/
borderColor = {r = 1, g = 1, b = 1, a = 1}, |
sbar = "Blizzard", |
sbarColor = {r = 1, g = 1, b = 0}, |
hideDragon = false, |
} |
local options = { |
}, |
glfUnlocked = { |
name = "Unlock GroupLootFrames", |
desc = "If checked, the first (bottom) GroupLootFrame is unlocked and you can drag it on your screen. The rest will follow suit.", |
desc = "If checked, the first (bottom) GroupLootFrame is unlocked and you can drag it on your screen. The rest will follow suit. (NOTE: The unless using another addon to move them, the achievement popups are anchored to the group loot frames as well.)", |
type = "toggle", |
get = function() return db.glfUnlocked end, |
set = function() |
end, |
order = 8, |
}, |
hideDragon = { |
name = "Hide Elite Dragon", |
desc = "Hides the dragon on group loot frames when looting from an elite npc.", |
type = "toggle", |
get = function() return db.hideDragon end, |
set = function() |
db.hideDragon = not db.hideDragon |
for k,v in pairs(frames) do |
SkinFrames(v, true) |
end |
end, |
order = 8.5, |
}, |
spacer4 = { |
name = " ", |
type = "description", |
if frame ~= LootFrame then |
_G[frame:GetName().."Timer"]:SetStatusBarTexture(LSM:Fetch("statusbar", db.sbar)) |
_G[frame:GetName().."Timer"]:SetStatusBarColor(db.sbarColor.r, db.sbarColor.g, db.sbarColor.b, db.sbarColor.a) |
if db.hideDragon then |
_G[frame:GetName().."Decoration"]:SetTexture() |
else |
_G[frame:GetName().."Decoration"]:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Gold-Dragon") |
end |
end |
--end |
end |
## Interface: 40200 |
## Title: LovelyLoot |
## Author: Seerah |
## Version: 1.0.2 |
## Version: 1.1 |
## Notes: Making the loot frames more lovely to look at and work with. |
## OptionalDeps: Ace3, LibSharedMedia-3.0, AceGUI-3.0-SharedMediaWidgets, rActionButtonStyler, ButtonFacade |
## SavedVariables: LovelyLootDB |