WoWInterface SVN LearningAidBeta

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    /tags/1.11b2
    from Rev 45 to Rev 46
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Rev 45 → Rev 46

LearningAid.lua New file
0,0 → 1,849
-- Learning Aid v1.11 Beta 2 by Jamash (Kil'jaeden-US)
-- LearningAid.lua
 
local addonName, private = ...
 
private.debug = 0
private.debugCount = 0
private.shadow = { }
private.wrappers = { }
private.debugFlags = { }
private.noLog = {
GetVisible = true,
GetText = true,
ListJoin = true
}
 
local LA = {
version = "1.11",
name = addonName,
titleHeight = 40, -- pixels
frameWidth = 200, -- pixels
framePadding = 10, -- pixels
verticalSpacing = 5, -- pixels
horizontalSpacing = 153, -- pixels
buttonSize = 37, -- pixels
width = 1, -- button columns
height = 0, -- button rows
visible = 0, -- buttons
strings = { },
FILTER_SHOW_ALL = 0,
FILTER_SUMMARIZE = 1, -- default
FILTER_SHOW_NONE = 2,
CONFIRM_TRAINER_BUY_ALL = 732297, -- magic number to prevent users from accidentally spending hundreds of gold at a trainer
patterns = {
learnAbility = ERR_LEARN_ABILITY_S,
learnSpell = ERR_LEARN_SPELL_S,
unlearnSpell = ERR_SPELL_UNLEARNED_S,
petLearnAbility = ERR_PET_LEARN_ABILITY_S,
petLearnSpell = ERR_PET_LEARN_SPELL_S,
petUnlearnSpell = ERR_PET_SPELL_UNLEARNED_S
-- add tradeskill learning stuff here
},
defaults = { -- default savedvariables contents
macros = true,
totem = true,
enabled = true,
restoreActions = true,
filterSpam = 1, -- FILTER_SUMMARIZE
debugFlags = { },
ignore = { }
},
menuHideDelay = 5, -- seconds
pendingBuyCount = 0,
inCombat = false,
retalenting = false,
untalenting = false,
learning = false,
-- petLearning = false,
activatePrimarySpec = 63645, -- global spellID
activateSecondarySpec = 63644, -- global spellID
buttons = { },
queue = { },
availableServices = { },
petLearned = { },
petUnlearned = { },
companionCache = {
MOUNT = { },
CRITTER = { }
},
spellBookCache = { },
spellInfoCache = { },
spellsLearned = { },
spellsUnlearned = { },
flyoutCache = { },
numSpells = 0,
companionsReady = false,
backdrop = {
bgFile = "Interface/DialogFrame/UI-DialogBox-Background",
edgeFile = "Interface/DialogFrame/UI-DialogBox-Gold-Border",
tile = false, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
}
}
 
private.LA = LA
_G[addonName] = LA
 
LibStub("AceConsole-3.0"):Embed(LA)
 
function private.onEvent(frame, event, ...)
LA[event](LA, ...)
end
 
function private.onEventDebug(frame, event, ...)
if LA.events[event] then
LA[event](LA, ...)
else
LA:DebugPrint(event)
end
end
 
LA.frame = CreateFrame("Frame", nil, UIParent)
LA.frame:SetScript("OnEvent", private.onEvent)
LA.frame:RegisterEvent("ADDON_LOADED")
 
for name, pattern in pairs(LA.patterns) do
LA.patterns[name] = string.gsub(pattern, "%%s", "(.+)")
end
 
function LA:Init()
--self:DebugPrint("Initialize()")
self:SetDefaultSettings()
local version, build, buildDate, tocversion = GetBuildInfo()
self.locale = GetLocale()
self.tocVersion = tocversion
 
-- set up main frame
local frame = self.frame
frame:Hide()
frame:SetClampedToScreen(true)
frame:SetWidth(self.frameWidth)
frame:SetHeight(self.titleHeight)
frame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -200, -200)
frame:SetMovable(true)
frame:SetScript("OnShow", function () self:OnShow() end)
frame:SetScript("OnHide", function () self:OnHide() end)
frame:SetBackdrop(self.backdrop)
 
-- create title bar
local titleBar = CreateFrame("Frame", nil, frame)
self.titleBar = titleBar
titleBar:SetPoint("TOPLEFT")
titleBar:SetPoint("TOPRIGHT")
titleBar:SetHeight(self.titleHeight)
titleBar:RegisterForDrag("LeftButton")
titleBar:EnableMouse()
titleBar.text = titleBar:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
titleBar.text:SetText(self:GetText("title"))
titleBar.text:SetPoint("CENTER", titleBar, "CENTER", 0, 0)
 
-- create close button
local closeButton = CreateFrame("Button", nil, titleBar)
self.closeButton = closeButton
closeButton:SetWidth(32)
closeButton:SetHeight(32)
closeButton:SetPoint("RIGHT", titleBar, "RIGHT", -2, 0)
closeButton:SetNormalTexture("Interface/BUTTONS/UI-Panel-MinimizeButton-Up")
closeButton:SetPushedTexture("Interface/BUTTONS/UI-Panel-MinimizeButton-Down")
closeButton:SetDisabledTexture("Interface/BUTTONS/UI-Panel-MinimizeButton-Disabled")
closeButton:SetHighlightTexture("Interface/BUTTONS/UI-Panel-MinimizeButton-Highlight")
closeButton:SetScript("OnClick", function () self:Hide() end)
 
-- initialize right-click menu
self.menuTable = {
{ text = self:GetText("lockPosition"),
func = function () self:ToggleLock() end }--,
-- { text = self:GetText("close"),
-- func = function () self:Hide() end }
}
 
local menu = CreateFrame("Frame", "LearningAid_Menu", titleBar, "UIDropDownMenuTemplate")
 
-- set drag and click handlers for the title bar
titleBar:SetScript(
"OnDragStart",
function (bar, button)
if not self.saved.locked then
bar:GetParent():StartMoving()
end
end
)
 
titleBar:SetScript(
"OnDragStop",
function (bar)
local parent = bar:GetParent()
parent:StopMovingOrSizing()
self.saved.x = parent:GetLeft()
self.saved.y = parent:GetTop()
end
)
 
titleBar:SetScript(
"OnMouseUp",
function (bar, button)
if button == "MiddleButton" then
self:Hide()
elseif button == "RightButton" then
EasyMenu(self.menuTable, menu, "cursor", 0, 8, "MENU", self.menuHideDelay)
end
end
)
 
self.options = {
handler = self,
type = "group",
args = {
lock = {
name = self:GetText("lockWindow"),
desc = self:GetText("lockWindowHelp"),
type = "toggle",
set = function(info, val) if val then self:Lock() else self:Unlock() end end,
get = function(info) return self.saved.locked end,
width = "full",
order = 1
},
restoreactions = {
name = self:GetText("restoreActions"),
desc = self:GetText("restoreActionsHelp"),
type = "toggle",
set = function(info, val) if val then self.saved.restoreActions = val end end,
get = function(info) return self.saved.restoreActions end,
width = "full",
order = 2
},
filter = {
name = self:GetText("showLearnSpam"),
desc = self:GetText("showLearnSpamHelp"),
type = "select",
values = {
[self.FILTER_SHOW_ALL ] = self:GetText("showAll"),
[self.FILTER_SUMMARIZE] = self:GetText("summarize"),
[self.FILTER_SHOW_NONE] = self:GetText("showNone")
},
set = function(info, val)
local old = self.saved.filterSpam
if old ~= val then
self.saved.filterSpam = val
if val == self.FILTER_SHOW_ALL then
self:DebugPrint("Removing chat filter for CHAT_MSG_SYSTEM")
ChatFrame_RemoveMessageEventFilter("CHAT_MSG_SYSTEM", private.spellSpamFilter)
elseif old == self.FILTER_SHOW_ALL then
self:DebugPrint("Adding chat filter for CHAT_MSG_SYSTEM")
ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", private.spellSpamFilter)
end
end
end,
get = function(info) return self.saved.filterSpam end,
order = 3
},
reset = {
name = self:GetText("resetPosition"),
desc = self:GetText("resetPositionHelp"),
type = "execute",
func = "ResetFramePosition",
width = "full",
order = 4
},
missing = {
type = "group",
inline = true,
name = self:GetText("findMissingAbilities"),
order = 10,
args = {
search = {
name = self:GetText("searchMissing"),
desc = self:GetText("searchMissingHelp"),
type = "execute",
func = "FindMissingActions",
-- width = "full",
order = 1
},
--[[ now obsolete; tracking skills appear on the tracking button on the minimap, not in the spellbook
tracking = {
name = self:GetText("findTracking"),
desc = self:GetText("findTrackingHelp"),
type = "toggle",
set = function(info, val) self.saved.tracking = val end,
get = function(info) return self.saved.tracking end,
width = "full",
order = 2
},
]]
shapeshift = {
name = self:GetText("findShapeshift"),
desc = self:GetText("findShapeshiftHelp"),
type = "toggle",
set = function(info, val) self.saved.shapeshift = val end,
get = function(info) return self.saved.shapeshift end,
width = "full",
order = 3
},
macros = {
name = self:GetText("searchInsideMacros"),
desc = self:GetText("searchInsideMacrosHelp"),
type = "toggle",
set = function(info, val) self.saved.macros = val end,
get = function(info) return self.saved.macros end,
width = "full",
order = 4
},
ignore = {
name = self:GetText("ignore"),
desc = self:GetText("ignoreHelp"),
type = "input",
guiHidden = true,
set = "Ignore"
},
unignore = {
name = self:GetText("unignore"),
desc = self:GetText("unignoreHelp"),
type = "input",
guiHidden = true,
set = "Unignore"
},
unignoreall = {
order = 5,
name = self:GetText("unignoreAll"),
desc = self:GetText("unignoreAllHelp"),
type = "execute",
-- width = "full",
func = "UnignoreAll"
}
}
},
unlock = {
name = self:GetText("unlockWindow"),
desc = self:GetText("unlockWindowHelp"),
type = "execute",
guiHidden = true,
func = "Unlock"
},
config = {
name = self:GetText("configure"),
desc = self:GetText("configureHelp"),
type = "execute",
func = function() InterfaceOptionsFrame_OpenToCategory(self.optionsFrame) end,
guiHidden = true
},
advanced = {
type = "group",
name = self:GetText("advanced"),
args = {
framestrata = {
name = self:GetText("frameStrata"),
desc = self:GetText("frameStrataHelp"),
type = "select",
values = {
-- PARENT = "Parent",
BACKGROUND = "Background",
LOW = "Low",
MEDIUM = "Medium",
HIGH = "High",
DIALOG = "Dialog",
FULLSCREEN = "Fullscreen",
FULLSCREEN_DIALOG = "Fullscreen Dialog",
TOOLTIP = "Tooltip"
},
set = function(info, val)
self.saved.frameStrata = val
self.frame:SetFrameStrata(val)
end,
get = function(info) return self.frame:GetFrameStrata() end,
order = 1
},
debug = {
name = self:GetText("debugOutput"),
desc = self:GetText("debugOutputHelp"),
values = { SET = "Assignment", GET = "Access", CALL = "Function Calls" },
type = "multiselect",
set = function(info, key, val) self:Debug(key, val) end,
get = function(info, key) return self:Debug(key) end,
width = "full",
order = 99
}
}
},
test = {
type = "group",
name = "Test",
desc = "Perform various tests with Learning Aid.",
hidden = true,
guiHidden = true,
args = {
add = {
type = "group",
name = "Add",
desc = "Add a button to the Learning Aid window.",
args = {
spell = {
type = "input",
name = "Spell",
pattern = "^%d+$",
set = function(info, val)
self:AddButton(BOOKTYPE_SPELL, tonumber(val))
end
},
mount = {
type = "input",
name = "Mount",
pattern = "^%d+$",
set = function(info, val)
self:AddButton("MOUNT", tonumber(val))
end
},
critter = {
type = "input",
name = "Critter (Minipet)",
pattern = "^%d+$",
set = function(info, val)
self:AddButton("CRITTER", tonumber(val))
end
},
all = {
name = "All",
desc = "The Kitchen Sink",
type = "execute",
func = function ()
local i = 1
local spellName, spellRank = GetSpellBookItemName(i, BOOKTYPE_SPELL)
while spellName do
self:AddButton(BOOKTYPE_SPELL, i)
i = i + 1
spellName, spellRank = GetSpellBookItemName(i, BOOKTYPE_SPELL)
end
end
}
}
},
remove = {
type = "group",
name = "Remove",
desc = "Remove a button from the Learning Aid window.",
args = {
spell = {
type = "input",
name = "Spell",
pattern = "^%d+$",
set = function(info, val)
self:ClearButtonID(BOOKTYPE_SPELL, tonumber(val))
end
},
mount = {
type = "input",
name = "Mount",
pattern = "^%d+$",
set = function(info, val)
self:ClearButtonID("MOUNT", tonumber(val))
end
},
critter = {
type = "input",
name = "Critter (Minipet)",
pattern = "^%d+$",
set = function(info, val)
self:ClearButtonID("CRITTER", tonumber(val))
end
},
button = {
type = "input",
name = "Button",
pattern = "^%d+$",
set = function(info, val)
self:ClearButtonIndex(tonumber(val))
end
}
}
}
}
}
}
}
self.localClass, self.enClass = UnitClass("player")
if self.enClass == "SHAMAN" then
self.options.args.missing.args.totem = {
name = self:GetText("findTotem"),
desc = self:GetText("findTotemHelp"),
type = "toggle",
set = function(info, val) self.saved.totem = val end,
get = function(info) return self.saved.totem end,
width = "full",
order = 4
}
end
LibStub("AceConfig-3.0"):RegisterOptionsTable("LearningAidConfig", self.options, {"la", "learningaid"})
self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("LearningAidConfig", self:GetText("title").." "..self.version)
hooksecurefunc("ConfirmTalentWipe", function()
self:DebugPrint("ConfirmTalentWipe")
self:SaveActionBars()
self.untalenting = true
--self.spellsUnlearned = {}
self:RegisterEvent("ACTIONBAR_SLOT_CHANGED", "OnEvent")
self:RegisterEvent("PLAYER_TALENT_UPDATE", "OnEvent")
self:RegisterEvent("UI_ERROR_MESSAGE", "OnEvent")
end)
hooksecurefunc("LearnPreviewTalents", function(pet)
self:DebugPrint("LearnPreviewTalents", pet)
if pet then
-- self.petLearning = true
else
self:RegisterEvent("PLAYER_TALENT_UPDATE", "OnEvent")
--wipe(self.spellsLearned)
--wipe(self.spellsUnlearned)
self.learning = true
end
end)
hooksecurefunc("SetCVar", function (cvar, value)
if cvar == nil then cvar = "" end
if value == nil then value = "" end
cvarLower = string.lower(cvar)
self:DebugPrint("SetCVar("..cvar..", "..value..")")
if cvarLower == "uiscale" or cvarLower == "useuiscale" then
self:AutoSetMaxHeight()
end
end)
self.LearnTalent = LearnTalent
self.pendingTalents = {}
self.pendingTalentCount = 0
LearnTalent = function(tab, talent, pet, group, ...)
self:DebugPrint("LearnTalent", tab, talent, pet, group, ...)
local name, iconTexture, tier, column, rank, maxRank, isExceptional, meetsPrereq, unknown1, unknown2 = GetTalentInfo(tab, talent, false, pet, group)
self:DebugPrint("GetTalentInfo", name, iconTexture, tier, column, rank, maxRank, isExceptional, meetsPrereq, unknown1, unknown2)
self.LearnTalent(tab, talent, pet, group, ...)
if rank < maxRank and meetsPrereq and not pet then
--wipe(self.spellsLearned)
--self.learning = true
if self.pendingTalentCount == 0 then wipe(self.pendingTalents) end
self:RegisterEvent("PLAYER_TALENT_UPDATE")
local id = (group or GetActiveTalentGroup()).."."..tab.."."..talent.."."..rank
if not self.pendingTalents[id] then
self.pendingTalents[id] = true
self.pendingTalentCount = self.pendingTalentCount + 1
end
--self:DebugPrint(GetTalentInfo(tab, talent, false, pet, group))
end
end
self:RegisterChatCommand("la", "AceSlashCommand")
self:RegisterChatCommand("learningaid", "AceSlashCommand")
--self:SetEnabledState(self.saved.enabled)
--self.saved.enabled = true
--self:DebugPrint("OnEnable()")
local baseEvents = {
"ADDON_LOADED",
"CHAT_MSG_SYSTEM",
"COMPANION_LEARNED",
"COMPANION_UPDATE",
"PET_TALENT_UPDATE",
"PLAYER_LEAVING_WORLD",
"PLAYER_LEVEL_UP",
"PLAYER_LOGIN",
"PLAYER_LOGOUT",
"PLAYER_REGEN_DISABLED",
"PLAYER_REGEN_ENABLED",
-- "SPELLS_CHANGED", -- wait until PLAYER_LOGIN
"UNIT_SPELLCAST_START",
"UPDATE_BINDINGS",
"VARIABLES_LOADED"
--[[
"CURRENT_SPELL_CAST_CHANGED",
"SPELL_UPDATE_COOLDOWN",
"TRADE_SKILL_CLOSE",
"TRADE_SKILL_SHOW",
"UNIT_SPELLCAST_SUCCEEDED"
--]]
}
for i, event in ipairs(baseEvents) do
self:RegisterEvent(event, "OnEvent")
end
 
--self:UpdateSpellBook()
self:UpdateCompanions()
self:DiffActionBars()
self:SaveActionBars()
if self.saved.filterSpam ~= LA.FILTER_SHOW_ALL then
self:DebugPrint("Initially adding chat filter for CHAT_MSG_SYSTEM")
ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", private.spellSpamFilter)
end
if self.saved.locked then
self.menuTable[1].text = self:GetText("unlockPosition")
else
self.saved.locked = false
end
if self.saved.frameStrata then
self.frame:SetFrameStrata(self.saved.frameStrata)
end
end
 
-- this is a function
function private.spellSpamFilter(...) return LA:spellSpamFilter(...) end
 
-- this is a method
function LA:spellSpamFilter(chatFrame, event, message, ...)
local spell
local patterns = self.patterns
if (self.saved.filterSpam ~= self.FILTER_SHOW_ALL) and (
(
self.untalenting or
self.retalenting or
(self.pendingTalentCount > 0) or
(self.saved.filterSpam == self.FILTER_SHOW_NONE) or
self.learning or
-- self.petLearning or
(self.pendingBuyCount > 0)
) and (
string.match(message, patterns.learnSpell) or
string.match(message, patterns.learnAbility) or
string.match(message, patterns.unlearnSpell)
-- )
) or
string.match(message, patterns.petLearnAbility) or
string.match(message, patterns.petLearnSpell) or
string.match(message, patterns.petUnlearnSpell)
) then
self:DebugPrint("Suppressing message")
return true -- do not display the message
else
self:DebugPrint("Allowing message")
return false, message, ... -- pass the message along
end
end
 
function LA:GetText(id, ...)
if not id then
if self.DebugPrint then
self:DebugPrint("Nil supplied to GetText()")
end
return "Nil"
end
local result = "Invalid String ID '" .. id .. "'"
if self.strings[self.locale] and self.strings[self.locale][id] then
result = self.strings[self.locale][id]
elseif self.strings.enUS[id] then
result = self.strings.enUS[id]
else
self:DebugPrint(result)
end
return format(result, ...)
end
 
function LA:SetDefaultSettings()
LearningAid_Saved = LearningAid_Saved or {}
LearningAid_Character = LearningAid_Character or {}
self.saved = LearningAid_Saved
self.character = LearningAid_Character
self.saved.version = self.version
self.character.version = self.version
for key, value in pairs(self.defaults) do
if self.saved[key] == nil then
self.saved[key] = value
end
end
-- update with new debug option format as of 1.11
if self.saved.debug ~= nil then
if self.saved.debug then
self.saved.debugFlags = { SET = true, GET = true, CALL = true }
end
self.saved.debug = nil
end
for k, v in pairs(self.saved.debugFlags) do
if v then
self:Debug()
break
end
end
end
 
function LA:RegisterEvent(event)
self.frame:RegisterEvent(event)
-- self.events[event] = true -- EVENT DEBUGGING
end
 
function LA:UnregisterEvent(event)
self.frame:UnregisterEvent(event)
-- self.events[event] = false -- EVENT DEBUGGING
end
 
function LA:Ignore(info, str)
local strLower = string.lower(str)
if #strtrim(str) == 0 and self.saved.ignore[self.localClass] then
-- print ignore list to the chat frame
for lowercase, titlecase in pairs(self.saved.ignore[self.localClass]) do
print(self:GetText("title")..": ".. self:GetText("listIgnored", titlecase))
end
end
for index, spell in pairs(self.spellBookCache) do
local spellLower = string.lower(spell.name)
if strLower == spellLower then
if not self.saved.ignore[self.localClass] then
self.saved.ignore[self.localClass] = {}
end
self.saved.ignore[self.localClass][spellLower] = spell.name
self:UpdateButtons()
break
end
end
end
function LA:Unignore(info, str)
if self.saved.ignore[self.localClass] then
local ignoreList = self.saved.ignore[self.localClass]
local strLower = string.lower(str)
if ignoreList[strLower] then
ignoreList[strLower] = nil
self:UpdateButtons()
end
end
end
function LA:ToggleIgnore(spell)
local spellLower = string.lower(spell)
if self.saved.ignore[self.localClass] and
self.saved.ignore[self.localClass][spellLower] then
self:Unignore(nil, spell)
else
self:Ignore(nil, spell)
end
end
function LA:UnignoreAll(info)
if self.saved.ignore[self.localClass] then
wipe(self.saved.ignore[self.localClass])
end
end
function LA:ResetFramePosition()
local frame = self.frame
frame:ClearAllPoints()
frame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -200, -200)
self.saved.x = frame:GetLeft()
self.saved.y = frame:GetTop()
end
function LA:AceSlashCommand(msg)
LibStub("AceConfigCmd-3.0").HandleCommand(LearningAid, "la", "LearningAidConfig", msg)
end
 
--[[ FormatSpells(t)
t = {
link = { globalSpellID = "spellLink", globalSpellID = "spellLink", ... },
name = { globalSpellID = "spell name", globalSpellID = "spell name", ... },
index = { }
}
--]]
 
function LA:SystemPrint(message)
local systemInfo = ChatTypeInfo["SYSTEM"]
DEFAULT_CHAT_FRAME:AddMessage(LA:GetText("title")..": "..message, systemInfo.r, systemInfo.g, systemInfo.b, systemInfo.id)
end
 
function LA:ProcessQueue()
if self.inCombat then
self:DebugPrint("ProcessQueue(): Cannot process action queue during combat.")
return
end
local queue = self.queue
for index = 1, #queue do
local item = queue[index]
if item.action == "SHOW" then
self:AddButton(item.kind, item.id)
elseif item.action == "CLEAR" then
self:ClearButtonID(item.kind, item.id)
elseif item.kind == BOOKTYPE_SPELL then
if item.action == "LEARN" then
self:AddSpell(item.id)
elseif item.action == "FORGET" then
self:RemoveSpell(item.id)
else
self:DebugPrint("ProcessQueue(): Invalid action type " .. item.action)
end
elseif item.kind == "CRITTER" or item.kind == "MOUNT" then
if item.action == "LEARN" then
self:AddCompanion(item.kind, item.id)
else
self:DebugPrint("ProcessQueue(): Invalid action type " .. item.action)
end
elseif item.kind == "HIDE" then
self:Hide()
else
self:DebugPrint("ProcessQueue(): Invalid entry type " .. item.kind)
end
end
self.queue = {}
end
 
function LA:FormatSpells(t)
local infoCache = self.spellInfoCache
local sortIndex = { }
for globalID, change in pairs(t) do
table.insert(sortIndex, globalID)
end
table.sort(sortIndex, function(a,b)
self:DebugPrint("a = "..a..", b = "..b)
return infoCache[a].name < infoCache[b].name
end)
local str = ""
for i, globalID in ipairs(sortIndex) do
str = str .. infoCache[globalID].link .. ", "
end
if #sortIndex > 0 then
return string.sub(str, 1, -3) -- trim off final ", "
else
return nil
end
end
 
function LA:PrintPending()
if self.saved.filterSpam == self.FILTER_SUMMARIZE then
local learned = self:FormatSpells(self.spellsLearned)
local unlearned = self:FormatSpells(self.spellsUnlearned)
if unlearned then self:SystemPrint(self:GetText("youHaveUnlearned", unlearned)) end
if learned then self:SystemPrint(self:GetText("youHaveLearned", learned)) end
 
if #self.petUnlearned > 0 then
table.sort(self.petUnlearned)
self:SystemPrint(self:GetText("yourPetHasUnlearned", self:ListJoin(self.petUnlearned)))
end
if #self.petLearned > 0 then
table.sort(self.petLearned)
self:SystemPrint(self:GetText("yourPetHasLearned", self:ListJoin(self.petLearned)))
end
end
wipe(self.petLearned)
wipe(self.petUnlearned)
wipe(self.spellsLearned)
wipe(self.spellsUnlearned)
wipe(self.pendingTalents)
end
 
 
function LA:OnShow()
self:RegisterEvent("COMPANION_UPDATE", "OnEvent")
self:RegisterEvent("TRADE_SKILL_SHOW", "OnEvent")
self:RegisterEvent("TRADE_SKILL_CLOSE", "OnEvent")
self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "OnEvent")
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "OnEvent")
end
function LA:OnHide()
self:UnregisterEvent("COMPANION_UPDATE")
self:UnregisterEvent("TRADE_SKILL_SHOW")
self:UnregisterEvent("TRADE_SKILL_CLOSE")
self:UnregisterEvent("SPELL_UPDATE_COOLDOWN")
self:UnregisterEvent("CURRENT_SPELL_CAST_CHANGED")
end
function LA:Lock()
self.saved.locked = true
self.menuTable[1].text = self:GetText("unlockPosition")
end
function LA:Unlock()
self.saved.locked = false
self.menuTable[1].text = self:GetText("lockPosition")
end
function LA:ToggleLock()
if self.saved.locked then
self:Unlock()
else
self:Lock()
end
end
 
function LA:PurgeConfig()
wipe(self.saved)
wipe(self.character)
self:SetDefaultSettings()
end
\ No newline at end of file Property changes : Added: svn:eol-style + native
embeds.xml New file
0,0 → 1,11
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="Libs\LibStub\LibStub.lua"/>
<Include file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml"/>
<!--<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml"/>-->
<Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml"/>
<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml"/>
<Include file="Libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<!--<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml"/>-->
</Ui>
\ No newline at end of file Property changes : Added: svn:eol-style + native
Locale/zhTW.lua New file
0,0 → 1,50
local addonName, private = ...
local LA = private.LA
LA.strings.zhTW = {
title = "Learning Aid",
lockPosition = "鎖定位置",
unlockPosition = "解鎖位置",
close = "關閉窗體",
youHaveLearned = "妳已學得 %s.",
youHaveUnlearned = "妳已遺忘 %s.",
yourPetHasLearned = "妳的寵物學得 %s.",
yourPetHasUnlearned = "妳的寵物遺忘 %s.",
lockWindow = "鎖定窗體",
lockWindowHelp = "鎖定 Learning Aid 窗體.",
restoreActions = "恢復動作條",
restoreActionsHelp = "當重新學得基於天賦的技能, 恢復他們在妳動作條上的位置.",
showLearnSpam = "顯示已學/遺忘訊息",
showLearnSpamHelp = '顯示全部: 暴雪默認. 總攬: 精簡訊息為1到2行的表單. 不顯示: 不顯示任何訊息.',
showAll = "顯示全部",
summarize = "顯示總攬",
showNone = "不顯示",
debugOutput = "Debug 輸出",
debugOutputHelp = "開啟 / 禁用在聊天框輸出Debuff訊息.",
resetPosition = "重置位置",
resetPositionHelp = "重置 Learning Aid 窗體的位置為默認.",
findMissingAbilities = "尋找缺失的技能",
searchMissing = "搜索",
searchMissingHelp = "搜索法術書和動作條來尋找不在任何動作條上的法術或技能.",
findTracking = "尋找追蹤技能",
findTrackingHelp = "如果啟用, 尋找缺失技能也會搜索追蹤類技能.",
findShapeshift = "尋找變形技能",
findShapeshiftHelp = "如果啟用, 尋找缺失技能也會搜索變形、光環、姿態等技能.",
searchInsideMacros = "搜索巨集內法術",
searchInsideMacrosHelp = "如果啟用, 尋找缺失技能也會搜索巨集內的法術.",
unlockWindow = "解鎖窗體",
unlockWindowHelp = "解鎖 Learning Aid 窗體來移動.",
configure = "配置",
configureHelp = "打開 Learning Aid 配置面板.",
errorInCombat = "不能在戰鬥中那麽做.",
findTotem = "尋找圖騰法術",
findTotemHelp = "如果啟用, 尋找缺失技能也會搜索圖騰召喚法術.",
-- Strings added in 1.09
ignore = "忽略",
ignoreHelp = "尋找缺失技能將忽略這個技能.",
unignore = "不再忽略",
unignoreHelp = "尋找缺失技能將不再忽略這個技能..",
unignoreAll = "不再忽略全部",
unignoreAllHelp = "清除忽略列表.",
listIgnored = "技能 %s 已被忽略.",
ctrlToIgnore = "|cFFFF2222Ctrl-點擊|r |cFFFFFFFF來忽略/不忽略.|r"
}
Locale/deDE.lua New file
0,0 → 1,51
local addonName, private = ...
local LA = private.LA
LA.strings.deDE = {
Notes = "Zeigt eine Leiste mit Zauberspr\195\188chen, F\195\164higkeiten, Berufsfertigkeiten, Reittieren und Fahrzeugen, oder Begleitern, die du gerade erst gelernt hast. Von Jamash (Kil'jaeden-US)",
close = "Fenster schlie\195\159en",
configure = "Einstellungen",
configureHelp = "\195\150ffnet das \"Learning Aid\"-Konfigurations-Fenster.",
ctrlToIgnore = " |cFFFF2222Strg-Klick|r |cFFFFFFFFzum Umschalten von Ignorieren.|r",
debugOutput = "Ausgabe debuggen",
debugOutputHelp = "Aktiviert / deaktiviert die Ausgabe von Debugging-Informationen in das Chatfenster",
errorInCombat = "Im Kampf nicht m\195\182glich.",
findMissingAbilities = "Suche fehlende F\195\164higkeiten",
findShapeshift = "Finde Gestaltwandel-Formen",
findShapeshiftHelp = "Wenn diese Option aktiviert ist, sucht \"Finde fehlende F\195\164higkeiten\" gleichzeitig auch Gestaltwandel-Formen, Auren, Haltungen, Pr\195\164senzen, etc.",
findTotem = "Suche Totem-Zauber",
findTotemHelp = "Wenn eingeschaltet, wird \"Suche fehlende F\195\164higkeiten\" nach F\195\164higkeiten zum Herbeizaubern von Totems suchen.",
findTracking = "Finde Aufsp\195\188r-F\195\164higkeiten",
findTrackingHelp = "Wenn diese Option aktiviert ist, sucht \"Finde fehlende F\195\164higkeiten\" gleichzeitig auch Aufsp\195\188r-F\195\164higkeiten.",
ignore = "Ignorieren",
ignoreHelp = "Finde fehlende F\195\164higkeiten wird diese F\195\164higkeit ignorieren.",
listIgnored = "F\195\164higkeit %s wird ignoriert.",
lockPosition = "Position fixieren",
lockWindow = "Fenster fixieren",
lockWindowHelp = "Fixiert das \"Learning Aid\"-Fenster, um es nicht zuf\195\164llig zu verschieben.",
resetPosition = "Position zur\195\188cksetzen",
resetPositionHelp = "Setzt die Position des Learning Aid Fensters auf Standard zur\195\188ck.",
restoreActions = "Handlungen wiederherstellen",
restoreActionsHelp = "Positionen auf den Aktionsleisten wiederherstellen, wenn talentbasierte F\195\164higkeiten erneut gelernt werden.",
searchInsideMacros = "Suche innerhalb von Makros",
searchInsideMacrosHelp = "Wenn diese Option aktiviert ist, sucht \"Finde fehlende F\195\164higkeiten\" gleichzeitig auch innerhalb von Makros nach Zauberspr\195\188chen.",
searchMissing = "Suche",
searchMissingHelp = "Durchsucht das Zauberbuch und die Aktionsleisten, um Zauberspr\195\188che und F\195\164higkeiten zu finden, die auf keiner Aktionsleiste vorhanden sind.",
showAll = "Zeige alles",
showLearnSpam = "Zeige gelernt / verlernt Nachrichten",
showLearnSpamHelp = "Zeige alles: Blizzard (standardm\195\164\195\159ig) Zusammenfassen: Reduziert die Nachrichten auf eine ein- oder zweizeilige kompakte Form. Zeige nichts: Zeige keine gelernt/verlernt Nachrichten im Chat Log.",
showNone = "Zeige nichts",
summarize = "Zusammenfassen",
title = "Learning Aid",
unignore = "Ignorieren ausschalten",
unignoreAll = "Ignorieren \195\188berall ausschallten",
unignoreAllHelp = "Ignorierliste l\195\182schen",
unignoreHelp = "Finde fehlende F\195\164higkeiten wird diese F\195\164higkeit nicht mehr ignorieren.",
unlockPosition = "Position freigeben",
unlockWindow = "Fenster freisetzen",
unlockWindowHelp = "Setzt das \"Learning Aid\"- Fenster frei, damit es bewegt werden kann.",
youHaveLearned = "Du hast %s gelernt.",
youHaveUnlearned = "Du hast %s verlernt.",
yourPetHasLearned = "Dein Tier hat %s gelernt.",
yourPetHasUnlearned = "Dein Tier hat %s verlernt.",
}
 
Property changes : Added: svn:eol-style + native
Locale/zhCN.lua New file
0,0 → 1,50
local addonName, private = ...
local LA = private.LA
LA.strings.zhCN = {
title = "Learning Aid",
lockPosition = "锁定位置",
unlockPosition = "解锁位置",
close = "关闭窗口",
youHaveLearned = "你已学得 %s.",
youHaveUnlearned = "你已遗忘 %s.",
yourPetHasLearned = "你的宠物学得 %s.",
yourPetHasUnlearned = "你的宠物遗忘 %s.",
lockWindow = "锁定窗口",
lockWindowHelp = "锁定 Learning Aid 窗体.",
restoreActions = "恢复动作条",
restoreActionsHelp = "当重新学得基于天赋的技能, 恢复他们在你动作条上的位置.",
showLearnSpam = "显示已学/遗忘讯息",
showLearnSpamHelp = '显示全部: 暴雪默认. 总揽: 精简讯息为1到2行的表单. 不显示: 不显示任何讯息.',
showAll = "显示全部",
summarize = "显示总揽",
showNone = "不显示",
debugOutput = "Debug 输出",
debugOutputHelp = "开启 / 禁用在聊天框输出Debuff讯息.",
resetPosition = "重置位置",
resetPositionHelp = "重置 Learning Aid 窗口的位置为默认.",
findMissingAbilities = "寻找缺失的技能",
searchMissing = "搜索",
searchMissingHelp = "搜索法术书和动作条来寻找不在任何动作条上的法术或技能.",
findTracking = "寻找追踪技能",
findTrackingHelp = "如果启用, 寻找缺失技能也会搜索追踪类技能.",
findShapeshift = "寻找变形技能",
findShapeshiftHelp = "如果启用, 寻找缺失技能也会搜索变形、光环、姿态等技能.",
searchInsideMacros = "搜索宏内法术",
searchInsideMacrosHelp = "如果启用, 寻找缺失技能也会搜索宏内的法术.",
unlockWindow = "解锁窗口",
unlockWindowHelp = "解锁 Learning Aid 窗口来移动.",
configure = "配置",
configureHelp = "打开 Learning Aid 配置面板.",
errorInCombat = "不能在战斗中那么做.",
findTotem = "寻找图腾法术",
findTotemHelp = "如果启用, 寻找缺失技能也会搜索图腾召唤法术.",
-- Strings added in 1.09
ignore = "忽略",
ignoreHelp = "寻找缺失技能将忽略这个技能.",
unignore = "不再忽略",
unignoreHelp = "寻找缺失技能将不再忽略这个技能..",
unignoreAll = "不再忽略全部",
unignoreAllHelp = "清除忽略列表.",
listIgnored = "技能 %s 已被忽略.",
ctrlToIgnore = "|cFFFF2222Ctrl-点击|r |cFFFFFFFF来忽略/不忽略.|r"
}
Locale/koKR.lua New file
0,0 → 1,50
local addonName, private = ...
local LA = private.LA
LA.strings.koKR = {
close = "창 닫기",
configure = "설정",
configureHelp = "Learning Aid 설정 패널을 엽니다.",
ctrlToIgnore = "능력 무시를 전환하려면 |cFFFF2222Ctrl-클릭|r |cFFFFFFFF 하십시오.",
debugOutput = "디버그 출력",
debugOutputHelp = "대화창에 디버깅 정보를 출력하는 기능을 사용/사용하지 않습니다.",
errorInCombat = "전투중에는 그것을 할 수 없습니다.",
findMissingAbilities = "누락된 능력 찾기",
findShapeshift = "변신 형상 찾기",
findShapeshiftHelp = "사용시, 누락된 능력을 찾는 동안에, 변신, 오라, 태세, presences 등을 마찬가지로 검색합니다.",
findTotem = "토템 주문 찾기",
findTotemHelp = "사용시, 누락된 능력을 찾는 동안에, 토템 소환 주문도 마찬가지로 검색합니다.",
findTracking = "추적 능력 찾기",
findTrackingHelp = "사용시, 누락된 능력을 찾는 동안에, 추적 능력에 대해서도 마찬가지로 검색합니다.",
ignore = "무시",
ignoreHelp = "누락된 능력을 찾는 동안에, 이 능력은 무시합니다.",
listIgnored = "능력 %s|이;가; 무시되었습니다.",
lockPosition = "위치 잠그기",
lockWindow = "창 잠그기",
lockWindowHelp = "Learning Aid 창을 잘못하여 이동시킬 수 없도록 잠급니다.",
Notes = "현재 습득한 주문, 능력, 전문기술, 탈것 혹은 애완동물의 바를 표시합니다. 만든이: Jamash (Kil'jaeden-US)",
resetPosition = "위치 초기화",
resetPositionHelp = "Learning Aid 창을 기본 위치로 초기화 합니다.",
restoreActions = "행동 복구",
restoreActionsHelp = "특성에 기반한 능력을 재습득한 경우에, 행동 단축바에 그 위치를 복구합니다.",
searchInsideMacros = "내부 매크로 찾기",
searchInsideMacrosHelp = "사용시, 누락된 능력을 찾는 동안에, 주문을 위한 내부 매크로도 마찬가지로 검색합니다.",
searchMissing = "검색",
searchMissingHelp = "모든 행동 단축바에 없는 주문 혹은 능력을 찾기 위해 마법책과 행동 단축바를 검색합니다.",
showAll = "모두 보이기",
showLearnSpam = "습득/습득 취소 메시지 보이기",
showLearnSpamHelp = "모두 보이기: 블리자드 기본에 따라 표시합니다. 요약: 하나 혹은 두줄의 간결한 형식으로 메시지를 줄입니다. 보이지 않기: 대화창 기록에 어떤 습득/습득 취소 메시지도 표시하지 않습니다.",
showNone = "보이지 않기",
summarize = "요약",
title = "Learning Aid",
unignore = "무시 않기",
unignoreAll = "모두 무시 않기",
unignoreAllHelp = "무시 목록을 삭제합니다.",
unignoreHelp = "누락된 능력을 찾는 동안에, 더 이상 이 능력을 무시하지 않습니다.",
unlockPosition = "위치 풀기",
unlockWindow = "창 풀기",
unlockWindowHelp = "Learning Aid 창을 이동할 수 있도록 잠김 상태를 풉니다.",
youHaveLearned = "%s|1을;를; 습득했습니다.",
youHaveUnlearned = "%s 습득을 취소했습니다.",
yourPetHasLearned = "님의 소환수가 %s|1을;를; 습득했습니다.",
yourPetHasUnlearned = "님의 소환수가 %s 습득을 취소했습니다.",
}
Locale/enUS.lua New file
0,0 → 1,56
local addonName, private = ...
local LA = private.LA
LA.strings.enUS = {
title = "Learning Aid",
lockPosition = "Lock Position",
unlockPosition = "Unlock Position",
close = "Close Window",
youHaveLearned = "You have learned %s.",
youHaveUnlearned = "You have unlearned %s.",
yourPetHasLearned = "Your pet has learned %s.",
yourPetHasUnlearned = "Your pet has unlearned %s.",
lockWindow = "Lock Window",
lockWindowHelp = "Locks the Learning Aid window so it cannot by moved by accident.",
restoreActions = "Restore Actions",
restoreActionsHelp = "When re-learning talent-based abilities, restore their position on your action bars.",
showLearnSpam = "Show Learn / Unlearn Messages",
showLearnSpamHelp = 'Show All: Blizzard default. Summarize: Reduce the messages to a one or two line compact form. Show None: Do not display any learn/unlearn messages in the chat log.',
showAll = "Show All",
summarize = "Summarize",
showNone = "Show None",
debugOutput = "Debug Output",
debugOutputHelp = "Enables / disables printing debugging information to the chat window.",
resetPosition = "Reset Position",
resetPositionHelp = "Reset the position of the Learning Aid window to the default.",
findMissingAbilities = "Find Missing Abilities",
searchMissing = "Search",
searchMissingHelp = "Search the spellbook and action bars to find spells or abilities which are not on any action bar.",
findTracking = "Find Tracking Abilities",
findTrackingHelp = "If enabled, Find Missing Abilities will search for tracking abilities as well.",
findShapeshift = "Find Shapeshift Forms",
findShapeshiftHelp = "If enabled, Find Missing Abilities will search for forms, auras, stances, presences, etc.",
searchInsideMacros = "Search Inside Macros",
searchInsideMacrosHelp = "If enabled, Find Missing Abilities will search inside macros for spells.",
unlockWindow = "Unlock Window",
unlockWindowHelp = "Unlocks the Learning Aid window so it can be moved.",
configure = "Configure",
configureHelp = "Open the Learning Aid configuration panel.",
errorInCombat = "Cannot do that in combat.",
findTotem = "Find Totem Spells",
findTotemHelp = "If enabled, Find Missing Abilities will search for totem summoning spells.",
-- Strings added in 1.09
ignore = "Ignore",
ignoreHelp = "Find Missing Abilities will ignore this ability.",
unignore = "Unignore",
unignoreHelp = "Find Missing Abilities will no longer ignore this ability.",
unignoreAll = "Unignore All",
unignoreAllHelp = "Clear the ignore list.",
listIgnored = "Ability %s is ignored.",
ctrlToIgnore = "|cFFFF2222Ctrl-click|r |cFFFFFFFFto toggle ignore.|r",
-- Strings added in 1.11
trainAllButton = "Train All",
trainAllPopup = "Train all available skills for",
frameStrata = "Frame Strata",
frameStrataHelp = "Adjust what frames Learning Aid appears above and below. Only change this if you have problems with frames overlapping each other.",
advanced = "Advanced settings"
}
Property changes : Added: svn:eol-style + native
Spell.lua New file
0,0 → 1,253
-- Spell.lua
 
local addonName, private = ...
local LA = private.LA
 
-- Transforms a spellbook ID into a global spell ID
function LA:GlobalSpellID(id)
-- CATA --
-- local link = GetSpellLink(id, BOOKTYPE_SPELL)
-- if link then
-- local globalID = string.match(link, "Hspell:([^\124]+)\124")
-- return tonumber(globalID)
-- end
return select(2, GetSpellBookItemInfo(id, BOOKTYPE_SPELL))
end
 
function LA:UnLinkSpell(link)
local globalID, name = string.match(link, "Hspell:([^|]+)|h%[([^]]+)%]")
return name, tonumber(globalID)
end
 
-- do not modify the return value of this method
function LA:SpellInfo(globalID, name, link, passive)
local infoCache = self.spellInfoCache
 
infoCache[globalID] = infoCache[globalID] or {
name = name or (GetSpellInfo(globalID)),
passive = passive or IsPassiveSpell(globalID),
link = link or GetSpellLink(globalID)
}
return infoCache[globalID]
end
 
function LA:UpdateSpellBook()
 
local infoCache = self.spellInfoCache
local bookCache = self.spellBookCache
wipe(bookCache) -- trash generated oh noes
wipe(self.flyoutCache) -- trash generated oh noes
local numKnown = 0
local i = 1
-- CATA -- local spellName, spellRank = GetSpellBookItemName(i, BOOKTYPE_SPELL)
-- local spellName, subSpellName = GetSpellBookItemName(i, BOOKTYPE_SPELL)
local spellName = GetSpellBookItemName(i, BOOKTYPE_SPELL)
local known
while spellName do
-- CATA -- spellRank = tonumber(string.match(spellRank, "%d+")) or 0
local spellStatus, spellGlobalID = GetSpellBookItemInfo(i, BOOKTYPE_SPELL)
if spellStatus == "FLYOUT" then
local flyoutName, flyoutDescription, numFlyoutSpells
flyoutName, flyoutDescription, numFlyoutSpells, known = GetFlyoutInfo(spellGlobalID)
self.flyoutCache[spellGlobalID] = {
name = flyoutName,
description = flyoutDescription,
count = numFlyoutSpells,
known = known,
id = spellGlobalID
}
else -- not a flyout
known = IsSpellKnown(spellGlobalID)
-- invariant info
self:SpellInfo(spellGlobalID, spellName)
bookCache[spellGlobalID] = bookCache[spellGlobalID] or { } -- trash not generated yay
local bookItem = bookCache[spellGlobalID]
-- variable info
--bookItem.globalID = spellGlobalID -- redundant
bookItem.known = known
bookItem.status = spellStatus
bookItem.bookID = i
bookItem.info = infoCache[spellGlobalID] -- convenience link
end
i = i + 1
if known then
numKnown = numKnown + 1
end
spellName = GetSpellBookItemName(i, BOOKTYPE_SPELL)
end
i = i - 1
self:DebugPrint("Updated Spellbook, "..i.." spells found, "..numKnown.." spells known.")
self.numSpells = i
end
 
function LA:AddSpell(id, new)
local action = "SHOW"
if new then
action = "LEARN"
end
if self.inCombat then
table.insert(self.queue, { action = action, id = id, kind = BOOKTYPE_SPELL }) -- trash oh noes
else
if new then
self:LearnSpell(BOOKTYPE_SPELL, id)
end
if (not self.retalenting) and (not IsPassiveSpell(id, BOOKTYPE_SPELL)) then
-- Display button with draggable spell icon
self:AddButton(BOOKTYPE_SPELL, id)
end
end
end
 
function LA:RemoveSpell(id)
if self.inCombat then
table.insert(self.queue, { action = "FORGET", id = id, kind = BOOKTYPE_SPELL }) -- trash oh noes
else
self:ClearButtonID(BOOKTYPE_SPELL, id)
self:ForgetSpell(id)
end
end
 
function LA:DiffSpellBook()
local cache = self.spellBookCache
local flyout = self.flyoutCache
for k, v in pairs(cache) do
v.fresh = false
end
for k, v in pairs(flyout) do
v.fresh = false
end
local changes = {}
local flyoutChanges = {}
local old
local spellGlobalID
local spellStatus
local updated = 0
-- begin spellbook scan
local i = 1
local spellName = GetSpellBookItemName(i, BOOKTYPE_SPELL)
while spellName do
spellStatus, spellGlobalID = GetSpellBookItemInfo(i, BOOKTYPE_SPELL)
if spellStatus == "FLYOUT" then
local flyoutName, flyoutDescription, numFlyoutSpells, known = GetFlyoutInfo(spellGlobalID)
old = flyout[spellGlobalID]
if old == nil then
updated = updated + 1
if known then
table.insert(flyoutChanges, {kind="NEW", bookID = i, flyoutID = spellGlobalID, name = flyoutName}) -- garbage oh noes
end
else
old.fresh = true
if old.known ~= known then
-- assuming flyouts can go from unknown to known, but not known to unknown
table.insert(flyoutChanges, {kind="CHANGE", bookID = i, flyoutID = spellGlobalID, name=flyoutName}) -- garbage oh noes
updated = updated + 1
end
end
else
local known = IsSpellKnown(spellGlobalID)
old = cache[spellGlobalID]
if old == nil then
updated = updated + 1
if known then
table.insert(changes, {kind="NEW", bookID = i, globalID = spellGlobalID, name = spellName}) -- garbage oh noes
end
else
old.fresh = true
if old.known ~= known then
-- assuming spells can go from unknown to known, or known to removed, but not known to unknown
updated = updated + 1
table.insert(changes, {kind="CHANGE", bookID = i, globalID = spellGlobalID, name = spellName}) -- garbage oh noes
self:DebugPrint("CHANGE: name "..spellName.." global "..spellGlobalID.." old status "..old.status.." old bookid "..old.bookID.." old known "..tostring(old.known)
.." new status "..spellStatus.." new bookid "..i.." new known "..tostring(known))
end
end
end
i = i + 1
spellName = GetSpellBookItemName(i, BOOKTYPE_SPELL)
end
-- end spellbook scan
for k, v in pairs(cache) do
if not v.fresh then
updated = updated + 1
table.insert(changes, {kind="REMOVE", bookID = v.bookID, globalID = k, name = v.info.name}) -- garbage oh noes
end
end
for k, v in pairs(flyout) do
if not v.fresh then
updated = updated + 1
table.insert(flyoutChanges, {kind="REMOVE", bookID = v.bookID, flyoutID = v.flyoutID, name = v.name}) -- garbage oh noes
end
end
if updated > 0 then
self:UpdateSpellBook()
for k, v in ipairs(changes) do
self:DebugPrint("Spell name "..v.name.." change "..v.kind.." global "..v.globalID.." bookid "..v.bookID)
--self:DebugPrint("Old spell removed: "..cache[i].name.." ("..cache[i].subName..") id "..(i))
if v.kind == "REMOVE" then
self:RemoveSpell(v.bookID)
--self:DebugPrint("New spell found: "..spellName.." ("..subSpellName..")") -- Old spell: "..cache[i + 1].name.." ("..cache[i + 1].rank..")")
elseif v.kind == "NEW" then
self:AddSpell(v.bookID, true)
elseif v.kind == "CHANGE" then
self:AddSpell(v.bookID)
end
end
for k, v in ipairs(flyoutChanges) do
self:DebugPrint("Flyout "..v.bookID.." "..v.kind.." "..k.." "..v.flyoutID.." "..v.name)
if v.kind == "REMOVE" then
-- ?? TODO
elseif v.kind == "NEW" then
-- ?? TODO
elseif v.kind == "CHANGE" then
-- ?? TODO
end
end
end
if updated == 0 then updated = false end
return updated
end
 
function LA:LearnSpell(kind, bookID)
local frame = self.frame
local buttons = self.buttons
for i = 1, self:GetVisible() do
local button = buttons[i]
local buttonID = button:GetID()
if button.kind == kind and buttonID >= bookID then
button:SetID(buttonID + 1)
self:UpdateButton(button)
end
end
local spec = GetActiveTalentGroup()
if self.saved.restoreActions and
(not self.retalenting) and
kind == BOOKTYPE_SPELL and
self.character.unlearned and
self.character.unlearned[spec] then
local globalID = self:GlobalSpellID(bookID)
for slot, oldIDs in pairs(self.character.unlearned[spec]) do
local actionType = GetActionInfo(slot)
for oldID in pairs(oldIDs) do
--local actionType, actionID, actionSubType, globalID = GetActionInfo(slot)
if oldID == globalID and actionType == nil then
PickupSpellBookItem(bookID, BOOKTYPE_SPELL)
PlaceAction(slot)
self.character.unlearned[spec][slot][oldID] = nil
end
end
end
end
end
 
function LA:ForgetSpell(bookID)
local frame = self.frame
local buttons = self.buttons
for i = 1, self:GetVisible() do
local button = buttons[i]
local buttonID = button:GetID()
if button.kind == BOOKTYPE_SPELL and buttonID > bookID then
button:SetID(buttonID - 1)
self:UpdateButton(button)
end
end
end
Property changes : Added: svn:eol-style + native
development.txt New file
0,0 → 1,87
# 1.11
 
Updated for WoW 4.0.1 (Pre-Cataclysm patch)
 
Includes new "Train All" button on skill and class trainers.
 
Interface updated to 40000
 
# 1.10.1
 
Chinese localizations added (zhCN and zhTW), kindly provided by wowuicn.
 
# 1.10
 
The Learning Aid window now grows wider when there are too many
abilities on it to fit in one column.
 
Korean localization added, kindly provided by talkswind.
 
# 1.09
 
The "Find Shapeshift forms" toggle was backwards. Fixed.
 
New Ignore Ability function. Ctrl-click on an icon in the Learning Aid
window to ignore that ability when using the Search feature.
 
You can also use /la ignore Ability Name and /la unignore Ability Name
 
/la unignoreall to reset the list of ignored abilities
 
When the option "Show Learn/Unlearn Messages" is set to "Summarize",
spells that are unlearned and immediately relearned while swapping
talent specs are not printed to the chat log.
 
# 1.08
 
Added an option to toggle whether to search for Shaman totems when
searching for abilities missing from action bars.
 
Fixed wrong companion bug (again).
 
# 1.07.3
 
Fixed a bug that caused incorrect text to appear on the context menu.
 
# 1.07.2
 
Added German translation kindly provided by Freydis88.
 
# 1.07.1
 
Fixed long-standing bug that caused the wrong companion to appear when
learning a new companion under laggy conditions.
 
# 1.07 Completed Features
 
When the player unlearns a spell or ability due to a talent reset,
remember where on the player's action bars that spell or ability was.
When the spell or ability is relearned, put it back on the player's
action bar in the same place, as long as that slot is empty.
 
Same as above, but due to a server-side talent reset.
 
Remember multiple sets of unlearned ability to action bar button
mappings.
 
Filter "You have learned" and "You have unlearned" spam down to two
lines, saying "You have unlearned A, B, C." and "You have learned X, Y,
Z."
Dual Spec Swapping: Complete
Unlearning Talents: Complete
Batch-learning Talents with the Talent Preview system: Complete
Batch-learning Talents with an addon: Complete
Singly-learning Talents with multiple ranks: Complete
Pet Talents: Complete
 
# Future
 
Rewrite event handlers using the new 3.0 Secure State system.
 
Fix macro scanner to work with spells that have parentheses in their
names, such as "Swipe (Bear)".
 
# Possible
 
Rewrite entire spell learn / unlearn system to use the system chat
message event instead of caching and diffing.
\ No newline at end of file Property changes : Added: svn:eol-style + native
LearningAid.toc New file
0,0 → 1,29
## Interface: 40000
## Title: Learning Aid v1.11 Beta 2
## Notes: Displays a bar of spells, abilities, tradeskills, mounts or mini-pets you've just learned. By Jamash (Kil'jaeden-US)
## Notes-deDE: Zeigt eine Leiste mit Zaubersprüchen, Fähigkeiten, Berufsfertigkeiten, Reittieren und Fahrzeugen, oder Begleitern, die du gerade erst gelernt hast. Von Jamash (Kil'jaeden-US)
## Notes-koKR: 현재 습득한 주문, 능력, 전문기술, 탈것 혹은 애완동물의 바를 표시합니다. 만든이: Jamash (Kil'jaeden-US)
## SavedVariables: LearningAid_Saved
## SavedVariablesPerCharacter: LearningAid_Character
## Author: Jamash (Kil'jaeden-US)
## Version: 1.11 Beta 2
## X-Embeds: Ace3
## X-Category: Interface Enhancements
 
embeds.xml
 
LearningAid.xml
LearningAid.lua
Debug.lua
Events.lua
SpellButton.lua
Companion.lua
Spell.lua
ActionBar.lua
Trainer.lua
 
Locale\deDE.lua
Locale\enUS.lua
Locale\koKR.lua
Locale\zhCN.lua
Locale\zhTW.lua
Property changes : Added: svn:eol-style + native
Companion.lua New file
0,0 → 1,70
-- Companion.lua
 
local addonName, private = ...
local LA = private.LA
 
function LA:UpdateCompanions()
if not self.companionCache then self.companionCache = {} end
local mount = self:UpdateCompanionType("MOUNT")
local critter = self:UpdateCompanionType("CRITTER")
if (mount > 0) or (critter > 0) then
self.companionsReady = true
else
self.companionsReady = false
end
return self.companionsReady
end
function LA:UpdateCompanionType(kind)
if self.companionCache[kind] then
wipe(self.companionCache[kind])
else
self.companionCache[kind] = {}
end
local cache = self.companionCache[kind]
local count = GetNumCompanions(kind)
for i = 1, count do
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(kind, i)
if creatureName then
cache[creatureSpellID] = { name = creatureName, index = i, npc = creatureID, icon = icon }
else
self:DebugPrint("Bad companion, kind = "..kind..", index = "..i)
count = -1
break
end
end
if count > 0 then
self:DebugPrint("Updated companion type "..kind..", "..count.." companions found.")
end
return count
end
function LA:DiffCompanions()
self:DiffCompanionType("MOUNT")
self:DiffCompanionType("CRITTER")
end
function LA:AddCompanion(kind, id)
if self.inCombat then
table.insert(self.queue, { action = "LEARN", id = id, kind = kind})
else
self:LearnSpell(kind, id)
self:AddButton(kind, id)
end
end
function LA:DiffCompanionType(kind)
local count = GetNumCompanions(kind)
local cache = self.companionCache[kind]
local updated = 0
for i = 1, count do
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(kind, i)
if not cache[creatureSpellID] then
self:DebugPrint("Found new companion, type "..kind..", index "..i)
cache[creatureSpellID] = { name = creatureName, index = i, npc = creatureID, icon = icon }
self:AddCompanion(kind, i)
updated = updated + 1
end
end
if updated > 0 then
return updated
else
return false
end
end
Property changes : Added: svn:eol-style + native
Debug.lua New file
0,0 → 1,155
-- Debug.lua
 
local addonName, private = ...
local LA = private.LA
 
function LA:TestAdd(kind, ...)
print("Testing!")
local t = {...}
for i = 1, #t do
local id = t[i]
if kind == BOOKTYPE_SPELL then
if GetSpellInfo(id, kind) and not IsPassiveSpell(id, kind) then
print("Test: Adding button with spell id "..id)
if self.inCombat then
table.insert(self.queue, { action = "SHOW", id = id, kind = kind })
else
self:AddButton(kind, id)
end
else
print("Test: Spell id "..id.." is passive or does not exist")
end
elseif kind == "CRITTER" or kind == "MOUNT" then
if GetCompanionInfo(kind, id) then
print("Test: Adding companion type "..kind.." id "..id)
if self.inCombat then
table.insert(self.queue, { action = "SHOW", id = id, kind = kind})
else
self:AddButton(kind, id)
end
else
print("Test: Companion type "..kind..", id "..id.." does not exist")
end
else
print("Test: Action type "..kind.." is not valid. Valid types are spell, CRITTER or MOUNT.")
end
end
end
function LA:TestRemove(kind, ...)
print("Testing!")
local t = {...}
for i = 1, #t do
local id = t[i]
print("Test: Removing "..kind.." id "..id)
if self.inCombat then
table.insert(self.queue, { action = "CLEAR", id = id, kind = kind })
else
self:ClearButtonID(kind, id)
end
end
end
 
function LA:ListJoin(...)
local str = ""
local argc = select("#", ...)
if argc == 1 and type(...) == "table" then
return self:ListJoin(unpack(...))
elseif argc >= 1 then
str = str..tostring(...)
for i = 2, argc do
str = str..", "..tostring(select(i, ...))
end
end
return str
end
 
function private:DebugPrint(...)
private.debugCount = private.debugCount + 1
LearningAid_DebugLog[private.debugCount] = LA:ListJoin(...)
if private.debugCount > 5000 then
LearningAid_DebugLog[private.debugCount - 5000] = nil
end
end
-- don't call the stub DebugPrint, call the real DebugPrint
private.wrappers.DebugPrint = private.DebugPrint
 
private.meta = {
__index = function(t, key)
local value = private.shadow[key]
if type(value) == "function" then
if private.debugFlags.CALL and not private.noLog[key] then
return private:Wrap(key, value)
else
return value
end
elseif private.debugFlags.GET then
private:DebugPrint("__index["..tostring(key).."] = "..tostring(value))
end
return value
end,
__newindex = function(t, key, value)
if private.debugFlags.SET then
private:DebugPrint("__newindex["..tostring(key).."] = "..tostring(value))
end
private.shadow[key] = value
end
}
-- when debugging is enabled, calls to LA:DebugPrint will be diverted to private:DebugPrint
function LA:DebugPrint() end
 
--setmetatable(private.empty, private.meta)
 
-- call after original LA is in private.LA and LA is empty
function private:Wrap(name, f)
if not self.wrappers[name] then
self.wrappers[name] = function(...)
self:DebugPrint(name.."("..LA:ListJoin(select(2,...))..")")
local result = { f(...) } -- junk table created, boo hoo
self:DebugPrint(name.."() return "..LA:ListJoin(unpack(result)))
return unpack(result)
end
end
return self.wrappers[name]
end
 
function LA:Debug(flag, newValue)
local oldDebug = private.debug
local newDebug = oldDebug
local debugFlags = self.saved.debugFlags
local oldValue = debugFlags[flag]
 
if flag == nil then -- initialize
newDebug = 0
private.debugFlags = debugFlags
for savedFlag, savedValue in pairs(debugFlags) do
--debugFlags[savedFlag] = savedValue
if savedValue then
newDebug = newDebug + 1
end
end
elseif newValue == nil then -- getter
return oldValue
elseif newValue ~= oldValue then -- setter
debugFlags[flag] = newValue
newDebug = newDebug + (newValue and 1 or -1)
end
 
local shadow = private.shadow
 
if oldDebug == 0 and newDebug > 0 then -- we're turning debugging on
for k, v in pairs(LA) do
shadow[k] = LA[k]
LA[k] = nil
end
setmetatable(LA, private.meta)
LearningAid_DebugLog = { }
elseif oldDebug > 0 and newDebug == 0 then -- we're turning debugging off
setmetatable(LA, nil)
for k, v in pairs(shadow) do
LA[k] = shadow[k]
shadow[k] = nil
end
end
 
private.debug = newDebug
end
readme.txt New file
0,0 → 1,120
Learning Aid version 1.11
Written by Jamash (Kil'jaeden US)
Email: mooninaut@gmail.com
 
To download the latest version of Learning Aid, please visit either
http://wow.curse.com/downloads/wow-addons/details/learningaid.aspx
or
http://www.wowinterface.com/downloads/info10622-LearningAid.html
 
Learning Aid helps you put new spells, abilities, tradeskills, mounts and
minipets on your action bars or in your macros when you learn them, without
having to page through your Spellbook or Pets tab. When you learn something
new, Learning Aid pops up a window with an icon for the newly learned action.
You may then drag the icon to your action bar, or use it to paste a link into
chat or text into a macro. You can also use the new action directly by
clicking on the icon. When you're done, you can easily dismiss the window.
 
 
User Interface Reference
 
Learning Aid Window
Left-click and drag the titlebar to move the window.
Right-click on the titlebar to bring up the menu.
Click the close box or middle-click on the titlebar to close the window.
 
Action Buttons
* Left- or right-click to perform the action.
* Middle-click to dismiss a button. Dismissing the only button closes the
window.
* Shift-click on a button to create a chat link or paste the ability name into
the macro window.
* Ctrl-click on a button to ignore the spell on it when searching for missing
actions.
 
Slash Command Reference
 
Type
 
/learningaid command [arguments]
 
or
 
/la command [arguments]
 
 
Slash Commands
 
/la
Print help text to the default chat window.
 
/la config
Open the Learning Aid configuration window.
 
/la restoreactions [on|off]
Toggle whether to restore talent-based actions to action bars when they are
relearned.
 
/la filter [0|1|2]
Set whether to filter "You have learned" and "You have unlearned" chat messages.
0 - Show All: Do not filter learning and unlearning messages.
1 - Summarize: Reduce multiple lines of messages to a one or two line summary.
2 - Show None: Filter out all learning and unlearning messages.
Default: 1.
 
/la search
Scan through your action bars to find any spells you have learned
but not placed on an action bar.
 
/la close
Close the window.
 
/la reset
Reset the window's position to default.
 
/la lock on
Lock the window's position so it cannot be dragged.
 
/la lock off
/la unlock
Unlock the window's position so it can be dragged.
 
/la lock
Toggle whether the window is locked.
 
/la tracking [on|off]
Set whether /la search searches for tracking abilities.
 
/la shapeshift [on|off]
Set whether /la search will find shapeshift forms, stances, auras,
presences, etc.
 
/la macros [on|off]
Set whether /la search will look inside macros for abilities in use.
 
/la totem [on|off]
Set whether /la search will find Shaman totems.
 
/la ignore Name of Ability
Ignore this ability when using /la search.
 
/la ignore
List all ignored abilities.
 
/la unignore Name of Ability
No longer ignore this ability when using /la search.
 
/la unignoreall
Clear all abilities from the ignore list.
 
Advanced Slash Commands
 
/la debug
Turn debugging output on or off.
 
/la test
/la test add TYPE INDEX [INDEX ...]
/la test remove TYPE INDEX
TYPE is "spell", "mount" or "critter".
INDEX is the number of the spell, mount or minipet you wish to add or
remove, counting from 1.
Property changes : Added: svn:eol-style + native
LearningAid.xml New file
0,0 → 1,53
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<CheckButton name="LearningAidSpellButtonTemplate" inherits="SpellButtonTemplate, SecureActionButtonTemplate" virtual="true">
<Scripts>
<OnLoad>
--SpellButton_OnLoad(self);
self:RegisterForDrag("LeftButton")
self:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp")
</OnLoad>
<OnEvent>
--SpellButton_OnEvent(self, event, ...);
</OnEvent>
<PreClick>
self:SetChecked(false);
</PreClick>
<!-- <OnClick>
- -if ( IsModifiedClick() ) then
- - SpellButton_OnModifiedClick(self, button);
- -else
- - SpellButton_OnClick(self, button);
- -end
- -DEFAULT_CHAT_FRAME:AddMessage(button)
if button == "RightButton" then
LearningAid.ClearButtonIndex(LearningAid.Frame, self.Index)
else
SecureActionButton_OnClick(self, button)
end
</OnClick> -->
<OnShow>
--SpellButton_OnShow(self);
</OnShow>
<OnHide>
--SpellButton_OnHide(self);
LearningAid:SpellButton_OnHide(self)
</OnHide>
<OnDragStart>
--SpellButton_OnDrag(self);
LearningAid:SpellButton_OnDrag(self)
</OnDragStart>
<OnReceiveDrag>
--SpellButton_OnDrag(self);
LearningAid:SpellButton_OnDrag(self)
</OnReceiveDrag>
<OnEnter>
--SpellButton_OnEnter(self);
LearningAid:SpellButton_OnEnter(self)
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
</Ui>
\ No newline at end of file Property changes : Added: svn:eol-style + native
ActionBar.lua New file
0,0 → 1,334
-- ActionBar.lua
 
local addonName, private = ...
local LA = private.LA
 
LA.castSlashCommands = {
[SLASH_USE1] = true,
[SLASH_USE2] = true,
[SLASH_USERANDOM1] = true,
[SLASH_USERANDOM2] = true,
[SLASH_CAST1] = true,
[SLASH_CAST2] = true,
[SLASH_CAST3] = true,
[SLASH_CAST4] = true,
[SLASH_CASTRANDOM1] = true,
[SLASH_CASTRANDOM2] = true,
[SLASH_CASTSEQUENCE1] = true,
[SLASH_CASTSEQUENCE2] = true
}
function LA:MacroSpells(macroText)
macroText = string.lower(macroText)
local spells = {}
local first, last, line
first, last, line = macroText:find("([^\n]+)[\n]?")
while first ~= nil do
self:DebugPrint("Line",line)
local lineFirst, lineLast, slash = line:find("^(/%S+)%s+")
if lineFirst ~= nil then
self:DebugPrint('Slash "'..slash..'"')
if self.castSlashCommands[slash] then
--self:DebugPrint("found slash command")
local token
local linePos = lineLast
local found = true
while found do
while found do
found = false
-- ignore reset=
lineFirst, lineLast = line:find("^reset=%S+%s*", linePos + 1)
if lineLast ~= nil then linePos = lineLast; found = true end
-- ignore macro options
lineFirst, lineLast = line:find("^%[[^%]]*]", linePos + 1)
if lineLast ~= nil then linePos = lineLast; found = true end
-- ignore whitespace and punctuation
lineFirst, lineLast = line:find("^[%s,;]+", linePos + 1)
if lineLast ~= nil then linePos = lineLast; found = true end
-- ignore ranks
-- CATA -- lineFirst, lineLast = line:find("^%([^%)]+%)", linePos + 1)
-- CATA -- if lineLast ~= nil then linePos = lineLast; found = true end
end
found = false
lineFirst, lineLast, token = line:find("^([^%[,;]+)", linePos + 1)
if lineLast ~= nil then
token = strtrim(token)
linePos = lineLast
found = true
self:DebugPrint('Token: "'..token..'"')
spells[token] = true
local status, id = GetSpellBookItemInfo(token)
if id then
spells[id] = true
end
end
end
end
end
first, last, line = macroText:find("([^\n]+)\n?", last + 1)
end
return spells
end
function LA:DiffActionBars()
local spec = GetActiveTalentGroup()
for slot = 1, 120 do
local actionType = GetActionInfo(slot)
-- local actionType, actionID, actionSubType, globalID = GetActionInfo(slot)
if self.character.actions and
self.character.actions[spec] and
self.character.actions[spec][slot] and
not actionType
then
if not self.character.unlearned then self.character.unlearned = {} end
if not self.character.unlearned[spec] then self.character.unlearned[spec] = {} end
if not self.character.unlearned[spec][slot] then self.character.unlearned[spec][slot] = {} end
self.character.unlearned[spec][slot][self.character.actions[spec][slot]] = true
end
end
end
function LA:SaveActionBars()
local spec = GetActiveTalentGroup()
if self.character.actions == nil then self.character.actions = {} end
if self.character.actions[spec] then
wipe(self.character.actions[spec])
else
self.character.actions[spec] = {}
end
local savedActions = self.character.actions[spec]
for actionSlot = 1, 120 do
local actionType, actionID, actionSubType, globalID = GetActionInfo(actionSlot)
if actionType == "spell" then
savedActions[actionSlot] = globalID
end
end
end
function LA:FindMissingActions()
if self.inCombat then
print(self:GetText("title")..": "..self:GetText("errorInCombat"))
return
end
local actions = {}
local types = {}
local subTypes = {}
local tracking = {}
local shapeshift = {}
local totem = {}
local results = {}
local macroSpells = {}
local flyouts = {}
local numTrackingTypes = GetNumTrackingTypes()
local localClass, enClass = UnitClass("player")
local ignore
local bookCache = self.spellBookCache
local infoCache = self.spellInfoCache
if self.saved.ignore[localClass] then
ignore = self.saved.ignore[localClass]
else
ignore = {}
end
--[[
if not self.saved.tracking then
for trackingType = 1, numTrackingTypes do
local name, texture, active, category = GetTrackingInfo(trackingType)
if category == BOOKTYPE_SPELL then
tracking[name] = true
end
end
end
]]
if (not self.saved.totem) and enClass == "SHAMAN" then
self:DebugPrint("Searching for totems")
for totemType = 1, MAX_TOTEMS do
local totemSpells = {GetMultiCastTotemSpells(totemType)}
for index, globalID in ipairs(totemSpells) do
-- name, rank, icon, cost, isFunnel, powerType, castTime, minRange, maxRange = GetSpellInfo(spell)
--local totemName = GetSpellInfo(globalID)
totem[globalID] = true
--self:DebugPrint("Found totem "..totemName)
end
end
end
for slot = 1, 120 do
local actionType, actionID, actionSubType = GetActionInfo(slot)
if actionSubType == nil then
actionSubType = ""
end
if actionType == nil then
actionType = ""
end
-- development info
if not types[actionType] then
self:DebugPrint("Type "..actionType)
types[actionType] = true
end
if not subTypes[actionSubType] then
self:DebugPrint("Subtype "..actionSubType)
subTypes[actionSubType] = true
end
if actionType == "spell" then
actions[actionID] = true
elseif actionType == "flyout" then
-- flyoutID = actionID
local name, description, size, flyoutKnown = GetFlyoutInfo(actionID)
if flyoutKnown then
flyouts[actionID] = true
for flyoutSlot = 1, size do
local globalID, known = GetFlyoutSlotInfo(actionID, flyoutSlot)
if known then
-- local spellBookID = FindSpellBookSlotBySpellID(globalID)
actions[globalID] = true
end
end
end
elseif actionType == "macro" and actionID ~= 0 and self.saved.macros then
self:DebugPrint("Macro in slot", slot, "with ID", actionID)
local body = GetMacroBody(actionID)
local spells = self:MacroSpells(body)
for spell in pairs(spells) do
macroSpells[spell] = true
end
end
end
-- Macaroon support code
if self.saved.macros and Macaroon and Macaroon.Buttons then
for index, button in ipairs(Macaroon.Buttons) do
local buttonType = button[1].config.type
local macroText = button[1].config.macro
local storage = button[2]
if (buttonType == "macro") and (storage == 0) then
self:DebugPrint("Macaroon macro in slot", index)
local spells = self:MacroSpells(macroText)
for spell in pairs(spells) do
macroSpells[spell] = true
end
end
end
end
-- End Macaroon code
if not self.saved.shapeshift then
local numForms = GetNumShapeshiftForms()
for form = 1, numForms do
local formTexture, formName, formIsCastable, formIsActive = GetShapeshiftFormInfo(form)
local status, globalID = GetSpellBookItemInfo(formName)
assert(globalID)
shapeshift[globalID] = true
end
end
for globalID, spell in pairs(bookCache) do
local spellName = spell.info.name
spellNameLower = string.lower(spellName)
if spell.known and
(not actions[globalID]) and -- spell is not on any action bar
(not spell.info.passive) and -- spell is not passive
-- spell is not a tracking spell, or displaying tracking spells has been enabled
--(not tracking[spellName]) and
(not shapeshift[globalID]) and
(not totem[globalID]) and
(not macroSpells[spellNameLower]) and
(not macroSpells[globalID]) and
(not ignore[spellNameLower])
then
-- CATA -- self:DebugPrint("Spell "..info.name.." Rank "..info.rank.." is not on any action bar.")
self:DebugPrint("Spell "..spellName.." is not on any action bar.")
--if macroSpells[spellNameLower] then self:DebugPrint("Found spell in macro") end
table.insert(results, spell)
elseif spell.status == "FLYOUT" and not flyouts[globalID] then
-- ?
end
end
table.sort(results, function (a, b) return a.bookID < b.bookID end)
for result = 1, #results do
self:AddButton(BOOKTYPE_SPELL, results[result].bookID)
end
end
 
function LA:RestoreAction(globalID)
-- self.character.actions[spec][slot] = globalID
local spec = GetActiveTalentGroup()
if self.character.actions and self.character.actions[spec] then -- and self.character.actions[spec][globalID]
for actionSlot, id in pairs(self.character.actions[spec]) do
if id == globalID then
self:DebugPrint("RestoreAction("..globalID.."): Found action at action slot "..actionSlot)
--local actionType, actionID, actionSubType, slotGlobalID = GetActionInfo(actionSlot)
local actionType = GetActionInfo(actionSlot)
if actionType == nil then
local bookID
if self.spellBookCache[globalID] then
bookID = self.spellBookCache[globalID].bookID
self:DebugPrint("RestoreAction("..globalID.."): Found action at Spellbook ID "..bookID)
PickupSpell(bookID, BOOKTYPE_SPELL)
PlaceAction(actionSlot)
end
end
end
end
end
end
local actionBarAliases = {
default = 1,
lowerleft = 1,
alternate = 2,
farright = RIGHT_ACTIONBAR_PAGE, -- 3
nearright = LEFT_ACTIONBAR_PAGE, -- 4
bottomright = BOTTOMRIGHT_ACTIONBAR_PAGE, -- 5
left = BOTTOMLEFT_ACTIONBAR_PAGE, -- 6
bottomleft = BOTTOMLEFT_ACTIONBAR_PAGE,
cat = 7,
stealth = 7,
battle = 7,
shadowform = 7,
shadow = 7,
defensive = 8,
bear = 9,
berserker = 9,
moonkin = 10
}
function LA:CopyActionBar(barID)
if not self.barClipboard then
self.barClipboard = {}
else
wipe(self.barClipboard)
end
if type(barID) == "number" then
barID = math.floor(barID)
assert(barID >= 1 and barID <= 10)
elseif type(barID) == "string" and actionBarAliases[barID] then
barID = actionBarAliases[barID]
end
local barOffset = (barID - 1) * NUM_ACTIONBAR_BUTTONS
for i = 1, NUM_ACTIONBAR_BUTTONS do
local id = i + barOffset
if HasAction(id) then
local slot = {}
slot.type, slot.globalID, slot.subType = GetActionInfo(id)
self.barClipboard[i] = slot
end
end
end
function LA:PasteActionBar(barID)
if self.barClipboard then
if type(barID) == "string" then
barID = actionBarAliases[barID]
end
local barOffset = (barID - 1) * NUM_ACTIONBAR_BUTTONS
for i = 1, NUM_ACTIONBAR_BUTTONS do
local slot = self.barClipboard[i]
if slot then
if slot.type == "spell" then
PickupSpell(slot.globalID)
elseif slot.type == "companion" then
PickupCompanion(slot.subType, self.companionCache[slot.subType][slot.globalID].index)
elseif slot.type == "macro" then
PickupMacro(slot.globalID)
elseif slot.type == "equipmentset" then
PickupEquipmentSetByName(slot.globalID)
elseif slot.type == "item" then
PickupItem(slot.globalID)
end
PlaceAction(i + barOffset)
else
PickupAction(i + barOffset)
end
ClearCursor()
end
end
end
\ No newline at end of file Property changes : Added: svn:eol-style + native
todo.txt New file
0,0 → 1,104
### IN PROGRESS ###
 
test learning pet talents re: spam filter -- NOT WORKING
test unlearning pet talents re: spam filter
 
clicking a "/usetalents 2" macro while the retalent cast is going on fires a spurious UNIT_SPELLCAST_FAILED_QUIET which fools LA into thinking the talent swap was cancelled
 
printing newly learned stuff isn't getting triggered, like I just learned Journeyman Mining and the message didn't appear until way way later, after I spent a talent point.
Same for learning class skills from a trainer -- passes through unmolested
Learning talents seems to be working
 
figure out how to handle non-class abilities (like mining, herbing, skinning) with the ignore feature, which currently stores ignore information by class
 
filter tradeskills
"You have learned how to create a new item: <item>."
 
AddButton cannot handle flyouts yet
 
Spam filter: Spells learned from quests?
 
Learn All does not properly detect when the player's character does not have enough money to buy everything
 
Horked up real good from dropping AceEvent -- FIXED I THINK
 
### DESIGN BLAH ###
 
spells learned and unlearned
name, link, id -- player spells/abilities
 
name -- pet spells/abilities
 
I want to print them out in order
 
I want to remove stuff that is unlearned then relearned
 
pets r ez, table.insert(petLearned, name)
 
--spellsLearned.index[i] = id
spellsLearned.name[id] = name
--spellsLearned.id[i] = id
spellsLearned.link[id] = link
 
OR
 
spellsLearned[i] = link -- link contains both id and name
 
for id, name in pairs(spellsUnlearned.name) do
if spellsLearned.name[id] then
spellsLearned.name[id] = nil
spellsLearned.link[id] = nil
spellsUnlearned.name[id] = nil
spellsUnlearned.link[id] = nil
end
end
 
later...
 
I have three data items: id, name, link
I want to de-dupe on id
I want to sort on name
I want to print link
 
lua sucks
 
### NEW DESIGN FOR SPELL INFO CACHE ###
 
part the first: spell info database
indexed by global id
invariant information
spell name
spell link
--spell icon -- probably not needed?
is spell passive?
possibly whether spell has class/racial/tradeskill/talent origin
type: tracking (irrelevant, no longer in spellbook, delete option), aura/presence/shapeshift/aspect/stance/form, totem
is on a flyout?
 
part the second: spellbook cache
indexed by spellbook id
is spell known?
global id
 
part the third: spam filter cache
newly learned
indexed by id
sort table (by name)
newly unlearned
indexed by id
sort table (by name)
 
part the fourth: action bar cache?
 
### STUFF WHAT IS DONE ###
 
fix spam filter for spells with the same name (cat mangle and bear mangle) -- done
 
fix find missing spells for new cache layout -- done
 
test unlearning talents re: spam filter -- done
 
what's going on with call pet? -- DiffSpellBook wasn't handling flyouts correctly
 
spell_update_cooldown probably not going to work as end signal for retalenting (what if it fires while casting the retalent spell?) instead of player_talent_update
fixed, using unit_spellcast_stop
\ No newline at end of file
Events.lua New file
0,0 → 1,277
-- Events.lua
 
local addonName, private = ...
local LA = private.LA
 
function LA:ADDON_LOADED(addon)
if addon == addonName then
self:Init()
elseif addon == "Blizzard_TrainerUI" then
self:CreateTrainAllButton()
--self:UnregisterEvent("ADDON_LOADED")
end
end
function LA:ACTIONBAR_SLOT_CHANGED(slot)
-- actionbar1 = ["spell" 2354] ["macro" 5] [nil]
-- then after untalenting actionbar1 = [nil] ["macro" 5] [nil]
-- self.character.actions[spec][1][2354] = true
 
if self.untalenting then
-- something something on (slot)
local spec = GetActiveTalentGroup()
local actionType, actionID, actionSubType, globalID = GetActionInfo(slot)
local oldID = self.character.actions[spec][slot]
self:DebugPrint("Action Slot "..slot.." changed:",
(actionType or "")..",",
(actionID or "")..",",
(actionSubType or "")..",",
(globalID or "")..",",
(oldID or "")
)
if oldID and (actionType ~= BOOKTYPE_SPELL or globalID ~= oldID) then
if not self.character.unlearned then self.character.unlearned = {} end
if not self.character.unlearned[spec] then self.character.unlearned[spec] = {} end
if not self.character.unlearned[spec][slot] then self.character.unlearned[spec][slot] = {} end
self.character.unlearned[spec][slot][oldID] = true
end
end
end
 
function LA:CHAT_MSG_SYSTEM(message)
-- note: pet spells, when learned, do not come as links
-- player spells do come as links
--local rank
local spell
local t
local str = string.match(message, self.patterns.learnSpell) or string.match(message, self.patterns.learnAbility)
if str then
t = self.spellsLearned
else
str = string.match(message, self.patterns.unlearnSpell)
if str then
t = self.spellsUnlearned
end
end
if t then
local name, globalID = self:UnLinkSpell(str)
self:DebugPrint("Matched "..name, globalID)
t[globalID] = true
self:SpellInfo(globalID, name, str)
--t.link[globalID] = str
else
str = string.match(message, self.patterns.petLearnAbility) or string.match(message, self.patterns.petLearnSpell)
if str then
t = self.petLearned
else
str = string.match(message, self.patterns.petUnlearnSpell)
if str then
t = self.petUnlearned
end
end
if t then
--spell, rank = unRankSpell(str)
self:DebugPrint("Matched "..str)
table.insert(t, str)
end
end
end
function LA:COMPANION_LEARNED()
self:DiffCompanions()
end
function LA:COMPANION_UPDATE()
if self.companionsReady then
local frame = self.frame
local buttons = self.buttons
for i = 1, self:GetVisible() do
local button = buttons[i]
local kind = button.kind
if kind == "MOUNT" or kind == "CRITTER" then
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(kind, button:GetID())
if isSummoned then
button:SetChecked(true)
else
button:SetChecked(false)
end
end
end
else
self:UpdateCompanions()
end
end
function LA:CURRENT_SPELL_CAST_CHANGED()
local frame = self.frame
local buttons = self.buttons
for i = 1, self:GetVisible() do
local button = buttons[i]
if button.kind == BOOKTYPE_SPELL then
self:SpellButton_UpdateSelection(button)
end
end
end
function LA:PET_TALENT_UPDATE()
self:PrintPending()
-- self.petLearning = false
end
function LA:PLAYER_ENTERING_WORLD()
self:RegisterEvent("SPELLS_CHANGED")
end
-- when transitioning continents, instances, etc the spellbook may be in flux
-- between PLAYER_LEAVING_WORLD and PLAYER_ENTERING_WORLD
function LA:PLAYER_LEAVING_WORLD()
self:UnregisterEvent("SPELLS_CHANGED")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
end
function LA:PLAYER_LEVEL_UP()
self:PrintPending()
end
function LA:PLAYER_LOGIN()
self:UpdateSpellBook()
self:RegisterEvent("SPELLS_CHANGED")
end
function LA:PLAYER_LOGOUT()
self:SaveActionBars()
end
function LA:PLAYER_REGEN_DISABLED()
self.inCombat = true
self.closeButton:Disable()
end
function LA:PLAYER_REGEN_ENABLED()
self.inCombat = false
self.closeButton:Enable()
self:ProcessQueue()
end
function LA:PLAYER_TALENT_UPDATE()
if self.untalenting then
self.untalenting = false
self:UnregisterEvent("ACTIONBAR_SLOT_CHANGED")
self:UnregisterEvent("PLAYER_TALENT_UPDATE")
self:UnregisterEvent("UI_ERROR_MESSAGE")
self:PrintPending()
elseif self.pendingTalentCount > 0 then
self.pendingTalentCount = self.pendingTalentCount - 1
if self.pendingTalentCount <= 0 then
self:PrintPending()
self:UnregisterEvent("PLAYER_TALENT_UPDATE")
end
elseif self.learning then
self.learning = false
self:UnregisterEvent("PLAYER_TALENT_UPDATE")
self:PrintPending()
end
end
function LA:SPELLS_CHANGED()
if not self.companionsReady then
self:UpdateCompanions()
end
if self.numSpells > 0 then
if self:DiffSpellBook() then
if self.pendingBuyCount > 0 then
self.pendingBuyCount = self.pendingBuyCount - 1
if self.pendingBuyCount <= 0 then
self:PrintPending()
end
end
end
end
end
function LA:SPELL_UPDATE_COOLDOWN()
local frame = self.frame
local buttons = self.buttons
for i = 1, self:GetVisible() do
local button = buttons[i]
if button.kind == BOOKTYPE_SPELL then
self:UpdateButton(button)
elseif button.kind == "MOUNT" or button.kind == "CRITTER" then
local start, duration, enable = GetCompanionCooldown(button.kind, button:GetID())
CooldownFrame_SetTimer(button.cooldown, start, duration, enable);
end
end
end
function LA:TRADE_SKILL_SHOW()
local frame = self.frame
local buttons = self.buttons
for i = 1, self:GetVisible() do
local button = buttons[i]
if button.kind == BOOKTYPE_SPELL then
if IsSelectedSpellBookItem(button:GetID(), button.kind) then
button:SetChecked(true)
else
button:SetChecked(false)
end
end
end
end
LA.TRADE_SKILL_CLOSE = LA.TRADE_SKILL_SHOW
 
function LA:UNIT_SPELLCAST_START(unit, spellName, deprecated, counter, globalID)
if unit == "player" and
(globalID == self.activatePrimarySpec or globalID == self.activateSecondarySpec) and
not self.retalenting
then
self:DebugPrint("Talent swap initiated")
self.retalenting = counter
--self:RegisterEvent("PLAYER_TALENT_UPDATE", "OnEvent")
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "OnEvent")
self:RegisterEvent("UNIT_SPELLCAST_STOP", "OnEvent")
self:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET", "OnEvent")
end
end
function LA:UNIT_SPELLCAST_INTERRUPTED(unit, spellName, deprecated, counter, globalID)
if unit == "player" and
(globalID == self.activatePrimarySpec or globalID == self.activateSecondarySpec) and
counter == self.retalenting
then
self:DebugPrint("Talent swap canceled")
self.retalenting = false
self:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED")
self:UnregisterEvent("UNIT_SPELLCAST_STOP")
self:UnregisterEvent("UNIT_SPELLCAST_FAILED_QUIET")
end
end
LA.UNIT_SPELLCAST_FAILED_QUIET = LA.UNIT_SPELLCAST_INTERRUPTED
 
function LA:UNIT_SPELLCAST_STOP(unit, spellName, deprecated, counter, globalID)
if unit == "player" and
(globalID == self.activatePrimarySpec or globalID == self.activateSecondarySpec) and
counter == self.retalenting
then
self:DebugPrint("Talent swap completed")
self.retalenting = false
self:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED")
self:UnregisterEvent("UNIT_SPELLCAST_STOP")
self:UnregisterEvent("UNIT_SPELLCAST_FAILED_QUIET")
--[[
if self.saved.filterSpam == LA.FILTER_SUMMARIZE then
local spamCache = self.spellSpamCache
-- don't print spells that are unlearned then immediately relearned
for id, name in pairs(unlearned.name) do
if learned.name[id] then
learned.name[id] = nil
learned.link[id] = nil
unlearned.name[id] = nil
unlearned.link[id] = nil
end
end
end
]]
self:PrintPending()
end
end
function LA:UI_ERROR_MESSAGE()
if self.untalenting then
self:UnregisterEvent("ACTIONBAR_SLOT_CHANGED")
self:UnregisterEvent("UI_ERROR_MESSAGE")
self:UnregisterEvent("PLAYER_TALENT_UPDATE")
self.untalenting = false
end
end
function LA:UPDATE_BINDINGS()
self:UpdateCompanions()
self:UnregisterEvent("UPDATE_BINDINGS")
end
function LA:VARIABLES_LOADED()
if self.saved.x and self.saved.y then
self.frame:ClearAllPoints()
self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.saved.x, self.saved.y)
end
end
Trainer.lua New file
0,0 → 1,96
-- Trainer.lua
 
local addonName, private = ...
local LA = private.LA
 
function LA:CreateTrainAllButton()
if not self.trainAllButton then
local button = CreateFrame("Button", "LearningAid_TrainAllButton", ClassTrainerTrainButton, "MagicButtonTemplate")
button:SetPoint("RIGHT", ClassTrainerTrainButton, "LEFT")
button:SetText(self:GetText("trainAllButton"))
button:SetScript("OnClick", function() StaticPopup_Show("LEARNING_AID_TRAINER_BUY_ALL") end)
button:SetScript("OnShow", function(thisButton)
local services = LA:GetAvailableTrainerServices()
--self.trainerServices = services
if #services == 0 or services.cost > GetMoney() then
thisButton:Disable()
else
thisButton:Enable()
end
end)
button:SetScript("OnHide", function()
wipe(LA.availableServices)
end)
button:Show()
self.trainAllButton = button
StaticPopupDialogs.LEARNING_AID_TRAINER_BUY_ALL = {
text = LA:GetText("trainAllPopup"), -- "Train all skills for"
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function()
LA:BuyAllTrainerServices(LA.CONFIRM_TRAINER_BUY_ALL)
button:Disable()
end,
OnShow = function(self)
MoneyFrame_Update(self.moneyFrame, LA.availableServices.cost)
end,
hasMoneyFrame = 1,
--showAlert = 1,
timeout = 0,
exclusive = 1,
hideOnEscape = 1,
whileDead = false
}
self.ClassTrainerFrame_Update = ClassTrainerFrame_Update
ClassTrainerFrame_Update = function(...) LA:ClassTrainerFrame_Update(...); LA:GetAvailableTrainerServices() end
return button
end
end
 
function LA:GetAvailableTrainerServices()
local copper = 0
local services = self.availableServices
wipe(services)
for i = 1, GetNumTrainerServices() do
local t = {}
--name (String), subType (String), category (String), texture (String), requiredLevel (Number), topServiceLine (Number)
t.name, t.subType, t.category, t.texture, t.level, t.topServiceLine = GetTrainerServiceInfo(i)
t.copper, t.isProfession = GetTrainerServiceCost(i)
--t.skillLine = GetTrainerServiceSkillLine(i)
t.index = i
--t.link = GetTrainerServiceItemLink(i)
if t.category == "available" and not t.isProfession then
copper = copper + t.copper
table.insert(services, t)
end
end
services.cost = copper
--self:DebugPrint("Total cost of available services: "..GetCoinText(copper))
if #services > 0 then
self.trainAllButton:Enable()
else
self.trainAllButton:Disable()
end
return services
end
 
function LA:BuyAllTrainerServices(really)
local services = self.availableServices
if services and really == LA.CONFIRM_TRAINER_BUY_ALL then
self.pendingBuyCount = #services
self:DebugPrint("Buying all "..self.pendingBuyCount.." service(s) for "..services.cost.." copper")
for i, t in ipairs(services) do
--if t.category == "available" then
BuyTrainerService(t.index)
--end
end
--[[
wipe(services)
self.learning = false
local learned = self:FormatSpells(self.spellsLearned)
if learned then self:SystemPrint(self:GetText("youHaveLearned", learned)) end
wipe (self.spellsLearned)
--]]
end
end
 
Libs/LibStub/LibStub.lua New file
0,0 → 1,30
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
 
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
 
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
 
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
 
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
 
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
Property changes : Added: svn:eol-style + native
Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua New file
0,0 → 1,239
--[[ $Id: CallbackHandler-1.0.lua 504 2008-02-07 11:04:06Z nevcairiel $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 3
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
 
if not CallbackHandler then return end -- No upgrade needed
 
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
 
local type = type
local pcall = pcall
local pairs = pairs
local assert = assert
local concat = table.concat
local loadstring = loadstring
local next = next
local select = select
local type = type
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
 
local method, ARGS
local function call() method(ARGS) end
 
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
 
return dispatch
]]
 
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
 
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
 
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
-- TODO: Remove this after beta has gone out
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
 
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
 
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
 
 
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
 
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
 
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
 
registry.recurse = oldrecurse
 
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do
events[eventname][self] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname)
first = nil
end
end
end
registry.insertQueue = nil
end
end
 
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
 
method = method or eventname
 
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
 
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
 
local regfunc
 
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId"
if type(self)~="table" and type(self)~="string" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
 
 
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
 
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
 
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
 
 
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
 
return registry
end
 
 
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.
 
Property changes : Added: svn:eol-style + native
Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="CallbackHandler-1.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:eol-style + native
Libs/AceConsole-3.0/AceConsole-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConsole-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:eol-style + native
Libs/AceConsole-3.0/AceConsole-3.0.lua New file
0,0 → 1,223
--- **AceConsole-3.0** provides registration facilities for slash commands.
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
-- to your addons individual needs.
--
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceConsole.
-- @class file
-- @name AceConsole-3.0
-- @release $Id: AceConsole-3.0.lua 779 2009-04-05 08:52:46Z nevcairiel $
local MAJOR,MINOR = "AceConsole-3.0", 6
 
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConsole then return end -- No upgrade needed
 
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
 
-- local upvalues
local _G = _G
local pairs = pairs
local select = select
local type = type
local tostring = tostring
local strfind = string.find
local strsub = string.sub
local max = math.max
 
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] ...
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param ... List of any values to be printed
function AceConsole:Print(...)
local text = ""
if self ~= AceConsole then
text = "|cff33ff99"..tostring( self ).."|r: "
end
 
local frame = select(1, ...)
if not ( type(frame) == "table" and frame.AddMessage ) then -- Is first argument something with an .AddMessage member?
frame=nil
end
 
for i=(frame and 2 or 1), select("#", ...) do
text = text .. tostring( select( i, ...) ) .." "
end
(frame or DEFAULT_CHAT_FRAME):AddMessage( text )
end
 
 
--- Register a simple chat command
-- @param command Chat command to be registered WITHOUT leading "/"
-- @param func Function to call when the slash command is being used (funcref or methodname)
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
function AceConsole:RegisterChatCommand( command, func, persist )
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
 
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
 
local name = "ACECONSOLE_"..command:upper()
 
if type( func ) == "string" then
SlashCmdList[name] = function(input, editBox)
self[func](self, input, editBox)
end
else
SlashCmdList[name] = func
end
_G["SLASH_"..name.."1"] = "/"..command:lower()
AceConsole.commands[command] = name
-- non-persisting commands are registered for enabling disabling
if not persist then
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
AceConsole.weakcommands[self][command] = func
end
return true
end
 
--- Unregister a chatcommand
-- @param command Chat command to be unregistered WITHOUT leading "/"
function AceConsole:UnregisterChatCommand( command )
local name = AceConsole.commands[command]
if name then
SlashCmdList[name] = nil
_G["SLASH_" .. name .. "1"] = nil
hash_SlashCmdList["/" .. command:upper()] = nil
AceConsole.commands[command] = nil
end
end
 
--- Get an iterator over all Chat Commands registered with AceConsole
-- @return Iterator (pairs) over all commands
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
 
 
local function nils(n, ...)
if n>1 then
return nil, nils(n-1, ...)
elseif n==1 then
return nil, ...
else
return ...
end
end
 
 
--- Retreive one or more space-separated arguments from a string.
-- Treats quoted strings and itemlinks as non-spaced.
-- @param string The raw argument string
-- @param numargs How many arguments to get (default 1)
-- @param startpos Where in the string to start scanning (default 1)
-- @return Returns arg1, arg2, ..., nextposition\\
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
function AceConsole:GetArgs(str, numargs, startpos)
numargs = numargs or 1
startpos = max(startpos or 1, 1)
 
local pos=startpos
 
-- find start of new arg
pos = strfind(str, "[^ ]", pos)
if not pos then -- whoops, end of string
return nils(numargs, 1e9)
end
 
if numargs<1 then
return pos
end
 
-- quoted or space separated? find out which pattern to use
local delim_or_pipe
local ch = strsub(str, pos, pos)
if ch=='"' then
pos = pos + 1
delim_or_pipe='([|"])'
elseif ch=="'" then
pos = pos + 1
delim_or_pipe="([|'])"
else
delim_or_pipe="([| ])"
end
 
startpos = pos
 
while true do
-- find delimiter or hyperlink
local ch,_
pos,_,ch = strfind(str, delim_or_pipe, pos)
 
if not pos then break end
 
if ch=="|" then
-- some kind of escape
 
if strsub(str,pos,pos+1)=="|H" then
-- It's a |H....|hhyper link!|h
pos=strfind(str, "|h", pos+2) -- first |h
if not pos then break end
 
pos=strfind(str, "|h", pos+2) -- second |h
if not pos then break end
elseif strsub(str,pos, pos+1) == "|T" then
-- It's a |T....|t texture
pos=strfind(str, "|t", pos+2)
if not pos then break end
end
 
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
 
else
-- found delimiter, done with this arg
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
end
 
end
 
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
return strsub(str, startpos), nils(numargs-1, 1e9)
end
 
 
--- embedding and embed handling
 
local mixins = {
"Print",
"RegisterChatCommand",
"UnregisterChatCommand",
"GetArgs",
}
 
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in
function AceConsole:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
function AceConsole:OnEmbedEnable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
end
end
end
 
function AceConsole:OnEmbedDisable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
end
end
end
 
for addon in pairs(AceConsole.embeds) do
AceConsole:Embed(addon)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua New file
0,0 → 1,135
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Inline Group --
--------------------------
--[[
This is a simple grouping container, no selection
It will resize automatically to the height of the controls added to it
]]
 
do
local Type = "InlineGroup"
local Version = 4
 
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
 
local function LayoutFinished(self, width, height)
self:SetHeight((height or 0) + 40)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-17)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua New file
0,0 → 1,684
--[[ $Id: AceGUIWidget-DropDown.lua 679 2008-09-06 12:51:18Z nargiddley $ ]]--
local min, max, floor = math.min, math.max, math.floor
 
local AceGUI = LibStub("AceGUI-3.0")
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
do
local widgetType = "Dropdown-Pullout"
local widgetVersion = 2
 
--[[ Static data ]]--
 
local backdrop = {
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
edgeSize = 32,
tileSize = 32,
tile = true,
insets = { left = 11, right = 12, top = 12, bottom = 11 },
}
local sliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
local defaultWidth = 200
local defaultMaxHeight = 600
 
--[[ UI Event Handlers ]]--
 
-- HACK: This should be no part of the pullout, but there
-- is no other 'clean' way to response to any item-OnEnter
-- Used to close Submenus when an other item is entered
local function OnEnter(item)
local self = item.pullout
for k, v in ipairs(self.items) do
if v.CloseMenu and v ~= item then
v:CloseMenu()
end
end
end
 
-- See the note in Constructor() for each scroll related function
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
 
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
 
local function OnSizeChanged(this)
this.obj:FixScroll()
end
 
--[[ Exported methods ]]--
 
-- exported
local function SetScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
 
local offset
if height > viewheight then
offset = 0
else
offset = floor((viewheight - height) / 1000 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
status.offset = offset
status.scrollvalue = value
end
 
-- exported
local function MoveScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
 
if height > viewheight then
self.slider:Hide()
else
self.slider:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
-- exported
local function FixScroll(self)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset or 0
 
if viewheight < height then
self.slider:Hide()
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
self.slider:SetValue(0)
else
self.slider:Show()
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.slider:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
status.offset = offset
end
end
end
 
-- exported, AceGUI callback
local function OnAcquire(self)
self.frame:SetParent(UIParent)
--self.itemFrame:SetToplevel(true)
end
 
-- exported, AceGUI callback
local function OnRelease(self)
self:Clear()
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
local function AddItem(self, item)
self.items[#self.items + 1] = item
 
local h = #self.items * 16
self.itemFrame:SetHeight(h)
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
 
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
 
item:SetPullout(self)
item:SetOnEnter(OnEnter)
end
 
-- exported
local function Open(self, point, relFrame, relPoint, x, y)
local items = self.items
local frame = self.frame
local itemFrame = self.itemFrame
 
frame:SetPoint(point, relFrame, relPoint, x, y)
 
 
local height = 8
for i, item in pairs(items) do
if i == 1 then
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
else
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
end
 
item:Show()
 
height = height + 16
end
itemFrame:SetHeight(height)
fixstrata("TOOLTIP", frame, frame:GetChildren())
frame:Show()
self:Fire("OnOpen")
end
 
-- exported
local function Close(self)
self.frame:Hide()
self:Fire("OnClose")
end
 
-- exported
local function Clear(self)
local items = self.items
for i, item in pairs(items) do
AceGUI:Release(item)
items[i] = nil
end
end
 
-- exported
local function IterateItems(self)
return ipairs(self.items)
end
 
-- exported
local function SetHideOnLeave(self, val)
self.hideOnLeave = val
end
 
-- exported
local function SetMaxHeight(self, height)
self.maxHeight = height or defaultMaxHeight
if self.frame:GetHeight() > height then
self.frame:SetHeight(height)
elseif (self.itemFrame:GetHeight() + 34) < height then
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
end
end
 
-- exported
local function GetRightBorderWidth(self)
return 6 + (self.slider:IsShown() and 12 or 0)
end
 
-- exported
local function GetLeftBorderWidth(self)
return 6
end
 
--[[ Constructor ]]--
 
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
local self = {}
self.count = count
self.type = widgetType
self.frame = frame
frame.obj = self
 
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
 
self.AddItem = AddItem
self.Open = Open
self.Close = Close
self.Clear = Clear
self.IterateItems = IterateItems
self.SetHideOnLeave = SetHideOnLeave
 
self.SetScroll = SetScroll
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
 
self.SetMaxHeight = SetMaxHeight
self.GetRightBorderWidth = GetRightBorderWidth
self.GetLeftBorderWidth = GetLeftBorderWidth
 
self.items = {}
 
self.scrollStatus = {
scrollvalue = 0,
}
 
self.maxHeight = defaultMaxHeight
 
frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetClampedToScreen(true)
frame:SetWidth(defaultWidth)
frame:SetHeight(self.maxHeight)
--frame:SetToplevel(true)
 
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
 
self.scrollFrame = scrollFrame
self.itemFrame = itemFrame
 
scrollFrame.obj = self
itemFrame.obj = self
 
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop)
slider:SetWidth(8)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
slider:SetFrameStrata("FULLSCREEN_DIALOG")
self.slider = slider
slider.obj = self
 
scrollFrame:SetScrollChild(itemFrame)
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:SetToplevel(true)
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
itemFrame:SetHeight(400)
itemFrame:SetToplevel(true)
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
slider:SetScript("OnValueChanged", OnScrollValueChanged)
slider:SetMinMaxValues(0, 1000)
slider:SetValueStep(1)
slider:SetValue(0)
 
scrollFrame:Show()
itemFrame:Show()
slider:Hide()
 
self:FixScroll()
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
do
local widgetType = "Dropdown"
local widgetVersion = 18
 
--[[ Static data ]]--
 
--[[ UI event handler ]]--
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function Dropdown_OnHide(this)
local self = this.obj
if self.open then
self.pullout:Close()
end
end
 
local function Dropdown_TogglePullout(this)
local self = this.obj
if self.open then
self.open = nil
self.pullout:Close()
AceGUI:ClearFocus()
else
self.open = true
self.pullout:SetWidth(self.frame:GetWidth())
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
AceGUI:SetFocus(self)
end
end
 
local function OnPulloutOpen(this)
local self = this.userdata.obj
local value = self.value
 
if not self.multiselect then
for i, item in this:IterateItems() do
item:SetValue(item.userdata.value == value)
end
end
 
self.open = true
end
 
local function OnPulloutClose(this)
local self = this.userdata.obj
self.open = nil
self:Fire("OnClosed")
end
 
local function ShowMultiText(self)
local text
for i, widget in self.pullout:IterateItems() do
if widget.type == "Dropdown-Item-Toggle" then
if widget:GetValue() then
if text then
text = text..", "..widget:GetText()
else
text = widget:GetText()
end
end
end
end
self:SetText(text)
end
 
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
 
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
ShowMultiText(self)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
if self.open then
self.pullout:Close()
end
end
end
 
--[[ Exported methods ]]--
 
-- exported, AceGUI callback
local function OnAcquire(self)
local pullout = AceGUI:Create("Dropdown-Pullout")
self.pullout = pullout
pullout.userdata.obj = self
pullout:SetCallback("OnClose", OnPulloutClose)
pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
end
 
-- exported, AceGUI callback
local function OnRelease(self)
if self.open then
self.pullout:Close()
end
AceGUI:Release(self.pullout)
 
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self:SetMultiselect(false)
 
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
 
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.text:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,.82,0)
self.text:SetTextColor(1,1,1)
end
end
 
-- exported
local function ClearFocus(self)
if self.open then
self.pullout:Close()
end
end
 
-- exported
local function SetText(self, text)
self.text:SetText(text or "")
end
 
-- exported
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
self.frame:SetHeight(44)
else
self.label:SetText("")
self.label:Hide()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
self.frame:SetHeight(26)
end
end
 
-- exported
local function SetValue(self, value)
if self.list then
self:SetText(self.list[value] or "")
end
self.value = value
end
 
-- exported
local function SetItemValue(self, item, value)
if not self.multiselect then return end
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
if widget.SetValue then
widget:SetValue(value)
end
end
end
ShowMultiText(self)
end
 
-- exported
local function SetItemDisabled(self, item, disabled)
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
widget:SetDisabled(disabled)
end
end
end
 
local function AddListItem(self, value, text)
local item = AceGUI:Create("Dropdown-Item-Toggle")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
 
local function AddCloseButton(self)
if not self.hasClose then
local close = AceGUI:Create("Dropdown-Item-Execute")
close:SetText(CLOSE)
self.pullout:AddItem(close)
self.hasClose = true
end
end
 
-- exported
local sortlist = {}
local function SetList(self, list)
self.list = list
self.pullout:Clear()
self.hasClose = nil
if not list then return end
 
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
 
for i, value in pairs(sortlist) do
AddListItem(self, value, list[value])
sortlist[i] = nil
end
if self.multiselect then
ShowMultiText(self)
AddCloseButton(self)
end
end
 
-- exported
local function AddItem(self, value, text)
if self.list then
self.list[value] = text
AddListItem(self, value, text)
end
end
 
-- exported
local function SetMultiselect(self, multi)
self.multiselect = multi
if multi then
ShowMultiText(self)
AddCloseButton(self)
end
end
 
-- exported
local function GetMultiselect(self)
return self.multiselect
end
 
--[[ Constructor ]]--
 
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", nil, UIParent)
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
 
local self = {}
self.type = widgetType
self.frame = frame
self.dropdown = dropdown
self.count = count
frame.obj = self
dropdown.obj = self
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.ClearFocus = ClearFocus
 
self.SetText = SetText
self.SetValue = SetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
 
self.alignoffset = 31
 
frame:SetHeight(44)
frame:SetWidth(200)
frame:SetScript("OnHide",Dropdown_OnHide)
 
dropdown:ClearAllPoints()
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
dropdown:SetScript("OnHide", nil)
 
local left = _G[dropdown:GetName() .. "Left"]
local middle = _G[dropdown:GetName() .. "Middle"]
local right = _G[dropdown:GetName() .. "Right"]
 
middle:ClearAllPoints()
right:ClearAllPoints()
 
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
 
local button = _G[dropdown:GetName() .. "Button"]
self.button = button
button.obj = self
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout)
 
local text = _G[dropdown:GetName() .. "Text"]
self.text = text
text.obj = self
text:ClearAllPoints()
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
text:SetPoint("LEFT", left, "LEFT", 25, 2)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("LEFT")
label:SetHeight(18)
label:Hide()
self.label = label
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua New file
0,0 → 1,206
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
 
]]
do
local Type = "EditBox"
local Version = 9
 
local function OnAcquire(self)
self:SetDisabled(false)
self.showbutton = true
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
 
local function ShowButton(self)
if self.showbutton then
self.button:Show()
self.editbox:SetTextInsets(0,20,3,3)
end
end
 
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0,0,3,3)
end
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
HideButton(self)
end
end
 
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
 
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
HideButton(self)
AceGUI:ClearFocus()
end
 
local function EditBox_OnTextChanged(this)
local self = this.obj
local value = this:GetText()
if value ~= self.lasttext then
self:Fire("OnTextChanged",value)
self.lasttext = value
ShowButton(self)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5,0.5,0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end
 
local function SetText(self, text)
self.lasttext = text or ""
self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0)
HideButton(self)
end
 
local function SetWidth(self, width)
self.frame:SetWidth(width)
end
 
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self.frame:SetHeight(44)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self.frame:SetHeight(26)
self.alignoffset = 12
end
end
 
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate")
 
local self = {}
self.type = Type
self.num = num
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetDisabled = SetDisabled
self.SetText = SetText
self.SetWidth = SetWidth
self.SetLabel = SetLabel
 
self.frame = frame
frame.obj = self
self.editbox = editbox
editbox.obj = self
 
self.alignoffset = 30
 
frame:SetHeight(44)
frame:SetWidth(200)
 
editbox:SetScript("OnEnter",Control_OnEnter)
editbox:SetScript("OnLeave",Control_OnLeave)
 
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
 
editbox:SetTextInsets(0,0,3,3)
editbox:SetMaxLetters(256)
 
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0)
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
editbox:SetHeight(19)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
 
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
 
self.button = button
button.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua New file
0,0 → 1,72
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Heading --
--------------------------
do
local Type = "Heading"
local Version = 4
 
local function OnAcquire(self)
self:SetText("")
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetText(self, text)
self.label:SetText(text or "")
if (text or "") == "" then
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0)
self.right:Hide()
else
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
self.right:Show()
end
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.width = "fill"
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.frame = frame
frame.obj = self
 
frame:SetHeight(18)
 
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
label:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
 
local left = frame:CreateTexture(nil, "BACKGROUND")
self.left = left
left:SetHeight(8)
left:SetPoint("LEFT",frame,"LEFT",3,0)
left:SetPoint("RIGHT",label,"LEFT",-5,0)
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
left:SetTexCoord(0.81, 0.94, 0.5, 1)
 
local right = frame:CreateTexture(nil, "BACKGROUND")
self.right = right
right:SetHeight(8)
right:SetPoint("RIGHT",frame,"RIGHT",-3,0)
right:SetPoint("LEFT",label,"RIGHT",5,0)
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
right:SetTexCoord(0.81, 0.94, 0.5, 1)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua New file
0,0 → 1,96
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Simple Group --
--------------------------
--[[
This is a simple grouping container, no selection, no borders
It will resize automatically to the height of the controls added to it
]]
 
do
local Type = "SimpleGroup"
local Version = 4
 
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function LayoutFinished(self, width, height)
self:SetHeight(height or 0)
end
 
local function OnWidthSet(self, width)
local content = self.content
content:SetWidth(width)
content.width = width
end
 
local function OnHeightSet(self, height)
local content = self.content
content:SetHeight(height)
content.height = height
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua New file
0,0 → 1,157
local AceGUI = LibStub("AceGUI-3.0")
 
--[[
Selection Group controls all have an interface to select a group for thier contents
None of them will auto size to thier contents, and should usually be used with a scrollframe
unless you know that the controls will fit inside
]]
 
--------------------------
-- Dropdown Group --
--------------------------
--[[
Events :
OnGroupSelected
 
]]
do
local Type = "DropdownGroup"
local Version = 9
 
local function OnAcquire(self)
self.dropdown:SetText("")
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
 
local function SelectedGroup(self,event,value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
 
local function SetGroupList(self,list)
self.dropdown:SetList(list)
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
 
local function SetGroup(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetTitle = SetTitle
self.SetGroupList = SetGroupList
self.SetGroup = SetGroup
self.SetStatusTable = SetStatusTable
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
 
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
 
self.titletext = titletext
 
local dropdown = AceGUI:Create("Dropdown")
self.dropdown = dropdown
dropdown.frame:SetParent(frame)
dropdown.parentgroup = self
dropdown:SetCallback("OnValueChanged",SelectedGroup)
 
dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-7,3)
dropdown.frame:Show()
dropdown:SetLabel("")
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-40)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua New file
0,0 → 1,225
local AceGUI = LibStub("AceGUI-3.0")
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Scroll Frame --
--------------------------
do
local Type = "ScrollFrame"
local Version = 3
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
local function SetScroll(self, value)
 
local status = self.status or self.localstatus
 
local frame, child = self.scrollframe, self.content
local viewheight = frame:GetHeight()
local height = child:GetHeight()
local offset
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
status.offset = offset
status.scrollvalue = value
end
 
local function MoveScroll(self, value)
local status = self.status or self.localstatus
local frame, child = self.scrollframe, self.content
local height, viewheight = frame:GetHeight(), child:GetHeight()
if height > viewheight then
self.scrollbar:Hide()
else
self.scrollbar:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(math.min(math.max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
 
local function FixScroll(self)
local status = self.status or self.localstatus
local frame, child = self.scrollframe, self.content
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset
if not offset then
offset = 0
end
local curvalue = self.scrollbar:GetValue()
if viewheight < height then
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
else
self.scrollbar:Show()
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0)
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
status.offset = offset
end
end
end
 
local function OnMouseWheel(this,value)
this.obj:MoveScroll(value)
end
 
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
 
local function FixScrollOnUpdate(this)
this:SetScript("OnUpdate", nil)
this.obj:FixScroll()
end
local function OnSizeChanged(this)
--this:SetScript("OnUpdate", FixScrollOnUpdate)
this.obj:FixScroll()
end
 
local function LayoutFinished(self,width,height)
self.content:SetHeight(height or 0 + 20)
self:FixScroll()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.scrollvalue then
status.scrollvalue = 0
end
end
 
 
local createdcount = 0
 
local function OnWidthSet(self, width)
local content = self.content
content.width = width
end
 
 
local function OnHeightSet(self, height)
local content = self.content
content.height = height
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
self.SetScroll = SetScroll
self.LayoutFinished = LayoutFinished
self.SetStatusTable = SetStatusTable
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
self.frame = frame
frame.obj = self
 
--Container Support
local scrollframe = CreateFrame("ScrollFrame",nil,frame)
local content = CreateFrame("Frame",nil,scrollframe)
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogScrollFrame%dScrollBar"):format(createdcount),scrollframe,"UIPanelScrollBarTemplate")
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
self.scrollframe = scrollframe
self.content = content
self.scrollbar = scrollbar
 
scrollbar.obj = self
scrollframe.obj = self
content.obj = self
 
scrollframe:SetScrollChild(content)
scrollframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0)
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
 
 
content:SetPoint("TOPLEFT",scrollframe,"TOPLEFT",0,0)
content:SetPoint("TOPRIGHT",scrollframe,"TOPRIGHT",0,0)
content:SetHeight(400)
 
scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",0,-16)
scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",0,16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
 
self.localstatus.scrollvalue = 0
 
 
self:FixScroll()
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua New file
0,0 → 1,453
--[[ $Id: AceGUIWidget-DropDown-Items.lua 656 2008-05-31 11:47:08Z nargiddley $ ]]--
 
local AceGUI = LibStub("AceGUI-3.0")
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
-- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions.
 
local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps.
version = 1000,
counter = 0,
}
 
function ItemBase.Frame_OnEnter(this)
local self = this.obj
 
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
function ItemBase.Frame_OnLeave(this)
local self = this.obj
 
self.highlight:Hide()
self:Fire("OnLeave")
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
-- exported, AceGUI callback
function ItemBase.OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
 
-- exported, AceGUI callback
function ItemBase.OnRelease(self)
self:SetDisabled(false)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetPullout(self, pullout)
self.pullout = pullout
 
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
 
-- exported
function ItemBase.SetText(self, text)
self.text:SetText(text or "")
end
 
-- exported
function ItemBase.GetText(self)
return self.text:GetText()
end
 
-- exported
function ItemBase.SetPoint(self, ...)
self.frame:SetPoint(...)
end
 
-- exported
function ItemBase.Show(self)
self.frame:Show()
end
 
-- exported
function ItemBase.Hide(self)
self.frame:Hide()
end
 
-- exported
function ItemBase.SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnLeave(self, func)
self.specialOnLeave = func
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnEnter(self, func)
self.specialOnEnter = func
end
 
function ItemBase.Create(type)
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
 
self.useHighlight = true
 
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
self.text = text
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
 
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
self.check = check
 
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide()
self.sub = sub
 
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
 
self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease
 
self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled
 
self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show
self.Hide = ItemBase.Hide
 
self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter
 
return self
end
 
--[[
Template for items:
 
-- Item:
--
do
local widgetType = "Dropdown-Item-"
local widgetVersion = 1
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
--]]
 
-- Item: Header
-- A single text entry.
-- Special: Different text color and no highlight
do
local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
local function OnLeave(this)
local self = this.obj
self:Fire("OnLeave")
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
if not disabled then
self.text:SetTextColor(1, 1, 0)
end
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.SetDisabled = SetDisabled
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave)
 
self.text:SetTextColor(1, 1, 0)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Execute
-- A simple button
do
local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self:Fire("OnClick")
if self.pullout then
self.pullout:Close()
end
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Toggle
-- Some sort of checkbox for dropdown menus.
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 2
 
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
 
local function OnRelease(self)
ItemBase.OnRelease(self)
self:SetValue(nil)
end
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self.value = not self.value
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
 
-- exported
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
 
-- exported
local function GetValue(self)
return self.value
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
self.SetValue = SetValue
self.GetValue = GetValue
self.OnRelease = OnRelease
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Menu
-- Shows a submenu on mouse over
-- Does not close the pullout on click
do
local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 1
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
 
self.highlight:Show()
 
if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end
end
 
local function OnHide(this)
local self = this.obj
if self.submenu then
self.submenu:Close()
end
end
 
-- exported
function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout")
self.submenu = menu
end
 
-- exported
function CloseMenu(self)
self.submenu:Close()
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.sub:Show()
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide)
 
self.SetMenu = SetMenu
self.CloseMenu = CloseMenu
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Separator
-- A single line to separate items
do
local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 1
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
self.useHighlight = false
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.SetDisabled = SetDisabled
 
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
 
self.text:Hide()
 
self.useHighlight = false
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua New file
0,0 → 1,81
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Button --
--------------------------
do
local Type = "Button"
local Version = 7
 
local function OnAcquire(self)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function Button_OnClick(this)
this.obj:Fire("OnClick")
AceGUI:ClearFocus()
end
 
local function Button_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Button_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function SetText(self, text)
self.text:SetText(text or "")
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button","AceGUI30Button"..num,UIParent,"UIPanelButtonTemplate2")
local self = {}
self.num = num
self.type = Type
self.frame = frame
 
local text = frame:GetFontString()
self.text = text
text:SetPoint("LEFT",frame,"LEFT",15,0)
text:SetPoint("RIGHT",frame,"RIGHT",-15,0)
 
frame:SetScript("OnClick",Button_OnClick)
frame:SetScript("OnEnter",Button_OnEnter)
frame:SetScript("OnLeave",Button_OnLeave)
 
self.SetText = SetText
self.SetDisabled = SetDisabled
 
frame:EnableMouse(true)
 
frame:SetHeight(24)
frame:SetWidth(200)
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua New file
0,0 → 1,170
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- ColorPicker --
--------------------------
do
local Type = "ColorPicker"
local Version = 9
 
local function OnAcquire(self)
self.HasAlpha = false
self:SetColor(0,0,0,1)
end
 
local function SetLabel(self, text)
self.text:SetText(text)
end
 
local function SetColor(self,r,g,b,a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.colorSwatch:SetVertexColor(r,g,b,a)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function SetHasAlpha(self, HasAlpha)
self.HasAlpha = HasAlpha
end
 
local function ColorCallback(self,r,g,b,a,isAlpha)
if not self.HasAlpha then
a = 1
end
self:SetColor(r,g,b,a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
 
self:Fire("OnValueChanged",r,g,b,a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed",r,g,b,a)
end
end
end
 
local function ColorSwatch_OnClick(this)
HideUIPanel(ColorPickerFrame)
local self = this.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
ColorPickerFrame.func = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a)
end
 
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a,true)
end
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
 
ColorPickerFrame.cancelFunc = function()
ColorCallback(self,r,g,b,a,true)
end
ShowUIPanel(ColorPickerFrame)
end
AceGUI:ClearFocus()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if self.disabled then
self.text:SetTextColor(0.5,0.5,0.5)
else
self.text:SetTextColor(1,1,1)
end
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetLabel = SetLabel
self.SetColor = SetColor
self.SetDisabled = SetDisabled
self.SetHasAlpha = SetHasAlpha
 
self.frame = frame
frame.obj = self
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
text:SetJustifyH("LEFT")
text:SetTextColor(1,1,1)
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(24)
frame:SetScript("OnClick", ColorSwatch_OnClick)
frame:SetScript("OnEnter",Control_OnEnter)
frame:SetScript("OnLeave",Control_OnLeave)
 
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
self.colorSwatch = colorSwatch
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.texture = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetTexture(1,1,1)
texture:Show()
 
local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetTexture("Tileset\\Generic\\Checkers")
checkers:SetDesaturated(true)
checkers:SetVertexColor(1,1,1,0.75)
checkers:SetTexCoord(.25,0,0.5,.25)
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:Show()
 
local highlight = frame:CreateTexture(nil, "BACKGROUND")
self.highlight = highlight
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(frame)
highlight:Hide()
 
texture:SetPoint("CENTER", colorSwatch, "CENTER")
checkers:SetPoint("CENTER", colorSwatch, "CENTER")
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
text:SetPoint("RIGHT",frame,"RIGHT")
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua New file
0,0 → 1,709
local AceGUI = LibStub("AceGUI-3.0")
 
-- Recycling functions
local new, del
do
local pool = setmetatable({},{__mode='k'})
function new()
local t = next(pool)
if t then
pool[t] = nil
return t
else
return {}
end
end
function del(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
end
 
--------------
-- TreeView --
--------------
 
do
local Type = "TreeGroup"
local Version = 19
 
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
 
local function OnAcquire(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
end
 
local function OnRelease(self)
 
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
v[k2] = nil
end
else
self.localstatus[k] = nil
end
end
self.localstatus.scrollvalue = 0
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
end
 
local function GetButtonParents(line)
local parent = line.parent
if parent and parent.value then
return parent.value, GetButtonParents(parent)
end
end
 
local function GetButtonUniqueValue(line)
local parent = line.parent
if parent and parent.value then
return GetButtonUniqueValue(parent).."\001"..line.value
else
return line.value
end
end
 
local function ButtonOnClick(this)
local self = this.obj
self:Fire("OnClick",this.uniquevalue, this.selected)
if not this.selected then
self:SetSelected(this.uniquevalue)
this.selected = true
this:LockHighlight()
self:RefreshTree()
end
AceGUI:ClearFocus()
end
 
local function ExpandOnClick(this)
local button = this.button
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function ButtonOnDoubleClick(button)
local self = button.obj
local status = self.status or self.localstatus
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function EnableButtonTooltips(self, enable)
self.enabletooltips = enable
end
 
local function Button_OnEnter(this)
local self = this.obj
self:Fire("OnButtonEnter", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:SetOwner(this, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",this,"RIGHT")
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
 
GameTooltip:Show()
end
end
 
local function Button_OnLeave(this)
local self = this.obj
self:Fire("OnButtonLeave", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:Hide()
end
end
 
 
local buttoncount = 1
local function CreateButton(self)
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
buttoncount = buttoncount + 1
button.obj = self
 
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
 
button:SetScript("OnClick",ButtonOnClick)
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
button:SetScript("OnLeave",Button_OnLeave)
 
button.toggle.button = button
button.toggle:SetScript("OnClick",ExpandOnClick)
 
return button
end
 
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj
local toggle = button.toggle
local frame = self.frame
local text = treeline.text or ""
local icon = treeline.icon
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
 
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
if selected then
button:LockHighlight()
button.selected = true
else
button:UnlockHighlight()
button.selected = false
end
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
 
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
else
button.text:SetText(text)
button:EnableMouse(true)
end
 
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
 
if canExpand then
if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
else
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
end
toggle:Show()
else
toggle:Hide()
end
end
 
 
local function OnScrollValueChanged(this, value)
if this.obj.noupdate then return end
local self = this.obj
local status = self.status or self.localstatus
status.scrollvalue = value
self:RefreshTree()
AceGUI:ClearFocus()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.groups then
status.groups = {}
end
if not status.scrollvalue then
status.scrollvalue = 0
end
if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH
end
if not status.treesizable then
status.treesizable = DEFAULT_TREE_SIZABLE
end
self:SetTreeWidth(status.treewidth,status.treesizable)
self:RefreshTree()
end
 
--sets the tree to be displayed
--[[
example tree
 
Alpha
Bravo
-Charlie
-Delta
-Echo
Foxtrot
 
tree = {
{
value = "A",
text = "Alpha"
},
{
value = "B",
text = "Bravo",
children = {
{
value = "C",
text = "Charlie"
},
{
value = "D",
text = "Delta"
children = {
{
value = "E",
text = "Echo"
}
}
}
}
},
{
value = "F",
text = "Foxtrot"
},
}
]]
local function SetTree(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
end
 
local function ShouldDisplayLevel(tree)
local result = false
for k, v in ipairs(tree) do
if v.children == nil and v.visible ~= false then
result = true
elseif v.children then
result = result or ShouldDisplayLevel(v.children)
end
if result then return result end
end
return false
end
 
local function addLine(self, v, tree, level, parent)
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.disabled = v.disabled
line.tree = tree
line.level = level
line.parent = parent
line.visible = v.visible
line.uniquevalue = GetButtonUniqueValue(line)
if v.children then
line.hasChildren = true
else
line.hasChildren = nil
end
self.lines[#self.lines+1] = line
return line
end
 
local function BuildLevel(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
local hasChildren = self.hasChildren
 
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
local line = addLine(self, v, tree, level, parent)
if groups[line.uniquevalue] then
self:BuildLevel(v.children, level+1, line)
end
end
elseif v.visible ~= false or not self.filter then
addLine(self, v, tree, level, parent)
end
end
end
 
--fire an update after one frame to catch the treeframes height
local function FirstFrameUpdate(this)
local self = this.obj
this:SetScript("OnUpdate",nil)
self:RefreshTree()
end
 
local function ResizeUpdate(this)
this.obj:RefreshTree()
end
 
local function RefreshTree(self)
local buttons = self.buttons
local lines = self.lines
 
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
t[k] = nil
end
del(t)
end
 
if not self.tree then return end
--Build the list of visible entries from the tree and status tables
local status = self.status or self.localstatus
local groupstatus = status.groups
local tree = self.tree
 
local treeframe = self.treeframe
 
self:BuildLevel(tree, 1)
 
local numlines = #lines
 
local maxlines = (math.floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
 
local first, last
 
if numlines <= maxlines then
--the whole tree fits in the frame
status.scrollvalue = 0
self:ShowScroll(false)
first, last = 1, numlines
else
self:ShowScroll(true)
--scrolling will be needed
self.noupdate = true
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
--check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines
self.scrollbar:SetValue(status.scrollvalue)
end
self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
 
local buttonnum = 1
for i = first, last do
local line = lines[i]
local button = buttons[buttonnum]
if not button then
button = self:CreateButton()
 
buttons[buttonnum] = button
button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints()
if i == 1 then
if self.showscroll then
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
else
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
end
else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
end
end
 
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
button:Show()
buttonnum = buttonnum + 1
end
 
end
 
local function SetSelected(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
status.selected = value
self:Fire("OnGroupSelected", value)
end
end
 
local function BuildUniqueValue(...)
local n = select('#', ...)
if n == 1 then
return ...
else
return (...).."\001"..BuildUniqueValue(select(2,...))
end
end
 
local function Select(self, uniquevalue, ...)
self.filter = false
local status = self.status or self.localstatus
local groups = status.groups
for i = 1, select('#', ...) do
groups[BuildUniqueValue(select(i, ...))] = true
end
status.selected = uniquevalue
self:RefreshTree()
self:Fire("OnGroupSelected", uniquevalue)
end
 
local function SelectByPath(self, ...)
self:Select(BuildUniqueValue(...), ...)
end
 
--Selects a tree node by UniqueValue
local function SelectByValue(self, uniquevalue)
self:Select(uniquevalue,string.split("\001", uniquevalue))
end
 
 
local function ShowScroll(self, show)
self.showscroll = show
if show then
self.scrollbar:Show()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
end
else
self.scrollbar:Hide()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
end
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
 
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
 
local maxtreewidth = math.min(400, width - 50)
 
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
treeframe:SetMaxResize(maxtreewidth,1600)
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
 
local function TreeOnMouseWheel(this, delta)
local self = this.obj
if self.showscroll then
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math.min(max,math.max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
end
end
 
local function SetTreeWidth(self, treewidth, resizable)
if not resizable then
if type(treewidth) == 'number' then
resizable = false
elseif type(treewidth) == 'boolean' then
resizable = treewidth
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
 
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
end
 
local function draggerLeave(this)
this:SetBackdropColor(1, 1, 1, 0)
end
 
local function draggerEnter(this)
this:SetBackdropColor(1, 1, 1, 0.8)
end
 
local function draggerDown(this)
local treeframe = this:GetParent()
treeframe:StartSizing("RIGHT")
end
 
local function draggerUp(this)
local treeframe = this:GetParent()
local self = treeframe.obj
local frame = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
 
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
end
 
local createdcount = 0
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.lines = {}
self.levels = {}
self.buttons = {}
self.hasChildren = {}
self.localstatus = {}
self.localstatus.groups = {}
self.filter = false
 
local treeframe = CreateFrame("Frame",nil,frame)
treeframe.obj = self
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:SetScript("OnUpdate",FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged",ResizeUpdate)
 
treeframe:EnableMouseWheel(true)
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
 
treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400,1600)
local dragger = CreateFrame("Frame", nil, treeframe)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
dragger:SetBackdrop(DraggerBackdrop)
dragger:SetBackdropColor(1, 1, 1, 0)
dragger:SetScript("OnMouseDown", draggerDown)
dragger:SetScript("OnMouseUp", draggerUp)
dragger:SetScript("OnEnter", draggerEnter)
dragger:SetScript("OnLeave", draggerLeave)
 
self.dragger = dragger
self.treeframe = treeframe
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetTree = SetTree
self.SetTreeWidth = SetTreeWidth
self.RefreshTree = RefreshTree
self.SetStatusTable = SetStatusTable
self.BuildLevel = BuildLevel
self.CreateButton = CreateButton
self.SetSelected = SetSelected
self.ShowScroll = ShowScroll
self.SetStatusTable = SetStatusTable
self.Select = Select
self.SelectByValue = SelectByValue
self.SelectByPath = SelectByPath
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableButtonTooltips = EnableButtonTooltips
self.Filter = Filter
 
self.frame = frame
frame.obj = self
 
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
self.scrollbar = scrollbar
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
scrollbar.obj = self
self.noupdate = true
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,0)
self.localstatus.scrollvalue = 0
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
self.noupdate = nil
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua New file
0,0 → 1,186
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Label --
--------------------------
do
local Type = "InteractiveLabel"
local Version = 2
 
local function OnAcquire(self)
self:SetText("")
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
self:SetHighlight()
self:SetHighlightTexCoord()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0)
label:SetWidth(width - imagewidth)
height = math.max(image:GetHeight(), label:GetHeight())
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
 
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
end
 
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end
 
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end
 
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end
 
local function SetHighlight(self, ...)
self.highlight:SetTexture(...)
end
 
local function SetHighlightTexCoord(self, ...)
if select('#', ...) >= 1 then
self.highlight:SetTexCoord(...)
else
self.highlight:SetTexCoord(0, 1, 0, 1)
end
end
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
this.obj:Fire("OnLeave")
end
 
local function OnClick(this, ...)
this.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
frame:EnableMouse(true)
frame:SetScript("OnEnter", OnEnter)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnMouseDown", OnClick)
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
self.SetHighlight = SetHighlight
self.SetHighlightTexCoord = SetHighlightTexCoord
frame.obj = self
 
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
highlight:Hide()
self.highlight = highlight
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua New file
0,0 → 1,143
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Label --
--------------------------
do
local Type = "Label"
local Version = 9
 
local function OnAcquire(self)
self:SetText("")
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0)
label:SetWidth(width - imagewidth)
height = math.max(image:GetHeight(), label:GetHeight())
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
 
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
end
 
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end
 
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end
 
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
frame.obj = self
 
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua New file
0,0 → 1,310
 
--[[
--Multiline Editbox Widget, Originally by bam
 
--]]
local assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall =
assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall
local getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack =
getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack
local math, string, table = math, string, table
local find, format, gmatch, gsub, tolower, match, toupper, join, split, trim =
string.find, string.format, string.gmatch, string.gsub, string.lower, string.match, string.upper, string.join, string.split, string.trim
local concat, insert, maxn, remove, sort = table.concat, table.insert, table.maxn, table.remove, table.sort
local max, min, abs, ceil, floor = math.max, math.min, math.abs, math.ceil, math.floor
 
local LibStub = assert(LibStub)
 
local ChatFontNormal = ChatFontNormal
local ClearCursor = ClearCursor
local CreateFrame = CreateFrame
local GetCursorInfo = GetCursorInfo
local GetSpellName = GetSpellName
local UIParent = UIParent
local UISpecialFrames = UISpecialFrames
 
-- No global variables after this!
 
local _G = getfenv()
 
local AceGUI = LibStub("AceGUI-3.0")
 
local Version = 9
---------------------
-- Common Elements --
---------------------
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
 
local PaneBackdrop = {
 
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
 
]]
do
local Type = "MultiLineEditBox"
 
local MultiLineEditBox = {}
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
self.button:Disable()
end
end
 
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
 
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
--self.button:Disable()
AceGUI:ClearFocus()
end
 
function MultiLineEditBox:OnAcquire()
self:SetDisabled(false)
self:ShowButton(true)
end
 
function MultiLineEditBox:OnRelease()
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
function MultiLineEditBox:SetDisabled(disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.scrollframe:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.scrollframe:EnableMouse(true)
self.editbox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1,.82,0)
end
end
 
function MultiLineEditBox:SetText(text)
text = text or ""
local editbox = self.editbox
local oldText = editbox:GetText()
local dummy = format(" %s", text)
self.lasttext = dummy -- prevents OnTextChanged from firing
editbox:SetText(dummy)
editbox:HighlightText(0, 1)
self.lasttext = oldText
editbox:Insert("")
end
 
function MultiLineEditBox:SetLabel(text)
if (text or "") == "" then
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0)
self.label:Hide()
self.label:SetText("")
else
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20)
self.label:Show()
self.label:SetText(text)
end
end
 
function MultiLineEditBox:GetText()
return self.editbox:GetText()
end
 
function MultiLineEditBox:ShowButton(show)
if show then
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22)
self.button:Show()
else
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self.button:Hide()
end
end
 
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local backdrop = CreateFrame("Frame", nil, frame)
local self = {}
for k, v in pairs(MultiLineEditBox) do self[k] = v end
self.type = Type
self.frame = frame
self.backdrop = backdrop
frame.obj = self
 
backdrop:SetBackdrop(ControlBackdrop)
backdrop:SetBackdropColor(0, 0, 0)
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4)
 
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20)
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22)
 
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate")
scrollframe:SetPoint("TOPLEFT", 5, -6)
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6)
scrollframe.obj = self
self.scrollframe = scrollframe
 
--local scrollchild = CreateFrame("Frame", nil, scrollframe)
--scrollframe:SetScrollChild(scrollchild)
--scrollchild:SetHeight(2)
--scrollchild:SetWidth(2)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
 
local editbox = CreateFrame("EditBox", nil, scrollframe)
self.editbox = editbox
editbox.obj = self
editbox:SetPoint("TOPLEFT")
editbox:SetPoint("BOTTOMLEFT")
editbox:SetHeight(50)
editbox:SetWidth(50)
editbox:SetMultiLine(true)
-- editbox:SetMaxLetters(7500)
editbox:SetTextInsets(5, 5, 3, 3)
editbox:EnableMouse(true)
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
scrollframe:SetScrollChild(editbox)
 
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
button:SetWidth(80)
button:SetHeight(20)
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
button:SetText(ACCEPT)
button:SetScript("OnClick", Button_OnClick)
button:SetFrameLevel(editbox:GetFrameLevel() + 1)
button:Disable()
button:Hide()
self.button = button
button.obj = self
 
scrollframe:EnableMouse(true)
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end)
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
local function FixSize()
--scrollchild:SetHeight(scrollframe:GetHeight())
--scrollchild:SetWidth(scrollframe:GetWidth())
editbox:SetWidth(scrollframe:GetWidth())
end
scrollframe:SetScript("OnShow", FixSize)
scrollframe:SetScript("OnSizeChanged", FixSize)
 
editbox:SetScript("OnEscapePressed", editbox.ClearFocus)
editbox:SetScript("OnTextChanged", function(_, ...)
scrollframe:UpdateScrollChildRect()
local value = editbox:GetText()
if value ~= self.lasttext then
self:Fire("OnTextChanged", value)
self.lasttext = value
self.button:Enable()
end
end)
 
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
 
do
local cursorOffset, cursorHeight
local idleTime
local function FixScroll(_, elapsed)
if cursorOffset and cursorHeight then
idleTime = 0
local height = scrollframe:GetHeight()
local range = scrollframe:GetVerticalScrollRange()
local scroll = scrollframe:GetVerticalScroll()
local size = height + range
cursorOffset = -cursorOffset
while cursorOffset < scroll do
scroll = scroll - (height / 2)
if scroll < 0 then scroll = 0 end
scrollframe:SetVerticalScroll(scroll)
end
while cursorOffset + cursorHeight > scroll + height and scroll < range do
scroll = scroll + (height / 2)
if scroll > range then scroll = range end
scrollframe:SetVerticalScroll(scroll)
end
elseif not idleTime or idleTime > 2 then
frame:SetScript("OnUpdate", nil)
idleTime = nil
else
idleTime = idleTime + elapsed
end
cursorOffset = nil
end
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
cursorOffset, cursorHeight = y, h
if not idleTime then
frame:SetScript("OnUpdate", FixScroll)
end
end)
end
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
end
 
 
 
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua New file
0,0 → 1,253
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Slider --
--------------------------
do
local Type = "Slider"
local Version = 6
 
local function OnAcquire(self)
self:SetDisabled(false)
self:SetIsPercent(nil)
self:SetSliderValues(0,100,1)
self:SetValue(0)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.slider:EnableMouseWheel(false)
self:SetDisabled(false)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(math.floor(value*1000+0.5)/10))
else
self.editbox:SetText(math.floor(value*100+0.5)/100)
end
end
 
local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%",(min * 100))
self.hightext:SetFormattedText("%s%%",(max * 100))
else
self.lowtext:SetText(min)
self.hightext:SetText(max)
end
end
 
local function Slider_OnValueChanged(this)
local self = this.obj
if not this.setup then
local newvalue
newvalue = this:GetValue()
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
local value = self.value
UpdateText(self)
end
end
end
 
local function Slider_OnMouseUp(this)
local self = this.obj
self:Fire("OnMouseUp",this:GetValue())
end
 
local function Slider_OnMouseWheel(this, v)
local self = this.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = math.min(value + (self.step or 1),self.max)
else
value = math.max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.slider:EnableMouse(false)
self.label:SetTextColor(.5,.5,.5)
self.hightext:SetTextColor(.5,.5,.5)
self.lowtext:SetTextColor(.5,.5,.5)
--self.valuetext:SetTextColor(.5,.5,.5)
self.editbox:SetTextColor(.5,.5,.5)
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
else
self.slider:EnableMouse(true)
self.label:SetTextColor(1,.82,0)
self.hightext:SetTextColor(1,1,1)
self.lowtext:SetTextColor(1,1,1)
--self.valuetext:SetTextColor(1,1,1)
self.editbox:SetTextColor(1,1,1)
self.editbox:EnableMouse(true)
end
end
 
local function SetValue(self, value)
self.slider.setup = true
self.slider:SetValue(value)
self.value = value
UpdateText(self)
self.slider.setup = nil
end
 
local function SetLabel(self, text)
self.label:SetText(text)
end
 
local function SetSliderValues(self, min, max, step)
local frame = self.slider
frame.setup = true
self.min = min
self.max = max
self.step = step
frame:SetMinMaxValues(min or 0,max or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
frame.setup = nil
end
 
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
if self.ispercent then
value = value:gsub('%%','')
value = tonumber(value) / 100
else
value = tonumber(value)
end
 
if value then
self:Fire("OnMouseUp",value)
end
end
 
local function SetIsPercent(self, value)
self.ispercent = value
UpdateLabels(self)
UpdateText(self)
end
 
local function FrameOnMouseDown(this)
this.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
 
local SliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
self.SetDisabled = SetDisabled
self.SetValue = SetValue
self.SetSliderValues = SetSliderValues
self.SetLabel = SetLabel
self.SetIsPercent = SetIsPercent
 
self.alignoffset = 25
 
frame:EnableMouse(true)
frame:SetScript("OnMouseDown",FrameOnMouseDown)
self.slider = CreateFrame("Slider",nil,frame)
local slider = self.slider
slider:SetScript("OnEnter",Control_OnEnter)
slider:SetScript("OnLeave",Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider.obj = self
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0,0,-10,0)
slider:SetBackdrop(SliderBackdrop)
--slider:EnableMouseWheel(true)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(15)
self.label = label
 
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
 
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
 
 
local editbox = CreateFrame("EditBox",nil,frame)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
self.editbox = editbox
editbox.obj = self
 
local bg = editbox:CreateTexture(nil,"BACKGROUND")
editbox.bg = bg
bg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
bg:SetVertexColor(0,0,0,0.25)
bg:SetAllPoints(editbox)
 
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
 
frame:SetWidth(200)
frame:SetHeight(44)
slider:SetPoint("TOP",label,"BOTTOM",0,0)
slider:SetPoint("LEFT",frame,"LEFT",3,0)
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
 
 
slider:SetValue(self.value or 0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua New file
0,0 → 1,357
local AceGUI = LibStub("AceGUI-3.0")
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Tab Group --
--------------------------
 
do
local Type = "TabGroup"
local Version = 18
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.tablist = nil
end
 
local function Tab_SetText(self, text)
self:_SetText(text)
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(self, 0, nil, width)
end
 
local function UpdateTabLook(self)
if self.disabled then
PanelTemplates_SetDisabledTabState(self)
elseif self.selected then
PanelTemplates_SelectTab(self)
else
PanelTemplates_DeselectTab(self)
end
end
 
local function Tab_SetSelected(self, selected)
self.selected = selected
UpdateTabLook(self)
end
 
local function Tab_OnClick(self)
if not (self.selected or self.disabled) then
self.obj:SelectTab(self.value)
end
end
 
local function Tab_SetDisabled(self, disabled)
self.disabled = disabled
UpdateTabLook(self)
end
 
local function Tab_OnEnter(this)
local self = this.obj
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
end
 
local function Tab_OnLeave(this)
local self = this.obj
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
end
 
local function Tab_OnShow(this)
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
end
 
local function CreateTab(self, id)
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
tab.obj = self
tab.id = id
 
tab.text = _G[tabname .. "Text"]
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
 
tab:SetScript("OnClick",Tab_OnClick)
tab:SetScript("OnEnter",Tab_OnEnter)
tab:SetScript("OnLeave",Tab_OnLeave)
tab:SetScript("OnShow", Tab_OnShow)
 
tab._SetText = tab.SetText
tab.SetText = Tab_SetText
tab.SetSelected = Tab_SetSelected
tab.SetDisabled = Tab_SetDisabled
 
return tab
end
 
local function SetTitle(self, text)
self.titletext:SetText(text or "")
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
 
local function SelectTab(self, value)
local status = self.status or self.localstatus
 
local found
for i, v in ipairs(self.tabs) do
if v.value == value then
v:SetSelected(true)
found = true
else
v:SetSelected(false)
end
end
status.selected = value
if found then
self:Fire("OnGroupSelected",value)
end
end
 
local function SetTabs(self, tabs)
self.tablist = tabs
self:BuildTabs()
end
 
 
local widths = {}
local rowwidths = {}
local rowends = {}
local function BuildTabs(self)
local status = self.status or self.localstatus
local tablist = self.tablist
 
local tabs = self.tabs
 
for i, v in ipairs(tabs) do
v:Hide()
end
if not tablist then return end
 
 
local width = self.frame.width or self.frame:GetWidth() or 0
 
for i = #widths, 1, -1 do
widths[i] = nil
end
for i = #rowwidths, 1, -1 do
rowwidths[i] = nil
end
for i = #rowends, 1, -1 do
rowends[i] = nil
end
 
--Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do
local tab = tabs[i]
if not tab then
tab = self:CreateTab(i)
tabs[i] = tab
end
 
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
tab.value = v.value
 
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
 
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
local usedwidth = 0
 
for i = 1, #tablist do
--If this is not the first tab of a row and there isn't room for it
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = i - 1
numrows = numrows + 1
usedwidth = 0
end
usedwidth = usedwidth + widths[i]
end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist
 
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then
--if the last row has only one tab
if rowends[numrows-1] == numtabs-1 then
--if there are more than 2 tabs in the 2nd last row
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
--move 1 tab from the second last row to the last, if there is enough space
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
end
end
end
end
 
--anchor the rows as defined and resize tabs to fill thier row
local starttab = 1
for row, endtab in ipairs(rowends) do
local first = true
for tabno = starttab, endtab do
local tab = tabs[tabno]
tab:ClearAllPoints()
if first then
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -7-(row-1)*20 )
first = false
else
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end
end
 
-- equal padding for each tab to fill the available width,
-- if the used space is above 75% already
local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75) then
padding = (width - rowwidths[row]) / (endtab - starttab+1)
end
 
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
end
starttab = endtab + 1
end
 
self.borderoffset = 10+((numrows)*20)
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",3,-self.borderoffset)
end
 
local function BuildTabsOnUpdate(this)
BuildTabs(this.obj)
this:SetScript("OnUpdate", nil)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 60
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
BuildTabs(self)
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - (self.borderoffset + 23)
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.num = AceGUI:GetNextWidgetNum(Type)
 
self.localstatus = {}
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.CreateTab = CreateTab
self.SelectTab = SelectTab
self.BuildTabs = BuildTabs
self.SetStatusTable = SetStatusTable
self.SetTabs = SetTabs
self.frame = frame
 
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
self.borderoffset = 27
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-27)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
self.tabs = {}
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua New file
0,0 → 1,217
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Keybinding --
--------------------------
 
do
local Type = "Keybinding"
local Version = 11
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function keybindingMsgFixWidth(this)
this:SetWidth(this.msg:GetWidth()+10)
this:SetScript("OnUpdate",nil)
end
 
local function Keybinding_OnClick(this, button)
if button == "LeftButton" or button == "RightButton" then
local self = this.obj
if self.waitingForKey then
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
else
this:EnableKeyboard(true)
self.msgframe:Show()
this:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
 
local ignoreKeys = nil
local function Keybinding_OnKeyDown(this, key)
local self = this.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if not ignoreKeys then
ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
end
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
 
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
 
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged",keyPressed)
end
end
end
 
local function Keybinding_OnMouseDown(this, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(this, button)
end
 
local function OnAcquire(self)
self:SetLabel("")
self:SetKey("")
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.waitingForKey = nil
self.msgframe:Hide()
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,1,1)
end
end
 
local function SetKey(self, key)
if (key or "") == "" then
self.button:SetText(NOT_BOUND)
self.button:SetNormalFontObject("GameFontNormal")
else
self.button:SetText(key)
self.button:SetNormalFontObject("GameFontHighlight")
end
end
 
local function SetLabel(self, label)
self.label:SetText(label or "")
if (label or "") == "" then
self.alignoffset = nil
self:SetHeight(24)
else
self.alignoffset = 30
self:SetHeight(44)
end
end
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
 
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
 
local self = {}
self.type = Type
self.num = num
 
local text = button:GetFontString()
text:SetPoint("LEFT",button,"LEFT",7,0)
text:SetPoint("RIGHT",button,"RIGHT",-7,0)
 
button:SetScript("OnClick",Keybinding_OnClick)
button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
button:RegisterForClicks("AnyDown")
button:EnableMouse()
 
button:SetHeight(24)
button:SetWidth(200)
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
frame:SetWidth(200)
frame:SetHeight(44)
 
self.alignoffset = 30
 
self.button = button
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
 
local msgframe = CreateFrame("Frame",nil,UIParent)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
self.msgframe = msgframe
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
msgframe.msg = msg
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
msgframe:Hide()
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.SetKey = SetKey
 
self.frame = frame
frame.obj = self
button.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua New file
0,0 → 1,217
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Check Box --
--------------------------
--[[
Events :
OnValueChanged
 
]]
do
local Type = "CheckBox"
local Version = 4
 
local function OnAcquire(self)
self:SetValue(false)
self.tristate = nil
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.check:Hide()
self.highlight:Hide()
self.down = nil
self.checked = nil
self:SetType()
self:SetDisabled(false)
end
 
local function CheckBox_OnEnter(this)
local self = this.obj
if not self.disabled then
self.highlight:Show()
end
self:Fire("OnEnter")
end
 
local function CheckBox_OnLeave(this)
local self = this.obj
if not self.down then
self.highlight:Hide()
end
self:Fire("OnLeave")
end
 
local function CheckBox_OnMouseUp(this)
local self = this.obj
if not self.disabled then
self:ToggleChecked()
self:Fire("OnValueChanged",self.checked)
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
end
self.down = nil
end
 
local function CheckBox_OnMouseDown(this)
local self = this.obj
if not self.disabled then
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
self.down = true
end
AceGUI:ClearFocus()
end
 
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.text:SetTextColor(0.5,0.5,0.5)
SetDesaturation(self.check, true)
else
self.text:SetTextColor(1,1,1)
if self.tristate and self.checked == nil then
SetDesaturation(self.check, true)
else
SetDesaturation(self.check, false)
end
end
end
 
local function SetValue(self,value)
local check = self.check
self.checked = value
if value then
SetDesaturation(self.check, false)
check:SetWidth(24)
check:SetHeight(24)
self.check:Show()
else
--Nil is the unknown tristate value
if self.tristate and value == nil then
SetDesaturation(self.check, true)
check:SetWidth(20)
check:SetHeight(20)
self.check:Show()
else
SetDesaturation(self.check, false)
check:SetWidth(24)
check:SetHeight(24)
self.check:Hide()
end
end
end
 
local function SetTriState(self, enabled)
self.tristate = enabled
self:SetValue(self:GetValue())
end
 
local function GetValue(self)
return self.checked
end
 
local function SetType(self, type)
local checkbg = self.checkbg
local check = self.check
local highlight = self.highlight
 
if type == "radio" then
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
checkbg:SetTexCoord(0,0.25,0,1)
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
check:SetTexCoord(0.5,0.75,0,1)
check:SetBlendMode("ADD")
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
highlight:SetTexCoord(0.5,0.75,0,1)
else
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
checkbg:SetTexCoord(0,1,0,1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:SetTexCoord(0,1,0,1)
check:SetBlendMode("BLEND")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetTexCoord(0,1,0,1)
end
end
 
local function ToggleChecked(self)
local value = self:GetValue()
if self.tristate then
--cycle in true, nil, false order
if value then
self:SetValue(nil)
elseif value == nil then
self:SetValue(false)
else
self:SetValue(true)
end
else
self:SetValue(not self:GetValue())
end
end
 
local function SetLabel(self, label)
self.text:SetText(label)
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetValue = SetValue
self.GetValue = GetValue
self.SetDisabled = SetDisabled
self.SetType = SetType
self.ToggleChecked = ToggleChecked
self.SetLabel = SetLabel
self.SetTriState = SetTriState
 
self.frame = frame
frame.obj = self
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
 
frame:SetScript("OnEnter",CheckBox_OnEnter)
frame:SetScript("OnLeave",CheckBox_OnLeave)
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
frame:EnableMouse()
local checkbg = frame:CreateTexture(nil,"ARTWORK")
self.checkbg = checkbg
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("LEFT",frame,"LEFT",0,0)
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
local check = frame:CreateTexture(nil,"OVERLAY")
self.check = check
check:SetWidth(24)
check:SetHeight(24)
check:SetPoint("CENTER",checkbg,"CENTER",0,0)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
 
local highlight = frame:CreateTexture(nil, "BACKGROUND")
self.highlight = highlight
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
highlight:Hide()
 
text:SetJustifyH("LEFT")
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(18)
text:SetPoint("LEFT",check,"RIGHT",0,0)
text:SetPoint("RIGHT",frame,"RIGHT",0,0)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua New file
0,0 → 1,119
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Label --
--------------------------
do
local Type = "Icon"
local Version = 5
 
local function OnAcquire(self)
self:SetText("")
self:SetImage(nil)
self:SetImageSize(64, 64)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetText(self, text)
if text and text ~= "" then
self.label:Show()
self.label:SetText(text)
self.frame:SetHeight(self.image:GetHeight() + 25)
else
self.label:Hide()
self.frame:SetHeight(self.image:GetHeight() + 10)
end
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
--self.frame:SetWidth(width + 30)
if self.label:IsShown() then
self.frame:SetHeight(height + 25)
else
self.frame:SetHeight(height + 10)
end
end
 
local function OnClick(this)
this.obj:Fire("OnClick")
AceGUI:ClearFocus()
end
 
local function OnEnter(this)
this.obj.highlight:Show()
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.frame = frame
self.SetImage = SetImage
self.SetImageSize = SetImageSize
 
frame.obj = self
 
frame:SetHeight(110)
frame:SetWidth(110)
frame:EnableMouse(true)
frame:SetScript("OnClick", OnClick)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnEnter", OnEnter)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
self.label = label
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP",frame,"TOP",0,-5)
 
local highlight = frame:CreateTexture(nil,"OVERLAY")
self.highlight = highlight
highlight:SetAllPoints(image)
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
highlight:SetTexCoord(0,1,0.23,0.77)
highlight:SetBlendMode("ADD")
highlight:Hide()
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua New file
0,0 → 1,150
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
----------------------------------
-- Blizzard Options Group --
----------------------------------
--[[
Group Designed to be added to the bliz interface options panel
]]
 
do
local Type = "BlizOptionsGroup"
local Version = 6
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetName()
end
 
local function okay(this)
this.obj:Fire("okay")
end
 
local function cancel(this)
this.obj:Fire("cancel")
end
 
local function defaults(this)
this.obj:Fire("defaults")
end
 
local function SetName(self, name, parent)
self.frame.name = name
self.frame.parent = parent
end
 
local function OnShow(this)
this.obj:Fire("OnShow")
end
 
local function OnHide(this)
this.obj:Fire("OnHide")
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 63
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 26
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function SetTitle(self, title)
local content = self.content
content:ClearAllPoints()
if not title or title == "" then
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-10)
self.label:SetText("")
else
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-40)
self.label:SetText(title)
end
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.SetName = SetName
 
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.SetTitle = SetTitle
 
frame.obj = self
frame.okay = okay
frame.cancel = cancel
frame.defaults = defaults
 
frame:Hide()
frame:SetScript("OnHide",OnHide)
frame:SetScript("OnShow",OnShow)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
self.label = label
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -15)
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua New file
0,0 → 1,299
local AceGUI = LibStub("AceGUI-3.0")
 
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
 
]]
do
local Type = "Frame"
local Version = 7
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
 
local function closeOnClick(this)
this.obj:Hide()
end
 
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
 
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
 
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
 
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
 
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
 
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
 
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
local function SetStatusText(self,text)
self.statustext:SetText(text)
end
 
local function Hide(self)
self.frame:Hide()
end
 
local function Show(self)
self.frame:Show()
end
 
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
end
 
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
 
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Frame"
 
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
 
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0,0,0,1)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(400,200)
frame:SetToplevel(true)
 
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
closebutton:SetScript("OnClick", closeOnClick)
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText("Close")
 
self.closebutton = closebutton
closebutton.obj = self
 
local statusbg = CreateFrame("Frame",nil,frame)
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
statusbg:SetHeight(24)
statusbg:SetBackdrop(PaneBackdrop)
statusbg:SetBackdropColor(0.1,0.1,0.1)
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
self.statusbg = statusbg
 
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
self.statustext = statustext
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
statustext:SetHeight(20)
statustext:SetJustifyH("LEFT")
statustext:SetText("")
 
local title = CreateFrame("Frame",nil,frame)
self.title = title
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
 
 
local titlebg = frame:CreateTexture(nil,"OVERLAY")
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg:SetTexCoord(0.31,0.67,0,0.63)
titlebg:SetPoint("TOP",frame,"TOP",0,12)
titlebg:SetWidth(100)
titlebg:SetHeight(40)
 
local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40)
 
local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
titlebg_right:SetWidth(30)
titlebg_right:SetHeight(40)
 
title:SetAllPoints(titlebg)
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
 
self.titletext = titletext
 
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
 
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
 
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/AceGUI-3.0.xml New file
0,0 → 1,25
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceGUI-3.0.lua"/>
<Script file="widgets\AceGUIWidget-Button.lua"/>
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
<Script file="widgets\AceGUIWidget-Frame.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>
<Script file="widgets\AceGUIWidget-Slider.lua"/>
<Script file="widgets\AceGUIWidget-TabGroup.lua"/>
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
<Script file="widgets\AceGUIWidget-Label.lua"/>
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/>
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
<Script file="widgets\AceGUIWidget-Icon.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:eol-style + native
Libs/AceGUI-3.0/AceGUI-3.0.lua New file
0,0 → 1,765
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
-- stand-alone distribution.
--
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll
-- implement a proper API to modify it.
-- @usage
-- local AceGUI = LibStub("AceGUI-3.0")
-- -- Create a container frame
-- local f = AceGUI:Create("Frame")
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
-- f:SetTitle("AceGUI-3.0 Example")
-- f:SetStatusText("Status Bar")
-- f:SetLayout("Flow")
-- -- Create a button
-- local btn = AceGUI:Create("Button")
-- btn:SetWidth(170)
-- btn:SetText("Button !")
-- btn:SetCallback("OnClick", function() print("Click!") end)
-- -- Add the button to the container
-- f:AddChild(btn)
-- @class file
-- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 773 2009-04-04 13:43:40Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 19
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
 
if not AceGUI then return end -- No upgrade needed
 
--local con = LibStub("AceConsole-3.0",true)
 
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
 
-- local upvalues
local WidgetRegistry = AceGUI.WidgetRegistry
local LayoutRegistry = AceGUI.LayoutRegistry
local WidgetVersions = AceGUI.WidgetVersions
 
local pcall = pcall
local select = select
local pairs = pairs
local ipairs = ipairs
local type = type
local assert = assert
local tinsert = tinsert
local tremove = tremove
local CreateFrame = CreateFrame
local UIParent = UIParent
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
-- Recycling functions
local new, del
do
AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor
function new(type,constructor,...)
if not type then
type = "table"
end
if not objPools[type] then
objPools[type] = {}
end
local newObj = tremove(objPools[type])
if not newObj then
newObj = constructor and constructor(...) or {}
end
return newObj
end
-- Releases an instance to the Pool
function del(obj,type)
if not type then
type = "table"
end
if not objPools[type] then
objPools[type] = {}
end
for i,v in ipairs(objPools[type]) do
if v == obj then
error("Attempt to Release Widget that is already released")
return
end
end
tinsert(objPools[type],obj)
end
end
 
 
-------------------
-- API Functions --
-------------------
 
-- Gets a widget Object
 
--- Create a new Widget of the given type.
-- This function will instantiate a new widget (or use one from the widget pool), and call the
-- OnAcquire function on it, before returning.
-- @param type The type of the widget.
-- @return The newly created widget.
function AceGUI:Create(type)
local reg = WidgetRegistry
if reg[type] then
local widget = new(type,reg[type])
 
if rawget(widget,'Acquire') then
widget.OnAcquire = widget.Acquire
widget.Acquire = nil
elseif rawget(widget,'Aquire') then
widget.OnAcquire = widget.Aquire
widget.Aquire = nil
end
 
if rawget(widget,'Release') then
widget.OnRelease = rawget(widget,'Release')
widget.Release = nil
end
 
if widget.OnAcquire then
widget:OnAcquire()
else
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
end
safecall(widget.ResumeLayout, widget)
return widget
end
end
 
--- Releases a widget Object.
-- This function calls OnRelease on the widget and places it back in the widget pool.
-- Any data on the widget is being erased, and the widget will be hidden.\\
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
-- @param widget The widget to release
function AceGUI:Release(widget)
safecall( widget.PauseLayout, widget )
widget:Fire("OnRelease")
safecall( widget.ReleaseChildren, widget )
 
if widget.OnRelease then
widget:OnRelease()
else
error(("Widget type %s doesn't supply an OnRelease Function"):format(type))
end
for k in pairs(widget.userdata) do
widget.userdata[k] = nil
end
for k in pairs(widget.events) do
widget.events[k] = nil
end
widget.width = nil
--widget.frame:SetParent(nil)
widget.frame:ClearAllPoints()
widget.frame:Hide()
widget.frame:SetParent(nil)
if widget.content then
widget.content.width = nil
widget.content.height = nil
end
del(widget,widget.type)
end
 
-----------
-- Focus --
-----------
 
 
--- Called when a widget has taken focus.
-- e.g. Dropdowns opening, Editboxes gaining kb focus
-- @param widget The widget that should be focused
function AceGUI:SetFocus(widget)
if self.FocusedWidget and self.FocusedWidget ~= widget then
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
end
self.FocusedWidget = widget
end
 
 
--- Called when something has happened that could cause widgets with focus to drop it
-- e.g. titlebar of a frame being clicked
function AceGUI:ClearFocus()
if self.FocusedWidget then
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
self.FocusedWidget = nil
end
end
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
:OnWidthSet(width) - Called when the width of the widget is changed
:OnHeightSet(height) - Called when the height of the widget is changed
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
AceGUI already sets a handler to the event
:OnLayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
area used for controls. These can be nil if the layout used the existing size to layout the controls.
 
]]
 
--------------------------
-- Widget Base Template --
--------------------------
do
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local WidgetBase = AceGUI.WidgetBase
 
WidgetBase.SetParent = function(self, parent)
local frame = self.frame
frame:SetParent(nil)
frame:SetParent(parent.content)
self.parent = parent
--fixlevels(parent.frame,parent.frame:GetChildren())
end
 
WidgetBase.SetCallback = function(self, name, func)
if type(func) == "function" then
self.events[name] = func
end
end
 
WidgetBase.Fire = function(self, name, ...)
if self.events[name] then
local success, ret = safecall(self.events[name], self, name, ...)
if success then
return ret
end
end
end
 
WidgetBase.SetWidth = function(self, width)
self.frame:SetWidth(width)
self.frame.width = width
if self.OnWidthSet then
self:OnWidthSet(width)
end
end
 
WidgetBase.SetHeight = function(self, height)
self.frame:SetHeight(height)
self.frame.height = height
if self.OnHeightSet then
self:OnHeightSet(height)
end
end
 
WidgetBase.IsVisible = function(self)
return self.frame:IsVisible()
end
 
WidgetBase.IsShown= function(self)
return self.frame:IsShown()
end
 
WidgetBase.Release = function(self)
AceGUI:Release(self)
end
 
WidgetBase.SetPoint = function(self, ...)
return self.frame:SetPoint(...)
end
 
WidgetBase.ClearAllPoints = function(self)
return self.frame:ClearAllPoints()
end
 
WidgetBase.GetNumPoints = function(self)
return self.frame:GetNumPoints()
end
 
WidgetBase.GetPoint = function(self, ...)
return self.frame:GetPoint(...)
end
 
WidgetBase.GetUserDataTable = function(self)
return self.userdata
end
 
WidgetBase.SetUserData = function(self, key, value)
self.userdata[key] = value
end
 
WidgetBase.GetUserData = function(self, key)
return self.userdata[key]
end
 
WidgetBase.IsFullHeight = function(self)
return self.height == "fill"
end
 
WidgetBase.SetFullHeight = function(self, isFull)
if isFull then
self.height = "fill"
else
self.height = nil
end
end
 
WidgetBase.IsFullWidth = function(self)
return self.width == "fill"
end
 
WidgetBase.SetFullWidth = function(self, isFull)
if isFull then
self.width = "fill"
else
self.width = nil
end
end
 
-- local function LayoutOnUpdate(this)
-- this:SetScript("OnUpdate",nil)
-- this.obj:PerformLayout()
-- end
 
local WidgetContainerBase = AceGUI.WidgetContainerBase
 
WidgetContainerBase.PauseLayout = function(self)
self.LayoutPaused = true
end
 
WidgetContainerBase.ResumeLayout = function(self)
self.LayoutPaused = nil
end
 
WidgetContainerBase.PerformLayout = function(self)
if self.LayoutPaused then
return
end
safecall(self.LayoutFunc,self.content, self.children)
end
 
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
WidgetContainerBase.DoLayout = function(self)
self:PerformLayout()
-- if not self.parent then
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
-- end
end
 
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
if beforeWidget then
local siblingIndex = 1
for _, widget in pairs(self.children) do
if widget == beforeWidget then
break
end
siblingIndex = siblingIndex + 1
end
tinsert(self.children, siblingIndex, child)
else
tinsert(self.children, child)
end
child:SetParent(self)
child.frame:Show()
self:DoLayout()
end
 
WidgetContainerBase.ReleaseChildren = function(self)
local children = self.children
for i in ipairs(children) do
AceGUI:Release(children[i])
children[i] = nil
end
end
 
WidgetContainerBase.SetLayout = function(self, Layout)
self.LayoutFunc = AceGUI:GetLayout(Layout)
end
 
local function FrameResize(this)
local self = this.obj
if this:GetWidth() and this:GetHeight() then
if self.OnWidthSet then
self:OnWidthSet(this:GetWidth())
end
if self.OnHeightSet then
self:OnHeightSet(this:GetHeight())
end
end
end
 
local function ContentResize(this)
if this:GetWidth() and this:GetHeight() then
this.width = this:GetWidth()
this.height = this:GetHeight()
this.obj:DoLayout()
end
end
 
setmetatable(WidgetContainerBase,{__index=WidgetBase})
 
--One of these function should be called on each Widget Instance as part of its creation process
 
--- Register a widget-class as a container for newly created widgets.
-- @param widget The widget class
function AceGUI:RegisterAsContainer(widget)
widget.children = {}
widget.userdata = {}
widget.events = {}
widget.base = WidgetContainerBase
widget.content.obj = widget
widget.frame.obj = widget
widget.content:SetScript("OnSizeChanged",ContentResize)
widget.frame:SetScript("OnSizeChanged",FrameResize)
setmetatable(widget,{__index=WidgetContainerBase})
widget:SetLayout("List")
end
 
--- Register a widget-class as a widget.
-- @param widget The widget class
function AceGUI:RegisterAsWidget(widget)
widget.userdata = {}
widget.events = {}
widget.base = WidgetBase
widget.frame.obj = widget
widget.frame:SetScript("OnSizeChanged",FrameResize)
setmetatable(widget,{__index=WidgetBase})
end
end
 
 
 
 
------------------
-- Widget API --
------------------
 
--- Registers a widget Constructor, this function returns a new instance of the Widget
-- @param Name The name of the widget
-- @param Constructor The widget constructor function
-- @param Version The version of the widget
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
assert(type(Constructor) == "function")
assert(type(Version) == "number")
 
local oldVersion = WidgetVersions[Name]
if oldVersion and oldVersion >= Version then return end
 
WidgetVersions[Name] = Version
WidgetRegistry[Name] = Constructor
end
 
--- Registers a Layout Function
-- @param Name The name of the layout
-- @param LayoutFunc Reference to the layout function
function AceGUI:RegisterLayout(Name, LayoutFunc)
assert(type(LayoutFunc) == "function")
if type(Name) == "string" then
Name = Name:upper()
end
LayoutRegistry[Name] = LayoutFunc
end
 
--- Get a Layout Function from the registry
-- @param Name The name of the layout
function AceGUI:GetLayout(Name)
if type(Name) == "string" then
Name = Name:upper()
end
return LayoutRegistry[Name]
end
 
AceGUI.counts = AceGUI.counts or {}
 
--- A type-based counter to count the number of widgets created.
-- This is used by widgets that require a named frame, e.g. when a Blizzard
-- Template requires it.
-- @param type The widget type
function AceGUI:GetNextWidgetNum(type)
if not self.counts[type] then
self.counts[type] = 0
end
self.counts[type] = self.counts[type] + 1
return self.counts[type]
end
 
--[[ Widget Template
 
--------------------------
-- Widget Name --
--------------------------
do
local Type = "Type"
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
--Container Support
--local content = CreateFrame("Frame",nil,frame)
--self.content = content
 
--AceGUI:RegisterAsContainer(self)
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor)
end
 
 
]]
 
-------------
-- Layouts --
-------------
 
--[[
A Layout is a func that takes 2 parameters
content - the frame that widgets will be placed inside
children - a table containing the widgets to layout
 
]]
 
-- Very simple Layout, Children are stacked on top of each other down the left side
AceGUI:RegisterLayout("List",
function(content, children)
 
local height = 0
local width = content.width or content:GetWidth() or 0
for i, child in ipairs(children) do
 
 
local frame = child.frame
frame:ClearAllPoints()
frame:Show()
if i == 1 then
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
else
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0)
end
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT",content,"RIGHT")
if child.OnWidthSet then
child:OnWidthSet(content.width or content:GetWidth())
end
if child.DoLayout then
child:DoLayout()
end
end
 
height = height + (frame.height or frame:GetHeight() or 0)
end
safecall( content.obj.LayoutFinished, content.obj, nil, height )
end
)
 
-- A single control fills the whole content area
AceGUI:RegisterLayout("Fill",
function(content, children)
if children[1] then
children[1]:SetWidth(content:GetWidth() or 0)
children[1]:SetHeight(content:GetHeight() or 0)
children[1].frame:SetAllPoints(content)
children[1].frame:Show()
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() )
end
end
)
 
AceGUI:RegisterLayout("Flow",
function(content, children)
--used height so far
local height = 0
--width used in the current row
local usedwidth = 0
--height of the current row
local rowheight = 0
local rowoffset = 0
local lastrowoffset
 
local width = content.width or content:GetWidth() or 0
 
--control at the start of the row
local rowstart
local rowstartoffset
local lastrowstart
local isfullheight
 
local frameoffset
local lastframeoffset
local oversize
for i, child in ipairs(children) do
oversize = nil
local frame = child.frame
local frameheight = frame.height or frame:GetHeight() or 0
local framewidth = frame.width or frame:GetWidth() or 0
lastframeoffset = frameoffset
frameoffset = child.alignoffset or (frameheight / 2)
 
frame:Show()
frame:ClearAllPoints()
if i == 1 then
-- anchor the first control to the top left
--frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
rowheight = frameheight
rowoffset = frameoffset
rowstart = frame
rowstartoffset = frameoffset
usedwidth = framewidth
if usedwidth > width then
oversize = true
end
else
-- if there isn't available width for the control start a new row
-- if a control is "fill" it will be on a row of its own full width
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
--anchor the previous row, we will now know its height and offset
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
height = height + rowheight + 3
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
rowstart = frame
rowstartoffset = frameoffset
rowheight = frameheight
rowoffset = frameoffset
usedwidth = frame.width or frame:GetWidth()
if usedwidth > width then
oversize = true
end
-- put the control on the current row, adding it to the width and checking if the height needs to be increased
else
--handles cases where the new height is higher than either control because of the offsets
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
 
--offset is always the larger of the two offsets
rowoffset = math.max(rowoffset, frameoffset)
 
rowheight = math.max(rowheight,rowoffset+(frameheight/2))
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
usedwidth = framewidth + usedwidth
end
end
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
 
usedwidth = 0
rowstart = frame
rowstartoffset = frameoffset
 
if child.DoLayout then
child:DoLayout()
end
rowheight = frame.height or frame:GetHeight() or 0
rowoffset = child.alignoffset or (rowheight / 2)
rowstartoffset = rowoffset
elseif oversize then
if width > 1 then
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
end
end
 
if child.height == "fill" then
frame:SetPoint("BOTTOM",content,"BOTTOM")
isfullheight = true
break
end
end
 
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
if isfullheight then
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height)
elseif rowstart then
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
end
 
height = height + rowheight + 3
safecall( content.obj.LayoutFinished, content.obj, nil, height )
end
)
Property changes : Added: svn:eol-style + native
Libs/Ace3 LICENSE.txt New file
0,0 → 1,29
Copyright (c) 2007, Ace3 Development Team
 
All rights reserved.
 
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
 
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Redistribution of a stand alone version is strictly prohibited without
prior written authorization from the Lead of the Ace3 Development Team.
* Neither the name of the Ace3 Development Team nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\ No newline at end of file
Libs/AceConfig-3.0/AceConfig-3.0.xml New file
0,0 → 1,8
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
<Script file="AceConfig-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:eol-style + native
Libs/AceConfig-3.0/AceConfig-3.0.lua New file
0,0 → 1,58
--- AceConfig-3.0 wrapper library.
-- Provides an API to register an options table with the config registry,
-- as well as associate it with a slash command.
-- @class file
-- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 769 2009-04-04 11:05:08Z nevcairiel $
 
--[[
AceConfig-3.0
 
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
 
Also automatically adds "config", "enable" and "disable" commands to options table as appropriate.
 
]]
 
local MAJOR, MINOR = "AceConfig-3.0", 2
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfig then return end
 
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local cfgdlg = LibStub("AceConfigDialog-3.0")
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
 
 
-- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
 
--- Register a option table with the AceConfig registry.
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
-- @paramsig appName, options [, slashcmd]
-- @param appName The application name for the config table.
-- @param options The option table (or a function to generate one on demand)
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
-- @usage
-- local AceConfig = LibStub("AceConfig-3.0")
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end
 
if slashcmd then
if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do
cfgcmd:CreateChatCommand(cmd, appName)
end
else
cfgcmd:CreateChatCommand(slashcmd, appName)
end
end
end
Property changes : Added: svn:eol-style + native
Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigDialog-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:eol-style + native
Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua New file
0,0 → 1,1838
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file
-- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 785 2009-04-05 14:57:29Z nevcairiel $
 
local LibStub = LibStub
local MAJOR, MINOR = "AceConfigDialog-3.0", 32
local AceConfigDialog = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigDialog then return end
 
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
AceConfigDialog.Status = AceConfigDialog.Status or {}
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
 
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
 
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
 
local select = select
local pairs = pairs
local type = type
local assert = assert
local tinsert = tinsert
local tremove = tremove
local error = error
local table = table
local unpack = unpack
local string = string
local next = next
local math = math
local _
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
local width_multiplier = 170
 
--[[
Group Types
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
- Descendant Groups with inline=true and thier children will not become nodes
 
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
- Grandchild groups will default to inline unless specified otherwise
 
Select- Same as Tab but with entries in a dropdown rather than tabs
 
 
Inline Groups
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
- If declared on a direct child of a root node of a select group, they will appear above the group container control
- When a group is displayed inline, all descendants will also be inline members of the group
 
]]
 
-- Recycling functions
local new, del, copy
--newcount, delcount,createdcount,cached = 0,0,0
do
local pool = setmetatable({},{__mode='k'})
function new()
--newcount = newcount + 1
local t = next(pool)
if t then
pool[t] = nil
return t
else
--createdcount = createdcount + 1
return {}
end
end
function copy(t)
local c = new()
for k, v in pairs(t) do
c[k] = v
end
return c
end
function del(t)
--delcount = delcount + 1
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
-- function cached()
-- local n = 0
-- for k in pairs(pool) do
-- n = n + 1
-- end
-- return n
-- end
end
 
-- picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
--gets an option from a given group, checking plugins
local function GetSubOption(group, key)
if group.plugins then
for plugin, t in pairs(group.plugins) do
if t[key] then
return t[key]
end
end
end
 
return group.args[key]
end
 
--Option member type definitions, used to decide how to access it
 
--Is the member Inherited from parent options
local isInherited = {
set = true,
get = true,
func = true,
confirm = true,
validate = true,
disabled = true,
hidden = true
}
 
--Does a string type mean a literal value, instead of the default of a method of the handler
local stringIsLiteral = {
name = true,
desc = true,
icon = true,
usage = true,
width = true,
image = true,
fontSize = true,
}
 
--Is Never a function or method
local allIsLiteral = {
type = true,
imageWidth = true,
imageHeight = true,
}
 
--gets the value for a member that could be a function
--function refs are called with an info arg
--every other type is returned
local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
--get definition for the member
local inherits = isInherited[membername]
 
 
--get the member of the option, traversing the tree if it can be inherited
local member
 
if inherits then
local group = options
if group[membername] ~= nil then
member = group[membername]
end
for i = 1, #path do
group = GetSubOption(group, path[i])
if group[membername] ~= nil then
member = group[membername]
end
end
else
member = option[membername]
end
 
--check if we need to call a functon, or if we have a literal value
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
--We have a function to call
local info = new()
--traverse the options table, picking up the handler and filling the info with the path
local handler
local group = options
handler = group.handler or handler
 
for i = 1, #path do
group = GetSubOption(group, path[i])
info[i] = path[i]
handler = group.handler or handler
end
 
info.options = options
info.appName = appName
info[0] = appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = 'dialog'
info.uiName = MAJOR
 
local a, b, c ,d
--using 4 returns for the get of a color type, increase if a type needs more
if type(member) == "function" then
--Call the function
a,b,c,d = member(info, ...)
else
--Call the method
if handler and handler[member] then
a,b,c,d = handler[member](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type %s", member, membername))
end
end
del(info)
return a,b,c,d
else
--The value isnt a function to call, return it
return member
end
end
 
--[[calls an options function that could be inherited, method name or function ref
local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
local info = new()
 
local func
local group = options
local handler
 
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
 
for i, v in ipairs(path) do
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
end
 
info.options = options
info[0] = appName
info.arg = option.arg
 
local a, b, c ,d
if type(func) == "string" then
if handler and handler[func] then
a,b,c,d = handler[func](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
a,b,c,d = func(info, ...)
end
del(info)
return a,b,c,d
end
--]]
 
--tables to hold orders and names for options being sorted, will be created with new()
--prevents needing to call functions repeatedly while sorting
local tempOrders
local tempNames
 
local function compareOptions(a,b)
if not a then
return true
end
if not b then
return false
end
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
if OrderA == OrderB then
local NameA = (type(tempNames[a] == "string") and tempNames[a]) or ""
local NameB = (type(tempNames[b] == "string") and tempNames[b]) or ""
return NameA:upper() < NameB:upper()
end
if OrderA < 0 then
if OrderB > 0 then
return false
end
else
if OrderB < 0 then
return true
end
end
return OrderA < OrderB
end
 
 
 
--builds 2 tables out of an options group
-- keySort, sorted keys
-- opts, combined options from .plugins and args
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
tempOrders = new()
tempNames = new()
 
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
end
end
 
for k, v in pairs(group.args) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
 
table.sort(keySort, compareOptions)
 
del(tempOrders)
del(tempNames)
end
 
local function DelTree(tree)
if tree.children then
local childs = tree.children
for i = 1, #childs do
DelTree(childs[i])
del(childs[i])
end
del(childs)
end
end
 
local function CleanUserData(widget, event)
 
local user = widget:GetUserDataTable()
 
if user.path then
del(user.path)
end
 
if widget.type == "TreeGroup" then
local tree = user.tree
widget:SetTree(nil)
if tree then
for i = 1, #tree do
DelTree(tree[i])
del(tree[i])
end
del(tree)
end
end
 
if widget.type == "TabGroup" then
widget:SetTabs(nil)
if user.tablist then
del(user.tablist)
end
end
 
if widget.type == "DropdownGroup" then
widget:SetGroupList(nil)
if user.grouplist then
del(user.grouplist)
end
end
end
 
-- - Gets a status table for the given appname and options path.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param path The path to the options (a table with all group keys)
-- @return
function AceConfigDialog:GetStatusTable(appName, path)
local status = self.Status
 
if not status[appName] then
status[appName] = {}
status[appName].status = {}
status[appName].children = {}
end
 
status = status[appName]
 
if path then
for i = 1, #path do
local v = path[i]
if not status.children[v] then
status.children[v] = {}
status.children[v].status = {}
status.children[v].children = {}
end
status = status.children[v]
end
end
 
return status.status
end
 
--- Selects the specified path in the options window.
-- The path specified has to match the keys of the groups in the table.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param ... The path to the key that should be selected
function AceConfigDialog:SelectGroup(appName, ...)
local path = new()
 
 
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
local group = options
local status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
local treevalue
local treestatus
 
for n = 1, select('#',...) do
local key = select(n, ...)
 
if group.childGroups == "tab" or group.childGroups == "select" then
--if this is a tab or select group, select the group
status.selected = key
--children of this group are no longer extra levels of a tree
treevalue = nil
else
--tree group by default
if treevalue then
--this is an extra level of a tree group, build a uniquevalue for it
treevalue = treevalue.."\001"..key
else
--this is the top level of a tree group, the uniquevalue is the same as the key
treevalue = key
if not status.groups then
status.groups = {}
end
--save this trees status table for any extra levels or groups
treestatus = status
end
--make sure that the tree entry is open, and select it.
--the selected group will be overwritten if a child is the final target but still needs to be open
treestatus.selected = treevalue
treestatus.groups[treevalue] = true
 
end
 
--move to the next group in the path
group = GetSubOption(group, key)
if not group then
break
end
tinsert(path, key)
status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
end
 
del(path)
reg:NotifyChange(appName)
end
 
local function OptionOnMouseOver(widget, event)
--show a tooltip/set the status bar to the desc text
local user = widget:GetUserDataTable()
local opt = user.option
local options = user.options
local path = user.path
local appName = user.appName
 
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if opt.type == 'multiselect' then
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
end
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
if type(usage) == "string" then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
end
 
GameTooltip:Show()
end
 
local function OptionOnMouseLeave(widget, event)
GameTooltip:Hide()
end
 
local function GetFuncName(option)
local type = option.type
if type == 'execute' then
return 'func'
else
return 'set'
end
end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
end
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
for k in pairs(t) do
t[k] = nil
end
t.text = message
t.button1 = ACCEPT
t.button2 = CANCEL
local dialog, oldstrata
t.OnAccept = function()
safecall(func, unpack(t))
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, basepath and unpack(basepath))
del(info)
end
t.OnCancel = function()
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, basepath and unpack(basepath))
del(info)
end
for i = 1, select('#', ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
 
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
if dialog then
oldstrata = dialog:GetFrameStrata()
dialog:SetFrameStrata("TOOLTIP")
end
end
 
local function ActivateControl(widget, event, ...)
--This function will call the set / execute handler for the widget
--widget:GetUserDataTable() contains the needed info
local user = widget:GetUserDataTable()
local option = user.option
local options = user.options
local path = user.path
local info = new()
 
local func
local group = options
local funcname = GetFuncName(option)
local handler
local confirm
local validate
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
confirm = group.confirm
validate = group.validate
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
if group.confirm ~= nil then
confirm = group.confirm
end
if group.validate ~= nil then
validate = group.validate
end
end
 
info.options = options
info.appName = user.appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = 'dialog'
info.uiName = MAJOR
 
local name
if type(option.name) == "function" then
name = option.name(info)
elseif type(option.name) == "string" then
name = option.name
else
name = ""
end
local usage = option.usage
local pattern = option.pattern
 
local validated = true
 
if option.type == "input" then
if type(pattern)=="string" then
if not strmatch(..., pattern) then
validated = false
end
end
end
 
local success
if validated and option.type ~= "execute" then
if type(validate) == "string" then
if handler and handler[validate] then
success, validated = safecall(handler[validate], handler, info, ...)
if not success then validated = false end
else
error(string.format("Method %s doesn't exist in handler for type execute", validate))
end
elseif type(validate) == "function" then
success, validated = safecall(validate, info, ...)
if not success then validated = false end
end
end
 
local rootframe = user.rootframe
if type(validated) == "string" then
--validate function returned a message to display
if rootframe.SetStatusText then
rootframe:SetStatusText(validated)
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
elseif not validated then
--validate returned false
if rootframe.SetStatusText then
if usage then
rootframe:SetStatusText(name..": "..usage)
else
if pattern then
rootframe:SetStatusText(name..": Expected "..pattern)
else
rootframe:SetStatusText(name..": Invalid Value")
end
end
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
else
 
local confirmText = option.confirmText
--call confirm func/method
if type(confirm) == "string" then
if handler and handler[confirm] then
success, confirm = safecall(handler[confirm], handler, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
else
error(string.format("Method %s doesn't exist in handler for type confirm", confirm))
end
elseif type(confirm) == "function" then
success, confirm = safecall(confirm, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
end
 
--confirm if needed
if type(confirm) == "boolean" then
if confirm then
if not confirmText then
local name, desc = option.name, option.desc
if type(name) == "function" then
name = name(info)
end
if type(desc) == "function" then
desc = desc(info)
end
confirmText = name
if desc then
confirmText = confirmText.." - "..desc
end
end
 
local iscustom = user.rootframe:GetUserData('iscustom')
local rootframe
 
if iscustom then
rootframe = user.rootframe
end
local basepath = user.rootframe:GetUserData('basepath')
if type(func) == "string" then
if handler and handler[func] then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
end
--func will be called and info deleted when the confirm dialog is responded to
return
end
end
 
--call the function
if type(func) == "string" then
if handler and handler[func] then
safecall(handler[func],handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
safecall(func,info, ...)
end
 
 
 
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
--full refresh of the frame, some controls dont cause this on all events
if option.type == "color" then
if event == "OnValueConfirmed" then
 
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
elseif option.type == "range" then
if event == "OnMouseUp" then
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
elseif option.type == "multiselect" then
user.valuechanged = true
else
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
 
end
del(info)
end
 
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData('option')
local min, max, step = option.min or 0, option.max or 100, option.step
if step then
value = math.floor((value - min) / step + 0.5) * step + min
else
value = math.max(math.min(value,max),min)
end
ActivateControl(widget,event,value)
end
 
--called from a checkbox that is part of an internally created multiselect group
--this type is safe to refresh on activation of one control
local function ActivateMultiControl(widget, event, ...)
ActivateControl(widget, event, widget:GetUserData('value'), ...)
local user = widget:GetUserDataTable()
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
 
local function MultiControlOnClosed(widget, event, ...)
local user = widget:GetUserDataTable()
if user.valuechanged then
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
end
 
local function FrameOnClose(widget, event)
local appName = widget:GetUserData('appName')
AceConfigDialog.OpenFrames[appName] = nil
gui:Release(widget)
end
 
local function CheckOptionHidden(option, options, path, appName)
--check for a specific boolean option
local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
if hidden ~= nil then
return hidden
end
 
return GetOptionsMemberValue("hidden", option, options, path, appName)
end
 
local function CheckOptionDisabled(option, options, path, appName)
--check for a specific boolean option
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
if disabled ~= nil then
return disabled
end
 
return GetOptionsMemberValue("disabled", option, options, path, appName)
end
--[[
local function BuildTabs(group, options, path, appName)
local tabs = new()
local text = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
tinsert(tabs, k)
text[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return tabs, text
end
]]
local function BuildSelect(group, options, path, appName)
local groups = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return groups
end
 
local function BuildSubGroups(group, tree, options, path, appName)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
if not tree.children then tree.children = new() end
tinsert(tree.children,entry)
if (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
end
 
local function BuildGroups(group, options, path, appName, recurse)
local tree = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
tinsert(tree,entry)
if recurse and (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
del(keySort)
del(opts)
return tree
end
 
local function InjectInfo(control, options, option, path, rootframe, appName)
local user = control:GetUserDataTable()
for i = 1, #path do
user[i] = path[i]
end
user.rootframe = rootframe
user.option = option
user.options = options
user.path = copy(path)
user.appName = appName
control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver)
end
 
 
--[[
options - root of the options table being fed
container - widget that controls will be placed in
rootframe - Frame object the options are in
path - table with the keys to get to the group being fed
--]]
 
local function FeedOptions(appName, options,container,rootframe,path,group,inline)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
tinsert(path, k)
local hidden = CheckOptionHidden(v, options, path, appName)
local name = GetOptionsMemberValue("name", v, options, path, appName)
if not hidden then
if v.type == "group" then
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
--Inline group
local GroupContainer
if name and name ~= "" then
GroupContainer = gui:Create("InlineGroup")
GroupContainer:SetTitle(name or "")
else
GroupContainer = gui:Create("SimpleGroup")
end
 
GroupContainer.width = "fill"
GroupContainer:SetLayout("flow")
container:AddChild(GroupContainer)
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
end
else
--Control to feed
local control
 
local name = GetOptionsMemberValue("name", v, options, path, appName)
 
if v.type == "execute" then
 
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == 'string' then
control = gui:Create("Icon")
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
else
control = gui:Create("Button")
end
control:SetText(name)
control:SetCallback("OnClick",ActivateControl)
 
elseif v.type == "input" then
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
 
if v.multiline then
local lines = 4
if type(v.multiline) == "number" then
lines = v.multiline
end
control:SetHeight(60 + (14*lines))
end
control:SetLabel(name)
control:SetCallback("OnEnterPressed",ActivateControl)
local text = GetOptionsMemberValue("get",v, options, path, appName)
if type(text) ~= "string" then
text = ""
end
control:SetText(text)
 
elseif v.type == "toggle" then
control = gui:Create("CheckBox")
control:SetLabel(name)
control:SetTriState(v.tristate)
local value = GetOptionsMemberValue("get",v, options, path, appName)
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
elseif v.type == "range" then
control = gui:Create("Slider")
control:SetLabel(name)
control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0)
control:SetIsPercent(v.isPercent)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if type(value) ~= "number" then
value = 0
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateSlider)
control:SetCallback("OnMouseUp",ActivateSlider)
 
elseif v.type == "select" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local controlType = v.dialogControl or v.control or "Dropdown"
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
control:SetLabel(name)
control:SetList(values)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local disabled = CheckOptionDisabled(v, options, path, appName)
 
local controlType = v.dialogControl or v.control
 
local valuesort = new()
if values then
for value, text in pairs(values) do
tinsert(valuesort, value)
end
end
table.sort(valuesort)
 
if controlType then
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
control:SetMultiselect(true)
control:SetLabel(name)
control:SetList(values)
control:SetDisabled(disabled)
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnClosed", MultiControlOnClosed)
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
--check:SetTriState(v.tristate)
for i = 1, #valuesort do
local key = valuesort[i]
local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value)
end
else
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
 
control:PauseLayout()
local width = GetOptionsMemberValue("width",v,options,path,appName)
for i = 1, #valuesort do
local value = valuesort[i]
local text = values[value]
local check = gui:Create("CheckBox")
check:SetLabel(text)
check:SetUserData('value', value)
check:SetUserData('text', text)
check:SetDisabled(disabled)
check:SetTriState(v.tristate)
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
check:SetCallback("OnValueChanged",ActivateMultiControl)
InjectInfo(check, options, v, path, rootframe, appName)
control:AddChild(check)
if width == "double" then
check:SetWidth(width_multiplier * 2)
elseif width == "half" then
check:SetWidth(width_multiplier / 2)
elseif width == "full" then
check.width = "fill"
else
check:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
 
 
end
 
del(valuesort)
 
elseif v.type == "color" then
control = gui:Create("ColorPicker")
control:SetLabel(name)
control:SetHasAlpha(v.hasAlpha)
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnValueConfirmed",ActivateControl)
 
elseif v.type == "keybinding" then
control = gui:Create("Keybinding")
control:SetLabel(name)
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnKeyChanged",ActivateControl)
 
elseif v.type == "header" then
control = gui:Create("Heading")
control:SetText(name)
control.width = "fill"
 
elseif v.type == "description" then
control = gui:Create("Label")
control:SetText(name)
 
local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
if fontSize == "medium" then
control:SetFontObject(GameFontHighlight)
elseif fontSize == "large" then
control:SetFontObject(GameFontHighlightLarge)
else -- small or invalid
control:SetFontObject(GameFontHighlightSmall)
end
 
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == 'string' then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
end
local width = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not width and "fill"
end
 
--Common Init
if control then
if control.width ~= "fill" then
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
end
if control.SetDisabled then
local disabled = CheckOptionDisabled(v, options, path, appName)
control:SetDisabled(disabled)
end
 
InjectInfo(control, options, v, path, rootframe, appName)
container:AddChild(control)
end
 
end
end
tremove(path)
end
container:ResumeLayout()
container:DoLayout()
del(keySort)
del(opts)
end
 
local function BuildPath(path, ...)
for i = 1, select('#',...) do
tinsert(path, (select(i,...)))
end
end
 
 
local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local user = widget:GetUserDataTable()
if not user then return end
local options = user.options
local option = user.option
local path = user.path
local appName = user.appName
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
local group = options
for i = 1, #feedpath do
if not group then return end
group = GetSubOption(group, feedpath[i])
end
 
local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
 
GameTooltip:SetOwner(button, "ANCHOR_NONE")
if widget.type == "TabGroup" then
GameTooltip:SetPoint("BOTTOM",button,"TOP")
else
GameTooltip:SetPoint("LEFT",button,"RIGHT")
end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
 
GameTooltip:Show()
end
 
local function TreeOnButtonLeave(widget, event, value, button)
GameTooltip:Hide()
end
 
 
local function GroupExists(appName, options, path, uniquevalue)
if not uniquevalue then return false end
 
local feedpath = new()
local temppath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
 
local group = options
for i = 1, #feedpath do
local v = feedpath[i]
temppath[i] = v
group = GetSubOption(group, v)
 
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
del(feedpath)
del(temppath)
return false
end
end
del(feedpath)
del(temppath)
return true
end
 
local function GroupSelected(widget, event, uniquevalue)
 
local user = widget:GetUserDataTable()
 
local options = user.options
local option = user.option
local path = user.path
local rootframe = user.rootframe
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
local group = options
for i = 1, #feedpath do
group = GetSubOption(group, feedpath[i])
end
widget:ReleaseChildren()
AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
 
del(feedpath)
end
 
 
 
--[[
-- INTERNAL --
This function will feed one group, and any inline child groups into the given container
Select Groups will only have the selection control (tree, tabs, dropdown) fed in
and have a group selected, this event will trigger the feeding of child groups
 
Rules:
If the group is Inline, FeedOptions
If the group has no child groups, FeedOptions
 
If the group is a tab or select group, FeedOptions then add the Group Control
If the group is a tree group FeedOptions then
its parent isnt a tree group: then add the tree control containing this and all child tree groups
if its parent is a tree group, its already a node on a tree
--]]
 
function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
local group = options
--follow the path to get to the curent group
local inline
local grouptype, parenttype = options.childGroups, "none"
 
 
--temp path table to pass to callbacks as we traverse the tree
local temppath = new()
for i = 1, #path do
local v = path[i]
temppath[i] = v
group = GetSubOption(group, v)
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
parenttype = grouptype
grouptype = group.childGroups
end
del(temppath)
 
if not parenttype then
parenttype = "tree"
end
 
--check if the group has child groups
local hasChildGroups
for k, v in pairs(group.args) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not pickfirstset(v.dialogHidden,v.guiHidden,v.hidden, false) then
hasChildGroups = true
end
end
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not pickfirstset(v.dialogHidden,v.guiHidden,v.hidden, false) then
hasChildGroups = true
end
end
end
end
 
container:SetLayout("flow")
local scroll
 
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
if container.type ~= "InlineGroup" then
scroll = gui:Create("ScrollFrame")
scroll:SetLayout("flow")
scroll.width = "fill"
scroll.height = "fill"
container:SetLayout("fill")
container:AddChild(scroll)
container = scroll
end
end
 
FeedOptions(appName,options,container,rootframe,path,group,nil)
 
if scroll then
container:PerformLayout()
local status = self:GetStatusTable(appName, path)
if not status.scroll then
status.scroll = {}
end
scroll:SetStatusTable(status.scroll)
end
 
if hasChildGroups and not inline then
 
if grouptype == "tab" then
 
local tab = gui:Create("TabGroup")
InjectInfo(tab, options, group, path, rootframe, appName)
tab:SetCallback("OnGroupSelected", GroupSelected)
tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
 
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
tab:SetStatusTable(status.groups)
tab.width = "fill"
tab.height = "fill"
 
local tabs = BuildGroups(group, options, path, appName)
tab:SetTabs(tabs)
tab:SetUserData("tablist", tabs)
 
for i = 1, #tabs do
local entry = tabs[i]
if not entry.disabled then
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tab)
 
elseif grouptype == "select" then
 
local select = gui:Create("DropdownGroup")
InjectInfo(select, options, group, path, rootframe, appName)
select:SetCallback("OnGroupSelected", GroupSelected)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
select:SetStatusTable(status.groups)
local grouplist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist)
select:SetUserData("grouplist", grouplist)
local firstgroup
for k, v in pairs(grouplist) do
if not firstgroup or k < firstgroup then
firstgroup = k
end
end
 
if firstgroup then
select:SetGroup( (GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
 
select.width = "fill"
select.height = "fill"
 
container:AddChild(select)
 
--assume tree group by default
--if parenttype is tree then this group is already a node on that tree
elseif (parenttype ~= "tree") or isRoot then
local tree = gui:Create("TreeGroup")
InjectInfo(tree, options, group, path, rootframe, appName)
tree:EnableButtonTooltips(false)
 
tree.width = "fill"
tree.height = "fill"
 
tree:SetCallback("OnGroupSelected", GroupSelected)
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
 
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
local treedefinition = BuildGroups(group, options, path, appName, true)
tree:SetStatusTable(status.groups)
 
tree:SetTree(treedefinition)
tree:SetUserData("tree",treedefinition)
 
for i = 1, #treedefinition do
local entry = treedefinition[i]
if not entry.disabled then
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tree)
end
end
end
 
local old_CloseSpecialWindows
 
 
local function RefreshOnUpdate(this)
for appName in pairs(this.closing) do
if AceConfigDialog.OpenFrames[appName] then
AceConfigDialog.OpenFrames[appName]:Hide()
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
local widget = AceConfigDialog.BlizOptions[appName]
if not widget:IsVisible() then
widget:ReleaseChildren()
end
end
this.closing[appName] = nil
end
 
if this.closeAll then
for k, v in pairs(AceConfigDialog.OpenFrames) do
v:Hide()
end
this.closeAll = nil
end
 
for appName in pairs(this.apps) do
if AceConfigDialog.OpenFrames[appName] then
local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
AceConfigDialog:Open(appName, user.basepath and unpack(user.basepath))
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
local widget = AceConfigDialog.BlizOptions[appName]
local user = widget:GetUserDataTable()
if widget:IsVisible() then
AceConfigDialog:Open(widget:GetUserData('appName'), widget, user.basepath and unpack(user.basepath))
end
end
this.apps[appName] = nil
end
this:SetScript("OnUpdate", nil)
end
 
--- Close all open options windows
function AceConfigDialog:CloseAll()
AceConfigDialog.frame.closeAll = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
if next(self.OpenFrames) then
return true
end
end
 
--- Close a specific options window.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigDialog:Close(appName)
if self.OpenFrames[appName] then
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
return true
end
end
 
-- Internal -- Called by AceConfigRegistry
function AceConfigDialog:ConfigTableChanged(event, appName)
AceConfigDialog.frame.apps[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
 
--- Sets the default size of the options window for a specific application.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param width The default width
-- @param height The default height
function AceConfigDialog:SetDefaultSize(appName, width, height)
local status = AceConfigDialog:GetStatusTable(appName)
if type(width) == "number" and type(height) == "number" then
status.width = width
status.height = height
end
end
 
--- Open an option window at the specified path (if any).
-- This function can optionally feed the group into a pre-created container
-- instead of creating a new container frame.
-- @paramsig appName [, container][, ...]
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param container An optional container frame to feed the options into
-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
function AceConfigDialog:Open(appName, container, ...)
if not old_CloseSpecialWindows then
old_CloseSpecialWindows = CloseSpecialWindows
CloseSpecialWindows = function()
local found = old_CloseSpecialWindows()
return self:CloseAll() or found
end
end
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
 
local f
 
local path = new()
local name = GetOptionsMemberValue("name", options, options, path, appName)
 
--If an optional path is specified add it to the path table before feeding the options
--as container is optional as well it may contain the first element of the path
if type(container) == "string" then
tinsert(path, container)
container = nil
end
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
 
--if a container is given feed into that
if container then
f = container
f:ReleaseChildren()
f:SetUserData('appName', appName)
f:SetUserData('iscustom', true)
if #path > 0 then
f:SetUserData('basepath', copy(path))
end
local status = AceConfigDialog:GetStatusTable(appName)
if not status.width then
status.width = 700
end
if not status.height then
status.height = 500
end
if f.SetStatusTable then
f:SetStatusTable(status)
end
else
if not self.OpenFrames[appName] then
f = gui:Create("Frame")
self.OpenFrames[appName] = f
else
f = self.OpenFrames[appName]
end
f:ReleaseChildren()
f:SetCallback("OnClose", FrameOnClose)
f:SetUserData('appName', appName)
if #path > 0 then
f:SetUserData('basepath', copy(path))
end
f:SetTitle(name or "")
local status = AceConfigDialog:GetStatusTable(appName)
f:SetStatusTable(status)
end
 
self:FeedGroup(appName,options,f,f,path,true)
if f.Show then
f:Show()
end
del(path)
end
 
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
 
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData('path')
AceConfigDialog:Open(widget:GetUserData('appName'), widget, path and unpack(path))
end
 
local function ClearBlizPanel(widget, event)
local appName = widget:GetUserData('appName')
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
--- Add an option table into the Blizzard Interface Options panel.
-- You can optionally supply a descriptive name to use and a parent frame to use,
-- as well as a path in the options table.\\
-- If no name is specified, the appName will be used instead.
--
-- If you specify a proper `parent` (by name), the interface options will generate a
-- tree layout. Note that only one level of children is supported, so the parent always
-- has to be a head-level note.
--
-- This function returns a reference to the container frame registered with the Interface
-- Options. You can use this reference to open the options with the API function
-- `InterfaceOptionsFrame_OpenToCategory`.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param name A descriptive name to display in the options tree (defaults to appName)
-- @param parent The parent to use in the interface options tree.
-- @param ... The path in the options table to feed into the interface options panel.
-- @return The reference to the frame registered into the Interface Options.
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = AceConfigDialog.BlizOptions
 
local key = appName
for n = 1, select('#', ...) do
key = key..'\001'..select(n, ...)
end
 
if not BlizOptions[key] then
local group = gui:Create("BlizOptionsGroup")
BlizOptions[key] = group
group:SetName(name or appName, parent)
 
group:SetTitle(name or appName)
group:SetUserData('appName', appName)
if select('#', ...) > 0 then
local path = {}
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
group:SetUserData('path', path)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
InterfaceOptions_AddCategory(group.frame)
return group.frame
else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end
end
Property changes : Added: svn:eol-style + native
Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigCmd-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:eol-style + native
Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua New file
0,0 → 1,736
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file
-- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 779 2009-04-05 08:52:46Z nevcairiel $
 
--[[
AceConfigCmd-3.0
 
Handles commandline optionstable access
 
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
 
]]
 
-- TODO: handle disabled / hidden
-- TODO: implement handlers for all types
-- TODO: plugin args
 
 
local MAJOR, MINOR = "AceConfigCmd-3.0", 8
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigCmd then return end
 
AceConfigCmd.commands = AceConfigCmd.commands or {}
local commands = AceConfigCmd.commands
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0"
 
 
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
 
 
 
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
 
 
-- pickfirstset() - picks the first non-nil value and returns it
 
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
 
-- err() - produce real error() regarding malformed options tables etc
 
local function err(info,inputpos,msg )
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
end
 
 
-- usererr() - produce chatframe message regarding bad slash syntax etc
 
local function usererr(info,inputpos,msg )
local cmdstr=strsub(info.input, 1, inputpos-1);
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
end
 
 
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
 
local function callmethod(info, inputpos, tab, methodtype, ...)
local method = info[methodtype]
if not method then
err(info, inputpos, "'"..methodtype.."': not set")
end
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
elseif type(method)=="string" then
if type(info.handler[method])~="function" then
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
end
return info.handler[method](info.handler, info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
 
local function callfunction(info, tab, methodtype, ...)
local method = tab[methodtype]
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- do_final() - do the final step (set/execute) along with validation and confirmation
 
local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
return
end
end
-- console ignores .confirm
 
callmethod(info,inputpos,tab,methodtype, ...)
end
 
 
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
 
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
local old,oldat = info[paramname], info[paramname.."_at"]
local val=tab[paramname]
if val~=nil then
if val==false then
val=nil
elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end
info[paramname] = val
info[paramname.."_at"] = depth
end
return old,oldat
end
 
 
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
local dummytable={}
 
local function iterateargs(tab)
if not tab.plugins then
return pairs(tab.args)
end
 
local argtabkey,argtab=next(tab.plugins)
local v
 
return function(_, k)
while argtab do
k,v = next(argtab, k)
if k then return k,v end
if argtab==tab.args then
argtab=nil
else
argtabkey,argtab = next(tab.plugins, argtabkey)
if not argtabkey then
argtab=tab.args
end
end
end
end
end
 
local function showhelp(info, inputpos, tab, noHead)
if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end
 
local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref
 
for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args
table.insert(sortTbl, k)
refTbl[k] = v
end
end
 
table.sort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then
info.order = o1
info[#info+1] = one
o1 = callmethod(info, inputpos, refTbl[one], "order")
info[#info] = nil
info.order = nil
end
if type(o2) == "function" or type(o1) == "string" then
info.order = o2
info[#info+1] = two
o2 = callmethod(info, inputpos, refTbl[two], "order")
info[#info] = nil
info.order = nil
end
if o1<0 and o2<0 then return o1<o2 end
if o2<0 then return true end
if o1<0 then return false end
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2
end)
 
for _,k in ipairs(sortTbl) do
local v = refTbl[k]
if not pickfirstset(v.cmdHidden, v.hidden, false) then
-- recursively show all inline groups
local name, desc = v.name, v.desc
if type(name) == "function" then
name = callfunction(info, v, 'name')
end
if type(desc) == "function" then
desc = callfunction(info, v, 'desc')
end
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
print(" "..(desc or name)..":")
showhelp(info, inputpos, v, true)
elseif v.type ~= "description" and v.type ~= "header" then
local key = k:gsub(" ", "_")
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
end
end
end
end
 
 
local function keybindingValidateFunc(text)
if text == nil or text == "NONE" then
return nil
end
text = text:upper()
local shift, ctrl, alt
local modifier
while true do
if text == "-" then
break
end
modifier, text = strsplit('-', text, 2)
if text then
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
return false
end
if modifier == "SHIFT" then
if shift then
return false
end
shift = true
end
if modifier == "CTRL" then
if ctrl then
return false
end
ctrl = true
end
if modifier == "ALT" then
if alt then
return false
end
alt = true
end
else
text = modifier
break
end
end
if text == "" then
return false
end
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
return false
end
local s = text
if shift then
s = "SHIFT-" .. s
end
if ctrl then
s = "CTRL-" .. s
end
if alt then
s = "ALT-" .. s
end
return s
end
 
-- constants used by getparam() calls below
 
local handlertypes = {["table"]=true}
local handlermsg = "expected a table"
 
local functypes = {["function"]=true, ["string"]=true}
local funcmsg = "expected function or member name"
 
-- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
 
local function handle(info, inputpos, tab, depth, retfalse)
 
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
 
-------------------------------------------------------------------
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-- Note that we do NOT validate if method names are correct at this stage,
-- the handler may change before they're actually used!
 
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
 
-------------------------------------------------------------------
-- Act according to .type of this table
 
if tab.type=="group" then
------------ group --------------------------------------------
 
if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
 
-- grab next arg from input
local _,nextpos,arg = string.find(info.input, " *([^ ]+) *", inputpos)
if not arg then
showhelp(info, inputpos, tab)
return
end
nextpos=nextpos+1
 
-- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
 
-- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k
if handle(info, inputpos, v, depth+1, true)==false then
info[depth+1] = nil
-- wasn't found in there, but that's ok, we just keep looking down here
else
return -- done, name was found in inline group
end
-- matching name and not a inline group
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
info[depth+1] = k
return handle(info,nextpos,v,depth+1)
end
end
 
-- no match
if retfalse then
-- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at
info.set,info.set_at = oldset,oldset_at
info.get,info.get_at = oldget,oldget_at
info.func,info.func_at = oldfunc,oldfunc_at
info.validate,info.validate_at = oldvalidate,oldvalidate_at
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false
end
 
-- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return
end
 
local str = strsub(info.input,inputpos);
 
if tab.type=="execute" then
------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func")
 
 
 
elseif tab.type=="input" then
------------ input --------------------------------------------
 
local res = true
if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
return
end
end
 
do_final(info, inputpos, tab, "set", str)
 
 
 
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(str))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
 
elseif str==L["on"] then
b = true
elseif str==L["off"] then
b = false
elseif tab.tristate and str==L["default"] then
b = nil
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
else
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
end
return
end
 
do_final(info, inputpos, tab, "set", b)
 
 
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(str)
if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
val = val- (val % info.step)
end
if type(info.min)=="number" and val<info.min then
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
return
end
if type(info.max)=="number" and val>info.max then
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return
end
 
do_final(info, inputpos, tab, "set", val)
 
 
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current selection and possible values
return
end
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
local ok
for k,v in pairs(values) do
if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return
end
 
do_final(info, inputpos, tab, "set", str)
 
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current values
return
end
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
--build a table of the selections, checking that they exist
--parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
local sels = {}
for v in string.gmatch(str, "[^ ]+") do
--parse option=on etc
local opt, val = string.match(v,'(.+)=(.+)')
--get option if toggling
if not opt then
opt = v
end
 
--check that the opt is valid
local ok
for k,v in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
 
if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return
end
 
--check that if val was supplied it is valid
if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
--val is valid insert it
sels[opt] = val
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
else
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
end
return
end
else
-- no val supplied, toggle
sels[opt] = true
end
end
 
for opt, val in pairs(sels) do
local newval
 
if (val == true) then
--toggle the option
local b = callmethod(info, inputpos, tab, "get", opt)
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
newval = b
else
--set the option as specified
if val==L["on"] then
newval = true
elseif val==L["off"] then
newval = false
elseif val==L["default"] then
newval = nil
end
end
 
do_final(info, inputpos, tab, "set", opt, newval)
end
 
 
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
 
local r, g, b, a
 
if tab.hasAlpha then
if str:len() == 8 and str:find("^%x*$") then
--parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
else
--parse seperate values
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
end
if not (r and g and b and a) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return
end
 
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
a = a / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
end
else
a = 1.0
if str:len() == 6 and str:find("^%x*$") then
--parse a hex string
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
else
--parse seperate values
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b = tonumber(r), tonumber(g), tonumber(b)
end
if not (r and g and b) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end
end
 
do_final(info, inputpos, tab, "set", r,g,b,a)
 
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local value = keybindingValidateFunc(str:upper())
if value == false then
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
return
end
 
do_final(info, inputpos, tab, "set", value)
 
elseif tab.type=="description" then
------------ description --------------------
-- ignore description, GUI config only
else
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
end
end
 
--- Handle the chat command.
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
-- -- Use AceConsole-3.0 to register a Chat Command
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
--
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
-- function MyAddon:ChatCommand(input)
-- -- Assuming "MyOptions" is the appName of a valid options table
-- if not input or input:trim() == "" then
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
-- else
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
-- end
-- end
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
 
local optgetter = cfgreg:GetOptionsTable(appName)
if not optgetter then
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end
local options = assert( optgetter("cmd", MAJOR) )
 
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd,
appName = appName,
options = options,
input = input,
self = self,
handler = self,
uiType = "cmd",
uiName = MAJOR,
}
 
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end
 
--- Utility function to create a slash command handler.
-- Also registers tab completion with AceTab
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
if not AceConsole then
AceConsole = LibStub(AceConsoleName)
end
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
end,
true) then -- succesfully registered so lets get the command -> app table in
commands[slashcmd] = appName
end
end
 
--- Utility function that returns the options table that belongs to a slashcommand.
-- Designed to be used for the AceTab interface.
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
function AceConfigCmd:GetChatCommandOptions(slashcmd)
return commands[slashcmd]
end
Property changes : Added: svn:eol-style + native
Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigRegistry-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:eol-style + native
Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua New file
0,0 → 1,341
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.
-- Options tables can be registered as raw tables, or as function refs that return a table.\\
-- These functions receive two arguments: "uiType" and "uiName". \\
-- Valid "uiTypes": "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
-- The "uiName" field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
-- :IterateOptionsTables() and :GetOptionsTable() always return a function reference that the requesting config handling addon must call with the above arguments.
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 785 2009-04-05 14:57:29Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 9
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigRegistry then return end
 
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
 
if not AceConfigRegistry.callbacks then
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
end
 
-----------------------------------------------------------------------
-- Validating options table consistency:
 
 
AceConfigRegistry.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {},
dropdown = {},
dialog = {},
}
 
 
 
local function err(msg, errlvl, ...)
local t = {}
for i=select("#",...),1,-1 do
tinsert(t, (select(i, ...)))
end
error(MAJOR..":ValidateOptionsTable(): "..table.concat(t,".")..msg, errlvl+2)
end
 
 
local isstring={["string"]=true, _="string"}
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
 
local basekeys={
type=isstring,
name=isstringfunc,
desc=optstringfunc,
order=optmethodnumber,
validate=optmethodfalse,
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
hidden=optmethodbool,
guiHidden=optmethodbool,
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
icon=optstringfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
set=optmethodfalse,
func=optmethodfalse,
arg={["*"]=true},
width=optstring,
}
 
local typedkeys={
header={},
description={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
fontSize=optstringfunc,
},
group={
args=istable,
plugins=opttable,
inline=optbool,
cmdInline=optbool,
guiInline=optbool,
dropdownInline=optbool,
dialogInline=optbool,
childGroups=optstring,
},
execute={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
},
input={
pattern=optstring,
usage=optstring,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
multiline=optboolnumber,
},
toggle={
tristate=optbool,
},
tristate={
},
range={
min=optnumber,
max=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
},
select={
values=ismethodtable,
style={
["nil"]=true,
["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'"
},
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
multiselect={
values=ismethodtable,
style=optstring,
tristate=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
color={
hasAlpha=optbool,
},
keybinding={
-- TODO
},
}
 
local function validateKey(k,errlvl,...)
errlvl=(errlvl or 0)+1
if type(k)~="string" then
err("["..tostring(k).."] - key is not a string", errlvl,...)
end
if strfind(k, "[%c\127]") then
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
end
end
 
local function validateVal(v, oktypes, errlvl,...)
errlvl=(errlvl or 0)+1
local isok=oktypes[type(v)] or oktypes["*"]
 
if not isok then
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
end
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
if not isok[v] then
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
end
end
end
 
local function validate(options,errlvl,...)
errlvl=(errlvl or 0)+1
-- basic consistency
if type(options)~="table" then
err(": expected a table, got a "..type(options), errlvl,...)
end
if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...)
end
 
-- get type and 'typedkeys' member
local tk = typedkeys[options.type]
if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...)
end
 
-- make sure that all options[] are known parameters
for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then
err(": unknown parameter", errlvl,tostring(k),...)
end
end
 
-- verify that required params are there, and that everything is the right type
for k,oktypes in pairs(basekeys) do
validateVal(options[k], oktypes, errlvl,k,...)
end
for k,oktypes in pairs(tk) do
validateVal(options[k], oktypes, errlvl,k,...)
end
 
-- extra logic for groups
if options.type=="group" then
for k,v in pairs(options.args) do
validateKey(k,errlvl,"args",...)
validate(v, errlvl,k,"args",...)
end
if options.plugins then
for plugname,plugin in pairs(options.plugins) do
if type(plugin)~="table" then
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
end
for k,v in pairs(plugin) do
validateKey(k,errlvl,tostring(plugname),"plugins",...)
validate(v, errlvl,k,tostring(plugname),"plugins",...)
end
end
end
end
end
 
-- -------------------------------------------------------------------
-- :ValidateOptionsTable(options,name,errlvl)
-- - options - the table
-- - name - (string) name of table, used in error reports
-- - errlvl - (optional number) error level offset, default 0
--
-- Validates basic structure and integrity of an options table
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
errlvl=(errlvl or 0)+1
name = name or "Optionstable"
if not options.name then
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
end
validate(options,errlvl,name)
end
 
--- Fires a ConfigTableChange callback for those listening in on it, allowing config GUIs to refresh.
-- You should call this function if your options table changed from any outside event, like a game event
-- or a timer.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigRegistry:NotifyChange(appName)
if not AceConfigRegistry.tables[appName] then return end
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
end
 
-- -------------------------------------------------------------------
-- Registering and retreiving options tables:
 
 
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
 
local function validateGetterArgs(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+2
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
end
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
end
end
 
--- Register an options table with the config registry.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table or a function reference that generates it on demand.
function AceConfigRegistry:RegisterOptionsTable(appName, options)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
end
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return options
end
elseif type(options)=="function" then
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName))
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return tab
end
else
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
end
end
 
--- Returns an iterator of ["appName"]=funcref pairs
function AceConfigRegistry:IterateOptionsTables()
return pairs(AceConfigRegistry.tables)
end
 
 
---------------------------------------------------------------------
-- :GetOptionsTable(appName)
-- - appName - which addon to retreive the options table of
-- Optional:
-- - uiType - "cmd", "dropdown", "dialog"
-- - uiName - e.g. "MyLib-1.0"
--
 
 
--- Query the registry for a specific options table.
-- If only appName is given, a function is returned which you
-- can call with (uiType,uiName) to get the table.\\
-- If uiType&uiName are given, the table is returned.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param uiType The type of UI to get the table for.
-- @param uiName The name of the library/addon querying the table.
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
local f = AceConfigRegistry.tables[appName]
if not f then
return nil
end
 
if uiType then
return f(uiType,uiName,1) -- get the table for us
else
return f -- return the function
end
end
Property changes : Added: svn:eol-style + native
SpellButton.lua New file
0,0 → 1,420
-- SpellButton.lua
 
local addonName, private = ...
local LA = private.LA
 
function LA:CreateButton()
local buttons = self.buttons
local count = #buttons
-- button global variable names start with "SpellButton" to work around an
-- issue with the Blizzard Feedback Tool used in beta and on the PTR
local name = "SpellButton_LearningAid_"..(count + 1)
local button = CreateFrame("CheckButton", name, self.frame, "LearningAidSpellButtonTemplate")
local background = _G[name.."Background"]
background:Hide()
local subSpellName = _G[name.."SubSpellName"]
subSpellName:SetTextColor(NORMAL_FONT_COLOR.r - 0.1, NORMAL_FONT_COLOR.g - 0.1, NORMAL_FONT_COLOR.b - 0.1)
buttons[count + 1] = button
button.index = count + 1
button:SetAttribute("type*", "spell")
button:SetAttribute("type3", "hideButton")
button:SetAttribute("alt-type*", "hideButton")
button:SetAttribute("shift-type1", "linkSpell")
button:SetAttribute("ctrl-type*", "toggleIgnore")
button.hideButton = function(spellButton, mouseButton, down)
if not self.inCombat then
self:ClearButtonIndex(spellButton.index)
end
end
button.linkSpell = function (...) self:SpellButton_OnModifiedClick(...) end
button.toggleIgnore = function(spellButton, mouseButton, down)
if spellButton.kind == BOOKTYPE_SPELL then
self:ToggleIgnore(spellButton.spellName:GetText())
self:UpdateButton(spellButton)
end
end
button.iconTexture = _G[name.."IconTexture"]
button.cooldown = _G[name.."Cooldown"]
button.spellName = _G[name.."SpellName"]
button.subSpellName = _G[name.."SubSpellName"]
return button
end
function LA:AddButton(kind, id)
if kind == BOOKTYPE_SPELL then
if id > self.numSpells or id < 1 then
self:DebugPrint("AddButton(): Invalid spell ID", id)
return
end
elseif kind == "MOUNT" or kind == "CRITTER" then
if id < 1 or id > GetNumCompanions(kind) then
self:DebugPrint("AddButton(): Invalid companion, type", kind, "ID", id)
return
end
end
local buttons = self.buttons
local visible = self:GetVisible()
for i = 1, visible do
if buttons[i].kind == kind and buttons[i]:GetID() == id then
return
end
end
local button
-- if bar is full
if visible == #buttons then
button = self:CreateButton()
self:DebugPrint("Adding button id "..id.." index "..button.index)
else
-- if bar has free buttons
button = buttons[self:GetVisible() + 1]
self:DebugPrint("Changing button index "..(self:GetVisible() + 1).." from id "..button:GetID().." to "..id)
button:Show()
end
 
button.kind = kind
self:SetVisible(visible + 1)
button:SetID(id)
button:SetChecked(false)
 
if kind == BOOKTYPE_SPELL then
-- if id > 1 then
-- local name, subName = GetSpellBookItemName(id, kind)
-- local prevName, prevSubName = GetSpellBookItemName(id - 1, kind)
-- CATA -- if name == prevName then
-- self:DebugPrint("Found new rank of existing ability "..name.." "..prevRank)
-- self:ClearButtonID(kind, id - 1)
-- else
-- self:DebugPrint(name.." ~= "..prevName)
-- end
-- end
if IsSelectedSpellBookItem(id, kind) then
button:SetChecked(true)
end
elseif kind == "MOUNT" or kind == "CRITTER" then
-- button.Companion = name
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(kind, id)
if isSummoned then
button:SetChecked(true)
end
else
self:DebugPrint("AddButton(): Invalid button type "..kind)
end
self:UpdateButton(button)
self:AutoSetMaxHeight()
self.frame:Show()
end
function LA:ClearButtonID(kind, id)
local buttons = self.buttons
local i = 1
-- not using a for loop because self.visible may change during the loop execution
while i <= self:GetVisible() do
if buttons[i].kind == kind and buttons[i]:GetID() == id then
self:DebugPrint("Clearing button "..i.." with ID "..buttons[i]:GetID())
self:ClearButtonIndex(i)
else
--self:DebugPrint("Button "..i.." has id "..buttons[i]:GetID().." which does not match "..id)
i = i + 1
end
end
end
function LA:SetMaxHeight(newMaxHeight) -- in buttons, not pixels
self.maxHeight = newMaxHeight
self:ReshapeFrame()
end
function LA:GetMaxHeight()
return self.maxHeight
end
function LA:AutoSetMaxHeight()
local screenHeight = UIParent:GetHeight()
self:DebugPrint("Screen Height = ".. screenHeight)
local newMaxHeight = math.floor((UIParent:GetHeight()-self.titleHeight)/(self.buttonSize+self.verticalSpacing) - 3)
self:DebugPrint("Setting MaxHeight to " .. newMaxHeight)
self:SetMaxHeight(newMaxHeight)
return newMaxHeight
end
function LA:ReshapeFrame()
local newHeight
local newWidth
local maxHeight = self.maxHeight
local visible = self:GetVisible()
if visible > maxHeight then
newHeight = maxHeight
newWidth = math.ceil(visible / maxHeight)
else
newHeight = visible
newWidth = 1
end
local frame = self.frame
frame:SetHeight(self.titleHeight + self.framePadding + (self.buttonSize + self.verticalSpacing) * newHeight)
frame:SetWidth(self.framePadding + (self.buttonSize + self.horizontalSpacing) * newWidth)
self.height = newHeight
self.width = newWidth
self:ParentButtons()
end
function LA:ParentButtons()
local buttons = self.buttons
local visible = self:GetVisible()
if visible >= 1 then
buttons[1]:SetPoint("TOPLEFT", self.titleBar, "BOTTOMLEFT", 16, 0)
end
for i = 2, visible do
if i <= self.height then
buttons[i]:SetPoint("TOPLEFT", buttons[i-1], "BOTTOMLEFT", 0, -self.verticalSpacing)
else
buttons[i]:SetPoint("TOPLEFT", buttons[i-self.height], "TOPRIGHT", self.horizontalSpacing, 0)
end
end
end
function LA:ClearButtonIndex(index)
-- I have buttons 1 2 3 (4 5)
-- I remove button 2
-- I want 1 3 (3 4 5)
-- before, visible = 3
-- after, visible = 2
local frame = self.frame
local buttons = self.buttons
local visible = self:GetVisible()
for i = index, visible - 1 do
local button = buttons[i]
local nextButton = buttons[i + 1]
button:SetID(nextButton:GetID())
button:SetChecked(nextButton:GetChecked())
button.kind = nextButton.kind
button.iconTexture:SetVertexColor(nextButton.iconTexture:GetVertexColor())
local cooldown = button.cooldown
local nextCooldown = nextButton.cooldown
cooldown.start = nextCooldown.start
cooldown.duration = nextCooldown.duration
cooldown.enable = nextCooldown.enable
if cooldown.start and cooldown.duration and cooldown.enable then
CooldownFrame_SetTimer(cooldown, cooldown.start, cooldown.duration, cooldown.enable)
else
cooldown:Hide()
end
--if buttons[i]:IsShown() then
self:UpdateButton(button)
--end
end
buttons[visible]:Hide()
self:SetVisible(visible - 1)
self:ReshapeFrame()
end
function LA:SetVisible(visible)
local frame = self.frame
self.visible = visible
local top, left = frame:GetTop(), frame:GetLeft()
frame:SetHeight(self.titleHeight + 10 + (self.buttonSize + self.verticalSpacing) * visible)
frame:ClearAllPoints()
frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", left, top)
if visible == 0 then
frame:Hide()
end
end
function LA:GetVisible()
return self.visible
end
function LA:Hide()
local frame = self.frame
if not self.inCombat then
for i = 1, self:GetVisible() do
self.buttons[i]:SetChecked(false)
self.buttons[i]:Hide()
end
self:SetVisible(0)
else
table.insert(self.queue, { kind = "HIDE" })
end
end
 
-- Adapted from SpellBookFrame.lua
function LA:UpdateButton(button)
local id = button:GetID();
 
local name = button:GetName()
local iconTexture = _G[name.."IconTexture"]
local spellString = _G[name.."SpellName"]
local subSpellString = _G[name.."SubSpellName"]
local cooldown = _G[name.."Cooldown"]
local autoCastableTexture = _G[name.."AutoCastable"]
local highlightTexture = _G[name.."Highlight"]
-- CATA -- local normalTexture = _G[name.."NormalTexture"]
if not self.inCombat then
button:Enable()
end
 
if button.kind == BOOKTYPE_SPELL then
 
local texture = GetSpellTexture(id, BOOKTYPE_SPELL);
 
-- If no spell, hide everything and return
if ( not texture or (strlen(texture) == 0) ) then
iconTexture:Hide()
spellString:Hide()
subSpellString:Hide()
cooldown:Hide()
autoCastableTexture:Hide()
SpellBook_ReleaseAutoCastShine(button.shine)
button.shine = nil
highlightTexture:SetTexture("Interface\\Buttons\\ButtonHilight-Square")
button:SetChecked(0)
-- CATA -- normalTexture:SetVertexColor(1.0, 1.0, 1.0)
return;
end
 
local start, duration, enable = GetSpellCooldown(id, BOOKTYPE_SPELL)
CooldownFrame_SetTimer(cooldown, start, duration, enable)
cooldown.start = start
cooldown.duration = duration
cooldown.enable = enable
if ( enable == 1 ) then
iconTexture:SetVertexColor(1.0, 1.0, 1.0)
else
iconTexture:SetVertexColor(0.4, 0.4, 0.4)
end
 
local spellName, subSpellName = GetSpellBookItemName(id, BOOKTYPE_SPELL)
 
-- CATA -- normalTexture:SetVertexColor(1.0, 1.0, 1.0)
highlightTexture:SetTexture("Interface\\Buttons\\ButtonHilight-Square")
spellString:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
 
-- Set Secure Action Button attribute
if not self.inCombat then
button:SetAttribute("spell*", spellName)
end
 
iconTexture:SetTexture(texture)
spellString:SetText(spellName)
subSpellString:SetText(subSpellName)
if ( subSpellName ~= "" ) then
spellString:SetPoint("LEFT", button, "RIGHT", 4, 4)
else
spellString:SetPoint("LEFT", button, "RIGHT", 4, 2)
end
if self.saved.ignore[self.localClass] and
self.saved.ignore[self.localClass][string.lower(spellName)] then
iconTexture:SetVertexColor(0.8, 0.1, 0.1) -- cribbed from Bartender4
end
elseif button.kind == "MOUNT" or button.kind == "CRITTER" then
 
-- Some companions have two names, the display name and the spell name
-- Make sure to use the spell name for casting
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(button.kind, id)
local spellName = GetSpellInfo(creatureSpellID)
iconTexture:SetTexture(icon)
spellString:SetText(creatureName)
subSpellString:SetText("")
if not self.inCombat then
button:SetAttribute("spell*", spellName)
end
end
iconTexture:Show()
spellString:Show()
subSpellString:Show()
--SpellButton_UpdateSelection(self)
end
-- Adapted from SpellBookFrame.lua
function LA:SpellButton_OnDrag(button)
local id = button:GetID()
if button.kind == BOOKTYPE_SPELL then
PickupSpellBookItem(id, button.kind)
elseif button.kind == "MOUNT" or button.kind == "CRITTER" then
PickupCompanion(button.kind, id)
end
end
-- Adapted from SpellBookFrame.lua
function LA:SpellButton_OnEnter(button)
--self:DebugPrint("Outer SpellButton_OnEnter")
local id = button:GetID()
local kind = button.kind
GameTooltip:SetOwner(button, "ANCHOR_RIGHT")
if kind == BOOKTYPE_SPELL then
if GameTooltip:SetSpellBookItem(id, BOOKTYPE_SPELL) then
button.UpdateTooltip = function (...)
--self:DebugPrint("Inner SpellButton_OnEnter")
self:SpellButton_OnEnter(...)
end
else
button.UpdateTooltip = nil
end
GameTooltip:AddLine("dummy")
_G["GameTooltipTextLeft"..GameTooltip:NumLines()]:SetText(self:GetText("ctrlToIgnore"))
GameTooltip:Show()
elseif kind == "MOUNT" or kind == "CRITTER" then
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(kind, id)
if GameTooltip:SetHyperlink("spell:"..creatureSpellID) then
button.UpdateTooltip = function (...) self:SpellButton_OnEnter(...) end
else
button.UpdateTooltip = nil
end
else
self:DebugPrint("Invalid button type in LearningAid:SpellButton_OnEnter: "..button.kind)
end
end
-- Adapted from SpellBookFrame.lua
function LA:SpellButton_UpdateSelection(button)
if button.kind == BOOKTYPE_SPELL then
local id = button:GetID()
if IsSelectedSpellBookItem(id, BOOKTYPE_SPELL) then
button:SetChecked("true")
else
button:SetChecked("false")
end
end
end
-- Adapted from SpellBookFrame.lua
function LA:SpellButton_OnModifiedClick(spellButton, mouseButton)
local id = spellButton:GetID()
local spellName, subSpellName
if spellButton.kind == BOOKTYPE_SPELL then
if ( id > MAX_SPELLS ) then
return;
end
if ( IsModifiedClick("CHATLINK") ) then
if ( MacroFrame and MacroFrame:IsShown() ) then
spellName, subSpellName = GetSpellBookItemName(id, BOOKTYPE_SPELL)
if ( spellName and not IsPassiveSpell(id, BOOKTYPE_SPELL) ) then
if ( subSpellName and (strlen(subSpellName) > 0) ) then
ChatEdit_InsertLink(spellName.."("..subSpellName..")")
else
ChatEdit_InsertLink(spellName)
end
end
return;
else
local spellLink = GetSpellLink(id, BOOKTYPE_SPELL)
if(spellLink) then
ChatEdit_InsertLink(spellLink)
end
return;
end
end
if ( IsModifiedClick("PICKUPACTION") ) then
PickupSpell(id, BOOKTYPE_SPELL)
return;
end
elseif spellButton.kind == "MOUNT" or spellButton.kind == "CRITTER" then
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(spellButton.kind, id)
if ( IsModifiedClick("CHATLINK") ) then
if ( MacroFrame and MacroFrame:IsShown() ) then
local spellName = GetSpellInfo(creatureSpellID)
ChatEdit_InsertLink(spellName)
else
local spellLink = GetSpellLink(creatureSpellID)
ChatEdit_InsertLink(spellLink)
end
elseif ( IsModifiedClick("PICKUPACTION") ) then
self.SpellButton_OnDrag(spellButton)
end
end
end
function LA:SpellButton_OnHide(button)
self:DebugPrint("Hiding button "..button.index)
button:SetChecked(false)
button.iconTexture:SetVertexColor(1, 1, 1)
button.cooldown:Hide()
end
function LA:UpdateButtons()
for i = 1, self:GetVisible() do
self:UpdateButton(self.buttons[i])
end
end
\ No newline at end of file Property changes : Added: svn:eol-style + native