/
1.0 |
Original Hide Party release with no options menu. |
2.0 |
New Hide Party including ace3 and options. |
2.0.1 |
Added a few bugfixes and got everything to work like intended. |
2.0.2 |
Fixed a few bugs and unregistered all events on raidframe. Also updated to 4.0.3a client and changed localization. |
--[[ |
Project: HideParty |
Version: 2.0.2 |
Website: http://wow.curseforge.com/addons/hideparty/ |
Author: Erfolg |
This program is free software: you can redistribute it and/or modify |
it under the terms of the GNU General Public License as published by |
the Free Software Foundation, either version 3 of the License, or |
(at your option) any later version. |
This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
GNU General Public License for more details. |
You should have received a copy of the GNU General Public License |
along with this program. If not, see <http://www.gnu.org/licenses/>. |
]] |
local AL3 = LibStub("AceLocale-3.0") |
local L = AL3:NewLocale("HideParty", "enUS", true) |
if L then |
L["addon_desc"] = "HideParty allows you to hide the Raid, Party or Player default unit frames." |
L["HideRaid"] = "Hide Raid Frames" |
L["HideParty"] = "Hide Party Frames" |
L["HidePlayer"] = "Hide Player Frame" |
L["HideTarget"] = "Hide Target Frame" |
L["HideRaidDesc"] = "Hides the Blizzard raid frame manager" |
L["HidePartyDesc"] = "Hides the Blizzard party frames" |
L["HidePlayerDesc"] = "Hides the Blizzard player frame" |
L["HideTargetDesc"] = "Hides the Blizzard target frame" |
L["OnLoad"] = "\124cFF00FF7FHideParty 2.0.2 by Erfolg loaded. Type /hideparty for options." |
L["OnLoad2"] = "\124cFF00FF7FAll comments and suggestions are appreciated." |
if GetLocale() == "enUS" or GetLocale() == "enGB" then return end |
end |
local L = AL3:NewLocale("HideParty", "deDE", true) |
if L then |
L["addon_desc"] = "HideParty können Sie die Raid verstecken, Party oder Player StandardmaÃeinheit Frames." |
L["HideRaid"] = "Verstecken Raid-Frames" |
L["HideParty"] = "Verstecken Party-Frames" |
L["HidePlayer"] = "Verstecken Player-Frame" |
L["HideTarget"] = "Verstecken Target Frame" |
L["HideRaidDesc"] = "Blendet das Blizzard Raid Frame Manager" |
L["HidePartyDesc"] = "Blendet die Blizzard Partei Frames" |
L["HidePlayerDesc"] = "Blendet die Blizzard-Spieler Rahmen" |
L["HideTargetDesc"] = "Blendet die Blizzard Zielrahmen" |
L["OnLoad"] = "\124cFF00FF7FHideParty 2.0.2 von Erfolg geladen. Bitte typen Sie /hideparty für Optionen." |
L["OnLoad2"] = "\124cFF00FF7FAlle Anmerkungen und Anregungen sind erwünscht." |
return end |
local L = AL3:NewLocale("HideParty", "esES") or AL3:NewLocale("HideParty", "esMX") |
if L then |
L["addon_desc"] = "HideParty permite ocultar el Raid, el Partido o reproductor de marcos de unidad por defecto." |
L["HideRaid"] = "Ocultar Marcos Raid" |
L["HideParty"] = "Ocultar Marcos Parte" |
L["HidePlayer"] = "Ocultar marco Player" |
L["HideTarget"] = "Ocultar marco de Destino" |
L["HideRaidDesc"] = "Oculta la incursión de Blizzard gerente de marco" |
L["HidePartyDesc"] = "Oculta los marcos de parte de Blizzard" |
L["HidePlayerDesc"] = "Oculta el marco jugador de Blizzard" |
L["HideTargetDesc"] = "Oculta el marco de destino de Blizzard" |
L["OnLoad"] = "\124cFF00FF7FHideParty 2.0.2 por Erfolg cargado. Tipo /hideparty para conocer las opciones." |
L["OnLoad2"] = "\124cFF00FF7FTodos los comentarios y sugerencias son apreciadas." |
return end |
local L = AL3:NewLocale("HideParty", "frFR") |
if L then |
L["addon_desc"] = "HideParty permet de cacher le Raid, cadres Partie ou d'un lecteur d'unité par défaut." |
L["HideRaid"] = "Masquer les encadrés Raid" |
L["HideParty"] = "Masquer les encadrés Party" |
L["HidePlayer"] = "Masquer Frame Player" |
L["HideTarget"] = "Cadre de destination Masquer" |
L["HideRaidDesc"] = "Cuirs le gestionnaire de Blizzard cadre raid" |
L["HidePartyDesc"] = "Il cache les cadres partie Blizzard" |
L["HidePlayerDesc"] = "Masque le cadre du lecteur Blizzard" |
L["HideTargetDesc"] = "Masque le cadre cible Blizzard" |
L["OnLoad"] = "\124cFF00FF7FHideParty 2.0.2 par Erfolg chargé. Type /hideparty pour les options." |
L["OnLoad2"] = "\124cFF00FF7FTous les commentaires et suggestions sont les bienvenus." |
return end |
local L = AL3:NewLocale("HideParty", "koKR") |
if L then |
L["addon_desc"] = "HidePartyë RAID를, íí° ëë íë ì´ì´ì 기본 ë¨ììì íë ìì ì¨ê¸¸ ììë ê°ë¨í addonì ëë¤." |
L["HideRaid"] = "ë ì´ë íë ì ì¨ê¸°ê¸°" |
L["HideParty"] = "íí° íë ì ì¨ê¸°ê¸°" |
L["HidePlayer"] = "íë ì´ì´ íë ì ì¨ê¸°ê¸°" |
L["HideTarget"] = "ì¨ê¸°ê¸° ëì íë ì" |
L["HideRaidDesc"] = "ë¸ë¦¬ìëì ê¸°ìµ íë ì ê´ë¦¬ìì ì¨ê²¨ì ¸" |
L["HidePartyDesc"] = "ë¸ë¦¬ìë íí° íë ìì ì¨ê¹ëë¤" |
L["HidePlayerDesc"] = "ë¸ë¦¬ìë íë ì´ì´ íë ìì ì¨ê¹ëë¤" |
L["HideTargetDesc"] = "ì¨ê¹ëë¤ ë¸ë¦¬ìë ëì íë ì" |
L["OnLoad"] = "\124cFF00FF7Fë¡ HidePartyì 2.0.2ë¡ë Erfolg. ì í ìµì /hideparty." |
L["OnLoad2"] = "\124cFF00FF7F모ë ì견과 ì ìì ë°ê² ë ê²ì´ë¤." |
return |
end |
local L = AL3:NewLocale("HideParty", "ruRU") |
if L then |
L["addon_desc"] = "HideParty коÑоÑÑй позволÑÐµÑ ÑкÑÑваÑÑ Raid, ÑÑаÑÑника или игÑока кадÑов по ÑмолÑÐ°Ð½Ð¸Ñ ÑÑÑÑойÑÑво." |
L["HideRaid"] = "СкÑÑÑÑ Raid кадÑов" |
L["HideParty"] = "СкÑÑÑÑ Ð¡ÑоÑÐ¾Ð½Ñ ÐºÐ°Ð´Ñов" |
L["HidePlayer"] = "СкÑÑÑÑ Player Frame" |
L["HideTarget"] = "СкÑÑÑÑ ÐонеÑÐ½Ð°Ñ Ñамка" |
L["HideRaidDesc"] = "СкÑÑÑие Ñамки Blizzard RAID Manager" |
L["HidePartyDesc"] = "СкÑÑÐ²Ð°ÐµÑ ÐºÐ°Ð´Ñов Blizzard паÑÑии" |
L["HidePlayerDesc"] = "СкÑÑÑие Ñамки Blizzard игÑок" |
L["HideTargetDesc"] = "СкÑÑÑие Ñамки Blizzard Ñелевой" |
L["OnLoad"] = "\124cFF00FF7FHideParty 2.0.2 Ð¾Ñ Erfolg загÑÑжен. Тип /hideparty Ð´Ð»Ñ Ð²Ð°ÑианÑов." |
L["OnLoad2"] = "\124cFF00FF7FÐÑе замеÑÐ°Ð½Ð¸Ñ Ð¸ пÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¿ÑивеÑÑÑвÑÑÑÑÑ." |
return |
end |
--[[ |
Project: HideParty |
Version: 2.0.2 |
Website: http://wow.curseforge.com/addons/hideparty/ |
Author: Erfolg |
This program is free software: you can redistribute it and/or modify |
it under the terms of the GNU General Public License as published by |
the Free Software Foundation, either version 3 of the License, or |
(at your option) any later version. |
This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
GNU General Public License for more details. |
You should have received a copy of the GNU General Public License |
along with this program. If not, see <http://www.gnu.org/licenses/>. |
]] |
HideParty = LibStub("AceAddon-3.0"):NewAddon("HideParty", "AceConsole-3.0", "AceEvent-3.0") |
local L = LibStub("AceLocale-3.0"):GetLocale("HideParty") |
local db = nil |
raidHidden = nil |
partyHidden = nil |
playerHidden = nil |
targetHidden = nil |
local options = { |
name = "HideParty", |
handler = HideParty, |
type = "group", |
args = { |
descrp = { |
type = "description", |
name = L["addon_desc"], |
order = 0, |
}, |
sep = { |
type = "header", |
name = "", |
order = 1, |
}, |
targetEnabled = { |
type = "toggle", |
name = L["HideTarget"], |
desc = L["HideTargetDesc"], |
get = function() return db.targetEnabled end, |
set = function(info, value) |
local db = HideParty.db.profile |
db.targetEnabled = value |
HideParty:UpdateFrames() |
end, |
order = 3, |
}, |
raidEnabled = { |
type = "toggle", |
name = L["HideRaid"], |
desc = L["HideRaidDesc"], |
get = function() return db.raidEnabled end, |
set = function(info, value) |
local db = HideParty.db.profile |
db.raidEnabled = value |
HideParty:UpdateFrames() |
end, |
order = 4, |
}, |
playerEnabled = { |
type = "toggle", |
name = L["HidePlayer"], |
desc = L["HidePlayerDesc"], |
get = function() return db.playerEnabled end, |
set = function(info, value) |
local db = HideParty.db.profile |
db.playerEnabled = value |
HideParty:UpdateFrames() |
end, |
order = 2, |
}, |
partyEnabled = { |
type = "toggle", |
name = L["HideParty"], |
desc = L["HidePartyDesc"], |
get = function() return db.partyEnabled end, |
set = function(info, value) |
local db = HideParty.db.profile |
db.partyEnabled = value |
HideParty:UpdateFrames() |
end, |
order = 4, |
}, |
}, |
} |
local defaults = { |
profile = { |
raidEnabled = true, |
partyEnabled = true, |
playerEnabled = true, |
targetEnabled = true, |
}, |
} |
function HideParty:OnInitialize() |
self.db = LibStub("AceDB-3.0"):New("HidePartyDB", defaults, true) |
db = self.db.profile |
LibStub("AceConfig-3.0"):RegisterOptionsTable("HideParty", options) |
self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("HideParty", "HideParty") |
self:RegisterChatCommand("hideparty", "ChatCommand") |
print (L["OnLoad"]) |
print (L["OnLoad2"]) |
end |
--Functions-- |
function HideParty:UpdateFrames() |
--Raid |
if self:IsEnabled() and db.raidEnabled then |
if not raidenabled then |
isRaidHidden = true |
HideParty:NRaid() |
end |
else |
if isRaidHidden then |
isRaidHidden = false |
HideParty:SNRaid() |
end |
end |
--Party |
if self:IsEnabled() and db.partyEnabled then |
if not partyEnabled then |
isPartyHidden = true |
HideParty:Party() |
HideParty:NParty() |
end |
else |
if not isPartyHidden then |
isPartyHidden = false |
HideParty:SParty() |
HideParty:SNParty() |
end |
end |
--Target |
if self:IsEnabled() and db.targetEnabled then |
if not targetEnabled then |
isTargetHidden = true |
HideParty:Target() |
end |
else |
if not isTargetHidden then |
isTargetHidden = false |
HideParty:STarget() |
end |
end |
--Player |
if self:IsEnabled() and db.playerEnabled then |
if not playerEnabled then |
isPlayerHidden = true |
HideParty:Player() |
HideParty:Class() |
end |
else |
if isPlayerHidden then |
isPlayerHidden = false |
HideParty:SPlayer() |
end |
end |
end |
function HideParty:OnEnable() |
self:UpdateFrames() |
end |
function HideParty:OnDisable() |
self:UpdateFrames() |
end |
function HideParty:OnProfileChanged(db, name) |
self:UpdateFrames() |
end |
function HideParty:Party() |
for i = 1, 4 do |
local frame = _G["PartyMemberFrame"..i] |
frame:UnregisterAllEvents() |
frame:Hide() |
frame.Show = function() end |
end |
end |
function HideParty:SParty() |
for i = 1, 4 do |
local frame = _G["PartyMemberFrame"..i] |
frame.Show = nil |
frame:GetScript("OnLoad")(frame) |
frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED") |
PartyMemberFrame_UpdateMember(frame) |
end |
end |
function HideParty:Player() |
PlayerFrame:UnregisterAllEvents() |
PlayerFrameHealthBar:UnregisterAllEvents() |
PlayerFrameManaBar:UnregisterAllEvents() |
PlayerFrame:Hide() |
end |
function HideParty:SPlayer() |
PlayerFrame:GetScript("OnLoad")(PlayerFrame) |
PlayerFrame:Show() |
PlayerFrame:GetScript("OnEvent")(PlayerFrame, "PLAYER_ENTERING_WORLD") |
PlayerFrame:GetScript("OnEvent")(PlayerFrame, "PARTY_MEMBERS_CHANGED") |
PlayerFrame.animFinished = true |
PlayerFrame.inSeat = true |
PlayerFrame.inSequence = true |
PlayerFrame_UpdateArt(PlayerFrame) |
end |
function HideParty:Target() |
TargetFrame:UnregisterAllEvents() |
TargetFrameHealthBar:UnregisterAllEvents() |
TargetFrameManaBar:UnregisterAllEvents() |
TargetFrame:Hide() |
end |
function HideParty:STarget() |
TargetFrame:GetScript("OnLoad")(TargetFrame) |
TargetFrame:Show() |
TargetFrame:GetScript("OnEvent")(TargetFrame, "PLAYER_ENTERING_WORLD") |
TargetFrame:GetScript("OnEvent")(TargetFrame, "PARTY_MEMBERS_CHANGED") |
TargetFrame.animFinished = true |
TargetFrame.inSeat = true |
TargetFrame.inSequence = true |
TargetFrame:SetScript("OnShow", function(self) self:Show() end) |
end |
function HideParty:NParty() |
CompactPartyFrame:UnregisterAllEvents() |
CompactPartyFrame:SetScript("OnShow", function(self) self:Hide() end) |
CompactPartyFrame:Hide() |
end |
function HideParty:SNParty() |
if GetNumPartyMembers() > 0 then |
CompactPartyFrame:Show() |
end |
CompactPartyFrame:SetScript("OnShow", function(self) self:Show() end) |
end |
function HideParty:NRaid() |
CompactRaidFrameManager:UnregisterAllEvents() |
CompactRaidFrameManager:Hide() |
CompactRaidFrameContainer:UnregisterAllEvents() |
CompactRaidFrameContainer:Hide() |
end |
function HideParty:SNRaid() |
if GetNumRaidMembers() > 0 then |
CompactRaidFrameManager:Show() |
end |
CompactRaidFrameContainer:RegisterEvent("RAID_ROSTER_UPDATE") |
CompactRaidFrameContainer:RegisterEvent("UNIT_PET") |
CompactRaidFrameContainer:Show() |
end |
function HideParty:Class() |
PaladinPowerBar:UnregisterAllEvents() |
PaladinPowerBar:Hide() |
RuneFrame:UnregisterAllEvents() |
RuneFrame:Hide() |
ComboFrame:UnregisterAllEvents() |
ComboFrame:Hide() |
ShardBarFrame:UnregisterAllEvents() |
ShardBarFrame:Hide() |
end |
function HideParty:ChatCommand(input) |
if not input or input:trim() == "" then |
InterfaceOptionsFrame_OpenToCategory(self.optionsFrame) |
else |
LibStub("AceConfigCmd-3.0").HandleCommand(HideParty, "hideparty", input) |
end |
end |
--[[----------------------------------------------------------------------------- |
ScrollFrame Container |
Plain container that scrolls its content and doesn't grow in height. |
-------------------------------------------------------------------------------]] |
local Type, Version = "ScrollFrame", 21 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs, assert, type = pairs, assert, type |
local min, max, floor, abs = math.min, math.max, math.floor, math.abs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function FixScrollOnUpdate(frame) |
frame:SetScript("OnUpdate", nil) |
frame.obj:FixScroll() |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function ScrollFrame_OnMouseWheel(frame, value) |
frame.obj:MoveScroll(value) |
end |
local function ScrollFrame_OnSizeChanged(frame) |
frame:SetScript("OnUpdate", FixScrollOnUpdate) |
end |
local function ScrollBar_OnScrollValueChanged(frame, value) |
frame.obj:SetScroll(value) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetScroll(0) |
end, |
["OnRelease"] = function(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
self.scrollframe:SetPoint("BOTTOMRIGHT") |
self.scrollbar:Hide() |
self.scrollBarShown = nil |
self.content.height, self.content.width = nil, nil |
end, |
["SetScroll"] = function(self, value) |
local status = self.status or self.localstatus |
local viewheight = self.scrollframe:GetHeight() |
local height = self.content:GetHeight() |
local offset |
if viewheight > height then |
offset = 0 |
else |
offset = floor((height - viewheight) / 1000.0 * value) |
end |
self.content:ClearAllPoints() |
self.content:SetPoint("TOPLEFT", 0, offset) |
self.content:SetPoint("TOPRIGHT", 0, offset) |
status.offset = offset |
status.scrollvalue = value |
end, |
["MoveScroll"] = function(self, value) |
local status = self.status or self.localstatus |
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() |
if self.scrollBarShown then |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end, |
["FixScroll"] = function(self) |
if self.updateLock then return end |
self.updateLock = true |
local status = self.status or self.localstatus |
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() |
local offset = status.offset or 0 |
local curvalue = self.scrollbar:GetValue() |
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys |
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! |
if viewheight < height + 2 then |
if self.scrollBarShown then |
self.scrollBarShown = nil |
self.scrollbar:Hide() |
self.scrollbar:SetValue(0) |
self.scrollframe:SetPoint("BOTTOMRIGHT") |
self:DoLayout() |
end |
else |
if not self.scrollBarShown then |
self.scrollBarShown = true |
self.scrollbar:Show() |
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) |
self:DoLayout() |
end |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.scrollbar:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
self.content:ClearAllPoints() |
self.content:SetPoint("TOPLEFT", 0, offset) |
self.content:SetPoint("TOPRIGHT", 0, offset) |
status.offset = offset |
end |
end |
self.updateLock = nil |
end, |
["LayoutFinished"] = function(self, width, height) |
self.content:SetHeight(height or 0 + 20) |
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) |
end, |
["SetStatusTable"] = function(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
content.width = width |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
content.height = height |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
local num = AceGUI:GetNextWidgetNum(Type) |
local scrollframe = CreateFrame("ScrollFrame", nil, frame) |
scrollframe:SetPoint("TOPLEFT") |
scrollframe:SetPoint("BOTTOMRIGHT") |
scrollframe:EnableMouseWheel(true) |
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) |
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) |
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") |
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) |
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) |
scrollbar:SetMinMaxValues(0, 1000) |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
scrollbar:Hide() |
-- set the script as the last step, so it doesn't fire yet |
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) |
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0, 0, 0, 0.4) |
--Container Support |
local content = CreateFrame("Frame", nil, scrollframe) |
content:SetPoint("TOPLEFT") |
content:SetPoint("TOPRIGHT") |
content:SetHeight(400) |
scrollframe:SetScrollChild(content) |
local widget = { |
localstatus = { scrollvalue = 0 }, |
scrollframe = scrollframe, |
scrollbar = scrollbar, |
content = content, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
scrollframe.obj, scrollbar.obj = widget, widget |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
DropdownGroup Container |
Container controlled by a dropdown on the top. |
-------------------------------------------------------------------------------]] |
local Type, Version = "DropdownGroup", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local assert, pairs, type = assert, pairs, type |
-- WoW APIs |
local CreateFrame = CreateFrame |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function SelectedGroup(self, event, value) |
local group = self.parentgroup |
local status = group.status or group.localstatus |
status.selected = value |
self.parentgroup:Fire("OnGroupSelected", value) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self.dropdown:SetText("") |
self:SetDropdownWidth(200) |
self:SetTitle("") |
end, |
["OnRelease"] = function(self) |
self.dropdown.list = nil |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end, |
["SetTitle"] = function(self, title) |
self.titletext:SetText(title) |
self.dropdown.frame:ClearAllPoints() |
if title and title ~= "" then |
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) |
else |
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) |
end |
end, |
["SetGroupList"] = function(self,list) |
self.dropdown:SetList(list) |
end, |
["SetStatusTable"] = function(self, status) |
assert(type(status) == "table") |
self.status = status |
end, |
["SetGroup"] = function(self,group) |
self.dropdown:SetValue(group) |
local status = self.status or self.localstatus |
status.selected = group |
self:Fire("OnGroupSelected", group) |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local contentwidth = width - 26 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - 63 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end, |
["LayoutFinished"] = function(self, width, height) |
self:SetHeight((height or 0) + 63) |
end, |
["SetDropdownWidth"] = function(self, width) |
self.dropdown:SetWidth(width) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame") |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
titletext:SetPoint("TOPLEFT", 4, -5) |
titletext:SetPoint("TOPRIGHT", -4, -5) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
local dropdown = AceGUI:Create("Dropdown") |
dropdown.frame:SetParent(frame) |
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) |
dropdown:SetCallback("OnValueChanged", SelectedGroup) |
dropdown.frame:SetPoint("TOPLEFT", -1, 0) |
dropdown.frame:Show() |
dropdown:SetLabel("") |
local border = CreateFrame("Frame", nil, frame) |
border:SetPoint("TOPLEFT", 0, -26) |
border:SetPoint("BOTTOMRIGHT", 0, 3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame", nil, border) |
content:SetPoint("TOPLEFT", 10, -10) |
content:SetPoint("BOTTOMRIGHT", -10, 10) |
local widget = { |
frame = frame, |
localstatus = {}, |
titletext = titletext, |
dropdown = dropdown, |
border = border, |
content = content, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
dropdown.parentgroup = widget |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local select, assert = select, assert |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame = CreateFrame |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
-- ItemBase is the base "class" for all dropdown items. |
-- Each item has to use ItemBase.Create(widgetType) to |
-- create an initial 'self' value. |
-- ItemBase will add common functions and ui event handlers. |
-- Be sure to keep basic usage when you override functions. |
local ItemBase = { |
-- NOTE: The ItemBase version is added to each item's version number |
-- to ensure proper updates on ItemBase changes. |
-- Use at least 1000er steps. |
version = 1000, |
counter = 0, |
} |
function ItemBase.Frame_OnEnter(this) |
local self = this.obj |
if self.useHighlight then |
self.highlight:Show() |
end |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
function ItemBase.Frame_OnLeave(this) |
local self = this.obj |
self.highlight:Hide() |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, AceGUI callback |
function ItemBase.OnAcquire(self) |
self.frame:SetToplevel(true) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
end |
-- exported, AceGUI callback |
function ItemBase.OnRelease(self) |
self:SetDisabled(false) |
self.pullout = nil |
self.frame:SetParent(nil) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetPullout(self, pullout) |
self.pullout = pullout |
self.frame:SetParent(nil) |
self.frame:SetParent(pullout.itemFrame) |
self.parent = pullout.itemFrame |
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) |
end |
-- exported |
function ItemBase.SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
function ItemBase.GetText(self) |
return self.text:GetText() |
end |
-- exported |
function ItemBase.SetPoint(self, ...) |
self.frame:SetPoint(...) |
end |
-- exported |
function ItemBase.Show(self) |
self.frame:Show() |
end |
-- exported |
function ItemBase.Hide(self) |
self.frame:Hide() |
end |
-- exported |
function ItemBase.SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.useHighlight = false |
self.text:SetTextColor(.5, .5, .5) |
else |
self.useHighlight = true |
self.text:SetTextColor(1, 1, 1) |
end |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnLeave(self, func) |
self.specialOnLeave = func |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnEnter(self, func) |
self.specialOnEnter = func |
end |
function ItemBase.Create(type) |
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget |
local count = AceGUI:GetNextWidgetNum(type) |
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) |
local self = {} |
self.frame = frame |
frame.obj = self |
self.type = type |
self.useHighlight = true |
frame:SetHeight(17) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
text:SetTextColor(1,1,1) |
text:SetJustifyH("LEFT") |
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) |
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) |
self.text = text |
local highlight = frame:CreateTexture(nil, "OVERLAY") |
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
highlight:SetBlendMode("ADD") |
highlight:SetHeight(14) |
highlight:ClearAllPoints() |
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
highlight:SetPoint("LEFT",frame,"LEFT",5,0) |
highlight:Hide() |
self.highlight = highlight |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",3,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
self.check = check |
local sub = frame:CreateTexture("OVERLAY") |
sub:SetWidth(16) |
sub:SetHeight(16) |
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) |
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") |
sub:Hide() |
self.sub = sub |
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) |
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) |
self.OnAcquire = ItemBase.OnAcquire |
self.OnRelease = ItemBase.OnRelease |
self.SetPullout = ItemBase.SetPullout |
self.GetText = ItemBase.GetText |
self.SetText = ItemBase.SetText |
self.SetDisabled = ItemBase.SetDisabled |
self.SetPoint = ItemBase.SetPoint |
self.Show = ItemBase.Show |
self.Hide = ItemBase.Hide |
self.SetOnLeave = ItemBase.SetOnLeave |
self.SetOnEnter = ItemBase.SetOnEnter |
return self |
end |
--[[ |
Template for items: |
-- Item: |
-- |
do |
local widgetType = "Dropdown-Item-" |
local widgetVersion = 1 |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
--]] |
-- Item: Header |
-- A single text entry. |
-- Special: Different text color and no highlight |
do |
local widgetType = "Dropdown-Item-Header" |
local widgetVersion = 1 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
local function OnLeave(this) |
local self = this.obj |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
if not disabled then |
self.text:SetTextColor(1, 1, 0) |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnLeave", OnLeave) |
self.text:SetTextColor(1, 1, 0) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Execute |
-- A simple button |
do |
local widgetType = "Dropdown-Item-Execute" |
local widgetVersion = 1 |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self:Fire("OnClick") |
if self.pullout then |
self.pullout:Close() |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Toggle |
-- Some sort of checkbox for dropdown menus. |
-- Does not close the pullout on click. |
do |
local widgetType = "Dropdown-Item-Toggle" |
local widgetVersion = 3 |
local function UpdateToggle(self) |
if self.value then |
self.check:Show() |
else |
self.check:Hide() |
end |
end |
local function OnRelease(self) |
ItemBase.OnRelease(self) |
self:SetValue(nil) |
end |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self.value = not self.value |
if self.value then |
PlaySound("igMainMenuOptionCheckBoxOn") |
else |
PlaySound("igMainMenuOptionCheckBoxOff") |
end |
UpdateToggle(self) |
self:Fire("OnValueChanged", self.value) |
end |
-- exported |
local function SetValue(self, value) |
self.value = value |
UpdateToggle(self) |
end |
-- exported |
local function GetValue(self) |
return self.value |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.OnRelease = OnRelease |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Menu |
-- Shows a submenu on mouse over |
-- Does not close the pullout on click |
do |
local widgetType = "Dropdown-Item-Menu" |
local widgetVersion = 2 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
self.highlight:Show() |
if not self.disabled and self.submenu then |
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.submenu then |
self.submenu:Close() |
end |
end |
-- exported |
local function SetMenu(self, menu) |
assert(menu.type == "Dropdown-Pullout") |
self.submenu = menu |
end |
-- exported |
local function CloseMenu(self) |
self.submenu:Close() |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.sub:Show() |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnHide", OnHide) |
self.SetMenu = SetMenu |
self.CloseMenu = CloseMenu |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Separator |
-- A single line to separate items |
do |
local widgetType = "Dropdown-Item-Separator" |
local widgetVersion = 1 |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
self.useHighlight = false |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
local line = self.frame:CreateTexture(nil, "OVERLAY") |
line:SetHeight(1) |
line:SetTexture(.5, .5, .5) |
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) |
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) |
self.text:Hide() |
self.useHighlight = false |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
--[[----------------------------------------------------------------------------- |
Button Widget |
Graphical Button. |
-------------------------------------------------------------------------------]] |
local Type, Version = "Button", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local _G = _G |
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Button_OnClick(frame, ...) |
PlaySound("igMainMenuOption") |
frame.obj:Fire("OnClick", ...) |
AceGUI:ClearFocus() |
end |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
-- restore default values |
self:SetHeight(24) |
self:SetWidth(200) |
self:SetDisabled(false) |
self:SetText() |
end, |
-- ["OnRelease"] = nil, |
["SetText"] = function(self, text) |
self.text:SetText(text) |
end, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
else |
self.frame:Enable() |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2") |
frame:Hide() |
frame:EnableMouse(true) |
frame:SetScript("OnClick", Button_OnClick) |
frame:SetScript("OnEnter", Control_OnEnter) |
frame:SetScript("OnLeave", Control_OnLeave) |
local text = frame:GetFontString() |
text:ClearAllPoints() |
text:SetPoint("TOPLEFT", 15, -1) |
text:SetPoint("BOTTOMRIGHT", -15, 1) |
text:SetJustifyV("MIDDLE") |
local widget = { |
text = text, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
TreeGroup Container |
Container that uses a tree control to switch between groups. |
-------------------------------------------------------------------------------]] |
local Type, Version = "TreeGroup", 30 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type |
local math_min, math_max, floor = math.min, math.max, floor |
local select, tremove, unpack = select, table.remove, unpack |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE |
-- Recycling functions |
local new, del |
do |
local pool = setmetatable({},{__mode='k'}) |
function new() |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
return {} |
end |
end |
function del(t) |
for k in pairs(t) do |
t[k] = nil |
end |
pool[t] = true |
end |
end |
local DEFAULT_TREE_WIDTH = 175 |
local DEFAULT_TREE_SIZABLE = true |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function GetButtonUniqueValue(line) |
local parent = line.parent |
if parent and parent.value then |
return GetButtonUniqueValue(parent).."\001"..line.value |
else |
return line.value |
end |
end |
local function UpdateButton(button, treeline, selected, canExpand, isExpanded) |
local self = button.obj |
local toggle = button.toggle |
local frame = self.frame |
local text = treeline.text or "" |
local icon = treeline.icon |
local iconCoords = treeline.iconCoords |
local level = treeline.level |
local value = treeline.value |
local uniquevalue = treeline.uniquevalue |
local disabled = treeline.disabled |
button.treeline = treeline |
button.value = value |
button.uniquevalue = uniquevalue |
if selected then |
button:LockHighlight() |
button.selected = true |
else |
button:UnlockHighlight() |
button.selected = false |
end |
local normalTexture = button:GetNormalTexture() |
local line = button.line |
button.level = level |
if ( level == 1 ) then |
button:SetNormalFontObject("GameFontNormal") |
button:SetHighlightFontObject("GameFontHighlight") |
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) |
else |
button:SetNormalFontObject("GameFontHighlightSmall") |
button:SetHighlightFontObject("GameFontHighlightSmall") |
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) |
end |
if disabled then |
button:EnableMouse(false) |
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) |
else |
button.text:SetText(text) |
button:EnableMouse(true) |
end |
if icon then |
button.icon:SetTexture(icon) |
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) |
else |
button.icon:SetTexture(nil) |
end |
if iconCoords then |
button.icon:SetTexCoord(unpack(iconCoords)) |
else |
button.icon:SetTexCoord(0, 1, 0, 1) |
end |
if canExpand then |
if not isExpanded then |
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") |
else |
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") |
end |
toggle:Show() |
else |
toggle:Hide() |
end |
end |
local function ShouldDisplayLevel(tree) |
local result = false |
for k, v in ipairs(tree) do |
if v.children == nil and v.visible ~= false then |
result = true |
elseif v.children then |
result = result or ShouldDisplayLevel(v.children) |
end |
if result then return result end |
end |
return false |
end |
local function addLine(self, v, tree, level, parent) |
local line = new() |
line.value = v.value |
line.text = v.text |
line.icon = v.icon |
line.iconCoords = v.iconCoords |
line.disabled = v.disabled |
line.tree = tree |
line.level = level |
line.parent = parent |
line.visible = v.visible |
line.uniquevalue = GetButtonUniqueValue(line) |
if v.children then |
line.hasChildren = true |
else |
line.hasChildren = nil |
end |
self.lines[#self.lines+1] = line |
return line |
end |
--fire an update after one frame to catch the treeframes height |
local function FirstFrameUpdate(frame) |
local self = frame.obj |
frame:SetScript("OnUpdate", nil) |
self:RefreshTree() |
end |
local function BuildUniqueValue(...) |
local n = select('#', ...) |
if n == 1 then |
return ... |
else |
return (...).."\001"..BuildUniqueValue(select(2,...)) |
end |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Expand_OnClick(frame) |
local button = frame.button |
local self = button.obj |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function Button_OnClick(frame) |
local self = frame.obj |
self:Fire("OnClick", frame.uniquevalue, frame.selected) |
if not frame.selected then |
self:SetSelected(frame.uniquevalue) |
frame.selected = true |
frame:LockHighlight() |
self:RefreshTree() |
end |
AceGUI:ClearFocus() |
end |
local function Button_OnDoubleClick(button) |
local self = button.obj |
local status = self.status or self.localstatus |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function Button_OnEnter(frame) |
local self = frame.obj |
self:Fire("OnButtonEnter", frame.uniquevalue, frame) |
if self.enabletooltips then |
GameTooltip:SetOwner(frame, "ANCHOR_NONE") |
GameTooltip:SetPoint("LEFT",frame,"RIGHT") |
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) |
GameTooltip:Show() |
end |
end |
local function Button_OnLeave(frame) |
local self = frame.obj |
self:Fire("OnButtonLeave", frame.uniquevalue, frame) |
if self.enabletooltips then |
GameTooltip:Hide() |
end |
end |
local function OnScrollValueChanged(frame, value) |
if frame.obj.noupdate then return end |
local self = frame.obj |
local status = self.status or self.localstatus |
status.scrollvalue = value |
self:RefreshTree() |
AceGUI:ClearFocus() |
end |
local function Tree_OnSizeChanged(frame) |
frame.obj:RefreshTree() |
end |
local function Tree_OnMouseWheel(frame, delta) |
local self = frame.obj |
if self.showscroll then |
local scrollbar = self.scrollbar |
local min, max = scrollbar:GetMinMaxValues() |
local value = scrollbar:GetValue() |
local newvalue = math_min(max,math_max(min,value - delta)) |
if value ~= newvalue then |
scrollbar:SetValue(newvalue) |
end |
end |
end |
local function Dragger_OnLeave(frame) |
frame:SetBackdropColor(1, 1, 1, 0) |
end |
local function Dragger_OnEnter(frame) |
frame:SetBackdropColor(1, 1, 1, 0.8) |
end |
local function Dragger_OnMouseDown(frame) |
local treeframe = frame:GetParent() |
treeframe:StartSizing("RIGHT") |
end |
local function Dragger_OnMouseUp(frame) |
local treeframe = frame:GetParent() |
local self = treeframe.obj |
local frame = treeframe:GetParent() |
treeframe:StopMovingOrSizing() |
--treeframe:SetScript("OnUpdate", nil) |
treeframe:SetUserPlaced(false) |
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize |
treeframe:SetHeight(0) |
treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) |
treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) |
local status = self.status or self.localstatus |
status.treewidth = treeframe:GetWidth() |
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) |
-- recalculate the content width |
treeframe.obj:OnWidthSet(status.fullwidth) |
-- update the layout of the content |
treeframe.obj:DoLayout() |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) |
self:EnableButtonTooltips(true) |
end, |
["OnRelease"] = function(self) |
self.status = nil |
for k, v in pairs(self.localstatus) do |
if k == "groups" then |
for k2 in pairs(v) do |
v[k2] = nil |
end |
else |
self.localstatus[k] = nil |
end |
end |
self.localstatus.scrollvalue = 0 |
self.localstatus.treewidth = DEFAULT_TREE_WIDTH |
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE |
end, |
["EnableButtonTooltips"] = function(self, enable) |
self.enabletooltips = enable |
end, |
["CreateButton"] = function(self) |
local num = AceGUI:GetNextWidgetNum("TreeGroupButton") |
local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") |
button.obj = self |
local icon = button:CreateTexture(nil, "OVERLAY") |
icon:SetWidth(14) |
icon:SetHeight(14) |
button.icon = icon |
button:SetScript("OnClick",Button_OnClick) |
button:SetScript("OnDoubleClick", Button_OnDoubleClick) |
button:SetScript("OnEnter",Button_OnEnter) |
button:SetScript("OnLeave",Button_OnLeave) |
button.toggle.button = button |
button.toggle:SetScript("OnClick",Expand_OnClick) |
return button |
end, |
["SetStatusTable"] = function(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.groups then |
status.groups = {} |
end |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
if not status.treewidth then |
status.treewidth = DEFAULT_TREE_WIDTH |
end |
if not status.treesizable then |
status.treesizable = DEFAULT_TREE_SIZABLE |
end |
self:SetTreeWidth(status.treewidth,status.treesizable) |
self:RefreshTree() |
end, |
--sets the tree to be displayed |
["SetTree"] = function(self, tree, filter) |
self.filter = filter |
if tree then |
assert(type(tree) == "table") |
end |
self.tree = tree |
self:RefreshTree() |
end, |
["BuildLevel"] = function(self, tree, level, parent) |
local groups = (self.status or self.localstatus).groups |
local hasChildren = self.hasChildren |
for i, v in ipairs(tree) do |
if v.children then |
if not self.filter or ShouldDisplayLevel(v.children) then |
local line = addLine(self, v, tree, level, parent) |
if groups[line.uniquevalue] then |
self:BuildLevel(v.children, level+1, line) |
end |
end |
elseif v.visible ~= false or not self.filter then |
addLine(self, v, tree, level, parent) |
end |
end |
end, |
["RefreshTree"] = function(self) |
local buttons = self.buttons |
local lines = self.lines |
for i, v in ipairs(buttons) do |
v:Hide() |
end |
while lines[1] do |
local t = tremove(lines) |
for k in pairs(t) do |
t[k] = nil |
end |
del(t) |
end |
if not self.tree then return end |
--Build the list of visible entries from the tree and status tables |
local status = self.status or self.localstatus |
local groupstatus = status.groups |
local tree = self.tree |
local treeframe = self.treeframe |
self:BuildLevel(tree, 1) |
local numlines = #lines |
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) |
local first, last |
if numlines <= maxlines then |
--the whole tree fits in the frame |
status.scrollvalue = 0 |
self:ShowScroll(false) |
first, last = 1, numlines |
else |
self:ShowScroll(true) |
--scrolling will be needed |
self.noupdate = true |
self.scrollbar:SetMinMaxValues(0, numlines - maxlines) |
--check if we are scrolled down too far |
if numlines - status.scrollvalue < maxlines then |
status.scrollvalue = numlines - maxlines |
self.scrollbar:SetValue(status.scrollvalue) |
end |
self.noupdate = nil |
first, last = status.scrollvalue+1, status.scrollvalue + maxlines |
end |
local buttonnum = 1 |
for i = first, last do |
local line = lines[i] |
local button = buttons[buttonnum] |
if not button then |
button = self:CreateButton() |
buttons[buttonnum] = button |
button:SetParent(treeframe) |
button:SetFrameLevel(treeframe:GetFrameLevel()+1) |
button:ClearAllPoints() |
if i == 1 then |
if self.showscroll then |
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) |
else |
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) |
end |
else |
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) |
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) |
end |
end |
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) |
button:Show() |
buttonnum = buttonnum + 1 |
end |
end, |
["SetSelected"] = function(self, value) |
local status = self.status or self.localstatus |
if status.selected ~= value then |
status.selected = value |
self:Fire("OnGroupSelected", value) |
end |
end, |
["Select"] = function(self, uniquevalue, ...) |
self.filter = false |
local status = self.status or self.localstatus |
local groups = status.groups |
for i = 1, select('#', ...) do |
groups[BuildUniqueValue(select(i, ...))] = true |
end |
status.selected = uniquevalue |
self:RefreshTree() |
self:Fire("OnGroupSelected", uniquevalue) |
end, |
["SelectByPath"] = function(self, ...) |
self:Select(BuildUniqueValue(...), ...) |
end, |
["SelectByValue"] = function(self, uniquevalue) |
self:Select(uniquevalue, ("\001"):split(uniquevalue)) |
end, |
["ShowScroll"] = function(self, show) |
self.showscroll = show |
if show then |
self.scrollbar:Show() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
end |
else |
self.scrollbar:Hide() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
end |
end |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local treeframe = self.treeframe |
local status = self.status or self.localstatus |
status.fullwidth = width |
local contentwidth = width - status.treewidth - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
local maxtreewidth = math_min(400, width - 50) |
if maxtreewidth > 100 and status.treewidth > maxtreewidth then |
self:SetTreeWidth(maxtreewidth, status.treesizable) |
end |
treeframe:SetMaxResize(maxtreewidth, 1600) |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end, |
["SetTreeWidth"] = function(self, treewidth, resizable) |
if not resizable then |
if type(treewidth) == 'number' then |
resizable = false |
elseif type(treewidth) == 'boolean' then |
resizable = treewidth |
treewidth = DEFAULT_TREE_WIDTH |
else |
resizable = false |
treewidth = DEFAULT_TREE_WIDTH |
end |
end |
self.treeframe:SetWidth(treewidth) |
self.dragger:EnableMouse(resizable) |
local status = self.status or self.localstatus |
status.treewidth = treewidth |
status.treesizable = resizable |
-- recalculate the content width |
if status.fullwidth then |
self:OnWidthSet(status.fullwidth) |
end |
end, |
["LayoutFinished"] = function(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + 20) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local DraggerBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = nil, |
tile = true, tileSize = 16, edgeSize = 0, |
insets = { left = 3, right = 3, top = 7, bottom = 7 } |
} |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame", nil, UIParent) |
local treeframe = CreateFrame("Frame", nil, frame) |
treeframe:SetPoint("TOPLEFT") |
treeframe:SetPoint("BOTTOMLEFT") |
treeframe:SetWidth(DEFAULT_TREE_WIDTH) |
treeframe:EnableMouseWheel(true) |
treeframe:SetBackdrop(PaneBackdrop) |
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) |
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) |
treeframe:SetResizable(true) |
treeframe:SetMinResize(100, 1) |
treeframe:SetMaxResize(400, 1600) |
treeframe:SetScript("OnUpdate", FirstFrameUpdate) |
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) |
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) |
local dragger = CreateFrame("Frame", nil, treeframe) |
dragger:SetWidth(8) |
dragger:SetPoint("TOP", treeframe, "TOPRIGHT") |
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") |
dragger:SetBackdrop(DraggerBackdrop) |
dragger:SetBackdropColor(1, 1, 1, 0) |
dragger:SetScript("OnEnter", Dragger_OnEnter) |
dragger:SetScript("OnLeave", Dragger_OnLeave) |
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) |
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) |
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") |
scrollbar:SetScript("OnValueChanged", nil) |
scrollbar:SetPoint("TOPRIGHT", -10, -26) |
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) |
scrollbar:SetMinMaxValues(0,0) |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) |
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0,0,0,0.4) |
local border = CreateFrame("Frame",nil,frame) |
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") |
border:SetPoint("BOTTOMRIGHT") |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) |
border:SetBackdropBorderColor(0.4, 0.4, 0.4) |
--Container Support |
local content = CreateFrame("Frame", nil, border) |
content:SetPoint("TOPLEFT", 10, -10) |
content:SetPoint("BOTTOMRIGHT", -10, 10) |
local widget = { |
frame = frame, |
lines = {}, |
levels = {}, |
buttons = {}, |
hasChildren = {}, |
localstatus = { groups = {}, scrollvalue = 0 }, |
filter = false, |
treeframe = treeframe, |
dragger = dragger, |
scrollbar = scrollbar, |
border = border, |
content = content, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
ColorPicker Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "ColorPicker", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function ColorCallback(self, r, g, b, a, isAlpha) |
if not self.HasAlpha then |
a = 1 |
end |
self:SetColor(r, g, b, a) |
if ColorPickerFrame:IsVisible() then |
--colorpicker is still open |
self:Fire("OnValueChanged", r, g, b, a) |
else |
--colorpicker is closed, color callback is first, ignore it, |
--alpha callback is the final call after it closes so confirm now |
if isAlpha then |
self:Fire("OnValueConfirmed", r, g, b, a) |
end |
end |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function ColorSwatch_OnClick(frame) |
HideUIPanel(ColorPickerFrame) |
local self = frame.obj |
if not self.disabled then |
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
ColorPickerFrame.func = function() |
local r, g, b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self, r, g, b, a) |
end |
ColorPickerFrame.hasOpacity = self.HasAlpha |
ColorPickerFrame.opacityFunc = function() |
local r, g, b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self, r, g, b, a, true) |
end |
local r, g, b, a = self.r, self.g, self.b, self.a |
if self.HasAlpha then |
ColorPickerFrame.opacity = 1 - (a or 0) |
end |
ColorPickerFrame:SetColorRGB(r, g, b) |
ColorPickerFrame.cancelFunc = function() |
ColorCallback(self, r, g, b, a, true) |
end |
ShowUIPanel(ColorPickerFrame) |
end |
AceGUI:ClearFocus() |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetHeight(24) |
self:SetWidth(200) |
self:SetHasAlpha(false) |
self:SetColor(0, 0, 0, 1) |
self:SetDisabled(nil) |
self:SetLabel(nil) |
end, |
-- ["OnRelease"] = nil, |
["SetLabel"] = function(self, text) |
self.text:SetText(text) |
end, |
["SetColor"] = function(self, r, g, b, a) |
self.r = r |
self.g = g |
self.b = b |
self.a = a or 1 |
self.colorSwatch:SetVertexColor(r, g, b, a) |
end, |
["SetHasAlpha"] = function(self, HasAlpha) |
self.HasAlpha = HasAlpha |
end, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if self.disabled then |
self.frame:Disable() |
self.text:SetTextColor(0.5, 0.5, 0.5) |
else |
self.frame:Enable() |
self.text:SetTextColor(1, 1, 1) |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Button", nil, UIParent) |
frame:Hide() |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", Control_OnEnter) |
frame:SetScript("OnLeave", Control_OnLeave) |
frame:SetScript("OnClick", ColorSwatch_OnClick) |
local colorSwatch = frame:CreateTexture(nil, "OVERLAY") |
colorSwatch:SetWidth(19) |
colorSwatch:SetHeight(19) |
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") |
colorSwatch:SetPoint("LEFT") |
local texture = frame:CreateTexture(nil, "BACKGROUND") |
texture:SetWidth(16) |
texture:SetHeight(16) |
texture:SetTexture(1, 1, 1) |
texture:SetPoint("CENTER", colorSwatch) |
texture:Show() |
local checkers = frame:CreateTexture(nil, "BACKGROUND") |
checkers:SetWidth(14) |
checkers:SetHeight(14) |
checkers:SetTexture("Tileset\\Generic\\Checkers") |
checkers:SetTexCoord(.25, 0, 0.5, .25) |
checkers:SetDesaturated(true) |
checkers:SetVertexColor(1, 1, 1, 0.75) |
checkers:SetPoint("CENTER", colorSwatch) |
checkers:Show() |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
text:SetHeight(24) |
text:SetJustifyH("LEFT") |
text:SetTextColor(1, 1, 1) |
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0) |
text:SetPoint("RIGHT") |
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT") |
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
--highlight:SetBlendMode("ADD") |
--highlight:SetAllPoints(frame) |
local widget = { |
colorSwatch = colorSwatch, |
text = text, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
InteractiveLabel Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "InteractiveLabel", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local select, pairs = select, pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontHighlightSmall |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function Label_OnClick(frame, button) |
frame.obj:Fire("OnClick", button) |
AceGUI:ClearFocus() |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:LabelOnAcquire() |
self:SetHighlight() |
self:SetHighlightTexCoord() |
self:SetDisabled(false) |
end, |
-- ["OnRelease"] = nil, |
["SetHighlight"] = function(self, ...) |
self.highlight:SetTexture(...) |
end, |
["SetHighlightTexCoord"] = function(self, ...) |
local c = select("#", ...) |
if c == 4 or c == 8 then |
self.highlight:SetTexCoord(...) |
else |
self.highlight:SetTexCoord(0, 1, 0, 1) |
end |
end, |
["SetDisabled"] = function(self,disabled) |
self.disabled = disabled |
if disabled then |
self.frame:EnableMouse(false) |
self.label:SetTextColor(0.5, 0.5, 0.5) |
else |
self.frame:EnableMouse(true) |
self.label:SetTextColor(1, 1, 1) |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
-- create a Label type that we will hijack |
local label = AceGUI:Create("Label") |
local frame = label.frame |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", Control_OnEnter) |
frame:SetScript("OnLeave", Control_OnLeave) |
frame:SetScript("OnMouseDown", Label_OnClick) |
local highlight = frame:CreateTexture(nil, "HIGHLIGHT") |
highlight:SetTexture(nil) |
highlight:SetAllPoints() |
highlight:SetBlendMode("ADD") |
label.highlight = highlight |
label.type = Type |
label.LabelOnAcquire = label.OnAcquire |
for method, func in pairs(methods) do |
label[method] = func |
end |
return label |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Label Widget |
Displays text and optionally an icon. |
-------------------------------------------------------------------------------]] |
local Type, Version = "Label", 21 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local max, select, pairs = math.max, select, pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontHighlightSmall |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function UpdateImageAnchor(self) |
if self.resizing then return end |
local frame = self.frame |
local width = frame.width or frame:GetWidth() or 0 |
local image = self.image |
local label = self.label |
local height |
label:ClearAllPoints() |
image:ClearAllPoints() |
if self.imageshown then |
local imagewidth = image:GetWidth() |
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then |
-- image goes on top centered when less than 200 width for the text, or if there is no text |
image:SetPoint("TOP") |
label:SetPoint("TOP", image, "BOTTOM") |
label:SetPoint("LEFT") |
label:SetWidth(width) |
height = image:GetHeight() + label:GetHeight() |
else |
-- image on the left |
image:SetPoint("TOPLEFT") |
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) |
label:SetWidth(width - imagewidth - 4) |
height = max(image:GetHeight(), label:GetHeight()) |
end |
else |
-- no image shown |
label:SetPoint("TOPLEFT") |
label:SetWidth(width) |
height = label:GetHeight() |
end |
self.resizing = true |
frame:SetHeight(height) |
frame.height = height |
self.resizing = nil |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
-- set the flag to stop constant size updates |
self.resizing = true |
-- height is set dynamically by the text and image size |
self:SetWidth(200) |
self:SetText() |
self:SetImage(nil) |
self:SetImageSize(16, 16) |
self:SetColor() |
self:SetFontObject() |
-- reset the flag |
self.resizing = nil |
-- run the update explicitly |
UpdateImageAnchor(self) |
end, |
-- ["OnRelease"] = nil, |
["OnWidthSet"] = function(self, width) |
UpdateImageAnchor(self) |
end, |
["SetText"] = function(self, text) |
self.label:SetText(text) |
UpdateImageAnchor(self) |
end, |
["SetColor"] = function(self, r, g, b) |
if not (r and g and b) then |
r, g, b = 1, 1, 1 |
end |
self.label:SetVertexColor(r, g, b) |
end, |
["SetImage"] = function(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select("#", ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
else |
image:SetTexCoord(0, 1, 0, 1) |
end |
else |
self.imageshown = nil |
end |
UpdateImageAnchor(self) |
end, |
["SetFont"] = function(self, font, height, flags) |
self.label:SetFont(font, height, flags) |
end, |
["SetFontObject"] = function(self, font) |
self:SetFont((font or GameFontHighlightSmall):GetFont()) |
end, |
["SetImageSize"] = function(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
UpdateImageAnchor(self) |
end, |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:Hide() |
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
local image = frame:CreateTexture(nil, "BACKGROUND") |
-- create widget |
local widget = { |
label = label, |
image = image, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
local Type, Version = "MultiLineEditBox", 24 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor |
local CreateFrame, UIParent = CreateFrame, UIParent |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: ACCEPT, ChatFontNormal |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function Layout(self) |
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight) |
if self.labelHeight == 0 then |
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23) |
else |
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19) |
end |
if self.disablebutton then |
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21) |
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4) |
else |
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18) |
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT") |
end |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function OnClick(self) -- Button |
self = self.obj |
self.editBox:ClearFocus() |
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then |
self.button:Disable() |
end |
end |
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox |
self, y = self.obj.scrollFrame, -y |
local offset = self:GetVerticalScroll() |
if y < offset then |
self:SetVerticalScroll(y) |
else |
y = y + cursorHeight - self:GetHeight() |
if y > offset then |
self:SetVerticalScroll(y) |
end |
end |
end |
local function OnEditFocusLost(self) -- EditBox |
self:HighlightText(0, 0) |
end |
local function OnEnter(self) -- EditBox / ScrollFrame |
self = self.obj |
if not self.entered then |
self.entered = true |
self:Fire("OnEnter") |
end |
end |
local function OnLeave(self) -- EditBox / ScrollFrame |
self = self.obj |
if self.entered then |
self.entered = nil |
self:Fire("OnLeave") |
end |
end |
local function OnMouseUp(self) -- ScrollFrame |
self = self.obj.editBox |
self:SetFocus() |
self:SetCursorPosition(self:GetNumLetters()) |
end |
local function OnReceiveDrag(self) -- EditBox / ScrollFrame |
local type, id, info = GetCursorInfo() |
if type == "spell" then |
info = GetSpellInfo(id, info) |
elseif type ~= "item" then |
return |
end |
ClearCursor() |
self = self.obj |
local editBox = self.editBox |
if not editBox:HasFocus() then |
editBox:SetFocus() |
editBox:SetCursorPosition(editBox:GetNumLetters()) |
end |
editBox:Insert(info) |
self.button:Enable() |
end |
local function OnSizeChanged(self, width, height) -- ScrollFrame |
self.obj.editBox:SetWidth(width) |
end |
local function OnTextChanged(self, userInput) -- EditBox |
if userInput then |
self = self.obj |
self:Fire("OnTextChanged", self.editBox:GetText()) |
self.button:Enable() |
end |
end |
local function OnTextSet(self) -- EditBox |
self:HighlightText(0, 0) |
self:SetCursorPosition(self:GetNumLetters()) |
self:SetCursorPosition(0) |
self.obj.button:Disable() |
end |
local function OnVerticalScroll(self, offset) -- ScrollFrame |
local editBox = self.obj.editBox |
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self.editBox:SetText("") |
self:SetDisabled(false) |
self:SetWidth(200) |
self:DisableButton(false) |
self:SetNumLines() |
self.entered = nil |
self:SetMaxLetters(0) |
end, |
-- ["OnRelease"] = nil, |
["SetDisabled"] = function(self, disabled) |
local editBox = self.editBox |
if disabled then |
editBox:ClearFocus() |
editBox:EnableMouse(false) |
editBox:SetTextColor(0.5, 0.5, 0.5) |
self.label:SetTextColor(0.5, 0.5, 0.5) |
self.scrollFrame:EnableMouse(false) |
self.button:Disable() |
else |
editBox:EnableMouse(true) |
editBox:SetTextColor(1, 1, 1) |
self.label:SetTextColor(1, 0.82, 0) |
self.scrollFrame:EnableMouse(true) |
end |
end, |
["SetLabel"] = function(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
if self.labelHeight ~= 10 then |
self.labelHeight = 10 |
self.label:Show() |
end |
elseif self.labelHeight ~= 0 then |
self.labelHeight = 0 |
self.label:Hide() |
end |
Layout(self) |
end, |
["SetNumLines"] = function(self, value) |
if not value or value < 4 then |
value = 4 |
end |
self.numlines = value |
Layout(self) |
end, |
["SetText"] = function(self, text) |
self.editBox:SetText(text) |
end, |
["GetText"] = function(self) |
return self.editBox:GetText() |
end, |
["SetMaxLetters"] = function (self, num) |
self.editBox:SetMaxLetters(num or 0) |
end, |
["DisableButton"] = function(self, disabled) |
self.disablebutton = disabled |
if disabled then |
self.button:Hide() |
else |
self.button:Show() |
end |
Layout(self) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local backdrop = { |
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], |
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16, |
insets = { left = 4, right = 3, top = 4, bottom = 3 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:Hide() |
local widgetNum = AceGUI:GetNextWidgetNum(Type) |
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") |
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4) |
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4) |
label:SetJustifyH("LEFT") |
label:SetText(ACCEPT) |
label:SetHeight(10) |
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2") |
button:SetPoint("BOTTOMLEFT", 0, 4) |
button:SetHeight(22) |
button:SetWidth(label:GetStringWidth() + 24) |
button:SetText(ACCEPT) |
button:SetScript("OnClick", OnClick) |
button:Disable() |
local text = button:GetFontString() |
text:ClearAllPoints() |
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5) |
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) |
text:SetJustifyV("MIDDLE") |
local scrollBG = CreateFrame("Frame", nil, frame) |
scrollBG:SetBackdrop(backdrop) |
scrollBG:SetBackdropColor(0, 0, 0) |
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) |
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate") |
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"] |
scrollBar:ClearAllPoints() |
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19) |
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18) |
scrollBar:SetPoint("RIGHT", frame, "RIGHT") |
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19) |
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT") |
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6) |
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4) |
scrollFrame:SetScript("OnEnter", OnEnter) |
scrollFrame:SetScript("OnLeave", OnLeave) |
scrollFrame:SetScript("OnMouseUp", OnMouseUp) |
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) |
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) |
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) |
local editBox = CreateFrame("EditBox", nil, scrollFrame) |
editBox:SetAllPoints() |
editBox:SetFontObject(ChatFontNormal) |
editBox:SetMultiLine(true) |
editBox:EnableMouse(true) |
editBox:SetAutoFocus(false) |
editBox:SetCountInvisibleLetters(false) |
editBox:SetScript("OnCursorChanged", OnCursorChanged) |
editBox:SetScript("OnEditFocusLost", OnEditFocusLost) |
editBox:SetScript("OnEnter", OnEnter) |
editBox:SetScript("OnEscapePressed", editBox.ClearFocus) |
editBox:SetScript("OnLeave", OnLeave) |
editBox:SetScript("OnMouseDown", OnReceiveDrag) |
editBox:SetScript("OnReceiveDrag", OnReceiveDrag) |
editBox:SetScript("OnTextChanged", OnTextChanged) |
editBox:SetScript("OnTextSet", OnTextSet) |
scrollFrame:SetScrollChild(editBox) |
local widget = { |
button = button, |
editBox = editBox, |
frame = frame, |
label = label, |
labelHeight = 10, |
numlines = 4, |
scrollBar = scrollBar, |
scrollBG = scrollBG, |
scrollFrame = scrollFrame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Slider Widget |
Graphical Slider, like, for Range values. |
-------------------------------------------------------------------------------]] |
local Type, Version = "Slider", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local min, max, floor = math.min, math.max, math.floor |
local tonumber, pairs = tonumber, pairs |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontHighlightSmall |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function UpdateText(self) |
local value = self.value or 0 |
if self.ispercent then |
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) |
else |
self.editbox:SetText(floor(value * 100 + 0.5) / 100) |
end |
end |
local function UpdateLabels(self) |
local min, max = (self.min or 0), (self.max or 100) |
if self.ispercent then |
self.lowtext:SetFormattedText("%s%%", (min * 100)) |
self.hightext:SetFormattedText("%s%%", (max * 100)) |
else |
self.lowtext:SetText(min) |
self.hightext:SetText(max) |
end |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function Frame_OnMouseDown(frame) |
frame.obj.slider:EnableMouseWheel(true) |
AceGUI:ClearFocus() |
end |
local function Slider_OnValueChanged(frame) |
local self = frame.obj |
if not frame.setup then |
local newvalue = frame:GetValue() |
if newvalue ~= self.value and not self.disabled then |
self.value = newvalue |
self:Fire("OnValueChanged", newvalue) |
end |
if self.value then |
UpdateText(self) |
end |
end |
end |
local function Slider_OnMouseUp(frame) |
local self = frame.obj |
self:Fire("OnMouseUp", self.value) |
end |
local function Slider_OnMouseWheel(frame, v) |
local self = frame.obj |
if not self.disabled then |
local value = self.value |
if v > 0 then |
value = min(value + (self.step or 1), self.max) |
else |
value = max(value - (self.step or 1), self.min) |
end |
self.slider:SetValue(value) |
end |
end |
local function EditBox_OnEscapePressed(frame) |
frame:ClearFocus() |
end |
local function EditBox_OnEnterPressed(frame) |
local self = frame.obj |
local value = frame:GetText() |
if self.ispercent then |
value = value:gsub('%%', '') |
value = tonumber(value) / 100 |
else |
value = tonumber(value) |
end |
if value then |
PlaySound("igMainMenuOptionCheckBoxOn") |
self.slider:SetValue(value) |
self:Fire("OnMouseUp", value) |
end |
end |
local function EditBox_OnEnter(frame) |
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) |
end |
local function EditBox_OnLeave(frame) |
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetWidth(200) |
self:SetHeight(44) |
self:SetDisabled(false) |
self:SetIsPercent(nil) |
self:SetSliderValues(0,100,1) |
self:SetValue(0) |
self.slider:EnableMouseWheel(false) |
end, |
-- ["OnRelease"] = nil, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.slider:EnableMouse(false) |
self.label:SetTextColor(.5, .5, .5) |
self.hightext:SetTextColor(.5, .5, .5) |
self.lowtext:SetTextColor(.5, .5, .5) |
--self.valuetext:SetTextColor(.5, .5, .5) |
self.editbox:SetTextColor(.5, .5, .5) |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
else |
self.slider:EnableMouse(true) |
self.label:SetTextColor(1, .82, 0) |
self.hightext:SetTextColor(1, 1, 1) |
self.lowtext:SetTextColor(1, 1, 1) |
--self.valuetext:SetTextColor(1, 1, 1) |
self.editbox:SetTextColor(1, 1, 1) |
self.editbox:EnableMouse(true) |
end |
end, |
["SetValue"] = function(self, value) |
self.slider.setup = true |
self.slider:SetValue(value) |
self.value = value |
UpdateText(self) |
self.slider.setup = nil |
end, |
["GetValue"] = function(self) |
return self.value |
end, |
["SetLabel"] = function(self, text) |
self.label:SetText(text) |
end, |
["SetSliderValues"] = function(self, min, max, step) |
local frame = self.slider |
frame.setup = true |
self.min = min |
self.max = max |
self.step = step |
frame:SetMinMaxValues(min or 0,max or 100) |
UpdateLabels(self) |
frame:SetValueStep(step or 1) |
if self.value then |
frame:SetValue(self.value) |
end |
frame.setup = nil |
end, |
["SetIsPercent"] = function(self, value) |
self.ispercent = value |
UpdateLabels(self) |
UpdateText(self) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local SliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 6, bottom = 6 } |
} |
local ManualBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", |
tile = true, edgeSize = 1, tileSize = 5, |
} |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:EnableMouse(true) |
frame:SetScript("OnMouseDown", Frame_OnMouseDown) |
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
label:SetPoint("TOPLEFT") |
label:SetPoint("TOPRIGHT") |
label:SetJustifyH("CENTER") |
label:SetHeight(15) |
local slider = CreateFrame("Slider", nil, frame) |
slider:SetOrientation("HORIZONTAL") |
slider:SetHeight(15) |
slider:SetHitRectInsets(0, 0, -10, 0) |
slider:SetBackdrop(SliderBackdrop) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") |
slider:SetPoint("TOP", label, "BOTTOM") |
slider:SetPoint("LEFT", 3, 0) |
slider:SetPoint("RIGHT", -3, 0) |
slider:SetValue(0) |
slider:SetScript("OnValueChanged",Slider_OnValueChanged) |
slider:SetScript("OnEnter", Control_OnEnter) |
slider:SetScript("OnLeave", Control_OnLeave) |
slider:SetScript("OnMouseUp", Slider_OnMouseUp) |
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) |
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") |
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) |
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") |
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) |
local editbox = CreateFrame("EditBox", nil, frame) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(GameFontHighlightSmall) |
editbox:SetPoint("TOP", slider, "BOTTOM") |
editbox:SetHeight(14) |
editbox:SetWidth(70) |
editbox:SetJustifyH("CENTER") |
editbox:EnableMouse(true) |
editbox:SetBackdrop(ManualBackdrop) |
editbox:SetBackdropColor(0, 0, 0, 0.5) |
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) |
editbox:SetScript("OnEnter", EditBox_OnEnter) |
editbox:SetScript("OnLeave", EditBox_OnLeave) |
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) |
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) |
local widget = { |
label = label, |
slider = slider, |
lowtext = lowtext, |
hightext = hightext, |
editbox = editbox, |
alignoffset = 25, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
slider.obj, editbox.obj = widget, widget |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
--[[----------------------------------------------------------------------------- |
TabGroup Container |
Container that uses tabs on top to switch between groups. |
-------------------------------------------------------------------------------]] |
local Type, Version = "TabGroup", 30 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame, UIParent = CreateFrame, UIParent |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab |
-- local upvalue storage used by BuildTabs |
local widths = {} |
local rowwidths = {} |
local rowends = {} |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function UpdateTabLook(frame) |
if frame.disabled then |
PanelTemplates_SetDisabledTabState(frame) |
elseif frame.selected then |
PanelTemplates_SelectTab(frame) |
else |
PanelTemplates_DeselectTab(frame) |
end |
end |
local function Tab_SetText(frame, text) |
frame:_SetText(text) |
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 |
PanelTemplates_TabResize(frame, 0, nil, width) |
end |
local function Tab_SetSelected(frame, selected) |
frame.selected = selected |
UpdateTabLook(frame) |
end |
local function Tab_SetDisabled(frame, disabled) |
frame.disabled = disabled |
UpdateTabLook(frame) |
end |
local function BuildTabsOnUpdate(frame) |
local self = frame.obj |
self:BuildTabs() |
frame:SetScript("OnUpdate", nil) |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Tab_OnClick(frame) |
if not (frame.selected or frame.disabled) then |
PlaySound("igCharacterInfoTab") |
frame.obj:SelectTab(frame.value) |
end |
end |
local function Tab_OnEnter(frame) |
local self = frame.obj |
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame) |
end |
local function Tab_OnLeave(frame) |
local self = frame.obj |
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame) |
end |
local function Tab_OnShow(frame) |
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetTitle() |
end, |
["OnRelease"] = function(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
self.tablist = nil |
for _, tab in pairs(self.tabs) do |
tab:Hide() |
end |
end, |
["CreateTab"] = function(self, id) |
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) |
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") |
tab.obj = self |
tab.id = id |
tab.text = _G[tabname .. "Text"] |
tab.text:ClearAllPoints() |
tab.text:SetPoint("LEFT", 14, -3) |
tab.text:SetPoint("RIGHT", -12, -3) |
tab:SetScript("OnClick", Tab_OnClick) |
tab:SetScript("OnEnter", Tab_OnEnter) |
tab:SetScript("OnLeave", Tab_OnLeave) |
tab:SetScript("OnShow", Tab_OnShow) |
tab._SetText = tab.SetText |
tab.SetText = Tab_SetText |
tab.SetSelected = Tab_SetSelected |
tab.SetDisabled = Tab_SetDisabled |
return tab |
end, |
["SetTitle"] = function(self, text) |
self.titletext:SetText(text or "") |
if text and text ~= "" then |
self.alignoffset = 25 |
else |
self.alignoffset = 18 |
end |
self:BuildTabs() |
end, |
["SetStatusTable"] = function(self, status) |
assert(type(status) == "table") |
self.status = status |
end, |
["SelectTab"] = function(self, value) |
local status = self.status or self.localstatus |
local found |
for i, v in ipairs(self.tabs) do |
if v.value == value then |
v:SetSelected(true) |
found = true |
else |
v:SetSelected(false) |
end |
end |
status.selected = value |
if found then |
self:Fire("OnGroupSelected",value) |
end |
end, |
["SetTabs"] = function(self, tabs) |
self.tablist = tabs |
self:BuildTabs() |
end, |
["BuildTabs"] = function(self) |
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") |
local status = self.status or self.localstatus |
local tablist = self.tablist |
local tabs = self.tabs |
if not tablist then return end |
local width = self.frame.width or self.frame:GetWidth() or 0 |
wipe(widths) |
wipe(rowwidths) |
wipe(rowends) |
--Place Text into tabs and get thier initial width |
for i, v in ipairs(tablist) do |
local tab = tabs[i] |
if not tab then |
tab = self:CreateTab(i) |
tabs[i] = tab |
end |
tab:Show() |
tab:SetText(v.text) |
tab:SetDisabled(v.disabled) |
tab.value = v.value |
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text |
end |
for i = (#tablist)+1, #tabs, 1 do |
tabs[i]:Hide() |
end |
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout |
local numtabs = #tablist |
local numrows = 1 |
local usedwidth = 0 |
for i = 1, #tablist do |
--If this is not the first tab of a row and there isn't room for it |
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = i - 1 |
numrows = numrows + 1 |
usedwidth = 0 |
end |
usedwidth = usedwidth + widths[i] |
end |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = #tablist |
--Fix for single tabs being left on the last row, move a tab from the row above if applicable |
if numrows > 1 then |
--if the last row has only one tab |
if rowends[numrows-1] == numtabs-1 then |
--if there are more than 2 tabs in the 2nd last row |
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then |
--move 1 tab from the second last row to the last, if there is enough space |
if (rowwidths[numrows] + widths[numtabs-1]) <= width then |
rowends[numrows-1] = rowends[numrows-1] - 1 |
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] |
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] |
end |
end |
end |
end |
--anchor the rows as defined and resize tabs to fill thier row |
local starttab = 1 |
for row, endtab in ipairs(rowends) do |
local first = true |
for tabno = starttab, endtab do |
local tab = tabs[tabno] |
tab:ClearAllPoints() |
if first then |
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) |
first = false |
else |
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) |
end |
end |
-- equal padding for each tab to fill the available width, |
-- if the used space is above 75% already |
local padding = 0 |
if not (numrows == 1 and rowwidths[1] < width*0.75) then |
padding = (width - rowwidths[row]) / (endtab - starttab+1) |
end |
for i = starttab, endtab do |
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) |
end |
starttab = endtab + 1 |
end |
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) |
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local contentwidth = width - 60 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
self:BuildTabs(self) |
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - (self.borderoffset + 23) |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end, |
["LayoutFinished"] = function(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + (self.borderoffset + 23)) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame",nil,UIParent) |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT", 14, 0) |
titletext:SetPoint("TOPRIGHT", -14, 0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
titletext:SetText("") |
local border = CreateFrame("Frame", nil, frame) |
border:SetPoint("TOPLEFT", 1, -27) |
border:SetPoint("BOTTOMRIGHT", -1, 3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) |
border:SetBackdropBorderColor(0.4, 0.4, 0.4) |
local content = CreateFrame("Frame", nil, border) |
content:SetPoint("TOPLEFT", 10, -7) |
content:SetPoint("BOTTOMRIGHT", -10, 7) |
local widget = { |
num = num, |
frame = frame, |
localstatus = {}, |
alignoffset = 18, |
titletext = titletext, |
border = border, |
borderoffset = 27, |
tabs = {}, |
content = content, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Keybinding Widget |
Set Keybindings in the Config UI. |
-------------------------------------------------------------------------------]] |
local Type, Version = "Keybinding", 22 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: NOT_BOUND |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function Keybinding_OnClick(frame, button) |
if button == "LeftButton" or button == "RightButton" then |
local self = frame.obj |
if self.waitingForKey then |
frame:EnableKeyboard(false) |
self.msgframe:Hide() |
frame:UnlockHighlight() |
self.waitingForKey = nil |
else |
frame:EnableKeyboard(true) |
self.msgframe:Show() |
frame:LockHighlight() |
self.waitingForKey = true |
end |
end |
AceGUI:ClearFocus() |
end |
local ignoreKeys = { |
["BUTTON1"] = true, ["BUTTON2"] = true, |
["UNKNOWN"] = true, |
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, |
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, |
} |
local function Keybinding_OnKeyDown(frame, key) |
local self = frame.obj |
if self.waitingForKey then |
local keyPressed = key |
if keyPressed == "ESCAPE" then |
keyPressed = "" |
else |
if ignoreKeys[keyPressed] then return end |
if IsShiftKeyDown() then |
keyPressed = "SHIFT-"..keyPressed |
end |
if IsControlKeyDown() then |
keyPressed = "CTRL-"..keyPressed |
end |
if IsAltKeyDown() then |
keyPressed = "ALT-"..keyPressed |
end |
end |
frame:EnableKeyboard(false) |
self.msgframe:Hide() |
frame:UnlockHighlight() |
self.waitingForKey = nil |
if not self.disabled then |
self:SetKey(keyPressed) |
self:Fire("OnKeyChanged", keyPressed) |
end |
end |
end |
local function Keybinding_OnMouseDown(frame, button) |
if button == "LeftButton" or button == "RightButton" then |
return |
elseif button == "MiddleButton" then |
button = "BUTTON3" |
elseif button == "Button4" then |
button = "BUTTON4" |
elseif button == "Button5" then |
button = "BUTTON5" |
end |
Keybinding_OnKeyDown(frame, button) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetWidth(200) |
self:SetLabel("") |
self:SetKey("") |
self.waitingForKey = nil |
self.msgframe:Hide() |
self:SetDisabled(false) |
self.button:EnableKeyboard(false) |
end, |
-- ["OnRelease"] = nil, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,1,1) |
end |
end, |
["SetKey"] = function(self, key) |
if (key or "") == "" then |
self.button:SetText(NOT_BOUND) |
self.button:SetNormalFontObject("GameFontNormal") |
else |
self.button:SetText(key) |
self.button:SetNormalFontObject("GameFontHighlight") |
end |
end, |
["GetKey"] = function(self) |
local key = self.button:GetText() |
if key == NOT_BOUND then |
key = nil |
end |
return key |
end, |
["SetLabel"] = function(self, label) |
self.label:SetText(label or "") |
if (label or "") == "" then |
self.alignoffset = nil |
self:SetHeight(24) |
else |
self.alignoffset = 30 |
self:SetHeight(44) |
end |
end, |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local ControlBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local function keybindingMsgFixWidth(frame) |
frame:SetWidth(frame.msg:GetWidth() + 10) |
frame:SetScript("OnUpdate", nil) |
end |
local function Constructor() |
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame", nil, UIParent) |
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2") |
button:EnableMouse(true) |
button:RegisterForClicks("AnyDown") |
button:SetScript("OnEnter", Control_OnEnter) |
button:SetScript("OnLeave", Control_OnLeave) |
button:SetScript("OnClick", Keybinding_OnClick) |
button:SetScript("OnKeyDown", Keybinding_OnKeyDown) |
button:SetScript("OnMouseDown", Keybinding_OnMouseDown) |
button:SetPoint("BOTTOMLEFT") |
button:SetPoint("BOTTOMRIGHT") |
button:SetHeight(24) |
button:EnableKeyboard(false) |
local text = button:GetFontString() |
text:SetPoint("LEFT", 7, 0) |
text:SetPoint("RIGHT", -7, 0) |
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") |
label:SetPoint("TOPLEFT") |
label:SetPoint("TOPRIGHT") |
label:SetJustifyH("CENTER") |
label:SetHeight(18) |
local msgframe = CreateFrame("Frame", nil, UIParent) |
msgframe:SetHeight(30) |
msgframe:SetBackdrop(ControlBackdrop) |
msgframe:SetBackdropColor(0,0,0) |
msgframe:SetFrameStrata("FULLSCREEN_DIALOG") |
msgframe:SetFrameLevel(1000) |
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") |
msgframe.msg = msg |
msg:SetPoint("TOPLEFT", 5, -5) |
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) |
msgframe:SetPoint("BOTTOM", button, "TOP") |
msgframe:Hide() |
local widget = { |
button = button, |
label = label, |
msgframe = msgframe, |
frame = frame, |
alignoffset = 30, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
button.obj = widget |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Checkbox Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "CheckBox", 21 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local select, pairs = select, pairs |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: SetDesaturation, GameFontHighlight |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function AlignImage(self) |
local img = self.image:GetTexture() |
self.text:ClearAllPoints() |
if not img then |
self.text:SetPoint("LEFT", self.checkbg, "RIGHT") |
self.text:SetPoint("RIGHT") |
else |
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) |
self.text:SetPoint("RIGHT") |
end |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function CheckBox_OnMouseDown(frame) |
local self = frame.obj |
if not self.disabled then |
if self.image:GetTexture() then |
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) |
else |
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) |
end |
end |
AceGUI:ClearFocus() |
end |
local function CheckBox_OnMouseUp(frame) |
local self = frame.obj |
if not self.disabled then |
self:ToggleChecked() |
if self.checked then |
PlaySound("igMainMenuOptionCheckBoxOn") |
else -- for both nil and false (tristate) |
PlaySound("igMainMenuOptionCheckBoxOff") |
end |
self:Fire("OnValueChanged", self.checked) |
AlignImage(self) |
end |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetType() |
self:SetValue(false) |
self:SetTriState(nil) |
-- height is calculated from the width and required space for the description |
self:SetWidth(200) |
self:SetImage() |
self:SetDisabled(nil) |
self:SetDescription(nil) |
end, |
-- ["OnRelease"] = nil, |
["OnWidthSet"] = function(self, width) |
if self.desc then |
self.desc:SetWidth(width - 30) |
if self.desc:GetText() and self.desc:GetText() ~= "" then |
self:SetHeight(28 + self.desc:GetHeight()) |
end |
end |
end, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
self.text:SetTextColor(0.5, 0.5, 0.5) |
SetDesaturation(self.check, true) |
else |
self.frame:Enable() |
self.text:SetTextColor(1, 1, 1) |
if self.tristate and self.checked == nil then |
SetDesaturation(self.check, true) |
else |
SetDesaturation(self.check, false) |
end |
end |
end, |
["SetValue"] = function(self,value) |
local check = self.check |
self.checked = value |
if value then |
SetDesaturation(self.check, false) |
self.check:Show() |
else |
--Nil is the unknown tristate value |
if self.tristate and value == nil then |
SetDesaturation(self.check, true) |
self.check:Show() |
else |
SetDesaturation(self.check, false) |
self.check:Hide() |
end |
end |
self:SetDisabled(self.disabled) |
end, |
["GetValue"] = function(self) |
return self.checked |
end, |
["SetTriState"] = function(self, enabled) |
self.tristate = enabled |
self:SetValue(self:GetValue()) |
end, |
["SetType"] = function(self, type) |
local checkbg = self.checkbg |
local check = self.check |
local highlight = self.highlight |
local size |
if type == "radio" then |
size = 16 |
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") |
checkbg:SetTexCoord(0, 0.25, 0, 1) |
check:SetTexture("Interface\\Buttons\\UI-RadioButton") |
check:SetTexCoord(0.25, 0.5, 0, 1) |
check:SetBlendMode("ADD") |
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") |
highlight:SetTexCoord(0.5, 0.75, 0, 1) |
else |
size = 24 |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
checkbg:SetTexCoord(0, 1, 0, 1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:SetTexCoord(0, 1, 0, 1) |
check:SetBlendMode("BLEND") |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetTexCoord(0, 1, 0, 1) |
end |
checkbg:SetHeight(size) |
checkbg:SetWidth(size) |
end, |
["ToggleChecked"] = function(self) |
local value = self:GetValue() |
if self.tristate then |
--cycle in true, nil, false order |
if value then |
self:SetValue(nil) |
elseif value == nil then |
self:SetValue(false) |
else |
self:SetValue(true) |
end |
else |
self:SetValue(not self:GetValue()) |
end |
end, |
["SetLabel"] = function(self, label) |
self.text:SetText(label) |
end, |
["SetDescription"] = function(self, desc) |
if desc then |
if not self.desc then |
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") |
desc:ClearAllPoints() |
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) |
desc:SetWidth(self.frame.width - 30) |
desc:SetJustifyH("LEFT") |
desc:SetJustifyV("TOP") |
self.desc = desc |
end |
self.desc:Show() |
--self.text:SetFontObject(GameFontNormal) |
self.desc:SetText(desc) |
self:SetHeight(28 + self.desc:GetHeight()) |
else |
if self.desc then |
self.desc:SetText("") |
self.desc:Hide() |
end |
--self.text:SetFontObject(GameFontHighlight) |
self:SetHeight(24) |
end |
end, |
["SetImage"] = function(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
local n = select("#", ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
else |
image:SetTexCoord(0, 1, 0, 1) |
end |
end |
AlignImage(self) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Button", nil, UIParent) |
frame:Hide() |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", Control_OnEnter) |
frame:SetScript("OnLeave", Control_OnLeave) |
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) |
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) |
local checkbg = frame:CreateTexture(nil, "ARTWORK") |
checkbg:SetWidth(24) |
checkbg:SetHeight(24) |
checkbg:SetPoint("TOPLEFT") |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
local check = frame:CreateTexture(nil, "OVERLAY") |
check:SetAllPoints(checkbg) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") |
text:SetJustifyH("LEFT") |
text:SetHeight(18) |
text:SetPoint("LEFT", checkbg, "RIGHT") |
text:SetPoint("RIGHT") |
local highlight = frame:CreateTexture(nil, "HIGHLIGHT") |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetBlendMode("ADD") |
highlight:SetAllPoints(checkbg) |
local image = frame:CreateTexture(nil, "OVERLAY") |
image:SetHeight(16) |
image:SetWidth(16) |
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) |
local widget = { |
checkbg = checkbg, |
check = check, |
text = text, |
highlight = highlight, |
image = image, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Icon Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "Icon", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local select, pairs, print = select, pairs, print |
-- WoW APIs |
local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function Button_OnClick(frame, button) |
frame.obj:Fire("OnClick", button) |
AceGUI:ClearFocus() |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetHeight(110) |
self:SetWidth(110) |
self:SetLabel() |
self:SetImage(nil) |
self:SetImageSize(64, 64) |
self:SetDisabled(false) |
end, |
-- ["OnRelease"] = nil, |
["SetLabel"] = function(self, text) |
if text and text ~= "" then |
self.label:Show() |
self.label:SetText(text) |
self:SetHeight(self.image:GetHeight() + 25) |
else |
self.label:Hide() |
self:SetHeight(self.image:GetHeight() + 10) |
end |
end, |
["SetImage"] = function(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
local n = select("#", ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
else |
image:SetTexCoord(0, 1, 0, 1) |
end |
end |
end, |
["SetImageSize"] = function(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
--self.frame:SetWidth(width + 30) |
if self.label:IsShown() then |
self:SetHeight(height + 25) |
else |
self:SetHeight(height + 10) |
end |
end, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
self.label:SetTextColor(0.5, 0.5, 0.5) |
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) |
else |
self.frame:Enable() |
self.label:SetTextColor(1, 1, 1) |
self.image:SetVertexColor(1, 1, 1) |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Button", nil, UIParent) |
frame:Hide() |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", Control_OnEnter) |
frame:SetScript("OnLeave", Control_OnLeave) |
frame:SetScript("OnClick", Button_OnClick) |
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight") |
label:SetPoint("BOTTOMLEFT") |
label:SetPoint("BOTTOMRIGHT") |
label:SetJustifyH("CENTER") |
label:SetJustifyV("TOP") |
label:SetHeight(18) |
local image = frame:CreateTexture(nil, "BACKGROUND") |
image:SetWidth(64) |
image:SetHeight(64) |
image:SetPoint("TOP", 0, -5) |
local highlight = frame:CreateTexture(nil, "HIGHLIGHT") |
highlight:SetAllPoints(image) |
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") |
highlight:SetTexCoord(0, 1, 0.23, 0.77) |
highlight:SetBlendMode("ADD") |
local widget = { |
label = label, |
image = image, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0) |
if (select(4, GetBuildInfo()) < 40000) then |
widget.SetText = widget.SetLabel |
else |
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
BlizOptionsGroup Container |
Simple container widget for the integration of AceGUI into the Blizzard Interface Options |
-------------------------------------------------------------------------------]] |
local Type, Version = "BlizOptionsGroup", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local CreateFrame = CreateFrame |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function OnShow(frame) |
frame.obj:Fire("OnShow") |
end |
local function OnHide(frame) |
frame.obj:Fire("OnHide") |
end |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function okay(frame) |
frame.obj:Fire("okay") |
end |
local function cancel(frame) |
frame.obj:Fire("cancel") |
end |
local function defaults(frame) |
frame.obj:Fire("defaults") |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetName() |
self:SetTitle() |
end, |
-- ["OnRelease"] = nil, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local contentwidth = width - 63 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - 26 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end, |
["SetName"] = function(self, name, parent) |
self.frame.name = name |
self.frame.parent = parent |
end, |
["SetTitle"] = function(self, title) |
local content = self.content |
content:ClearAllPoints() |
if not title or title == "" then |
content:SetPoint("TOPLEFT", 10, -10) |
self.label:SetText("") |
else |
content:SetPoint("TOPLEFT", 10, -40) |
self.label:SetText(title) |
end |
content:SetPoint("BOTTOMRIGHT", -10, 10) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame") |
frame:Hide() |
-- support functions for the Blizzard Interface Options |
frame.okay = okay |
frame.cancel = cancel |
frame.defaults = defaults |
frame:SetScript("OnHide", OnHide) |
frame:SetScript("OnShow", OnShow) |
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") |
label:SetPoint("TOPLEFT", 10, -15) |
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
--Container Support |
local content = CreateFrame("Frame", nil, frame) |
content:SetPoint("TOPLEFT", 10, -10) |
content:SetPoint("BOTTOMRIGHT", -10, 10) |
local widget = { |
label = label, |
frame = frame, |
content = content, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Frame Container |
-------------------------------------------------------------------------------]] |
local Type, Version = "Frame", 21 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs, assert, type = pairs, assert, type |
local wipe = table.wipe |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: CLOSE |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Button_OnClick(frame) |
PlaySound("gsTitleOptionExit") |
frame.obj:Hide() |
end |
local function Frame_OnClose(frame) |
frame.obj:Fire("OnClose") |
end |
local function Frame_OnMouseDown(frame) |
AceGUI:ClearFocus() |
end |
local function Title_OnMouseDown(frame) |
frame:GetParent():StartMoving() |
AceGUI:ClearFocus() |
end |
local function MoverSizer_OnMouseUp(mover) |
local frame = mover:GetParent() |
frame:StopMovingOrSizing() |
local self = frame.obj |
local status = self.status or self.localstatus |
status.width = frame:GetWidth() |
status.height = frame:GetHeight() |
status.top = frame:GetTop() |
status.left = frame:GetLeft() |
end |
local function SizerSE_OnMouseDown(frame) |
frame:GetParent():StartSizing("BOTTOMRIGHT") |
AceGUI:ClearFocus() |
end |
local function SizerS_OnMouseDown(frame) |
frame:GetParent():StartSizing("BOTTOM") |
AceGUI:ClearFocus() |
end |
local function SizerE_OnMouseDown(frame) |
frame:GetParent():StartSizing("RIGHT") |
AceGUI:ClearFocus() |
end |
local function StatusBar_OnEnter(frame) |
frame.obj:Fire("OnEnterStatusBar") |
end |
local function StatusBar_OnLeave(frame) |
frame.obj:Fire("OnLeaveStatusBar") |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self.frame:SetParent(UIParent) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self:SetTitle() |
self:SetStatusText() |
self:ApplyStatus() |
self:Show() |
end, |
["OnRelease"] = function(self) |
self.status = nil |
wipe(self.localstatus) |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local contentwidth = width - 34 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - 57 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end, |
["SetTitle"] = function(self, title) |
self.titletext:SetText(title) |
end, |
["SetStatusText"] = function(self, text) |
self.statustext:SetText(text) |
end, |
["Hide"] = function(self) |
self.frame:Hide() |
end, |
["Show"] = function(self) |
self.frame:Show() |
end, |
-- called to set an external table to store status in |
["SetStatusTable"] = function(self, status) |
assert(type(status) == "table") |
self.status = status |
self:ApplyStatus() |
end, |
["ApplyStatus"] = function(self) |
local status = self.status or self.localstatus |
local frame = self.frame |
self:SetWidth(status.width or 700) |
self:SetHeight(status.height or 500) |
frame:ClearAllPoints() |
if status.top and status.left then |
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) |
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) |
else |
frame:SetPoint("CENTER") |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local FrameBackdrop = { |
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 8, right = 8, top = 8, bottom = 8 } |
} |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:Hide() |
frame:EnableMouse(true) |
frame:SetMovable(true) |
frame:SetResizable(true) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetBackdrop(FrameBackdrop) |
frame:SetBackdropColor(0, 0, 0, 1) |
frame:SetMinResize(400, 200) |
frame:SetToplevel(true) |
frame:SetScript("OnHide", Frame_OnClose) |
frame:SetScript("OnMouseDown", Frame_OnMouseDown) |
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") |
closebutton:SetScript("OnClick", Button_OnClick) |
closebutton:SetPoint("BOTTOMRIGHT", -27, 17) |
closebutton:SetHeight(20) |
closebutton:SetWidth(100) |
closebutton:SetText(CLOSE) |
local statusbg = CreateFrame("Button", nil, frame) |
statusbg:SetPoint("BOTTOMLEFT", 15, 15) |
statusbg:SetPoint("BOTTOMRIGHT", -132, 15) |
statusbg:SetHeight(24) |
statusbg:SetBackdrop(PaneBackdrop) |
statusbg:SetBackdropColor(0.1,0.1,0.1) |
statusbg:SetBackdropBorderColor(0.4,0.4,0.4) |
statusbg:SetScript("OnEnter", StatusBar_OnEnter) |
statusbg:SetScript("OnLeave", StatusBar_OnLeave) |
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
statustext:SetPoint("TOPLEFT", 7, -2) |
statustext:SetPoint("BOTTOMRIGHT", -7, 2) |
statustext:SetHeight(20) |
statustext:SetJustifyH("LEFT") |
statustext:SetText("") |
local titlebg = frame:CreateTexture(nil, "OVERLAY") |
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) |
titlebg:SetPoint("TOP", 0, 12) |
titlebg:SetWidth(100) |
titlebg:SetHeight(40) |
local title = CreateFrame("Frame", nil, frame) |
title:EnableMouse(true) |
title:SetScript("OnMouseDown", Title_OnMouseDown) |
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) |
title:SetAllPoints(titlebg) |
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) |
local titlebg_l = frame:CreateTexture(nil, "OVERLAY") |
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) |
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") |
titlebg_l:SetWidth(30) |
titlebg_l:SetHeight(40) |
local titlebg_r = frame:CreateTexture(nil, "OVERLAY") |
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) |
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") |
titlebg_r:SetWidth(30) |
titlebg_r:SetHeight(40) |
local sizer_se = CreateFrame("Frame", nil, frame) |
sizer_se:SetPoint("BOTTOMRIGHT") |
sizer_se:SetWidth(25) |
sizer_se:SetHeight(25) |
sizer_se:EnableMouse() |
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) |
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) |
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") |
line1:SetWidth(14) |
line1:SetHeight(14) |
line1:SetPoint("BOTTOMRIGHT", -8, 8) |
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 14/17 |
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") |
line2:SetWidth(8) |
line2:SetHeight(8) |
line2:SetPoint("BOTTOMRIGHT", -8, 8) |
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 8/17 |
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local sizer_s = CreateFrame("Frame", nil, frame) |
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) |
sizer_s:SetPoint("BOTTOMLEFT") |
sizer_s:SetHeight(25) |
sizer_s:EnableMouse(true) |
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) |
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) |
local sizer_e = CreateFrame("Frame", nil, frame) |
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) |
sizer_e:SetPoint("TOPRIGHT") |
sizer_e:SetWidth(25) |
sizer_e:EnableMouse(true) |
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) |
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) |
--Container Support |
local content = CreateFrame("Frame", nil, frame) |
content:SetPoint("TOPLEFT", 17, -27) |
content:SetPoint("BOTTOMRIGHT", -17, 40) |
local widget = { |
localstatus = {}, |
titletext = titletext, |
statustext = statustext, |
content = content, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
closebutton.obj, statusbg.obj = widget, widget |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
InlineGroup Container |
Simple container widget that creates a visible "box" with an optional title. |
-------------------------------------------------------------------------------]] |
local Type, Version = "InlineGroup", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end, |
-- ["OnRelease"] = nil, |
["SetTitle"] = function(self,title) |
self.titletext:SetText(title) |
end, |
["LayoutFinished"] = function(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + 40) |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local contentwidth = width - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
titletext:SetPoint("TOPLEFT", 14, 0) |
titletext:SetPoint("TOPRIGHT", -14, 0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
local border = CreateFrame("Frame", nil, frame) |
border:SetPoint("TOPLEFT", 0, -17) |
border:SetPoint("BOTTOMRIGHT", -1, 3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) |
border:SetBackdropBorderColor(0.4, 0.4, 0.4) |
--Container Support |
local content = CreateFrame("Frame", nil, border) |
content:SetPoint("TOPLEFT", 10, -10) |
content:SetPoint("BOTTOMRIGHT", -10, 10) |
local widget = { |
frame = frame, |
content = content, |
titletext = titletext, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local min, max, floor = math.min, math.max, math.floor |
local select, pairs, ipairs = select, pairs, ipairs |
local tsort = table.sort |
-- WoW APIs |
local PlaySound = PlaySound |
local UIParent, CreateFrame = UIParent, CreateFrame |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: CLOSE |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
do |
local widgetType = "Dropdown-Pullout" |
local widgetVersion = 3 |
--[[ Static data ]]-- |
local backdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", |
edgeSize = 32, |
tileSize = 32, |
tile = true, |
insets = { left = 11, right = 12, top = 12, bottom = 11 }, |
} |
local sliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local defaultWidth = 200 |
local defaultMaxHeight = 600 |
--[[ UI Event Handlers ]]-- |
-- HACK: This should be no part of the pullout, but there |
-- is no other 'clean' way to response to any item-OnEnter |
-- Used to close Submenus when an other item is entered |
local function OnEnter(item) |
local self = item.pullout |
for k, v in ipairs(self.items) do |
if v.CloseMenu and v ~= item then |
v:CloseMenu() |
end |
end |
end |
-- See the note in Constructor() for each scroll related function |
local function OnMouseWheel(this, value) |
this.obj:MoveScroll(value) |
end |
local function OnScrollValueChanged(this, value) |
this.obj:SetScroll(value) |
end |
local function OnSizeChanged(this) |
this.obj:FixScroll() |
end |
--[[ Exported methods ]]-- |
-- exported |
local function SetScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset |
if height > viewheight then |
offset = 0 |
else |
offset = floor((viewheight - height) / 1000 * value) |
end |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) |
status.offset = offset |
status.scrollvalue = value |
end |
-- exported |
local function MoveScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
if height > viewheight then |
self.slider:Hide() |
else |
self.slider:Show() |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end |
-- exported |
local function FixScroll(self) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset = status.offset or 0 |
if viewheight < height then |
self.slider:Hide() |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) |
self.slider:SetValue(0) |
else |
self.slider:Show() |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.slider:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) |
status.offset = offset |
end |
end |
end |
-- exported, AceGUI callback |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
--self.itemFrame:SetToplevel(true) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
self:Clear() |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function AddItem(self, item) |
self.items[#self.items + 1] = item |
local h = #self.items * 16 |
self.itemFrame:SetHeight(h) |
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement |
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") |
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") |
item:SetPullout(self) |
item:SetOnEnter(OnEnter) |
end |
-- exported |
local function Open(self, point, relFrame, relPoint, x, y) |
local items = self.items |
local frame = self.frame |
local itemFrame = self.itemFrame |
frame:SetPoint(point, relFrame, relPoint, x, y) |
local height = 8 |
for i, item in pairs(items) do |
if i == 1 then |
item:SetPoint("TOP", itemFrame, "TOP", 0, -2) |
else |
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) |
end |
item:Show() |
height = height + 16 |
end |
itemFrame:SetHeight(height) |
fixstrata("TOOLTIP", frame, frame:GetChildren()) |
frame:Show() |
self:Fire("OnOpen") |
end |
-- exported |
local function Close(self) |
self.frame:Hide() |
self:Fire("OnClose") |
end |
-- exported |
local function Clear(self) |
local items = self.items |
for i, item in pairs(items) do |
AceGUI:Release(item) |
items[i] = nil |
end |
end |
-- exported |
local function IterateItems(self) |
return ipairs(self.items) |
end |
-- exported |
local function SetHideOnLeave(self, val) |
self.hideOnLeave = val |
end |
-- exported |
local function SetMaxHeight(self, height) |
self.maxHeight = height or defaultMaxHeight |
if self.frame:GetHeight() > height then |
self.frame:SetHeight(height) |
elseif (self.itemFrame:GetHeight() + 34) < height then |
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem |
end |
end |
-- exported |
local function GetRightBorderWidth(self) |
return 6 + (self.slider:IsShown() and 12 or 0) |
end |
-- exported |
local function GetLeftBorderWidth(self) |
return 6 |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) |
local self = {} |
self.count = count |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
self.OnAcquire = OnAcquire |
self.OnRelease = OnRelease |
self.AddItem = AddItem |
self.Open = Open |
self.Close = Close |
self.Clear = Clear |
self.IterateItems = IterateItems |
self.SetHideOnLeave = SetHideOnLeave |
self.SetScroll = SetScroll |
self.MoveScroll = MoveScroll |
self.FixScroll = FixScroll |
self.SetMaxHeight = SetMaxHeight |
self.GetRightBorderWidth = GetRightBorderWidth |
self.GetLeftBorderWidth = GetLeftBorderWidth |
self.items = {} |
self.scrollStatus = { |
scrollvalue = 0, |
} |
self.maxHeight = defaultMaxHeight |
frame:SetBackdrop(backdrop) |
frame:SetBackdropColor(0, 0, 0) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetClampedToScreen(true) |
frame:SetWidth(defaultWidth) |
frame:SetHeight(self.maxHeight) |
--frame:SetToplevel(true) |
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame |
local scrollFrame = CreateFrame("ScrollFrame", nil, frame) |
local itemFrame = CreateFrame("Frame", nil, scrollFrame) |
self.scrollFrame = scrollFrame |
self.itemFrame = itemFrame |
scrollFrame.obj = self |
itemFrame.obj = self |
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) |
slider:SetOrientation("VERTICAL") |
slider:SetHitRectInsets(0, 0, -10, 0) |
slider:SetBackdrop(sliderBackdrop) |
slider:SetWidth(8) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") |
slider:SetFrameStrata("FULLSCREEN_DIALOG") |
self.slider = slider |
slider.obj = self |
scrollFrame:SetScrollChild(itemFrame) |
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) |
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) |
scrollFrame:EnableMouseWheel(true) |
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) |
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) |
scrollFrame:SetToplevel(true) |
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) |
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) |
itemFrame:SetHeight(400) |
itemFrame:SetToplevel(true) |
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) |
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) |
slider:SetScript("OnValueChanged", OnScrollValueChanged) |
slider:SetMinMaxValues(0, 1000) |
slider:SetValueStep(1) |
slider:SetValue(0) |
scrollFrame:Show() |
itemFrame:Show() |
slider:Hide() |
self:FixScroll() |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
do |
local widgetType = "Dropdown" |
local widgetVersion = 22 |
--[[ Static data ]]-- |
--[[ UI event handler ]]-- |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function Dropdown_OnHide(this) |
local self = this.obj |
if self.open then |
self.pullout:Close() |
end |
end |
local function Dropdown_TogglePullout(this) |
local self = this.obj |
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound |
if self.open then |
self.open = nil |
self.pullout:Close() |
AceGUI:ClearFocus() |
else |
self.open = true |
self.pullout:SetWidth(self.frame:GetWidth()) |
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) |
AceGUI:SetFocus(self) |
end |
end |
local function OnPulloutOpen(this) |
local self = this.userdata.obj |
local value = self.value |
if not self.multiselect then |
for i, item in this:IterateItems() do |
item:SetValue(item.userdata.value == value) |
end |
end |
self.open = true |
end |
local function OnPulloutClose(this) |
local self = this.userdata.obj |
self.open = nil |
self:Fire("OnClosed") |
end |
local function ShowMultiText(self) |
local text |
for i, widget in self.pullout:IterateItems() do |
if widget.type == "Dropdown-Item-Toggle" then |
if widget:GetValue() then |
if text then |
text = text..", "..widget:GetText() |
else |
text = widget:GetText() |
end |
end |
end |
end |
self:SetText(text) |
end |
local function OnItemValueChanged(this, event, checked) |
local self = this.userdata.obj |
if self.multiselect then |
self:Fire("OnValueChanged", this.userdata.value, checked) |
ShowMultiText(self) |
else |
if checked then |
self:SetValue(this.userdata.value) |
self:Fire("OnValueChanged", this.userdata.value) |
else |
this:SetValue(true) |
end |
if self.open then |
self.pullout:Close() |
end |
end |
end |
--[[ Exported methods ]]-- |
-- exported, AceGUI callback |
local function OnAcquire(self) |
local pullout = AceGUI:Create("Dropdown-Pullout") |
self.pullout = pullout |
pullout.userdata.obj = self |
pullout:SetCallback("OnClose", OnPulloutClose) |
pullout:SetCallback("OnOpen", OnPulloutOpen) |
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) |
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) |
self:SetHeight(44) |
self:SetWidth(200) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
if self.open then |
self.pullout:Close() |
end |
AceGUI:Release(self.pullout) |
self.pullout = nil |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self:SetMultiselect(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,.82,0) |
self.text:SetTextColor(1,1,1) |
end |
end |
-- exported |
local function ClearFocus(self) |
if self.open then |
self.pullout:Close() |
end |
end |
-- exported |
local function SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) |
self.frame:SetHeight(44) |
else |
self.label:SetText("") |
self.label:Hide() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) |
self.frame:SetHeight(26) |
end |
end |
-- exported |
local function SetValue(self, value) |
if self.list then |
self:SetText(self.list[value] or "") |
end |
self.value = value |
end |
-- exported |
local function GetValue(self) |
return self.value |
end |
-- exported |
local function SetItemValue(self, item, value) |
if not self.multiselect then return end |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
if widget.SetValue then |
widget:SetValue(value) |
end |
end |
end |
ShowMultiText(self) |
end |
-- exported |
local function SetItemDisabled(self, item, disabled) |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
widget:SetDisabled(disabled) |
end |
end |
end |
local function AddListItem(self, value, text) |
local item = AceGUI:Create("Dropdown-Item-Toggle") |
item:SetText(text) |
item.userdata.obj = self |
item.userdata.value = value |
item:SetCallback("OnValueChanged", OnItemValueChanged) |
self.pullout:AddItem(item) |
end |
local function AddCloseButton(self) |
if not self.hasClose then |
local close = AceGUI:Create("Dropdown-Item-Execute") |
close:SetText(CLOSE) |
self.pullout:AddItem(close) |
self.hasClose = true |
end |
end |
-- exported |
local sortlist = {} |
local function SetList(self, list) |
self.list = list |
self.pullout:Clear() |
self.hasClose = nil |
if not list then return end |
for v in pairs(list) do |
sortlist[#sortlist + 1] = v |
end |
tsort(sortlist) |
for i, value in pairs(sortlist) do |
AddListItem(self, value, list[value]) |
sortlist[i] = nil |
end |
if self.multiselect then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function AddItem(self, value, text) |
if self.list then |
self.list[value] = text |
AddListItem(self, value, text) |
end |
end |
-- exported |
local function SetMultiselect(self, multi) |
self.multiselect = multi |
if multi then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function GetMultiselect(self) |
return self.multiselect |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", nil, UIParent) |
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") |
local self = {} |
self.type = widgetType |
self.frame = frame |
self.dropdown = dropdown |
self.count = count |
frame.obj = self |
dropdown.obj = self |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.alignoffset = 31 |
frame:SetHeight(44) |
frame:SetWidth(200) |
frame:SetScript("OnHide",Dropdown_OnHide) |
dropdown:ClearAllPoints() |
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) |
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) |
dropdown:SetScript("OnHide", nil) |
local left = _G[dropdown:GetName() .. "Left"] |
local middle = _G[dropdown:GetName() .. "Middle"] |
local right = _G[dropdown:GetName() .. "Right"] |
middle:ClearAllPoints() |
right:ClearAllPoints() |
middle:SetPoint("LEFT", left, "RIGHT", 0, 0) |
middle:SetPoint("RIGHT", right, "LEFT", 0, 0) |
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) |
local button = _G[dropdown:GetName() .. "Button"] |
self.button = button |
button.obj = self |
button:SetScript("OnEnter",Control_OnEnter) |
button:SetScript("OnLeave",Control_OnLeave) |
button:SetScript("OnClick",Dropdown_TogglePullout) |
local text = _G[dropdown:GetName() .. "Text"] |
self.text = text |
text.obj = self |
text:ClearAllPoints() |
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) |
text:SetPoint("LEFT", left, "LEFT", 25, 2) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
label:Hide() |
self.label = label |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
--[[----------------------------------------------------------------------------- |
EditBox Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "EditBox", 23 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local tostring, pairs = tostring, pairs |
-- WoW APIs |
local PlaySound = PlaySound |
local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo |
local CreateFrame, UIParent = CreateFrame, UIParent |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
if not AceGUIEditBoxInsertLink then |
-- upgradeable hook |
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) |
end |
function _G.AceGUIEditBoxInsertLink(text) |
for i = 1, AceGUI:GetWidgetCount(Type) do |
local editbox = _G["AceGUI-3.0EditBox"..i] |
if editbox and editbox:IsVisible() and editbox:HasFocus() then |
editbox:Insert(text) |
return true |
end |
end |
end |
local function ShowButton(self) |
if not self.disablebutton then |
self.button:Show() |
self.editbox:SetTextInsets(0, 20, 3, 3) |
end |
end |
local function HideButton(self) |
self.button:Hide() |
self.editbox:SetTextInsets(0, 0, 3, 3) |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function EditBox_OnEscapePressed(frame) |
AceGUI:ClearFocus() |
end |
local function EditBox_OnEnterPressed(frame) |
local self = frame.obj |
local value = frame:GetText() |
local cancel = self:Fire("OnEnterPressed", value) |
if not cancel then |
PlaySound("igMainMenuOptionCheckBoxOn") |
HideButton(self) |
end |
end |
local function EditBox_OnReceiveDrag(frame) |
local self = frame.obj |
local type, id, info = GetCursorInfo() |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed", info) |
ClearCursor() |
elseif type == "spell" then |
local name = GetSpellInfo(id, info) |
self:SetText(name) |
self:Fire("OnEnterPressed", name) |
ClearCursor() |
end |
HideButton(self) |
AceGUI:ClearFocus() |
end |
local function EditBox_OnTextChanged(frame) |
local self = frame.obj |
local value = frame:GetText() |
if tostring(value) ~= tostring(self.lasttext) then |
self:Fire("OnTextChanged", value) |
self.lasttext = value |
ShowButton(self) |
end |
end |
local function Button_OnClick(frame) |
local editbox = frame.obj.editbox |
editbox:ClearFocus() |
EditBox_OnEnterPressed(editbox) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
-- height is controlled by SetLabel |
self:SetWidth(200) |
self:SetDisabled(false) |
self:SetLabel() |
self:SetText() |
self:DisableButton(false) |
self:SetMaxLetters(0) |
end, |
-- ["OnRelease"] = nil, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
self.editbox:SetTextColor(0.5,0.5,0.5) |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.editbox:EnableMouse(true) |
self.editbox:SetTextColor(1,1,1) |
self.label:SetTextColor(1,.82,0) |
end |
end, |
["SetText"] = function(self, text) |
self.lasttext = text or "" |
self.editbox:SetText(text or "") |
self.editbox:SetCursorPosition(0) |
HideButton(self) |
end, |
["GetText"] = function(self, text) |
return self.editbox:GetText() |
end, |
["SetLabel"] = function(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) |
self:SetHeight(44) |
self.alignoffset = 30 |
else |
self.label:SetText("") |
self.label:Hide() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) |
self:SetHeight(26) |
self.alignoffset = 12 |
end |
end, |
["DisableButton"] = function(self, disabled) |
self.disablebutton = disabled |
if disabled then |
HideButton(self) |
end |
end, |
["SetMaxLetters"] = function (self, num) |
self.editbox:SetMaxLetters(num or 0) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:Hide() |
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(ChatFontNormal) |
editbox:SetScript("OnEnter", Control_OnEnter) |
editbox:SetScript("OnLeave", Control_OnLeave) |
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) |
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) |
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) |
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) |
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) |
editbox:SetTextInsets(0, 0, 3, 3) |
editbox:SetMaxLetters(256) |
editbox:SetPoint("BOTTOMLEFT", 6, 0) |
editbox:SetPoint("BOTTOMRIGHT") |
editbox:SetHeight(19) |
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") |
label:SetPoint("TOPLEFT", 0, -2) |
label:SetPoint("TOPRIGHT", 0, -2) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") |
button:SetWidth(40) |
button:SetHeight(20) |
button:SetPoint("RIGHT", -2, 0) |
button:SetText(OKAY) |
button:SetScript("OnClick", Button_OnClick) |
button:Hide() |
local widget = { |
alignoffset = 30, |
editbox = editbox, |
label = label, |
button = button, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
editbox.obj, button.obj = widget, widget |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Heading Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "Heading", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetText() |
self:SetFullWidth() |
self:SetHeight(18) |
end, |
-- ["OnRelease"] = nil, |
["SetText"] = function(self, text) |
self.label:SetText(text or "") |
if text and text ~= "" then |
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) |
self.right:Show() |
else |
self.left:SetPoint("RIGHT", -3, 0) |
self.right:Hide() |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:Hide() |
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") |
label:SetPoint("TOP") |
label:SetPoint("BOTTOM") |
label:SetJustifyH("CENTER") |
local left = frame:CreateTexture(nil, "BACKGROUND") |
left:SetHeight(8) |
left:SetPoint("LEFT", 3, 0) |
left:SetPoint("RIGHT", label, "LEFT", -5, 0) |
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
left:SetTexCoord(0.81, 0.94, 0.5, 1) |
local right = frame:CreateTexture(nil, "BACKGROUND") |
right:SetHeight(8) |
right:SetPoint("RIGHT", -3, 0) |
right:SetPoint("LEFT", label, "RIGHT", 5, 0) |
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
right:SetTexCoord(0.81, 0.94, 0.5, 1) |
local widget = { |
label = label, |
left = left, |
right = right, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
SimpleGroup Container |
Simple container widget that just groups widgets. |
-------------------------------------------------------------------------------]] |
local Type, Version = "SimpleGroup", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end, |
-- ["OnRelease"] = nil, |
["LayoutFinished"] = function(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight(height or 0) |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
content:SetWidth(width) |
content.width = width |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
content:SetHeight(height) |
content.height = height |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
--Container Support |
local content = CreateFrame("Frame", nil, frame) |
content:SetPoint("TOPLEFT") |
content:SetPoint("BOTTOMRIGHT") |
local widget = { |
frame = frame, |
content = content, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local pairs, assert, type = pairs, assert, type |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontNormal |
---------------- |
-- Main Frame -- |
---------------- |
--[[ |
Events : |
OnClose |
]] |
do |
local Type = "Window" |
local Version = 4 |
local function frameOnClose(this) |
this.obj:Fire("OnClose") |
end |
local function closeOnClick(this) |
PlaySound("gsTitleOptionExit") |
this.obj:Hide() |
end |
local function frameOnMouseDown(this) |
AceGUI:ClearFocus() |
end |
local function titleOnMouseDown(this) |
this:GetParent():StartMoving() |
AceGUI:ClearFocus() |
end |
local function frameOnMouseUp(this) |
local frame = this:GetParent() |
frame:StopMovingOrSizing() |
local self = frame.obj |
local status = self.status or self.localstatus |
status.width = frame:GetWidth() |
status.height = frame:GetHeight() |
status.top = frame:GetTop() |
status.left = frame:GetLeft() |
end |
local function sizerseOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOMRIGHT") |
AceGUI:ClearFocus() |
end |
local function sizersOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOM") |
AceGUI:ClearFocus() |
end |
local function sizereOnMouseDown(this) |
this:GetParent():StartSizing("RIGHT") |
AceGUI:ClearFocus() |
end |
local function sizerOnMouseUp(this) |
this:GetParent():StopMovingOrSizing() |
end |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function SetStatusText(self,text) |
-- self.statustext:SetText(text) |
end |
local function Hide(self) |
self.frame:Hide() |
end |
local function Show(self) |
self.frame:Show() |
end |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self:ApplyStatus() |
self:EnableResize(true) |
self:Show() |
end |
local function OnRelease(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
self:ApplyStatus() |
end |
local function ApplyStatus(self) |
local status = self.status or self.localstatus |
local frame = self.frame |
self:SetWidth(status.width or 700) |
self:SetHeight(status.height or 500) |
if status.top and status.left then |
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) |
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) |
else |
frame:SetPoint("CENTER",UIParent,"CENTER") |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 34 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 57 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function EnableResize(self, state) |
local func = state and "Show" or "Hide" |
self.sizer_se[func](self.sizer_se) |
self.sizer_s[func](self.sizer_s) |
self.sizer_e[func](self.sizer_e) |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = "Window" |
self.Hide = Hide |
self.Show = Show |
self.SetTitle = SetTitle |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetStatusText = SetStatusText |
self.SetStatusTable = SetStatusTable |
self.ApplyStatus = ApplyStatus |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.EnableResize = EnableResize |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetWidth(700) |
frame:SetHeight(500) |
frame:SetPoint("CENTER",UIParent,"CENTER",0,0) |
frame:EnableMouse() |
frame:SetMovable(true) |
frame:SetResizable(true) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetScript("OnMouseDown", frameOnMouseDown) |
frame:SetScript("OnHide",frameOnClose) |
frame:SetMinResize(240,240) |
frame:SetToplevel(true) |
local titlebg = frame:CreateTexture(nil, "BACKGROUND") |
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) |
titlebg:SetPoint("TOPLEFT", 9, -6) |
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) |
local dialogbg = frame:CreateTexture(nil, "BACKGROUND") |
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) |
dialogbg:SetPoint("TOPLEFT", 8, -24) |
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) |
dialogbg:SetVertexColor(0, 0, 0, .75) |
local topleft = frame:CreateTexture(nil, "BORDER") |
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
topleft:SetWidth(64) |
topleft:SetHeight(64) |
topleft:SetPoint("TOPLEFT") |
topleft:SetTexCoord(0.501953125, 0.625, 0, 1) |
local topright = frame:CreateTexture(nil, "BORDER") |
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
topright:SetWidth(64) |
topright:SetHeight(64) |
topright:SetPoint("TOPRIGHT") |
topright:SetTexCoord(0.625, 0.75, 0, 1) |
local top = frame:CreateTexture(nil, "BORDER") |
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
top:SetHeight(64) |
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") |
top:SetPoint("TOPRIGHT", topright, "TOPLEFT") |
top:SetTexCoord(0.25, 0.369140625, 0, 1) |
local bottomleft = frame:CreateTexture(nil, "BORDER") |
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
bottomleft:SetWidth(64) |
bottomleft:SetHeight(64) |
bottomleft:SetPoint("BOTTOMLEFT") |
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) |
local bottomright = frame:CreateTexture(nil, "BORDER") |
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
bottomright:SetWidth(64) |
bottomright:SetHeight(64) |
bottomright:SetPoint("BOTTOMRIGHT") |
bottomright:SetTexCoord(0.875, 1, 0, 1) |
local bottom = frame:CreateTexture(nil, "BORDER") |
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
bottom:SetHeight(64) |
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") |
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") |
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) |
local left = frame:CreateTexture(nil, "BORDER") |
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
left:SetWidth(64) |
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") |
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") |
left:SetTexCoord(0.001953125, 0.125, 0, 1) |
local right = frame:CreateTexture(nil, "BORDER") |
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
right:SetWidth(64) |
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") |
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") |
right:SetTexCoord(0.1171875, 0.2421875, 0, 1) |
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") |
close:SetPoint("TOPRIGHT", 2, 1) |
close:SetScript("OnClick", closeOnClick) |
self.closebutton = close |
close.obj = self |
local titletext = frame:CreateFontString(nil, "ARTWORK") |
titletext:SetFontObject(GameFontNormal) |
titletext:SetPoint("TOPLEFT", 12, -8) |
titletext:SetPoint("TOPRIGHT", -32, -8) |
self.titletext = titletext |
local title = CreateFrame("Button", nil, frame) |
title:SetPoint("TOPLEFT", titlebg) |
title:SetPoint("BOTTOMRIGHT", titlebg) |
title:EnableMouse() |
title:SetScript("OnMouseDown",titleOnMouseDown) |
title:SetScript("OnMouseUp", frameOnMouseUp) |
self.title = title |
local sizer_se = CreateFrame("Frame",nil,frame) |
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
sizer_se:SetWidth(25) |
sizer_se:SetHeight(25) |
sizer_se:EnableMouse() |
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) |
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_se = sizer_se |
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line1 = line1 |
line1:SetWidth(14) |
line1:SetHeight(14) |
line1:SetPoint("BOTTOMRIGHT", -8, 8) |
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 14/17 |
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line2 = line2 |
line2:SetWidth(8) |
line2:SetHeight(8) |
line2:SetPoint("BOTTOMRIGHT", -8, 8) |
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 8/17 |
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local sizer_s = CreateFrame("Frame",nil,frame) |
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) |
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
sizer_s:SetHeight(25) |
sizer_s:EnableMouse() |
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) |
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_s = sizer_s |
local sizer_e = CreateFrame("Frame",nil,frame) |
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) |
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
sizer_e:SetWidth(25) |
sizer_e:EnableMouse() |
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) |
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_e = sizer_e |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceGUI-3.0.lua"/> |
<!-- Container --> |
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/> |
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/> |
<Script file="widgets\AceGUIContainer-Frame.lua"/> |
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/> |
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/> |
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/> |
<Script file="widgets\AceGUIContainer-TabGroup.lua"/> |
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/> |
<Script file="widgets\AceGUIContainer-Window.lua"/> |
<!-- Widgets --> |
<Script file="widgets\AceGUIWidget-Button.lua"/> |
<Script file="widgets\AceGUIWidget-CheckBox.lua"/> |
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> |
<Script file="widgets\AceGUIWidget-EditBox.lua"/> |
<Script file="widgets\AceGUIWidget-Heading.lua"/> |
<Script file="widgets\AceGUIWidget-Icon.lua"/> |
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> |
<Script file="widgets\AceGUIWidget-Keybinding.lua"/> |
<Script file="widgets\AceGUIWidget-Label.lua"/> |
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> |
<Script file="widgets\AceGUIWidget-Slider.lua"/> |
</Ui> |
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. |
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself |
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 |
-- stand-alone distribution. |
-- |
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, |
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool |
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll |
-- implement a proper API to modify it. |
-- @usage |
-- local AceGUI = LibStub("AceGUI-3.0") |
-- -- Create a container frame |
-- local f = AceGUI:Create("Frame") |
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) |
-- f:SetTitle("AceGUI-3.0 Example") |
-- f:SetStatusText("Status Bar") |
-- f:SetLayout("Flow") |
-- -- Create a button |
-- local btn = AceGUI:Create("Button") |
-- btn:SetWidth(170) |
-- btn:SetText("Button !") |
-- btn:SetCallback("OnClick", function() print("Click!") end) |
-- -- Add the button to the container |
-- f:AddChild(btn) |
-- @class file |
-- @name AceGUI-3.0 |
-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $ |
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33 |
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) |
if not AceGUI then return end -- No upgrade needed |
-- Lua APIs |
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert |
local select, pairs, next, type = select, pairs, next, type |
local error, assert, loadstring = error, assert, loadstring |
local setmetatable, rawget, rawset = setmetatable, rawget, rawset |
local math_max = math.max |
-- WoW APIs |
local UIParent = UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: geterrorhandler, LibStub |
--local con = LibStub("AceConsole-3.0",true) |
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} |
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} |
AceGUI.WidgetBase = AceGUI.WidgetBase or {} |
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} |
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} |
-- local upvalues |
local WidgetRegistry = AceGUI.WidgetRegistry |
local LayoutRegistry = AceGUI.LayoutRegistry |
local WidgetVersions = AceGUI.WidgetVersions |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", tconcat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select("#", ...)](func, ...) |
end |
-- Recycling functions |
local newWidget, delWidget |
do |
-- Version Upgrade in Minor 29 |
-- Internal Storage of the objects changed, from an array table |
-- to a hash table, and additionally we introduced versioning on |
-- the widgets which would discard all widgets from a pre-29 version |
-- anyway, so we just clear the storage now, and don't try to |
-- convert the storage tables to the new format. |
-- This should generally not cause *many* widgets to end up in trash, |
-- since once dialogs are opened, all addons should be loaded already |
-- and AceGUI should be on the latest version available on the users |
-- setup. |
-- -- nevcairiel - Nov 2nd, 2009 |
if oldminor and oldminor < 29 and AceGUI.objPools then |
AceGUI.objPools = nil |
end |
AceGUI.objPools = AceGUI.objPools or {} |
local objPools = AceGUI.objPools |
--Returns a new instance, if none are available either returns a new table or calls the given contructor |
function newWidget(type) |
if not WidgetRegistry[type] then |
error("Attempt to instantiate unknown widget type", 2) |
end |
if not objPools[type] then |
objPools[type] = {} |
end |
local newObj = next(objPools[type]) |
if not newObj then |
newObj = WidgetRegistry[type]() |
newObj.AceGUIWidgetVersion = WidgetVersions[type] |
else |
objPools[type][newObj] = nil |
-- if the widget is older then the latest, don't even try to reuse it |
-- just forget about it, and grab a new one. |
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then |
return newWidget(type) |
end |
end |
return newObj |
end |
-- Releases an instance to the Pool |
function delWidget(obj,type) |
if not objPools[type] then |
objPools[type] = {} |
end |
if objPools[type][obj] then |
error("Attempt to Release Widget that is already released", 2) |
end |
objPools[type][obj] = true |
end |
end |
------------------- |
-- API Functions -- |
------------------- |
-- Gets a widget Object |
--- Create a new Widget of the given type. |
-- This function will instantiate a new widget (or use one from the widget pool), and call the |
-- OnAcquire function on it, before returning. |
-- @param type The type of the widget. |
-- @return The newly created widget. |
function AceGUI:Create(type) |
if WidgetRegistry[type] then |
local widget = newWidget(type) |
if rawget(widget, "Acquire") then |
widget.OnAcquire = widget.Acquire |
widget.Acquire = nil |
elseif rawget(widget, "Aquire") then |
widget.OnAcquire = widget.Aquire |
widget.Aquire = nil |
end |
if rawget(widget, "Release") then |
widget.OnRelease = rawget(widget, "Release") |
widget.Release = nil |
end |
if widget.OnAcquire then |
widget:OnAcquire() |
else |
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) |
end |
-- Set the default Layout ("List") |
safecall(widget.SetLayout, widget, "List") |
safecall(widget.ResumeLayout, widget) |
return widget |
end |
end |
--- Releases a widget Object. |
-- This function calls OnRelease on the widget and places it back in the widget pool. |
-- Any data on the widget is being erased, and the widget will be hidden.\\ |
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. |
-- @param widget The widget to release |
function AceGUI:Release(widget) |
safecall(widget.PauseLayout, widget) |
widget:Fire("OnRelease") |
safecall(widget.ReleaseChildren, widget) |
if widget.OnRelease then |
widget:OnRelease() |
-- else |
-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type)) |
end |
for k in pairs(widget.userdata) do |
widget.userdata[k] = nil |
end |
for k in pairs(widget.events) do |
widget.events[k] = nil |
end |
widget.width = nil |
widget.relWidth = nil |
widget.height = nil |
widget.relHeight = nil |
widget.noAutoHeight = nil |
widget.frame:ClearAllPoints() |
widget.frame:Hide() |
widget.frame:SetParent(UIParent) |
widget.frame.width = nil |
widget.frame.height = nil |
if widget.content then |
widget.content.width = nil |
widget.content.height = nil |
end |
delWidget(widget, widget.type) |
end |
----------- |
-- Focus -- |
----------- |
--- Called when a widget has taken focus. |
-- e.g. Dropdowns opening, Editboxes gaining kb focus |
-- @param widget The widget that should be focused |
function AceGUI:SetFocus(widget) |
if self.FocusedWidget and self.FocusedWidget ~= widget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
end |
self.FocusedWidget = widget |
end |
--- Called when something has happened that could cause widgets with focus to drop it |
-- e.g. titlebar of a frame being clicked |
function AceGUI:ClearFocus() |
if self.FocusedWidget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
self.FocusedWidget = nil |
end |
end |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data |
:OnWidthSet(width) - Called when the width of the widget is changed |
:OnHeightSet(height) - Called when the height of the widget is changed |
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead |
AceGUI already sets a handler to the event |
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the |
area used for controls. These can be nil if the layout used the existing size to layout the controls. |
]] |
-------------------------- |
-- Widget Base Template -- |
-------------------------- |
do |
local WidgetBase = AceGUI.WidgetBase |
WidgetBase.SetParent = function(self, parent) |
local frame = self.frame |
frame:SetParent(nil) |
frame:SetParent(parent.content) |
self.parent = parent |
end |
WidgetBase.SetCallback = function(self, name, func) |
if type(func) == "function" then |
self.events[name] = func |
end |
end |
WidgetBase.Fire = function(self, name, ...) |
if self.events[name] then |
local success, ret = safecall(self.events[name], self, name, ...) |
if success then |
return ret |
end |
end |
end |
WidgetBase.SetWidth = function(self, width) |
self.frame:SetWidth(width) |
self.frame.width = width |
if self.OnWidthSet then |
self:OnWidthSet(width) |
end |
end |
WidgetBase.SetRelativeWidth = function(self, width) |
if width <= 0 or width > 1 then |
error(":SetRelativeWidth(width): Invalid relative width.", 2) |
end |
self.relWidth = width |
self.width = "relative" |
end |
WidgetBase.SetHeight = function(self, height) |
self.frame:SetHeight(height) |
self.frame.height = height |
if self.OnHeightSet then |
self:OnHeightSet(height) |
end |
end |
--[[ WidgetBase.SetRelativeHeight = function(self, height) |
if height <= 0 or height > 1 then |
error(":SetRelativeHeight(height): Invalid relative height.", 2) |
end |
self.relHeight = height |
self.height = "relative" |
end ]] |
WidgetBase.IsVisible = function(self) |
return self.frame:IsVisible() |
end |
WidgetBase.IsShown= function(self) |
return self.frame:IsShown() |
end |
WidgetBase.Release = function(self) |
AceGUI:Release(self) |
end |
WidgetBase.SetPoint = function(self, ...) |
return self.frame:SetPoint(...) |
end |
WidgetBase.ClearAllPoints = function(self) |
return self.frame:ClearAllPoints() |
end |
WidgetBase.GetNumPoints = function(self) |
return self.frame:GetNumPoints() |
end |
WidgetBase.GetPoint = function(self, ...) |
return self.frame:GetPoint(...) |
end |
WidgetBase.GetUserDataTable = function(self) |
return self.userdata |
end |
WidgetBase.SetUserData = function(self, key, value) |
self.userdata[key] = value |
end |
WidgetBase.GetUserData = function(self, key) |
return self.userdata[key] |
end |
WidgetBase.IsFullHeight = function(self) |
return self.height == "fill" |
end |
WidgetBase.SetFullHeight = function(self, isFull) |
if isFull then |
self.height = "fill" |
else |
self.height = nil |
end |
end |
WidgetBase.IsFullWidth = function(self) |
return self.width == "fill" |
end |
WidgetBase.SetFullWidth = function(self, isFull) |
if isFull then |
self.width = "fill" |
else |
self.width = nil |
end |
end |
-- local function LayoutOnUpdate(this) |
-- this:SetScript("OnUpdate",nil) |
-- this.obj:PerformLayout() |
-- end |
local WidgetContainerBase = AceGUI.WidgetContainerBase |
WidgetContainerBase.PauseLayout = function(self) |
self.LayoutPaused = true |
end |
WidgetContainerBase.ResumeLayout = function(self) |
self.LayoutPaused = nil |
end |
WidgetContainerBase.PerformLayout = function(self) |
if self.LayoutPaused then |
return |
end |
safecall(self.LayoutFunc, self.content, self.children) |
end |
--call this function to layout, makes sure layed out objects get a frame to get sizes etc |
WidgetContainerBase.DoLayout = function(self) |
self:PerformLayout() |
-- if not self.parent then |
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) |
-- end |
end |
WidgetContainerBase.AddChild = function(self, child, beforeWidget) |
if beforeWidget then |
local siblingIndex = 1 |
for _, widget in pairs(self.children) do |
if widget == beforeWidget then |
break |
end |
siblingIndex = siblingIndex + 1 |
end |
tinsert(self.children, siblingIndex, child) |
else |
tinsert(self.children, child) |
end |
child:SetParent(self) |
child.frame:Show() |
self:DoLayout() |
end |
WidgetContainerBase.AddChildren = function(self, ...) |
for i = 1, select("#", ...) do |
local child = select(i, ...) |
tinsert(self.children, child) |
child:SetParent(self) |
child.frame:Show() |
end |
self:DoLayout() |
end |
WidgetContainerBase.ReleaseChildren = function(self) |
local children = self.children |
for i = 1,#children do |
AceGUI:Release(children[i]) |
children[i] = nil |
end |
end |
WidgetContainerBase.SetLayout = function(self, Layout) |
self.LayoutFunc = AceGUI:GetLayout(Layout) |
end |
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) |
if adjust then |
self.noAutoHeight = nil |
else |
self.noAutoHeight = true |
end |
end |
local function FrameResize(this) |
local self = this.obj |
if this:GetWidth() and this:GetHeight() then |
if self.OnWidthSet then |
self:OnWidthSet(this:GetWidth()) |
end |
if self.OnHeightSet then |
self:OnHeightSet(this:GetHeight()) |
end |
end |
end |
local function ContentResize(this) |
if this:GetWidth() and this:GetHeight() then |
this.width = this:GetWidth() |
this.height = this:GetHeight() |
this.obj:DoLayout() |
end |
end |
setmetatable(WidgetContainerBase, {__index=WidgetBase}) |
--One of these function should be called on each Widget Instance as part of its creation process |
--- Register a widget-class as a container for newly created widgets. |
-- @param widget The widget class |
function AceGUI:RegisterAsContainer(widget) |
widget.children = {} |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetContainerBase |
widget.content.obj = widget |
widget.frame.obj = widget |
widget.content:SetScript("OnSizeChanged", ContentResize) |
widget.frame:SetScript("OnSizeChanged", FrameResize) |
setmetatable(widget, {__index = WidgetContainerBase}) |
widget:SetLayout("List") |
return widget |
end |
--- Register a widget-class as a widget. |
-- @param widget The widget class |
function AceGUI:RegisterAsWidget(widget) |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetBase |
widget.frame.obj = widget |
widget.frame:SetScript("OnSizeChanged", FrameResize) |
setmetatable(widget, {__index = WidgetBase}) |
return widget |
end |
end |
------------------ |
-- Widget API -- |
------------------ |
--- Registers a widget Constructor, this function returns a new instance of the Widget |
-- @param Name The name of the widget |
-- @param Constructor The widget constructor function |
-- @param Version The version of the widget |
function AceGUI:RegisterWidgetType(Name, Constructor, Version) |
assert(type(Constructor) == "function") |
assert(type(Version) == "number") |
local oldVersion = WidgetVersions[Name] |
if oldVersion and oldVersion >= Version then return end |
WidgetVersions[Name] = Version |
WidgetRegistry[Name] = Constructor |
end |
--- Registers a Layout Function |
-- @param Name The name of the layout |
-- @param LayoutFunc Reference to the layout function |
function AceGUI:RegisterLayout(Name, LayoutFunc) |
assert(type(LayoutFunc) == "function") |
if type(Name) == "string" then |
Name = Name:upper() |
end |
LayoutRegistry[Name] = LayoutFunc |
end |
--- Get a Layout Function from the registry |
-- @param Name The name of the layout |
function AceGUI:GetLayout(Name) |
if type(Name) == "string" then |
Name = Name:upper() |
end |
return LayoutRegistry[Name] |
end |
AceGUI.counts = AceGUI.counts or {} |
--- A type-based counter to count the number of widgets created. |
-- This is used by widgets that require a named frame, e.g. when a Blizzard |
-- Template requires it. |
-- @param type The widget type |
function AceGUI:GetNextWidgetNum(type) |
if not self.counts[type] then |
self.counts[type] = 0 |
end |
self.counts[type] = self.counts[type] + 1 |
return self.counts[type] |
end |
--- Return the number of created widgets for this type. |
-- In contrast to GetNextWidgetNum, the number is not incremented. |
-- @param type The widget type |
function AceGUI:GetWidgetCount(type) |
return self.counts[type] or 0 |
end |
--- Return the version of the currently registered widget type. |
-- @param type The widget type |
function AceGUI:GetWidgetVersion(type) |
return WidgetVersions[type] |
end |
------------- |
-- Layouts -- |
------------- |
--[[ |
A Layout is a func that takes 2 parameters |
content - the frame that widgets will be placed inside |
children - a table containing the widgets to layout |
]] |
-- Very simple Layout, Children are stacked on top of each other down the left side |
AceGUI:RegisterLayout("List", |
function(content, children) |
local height = 0 |
local width = content.width or content:GetWidth() or 0 |
for i = 1, #children do |
local child = children[i] |
local frame = child.frame |
frame:ClearAllPoints() |
frame:Show() |
if i == 1 then |
frame:SetPoint("TOPLEFT", content) |
else |
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT", content) |
if child.DoLayout then |
child:DoLayout() |
end |
elseif child.width == "relative" then |
child:SetWidth(width * child.relWidth) |
if child.DoLayout then |
child:DoLayout() |
end |
end |
height = height + (frame.height or frame:GetHeight() or 0) |
end |
safecall(content.obj.LayoutFinished, content.obj, nil, height) |
end) |
-- A single control fills the whole content area |
AceGUI:RegisterLayout("Fill", |
function(content, children) |
if children[1] then |
children[1]:SetWidth(content:GetWidth() or 0) |
children[1]:SetHeight(content:GetHeight() or 0) |
children[1].frame:SetAllPoints(content) |
children[1].frame:Show() |
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) |
end |
end) |
AceGUI:RegisterLayout("Flow", |
function(content, children) |
--used height so far |
local height = 0 |
--width used in the current row |
local usedwidth = 0 |
--height of the current row |
local rowheight = 0 |
local rowoffset = 0 |
local lastrowoffset |
local width = content.width or content:GetWidth() or 0 |
--control at the start of the row |
local rowstart |
local rowstartoffset |
local lastrowstart |
local isfullheight |
local frameoffset |
local lastframeoffset |
local oversize |
for i = 1, #children do |
local child = children[i] |
oversize = nil |
local frame = child.frame |
local frameheight = frame.height or frame:GetHeight() or 0 |
local framewidth = frame.width or frame:GetWidth() or 0 |
lastframeoffset = frameoffset |
-- HACK: Why did we set a frameoffset of (frameheight / 2) ? |
-- That was moving all widgets half the widgets size down, is that intended? |
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now. |
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. |
-- TODO: Investigate moar! |
frameoffset = child.alignoffset or (frameheight / 2) |
if child.width == "relative" then |
framewidth = width * child.relWidth |
end |
frame:Show() |
frame:ClearAllPoints() |
if i == 1 then |
-- anchor the first control to the top left |
frame:SetPoint("TOPLEFT", content) |
rowheight = frameheight |
rowoffset = frameoffset |
rowstart = frame |
rowstartoffset = frameoffset |
usedwidth = framewidth |
if usedwidth > width then |
oversize = true |
end |
else |
-- if there isn't available width for the control start a new row |
-- if a control is "fill" it will be on a row of its own full width |
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then |
if isfullheight then |
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore |
-- (maybe error/warn about this?) |
break |
end |
--anchor the previous row, we will now know its height and offset |
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) |
height = height + rowheight + 3 |
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it |
rowstart = frame |
rowstartoffset = frameoffset |
rowheight = frameheight |
rowoffset = frameoffset |
usedwidth = framewidth |
if usedwidth > width then |
oversize = true |
end |
-- put the control on the current row, adding it to the width and checking if the height needs to be increased |
else |
--handles cases where the new height is higher than either control because of the offsets |
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) |
--offset is always the larger of the two offsets |
rowoffset = math_max(rowoffset, frameoffset) |
rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) |
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) |
usedwidth = framewidth + usedwidth |
end |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT", content) |
usedwidth = 0 |
rowstart = frame |
rowstartoffset = frameoffset |
if child.DoLayout then |
child:DoLayout() |
end |
rowheight = frame.height or frame:GetHeight() or 0 |
rowoffset = child.alignoffset or (rowheight / 2) |
rowstartoffset = rowoffset |
elseif child.width == "relative" then |
child:SetWidth(width * child.relWidth) |
if child.DoLayout then |
child:DoLayout() |
end |
elseif oversize then |
if width > 1 then |
frame:SetPoint("RIGHT", content) |
end |
end |
if child.height == "fill" then |
frame:SetPoint("BOTTOM", content) |
isfullheight = true |
end |
end |
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor |
if isfullheight then |
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) |
elseif rowstart then |
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) |
end |
height = height + rowheight + 3 |
safecall(content.obj.LayoutFinished, content.obj, nil, height) |
end) |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceAddon-3.0.lua"/> |
</Ui> |
--- **AceAddon-3.0** provides a template for creating addon objects. |
-- It'll provide you with a set of callback functions that allow you to simplify the loading |
-- process of your addon.\\ |
-- Callbacks provided are:\\ |
-- * **OnInitialize**, which is called directly after the addon is fully loaded. |
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present. |
-- * **OnDisable**, which is only called when your addon is manually being disabled. |
-- @usage |
-- -- A small (but complete) addon, that doesn't do anything, |
-- -- but shows usage of the callbacks. |
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") |
-- |
-- function MyAddon:OnInitialize() |
-- -- do init tasks here, like loading the Saved Variables, |
-- -- or setting up slash commands. |
-- end |
-- |
-- function MyAddon:OnEnable() |
-- -- Do more initialization here, that really enables the use of your addon. |
-- -- Register Events, Hook functions, Create Frames, Get information from |
-- -- the game that wasn't available in OnInitialize |
-- end |
-- |
-- function MyAddon:OnDisable() |
-- -- Unhook, Unregister Events, Hide frames that you created. |
-- -- You would probably only use an OnDisable if you want to |
-- -- build a "standby" mode, or be able to toggle modules on/off. |
-- end |
-- @class file |
-- @name AceAddon-3.0.lua |
-- @release $Id: AceAddon-3.0.lua 980 2010-10-27 14:20:11Z nevcairiel $ |
local MAJOR, MINOR = "AceAddon-3.0", 10 |
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceAddon then return end -- No Upgrade needed. |
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame |
AceAddon.addons = AceAddon.addons or {} -- addons in general |
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon. |
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized |
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled |
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon |
-- Lua APIs |
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove |
local fmt, tostring = string.format, tostring |
local select, pairs, next, type, unpack = select, pairs, next, type, unpack |
local loadstring, assert, error = loadstring, assert, error |
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", tconcat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
-- we check to see if the func is passed is actually a function here and don't error when it isn't |
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not |
-- present execution should continue without hinderance |
if type(func) == "function" then |
return Dispatchers[select('#', ...)](func, ...) |
end |
end |
-- local functions that will be implemented further down |
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype |
-- used in the addon metatable |
local function addontostring( self ) return self.name end |
--- Create a new AceAddon-3.0 addon. |
-- Any libraries you specified will be embeded, and the addon will be scheduled for |
-- its OnInitialize and OnEnable callbacks. |
-- The final addon object, with all libraries embeded, will be returned. |
-- @paramsig [object ,]name[, lib, ...] |
-- @param object Table to use as a base for the addon (optional) |
-- @param name Name of the addon object to create |
-- @param lib List of libraries to embed into the addon |
-- @usage |
-- -- Create a simple addon object |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0") |
-- |
-- -- Create a Addon object based on the table of a frame |
-- local MyFrame = CreateFrame("Frame") |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0") |
function AceAddon:NewAddon(objectorname, ...) |
local object,name |
local i=1 |
if type(objectorname)=="table" then |
object=objectorname |
name=... |
i=2 |
else |
name=objectorname |
end |
if type(name)~="string" then |
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) |
end |
if self.addons[name] then |
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) |
end |
object = object or {} |
object.name = name |
local addonmeta = {} |
local oldmeta = getmetatable(object) |
if oldmeta then |
for k, v in pairs(oldmeta) do addonmeta[k] = v end |
end |
addonmeta.__tostring = addontostring |
setmetatable( object, addonmeta ) |
self.addons[name] = object |
object.modules = {} |
object.orderedModules = {} |
object.defaultModuleLibraries = {} |
Embed( object ) -- embed NewModule, GetModule methods |
self:EmbedLibraries(object, select(i,...)) |
-- add to queue of addons to be initialized upon ADDON_LOADED |
tinsert(self.initializequeue, object) |
return object |
end |
--- Get the addon object by its name from the internal AceAddon registry. |
-- Throws an error if the addon object cannot be found (except if silent is set). |
-- @param name unique name of the addon object |
-- @param silent if true, the addon is optional, silently return nil if its not found |
-- @usage |
-- -- Get the Addon |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
function AceAddon:GetAddon(name, silent) |
if not silent and not self.addons[name] then |
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2) |
end |
return self.addons[name] |
end |
-- - Embed a list of libraries into the specified addon. |
-- This function will try to embed all of the listed libraries into the addon |
-- and error if a single one fails. |
-- |
-- **Note:** This function is for internal use by :NewAddon/:NewModule |
-- @paramsig addon, [lib, ...] |
-- @param addon addon object to embed the libs in |
-- @param lib List of libraries to embed into the addon |
function AceAddon:EmbedLibraries(addon, ...) |
for i=1,select("#", ... ) do |
local libname = select(i, ...) |
self:EmbedLibrary(addon, libname, false, 4) |
end |
end |
-- - Embed a library into the addon object. |
-- This function will check if the specified library is registered with LibStub |
-- and if it has a :Embed function to call. It'll error if any of those conditions |
-- fails. |
-- |
-- **Note:** This function is for internal use by :EmbedLibraries |
-- @paramsig addon, libname[, silent[, offset]] |
-- @param addon addon object to embed the library in |
-- @param libname name of the library to embed |
-- @param silent marks an embed to fail silently if the library doesn't exist (optional) |
-- @param offset will push the error messages back to said offset, defaults to 2 (optional) |
function AceAddon:EmbedLibrary(addon, libname, silent, offset) |
local lib = LibStub:GetLibrary(libname, true) |
if not lib and not silent then |
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2) |
elseif lib and type(lib.Embed) == "function" then |
lib:Embed(addon) |
tinsert(self.embeds[addon], libname) |
return true |
elseif lib then |
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2) |
end |
end |
--- Return the specified module from an addon object. |
-- Throws an error if the addon object cannot be found (except if silent is set) |
-- @name //addon//:GetModule |
-- @paramsig name[, silent] |
-- @param name unique name of the module |
-- @param silent if true, the module is optional, silently return nil if its not found (optional) |
-- @usage |
-- -- Get the Addon |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- -- Get the Module |
-- MyModule = MyAddon:GetModule("MyModule") |
function GetModule(self, name, silent) |
if not self.modules[name] and not silent then |
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2) |
end |
return self.modules[name] |
end |
local function IsModuleTrue(self) return true end |
--- Create a new module for the addon. |
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\ |
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as |
-- an addon object. |
-- @name //addon//:NewModule |
-- @paramsig name[, prototype|lib[, lib, ...]] |
-- @param name unique name of the module |
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional) |
-- @param lib List of libraries to embed into the addon |
-- @usage |
-- -- Create a module with some embeded libraries |
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0") |
-- |
-- -- Create a module with a prototype |
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end } |
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0") |
function NewModule(self, name, prototype, ...) |
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end |
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end |
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end |
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. |
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. |
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) |
module.IsModule = IsModuleTrue |
module:SetEnabledState(self.defaultModuleState) |
module.moduleName = name |
if type(prototype) == "string" then |
AceAddon:EmbedLibraries(module, prototype, ...) |
else |
AceAddon:EmbedLibraries(module, ...) |
end |
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries)) |
if not prototype or type(prototype) == "string" then |
prototype = self.defaultModulePrototype or nil |
end |
if type(prototype) == "table" then |
local mt = getmetatable(module) |
mt.__index = prototype |
setmetatable(module, mt) -- More of a Base class type feel. |
end |
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. |
self.modules[name] = module |
tinsert(self.orderedModules, module) |
return module |
end |
--- Returns the real name of the addon or module, without any prefix. |
-- @name //addon//:GetName |
-- @paramsig |
-- @usage |
-- print(MyAddon:GetName()) |
-- -- prints "MyAddon" |
function GetName(self) |
return self.moduleName or self.name |
end |
--- Enables the Addon, if possible, return true or false depending on success. |
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback |
-- and enabling all modules of the addon (unless explicitly disabled).\\ |
-- :Enable() also sets the internal `enableState` variable to true |
-- @name //addon//:Enable |
-- @paramsig |
-- @usage |
-- -- Enable MyModule |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyModule = MyAddon:GetModule("MyModule") |
-- MyModule:Enable() |
function Enable(self) |
self:SetEnabledState(true) |
return AceAddon:EnableAddon(self) |
end |
--- Disables the Addon, if possible, return true or false depending on success. |
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback |
-- and disabling all modules of the addon.\\ |
-- :Disable() also sets the internal `enableState` variable to false |
-- @name //addon//:Disable |
-- @paramsig |
-- @usage |
-- -- Disable MyAddon |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyAddon:Disable() |
function Disable(self) |
self:SetEnabledState(false) |
return AceAddon:DisableAddon(self) |
end |
--- Enables the Module, if possible, return true or false depending on success. |
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object. |
-- @name //addon//:EnableModule |
-- @paramsig name |
-- @usage |
-- -- Enable MyModule using :GetModule |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyModule = MyAddon:GetModule("MyModule") |
-- MyModule:Enable() |
-- |
-- -- Enable MyModule using the short-hand |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyAddon:EnableModule("MyModule") |
function EnableModule(self, name) |
local module = self:GetModule( name ) |
return module:Enable() |
end |
--- Disables the Module, if possible, return true or false depending on success. |
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object. |
-- @name //addon//:DisableModule |
-- @paramsig name |
-- @usage |
-- -- Disable MyModule using :GetModule |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyModule = MyAddon:GetModule("MyModule") |
-- MyModule:Disable() |
-- |
-- -- Disable MyModule using the short-hand |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyAddon:DisableModule("MyModule") |
function DisableModule(self, name) |
local module = self:GetModule( name ) |
return module:Disable() |
end |
--- Set the default libraries to be mixed into all modules created by this object. |
-- Note that you can only change the default module libraries before any module is created. |
-- @name //addon//:SetDefaultModuleLibraries |
-- @paramsig lib[, lib, ...] |
-- @param lib List of libraries to embed into the addon |
-- @usage |
-- -- Create the addon object |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") |
-- -- Configure default libraries for modules (all modules need AceEvent-3.0) |
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0") |
-- -- Create a module |
-- MyModule = MyAddon:NewModule("MyModule") |
function SetDefaultModuleLibraries(self, ...) |
if next(self.modules) then |
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2) |
end |
self.defaultModuleLibraries = {...} |
end |
--- Set the default state in which new modules are being created. |
-- Note that you can only change the default state before any module is created. |
-- @name //addon//:SetDefaultModuleState |
-- @paramsig state |
-- @param state Default state for new modules, true for enabled, false for disabled |
-- @usage |
-- -- Create the addon object |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") |
-- -- Set the default state to "disabled" |
-- MyAddon:SetDefaultModuleState(false) |
-- -- Create a module and explicilty enable it |
-- MyModule = MyAddon:NewModule("MyModule") |
-- MyModule:Enable() |
function SetDefaultModuleState(self, state) |
if next(self.modules) then |
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2) |
end |
self.defaultModuleState = state |
end |
--- Set the default prototype to use for new modules on creation. |
-- Note that you can only change the default prototype before any module is created. |
-- @name //addon//:SetDefaultModulePrototype |
-- @paramsig prototype |
-- @param prototype Default prototype for the new modules (table) |
-- @usage |
-- -- Define a prototype |
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end } |
-- -- Set the default prototype |
-- MyAddon:SetDefaultModulePrototype(prototype) |
-- -- Create a module and explicitly Enable it |
-- MyModule = MyAddon:NewModule("MyModule") |
-- MyModule:Enable() |
-- -- should print "OnEnable called!" now |
-- @see NewModule |
function SetDefaultModulePrototype(self, prototype) |
if next(self.modules) then |
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2) |
end |
if type(prototype) ~= "table" then |
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2) |
end |
self.defaultModulePrototype = prototype |
end |
--- Set the state of an addon or module |
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize. |
-- @name //addon//:SetEnabledState |
-- @paramsig state |
-- @param state the state of an addon or module (enabled=true, disabled=false) |
function SetEnabledState(self, state) |
self.enabledState = state |
end |
--- Return an iterator of all modules associated to the addon. |
-- @name //addon//:IterateModules |
-- @paramsig |
-- @usage |
-- -- Enable all modules |
-- for name, module in MyAddon:IterateModules() do |
-- module:Enable() |
-- end |
local function IterateModules(self) return pairs(self.modules) end |
-- Returns an iterator of all embeds in the addon |
-- @name //addon//:IterateEmbeds |
-- @paramsig |
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end |
--- Query the enabledState of an addon. |
-- @name //addon//:IsEnabled |
-- @paramsig |
-- @usage |
-- if MyAddon:IsEnabled() then |
-- MyAddon:Disable() |
-- end |
local function IsEnabled(self) return self.enabledState end |
local mixins = { |
NewModule = NewModule, |
GetModule = GetModule, |
Enable = Enable, |
Disable = Disable, |
EnableModule = EnableModule, |
DisableModule = DisableModule, |
IsEnabled = IsEnabled, |
SetDefaultModuleLibraries = SetDefaultModuleLibraries, |
SetDefaultModuleState = SetDefaultModuleState, |
SetDefaultModulePrototype = SetDefaultModulePrototype, |
SetEnabledState = SetEnabledState, |
IterateModules = IterateModules, |
IterateEmbeds = IterateEmbeds, |
GetName = GetName, |
} |
local function IsModule(self) return false end |
local pmixins = { |
defaultModuleState = true, |
enabledState = true, |
IsModule = IsModule, |
} |
-- Embed( target ) |
-- target (object) - target object to embed aceaddon in |
-- |
-- this is a local function specifically since it's meant to be only called internally |
function Embed(target, skipPMixins) |
for k, v in pairs(mixins) do |
target[k] = v |
end |
if not skipPMixins then |
for k, v in pairs(pmixins) do |
target[k] = target[k] or v |
end |
end |
end |
-- - Initialize the addon after creation. |
-- This function is only used internally during the ADDON_LOADED event |
-- It will call the **OnInitialize** function on the addon object (if present), |
-- and the **OnEmbedInitialize** function on all embeded libraries. |
-- |
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. |
-- @param addon addon object to intialize |
function AceAddon:InitializeAddon(addon) |
safecall(addon.OnInitialize, addon) |
local embeds = self.embeds[addon] |
for i = 1, #embeds do |
local lib = LibStub:GetLibrary(embeds[i], true) |
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end |
end |
-- we don't call InitializeAddon on modules specifically, this is handled |
-- from the event handler and only done _once_ |
end |
-- - Enable the addon after creation. |
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED, |
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons. |
-- It will call the **OnEnable** function on the addon object (if present), |
-- and the **OnEmbedEnable** function on all embeded libraries.\\ |
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled. |
-- |
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. |
-- Use :Enable on the addon itself instead. |
-- @param addon addon object to enable |
function AceAddon:EnableAddon(addon) |
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end |
if self.statuses[addon.name] or not addon.enabledState then return false end |
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. |
self.statuses[addon.name] = true |
safecall(addon.OnEnable, addon) |
-- make sure we're still enabled before continueing |
if self.statuses[addon.name] then |
local embeds = self.embeds[addon] |
for i = 1, #embeds do |
local lib = LibStub:GetLibrary(embeds[i], true) |
if lib then safecall(lib.OnEmbedEnable, lib, addon) end |
end |
-- enable possible modules. |
local modules = addon.orderedModules |
for i = 1, #modules do |
self:EnableAddon(modules[i]) |
end |
end |
return self.statuses[addon.name] -- return true if we're disabled |
end |
-- - Disable the addon |
-- Note: This function is only used internally. |
-- It will call the **OnDisable** function on the addon object (if present), |
-- and the **OnEmbedDisable** function on all embeded libraries.\\ |
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled. |
-- |
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. |
-- Use :Disable on the addon itself instead. |
-- @param addon addon object to enable |
function AceAddon:DisableAddon(addon) |
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end |
if not self.statuses[addon.name] then return false end |
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. |
self.statuses[addon.name] = false |
safecall( addon.OnDisable, addon ) |
-- make sure we're still disabling... |
if not self.statuses[addon.name] then |
local embeds = self.embeds[addon] |
for i = 1, #embeds do |
local lib = LibStub:GetLibrary(embeds[i], true) |
if lib then safecall(lib.OnEmbedDisable, lib, addon) end |
end |
-- disable possible modules. |
local modules = addon.orderedModules |
for i = 1, #modules do |
self:DisableAddon(modules[i]) |
end |
end |
return not self.statuses[addon.name] -- return true if we're disabled |
end |
--- Get an iterator over all registered addons. |
-- @usage |
-- -- Print a list of all installed AceAddon's |
-- for name, addon in AceAddon:IterateAddons() do |
-- print("Addon: " .. name) |
-- end |
function AceAddon:IterateAddons() return pairs(self.addons) end |
--- Get an iterator over the internal status registry. |
-- @usage |
-- -- Print a list of all enabled addons |
-- for name, status in AceAddon:IterateAddonStatus() do |
-- if status then |
-- print("EnabledAddon: " .. name) |
-- end |
-- end |
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end |
-- Following Iterators are deprecated, and their addon specific versions should be used |
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon) |
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end |
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end |
-- Event Handling |
local function onEvent(this, event, arg1) |
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then |
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration |
while(#AceAddon.initializequeue > 0) do |
local addon = tremove(AceAddon.initializequeue, 1) |
-- this might be an issue with recursion - TODO: validate |
if event == "ADDON_LOADED" then addon.baseName = arg1 end |
AceAddon:InitializeAddon(addon) |
tinsert(AceAddon.enablequeue, addon) |
end |
if IsLoggedIn() then |
while(#AceAddon.enablequeue > 0) do |
local addon = tremove(AceAddon.enablequeue, 1) |
AceAddon:EnableAddon(addon) |
end |
end |
end |
end |
AceAddon.frame:RegisterEvent("ADDON_LOADED") |
AceAddon.frame:RegisterEvent("PLAYER_LOGIN") |
AceAddon.frame:SetScript("OnEvent", onEvent) |
-- upgrade embeded |
for name, addon in pairs(AceAddon.addons) do |
Embed(addon, true) |
end |
-- 2010-10-27 nevcairiel - add new "orderedModules" table |
if oldminor and oldminor < 10 then |
for name, addon in pairs(AceAddon.addons) do |
addon.orderedModules = {} |
for module_name, module in pairs(addon.modules) do |
tinsert(addon.orderedModules, module) |
end |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigCmd-3.0.lua"/> |
</Ui> |
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. |
-- @class file |
-- @name AceConfigCmd-3.0 |
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $ |
--[[ |
AceConfigCmd-3.0 |
Handles commandline optionstable access |
REQUIRES: AceConsole-3.0 for command registration (loaded on demand) |
]] |
-- TODO: plugin args |
local MAJOR, MINOR = "AceConfigCmd-3.0", 12 |
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfigCmd then return end |
AceConfigCmd.commands = AceConfigCmd.commands or {} |
local commands = AceConfigCmd.commands |
local cfgreg = LibStub("AceConfigRegistry-3.0") |
local AceConsole -- LoD |
local AceConsoleName = "AceConsole-3.0" |
-- Lua APIs |
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim |
local format, tonumber, tostring = string.format, tonumber, tostring |
local tsort, tinsert = table.sort, table.insert |
local select, pairs, next, type = select, pairs, next, type |
local error, assert = error, assert |
-- WoW APIs |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME |
local L = setmetatable({}, { -- TODO: replace with proper locale |
__index = function(self,k) return k end |
}) |
local function print(msg) |
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) |
end |
-- constants used by getparam() calls below |
local handlertypes = {["table"]=true} |
local handlermsg = "expected a table" |
local functypes = {["function"]=true, ["string"]=true} |
local funcmsg = "expected function or member name" |
-- pickfirstset() - picks the first non-nil value and returns it |
local function pickfirstset(...) |
for i=1,select("#",...) do |
if select(i,...)~=nil then |
return select(i,...) |
end |
end |
end |
-- err() - produce real error() regarding malformed options tables etc |
local function err(info,inputpos,msg ) |
local cmdstr=" "..strsub(info.input, 1, inputpos-1) |
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2) |
end |
-- usererr() - produce chatframe message regarding bad slash syntax etc |
local function usererr(info,inputpos,msg ) |
local cmdstr=strsub(info.input, 1, inputpos-1); |
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table")) |
end |
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments |
local function callmethod(info, inputpos, tab, methodtype, ...) |
local method = info[methodtype] |
if not method then |
err(info, inputpos, "'"..methodtype.."': not set") |
end |
info.arg = tab.arg |
info.option = tab |
info.type = tab.type |
if type(method)=="function" then |
return method(info, ...) |
elseif type(method)=="string" then |
if type(info.handler[method])~="function" then |
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler)) |
end |
return info.handler[method](info.handler, info, ...) |
else |
assert(false) -- type should have already been checked on read |
end |
end |
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments |
local function callfunction(info, tab, methodtype, ...) |
local method = tab[methodtype] |
info.arg = tab.arg |
info.option = tab |
info.type = tab.type |
if type(method)=="function" then |
return method(info, ...) |
else |
assert(false) -- type should have already been checked on read |
end |
end |
-- do_final() - do the final step (set/execute) along with validation and confirmation |
local function do_final(info, inputpos, tab, methodtype, ...) |
if info.validate then |
local res = callmethod(info,inputpos,tab,"validate",...) |
if type(res)=="string" then |
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) |
return |
end |
end |
-- console ignores .confirm |
callmethod(info,inputpos,tab,methodtype, ...) |
end |
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc |
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) |
local old,oldat = info[paramname], info[paramname.."_at"] |
local val=tab[paramname] |
if val~=nil then |
if val==false then |
val=nil |
elseif not types[type(val)] then |
err(info, inputpos, "'" .. paramname.. "' - "..errormsg) |
end |
info[paramname] = val |
info[paramname.."_at"] = depth |
end |
return old,oldat |
end |
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.* |
local dummytable={} |
local function iterateargs(tab) |
if not tab.plugins then |
return pairs(tab.args) |
end |
local argtabkey,argtab=next(tab.plugins) |
local v |
return function(_, k) |
while argtab do |
k,v = next(argtab, k) |
if k then return k,v end |
if argtab==tab.args then |
argtab=nil |
else |
argtabkey,argtab = next(tab.plugins, argtabkey) |
if not argtabkey then |
argtab=tab.args |
end |
end |
end |
end |
end |
local function checkhidden(info, inputpos, tab) |
if tab.cmdHidden~=nil then |
return tab.cmdHidden |
end |
local hidden = tab.hidden |
if type(hidden) == "function" or type(hidden) == "string" then |
info.hidden = hidden |
hidden = callmethod(info, inputpos, tab, 'hidden') |
info.hidden = nil |
end |
return hidden |
end |
local function showhelp(info, inputpos, tab, depth, noHead) |
if not noHead then |
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") |
end |
local sortTbl = {} -- [1..n]=name |
local refTbl = {} -- [name]=tableref |
for k,v in iterateargs(tab) do |
if not refTbl[k] then -- a plugin overriding something in .args |
tinsert(sortTbl, k) |
refTbl[k] = v |
end |
end |
tsort(sortTbl, function(one, two) |
local o1 = refTbl[one].order or 100 |
local o2 = refTbl[two].order or 100 |
if type(o1) == "function" or type(o1) == "string" then |
info.order = o1 |
info[#info+1] = one |
o1 = callmethod(info, inputpos, refTbl[one], "order") |
info[#info] = nil |
info.order = nil |
end |
if type(o2) == "function" or type(o1) == "string" then |
info.order = o2 |
info[#info+1] = two |
o2 = callmethod(info, inputpos, refTbl[two], "order") |
info[#info] = nil |
info.order = nil |
end |
if o1<0 and o2<0 then return o1<o2 end |
if o2<0 then return true end |
if o1<0 then return false end |
if o1==o2 then return tostring(one)<tostring(two) end -- compare names |
return o1<o2 |
end) |
for i = 1, #sortTbl do |
local k = sortTbl[i] |
local v = refTbl[k] |
if not checkhidden(info, inputpos, v) then |
if v.type ~= "description" and v.type ~= "header" then |
-- recursively show all inline groups |
local name, desc = v.name, v.desc |
if type(name) == "function" then |
name = callfunction(info, v, 'name') |
end |
if type(desc) == "function" then |
desc = callfunction(info, v, 'desc') |
end |
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then |
print(" "..(desc or name)..":") |
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg) |
showhelp(info, inputpos, v, depth, true) |
info.handler,info.handler_at = oldhandler,oldhandler_at |
else |
local key = k:gsub(" ", "_") |
print(" |cffffff78"..key.."|r - "..(desc or name or "")) |
end |
end |
end |
end |
end |
local function keybindingValidateFunc(text) |
if text == nil or text == "NONE" then |
return nil |
end |
text = text:upper() |
local shift, ctrl, alt |
local modifier |
while true do |
if text == "-" then |
break |
end |
modifier, text = strsplit('-', text, 2) |
if text then |
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then |
return false |
end |
if modifier == "SHIFT" then |
if shift then |
return false |
end |
shift = true |
end |
if modifier == "CTRL" then |
if ctrl then |
return false |
end |
ctrl = true |
end |
if modifier == "ALT" then |
if alt then |
return false |
end |
alt = true |
end |
else |
text = modifier |
break |
end |
end |
if text == "" then |
return false |
end |
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then |
return false |
end |
local s = text |
if shift then |
s = "SHIFT-" .. s |
end |
if ctrl then |
s = "CTRL-" .. s |
end |
if alt then |
s = "ALT-" .. s |
end |
return s |
end |
-- handle() - selfrecursing function that processes input->optiontable |
-- - depth - starts at 0 |
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) |
local function handle(info, inputpos, tab, depth, retfalse) |
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end |
------------------------------------------------------------------- |
-- Grab hold of handler,set,get,func,etc if set (and remember old ones) |
-- Note that we do NOT validate if method names are correct at this stage, |
-- the handler may change before they're actually used! |
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg) |
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg) |
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg) |
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) |
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) |
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) |
------------------------------------------------------------------- |
-- Act according to .type of this table |
if tab.type=="group" then |
------------ group -------------------------------------------- |
if type(tab.args)~="table" then err(info, inputpos) end |
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end |
-- grab next arg from input |
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) |
if not arg then |
showhelp(info, inputpos, tab, depth) |
return |
end |
nextpos=nextpos+1 |
-- loop .args and try to find a key with a matching name |
for k,v in iterateargs(tab) do |
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end |
-- is this child an inline group? if so, traverse into it |
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then |
info[depth+1] = k |
if handle(info, inputpos, v, depth+1, true)==false then |
info[depth+1] = nil |
-- wasn't found in there, but that's ok, we just keep looking down here |
else |
return -- done, name was found in inline group |
end |
-- matching name and not a inline group |
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then |
info[depth+1] = k |
return handle(info,nextpos,v,depth+1) |
end |
end |
-- no match |
if retfalse then |
-- restore old infotable members and return false to indicate failure |
info.handler,info.handler_at = oldhandler,oldhandler_at |
info.set,info.set_at = oldset,oldset_at |
info.get,info.get_at = oldget,oldget_at |
info.func,info.func_at = oldfunc,oldfunc_at |
info.validate,info.validate_at = oldvalidate,oldvalidate_at |
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at |
return false |
end |
-- couldn't find the command, display error |
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) |
return |
end |
local str = strsub(info.input,inputpos); |
if tab.type=="execute" then |
------------ execute -------------------------------------------- |
do_final(info, inputpos, tab, "func") |
elseif tab.type=="input" then |
------------ input -------------------------------------------- |
local res = true |
if tab.pattern then |
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end |
if not strmatch(str, tab.pattern) then |
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) |
return |
end |
end |
do_final(info, inputpos, tab, "set", str) |
elseif tab.type=="toggle" then |
------------ toggle -------------------------------------------- |
local b |
local str = strtrim(strlower(str)) |
if str=="" then |
b = callmethod(info, inputpos, tab, "get") |
if tab.tristate then |
--cycle in true, nil, false order |
if b then |
b = nil |
elseif b == nil then |
b = false |
else |
b = true |
end |
else |
b = not b |
end |
elseif str==L["on"] then |
b = true |
elseif str==L["off"] then |
b = false |
elseif tab.tristate and str==L["default"] then |
b = nil |
else |
if tab.tristate then |
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str)) |
else |
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str)) |
end |
return |
end |
do_final(info, inputpos, tab, "set", b) |
elseif tab.type=="range" then |
------------ range -------------------------------------------- |
local val = tonumber(str) |
if not val then |
usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) |
return |
end |
if type(info.step)=="number" then |
val = val- (val % info.step) |
end |
if type(info.min)=="number" and val<info.min then |
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) ) |
return |
end |
if type(info.max)=="number" and val>info.max then |
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) |
return |
end |
do_final(info, inputpos, tab, "set", val) |
elseif tab.type=="select" then |
------------ select ------------------------------------ |
local str = strtrim(strlower(str)) |
local values = tab.values |
if type(values) == "function" or type(values) == "string" then |
info.values = values |
values = callmethod(info, inputpos, tab, "values") |
info.values = nil |
end |
if str == "" then |
local b = callmethod(info, inputpos, tab, "get") |
local fmt = "|cffffff78- [%s]|r %s" |
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" |
print(L["Options for |cffffff78"..info[#info].."|r:"]) |
for k, v in pairs(values) do |
if b == k then |
print(fmt_sel:format(k, v)) |
else |
print(fmt:format(k, v)) |
end |
end |
return |
end |
local ok |
for k,v in pairs(values) do |
if strlower(k)==str then |
str = k -- overwrite with key (in case of case mismatches) |
ok = true |
break |
end |
end |
if not ok then |
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) |
return |
end |
do_final(info, inputpos, tab, "set", str) |
elseif tab.type=="multiselect" then |
------------ multiselect ------------------------------------------- |
local str = strtrim(strlower(str)) |
local values = tab.values |
if type(values) == "function" or type(values) == "string" then |
info.values = values |
values = callmethod(info, inputpos, tab, "values") |
info.values = nil |
end |
if str == "" then |
local fmt = "|cffffff78- [%s]|r %s" |
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" |
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"]) |
for k, v in pairs(values) do |
if callmethod(info, inputpos, tab, "get", k) then |
print(fmt_sel:format(k, v)) |
else |
print(fmt:format(k, v)) |
end |
end |
return |
end |
--build a table of the selections, checking that they exist |
--parse for =on =off =default in the process |
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set |
local sels = {} |
for v in str:gmatch("[^ ]+") do |
--parse option=on etc |
local opt, val = v:match('(.+)=(.+)') |
--get option if toggling |
if not opt then |
opt = v |
end |
--check that the opt is valid |
local ok |
for k,v in pairs(values) do |
if strlower(k)==opt then |
opt = k -- overwrite with key (in case of case mismatches) |
ok = true |
break |
end |
end |
if not ok then |
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) |
return |
end |
--check that if val was supplied it is valid |
if val then |
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then |
--val is valid insert it |
sels[opt] = val |
else |
if tab.tristate then |
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val)) |
else |
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val)) |
end |
return |
end |
else |
-- no val supplied, toggle |
sels[opt] = true |
end |
end |
for opt, val in pairs(sels) do |
local newval |
if (val == true) then |
--toggle the option |
local b = callmethod(info, inputpos, tab, "get", opt) |
if tab.tristate then |
--cycle in true, nil, false order |
if b then |
b = nil |
elseif b == nil then |
b = false |
else |
b = true |
end |
else |
b = not b |
end |
newval = b |
else |
--set the option as specified |
if val==L["on"] then |
newval = true |
elseif val==L["off"] then |
newval = false |
elseif val==L["default"] then |
newval = nil |
end |
end |
do_final(info, inputpos, tab, "set", opt, newval) |
end |
elseif tab.type=="color" then |
------------ color -------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current value |
return |
end |
local r, g, b, a |
if tab.hasAlpha then |
if str:len() == 8 and str:find("^%x*$") then |
--parse a hex string |
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 |
else |
--parse seperate values |
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$") |
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) |
end |
if not (r and g and b and a) then |
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) |
return |
end |
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then |
--values are valid |
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then |
--values are valid 0..255, convert to 0..1 |
r = r / 255 |
g = g / 255 |
b = b / 255 |
a = a / 255 |
else |
--values are invalid |
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str)) |
end |
else |
a = 1.0 |
if str:len() == 6 and str:find("^%x*$") then |
--parse a hex string |
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255 |
else |
--parse seperate values |
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$") |
r,g,b = tonumber(r), tonumber(g), tonumber(b) |
end |
if not (r and g and b) then |
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str)) |
return |
end |
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then |
--values are valid |
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then |
--values are valid 0..255, convert to 0..1 |
r = r / 255 |
g = g / 255 |
b = b / 255 |
else |
--values are invalid |
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) |
end |
end |
do_final(info, inputpos, tab, "set", r,g,b,a) |
elseif tab.type=="keybinding" then |
------------ keybinding -------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current value |
return |
end |
local value = keybindingValidateFunc(str:upper()) |
if value == false then |
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str)) |
return |
end |
do_final(info, inputpos, tab, "set", value) |
elseif tab.type=="description" then |
------------ description -------------------- |
-- ignore description, GUI config only |
else |
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'") |
end |
end |
--- Handle the chat command. |
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\ |
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand` |
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself) |
-- @usage |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") |
-- -- Use AceConsole-3.0 to register a Chat Command |
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand") |
-- |
-- -- Show the GUI if no input is supplied, otherwise handle the chat input. |
-- function MyAddon:ChatCommand(input) |
-- -- Assuming "MyOptions" is the appName of a valid options table |
-- if not input or input:trim() == "" then |
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions") |
-- else |
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input) |
-- end |
-- end |
function AceConfigCmd:HandleCommand(slashcmd, appName, input) |
local optgetter = cfgreg:GetOptionsTable(appName) |
if not optgetter then |
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) |
end |
local options = assert( optgetter("cmd", MAJOR) ) |
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot |
[0] = slashcmd, |
appName = appName, |
options = options, |
input = input, |
self = self, |
handler = self, |
uiType = "cmd", |
uiName = MAJOR, |
} |
handle(info, 1, options, 0) -- (info, inputpos, table, depth) |
end |
--- Utility function to create a slash command handler. |
-- Also registers tab completion with AceTab |
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
function AceConfigCmd:CreateChatCommand(slashcmd, appName) |
if not AceConsole then |
AceConsole = LibStub(AceConsoleName) |
end |
if AceConsole.RegisterChatCommand(self, slashcmd, function(input) |
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable |
end, |
true) then -- succesfully registered so lets get the command -> app table in |
commands[slashcmd] = appName |
end |
end |
--- Utility function that returns the options table that belongs to a slashcommand. |
-- Designed to be used for the AceTab interface. |
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) |
-- @return The options table associated with the slash command (or nil if the slash command was not registered) |
function AceConfigCmd:GetChatCommandOptions(slashcmd) |
return commands[slashcmd] |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigRegistry-3.0.lua"/> |
</Ui> |
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\ |
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\ |
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\ |
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ |
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ |
-- * The **appName** field is the options table name as given at registration time \\ |
-- |
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". |
-- @class file |
-- @name AceConfigRegistry-3.0 |
-- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $ |
local MAJOR, MINOR = "AceConfigRegistry-3.0", 12 |
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfigRegistry then return end |
AceConfigRegistry.tables = AceConfigRegistry.tables or {} |
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") |
if not AceConfigRegistry.callbacks then |
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) |
end |
-- Lua APIs |
local tinsert, tconcat = table.insert, table.concat |
local strfind, strmatch = string.find, string.match |
local type, tostring, select, pairs = type, tostring, select, pairs |
local error, assert = error, assert |
----------------------------------------------------------------------- |
-- Validating options table consistency: |
AceConfigRegistry.validated = { |
-- list of options table names ran through :ValidateOptionsTable automatically. |
-- CLEARED ON PURPOSE, since newer versions may have newer validators |
cmd = {}, |
dropdown = {}, |
dialog = {}, |
} |
local function err(msg, errlvl, ...) |
local t = {} |
for i=select("#",...),1,-1 do |
tinsert(t, (select(i, ...))) |
end |
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2) |
end |
local isstring={["string"]=true, _="string"} |
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"} |
local istable={["table"]=true, _="table"} |
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} |
local optstring={["nil"]=true,["string"]=true, _="string"} |
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} |
local optnumber={["nil"]=true,["number"]=true, _="number"} |
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} |
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} |
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} |
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} |
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"} |
local opttable={["nil"]=true,["table"]=true, _="table"} |
local optbool={["nil"]=true,["boolean"]=true, _="boolean"} |
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} |
local basekeys={ |
type=isstring, |
name=isstringfunc, |
desc=optstringfunc, |
descStyle=optstring, |
order=optmethodnumber, |
validate=optmethodfalse, |
confirm=optmethodbool, |
confirmText=optstring, |
disabled=optmethodbool, |
hidden=optmethodbool, |
guiHidden=optmethodbool, |
dialogHidden=optmethodbool, |
dropdownHidden=optmethodbool, |
cmdHidden=optmethodbool, |
icon=optstringfunc, |
iconCoords=optmethodtable, |
handler=opttable, |
get=optmethodfalse, |
set=optmethodfalse, |
func=optmethodfalse, |
arg={["*"]=true}, |
width=optstring, |
} |
local typedkeys={ |
header={}, |
description={ |
image=optstringfunc, |
imageCoords=optmethodtable, |
imageHeight=optnumber, |
imageWidth=optnumber, |
fontSize=optstringfunc, |
}, |
group={ |
args=istable, |
plugins=opttable, |
inline=optbool, |
cmdInline=optbool, |
guiInline=optbool, |
dropdownInline=optbool, |
dialogInline=optbool, |
childGroups=optstring, |
}, |
execute={ |
image=optstringfunc, |
imageCoords=optmethodtable, |
imageHeight=optnumber, |
imageWidth=optnumber, |
}, |
input={ |
pattern=optstring, |
usage=optstring, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
multiline=optboolnumber, |
}, |
toggle={ |
tristate=optbool, |
image=optstringfunc, |
imageCoords=optmethodtable, |
}, |
tristate={ |
}, |
range={ |
min=optnumber, |
softMin=optnumber, |
max=optnumber, |
softMax=optnumber, |
step=optnumber, |
bigStep=optnumber, |
isPercent=optbool, |
}, |
select={ |
values=ismethodtable, |
style={ |
["nil"]=true, |
["string"]={dropdown=true,radio=true}, |
_="string: 'dropdown' or 'radio'" |
}, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
}, |
multiselect={ |
values=ismethodtable, |
style=optstring, |
tristate=optbool, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
}, |
color={ |
hasAlpha=optbool, |
}, |
keybinding={ |
-- TODO |
}, |
} |
local function validateKey(k,errlvl,...) |
errlvl=(errlvl or 0)+1 |
if type(k)~="string" then |
err("["..tostring(k).."] - key is not a string", errlvl,...) |
end |
if strfind(k, "[%c\127]") then |
err("["..tostring(k).."] - key name contained control characters", errlvl,...) |
end |
end |
local function validateVal(v, oktypes, errlvl,...) |
errlvl=(errlvl or 0)+1 |
local isok=oktypes[type(v)] or oktypes["*"] |
if not isok then |
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...) |
end |
if type(isok)=="table" then -- isok was a table containing specific values to be tested for! |
if not isok[v] then |
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...) |
end |
end |
end |
local function validate(options,errlvl,...) |
errlvl=(errlvl or 0)+1 |
-- basic consistency |
if type(options)~="table" then |
err(": expected a table, got a "..type(options), errlvl,...) |
end |
if type(options.type)~="string" then |
err(".type: expected a string, got a "..type(options.type), errlvl,...) |
end |
-- get type and 'typedkeys' member |
local tk = typedkeys[options.type] |
if not tk then |
err(".type: unknown type '"..options.type.."'", errlvl,...) |
end |
-- make sure that all options[] are known parameters |
for k,v in pairs(options) do |
if not (tk[k] or basekeys[k]) then |
err(": unknown parameter", errlvl,tostring(k),...) |
end |
end |
-- verify that required params are there, and that everything is the right type |
for k,oktypes in pairs(basekeys) do |
validateVal(options[k], oktypes, errlvl,k,...) |
end |
for k,oktypes in pairs(tk) do |
validateVal(options[k], oktypes, errlvl,k,...) |
end |
-- extra logic for groups |
if options.type=="group" then |
for k,v in pairs(options.args) do |
validateKey(k,errlvl,"args",...) |
validate(v, errlvl,k,"args",...) |
end |
if options.plugins then |
for plugname,plugin in pairs(options.plugins) do |
if type(plugin)~="table" then |
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...) |
end |
for k,v in pairs(plugin) do |
validateKey(k,errlvl,tostring(plugname),"plugins",...) |
validate(v, errlvl,k,tostring(plugname),"plugins",...) |
end |
end |
end |
end |
end |
--- Validates basic structure and integrity of an options table \\ |
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth |
-- @param options The table to be validated |
-- @param name The name of the table to be validated (shown in any error message) |
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable) |
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl) |
errlvl=(errlvl or 0)+1 |
name = name or "Optionstable" |
if not options.name then |
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/ |
end |
validate(options,errlvl,name) |
end |
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh. |
-- You should call this function if your options table changed from any outside event, like a game event |
-- or a timer. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
function AceConfigRegistry:NotifyChange(appName) |
if not AceConfigRegistry.tables[appName] then return end |
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName) |
end |
-- ------------------------------------------------------------------- |
-- Registering and retreiving options tables: |
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it) |
local function validateGetterArgs(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+2 |
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then |
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl) |
end |
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2" |
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl) |
end |
end |
--- Register an options table with the config registry. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param options The options table, OR a function reference that generates it on demand. \\ |
-- See the top of the page for info on arguments passed to such functions. |
function AceConfigRegistry:RegisterOptionsTable(appName, options) |
if type(options)=="table" then |
if options.type~="group" then -- quick sanity checker |
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) |
end |
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+1 |
validateGetterArgs(uiType, uiName, errlvl) |
if not AceConfigRegistry.validated[uiType][appName] then |
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable |
AceConfigRegistry.validated[uiType][appName] = true |
end |
return options |
end |
elseif type(options)=="function" then |
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+1 |
validateGetterArgs(uiType, uiName, errlvl) |
local tab = assert(options(uiType, uiName, appName)) |
if not AceConfigRegistry.validated[uiType][appName] then |
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable |
AceConfigRegistry.validated[uiType][appName] = true |
end |
return tab |
end |
else |
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2) |
end |
end |
--- Returns an iterator of ["appName"]=funcref pairs |
function AceConfigRegistry:IterateOptionsTables() |
return pairs(AceConfigRegistry.tables) |
end |
--- Query the registry for a specific options table. |
-- If only appName is given, a function is returned which you |
-- can call with (uiType,uiName) to get the table.\\ |
-- If uiType&uiName are given, the table is returned. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog" |
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0" |
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) |
local f = AceConfigRegistry.tables[appName] |
if not f then |
return nil |
end |
if uiType then |
return f(uiType,uiName,1) -- get the table for us |
else |
return f -- return the function |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/> |
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/> |
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/> |
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>--> |
<Script file="AceConfig-3.0.lua"/> |
</Ui> |
--- AceConfig-3.0 wrapper library. |
-- Provides an API to register an options table with the config registry, |
-- as well as associate it with a slash command. |
-- @class file |
-- @name AceConfig-3.0 |
-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $ |
--[[ |
AceConfig-3.0 |
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole. |
]] |
local MAJOR, MINOR = "AceConfig-3.0", 2 |
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfig then return end |
local cfgreg = LibStub("AceConfigRegistry-3.0") |
local cfgcmd = LibStub("AceConfigCmd-3.0") |
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true) |
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true) |
-- Lua APIs |
local pcall, error, type, pairs = pcall, error, type, pairs |
-- ------------------------------------------------------------------- |
-- :RegisterOptionsTable(appName, options, slashcmd, persist) |
-- |
-- - appName - (string) application name |
-- - options - table or function ref, see AceConfigRegistry |
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command |
--- Register a option table with the AceConfig registry. |
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. |
-- @paramsig appName, options [, slashcmd] |
-- @param appName The application name for the config table. |
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/ |
-- @param slashcmd A slash command to register for the option table, or a table of slash commands. |
-- @usage |
-- local AceConfig = LibStub("AceConfig-3.0") |
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"}) |
function AceConfig:RegisterOptionsTable(appName, options, slashcmd) |
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) |
if not ok then error(msg, 2) end |
if slashcmd then |
if type(slashcmd) == "table" then |
for _,cmd in pairs(slashcmd) do |
cfgcmd:CreateChatCommand(cmd, appName) |
end |
else |
cfgcmd:CreateChatCommand(slashcmd, appName) |
end |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigDialog-3.0.lua"/> |
</Ui> |
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. |
-- @class file |
-- @name AceConfigDialog-3.0 |
-- @release $Id: AceConfigDialog-3.0.lua 967 2010-09-25 08:20:55Z nevcairiel $ |
local LibStub = LibStub |
local MAJOR, MINOR = "AceConfigDialog-3.0", 50 |
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfigDialog then return end |
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} |
AceConfigDialog.Status = AceConfigDialog.Status or {} |
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") |
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} |
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} |
AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} |
local gui = LibStub("AceGUI-3.0") |
local reg = LibStub("AceConfigRegistry-3.0") |
-- Lua APIs |
local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove |
local strmatch, format = string.match, string.format |
local assert, loadstring, error = assert, loadstring, error |
local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe |
local rawset, tostring, tonumber = rawset, tostring, tonumber |
local math_min, math_max, math_floor = math.min, math.max, math.floor |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show |
-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge |
-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler |
local emptyTbl = {} |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", tconcat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select("#", ...)](func, ...) |
end |
local width_multiplier = 170 |
--[[ |
Group Types |
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree |
- Descendant Groups with inline=true and thier children will not become nodes |
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control |
- Grandchild groups will default to inline unless specified otherwise |
Select- Same as Tab but with entries in a dropdown rather than tabs |
Inline Groups |
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border |
- If declared on a direct child of a root node of a select group, they will appear above the group container control |
- When a group is displayed inline, all descendants will also be inline members of the group |
]] |
-- Recycling functions |
local new, del, copy |
--newcount, delcount,createdcount,cached = 0,0,0 |
do |
local pool = setmetatable({},{__mode="k"}) |
function new() |
--newcount = newcount + 1 |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
--createdcount = createdcount + 1 |
return {} |
end |
end |
function copy(t) |
local c = new() |
for k, v in pairs(t) do |
c[k] = v |
end |
return c |
end |
function del(t) |
--delcount = delcount + 1 |
for k in pairs(t) do |
t[k] = nil |
end |
pool[t] = true |
end |
-- function cached() |
-- local n = 0 |
-- for k in pairs(pool) do |
-- n = n + 1 |
-- end |
-- return n |
-- end |
end |
-- picks the first non-nil value and returns it |
local function pickfirstset(...) |
for i=1,select("#",...) do |
if select(i,...)~=nil then |
return select(i,...) |
end |
end |
end |
--gets an option from a given group, checking plugins |
local function GetSubOption(group, key) |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
if t[key] then |
return t[key] |
end |
end |
end |
return group.args[key] |
end |
--Option member type definitions, used to decide how to access it |
--Is the member Inherited from parent options |
local isInherited = { |
set = true, |
get = true, |
func = true, |
confirm = true, |
validate = true, |
disabled = true, |
hidden = true |
} |
--Does a string type mean a literal value, instead of the default of a method of the handler |
local stringIsLiteral = { |
name = true, |
desc = true, |
icon = true, |
usage = true, |
width = true, |
image = true, |
fontSize = true, |
} |
--Is Never a function or method |
local allIsLiteral = { |
type = true, |
descStyle = true, |
imageWidth = true, |
imageHeight = true, |
} |
--gets the value for a member that could be a function |
--function refs are called with an info arg |
--every other type is returned |
local function GetOptionsMemberValue(membername, option, options, path, appName, ...) |
--get definition for the member |
local inherits = isInherited[membername] |
--get the member of the option, traversing the tree if it can be inherited |
local member |
if inherits then |
local group = options |
if group[membername] ~= nil then |
member = group[membername] |
end |
for i = 1, #path do |
group = GetSubOption(group, path[i]) |
if group[membername] ~= nil then |
member = group[membername] |
end |
end |
else |
member = option[membername] |
end |
--check if we need to call a functon, or if we have a literal value |
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then |
--We have a function to call |
local info = new() |
--traverse the options table, picking up the handler and filling the info with the path |
local handler |
local group = options |
handler = group.handler or handler |
for i = 1, #path do |
group = GetSubOption(group, path[i]) |
info[i] = path[i] |
handler = group.handler or handler |
end |
info.options = options |
info.appName = appName |
info[0] = appName |
info.arg = option.arg |
info.handler = handler |
info.option = option |
info.type = option.type |
info.uiType = "dialog" |
info.uiName = MAJOR |
local a, b, c ,d |
--using 4 returns for the get of a color type, increase if a type needs more |
if type(member) == "function" then |
--Call the function |
a,b,c,d = member(info, ...) |
else |
--Call the method |
if handler and handler[member] then |
a,b,c,d = handler[member](handler, info, ...) |
else |
error(format("Method %s doesn't exist in handler for type %s", member, membername)) |
end |
end |
del(info) |
return a,b,c,d |
else |
--The value isnt a function to call, return it |
return member |
end |
end |
--[[calls an options function that could be inherited, method name or function ref |
local function CallOptionsFunction(funcname ,option, options, path, appName, ...) |
local info = new() |
local func |
local group = options |
local handler |
--build the info table containing the path |
-- pick up functions while traversing the tree |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
for i, v in ipairs(path) do |
group = GetSubOption(group, v) |
info[i] = v |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
end |
info.options = options |
info[0] = appName |
info.arg = option.arg |
local a, b, c ,d |
if type(func) == "string" then |
if handler and handler[func] then |
a,b,c,d = handler[func](handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
a,b,c,d = func(info, ...) |
end |
del(info) |
return a,b,c,d |
end |
--]] |
--tables to hold orders and names for options being sorted, will be created with new() |
--prevents needing to call functions repeatedly while sorting |
local tempOrders |
local tempNames |
local function compareOptions(a,b) |
if not a then |
return true |
end |
if not b then |
return false |
end |
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 |
if OrderA == OrderB then |
local NameA = (type(tempNames[a]) == "string") and tempNames[a] or "" |
local NameB = (type(tempNames[b]) == "string") and tempNames[b] or "" |
return NameA:upper() < NameB:upper() |
end |
if OrderA < 0 then |
if OrderB > 0 then |
return false |
end |
else |
if OrderB < 0 then |
return true |
end |
end |
return OrderA < OrderB |
end |
--builds 2 tables out of an options group |
-- keySort, sorted keys |
-- opts, combined options from .plugins and args |
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
tempOrders = new() |
tempNames = new() |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
for k, v in pairs(t) do |
if not opts[k] then |
tinsert(keySort, k) |
opts[k] = v |
path[#path+1] = k |
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) |
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) |
path[#path] = nil |
end |
end |
end |
end |
for k, v in pairs(group.args) do |
if not opts[k] then |
tinsert(keySort, k) |
opts[k] = v |
path[#path+1] = k |
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) |
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) |
path[#path] = nil |
end |
end |
tsort(keySort, compareOptions) |
del(tempOrders) |
del(tempNames) |
end |
local function DelTree(tree) |
if tree.children then |
local childs = tree.children |
for i = 1, #childs do |
DelTree(childs[i]) |
del(childs[i]) |
end |
del(childs) |
end |
end |
local function CleanUserData(widget, event) |
local user = widget:GetUserDataTable() |
if user.path then |
del(user.path) |
end |
if widget.type == "TreeGroup" then |
local tree = user.tree |
widget:SetTree(nil) |
if tree then |
for i = 1, #tree do |
DelTree(tree[i]) |
del(tree[i]) |
end |
del(tree) |
end |
end |
if widget.type == "TabGroup" then |
widget:SetTabs(nil) |
if user.tablist then |
del(user.tablist) |
end |
end |
if widget.type == "DropdownGroup" then |
widget:SetGroupList(nil) |
if user.grouplist then |
del(user.grouplist) |
end |
end |
end |
-- - Gets a status table for the given appname and options path. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param path The path to the options (a table with all group keys) |
-- @return |
function AceConfigDialog:GetStatusTable(appName, path) |
local status = self.Status |
if not status[appName] then |
status[appName] = {} |
status[appName].status = {} |
status[appName].children = {} |
end |
status = status[appName] |
if path then |
for i = 1, #path do |
local v = path[i] |
if not status.children[v] then |
status.children[v] = {} |
status.children[v].status = {} |
status.children[v].children = {} |
end |
status = status.children[v] |
end |
end |
return status.status |
end |
--- Selects the specified path in the options window. |
-- The path specified has to match the keys of the groups in the table. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param ... The path to the key that should be selected |
function AceConfigDialog:SelectGroup(appName, ...) |
local path = new() |
local app = reg:GetOptionsTable(appName) |
if not app then |
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) |
end |
local options = app("dialog", MAJOR) |
local group = options |
local status = self:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
status = status.groups |
local treevalue |
local treestatus |
for n = 1, select("#",...) do |
local key = select(n, ...) |
if group.childGroups == "tab" or group.childGroups == "select" then |
--if this is a tab or select group, select the group |
status.selected = key |
--children of this group are no longer extra levels of a tree |
treevalue = nil |
else |
--tree group by default |
if treevalue then |
--this is an extra level of a tree group, build a uniquevalue for it |
treevalue = treevalue.."\001"..key |
else |
--this is the top level of a tree group, the uniquevalue is the same as the key |
treevalue = key |
if not status.groups then |
status.groups = {} |
end |
--save this trees status table for any extra levels or groups |
treestatus = status |
end |
--make sure that the tree entry is open, and select it. |
--the selected group will be overwritten if a child is the final target but still needs to be open |
treestatus.selected = treevalue |
treestatus.groups[treevalue] = true |
end |
--move to the next group in the path |
group = GetSubOption(group, key) |
if not group then |
break |
end |
tinsert(path, key) |
status = self:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
status = status.groups |
end |
del(path) |
reg:NotifyChange(appName) |
end |
local function OptionOnMouseOver(widget, event) |
--show a tooltip/set the status bar to the desc text |
local user = widget:GetUserDataTable() |
local opt = user.option |
local options = user.options |
local path = user.path |
local appName = user.appName |
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") |
local name = GetOptionsMemberValue("name", opt, options, path, appName) |
local desc = GetOptionsMemberValue("desc", opt, options, path, appName) |
local usage = GetOptionsMemberValue("usage", opt, options, path, appName) |
local descStyle = opt.descStyle |
if descStyle and descStyle ~= "tooltip" then return end |
GameTooltip:SetText(name, 1, .82, 0, 1) |
if opt.type == "multiselect" then |
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) |
end |
if type(desc) == "string" then |
GameTooltip:AddLine(desc, 1, 1, 1, 1) |
end |
if type(usage) == "string" then |
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) |
end |
GameTooltip:Show() |
end |
local function OptionOnMouseLeave(widget, event) |
GameTooltip:Hide() |
end |
local function GetFuncName(option) |
local type = option.type |
if type == "execute" then |
return "func" |
else |
return "set" |
end |
end |
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) |
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then |
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} |
end |
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] |
for k in pairs(t) do |
t[k] = nil |
end |
t.text = message |
t.button1 = ACCEPT |
t.button2 = CANCEL |
local dialog, oldstrata |
t.OnAccept = function() |
safecall(func, unpack(t)) |
if dialog and oldstrata then |
dialog:SetFrameStrata(oldstrata) |
end |
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) |
del(info) |
end |
t.OnCancel = function() |
if dialog and oldstrata then |
dialog:SetFrameStrata(oldstrata) |
end |
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) |
del(info) |
end |
for i = 1, select("#", ...) do |
t[i] = select(i, ...) or false |
end |
t.timeout = 0 |
t.whileDead = 1 |
t.hideOnEscape = 1 |
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") |
if dialog then |
oldstrata = dialog:GetFrameStrata() |
dialog:SetFrameStrata("TOOLTIP") |
end |
end |
local function ActivateControl(widget, event, ...) |
--This function will call the set / execute handler for the widget |
--widget:GetUserDataTable() contains the needed info |
local user = widget:GetUserDataTable() |
local option = user.option |
local options = user.options |
local path = user.path |
local info = new() |
local func |
local group = options |
local funcname = GetFuncName(option) |
local handler |
local confirm |
local validate |
--build the info table containing the path |
-- pick up functions while traversing the tree |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
confirm = group.confirm |
validate = group.validate |
for i = 1, #path do |
local v = path[i] |
group = GetSubOption(group, v) |
info[i] = v |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
if group.confirm ~= nil then |
confirm = group.confirm |
end |
if group.validate ~= nil then |
validate = group.validate |
end |
end |
info.options = options |
info.appName = user.appName |
info.arg = option.arg |
info.handler = handler |
info.option = option |
info.type = option.type |
info.uiType = "dialog" |
info.uiName = MAJOR |
local name |
if type(option.name) == "function" then |
name = option.name(info) |
elseif type(option.name) == "string" then |
name = option.name |
else |
name = "" |
end |
local usage = option.usage |
local pattern = option.pattern |
local validated = true |
if option.type == "input" then |
if type(pattern)=="string" then |
if not strmatch(..., pattern) then |
validated = false |
end |
end |
end |
local success |
if validated and option.type ~= "execute" then |
if type(validate) == "string" then |
if handler and handler[validate] then |
success, validated = safecall(handler[validate], handler, info, ...) |
if not success then validated = false end |
else |
error(format("Method %s doesn't exist in handler for type execute", validate)) |
end |
elseif type(validate) == "function" then |
success, validated = safecall(validate, info, ...) |
if not success then validated = false end |
end |
end |
local rootframe = user.rootframe |
if type(validated) == "string" then |
--validate function returned a message to display |
if rootframe.SetStatusText then |
rootframe:SetStatusText(validated) |
else |
-- TODO: do something else. |
end |
PlaySound("igPlayerInviteDecline") |
del(info) |
return true |
elseif not validated then |
--validate returned false |
if rootframe.SetStatusText then |
if usage then |
rootframe:SetStatusText(name..": "..usage) |
else |
if pattern then |
rootframe:SetStatusText(name..": Expected "..pattern) |
else |
rootframe:SetStatusText(name..": Invalid Value") |
end |
end |
else |
-- TODO: do something else |
end |
PlaySound("igPlayerInviteDecline") |
del(info) |
return true |
else |
local confirmText = option.confirmText |
--call confirm func/method |
if type(confirm) == "string" then |
if handler and handler[confirm] then |
success, confirm = safecall(handler[confirm], handler, info, ...) |
if success and type(confirm) == "string" then |
confirmText = confirm |
confirm = true |
elseif not success then |
confirm = false |
end |
else |
error(format("Method %s doesn't exist in handler for type confirm", confirm)) |
end |
elseif type(confirm) == "function" then |
success, confirm = safecall(confirm, info, ...) |
if success and type(confirm) == "string" then |
confirmText = confirm |
confirm = true |
elseif not success then |
confirm = false |
end |
end |
--confirm if needed |
if type(confirm) == "boolean" then |
if confirm then |
if not confirmText then |
local name, desc = option.name, option.desc |
if type(name) == "function" then |
name = name(info) |
end |
if type(desc) == "function" then |
desc = desc(info) |
end |
confirmText = name |
if desc then |
confirmText = confirmText.." - "..desc |
end |
end |
local iscustom = user.rootframe:GetUserData("iscustom") |
local rootframe |
if iscustom then |
rootframe = user.rootframe |
end |
local basepath = user.rootframe:GetUserData("basepath") |
if type(func) == "string" then |
if handler and handler[func] then |
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) |
else |
error(format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...) |
end |
--func will be called and info deleted when the confirm dialog is responded to |
return |
end |
end |
--call the function |
if type(func) == "string" then |
if handler and handler[func] then |
safecall(handler[func],handler, info, ...) |
else |
error(format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
safecall(func,info, ...) |
end |
local iscustom = user.rootframe:GetUserData("iscustom") |
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl |
--full refresh of the frame, some controls dont cause this on all events |
if option.type == "color" then |
if event == "OnValueConfirmed" then |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, unpack(basepath)) |
end |
end |
elseif option.type == "range" then |
if event == "OnMouseUp" then |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, unpack(basepath)) |
end |
end |
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed' |
elseif option.type == "multiselect" then |
user.valuechanged = true |
else |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, unpack(basepath)) |
end |
end |
end |
del(info) |
end |
local function ActivateSlider(widget, event, value) |
local option = widget:GetUserData("option") |
local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step |
if min then |
if step then |
value = math_floor((value - min) / step + 0.5) * step + min |
end |
value = math_max(value, min) |
end |
if max then |
value = math_min(value, max) |
end |
ActivateControl(widget,event,value) |
end |
--called from a checkbox that is part of an internally created multiselect group |
--this type is safe to refresh on activation of one control |
local function ActivateMultiControl(widget, event, ...) |
ActivateControl(widget, event, widget:GetUserData("value"), ...) |
local user = widget:GetUserDataTable() |
local iscustom = user.rootframe:GetUserData("iscustom") |
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, unpack(basepath)) |
end |
end |
local function MultiControlOnClosed(widget, event, ...) |
local user = widget:GetUserDataTable() |
if user.valuechanged then |
local iscustom = user.rootframe:GetUserData("iscustom") |
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, unpack(basepath)) |
end |
end |
end |
local function FrameOnClose(widget, event) |
local appName = widget:GetUserData("appName") |
AceConfigDialog.OpenFrames[appName] = nil |
gui:Release(widget) |
end |
local function CheckOptionHidden(option, options, path, appName) |
--check for a specific boolean option |
local hidden = pickfirstset(option.dialogHidden,option.guiHidden) |
if hidden ~= nil then |
return hidden |
end |
return GetOptionsMemberValue("hidden", option, options, path, appName) |
end |
local function CheckOptionDisabled(option, options, path, appName) |
--check for a specific boolean option |
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled) |
if disabled ~= nil then |
return disabled |
end |
return GetOptionsMemberValue("disabled", option, options, path, appName) |
end |
--[[ |
local function BuildTabs(group, options, path, appName) |
local tabs = new() |
local text = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
tinsert(tabs, k) |
text[k] = GetOptionsMemberValue("name", v, options, path, appName) |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return tabs, text |
end |
]] |
local function BuildSelect(group, options, path, appName) |
local groups = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
groups[k] = GetOptionsMemberValue("name", v, options, path, appName) |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return groups |
end |
local function BuildSubGroups(group, tree, options, path, appName) |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
local entry = new() |
entry.value = k |
entry.text = GetOptionsMemberValue("name", v, options, path, appName) |
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) |
entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName) |
entry.disabled = CheckOptionDisabled(v, options, path, appName) |
if not tree.children then tree.children = new() end |
tinsert(tree.children,entry) |
if (v.childGroups or "tree") == "tree" then |
BuildSubGroups(v,entry, options, path, appName) |
end |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
end |
local function BuildGroups(group, options, path, appName, recurse) |
local tree = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
local entry = new() |
entry.value = k |
entry.text = GetOptionsMemberValue("name", v, options, path, appName) |
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) |
entry.disabled = CheckOptionDisabled(v, options, path, appName) |
tinsert(tree,entry) |
if recurse and (v.childGroups or "tree") == "tree" then |
BuildSubGroups(v,entry, options, path, appName) |
end |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return tree |
end |
local function InjectInfo(control, options, option, path, rootframe, appName) |
local user = control:GetUserDataTable() |
for i = 1, #path do |
user[i] = path[i] |
end |
user.rootframe = rootframe |
user.option = option |
user.options = options |
user.path = copy(path) |
user.appName = appName |
control:SetCallback("OnRelease", CleanUserData) |
control:SetCallback("OnLeave", OptionOnMouseLeave) |
control:SetCallback("OnEnter", OptionOnMouseOver) |
end |
--[[ |
options - root of the options table being fed |
container - widget that controls will be placed in |
rootframe - Frame object the options are in |
path - table with the keys to get to the group being fed |
--]] |
local function FeedOptions(appName, options,container,rootframe,path,group,inline) |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
tinsert(path, k) |
local hidden = CheckOptionHidden(v, options, path, appName) |
local name = GetOptionsMemberValue("name", v, options, path, appName) |
if not hidden then |
if v.type == "group" then |
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then |
--Inline group |
local GroupContainer |
if name and name ~= "" then |
GroupContainer = gui:Create("InlineGroup") |
GroupContainer:SetTitle(name or "") |
else |
GroupContainer = gui:Create("SimpleGroup") |
end |
GroupContainer.width = "fill" |
GroupContainer:SetLayout("flow") |
container:AddChild(GroupContainer) |
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true) |
end |
else |
--Control to feed |
local control |
local name = GetOptionsMemberValue("name", v, options, path, appName) |
if v.type == "execute" then |
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) |
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) |
if type(image) == "string" then |
control = gui:Create("Icon") |
if not width then |
width = GetOptionsMemberValue("imageWidth",v, options, path, appName) |
end |
if not height then |
height = GetOptionsMemberValue("imageHeight",v, options, path, appName) |
end |
if type(imageCoords) == "table" then |
control:SetImage(image, unpack(imageCoords)) |
else |
control:SetImage(image) |
end |
if type(width) ~= "number" then |
width = 32 |
end |
if type(height) ~= "number" then |
height = 32 |
end |
control:SetImageSize(width, height) |
control:SetLabel(name) |
else |
control = gui:Create("Button") |
control:SetText(name) |
end |
control:SetCallback("OnClick",ActivateControl) |
elseif v.type == "input" then |
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" |
control = gui:Create(controlType) |
if not control then |
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") |
end |
if v.multiline and control.SetNumLines then |
control:SetNumLines(tonumber(v.multiline) or 4) |
end |
control:SetLabel(name) |
control:SetCallback("OnEnterPressed",ActivateControl) |
local text = GetOptionsMemberValue("get",v, options, path, appName) |
if type(text) ~= "string" then |
text = "" |
end |
control:SetText(text) |
elseif v.type == "toggle" then |
control = gui:Create("CheckBox") |
control:SetLabel(name) |
control:SetTriState(v.tristate) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateControl) |
if v.descStyle == "inline" then |
local desc = GetOptionsMemberValue("desc", v, options, path, appName) |
control:SetDescription(desc) |
end |
local image = GetOptionsMemberValue("image", v, options, path, appName) |
local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) |
if type(image) == "string" then |
if type(imageCoords) == "table" then |
control:SetImage(image, unpack(imageCoords)) |
else |
control:SetImage(image) |
end |
end |
elseif v.type == "range" then |
control = gui:Create("Slider") |
control:SetLabel(name) |
control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0) |
control:SetIsPercent(v.isPercent) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
if type(value) ~= "number" then |
value = 0 |
end |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateSlider) |
control:SetCallback("OnMouseUp",ActivateSlider) |
elseif v.type == "select" then |
local values = GetOptionsMemberValue("values", v, options, path, appName) |
local controlType = v.dialogControl or v.control or "Dropdown" |
control = gui:Create(controlType) |
if not control then |
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
control = gui:Create("Dropdown") |
end |
control:SetLabel(name) |
control:SetList(values) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
if not values[value] then |
value = nil |
end |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateControl) |
elseif v.type == "multiselect" then |
local values = GetOptionsMemberValue("values", v, options, path, appName) |
local disabled = CheckOptionDisabled(v, options, path, appName) |
local controlType = v.dialogControl or v.control |
local valuesort = new() |
if values then |
for value, text in pairs(values) do |
tinsert(valuesort, value) |
end |
end |
tsort(valuesort) |
if controlType then |
control = gui:Create(controlType) |
if not control then |
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
end |
if control then |
control:SetMultiselect(true) |
control:SetLabel(name) |
control:SetList(values) |
control:SetDisabled(disabled) |