/tags/1.11b2
-- Learning Aid v1.11 Beta 2 by Jamash (Kil'jaeden-US) |
-- LearningAid.lua |
local addonName, private = ... |
private.debug = 0 |
private.debugCount = 0 |
private.shadow = { } |
private.wrappers = { } |
private.debugFlags = { } |
private.noLog = { |
GetVisible = true, |
GetText = true, |
ListJoin = true |
} |
local LA = { |
version = "1.11", |
name = addonName, |
titleHeight = 40, -- pixels |
frameWidth = 200, -- pixels |
framePadding = 10, -- pixels |
verticalSpacing = 5, -- pixels |
horizontalSpacing = 153, -- pixels |
buttonSize = 37, -- pixels |
width = 1, -- button columns |
height = 0, -- button rows |
visible = 0, -- buttons |
strings = { }, |
FILTER_SHOW_ALL = 0, |
FILTER_SUMMARIZE = 1, -- default |
FILTER_SHOW_NONE = 2, |
CONFIRM_TRAINER_BUY_ALL = 732297, -- magic number to prevent users from accidentally spending hundreds of gold at a trainer |
patterns = { |
learnAbility = ERR_LEARN_ABILITY_S, |
learnSpell = ERR_LEARN_SPELL_S, |
unlearnSpell = ERR_SPELL_UNLEARNED_S, |
petLearnAbility = ERR_PET_LEARN_ABILITY_S, |
petLearnSpell = ERR_PET_LEARN_SPELL_S, |
petUnlearnSpell = ERR_PET_SPELL_UNLEARNED_S |
-- add tradeskill learning stuff here |
}, |
defaults = { -- default savedvariables contents |
macros = true, |
totem = true, |
enabled = true, |
restoreActions = true, |
filterSpam = 1, -- FILTER_SUMMARIZE |
debugFlags = { }, |
ignore = { } |
}, |
menuHideDelay = 5, -- seconds |
pendingBuyCount = 0, |
inCombat = false, |
retalenting = false, |
untalenting = false, |
learning = false, |
-- petLearning = false, |
activatePrimarySpec = 63645, -- global spellID |
activateSecondarySpec = 63644, -- global spellID |
buttons = { }, |
queue = { }, |
availableServices = { }, |
petLearned = { }, |
petUnlearned = { }, |
companionCache = { |
MOUNT = { }, |
CRITTER = { } |
}, |
spellBookCache = { }, |
spellInfoCache = { }, |
spellsLearned = { }, |
spellsUnlearned = { }, |
flyoutCache = { }, |
numSpells = 0, |
companionsReady = false, |
backdrop = { |
bgFile = "Interface/DialogFrame/UI-DialogBox-Background", |
edgeFile = "Interface/DialogFrame/UI-DialogBox-Gold-Border", |
tile = false, tileSize = 16, edgeSize = 16, |
insets = { left = 4, right = 4, top = 4, bottom = 4 } |
} |
} |
private.LA = LA |
_G[addonName] = LA |
LibStub("AceConsole-3.0"):Embed(LA) |
function private.onEvent(frame, event, ...) |
LA[event](LA, ...) |
end |
function private.onEventDebug(frame, event, ...) |
if LA.events[event] then |
LA[event](LA, ...) |
else |
LA:DebugPrint(event) |
end |
end |
LA.frame = CreateFrame("Frame", nil, UIParent) |
LA.frame:SetScript("OnEvent", private.onEvent) |
LA.frame:RegisterEvent("ADDON_LOADED") |
for name, pattern in pairs(LA.patterns) do |
LA.patterns[name] = string.gsub(pattern, "%%s", "(.+)") |
end |
function LA:Init() |
--self:DebugPrint("Initialize()") |
self:SetDefaultSettings() |
local version, build, buildDate, tocversion = GetBuildInfo() |
self.locale = GetLocale() |
self.tocVersion = tocversion |
-- set up main frame |
local frame = self.frame |
frame:Hide() |
frame:SetClampedToScreen(true) |
frame:SetWidth(self.frameWidth) |
frame:SetHeight(self.titleHeight) |
frame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -200, -200) |
frame:SetMovable(true) |
frame:SetScript("OnShow", function () self:OnShow() end) |
frame:SetScript("OnHide", function () self:OnHide() end) |
frame:SetBackdrop(self.backdrop) |
-- create title bar |
local titleBar = CreateFrame("Frame", nil, frame) |
self.titleBar = titleBar |
titleBar:SetPoint("TOPLEFT") |
titleBar:SetPoint("TOPRIGHT") |
titleBar:SetHeight(self.titleHeight) |
titleBar:RegisterForDrag("LeftButton") |
titleBar:EnableMouse() |
titleBar.text = titleBar:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") |
titleBar.text:SetText(self:GetText("title")) |
titleBar.text:SetPoint("CENTER", titleBar, "CENTER", 0, 0) |
-- create close button |
local closeButton = CreateFrame("Button", nil, titleBar) |
self.closeButton = closeButton |
closeButton:SetWidth(32) |
closeButton:SetHeight(32) |
closeButton:SetPoint("RIGHT", titleBar, "RIGHT", -2, 0) |
closeButton:SetNormalTexture("Interface/BUTTONS/UI-Panel-MinimizeButton-Up") |
closeButton:SetPushedTexture("Interface/BUTTONS/UI-Panel-MinimizeButton-Down") |
closeButton:SetDisabledTexture("Interface/BUTTONS/UI-Panel-MinimizeButton-Disabled") |
closeButton:SetHighlightTexture("Interface/BUTTONS/UI-Panel-MinimizeButton-Highlight") |
closeButton:SetScript("OnClick", function () self:Hide() end) |
-- initialize right-click menu |
self.menuTable = { |
{ text = self:GetText("lockPosition"), |
func = function () self:ToggleLock() end }--, |
-- { text = self:GetText("close"), |
-- func = function () self:Hide() end } |
} |
local menu = CreateFrame("Frame", "LearningAid_Menu", titleBar, "UIDropDownMenuTemplate") |
-- set drag and click handlers for the title bar |
titleBar:SetScript( |
"OnDragStart", |
function (bar, button) |
if not self.saved.locked then |
bar:GetParent():StartMoving() |
end |
end |
) |
titleBar:SetScript( |
"OnDragStop", |
function (bar) |
local parent = bar:GetParent() |
parent:StopMovingOrSizing() |
self.saved.x = parent:GetLeft() |
self.saved.y = parent:GetTop() |
end |
) |
titleBar:SetScript( |
"OnMouseUp", |
function (bar, button) |
if button == "MiddleButton" then |
self:Hide() |
elseif button == "RightButton" then |
EasyMenu(self.menuTable, menu, "cursor", 0, 8, "MENU", self.menuHideDelay) |
end |
end |
) |
self.options = { |
handler = self, |
type = "group", |
args = { |
lock = { |
name = self:GetText("lockWindow"), |
desc = self:GetText("lockWindowHelp"), |
type = "toggle", |
set = function(info, val) if val then self:Lock() else self:Unlock() end end, |
get = function(info) return self.saved.locked end, |
width = "full", |
order = 1 |
}, |
restoreactions = { |
name = self:GetText("restoreActions"), |
desc = self:GetText("restoreActionsHelp"), |
type = "toggle", |
set = function(info, val) if val then self.saved.restoreActions = val end end, |
get = function(info) return self.saved.restoreActions end, |
width = "full", |
order = 2 |
}, |
filter = { |
name = self:GetText("showLearnSpam"), |
desc = self:GetText("showLearnSpamHelp"), |
type = "select", |
values = { |
[self.FILTER_SHOW_ALL ] = self:GetText("showAll"), |
[self.FILTER_SUMMARIZE] = self:GetText("summarize"), |
[self.FILTER_SHOW_NONE] = self:GetText("showNone") |
}, |
set = function(info, val) |
local old = self.saved.filterSpam |
if old ~= val then |
self.saved.filterSpam = val |
if val == self.FILTER_SHOW_ALL then |
self:DebugPrint("Removing chat filter for CHAT_MSG_SYSTEM") |
ChatFrame_RemoveMessageEventFilter("CHAT_MSG_SYSTEM", private.spellSpamFilter) |
elseif old == self.FILTER_SHOW_ALL then |
self:DebugPrint("Adding chat filter for CHAT_MSG_SYSTEM") |
ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", private.spellSpamFilter) |
end |
end |
end, |
get = function(info) return self.saved.filterSpam end, |
order = 3 |
}, |
reset = { |
name = self:GetText("resetPosition"), |
desc = self:GetText("resetPositionHelp"), |
type = "execute", |
func = "ResetFramePosition", |
width = "full", |
order = 4 |
}, |
missing = { |
type = "group", |
inline = true, |
name = self:GetText("findMissingAbilities"), |
order = 10, |
args = { |
search = { |
name = self:GetText("searchMissing"), |
desc = self:GetText("searchMissingHelp"), |
type = "execute", |
func = "FindMissingActions", |
-- width = "full", |
order = 1 |
}, |
--[[ now obsolete; tracking skills appear on the tracking button on the minimap, not in the spellbook |
tracking = { |
name = self:GetText("findTracking"), |
desc = self:GetText("findTrackingHelp"), |
type = "toggle", |
set = function(info, val) self.saved.tracking = val end, |
get = function(info) return self.saved.tracking end, |
width = "full", |
order = 2 |
}, |
]] |
shapeshift = { |
name = self:GetText("findShapeshift"), |
desc = self:GetText("findShapeshiftHelp"), |
type = "toggle", |
set = function(info, val) self.saved.shapeshift = val end, |
get = function(info) return self.saved.shapeshift end, |
width = "full", |
order = 3 |
}, |
macros = { |
name = self:GetText("searchInsideMacros"), |
desc = self:GetText("searchInsideMacrosHelp"), |
type = "toggle", |
set = function(info, val) self.saved.macros = val end, |
get = function(info) return self.saved.macros end, |
width = "full", |
order = 4 |
}, |
ignore = { |
name = self:GetText("ignore"), |
desc = self:GetText("ignoreHelp"), |
type = "input", |
guiHidden = true, |
set = "Ignore" |
}, |
unignore = { |
name = self:GetText("unignore"), |
desc = self:GetText("unignoreHelp"), |
type = "input", |
guiHidden = true, |
set = "Unignore" |
}, |
unignoreall = { |
order = 5, |
name = self:GetText("unignoreAll"), |
desc = self:GetText("unignoreAllHelp"), |
type = "execute", |
-- width = "full", |
func = "UnignoreAll" |
} |
} |
}, |
unlock = { |
name = self:GetText("unlockWindow"), |
desc = self:GetText("unlockWindowHelp"), |
type = "execute", |
guiHidden = true, |
func = "Unlock" |
}, |
config = { |
name = self:GetText("configure"), |
desc = self:GetText("configureHelp"), |
type = "execute", |
func = function() InterfaceOptionsFrame_OpenToCategory(self.optionsFrame) end, |
guiHidden = true |
}, |
advanced = { |
type = "group", |
name = self:GetText("advanced"), |
args = { |
framestrata = { |
name = self:GetText("frameStrata"), |
desc = self:GetText("frameStrataHelp"), |
type = "select", |
values = { |
-- PARENT = "Parent", |
BACKGROUND = "Background", |
LOW = "Low", |
MEDIUM = "Medium", |
HIGH = "High", |
DIALOG = "Dialog", |
FULLSCREEN = "Fullscreen", |
FULLSCREEN_DIALOG = "Fullscreen Dialog", |
TOOLTIP = "Tooltip" |
}, |
set = function(info, val) |
self.saved.frameStrata = val |
self.frame:SetFrameStrata(val) |
end, |
get = function(info) return self.frame:GetFrameStrata() end, |
order = 1 |
}, |
debug = { |
name = self:GetText("debugOutput"), |
desc = self:GetText("debugOutputHelp"), |
values = { SET = "Assignment", GET = "Access", CALL = "Function Calls" }, |
type = "multiselect", |
set = function(info, key, val) self:Debug(key, val) end, |
get = function(info, key) return self:Debug(key) end, |
width = "full", |
order = 99 |
} |
} |
}, |
test = { |
type = "group", |
name = "Test", |
desc = "Perform various tests with Learning Aid.", |
hidden = true, |
guiHidden = true, |
args = { |
add = { |
type = "group", |
name = "Add", |
desc = "Add a button to the Learning Aid window.", |
args = { |
spell = { |
type = "input", |
name = "Spell", |
pattern = "^%d+$", |
set = function(info, val) |
self:AddButton(BOOKTYPE_SPELL, tonumber(val)) |
end |
}, |
mount = { |
type = "input", |
name = "Mount", |
pattern = "^%d+$", |
set = function(info, val) |
self:AddButton("MOUNT", tonumber(val)) |
end |
}, |
critter = { |
type = "input", |
name = "Critter (Minipet)", |
pattern = "^%d+$", |
set = function(info, val) |
self:AddButton("CRITTER", tonumber(val)) |
end |
}, |
all = { |
name = "All", |
desc = "The Kitchen Sink", |
type = "execute", |
func = function () |
local i = 1 |
local spellName, spellRank = GetSpellBookItemName(i, BOOKTYPE_SPELL) |
while spellName do |
self:AddButton(BOOKTYPE_SPELL, i) |
i = i + 1 |
spellName, spellRank = GetSpellBookItemName(i, BOOKTYPE_SPELL) |
end |
end |
} |
} |
}, |
remove = { |
type = "group", |
name = "Remove", |
desc = "Remove a button from the Learning Aid window.", |
args = { |
spell = { |
type = "input", |
name = "Spell", |
pattern = "^%d+$", |
set = function(info, val) |
self:ClearButtonID(BOOKTYPE_SPELL, tonumber(val)) |
end |
}, |
mount = { |
type = "input", |
name = "Mount", |
pattern = "^%d+$", |
set = function(info, val) |
self:ClearButtonID("MOUNT", tonumber(val)) |
end |
}, |
critter = { |
type = "input", |
name = "Critter (Minipet)", |
pattern = "^%d+$", |
set = function(info, val) |
self:ClearButtonID("CRITTER", tonumber(val)) |
end |
}, |
button = { |
type = "input", |
name = "Button", |
pattern = "^%d+$", |
set = function(info, val) |
self:ClearButtonIndex(tonumber(val)) |
end |
} |
} |
} |
} |
} |
} |
} |
self.localClass, self.enClass = UnitClass("player") |
if self.enClass == "SHAMAN" then |
self.options.args.missing.args.totem = { |
name = self:GetText("findTotem"), |
desc = self:GetText("findTotemHelp"), |
type = "toggle", |
set = function(info, val) self.saved.totem = val end, |
get = function(info) return self.saved.totem end, |
width = "full", |
order = 4 |
} |
end |
LibStub("AceConfig-3.0"):RegisterOptionsTable("LearningAidConfig", self.options, {"la", "learningaid"}) |
self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("LearningAidConfig", self:GetText("title").." "..self.version) |
hooksecurefunc("ConfirmTalentWipe", function() |
self:DebugPrint("ConfirmTalentWipe") |
self:SaveActionBars() |
self.untalenting = true |
--self.spellsUnlearned = {} |
self:RegisterEvent("ACTIONBAR_SLOT_CHANGED", "OnEvent") |
self:RegisterEvent("PLAYER_TALENT_UPDATE", "OnEvent") |
self:RegisterEvent("UI_ERROR_MESSAGE", "OnEvent") |
end) |
hooksecurefunc("LearnPreviewTalents", function(pet) |
self:DebugPrint("LearnPreviewTalents", pet) |
if pet then |
-- self.petLearning = true |
else |
self:RegisterEvent("PLAYER_TALENT_UPDATE", "OnEvent") |
--wipe(self.spellsLearned) |
--wipe(self.spellsUnlearned) |
self.learning = true |
end |
end) |
hooksecurefunc("SetCVar", function (cvar, value) |
if cvar == nil then cvar = "" end |
if value == nil then value = "" end |
cvarLower = string.lower(cvar) |
self:DebugPrint("SetCVar("..cvar..", "..value..")") |
if cvarLower == "uiscale" or cvarLower == "useuiscale" then |
self:AutoSetMaxHeight() |
end |
end) |
self.LearnTalent = LearnTalent |
self.pendingTalents = {} |
self.pendingTalentCount = 0 |
LearnTalent = function(tab, talent, pet, group, ...) |
self:DebugPrint("LearnTalent", tab, talent, pet, group, ...) |
local name, iconTexture, tier, column, rank, maxRank, isExceptional, meetsPrereq, unknown1, unknown2 = GetTalentInfo(tab, talent, false, pet, group) |
self:DebugPrint("GetTalentInfo", name, iconTexture, tier, column, rank, maxRank, isExceptional, meetsPrereq, unknown1, unknown2) |
self.LearnTalent(tab, talent, pet, group, ...) |
if rank < maxRank and meetsPrereq and not pet then |
--wipe(self.spellsLearned) |
--self.learning = true |
if self.pendingTalentCount == 0 then wipe(self.pendingTalents) end |
self:RegisterEvent("PLAYER_TALENT_UPDATE") |
local id = (group or GetActiveTalentGroup()).."."..tab.."."..talent.."."..rank |
if not self.pendingTalents[id] then |
self.pendingTalents[id] = true |
self.pendingTalentCount = self.pendingTalentCount + 1 |
end |
--self:DebugPrint(GetTalentInfo(tab, talent, false, pet, group)) |
end |
end |
self:RegisterChatCommand("la", "AceSlashCommand") |
self:RegisterChatCommand("learningaid", "AceSlashCommand") |
--self:SetEnabledState(self.saved.enabled) |
--self.saved.enabled = true |
--self:DebugPrint("OnEnable()") |
local baseEvents = { |
"ADDON_LOADED", |
"CHAT_MSG_SYSTEM", |
"COMPANION_LEARNED", |
"COMPANION_UPDATE", |
"PET_TALENT_UPDATE", |
"PLAYER_LEAVING_WORLD", |
"PLAYER_LEVEL_UP", |
"PLAYER_LOGIN", |
"PLAYER_LOGOUT", |
"PLAYER_REGEN_DISABLED", |
"PLAYER_REGEN_ENABLED", |
-- "SPELLS_CHANGED", -- wait until PLAYER_LOGIN |
"UNIT_SPELLCAST_START", |
"UPDATE_BINDINGS", |
"VARIABLES_LOADED" |
--[[ |
"CURRENT_SPELL_CAST_CHANGED", |
"SPELL_UPDATE_COOLDOWN", |
"TRADE_SKILL_CLOSE", |
"TRADE_SKILL_SHOW", |
"UNIT_SPELLCAST_SUCCEEDED" |
--]] |
} |
for i, event in ipairs(baseEvents) do |
self:RegisterEvent(event, "OnEvent") |
end |
--self:UpdateSpellBook() |
self:UpdateCompanions() |
self:DiffActionBars() |
self:SaveActionBars() |
if self.saved.filterSpam ~= LA.FILTER_SHOW_ALL then |
self:DebugPrint("Initially adding chat filter for CHAT_MSG_SYSTEM") |
ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", private.spellSpamFilter) |
end |
if self.saved.locked then |
self.menuTable[1].text = self:GetText("unlockPosition") |
else |
self.saved.locked = false |
end |
if self.saved.frameStrata then |
self.frame:SetFrameStrata(self.saved.frameStrata) |
end |
end |
-- this is a function |
function private.spellSpamFilter(...) return LA:spellSpamFilter(...) end |
-- this is a method |
function LA:spellSpamFilter(chatFrame, event, message, ...) |
local spell |
local patterns = self.patterns |
if (self.saved.filterSpam ~= self.FILTER_SHOW_ALL) and ( |
( |
self.untalenting or |
self.retalenting or |
(self.pendingTalentCount > 0) or |
(self.saved.filterSpam == self.FILTER_SHOW_NONE) or |
self.learning or |
-- self.petLearning or |
(self.pendingBuyCount > 0) |
) and ( |
string.match(message, patterns.learnSpell) or |
string.match(message, patterns.learnAbility) or |
string.match(message, patterns.unlearnSpell) |
-- ) |
) or |
string.match(message, patterns.petLearnAbility) or |
string.match(message, patterns.petLearnSpell) or |
string.match(message, patterns.petUnlearnSpell) |
) then |
self:DebugPrint("Suppressing message") |
return true -- do not display the message |
else |
self:DebugPrint("Allowing message") |
return false, message, ... -- pass the message along |
end |
end |
function LA:GetText(id, ...) |
if not id then |
if self.DebugPrint then |
self:DebugPrint("Nil supplied to GetText()") |
end |
return "Nil" |
end |
local result = "Invalid String ID '" .. id .. "'" |
if self.strings[self.locale] and self.strings[self.locale][id] then |
result = self.strings[self.locale][id] |
elseif self.strings.enUS[id] then |
result = self.strings.enUS[id] |
else |
self:DebugPrint(result) |
end |
return format(result, ...) |
end |
function LA:SetDefaultSettings() |
LearningAid_Saved = LearningAid_Saved or {} |
LearningAid_Character = LearningAid_Character or {} |
self.saved = LearningAid_Saved |
self.character = LearningAid_Character |
self.saved.version = self.version |
self.character.version = self.version |
for key, value in pairs(self.defaults) do |
if self.saved[key] == nil then |
self.saved[key] = value |
end |
end |
-- update with new debug option format as of 1.11 |
if self.saved.debug ~= nil then |
if self.saved.debug then |
self.saved.debugFlags = { SET = true, GET = true, CALL = true } |
end |
self.saved.debug = nil |
end |
for k, v in pairs(self.saved.debugFlags) do |
if v then |
self:Debug() |
break |
end |
end |
end |
function LA:RegisterEvent(event) |
self.frame:RegisterEvent(event) |
-- self.events[event] = true -- EVENT DEBUGGING |
end |
function LA:UnregisterEvent(event) |
self.frame:UnregisterEvent(event) |
-- self.events[event] = false -- EVENT DEBUGGING |
end |
function LA:Ignore(info, str) |
local strLower = string.lower(str) |
if #strtrim(str) == 0 and self.saved.ignore[self.localClass] then |
-- print ignore list to the chat frame |
for lowercase, titlecase in pairs(self.saved.ignore[self.localClass]) do |
print(self:GetText("title")..": ".. self:GetText("listIgnored", titlecase)) |
end |
end |
for index, spell in pairs(self.spellBookCache) do |
local spellLower = string.lower(spell.name) |
if strLower == spellLower then |
if not self.saved.ignore[self.localClass] then |
self.saved.ignore[self.localClass] = {} |
end |
self.saved.ignore[self.localClass][spellLower] = spell.name |
self:UpdateButtons() |
break |
end |
end |
end |
function LA:Unignore(info, str) |
if self.saved.ignore[self.localClass] then |
local ignoreList = self.saved.ignore[self.localClass] |
local strLower = string.lower(str) |
if ignoreList[strLower] then |
ignoreList[strLower] = nil |
self:UpdateButtons() |
end |
end |
end |
function LA:ToggleIgnore(spell) |
local spellLower = string.lower(spell) |
if self.saved.ignore[self.localClass] and |
self.saved.ignore[self.localClass][spellLower] then |
self:Unignore(nil, spell) |
else |
self:Ignore(nil, spell) |
end |
end |
function LA:UnignoreAll(info) |
if self.saved.ignore[self.localClass] then |
wipe(self.saved.ignore[self.localClass]) |
end |
end |
function LA:ResetFramePosition() |
local frame = self.frame |
frame:ClearAllPoints() |
frame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -200, -200) |
self.saved.x = frame:GetLeft() |
self.saved.y = frame:GetTop() |
end |
function LA:AceSlashCommand(msg) |
LibStub("AceConfigCmd-3.0").HandleCommand(LearningAid, "la", "LearningAidConfig", msg) |
end |
--[[ FormatSpells(t) |
t = { |
link = { globalSpellID = "spellLink", globalSpellID = "spellLink", ... }, |
name = { globalSpellID = "spell name", globalSpellID = "spell name", ... }, |
index = { } |
} |
--]] |
function LA:SystemPrint(message) |
local systemInfo = ChatTypeInfo["SYSTEM"] |
DEFAULT_CHAT_FRAME:AddMessage(LA:GetText("title")..": "..message, systemInfo.r, systemInfo.g, systemInfo.b, systemInfo.id) |
end |
function LA:ProcessQueue() |
if self.inCombat then |
self:DebugPrint("ProcessQueue(): Cannot process action queue during combat.") |
return |
end |
local queue = self.queue |
for index = 1, #queue do |
local item = queue[index] |
if item.action == "SHOW" then |
self:AddButton(item.kind, item.id) |
elseif item.action == "CLEAR" then |
self:ClearButtonID(item.kind, item.id) |
elseif item.kind == BOOKTYPE_SPELL then |
if item.action == "LEARN" then |
self:AddSpell(item.id) |
elseif item.action == "FORGET" then |
self:RemoveSpell(item.id) |
else |
self:DebugPrint("ProcessQueue(): Invalid action type " .. item.action) |
end |
elseif item.kind == "CRITTER" or item.kind == "MOUNT" then |
if item.action == "LEARN" then |
self:AddCompanion(item.kind, item.id) |
else |
self:DebugPrint("ProcessQueue(): Invalid action type " .. item.action) |
end |
elseif item.kind == "HIDE" then |
self:Hide() |
else |
self:DebugPrint("ProcessQueue(): Invalid entry type " .. item.kind) |
end |
end |
self.queue = {} |
end |
function LA:FormatSpells(t) |
local infoCache = self.spellInfoCache |
local sortIndex = { } |
for globalID, change in pairs(t) do |
table.insert(sortIndex, globalID) |
end |
table.sort(sortIndex, function(a,b) |
self:DebugPrint("a = "..a..", b = "..b) |
return infoCache[a].name < infoCache[b].name |
end) |
local str = "" |
for i, globalID in ipairs(sortIndex) do |
str = str .. infoCache[globalID].link .. ", " |
end |
if #sortIndex > 0 then |
return string.sub(str, 1, -3) -- trim off final ", " |
else |
return nil |
end |
end |
function LA:PrintPending() |
if self.saved.filterSpam == self.FILTER_SUMMARIZE then |
local learned = self:FormatSpells(self.spellsLearned) |
local unlearned = self:FormatSpells(self.spellsUnlearned) |
if unlearned then self:SystemPrint(self:GetText("youHaveUnlearned", unlearned)) end |
if learned then self:SystemPrint(self:GetText("youHaveLearned", learned)) end |
if #self.petUnlearned > 0 then |
table.sort(self.petUnlearned) |
self:SystemPrint(self:GetText("yourPetHasUnlearned", self:ListJoin(self.petUnlearned))) |
end |
if #self.petLearned > 0 then |
table.sort(self.petLearned) |
self:SystemPrint(self:GetText("yourPetHasLearned", self:ListJoin(self.petLearned))) |
end |
end |
wipe(self.petLearned) |
wipe(self.petUnlearned) |
wipe(self.spellsLearned) |
wipe(self.spellsUnlearned) |
wipe(self.pendingTalents) |
end |
function LA:OnShow() |
self:RegisterEvent("COMPANION_UPDATE", "OnEvent") |
self:RegisterEvent("TRADE_SKILL_SHOW", "OnEvent") |
self:RegisterEvent("TRADE_SKILL_CLOSE", "OnEvent") |
self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "OnEvent") |
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "OnEvent") |
end |
function LA:OnHide() |
self:UnregisterEvent("COMPANION_UPDATE") |
self:UnregisterEvent("TRADE_SKILL_SHOW") |
self:UnregisterEvent("TRADE_SKILL_CLOSE") |
self:UnregisterEvent("SPELL_UPDATE_COOLDOWN") |
self:UnregisterEvent("CURRENT_SPELL_CAST_CHANGED") |
end |
function LA:Lock() |
self.saved.locked = true |
self.menuTable[1].text = self:GetText("unlockPosition") |
end |
function LA:Unlock() |
self.saved.locked = false |
self.menuTable[1].text = self:GetText("lockPosition") |
end |
function LA:ToggleLock() |
if self.saved.locked then |
self:Unlock() |
else |
self:Lock() |
end |
end |
function LA:PurgeConfig() |
wipe(self.saved) |
wipe(self.character) |
self:SetDefaultSettings() |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" |
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="Libs\LibStub\LibStub.lua"/> |
<Include file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml"/> |
<!--<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml"/>--> |
<Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml"/> |
<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml"/> |
<Include file="Libs\AceConsole-3.0\AceConsole-3.0.xml"/> |
<!--<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml"/>--> |
</Ui> |
local addonName, private = ... |
local LA = private.LA |
LA.strings.zhTW = { |
title = "Learning Aid", |
lockPosition = "éå®ä½ç½®", |
unlockPosition = "解éä½ç½®", |
close = "ééçªé«", |
youHaveLearned = "妳已å¸å¾ %s.", |
youHaveUnlearned = "妳已éºå¿ %s.", |
yourPetHasLearned = "妳ç寵ç©å¸å¾ %s.", |
yourPetHasUnlearned = "妳ç寵ç©éºå¿ %s.", |
lockWindow = "éå®çªé«", |
lockWindowHelp = "éå® Learning Aid çªé«.", |
restoreActions = "æ¢å¾©åä½æ¢", |
restoreActionsHelp = "ç¶éæ°å¸å¾åºæ¼å¤©è³¦çæè½, æ¢å¾©ä»åå¨å¦³åä½æ¢ä¸çä½ç½®.", |
showLearnSpam = "顯示已å¸/éºå¿è¨æ¯", |
showLearnSpamHelp = 'é¡¯ç¤ºå ¨é¨: æ´éªé»èª. 總æ¬: 精簡è¨æ¯çº1å°2è¡ç表å®. ä¸é¡¯ç¤º: ä¸é¡¯ç¤ºä»»ä½è¨æ¯.', |
showAll = "é¡¯ç¤ºå ¨é¨", |
summarize = "顯示總æ¬", |
showNone = "ä¸é¡¯ç¤º", |
debugOutput = "Debug 輸åº", |
debugOutputHelp = "éå / ç¦ç¨å¨è天æ¡è¼¸åºDebuffè¨æ¯.", |
resetPosition = "éç½®ä½ç½®", |
resetPositionHelp = "éç½® Learning Aid çªé«çä½ç½®çºé»èª.", |
findMissingAbilities = "å°æ¾ç¼ºå¤±çæè½", |
searchMissing = "æç´¢", |
searchMissingHelp = "æç´¢æ³è¡æ¸ååä½æ¢ä¾å°æ¾ä¸å¨ä»»ä½åä½æ¢ä¸çæ³è¡ææè½.", |
findTracking = "å°æ¾è¿½è¹¤æè½", |
findTrackingHelp = "å¦æåç¨, å°æ¾ç¼ºå¤±æè½ä¹ææ索追蹤é¡æè½.", |
findShapeshift = "å°æ¾è®å½¢æè½", |
findShapeshiftHelp = "å¦æåç¨, å°æ¾ç¼ºå¤±æè½ä¹ææç´¢è®å½¢ãå ç°ã姿æ çæè½.", |
searchInsideMacros = "æ索巨éå §æ³è¡", |
searchInsideMacrosHelp = "å¦æåç¨, å°æ¾ç¼ºå¤±æè½ä¹ææ索巨éå §çæ³è¡.", |
unlockWindow = "解éçªé«", |
unlockWindowHelp = "解é Learning Aid çªé«ä¾ç§»å.", |
configure = "é ç½®", |
configureHelp = "æé Learning Aid é ç½®é¢æ¿.", |
errorInCombat = "ä¸è½å¨æ°é¬¥ä¸é£éº½å.", |
findTotem = "å°æ¾å騰æ³è¡", |
findTotemHelp = "å¦æåç¨, å°æ¾ç¼ºå¤±æè½ä¹ææç´¢å騰å¬åæ³è¡.", |
-- Strings added in 1.09 |
ignore = "忽ç¥", |
ignoreHelp = "å°æ¾ç¼ºå¤±æè½å°å¿½ç¥éåæè½.", |
unignore = "ä¸å忽ç¥", |
unignoreHelp = "å°æ¾ç¼ºå¤±æè½å°ä¸å忽ç¥éåæè½..", |
unignoreAll = "ä¸å忽ç¥å ¨é¨", |
unignoreAllHelp = "æ¸ é¤å¿½ç¥å表.", |
listIgnored = "æè½ %s 已被忽ç¥.", |
ctrlToIgnore = "|cFFFF2222Ctrl-é»æ|r |cFFFFFFFFä¾å¿½ç¥/ä¸å¿½ç¥.|r" |
} |
local addonName, private = ... |
local LA = private.LA |
LA.strings.deDE = { |
Notes = "Zeigt eine Leiste mit Zauberspr\195\188chen, F\195\164higkeiten, Berufsfertigkeiten, Reittieren und Fahrzeugen, oder Begleitern, die du gerade erst gelernt hast. Von Jamash (Kil'jaeden-US)", |
close = "Fenster schlie\195\159en", |
configure = "Einstellungen", |
configureHelp = "\195\150ffnet das \"Learning Aid\"-Konfigurations-Fenster.", |
ctrlToIgnore = " |cFFFF2222Strg-Klick|r |cFFFFFFFFzum Umschalten von Ignorieren.|r", |
debugOutput = "Ausgabe debuggen", |
debugOutputHelp = "Aktiviert / deaktiviert die Ausgabe von Debugging-Informationen in das Chatfenster", |
errorInCombat = "Im Kampf nicht m\195\182glich.", |
findMissingAbilities = "Suche fehlende F\195\164higkeiten", |
findShapeshift = "Finde Gestaltwandel-Formen", |
findShapeshiftHelp = "Wenn diese Option aktiviert ist, sucht \"Finde fehlende F\195\164higkeiten\" gleichzeitig auch Gestaltwandel-Formen, Auren, Haltungen, Pr\195\164senzen, etc.", |
findTotem = "Suche Totem-Zauber", |
findTotemHelp = "Wenn eingeschaltet, wird \"Suche fehlende F\195\164higkeiten\" nach F\195\164higkeiten zum Herbeizaubern von Totems suchen.", |
findTracking = "Finde Aufsp\195\188r-F\195\164higkeiten", |
findTrackingHelp = "Wenn diese Option aktiviert ist, sucht \"Finde fehlende F\195\164higkeiten\" gleichzeitig auch Aufsp\195\188r-F\195\164higkeiten.", |
ignore = "Ignorieren", |
ignoreHelp = "Finde fehlende F\195\164higkeiten wird diese F\195\164higkeit ignorieren.", |
listIgnored = "F\195\164higkeit %s wird ignoriert.", |
lockPosition = "Position fixieren", |
lockWindow = "Fenster fixieren", |
lockWindowHelp = "Fixiert das \"Learning Aid\"-Fenster, um es nicht zuf\195\164llig zu verschieben.", |
resetPosition = "Position zur\195\188cksetzen", |
resetPositionHelp = "Setzt die Position des Learning Aid Fensters auf Standard zur\195\188ck.", |
restoreActions = "Handlungen wiederherstellen", |
restoreActionsHelp = "Positionen auf den Aktionsleisten wiederherstellen, wenn talentbasierte F\195\164higkeiten erneut gelernt werden.", |
searchInsideMacros = "Suche innerhalb von Makros", |
searchInsideMacrosHelp = "Wenn diese Option aktiviert ist, sucht \"Finde fehlende F\195\164higkeiten\" gleichzeitig auch innerhalb von Makros nach Zauberspr\195\188chen.", |
searchMissing = "Suche", |
searchMissingHelp = "Durchsucht das Zauberbuch und die Aktionsleisten, um Zauberspr\195\188che und F\195\164higkeiten zu finden, die auf keiner Aktionsleiste vorhanden sind.", |
showAll = "Zeige alles", |
showLearnSpam = "Zeige gelernt / verlernt Nachrichten", |
showLearnSpamHelp = "Zeige alles: Blizzard (standardm\195\164\195\159ig) Zusammenfassen: Reduziert die Nachrichten auf eine ein- oder zweizeilige kompakte Form. Zeige nichts: Zeige keine gelernt/verlernt Nachrichten im Chat Log.", |
showNone = "Zeige nichts", |
summarize = "Zusammenfassen", |
title = "Learning Aid", |
unignore = "Ignorieren ausschalten", |
unignoreAll = "Ignorieren \195\188berall ausschallten", |
unignoreAllHelp = "Ignorierliste l\195\182schen", |
unignoreHelp = "Finde fehlende F\195\164higkeiten wird diese F\195\164higkeit nicht mehr ignorieren.", |
unlockPosition = "Position freigeben", |
unlockWindow = "Fenster freisetzen", |
unlockWindowHelp = "Setzt das \"Learning Aid\"- Fenster frei, damit es bewegt werden kann.", |
youHaveLearned = "Du hast %s gelernt.", |
youHaveUnlearned = "Du hast %s verlernt.", |
yourPetHasLearned = "Dein Tier hat %s gelernt.", |
yourPetHasUnlearned = "Dein Tier hat %s verlernt.", |
} |
local addonName, private = ... |
local LA = private.LA |
LA.strings.zhCN = { |
title = "Learning Aid", |
lockPosition = "éå®ä½ç½®", |
unlockPosition = "解éä½ç½®", |
close = "å ³éçªå£", |
youHaveLearned = "ä½ å·²å¦å¾ %s.", |
youHaveUnlearned = "ä½ å·²éå¿ %s.", |
yourPetHasLearned = "ä½ çå® ç©å¦å¾ %s.", |
yourPetHasUnlearned = "ä½ çå® ç©éå¿ %s.", |
lockWindow = "éå®çªå£", |
lockWindowHelp = "éå® Learning Aid çªä½.", |
restoreActions = "æ¢å¤å¨ä½æ¡", |
restoreActionsHelp = "å½éæ°å¦å¾åºäºå¤©èµçæè½, æ¢å¤ä»ä»¬å¨ä½ å¨ä½æ¡ä¸çä½ç½®.", |
showLearnSpam = "æ¾ç¤ºå·²å¦/éå¿è®¯æ¯", |
showLearnSpamHelp = 'æ¾ç¤ºå ¨é¨: æ´éªé»è®¤. æ»æ½: ç²¾ç®è®¯æ¯ä¸º1å°2è¡ç表å. ä¸æ¾ç¤º: ä¸æ¾ç¤ºä»»ä½è®¯æ¯.', |
showAll = "æ¾ç¤ºå ¨é¨", |
summarize = "æ¾ç¤ºæ»æ½", |
showNone = "ä¸æ¾ç¤º", |
debugOutput = "Debug è¾åº", |
debugOutputHelp = "å¼å¯ / ç¦ç¨å¨è天æ¡è¾åºDebuff讯æ¯.", |
resetPosition = "éç½®ä½ç½®", |
resetPositionHelp = "éç½® Learning Aid çªå£çä½ç½®ä¸ºé»è®¤.", |
findMissingAbilities = "寻æ¾ç¼ºå¤±çæè½", |
searchMissing = "æç´¢", |
searchMissingHelp = "æç´¢æ³æ¯ä¹¦åå¨ä½æ¡æ¥å¯»æ¾ä¸å¨ä»»ä½å¨ä½æ¡ä¸çæ³æ¯ææè½.", |
findTracking = "寻æ¾è¿½è¸ªæè½", |
findTrackingHelp = "å¦æå¯ç¨, 寻æ¾ç¼ºå¤±æè½ä¹ä¼æ索追踪类æè½.", |
findShapeshift = "寻æ¾åå½¢æè½", |
findShapeshiftHelp = "å¦æå¯ç¨, 寻æ¾ç¼ºå¤±æè½ä¹ä¼æç´¢åå½¢ãå ç¯ã姿æçæè½.", |
searchInsideMacros = "æç´¢å®å æ³æ¯", |
searchInsideMacrosHelp = "å¦æå¯ç¨, 寻æ¾ç¼ºå¤±æè½ä¹ä¼æç´¢å®å çæ³æ¯.", |
unlockWindow = "解éçªå£", |
unlockWindowHelp = "解é Learning Aid çªå£æ¥ç§»å¨.", |
configure = "é ç½®", |
configureHelp = "æå¼ Learning Aid é ç½®é¢æ¿.", |
errorInCombat = "ä¸è½å¨ææä¸é£ä¹å.", |
findTotem = "寻æ¾å¾è ¾æ³æ¯", |
findTotemHelp = "å¦æå¯ç¨, 寻æ¾ç¼ºå¤±æè½ä¹ä¼æç´¢å¾è ¾å¬å¤æ³æ¯.", |
-- Strings added in 1.09 |
ignore = "忽ç¥", |
ignoreHelp = "寻æ¾ç¼ºå¤±æè½å°å¿½ç¥è¿ä¸ªæè½.", |
unignore = "ä¸å忽ç¥", |
unignoreHelp = "寻æ¾ç¼ºå¤±æè½å°ä¸å忽ç¥è¿ä¸ªæè½..", |
unignoreAll = "ä¸å忽ç¥å ¨é¨", |
unignoreAllHelp = "æ¸ é¤å¿½ç¥å表.", |
listIgnored = "æè½ %s 已被忽ç¥.", |
ctrlToIgnore = "|cFFFF2222Ctrl-ç¹å»|r |cFFFFFFFFæ¥å¿½ç¥/ä¸å¿½ç¥.|r" |
} |
local addonName, private = ... |
local LA = private.LA |
LA.strings.koKR = { |
close = "ì°½ ë«ê¸°", |
configure = "ì¤ì ", |
configureHelp = "Learning Aid ì¤ì í¨ëì ì½ëë¤.", |
ctrlToIgnore = "ë¥ë ¥ 무ì를 ì ííë ¤ë©´ |cFFFF2222Ctrl-í´ë¦|r |cFFFFFFFF íììì¤.", |
debugOutput = "ëë²ê·¸ ì¶ë ¥", |
debugOutputHelp = "ëíì°½ì ëë²ê¹ ì 보를 ì¶ë ¥íë 기ë¥ì ì¬ì©/ì¬ì©íì§ ììµëë¤.", |
errorInCombat = "ì í¬ì¤ìë ê·¸ê²ì í ì ììµëë¤.", |
findMissingAbilities = "ëë½ë ë¥ë ¥ 찾기", |
findShapeshift = "ë³ì íì 찾기", |
findShapeshiftHelp = "ì¬ì©ì, ëë½ë ë¥ë ¥ì ì°¾ë ëìì, ë³ì , ì¤ë¼, íì¸, presences ë±ì ë§ì°¬ê°ì§ë¡ ê²ìí©ëë¤.", |
findTotem = "í í 주문 찾기", |
findTotemHelp = "ì¬ì©ì, ëë½ë ë¥ë ¥ì ì°¾ë ëìì, í í ìí 주문ë ë§ì°¬ê°ì§ë¡ ê²ìí©ëë¤.", |
findTracking = "ì¶ì ë¥ë ¥ 찾기", |
findTrackingHelp = "ì¬ì©ì, ëë½ë ë¥ë ¥ì ì°¾ë ëìì, ì¶ì ë¥ë ¥ì ëí´ìë ë§ì°¬ê°ì§ë¡ ê²ìí©ëë¤.", |
ignore = "무ì", |
ignoreHelp = "ëë½ë ë¥ë ¥ì ì°¾ë ëìì, ì´ ë¥ë ¥ì 무ìí©ëë¤.", |
listIgnored = "ë¥ë ¥ %s|ì´;ê°; 무ìëììµëë¤.", |
lockPosition = "ìì¹ ì 그기", |
lockWindow = "ì°½ ì 그기", |
lockWindowHelp = "Learning Aid ì°½ì ì못íì¬ ì´ëìí¬ ì ìëë¡ ì ê¸ëë¤.", |
Notes = "íì¬ ìµëí 주문, ë¥ë ¥, ì 문기ì , íê² í¹ì ì ìë물ì ë°ë¥¼ íìí©ëë¤. ë§ë ì´: Jamash (Kil'jaeden-US)", |
resetPosition = "ìì¹ ì´ê¸°í", |
resetPositionHelp = "Learning Aid ì°½ì 기본 ìì¹ë¡ ì´ê¸°í í©ëë¤.", |
restoreActions = "íë 복구", |
restoreActionsHelp = "í¹ì±ì 기ë°í ë¥ë ¥ì ì¬ìµëí ê²½ì°ì, íë ë¨ì¶ë°ì ê·¸ ìì¹ë¥¼ 복구í©ëë¤.", |
searchInsideMacros = "ë´ë¶ 매í¬ë¡ 찾기", |
searchInsideMacrosHelp = "ì¬ì©ì, ëë½ë ë¥ë ¥ì ì°¾ë ëìì, 주문ì ìí ë´ë¶ 매í¬ë¡ë ë§ì°¬ê°ì§ë¡ ê²ìí©ëë¤.", |
searchMissing = "ê²ì", |
searchMissingHelp = "모ë íë ë¨ì¶ë°ì ìë 주문 í¹ì ë¥ë ¥ì 찾기 ìí´ ë§ë²ì± ê³¼ íë ë¨ì¶ë°ë¥¼ ê²ìí©ëë¤.", |
showAll = "모ë ë³´ì´ê¸°", |
showLearnSpam = "ìµë/ìµë ì·¨ì ë©ìì§ ë³´ì´ê¸°", |
showLearnSpamHelp = "모ë ë³´ì´ê¸°: ë¸ë¦¬ìë 기본ì ë°ë¼ íìí©ëë¤. ìì½: íë í¹ì ëì¤ì ê°ê²°í íìì¼ë¡ ë©ìì§ë¥¼ ì¤ì ëë¤. ë³´ì´ì§ ì기: ëíì°½ 기ë¡ì ì´ë¤ ìµë/ìµë ì·¨ì ë©ìì§ë íìíì§ ììµëë¤.", |
showNone = "ë³´ì´ì§ ì기", |
summarize = "ìì½", |
title = "Learning Aid", |
unignore = "무ì ì기", |
unignoreAll = "모ë 무ì ì기", |
unignoreAllHelp = "무ì 목ë¡ì ìì í©ëë¤.", |
unignoreHelp = "ëë½ë ë¥ë ¥ì ì°¾ë ëìì, ë ì´ì ì´ ë¥ë ¥ì 무ìíì§ ììµëë¤.", |
unlockPosition = "ìì¹ í기", |
unlockWindow = "ì°½ í기", |
unlockWindowHelp = "Learning Aid ì°½ì ì´ëí ì ìëë¡ ì ê¹ ìí를 íëë¤.", |
youHaveLearned = "%s|1ì;를; ìµëíìµëë¤.", |
youHaveUnlearned = "%s ìµëì ì·¨ìíìµëë¤.", |
yourPetHasLearned = "ëì ìíìê° %s|1ì;를; ìµëíìµëë¤.", |
yourPetHasUnlearned = "ëì ìíìê° %s ìµëì ì·¨ìíìµëë¤.", |
} |
local addonName, private = ... |
local LA = private.LA |
LA.strings.enUS = { |
title = "Learning Aid", |
lockPosition = "Lock Position", |
unlockPosition = "Unlock Position", |
close = "Close Window", |
youHaveLearned = "You have learned %s.", |
youHaveUnlearned = "You have unlearned %s.", |
yourPetHasLearned = "Your pet has learned %s.", |
yourPetHasUnlearned = "Your pet has unlearned %s.", |
lockWindow = "Lock Window", |
lockWindowHelp = "Locks the Learning Aid window so it cannot by moved by accident.", |
restoreActions = "Restore Actions", |
restoreActionsHelp = "When re-learning talent-based abilities, restore their position on your action bars.", |
showLearnSpam = "Show Learn / Unlearn Messages", |
showLearnSpamHelp = 'Show All: Blizzard default. Summarize: Reduce the messages to a one or two line compact form. Show None: Do not display any learn/unlearn messages in the chat log.', |
showAll = "Show All", |
summarize = "Summarize", |
showNone = "Show None", |
debugOutput = "Debug Output", |
debugOutputHelp = "Enables / disables printing debugging information to the chat window.", |
resetPosition = "Reset Position", |
resetPositionHelp = "Reset the position of the Learning Aid window to the default.", |
findMissingAbilities = "Find Missing Abilities", |
searchMissing = "Search", |
searchMissingHelp = "Search the spellbook and action bars to find spells or abilities which are not on any action bar.", |
findTracking = "Find Tracking Abilities", |
findTrackingHelp = "If enabled, Find Missing Abilities will search for tracking abilities as well.", |
findShapeshift = "Find Shapeshift Forms", |
findShapeshiftHelp = "If enabled, Find Missing Abilities will search for forms, auras, stances, presences, etc.", |
searchInsideMacros = "Search Inside Macros", |
searchInsideMacrosHelp = "If enabled, Find Missing Abilities will search inside macros for spells.", |
unlockWindow = "Unlock Window", |
unlockWindowHelp = "Unlocks the Learning Aid window so it can be moved.", |
configure = "Configure", |
configureHelp = "Open the Learning Aid configuration panel.", |
errorInCombat = "Cannot do that in combat.", |
findTotem = "Find Totem Spells", |
findTotemHelp = "If enabled, Find Missing Abilities will search for totem summoning spells.", |
-- Strings added in 1.09 |
ignore = "Ignore", |
ignoreHelp = "Find Missing Abilities will ignore this ability.", |
unignore = "Unignore", |
unignoreHelp = "Find Missing Abilities will no longer ignore this ability.", |
unignoreAll = "Unignore All", |
unignoreAllHelp = "Clear the ignore list.", |
listIgnored = "Ability %s is ignored.", |
ctrlToIgnore = "|cFFFF2222Ctrl-click|r |cFFFFFFFFto toggle ignore.|r", |
-- Strings added in 1.11 |
trainAllButton = "Train All", |
trainAllPopup = "Train all available skills for", |
frameStrata = "Frame Strata", |
frameStrataHelp = "Adjust what frames Learning Aid appears above and below. Only change this if you have problems with frames overlapping each other.", |
advanced = "Advanced settings" |
} |
-- Spell.lua |
local addonName, private = ... |
local LA = private.LA |
-- Transforms a spellbook ID into a global spell ID |
function LA:GlobalSpellID(id) |
-- CATA -- |
-- local link = GetSpellLink(id, BOOKTYPE_SPELL) |
-- if link then |
-- local globalID = string.match(link, "Hspell:([^\124]+)\124") |
-- return tonumber(globalID) |
-- end |
return select(2, GetSpellBookItemInfo(id, BOOKTYPE_SPELL)) |
end |
function LA:UnLinkSpell(link) |
local globalID, name = string.match(link, "Hspell:([^|]+)|h%[([^]]+)%]") |
return name, tonumber(globalID) |
end |
-- do not modify the return value of this method |
function LA:SpellInfo(globalID, name, link, passive) |
local infoCache = self.spellInfoCache |
infoCache[globalID] = infoCache[globalID] or { |
name = name or (GetSpellInfo(globalID)), |
passive = passive or IsPassiveSpell(globalID), |
link = link or GetSpellLink(globalID) |
} |
return infoCache[globalID] |
end |
function LA:UpdateSpellBook() |
local infoCache = self.spellInfoCache |
local bookCache = self.spellBookCache |
wipe(bookCache) -- trash generated oh noes |
wipe(self.flyoutCache) -- trash generated oh noes |
local numKnown = 0 |
local i = 1 |
-- CATA -- local spellName, spellRank = GetSpellBookItemName(i, BOOKTYPE_SPELL) |
-- local spellName, subSpellName = GetSpellBookItemName(i, BOOKTYPE_SPELL) |
local spellName = GetSpellBookItemName(i, BOOKTYPE_SPELL) |
local known |
while spellName do |
-- CATA -- spellRank = tonumber(string.match(spellRank, "%d+")) or 0 |
local spellStatus, spellGlobalID = GetSpellBookItemInfo(i, BOOKTYPE_SPELL) |
if spellStatus == "FLYOUT" then |
local flyoutName, flyoutDescription, numFlyoutSpells |
flyoutName, flyoutDescription, numFlyoutSpells, known = GetFlyoutInfo(spellGlobalID) |
self.flyoutCache[spellGlobalID] = { |
name = flyoutName, |
description = flyoutDescription, |
count = numFlyoutSpells, |
known = known, |
id = spellGlobalID |
} |
else -- not a flyout |
known = IsSpellKnown(spellGlobalID) |
-- invariant info |
self:SpellInfo(spellGlobalID, spellName) |
bookCache[spellGlobalID] = bookCache[spellGlobalID] or { } -- trash not generated yay |
local bookItem = bookCache[spellGlobalID] |
-- variable info |
--bookItem.globalID = spellGlobalID -- redundant |
bookItem.known = known |
bookItem.status = spellStatus |
bookItem.bookID = i |
bookItem.info = infoCache[spellGlobalID] -- convenience link |
end |
i = i + 1 |
if known then |
numKnown = numKnown + 1 |
end |
spellName = GetSpellBookItemName(i, BOOKTYPE_SPELL) |
end |
i = i - 1 |
self:DebugPrint("Updated Spellbook, "..i.." spells found, "..numKnown.." spells known.") |
self.numSpells = i |
end |
function LA:AddSpell(id, new) |
local action = "SHOW" |
if new then |
action = "LEARN" |
end |
if self.inCombat then |
table.insert(self.queue, { action = action, id = id, kind = BOOKTYPE_SPELL }) -- trash oh noes |
else |
if new then |
self:LearnSpell(BOOKTYPE_SPELL, id) |
end |
if (not self.retalenting) and (not IsPassiveSpell(id, BOOKTYPE_SPELL)) then |
-- Display button with draggable spell icon |
self:AddButton(BOOKTYPE_SPELL, id) |
end |
end |
end |
function LA:RemoveSpell(id) |
if self.inCombat then |
table.insert(self.queue, { action = "FORGET", id = id, kind = BOOKTYPE_SPELL }) -- trash oh noes |
else |
self:ClearButtonID(BOOKTYPE_SPELL, id) |
self:ForgetSpell(id) |
end |
end |
function LA:DiffSpellBook() |
local cache = self.spellBookCache |
local flyout = self.flyoutCache |
for k, v in pairs(cache) do |
v.fresh = false |
end |
for k, v in pairs(flyout) do |
v.fresh = false |
end |
local changes = {} |
local flyoutChanges = {} |
local old |
local spellGlobalID |
local spellStatus |
local updated = 0 |
-- begin spellbook scan |
local i = 1 |
local spellName = GetSpellBookItemName(i, BOOKTYPE_SPELL) |
while spellName do |
spellStatus, spellGlobalID = GetSpellBookItemInfo(i, BOOKTYPE_SPELL) |
if spellStatus == "FLYOUT" then |
local flyoutName, flyoutDescription, numFlyoutSpells, known = GetFlyoutInfo(spellGlobalID) |
old = flyout[spellGlobalID] |
if old == nil then |
updated = updated + 1 |
if known then |
table.insert(flyoutChanges, {kind="NEW", bookID = i, flyoutID = spellGlobalID, name = flyoutName}) -- garbage oh noes |
end |
else |
old.fresh = true |
if old.known ~= known then |
-- assuming flyouts can go from unknown to known, but not known to unknown |
table.insert(flyoutChanges, {kind="CHANGE", bookID = i, flyoutID = spellGlobalID, name=flyoutName}) -- garbage oh noes |
updated = updated + 1 |
end |
end |
else |
local known = IsSpellKnown(spellGlobalID) |
old = cache[spellGlobalID] |
if old == nil then |
updated = updated + 1 |
if known then |
table.insert(changes, {kind="NEW", bookID = i, globalID = spellGlobalID, name = spellName}) -- garbage oh noes |
end |
else |
old.fresh = true |
if old.known ~= known then |
-- assuming spells can go from unknown to known, or known to removed, but not known to unknown |
updated = updated + 1 |
table.insert(changes, {kind="CHANGE", bookID = i, globalID = spellGlobalID, name = spellName}) -- garbage oh noes |
self:DebugPrint("CHANGE: name "..spellName.." global "..spellGlobalID.." old status "..old.status.." old bookid "..old.bookID.." old known "..tostring(old.known) |
.." new status "..spellStatus.." new bookid "..i.." new known "..tostring(known)) |
end |
end |
end |
i = i + 1 |
spellName = GetSpellBookItemName(i, BOOKTYPE_SPELL) |
end |
-- end spellbook scan |
for k, v in pairs(cache) do |
if not v.fresh then |
updated = updated + 1 |
table.insert(changes, {kind="REMOVE", bookID = v.bookID, globalID = k, name = v.info.name}) -- garbage oh noes |
end |
end |
for k, v in pairs(flyout) do |
if not v.fresh then |
updated = updated + 1 |
table.insert(flyoutChanges, {kind="REMOVE", bookID = v.bookID, flyoutID = v.flyoutID, name = v.name}) -- garbage oh noes |
end |
end |
if updated > 0 then |
self:UpdateSpellBook() |
for k, v in ipairs(changes) do |
self:DebugPrint("Spell name "..v.name.." change "..v.kind.." global "..v.globalID.." bookid "..v.bookID) |
--self:DebugPrint("Old spell removed: "..cache[i].name.." ("..cache[i].subName..") id "..(i)) |
if v.kind == "REMOVE" then |
self:RemoveSpell(v.bookID) |
--self:DebugPrint("New spell found: "..spellName.." ("..subSpellName..")") -- Old spell: "..cache[i + 1].name.." ("..cache[i + 1].rank..")") |
elseif v.kind == "NEW" then |
self:AddSpell(v.bookID, true) |
elseif v.kind == "CHANGE" then |
self:AddSpell(v.bookID) |
end |
end |
for k, v in ipairs(flyoutChanges) do |
self:DebugPrint("Flyout "..v.bookID.." "..v.kind.." "..k.." "..v.flyoutID.." "..v.name) |
if v.kind == "REMOVE" then |
-- ?? TODO |
elseif v.kind == "NEW" then |
-- ?? TODO |
elseif v.kind == "CHANGE" then |
-- ?? TODO |
end |
end |
end |
if updated == 0 then updated = false end |
return updated |
end |
function LA:LearnSpell(kind, bookID) |
local frame = self.frame |
local buttons = self.buttons |
for i = 1, self:GetVisible() do |
local button = buttons[i] |
local buttonID = button:GetID() |
if button.kind == kind and buttonID >= bookID then |
button:SetID(buttonID + 1) |
self:UpdateButton(button) |
end |
end |
local spec = GetActiveTalentGroup() |
if self.saved.restoreActions and |
(not self.retalenting) and |
kind == BOOKTYPE_SPELL and |
self.character.unlearned and |
self.character.unlearned[spec] then |
local globalID = self:GlobalSpellID(bookID) |
for slot, oldIDs in pairs(self.character.unlearned[spec]) do |
local actionType = GetActionInfo(slot) |
for oldID in pairs(oldIDs) do |
--local actionType, actionID, actionSubType, globalID = GetActionInfo(slot) |
if oldID == globalID and actionType == nil then |
PickupSpellBookItem(bookID, BOOKTYPE_SPELL) |
PlaceAction(slot) |
self.character.unlearned[spec][slot][oldID] = nil |
end |
end |
end |
end |
end |
function LA:ForgetSpell(bookID) |
local frame = self.frame |
local buttons = self.buttons |
for i = 1, self:GetVisible() do |
local button = buttons[i] |
local buttonID = button:GetID() |
if button.kind == BOOKTYPE_SPELL and buttonID > bookID then |
button:SetID(buttonID - 1) |
self:UpdateButton(button) |
end |
end |
end |
# 1.11 |
Updated for WoW 4.0.1 (Pre-Cataclysm patch) |
Includes new "Train All" button on skill and class trainers. |
Interface updated to 40000 |
# 1.10.1 |
Chinese localizations added (zhCN and zhTW), kindly provided by wowuicn. |
# 1.10 |
The Learning Aid window now grows wider when there are too many |
abilities on it to fit in one column. |
Korean localization added, kindly provided by talkswind. |
# 1.09 |
The "Find Shapeshift forms" toggle was backwards. Fixed. |
New Ignore Ability function. Ctrl-click on an icon in the Learning Aid |
window to ignore that ability when using the Search feature. |
You can also use /la ignore Ability Name and /la unignore Ability Name |
/la unignoreall to reset the list of ignored abilities |
When the option "Show Learn/Unlearn Messages" is set to "Summarize", |
spells that are unlearned and immediately relearned while swapping |
talent specs are not printed to the chat log. |
# 1.08 |
Added an option to toggle whether to search for Shaman totems when |
searching for abilities missing from action bars. |
Fixed wrong companion bug (again). |
# 1.07.3 |
Fixed a bug that caused incorrect text to appear on the context menu. |
# 1.07.2 |
Added German translation kindly provided by Freydis88. |
# 1.07.1 |
Fixed long-standing bug that caused the wrong companion to appear when |
learning a new companion under laggy conditions. |
# 1.07 Completed Features |
When the player unlearns a spell or ability due to a talent reset, |
remember where on the player's action bars that spell or ability was. |
When the spell or ability is relearned, put it back on the player's |
action bar in the same place, as long as that slot is empty. |
Same as above, but due to a server-side talent reset. |
Remember multiple sets of unlearned ability to action bar button |
mappings. |
Filter "You have learned" and "You have unlearned" spam down to two |
lines, saying "You have unlearned A, B, C." and "You have learned X, Y, |
Z." |
Dual Spec Swapping: Complete |
Unlearning Talents: Complete |
Batch-learning Talents with the Talent Preview system: Complete |
Batch-learning Talents with an addon: Complete |
Singly-learning Talents with multiple ranks: Complete |
Pet Talents: Complete |
# Future |
Rewrite event handlers using the new 3.0 Secure State system. |
Fix macro scanner to work with spells that have parentheses in their |
names, such as "Swipe (Bear)". |
# Possible |
Rewrite entire spell learn / unlearn system to use the system chat |
message event instead of caching and diffing. |
## Interface: 40000 |
## Title: Learning Aid v1.11 Beta 2 |
## Notes: Displays a bar of spells, abilities, tradeskills, mounts or mini-pets you've just learned. By Jamash (Kil'jaeden-US) |
## Notes-deDE: Zeigt eine Leiste mit Zaubersprüchen, Fähigkeiten, Berufsfertigkeiten, Reittieren und Fahrzeugen, oder Begleitern, die du gerade erst gelernt hast. Von Jamash (Kil'jaeden-US) |
## Notes-koKR: íì¬ ìµëí 주문, ë¥ë ¥, ì 문기ì , íê² í¹ì ì ìë물ì ë°ë¥¼ íìí©ëë¤. ë§ë ì´: Jamash (Kil'jaeden-US) |
## SavedVariables: LearningAid_Saved |
## SavedVariablesPerCharacter: LearningAid_Character |
## Author: Jamash (Kil'jaeden-US) |
## Version: 1.11 Beta 2 |
## X-Embeds: Ace3 |
## X-Category: Interface Enhancements |
embeds.xml |
LearningAid.xml |
LearningAid.lua |
Debug.lua |
Events.lua |
SpellButton.lua |
Companion.lua |
Spell.lua |
ActionBar.lua |
Trainer.lua |
Locale\deDE.lua |
Locale\enUS.lua |
Locale\koKR.lua |
Locale\zhCN.lua |
Locale\zhTW.lua |
-- Companion.lua |
local addonName, private = ... |
local LA = private.LA |
function LA:UpdateCompanions() |
if not self.companionCache then self.companionCache = {} end |
local mount = self:UpdateCompanionType("MOUNT") |
local critter = self:UpdateCompanionType("CRITTER") |
if (mount > 0) or (critter > 0) then |
self.companionsReady = true |
else |
self.companionsReady = false |
end |
return self.companionsReady |
end |
function LA:UpdateCompanionType(kind) |
if self.companionCache[kind] then |
wipe(self.companionCache[kind]) |
else |
self.companionCache[kind] = {} |
end |
local cache = self.companionCache[kind] |
local count = GetNumCompanions(kind) |
for i = 1, count do |
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(kind, i) |
if creatureName then |
cache[creatureSpellID] = { name = creatureName, index = i, npc = creatureID, icon = icon } |
else |
self:DebugPrint("Bad companion, kind = "..kind..", index = "..i) |
count = -1 |
break |
end |
end |
if count > 0 then |
self:DebugPrint("Updated companion type "..kind..", "..count.." companions found.") |
end |
return count |
end |
function LA:DiffCompanions() |
self:DiffCompanionType("MOUNT") |
self:DiffCompanionType("CRITTER") |
end |
function LA:AddCompanion(kind, id) |
if self.inCombat then |
table.insert(self.queue, { action = "LEARN", id = id, kind = kind}) |
else |
self:LearnSpell(kind, id) |
self:AddButton(kind, id) |
end |
end |
function LA:DiffCompanionType(kind) |
local count = GetNumCompanions(kind) |
local cache = self.companionCache[kind] |
local updated = 0 |
for i = 1, count do |
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(kind, i) |
if not cache[creatureSpellID] then |
self:DebugPrint("Found new companion, type "..kind..", index "..i) |
cache[creatureSpellID] = { name = creatureName, index = i, npc = creatureID, icon = icon } |
self:AddCompanion(kind, i) |
updated = updated + 1 |
end |
end |
if updated > 0 then |
return updated |
else |
return false |
end |
end |
-- Debug.lua |
local addonName, private = ... |
local LA = private.LA |
function LA:TestAdd(kind, ...) |
print("Testing!") |
local t = {...} |
for i = 1, #t do |
local id = t[i] |
if kind == BOOKTYPE_SPELL then |
if GetSpellInfo(id, kind) and not IsPassiveSpell(id, kind) then |
print("Test: Adding button with spell id "..id) |
if self.inCombat then |
table.insert(self.queue, { action = "SHOW", id = id, kind = kind }) |
else |
self:AddButton(kind, id) |
end |
else |
print("Test: Spell id "..id.." is passive or does not exist") |
end |
elseif kind == "CRITTER" or kind == "MOUNT" then |
if GetCompanionInfo(kind, id) then |
print("Test: Adding companion type "..kind.." id "..id) |
if self.inCombat then |
table.insert(self.queue, { action = "SHOW", id = id, kind = kind}) |
else |
self:AddButton(kind, id) |
end |
else |
print("Test: Companion type "..kind..", id "..id.." does not exist") |
end |
else |
print("Test: Action type "..kind.." is not valid. Valid types are spell, CRITTER or MOUNT.") |
end |
end |
end |
function LA:TestRemove(kind, ...) |
print("Testing!") |
local t = {...} |
for i = 1, #t do |
local id = t[i] |
print("Test: Removing "..kind.." id "..id) |
if self.inCombat then |
table.insert(self.queue, { action = "CLEAR", id = id, kind = kind }) |
else |
self:ClearButtonID(kind, id) |
end |
end |
end |
function LA:ListJoin(...) |
local str = "" |
local argc = select("#", ...) |
if argc == 1 and type(...) == "table" then |
return self:ListJoin(unpack(...)) |
elseif argc >= 1 then |
str = str..tostring(...) |
for i = 2, argc do |
str = str..", "..tostring(select(i, ...)) |
end |
end |
return str |
end |
function private:DebugPrint(...) |
private.debugCount = private.debugCount + 1 |
LearningAid_DebugLog[private.debugCount] = LA:ListJoin(...) |
if private.debugCount > 5000 then |
LearningAid_DebugLog[private.debugCount - 5000] = nil |
end |
end |
-- don't call the stub DebugPrint, call the real DebugPrint |
private.wrappers.DebugPrint = private.DebugPrint |
private.meta = { |
__index = function(t, key) |
local value = private.shadow[key] |
if type(value) == "function" then |
if private.debugFlags.CALL and not private.noLog[key] then |
return private:Wrap(key, value) |
else |
return value |
end |
elseif private.debugFlags.GET then |
private:DebugPrint("__index["..tostring(key).."] = "..tostring(value)) |
end |
return value |
end, |
__newindex = function(t, key, value) |
if private.debugFlags.SET then |
private:DebugPrint("__newindex["..tostring(key).."] = "..tostring(value)) |
end |
private.shadow[key] = value |
end |
} |
-- when debugging is enabled, calls to LA:DebugPrint will be diverted to private:DebugPrint |
function LA:DebugPrint() end |
--setmetatable(private.empty, private.meta) |
-- call after original LA is in private.LA and LA is empty |
function private:Wrap(name, f) |
if not self.wrappers[name] then |
self.wrappers[name] = function(...) |
self:DebugPrint(name.."("..LA:ListJoin(select(2,...))..")") |
local result = { f(...) } -- junk table created, boo hoo |
self:DebugPrint(name.."() return "..LA:ListJoin(unpack(result))) |
return unpack(result) |
end |
end |
return self.wrappers[name] |
end |
function LA:Debug(flag, newValue) |
local oldDebug = private.debug |
local newDebug = oldDebug |
local debugFlags = self.saved.debugFlags |
local oldValue = debugFlags[flag] |
if flag == nil then -- initialize |
newDebug = 0 |
private.debugFlags = debugFlags |
for savedFlag, savedValue in pairs(debugFlags) do |
--debugFlags[savedFlag] = savedValue |
if savedValue then |
newDebug = newDebug + 1 |
end |
end |
elseif newValue == nil then -- getter |
return oldValue |
elseif newValue ~= oldValue then -- setter |
debugFlags[flag] = newValue |
newDebug = newDebug + (newValue and 1 or -1) |
end |
local shadow = private.shadow |
if oldDebug == 0 and newDebug > 0 then -- we're turning debugging on |
for k, v in pairs(LA) do |
shadow[k] = LA[k] |
LA[k] = nil |
end |
setmetatable(LA, private.meta) |
LearningAid_DebugLog = { } |
elseif oldDebug > 0 and newDebug == 0 then -- we're turning debugging off |
setmetatable(LA, nil) |
for k, v in pairs(shadow) do |
LA[k] = shadow[k] |
shadow[k] = nil |
end |
end |
private.debug = newDebug |
end |
Learning Aid version 1.11 |
Written by Jamash (Kil'jaeden US) |
Email: mooninaut@gmail.com |
To download the latest version of Learning Aid, please visit either |
http://wow.curse.com/downloads/wow-addons/details/learningaid.aspx |
or |
http://www.wowinterface.com/downloads/info10622-LearningAid.html |
Learning Aid helps you put new spells, abilities, tradeskills, mounts and |
minipets on your action bars or in your macros when you learn them, without |
having to page through your Spellbook or Pets tab. When you learn something |
new, Learning Aid pops up a window with an icon for the newly learned action. |
You may then drag the icon to your action bar, or use it to paste a link into |
chat or text into a macro. You can also use the new action directly by |
clicking on the icon. When you're done, you can easily dismiss the window. |
User Interface Reference |
Learning Aid Window |
Left-click and drag the titlebar to move the window. |
Right-click on the titlebar to bring up the menu. |
Click the close box or middle-click on the titlebar to close the window. |
Action Buttons |
* Left- or right-click to perform the action. |
* Middle-click to dismiss a button. Dismissing the only button closes the |
window. |
* Shift-click on a button to create a chat link or paste the ability name into |
the macro window. |
* Ctrl-click on a button to ignore the spell on it when searching for missing |
actions. |
Slash Command Reference |
Type |
/learningaid command [arguments] |
or |
/la command [arguments] |
Slash Commands |
/la |
Print help text to the default chat window. |
/la config |
Open the Learning Aid configuration window. |
/la restoreactions [on|off] |
Toggle whether to restore talent-based actions to action bars when they are |
relearned. |
/la filter [0|1|2] |
Set whether to filter "You have learned" and "You have unlearned" chat messages. |
0 - Show All: Do not filter learning and unlearning messages. |
1 - Summarize: Reduce multiple lines of messages to a one or two line summary. |
2 - Show None: Filter out all learning and unlearning messages. |
Default: 1. |
/la search |
Scan through your action bars to find any spells you have learned |
but not placed on an action bar. |
/la close |
Close the window. |
/la reset |
Reset the window's position to default. |
/la lock on |
Lock the window's position so it cannot be dragged. |
/la lock off |
/la unlock |
Unlock the window's position so it can be dragged. |
/la lock |
Toggle whether the window is locked. |
/la tracking [on|off] |
Set whether /la search searches for tracking abilities. |
/la shapeshift [on|off] |
Set whether /la search will find shapeshift forms, stances, auras, |
presences, etc. |
/la macros [on|off] |
Set whether /la search will look inside macros for abilities in use. |
/la totem [on|off] |
Set whether /la search will find Shaman totems. |
/la ignore Name of Ability |
Ignore this ability when using /la search. |
/la ignore |
List all ignored abilities. |
/la unignore Name of Ability |
No longer ignore this ability when using /la search. |
/la unignoreall |
Clear all abilities from the ignore list. |
Advanced Slash Commands |
/la debug |
Turn debugging output on or off. |
/la test |
/la test add TYPE INDEX [INDEX ...] |
/la test remove TYPE INDEX |
TYPE is "spell", "mount" or "critter". |
INDEX is the number of the spell, mount or minipet you wish to add or |
remove, counting from 1. |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<CheckButton name="LearningAidSpellButtonTemplate" inherits="SpellButtonTemplate, SecureActionButtonTemplate" virtual="true"> |
<Scripts> |
<OnLoad> |
--SpellButton_OnLoad(self); |
self:RegisterForDrag("LeftButton") |
self:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp") |
</OnLoad> |
<OnEvent> |
--SpellButton_OnEvent(self, event, ...); |
</OnEvent> |
<PreClick> |
self:SetChecked(false); |
</PreClick> |
<!-- <OnClick> |
- -if ( IsModifiedClick() ) then |
- - SpellButton_OnModifiedClick(self, button); |
- -else |
- - SpellButton_OnClick(self, button); |
- -end |
- -DEFAULT_CHAT_FRAME:AddMessage(button) |
if button == "RightButton" then |
LearningAid.ClearButtonIndex(LearningAid.Frame, self.Index) |
else |
SecureActionButton_OnClick(self, button) |
end |
</OnClick> --> |
<OnShow> |
--SpellButton_OnShow(self); |
</OnShow> |
<OnHide> |
--SpellButton_OnHide(self); |
LearningAid:SpellButton_OnHide(self) |
</OnHide> |
<OnDragStart> |
--SpellButton_OnDrag(self); |
LearningAid:SpellButton_OnDrag(self) |
</OnDragStart> |
<OnReceiveDrag> |
--SpellButton_OnDrag(self); |
LearningAid:SpellButton_OnDrag(self) |
</OnReceiveDrag> |
<OnEnter> |
--SpellButton_OnEnter(self); |
LearningAid:SpellButton_OnEnter(self) |
</OnEnter> |
<OnLeave> |
GameTooltip:Hide(); |
</OnLeave> |
</Scripts> |
</CheckButton> |
</Ui> |
-- ActionBar.lua |
local addonName, private = ... |
local LA = private.LA |
LA.castSlashCommands = { |
[SLASH_USE1] = true, |
[SLASH_USE2] = true, |
[SLASH_USERANDOM1] = true, |
[SLASH_USERANDOM2] = true, |
[SLASH_CAST1] = true, |
[SLASH_CAST2] = true, |
[SLASH_CAST3] = true, |
[SLASH_CAST4] = true, |
[SLASH_CASTRANDOM1] = true, |
[SLASH_CASTRANDOM2] = true, |
[SLASH_CASTSEQUENCE1] = true, |
[SLASH_CASTSEQUENCE2] = true |
} |
function LA:MacroSpells(macroText) |
macroText = string.lower(macroText) |
local spells = {} |
local first, last, line |
first, last, line = macroText:find("([^\n]+)[\n]?") |
while first ~= nil do |
self:DebugPrint("Line",line) |
local lineFirst, lineLast, slash = line:find("^(/%S+)%s+") |
if lineFirst ~= nil then |
self:DebugPrint('Slash "'..slash..'"') |
if self.castSlashCommands[slash] then |
--self:DebugPrint("found slash command") |
local token |
local linePos = lineLast |
local found = true |
while found do |
while found do |
found = false |
-- ignore reset= |
lineFirst, lineLast = line:find("^reset=%S+%s*", linePos + 1) |
if lineLast ~= nil then linePos = lineLast; found = true end |
-- ignore macro options |
lineFirst, lineLast = line:find("^%[[^%]]*]", linePos + 1) |
if lineLast ~= nil then linePos = lineLast; found = true end |
-- ignore whitespace and punctuation |
lineFirst, lineLast = line:find("^[%s,;]+", linePos + 1) |
if lineLast ~= nil then linePos = lineLast; found = true end |
-- ignore ranks |
-- CATA -- lineFirst, lineLast = line:find("^%([^%)]+%)", linePos + 1) |
-- CATA -- if lineLast ~= nil then linePos = lineLast; found = true end |
end |
found = false |
lineFirst, lineLast, token = line:find("^([^%[,;]+)", linePos + 1) |
if lineLast ~= nil then |
token = strtrim(token) |
linePos = lineLast |
found = true |
self:DebugPrint('Token: "'..token..'"') |
spells[token] = true |
local status, id = GetSpellBookItemInfo(token) |
if id then |
spells[id] = true |
end |
end |
end |
end |
end |
first, last, line = macroText:find("([^\n]+)\n?", last + 1) |
end |
return spells |
end |
function LA:DiffActionBars() |
local spec = GetActiveTalentGroup() |
for slot = 1, 120 do |
local actionType = GetActionInfo(slot) |
-- local actionType, actionID, actionSubType, globalID = GetActionInfo(slot) |
if self.character.actions and |
self.character.actions[spec] and |
self.character.actions[spec][slot] and |
not actionType |
then |
if not self.character.unlearned then self.character.unlearned = {} end |
if not self.character.unlearned[spec] then self.character.unlearned[spec] = {} end |
if not self.character.unlearned[spec][slot] then self.character.unlearned[spec][slot] = {} end |
self.character.unlearned[spec][slot][self.character.actions[spec][slot]] = true |
end |
end |
end |
function LA:SaveActionBars() |
local spec = GetActiveTalentGroup() |
if self.character.actions == nil then self.character.actions = {} end |
if self.character.actions[spec] then |
wipe(self.character.actions[spec]) |
else |
self.character.actions[spec] = {} |
end |
local savedActions = self.character.actions[spec] |
for actionSlot = 1, 120 do |
local actionType, actionID, actionSubType, globalID = GetActionInfo(actionSlot) |
if actionType == "spell" then |
savedActions[actionSlot] = globalID |
end |
end |
end |
function LA:FindMissingActions() |
if self.inCombat then |
print(self:GetText("title")..": "..self:GetText("errorInCombat")) |
return |
end |
local actions = {} |
local types = {} |
local subTypes = {} |
local tracking = {} |
local shapeshift = {} |
local totem = {} |
local results = {} |
local macroSpells = {} |
local flyouts = {} |
local numTrackingTypes = GetNumTrackingTypes() |
local localClass, enClass = UnitClass("player") |
local ignore |
local bookCache = self.spellBookCache |
local infoCache = self.spellInfoCache |
if self.saved.ignore[localClass] then |
ignore = self.saved.ignore[localClass] |
else |
ignore = {} |
end |
--[[ |
if not self.saved.tracking then |
for trackingType = 1, numTrackingTypes do |
local name, texture, active, category = GetTrackingInfo(trackingType) |
if category == BOOKTYPE_SPELL then |
tracking[name] = true |
end |
end |
end |
]] |
if (not self.saved.totem) and enClass == "SHAMAN" then |
self:DebugPrint("Searching for totems") |
for totemType = 1, MAX_TOTEMS do |
local totemSpells = {GetMultiCastTotemSpells(totemType)} |
for index, globalID in ipairs(totemSpells) do |
-- name, rank, icon, cost, isFunnel, powerType, castTime, minRange, maxRange = GetSpellInfo(spell) |
--local totemName = GetSpellInfo(globalID) |
totem[globalID] = true |
--self:DebugPrint("Found totem "..totemName) |
end |
end |
end |
for slot = 1, 120 do |
local actionType, actionID, actionSubType = GetActionInfo(slot) |
if actionSubType == nil then |
actionSubType = "" |
end |
if actionType == nil then |
actionType = "" |
end |
-- development info |
if not types[actionType] then |
self:DebugPrint("Type "..actionType) |
types[actionType] = true |
end |
if not subTypes[actionSubType] then |
self:DebugPrint("Subtype "..actionSubType) |
subTypes[actionSubType] = true |
end |
if actionType == "spell" then |
actions[actionID] = true |
elseif actionType == "flyout" then |
-- flyoutID = actionID |
local name, description, size, flyoutKnown = GetFlyoutInfo(actionID) |
if flyoutKnown then |
flyouts[actionID] = true |
for flyoutSlot = 1, size do |
local globalID, known = GetFlyoutSlotInfo(actionID, flyoutSlot) |
if known then |
-- local spellBookID = FindSpellBookSlotBySpellID(globalID) |
actions[globalID] = true |
end |
end |
end |
elseif actionType == "macro" and actionID ~= 0 and self.saved.macros then |
self:DebugPrint("Macro in slot", slot, "with ID", actionID) |
local body = GetMacroBody(actionID) |
local spells = self:MacroSpells(body) |
for spell in pairs(spells) do |
macroSpells[spell] = true |
end |
end |
end |
-- Macaroon support code |
if self.saved.macros and Macaroon and Macaroon.Buttons then |
for index, button in ipairs(Macaroon.Buttons) do |
local buttonType = button[1].config.type |
local macroText = button[1].config.macro |
local storage = button[2] |
if (buttonType == "macro") and (storage == 0) then |
self:DebugPrint("Macaroon macro in slot", index) |
local spells = self:MacroSpells(macroText) |
for spell in pairs(spells) do |
macroSpells[spell] = true |
end |
end |
end |
end |
-- End Macaroon code |
if not self.saved.shapeshift then |
local numForms = GetNumShapeshiftForms() |
for form = 1, numForms do |
local formTexture, formName, formIsCastable, formIsActive = GetShapeshiftFormInfo(form) |
local status, globalID = GetSpellBookItemInfo(formName) |
assert(globalID) |
shapeshift[globalID] = true |
end |
end |
for globalID, spell in pairs(bookCache) do |
local spellName = spell.info.name |
spellNameLower = string.lower(spellName) |
if spell.known and |
(not actions[globalID]) and -- spell is not on any action bar |
(not spell.info.passive) and -- spell is not passive |
-- spell is not a tracking spell, or displaying tracking spells has been enabled |
--(not tracking[spellName]) and |
(not shapeshift[globalID]) and |
(not totem[globalID]) and |
(not macroSpells[spellNameLower]) and |
(not macroSpells[globalID]) and |
(not ignore[spellNameLower]) |
then |
-- CATA -- self:DebugPrint("Spell "..info.name.." Rank "..info.rank.." is not on any action bar.") |
self:DebugPrint("Spell "..spellName.." is not on any action bar.") |
--if macroSpells[spellNameLower] then self:DebugPrint("Found spell in macro") end |
table.insert(results, spell) |
elseif spell.status == "FLYOUT" and not flyouts[globalID] then |
-- ? |
end |
end |
table.sort(results, function (a, b) return a.bookID < b.bookID end) |
for result = 1, #results do |
self:AddButton(BOOKTYPE_SPELL, results[result].bookID) |
end |
end |
function LA:RestoreAction(globalID) |
-- self.character.actions[spec][slot] = globalID |
local spec = GetActiveTalentGroup() |
if self.character.actions and self.character.actions[spec] then -- and self.character.actions[spec][globalID] |
for actionSlot, id in pairs(self.character.actions[spec]) do |
if id == globalID then |
self:DebugPrint("RestoreAction("..globalID.."): Found action at action slot "..actionSlot) |
--local actionType, actionID, actionSubType, slotGlobalID = GetActionInfo(actionSlot) |
local actionType = GetActionInfo(actionSlot) |
if actionType == nil then |
local bookID |
if self.spellBookCache[globalID] then |
bookID = self.spellBookCache[globalID].bookID |
self:DebugPrint("RestoreAction("..globalID.."): Found action at Spellbook ID "..bookID) |
PickupSpell(bookID, BOOKTYPE_SPELL) |
PlaceAction(actionSlot) |
end |
end |
end |
end |
end |
end |
local actionBarAliases = { |
default = 1, |
lowerleft = 1, |
alternate = 2, |
farright = RIGHT_ACTIONBAR_PAGE, -- 3 |
nearright = LEFT_ACTIONBAR_PAGE, -- 4 |
bottomright = BOTTOMRIGHT_ACTIONBAR_PAGE, -- 5 |
left = BOTTOMLEFT_ACTIONBAR_PAGE, -- 6 |
bottomleft = BOTTOMLEFT_ACTIONBAR_PAGE, |
cat = 7, |
stealth = 7, |
battle = 7, |
shadowform = 7, |
shadow = 7, |
defensive = 8, |
bear = 9, |
berserker = 9, |
moonkin = 10 |
} |
function LA:CopyActionBar(barID) |
if not self.barClipboard then |
self.barClipboard = {} |
else |
wipe(self.barClipboard) |
end |
if type(barID) == "number" then |
barID = math.floor(barID) |
assert(barID >= 1 and barID <= 10) |
elseif type(barID) == "string" and actionBarAliases[barID] then |
barID = actionBarAliases[barID] |
end |
local barOffset = (barID - 1) * NUM_ACTIONBAR_BUTTONS |
for i = 1, NUM_ACTIONBAR_BUTTONS do |
local id = i + barOffset |
if HasAction(id) then |
local slot = {} |
slot.type, slot.globalID, slot.subType = GetActionInfo(id) |
self.barClipboard[i] = slot |
end |
end |
end |
function LA:PasteActionBar(barID) |
if self.barClipboard then |
if type(barID) == "string" then |
barID = actionBarAliases[barID] |
end |
local barOffset = (barID - 1) * NUM_ACTIONBAR_BUTTONS |
for i = 1, NUM_ACTIONBAR_BUTTONS do |
local slot = self.barClipboard[i] |
if slot then |
if slot.type == "spell" then |
PickupSpell(slot.globalID) |
elseif slot.type == "companion" then |
PickupCompanion(slot.subType, self.companionCache[slot.subType][slot.globalID].index) |
elseif slot.type == "macro" then |
PickupMacro(slot.globalID) |
elseif slot.type == "equipmentset" then |
PickupEquipmentSetByName(slot.globalID) |
elseif slot.type == "item" then |
PickupItem(slot.globalID) |
end |
PlaceAction(i + barOffset) |
else |
PickupAction(i + barOffset) |
end |
ClearCursor() |
end |
end |
end |
### IN PROGRESS ### |
test learning pet talents re: spam filter -- NOT WORKING |
test unlearning pet talents re: spam filter |
clicking a "/usetalents 2" macro while the retalent cast is going on fires a spurious UNIT_SPELLCAST_FAILED_QUIET which fools LA into thinking the talent swap was cancelled |
printing newly learned stuff isn't getting triggered, like I just learned Journeyman Mining and the message didn't appear until way way later, after I spent a talent point. |
Same for learning class skills from a trainer -- passes through unmolested |
Learning talents seems to be working |
figure out how to handle non-class abilities (like mining, herbing, skinning) with the ignore feature, which currently stores ignore information by class |
filter tradeskills |
"You have learned how to create a new item: <item>." |
AddButton cannot handle flyouts yet |
Spam filter: Spells learned from quests? |
Learn All does not properly detect when the player's character does not have enough money to buy everything |
Horked up real good from dropping AceEvent -- FIXED I THINK |
### DESIGN BLAH ### |
spells learned and unlearned |
name, link, id -- player spells/abilities |
name -- pet spells/abilities |
I want to print them out in order |
I want to remove stuff that is unlearned then relearned |
pets r ez, table.insert(petLearned, name) |
--spellsLearned.index[i] = id |
spellsLearned.name[id] = name |
--spellsLearned.id[i] = id |
spellsLearned.link[id] = link |
OR |
spellsLearned[i] = link -- link contains both id and name |
for id, name in pairs(spellsUnlearned.name) do |
if spellsLearned.name[id] then |
spellsLearned.name[id] = nil |
spellsLearned.link[id] = nil |
spellsUnlearned.name[id] = nil |
spellsUnlearned.link[id] = nil |
end |
end |
later... |
I have three data items: id, name, link |
I want to de-dupe on id |
I want to sort on name |
I want to print link |
lua sucks |
### NEW DESIGN FOR SPELL INFO CACHE ### |
part the first: spell info database |
indexed by global id |
invariant information |
spell name |
spell link |
--spell icon -- probably not needed? |
is spell passive? |
possibly whether spell has class/racial/tradeskill/talent origin |
type: tracking (irrelevant, no longer in spellbook, delete option), aura/presence/shapeshift/aspect/stance/form, totem |
is on a flyout? |
part the second: spellbook cache |
indexed by spellbook id |
is spell known? |
global id |
part the third: spam filter cache |
newly learned |
indexed by id |
sort table (by name) |
newly unlearned |
indexed by id |
sort table (by name) |
part the fourth: action bar cache? |
### STUFF WHAT IS DONE ### |
fix spam filter for spells with the same name (cat mangle and bear mangle) -- done |
fix find missing spells for new cache layout -- done |
test unlearning talents re: spam filter -- done |
what's going on with call pet? -- DiffSpellBook wasn't handling flyouts correctly |
spell_update_cooldown probably not going to work as end signal for retalenting (what if it fires while casting the retalent spell?) instead of player_talent_update |
fixed, using unit_spellcast_stop |
-- Events.lua |
local addonName, private = ... |
local LA = private.LA |
function LA:ADDON_LOADED(addon) |
if addon == addonName then |
self:Init() |
elseif addon == "Blizzard_TrainerUI" then |
self:CreateTrainAllButton() |
--self:UnregisterEvent("ADDON_LOADED") |
end |
end |
function LA:ACTIONBAR_SLOT_CHANGED(slot) |
-- actionbar1 = ["spell" 2354] ["macro" 5] [nil] |
-- then after untalenting actionbar1 = [nil] ["macro" 5] [nil] |
-- self.character.actions[spec][1][2354] = true |
if self.untalenting then |
-- something something on (slot) |
local spec = GetActiveTalentGroup() |
local actionType, actionID, actionSubType, globalID = GetActionInfo(slot) |
local oldID = self.character.actions[spec][slot] |
self:DebugPrint("Action Slot "..slot.." changed:", |
(actionType or "")..",", |
(actionID or "")..",", |
(actionSubType or "")..",", |
(globalID or "")..",", |
(oldID or "") |
) |
if oldID and (actionType ~= BOOKTYPE_SPELL or globalID ~= oldID) then |
if not self.character.unlearned then self.character.unlearned = {} end |
if not self.character.unlearned[spec] then self.character.unlearned[spec] = {} end |
if not self.character.unlearned[spec][slot] then self.character.unlearned[spec][slot] = {} end |
self.character.unlearned[spec][slot][oldID] = true |
end |
end |
end |
function LA:CHAT_MSG_SYSTEM(message) |
-- note: pet spells, when learned, do not come as links |
-- player spells do come as links |
--local rank |
local spell |
local t |
local str = string.match(message, self.patterns.learnSpell) or string.match(message, self.patterns.learnAbility) |
if str then |
t = self.spellsLearned |
else |
str = string.match(message, self.patterns.unlearnSpell) |
if str then |
t = self.spellsUnlearned |
end |
end |
if t then |
local name, globalID = self:UnLinkSpell(str) |
self:DebugPrint("Matched "..name, globalID) |
t[globalID] = true |
self:SpellInfo(globalID, name, str) |
--t.link[globalID] = str |
else |
str = string.match(message, self.patterns.petLearnAbility) or string.match(message, self.patterns.petLearnSpell) |
if str then |
t = self.petLearned |
else |
str = string.match(message, self.patterns.petUnlearnSpell) |
if str then |
t = self.petUnlearned |
end |
end |
if t then |
--spell, rank = unRankSpell(str) |
self:DebugPrint("Matched "..str) |
table.insert(t, str) |
end |
end |
end |
function LA:COMPANION_LEARNED() |
self:DiffCompanions() |
end |
function LA:COMPANION_UPDATE() |
if self.companionsReady then |
local frame = self.frame |
local buttons = self.buttons |
for i = 1, self:GetVisible() do |
local button = buttons[i] |
local kind = button.kind |
if kind == "MOUNT" or kind == "CRITTER" then |
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(kind, button:GetID()) |
if isSummoned then |
button:SetChecked(true) |
else |
button:SetChecked(false) |
end |
end |
end |
else |
self:UpdateCompanions() |
end |
end |
function LA:CURRENT_SPELL_CAST_CHANGED() |
local frame = self.frame |
local buttons = self.buttons |
for i = 1, self:GetVisible() do |
local button = buttons[i] |
if button.kind == BOOKTYPE_SPELL then |
self:SpellButton_UpdateSelection(button) |
end |
end |
end |
function LA:PET_TALENT_UPDATE() |
self:PrintPending() |
-- self.petLearning = false |
end |
function LA:PLAYER_ENTERING_WORLD() |
self:RegisterEvent("SPELLS_CHANGED") |
end |
-- when transitioning continents, instances, etc the spellbook may be in flux |
-- between PLAYER_LEAVING_WORLD and PLAYER_ENTERING_WORLD |
function LA:PLAYER_LEAVING_WORLD() |
self:UnregisterEvent("SPELLS_CHANGED") |
self:RegisterEvent("PLAYER_ENTERING_WORLD") |
end |
function LA:PLAYER_LEVEL_UP() |
self:PrintPending() |
end |
function LA:PLAYER_LOGIN() |
self:UpdateSpellBook() |
self:RegisterEvent("SPELLS_CHANGED") |
end |
function LA:PLAYER_LOGOUT() |
self:SaveActionBars() |
end |
function LA:PLAYER_REGEN_DISABLED() |
self.inCombat = true |
self.closeButton:Disable() |
end |
function LA:PLAYER_REGEN_ENABLED() |
self.inCombat = false |
self.closeButton:Enable() |
self:ProcessQueue() |
end |
function LA:PLAYER_TALENT_UPDATE() |
if self.untalenting then |
self.untalenting = false |
self:UnregisterEvent("ACTIONBAR_SLOT_CHANGED") |
self:UnregisterEvent("PLAYER_TALENT_UPDATE") |
self:UnregisterEvent("UI_ERROR_MESSAGE") |
self:PrintPending() |
elseif self.pendingTalentCount > 0 then |
self.pendingTalentCount = self.pendingTalentCount - 1 |
if self.pendingTalentCount <= 0 then |
self:PrintPending() |
self:UnregisterEvent("PLAYER_TALENT_UPDATE") |
end |
elseif self.learning then |
self.learning = false |
self:UnregisterEvent("PLAYER_TALENT_UPDATE") |
self:PrintPending() |
end |
end |
function LA:SPELLS_CHANGED() |
if not self.companionsReady then |
self:UpdateCompanions() |
end |
if self.numSpells > 0 then |
if self:DiffSpellBook() then |
if self.pendingBuyCount > 0 then |
self.pendingBuyCount = self.pendingBuyCount - 1 |
if self.pendingBuyCount <= 0 then |
self:PrintPending() |
end |
end |
end |
end |
end |
function LA:SPELL_UPDATE_COOLDOWN() |
local frame = self.frame |
local buttons = self.buttons |
for i = 1, self:GetVisible() do |
local button = buttons[i] |
if button.kind == BOOKTYPE_SPELL then |
self:UpdateButton(button) |
elseif button.kind == "MOUNT" or button.kind == "CRITTER" then |
local start, duration, enable = GetCompanionCooldown(button.kind, button:GetID()) |
CooldownFrame_SetTimer(button.cooldown, start, duration, enable); |
end |
end |
end |
function LA:TRADE_SKILL_SHOW() |
local frame = self.frame |
local buttons = self.buttons |
for i = 1, self:GetVisible() do |
local button = buttons[i] |
if button.kind == BOOKTYPE_SPELL then |
if IsSelectedSpellBookItem(button:GetID(), button.kind) then |
button:SetChecked(true) |
else |
button:SetChecked(false) |
end |
end |
end |
end |
LA.TRADE_SKILL_CLOSE = LA.TRADE_SKILL_SHOW |
function LA:UNIT_SPELLCAST_START(unit, spellName, deprecated, counter, globalID) |
if unit == "player" and |
(globalID == self.activatePrimarySpec or globalID == self.activateSecondarySpec) and |
not self.retalenting |
then |
self:DebugPrint("Talent swap initiated") |
self.retalenting = counter |
--self:RegisterEvent("PLAYER_TALENT_UPDATE", "OnEvent") |
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "OnEvent") |
self:RegisterEvent("UNIT_SPELLCAST_STOP", "OnEvent") |
self:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET", "OnEvent") |
end |
end |
function LA:UNIT_SPELLCAST_INTERRUPTED(unit, spellName, deprecated, counter, globalID) |
if unit == "player" and |
(globalID == self.activatePrimarySpec or globalID == self.activateSecondarySpec) and |
counter == self.retalenting |
then |
self:DebugPrint("Talent swap canceled") |
self.retalenting = false |
self:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED") |
self:UnregisterEvent("UNIT_SPELLCAST_STOP") |
self:UnregisterEvent("UNIT_SPELLCAST_FAILED_QUIET") |
end |
end |
LA.UNIT_SPELLCAST_FAILED_QUIET = LA.UNIT_SPELLCAST_INTERRUPTED |
function LA:UNIT_SPELLCAST_STOP(unit, spellName, deprecated, counter, globalID) |
if unit == "player" and |
(globalID == self.activatePrimarySpec or globalID == self.activateSecondarySpec) and |
counter == self.retalenting |
then |
self:DebugPrint("Talent swap completed") |
self.retalenting = false |
self:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED") |
self:UnregisterEvent("UNIT_SPELLCAST_STOP") |
self:UnregisterEvent("UNIT_SPELLCAST_FAILED_QUIET") |
--[[ |
if self.saved.filterSpam == LA.FILTER_SUMMARIZE then |
local spamCache = self.spellSpamCache |
-- don't print spells that are unlearned then immediately relearned |
for id, name in pairs(unlearned.name) do |
if learned.name[id] then |
learned.name[id] = nil |
learned.link[id] = nil |
unlearned.name[id] = nil |
unlearned.link[id] = nil |
end |
end |
end |
]] |
self:PrintPending() |
end |
end |
function LA:UI_ERROR_MESSAGE() |
if self.untalenting then |
self:UnregisterEvent("ACTIONBAR_SLOT_CHANGED") |
self:UnregisterEvent("UI_ERROR_MESSAGE") |
self:UnregisterEvent("PLAYER_TALENT_UPDATE") |
self.untalenting = false |
end |
end |
function LA:UPDATE_BINDINGS() |
self:UpdateCompanions() |
self:UnregisterEvent("UPDATE_BINDINGS") |
end |
function LA:VARIABLES_LOADED() |
if self.saved.x and self.saved.y then |
self.frame:ClearAllPoints() |
self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.saved.x, self.saved.y) |
end |
end |
-- Trainer.lua |
local addonName, private = ... |
local LA = private.LA |
function LA:CreateTrainAllButton() |
if not self.trainAllButton then |
local button = CreateFrame("Button", "LearningAid_TrainAllButton", ClassTrainerTrainButton, "MagicButtonTemplate") |
button:SetPoint("RIGHT", ClassTrainerTrainButton, "LEFT") |
button:SetText(self:GetText("trainAllButton")) |
button:SetScript("OnClick", function() StaticPopup_Show("LEARNING_AID_TRAINER_BUY_ALL") end) |
button:SetScript("OnShow", function(thisButton) |
local services = LA:GetAvailableTrainerServices() |
--self.trainerServices = services |
if #services == 0 or services.cost > GetMoney() then |
thisButton:Disable() |
else |
thisButton:Enable() |
end |
end) |
button:SetScript("OnHide", function() |
wipe(LA.availableServices) |
end) |
button:Show() |
self.trainAllButton = button |
StaticPopupDialogs.LEARNING_AID_TRAINER_BUY_ALL = { |
text = LA:GetText("trainAllPopup"), -- "Train all skills for" |
button1 = ACCEPT, |
button2 = CANCEL, |
OnAccept = function() |
LA:BuyAllTrainerServices(LA.CONFIRM_TRAINER_BUY_ALL) |
button:Disable() |
end, |
OnShow = function(self) |
MoneyFrame_Update(self.moneyFrame, LA.availableServices.cost) |
end, |
hasMoneyFrame = 1, |
--showAlert = 1, |
timeout = 0, |
exclusive = 1, |
hideOnEscape = 1, |
whileDead = false |
} |
self.ClassTrainerFrame_Update = ClassTrainerFrame_Update |
ClassTrainerFrame_Update = function(...) LA:ClassTrainerFrame_Update(...); LA:GetAvailableTrainerServices() end |
return button |
end |
end |
function LA:GetAvailableTrainerServices() |
local copper = 0 |
local services = self.availableServices |
wipe(services) |
for i = 1, GetNumTrainerServices() do |
local t = {} |
--name (String), subType (String), category (String), texture (String), requiredLevel (Number), topServiceLine (Number) |
t.name, t.subType, t.category, t.texture, t.level, t.topServiceLine = GetTrainerServiceInfo(i) |
t.copper, t.isProfession = GetTrainerServiceCost(i) |
--t.skillLine = GetTrainerServiceSkillLine(i) |
t.index = i |
--t.link = GetTrainerServiceItemLink(i) |
if t.category == "available" and not t.isProfession then |
copper = copper + t.copper |
table.insert(services, t) |
end |
end |
services.cost = copper |
--self:DebugPrint("Total cost of available services: "..GetCoinText(copper)) |
if #services > 0 then |
self.trainAllButton:Enable() |
else |
self.trainAllButton:Disable() |
end |
return services |
end |
function LA:BuyAllTrainerServices(really) |
local services = self.availableServices |
if services and really == LA.CONFIRM_TRAINER_BUY_ALL then |
self.pendingBuyCount = #services |
self:DebugPrint("Buying all "..self.pendingBuyCount.." service(s) for "..services.cost.." copper") |
for i, t in ipairs(services) do |
--if t.category == "available" then |
BuyTrainerService(t.index) |
--end |
end |
--[[ |
wipe(services) |
self.learning = false |
local learned = self:FormatSpells(self.spellsLearned) |
if learned then self:SystemPrint(self:GetText("youHaveLearned", learned)) end |
wipe (self.spellsLearned) |
--]] |
end |
end |
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info |
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke |
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! |
local LibStub = _G[LIBSTUB_MAJOR] |
if not LibStub or LibStub.minor < LIBSTUB_MINOR then |
LibStub = LibStub or {libs = {}, minors = {} } |
_G[LIBSTUB_MAJOR] = LibStub |
LibStub.minor = LIBSTUB_MINOR |
function LibStub:NewLibrary(major, minor) |
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") |
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") |
local oldminor = self.minors[major] |
if oldminor and oldminor >= minor then return nil end |
self.minors[major], self.libs[major] = minor, self.libs[major] or {} |
return self.libs[major], oldminor |
end |
function LibStub:GetLibrary(major, silent) |
if not self.libs[major] and not silent then |
error(("Cannot find a library instance of %q."):format(tostring(major)), 2) |
end |
return self.libs[major], self.minors[major] |
end |
function LibStub:IterateLibraries() return pairs(self.libs) end |
setmetatable(LibStub, { __call = LibStub.GetLibrary }) |
end |
--[[ $Id: CallbackHandler-1.0.lua 504 2008-02-07 11:04:06Z nevcairiel $ ]] |
local MAJOR, MINOR = "CallbackHandler-1.0", 3 |
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) |
if not CallbackHandler then return end -- No upgrade needed |
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} |
local type = type |
local pcall = pcall |
local pairs = pairs |
local assert = assert |
local concat = table.concat |
local loadstring = loadstring |
local next = next |
local select = select |
local type = type |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local next, xpcall, eh = ... |
local method, ARGS |
local function call() method(ARGS) end |
local function dispatch(handlers, ...) |
local index |
index, method = next(handlers) |
if not method then return end |
local OLD_ARGS = ARGS |
ARGS = ... |
repeat |
xpcall(call, eh) |
index, method = next(handlers, index) |
until not method |
ARGS = OLD_ARGS |
end |
return dispatch |
]] |
local ARGS, OLD_ARGS = {}, {} |
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end |
code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
-------------------------------------------------------------------------- |
-- CallbackHandler:New |
-- |
-- target - target object to embed public APIs in |
-- RegisterName - name of the callback registration API, default "RegisterCallback" |
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" |
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. |
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused) |
-- TODO: Remove this after beta has gone out |
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused") |
RegisterName = RegisterName or "RegisterCallback" |
UnregisterName = UnregisterName or "UnregisterCallback" |
if UnregisterAllName==nil then -- false is used to indicate "don't want this method" |
UnregisterAllName = "UnregisterAllCallbacks" |
end |
-- we declare all objects and exported APIs inside this closure to quickly gain access |
-- to e.g. function names, the "target" parameter, etc |
-- Create the registry object |
local events = setmetatable({}, meta) |
local registry = { recurse=0, events=events } |
-- registry:Fire() - fires the given event/message into the registry |
function registry:Fire(eventname, ...) |
if not rawget(events, eventname) or not next(events[eventname]) then return end |
local oldrecurse = registry.recurse |
registry.recurse = oldrecurse + 1 |
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) |
registry.recurse = oldrecurse |
if registry.insertQueue and oldrecurse==0 then |
-- Something in one of our callbacks wanted to register more callbacks; they got queued |
for eventname,callbacks in pairs(registry.insertQueue) do |
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. |
for self,func in pairs(callbacks) do |
events[eventname][self] = func |
-- fire OnUsed callback? |
if first and registry.OnUsed then |
registry.OnUsed(registry, target, eventname) |
first = nil |
end |
end |
end |
registry.insertQueue = nil |
end |
end |
-- Registration of a callback, handles: |
-- self["method"], leads to self["method"](self, ...) |
-- self with function ref, leads to functionref(...) |
-- "addonId" (instead of self) with function ref, leads to functionref(...) |
-- all with an optional arg, which, if present, gets passed as first argument (after self if present) |
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]]) |
if type(eventname) ~= "string" then |
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2) |
end |
method = method or eventname |
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. |
if type(method) ~= "string" and type(method) ~= "function" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2) |
end |
local regfunc |
if type(method) == "string" then |
-- self["method"] calling style |
if type(self) ~= "table" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2) |
elseif self==target then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2) |
elseif type(self[method]) ~= "function" then |
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2) |
end |
if select("#",...)>=1 then -- this is not the same as testing for arg==nil! |
local arg=select(1,...) |
regfunc = function(...) self[method](self,arg,...) end |
else |
regfunc = function(...) self[method](self,...) end |
end |
else |
-- function ref with self=object or self="addonId" |
if type(self)~="table" and type(self)~="string" then |
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2) |
end |
if select("#",...)>=1 then -- this is not the same as testing for arg==nil! |
local arg=select(1,...) |
regfunc = function(...) method(arg,...) end |
else |
regfunc = method |
end |
end |
if events[eventname][self] or registry.recurse<1 then |
-- if registry.recurse<1 then |
-- we're overwriting an existing entry, or not currently recursing. just set it. |
events[eventname][self] = regfunc |
-- fire OnUsed callback? |
if registry.OnUsed and first then |
registry.OnUsed(registry, target, eventname) |
end |
else |
-- we're currently processing a callback in this registry, so delay the registration of this new entry! |
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency |
registry.insertQueue = registry.insertQueue or setmetatable({},meta) |
registry.insertQueue[eventname][self] = regfunc |
end |
end |
-- Unregister a callback |
target[UnregisterName] = function(self, eventname) |
if not self or self==target then |
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2) |
end |
if type(eventname) ~= "string" then |
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2) |
end |
if rawget(events, eventname) and events[eventname][self] then |
events[eventname][self] = nil |
-- Fire OnUnused callback? |
if registry.OnUnused and not next(events[eventname]) then |
registry.OnUnused(registry, target, eventname) |
end |
end |
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then |
registry.insertQueue[eventname][self] = nil |
end |
end |
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds |
if UnregisterAllName then |
target[UnregisterAllName] = function(...) |
if select("#",...)<1 then |
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2) |
end |
if select("#",...)==1 and ...==target then |
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2) |
end |
for i=1,select("#",...) do |
local self = select(i,...) |
if registry.insertQueue then |
for eventname, callbacks in pairs(registry.insertQueue) do |
if callbacks[self] then |
callbacks[self] = nil |
end |
end |
end |
for eventname, callbacks in pairs(events) do |
if callbacks[self] then |
callbacks[self] = nil |
-- Fire OnUnused callback? |
if registry.OnUnused and not next(callbacks) then |
registry.OnUnused(registry, target, eventname) |
end |
end |
end |
end |
end |
end |
return registry |
end |
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it |
-- try to upgrade old implicit embeds since the system is selfcontained and |
-- relies on closures to work. |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="CallbackHandler-1.0.lua"/> |
</Ui> |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConsole-3.0.lua"/> |
</Ui> |
--- **AceConsole-3.0** provides registration facilities for slash commands. |
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them |
-- to your addons individual needs. |
-- |
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by |
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object |
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\ |
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you |
-- make into AceConsole. |
-- @class file |
-- @name AceConsole-3.0 |
-- @release $Id: AceConsole-3.0.lua 779 2009-04-05 08:52:46Z nevcairiel $ |
local MAJOR,MINOR = "AceConsole-3.0", 6 |
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConsole then return end -- No upgrade needed |
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in. |
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered |
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable |
-- local upvalues |
local _G = _G |
local pairs = pairs |
local select = select |
local type = type |
local tostring = tostring |
local strfind = string.find |
local strsub = string.sub |
local max = math.max |
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function) |
-- @paramsig [chatframe ,] ... |
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function) |
-- @param ... List of any values to be printed |
function AceConsole:Print(...) |
local text = "" |
if self ~= AceConsole then |
text = "|cff33ff99"..tostring( self ).."|r: " |
end |
local frame = select(1, ...) |
if not ( type(frame) == "table" and frame.AddMessage ) then -- Is first argument something with an .AddMessage member? |
frame=nil |
end |
for i=(frame and 2 or 1), select("#", ...) do |
text = text .. tostring( select( i, ...) ) .." " |
end |
(frame or DEFAULT_CHAT_FRAME):AddMessage( text ) |
end |
--- Register a simple chat command |
-- @param command Chat command to be registered WITHOUT leading "/" |
-- @param func Function to call when the slash command is being used (funcref or methodname) |
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true) |
function AceConsole:RegisterChatCommand( command, func, persist ) |
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end |
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk |
local name = "ACECONSOLE_"..command:upper() |
if type( func ) == "string" then |
SlashCmdList[name] = function(input, editBox) |
self[func](self, input, editBox) |
end |
else |
SlashCmdList[name] = func |
end |
_G["SLASH_"..name.."1"] = "/"..command:lower() |
AceConsole.commands[command] = name |
-- non-persisting commands are registered for enabling disabling |
if not persist then |
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end |
AceConsole.weakcommands[self][command] = func |
end |
return true |
end |
--- Unregister a chatcommand |
-- @param command Chat command to be unregistered WITHOUT leading "/" |
function AceConsole:UnregisterChatCommand( command ) |
local name = AceConsole.commands[command] |
if name then |
SlashCmdList[name] = nil |
_G["SLASH_" .. name .. "1"] = nil |
hash_SlashCmdList["/" .. command:upper()] = nil |
AceConsole.commands[command] = nil |
end |
end |
--- Get an iterator over all Chat Commands registered with AceConsole |
-- @return Iterator (pairs) over all commands |
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end |
local function nils(n, ...) |
if n>1 then |
return nil, nils(n-1, ...) |
elseif n==1 then |
return nil, ... |
else |
return ... |
end |
end |
--- Retreive one or more space-separated arguments from a string. |
-- Treats quoted strings and itemlinks as non-spaced. |
-- @param string The raw argument string |
-- @param numargs How many arguments to get (default 1) |
-- @param startpos Where in the string to start scanning (default 1) |
-- @return Returns arg1, arg2, ..., nextposition\\ |
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string. |
function AceConsole:GetArgs(str, numargs, startpos) |
numargs = numargs or 1 |
startpos = max(startpos or 1, 1) |
local pos=startpos |
-- find start of new arg |
pos = strfind(str, "[^ ]", pos) |
if not pos then -- whoops, end of string |
return nils(numargs, 1e9) |
end |
if numargs<1 then |
return pos |
end |
-- quoted or space separated? find out which pattern to use |
local delim_or_pipe |
local ch = strsub(str, pos, pos) |
if ch=='"' then |
pos = pos + 1 |
delim_or_pipe='([|"])' |
elseif ch=="'" then |
pos = pos + 1 |
delim_or_pipe="([|'])" |
else |
delim_or_pipe="([| ])" |
end |
startpos = pos |
while true do |
-- find delimiter or hyperlink |
local ch,_ |
pos,_,ch = strfind(str, delim_or_pipe, pos) |
if not pos then break end |
if ch=="|" then |
-- some kind of escape |
if strsub(str,pos,pos+1)=="|H" then |
-- It's a |H....|hhyper link!|h |
pos=strfind(str, "|h", pos+2) -- first |h |
if not pos then break end |
pos=strfind(str, "|h", pos+2) -- second |h |
if not pos then break end |
elseif strsub(str,pos, pos+1) == "|T" then |
-- It's a |T....|t texture |
pos=strfind(str, "|t", pos+2) |
if not pos then break end |
end |
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink) |
else |
-- found delimiter, done with this arg |
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1) |
end |
end |
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink) |
return strsub(str, startpos), nils(numargs-1, 1e9) |
end |
--- embedding and embed handling |
local mixins = { |
"Print", |
"RegisterChatCommand", |
"UnregisterChatCommand", |
"GetArgs", |
} |
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:.. |
-- @param target target object to embed AceBucket in |
function AceConsole:Embed( target ) |
for k, v in pairs( mixins ) do |
target[v] = self[v] |
end |
self.embeds[target] = true |
return target |
end |
function AceConsole:OnEmbedEnable( target ) |
if AceConsole.weakcommands[target] then |
for command, func in pairs( AceConsole.weakcommands[target] ) do |
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry |
end |
end |
end |
function AceConsole:OnEmbedDisable( target ) |
if AceConsole.weakcommands[target] then |
for command, func in pairs( AceConsole.weakcommands[target] ) do |
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care? |
end |
end |
end |
for addon in pairs(AceConsole.embeds) do |
AceConsole:Embed(addon) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Inline Group -- |
-------------------------- |
--[[ |
This is a simple grouping container, no selection |
It will resize automatically to the height of the controls added to it |
]] |
do |
local Type = "InlineGroup" |
local Version = 4 |
local function OnAcquire(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function LayoutFinished(self, width, height) |
self:SetHeight((height or 0) + 40) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.frame = frame |
self.LayoutFinished = LayoutFinished |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-17) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ $Id: AceGUIWidget-DropDown.lua 679 2008-09-06 12:51:18Z nargiddley $ ]]-- |
local min, max, floor = math.min, math.max, math.floor |
local AceGUI = LibStub("AceGUI-3.0") |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
do |
local widgetType = "Dropdown-Pullout" |
local widgetVersion = 2 |
--[[ Static data ]]-- |
local backdrop = { |
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", |
edgeSize = 32, |
tileSize = 32, |
tile = true, |
insets = { left = 11, right = 12, top = 12, bottom = 11 }, |
} |
local sliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local defaultWidth = 200 |
local defaultMaxHeight = 600 |
--[[ UI Event Handlers ]]-- |
-- HACK: This should be no part of the pullout, but there |
-- is no other 'clean' way to response to any item-OnEnter |
-- Used to close Submenus when an other item is entered |
local function OnEnter(item) |
local self = item.pullout |
for k, v in ipairs(self.items) do |
if v.CloseMenu and v ~= item then |
v:CloseMenu() |
end |
end |
end |
-- See the note in Constructor() for each scroll related function |
local function OnMouseWheel(this, value) |
this.obj:MoveScroll(value) |
end |
local function OnScrollValueChanged(this, value) |
this.obj:SetScroll(value) |
end |
local function OnSizeChanged(this) |
this.obj:FixScroll() |
end |
--[[ Exported methods ]]-- |
-- exported |
local function SetScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset |
if height > viewheight then |
offset = 0 |
else |
offset = floor((viewheight - height) / 1000 * value) |
end |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) |
status.offset = offset |
status.scrollvalue = value |
end |
-- exported |
local function MoveScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
if height > viewheight then |
self.slider:Hide() |
else |
self.slider:Show() |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end |
-- exported |
local function FixScroll(self) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset = status.offset or 0 |
if viewheight < height then |
self.slider:Hide() |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) |
self.slider:SetValue(0) |
else |
self.slider:Show() |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.slider:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) |
status.offset = offset |
end |
end |
end |
-- exported, AceGUI callback |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
--self.itemFrame:SetToplevel(true) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
self:Clear() |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function AddItem(self, item) |
self.items[#self.items + 1] = item |
local h = #self.items * 16 |
self.itemFrame:SetHeight(h) |
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement |
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") |
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") |
item:SetPullout(self) |
item:SetOnEnter(OnEnter) |
end |
-- exported |
local function Open(self, point, relFrame, relPoint, x, y) |
local items = self.items |
local frame = self.frame |
local itemFrame = self.itemFrame |
frame:SetPoint(point, relFrame, relPoint, x, y) |
local height = 8 |
for i, item in pairs(items) do |
if i == 1 then |
item:SetPoint("TOP", itemFrame, "TOP", 0, -2) |
else |
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) |
end |
item:Show() |
height = height + 16 |
end |
itemFrame:SetHeight(height) |
fixstrata("TOOLTIP", frame, frame:GetChildren()) |
frame:Show() |
self:Fire("OnOpen") |
end |
-- exported |
local function Close(self) |
self.frame:Hide() |
self:Fire("OnClose") |
end |
-- exported |
local function Clear(self) |
local items = self.items |
for i, item in pairs(items) do |
AceGUI:Release(item) |
items[i] = nil |
end |
end |
-- exported |
local function IterateItems(self) |
return ipairs(self.items) |
end |
-- exported |
local function SetHideOnLeave(self, val) |
self.hideOnLeave = val |
end |
-- exported |
local function SetMaxHeight(self, height) |
self.maxHeight = height or defaultMaxHeight |
if self.frame:GetHeight() > height then |
self.frame:SetHeight(height) |
elseif (self.itemFrame:GetHeight() + 34) < height then |
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem |
end |
end |
-- exported |
local function GetRightBorderWidth(self) |
return 6 + (self.slider:IsShown() and 12 or 0) |
end |
-- exported |
local function GetLeftBorderWidth(self) |
return 6 |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) |
local self = {} |
self.count = count |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
self.OnAcquire = OnAcquire |
self.OnRelease = OnRelease |
self.AddItem = AddItem |
self.Open = Open |
self.Close = Close |
self.Clear = Clear |
self.IterateItems = IterateItems |
self.SetHideOnLeave = SetHideOnLeave |
self.SetScroll = SetScroll |
self.MoveScroll = MoveScroll |
self.FixScroll = FixScroll |
self.SetMaxHeight = SetMaxHeight |
self.GetRightBorderWidth = GetRightBorderWidth |
self.GetLeftBorderWidth = GetLeftBorderWidth |
self.items = {} |
self.scrollStatus = { |
scrollvalue = 0, |
} |
self.maxHeight = defaultMaxHeight |
frame:SetBackdrop(backdrop) |
frame:SetBackdropColor(0, 0, 0) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetClampedToScreen(true) |
frame:SetWidth(defaultWidth) |
frame:SetHeight(self.maxHeight) |
--frame:SetToplevel(true) |
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame |
local scrollFrame = CreateFrame("ScrollFrame", nil, frame) |
local itemFrame = CreateFrame("Frame", nil, scrollFrame) |
self.scrollFrame = scrollFrame |
self.itemFrame = itemFrame |
scrollFrame.obj = self |
itemFrame.obj = self |
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) |
slider:SetOrientation("VERTICAL") |
slider:SetHitRectInsets(0, 0, -10, 0) |
slider:SetBackdrop(sliderBackdrop) |
slider:SetWidth(8) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") |
slider:SetFrameStrata("FULLSCREEN_DIALOG") |
self.slider = slider |
slider.obj = self |
scrollFrame:SetScrollChild(itemFrame) |
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) |
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) |
scrollFrame:EnableMouseWheel(true) |
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) |
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) |
scrollFrame:SetToplevel(true) |
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) |
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) |
itemFrame:SetHeight(400) |
itemFrame:SetToplevel(true) |
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) |
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) |
slider:SetScript("OnValueChanged", OnScrollValueChanged) |
slider:SetMinMaxValues(0, 1000) |
slider:SetValueStep(1) |
slider:SetValue(0) |
scrollFrame:Show() |
itemFrame:Show() |
slider:Hide() |
self:FixScroll() |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
do |
local widgetType = "Dropdown" |
local widgetVersion = 18 |
--[[ Static data ]]-- |
--[[ UI event handler ]]-- |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function Dropdown_OnHide(this) |
local self = this.obj |
if self.open then |
self.pullout:Close() |
end |
end |
local function Dropdown_TogglePullout(this) |
local self = this.obj |
if self.open then |
self.open = nil |
self.pullout:Close() |
AceGUI:ClearFocus() |
else |
self.open = true |
self.pullout:SetWidth(self.frame:GetWidth()) |
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) |
AceGUI:SetFocus(self) |
end |
end |
local function OnPulloutOpen(this) |
local self = this.userdata.obj |
local value = self.value |
if not self.multiselect then |
for i, item in this:IterateItems() do |
item:SetValue(item.userdata.value == value) |
end |
end |
self.open = true |
end |
local function OnPulloutClose(this) |
local self = this.userdata.obj |
self.open = nil |
self:Fire("OnClosed") |
end |
local function ShowMultiText(self) |
local text |
for i, widget in self.pullout:IterateItems() do |
if widget.type == "Dropdown-Item-Toggle" then |
if widget:GetValue() then |
if text then |
text = text..", "..widget:GetText() |
else |
text = widget:GetText() |
end |
end |
end |
end |
self:SetText(text) |
end |
local function OnItemValueChanged(this, event, checked) |
local self = this.userdata.obj |
if self.multiselect then |
self:Fire("OnValueChanged", this.userdata.value, checked) |
ShowMultiText(self) |
else |
if checked then |
self:SetValue(this.userdata.value) |
self:Fire("OnValueChanged", this.userdata.value) |
else |
this:SetValue(true) |
end |
if self.open then |
self.pullout:Close() |
end |
end |
end |
--[[ Exported methods ]]-- |
-- exported, AceGUI callback |
local function OnAcquire(self) |
local pullout = AceGUI:Create("Dropdown-Pullout") |
self.pullout = pullout |
pullout.userdata.obj = self |
pullout:SetCallback("OnClose", OnPulloutClose) |
pullout:SetCallback("OnOpen", OnPulloutOpen) |
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) |
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
if self.open then |
self.pullout:Close() |
end |
AceGUI:Release(self.pullout) |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self:SetMultiselect(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,.82,0) |
self.text:SetTextColor(1,1,1) |
end |
end |
-- exported |
local function ClearFocus(self) |
if self.open then |
self.pullout:Close() |
end |
end |
-- exported |
local function SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) |
self.frame:SetHeight(44) |
else |
self.label:SetText("") |
self.label:Hide() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) |
self.frame:SetHeight(26) |
end |
end |
-- exported |
local function SetValue(self, value) |
if self.list then |
self:SetText(self.list[value] or "") |
end |
self.value = value |
end |
-- exported |
local function SetItemValue(self, item, value) |
if not self.multiselect then return end |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
if widget.SetValue then |
widget:SetValue(value) |
end |
end |
end |
ShowMultiText(self) |
end |
-- exported |
local function SetItemDisabled(self, item, disabled) |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
widget:SetDisabled(disabled) |
end |
end |
end |
local function AddListItem(self, value, text) |
local item = AceGUI:Create("Dropdown-Item-Toggle") |
item:SetText(text) |
item.userdata.obj = self |
item.userdata.value = value |
item:SetCallback("OnValueChanged", OnItemValueChanged) |
self.pullout:AddItem(item) |
end |
local function AddCloseButton(self) |
if not self.hasClose then |
local close = AceGUI:Create("Dropdown-Item-Execute") |
close:SetText(CLOSE) |
self.pullout:AddItem(close) |
self.hasClose = true |
end |
end |
-- exported |
local sortlist = {} |
local function SetList(self, list) |
self.list = list |
self.pullout:Clear() |
self.hasClose = nil |
if not list then return end |
for v in pairs(list) do |
sortlist[#sortlist + 1] = v |
end |
table.sort(sortlist) |
for i, value in pairs(sortlist) do |
AddListItem(self, value, list[value]) |
sortlist[i] = nil |
end |
if self.multiselect then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function AddItem(self, value, text) |
if self.list then |
self.list[value] = text |
AddListItem(self, value, text) |
end |
end |
-- exported |
local function SetMultiselect(self, multi) |
self.multiselect = multi |
if multi then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function GetMultiselect(self) |
return self.multiselect |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", nil, UIParent) |
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") |
local self = {} |
self.type = widgetType |
self.frame = frame |
self.dropdown = dropdown |
self.count = count |
frame.obj = self |
dropdown.obj = self |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.alignoffset = 31 |
frame:SetHeight(44) |
frame:SetWidth(200) |
frame:SetScript("OnHide",Dropdown_OnHide) |
dropdown:ClearAllPoints() |
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) |
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) |
dropdown:SetScript("OnHide", nil) |
local left = _G[dropdown:GetName() .. "Left"] |
local middle = _G[dropdown:GetName() .. "Middle"] |
local right = _G[dropdown:GetName() .. "Right"] |
middle:ClearAllPoints() |
right:ClearAllPoints() |
middle:SetPoint("LEFT", left, "RIGHT", 0, 0) |
middle:SetPoint("RIGHT", right, "LEFT", 0, 0) |
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) |
local button = _G[dropdown:GetName() .. "Button"] |
self.button = button |
button.obj = self |
button:SetScript("OnEnter",Control_OnEnter) |
button:SetScript("OnLeave",Control_OnLeave) |
button:SetScript("OnClick",Dropdown_TogglePullout) |
local text = _G[dropdown:GetName() .. "Text"] |
self.text = text |
text.obj = self |
text:ClearAllPoints() |
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) |
text:SetPoint("LEFT", left, "LEFT", 25, 2) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
label:Hide() |
self.label = label |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Edit box -- |
-------------------------- |
--[[ |
Events : |
OnTextChanged |
OnEnterPressed |
]] |
do |
local Type = "EditBox" |
local Version = 9 |
local function OnAcquire(self) |
self:SetDisabled(false) |
self.showbutton = true |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function EditBox_OnEscapePressed(this) |
this:ClearFocus() |
end |
local function ShowButton(self) |
if self.showbutton then |
self.button:Show() |
self.editbox:SetTextInsets(0,20,3,3) |
end |
end |
local function HideButton(self) |
self.button:Hide() |
self.editbox:SetTextInsets(0,0,3,3) |
end |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
local cancel = self:Fire("OnEnterPressed",value) |
if not cancel then |
HideButton(self) |
end |
end |
local function Button_OnClick(this) |
local editbox = this.obj.editbox |
editbox:ClearFocus() |
EditBox_OnEnterPressed(editbox) |
end |
local function EditBox_OnReceiveDrag(this) |
local self = this.obj |
local type, id, info = GetCursorInfo() |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed",info) |
ClearCursor() |
elseif type == "spell" then |
local name, rank = GetSpellName(id, info) |
if rank and rank:match("%d") then |
name = name.."("..rank..")" |
end |
self:SetText(name) |
self:Fire("OnEnterPressed",name) |
ClearCursor() |
end |
HideButton(self) |
AceGUI:ClearFocus() |
end |
local function EditBox_OnTextChanged(this) |
local self = this.obj |
local value = this:GetText() |
if value ~= self.lasttext then |
self:Fire("OnTextChanged",value) |
self.lasttext = value |
ShowButton(self) |
end |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
self.editbox:SetTextColor(0.5,0.5,0.5) |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.editbox:EnableMouse(true) |
self.editbox:SetTextColor(1,1,1) |
self.label:SetTextColor(1,.82,0) |
end |
end |
local function SetText(self, text) |
self.lasttext = text or "" |
self.editbox:SetText(text or "") |
self.editbox:SetCursorPosition(0) |
HideButton(self) |
end |
local function SetWidth(self, width) |
self.frame:SetWidth(width) |
end |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) |
self.frame:SetHeight(44) |
self.alignoffset = 30 |
else |
self.label:SetText("") |
self.label:Hide() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) |
self.frame:SetHeight(26) |
self.alignoffset = 12 |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame",nil,UIParent) |
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate") |
local self = {} |
self.type = Type |
self.num = num |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetDisabled = SetDisabled |
self.SetText = SetText |
self.SetWidth = SetWidth |
self.SetLabel = SetLabel |
self.frame = frame |
frame.obj = self |
self.editbox = editbox |
editbox.obj = self |
self.alignoffset = 30 |
frame:SetHeight(44) |
frame:SetWidth(200) |
editbox:SetScript("OnEnter",Control_OnEnter) |
editbox:SetScript("OnLeave",Control_OnLeave) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(ChatFontNormal) |
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) |
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) |
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged) |
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) |
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) |
editbox:SetTextInsets(0,0,3,3) |
editbox:SetMaxLetters(256) |
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0) |
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
editbox:SetHeight(19) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
self.label = label |
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate") |
button:SetWidth(40) |
button:SetHeight(20) |
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0) |
button:SetText(OKAY) |
button:SetScript("OnClick", Button_OnClick) |
button:Hide() |
self.button = button |
button.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Heading -- |
-------------------------- |
do |
local Type = "Heading" |
local Version = 4 |
local function OnAcquire(self) |
self:SetText("") |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
if (text or "") == "" then |
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0) |
self.right:Hide() |
else |
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0) |
self.right:Show() |
end |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.width = "fill" |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.frame = frame |
frame.obj = self |
frame:SetHeight(18) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal") |
label:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(18) |
self.label = label |
local left = frame:CreateTexture(nil, "BACKGROUND") |
self.left = left |
left:SetHeight(8) |
left:SetPoint("LEFT",frame,"LEFT",3,0) |
left:SetPoint("RIGHT",label,"LEFT",-5,0) |
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
left:SetTexCoord(0.81, 0.94, 0.5, 1) |
local right = frame:CreateTexture(nil, "BACKGROUND") |
self.right = right |
right:SetHeight(8) |
right:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
right:SetPoint("LEFT",label,"RIGHT",5,0) |
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
right:SetTexCoord(0.81, 0.94, 0.5, 1) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Simple Group -- |
-------------------------- |
--[[ |
This is a simple grouping container, no selection, no borders |
It will resize automatically to the height of the controls added to it |
]] |
do |
local Type = "SimpleGroup" |
local Version = 4 |
local function OnAcquire(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function LayoutFinished(self, width, height) |
self:SetHeight(height or 0) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
content:SetWidth(width) |
content.width = width |
end |
local function OnHeightSet(self, height) |
local content = self.content |
content:SetHeight(height) |
content.height = height |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
self.LayoutFinished = LayoutFinished |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
--[[ |
Selection Group controls all have an interface to select a group for thier contents |
None of them will auto size to thier contents, and should usually be used with a scrollframe |
unless you know that the controls will fit inside |
]] |
-------------------------- |
-- Dropdown Group -- |
-------------------------- |
--[[ |
Events : |
OnGroupSelected |
]] |
do |
local Type = "DropdownGroup" |
local Version = 9 |
local function OnAcquire(self) |
self.dropdown:SetText("") |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.dropdown.list = nil |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function SelectedGroup(self,event,value) |
local group = self.parentgroup |
local status = group.status or group.localstatus |
status.selected = value |
self.parentgroup:Fire("OnGroupSelected", value) |
end |
local function SetGroupList(self,list) |
self.dropdown:SetList(list) |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
end |
local function SetGroup(self,group) |
self.dropdown:SetValue(group) |
local status = self.status or self.localstatus |
status.selected = group |
self:Fire("OnGroupSelected", group) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 26 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 63 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame") |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.SetGroupList = SetGroupList |
self.SetGroup = SetGroup |
self.SetStatusTable = SetStatusTable |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local dropdown = AceGUI:Create("Dropdown") |
self.dropdown = dropdown |
dropdown.frame:SetParent(frame) |
dropdown.parentgroup = self |
dropdown:SetCallback("OnValueChanged",SelectedGroup) |
dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-7,3) |
dropdown.frame:Show() |
dropdown:SetLabel("") |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-40) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Scroll Frame -- |
-------------------------- |
do |
local Type = "ScrollFrame" |
local Version = 3 |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
local function SetScroll(self, value) |
local status = self.status or self.localstatus |
local frame, child = self.scrollframe, self.content |
local viewheight = frame:GetHeight() |
local height = child:GetHeight() |
local offset |
if viewheight > height then |
offset = 0 |
else |
offset = floor((height - viewheight) / 1000.0 * value) |
end |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset) |
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset) |
status.offset = offset |
status.scrollvalue = value |
end |
local function MoveScroll(self, value) |
local status = self.status or self.localstatus |
local frame, child = self.scrollframe, self.content |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
if height > viewheight then |
self.scrollbar:Hide() |
else |
self.scrollbar:Show() |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.scrollbar:SetValue(math.min(math.max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end |
local function FixScroll(self) |
local status = self.status or self.localstatus |
local frame, child = self.scrollframe, self.content |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset = status.offset |
if not offset then |
offset = 0 |
end |
local curvalue = self.scrollbar:GetValue() |
if viewheight < height then |
self.scrollbar:Hide() |
self.scrollbar:SetValue(0) |
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) |
else |
self.scrollbar:Show() |
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0) |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.scrollbar:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset) |
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset) |
status.offset = offset |
end |
end |
end |
local function OnMouseWheel(this,value) |
this.obj:MoveScroll(value) |
end |
local function OnScrollValueChanged(this, value) |
this.obj:SetScroll(value) |
end |
local function FixScrollOnUpdate(this) |
this:SetScript("OnUpdate", nil) |
this.obj:FixScroll() |
end |
local function OnSizeChanged(this) |
--this:SetScript("OnUpdate", FixScrollOnUpdate) |
this.obj:FixScroll() |
end |
local function LayoutFinished(self,width,height) |
self.content:SetHeight(height or 0 + 20) |
self:FixScroll() |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
end |
local createdcount = 0 |
local function OnWidthSet(self, width) |
local content = self.content |
content.width = width |
end |
local function OnHeightSet(self, height) |
local content = self.content |
content.height = height |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.MoveScroll = MoveScroll |
self.FixScroll = FixScroll |
self.SetScroll = SetScroll |
self.LayoutFinished = LayoutFinished |
self.SetStatusTable = SetStatusTable |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
--Container Support |
local scrollframe = CreateFrame("ScrollFrame",nil,frame) |
local content = CreateFrame("Frame",nil,scrollframe) |
createdcount = createdcount + 1 |
local scrollbar = CreateFrame("Slider",("AceConfigDialogScrollFrame%dScrollBar"):format(createdcount),scrollframe,"UIPanelScrollBarTemplate") |
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0,0,0,0.4) |
self.scrollframe = scrollframe |
self.content = content |
self.scrollbar = scrollbar |
scrollbar.obj = self |
scrollframe.obj = self |
content.obj = self |
scrollframe:SetScrollChild(content) |
scrollframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0) |
scrollframe:EnableMouseWheel(true) |
scrollframe:SetScript("OnMouseWheel", OnMouseWheel) |
scrollframe:SetScript("OnSizeChanged", OnSizeChanged) |
content:SetPoint("TOPLEFT",scrollframe,"TOPLEFT",0,0) |
content:SetPoint("TOPRIGHT",scrollframe,"TOPRIGHT",0,0) |
content:SetHeight(400) |
scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",0,-16) |
scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",0,16) |
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) |
scrollbar:SetMinMaxValues(0,1000) |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
self.localstatus.scrollvalue = 0 |
self:FixScroll() |
AceGUI:RegisterAsContainer(self) |
--AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ $Id: AceGUIWidget-DropDown-Items.lua 656 2008-05-31 11:47:08Z nargiddley $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
-- ItemBase is the base "class" for all dropdown items. |
-- Each item has to use ItemBase.Create(widgetType) to |
-- create an initial 'self' value. |
-- ItemBase will add common functions and ui event handlers. |
-- Be sure to keep basic usage when you override functions. |
local ItemBase = { |
-- NOTE: The ItemBase version is added to each item's version number |
-- to ensure proper updates on ItemBase changes. |
-- Use at least 1000er steps. |
version = 1000, |
counter = 0, |
} |
function ItemBase.Frame_OnEnter(this) |
local self = this.obj |
if self.useHighlight then |
self.highlight:Show() |
end |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
function ItemBase.Frame_OnLeave(this) |
local self = this.obj |
self.highlight:Hide() |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, AceGUI callback |
function ItemBase.OnAcquire(self) |
self.frame:SetToplevel(true) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
end |
-- exported, AceGUI callback |
function ItemBase.OnRelease(self) |
self:SetDisabled(false) |
self.pullout = nil |
self.frame:SetParent(nil) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetPullout(self, pullout) |
self.pullout = pullout |
self.frame:SetParent(nil) |
self.frame:SetParent(pullout.itemFrame) |
self.parent = pullout.itemFrame |
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) |
end |
-- exported |
function ItemBase.SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
function ItemBase.GetText(self) |
return self.text:GetText() |
end |
-- exported |
function ItemBase.SetPoint(self, ...) |
self.frame:SetPoint(...) |
end |
-- exported |
function ItemBase.Show(self) |
self.frame:Show() |
end |
-- exported |
function ItemBase.Hide(self) |
self.frame:Hide() |
end |
-- exported |
function ItemBase.SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.useHighlight = false |
self.text:SetTextColor(.5, .5, .5) |
else |
self.useHighlight = true |
self.text:SetTextColor(1, 1, 1) |
end |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnLeave(self, func) |
self.specialOnLeave = func |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnEnter(self, func) |
self.specialOnEnter = func |
end |
function ItemBase.Create(type) |
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget |
local count = AceGUI:GetNextWidgetNum(type) |
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) |
local self = {} |
self.frame = frame |
frame.obj = self |
self.type = type |
self.useHighlight = true |
frame:SetHeight(17) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
text:SetTextColor(1,1,1) |
text:SetJustifyH("LEFT") |
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) |
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) |
self.text = text |
local highlight = frame:CreateTexture(nil, "OVERLAY") |
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
highlight:SetBlendMode("ADD") |
highlight:SetHeight(14) |
highlight:ClearAllPoints() |
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
highlight:SetPoint("LEFT",frame,"LEFT",5,0) |
highlight:Hide() |
self.highlight = highlight |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",3,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
self.check = check |
local sub = frame:CreateTexture("OVERLAY") |
sub:SetWidth(16) |
sub:SetHeight(16) |
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) |
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") |
sub:Hide() |
self.sub = sub |
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) |
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) |
self.OnAcquire = ItemBase.OnAcquire |
self.OnRelease = ItemBase.OnRelease |
self.SetPullout = ItemBase.SetPullout |
self.GetText = ItemBase.GetText |
self.SetText = ItemBase.SetText |
self.SetDisabled = ItemBase.SetDisabled |
self.SetPoint = ItemBase.SetPoint |
self.Show = ItemBase.Show |
self.Hide = ItemBase.Hide |
self.SetOnLeave = ItemBase.SetOnLeave |
self.SetOnEnter = ItemBase.SetOnEnter |
return self |
end |
--[[ |
Template for items: |
-- Item: |
-- |
do |
local widgetType = "Dropdown-Item-" |
local widgetVersion = 1 |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
--]] |
-- Item: Header |
-- A single text entry. |
-- Special: Different text color and no highlight |
do |
local widgetType = "Dropdown-Item-Header" |
local widgetVersion = 1 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
local function OnLeave(this) |
local self = this.obj |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
if not disabled then |
self.text:SetTextColor(1, 1, 0) |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnLeave", OnLeave) |
self.text:SetTextColor(1, 1, 0) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Execute |
-- A simple button |
do |
local widgetType = "Dropdown-Item-Execute" |
local widgetVersion = 1 |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self:Fire("OnClick") |
if self.pullout then |
self.pullout:Close() |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Toggle |
-- Some sort of checkbox for dropdown menus. |
-- Does not close the pullout on click. |
do |
local widgetType = "Dropdown-Item-Toggle" |
local widgetVersion = 2 |
local function UpdateToggle(self) |
if self.value then |
self.check:Show() |
else |
self.check:Hide() |
end |
end |
local function OnRelease(self) |
ItemBase.OnRelease(self) |
self:SetValue(nil) |
end |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self.value = not self.value |
UpdateToggle(self) |
self:Fire("OnValueChanged", self.value) |
end |
-- exported |
local function SetValue(self, value) |
self.value = value |
UpdateToggle(self) |
end |
-- exported |
local function GetValue(self) |
return self.value |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.OnRelease = OnRelease |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Menu |
-- Shows a submenu on mouse over |
-- Does not close the pullout on click |
do |
local widgetType = "Dropdown-Item-Menu" |
local widgetVersion = 1 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
self.highlight:Show() |
if not self.disabled and self.submenu then |
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.submenu then |
self.submenu:Close() |
end |
end |
-- exported |
function SetMenu(self, menu) |
assert(menu.type == "Dropdown-Pullout") |
self.submenu = menu |
end |
-- exported |
function CloseMenu(self) |
self.submenu:Close() |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.sub:Show() |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnHide", OnHide) |
self.SetMenu = SetMenu |
self.CloseMenu = CloseMenu |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Separator |
-- A single line to separate items |
do |
local widgetType = "Dropdown-Item-Separator" |
local widgetVersion = 1 |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
self.useHighlight = false |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
local line = self.frame:CreateTexture(nil, "OVERLAY") |
line:SetHeight(1) |
line:SetTexture(.5, .5, .5) |
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) |
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) |
self.text:Hide() |
self.useHighlight = false |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Button -- |
-------------------------- |
do |
local Type = "Button" |
local Version = 7 |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
local function Button_OnClick(this) |
this.obj:Fire("OnClick") |
AceGUI:ClearFocus() |
end |
local function Button_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Button_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function SetText(self, text) |
self.text:SetText(text or "") |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
else |
self.frame:Enable() |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Button","AceGUI30Button"..num,UIParent,"UIPanelButtonTemplate2") |
local self = {} |
self.num = num |
self.type = Type |
self.frame = frame |
local text = frame:GetFontString() |
self.text = text |
text:SetPoint("LEFT",frame,"LEFT",15,0) |
text:SetPoint("RIGHT",frame,"RIGHT",-15,0) |
frame:SetScript("OnClick",Button_OnClick) |
frame:SetScript("OnEnter",Button_OnEnter) |
frame:SetScript("OnLeave",Button_OnLeave) |
self.SetText = SetText |
self.SetDisabled = SetDisabled |
frame:EnableMouse(true) |
frame:SetHeight(24) |
frame:SetWidth(200) |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- ColorPicker -- |
-------------------------- |
do |
local Type = "ColorPicker" |
local Version = 9 |
local function OnAcquire(self) |
self.HasAlpha = false |
self:SetColor(0,0,0,1) |
end |
local function SetLabel(self, text) |
self.text:SetText(text) |
end |
local function SetColor(self,r,g,b,a) |
self.r = r |
self.g = g |
self.b = b |
self.a = a or 1 |
self.colorSwatch:SetVertexColor(r,g,b,a) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function SetHasAlpha(self, HasAlpha) |
self.HasAlpha = HasAlpha |
end |
local function ColorCallback(self,r,g,b,a,isAlpha) |
if not self.HasAlpha then |
a = 1 |
end |
self:SetColor(r,g,b,a) |
if ColorPickerFrame:IsVisible() then |
--colorpicker is still open |
self:Fire("OnValueChanged",r,g,b,a) |
else |
--colorpicker is closed, color callback is first, ignore it, |
--alpha callback is the final call after it closes so confirm now |
if isAlpha then |
self:Fire("OnValueConfirmed",r,g,b,a) |
end |
end |
end |
local function ColorSwatch_OnClick(this) |
HideUIPanel(ColorPickerFrame) |
local self = this.obj |
if not self.disabled then |
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
ColorPickerFrame.func = function() |
local r,g,b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self,r,g,b,a) |
end |
ColorPickerFrame.hasOpacity = self.HasAlpha |
ColorPickerFrame.opacityFunc = function() |
local r,g,b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self,r,g,b,a,true) |
end |
local r, g, b, a = self.r, self.g, self.b, self.a |
if self.HasAlpha then |
ColorPickerFrame.opacity = 1 - (a or 0) |
end |
ColorPickerFrame:SetColorRGB(r, g, b) |
ColorPickerFrame.cancelFunc = function() |
ColorCallback(self,r,g,b,a,true) |
end |
ShowUIPanel(ColorPickerFrame) |
end |
AceGUI:ClearFocus() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if self.disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
else |
self.text:SetTextColor(1,1,1) |
end |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetLabel = SetLabel |
self.SetColor = SetColor |
self.SetDisabled = SetDisabled |
self.SetHasAlpha = SetHasAlpha |
self.frame = frame |
frame.obj = self |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
self.text = text |
text:SetJustifyH("LEFT") |
text:SetTextColor(1,1,1) |
frame:SetHeight(24) |
frame:SetWidth(200) |
text:SetHeight(24) |
frame:SetScript("OnClick", ColorSwatch_OnClick) |
frame:SetScript("OnEnter",Control_OnEnter) |
frame:SetScript("OnLeave",Control_OnLeave) |
local colorSwatch = frame:CreateTexture(nil, "OVERLAY") |
self.colorSwatch = colorSwatch |
colorSwatch:SetWidth(19) |
colorSwatch:SetHeight(19) |
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") |
local texture = frame:CreateTexture(nil, "BACKGROUND") |
colorSwatch.texture = texture |
texture:SetWidth(16) |
texture:SetHeight(16) |
texture:SetTexture(1,1,1) |
texture:Show() |
local checkers = frame:CreateTexture(nil, "BACKGROUND") |
colorSwatch.checkers = checkers |
checkers:SetTexture("Tileset\\Generic\\Checkers") |
checkers:SetDesaturated(true) |
checkers:SetVertexColor(1,1,1,0.75) |
checkers:SetTexCoord(.25,0,0.5,.25) |
checkers:SetWidth(14) |
checkers:SetHeight(14) |
checkers:Show() |
local highlight = frame:CreateTexture(nil, "BACKGROUND") |
self.highlight = highlight |
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
highlight:SetBlendMode("ADD") |
highlight:SetAllPoints(frame) |
highlight:Hide() |
texture:SetPoint("CENTER", colorSwatch, "CENTER") |
checkers:SetPoint("CENTER", colorSwatch, "CENTER") |
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0) |
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0) |
text:SetPoint("RIGHT",frame,"RIGHT") |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-- Recycling functions |
local new, del |
do |
local pool = setmetatable({},{__mode='k'}) |
function new() |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
return {} |
end |
end |
function del(t) |
for k in pairs(t) do |
t[k] = nil |
end |
pool[t] = true |
end |
end |
-------------- |
-- TreeView -- |
-------------- |
do |
local Type = "TreeGroup" |
local Version = 19 |
local DEFAULT_TREE_WIDTH = 175 |
local DEFAULT_TREE_SIZABLE = true |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local DraggerBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = nil, |
tile = true, tileSize = 16, edgeSize = 0, |
insets = { left = 3, right = 3, top = 7, bottom = 7 } |
} |
local function OnAcquire(self) |
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE) |
self:EnableButtonTooltips(true) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k, v in pairs(self.localstatus) do |
if k == "groups" then |
for k2 in pairs(v) do |
v[k2] = nil |
end |
else |
self.localstatus[k] = nil |
end |
end |
self.localstatus.scrollvalue = 0 |
self.localstatus.treewidth = DEFAULT_TREE_WIDTH |
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE |
end |
local function GetButtonParents(line) |
local parent = line.parent |
if parent and parent.value then |
return parent.value, GetButtonParents(parent) |
end |
end |
local function GetButtonUniqueValue(line) |
local parent = line.parent |
if parent and parent.value then |
return GetButtonUniqueValue(parent).."\001"..line.value |
else |
return line.value |
end |
end |
local function ButtonOnClick(this) |
local self = this.obj |
self:Fire("OnClick",this.uniquevalue, this.selected) |
if not this.selected then |
self:SetSelected(this.uniquevalue) |
this.selected = true |
this:LockHighlight() |
self:RefreshTree() |
end |
AceGUI:ClearFocus() |
end |
local function ExpandOnClick(this) |
local button = this.button |
local self = button.obj |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function ButtonOnDoubleClick(button) |
local self = button.obj |
local status = self.status or self.localstatus |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function EnableButtonTooltips(self, enable) |
self.enabletooltips = enable |
end |
local function Button_OnEnter(this) |
local self = this.obj |
self:Fire("OnButtonEnter", this.uniquevalue, this) |
if self.enabletooltips then |
GameTooltip:SetOwner(this, "ANCHOR_NONE") |
GameTooltip:SetPoint("LEFT",this,"RIGHT") |
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1) |
GameTooltip:Show() |
end |
end |
local function Button_OnLeave(this) |
local self = this.obj |
self:Fire("OnButtonLeave", this.uniquevalue, this) |
if self.enabletooltips then |
GameTooltip:Hide() |
end |
end |
local buttoncount = 1 |
local function CreateButton(self) |
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate") |
buttoncount = buttoncount + 1 |
button.obj = self |
local icon = button:CreateTexture(nil, "OVERLAY") |
icon:SetWidth(14) |
icon:SetHeight(14) |
button.icon = icon |
button:SetScript("OnClick",ButtonOnClick) |
button:SetScript("OnDoubleClick", ButtonOnDoubleClick) |
button:SetScript("OnEnter",Button_OnEnter) |
button:SetScript("OnLeave",Button_OnLeave) |
button.toggle.button = button |
button.toggle:SetScript("OnClick",ExpandOnClick) |
return button |
end |
local function UpdateButton(button, treeline, selected, canExpand, isExpanded) |
local self = button.obj |
local toggle = button.toggle |
local frame = self.frame |
local text = treeline.text or "" |
local icon = treeline.icon |
local level = treeline.level |
local value = treeline.value |
local uniquevalue = treeline.uniquevalue |
local disabled = treeline.disabled |
button.treeline = treeline |
button.value = value |
button.uniquevalue = uniquevalue |
if selected then |
button:LockHighlight() |
button.selected = true |
else |
button:UnlockHighlight() |
button.selected = false |
end |
local normalTexture = button:GetNormalTexture() |
local line = button.line |
button.level = level |
if ( level == 1 ) then |
button:SetNormalFontObject("GameFontNormal") |
button:SetHighlightFontObject("GameFontHighlight") |
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) |
else |
button:SetNormalFontObject("GameFontHighlightSmall") |
button:SetHighlightFontObject("GameFontHighlightSmall") |
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) |
end |
if disabled then |
button:EnableMouse(false) |
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) |
else |
button.text:SetText(text) |
button:EnableMouse(true) |
end |
if icon then |
button.icon:SetTexture(icon) |
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1) |
else |
button.icon:SetTexture(nil) |
end |
if canExpand then |
if not isExpanded then |
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") |
else |
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") |
end |
toggle:Show() |
else |
toggle:Hide() |
end |
end |
local function OnScrollValueChanged(this, value) |
if this.obj.noupdate then return end |
local self = this.obj |
local status = self.status or self.localstatus |
status.scrollvalue = value |
self:RefreshTree() |
AceGUI:ClearFocus() |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.groups then |
status.groups = {} |
end |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
if not status.treewidth then |
status.treewidth = DEFAULT_TREE_WIDTH |
end |
if not status.treesizable then |
status.treesizable = DEFAULT_TREE_SIZABLE |
end |
self:SetTreeWidth(status.treewidth,status.treesizable) |
self:RefreshTree() |
end |
--sets the tree to be displayed |
--[[ |
example tree |
Alpha |
Bravo |
-Charlie |
-Delta |
-Echo |
Foxtrot |
tree = { |
{ |
value = "A", |
text = "Alpha" |
}, |
{ |
value = "B", |
text = "Bravo", |
children = { |
{ |
value = "C", |
text = "Charlie" |
}, |
{ |
value = "D", |
text = "Delta" |
children = { |
{ |
value = "E", |
text = "Echo" |
} |
} |
} |
} |
}, |
{ |
value = "F", |
text = "Foxtrot" |
}, |
} |
]] |
local function SetTree(self, tree, filter) |
self.filter = filter |
if tree then |
assert(type(tree) == "table") |
end |
self.tree = tree |
self:RefreshTree() |
end |
local function ShouldDisplayLevel(tree) |
local result = false |
for k, v in ipairs(tree) do |
if v.children == nil and v.visible ~= false then |
result = true |
elseif v.children then |
result = result or ShouldDisplayLevel(v.children) |
end |
if result then return result end |
end |
return false |
end |
local function addLine(self, v, tree, level, parent) |
local line = new() |
line.value = v.value |
line.text = v.text |
line.icon = v.icon |
line.disabled = v.disabled |
line.tree = tree |
line.level = level |
line.parent = parent |
line.visible = v.visible |
line.uniquevalue = GetButtonUniqueValue(line) |
if v.children then |
line.hasChildren = true |
else |
line.hasChildren = nil |
end |
self.lines[#self.lines+1] = line |
return line |
end |
local function BuildLevel(self, tree, level, parent) |
local groups = (self.status or self.localstatus).groups |
local hasChildren = self.hasChildren |
for i, v in ipairs(tree) do |
if v.children then |
if not self.filter or ShouldDisplayLevel(v.children) then |
local line = addLine(self, v, tree, level, parent) |
if groups[line.uniquevalue] then |
self:BuildLevel(v.children, level+1, line) |
end |
end |
elseif v.visible ~= false or not self.filter then |
addLine(self, v, tree, level, parent) |
end |
end |
end |
--fire an update after one frame to catch the treeframes height |
local function FirstFrameUpdate(this) |
local self = this.obj |
this:SetScript("OnUpdate",nil) |
self:RefreshTree() |
end |
local function ResizeUpdate(this) |
this.obj:RefreshTree() |
end |
local function RefreshTree(self) |
local buttons = self.buttons |
local lines = self.lines |
for i, v in ipairs(buttons) do |
v:Hide() |
end |
while lines[1] do |
local t = tremove(lines) |
for k in pairs(t) do |
t[k] = nil |
end |
del(t) |
end |
if not self.tree then return end |
--Build the list of visible entries from the tree and status tables |
local status = self.status or self.localstatus |
local groupstatus = status.groups |
local tree = self.tree |
local treeframe = self.treeframe |
self:BuildLevel(tree, 1) |
local numlines = #lines |
local maxlines = (math.floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) |
local first, last |
if numlines <= maxlines then |
--the whole tree fits in the frame |
status.scrollvalue = 0 |
self:ShowScroll(false) |
first, last = 1, numlines |
else |
self:ShowScroll(true) |
--scrolling will be needed |
self.noupdate = true |
self.scrollbar:SetMinMaxValues(0, numlines - maxlines) |
--check if we are scrolled down too far |
if numlines - status.scrollvalue < maxlines then |
status.scrollvalue = numlines - maxlines |
self.scrollbar:SetValue(status.scrollvalue) |
end |
self.noupdate = nil |
first, last = status.scrollvalue+1, status.scrollvalue + maxlines |
end |
local buttonnum = 1 |
for i = first, last do |
local line = lines[i] |
local button = buttons[buttonnum] |
if not button then |
button = self:CreateButton() |
buttons[buttonnum] = button |
button:SetParent(treeframe) |
button:SetFrameLevel(treeframe:GetFrameLevel()+1) |
button:ClearAllPoints() |
if i == 1 then |
if self.showscroll then |
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) |
else |
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) |
end |
else |
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) |
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) |
end |
end |
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) |
button:Show() |
buttonnum = buttonnum + 1 |
end |
end |
local function SetSelected(self, value) |
local status = self.status or self.localstatus |
if status.selected ~= value then |
status.selected = value |
self:Fire("OnGroupSelected", value) |
end |
end |
local function BuildUniqueValue(...) |
local n = select('#', ...) |
if n == 1 then |
return ... |
else |
return (...).."\001"..BuildUniqueValue(select(2,...)) |
end |
end |
local function Select(self, uniquevalue, ...) |
self.filter = false |
local status = self.status or self.localstatus |
local groups = status.groups |
for i = 1, select('#', ...) do |
groups[BuildUniqueValue(select(i, ...))] = true |
end |
status.selected = uniquevalue |
self:RefreshTree() |
self:Fire("OnGroupSelected", uniquevalue) |
end |
local function SelectByPath(self, ...) |
self:Select(BuildUniqueValue(...), ...) |
end |
--Selects a tree node by UniqueValue |
local function SelectByValue(self, uniquevalue) |
self:Select(uniquevalue,string.split("\001", uniquevalue)) |
end |
local function ShowScroll(self, show) |
self.showscroll = show |
if show then |
self.scrollbar:Show() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
end |
else |
self.scrollbar:Hide() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
end |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local treeframe = self.treeframe |
local status = self.status or self.localstatus |
local contentwidth = width - status.treewidth - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
local maxtreewidth = math.min(400, width - 50) |
if maxtreewidth > 100 and status.treewidth > maxtreewidth then |
self:SetTreeWidth(maxtreewidth, status.treesizable) |
end |
treeframe:SetMaxResize(maxtreewidth,1600) |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function TreeOnMouseWheel(this, delta) |
local self = this.obj |
if self.showscroll then |
local scrollbar = self.scrollbar |
local min, max = scrollbar:GetMinMaxValues() |
local value = scrollbar:GetValue() |
local newvalue = math.min(max,math.max(min,value - delta)) |
if value ~= newvalue then |
scrollbar:SetValue(newvalue) |
end |
end |
end |
local function SetTreeWidth(self, treewidth, resizable) |
if not resizable then |
if type(treewidth) == 'number' then |
resizable = false |
elseif type(treewidth) == 'boolean' then |
resizable = treewidth |
treewidth = DEFAULT_TREE_WIDTH |
else |
resizable = false |
treewidth = DEFAULT_TREE_WIDTH |
end |
end |
self.treeframe:SetWidth(treewidth) |
self.dragger:EnableMouse(resizable) |
local status = self.status or self.localstatus |
status.treewidth = treewidth |
status.treesizable = resizable |
end |
local function draggerLeave(this) |
this:SetBackdropColor(1, 1, 1, 0) |
end |
local function draggerEnter(this) |
this:SetBackdropColor(1, 1, 1, 0.8) |
end |
local function draggerDown(this) |
local treeframe = this:GetParent() |
treeframe:StartSizing("RIGHT") |
end |
local function draggerUp(this) |
local treeframe = this:GetParent() |
local self = treeframe.obj |
local frame = treeframe:GetParent() |
treeframe:StopMovingOrSizing() |
--treeframe:SetScript("OnUpdate", nil) |
treeframe:SetUserPlaced(false) |
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize |
treeframe:SetHeight(0) |
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) |
local status = self.status or self.localstatus |
status.treewidth = treeframe:GetWidth() |
end |
local createdcount = 0 |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.lines = {} |
self.levels = {} |
self.buttons = {} |
self.hasChildren = {} |
self.localstatus = {} |
self.localstatus.groups = {} |
self.filter = false |
local treeframe = CreateFrame("Frame",nil,frame) |
treeframe.obj = self |
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
treeframe:SetWidth(DEFAULT_TREE_WIDTH) |
treeframe:SetScript("OnUpdate",FirstFrameUpdate) |
treeframe:SetScript("OnSizeChanged",ResizeUpdate) |
treeframe:EnableMouseWheel(true) |
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel) |
treeframe:SetBackdrop(PaneBackdrop) |
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5) |
treeframe:SetBackdropBorderColor(0.4,0.4,0.4) |
treeframe:SetResizable(true) |
treeframe:SetMinResize(100, 1) |
treeframe:SetMaxResize(400,1600) |
local dragger = CreateFrame("Frame", nil, treeframe) |
dragger:SetWidth(8) |
dragger:SetPoint("TOP", treeframe, "TOPRIGHT") |
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") |
dragger:SetBackdrop(DraggerBackdrop) |
dragger:SetBackdropColor(1, 1, 1, 0) |
dragger:SetScript("OnMouseDown", draggerDown) |
dragger:SetScript("OnMouseUp", draggerUp) |
dragger:SetScript("OnEnter", draggerEnter) |
dragger:SetScript("OnLeave", draggerLeave) |
self.dragger = dragger |
self.treeframe = treeframe |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTree = SetTree |
self.SetTreeWidth = SetTreeWidth |
self.RefreshTree = RefreshTree |
self.SetStatusTable = SetStatusTable |
self.BuildLevel = BuildLevel |
self.CreateButton = CreateButton |
self.SetSelected = SetSelected |
self.ShowScroll = ShowScroll |
self.SetStatusTable = SetStatusTable |
self.Select = Select |
self.SelectByValue = SelectByValue |
self.SelectByPath = SelectByPath |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.EnableButtonTooltips = EnableButtonTooltips |
self.Filter = Filter |
self.frame = frame |
frame.obj = self |
createdcount = createdcount + 1 |
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate") |
self.scrollbar = scrollbar |
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0,0,0,0.4) |
scrollbar.obj = self |
self.noupdate = true |
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26) |
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26) |
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) |
scrollbar:SetMinMaxValues(0,0) |
self.localstatus.scrollvalue = 0 |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
self.noupdate = nil |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
--AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "InteractiveLabel" |
local Version = 2 |
local function OnAcquire(self) |
self:SetText("") |
self:SetImage(nil) |
self:SetColor() |
self:SetFontObject() |
self:SetHighlight() |
self:SetHighlightTexCoord() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function UpdateImageAnchor(self) |
local width = self.frame.width or self.frame:GetWidth() or 0 |
local image = self.image |
local label = self.label |
local frame = self.frame |
local height |
label:ClearAllPoints() |
image:ClearAllPoints() |
if self.imageshown then |
local imagewidth = image:GetWidth() |
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then |
--image goes on top centered when less than 200 width for the text, or if there is no text |
image:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("TOP",image,"BOTTOM",0,0) |
label:SetPoint("LEFT",frame,"LEFT",0,0) |
label:SetWidth(width) |
height = image:GetHeight() + label:GetHeight() |
else |
--image on the left |
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0) |
label:SetWidth(width - imagewidth) |
height = math.max(image:GetHeight(), label:GetHeight()) |
end |
else |
--no image shown |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(width) |
height = self.label:GetHeight() |
end |
self.resizing = true |
self.frame:SetHeight(height) |
self.frame.height = height |
self.resizing = nil |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
UpdateImageAnchor(self) |
end |
local function SetColor(self, r, g, b) |
if not (r and g and b) then |
r, g, b = 1, 1, 1 |
end |
self.label:SetVertexColor(r, g, b) |
end |
local function OnWidthSet(self, width) |
if self.resizing then return end |
UpdateImageAnchor(self) |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
end |
else |
self.imageshown = nil |
end |
UpdateImageAnchor(self) |
end |
local function SetFont(self, font, height, flags) |
self.label:SetFont(font, height, flags) |
end |
local function SetFontObject(self, font) |
self.label:SetFontObject(font or GameFontHighlightSmall) |
end |
local function SetImageSize(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
UpdateImageAnchor(self) |
end |
local function SetHighlight(self, ...) |
self.highlight:SetTexture(...) |
end |
local function SetHighlightTexCoord(self, ...) |
if select('#', ...) >= 1 then |
self.highlight:SetTexCoord(...) |
else |
self.highlight:SetTexCoord(0, 1, 0, 1) |
end |
end |
local function OnEnter(this) |
this.obj.highlight:Show() |
this.obj:Fire("OnEnter") |
end |
local function OnLeave(this) |
this.obj.highlight:Hide() |
this.obj:Fire("OnLeave") |
end |
local function OnClick(this, ...) |
this.obj:Fire("OnClick", ...) |
AceGUI:ClearFocus() |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", OnEnter) |
frame:SetScript("OnLeave", OnLeave) |
frame:SetScript("OnMouseDown", OnClick) |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.SetColor = SetColor |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.SetImage = SetImage |
self.SetImageSize = SetImageSize |
self.SetFont = SetFont |
self.SetFontObject = SetFontObject |
self.SetHighlight = SetHighlight |
self.SetHighlightTexCoord = SetHighlightTexCoord |
frame.obj = self |
frame:SetHeight(18) |
frame:SetWidth(200) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(200) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
self.label = label |
local highlight = frame:CreateTexture(nil, "OVERLAY") |
highlight:SetTexture(nil) |
highlight:SetAllPoints() |
highlight:SetBlendMode("ADD") |
highlight:Hide() |
self.highlight = highlight |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "Label" |
local Version = 9 |
local function OnAcquire(self) |
self:SetText("") |
self:SetImage(nil) |
self:SetColor() |
self:SetFontObject() |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function UpdateImageAnchor(self) |
local width = self.frame.width or self.frame:GetWidth() or 0 |
local image = self.image |
local label = self.label |
local frame = self.frame |
local height |
label:ClearAllPoints() |
image:ClearAllPoints() |
if self.imageshown then |
local imagewidth = image:GetWidth() |
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then |
--image goes on top centered when less than 200 width for the text, or if there is no text |
image:SetPoint("TOP",frame,"TOP",0,0) |
label:SetPoint("TOP",image,"BOTTOM",0,0) |
label:SetPoint("LEFT",frame,"LEFT",0,0) |
label:SetWidth(width) |
height = image:GetHeight() + label:GetHeight() |
else |
--image on the left |
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0) |
label:SetWidth(width - imagewidth) |
height = math.max(image:GetHeight(), label:GetHeight()) |
end |
else |
--no image shown |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(width) |
height = self.label:GetHeight() |
end |
self.resizing = true |
self.frame:SetHeight(height) |
self.frame.height = height |
self.resizing = nil |
end |
local function SetText(self, text) |
self.label:SetText(text or "") |
UpdateImageAnchor(self) |
end |
local function SetColor(self, r, g, b) |
if not (r and g and b) then |
r, g, b = 1, 1, 1 |
end |
self.label:SetVertexColor(r, g, b) |
end |
local function OnWidthSet(self, width) |
if self.resizing then return end |
UpdateImageAnchor(self) |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
end |
else |
self.imageshown = nil |
end |
UpdateImageAnchor(self) |
end |
local function SetFont(self, font, height, flags) |
self.label:SetFont(font, height, flags) |
end |
local function SetFontObject(self, font) |
self.label:SetFontObject(font or GameFontHighlightSmall) |
end |
local function SetImageSize(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
UpdateImageAnchor(self) |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.SetColor = SetColor |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.SetImage = SetImage |
self.SetImageSize = SetImageSize |
self.SetFont = SetFont |
self.SetFontObject = SetFontObject |
frame.obj = self |
frame:SetHeight(18) |
frame:SetWidth(200) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetWidth(200) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
self.label = label |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[ |
--Multiline Editbox Widget, Originally by bam |
--]] |
local assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall = |
assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall |
local getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack = |
getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack |
local math, string, table = math, string, table |
local find, format, gmatch, gsub, tolower, match, toupper, join, split, trim = |
string.find, string.format, string.gmatch, string.gsub, string.lower, string.match, string.upper, string.join, string.split, string.trim |
local concat, insert, maxn, remove, sort = table.concat, table.insert, table.maxn, table.remove, table.sort |
local max, min, abs, ceil, floor = math.max, math.min, math.abs, math.ceil, math.floor |
local LibStub = assert(LibStub) |
local ChatFontNormal = ChatFontNormal |
local ClearCursor = ClearCursor |
local CreateFrame = CreateFrame |
local GetCursorInfo = GetCursorInfo |
local GetSpellName = GetSpellName |
local UIParent = UIParent |
local UISpecialFrames = UISpecialFrames |
-- No global variables after this! |
local _G = getfenv() |
local AceGUI = LibStub("AceGUI-3.0") |
local Version = 9 |
--------------------- |
-- Common Elements -- |
--------------------- |
local FrameBackdrop = { |
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 8, right = 8, top = 8, bottom = 8 } |
} |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local ControlBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
-------------------------- |
-- Edit box -- |
-------------------------- |
--[[ |
Events : |
OnTextChanged |
OnEnterPressed |
]] |
do |
local Type = "MultiLineEditBox" |
local MultiLineEditBox = {} |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
local cancel = self:Fire("OnEnterPressed",value) |
if not cancel then |
self.button:Disable() |
end |
end |
local function Button_OnClick(this) |
local editbox = this.obj.editbox |
editbox:ClearFocus() |
EditBox_OnEnterPressed(editbox) |
end |
local function EditBox_OnReceiveDrag(this) |
local self = this.obj |
local type, id, info = GetCursorInfo() |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed",info) |
ClearCursor() |
elseif type == "spell" then |
local name, rank = GetSpellName(id, info) |
if rank and rank:match("%d") then |
name = name.."("..rank..")" |
end |
self:SetText(name) |
self:Fire("OnEnterPressed",name) |
ClearCursor() |
end |
--self.button:Disable() |
AceGUI:ClearFocus() |
end |
function MultiLineEditBox:OnAcquire() |
self:SetDisabled(false) |
self:ShowButton(true) |
end |
function MultiLineEditBox:OnRelease() |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetDisabled(false) |
end |
function MultiLineEditBox:SetDisabled(disabled) |
self.disabled = disabled |
if disabled then |
self.editbox:EnableMouse(false) |
self.scrollframe:EnableMouse(false) |
self.editbox:ClearFocus() |
self.editbox:SetTextColor(0.5, 0.5, 0.5) |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.editbox:EnableMouse(true) |
self.scrollframe:EnableMouse(true) |
self.editbox:SetTextColor(1, 1, 1) |
self.label:SetTextColor(1,.82,0) |
end |
end |
function MultiLineEditBox:SetText(text) |
text = text or "" |
local editbox = self.editbox |
local oldText = editbox:GetText() |
local dummy = format(" %s", text) |
self.lasttext = dummy -- prevents OnTextChanged from firing |
editbox:SetText(dummy) |
editbox:HighlightText(0, 1) |
self.lasttext = oldText |
editbox:Insert("") |
end |
function MultiLineEditBox:SetLabel(text) |
if (text or "") == "" then |
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0) |
self.label:Hide() |
self.label:SetText("") |
else |
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20) |
self.label:Show() |
self.label:SetText(text) |
end |
end |
function MultiLineEditBox:GetText() |
return self.editbox:GetText() |
end |
function MultiLineEditBox:ShowButton(show) |
if show then |
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22) |
self.button:Show() |
else |
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) |
self.button:Hide() |
end |
end |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
local backdrop = CreateFrame("Frame", nil, frame) |
local self = {} |
for k, v in pairs(MultiLineEditBox) do self[k] = v end |
self.type = Type |
self.frame = frame |
self.backdrop = backdrop |
frame.obj = self |
backdrop:SetBackdrop(ControlBackdrop) |
backdrop:SetBackdropColor(0, 0, 0) |
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4) |
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20) |
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22) |
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate") |
scrollframe:SetPoint("TOPLEFT", 5, -6) |
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6) |
scrollframe.obj = self |
self.scrollframe = scrollframe |
--local scrollchild = CreateFrame("Frame", nil, scrollframe) |
--scrollframe:SetScrollChild(scrollchild) |
--scrollchild:SetHeight(2) |
--scrollchild:SetWidth(2) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
self.label = label |
local editbox = CreateFrame("EditBox", nil, scrollframe) |
self.editbox = editbox |
editbox.obj = self |
editbox:SetPoint("TOPLEFT") |
editbox:SetPoint("BOTTOMLEFT") |
editbox:SetHeight(50) |
editbox:SetWidth(50) |
editbox:SetMultiLine(true) |
-- editbox:SetMaxLetters(7500) |
editbox:SetTextInsets(5, 5, 3, 3) |
editbox:EnableMouse(true) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(ChatFontNormal) |
scrollframe:SetScrollChild(editbox) |
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate") |
button:SetWidth(80) |
button:SetHeight(20) |
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2) |
button:SetText(ACCEPT) |
button:SetScript("OnClick", Button_OnClick) |
button:SetFrameLevel(editbox:GetFrameLevel() + 1) |
button:Disable() |
button:Hide() |
self.button = button |
button.obj = self |
scrollframe:EnableMouse(true) |
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end) |
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end) |
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end) |
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end) |
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end) |
local function FixSize() |
--scrollchild:SetHeight(scrollframe:GetHeight()) |
--scrollchild:SetWidth(scrollframe:GetWidth()) |
editbox:SetWidth(scrollframe:GetWidth()) |
end |
scrollframe:SetScript("OnShow", FixSize) |
scrollframe:SetScript("OnSizeChanged", FixSize) |
editbox:SetScript("OnEscapePressed", editbox.ClearFocus) |
editbox:SetScript("OnTextChanged", function(_, ...) |
scrollframe:UpdateScrollChildRect() |
local value = editbox:GetText() |
if value ~= self.lasttext then |
self:Fire("OnTextChanged", value) |
self.lasttext = value |
self.button:Enable() |
end |
end) |
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) |
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) |
do |
local cursorOffset, cursorHeight |
local idleTime |
local function FixScroll(_, elapsed) |
if cursorOffset and cursorHeight then |
idleTime = 0 |
local height = scrollframe:GetHeight() |
local range = scrollframe:GetVerticalScrollRange() |
local scroll = scrollframe:GetVerticalScroll() |
local size = height + range |
cursorOffset = -cursorOffset |
while cursorOffset < scroll do |
scroll = scroll - (height / 2) |
if scroll < 0 then scroll = 0 end |
scrollframe:SetVerticalScroll(scroll) |
end |
while cursorOffset + cursorHeight > scroll + height and scroll < range do |
scroll = scroll + (height / 2) |
if scroll > range then scroll = range end |
scrollframe:SetVerticalScroll(scroll) |
end |
elseif not idleTime or idleTime > 2 then |
frame:SetScript("OnUpdate", nil) |
idleTime = nil |
else |
idleTime = idleTime + elapsed |
end |
cursorOffset = nil |
end |
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h) |
cursorOffset, cursorHeight = y, h |
if not idleTime then |
frame:SetScript("OnUpdate", FixScroll) |
end |
end) |
end |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Slider -- |
-------------------------- |
do |
local Type = "Slider" |
local Version = 6 |
local function OnAcquire(self) |
self:SetDisabled(false) |
self:SetIsPercent(nil) |
self:SetSliderValues(0,100,1) |
self:SetValue(0) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.slider:EnableMouseWheel(false) |
self:SetDisabled(false) |
end |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function UpdateText(self) |
local value = self.value or 0 |
if self.ispercent then |
self.editbox:SetText(("%s%%"):format(math.floor(value*1000+0.5)/10)) |
else |
self.editbox:SetText(math.floor(value*100+0.5)/100) |
end |
end |
local function UpdateLabels(self) |
local min, max = (self.min or 0), (self.max or 100) |
if self.ispercent then |
self.lowtext:SetFormattedText("%s%%",(min * 100)) |
self.hightext:SetFormattedText("%s%%",(max * 100)) |
else |
self.lowtext:SetText(min) |
self.hightext:SetText(max) |
end |
end |
local function Slider_OnValueChanged(this) |
local self = this.obj |
if not this.setup then |
local newvalue |
newvalue = this:GetValue() |
if newvalue ~= self.value and not self.disabled then |
self.value = newvalue |
self:Fire("OnValueChanged", newvalue) |
end |
if self.value then |
local value = self.value |
UpdateText(self) |
end |
end |
end |
local function Slider_OnMouseUp(this) |
local self = this.obj |
self:Fire("OnMouseUp",this:GetValue()) |
end |
local function Slider_OnMouseWheel(this, v) |
local self = this.obj |
if not self.disabled then |
local value = self.value |
if v > 0 then |
value = math.min(value + (self.step or 1),self.max) |
else |
value = math.max(value - (self.step or 1), self.min) |
end |
self.slider:SetValue(value) |
end |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.slider:EnableMouse(false) |
self.label:SetTextColor(.5,.5,.5) |
self.hightext:SetTextColor(.5,.5,.5) |
self.lowtext:SetTextColor(.5,.5,.5) |
--self.valuetext:SetTextColor(.5,.5,.5) |
self.editbox:SetTextColor(.5,.5,.5) |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
else |
self.slider:EnableMouse(true) |
self.label:SetTextColor(1,.82,0) |
self.hightext:SetTextColor(1,1,1) |
self.lowtext:SetTextColor(1,1,1) |
--self.valuetext:SetTextColor(1,1,1) |
self.editbox:SetTextColor(1,1,1) |
self.editbox:EnableMouse(true) |
end |
end |
local function SetValue(self, value) |
self.slider.setup = true |
self.slider:SetValue(value) |
self.value = value |
UpdateText(self) |
self.slider.setup = nil |
end |
local function SetLabel(self, text) |
self.label:SetText(text) |
end |
local function SetSliderValues(self, min, max, step) |
local frame = self.slider |
frame.setup = true |
self.min = min |
self.max = max |
self.step = step |
frame:SetMinMaxValues(min or 0,max or 100) |
UpdateLabels(self) |
frame:SetValueStep(step or 1) |
frame.setup = nil |
end |
local function EditBox_OnEscapePressed(this) |
this:ClearFocus() |
end |
local function EditBox_OnEnterPressed(this) |
local self = this.obj |
local value = this:GetText() |
if self.ispercent then |
value = value:gsub('%%','') |
value = tonumber(value) / 100 |
else |
value = tonumber(value) |
end |
if value then |
self:Fire("OnMouseUp",value) |
end |
end |
local function SetIsPercent(self, value) |
self.ispercent = value |
UpdateLabels(self) |
UpdateText(self) |
end |
local function FrameOnMouseDown(this) |
this.obj.slider:EnableMouseWheel(true) |
AceGUI:ClearFocus() |
end |
local SliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 6, bottom = 6 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
self.SetDisabled = SetDisabled |
self.SetValue = SetValue |
self.SetSliderValues = SetSliderValues |
self.SetLabel = SetLabel |
self.SetIsPercent = SetIsPercent |
self.alignoffset = 25 |
frame:EnableMouse(true) |
frame:SetScript("OnMouseDown",FrameOnMouseDown) |
self.slider = CreateFrame("Slider",nil,frame) |
local slider = self.slider |
slider:SetScript("OnEnter",Control_OnEnter) |
slider:SetScript("OnLeave",Control_OnLeave) |
slider:SetScript("OnMouseUp", Slider_OnMouseUp) |
slider.obj = self |
slider:SetOrientation("HORIZONTAL") |
slider:SetHeight(15) |
slider:SetHitRectInsets(0,0,-10,0) |
slider:SetBackdrop(SliderBackdrop) |
--slider:EnableMouseWheel(true) |
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(15) |
self.label = label |
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall") |
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3) |
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall") |
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3) |
local editbox = CreateFrame("EditBox",nil,frame) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(GameFontHighlightSmall) |
editbox:SetPoint("TOP",slider,"BOTTOM",0,0) |
editbox:SetHeight(14) |
editbox:SetWidth(70) |
editbox:SetJustifyH("CENTER") |
editbox:EnableMouse(true) |
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) |
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) |
self.editbox = editbox |
editbox.obj = self |
local bg = editbox:CreateTexture(nil,"BACKGROUND") |
editbox.bg = bg |
bg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground") |
bg:SetVertexColor(0,0,0,0.25) |
bg:SetAllPoints(editbox) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") |
frame:SetWidth(200) |
frame:SetHeight(44) |
slider:SetPoint("TOP",label,"BOTTOM",0,0) |
slider:SetPoint("LEFT",frame,"LEFT",3,0) |
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
slider:SetValue(self.value or 0) |
slider:SetScript("OnValueChanged",Slider_OnValueChanged) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
-------------------------- |
-- Tab Group -- |
-------------------------- |
do |
local Type = "TabGroup" |
local Version = 18 |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
self.tablist = nil |
end |
local function Tab_SetText(self, text) |
self:_SetText(text) |
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0 |
PanelTemplates_TabResize(self, 0, nil, width) |
end |
local function UpdateTabLook(self) |
if self.disabled then |
PanelTemplates_SetDisabledTabState(self) |
elseif self.selected then |
PanelTemplates_SelectTab(self) |
else |
PanelTemplates_DeselectTab(self) |
end |
end |
local function Tab_SetSelected(self, selected) |
self.selected = selected |
UpdateTabLook(self) |
end |
local function Tab_OnClick(self) |
if not (self.selected or self.disabled) then |
self.obj:SelectTab(self.value) |
end |
end |
local function Tab_SetDisabled(self, disabled) |
self.disabled = disabled |
UpdateTabLook(self) |
end |
local function Tab_OnEnter(this) |
local self = this.obj |
self:Fire("OnTabEnter", self.tabs[this.id].value, this) |
end |
local function Tab_OnLeave(this) |
local self = this.obj |
self:Fire("OnTabLeave", self.tabs[this.id].value, this) |
end |
local function Tab_OnShow(this) |
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30) |
end |
local function CreateTab(self, id) |
local tabname = "AceGUITabGroup"..self.num.."Tab"..id |
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate") |
tab.obj = self |
tab.id = id |
tab.text = _G[tabname .. "Text"] |
tab.text:ClearAllPoints() |
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3) |
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3) |
tab:SetScript("OnClick",Tab_OnClick) |
tab:SetScript("OnEnter",Tab_OnEnter) |
tab:SetScript("OnLeave",Tab_OnLeave) |
tab:SetScript("OnShow", Tab_OnShow) |
tab._SetText = tab.SetText |
tab.SetText = Tab_SetText |
tab.SetSelected = Tab_SetSelected |
tab.SetDisabled = Tab_SetDisabled |
return tab |
end |
local function SetTitle(self, text) |
self.titletext:SetText(text or "") |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
end |
local function SelectTab(self, value) |
local status = self.status or self.localstatus |
local found |
for i, v in ipairs(self.tabs) do |
if v.value == value then |
v:SetSelected(true) |
found = true |
else |
v:SetSelected(false) |
end |
end |
status.selected = value |
if found then |
self:Fire("OnGroupSelected",value) |
end |
end |
local function SetTabs(self, tabs) |
self.tablist = tabs |
self:BuildTabs() |
end |
local widths = {} |
local rowwidths = {} |
local rowends = {} |
local function BuildTabs(self) |
local status = self.status or self.localstatus |
local tablist = self.tablist |
local tabs = self.tabs |
for i, v in ipairs(tabs) do |
v:Hide() |
end |
if not tablist then return end |
local width = self.frame.width or self.frame:GetWidth() or 0 |
for i = #widths, 1, -1 do |
widths[i] = nil |
end |
for i = #rowwidths, 1, -1 do |
rowwidths[i] = nil |
end |
for i = #rowends, 1, -1 do |
rowends[i] = nil |
end |
--Place Text into tabs and get thier initial width |
for i, v in ipairs(tablist) do |
local tab = tabs[i] |
if not tab then |
tab = self:CreateTab(i) |
tabs[i] = tab |
end |
tab:Show() |
tab:SetText(v.text) |
tab:SetDisabled(v.disabled) |
tab.value = v.value |
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text |
end |
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout |
local numtabs = #tablist |
local numrows = 1 |
local usedwidth = 0 |
for i = 1, #tablist do |
--If this is not the first tab of a row and there isn't room for it |
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = i - 1 |
numrows = numrows + 1 |
usedwidth = 0 |
end |
usedwidth = usedwidth + widths[i] |
end |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = #tablist |
--Fix for single tabs being left on the last row, move a tab from the row above if applicable |
if numrows > 1 then |
--if the last row has only one tab |
if rowends[numrows-1] == numtabs-1 then |
--if there are more than 2 tabs in the 2nd last row |
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then |
--move 1 tab from the second last row to the last, if there is enough space |
if (rowwidths[numrows] + widths[numtabs-1]) <= width then |
rowends[numrows-1] = rowends[numrows-1] - 1 |
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] |
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] |
end |
end |
end |
end |
--anchor the rows as defined and resize tabs to fill thier row |
local starttab = 1 |
for row, endtab in ipairs(rowends) do |
local first = true |
for tabno = starttab, endtab do |
local tab = tabs[tabno] |
tab:ClearAllPoints() |
if first then |
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -7-(row-1)*20 ) |
first = false |
else |
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) |
end |
end |
-- equal padding for each tab to fill the available width, |
-- if the used space is above 75% already |
local padding = 0 |
if not (numrows == 1 and rowwidths[1] < width*0.75) then |
padding = (width - rowwidths[row]) / (endtab - starttab+1) |
end |
for i = starttab, endtab do |
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) |
end |
starttab = endtab + 1 |
end |
self.borderoffset = 10+((numrows)*20) |
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",3,-self.borderoffset) |
end |
local function BuildTabsOnUpdate(this) |
BuildTabs(this.obj) |
this:SetScript("OnUpdate", nil) |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 60 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
BuildTabs(self) |
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - (self.borderoffset + 23) |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.num = AceGUI:GetNextWidgetNum(Type) |
self.localstatus = {} |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetTitle = SetTitle |
self.CreateTab = CreateTab |
self.SelectTab = SelectTab |
self.BuildTabs = BuildTabs |
self.SetStatusTable = SetStatusTable |
self.SetTabs = SetTabs |
self.frame = frame |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
frame.obj = self |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) |
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
self.titletext = titletext |
local border = CreateFrame("Frame",nil,frame) |
self.border = border |
self.borderoffset = 27 |
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-27) |
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
self.tabs = {} |
--Container Support |
local content = CreateFrame("Frame",nil,border) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) |
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Keybinding -- |
-------------------------- |
do |
local Type = "Keybinding" |
local Version = 11 |
local ControlBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local function Control_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function keybindingMsgFixWidth(this) |
this:SetWidth(this.msg:GetWidth()+10) |
this:SetScript("OnUpdate",nil) |
end |
local function Keybinding_OnClick(this, button) |
if button == "LeftButton" or button == "RightButton" then |
local self = this.obj |
if self.waitingForKey then |
this:EnableKeyboard(false) |
self.msgframe:Hide() |
this:UnlockHighlight() |
self.waitingForKey = nil |
else |
this:EnableKeyboard(true) |
self.msgframe:Show() |
this:LockHighlight() |
self.waitingForKey = true |
end |
end |
AceGUI:ClearFocus() |
end |
local ignoreKeys = nil |
local function Keybinding_OnKeyDown(this, key) |
local self = this.obj |
if self.waitingForKey then |
local keyPressed = key |
if keyPressed == "ESCAPE" then |
keyPressed = "" |
else |
if not ignoreKeys then |
ignoreKeys = { |
["BUTTON1"] = true, ["BUTTON2"] = true, |
["UNKNOWN"] = true, |
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, |
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, |
} |
end |
if ignoreKeys[keyPressed] then return end |
if IsShiftKeyDown() then |
keyPressed = "SHIFT-"..keyPressed |
end |
if IsControlKeyDown() then |
keyPressed = "CTRL-"..keyPressed |
end |
if IsAltKeyDown() then |
keyPressed = "ALT-"..keyPressed |
end |
end |
this:EnableKeyboard(false) |
self.msgframe:Hide() |
this:UnlockHighlight() |
self.waitingForKey = nil |
if not self.disabled then |
self:SetKey(keyPressed) |
self:Fire("OnKeyChanged",keyPressed) |
end |
end |
end |
local function Keybinding_OnMouseDown(this, button) |
if button == "LeftButton" or button == "RightButton" then |
return |
elseif button == "MiddleButton" then |
button = "BUTTON3" |
elseif button == "Button4" then |
button = "BUTTON4" |
elseif button == "Button5" then |
button = "BUTTON5" |
end |
Keybinding_OnKeyDown(this, button) |
end |
local function OnAcquire(self) |
self:SetLabel("") |
self:SetKey("") |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.waitingForKey = nil |
self.msgframe:Hide() |
end |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,1,1) |
end |
end |
local function SetKey(self, key) |
if (key or "") == "" then |
self.button:SetText(NOT_BOUND) |
self.button:SetNormalFontObject("GameFontNormal") |
else |
self.button:SetText(key) |
self.button:SetNormalFontObject("GameFontHighlight") |
end |
end |
local function SetLabel(self, label) |
self.label:SetText(label or "") |
if (label or "") == "" then |
self.alignoffset = nil |
self:SetHeight(24) |
else |
self.alignoffset = 30 |
self:SetHeight(44) |
end |
end |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame",nil,UIParent) |
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2") |
local self = {} |
self.type = Type |
self.num = num |
local text = button:GetFontString() |
text:SetPoint("LEFT",button,"LEFT",7,0) |
text:SetPoint("RIGHT",button,"RIGHT",-7,0) |
button:SetScript("OnClick",Keybinding_OnClick) |
button:SetScript("OnKeyDown",Keybinding_OnKeyDown) |
button:SetScript("OnEnter",Control_OnEnter) |
button:SetScript("OnLeave",Control_OnLeave) |
button:SetScript("OnMouseDown",Keybinding_OnMouseDown) |
button:RegisterForClicks("AnyDown") |
button:EnableMouse() |
button:SetHeight(24) |
button:SetWidth(200) |
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) |
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
frame:SetWidth(200) |
frame:SetHeight(44) |
self.alignoffset = 30 |
self.button = button |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetHeight(18) |
self.label = label |
local msgframe = CreateFrame("Frame",nil,UIParent) |
msgframe:SetHeight(30) |
msgframe:SetBackdrop(ControlBackdrop) |
msgframe:SetBackdropColor(0,0,0) |
msgframe:SetFrameStrata("FULLSCREEN_DIALOG") |
msgframe:SetFrameLevel(1000) |
self.msgframe = msgframe |
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal") |
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel") |
msgframe.msg = msg |
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5) |
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) |
msgframe:SetPoint("BOTTOM",button,"TOP",0,0) |
msgframe:Hide() |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.SetKey = SetKey |
self.frame = frame |
frame.obj = self |
button.obj = self |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Check Box -- |
-------------------------- |
--[[ |
Events : |
OnValueChanged |
]] |
do |
local Type = "CheckBox" |
local Version = 4 |
local function OnAcquire(self) |
self:SetValue(false) |
self.tristate = nil |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self.check:Hide() |
self.highlight:Hide() |
self.down = nil |
self.checked = nil |
self:SetType() |
self:SetDisabled(false) |
end |
local function CheckBox_OnEnter(this) |
local self = this.obj |
if not self.disabled then |
self.highlight:Show() |
end |
self:Fire("OnEnter") |
end |
local function CheckBox_OnLeave(this) |
local self = this.obj |
if not self.down then |
self.highlight:Hide() |
end |
self:Fire("OnLeave") |
end |
local function CheckBox_OnMouseUp(this) |
local self = this.obj |
if not self.disabled then |
self:ToggleChecked() |
self:Fire("OnValueChanged",self.checked) |
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0) |
end |
self.down = nil |
end |
local function CheckBox_OnMouseDown(this) |
local self = this.obj |
if not self.disabled then |
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1) |
self.down = true |
end |
AceGUI:ClearFocus() |
end |
local function SetDisabled(self,disabled) |
self.disabled = disabled |
if disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
SetDesaturation(self.check, true) |
else |
self.text:SetTextColor(1,1,1) |
if self.tristate and self.checked == nil then |
SetDesaturation(self.check, true) |
else |
SetDesaturation(self.check, false) |
end |
end |
end |
local function SetValue(self,value) |
local check = self.check |
self.checked = value |
if value then |
SetDesaturation(self.check, false) |
check:SetWidth(24) |
check:SetHeight(24) |
self.check:Show() |
else |
--Nil is the unknown tristate value |
if self.tristate and value == nil then |
SetDesaturation(self.check, true) |
check:SetWidth(20) |
check:SetHeight(20) |
self.check:Show() |
else |
SetDesaturation(self.check, false) |
check:SetWidth(24) |
check:SetHeight(24) |
self.check:Hide() |
end |
end |
end |
local function SetTriState(self, enabled) |
self.tristate = enabled |
self:SetValue(self:GetValue()) |
end |
local function GetValue(self) |
return self.checked |
end |
local function SetType(self, type) |
local checkbg = self.checkbg |
local check = self.check |
local highlight = self.highlight |
if type == "radio" then |
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") |
checkbg:SetTexCoord(0,0.25,0,1) |
check:SetTexture("Interface\\Buttons\\UI-RadioButton") |
check:SetTexCoord(0.5,0.75,0,1) |
check:SetBlendMode("ADD") |
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") |
highlight:SetTexCoord(0.5,0.75,0,1) |
else |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
checkbg:SetTexCoord(0,1,0,1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:SetTexCoord(0,1,0,1) |
check:SetBlendMode("BLEND") |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetTexCoord(0,1,0,1) |
end |
end |
local function ToggleChecked(self) |
local value = self:GetValue() |
if self.tristate then |
--cycle in true, nil, false order |
if value then |
self:SetValue(nil) |
elseif value == nil then |
self:SetValue(false) |
else |
self:SetValue(true) |
end |
else |
self:SetValue(not self:GetValue()) |
end |
end |
local function SetLabel(self, label) |
self.text:SetText(label) |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetDisabled = SetDisabled |
self.SetType = SetType |
self.ToggleChecked = ToggleChecked |
self.SetLabel = SetLabel |
self.SetTriState = SetTriState |
self.frame = frame |
frame.obj = self |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
self.text = text |
frame:SetScript("OnEnter",CheckBox_OnEnter) |
frame:SetScript("OnLeave",CheckBox_OnLeave) |
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp) |
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown) |
frame:EnableMouse() |
local checkbg = frame:CreateTexture(nil,"ARTWORK") |
self.checkbg = checkbg |
checkbg:SetWidth(24) |
checkbg:SetHeight(24) |
checkbg:SetPoint("LEFT",frame,"LEFT",0,0) |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
local check = frame:CreateTexture(nil,"OVERLAY") |
self.check = check |
check:SetWidth(24) |
check:SetHeight(24) |
check:SetPoint("CENTER",checkbg,"CENTER",0,0) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
local highlight = frame:CreateTexture(nil, "BACKGROUND") |
self.highlight = highlight |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetBlendMode("ADD") |
highlight:SetAllPoints(checkbg) |
highlight:Hide() |
text:SetJustifyH("LEFT") |
frame:SetHeight(24) |
frame:SetWidth(200) |
text:SetHeight(18) |
text:SetPoint("LEFT",check,"RIGHT",0,0) |
text:SetPoint("RIGHT",frame,"RIGHT",0,0) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
-------------------------- |
-- Label -- |
-------------------------- |
do |
local Type = "Icon" |
local Version = 5 |
local function OnAcquire(self) |
self:SetText("") |
self:SetImage(nil) |
self:SetImageSize(64, 64) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetText(self, text) |
if text and text ~= "" then |
self.label:Show() |
self.label:SetText(text) |
self.frame:SetHeight(self.image:GetHeight() + 25) |
else |
self.label:Hide() |
self.frame:SetHeight(self.image:GetHeight() + 10) |
end |
end |
local function SetImage(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select('#', ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
end |
else |
self.imageshown = nil |
end |
end |
local function SetImageSize(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
--self.frame:SetWidth(width + 30) |
if self.label:IsShown() then |
self.frame:SetHeight(height + 25) |
else |
self.frame:SetHeight(height + 10) |
end |
end |
local function OnClick(this) |
this.obj:Fire("OnClick") |
AceGUI:ClearFocus() |
end |
local function OnEnter(this) |
this.obj.highlight:Show() |
end |
local function OnLeave(this) |
this.obj.highlight:Hide() |
end |
local function Constructor() |
local frame = CreateFrame("Button",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetText = SetText |
self.frame = frame |
self.SetImage = SetImage |
self.SetImageSize = SetImageSize |
frame.obj = self |
frame:SetHeight(110) |
frame:SetWidth(110) |
frame:EnableMouse(true) |
frame:SetScript("OnClick", OnClick) |
frame:SetScript("OnLeave", OnLeave) |
frame:SetScript("OnEnter", OnEnter) |
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight") |
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
label:SetJustifyH("CENTER") |
label:SetJustifyV("TOP") |
label:SetHeight(18) |
self.label = label |
local image = frame:CreateTexture(nil,"BACKGROUND") |
self.image = image |
image:SetWidth(64) |
image:SetHeight(64) |
image:SetPoint("TOP",frame,"TOP",0,-5) |
local highlight = frame:CreateTexture(nil,"OVERLAY") |
self.highlight = highlight |
highlight:SetAllPoints(image) |
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") |
highlight:SetTexCoord(0,1,0.23,0.77) |
highlight:SetBlendMode("ADD") |
highlight:Hide() |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
Acquire() - Called when the object is aquired, should set everything to a default hidden state |
Release() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
]] |
---------------------------------- |
-- Blizzard Options Group -- |
---------------------------------- |
--[[ |
Group Designed to be added to the bliz interface options panel |
]] |
do |
local Type = "BlizOptionsGroup" |
local Version = 6 |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
self:SetName() |
end |
local function okay(this) |
this.obj:Fire("okay") |
end |
local function cancel(this) |
this.obj:Fire("cancel") |
end |
local function defaults(this) |
this.obj:Fire("defaults") |
end |
local function SetName(self, name, parent) |
self.frame.name = name |
self.frame.parent = parent |
end |
local function OnShow(this) |
this.obj:Fire("OnShow") |
end |
local function OnHide(this) |
this.obj:Fire("OnHide") |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 63 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 26 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function SetTitle(self, title) |
local content = self.content |
content:ClearAllPoints() |
if not title or title == "" then |
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-10) |
self.label:SetText("") |
else |
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-40) |
self.label:SetText(title) |
end |
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10) |
end |
local function Constructor() |
local frame = CreateFrame("Frame") |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
self.SetName = SetName |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.SetTitle = SetTitle |
frame.obj = self |
frame.okay = okay |
frame.cancel = cancel |
frame.defaults = defaults |
frame:Hide() |
frame:SetScript("OnHide",OnHide) |
frame:SetScript("OnShow",OnShow) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge") |
self.label = label |
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -15) |
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
local AceGUI = LibStub("AceGUI-3.0") |
---------------- |
-- Main Frame -- |
---------------- |
--[[ |
Events : |
OnClose |
]] |
do |
local Type = "Frame" |
local Version = 7 |
local FrameBackdrop = { |
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 8, right = 8, top = 8, bottom = 8 } |
} |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function frameOnClose(this) |
this.obj:Fire("OnClose") |
end |
local function closeOnClick(this) |
this.obj:Hide() |
end |
local function frameOnMouseDown(this) |
AceGUI:ClearFocus() |
end |
local function titleOnMouseDown(this) |
this:GetParent():StartMoving() |
AceGUI:ClearFocus() |
end |
local function frameOnMouseUp(this) |
local frame = this:GetParent() |
frame:StopMovingOrSizing() |
local self = frame.obj |
local status = self.status or self.localstatus |
status.width = frame:GetWidth() |
status.height = frame:GetHeight() |
status.top = frame:GetTop() |
status.left = frame:GetLeft() |
end |
local function sizerseOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOMRIGHT") |
AceGUI:ClearFocus() |
end |
local function sizersOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOM") |
AceGUI:ClearFocus() |
end |
local function sizereOnMouseDown(this) |
this:GetParent():StartSizing("RIGHT") |
AceGUI:ClearFocus() |
end |
local function sizerOnMouseUp(this) |
this:GetParent():StopMovingOrSizing() |
end |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function SetStatusText(self,text) |
self.statustext:SetText(text) |
end |
local function Hide(self) |
self.frame:Hide() |
end |
local function Show(self) |
self.frame:Show() |
end |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self:ApplyStatus() |
end |
local function OnRelease(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
self:ApplyStatus() |
end |
local function ApplyStatus(self) |
local status = self.status or self.localstatus |
local frame = self.frame |
self:SetWidth(status.width or 700) |
self:SetHeight(status.height or 500) |
if status.top and status.left then |
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) |
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) |
else |
frame:SetPoint("CENTER",UIParent,"CENTER") |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 34 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 57 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = "Frame" |
self.Hide = Hide |
self.Show = Show |
self.SetTitle = SetTitle |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetStatusText = SetStatusText |
self.SetStatusTable = SetStatusTable |
self.ApplyStatus = ApplyStatus |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetWidth(700) |
frame:SetHeight(500) |
frame:SetPoint("CENTER",UIParent,"CENTER",0,0) |
frame:EnableMouse() |
frame:SetMovable(true) |
frame:SetResizable(true) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetScript("OnMouseDown", frameOnMouseDown) |
frame:SetBackdrop(FrameBackdrop) |
frame:SetBackdropColor(0,0,0,1) |
frame:SetScript("OnHide",frameOnClose) |
frame:SetMinResize(400,200) |
frame:SetToplevel(true) |
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate") |
closebutton:SetScript("OnClick", closeOnClick) |
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17) |
closebutton:SetHeight(20) |
closebutton:SetWidth(100) |
closebutton:SetText("Close") |
self.closebutton = closebutton |
closebutton.obj = self |
local statusbg = CreateFrame("Frame",nil,frame) |
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15) |
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15) |
statusbg:SetHeight(24) |
statusbg:SetBackdrop(PaneBackdrop) |
statusbg:SetBackdropColor(0.1,0.1,0.1) |
statusbg:SetBackdropBorderColor(0.4,0.4,0.4) |
self.statusbg = statusbg |
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal") |
self.statustext = statustext |
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2) |
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2) |
statustext:SetHeight(20) |
statustext:SetJustifyH("LEFT") |
statustext:SetText("") |
local title = CreateFrame("Frame",nil,frame) |
self.title = title |
title:EnableMouse() |
title:SetScript("OnMouseDown",titleOnMouseDown) |
title:SetScript("OnMouseUp", frameOnMouseUp) |
local titlebg = frame:CreateTexture(nil,"OVERLAY") |
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg:SetTexCoord(0.31,0.67,0,0.63) |
titlebg:SetPoint("TOP",frame,"TOP",0,12) |
titlebg:SetWidth(100) |
titlebg:SetHeight(40) |
local titlebg_l = frame:CreateTexture(nil,"OVERLAY") |
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_l:SetTexCoord(0.21,0.31,0,0.63) |
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0) |
titlebg_l:SetWidth(30) |
titlebg_l:SetHeight(40) |
local titlebg_right = frame:CreateTexture(nil,"OVERLAY") |
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_right:SetTexCoord(0.67,0.77,0,0.63) |
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0) |
titlebg_right:SetWidth(30) |
titlebg_right:SetHeight(40) |
title:SetAllPoints(titlebg) |
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOP",titlebg,"TOP",0,-14) |
self.titletext = titletext |
local sizer_se = CreateFrame("Frame",nil,frame) |
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
sizer_se:SetWidth(25) |
sizer_se:SetHeight(25) |
sizer_se:EnableMouse() |
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) |
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_se = sizer_se |
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line1 = line1 |
line1:SetWidth(14) |
line1:SetHeight(14) |
line1:SetPoint("BOTTOMRIGHT", -8, 8) |
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 14/17 |
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line2 = line2 |
line2:SetWidth(8) |
line2:SetHeight(8) |
line2:SetPoint("BOTTOMRIGHT", -8, 8) |
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 8/17 |
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local sizer_s = CreateFrame("Frame",nil,frame) |
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) |
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
sizer_s:SetHeight(25) |
sizer_s:EnableMouse() |
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) |
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_s = sizer_s |
local sizer_e = CreateFrame("Frame",nil,frame) |
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) |
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
sizer_e:SetWidth(25) |
sizer_e:EnableMouse() |
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) |
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_e = sizer_e |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceGUI-3.0.lua"/> |
<Script file="widgets\AceGUIWidget-Button.lua"/> |
<Script file="widgets\AceGUIWidget-CheckBox.lua"/> |
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/> |
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> |
<Script file="widgets\AceGUIWidget-EditBox.lua"/> |
<Script file="widgets\AceGUIWidget-Frame.lua"/> |
<Script file="widgets\AceGUIWidget-Heading.lua"/> |
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Keybinding.lua"/> |
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/> |
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Slider.lua"/> |
<Script file="widgets\AceGUIWidget-TabGroup.lua"/> |
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/> |
<Script file="widgets\AceGUIWidget-Label.lua"/> |
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> |
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/> |
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> |
<Script file="widgets\AceGUIWidget-Icon.lua"/> |
</Ui> |
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. |
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself |
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 |
-- stand-alone distribution. |
-- |
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, |
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool |
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll |
-- implement a proper API to modify it. |
-- @usage |
-- local AceGUI = LibStub("AceGUI-3.0") |
-- -- Create a container frame |
-- local f = AceGUI:Create("Frame") |
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) |
-- f:SetTitle("AceGUI-3.0 Example") |
-- f:SetStatusText("Status Bar") |
-- f:SetLayout("Flow") |
-- -- Create a button |
-- local btn = AceGUI:Create("Button") |
-- btn:SetWidth(170) |
-- btn:SetText("Button !") |
-- btn:SetCallback("OnClick", function() print("Click!") end) |
-- -- Add the button to the container |
-- f:AddChild(btn) |
-- @class file |
-- @name AceGUI-3.0 |
-- @release $Id: AceGUI-3.0.lua 773 2009-04-04 13:43:40Z nevcairiel $ |
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 19 |
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) |
if not AceGUI then return end -- No upgrade needed |
--local con = LibStub("AceConsole-3.0",true) |
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} |
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} |
AceGUI.WidgetBase = AceGUI.WidgetBase or {} |
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} |
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} |
-- local upvalues |
local WidgetRegistry = AceGUI.WidgetRegistry |
local LayoutRegistry = AceGUI.LayoutRegistry |
local WidgetVersions = AceGUI.WidgetVersions |
local pcall = pcall |
local select = select |
local pairs = pairs |
local ipairs = ipairs |
local type = type |
local assert = assert |
local tinsert = tinsert |
local tremove = tremove |
local CreateFrame = CreateFrame |
local UIParent = UIParent |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", table.concat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select('#', ...)](func, ...) |
end |
-- Recycling functions |
local new, del |
do |
AceGUI.objPools = AceGUI.objPools or {} |
local objPools = AceGUI.objPools |
--Returns a new instance, if none are available either returns a new table or calls the given contructor |
function new(type,constructor,...) |
if not type then |
type = "table" |
end |
if not objPools[type] then |
objPools[type] = {} |
end |
local newObj = tremove(objPools[type]) |
if not newObj then |
newObj = constructor and constructor(...) or {} |
end |
return newObj |
end |
-- Releases an instance to the Pool |
function del(obj,type) |
if not type then |
type = "table" |
end |
if not objPools[type] then |
objPools[type] = {} |
end |
for i,v in ipairs(objPools[type]) do |
if v == obj then |
error("Attempt to Release Widget that is already released") |
return |
end |
end |
tinsert(objPools[type],obj) |
end |
end |
------------------- |
-- API Functions -- |
------------------- |
-- Gets a widget Object |
--- Create a new Widget of the given type. |
-- This function will instantiate a new widget (or use one from the widget pool), and call the |
-- OnAcquire function on it, before returning. |
-- @param type The type of the widget. |
-- @return The newly created widget. |
function AceGUI:Create(type) |
local reg = WidgetRegistry |
if reg[type] then |
local widget = new(type,reg[type]) |
if rawget(widget,'Acquire') then |
widget.OnAcquire = widget.Acquire |
widget.Acquire = nil |
elseif rawget(widget,'Aquire') then |
widget.OnAcquire = widget.Aquire |
widget.Aquire = nil |
end |
if rawget(widget,'Release') then |
widget.OnRelease = rawget(widget,'Release') |
widget.Release = nil |
end |
if widget.OnAcquire then |
widget:OnAcquire() |
else |
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) |
end |
safecall(widget.ResumeLayout, widget) |
return widget |
end |
end |
--- Releases a widget Object. |
-- This function calls OnRelease on the widget and places it back in the widget pool. |
-- Any data on the widget is being erased, and the widget will be hidden.\\ |
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. |
-- @param widget The widget to release |
function AceGUI:Release(widget) |
safecall( widget.PauseLayout, widget ) |
widget:Fire("OnRelease") |
safecall( widget.ReleaseChildren, widget ) |
if widget.OnRelease then |
widget:OnRelease() |
else |
error(("Widget type %s doesn't supply an OnRelease Function"):format(type)) |
end |
for k in pairs(widget.userdata) do |
widget.userdata[k] = nil |
end |
for k in pairs(widget.events) do |
widget.events[k] = nil |
end |
widget.width = nil |
--widget.frame:SetParent(nil) |
widget.frame:ClearAllPoints() |
widget.frame:Hide() |
widget.frame:SetParent(nil) |
if widget.content then |
widget.content.width = nil |
widget.content.height = nil |
end |
del(widget,widget.type) |
end |
----------- |
-- Focus -- |
----------- |
--- Called when a widget has taken focus. |
-- e.g. Dropdowns opening, Editboxes gaining kb focus |
-- @param widget The widget that should be focused |
function AceGUI:SetFocus(widget) |
if self.FocusedWidget and self.FocusedWidget ~= widget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
end |
self.FocusedWidget = widget |
end |
--- Called when something has happened that could cause widgets with focus to drop it |
-- e.g. titlebar of a frame being clicked |
function AceGUI:ClearFocus() |
if self.FocusedWidget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
self.FocusedWidget = nil |
end |
end |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state |
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
:OnWidthSet(width) - Called when the width of the widget is changed |
:OnHeightSet(height) - Called when the height of the widget is changed |
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead |
AceGUI already sets a handler to the event |
:OnLayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the |
area used for controls. These can be nil if the layout used the existing size to layout the controls. |
]] |
-------------------------- |
-- Widget Base Template -- |
-------------------------- |
do |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local WidgetBase = AceGUI.WidgetBase |
WidgetBase.SetParent = function(self, parent) |
local frame = self.frame |
frame:SetParent(nil) |
frame:SetParent(parent.content) |
self.parent = parent |
--fixlevels(parent.frame,parent.frame:GetChildren()) |
end |
WidgetBase.SetCallback = function(self, name, func) |
if type(func) == "function" then |
self.events[name] = func |
end |
end |
WidgetBase.Fire = function(self, name, ...) |
if self.events[name] then |
local success, ret = safecall(self.events[name], self, name, ...) |
if success then |
return ret |
end |
end |
end |
WidgetBase.SetWidth = function(self, width) |
self.frame:SetWidth(width) |
self.frame.width = width |
if self.OnWidthSet then |
self:OnWidthSet(width) |
end |
end |
WidgetBase.SetHeight = function(self, height) |
self.frame:SetHeight(height) |
self.frame.height = height |
if self.OnHeightSet then |
self:OnHeightSet(height) |
end |
end |
WidgetBase.IsVisible = function(self) |
return self.frame:IsVisible() |
end |
WidgetBase.IsShown= function(self) |
return self.frame:IsShown() |
end |
WidgetBase.Release = function(self) |
AceGUI:Release(self) |
end |
WidgetBase.SetPoint = function(self, ...) |
return self.frame:SetPoint(...) |
end |
WidgetBase.ClearAllPoints = function(self) |
return self.frame:ClearAllPoints() |
end |
WidgetBase.GetNumPoints = function(self) |
return self.frame:GetNumPoints() |
end |
WidgetBase.GetPoint = function(self, ...) |
return self.frame:GetPoint(...) |
end |
WidgetBase.GetUserDataTable = function(self) |
return self.userdata |
end |
WidgetBase.SetUserData = function(self, key, value) |
self.userdata[key] = value |
end |
WidgetBase.GetUserData = function(self, key) |
return self.userdata[key] |
end |
WidgetBase.IsFullHeight = function(self) |
return self.height == "fill" |
end |
WidgetBase.SetFullHeight = function(self, isFull) |
if isFull then |
self.height = "fill" |
else |
self.height = nil |
end |
end |
WidgetBase.IsFullWidth = function(self) |
return self.width == "fill" |
end |
WidgetBase.SetFullWidth = function(self, isFull) |
if isFull then |
self.width = "fill" |
else |
self.width = nil |
end |
end |
-- local function LayoutOnUpdate(this) |
-- this:SetScript("OnUpdate",nil) |
-- this.obj:PerformLayout() |
-- end |
local WidgetContainerBase = AceGUI.WidgetContainerBase |
WidgetContainerBase.PauseLayout = function(self) |
self.LayoutPaused = true |
end |
WidgetContainerBase.ResumeLayout = function(self) |
self.LayoutPaused = nil |
end |
WidgetContainerBase.PerformLayout = function(self) |
if self.LayoutPaused then |
return |
end |
safecall(self.LayoutFunc,self.content, self.children) |
end |
--call this function to layout, makes sure layed out objects get a frame to get sizes etc |
WidgetContainerBase.DoLayout = function(self) |
self:PerformLayout() |
-- if not self.parent then |
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) |
-- end |
end |
WidgetContainerBase.AddChild = function(self, child, beforeWidget) |
if beforeWidget then |
local siblingIndex = 1 |
for _, widget in pairs(self.children) do |
if widget == beforeWidget then |
break |
end |
siblingIndex = siblingIndex + 1 |
end |
tinsert(self.children, siblingIndex, child) |
else |
tinsert(self.children, child) |
end |
child:SetParent(self) |
child.frame:Show() |
self:DoLayout() |
end |
WidgetContainerBase.ReleaseChildren = function(self) |
local children = self.children |
for i in ipairs(children) do |
AceGUI:Release(children[i]) |
children[i] = nil |
end |
end |
WidgetContainerBase.SetLayout = function(self, Layout) |
self.LayoutFunc = AceGUI:GetLayout(Layout) |
end |
local function FrameResize(this) |
local self = this.obj |
if this:GetWidth() and this:GetHeight() then |
if self.OnWidthSet then |
self:OnWidthSet(this:GetWidth()) |
end |
if self.OnHeightSet then |
self:OnHeightSet(this:GetHeight()) |
end |
end |
end |
local function ContentResize(this) |
if this:GetWidth() and this:GetHeight() then |
this.width = this:GetWidth() |
this.height = this:GetHeight() |
this.obj:DoLayout() |
end |
end |
setmetatable(WidgetContainerBase,{__index=WidgetBase}) |
--One of these function should be called on each Widget Instance as part of its creation process |
--- Register a widget-class as a container for newly created widgets. |
-- @param widget The widget class |
function AceGUI:RegisterAsContainer(widget) |
widget.children = {} |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetContainerBase |
widget.content.obj = widget |
widget.frame.obj = widget |
widget.content:SetScript("OnSizeChanged",ContentResize) |
widget.frame:SetScript("OnSizeChanged",FrameResize) |
setmetatable(widget,{__index=WidgetContainerBase}) |
widget:SetLayout("List") |
end |
--- Register a widget-class as a widget. |
-- @param widget The widget class |
function AceGUI:RegisterAsWidget(widget) |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetBase |
widget.frame.obj = widget |
widget.frame:SetScript("OnSizeChanged",FrameResize) |
setmetatable(widget,{__index=WidgetBase}) |
end |
end |
------------------ |
-- Widget API -- |
------------------ |
--- Registers a widget Constructor, this function returns a new instance of the Widget |
-- @param Name The name of the widget |
-- @param Constructor The widget constructor function |
-- @param Version The version of the widget |
function AceGUI:RegisterWidgetType(Name, Constructor, Version) |
assert(type(Constructor) == "function") |
assert(type(Version) == "number") |
local oldVersion = WidgetVersions[Name] |
if oldVersion and oldVersion >= Version then return end |
WidgetVersions[Name] = Version |
WidgetRegistry[Name] = Constructor |
end |
--- Registers a Layout Function |
-- @param Name The name of the layout |
-- @param LayoutFunc Reference to the layout function |
function AceGUI:RegisterLayout(Name, LayoutFunc) |
assert(type(LayoutFunc) == "function") |
if type(Name) == "string" then |
Name = Name:upper() |
end |
LayoutRegistry[Name] = LayoutFunc |
end |
--- Get a Layout Function from the registry |
-- @param Name The name of the layout |
function AceGUI:GetLayout(Name) |
if type(Name) == "string" then |
Name = Name:upper() |
end |
return LayoutRegistry[Name] |
end |
AceGUI.counts = AceGUI.counts or {} |
--- A type-based counter to count the number of widgets created. |
-- This is used by widgets that require a named frame, e.g. when a Blizzard |
-- Template requires it. |
-- @param type The widget type |
function AceGUI:GetNextWidgetNum(type) |
if not self.counts[type] then |
self.counts[type] = 0 |
end |
self.counts[type] = self.counts[type] + 1 |
return self.counts[type] |
end |
--[[ Widget Template |
-------------------------- |
-- Widget Name -- |
-------------------------- |
do |
local Type = "Type" |
local function OnAcquire(self) |
end |
local function OnRelease(self) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = Type |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.frame = frame |
frame.obj = self |
--Container Support |
--local content = CreateFrame("Frame",nil,frame) |
--self.content = content |
--AceGUI:RegisterAsContainer(self) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor) |
end |
]] |
------------- |
-- Layouts -- |
------------- |
--[[ |
A Layout is a func that takes 2 parameters |
content - the frame that widgets will be placed inside |
children - a table containing the widgets to layout |
]] |
-- Very simple Layout, Children are stacked on top of each other down the left side |
AceGUI:RegisterLayout("List", |
function(content, children) |
local height = 0 |
local width = content.width or content:GetWidth() or 0 |
for i, child in ipairs(children) do |
local frame = child.frame |
frame:ClearAllPoints() |
frame:Show() |
if i == 1 then |
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) |
else |
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0) |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT",content,"RIGHT") |
if child.OnWidthSet then |
child:OnWidthSet(content.width or content:GetWidth()) |
end |
if child.DoLayout then |
child:DoLayout() |
end |
end |
height = height + (frame.height or frame:GetHeight() or 0) |
end |
safecall( content.obj.LayoutFinished, content.obj, nil, height ) |
end |
) |
-- A single control fills the whole content area |
AceGUI:RegisterLayout("Fill", |
function(content, children) |
if children[1] then |
children[1]:SetWidth(content:GetWidth() or 0) |
children[1]:SetHeight(content:GetHeight() or 0) |
children[1].frame:SetAllPoints(content) |
children[1].frame:Show() |
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() ) |
end |
end |
) |
AceGUI:RegisterLayout("Flow", |
function(content, children) |
--used height so far |
local height = 0 |
--width used in the current row |
local usedwidth = 0 |
--height of the current row |
local rowheight = 0 |
local rowoffset = 0 |
local lastrowoffset |
local width = content.width or content:GetWidth() or 0 |
--control at the start of the row |
local rowstart |
local rowstartoffset |
local lastrowstart |
local isfullheight |
local frameoffset |
local lastframeoffset |
local oversize |
for i, child in ipairs(children) do |
oversize = nil |
local frame = child.frame |
local frameheight = frame.height or frame:GetHeight() or 0 |
local framewidth = frame.width or frame:GetWidth() or 0 |
lastframeoffset = frameoffset |
frameoffset = child.alignoffset or (frameheight / 2) |
frame:Show() |
frame:ClearAllPoints() |
if i == 1 then |
-- anchor the first control to the top left |
--frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) |
rowheight = frameheight |
rowoffset = frameoffset |
rowstart = frame |
rowstartoffset = frameoffset |
usedwidth = framewidth |
if usedwidth > width then |
oversize = true |
end |
else |
-- if there isn't available width for the control start a new row |
-- if a control is "fill" it will be on a row of its own full width |
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then |
--anchor the previous row, we will now know its height and offset |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) |
height = height + rowheight + 3 |
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it |
rowstart = frame |
rowstartoffset = frameoffset |
rowheight = frameheight |
rowoffset = frameoffset |
usedwidth = frame.width or frame:GetWidth() |
if usedwidth > width then |
oversize = true |
end |
-- put the control on the current row, adding it to the width and checking if the height needs to be increased |
else |
--handles cases where the new height is higher than either control because of the offsets |
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) |
--offset is always the larger of the two offsets |
rowoffset = math.max(rowoffset, frameoffset) |
rowheight = math.max(rowheight,rowoffset+(frameheight/2)) |
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset) |
usedwidth = framewidth + usedwidth |
end |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT",content,"RIGHT",0,0) |
usedwidth = 0 |
rowstart = frame |
rowstartoffset = frameoffset |
if child.DoLayout then |
child:DoLayout() |
end |
rowheight = frame.height or frame:GetHeight() or 0 |
rowoffset = child.alignoffset or (rowheight / 2) |
rowstartoffset = rowoffset |
elseif oversize then |
if width > 1 then |
frame:SetPoint("RIGHT",content,"RIGHT",0,0) |
end |
end |
if child.height == "fill" then |
frame:SetPoint("BOTTOM",content,"BOTTOM") |
isfullheight = true |
break |
end |
end |
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor |
if isfullheight then |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height) |
elseif rowstart then |
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) |
end |
height = height + rowheight + 3 |
safecall( content.obj.LayoutFinished, content.obj, nil, height ) |
end |
) |
Copyright (c) 2007, Ace3 Development Team |
All rights reserved. |
Redistribution and use in source and binary forms, with or without |
modification, are permitted provided that the following conditions are met: |
* Redistributions of source code must retain the above copyright notice, |
this list of conditions and the following disclaimer. |
* Redistributions in binary form must reproduce the above copyright notice, |
this list of conditions and the following disclaimer in the documentation |
and/or other materials provided with the distribution. |
* Redistribution of a stand alone version is strictly prohibited without |
prior written authorization from the Lead of the Ace3 Development Team. |
* Neither the name of the Ace3 Development Team nor the names of its contributors |
may be used to endorse or promote products derived from this software without |
specific prior written permission. |
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/> |
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/> |
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/> |
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>--> |
<Script file="AceConfig-3.0.lua"/> |
</Ui> |
--- AceConfig-3.0 wrapper library. |
-- Provides an API to register an options table with the config registry, |
-- as well as associate it with a slash command. |
-- @class file |
-- @name AceConfig-3.0 |
-- @release $Id: AceConfig-3.0.lua 769 2009-04-04 11:05:08Z nevcairiel $ |
--[[ |
AceConfig-3.0 |
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole. |
Also automatically adds "config", "enable" and "disable" commands to options table as appropriate. |
]] |
local MAJOR, MINOR = "AceConfig-3.0", 2 |
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfig then return end |
local cfgreg = LibStub("AceConfigRegistry-3.0") |
local cfgcmd = LibStub("AceConfigCmd-3.0") |
local cfgdlg = LibStub("AceConfigDialog-3.0") |
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0") |
-- ------------------------------------------------------------------- |
-- :RegisterOptionsTable(appName, options, slashcmd, persist) |
-- |
-- - appName - (string) application name |
-- - options - table or function ref, see AceConfigRegistry |
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command |
--- Register a option table with the AceConfig registry. |
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. |
-- @paramsig appName, options [, slashcmd] |
-- @param appName The application name for the config table. |
-- @param options The option table (or a function to generate one on demand) |
-- @param slashcmd A slash command to register for the option table, or a table of slash commands. |
-- @usage |
-- local AceConfig = LibStub("AceConfig-3.0") |
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"}) |
function AceConfig:RegisterOptionsTable(appName, options, slashcmd) |
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) |
if not ok then error(msg, 2) end |
if slashcmd then |
if type(slashcmd) == "table" then |
for _,cmd in pairs(slashcmd) do |
cfgcmd:CreateChatCommand(cmd, appName) |
end |
else |
cfgcmd:CreateChatCommand(slashcmd, appName) |
end |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigDialog-3.0.lua"/> |
</Ui> |
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. |
-- @class file |
-- @name AceConfigDialog-3.0 |
-- @release $Id: AceConfigDialog-3.0.lua 785 2009-04-05 14:57:29Z nevcairiel $ |
local LibStub = LibStub |
local MAJOR, MINOR = "AceConfigDialog-3.0", 32 |
local AceConfigDialog = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfigDialog then return end |
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} |
AceConfigDialog.Status = AceConfigDialog.Status or {} |
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") |
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} |
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} |
local gui = LibStub("AceGUI-3.0") |
local reg = LibStub("AceConfigRegistry-3.0") |
local select = select |
local pairs = pairs |
local type = type |
local assert = assert |
local tinsert = tinsert |
local tremove = tremove |
local error = error |
local table = table |
local unpack = unpack |
local string = string |
local next = next |
local math = math |
local _ |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", table.concat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select('#', ...)](func, ...) |
end |
local width_multiplier = 170 |
--[[ |
Group Types |
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree |
- Descendant Groups with inline=true and thier children will not become nodes |
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control |
- Grandchild groups will default to inline unless specified otherwise |
Select- Same as Tab but with entries in a dropdown rather than tabs |
Inline Groups |
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border |
- If declared on a direct child of a root node of a select group, they will appear above the group container control |
- When a group is displayed inline, all descendants will also be inline members of the group |
]] |
-- Recycling functions |
local new, del, copy |
--newcount, delcount,createdcount,cached = 0,0,0 |
do |
local pool = setmetatable({},{__mode='k'}) |
function new() |
--newcount = newcount + 1 |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
--createdcount = createdcount + 1 |
return {} |
end |
end |
function copy(t) |
local c = new() |
for k, v in pairs(t) do |
c[k] = v |
end |
return c |
end |
function del(t) |
--delcount = delcount + 1 |
for k in pairs(t) do |
t[k] = nil |
end |
pool[t] = true |
end |
-- function cached() |
-- local n = 0 |
-- for k in pairs(pool) do |
-- n = n + 1 |
-- end |
-- return n |
-- end |
end |
-- picks the first non-nil value and returns it |
local function pickfirstset(...) |
for i=1,select("#",...) do |
if select(i,...)~=nil then |
return select(i,...) |
end |
end |
end |
--gets an option from a given group, checking plugins |
local function GetSubOption(group, key) |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
if t[key] then |
return t[key] |
end |
end |
end |
return group.args[key] |
end |
--Option member type definitions, used to decide how to access it |
--Is the member Inherited from parent options |
local isInherited = { |
set = true, |
get = true, |
func = true, |
confirm = true, |
validate = true, |
disabled = true, |
hidden = true |
} |
--Does a string type mean a literal value, instead of the default of a method of the handler |
local stringIsLiteral = { |
name = true, |
desc = true, |
icon = true, |
usage = true, |
width = true, |
image = true, |
fontSize = true, |
} |
--Is Never a function or method |
local allIsLiteral = { |
type = true, |
imageWidth = true, |
imageHeight = true, |
} |
--gets the value for a member that could be a function |
--function refs are called with an info arg |
--every other type is returned |
local function GetOptionsMemberValue(membername, option, options, path, appName, ...) |
--get definition for the member |
local inherits = isInherited[membername] |
--get the member of the option, traversing the tree if it can be inherited |
local member |
if inherits then |
local group = options |
if group[membername] ~= nil then |
member = group[membername] |
end |
for i = 1, #path do |
group = GetSubOption(group, path[i]) |
if group[membername] ~= nil then |
member = group[membername] |
end |
end |
else |
member = option[membername] |
end |
--check if we need to call a functon, or if we have a literal value |
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then |
--We have a function to call |
local info = new() |
--traverse the options table, picking up the handler and filling the info with the path |
local handler |
local group = options |
handler = group.handler or handler |
for i = 1, #path do |
group = GetSubOption(group, path[i]) |
info[i] = path[i] |
handler = group.handler or handler |
end |
info.options = options |
info.appName = appName |
info[0] = appName |
info.arg = option.arg |
info.handler = handler |
info.option = option |
info.type = option.type |
info.uiType = 'dialog' |
info.uiName = MAJOR |
local a, b, c ,d |
--using 4 returns for the get of a color type, increase if a type needs more |
if type(member) == "function" then |
--Call the function |
a,b,c,d = member(info, ...) |
else |
--Call the method |
if handler and handler[member] then |
a,b,c,d = handler[member](handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type %s", member, membername)) |
end |
end |
del(info) |
return a,b,c,d |
else |
--The value isnt a function to call, return it |
return member |
end |
end |
--[[calls an options function that could be inherited, method name or function ref |
local function CallOptionsFunction(funcname ,option, options, path, appName, ...) |
local info = new() |
local func |
local group = options |
local handler |
--build the info table containing the path |
-- pick up functions while traversing the tree |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
for i, v in ipairs(path) do |
group = GetSubOption(group, v) |
info[i] = v |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
end |
info.options = options |
info[0] = appName |
info.arg = option.arg |
local a, b, c ,d |
if type(func) == "string" then |
if handler and handler[func] then |
a,b,c,d = handler[func](handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
a,b,c,d = func(info, ...) |
end |
del(info) |
return a,b,c,d |
end |
--]] |
--tables to hold orders and names for options being sorted, will be created with new() |
--prevents needing to call functions repeatedly while sorting |
local tempOrders |
local tempNames |
local function compareOptions(a,b) |
if not a then |
return true |
end |
if not b then |
return false |
end |
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 |
if OrderA == OrderB then |
local NameA = (type(tempNames[a] == "string") and tempNames[a]) or "" |
local NameB = (type(tempNames[b] == "string") and tempNames[b]) or "" |
return NameA:upper() < NameB:upper() |
end |
if OrderA < 0 then |
if OrderB > 0 then |
return false |
end |
else |
if OrderB < 0 then |
return true |
end |
end |
return OrderA < OrderB |
end |
--builds 2 tables out of an options group |
-- keySort, sorted keys |
-- opts, combined options from .plugins and args |
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
tempOrders = new() |
tempNames = new() |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
for k, v in pairs(t) do |
if not opts[k] then |
tinsert(keySort, k) |
opts[k] = v |
path[#path+1] = k |
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) |
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) |
path[#path] = nil |
end |
end |
end |
end |
for k, v in pairs(group.args) do |
if not opts[k] then |
tinsert(keySort, k) |
opts[k] = v |
path[#path+1] = k |
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) |
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) |
path[#path] = nil |
end |
end |
table.sort(keySort, compareOptions) |
del(tempOrders) |
del(tempNames) |
end |
local function DelTree(tree) |
if tree.children then |
local childs = tree.children |
for i = 1, #childs do |
DelTree(childs[i]) |
del(childs[i]) |
end |
del(childs) |
end |
end |
local function CleanUserData(widget, event) |
local user = widget:GetUserDataTable() |
if user.path then |
del(user.path) |
end |
if widget.type == "TreeGroup" then |
local tree = user.tree |
widget:SetTree(nil) |
if tree then |
for i = 1, #tree do |
DelTree(tree[i]) |
del(tree[i]) |
end |
del(tree) |
end |
end |
if widget.type == "TabGroup" then |
widget:SetTabs(nil) |
if user.tablist then |
del(user.tablist) |
end |
end |
if widget.type == "DropdownGroup" then |
widget:SetGroupList(nil) |
if user.grouplist then |
del(user.grouplist) |
end |
end |
end |
-- - Gets a status table for the given appname and options path. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param path The path to the options (a table with all group keys) |
-- @return |
function AceConfigDialog:GetStatusTable(appName, path) |
local status = self.Status |
if not status[appName] then |
status[appName] = {} |
status[appName].status = {} |
status[appName].children = {} |
end |
status = status[appName] |
if path then |
for i = 1, #path do |
local v = path[i] |
if not status.children[v] then |
status.children[v] = {} |
status.children[v].status = {} |
status.children[v].children = {} |
end |
status = status.children[v] |
end |
end |
return status.status |
end |
--- Selects the specified path in the options window. |
-- The path specified has to match the keys of the groups in the table. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param ... The path to the key that should be selected |
function AceConfigDialog:SelectGroup(appName, ...) |
local path = new() |
local app = reg:GetOptionsTable(appName) |
if not app then |
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) |
end |
local options = app("dialog", MAJOR) |
local group = options |
local status = self:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
status = status.groups |
local treevalue |
local treestatus |
for n = 1, select('#',...) do |
local key = select(n, ...) |
if group.childGroups == "tab" or group.childGroups == "select" then |
--if this is a tab or select group, select the group |
status.selected = key |
--children of this group are no longer extra levels of a tree |
treevalue = nil |
else |
--tree group by default |
if treevalue then |
--this is an extra level of a tree group, build a uniquevalue for it |
treevalue = treevalue.."\001"..key |
else |
--this is the top level of a tree group, the uniquevalue is the same as the key |
treevalue = key |
if not status.groups then |
status.groups = {} |
end |
--save this trees status table for any extra levels or groups |
treestatus = status |
end |
--make sure that the tree entry is open, and select it. |
--the selected group will be overwritten if a child is the final target but still needs to be open |
treestatus.selected = treevalue |
treestatus.groups[treevalue] = true |
end |
--move to the next group in the path |
group = GetSubOption(group, key) |
if not group then |
break |
end |
tinsert(path, key) |
status = self:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
status = status.groups |
end |
del(path) |
reg:NotifyChange(appName) |
end |
local function OptionOnMouseOver(widget, event) |
--show a tooltip/set the status bar to the desc text |
local user = widget:GetUserDataTable() |
local opt = user.option |
local options = user.options |
local path = user.path |
local appName = user.appName |
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") |
local name = GetOptionsMemberValue("name", opt, options, path, appName) |
local desc = GetOptionsMemberValue("desc", opt, options, path, appName) |
local usage = GetOptionsMemberValue("usage", opt, options, path, appName) |
GameTooltip:SetText(name, 1, .82, 0, 1) |
if opt.type == 'multiselect' then |
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) |
end |
if type(desc) == "string" then |
GameTooltip:AddLine(desc, 1, 1, 1, 1) |
end |
if type(usage) == "string" then |
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) |
end |
GameTooltip:Show() |
end |
local function OptionOnMouseLeave(widget, event) |
GameTooltip:Hide() |
end |
local function GetFuncName(option) |
local type = option.type |
if type == 'execute' then |
return 'func' |
else |
return 'set' |
end |
end |
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) |
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then |
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} |
end |
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] |
for k in pairs(t) do |
t[k] = nil |
end |
t.text = message |
t.button1 = ACCEPT |
t.button2 = CANCEL |
local dialog, oldstrata |
t.OnAccept = function() |
safecall(func, unpack(t)) |
if dialog and oldstrata then |
dialog:SetFrameStrata(oldstrata) |
end |
AceConfigDialog:Open(appName, rootframe, basepath and unpack(basepath)) |
del(info) |
end |
t.OnCancel = function() |
if dialog and oldstrata then |
dialog:SetFrameStrata(oldstrata) |
end |
AceConfigDialog:Open(appName, rootframe, basepath and unpack(basepath)) |
del(info) |
end |
for i = 1, select('#', ...) do |
t[i] = select(i, ...) or false |
end |
t.timeout = 0 |
t.whileDead = 1 |
t.hideOnEscape = 1 |
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") |
if dialog then |
oldstrata = dialog:GetFrameStrata() |
dialog:SetFrameStrata("TOOLTIP") |
end |
end |
local function ActivateControl(widget, event, ...) |
--This function will call the set / execute handler for the widget |
--widget:GetUserDataTable() contains the needed info |
local user = widget:GetUserDataTable() |
local option = user.option |
local options = user.options |
local path = user.path |
local info = new() |
local func |
local group = options |
local funcname = GetFuncName(option) |
local handler |
local confirm |
local validate |
--build the info table containing the path |
-- pick up functions while traversing the tree |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
confirm = group.confirm |
validate = group.validate |
for i = 1, #path do |
local v = path[i] |
group = GetSubOption(group, v) |
info[i] = v |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
if group.confirm ~= nil then |
confirm = group.confirm |
end |
if group.validate ~= nil then |
validate = group.validate |
end |
end |
info.options = options |
info.appName = user.appName |
info.arg = option.arg |
info.handler = handler |
info.option = option |
info.type = option.type |
info.uiType = 'dialog' |
info.uiName = MAJOR |
local name |
if type(option.name) == "function" then |
name = option.name(info) |
elseif type(option.name) == "string" then |
name = option.name |
else |
name = "" |
end |
local usage = option.usage |
local pattern = option.pattern |
local validated = true |
if option.type == "input" then |
if type(pattern)=="string" then |
if not strmatch(..., pattern) then |
validated = false |
end |
end |
end |
local success |
if validated and option.type ~= "execute" then |
if type(validate) == "string" then |
if handler and handler[validate] then |
success, validated = safecall(handler[validate], handler, info, ...) |
if not success then validated = false end |
else |
error(string.format("Method %s doesn't exist in handler for type execute", validate)) |
end |
elseif type(validate) == "function" then |
success, validated = safecall(validate, info, ...) |
if not success then validated = false end |
end |
end |
local rootframe = user.rootframe |
if type(validated) == "string" then |
--validate function returned a message to display |
if rootframe.SetStatusText then |
rootframe:SetStatusText(validated) |
end |
PlaySound("igPlayerInviteDecline") |
del(info) |
return true |
elseif not validated then |
--validate returned false |
if rootframe.SetStatusText then |
if usage then |
rootframe:SetStatusText(name..": "..usage) |
else |
if pattern then |
rootframe:SetStatusText(name..": Expected "..pattern) |
else |
rootframe:SetStatusText(name..": Invalid Value") |
end |
end |
end |
PlaySound("igPlayerInviteDecline") |
del(info) |
return true |
else |
local confirmText = option.confirmText |
--call confirm func/method |
if type(confirm) == "string" then |
if handler and handler[confirm] then |
success, confirm = safecall(handler[confirm], handler, info, ...) |
if success and type(confirm) == "string" then |
confirmText = confirm |
confirm = true |
elseif not success then |
confirm = false |
end |
else |
error(string.format("Method %s doesn't exist in handler for type confirm", confirm)) |
end |
elseif type(confirm) == "function" then |
success, confirm = safecall(confirm, info, ...) |
if success and type(confirm) == "string" then |
confirmText = confirm |
confirm = true |
elseif not success then |
confirm = false |
end |
end |
--confirm if needed |
if type(confirm) == "boolean" then |
if confirm then |
if not confirmText then |
local name, desc = option.name, option.desc |
if type(name) == "function" then |
name = name(info) |
end |
if type(desc) == "function" then |
desc = desc(info) |
end |
confirmText = name |
if desc then |
confirmText = confirmText.." - "..desc |
end |
end |
local iscustom = user.rootframe:GetUserData('iscustom') |
local rootframe |
if iscustom then |
rootframe = user.rootframe |
end |
local basepath = user.rootframe:GetUserData('basepath') |
if type(func) == "string" then |
if handler and handler[func] then |
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...) |
end |
--func will be called and info deleted when the confirm dialog is responded to |
return |
end |
end |
--call the function |
if type(func) == "string" then |
if handler and handler[func] then |
safecall(handler[func],handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
safecall(func,info, ...) |
end |
local iscustom = user.rootframe:GetUserData('iscustom') |
local basepath = user.rootframe:GetUserData('basepath') |
--full refresh of the frame, some controls dont cause this on all events |
if option.type == "color" then |
if event == "OnValueConfirmed" then |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
elseif option.type == "range" then |
if event == "OnMouseUp" then |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed' |
elseif option.type == "multiselect" then |
user.valuechanged = true |
else |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
end |
del(info) |
end |
local function ActivateSlider(widget, event, value) |
local option = widget:GetUserData('option') |
local min, max, step = option.min or 0, option.max or 100, option.step |
if step then |
value = math.floor((value - min) / step + 0.5) * step + min |
else |
value = math.max(math.min(value,max),min) |
end |
ActivateControl(widget,event,value) |
end |
--called from a checkbox that is part of an internally created multiselect group |
--this type is safe to refresh on activation of one control |
local function ActivateMultiControl(widget, event, ...) |
ActivateControl(widget, event, widget:GetUserData('value'), ...) |
local user = widget:GetUserDataTable() |
local iscustom = user.rootframe:GetUserData('iscustom') |
local basepath = user.rootframe:GetUserData('basepath') |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
local function MultiControlOnClosed(widget, event, ...) |
local user = widget:GetUserDataTable() |
if user.valuechanged then |
local iscustom = user.rootframe:GetUserData('iscustom') |
local basepath = user.rootframe:GetUserData('basepath') |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, basepath and unpack(basepath)) |
end |
end |
end |
local function FrameOnClose(widget, event) |
local appName = widget:GetUserData('appName') |
AceConfigDialog.OpenFrames[appName] = nil |
gui:Release(widget) |
end |
local function CheckOptionHidden(option, options, path, appName) |
--check for a specific boolean option |
local hidden = pickfirstset(option.dialogHidden,option.guiHidden) |
if hidden ~= nil then |
return hidden |
end |
return GetOptionsMemberValue("hidden", option, options, path, appName) |
end |
local function CheckOptionDisabled(option, options, path, appName) |
--check for a specific boolean option |
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled) |
if disabled ~= nil then |
return disabled |
end |
return GetOptionsMemberValue("disabled", option, options, path, appName) |
end |
--[[ |
local function BuildTabs(group, options, path, appName) |
local tabs = new() |
local text = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
tinsert(tabs, k) |
text[k] = GetOptionsMemberValue("name", v, options, path, appName) |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return tabs, text |
end |
]] |
local function BuildSelect(group, options, path, appName) |
local groups = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
groups[k] = GetOptionsMemberValue("name", v, options, path, appName) |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return groups |
end |
local function BuildSubGroups(group, tree, options, path, appName) |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
local entry = new() |
entry.value = k |
entry.text = GetOptionsMemberValue("name", v, options, path, appName) |
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) |
entry.disabled = CheckOptionDisabled(v, options, path, appName) |
if not tree.children then tree.children = new() end |
tinsert(tree.children,entry) |
if (v.childGroups or "tree") == "tree" then |
BuildSubGroups(v,entry, options, path, appName) |
end |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
end |
local function BuildGroups(group, options, path, appName, recurse) |
local tree = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
local entry = new() |
entry.value = k |
entry.text = GetOptionsMemberValue("name", v, options, path, appName) |
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) |
entry.disabled = CheckOptionDisabled(v, options, path, appName) |
tinsert(tree,entry) |
if recurse and (v.childGroups or "tree") == "tree" then |
BuildSubGroups(v,entry, options, path, appName) |
end |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return tree |
end |
local function InjectInfo(control, options, option, path, rootframe, appName) |
local user = control:GetUserDataTable() |
for i = 1, #path do |
user[i] = path[i] |
end |
user.rootframe = rootframe |
user.option = option |
user.options = options |
user.path = copy(path) |
user.appName = appName |
control:SetCallback("OnRelease", CleanUserData) |
control:SetCallback("OnLeave", OptionOnMouseLeave) |
control:SetCallback("OnEnter", OptionOnMouseOver) |
end |
--[[ |
options - root of the options table being fed |
container - widget that controls will be placed in |
rootframe - Frame object the options are in |
path - table with the keys to get to the group being fed |
--]] |
local function FeedOptions(appName, options,container,rootframe,path,group,inline) |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
tinsert(path, k) |
local hidden = CheckOptionHidden(v, options, path, appName) |
local name = GetOptionsMemberValue("name", v, options, path, appName) |
if not hidden then |
if v.type == "group" then |
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then |
--Inline group |
local GroupContainer |
if name and name ~= "" then |
GroupContainer = gui:Create("InlineGroup") |
GroupContainer:SetTitle(name or "") |
else |
GroupContainer = gui:Create("SimpleGroup") |
end |
GroupContainer.width = "fill" |
GroupContainer:SetLayout("flow") |
container:AddChild(GroupContainer) |
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true) |
end |
else |
--Control to feed |
local control |
local name = GetOptionsMemberValue("name", v, options, path, appName) |
if v.type == "execute" then |
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) |
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) |
if type(image) == 'string' then |
control = gui:Create("Icon") |
if not width then |
width = GetOptionsMemberValue("imageWidth",v, options, path, appName) |
end |
if not height then |
height = GetOptionsMemberValue("imageHeight",v, options, path, appName) |
end |
if type(imageCoords) == 'table' then |
control:SetImage(image, unpack(imageCoords)) |
else |
control:SetImage(image) |
end |
if type(width) ~= "number" then |
width = 32 |
end |
if type(height) ~= "number" then |
height = 32 |
end |
control:SetImageSize(width, height) |
else |
control = gui:Create("Button") |
end |
control:SetText(name) |
control:SetCallback("OnClick",ActivateControl) |
elseif v.type == "input" then |
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" |
control = gui:Create(controlType) |
if not control then |
error(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
if v.multiline then |
local lines = 4 |
if type(v.multiline) == "number" then |
lines = v.multiline |
end |
control:SetHeight(60 + (14*lines)) |
end |
control:SetLabel(name) |
control:SetCallback("OnEnterPressed",ActivateControl) |
local text = GetOptionsMemberValue("get",v, options, path, appName) |
if type(text) ~= "string" then |
text = "" |
end |
control:SetText(text) |
elseif v.type == "toggle" then |
control = gui:Create("CheckBox") |
control:SetLabel(name) |
control:SetTriState(v.tristate) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateControl) |
elseif v.type == "range" then |
control = gui:Create("Slider") |
control:SetLabel(name) |
control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0) |
control:SetIsPercent(v.isPercent) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
if type(value) ~= "number" then |
value = 0 |
end |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateSlider) |
control:SetCallback("OnMouseUp",ActivateSlider) |
elseif v.type == "select" then |
local values = GetOptionsMemberValue("values", v, options, path, appName) |
local controlType = v.dialogControl or v.control or "Dropdown" |
control = gui:Create(controlType) |
if not control then |
error(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
control:SetLabel(name) |
control:SetList(values) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
if not values[value] then |
value = nil |
end |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateControl) |
elseif v.type == "multiselect" then |
local values = GetOptionsMemberValue("values", v, options, path, appName) |
local disabled = CheckOptionDisabled(v, options, path, appName) |
local controlType = v.dialogControl or v.control |
local valuesort = new() |
if values then |
for value, text in pairs(values) do |
tinsert(valuesort, value) |
end |
end |
table.sort(valuesort) |
if controlType then |
control = gui:Create(controlType) |
if not control then |
error(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
control:SetMultiselect(true) |
control:SetLabel(name) |
control:SetList(values) |
control:SetDisabled(disabled) |
control:SetCallback("OnValueChanged",ActivateControl) |
control:SetCallback("OnClosed", MultiControlOnClosed) |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
if width == "double" then |
control:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
control:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
control.width = "fill" |
else |
control:SetWidth(width_multiplier) |
end |
--check:SetTriState(v.tristate) |
for i = 1, #valuesort do |
local key = valuesort[i] |
local value = GetOptionsMemberValue("get",v, options, path, appName, key) |
control:SetItemValue(key,value) |
end |
else |
control = gui:Create("InlineGroup") |
control:SetLayout("Flow") |
control:SetTitle(name) |
control.width = "fill" |
control:PauseLayout() |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
for i = 1, #valuesort do |
local value = valuesort[i] |
local text = values[value] |
local check = gui:Create("CheckBox") |
check:SetLabel(text) |
check:SetUserData('value', value) |
check:SetUserData('text', text) |
check:SetDisabled(disabled) |
check:SetTriState(v.tristate) |
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value)) |
check:SetCallback("OnValueChanged",ActivateMultiControl) |
InjectInfo(check, options, v, path, rootframe, appName) |
control:AddChild(check) |
if width == "double" then |
check:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
check:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
check.width = "fill" |
else |
check:SetWidth(width_multiplier) |
end |
end |
control:ResumeLayout() |
control:DoLayout() |
end |
del(valuesort) |
elseif v.type == "color" then |
control = gui:Create("ColorPicker") |
control:SetLabel(name) |
control:SetHasAlpha(v.hasAlpha) |
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) |
control:SetCallback("OnValueChanged",ActivateControl) |
control:SetCallback("OnValueConfirmed",ActivateControl) |
elseif v.type == "keybinding" then |
control = gui:Create("Keybinding") |
control:SetLabel(name) |
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) |
control:SetCallback("OnKeyChanged",ActivateControl) |
elseif v.type == "header" then |
control = gui:Create("Heading") |
control:SetText(name) |
control.width = "fill" |
elseif v.type == "description" then |
control = gui:Create("Label") |
control:SetText(name) |
local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) |
if fontSize == "medium" then |
control:SetFontObject(GameFontHighlight) |
elseif fontSize == "large" then |
control:SetFontObject(GameFontHighlightLarge) |
else -- small or invalid |
control:SetFontObject(GameFontHighlightSmall) |
end |
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) |
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) |
if type(image) == 'string' then |
if not width then |
width = GetOptionsMemberValue("imageWidth",v, options, path, appName) |
end |
if not height then |
height = GetOptionsMemberValue("imageHeight",v, options, path, appName) |
end |
if type(imageCoords) == 'table' then |
control:SetImage(image, unpack(imageCoords)) |
else |
control:SetImage(image) |
end |
if type(width) ~= "number" then |
width = 32 |
end |
if type(height) ~= "number" then |
height = 32 |
end |
control:SetImageSize(width, height) |
end |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
control.width = not width and "fill" |
end |
--Common Init |
if control then |
if control.width ~= "fill" then |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
if width == "double" then |
control:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
control:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
control.width = "fill" |
else |
control:SetWidth(width_multiplier) |
end |
end |
if control.SetDisabled then |
local disabled = CheckOptionDisabled(v, options, path, appName) |
control:SetDisabled(disabled) |
end |
InjectInfo(control, options, v, path, rootframe, appName) |
container:AddChild(control) |
end |
end |
end |
tremove(path) |
end |
container:ResumeLayout() |
container:DoLayout() |
del(keySort) |
del(opts) |
end |
local function BuildPath(path, ...) |
for i = 1, select('#',...) do |
tinsert(path, (select(i,...))) |
end |
end |
local function TreeOnButtonEnter(widget, event, uniquevalue, button) |
local user = widget:GetUserDataTable() |
if not user then return end |
local options = user.options |
local option = user.option |
local path = user.path |
local appName = user.appName |
local feedpath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, string.split("\001", uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
if not group then return end |
group = GetSubOption(group, feedpath[i]) |
end |
local name = GetOptionsMemberValue("name", group, options, feedpath, appName) |
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) |
GameTooltip:SetOwner(button, "ANCHOR_NONE") |
if widget.type == "TabGroup" then |
GameTooltip:SetPoint("BOTTOM",button,"TOP") |
else |
GameTooltip:SetPoint("LEFT",button,"RIGHT") |
end |
GameTooltip:SetText(name, 1, .82, 0, 1) |
if type(desc) == "string" then |
GameTooltip:AddLine(desc, 1, 1, 1, 1) |
end |
GameTooltip:Show() |
end |
local function TreeOnButtonLeave(widget, event, value, button) |
GameTooltip:Hide() |
end |
local function GroupExists(appName, options, path, uniquevalue) |
if not uniquevalue then return false end |
local feedpath = new() |
local temppath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, string.split("\001", uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
local v = feedpath[i] |
temppath[i] = v |
group = GetSubOption(group, v) |
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then |
del(feedpath) |
del(temppath) |
return false |
end |
end |
del(feedpath) |
del(temppath) |
return true |
end |
local function GroupSelected(widget, event, uniquevalue) |
local user = widget:GetUserDataTable() |
local options = user.options |
local option = user.option |
local path = user.path |
local rootframe = user.rootframe |
local feedpath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, string.split("\001", uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
group = GetSubOption(group, feedpath[i]) |
end |
widget:ReleaseChildren() |
AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) |
del(feedpath) |
end |
--[[ |
-- INTERNAL -- |
This function will feed one group, and any inline child groups into the given container |
Select Groups will only have the selection control (tree, tabs, dropdown) fed in |
and have a group selected, this event will trigger the feeding of child groups |
Rules: |
If the group is Inline, FeedOptions |
If the group has no child groups, FeedOptions |
If the group is a tab or select group, FeedOptions then add the Group Control |
If the group is a tree group FeedOptions then |
its parent isnt a tree group: then add the tree control containing this and all child tree groups |
if its parent is a tree group, its already a node on a tree |
--]] |
function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot) |
local group = options |
--follow the path to get to the curent group |
local inline |
local grouptype, parenttype = options.childGroups, "none" |
--temp path table to pass to callbacks as we traverse the tree |
local temppath = new() |
for i = 1, #path do |
local v = path[i] |
temppath[i] = v |
group = GetSubOption(group, v) |
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
parenttype = grouptype |
grouptype = group.childGroups |
end |
del(temppath) |
if not parenttype then |
parenttype = "tree" |
end |
--check if the group has child groups |
local hasChildGroups |
for k, v in pairs(group.args) do |
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not pickfirstset(v.dialogHidden,v.guiHidden,v.hidden, false) then |
hasChildGroups = true |
end |
end |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
for k, v in pairs(t) do |
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not pickfirstset(v.dialogHidden,v.guiHidden,v.hidden, false) then |
hasChildGroups = true |
end |
end |
end |
end |
container:SetLayout("flow") |
local scroll |
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on |
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then |
if container.type ~= "InlineGroup" then |
scroll = gui:Create("ScrollFrame") |
scroll:SetLayout("flow") |
scroll.width = "fill" |
scroll.height = "fill" |
container:SetLayout("fill") |
container:AddChild(scroll) |
container = scroll |
end |
end |
FeedOptions(appName,options,container,rootframe,path,group,nil) |
if scroll then |
container:PerformLayout() |
local status = self:GetStatusTable(appName, path) |
if not status.scroll then |
status.scroll = {} |
end |
scroll:SetStatusTable(status.scroll) |
end |
if hasChildGroups and not inline then |
if grouptype == "tab" then |
local tab = gui:Create("TabGroup") |
InjectInfo(tab, options, group, path, rootframe, appName) |
tab:SetCallback("OnGroupSelected", GroupSelected) |
tab:SetCallback("OnTabEnter", TreeOnButtonEnter) |
tab:SetCallback("OnTabLeave", TreeOnButtonLeave) |
local status = AceConfigDialog:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
tab:SetStatusTable(status.groups) |
tab.width = "fill" |
tab.height = "fill" |
local tabs = BuildGroups(group, options, path, appName) |
tab:SetTabs(tabs) |
tab:SetUserData("tablist", tabs) |
for i = 1, #tabs do |
local entry = tabs[i] |
if not entry.disabled then |
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) |
break |
end |
end |
container:AddChild(tab) |
elseif grouptype == "select" then |
local select = gui:Create("DropdownGroup") |
InjectInfo(select, options, group, path, rootframe, appName) |
select:SetCallback("OnGroupSelected", GroupSelected) |
local status = AceConfigDialog:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
select:SetStatusTable(status.groups) |
local grouplist = BuildSelect(group, options, path, appName) |
select:SetGroupList(grouplist) |
select:SetUserData("grouplist", grouplist) |
local firstgroup |
for k, v in pairs(grouplist) do |
if not firstgroup or k < firstgroup then |
firstgroup = k |
end |
end |
if firstgroup then |
select:SetGroup( (GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) |
end |
select.width = "fill" |
select.height = "fill" |
container:AddChild(select) |
--assume tree group by default |
--if parenttype is tree then this group is already a node on that tree |
elseif (parenttype ~= "tree") or isRoot then |
local tree = gui:Create("TreeGroup") |
InjectInfo(tree, options, group, path, rootframe, appName) |
tree:EnableButtonTooltips(false) |
tree.width = "fill" |
tree.height = "fill" |
tree:SetCallback("OnGroupSelected", GroupSelected) |
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) |
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) |
local status = AceConfigDialog:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
local treedefinition = BuildGroups(group, options, path, appName, true) |
tree:SetStatusTable(status.groups) |
tree:SetTree(treedefinition) |
tree:SetUserData("tree",treedefinition) |
for i = 1, #treedefinition do |
local entry = treedefinition[i] |
if not entry.disabled then |
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) |
break |
end |
end |
container:AddChild(tree) |
end |
end |
end |
local old_CloseSpecialWindows |
local function RefreshOnUpdate(this) |
for appName in pairs(this.closing) do |
if AceConfigDialog.OpenFrames[appName] then |
AceConfigDialog.OpenFrames[appName]:Hide() |
end |
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then |
local widget = AceConfigDialog.BlizOptions[appName] |
if not widget:IsVisible() then |
widget:ReleaseChildren() |
end |
end |
this.closing[appName] = nil |
end |
if this.closeAll then |
for k, v in pairs(AceConfigDialog.OpenFrames) do |
v:Hide() |
end |
this.closeAll = nil |
end |
for appName in pairs(this.apps) do |
if AceConfigDialog.OpenFrames[appName] then |
local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() |
AceConfigDialog:Open(appName, user.basepath and unpack(user.basepath)) |
end |
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then |
local widget = AceConfigDialog.BlizOptions[appName] |
local user = widget:GetUserDataTable() |
if widget:IsVisible() then |
AceConfigDialog:Open(widget:GetUserData('appName'), widget, user.basepath and unpack(user.basepath)) |
end |
end |
this.apps[appName] = nil |
end |
this:SetScript("OnUpdate", nil) |
end |
--- Close all open options windows |
function AceConfigDialog:CloseAll() |
AceConfigDialog.frame.closeAll = true |
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) |
if next(self.OpenFrames) then |
return true |
end |
end |
--- Close a specific options window. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
function AceConfigDialog:Close(appName) |
if self.OpenFrames[appName] then |
AceConfigDialog.frame.closing[appName] = true |
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) |
return true |
end |
end |
-- Internal -- Called by AceConfigRegistry |
function AceConfigDialog:ConfigTableChanged(event, appName) |
AceConfigDialog.frame.apps[appName] = true |
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) |
end |
reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged") |
--- Sets the default size of the options window for a specific application. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param width The default width |
-- @param height The default height |
function AceConfigDialog:SetDefaultSize(appName, width, height) |
local status = AceConfigDialog:GetStatusTable(appName) |
if type(width) == "number" and type(height) == "number" then |
status.width = width |
status.height = height |
end |
end |
--- Open an option window at the specified path (if any). |
-- This function can optionally feed the group into a pre-created container |
-- instead of creating a new container frame. |
-- @paramsig appName [, container][, ...] |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param container An optional container frame to feed the options into |
-- @param ... The path to open after creating the options window (see `:SelectGroup` for details) |
function AceConfigDialog:Open(appName, container, ...) |
if not old_CloseSpecialWindows then |
old_CloseSpecialWindows = CloseSpecialWindows |
CloseSpecialWindows = function() |
local found = old_CloseSpecialWindows() |
return self:CloseAll() or found |
end |
end |
local app = reg:GetOptionsTable(appName) |
if not app then |
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) |
end |
local options = app("dialog", MAJOR) |
local f |
local path = new() |
local name = GetOptionsMemberValue("name", options, options, path, appName) |
--If an optional path is specified add it to the path table before feeding the options |
--as container is optional as well it may contain the first element of the path |
if type(container) == "string" then |
tinsert(path, container) |
container = nil |
end |
for n = 1, select('#',...) do |
tinsert(path, (select(n, ...))) |
end |
--if a container is given feed into that |
if container then |
f = container |
f:ReleaseChildren() |
f:SetUserData('appName', appName) |
f:SetUserData('iscustom', true) |
if #path > 0 then |
f:SetUserData('basepath', copy(path)) |
end |
local status = AceConfigDialog:GetStatusTable(appName) |
if not status.width then |
status.width = 700 |
end |
if not status.height then |
status.height = 500 |
end |
if f.SetStatusTable then |
f:SetStatusTable(status) |
end |
else |
if not self.OpenFrames[appName] then |
f = gui:Create("Frame") |
self.OpenFrames[appName] = f |
else |
f = self.OpenFrames[appName] |
end |
f:ReleaseChildren() |
f:SetCallback("OnClose", FrameOnClose) |
f:SetUserData('appName', appName) |
if #path > 0 then |
f:SetUserData('basepath', copy(path)) |
end |
f:SetTitle(name or "") |
local status = AceConfigDialog:GetStatusTable(appName) |
f:SetStatusTable(status) |
end |
self:FeedGroup(appName,options,f,f,path,true) |
if f.Show then |
f:Show() |
end |
del(path) |
end |
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} |
local function FeedToBlizPanel(widget, event) |
local path = widget:GetUserData('path') |
AceConfigDialog:Open(widget:GetUserData('appName'), widget, path and unpack(path)) |
end |
local function ClearBlizPanel(widget, event) |
local appName = widget:GetUserData('appName') |
AceConfigDialog.frame.closing[appName] = true |
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) |
end |
--- Add an option table into the Blizzard Interface Options panel. |
-- You can optionally supply a descriptive name to use and a parent frame to use, |
-- as well as a path in the options table.\\ |
-- If no name is specified, the appName will be used instead. |
-- |
-- If you specify a proper `parent` (by name), the interface options will generate a |
-- tree layout. Note that only one level of children is supported, so the parent always |
-- has to be a head-level note. |
-- |
-- This function returns a reference to the container frame registered with the Interface |
-- Options. You can use this reference to open the options with the API function |
-- `InterfaceOptionsFrame_OpenToCategory`. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param name A descriptive name to display in the options tree (defaults to appName) |
-- @param parent The parent to use in the interface options tree. |
-- @param ... The path in the options table to feed into the interface options panel. |
-- @return The reference to the frame registered into the Interface Options. |
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) |
local BlizOptions = AceConfigDialog.BlizOptions |
local key = appName |
for n = 1, select('#', ...) do |
key = key..'\001'..select(n, ...) |
end |
if not BlizOptions[key] then |
local group = gui:Create("BlizOptionsGroup") |
BlizOptions[key] = group |
group:SetName(name or appName, parent) |
group:SetTitle(name or appName) |
group:SetUserData('appName', appName) |
if select('#', ...) > 0 then |
local path = {} |
for n = 1, select('#',...) do |
tinsert(path, (select(n, ...))) |
end |
group:SetUserData('path', path) |
end |
group:SetCallback("OnShow", FeedToBlizPanel) |
group:SetCallback("OnHide", ClearBlizPanel) |
InterfaceOptions_AddCategory(group.frame) |
return group.frame |
else |
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigCmd-3.0.lua"/> |
</Ui> |
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. |
-- @class file |
-- @name AceConfigCmd-3.0 |
-- @release $Id: AceConfigCmd-3.0.lua 779 2009-04-05 08:52:46Z nevcairiel $ |
--[[ |
AceConfigCmd-3.0 |
Handles commandline optionstable access |
REQUIRES: AceConsole-3.0 for command registration (loaded on demand) |
]] |
-- TODO: handle disabled / hidden |
-- TODO: implement handlers for all types |
-- TODO: plugin args |
local MAJOR, MINOR = "AceConfigCmd-3.0", 8 |
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfigCmd then return end |
AceConfigCmd.commands = AceConfigCmd.commands or {} |
local commands = AceConfigCmd.commands |
local cfgreg = LibStub("AceConfigRegistry-3.0") |
local AceConsole -- LoD |
local AceConsoleName = "AceConsole-3.0" |
local L = setmetatable({}, { -- TODO: replace with proper locale |
__index = function(self,k) return k end |
}) |
local function print(msg) |
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) |
end |
-- pickfirstset() - picks the first non-nil value and returns it |
local function pickfirstset(...) |
for i=1,select("#",...) do |
if select(i,...)~=nil then |
return select(i,...) |
end |
end |
end |
-- err() - produce real error() regarding malformed options tables etc |
local function err(info,inputpos,msg ) |
local cmdstr=" "..strsub(info.input, 1, inputpos-1) |
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2) |
end |
-- usererr() - produce chatframe message regarding bad slash syntax etc |
local function usererr(info,inputpos,msg ) |
local cmdstr=strsub(info.input, 1, inputpos-1); |
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table")) |
end |
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments |
local function callmethod(info, inputpos, tab, methodtype, ...) |
local method = info[methodtype] |
if not method then |
err(info, inputpos, "'"..methodtype.."': not set") |
end |
info.arg = tab.arg |
info.option = tab |
info.type = tab.type |
if type(method)=="function" then |
return method(info, ...) |
elseif type(method)=="string" then |
if type(info.handler[method])~="function" then |
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler)) |
end |
return info.handler[method](info.handler, info, ...) |
else |
assert(false) -- type should have already been checked on read |
end |
end |
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments |
local function callfunction(info, tab, methodtype, ...) |
local method = tab[methodtype] |
info.arg = tab.arg |
info.option = tab |
info.type = tab.type |
if type(method)=="function" then |
return method(info, ...) |
else |
assert(false) -- type should have already been checked on read |
end |
end |
-- do_final() - do the final step (set/execute) along with validation and confirmation |
local function do_final(info, inputpos, tab, methodtype, ...) |
if info.validate then |
local res = callmethod(info,inputpos,tab,"validate",...) |
if type(res)=="string" then |
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) |
return |
end |
end |
-- console ignores .confirm |
callmethod(info,inputpos,tab,methodtype, ...) |
end |
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc |
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) |
local old,oldat = info[paramname], info[paramname.."_at"] |
local val=tab[paramname] |
if val~=nil then |
if val==false then |
val=nil |
elseif not types[type(val)] then |
err(info, inputpos, "'" .. paramname.. "' - "..errormsg) |
end |
info[paramname] = val |
info[paramname.."_at"] = depth |
end |
return old,oldat |
end |
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.* |
local dummytable={} |
local function iterateargs(tab) |
if not tab.plugins then |
return pairs(tab.args) |
end |
local argtabkey,argtab=next(tab.plugins) |
local v |
return function(_, k) |
while argtab do |
k,v = next(argtab, k) |
if k then return k,v end |
if argtab==tab.args then |
argtab=nil |
else |
argtabkey,argtab = next(tab.plugins, argtabkey) |
if not argtabkey then |
argtab=tab.args |
end |
end |
end |
end |
end |
local function showhelp(info, inputpos, tab, noHead) |
if not noHead then |
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") |
end |
local sortTbl = {} -- [1..n]=name |
local refTbl = {} -- [name]=tableref |
for k,v in iterateargs(tab) do |
if not refTbl[k] then -- a plugin overriding something in .args |
table.insert(sortTbl, k) |
refTbl[k] = v |
end |
end |
table.sort(sortTbl, function(one, two) |
local o1 = refTbl[one].order or 100 |
local o2 = refTbl[two].order or 100 |
if type(o1) == "function" or type(o1) == "string" then |
info.order = o1 |
info[#info+1] = one |
o1 = callmethod(info, inputpos, refTbl[one], "order") |
info[#info] = nil |
info.order = nil |
end |
if type(o2) == "function" or type(o1) == "string" then |
info.order = o2 |
info[#info+1] = two |
o2 = callmethod(info, inputpos, refTbl[two], "order") |
info[#info] = nil |
info.order = nil |
end |
if o1<0 and o2<0 then return o1<o2 end |
if o2<0 then return true end |
if o1<0 then return false end |
if o1==o2 then return tostring(one)<tostring(two) end -- compare names |
return o1<o2 |
end) |
for _,k in ipairs(sortTbl) do |
local v = refTbl[k] |
if not pickfirstset(v.cmdHidden, v.hidden, false) then |
-- recursively show all inline groups |
local name, desc = v.name, v.desc |
if type(name) == "function" then |
name = callfunction(info, v, 'name') |
end |
if type(desc) == "function" then |
desc = callfunction(info, v, 'desc') |
end |
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then |
print(" "..(desc or name)..":") |
showhelp(info, inputpos, v, true) |
elseif v.type ~= "description" and v.type ~= "header" then |
local key = k:gsub(" ", "_") |
print(" |cffffff78"..key.."|r - "..(desc or name or "")) |
end |
end |
end |
end |
local function keybindingValidateFunc(text) |
if text == nil or text == "NONE" then |
return nil |
end |
text = text:upper() |
local shift, ctrl, alt |
local modifier |
while true do |
if text == "-" then |
break |
end |
modifier, text = strsplit('-', text, 2) |
if text then |
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then |
return false |
end |
if modifier == "SHIFT" then |
if shift then |
return false |
end |
shift = true |
end |
if modifier == "CTRL" then |
if ctrl then |
return false |
end |
ctrl = true |
end |
if modifier == "ALT" then |
if alt then |
return false |
end |
alt = true |
end |
else |
text = modifier |
break |
end |
end |
if text == "" then |
return false |
end |
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then |
return false |
end |
local s = text |
if shift then |
s = "SHIFT-" .. s |
end |
if ctrl then |
s = "CTRL-" .. s |
end |
if alt then |
s = "ALT-" .. s |
end |
return s |
end |
-- constants used by getparam() calls below |
local handlertypes = {["table"]=true} |
local handlermsg = "expected a table" |
local functypes = {["function"]=true, ["string"]=true} |
local funcmsg = "expected function or member name" |
-- handle() - selfrecursing function that processes input->optiontable |
-- - depth - starts at 0 |
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) |
local function handle(info, inputpos, tab, depth, retfalse) |
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end |
------------------------------------------------------------------- |
-- Grab hold of handler,set,get,func,etc if set (and remember old ones) |
-- Note that we do NOT validate if method names are correct at this stage, |
-- the handler may change before they're actually used! |
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg) |
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg) |
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg) |
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) |
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) |
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) |
------------------------------------------------------------------- |
-- Act according to .type of this table |
if tab.type=="group" then |
------------ group -------------------------------------------- |
if type(tab.args)~="table" then err(info, inputpos) end |
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end |
-- grab next arg from input |
local _,nextpos,arg = string.find(info.input, " *([^ ]+) *", inputpos) |
if not arg then |
showhelp(info, inputpos, tab) |
return |
end |
nextpos=nextpos+1 |
-- loop .args and try to find a key with a matching name |
for k,v in iterateargs(tab) do |
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end |
-- is this child an inline group? if so, traverse into it |
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then |
info[depth+1] = k |
if handle(info, inputpos, v, depth+1, true)==false then |
info[depth+1] = nil |
-- wasn't found in there, but that's ok, we just keep looking down here |
else |
return -- done, name was found in inline group |
end |
-- matching name and not a inline group |
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then |
info[depth+1] = k |
return handle(info,nextpos,v,depth+1) |
end |
end |
-- no match |
if retfalse then |
-- restore old infotable members and return false to indicate failure |
info.handler,info.handler_at = oldhandler,oldhandler_at |
info.set,info.set_at = oldset,oldset_at |
info.get,info.get_at = oldget,oldget_at |
info.func,info.func_at = oldfunc,oldfunc_at |
info.validate,info.validate_at = oldvalidate,oldvalidate_at |
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at |
return false |
end |
-- couldn't find the command, display error |
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) |
return |
end |
local str = strsub(info.input,inputpos); |
if tab.type=="execute" then |
------------ execute -------------------------------------------- |
do_final(info, inputpos, tab, "func") |
elseif tab.type=="input" then |
------------ input -------------------------------------------- |
local res = true |
if tab.pattern then |
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end |
if not strmatch(str, tab.pattern) then |
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) |
return |
end |
end |
do_final(info, inputpos, tab, "set", str) |
elseif tab.type=="toggle" then |
------------ toggle -------------------------------------------- |
local b |
local str = strtrim(strlower(str)) |
if str=="" then |
b = callmethod(info, inputpos, tab, "get") |
if tab.tristate then |
--cycle in true, nil, false order |
if b then |
b = nil |
elseif b == nil then |
b = false |
else |
b = true |
end |
else |
b = not b |
end |
elseif str==L["on"] then |
b = true |
elseif str==L["off"] then |
b = false |
elseif tab.tristate and str==L["default"] then |
b = nil |
else |
if tab.tristate then |
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str)) |
else |
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str)) |
end |
return |
end |
do_final(info, inputpos, tab, "set", b) |
elseif tab.type=="range" then |
------------ range -------------------------------------------- |
local val = tonumber(str) |
if not val then |
usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) |
return |
end |
if type(info.step)=="number" then |
val = val- (val % info.step) |
end |
if type(info.min)=="number" and val<info.min then |
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) ) |
return |
end |
if type(info.max)=="number" and val>info.max then |
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) |
return |
end |
do_final(info, inputpos, tab, "set", val) |
elseif tab.type=="select" then |
------------ select ------------------------------------ |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current selection and possible values |
return |
end |
local values = tab.values |
if type(values) == "function" or type(values) == "string" then |
info.values = values |
values = callmethod(info, inputpos, tab, "values") |
info.values = nil |
end |
local ok |
for k,v in pairs(values) do |
if strlower(k)==str then |
str = k -- overwrite with key (in case of case mismatches) |
ok = true |
break |
end |
end |
if not ok then |
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) |
return |
end |
do_final(info, inputpos, tab, "set", str) |
elseif tab.type=="multiselect" then |
------------ multiselect ------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current values |
return |
end |
local values = tab.values |
if type(values) == "function" or type(values) == "string" then |
info.values = values |
values = callmethod(info, inputpos, tab, "values") |
info.values = nil |
end |
--build a table of the selections, checking that they exist |
--parse for =on =off =default in the process |
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set |
local sels = {} |
for v in string.gmatch(str, "[^ ]+") do |
--parse option=on etc |
local opt, val = string.match(v,'(.+)=(.+)') |
--get option if toggling |
if not opt then |
opt = v |
end |
--check that the opt is valid |
local ok |
for k,v in pairs(values) do |
if strlower(k)==opt then |
opt = k -- overwrite with key (in case of case mismatches) |
ok = true |
break |
end |
end |
if not ok then |
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) |
return |
end |
--check that if val was supplied it is valid |
if val then |
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then |
--val is valid insert it |
sels[opt] = val |
else |
if tab.tristate then |
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val)) |
else |
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val)) |
end |
return |
end |
else |
-- no val supplied, toggle |
sels[opt] = true |
end |
end |
for opt, val in pairs(sels) do |
local newval |
if (val == true) then |
--toggle the option |
local b = callmethod(info, inputpos, tab, "get", opt) |
if tab.tristate then |
--cycle in true, nil, false order |
if b then |
b = nil |
elseif b == nil then |
b = false |
else |
b = true |
end |
else |
b = not b |
end |
newval = b |
else |
--set the option as specified |
if val==L["on"] then |
newval = true |
elseif val==L["off"] then |
newval = false |
elseif val==L["default"] then |
newval = nil |
end |
end |
do_final(info, inputpos, tab, "set", opt, newval) |
end |
elseif tab.type=="color" then |
------------ color -------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current value |
return |
end |
local r, g, b, a |
if tab.hasAlpha then |
if str:len() == 8 and str:find("^%x*$") then |
--parse a hex string |
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 |
else |
--parse seperate values |
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$") |
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) |
end |
if not (r and g and b and a) then |
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) |
return |
end |
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then |
--values are valid |
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then |
--values are valid 0..255, convert to 0..1 |
r = r / 255 |
g = g / 255 |
b = b / 255 |
a = a / 255 |
else |
--values are invalid |
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str)) |
end |
else |
a = 1.0 |
if str:len() == 6 and str:find("^%x*$") then |
--parse a hex string |
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255 |
else |
--parse seperate values |
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$") |
r,g,b = tonumber(r), tonumber(g), tonumber(b) |
end |
if not (r and g and b) then |
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str)) |
return |
end |
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then |
--values are valid |
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then |
--values are valid 0..255, convert to 0..1 |
r = r / 255 |
g = g / 255 |
b = b / 255 |
else |
--values are invalid |
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) |
end |
end |
do_final(info, inputpos, tab, "set", r,g,b,a) |
elseif tab.type=="keybinding" then |
------------ keybinding -------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current value |
return |
end |
local value = keybindingValidateFunc(str:upper()) |
if value == false then |
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str)) |
return |
end |
do_final(info, inputpos, tab, "set", value) |
elseif tab.type=="description" then |
------------ description -------------------- |
-- ignore description, GUI config only |
else |
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'") |
end |
end |
--- Handle the chat command. |
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\ |
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand` |
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself) |
-- @usage |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") |
-- -- Use AceConsole-3.0 to register a Chat Command |
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand") |
-- |
-- -- Show the GUI if no input is supplied, otherwise handle the chat input. |
-- function MyAddon:ChatCommand(input) |
-- -- Assuming "MyOptions" is the appName of a valid options table |
-- if not input or input:trim() == "" then |
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions") |
-- else |
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input) |
-- end |
-- end |
function AceConfigCmd:HandleCommand(slashcmd, appName, input) |
local optgetter = cfgreg:GetOptionsTable(appName) |
if not optgetter then |
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) |
end |
local options = assert( optgetter("cmd", MAJOR) ) |
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot |
[0] = slashcmd, |
appName = appName, |
options = options, |
input = input, |
self = self, |
handler = self, |
uiType = "cmd", |
uiName = MAJOR, |
} |
handle(info, 1, options, 0) -- (info, inputpos, table, depth) |
end |
--- Utility function to create a slash command handler. |
-- Also registers tab completion with AceTab |
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
function AceConfigCmd:CreateChatCommand(slashcmd, appName) |
if not AceConsole then |
AceConsole = LibStub(AceConsoleName) |
end |
if AceConsole.RegisterChatCommand(self, slashcmd, function(input) |
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable |
end, |
true) then -- succesfully registered so lets get the command -> app table in |
commands[slashcmd] = appName |
end |
end |
--- Utility function that returns the options table that belongs to a slashcommand. |
-- Designed to be used for the AceTab interface. |
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) |
-- @return The options table associated with the slash command (or nil if the slash command was not registered) |
function AceConfigCmd:GetChatCommandOptions(slashcmd) |
return commands[slashcmd] |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigRegistry-3.0.lua"/> |
</Ui> |
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules. |
-- Options tables can be registered as raw tables, or as function refs that return a table.\\ |
-- These functions receive two arguments: "uiType" and "uiName". \\ |
-- Valid "uiTypes": "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ |
-- The "uiName" field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ |
-- :IterateOptionsTables() and :GetOptionsTable() always return a function reference that the requesting config handling addon must call with the above arguments. |
-- @class file |
-- @name AceConfigRegistry-3.0 |
-- @release $Id: AceConfigRegistry-3.0.lua 785 2009-04-05 14:57:29Z nevcairiel $ |
local MAJOR, MINOR = "AceConfigRegistry-3.0", 9 |
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfigRegistry then return end |
AceConfigRegistry.tables = AceConfigRegistry.tables or {} |
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") |
if not AceConfigRegistry.callbacks then |
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) |
end |
----------------------------------------------------------------------- |
-- Validating options table consistency: |
AceConfigRegistry.validated = { |
-- list of options table names ran through :ValidateOptionsTable automatically. |
-- CLEARED ON PURPOSE, since newer versions may have newer validators |
cmd = {}, |
dropdown = {}, |
dialog = {}, |
} |
local function err(msg, errlvl, ...) |
local t = {} |
for i=select("#",...),1,-1 do |
tinsert(t, (select(i, ...))) |
end |
error(MAJOR..":ValidateOptionsTable(): "..table.concat(t,".")..msg, errlvl+2) |
end |
local isstring={["string"]=true, _="string"} |
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"} |
local istable={["table"]=true, _="table"} |
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} |
local optstring={["nil"]=true,["string"]=true, _="string"} |
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} |
local optnumber={["nil"]=true,["number"]=true, _="number"} |
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} |
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} |
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} |
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} |
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"} |
local opttable={["nil"]=true,["table"]=true, _="table"} |
local optbool={["nil"]=true,["boolean"]=true, _="boolean"} |
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} |
local basekeys={ |
type=isstring, |
name=isstringfunc, |
desc=optstringfunc, |
order=optmethodnumber, |
validate=optmethodfalse, |
confirm=optmethodbool, |
confirmText=optstring, |
disabled=optmethodbool, |
hidden=optmethodbool, |
guiHidden=optmethodbool, |
dialogHidden=optmethodbool, |
dropdownHidden=optmethodbool, |
cmdHidden=optmethodbool, |
icon=optstringfunc, |
iconCoords=optmethodtable, |
handler=opttable, |
get=optmethodfalse, |
set=optmethodfalse, |
func=optmethodfalse, |
arg={["*"]=true}, |
width=optstring, |
} |
local typedkeys={ |
header={}, |
description={ |
image=optstringfunc, |
imageCoords=optmethodtable, |
imageHeight=optnumber, |
imageWidth=optnumber, |
fontSize=optstringfunc, |
}, |
group={ |
args=istable, |
plugins=opttable, |
inline=optbool, |
cmdInline=optbool, |
guiInline=optbool, |
dropdownInline=optbool, |
dialogInline=optbool, |
childGroups=optstring, |
}, |
execute={ |
image=optstringfunc, |
imageCoords=optmethodtable, |
imageHeight=optnumber, |
imageWidth=optnumber, |
}, |
input={ |
pattern=optstring, |
usage=optstring, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
multiline=optboolnumber, |
}, |
toggle={ |
tristate=optbool, |
}, |
tristate={ |
}, |
range={ |
min=optnumber, |
max=optnumber, |
step=optnumber, |
bigStep=optnumber, |
isPercent=optbool, |
}, |
select={ |
values=ismethodtable, |
style={ |
["nil"]=true, |
["string"]={dropdown=true,radio=true}, |
_="string: 'dropdown' or 'radio'" |
}, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
}, |
multiselect={ |
values=ismethodtable, |
style=optstring, |
tristate=optbool, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
}, |
color={ |
hasAlpha=optbool, |
}, |
keybinding={ |
-- TODO |
}, |
} |
local function validateKey(k,errlvl,...) |
errlvl=(errlvl or 0)+1 |
if type(k)~="string" then |
err("["..tostring(k).."] - key is not a string", errlvl,...) |
end |
if strfind(k, "[%c\127]") then |
err("["..tostring(k).."] - key name contained control characters", errlvl,...) |
end |
end |
local function validateVal(v, oktypes, errlvl,...) |
errlvl=(errlvl or 0)+1 |
local isok=oktypes[type(v)] or oktypes["*"] |
if not isok then |
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...) |
end |
if type(isok)=="table" then -- isok was a table containing specific values to be tested for! |
if not isok[v] then |
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...) |
end |
end |
end |
local function validate(options,errlvl,...) |
errlvl=(errlvl or 0)+1 |
-- basic consistency |
if type(options)~="table" then |
err(": expected a table, got a "..type(options), errlvl,...) |
end |
if type(options.type)~="string" then |
err(".type: expected a string, got a "..type(options.type), errlvl,...) |
end |
-- get type and 'typedkeys' member |
local tk = typedkeys[options.type] |
if not tk then |
err(".type: unknown type '"..options.type.."'", errlvl,...) |
end |
-- make sure that all options[] are known parameters |
for k,v in pairs(options) do |
if not (tk[k] or basekeys[k]) then |
err(": unknown parameter", errlvl,tostring(k),...) |
end |
end |
-- verify that required params are there, and that everything is the right type |
for k,oktypes in pairs(basekeys) do |
validateVal(options[k], oktypes, errlvl,k,...) |
end |
for k,oktypes in pairs(tk) do |
validateVal(options[k], oktypes, errlvl,k,...) |
end |
-- extra logic for groups |
if options.type=="group" then |
for k,v in pairs(options.args) do |
validateKey(k,errlvl,"args",...) |
validate(v, errlvl,k,"args",...) |
end |
if options.plugins then |
for plugname,plugin in pairs(options.plugins) do |
if type(plugin)~="table" then |
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...) |
end |
for k,v in pairs(plugin) do |
validateKey(k,errlvl,tostring(plugname),"plugins",...) |
validate(v, errlvl,k,tostring(plugname),"plugins",...) |
end |
end |
end |
end |
end |
-- ------------------------------------------------------------------- |
-- :ValidateOptionsTable(options,name,errlvl) |
-- - options - the table |
-- - name - (string) name of table, used in error reports |
-- - errlvl - (optional number) error level offset, default 0 |
-- |
-- Validates basic structure and integrity of an options table |
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth |
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl) |
errlvl=(errlvl or 0)+1 |
name = name or "Optionstable" |
if not options.name then |
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/ |
end |
validate(options,errlvl,name) |
end |
--- Fires a ConfigTableChange callback for those listening in on it, allowing config GUIs to refresh. |
-- You should call this function if your options table changed from any outside event, like a game event |
-- or a timer. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
function AceConfigRegistry:NotifyChange(appName) |
if not AceConfigRegistry.tables[appName] then return end |
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName) |
end |
-- ------------------------------------------------------------------- |
-- Registering and retreiving options tables: |
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it) |
local function validateGetterArgs(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+2 |
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then |
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl) |
end |
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2" |
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl) |
end |
end |
--- Register an options table with the config registry. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param options The options table or a function reference that generates it on demand. |
function AceConfigRegistry:RegisterOptionsTable(appName, options) |
if type(options)=="table" then |
if options.type~="group" then -- quick sanity checker |
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) |
end |
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+1 |
validateGetterArgs(uiType, uiName, errlvl) |
if not AceConfigRegistry.validated[uiType][appName] then |
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable |
AceConfigRegistry.validated[uiType][appName] = true |
end |
return options |
end |
elseif type(options)=="function" then |
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+1 |
validateGetterArgs(uiType, uiName, errlvl) |
local tab = assert(options(uiType, uiName)) |
if not AceConfigRegistry.validated[uiType][appName] then |
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable |
AceConfigRegistry.validated[uiType][appName] = true |
end |
return tab |
end |
else |
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2) |
end |
end |
--- Returns an iterator of ["appName"]=funcref pairs |
function AceConfigRegistry:IterateOptionsTables() |
return pairs(AceConfigRegistry.tables) |
end |
--------------------------------------------------------------------- |
-- :GetOptionsTable(appName) |
-- - appName - which addon to retreive the options table of |
-- Optional: |
-- - uiType - "cmd", "dropdown", "dialog" |
-- - uiName - e.g. "MyLib-1.0" |
-- |
--- Query the registry for a specific options table. |
-- If only appName is given, a function is returned which you |
-- can call with (uiType,uiName) to get the table.\\ |
-- If uiType&uiName are given, the table is returned. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param uiType The type of UI to get the table for. |
-- @param uiName The name of the library/addon querying the table. |
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) |
local f = AceConfigRegistry.tables[appName] |
if not f then |
return nil |
end |
if uiType then |
return f(uiType,uiName,1) -- get the table for us |
else |
return f -- return the function |
end |
end |
-- SpellButton.lua |
local addonName, private = ... |
local LA = private.LA |
function LA:CreateButton() |
local buttons = self.buttons |
local count = #buttons |
-- button global variable names start with "SpellButton" to work around an |
-- issue with the Blizzard Feedback Tool used in beta and on the PTR |
local name = "SpellButton_LearningAid_"..(count + 1) |
local button = CreateFrame("CheckButton", name, self.frame, "LearningAidSpellButtonTemplate") |
local background = _G[name.."Background"] |
background:Hide() |
local subSpellName = _G[name.."SubSpellName"] |
subSpellName:SetTextColor(NORMAL_FONT_COLOR.r - 0.1, NORMAL_FONT_COLOR.g - 0.1, NORMAL_FONT_COLOR.b - 0.1) |
buttons[count + 1] = button |
button.index = count + 1 |
button:SetAttribute("type*", "spell") |
button:SetAttribute("type3", "hideButton") |
button:SetAttribute("alt-type*", "hideButton") |
button:SetAttribute("shift-type1", "linkSpell") |
button:SetAttribute("ctrl-type*", "toggleIgnore") |
button.hideButton = function(spellButton, mouseButton, down) |
if not self.inCombat then |
self:ClearButtonIndex(spellButton.index) |
end |
end |
button.linkSpell = function (...) self:SpellButton_OnModifiedClick(...) end |
button.toggleIgnore = function(spellButton, mouseButton, down) |
if spellButton.kind == BOOKTYPE_SPELL then |
self:ToggleIgnore(spellButton.spellName:GetText()) |
self:UpdateButton(spellButton) |
end |
end |
button.iconTexture = _G[name.."IconTexture"] |
button.cooldown = _G[name.."Cooldown"] |
button.spellName = _G[name.."SpellName"] |
button.subSpellName = _G[name.."SubSpellName"] |
return button |
end |
function LA:AddButton(kind, id) |
if kind == BOOKTYPE_SPELL then |
if id > self.numSpells or id < 1 then |
self:DebugPrint("AddButton(): Invalid spell ID", id) |
return |
end |
elseif kind == "MOUNT" or kind == "CRITTER" then |
if id < 1 or id > GetNumCompanions(kind) then |
self:DebugPrint("AddButton(): Invalid companion, type", kind, "ID", id) |
return |
end |
end |
local buttons = self.buttons |
local visible = self:GetVisible() |
for i = 1, visible do |
if buttons[i].kind == kind and buttons[i]:GetID() == id then |
return |
end |
end |
local button |
-- if bar is full |
if visible == #buttons then |
button = self:CreateButton() |
self:DebugPrint("Adding button id "..id.." index "..button.index) |
else |
-- if bar has free buttons |
button = buttons[self:GetVisible() + 1] |
self:DebugPrint("Changing button index "..(self:GetVisible() + 1).." from id "..button:GetID().." to "..id) |
button:Show() |
end |
button.kind = kind |
self:SetVisible(visible + 1) |
button:SetID(id) |
button:SetChecked(false) |
if kind == BOOKTYPE_SPELL then |
-- if id > 1 then |
-- local name, subName = GetSpellBookItemName(id, kind) |
-- local prevName, prevSubName = GetSpellBookItemName(id - 1, kind) |
-- CATA -- if name == prevName then |
-- self:DebugPrint("Found new rank of existing ability "..name.." "..prevRank) |
-- self:ClearButtonID(kind, id - 1) |
-- else |
-- self:DebugPrint(name.." ~= "..prevName) |
-- end |
-- end |
if IsSelectedSpellBookItem(id, kind) then |
button:SetChecked(true) |
end |
elseif kind == "MOUNT" or kind == "CRITTER" then |
-- button.Companion = name |
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(kind, id) |
if isSummoned then |
button:SetChecked(true) |
end |
else |
self:DebugPrint("AddButton(): Invalid button type "..kind) |
end |
self:UpdateButton(button) |
self:AutoSetMaxHeight() |
self.frame:Show() |
end |
function LA:ClearButtonID(kind, id) |
local buttons = self.buttons |
local i = 1 |
-- not using a for loop because self.visible may change during the loop execution |
while i <= self:GetVisible() do |
if buttons[i].kind == kind and buttons[i]:GetID() == id then |
self:DebugPrint("Clearing button "..i.." with ID "..buttons[i]:GetID()) |
self:ClearButtonIndex(i) |
else |
--self:DebugPrint("Button "..i.." has id "..buttons[i]:GetID().." which does not match "..id) |
i = i + 1 |
end |
end |
end |
function LA:SetMaxHeight(newMaxHeight) -- in buttons, not pixels |
self.maxHeight = newMaxHeight |
self:ReshapeFrame() |
end |
function LA:GetMaxHeight() |
return self.maxHeight |
end |
function LA:AutoSetMaxHeight() |
local screenHeight = UIParent:GetHeight() |
self:DebugPrint("Screen Height = ".. screenHeight) |
local newMaxHeight = math.floor((UIParent:GetHeight()-self.titleHeight)/(self.buttonSize+self.verticalSpacing) - 3) |
self:DebugPrint("Setting MaxHeight to " .. newMaxHeight) |
self:SetMaxHeight(newMaxHeight) |
return newMaxHeight |
end |
function LA:ReshapeFrame() |
local newHeight |
local newWidth |
local maxHeight = self.maxHeight |
local visible = self:GetVisible() |
if visible > maxHeight then |
newHeight = maxHeight |
newWidth = math.ceil(visible / maxHeight) |
else |
newHeight = visible |
newWidth = 1 |
end |
local frame = self.frame |
frame:SetHeight(self.titleHeight + self.framePadding + (self.buttonSize + self.verticalSpacing) * newHeight) |
frame:SetWidth(self.framePadding + (self.buttonSize + self.horizontalSpacing) * newWidth) |
self.height = newHeight |
self.width = newWidth |
self:ParentButtons() |
end |
function LA:ParentButtons() |
local buttons = self.buttons |
local visible = self:GetVisible() |
if visible >= 1 then |
buttons[1]:SetPoint("TOPLEFT", self.titleBar, "BOTTOMLEFT", 16, 0) |
end |
for i = 2, visible do |
if i <= self.height then |
buttons[i]:SetPoint("TOPLEFT", buttons[i-1], "BOTTOMLEFT", 0, -self.verticalSpacing) |
else |
buttons[i]:SetPoint("TOPLEFT", buttons[i-self.height], "TOPRIGHT", self.horizontalSpacing, 0) |
end |
end |
end |
function LA:ClearButtonIndex(index) |
-- I have buttons 1 2 3 (4 5) |
-- I remove button 2 |
-- I want 1 3 (3 4 5) |
-- before, visible = 3 |
-- after, visible = 2 |
local frame = self.frame |
local buttons = self.buttons |
local visible = self:GetVisible() |
for i = index, visible - 1 do |
local button = buttons[i] |
local nextButton = buttons[i + 1] |
button:SetID(nextButton:GetID()) |
button:SetChecked(nextButton:GetChecked()) |
button.kind = nextButton.kind |
button.iconTexture:SetVertexColor(nextButton.iconTexture:GetVertexColor()) |
local cooldown = button.cooldown |
local nextCooldown = nextButton.cooldown |
cooldown.start = nextCooldown.start |
cooldown.duration = nextCooldown.duration |
cooldown.enable = nextCooldown.enable |
if cooldown.start and cooldown.duration and cooldown.enable then |
CooldownFrame_SetTimer(cooldown, cooldown.start, cooldown.duration, cooldown.enable) |
else |
cooldown:Hide() |
end |
--if buttons[i]:IsShown() then |
self:UpdateButton(button) |
--end |
end |
buttons[visible]:Hide() |
self:SetVisible(visible - 1) |
self:ReshapeFrame() |
end |
function LA:SetVisible(visible) |
local frame = self.frame |
self.visible = visible |
local top, left = frame:GetTop(), frame:GetLeft() |
frame:SetHeight(self.titleHeight + 10 + (self.buttonSize + self.verticalSpacing) * visible) |
frame:ClearAllPoints() |
frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", left, top) |
if visible == 0 then |
frame:Hide() |
end |
end |
function LA:GetVisible() |
return self.visible |
end |
function LA:Hide() |
local frame = self.frame |
if not self.inCombat then |
for i = 1, self:GetVisible() do |
self.buttons[i]:SetChecked(false) |
self.buttons[i]:Hide() |
end |
self:SetVisible(0) |
else |
table.insert(self.queue, { kind = "HIDE" }) |
end |
end |
-- Adapted from SpellBookFrame.lua |
function LA:UpdateButton(button) |
local id = button:GetID(); |
local name = button:GetName() |
local iconTexture = _G[name.."IconTexture"] |
local spellString = _G[name.."SpellName"] |
local subSpellString = _G[name.."SubSpellName"] |
local cooldown = _G[name.."Cooldown"] |
local autoCastableTexture = _G[name.."AutoCastable"] |
local highlightTexture = _G[name.."Highlight"] |
-- CATA -- local normalTexture = _G[name.."NormalTexture"] |
if not self.inCombat then |
button:Enable() |
end |
if button.kind == BOOKTYPE_SPELL then |
local texture = GetSpellTexture(id, BOOKTYPE_SPELL); |
-- If no spell, hide everything and return |
if ( not texture or (strlen(texture) == 0) ) then |
iconTexture:Hide() |
spellString:Hide() |
subSpellString:Hide() |
cooldown:Hide() |
autoCastableTexture:Hide() |
SpellBook_ReleaseAutoCastShine(button.shine) |
button.shine = nil |
highlightTexture:SetTexture("Interface\\Buttons\\ButtonHilight-Square") |
button:SetChecked(0) |
-- CATA -- normalTexture:SetVertexColor(1.0, 1.0, 1.0) |
return; |
end |
local start, duration, enable = GetSpellCooldown(id, BOOKTYPE_SPELL) |
CooldownFrame_SetTimer(cooldown, start, duration, enable) |
cooldown.start = start |
cooldown.duration = duration |
cooldown.enable = enable |
if ( enable == 1 ) then |
iconTexture:SetVertexColor(1.0, 1.0, 1.0) |
else |
iconTexture:SetVertexColor(0.4, 0.4, 0.4) |
end |
local spellName, subSpellName = GetSpellBookItemName(id, BOOKTYPE_SPELL) |
-- CATA -- normalTexture:SetVertexColor(1.0, 1.0, 1.0) |
highlightTexture:SetTexture("Interface\\Buttons\\ButtonHilight-Square") |
spellString:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b) |
-- Set Secure Action Button attribute |
if not self.inCombat then |
button:SetAttribute("spell*", spellName) |
end |
iconTexture:SetTexture(texture) |
spellString:SetText(spellName) |
subSpellString:SetText(subSpellName) |
if ( subSpellName ~= "" ) then |
spellString:SetPoint("LEFT", button, "RIGHT", 4, 4) |
else |
spellString:SetPoint("LEFT", button, "RIGHT", 4, 2) |
end |
if self.saved.ignore[self.localClass] and |
self.saved.ignore[self.localClass][string.lower(spellName)] then |
iconTexture:SetVertexColor(0.8, 0.1, 0.1) -- cribbed from Bartender4 |
end |
elseif button.kind == "MOUNT" or button.kind == "CRITTER" then |
-- Some companions have two names, the display name and the spell name |
-- Make sure to use the spell name for casting |
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(button.kind, id) |
local spellName = GetSpellInfo(creatureSpellID) |
iconTexture:SetTexture(icon) |
spellString:SetText(creatureName) |
subSpellString:SetText("") |
if not self.inCombat then |
button:SetAttribute("spell*", spellName) |
end |
end |
iconTexture:Show() |
spellString:Show() |
subSpellString:Show() |
--SpellButton_UpdateSelection(self) |
end |
-- Adapted from SpellBookFrame.lua |
function LA:SpellButton_OnDrag(button) |
local id = button:GetID() |
if button.kind == BOOKTYPE_SPELL then |
PickupSpellBookItem(id, button.kind) |
elseif button.kind == "MOUNT" or button.kind == "CRITTER" then |
PickupCompanion(button.kind, id) |
end |
end |
-- Adapted from SpellBookFrame.lua |
function LA:SpellButton_OnEnter(button) |
--self:DebugPrint("Outer SpellButton_OnEnter") |
local id = button:GetID() |
local kind = button.kind |
GameTooltip:SetOwner(button, "ANCHOR_RIGHT") |
if kind == BOOKTYPE_SPELL then |
if GameTooltip:SetSpellBookItem(id, BOOKTYPE_SPELL) then |
button.UpdateTooltip = function (...) |
--self:DebugPrint("Inner SpellButton_OnEnter") |
self:SpellButton_OnEnter(...) |
end |
else |
button.UpdateTooltip = nil |
end |
GameTooltip:AddLine("dummy") |
_G["GameTooltipTextLeft"..GameTooltip:NumLines()]:SetText(self:GetText("ctrlToIgnore")) |
GameTooltip:Show() |
elseif kind == "MOUNT" or kind == "CRITTER" then |
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(kind, id) |
if GameTooltip:SetHyperlink("spell:"..creatureSpellID) then |
button.UpdateTooltip = function (...) self:SpellButton_OnEnter(...) end |
else |
button.UpdateTooltip = nil |
end |
else |
self:DebugPrint("Invalid button type in LearningAid:SpellButton_OnEnter: "..button.kind) |
end |
end |
-- Adapted from SpellBookFrame.lua |
function LA:SpellButton_UpdateSelection(button) |
if button.kind == BOOKTYPE_SPELL then |
local id = button:GetID() |
if IsSelectedSpellBookItem(id, BOOKTYPE_SPELL) then |
button:SetChecked("true") |
else |
button:SetChecked("false") |
end |
end |
end |
-- Adapted from SpellBookFrame.lua |
function LA:SpellButton_OnModifiedClick(spellButton, mouseButton) |
local id = spellButton:GetID() |
local spellName, subSpellName |
if spellButton.kind == BOOKTYPE_SPELL then |
if ( id > MAX_SPELLS ) then |
return; |
end |
if ( IsModifiedClick("CHATLINK") ) then |
if ( MacroFrame and MacroFrame:IsShown() ) then |
spellName, subSpellName = GetSpellBookItemName(id, BOOKTYPE_SPELL) |
if ( spellName and not IsPassiveSpell(id, BOOKTYPE_SPELL) ) then |
if ( subSpellName and (strlen(subSpellName) > 0) ) then |
ChatEdit_InsertLink(spellName.."("..subSpellName..")") |
else |
ChatEdit_InsertLink(spellName) |
end |
end |
return; |
else |
local spellLink = GetSpellLink(id, BOOKTYPE_SPELL) |
if(spellLink) then |
ChatEdit_InsertLink(spellLink) |
end |
return; |
end |
end |
if ( IsModifiedClick("PICKUPACTION") ) then |
PickupSpell(id, BOOKTYPE_SPELL) |
return; |
end |
elseif spellButton.kind == "MOUNT" or spellButton.kind == "CRITTER" then |
local creatureID, creatureName, creatureSpellID, icon, isSummoned = GetCompanionInfo(spellButton.kind, id) |
if ( IsModifiedClick("CHATLINK") ) then |
if ( MacroFrame and MacroFrame:IsShown() ) then |
local spellName = GetSpellInfo(creatureSpellID) |
ChatEdit_InsertLink(spellName) |
else |
local spellLink = GetSpellLink(creatureSpellID) |
ChatEdit_InsertLink(spellLink) |
end |
elseif ( IsModifiedClick("PICKUPACTION") ) then |
self.SpellButton_OnDrag(spellButton) |
end |
end |
end |
function LA:SpellButton_OnHide(button) |
self:DebugPrint("Hiding button "..button.index) |
button:SetChecked(false) |
button.iconTexture:SetVertexColor(1, 1, 1) |
button.cooldown:Hide() |
end |
function LA:UpdateButtons() |
for i = 1, self:GetVisible() do |
self:UpdateButton(self.buttons[i]) |
end |
end |