/branches/2.0/libs/AceEvent-3.0
-- make into AceEvent. |
-- @class file |
-- @name AceEvent-3.0 |
-- @release $Id: AceEvent-3.0.lua 766 2009-04-04 08:26:05Z nevcairiel $ |
-- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $ |
local MAJOR, MINOR = "AceEvent-3.0", 3 |
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceEvent then return end |
-- Lua APIs |
local pairs = pairs |
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") |
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame |
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib |
-- APIs and registry for blizzard events, using CallbackHandler lib |
if not AceEvent.events then |
AceEvent.events = CallbackHandler:New(AceEvent, |
} |
--- Register for a Blizzard Event. |
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. |
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) |
-- Any arguments to the event will be passed on after that. |
-- @name AceEvent:RegisterEvent |
-- @class function |
-- @param event The event to unregister |
--- Register for a custom AceEvent-internal message. |
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. |
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) |
-- Any arguments to the event will be passed on after that. |
-- @name AceEvent:RegisterMessage |
-- @class function |