTexture("Interface\\AddOns\\SliceCommander\\Images\\solid.tga") |
t:SetSize(w,h) |
t:SetPoint(anchor, frame:GetName(), anchor, xOfs, yOfs) |
t:SetVertexColor(unpack(color)) |
t:Show() |
end |
function FuryCommander:tukSkin(frame) |
pxHeight = FC.VAR.pxHeight |
pxWidth = FC.VAR.pxWidth |
bColor = FC.VAR.bColor |
wColor = FC.VAR.wColor |
h = frame:GetHeight() |
w = frame:GetWidth() |
FuryCommander:CreateTextureSkin(frame, "TOP", 0, 0, w, pxHeight, bColor) |
FuryCommander:CreateTextureSkin(frame, "BOTTOM", 0, 0, w, pxHeight, bColor) |
FuryCommander:CreateTextureSkin(frame, "RIGHT", 0, 0, pxWidth, h, bColor) |
FuryCommander:CreateTextureSkin(frame, "LEFT", 0, 0, pxWidth, h, bColor) |
w = w-2*pxWidth |
h = h-2*pxHeight |
FuryCommander:CreateTextureSkin(frame, "TOP", 0, -pxHeight, w, pxHeight, wColor) |
FuryCommander:CreateTextureSkin(frame, "BOTTOM", 0, pxHeight, w, pxHeight, wColor) |
FuryCommander:CreateTextureSkin(frame, "RIGHT", -pxWidth, 0, pxWidth, h, wColor) |
FuryCommander:CreateTextureSkin(frame, "LEFT", pxWidth, 0, pxWidth, h, wColor) |
w = w-2*pxWidth |
h = h-2*pxHeight |
FuryCommander:CreateTextureSkin(frame, "TOP", 0, -(2*pxHeight), w, pxHeight, bColor) |
FuryCommander:CreateTextureSkin(frame, "BOTTOM", 0, (2*pxHeight), w, pxHeight, bColor) |
FuryCommander:CreateTextureSkin(frame, "RIGHT", -(2*pxWidth), 0, pxWidth, h, bColor) |
FuryCommander:CreateTextureSkin(frame, "LEFT", (2*pxWidth), 0, pxWidth, h, bColor) |
collectgarbage() |
end |
function FuryCommander:NewFont(name, FontSize, aShadow, rColor, gColor, bColor) |
f = CreateFont(name) |
f:SetFont("Interface\\AddOns\\FuryCommander\\Fonts\\FRIZQT__.TTF", FontSize) |
f:SetTextColor(rColor, gColor, bColor, 1) |
f:SetShadowColor(0, 0, 0, aShadow) |
f:SetShadowOffset(2, -2) |
f:SetTextColor(rColor, gColor, bColor, 1) |
f:SetShadowOffset(0.8, -0.8) |
return f |
end |
function FuryCommander:PLAYER_LOGIN() |
FuryCommander:ApplyConf() |
FuryCommander:tukSkin(VTimerRage) |
collectgarbage() |
function FuryCommander:ApplySkin(isApply) |
if isApply then |
for i,v in pairs(FC.BARS) do |
if i ~= 'MH' and i ~= 'OH' then |
if i ~= 'THREAT' and i ~= 'CP' then |
v['obj'].iconBackground:ClearAllPoints() |
v['obj'].iconBackground:SetPoint("RIGHT", v['obj'], "LEFT", -6*FC.V.pxW, 0) |
v['obj']:SetWidth(v['obj']:GetWidth()-4*FC.V.pxW) |
end |
FuryCommander:SetSizeBorder(v['obj'], v['obj'].border) |
FuryCommander:SetSizeBorder(VTimerRage, VTimerRage.border) |
end |
end |
else |
for i,v in pairs(FC.BARS) do |
if i ~= 'MH' and i ~= 'OH' and i ~= 'THREAT' and i ~= 'CP' then |
v['obj'].iconBackground:ClearAllPoints() |
v['obj'].iconBackground:SetPoint("RIGHT", v['obj'], "LEFT", -2*FC.V.pxW, 0) |
v['obj']:SetWidth(v['obj']:GetWidth()+4*FC.V.pxW) |
FuryCommander:SetSizeBorder(v['obj'], v['obj'].border) |
FuryCommander:SetSizeBorder(VTimerRage, VTimerRage.border) |
end |
end |
end |
end |
function FuryCommander:CreateTextureSkin(frame, w, h, color, level, texture) |
t = CreateFrame('Frame', nil, frame) |
t:SetBackdrop({ |
bgFile="Interface\\AddOns\\FuryCommander\\Images\\solid.tga", |
edgeFile="", |
tile=true, tileSize=1, edgeSize=0, |
insets={left=0, right=0, top=0, bottom=0} |
}) |
t:SetFrameLevel(level) |
t:SetFrameStrata("LOW") |
t:SetBackdropColor(unpack(color)) |
if texture then |
t:SetPoint("CENTER", texture, "CENTER", 0, 0) |
t:SetSize(texture:GetWidth()+w, texture:GetHeight()+h) |
else |
t:SetPoint("CENTER", frame, "CENTER", 0, 0) |
t:SetSize(frame:GetWidth()+w, frame:GetHeight()+h) |
end |
t:Show() |
return t |
end |
function FuryCommander:tukSkin(frame, texture) |
return { |
[1] = FuryCommander:CreateTextureSkin(frame, 6*FC.V.pxW, 6*FC.V.pxH, FC.V.bColor, 1, texture), |
[2] = FuryCommander:CreateTextureSkin(frame, 4*FC.V.pxW, 4*FC.V.pxH, FC.V.wColor, 2, texture), |
[3] = FuryCommander:CreateTextureSkin(frame, 2*FC.V.pxW, 2*FC.V.pxH, FC.V.bColor, 3, texture) |
} |
end |
function FuryCommander:AbilityCDBar(BAR, display) |
if display ~= true then |
if BAR['obj']:IsVisible() then |
end |
end |
end |
elseif soundTest == 3 and BAR['expire'] > last then |
if FuryCommander_Save.ARMarioMod then |
if duration > 16 then |
FuryCommander:Sound('ARSound_Glyphed') |
else |
FuryCommander:Sound('ARSound') |
end |
end |
BAR['cd'] = true |
BAR['obj']:SetStatusBarColor(226/255, 130/255, 90/255) |
end |
else |
if BAR['obj']:IsVisible() then |
end |
end |
function FuryCommander:TestBF() |
if FuryCommander_Save.display.BF then |
name = UnitAura("player", FC_SPELL_BF, nil, "PLAYER") |
if name and not FC.OTHER['BF']['obj']:IsVisible() then |
FC.OTHER['BF']['obj']:Show() |
elseif not name and FC.OTHER['BF']['obj']:IsVisible() then |
FC.OTHER['BF']['obj']:Hide() |
end |
else |
FC.OTHER['BF']['obj']:Hide() |
end |
end |
function FuryCommander:Latency() |
FC.tNow = GetTime() |
if (FuryCommander_Save.PadLatency) then |
function FuryCommander:Rage() |
VTimerRage:SetValue(UnitMana("player")) |
VTimerRage:SetMinMaxValues(0,100) |
VTimerRage:SetMinMaxValues(0,UnitManaMax("player")) |
VTimerRageTxt:SetText(VTimerRage:GetValue()) |
if FC.LastEnergy < FuryCommander_Save.Energy2 and UnitMana('player') >= FuryCommander_Save.Energy2 then |
FuryCommander:Sound("EnergySound2") |
elseif FC.LastEnergy < FuryCommander_Save.Energy1 and UnitMana('player') >= FuryCommander_Save.Energy1 then |
FuryCommander:Sound("EnergySound1") |
elseif FC.LastEnergy < FuryCommander_Save.Energy3 and UnitMana('player') >= FuryCommander_Save.Energy3 then |
FuryCommander:Sound("EnergySound3") |
if 0 == UnitMana('player') and UnitAffectingCombat("player")~=1 then |
VTimerRage:SetAlpha(FuryCommander_Save.RageTrans) |
else |
VTimerRage:SetAlpha(FuryCommander_Save.FrameOpacity) |
end |
FC.LastEnergy = UnitMana('player') |
end |
function FuryCommander:Bloodthirst() |
end |
function FuryCommander:OnUpdate() |
FuryCommander:Rage()--Update Rage value and play sound if necessary |
FuryCommander:Rage()--Update energy value and play sound if necessary |
FuryCommander:Latency()--Update timer reference and latency |
FuryCommander:TargetThreat()--Update Threat Bar |
FuryCommander:Bloodthirst() |
--[[RUP_AlertPending = FuryCommander:UpdateBar(FC.BARS['RUP'], FuryCommander_Save.display.RUP, soundRup, RUP_AlertPending, 2, 2)--Update Rupture Bar |
SND_AlertPending = FuryCommander:UpdateBar(FC.BARS['SnD'], FuryCommander_Save.display.SnD, soundSnd, SND_AlertPending, false, 1)--Update SnD Bar |
FuryCommander:UpdateBar(FC.BARS['REC'], FuryCommander_Save.display.REC, nil, nil, 3, 0)--Update Recuprate Bar |
FuryCommander:UpdateBar(FC.BARS['GAR'], FuryCommander_Save.display.GAR, nil, nil, 3, 0)--Update Garrote Bar |
FuryCommander:UpdateBar(FC.BARS['EA'], FuryCommander_Save.display.EA, nil, nil, false, 0)--Update Expose Armor Bar |
FuryCommander:UpdateBar(FC.BARS['FE'], FuryCommander_Save.display.FE, nil, nil, false, 0)--Update Feint Bar |
FuryCommander:UpdateBar(FC.BARS['KS'], FuryCommander_Save.display.KS, nil, nil, false, 0)--Update Kidney Shot Bar |
FuryCommander:UpdateBar(FC.BARS['CS'], FuryCommander_Save.display.CS, nil, nil, false, 0)--Update Cheap Shot Bar |
FuryCommander:UpdateBar(FC.BARS['DP'], FuryCommander_Save.display.DP, nil, nil, false, 0)--Update Deadly poison Bar |
FuryCommander:UpdateBar(FC.BARS['ENV'], FuryCommander_Save.display.ENV, nil, nil, false, 0)--Update Envenom Bar |
FuryCommander:UpdateBar(FC.BARS['VEN'], FuryCommander_Save.display.VEN, nil, nil, false, 0)--Update Vendetta Bar |
FuryCommander:UpdateBar(FC.BARS['AR'], FuryCommander_Save.display.AR, nil, nil, false, 3)--Update Adrenaline rush Bar |
FuryCommander:AbilityCDBar(FC.BARS['VENCD'], FuryCommander_Save.display.VENCD)--Update Vendetta CD bar |
FuryCommander:AbilityCDBar(FC.BARS['ToT'], FuryCommander_Save.display.ToT)--Update ToT CD bar |
FuryCommander:AbilityCDBar(FC.BARS['ARCD'], FuryCommander_Save.display.ARCD)--Update Adrenaline rush CD bar |
FuryCommander:AbilityCDBar(FC.BARS['FECD'], FuryCommander_Save.display.FE)--Update Feint CD bar |
FuryCommander:TestBF()--Update BF bar display]] |
end |
do |
SLASH_FURYCOMMANDER1 = "/furycommander" |
SLASH_FURYCOMMANDER2 = "/fc" |
SlashCmdList["FURYCOMMANDER"] = function(msg) |
InterfaceOptionsFrame_OpenToCategory("FuryCommander") |
SlashCmdList["FURYCOMMANDER"] = function(msg, editbox) |
local command, rest = msg:match("^(%S*)%s*(.-)$") |
if command == "eyefinity" and tonumber(rest) then |
FuryCommander_Save.eyefinity = rest |
ReloadUI() |
else |
InterfaceOptionsFrame_OpenToCategory("FuryCommander") |
end |
end |
end |
local AceConfigDialog = LibStub("AceConfigDialog-3.0") |
local AceConfig = LibStub("AceConfig-3.0") |
SC_OptionsTable_Sound = { |
name = SC_LANG_SOUND, |
handler = SliceCommander, |
type = "group", |
args = {--Sound settings |
headerSndSoundSetting = {--Slice and Dice |
order = 1, |
name = "Slice and Dice", |
type = "header" |
}, |
Tick3 = {--Alert - 3 sec |
order = 2, |
name = "Alert - 3 sec", |
desc = "Alert 3 secondes before fade", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Tick") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.Tick3 = val |
end, |
get = function(info) return SliceCommander_Save.Tick3 end |
}, |
Tick2 = {--Alert - 2 sec |
order = 4, |
name = "Alert - 2 sec", |
desc = "Alert 2 secondes before fade", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Tick") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.Tick2 = val |
end, |
get = function(info) return SliceCommander_Save.Tick2 end |
}, |
Tick1 = {--Alert - 1 sec |
order = 6, |
name = "Alert - 1 sec", |
desc = "Alert 1 secondes before fade", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Tick") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.Tick1 = val |
end, |
get = function(info) return SliceCommander_Save.Tick1 end |
}, |
Apply3 = {--Refresh - 3 sec |
order = 3, |
name = "Refresh - 3 sec", |
desc = "Refresh 3 secondes before fade", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Apply") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.Apply3 = val |
end, |
get = function(info) return SliceCommander_Save.Apply3 end |
}, |
Apply2 = {--Refresh - 2 sec |
order = 5, |
name = "Refresh - 2 sec", |
desc = "Refresh 2 secondes before fade", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Apply") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.Apply2 = val |
end, |
get = function(info) return SliceCommander_Save.Apply2 end |
}, |
Apply1 = {--Refresh - 1 sec |
order = 7, |
name = "Refresh - 1 sec", |
desc = "Refresh 1 secondes before fade", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Apply") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.Apply1 = val |
end, |
get = function(info) return SliceCommander_Save.Apply1 end |
}, |
Fail = {--Faillure |
order = 8, |
name = "Faillure", |
desc = "The refresh failled", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Fail") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.Fail = val |
end, |
get = function(info) return SliceCommander_Save.Fail end |
}, |
Applied = {--Applied |
order = 9, |
name = "Applied", |
desc = "Slice and Dice is applied", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Apply") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.Applied = val |
end, |
get = function(info) return SliceCommander_Save.Applied end |
}, |
Expire = {--Expire |
order = 10, |
name = "Expired", |
desc = "Slice and Dice buff expire", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Fail") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.Expire = val |
end, |
get = function(info) return SliceCommander_Save.Expire end |
}, |
headerRupSoundSetting = {--Rupture |
order = 11, |
name = "Rupture", |
type = "header" |
}, |
RUP_Alert = {--Alert |
order = 12, |
name = "Alert", |
desc = "Alert 3, 2 and 1 secondes before fade", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Tick") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.RUP_Alert = val |
end, |
get = function(info) return SliceCommander_Save.RUP_Alert end |
}, |
RUP_Refresh3 = {--Refresh - 3 sec |
order = 13, |
name = "Refresh - 3 sec", |
desc = "Refresh 3 secondes before fade", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Apply") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.RUP_Refresh3 = val |
end, |
get = function(info) return SliceCommander_Save.RUP_Refresh3 end |
}, |
RUP_Refresh2 = {--Refresh - 2 sec |
order = 15, |
name = "Refresh - 2 sec", |
desc = "Refresh 2 secondes before fade", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Apply") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.RUP_Refresh2 = val |
end, |
get = function(info) return SliceCommander_Save.RUP_Refresh2 end |
}, |
RUP_Refresh1 = {--Refresh - 1 sec |
order = 17, |
name = "Refresh - 1 sec", |
desc = "Refresh 1 secondes before fade", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Apply") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.RUP_Refresh1 = val |
end, |
get = function(info) return SliceCommander_Save.RUP_Refresh1 end |
}, |
RUP_Fail = {--Faillure |
order = 14, |
name = "Faillure", |
desc = "The refresh failled", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Fail") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.RUP_Fail = val |
end, |
get = function(info) return SliceCommander_Save.RUP_Fail end |
}, |
RUP_Applied = {--Applied |
order = 16, |
name = "Applied", |
desc = "Rupture is applied", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Apply") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.RUP_Applied = val |
end, |
get = function(info) return SliceCommander_Save.RUP_Applied end |
}, |
RUP_Expire = {--Expire |
order = 18, |
name = "Expired", |
desc = "Rupture debuff expire", |
type = "select", |
values = function() |
return SliceCommander:ConfigSoundMenuInit("Fail") |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.RUP_Expire = val |
end, |
get = function(info) return SliceCommander_Save.RUP_Expire end |
}, |
} |
} |
SC_OptionsTable_DisplayTimer = { |
name = SC_DISPLAY_SETTINGS, |
handler = SliceCommander, |
handler = FuryCommander, |
type = "group", |
args = {--Display setting |
displayDescription = { |
fontSize = "medium", |
type = "description" |
}, |
headerEnergySetting = {--Combo Point Settings |
headerRageSetting = {--Combo Point Settings |
order = 1, |
name = "Energy bar Settings", |
name = "Rage bar Settings", |
type = "header" |
}, |
HideEnergy = {--Hide Energy |
HideRage = {--Hide Rage |
order = 2, |
name = "Hide Energy bar", |
desc = "Hide the Energy bar", |
name = "Hide Rage bar", |
desc = "Hide the Rage bar", |
type = "toggle", |
set = function(info,val) |
if val then |
VTimerEnergy:Hide() |
VTimerRage:Hide() |
else |
VTimerEnergy:Show() |
VTimerRage:Show() |
end |
SliceCommander_Save.HideEnergy = val |
FuryCommander_Save.HideRage = val |
end, |
get = function(info) return SliceCommander_Save.HideEnergy end |
get = function(info) return FuryCommander_Save.HideRage end |
}, |
EnergyTrans = {--Energy bar transparancy |
RageTrans = {--Rage bar transparancy |
order = 3, |
name = "Transparency (Full)", |
desc = "The fade out value of the energy bar when it is full.", |
step = 1, |
bigStep = 1, |
set = function(info,val) |
SliceCommander:SetPoisonTransparency(val) |
SliceCommander_Save.EnergyTrans = val |
VTimerRage:SetAlpha(val) |
FuryCommander_Save.RageTrans = val |
end, |
get = function(info) return SliceCommander_Save.EnergyTrans end, |
get = function(info) return FuryCommander_Save.RageTrans end, |
isPercent = false |
}, |
Energy1 = {--Energy Marker 1 |
Rage1 = {--Rage Marker 1 |
order = 4, |
name = "Energy Marker 1", |
name = "Rage Marker 1", |
type = "range", |
min = 0, |
max = 120, |
if val > UnitManaMax("player") then |
val = UnitManaMax("player") |
end |
SliceCommander_Save.Energy1 = val |
SliceCommander:Config_OtherVars() |
FuryCommander_Save.Rage1 = val |
FuryCommander:Config_OtherVars() |
end, |
get = function(info) return SliceCommander_Save.Energy1 end, |
get = function(info) return FuryCommander_Save.Rage1 end, |
isPercent = false |
}, |
Energy2 = {--Energy Marker 2 |
Rage2 = {--Rage Marker 2 |
order = 5, |
name = "Energy Marker 2", |
name = "Rage Marker 2", |
type = "range", |
min = 0, |
max = 120, |
if val > UnitManaMax("player") then |
val = UnitManaMax("player") |
end |
SliceCommander_Save.Energy2 = val |
SliceCommander:Config_OtherVars() |
FuryCommander_Save.Rage2 = val |
FuryCommander:Config_OtherVars() |
end, |
get = function(info) return SliceCommander_Save.Energy2 end, |
get = function(info) return FuryCommander_Save.Rage2 end, |
isPercent = false |
}, |
Energy3 = {--Energy Marker 3 |
Rage3 = {--Rage Marker 3 |
order = 6, |
name = "Energy Marker 3", |
name = "Rage Marker 3", |
type = "range", |
min = 0, |
max = 120, |
if val > UnitManaMax("player") then |
val = UnitManaMax("player") |
end |
SliceCommander_Save.Energy3 = val |
SliceCommander:Config_OtherVars() |
FuryCommander_Save.Rage3 = val |
FuryCommander:Config_OtherVars() |
end, |
get = function(info) return SliceCommander_Save.Energy3 end, |
get = function(info) return FuryCommander_Save.Rage3 end, |
isPercent = false |
}, |
headerDPSetting = {--Poison bar Settings |
desc = "Display the Poison timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.DP = val |
FuryCommander_Save.display.DP = val |
end, |
get = function(info) return SliceCommander_Save.display.DP end |
get = function(info) return FuryCommander_Save.display.DP end |
}, |
PosDP = {--Poison position |
order = 9, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.DP = val |
FuryCommander_Save.Pos.DP = val |
end, |
get = function(info) return SliceCommander_Save.Pos.DP end |
get = function(info) return FuryCommander_Save.Pos.DP end |
}, |
EnvenomShow = {--Show Envenom |
order = 10, |
desc = "The timer bar in default will display the timer of deadly poison on the target.", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.EnvenomShow = val |
FuryCommander_Save.EnvenomShow = val |
end, |
get = function(info) return SliceCommander_Save.EnvenomShow end |
get = function(info) return FuryCommander_Save.EnvenomShow end |
}, |
PosENV = {--Poison position |
order = 9, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.ENV = val |
FuryCommander_Save.Pos.ENV = val |
end, |
get = function(info) return SliceCommander_Save.Pos.ENV end |
get = function(info) return FuryCommander_Save.Pos.ENV end |
}, |
PoisonShow = {--Show Poison weapon enchant |
order = 11, |
desc = "Display two thin poison bar timer on the energy bar corresponding of each temporary enchant on each weapon.", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.Poison = val |
FuryCommander_Save.display.Poison = val |
end, |
get = function(info) return SliceCommander_Save.display.Poison end |
get = function(info) return FuryCommander_Save.display.Poison end |
}, |
PoisonTransparencyShow = {--Show Poison weapon enchant |
order = 12, |
desc = "Disable energy bar and poison bar fade out when poison on weapon(s) is up", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.PoisonTransparencyShow = val |
FuryCommander_Save.PoisonTransparencyShow = val |
end, |
get = function(info) return SliceCommander_Save.PoisonTransparencyShow end |
get = function(info) return FuryCommander_Save.PoisonTransparencyShow end |
}, |
headerVendettaSetting = {--Vendetta Settings |
order = 101, |
desc = "Display the vendetta timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.VEN = val |
FuryCommander_Save.display.VEN = val |
end, |
get = function(info) return SliceCommander_Save.display.VEN end |
get = function(info) return FuryCommander_Save.display.VEN end |
}, |
PosVEN = {--Vendetta position |
order = 103, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.VEN = val |
SliceCommander_Save.Pos.VENCD = val |
FuryCommander_Save.Pos.VEN = val |
FuryCommander_Save.Pos.VENCD = val |
end, |
get = function(info) return SliceCommander_Save.PosVEN end |
get = function(info) return FuryCommander_Save.Pos.VEN end |
}, |
headerToTSetting = {--Tricks of the Trade Settings |
order = 104, |
desc = "Display the Tricks of the Trade timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.ToT = val |
FuryCommander_Save.display.ToT = val |
end, |
get = function(info) return SliceCommander_Save.display.ToT end |
get = function(info) return FuryCommander_Save.display.ToT end |
}, |
PosToT = {--ToT position |
order = 106, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.ToT = val |
FuryCommander_Save.Pos.ToT = val |
end, |
get = function(info) return SliceCommander_Save.Pos.ToT end |
get = function(info) return FuryCommander_Save.Pos.ToT end |
}, |
headerRecSetting = {--Recuperate Settings |
order = 110, |
desc = "Display the Recuperate timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.REC = val |
FuryCommander_Save.display.REC = val |
end, |
get = function(info) return SliceCommander_Save.display.REC end |
get = function(info) return FuryCommander_Save.display.REC end |
}, |
PosREC = {--Recuperate position |
order = 112, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.REC = val |
FuryCommander_Save.Pos.REC = val |
end, |
get = function(info) return SliceCommander_Save.Pos.REC end |
get = function(info) return FuryCommander_Save.Pos.REC end |
}, |
headerKSSetting = {--Stun bar Settings |
order = 113, |
desc = "Display the Kidney shot timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.KS = val |
FuryCommander_Save.display.KS = val |
end, |
get = function(info) return SliceCommander_Save.display.KS end |
get = function(info) return FuryCommander_Save.display.KS end |
}, |
PosKS = {--Stun position |
order = 115, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.KS = val |
FuryCommander_Save.Pos.KS = val |
end, |
get = function(info) return SliceCommander_Save.Pos.KS end |
get = function(info) return FuryCommander_Save.Pos.KS end |
}, |
headerCSSetting = {--Stun bar Settings |
order = 116, |
desc = "Display the Cheap shot timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.CS = val |
FuryCommander_Save.display.CS = val |
end, |
get = function(info) return SliceCommander_Save.display.CS end |
get = function(info) return FuryCommander_Save.display.CS end |
}, |
PosCS = {--Stun position |
order = 118, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.CS = val |
FuryCommander_Save.Pos.CS = val |
end, |
get = function(info) return SliceCommander_Save.Pos.CS end |
get = function(info) return FuryCommander_Save.Pos.CS end |
}, |
headerRupSetting = {--Blood Settings |
order = 121, |
desc = "Display the Blood timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.RUP = val |
FuryCommander_Save.display.RUP = val |
end, |
get = function(info) return SliceCommander_Save.display.RUP end |
get = function(info) return FuryCommander_Save.display.RUP end |
}, |
PosRUP = {--Blood position |
order = 123, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.RUP = val |
FuryCommander_Save.Pos.RUP = val |
end, |
get = function(info) return SliceCommander_Save.Pos.RUP end |
get = function(info) return FuryCommander_Save.Pos.RUP end |
}, |
headerGarSetting = {--Blood Settings |
order = 124, |
desc = "Display the Garrote timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.GAR = val |
FuryCommander_Save.display.GAR = val |
end, |
get = function(info) return SliceCommander_Save.display.GAR end |
get = function(info) return FuryCommander_Save.display.GAR end |
}, |
PosGAR = {--Blood position |
order = 126, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.GAR = val |
FuryCommander_Save.Pos.GAR = val |
end, |
get = function(info) return SliceCommander_Save.Pos.GAR end |
get = function(info) return FuryCommander_Save.Pos.GAR end |
}, |
headerSndSetting = {--Slice and Dice Settings |
order = 127, |
desc = "Display the Slice and Dice timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.SnD = val |
FuryCommander_Save.display.SnD = val |
end, |
get = function(info) return SliceCommander_Save.display.SnD end |
get = function(info) return FuryCommander_Save.display.SnD end |
}, |
PosSnD = {--Slice and Dice position |
order = 129, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.SnD = val |
FuryCommander_Save.Pos.SnD = val |
end, |
get = function(info) return SliceCommander_Save.Pos.SnD end |
get = function(info) return FuryCommander_Save.Pos.SnD end |
}, |
headerCPSetting = {--Combo Point Settings |
order = 130, |
desc = "Display the Combo Point timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.CP = val |
FuryCommander_Save.display.CP = val |
end, |
get = function(info) return SliceCommander_Save.display.CP end |
get = function(info) return FuryCommander_Save.display.CP end |
}, |
PosCP = {--Combo Point position |
order = 132, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.CP = val |
FuryCommander_Save.Pos.CP = val |
end, |
get = function(info) return SliceCommander_Save.Pos.CP end |
get = function(info) return FuryCommander_Save.Pos.CP end |
}, |
headerThreatSetting = {--Threat Settings |
order = 133, |
desc = "Display the Threat bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.THREAT = val |
FuryCommander_Save.display.THREAT = val |
end, |
get = function(info) return SliceCommander_Save.display.THREAT end |
get = function(info) return FuryCommander_Save.display.THREAT end |
}, |
PosTHREAT = {--Threat position |
order = 135, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.THREAT = val |
FuryCommander_Save.Pos.THREAT = val |
end, |
get = function(info) return SliceCommander_Save.Pos.THREAT end |
get = function(info) return FuryCommander_Save.Pos.THREAT end |
}, |
ThreatGroupOnly = {--Show Threat bar only in group |
order = 136, |
desc = "Display the Threat bar only if you are in a group or a raid", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.ThreatGroupOnly = val |
FuryCommander_Save.ThreatGroupOnly = val |
end, |
get = function(info) return SliceCommander_Save.ThreatGroupOnly end |
get = function(info) return FuryCommander_Save.ThreatGroupOnly end |
}, |
headerARSetting = {--Adrenaline rush Settings |
order = 137, |
desc = "Display the Adrenaline rush timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.AR = val |
FuryCommander_Save.display.AR = val |
end, |
get = function(info) return SliceCommander_Save.display.AR end |
get = function(info) return FuryCommander_Save.display.AR end |
}, |
PosAR = {--Adrenaline rush position |
order = 139, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.AR = val |
SliceCommander_Save.Pos.ARCD = val |
FuryCommander_Save.Pos.AR = val |
FuryCommander_Save.Pos.ARCD = val |
end, |
get = function(info) return SliceCommander_Save.Pos.AR end |
get = function(info) return FuryCommander_Save.Pos.AR end |
}, |
ARCDBarShow = {--Show Adrenaline rush CD |
order = 140, |
desc = "Display the Adrenaline rush cooldown bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.ARCD = val |
FuryCommander_Save.display.ARCD = val |
end, |
get = function(info) return SliceCommander_Save.display.ARCD end |
get = function(info) return FuryCommander_Save.display.ARCD end |
}, |
ARMarioMod = {--Enable Mario mod |
order = 141, |
name = "Enable Mario mod", |
desc = "Enable mario start music during Adrenaline rush buff", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.ARMarioMod = val |
end, |
get = function(info) return SliceCommander_Save.ARMarioMod end |
}, |
headerEASetting = {--Expose Armor Settings |
order = 151, |
name = "Expose Armor Settings", |
desc = "Display the Expose Armor timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.EA = val |
FuryCommander_Save.display.EA = val |
end, |
get = function(info) return SliceCommander_Save.display.EA end |
get = function(info) return FuryCommander_Save.display.EA end |
}, |
PosEA = {--EA position |
order = 153, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.EA = val |
FuryCommander_Save.Pos.EA = val |
end, |
get = function(info) return SliceCommander_Save.Pos.EA end |
get = function(info) return FuryCommander_Save.Pos.EA end |
}, |
headerFESetting = {--Feint Settings |
order = 161, |
desc = "Display the Feint timer bar", |
type = "toggle", |
set = function(info,val) |
SliceCommander_Save.display.FE = val |
FuryCommander_Save.display.FE = val |
end, |
get = function(info) return SliceCommander_Save.display.FE end |
get = function(info) return FuryCommander_Save.display.FE end |
}, |
PosFE = {--Feint position |
order = 163, |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.Pos.FE = val |
SliceCommander_Save.Pos.FECD = val |
FuryCommander_Save.Pos.FE = val |
FuryCommander_Save.Pos.FECD = val |
end, |
get = function(info) return SliceCommander_Save.Pos.FE end |
get = function(info) return FuryCommander_Save.Pos.FE end |
}, |
} |
} |
SC_OptionsTable = { |
name = "SliceCommander", |
handler = SliceCommander, |
name = "FuryCommander", |
handler = FuryCommander, |
type = "group", |
args = {--SliceCommander |
args = {--FuryCommander |
IsLocked = {--Lock |
order = 1, |
name = "Lock", |
desc = "Disable Left Click to Move", |
type = "toggle", |
set = function(info,val) |
SliceCommander:LockCkecked(val) |
FuryCommander:LockCkecked(val) |
end, |
get = function(info) return SliceCommander_Save.IsLocked end |
get = function(info) return FuryCommander_Save.IsLocked end |
}, |
FullTimer = {--Full timer |
order = 2, |
name = "Full Timer", |
desc = "Make timer full bar duration", |
type = "toggle", |
set = function(info,val) SliceCommander_Save.FullTimer = val end, |
get = function(info) return SliceCommander_Save.FullTimer end |
set = function(info,val) FuryCommander_Save.FullTimer = val end, |
get = function(info) return FuryCommander_Save.FullTimer end |
}, |
PadLatency = {--Latency |
order = 3, |
name = "Enable Latency", |
desc = "Pad Alerts with Latency", |
type = "toggle", |
set = function(info,val) SliceCommander_Save.PadLatency = val end, |
get = function(info) return SliceCommander_Save.PadLatency end |
set = function(info,val) FuryCommander_Save.PadLatency = val end, |
get = function(info) return FuryCommander_Save.PadLatency end |
}, |
SpellText = {--Spell text |
order = 4, |
name = "Spell Text", |
desc = "Enable spell text on bars", |
type = "toggle", |
set = function(info,val) SliceCommander_Save.SpellText = val end, |
get = function(info) return SliceCommander_Save.SpellText end |
set = function(info,val) FuryCommander_Save.SpellText = val end, |
get = function(info) return FuryCommander_Save.SpellText end |
}, |
SoundCombat = {--Disable sound out of combat |
order = 5, |
name = "Sound Combat", |
desc = "Disable sounds out of combat", |
type = "toggle", |
set = function(info,val) SliceCommander_Save.SoundCombat = val end, |
get = function(info) return SliceCommander_Save.SoundCombat end |
set = function(info,val) FuryCommander_Save.SoundCombat = val end, |
get = function(info) return FuryCommander_Save.SoundCombat end |
}, |
headerDisplaySetting = {--CDisplay Setting |
order = 6, |
type = "select", |
values = function() |
returnArray = {} |
for key, value in pairs(SliceCommander_BarTextures) do |
for key, value in pairs(FuryCommander_BarTextures) do |
returnArray[key] = key |
end |
return returnArray |
end, |
set = function(info,val) |
SliceCommander_Save.BarTexture = val |
SliceCommander:Config_RetextureBars(SliceCommander:BarTexture()) |
FuryCommander_Save.BarTexture = val |
FuryCommander:Config_RetextureBars(FuryCommander:BarTexture()) |
end, |
get = function(info) return SliceCommander_Save.BarTexture end |
get = function(info) return FuryCommander_Save.BarTexture end |
}, |
Width = {--Width |
order = 9, |
name = "Width", |
desc = "Bar Width", |
desc = "Bar Width. If the frame is blury or some texture are shity and you currently play on multiple screen. You should use the command /sc eyefinity x. X is the number of screen you play on.", |
type = "range", |
min = 125, |
max = 300, |
step = 1, |
bigStep = 5, |
set = function(info,val) |
SliceCommander_Save.Width = val |
SliceCommander:SetWidth(val) |
FuryCommander_Save.Width = val |
if FuryCommander_Save.skin then |
FuryCommander:ApplySkin(false) |
end |
FuryCommander:SetWidth(val) |
if FuryCommander_Save.skin then |
FuryCommander:ApplySkin(true) |
end |
end, |
get = function(info) return SliceCommander_Save.Width end, |
get = function(info) return FuryCommander_Save.Width end, |
isPercent = false |
}, |
EnergyHeight = {--Energy bar height |
RageHeight = {--Rage bar height |
order = 10, |
name = "Energy Height", |
desc = "EnergyBar Height", |
name = "Rage Height", |
desc = "RageBar Height", |
type = "range", |
min = 1, |
max = 40, |
step = 1, |
bigStep = 1, |
set = function(info,val) |
SliceCommander_Save.EnergyHeight = val |
SliceCommander:SetEnergyHeight(val) |
FuryCommander_Save.RageHeight = val |
FuryCommander:SetRageHeight(val) |
end, |
get = function(info) return SliceCommander_Save.EnergyHeight end, |
get = function(info) return FuryCommander_Save.RageHeight end, |
isPercent = false |
}, |
TimerHeight = {--Timer height |
step = 1, |
bigStep = 1, |
set = function(info,val) |
SliceCommander_Save.TimerHeight = val |
SliceCommander:SetTimersHeight(val) |
FuryCommander_Save.TimerHeight = val |
FuryCommander:SetTimersHeight(val) |
FuryCommander:ApplySkin(FuryCommander_Save.skin) |
end, |
get = function(info) return SliceCommander_Save.TimerHeight end, |
get = function(info) return FuryCommander_Save.TimerHeight end, |
isPercent = false |
}, |
BarMargin = {--Margin |
max = 10, |
step = 1, |
bigStep = 1, |
set = function(info,val) SliceCommander_Save.BarMargin = val end, |
get = function(info) return SliceCommander_Save.BarMargin end, |
set = function(info,val) FuryCommander_Save.BarMargin = val end, |
get = function(info) return FuryCommander_Save.BarMargin end, |
isPercent = false |
}, |
FrameOpacity = {--Opacity |
step = 1, |
bigStep = 1, |
set = function(info,val) |
SliceCommander:FrameOpacity(val) |
SliceCommander_Save.FrameOpacity = val |
FuryCommander:FrameOpacity(val) |
FuryCommander_Save.FrameOpacity = val |
end, |
get = function(info) return SliceCommander_Save.FrameOpacity end, |
get = function(info) return FuryCommander_Save.FrameOpacity end, |
isPercent = false |
}, |
headerCheckHealth = {--Check health header |
name = "Spec 1", |
desc = "Check health for Spec 1", |
type = "toggle", |
set = function(info,val) SliceCommander_Save.checkHealthSpec1 = val end, |
get = function(info) return SliceCommander_Save.checkHealthSpec1 end |
set = function(info,val) FuryCommander_Save.checkHealthSpec1 = val end, |
get = function(info) return FuryCommander_Save.checkHealthSpec1 end |
}, |
checkHealthSpec2 = {--Check health spec2 |
order = 16, |
name = "Spec 2", |
desc = "Check health for Spec 2", |
type = "toggle", |
set = function(info,val) SliceCommander_Save.checkHealthSpec2 = val end, |
get = function(info) return SliceCommander_Save.checkHealthSpec2 end |
set = function(info,val) FuryCommander_Save.checkHealthSpec2 = val end, |
get = function(info) return FuryCommander_Save.checkHealthSpec2 end |
}, |
HealthUnder = {--Texture |
order = 17, |
type = "select", |
values = function() |
returnArray = {} |
for ignore, SoundName in pairs(SliceCommander_SoundMenu['All']) do |
for ignore, SoundName in pairs(FuryCommander_SoundMenu['All']) do |
returnArray[SoundName] = SoundName |
end |
return returnArray |
end, |
set = function(info,val) |
SliceCommander:SoundTest(val) |
SliceCommander_Save.HealthUnder = val |
FuryCommander:SoundTest(val) |
FuryCommander_Save.HealthUnder = val |
end, |
get = function(info) |
return SliceCommander_Save.HealthUnder |
return FuryCommander_Save.HealthUnder |
end |
}, |
headerKick = { |
name = "Enable", |
desc = "If enable, a warning message will be display when you succeed to interrupts spellcasting.", |
type = "toggle", |
set = function(info,val) SliceCommander_Save.kickEnable = val end, |
get = function(info) return SliceCommander_Save.kickEnable end |
set = function(info,val) FuryCommander_Save.kickEnable = val end, |
get = function(info) return FuryCommander_Save.kickEnable end |
}, |
kickMessage = { |
order = 22, |
name = "Warning message", |
desc = "The warning message which will be display when you kick is successfull.", |
desc = "The warning message which will be display when you kick is successful.", |
type = "input", |
width = "double", |
set = function(info,val) SliceCommander_Save.kickMessage = val end, |
get = function(info) return SliceCommander_Save.kickMessage end |
set = function(info,val) FuryCommander_Save.kickMessage = val end, |
get = function(info) return FuryCommander_Save.kickMessage end |
}, |
headerSkin = { |
order = 30, |
name = "Kick Feature", |
type = "header" |
}, |
skinEnable = { |
order = 31, |
name = "Enable", |
desc = "Add a border like the one on Tukui.", |
type = "toggle", |
set = function(info,val) |
FuryCommander_Save.skin = val |
FuryCommander:ApplySkin(val) |
FuryCommander:ShowHideBorder(val) |
end, |
get = function(info) return FuryCommander_Save.skin end |
}, |
} |
} |
function SliceCommander:OnInitialize() |
function FuryCommander:OnInitialize() |
_, englishClass = UnitClass("player") |
if englishClass == "ROGUE" then |
SliceCommander:TestValueOptions() |
SliceCommander:InitBarArray() |
AceConfig:RegisterOptionsTable("SliceCommander", SC_OptionsTable) |
AceConfig:RegisterOptionsTable("SliceCommander_DisplayTimer", SC_OptionsTable_DisplayTimer) |
AceConfig:RegisterOptionsTable("SliceCommander_Sound", SC_OptionsTable_Sound) |
SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("SliceCommander","SliceCommander") |
SetDefaultOpttion.default = function() SliceCommander:ResetOptions() end |
SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("SliceCommander_DisplayTimer",SC_DISPLAY_SETTINGS,"SliceCommander") |
SetDefaultOpttion.default = function() SliceCommander:ResetOptions() end |
SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("SliceCommander_Sound",SC_LANG_SOUND,"SliceCommander") |
SetDefaultOpttion.default = function() SliceCommander:ResetOptions() end |
SliceCommander:RegisterEvent("UNIT_COMBO_POINTS") |
SliceCommander:RegisterEvent("PLAYER_TARGET_CHANGED") |
SliceCommander:RegisterEvent("UNIT_HEALTH") |
SliceCommander:RegisterEvent("PLAYER_LOGIN") |
SliceCommander:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") |
SC.BarFont1 = SliceCommander:NewFont("VTimerFont", 17, 0.7, 1, 1, 1) |
SC.BarFont2 = SliceCommander:NewFont("VTimerFont2", 8, 0.7, 213/255, 200/255, 184/255) |
SC.BarFont3 = SliceCommander:NewFont("VTimerFont1O", 17, 0.2, 0, 0, 0) |
SC.BarFont4 = SliceCommander:NewFont("VTimerFont4", 8, 1, 213/255, 200/255, 184/255) |
SliceCommander:CreateCore() |
SC.LastEnergy = UnitMana('player') |
SC.curCombo = 0 |
SC.OTHER['BG']['obj'] = SliceCommander:BGFrame()--create Bandit's Guile bar |
SC.BARS['CP']['obj'] = SliceCommander:CPFrame()--create Combot Point bar |
SC.BARS['KS']['obj'] = SliceCommander:NewFrame(227/255, 186/255, 132/255)--create Kidney Shot bar |
SC.BARS['CS']['obj'] = SliceCommander:NewFrame(227/255, 186/255, 132/255)--create Cheap Shot bar |
SC.BARS['SnD']['obj'] = SliceCommander:NewFrame(193/255, 79/255, 44/255)--create Slice and Dice bar |
SC.BARS['RUP']['obj'] = SliceCommander:NewFrame(180/255, 38/255, 38/255)--create Rupture bar |
SC.BARS['EA']['obj'] = SliceCommander:NewFrame(151/255, 101/255, 199/255)--create Expose Armor bar |
SC.BARS['GAR']['obj'] = SliceCommander:NewFrame(180/255, 38/255, 38/255)--create Garrote bar |
SC.BARS['REC']['obj'] = SliceCommander:NewFrame(110/255, 172/255, 163/255)--create Recuperate bar |
SC.BARS['VEN']['obj'] = SliceCommander:NewFrame(110/255, 34/255, 45/255)--create Vendetta bar |
SC.BARS['VENCD']['obj'] = SliceCommander:NewFrame(139/255, 78/255, 87/255)--create CD Vendetta bar |
SC.BARS['AR']['obj'] = SliceCommander:NewFrame(226/255, 130/255, 90/255)--create Adrenaline Rush bar |
SC.BARS['ARCD']['obj'] = SliceCommander:NewFrame(255/255, 173/255, 132/255)--create CD Adrenaline Rush bar |
SC.BARS['DP']['obj'] = SliceCommander:NewFrame(64/255, 167/255, 64/255)--create Deadly Poison bar |
SC.BARS['ENV']['obj'] = SliceCommander:NewFrame(64/255, 167/255, 64/255)--create Envenome bar |
SC.BARS['ToT']['obj'] = SliceCommander:NewFrame(77/255, 77/255, 255/255)--create Tricks of Trade bar |
SC.BARS['FE']['obj'] = SliceCommander:NewFrame(37/255, 108/255, 174/255)--create Feint bar |
SC.BARS['FECD']['obj'] = SliceCommander:NewFrame(37/255, 108/255, 174/255)--create Feint CD bar |
SC.BARS['THREAT']['obj'] = SliceCommander:NewFrame(0, 0, 0) |
SliceCommander:NewTickArray(SC.BARS['RUP'])--Create Ticks marker for Rupture Bar |
SliceCommander:NewTickArray(SC.BARS['GAR'])--Create Ticks marker for Garrote Bar |
SliceCommander:NewTickArray(SC.BARS['REC']) --Create Ticks marker for Recuperate Bar |
SC.OTHER['BF']['obj'] = SliceCommander:NewIcon("Interface\\Icons\\Ability_Warrior_PunishingBlow")--Create Blade fury icon display when BF is enable |
SC.OTHER['HEALTH']['obj'] = SliceCommander:NewIcon("Interface\\Icons\\Ability_BackStab")--Create Backstab icon display when Target is under 35% HP |
SC.BARS['VENCD']['obj'].icon:SetTexture("Interface\\Icons\\Ability_Rogue_Deadliness") |
SC.BARS['ARCD']['obj'].icon:SetTexture("Interface\\Icons\\Spell_Shadow_ShadowWordDominate") |
SC.BARS['ToT']['obj'].icon:SetTexture("Interface\\Icons\\Ability_Rogue_TricksOftheTrade") |
SC.BARS['FECD']['obj'].icon:SetTexture("Interface\\Icons\\ability_rogue_feint") |
SC.BARS['THREAT']['obj'].iconBackground:SetAlpha(0)--Hide icone for Threat bar |
SC.BARS['THREAT']['obj']:SetMinMaxValues(0, 110)--Threat value should be between 0 and 110 |
SC.BARS['MH']['obj'] = SliceCommander:NewPoisonFrame("BOTTOMLEFT", "TOPLEFT", 0, -3*SC.V.pxH)--Create MH poison timer |
SC.BARS['OH']['obj'] = SliceCommander:NewPoisonFrame("TOPLEFT", "BOTTOMLEFT", 0 , 3*SC.V.pxH)--Create OH poison timer |
soundRup = {'RUP_Alert', 'RUP_Alert', 'RUP_Alert'}--Intilaise sounds array |
soundSnd = {'Tick1', 'Tick2', 'Tick3'} |
RUP_AlertPending = 3 |
SND_AlertPending = 3 |
DEFAULT_CHAT_FRAME:AddMessage('|cffc14f2cSlice|r|cff40a740Commander|r v'..SC.VERSION) |
if englishClass == "WARRIOR" then |
FuryCommander:RegisterEvent("PLAYER_LOGIN") |
FuryCommander:RegisterEvent("UNIT_HEALTH") |
FuryCommander:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") |
else |
SliceCommander:OnDisable() |
FuryCommander:OnDisable() |
return 0 |
end |
end |
function SliceCommander:TestValueOptions() |
if SliceCommander_Save == nil or SliceCommander_Save.display == nil or SliceCommander_Save.Pos == nil then |
SliceCommander_Save = { display = {}, Pos = {} } |
function FuryCommander:PLAYER_LOGIN() |
FuryCommander:TestValueOptions() |
FuryCommander:InitBarArray() |
AceConfig:RegisterOptionsTable("FuryCommander", SC_OptionsTable) |
AceConfig:RegisterOptionsTable("FuryCommander_DisplayTimer", SC_OptionsTable_DisplayTimer) |
SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("FuryCommander","FuryCommander") |
SetDefaultOpttion.default = function() FuryCommander:ResetOptions() end |
SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("FuryCommander_DisplayTimer",SC_DISPLAY_SETTINGS,"FuryCommander") |
SetDefaultOpttion.default = function() FuryCommander:ResetOptions() end |
FC.BarFont1 = FuryCommander:NewFont("VTimerFont", 17, 0.7, 1, 1, 1) |
FC.BarFont2 = FuryCommander:NewFont("VTimerFont2", 8, 0.7, 213/255, 200/255, 184/255) |
FC.BarFont3 = FuryCommander:NewFont("VTimerFont1O", 17, 0.2, 0, 0, 0) |
FC.BarFont4 = FuryCommander:NewFont("VTimerFont4", 8, 1, 213/255, 200/255, 184/255) |
FC.BarFontIcon = FuryCommander:NewFont("IconFont", 40, 0.5, 1, .1, .1) |
FuryCommander:CreateCore() |
FC.BARS['THREAT']['obj'] = FuryCommander:NewFrame(0, 0, 0) |
FC.ICON['BLT']['obj'], FC.ICON['BLT']['frame'] = FuryCommander:NewIcon("Interface\\Icons\\spell_nature_bloodlust", FC.ICON['BLT']['name'], FuryCommander_Save.bloodthirst.point, FuryCommander_Save.bloodthirst.relativeTo, FuryCommander_Save.bloodthirst.relativePoint, FuryCommander_Save.bloodthirst.xOfs, FuryCommander_Save.bloodthirst.yOfs)--Create Bloodthirst icon |
FC.BARS['THREAT']['obj'].iconBackground:SetAlpha(0)--Hide icone for Threat bar |
for i,v in pairs(FC.BARS['THREAT']['obj'].iconBorder) do |
v:Hide() |
end |
if SliceCommander_Save.ARSound == nil then |
SliceCommander_Save.ARSound = 'Mario' |
FC.BARS['THREAT']['obj']:SetMinMaxValues(0, 110)--Threat value should be between 0 and 110 |
print('|cffc14f2cFury|r|cff40a740Commander|r v'..FC.VERSION) |
FuryCommander:ApplyConf() |
collectgarbage() |
end |
function FuryCommander:TestValueOptions() |
if FuryCommander_Save == nil or FuryCommander_Save.display == nil or FuryCommander_Save.Pos == nil then |
FuryCommander_Save = { display = {}, Pos = {} } |
end |
if SliceCommander_Save.ARSound_Glyphed == nil then |
SliceCommander_Save.ARSound_Glyphed = 'Mario glyphed' |
if FuryCommander_Save.IsLocked == nil then |
FuryCommander_Save.IsLocked = true |
end |
if SliceCommander_Save.IsLocked == nil then |
SliceCommander_Save.IsLocked = true |
if FuryCommander_Save.HideRage == nil then |
FuryCommander_Save.HideRage = false |
end |
if SliceCommander_Save.HideEnergy == nil then |
SliceCommander_Save.HideEnergy = false |
if FuryCommander_Save.Rage1 == nil then |
FuryCommander_Save.Rage1 = 35 |
end |
if SliceCommander_Save.Energy1 == nil then |
SliceCommander_Save.Energy1 = 35 |
if FuryCommander_Save.Rage2 == nil then |
FuryCommander_Save.Rage2 = 55 |
end |
if SliceCommander_Save.Energy2 == nil then |
SliceCommander_Save.Energy2 = 55 |
if FuryCommander_Save.Rage3 == nil then |
FuryCommander_Save.Rage3 = 25 |
end |
if SliceCommander_Save.Energy3 == nil then |
SliceCommander_Save.Energy3 = 25 |
if FuryCommander_Save.Width == nil then |
FuryCommander_Save.Width = 279 |
end |
if SliceCommander_Save.Fail == nil then |
SliceCommander_Save.Fail = 'None' |
if FuryCommander_Save.PadLatency == nil then |
FuryCommander_Save.PadLatency = true |
end |
if SliceCommander_Save.Expire == nil then |
SliceCommander_Save.Expire = 'None' |
if FuryCommander_Save.FullTimer == nil then |
FuryCommander_Save.FullTimer = false |
end |
if SliceCommander_Save.Tick3 == nil then |
SliceCommander_Save.Tick3 = 'None' |
if FuryCommander_Save.RageTrans == nil then |
FuryCommander_Save.RageTrans = 0 |
end |
if SliceCommander_Save.Tick2 == nil then |
SliceCommander_Save.Tick2 = 'None' |
if FuryCommander_Save.BarMargin == nil then |
FuryCommander_Save.BarMargin = 7 |
end |
if SliceCommander_Save.Tick1 == nil then |
SliceCommander_Save.Tick1 = 'None' |
if FuryCommander_Save.checkHealthSpec1 == nil then |
FuryCommander_Save.checkHealthSpec1 = true |
end |
if SliceCommander_Save.Applied == nil then |
SliceCommander_Save.Applied = 'None' |
if FuryCommander_Save.checkHealthSpec2 == nil then |
FuryCommander_Save.checkHealthSpec2 = true |
end |
if SliceCommander_Save.Apply3 == nil then |
SliceCommander_Save.Apply3 = 'None' |
if FuryCommander_Save.ThreatGroupOnly == nil then |
FuryCommander_Save.ThreatGroupOnly = true |
end |
if SliceCommander_Save.Apply2 == nil then |
SliceCommander_Save.Apply2 = 'None' |
if FuryCommander_Save.RageHeight == nil then |
FuryCommander_Save.RageHeight = 28 |
end |
if SliceCommander_Save.Apply1 == nil then |
SliceCommander_Save.Apply1 = 'None' |
if FuryCommander_Save.TimerHeight == nil then |
FuryCommander_Save.TimerHeight = 17 |
end |
if SliceCommander_Save.EnergySound1 == nil then |
SliceCommander_Save.EnergySound1 = 'None' |
if FuryCommander_Save.BarTexture == nil then |
FuryCommander_Save.BarTexture = 'Blizzard' |
end |
if SliceCommander_Save.EnergySound2 == nil then |
SliceCommander_Save.EnergySound2 = 'None' |
if FuryCommander_Save.FrameOpacity == nil then |
FuryCommander_Save.FrameOpacity = 100 |
end |
if SliceCommander_Save.EnergySound3 == nil then |
SliceCommander_Save.EnergySound3 = 'None' |
if FuryCommander_Save.kickEnable == nil then |
FuryCommander_Save.kickEnable = true |
end |
if SliceCommander_Save.HealthUnder == nil then |
SliceCommander_Save.HealthUnder = 'You Spin Me' |
if FuryCommander_Save.kickMessage == nil then |
FuryCommander_Save.kickMessage = "Kick successful" |
end |
if SliceCommander_Save.RUP_Fail == nil then |
SliceCommander_Save.RUP_Fail = 'None' |
if FuryCommander_Save.point == nil then |
FuryCommander_Save.point = "TOP" |
end |
if SliceCommander_Save.RUP_Expire == nil then |
SliceCommander_Save.RUP_Expire = 'None' |
--if FuryCommander_Save.relativeTo == nil then |
FuryCommander_Save.relativeTo = "UIParent" |
--end |
if FuryCommander_Save.relativePoint == nil then |
FuryCommander_Save.relativePoint = "TOP" |
end |
if SliceCommander_Save.RUP_Applied == nil then |
SliceCommander_Save.RUP_Applied = 'None' |
if FuryCommander_Save.xOfs == nil then |
FuryCommander_Save.xOfs = 0 |
end |
if SliceCommander_Save.RUP_Refresh3 == nil then |
SliceCommander_Save.RUP_Refresh3 = 'None' |
if FuryCommander_Save.yOfs == nil then |
FuryCommander_Save.yOfs = -300 |
end |
if SliceCommander_Save.RUP_Refresh2 == nil then |
SliceCommander_Save.RUP_Refresh2 = 'None' |
if FuryCommander_Save.bloodthirst.point == nil then |
FuryCommander_Save.bloodthirst.point = "TOP" |
end |
if SliceCommander_Save.RUP_Refresh1 == nil then |
SliceCommander_Save.RUP_Refresh1 = 'None' |
--if FuryCommander_Save.bloodthirst.relativeTo == nil then |
FuryCommander_Save.bloodthirst.relativeTo = "UIParent" |
--end |
if FuryCommander_Save.bloodthirst.relativePoint == nil then |
FuryCommander_Save.bloodthirst.relativePoint = "TOP" |
end |
if SliceCommander_Save.RUP_Alert == nil then |
SliceCommander_Save.RUP_Alert = 'None' |
if FuryCommander_Save.bloodthirst.xOfs == nil then |
FuryCommander_Save.bloodthirst.xOfs = 0 |
end |
if SliceCommander_Save.Width == nil then |
SliceCommander_Save.Width = 280 |
if FuryCommander_Save.bloodthirst.yOfs == nil then |
FuryCommander_Save.bloodthirst.yOfs = -400 |
end |
if SliceCommander_Save.PadLatency == nil then |
SliceCommander_Save.PadLatency = true |
if FuryCommander_Save.skin == nil then |
FuryCommander_Save.skin = true |
end |
if SliceCommander_Save.SpellText == nil then |
SliceCommander_Save.SpellText = true |
if FuryCommander_Save.eyefinity == nil then |
FuryCommander_Save.eyefinity = 1 |
end |
if SliceCommander_Save.FullTimer == nil then |
SliceCommander_Save.FullTimer = false |
end |
function FuryCommander:ResetOptions() |
FuryCommander_Save = nil |
FuryCommander:TestValueOptions() |
if FC.BARS['SnD']['obj'] ~= 0 then |
FuryCommander:ApplyConf() |
LibStub("AceConfigRegistry-3.0"):NotifyChange("FuryCommander") |
end |
if SliceCommander_Save.SoundCombat == nil then |
SliceCommander_Save.SoundCombat = true |
end |
if SliceCommander_Save.EnergyTrans == nil then |
SliceCommander_Save.EnergyTrans = 0 |
end |
if SliceCommander_Save.BarMargin == nil then |
SliceCommander_Save.BarMargin = 3 |
end |
if SliceCommander_Save.PoisonTransparencyShow == nil then |
SliceCommander_Save.PoisonTransparencyShow = true |
end |
if SliceCommander_Save.checkHealthSpec1 == nil then |
SliceCommander_Save.checkHealthSpec1 = true |
end |
if SliceCommander_Save.checkHealthSpec2 == nil then |
SliceCommander_Save.checkHealthSpec2 = true |
end |
if SliceCommander_Save.ThreatGroupOnly == nil then |
SliceCommander_Save.ThreatGroupOnly = true |
end |
if SliceCommander_Save.EnergyHeight == nil then |
SliceCommander_Save.EnergyHeight = 28 |
end |
if SliceCommander_Save.TimerHeight == nil then |
SliceCommander_Save.TimerHeight = 17 |
end |
if SliceCommander_Save.BarTexture == nil then |
SliceCommander_Save.BarTexture = 'Blizzard' |
end |
if SliceCommander_Save.display.CP == nil then |
SliceCommander_Save.display.CP = true |
end |
if SliceCommander_Save.display.Poison == nil then |
SliceCommander_Save.display.Poison = true |
end |
if SliceCommander_Save.display.DP == nil then |
SliceCommander_Save.display.DP = false |
end |
if SliceCommander_Save.display.ENV == nil then |
SliceCommander_Save.display.ENV = true |
end |
if SliceCommander_Save.display.EA == nil then |
SliceCommander_Save.display.EA = true |
end |
if SliceCommander_Save.display.SnD == nil then |
SliceCommander_Save.display.SnD = true |
end |
if SliceCommander_Save.display.VEN == nil then |
SliceCommander_Save.display.VEN = true |
end |
if SliceCommander_Save.display.VENCD == nil then |
SliceCommander_Save.display.VENCD = true |
end |
if SliceCommander_Save.display.REC == nil then |
SliceCommander_Save.display.REC = true |
end |
if SliceCommander_Save.display.KS == nil then |
SliceCommander_Save.display.KS = true |
end |
if SliceCommander_Save.display.CS == nil then |
SliceCommander_Save.display.CS = true |
end |
if SliceCommander_Save.display.ToT == nil then |
SliceCommander_Save.display.ToT = true |
end |
if SliceCommander_Save.display.RUP == nil then |
SliceCommander_Save.display.RUP = true |
end |
if SliceCommander_Save.display.GAR == nil then |
SliceCommander_Save.display.GAR = true |
end |
if SliceCommander_Save.display.THREAT == nil then |
SliceCommander_Save.display.THREAT = true |
end |
if SliceCommander_Save.display.AR == nil then |
SliceCommander_Save.display.AR = true |
end |
if SliceCommander_Save.display.ARCD == nil then |
SliceCommander_Save.display.ARCD = true |
end |
if SliceCommander_Save.display.BF == nil then |
SliceCommander_Save.display.BF = true |
end |
if SliceCommander_Save.display.FE == nil then |
SliceCommander_Save.display.FE = true |
end |
if SliceCommander_Save.Pos.CP == nil then |
SliceCommander_Save.Pos.CP = -1 |
end |
if SliceCommander_Save.Pos.THREAT == nil then |
SliceCommander_Save.Pos.THREAT = -2 |
end |
if SliceCommander_Save.Pos.CS == nil then |
SliceCommander_Save.Pos.CS = -3 |
end |
if SliceCommander_Save.Pos.KS == nil then |
SliceCommander_Save.Pos.KS = -4 |
end |
if SliceCommander_Save.Pos.REC == nil then |
SliceCommander_Save.Pos.REC = 1 |
end |
if SliceCommander_Save.Pos.SnD == nil then |
SliceCommander_Save.Pos.SnD = 2 |
end |
if SliceCommander_Save.Pos.RUP == nil then |
SliceCommander_Save.Pos.RUP = 3 |
end |
if SliceCommander_Save.Pos.GAR == nil then |
SliceCommander_Save.Pos.GAR = 4 |
end |
if SliceCommander_Save.Pos.ToT == nil then |
SliceCommander_Save.Pos.ToT = 5 |
end |
if SliceCommander_Save.Pos.VEN == nil then |
SliceCommander_Save.Pos.VEN = 6 |
end |
if SliceCommander_Save.Pos.VENCD == nil then |
SliceCommander_Save.Pos.VENCD = 6 |
end |
if SliceCommander_Save.Pos.DP == nil then |
SliceCommander_Save.Pos.DP = 7 |
end |
if SliceCommander_Save.Pos.ENV == nil then |
SliceCommander_Save.Pos.ENV = 8 |
end |
if SliceCommander_Save.Pos.AR == nil then |
SliceCommander_Save.Pos.AR = 9 |
end |
if SliceCommander_Save.Pos.ARCD == nil then |
SliceCommander_Save.Pos.ARCD = 9 |
end |
if SliceCommander_Save.Pos.EA == nil then |
SliceCommander_Save.Pos.EA = 10 |
end |
if SliceCommander_Save.Pos.FE == nil then |
SliceCommander_Save.Pos.FE = 11 |
end |
if SliceCommander_Save.Pos.FECD == nil then |
SliceCommander_Save.Pos.FECD = 11 |
end |
if SliceCommander_Save.FrameOpacity == nil then |
SliceCommander_Save.FrameOpacity = 100 |
end |
if SliceCommander_Save.ARMarioMod == nil then |
SliceCommander_Save.ARMarioMod = false |
end |
if SliceCommander_Save.kickEnable == nil then |
SliceCommander_Save.kickEnable = true |
end |
if SliceCommander_Save.kickMessage == nil then |
SliceCommander_Save.kickMessage = "Kick successful" |
end |
if SliceCommander_Save.point == nil then |
SliceCommander_Save.point = "TOP" |
end |
if SliceCommander_Save.relativeTo == nil then |
SliceCommander_Save.relativeTo = "UIParent" |
end |
if SliceCommander_Save.relativePoint == nil then |
SliceCommander_Save.relativePoint = "TOP" |
end |
if SliceCommander_Save.xOfs == nil then |
SliceCommander_Save.xOfs = 0 |
end |
if SliceCommander_Save.yOfs == nil then |
SliceCommander_Save.yOfs = -300 |
end |
end |
function SliceCommander:ResetOptions() |
SliceCommander_Save = nil |
SliceCommander:TestValueOptions() |
if SC.BARS['SnD']['obj'] ~= 0 then |
SliceCommander:ApplyConf() |
LibStub("AceConfigRegistry-3.0"):NotifyChange("SliceCommander") |
function FuryCommander:ShowHideBorder(visible) |
if visible then |
for i,v in pairs(VTimerRage.border) do |
v:Show() |
end |
for i,v in pairs(FC.BARS) do |
if i ~= "MH" and i ~= "OH" then |
for j,w in pairs(v['obj'].border) do |
w:Show() |
end |
if i ~= "THREAT" and i ~= "CP" then |
for j,w in pairs(v['obj'].iconBorder) do |
w:Show() |
end |
end |
end |
end |
else |
for i,v in pairs(VTimerRage.border) do |
v:Hide() |
end |
for i,v in pairs(FC.BARS) do |
if i ~= "MH" and i ~= "OH" then |
for j,w in pairs(v['obj'].border) do |
w:Hide() |
end |
if i ~= "THREAT" and i ~= "CP" then |
for j,w in pairs(v['obj'].iconBorder) do |
w:Hide() |
end |
end |
end |
end |
end |
end |
function SliceCommander:ApplyConf() |
SliceCommander:LockCkecked(SliceCommander_Save.IsLocked) |
SliceCommander:SetTimersHeight(SliceCommander_Save.TimerHeight) |
SliceCommander:SetWidth(SliceCommander_Save.Width) |
SliceCommander:SetEnergyHeight(SliceCommander_Save.EnergyHeight) |
SliceCommander:Config_RetextureBars(SliceCommander:BarTexture()) |
SliceCommander:FrameOpacity(SliceCommander_Save.FrameOpacity) |
SliceCommander:SetPoisonTransparency(SliceCommander_Save.EnergyTrans) |
function FuryCommander:ApplyConf() |
FuryCommander:LockCkecked(FuryCommander_Save.IsLocked) |
FuryCommander:SetTimersHeight(FuryCommander_Save.TimerHeight) |
FuryCommander:SetWidth(FuryCommander_Save.Width) |
FuryCommander:SetRageHeight(FuryCommander_Save.RageHeight) |
FuryCommander:Config_RetextureBars(FuryCommander:BarTexture()) |
FuryCommander:FrameOpacity(FuryCommander_Save.FrameOpacity) |
VTimerRage:SetAlpha(FuryCommander_Save.RageTrans) |
FuryCommander:ApplySkin(FuryCommander_Save.skin) |
FuryCommander:ShowHideBorder(FuryCommander_Save.skin) |
end |
function SliceCommander:ConfigSoundMenuInit(WhichMenu) |
function FuryCommander:ConfigSoundMenuInit(WhichMenu) |
returnArray = {} |
for ignore, SoundName in pairs(SliceCommander_SoundMenu[WhichMenu]) do |
for ignore, SoundName in pairs(FuryCommander_SoundMenu[WhichMenu]) do |
returnArray[SoundName] = SoundName |
end |
return returnArray |
end |
function SliceCommander:Config_OtherVars() |
SliceCommander_Spark[1]:SetPoint("TOPLEFT", VTimerEnergy, "TOPLEFT", ((SliceCommander_Save.Energy1 / UnitManaMax("player") * SliceCommander_Save.Width)-1)*SC.V.pxW, 0) |
SliceCommander_Spark[2]:SetPoint("TOPLEFT", VTimerEnergy, "TOPLEFT", ((SliceCommander_Save.Energy2 / UnitManaMax("player") * SliceCommander_Save.Width)-1)*SC.V.pxW, 0) |
SliceCommander_Spark[3]:SetPoint("TOPLEFT", VTimerEnergy, "TOPLEFT", ((SliceCommander_Save.Energy3 / UnitManaMax("player") * SliceCommander_Save.Width)-1)*SC.V.pxW, 0) |
function FuryCommander:Config_OtherVars() |
FuryCommander_Spark[1]:SetPoint("TOPLEFT", VTimerRage, "TOPLEFT", ((FuryCommander_Save.Rage1 / UnitManaMax("player") * FuryCommander_Save.Width)-1)*FC.V.pxW, 0) |
FuryCommander_Spark[2]:SetPoint("TOPLEFT", VTimerRage, "TOPLEFT", ((FuryCommander_Save.Rage2 / UnitManaMax("player") * FuryCommander_Save.Width)-1)*FC.V.pxW, 0) |
FuryCommander_Spark[3]:SetPoint("TOPLEFT", VTimerRage, "TOPLEFT", ((FuryCommander_Save.Rage3 / UnitManaMax("player") * FuryCommander_Save.Width)-1)*FC.V.pxW, 0) |
end |
function SliceCommander:LockCkecked(checked) |
function FuryCommander:LockCkecked(checked) |
if checked then |
SliceCommander:SetPoisonTransparency(SliceCommander_Save.FrameOpacity) |
SliceCommanderFrame:SetAlpha(0) |
SliceCommanderFrame:EnableMouse(false) |
SliceCommander_Save.IsLocked = true |
FC.ICON['BLT']['frame']:SetAlpha(0) |
FC.ICON['BLT']['frame']:EnableMouse(false) |
FuryCommanderFrame:SetAlpha(0) |
FuryCommanderFrame:EnableMouse(false) |
FuryCommander_Save.IsLocked = true |
else |
SliceCommander:SetPoisonTransparency(100) |
SliceCommanderFrame:SetAlpha(.5) |
SliceCommanderFrame:EnableMouse(true) |
SliceCommander_Save.IsLocked = false |
FC.ICON['BLT']['frame']:SetAlpha(.5) |
FC.ICON['BLT']['frame']:EnableMouse(true) |
FuryCommanderFrame:SetAlpha(.5) |
FuryCommanderFrame:EnableMouse(true) |
FuryCommander_Save.IsLocked = false |
end |
end |
function SliceCommander:Config_RetextureBars(texture) |
VTimerEnergy:SetStatusBarTexture(texture) |
for i,v in pairs(SC.BARS) do |
if v['expire'] ~= nil and i ~= 'CP' then |
function FuryCommander:Config_RetextureBars(texture) |
VTimerRage:SetStatusBarTexture(texture) |
for i,v in pairs(FC.BARS) do |
if v['expire'] ~= nil then |
v['obj']:SetStatusBarTexture(texture) |
end |
end |
for i = 1, 5 do |
SC.BARS['CP']['obj'].combos[i].bg:SetTexture(texture) |
end |
end |
function SliceCommander:SetWidth(w) |
h = SC.BARS['RUP']['obj'].iconBackground:GetHeight()/SC.V.pxH |
for i,v in pairs(SC.BARS) do |
if v['expire'] ~= nil and i ~= 'THREAT' and i ~= 'CP' then |
v['obj']:SetWidth((w-h-1)*SC.V.pxW) |
function FuryCommander:SetWidth(w) |
h = FC.BARS['THREAT']['obj'].iconBackground:GetHeight()/FC.V.pxH |
for i,v in pairs(FC.BARS) do |
if v['expire'] ~= nil and i ~= 'THREAT' then |
difW = (w-h-1) - v['obj']:GetWidth()/FC.V.pxW |
v['obj']:SetWidth((w-h-1)*FC.V.pxW) |
for y,w in pairs(v['obj'].border) do |
w:SetWidth(w:GetWidth()+difW*FC.V.pxW) |
end |
end |
end |
VTimerEnergy:SetWidth(w*SC.V.pxW) |
SC.BARS['MH']['obj']:SetWidth(w*SC.V.pxW) |
SC.BARS['OH']['obj']:SetWidth(w*SC.V.pxW) |
SC.BARS['CP']['obj']:SetWidth(w*SC.V.pxW) |
SC.BARS['THREAT']['obj']:SetWidth(w*SC.V.pxW) |
difW = h-VTimerRage:GetWidth()/FC.V.pxW |
for i,v in pairs(VTimerRage.border) do |
v:SetWidth(v:GetWidth()+difW*FC.V.pxW) |
end |
VTimerRage:SetWidth(w*FC.V.pxW) |
cx = 0 |
widthCP = (((w-(2*4))/5))*SC.V.pxW |
for i = 1, 5 do |
SC.BARS['CP']['obj'].combos[i]:ClearAllPoints() |
SC.BARS['CP']['obj'].combos[i]:SetPoint("TOPLEFT", SC.BARS['CP']['obj'], "TOPLEFT", cx, 0) |
SC.BARS['CP']['obj'].combos[i]:SetPoint("BOTTOMRIGHT", SC.BARS['CP']['obj'], "BOTTOMLEFT", cx + widthCP , 0) |
cx = cx + widthCP + 2*SC.V.pxW |
FC.BARS['THREAT']['obj']:SetWidth(w*FC.V.pxW) |
for i,v in pairs(FC.BARS['THREAT']['obj'].border) do |
v:SetWidth(v:GetWidth()+difW*FC.V.pxW) |
end |
SliceCommander:Config_OtherVars() |
FuryCommander:Config_OtherVars() |
end |
function SliceCommander:SetEnergyHeight(h) |
SliceCommanderFrame:SetWidth(h*SC.V.pxW) |
SliceCommanderFrame:SetHeight(h*SC.V.pxH) |
VTimerEnergy:SetHeight(h*SC.V.pxH) |
VTimerEnergyTxt:SetHeight(h*SC.V.pxH) |
SliceCommander_Combo:SetHeight(h*SC.V.pxH) |
SliceCommander_Spark[1]:SetHeight(h*SC.V.pxH) |
SliceCommander_Spark[2]:SetHeight(h*SC.V.pxH) |
SliceCommander_Spark[3]:SetHeight(h*SC.V.pxH) |
function FuryCommander:SetSizeBorder(frame, border) |
k = 6 |
for i,v in pairs(border) do |
v:SetHeight(frame:GetHeight()+k*FC.V.pxH) |
v:SetWidth(frame:GetWidth()+k*FC.V.pxW) |
k = k-2 |
end |
end |
function SliceCommander:SetTimerHeight(BAR, h) |
BAR:SetHeight(h*SC.V.pxH) |
BAR.text:SetHeight(h*SC.V.pxH) |
BAR.text2:SetHeight(h*SC.V.pxH) |
BAR.icon:SetHeight(h*SC.V.pxH) |
BAR.icon:SetWidth(h*SC.V.pxW) |
BAR.iconBackground:SetHeight((h+2)*SC.V.pxH) |
BAR.iconBackground:SetWidth((h+2)*SC.V.pxW) |
function FuryCommander:SetRageHeight(h) |
FuryCommanderFrame:SetWidth(h*FC.V.pxW) |
FuryCommanderFrame:SetHeight(h*FC.V.pxH) |
VTimerRage:SetHeight(h*FC.V.pxH) |
VTimerRageTxt:SetHeight(h*FC.V.pxH) |
FuryCommander_Combo:SetHeight(h*FC.V.pxH) |
FuryCommander_Spark[1]:SetHeight(h*FC.V.pxH) |
FuryCommander_Spark[2]:SetHeight(h*FC.V.pxH) |
FuryCommander_Spark[3]:SetHeight(h*FC.V.pxH) |
FuryCommander:SetSizeBorder(VTimerRage, VTimerRage.border) |
end |
function SliceCommander:SetTimersHeight(h) |
for i,v in pairs(SC.BARS) do |
if v['expire'] ~= nil and i ~= 'CP' and i ~= 'MH' and i ~= 'OH' then |
SliceCommander:SetTimerHeight(v['obj'], h) |
function FuryCommander:SetTimersHeight(h) |
for i,v in pairs(FC.BARS) do |
if v['expire'] ~= nil then |
v['obj']:SetHeight(h*FC.V.pxH) |
v['obj'].text:SetHeight(h*FC.V.pxH) |
v['obj'].text2:SetHeight(h*FC.V.pxH) |
v['obj'].icon:SetHeight(h*FC.V.pxH) |
v['obj'].icon:SetWidth(h*FC.V.pxW) |
v['obj'].iconBackground:SetHeight((h+2)*FC.V.pxH) |
v['obj'].iconBackground:SetWidth((h+2)*FC.V.pxW) |
FuryCommander:SetSizeBorder(v['obj'], v['obj'].border) |
if i ~= 'THREAT' then |
FuryCommander:SetSizeBorder(v['obj'].icon, v['obj'].iconBorder) |
end |
end |
end |
for i = 1, 3 do |
SC.BARS['REC']['tick']['obj'][i]:SetHeight(h*SC.V.pxH) |
end |
for i = 1, 3 do |
SC.BARS['GAR']['tick']['obj'][i]:SetHeight(h*SC.V.pxH) |
end |
for i = 1, 3 do |
SC.BARS['RUP']['tick']['obj'][i]:SetHeight(h*SC.V.pxH) |
end |
SC.BARS['CP']['obj']:SetHeight(h*SC.V.pxH) |
SC.BARS['CP']['obj'].comboText:SetHeight(h*SC.V.pxH) |
for i = 1, 5 do |
SC.BARS['CP']['obj'].combos[i]:SetHeight((h-2)*SC.V.pxH) |
end |
SC.BarFont2:SetFont("Interface\\AddOns\\SliceCommander\\Fonts\\FRIZQT__.TTF", (h-2)*SC.V.pxH) |
SC.BarFont4:SetFont("Interface\\AddOns\\SliceCommander\\Fonts\\FRIZQT__.TTF", (h-2)*SC.V.pxH) |
SliceCommander:SetWidth(SliceCommander_Save.Width) |
FC.BarFont2:SetFont("Interface\\AddOns\\FuryCommander\\Fonts\\FRIZQT__.TTF", (h-2)*FC.V.pxH) |
FC.BarFont4:SetFont("Interface\\AddOns\\FuryCommander\\Fonts\\FRIZQT__.TTF", (h-2)*FC.V.pxH) |
FuryCommander:SetWidth(FuryCommander_Save.Width) |
end |
function SliceCommander:FrameOpacity(opValue) |
SliceCommander:SetPoisonTransparency(opValue) |
function FuryCommander:FrameOpacity(opValue) |
VTimerRage:SetAlpha(opValue) |
for i,v in pairs(SC.BARS) do |
for i,v in pairs(FC.BARS) do |
if v['expire'] ~= nil then |
v['obj']:SetAlpha(opValue/100) |
end |
end |
SC.OTHER['BF']['obj']:SetAlpha(opValue/100) |
SC.OTHER['HEALTH']['obj']:SetAlpha(opValue/100) |
end |