WoWInterface SVN MapofAzeroth

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Rev 27 → Rev 28

MapofAzeroth.toc File deleted \ No newline at end of file
Bindings.xml File deleted \ No newline at end of file
LICENSE.txt File deleted \ No newline at end of file
Changelog.txt File deleted \ No newline at end of file
MapofAzeroth.lua File deleted
trunk/Libs/AceAddon-3.0/AceAddon-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceAddon-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceAddon-3.0/AceAddon-3.0.lua New file
0,0 → 1,634
--- **AceAddon-3.0** provides a template for creating addon objects.
-- It'll provide you with a set of callback functions that allow you to simplify the loading
-- process of your addon.\\
-- Callbacks provided are:\\
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage
-- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--
-- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands.
-- end
--
-- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize
-- end
--
-- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off.
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 777 2009-04-04 20:16:09Z nevcairiel $
local MAJOR, MINOR = "AceAddon-3.0", 5
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceAddon then return end -- No Upgrade needed.
 
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
AceAddon.addons = AceAddon.addons or {} -- addons in general
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
 
local tinsert, tconcat = table.insert, table.concat
local fmt = string.format
local pairs, next, type = pairs, next, type
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...)
end
end
 
-- local functions that will be implemented further down
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
 
-- used in the addon metatable
local function addontostring( self ) return self.name end
 
--- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
--
-- -- Create a Addon object based on the table of a frame
-- local MyFrame = CreateFrame("Frame")
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
function AceAddon:NewAddon(objectorname, ...)
local object,name
local i=1
if type(objectorname)=="table" then
object=objectorname
name=...
i=2
else
name=objectorname
end
if type(name)~="string" then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
end
if self.addons[name] then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
end
 
object = object or {}
object.name = name
 
local addonmeta = {}
local oldmeta = getmetatable(object)
if oldmeta then
for k, v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = addontostring
 
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...))
 
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object)
return object
end
 
 
--- Get the addon object by its name from the internal AceAddon registry.
-- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon:GetAddon(name, silent)
if not silent and not self.addons[name] then
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
end
return self.addons[name]
end
 
-- - Embed a list of libraries into the specified addon.
-- This function will try to embed all of the listed libraries into the addon
-- and error if a single one fails.
--
-- **Note:** This function is for internal use by :NewAddon/:NewModule
-- @paramsig addon, [lib, ...]
-- @param addon addon object to embed the libs in
-- @param lib List of libraries to embed into the addon
function AceAddon:EmbedLibraries(addon, ...)
for i=1,select("#", ... ) do
local libname = select(i, ...)
self:EmbedLibrary(addon, libname, false, 4)
end
end
 
-- - Embed a library into the addon object.
-- This function will check if the specified library is registered with LibStub
-- and if it has a :Embed function to call. It'll error if any of those conditions
-- fails.
--
-- **Note:** This function is for internal use by :EmbedLibraries
-- @paramsig addon, libname[, silent[, offset]]
-- @param addon addon object to embed the library in
-- @param libname name of the library to embed
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
local lib = LibStub:GetLibrary(libname, true)
if not lib and not silent then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
elseif lib and type(lib.Embed) == "function" then
lib:Embed(addon)
tinsert(self.embeds[addon], libname)
return true
elseif lib then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
end
end
 
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig name[, silent]
-- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module
-- MyModule = MyAddon:GetModule("MyModule")
function GetModule(self, name, silent)
if not self.modules[name] and not silent then
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
end
return self.modules[name]
end
 
local function IsModuleTrue(self) return true end
 
--- Create a new module for the addon.
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
-- an addon object.
-- @name //addon//:NewModule
-- @paramsig name[, prototype|lib[, lib, ...]]
-- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--
-- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule(self, name, prototype, ...)
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
 
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
 
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
 
module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState)
module.moduleName = name
 
if type(prototype) == "string" then
AceAddon:EmbedLibraries(module, prototype, ...)
else
AceAddon:EmbedLibraries(module, ...)
end
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
 
if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil
end
 
if type(prototype) == "table" then
local mt = getmetatable(module)
mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel.
end
 
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
 
return module
end
 
--- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName
-- @paramsig
-- @usage
-- print(MyAddon:GetName())
-- -- prints "MyAddon"
function GetName(self)
return self.moduleName or self.name
end
 
--- Enables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
-- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable
-- @paramsig
-- @usage
-- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
function Enable(self)
self:SetEnabledState(true)
return AceAddon:EnableAddon(self)
end
 
--- Disables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
-- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable
-- @paramsig
-- @usage
-- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable()
function Disable(self)
self:SetEnabledState(false)
return AceAddon:DisableAddon(self)
end
 
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:EnableModule("MyModule")
function EnableModule(self, name)
local module = self:GetModule( name )
return module:Enable()
end
 
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:DisableModule("MyModule")
function DisableModule(self, name)
local module = self:GetModule( name )
return module:Disable()
end
 
--- Set the default libraries to be mixed into all modules created by this object.
-- Note that you can only change the default module libraries before any module is created.
-- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
-- -- Create a module
-- MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModuleLibraries(self, ...)
if next(self.modules) then
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleLibraries = {...}
end
 
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState(self, state)
if next(self.modules) then
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleState = state
end
 
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype(self, prototype)
if next(self.modules) then
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(prototype) ~= "table" then
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
end
self.defaultModulePrototype = prototype
end
 
--- Set the state of an addon or module
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
-- @name //addon//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled=true, disabled=false)
function SetEnabledState(self, state)
self.enabledState = state
end
 
 
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do
-- module:Enable()
-- end
local function IterateModules(self) return pairs(self.modules) end
 
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
 
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled(self) return self.enabledState end
local mixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
}
local function IsModule(self) return false end
local pmixins = {
defaultModuleState = true,
enabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target)
for k, v in pairs(mixins) do
target[k] = v
end
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
 
 
-- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize
function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, addon)
 
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
end
 
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
 
-- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Enable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end
 
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true
 
safecall(addon.OnEnable, addon)
 
-- make sure we're still enabled before continueing
if self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
end
 
-- enable possible modules.
for name, module in pairs(addon.modules) do
self:EnableAddon(module)
end
end
return self.statuses[addon.name] -- return true if we're disabled
end
 
-- - Disable the addon
-- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end
 
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false
 
safecall( addon.OnDisable, addon )
 
-- make sure we're still disabling...
if not self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end
-- disable possible modules.
for name, module in pairs(addon.modules) do
self:DisableAddon(module)
end
end
 
return not self.statuses[addon.name] -- return true if we're disabled
end
 
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name)
-- end
function AceAddon:IterateAddons() return pairs(self.addons) end
 
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do
-- if status then
-- print("EnabledAddon: " .. name)
-- end
-- end
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
 
-- Following Iterators are deprecated, and their addon specific versions should be used
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
 
-- Event Handling
local function onEvent(this, event, arg1)
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
-- this might be an issue with recursion - TODO: validate
if event == "ADDON_LOADED" then addon.baseName = arg1 end
AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon)
end
 
if IsLoggedIn() then
while(#AceAddon.enablequeue > 0) do
local addon = tremove(AceAddon.enablequeue, 1)
AceAddon:EnableAddon(addon)
end
end
end
end
 
AceAddon.frame:RegisterEvent("ADDON_LOADED")
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
AceAddon.frame:SetScript("OnEvent", onEvent)
 
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon)
end
trunk/Libs/AceConfig-3.0/AceConfig-3.0.xml New file
0,0 → 1,8
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
<Script file="AceConfig-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceConfig-3.0/AceConfig-3.0.lua New file
0,0 → 1,56
--- AceConfig-3.0 wrapper library.
-- Provides an API to register an options table with the config registry,
-- as well as associate it with a slash command.
-- @class file
-- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 802 2009-04-11 12:12:37Z nevcairiel $
 
--[[
AceConfig-3.0
 
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
 
]]
 
local MAJOR, MINOR = "AceConfig-3.0", 2
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfig then return end
 
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local cfgdlg = LibStub("AceConfigDialog-3.0")
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
 
 
-- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
 
--- Register a option table with the AceConfig registry.
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
-- @paramsig appName, options [, slashcmd]
-- @param appName The application name for the config table.
-- @param options The option table (or a function to generate one on demand)
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
-- @usage
-- local AceConfig = LibStub("AceConfig-3.0")
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end
 
if slashcmd then
if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do
cfgcmd:CreateChatCommand(cmd, appName)
end
else
cfgcmd:CreateChatCommand(slashcmd, appName)
end
end
end
trunk/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigDialog-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua New file
0,0 → 1,1855
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file
-- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 836 2009-09-07 07:59:58Z ammo $
 
local LibStub = LibStub
local MAJOR, MINOR = "AceConfigDialog-3.0", 36
local AceConfigDialog = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigDialog then return end
 
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
AceConfigDialog.Status = AceConfigDialog.Status or {}
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
 
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
 
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
 
local select = select
local pairs = pairs
local type = type
local assert = assert
local tinsert = tinsert
local tremove = tremove
local error = error
local table = table
local unpack = unpack
local string = string
local next = next
local math = math
local _
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
local width_multiplier = 170
 
--[[
Group Types
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
- Descendant Groups with inline=true and thier children will not become nodes
 
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
- Grandchild groups will default to inline unless specified otherwise
 
Select- Same as Tab but with entries in a dropdown rather than tabs
 
 
Inline Groups
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
- If declared on a direct child of a root node of a select group, they will appear above the group container control
- When a group is displayed inline, all descendants will also be inline members of the group
 
]]
 
-- Recycling functions
local new, del, copy
--newcount, delcount,createdcount,cached = 0,0,0
do
local pool = setmetatable({},{__mode='k'})
function new()
--newcount = newcount + 1
local t = next(pool)
if t then
pool[t] = nil
return t
else
--createdcount = createdcount + 1
return {}
end
end
function copy(t)
local c = new()
for k, v in pairs(t) do
c[k] = v
end
return c
end
function del(t)
--delcount = delcount + 1
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
-- function cached()
-- local n = 0
-- for k in pairs(pool) do
-- n = n + 1
-- end
-- return n
-- end
end
 
-- picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
--gets an option from a given group, checking plugins
local function GetSubOption(group, key)
if group.plugins then
for plugin, t in pairs(group.plugins) do
if t[key] then
return t[key]
end
end
end
 
return group.args[key]
end
 
--Option member type definitions, used to decide how to access it
 
--Is the member Inherited from parent options
local isInherited = {
set = true,
get = true,
func = true,
confirm = true,
validate = true,
disabled = true,
hidden = true
}
 
--Does a string type mean a literal value, instead of the default of a method of the handler
local stringIsLiteral = {
name = true,
desc = true,
icon = true,
usage = true,
width = true,
image = true,
fontSize = true,
}
 
--Is Never a function or method
local allIsLiteral = {
type = true,
descStyle = true,
imageWidth = true,
imageHeight = true,
}
 
--gets the value for a member that could be a function
--function refs are called with an info arg
--every other type is returned
local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
--get definition for the member
local inherits = isInherited[membername]
 
 
--get the member of the option, traversing the tree if it can be inherited
local member
 
if inherits then
local group = options
if group[membername] ~= nil then
member = group[membername]
end
for i = 1, #path do
group = GetSubOption(group, path[i])
if group[membername] ~= nil then
member = group[membername]
end
end
else
member = option[membername]
end
 
--check if we need to call a functon, or if we have a literal value
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
--We have a function to call
local info = new()
--traverse the options table, picking up the handler and filling the info with the path
local handler
local group = options
handler = group.handler or handler
 
for i = 1, #path do
group = GetSubOption(group, path[i])
info[i] = path[i]
handler = group.handler or handler
end
 
info.options = options
info.appName = appName
info[0] = appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = 'dialog'
info.uiName = MAJOR
 
local a, b, c ,d
--using 4 returns for the get of a color type, increase if a type needs more
if type(member) == "function" then
--Call the function
a,b,c,d = member(info, ...)
else
--Call the method
if handler and handler[member] then
a,b,c,d = handler[member](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type %s", member, membername))
end
end
del(info)
return a,b,c,d
else
--The value isnt a function to call, return it
return member
end
end
 
--[[calls an options function that could be inherited, method name or function ref
local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
local info = new()
 
local func
local group = options
local handler
 
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
 
for i, v in ipairs(path) do
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
end
 
info.options = options
info[0] = appName
info.arg = option.arg
 
local a, b, c ,d
if type(func) == "string" then
if handler and handler[func] then
a,b,c,d = handler[func](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
a,b,c,d = func(info, ...)
end
del(info)
return a,b,c,d
end
--]]
 
--tables to hold orders and names for options being sorted, will be created with new()
--prevents needing to call functions repeatedly while sorting
local tempOrders
local tempNames
 
local function compareOptions(a,b)
if not a then
return true
end
if not b then
return false
end
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
if OrderA == OrderB then
local NameA = (type(tempNames[a] == "string") and tempNames[a]) or ""
local NameB = (type(tempNames[b] == "string") and tempNames[b]) or ""
return NameA:upper() < NameB:upper()
end
if OrderA < 0 then
if OrderB > 0 then
return false
end
else
if OrderB < 0 then
return true
end
end
return OrderA < OrderB
end
 
 
 
--builds 2 tables out of an options group
-- keySort, sorted keys
-- opts, combined options from .plugins and args
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
tempOrders = new()
tempNames = new()
 
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
end
end
 
for k, v in pairs(group.args) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
 
table.sort(keySort, compareOptions)
 
del(tempOrders)
del(tempNames)
end
 
local function DelTree(tree)
if tree.children then
local childs = tree.children
for i = 1, #childs do
DelTree(childs[i])
del(childs[i])
end
del(childs)
end
end
 
local function CleanUserData(widget, event)
 
local user = widget:GetUserDataTable()
 
if user.path then
del(user.path)
end
 
if widget.type == "TreeGroup" then
local tree = user.tree
widget:SetTree(nil)
if tree then
for i = 1, #tree do
DelTree(tree[i])
del(tree[i])
end
del(tree)
end
end
 
if widget.type == "TabGroup" then
widget:SetTabs(nil)
if user.tablist then
del(user.tablist)
end
end
 
if widget.type == "DropdownGroup" then
widget:SetGroupList(nil)
if user.grouplist then
del(user.grouplist)
end
end
end
 
-- - Gets a status table for the given appname and options path.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param path The path to the options (a table with all group keys)
-- @return
function AceConfigDialog:GetStatusTable(appName, path)
local status = self.Status
 
if not status[appName] then
status[appName] = {}
status[appName].status = {}
status[appName].children = {}
end
 
status = status[appName]
 
if path then
for i = 1, #path do
local v = path[i]
if not status.children[v] then
status.children[v] = {}
status.children[v].status = {}
status.children[v].children = {}
end
status = status.children[v]
end
end
 
return status.status
end
 
--- Selects the specified path in the options window.
-- The path specified has to match the keys of the groups in the table.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param ... The path to the key that should be selected
function AceConfigDialog:SelectGroup(appName, ...)
local path = new()
 
 
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
local group = options
local status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
local treevalue
local treestatus
 
for n = 1, select('#',...) do
local key = select(n, ...)
 
if group.childGroups == "tab" or group.childGroups == "select" then
--if this is a tab or select group, select the group
status.selected = key
--children of this group are no longer extra levels of a tree
treevalue = nil
else
--tree group by default
if treevalue then
--this is an extra level of a tree group, build a uniquevalue for it
treevalue = treevalue.."\001"..key
else
--this is the top level of a tree group, the uniquevalue is the same as the key
treevalue = key
if not status.groups then
status.groups = {}
end
--save this trees status table for any extra levels or groups
treestatus = status
end
--make sure that the tree entry is open, and select it.
--the selected group will be overwritten if a child is the final target but still needs to be open
treestatus.selected = treevalue
treestatus.groups[treevalue] = true
 
end
 
--move to the next group in the path
group = GetSubOption(group, key)
if not group then
break
end
tinsert(path, key)
status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
end
 
del(path)
reg:NotifyChange(appName)
end
 
local function OptionOnMouseOver(widget, event)
--show a tooltip/set the status bar to the desc text
local user = widget:GetUserDataTable()
local opt = user.option
local options = user.options
local path = user.path
local appName = user.appName
 
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
local descStyle = opt.descStyle
 
if descStyle and descStyle ~= "tooltip" then return end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if opt.type == 'multiselect' then
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
end
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
if type(usage) == "string" then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
end
 
GameTooltip:Show()
end
 
local function OptionOnMouseLeave(widget, event)
GameTooltip:Hide()
end
 
local function GetFuncName(option)
local type = option.type
if type == 'execute' then
return 'func'
else
return 'set'
end
end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
end
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
for k in pairs(t) do
t[k] = nil
end
t.text = message
t.button1 = ACCEPT
t.button2 = CANCEL
local dialog, oldstrata
t.OnAccept = function()
safecall(func, unpack(t))
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, basepath and unpack(basepath))
del(info)
end
t.OnCancel = function()
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, basepath and unpack(basepath))
del(info)
end
for i = 1, select('#', ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
 
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
if dialog then
oldstrata = dialog:GetFrameStrata()
dialog:SetFrameStrata("TOOLTIP")
end
end
 
local function ActivateControl(widget, event, ...)
--This function will call the set / execute handler for the widget
--widget:GetUserDataTable() contains the needed info
local user = widget:GetUserDataTable()
local option = user.option
local options = user.options
local path = user.path
local info = new()
 
local func
local group = options
local funcname = GetFuncName(option)
local handler
local confirm
local validate
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
confirm = group.confirm
validate = group.validate
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
if group.confirm ~= nil then
confirm = group.confirm
end
if group.validate ~= nil then
validate = group.validate
end
end
 
info.options = options
info.appName = user.appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = 'dialog'
info.uiName = MAJOR
 
local name
if type(option.name) == "function" then
name = option.name(info)
elseif type(option.name) == "string" then
name = option.name
else
name = ""
end
local usage = option.usage
local pattern = option.pattern
 
local validated = true
 
if option.type == "input" then
if type(pattern)=="string" then
if not strmatch(..., pattern) then
validated = false
end
end
end
 
local success
if validated and option.type ~= "execute" then
if type(validate) == "string" then
if handler and handler[validate] then
success, validated = safecall(handler[validate], handler, info, ...)
if not success then validated = false end
else
error(string.format("Method %s doesn't exist in handler for type execute", validate))
end
elseif type(validate) == "function" then
success, validated = safecall(validate, info, ...)
if not success then validated = false end
end
end
 
local rootframe = user.rootframe
if type(validated) == "string" then
--validate function returned a message to display
if rootframe.SetStatusText then
rootframe:SetStatusText(validated)
else
-- TODO: do something else.
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
elseif not validated then
--validate returned false
if rootframe.SetStatusText then
if usage then
rootframe:SetStatusText(name..": "..usage)
else
if pattern then
rootframe:SetStatusText(name..": Expected "..pattern)
else
rootframe:SetStatusText(name..": Invalid Value")
end
end
else
-- TODO: do something else
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
else
 
local confirmText = option.confirmText
--call confirm func/method
if type(confirm) == "string" then
if handler and handler[confirm] then
success, confirm = safecall(handler[confirm], handler, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
else
error(string.format("Method %s doesn't exist in handler for type confirm", confirm))
end
elseif type(confirm) == "function" then
success, confirm = safecall(confirm, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
end
 
--confirm if needed
if type(confirm) == "boolean" then
if confirm then
if not confirmText then
local name, desc = option.name, option.desc
if type(name) == "function" then
name = name(info)
end
if type(desc) == "function" then
desc = desc(info)
end
confirmText = name
if desc then
confirmText = confirmText.." - "..desc
end
end
 
local iscustom = user.rootframe:GetUserData('iscustom')
local rootframe
 
if iscustom then
rootframe = user.rootframe
end
local basepath = user.rootframe:GetUserData('basepath')
if type(func) == "string" then
if handler and handler[func] then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
end
--func will be called and info deleted when the confirm dialog is responded to
return
end
end
 
--call the function
if type(func) == "string" then
if handler and handler[func] then
safecall(handler[func],handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
safecall(func,info, ...)
end
 
 
 
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
--full refresh of the frame, some controls dont cause this on all events
if option.type == "color" then
if event == "OnValueConfirmed" then
 
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
elseif option.type == "range" then
if event == "OnMouseUp" then
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
elseif option.type == "multiselect" then
user.valuechanged = true
else
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
 
end
del(info)
end
 
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData('option')
local min, max, step = option.min or 0, option.max or 100, option.step
if step then
value = math.floor((value - min) / step + 0.5) * step + min
else
value = math.max(math.min(value,max),min)
end
ActivateControl(widget,event,value)
end
 
--called from a checkbox that is part of an internally created multiselect group
--this type is safe to refresh on activation of one control
local function ActivateMultiControl(widget, event, ...)
ActivateControl(widget, event, widget:GetUserData('value'), ...)
local user = widget:GetUserDataTable()
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
 
local function MultiControlOnClosed(widget, event, ...)
local user = widget:GetUserDataTable()
if user.valuechanged then
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath')
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, basepath and unpack(basepath))
else
AceConfigDialog:Open(user.appName, basepath and unpack(basepath))
end
end
end
 
local function FrameOnClose(widget, event)
local appName = widget:GetUserData('appName')
AceConfigDialog.OpenFrames[appName] = nil
gui:Release(widget)
end
 
local function CheckOptionHidden(option, options, path, appName)
--check for a specific boolean option
local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
if hidden ~= nil then
return hidden
end
 
return GetOptionsMemberValue("hidden", option, options, path, appName)
end
 
local function CheckOptionDisabled(option, options, path, appName)
--check for a specific boolean option
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
if disabled ~= nil then
return disabled
end
 
return GetOptionsMemberValue("disabled", option, options, path, appName)
end
--[[
local function BuildTabs(group, options, path, appName)
local tabs = new()
local text = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
tinsert(tabs, k)
text[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return tabs, text
end
]]
local function BuildSelect(group, options, path, appName)
local groups = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return groups
end
 
local function BuildSubGroups(group, tree, options, path, appName)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
if not tree.children then tree.children = new() end
tinsert(tree.children,entry)
if (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
end
 
local function BuildGroups(group, options, path, appName, recurse)
local tree = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
tinsert(tree,entry)
if recurse and (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
del(keySort)
del(opts)
return tree
end
 
local function InjectInfo(control, options, option, path, rootframe, appName)
local user = control:GetUserDataTable()
for i = 1, #path do
user[i] = path[i]
end
user.rootframe = rootframe
user.option = option
user.options = options
user.path = copy(path)
user.appName = appName
control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver)
end
 
 
--[[
options - root of the options table being fed
container - widget that controls will be placed in
rootframe - Frame object the options are in
path - table with the keys to get to the group being fed
--]]
 
local function FeedOptions(appName, options,container,rootframe,path,group,inline)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
tinsert(path, k)
local hidden = CheckOptionHidden(v, options, path, appName)
local name = GetOptionsMemberValue("name", v, options, path, appName)
if not hidden then
if v.type == "group" then
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
--Inline group
local GroupContainer
if name and name ~= "" then
GroupContainer = gui:Create("InlineGroup")
GroupContainer:SetTitle(name or "")
else
GroupContainer = gui:Create("SimpleGroup")
end
 
GroupContainer.width = "fill"
GroupContainer:SetLayout("flow")
container:AddChild(GroupContainer)
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
end
else
--Control to feed
local control
 
local name = GetOptionsMemberValue("name", v, options, path, appName)
 
if v.type == "execute" then
 
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == 'string' then
control = gui:Create("Icon")
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
control:SetLabel(name)
else
control = gui:Create("Button")
control:SetText(name)
end
control:SetCallback("OnClick",ActivateControl)
 
elseif v.type == "input" then
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
 
if v.multiline then
local lines = 4
if type(v.multiline) == "number" then
lines = v.multiline
end
control:SetHeight(60 + (14*lines))
end
control:SetLabel(name)
control:SetCallback("OnEnterPressed",ActivateControl)
local text = GetOptionsMemberValue("get",v, options, path, appName)
if type(text) ~= "string" then
text = ""
end
control:SetText(text)
 
elseif v.type == "toggle" then
control = gui:Create("CheckBox")
control:SetLabel(name)
control:SetTriState(v.tristate)
local value = GetOptionsMemberValue("get",v, options, path, appName)
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
if v.descStyle == "inline" then
local desc = GetOptionsMemberValue("desc", v, options, path, appName)
control:SetDescription(desc)
end
 
elseif v.type == "range" then
control = gui:Create("Slider")
control:SetLabel(name)
control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0)
control:SetIsPercent(v.isPercent)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if type(value) ~= "number" then
value = 0
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateSlider)
control:SetCallback("OnMouseUp",ActivateSlider)
 
elseif v.type == "select" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local controlType = v.dialogControl or v.control or "Dropdown"
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
control:SetLabel(name)
control:SetList(values)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local disabled = CheckOptionDisabled(v, options, path, appName)
 
local controlType = v.dialogControl or v.control
 
local valuesort = new()
if values then
for value, text in pairs(values) do
tinsert(valuesort, value)
end
end
table.sort(valuesort)
 
if controlType then
control = gui:Create(controlType)
if not control then
error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
control:SetMultiselect(true)
control:SetLabel(name)
control:SetList(values)
control:SetDisabled(disabled)
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnClosed", MultiControlOnClosed)
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
--check:SetTriState(v.tristate)
for i = 1, #valuesort do
local key = valuesort[i]
local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value)
end
else
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
 
control:PauseLayout()
local width = GetOptionsMemberValue("width",v,options,path,appName)
for i = 1, #valuesort do
local value = valuesort[i]
local text = values[value]
local check = gui:Create("CheckBox")
check:SetLabel(text)
check:SetUserData('value', value)
check:SetUserData('text', text)
check:SetDisabled(disabled)
check:SetTriState(v.tristate)
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
check:SetCallback("OnValueChanged",ActivateMultiControl)
InjectInfo(check, options, v, path, rootframe, appName)
control:AddChild(check)
if width == "double" then
check:SetWidth(width_multiplier * 2)
elseif width == "half" then
check:SetWidth(width_multiplier / 2)
elseif width == "full" then
check.width = "fill"
else
check:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
 
 
end
 
del(valuesort)
 
elseif v.type == "color" then
control = gui:Create("ColorPicker")
control:SetLabel(name)
control:SetHasAlpha(v.hasAlpha)
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnValueConfirmed",ActivateControl)
 
elseif v.type == "keybinding" then
control = gui:Create("Keybinding")
control:SetLabel(name)
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnKeyChanged",ActivateControl)
 
elseif v.type == "header" then
control = gui:Create("Heading")
control:SetText(name)
control.width = "fill"
 
elseif v.type == "description" then
control = gui:Create("Label")
control:SetText(name)
 
local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
if fontSize == "medium" then
control:SetFontObject(GameFontHighlight)
elseif fontSize == "large" then
control:SetFontObject(GameFontHighlightLarge)
else -- small or invalid
control:SetFontObject(GameFontHighlightSmall)
end
 
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == 'string' then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
end
local width = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not width and "fill"
end
 
--Common Init
if control then
if control.width ~= "fill" then
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
end
if control.SetDisabled then
local disabled = CheckOptionDisabled(v, options, path, appName)
control:SetDisabled(disabled)
end
 
InjectInfo(control, options, v, path, rootframe, appName)
container:AddChild(control)
end
 
end
end
tremove(path)
end
container:ResumeLayout()
container:DoLayout()
del(keySort)
del(opts)
end
 
local function BuildPath(path, ...)
for i = 1, select('#',...) do
tinsert(path, (select(i,...)))
end
end
 
 
local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local user = widget:GetUserDataTable()
if not user then return end
local options = user.options
local option = user.option
local path = user.path
local appName = user.appName
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
local group = options
for i = 1, #feedpath do
if not group then return end
group = GetSubOption(group, feedpath[i])
end
 
local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
 
GameTooltip:SetOwner(button, "ANCHOR_NONE")
if widget.type == "TabGroup" then
GameTooltip:SetPoint("BOTTOM",button,"TOP")
else
GameTooltip:SetPoint("LEFT",button,"RIGHT")
end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
 
GameTooltip:Show()
end
 
local function TreeOnButtonLeave(widget, event, value, button)
GameTooltip:Hide()
end
 
 
local function GroupExists(appName, options, path, uniquevalue)
if not uniquevalue then return false end
 
local feedpath = new()
local temppath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
 
local group = options
for i = 1, #feedpath do
local v = feedpath[i]
temppath[i] = v
group = GetSubOption(group, v)
 
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
del(feedpath)
del(temppath)
return false
end
end
del(feedpath)
del(temppath)
return true
end
 
local function GroupSelected(widget, event, uniquevalue)
 
local user = widget:GetUserDataTable()
 
local options = user.options
local option = user.option
local path = user.path
local rootframe = user.rootframe
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, string.split("\001", uniquevalue))
local group = options
for i = 1, #feedpath do
group = GetSubOption(group, feedpath[i])
end
widget:ReleaseChildren()
AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
 
del(feedpath)
end
 
 
 
--[[
-- INTERNAL --
This function will feed one group, and any inline child groups into the given container
Select Groups will only have the selection control (tree, tabs, dropdown) fed in
and have a group selected, this event will trigger the feeding of child groups
 
Rules:
If the group is Inline, FeedOptions
If the group has no child groups, FeedOptions
 
If the group is a tab or select group, FeedOptions then add the Group Control
If the group is a tree group FeedOptions then
its parent isnt a tree group: then add the tree control containing this and all child tree groups
if its parent is a tree group, its already a node on a tree
--]]
 
function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
local group = options
--follow the path to get to the curent group
local inline
local grouptype, parenttype = options.childGroups, "none"
 
 
--temp path table to pass to callbacks as we traverse the tree
local temppath = new()
for i = 1, #path do
local v = path[i]
temppath[i] = v
group = GetSubOption(group, v)
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
parenttype = grouptype
grouptype = group.childGroups
end
del(temppath)
 
if not parenttype then
parenttype = "tree"
end
 
--check if the group has child groups
local hasChildGroups
for k, v in pairs(group.args) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
end
end
 
container:SetLayout("flow")
local scroll
 
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
if container.type ~= "InlineGroup" then
scroll = gui:Create("ScrollFrame")
scroll:SetLayout("flow")
scroll.width = "fill"
scroll.height = "fill"
container:SetLayout("fill")
container:AddChild(scroll)
container = scroll
end
end
 
FeedOptions(appName,options,container,rootframe,path,group,nil)
 
if scroll then
container:PerformLayout()
local status = self:GetStatusTable(appName, path)
if not status.scroll then
status.scroll = {}
end
scroll:SetStatusTable(status.scroll)
end
 
if hasChildGroups and not inline then
 
if grouptype == "tab" then
 
local tab = gui:Create("TabGroup")
InjectInfo(tab, options, group, path, rootframe, appName)
tab:SetCallback("OnGroupSelected", GroupSelected)
tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
 
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
tab:SetStatusTable(status.groups)
tab.width = "fill"
tab.height = "fill"
 
local tabs = BuildGroups(group, options, path, appName)
tab:SetTabs(tabs)
tab:SetUserData("tablist", tabs)
 
for i = 1, #tabs do
local entry = tabs[i]
if not entry.disabled then
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tab)
 
elseif grouptype == "select" then
 
local select = gui:Create("DropdownGroup")
InjectInfo(select, options, group, path, rootframe, appName)
select:SetCallback("OnGroupSelected", GroupSelected)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
select:SetStatusTable(status.groups)
local grouplist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist)
select:SetUserData("grouplist", grouplist)
local firstgroup
for k, v in pairs(grouplist) do
if not firstgroup or k < firstgroup then
firstgroup = k
end
end
 
if firstgroup then
select:SetGroup( (GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
 
select.width = "fill"
select.height = "fill"
 
container:AddChild(select)
 
--assume tree group by default
--if parenttype is tree then this group is already a node on that tree
elseif (parenttype ~= "tree") or isRoot then
local tree = gui:Create("TreeGroup")
InjectInfo(tree, options, group, path, rootframe, appName)
tree:EnableButtonTooltips(false)
 
tree.width = "fill"
tree.height = "fill"
 
tree:SetCallback("OnGroupSelected", GroupSelected)
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
 
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
local treedefinition = BuildGroups(group, options, path, appName, true)
tree:SetStatusTable(status.groups)
 
tree:SetTree(treedefinition)
tree:SetUserData("tree",treedefinition)
 
for i = 1, #treedefinition do
local entry = treedefinition[i]
if not entry.disabled then
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tree)
end
end
end
 
local old_CloseSpecialWindows
 
 
local function RefreshOnUpdate(this)
for appName in pairs(this.closing) do
if AceConfigDialog.OpenFrames[appName] then
AceConfigDialog.OpenFrames[appName]:Hide()
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
local widget = AceConfigDialog.BlizOptions[appName]
if not widget:IsVisible() then
widget:ReleaseChildren()
end
end
this.closing[appName] = nil
end
 
if this.closeAll then
for k, v in pairs(AceConfigDialog.OpenFrames) do
v:Hide()
end
this.closeAll = nil
end
 
for appName in pairs(this.apps) do
if AceConfigDialog.OpenFrames[appName] then
local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
AceConfigDialog:Open(appName, user.basepath and unpack(user.basepath))
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
local widget = AceConfigDialog.BlizOptions[appName]
local user = widget:GetUserDataTable()
if widget:IsVisible() then
AceConfigDialog:Open(widget:GetUserData('appName'), widget, user.basepath and unpack(user.basepath))
end
end
this.apps[appName] = nil
end
this:SetScript("OnUpdate", nil)
end
 
--- Close all open options windows
function AceConfigDialog:CloseAll()
AceConfigDialog.frame.closeAll = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
if next(self.OpenFrames) then
return true
end
end
 
--- Close a specific options window.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigDialog:Close(appName)
if self.OpenFrames[appName] then
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
return true
end
end
 
-- Internal -- Called by AceConfigRegistry
function AceConfigDialog:ConfigTableChanged(event, appName)
AceConfigDialog.frame.apps[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
 
--- Sets the default size of the options window for a specific application.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param width The default width
-- @param height The default height
function AceConfigDialog:SetDefaultSize(appName, width, height)
local status = AceConfigDialog:GetStatusTable(appName)
if type(width) == "number" and type(height) == "number" then
status.width = width
status.height = height
end
end
 
--- Open an option window at the specified path (if any).
-- This function can optionally feed the group into a pre-created container
-- instead of creating a new container frame.
-- @paramsig appName [, container][, ...]
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param container An optional container frame to feed the options into
-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
function AceConfigDialog:Open(appName, container, ...)
if not old_CloseSpecialWindows then
old_CloseSpecialWindows = CloseSpecialWindows
CloseSpecialWindows = function()
local found = old_CloseSpecialWindows()
return self:CloseAll() or found
end
end
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
 
local f
 
local path = new()
local name = GetOptionsMemberValue("name", options, options, path, appName)
 
--If an optional path is specified add it to the path table before feeding the options
--as container is optional as well it may contain the first element of the path
if type(container) == "string" then
tinsert(path, container)
container = nil
end
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
 
--if a container is given feed into that
if container then
f = container
f:ReleaseChildren()
f:SetUserData('appName', appName)
f:SetUserData('iscustom', true)
if #path > 0 then
f:SetUserData('basepath', copy(path))
end
local status = AceConfigDialog:GetStatusTable(appName)
if not status.width then
status.width = 700
end
if not status.height then
status.height = 500
end
if f.SetStatusTable then
f:SetStatusTable(status)
end
if f.SetTitle then
f:SetTitle(name or "")
end
else
if not self.OpenFrames[appName] then
f = gui:Create("Frame")
self.OpenFrames[appName] = f
else
f = self.OpenFrames[appName]
end
f:ReleaseChildren()
f:SetCallback("OnClose", FrameOnClose)
f:SetUserData('appName', appName)
if #path > 0 then
f:SetUserData('basepath', copy(path))
end
f:SetTitle(name or "")
local status = AceConfigDialog:GetStatusTable(appName)
f:SetStatusTable(status)
end
 
self:FeedGroup(appName,options,f,f,path,true)
if f.Show then
f:Show()
end
del(path)
end
 
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
 
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData('path')
AceConfigDialog:Open(widget:GetUserData('appName'), widget, path and unpack(path))
end
 
local function ClearBlizPanel(widget, event)
local appName = widget:GetUserData('appName')
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
--- Add an option table into the Blizzard Interface Options panel.
-- You can optionally supply a descriptive name to use and a parent frame to use,
-- as well as a path in the options table.\\
-- If no name is specified, the appName will be used instead.
--
-- If you specify a proper `parent` (by name), the interface options will generate a
-- tree layout. Note that only one level of children is supported, so the parent always
-- has to be a head-level note.
--
-- This function returns a reference to the container frame registered with the Interface
-- Options. You can use this reference to open the options with the API function
-- `InterfaceOptionsFrame_OpenToCategory`.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param name A descriptive name to display in the options tree (defaults to appName)
-- @param parent The parent to use in the interface options tree.
-- @param ... The path in the options table to feed into the interface options panel.
-- @return The reference to the frame registered into the Interface Options.
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = AceConfigDialog.BlizOptions
 
local key = appName
for n = 1, select('#', ...) do
key = key..'\001'..select(n, ...)
end
 
if not BlizOptions[key] then
local group = gui:Create("BlizOptionsGroup")
BlizOptions[key] = group
group:SetName(name or appName, parent)
 
group:SetTitle(name or appName)
group:SetUserData('appName', appName)
if select('#', ...) > 0 then
local path = {}
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
group:SetUserData('path', path)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
InterfaceOptions_AddCategory(group.frame)
return group.frame
else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end
end
trunk/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigCmd-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua New file
0,0 → 1,757
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file
-- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 801 2009-04-09 20:34:28Z nevcairiel $
 
--[[
AceConfigCmd-3.0
 
Handles commandline optionstable access
 
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
 
]]
 
-- TODO: handle disabled / hidden
-- TODO: implement handlers for all types
-- TODO: plugin args
 
 
local MAJOR, MINOR = "AceConfigCmd-3.0", 9
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigCmd then return end
 
AceConfigCmd.commands = AceConfigCmd.commands or {}
local commands = AceConfigCmd.commands
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0"
 
 
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
 
 
 
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
 
 
-- pickfirstset() - picks the first non-nil value and returns it
 
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
 
-- err() - produce real error() regarding malformed options tables etc
 
local function err(info,inputpos,msg )
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
end
 
 
-- usererr() - produce chatframe message regarding bad slash syntax etc
 
local function usererr(info,inputpos,msg )
local cmdstr=strsub(info.input, 1, inputpos-1);
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
end
 
 
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
 
local function callmethod(info, inputpos, tab, methodtype, ...)
local method = info[methodtype]
if not method then
err(info, inputpos, "'"..methodtype.."': not set")
end
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
elseif type(method)=="string" then
if type(info.handler[method])~="function" then
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
end
return info.handler[method](info.handler, info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
 
local function callfunction(info, tab, methodtype, ...)
local method = tab[methodtype]
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- do_final() - do the final step (set/execute) along with validation and confirmation
 
local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
return
end
end
-- console ignores .confirm
 
callmethod(info,inputpos,tab,methodtype, ...)
end
 
 
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
 
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
local old,oldat = info[paramname], info[paramname.."_at"]
local val=tab[paramname]
if val~=nil then
if val==false then
val=nil
elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end
info[paramname] = val
info[paramname.."_at"] = depth
end
return old,oldat
end
 
 
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
local dummytable={}
 
local function iterateargs(tab)
if not tab.plugins then
return pairs(tab.args)
end
 
local argtabkey,argtab=next(tab.plugins)
local v
 
return function(_, k)
while argtab do
k,v = next(argtab, k)
if k then return k,v end
if argtab==tab.args then
argtab=nil
else
argtabkey,argtab = next(tab.plugins, argtabkey)
if not argtabkey then
argtab=tab.args
end
end
end
end
end
 
local function showhelp(info, inputpos, tab, noHead)
if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end
 
local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref
 
for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args
table.insert(sortTbl, k)
refTbl[k] = v
end
end
 
table.sort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then
info.order = o1
info[#info+1] = one
o1 = callmethod(info, inputpos, refTbl[one], "order")
info[#info] = nil
info.order = nil
end
if type(o2) == "function" or type(o1) == "string" then
info.order = o2
info[#info+1] = two
o2 = callmethod(info, inputpos, refTbl[two], "order")
info[#info] = nil
info.order = nil
end
if o1<0 and o2<0 then return o1<o2 end
if o2<0 then return true end
if o1<0 then return false end
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2
end)
 
for _,k in ipairs(sortTbl) do
local v = refTbl[k]
if not pickfirstset(v.cmdHidden, v.hidden, false) then
-- recursively show all inline groups
local name, desc = v.name, v.desc
if type(name) == "function" then
name = callfunction(info, v, 'name')
end
if type(desc) == "function" then
desc = callfunction(info, v, 'desc')
end
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
print(" "..(desc or name)..":")
showhelp(info, inputpos, v, true)
elseif v.type ~= "description" and v.type ~= "header" then
local key = k:gsub(" ", "_")
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
end
end
end
end
 
 
local function keybindingValidateFunc(text)
if text == nil or text == "NONE" then
return nil
end
text = text:upper()
local shift, ctrl, alt
local modifier
while true do
if text == "-" then
break
end
modifier, text = strsplit('-', text, 2)
if text then
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
return false
end
if modifier == "SHIFT" then
if shift then
return false
end
shift = true
end
if modifier == "CTRL" then
if ctrl then
return false
end
ctrl = true
end
if modifier == "ALT" then
if alt then
return false
end
alt = true
end
else
text = modifier
break
end
end
if text == "" then
return false
end
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
return false
end
local s = text
if shift then
s = "SHIFT-" .. s
end
if ctrl then
s = "CTRL-" .. s
end
if alt then
s = "ALT-" .. s
end
return s
end
 
-- constants used by getparam() calls below
 
local handlertypes = {["table"]=true}
local handlermsg = "expected a table"
 
local functypes = {["function"]=true, ["string"]=true}
local funcmsg = "expected function or member name"
 
-- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
 
local function handle(info, inputpos, tab, depth, retfalse)
 
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
 
-------------------------------------------------------------------
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-- Note that we do NOT validate if method names are correct at this stage,
-- the handler may change before they're actually used!
 
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
 
-------------------------------------------------------------------
-- Act according to .type of this table
 
if tab.type=="group" then
------------ group --------------------------------------------
 
if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
 
-- grab next arg from input
local _,nextpos,arg = string.find(info.input, " *([^ ]+) *", inputpos)
if not arg then
showhelp(info, inputpos, tab)
return
end
nextpos=nextpos+1
 
-- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
 
-- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k
if handle(info, inputpos, v, depth+1, true)==false then
info[depth+1] = nil
-- wasn't found in there, but that's ok, we just keep looking down here
else
return -- done, name was found in inline group
end
-- matching name and not a inline group
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
info[depth+1] = k
return handle(info,nextpos,v,depth+1)
end
end
 
-- no match
if retfalse then
-- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at
info.set,info.set_at = oldset,oldset_at
info.get,info.get_at = oldget,oldget_at
info.func,info.func_at = oldfunc,oldfunc_at
info.validate,info.validate_at = oldvalidate,oldvalidate_at
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false
end
 
-- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return
end
 
local str = strsub(info.input,inputpos);
 
if tab.type=="execute" then
------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func")
 
 
 
elseif tab.type=="input" then
------------ input --------------------------------------------
 
local res = true
if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
return
end
end
 
do_final(info, inputpos, tab, "set", str)
 
 
 
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(str))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
 
elseif str==L["on"] then
b = true
elseif str==L["off"] then
b = false
elseif tab.tristate and str==L["default"] then
b = nil
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
else
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
end
return
end
 
do_final(info, inputpos, tab, "set", b)
 
 
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(str)
if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
val = val- (val % info.step)
end
if type(info.min)=="number" and val<info.min then
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
return
end
if type(info.max)=="number" and val>info.max then
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return
end
 
do_final(info, inputpos, tab, "set", val)
 
 
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(str))
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
if str == "" then
local b = callmethod(info, inputpos, tab, "get")
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r:"])
for k, v in pairs(values) do
if b == k then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
 
local ok
for k,v in pairs(values) do
if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return
end
 
do_final(info, inputpos, tab, "set", str)
 
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(str))
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
if str == "" then
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
for k, v in pairs(values) do
if callmethod(info, inputpos, tab, "get", k) then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
 
--build a table of the selections, checking that they exist
--parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
local sels = {}
for v in string.gmatch(str, "[^ ]+") do
--parse option=on etc
local opt, val = string.match(v,'(.+)=(.+)')
--get option if toggling
if not opt then
opt = v
end
 
--check that the opt is valid
local ok
for k,v in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
 
if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return
end
 
--check that if val was supplied it is valid
if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
--val is valid insert it
sels[opt] = val
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
else
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
end
return
end
else
-- no val supplied, toggle
sels[opt] = true
end
end
 
for opt, val in pairs(sels) do
local newval
 
if (val == true) then
--toggle the option
local b = callmethod(info, inputpos, tab, "get", opt)
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
newval = b
else
--set the option as specified
if val==L["on"] then
newval = true
elseif val==L["off"] then
newval = false
elseif val==L["default"] then
newval = nil
end
end
 
do_final(info, inputpos, tab, "set", opt, newval)
end
 
 
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
 
local r, g, b, a
 
if tab.hasAlpha then
if str:len() == 8 and str:find("^%x*$") then
--parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
else
--parse seperate values
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
end
if not (r and g and b and a) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return
end
 
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
a = a / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
end
else
a = 1.0
if str:len() == 6 and str:find("^%x*$") then
--parse a hex string
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
else
--parse seperate values
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b = tonumber(r), tonumber(g), tonumber(b)
end
if not (r and g and b) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end
end
 
do_final(info, inputpos, tab, "set", r,g,b,a)
 
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local value = keybindingValidateFunc(str:upper())
if value == false then
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
return
end
 
do_final(info, inputpos, tab, "set", value)
 
elseif tab.type=="description" then
------------ description --------------------
-- ignore description, GUI config only
else
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
end
end
 
--- Handle the chat command.
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
-- -- Use AceConsole-3.0 to register a Chat Command
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
--
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
-- function MyAddon:ChatCommand(input)
-- -- Assuming "MyOptions" is the appName of a valid options table
-- if not input or input:trim() == "" then
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
-- else
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
-- end
-- end
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
 
local optgetter = cfgreg:GetOptionsTable(appName)
if not optgetter then
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end
local options = assert( optgetter("cmd", MAJOR) )
 
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd,
appName = appName,
options = options,
input = input,
self = self,
handler = self,
uiType = "cmd",
uiName = MAJOR,
}
 
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end
 
--- Utility function to create a slash command handler.
-- Also registers tab completion with AceTab
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
if not AceConsole then
AceConsole = LibStub(AceConsoleName)
end
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
end,
true) then -- succesfully registered so lets get the command -> app table in
commands[slashcmd] = appName
end
end
 
--- Utility function that returns the options table that belongs to a slashcommand.
-- Designed to be used for the AceTab interface.
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
function AceConfigCmd:GetChatCommandOptions(slashcmd)
return commands[slashcmd]
end
trunk/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigRegistry-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua New file
0,0 → 1,336
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
-- * The **appName** field is the options table name as given at registration time \\
--
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 832 2009-09-01 11:03:04Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 11
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigRegistry then return end
 
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
 
if not AceConfigRegistry.callbacks then
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
end
 
-----------------------------------------------------------------------
-- Validating options table consistency:
 
 
AceConfigRegistry.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {},
dropdown = {},
dialog = {},
}
 
 
 
local function err(msg, errlvl, ...)
local t = {}
for i=select("#",...),1,-1 do
tinsert(t, (select(i, ...)))
end
error(MAJOR..":ValidateOptionsTable(): "..table.concat(t,".")..msg, errlvl+2)
end
 
 
local isstring={["string"]=true, _="string"}
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
 
local basekeys={
type=isstring,
name=isstringfunc,
desc=optstringfunc,
descStyle=optstring,
order=optmethodnumber,
validate=optmethodfalse,
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
hidden=optmethodbool,
guiHidden=optmethodbool,
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
icon=optstringfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
set=optmethodfalse,
func=optmethodfalse,
arg={["*"]=true},
width=optstring,
}
 
local typedkeys={
header={},
description={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
fontSize=optstringfunc,
},
group={
args=istable,
plugins=opttable,
inline=optbool,
cmdInline=optbool,
guiInline=optbool,
dropdownInline=optbool,
dialogInline=optbool,
childGroups=optstring,
},
execute={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
},
input={
pattern=optstring,
usage=optstring,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
multiline=optboolnumber,
},
toggle={
tristate=optbool,
},
tristate={
},
range={
min=optnumber,
max=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
},
select={
values=ismethodtable,
style={
["nil"]=true,
["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'"
},
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
multiselect={
values=ismethodtable,
style=optstring,
tristate=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
color={
hasAlpha=optbool,
},
keybinding={
-- TODO
},
}
 
local function validateKey(k,errlvl,...)
errlvl=(errlvl or 0)+1
if type(k)~="string" then
err("["..tostring(k).."] - key is not a string", errlvl,...)
end
if strfind(k, "[%c\127]") then
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
end
end
 
local function validateVal(v, oktypes, errlvl,...)
errlvl=(errlvl or 0)+1
local isok=oktypes[type(v)] or oktypes["*"]
 
if not isok then
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
end
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
if not isok[v] then
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
end
end
end
 
local function validate(options,errlvl,...)
errlvl=(errlvl or 0)+1
-- basic consistency
if type(options)~="table" then
err(": expected a table, got a "..type(options), errlvl,...)
end
if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...)
end
 
-- get type and 'typedkeys' member
local tk = typedkeys[options.type]
if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...)
end
 
-- make sure that all options[] are known parameters
for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then
err(": unknown parameter", errlvl,tostring(k),...)
end
end
 
-- verify that required params are there, and that everything is the right type
for k,oktypes in pairs(basekeys) do
validateVal(options[k], oktypes, errlvl,k,...)
end
for k,oktypes in pairs(tk) do
validateVal(options[k], oktypes, errlvl,k,...)
end
 
-- extra logic for groups
if options.type=="group" then
for k,v in pairs(options.args) do
validateKey(k,errlvl,"args",...)
validate(v, errlvl,k,"args",...)
end
if options.plugins then
for plugname,plugin in pairs(options.plugins) do
if type(plugin)~="table" then
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
end
for k,v in pairs(plugin) do
validateKey(k,errlvl,tostring(plugname),"plugins",...)
validate(v, errlvl,k,tostring(plugname),"plugins",...)
end
end
end
end
end
 
 
--- Validates basic structure and integrity of an options table \\
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
-- @param options The table to be validated
-- @param name The name of the table to be validated (shown in any error message)
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
errlvl=(errlvl or 0)+1
name = name or "Optionstable"
if not options.name then
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
end
validate(options,errlvl,name)
end
 
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
-- You should call this function if your options table changed from any outside event, like a game event
-- or a timer.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigRegistry:NotifyChange(appName)
if not AceConfigRegistry.tables[appName] then return end
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
end
 
-- -------------------------------------------------------------------
-- Registering and retreiving options tables:
 
 
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
 
local function validateGetterArgs(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+2
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
end
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
end
end
 
--- Register an options table with the config registry.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table, OR a function reference that generates it on demand. \\
-- See the top of the page for info on arguments passed to such functions.
function AceConfigRegistry:RegisterOptionsTable(appName, options)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
end
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return options
end
elseif type(options)=="function" then
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName, appName))
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return tab
end
else
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
end
end
 
--- Returns an iterator of ["appName"]=funcref pairs
function AceConfigRegistry:IterateOptionsTables()
return pairs(AceConfigRegistry.tables)
end
 
 
 
 
--- Query the registry for a specific options table.
-- If only appName is given, a function is returned which you
-- can call with (uiType,uiName) to get the table.\\
-- If uiType&uiName are given, the table is returned.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
local f = AceConfigRegistry.tables[appName]
if not f then
return nil
end
 
if uiType then
return f(uiType,uiName,1) -- get the table for us
else
return f -- return the function
end
end
trunk/Libs/AceDB-3.0/AceDB-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDB-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceDB-3.0/AceDB-3.0.lua New file
0,0 → 1,695
--- **AceDB-3.0** manages the SavedVariables of your addon.
-- It offers profile management, smart defaults and namespaces for modules.\\
-- Data can be saved in different data-types, depending on its intended usage.
-- The most common data-type is the `profile` type, which allows the user to choose
-- the active profile, and manage the profiles of all of his characters.\\
-- The following data types are available:
-- * **char** Character-specific data. Every character has its own database.
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
-- * **class** Class-specific data. All of the players characters of the same class share this database.
-- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
--
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
-- of the DBObjectLib listed here. \\
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
--
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
--
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
--
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
--
-- -- declare defaults to be used in the DB
-- local defaults = {
-- profile = {
-- setting = true,
-- }
-- }
--
-- function MyAddon:OnInitialize()
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 840 2009-09-10 10:24:32Z nevcairiel $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 17
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
 
if not AceDB then return end -- No upgrade needed
 
local _G = getfenv(0)
 
local type = type
local pairs, next = pairs, next
local rawget, rawset = rawget, rawset
local setmetatable = setmetatable
 
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
 
local CallbackHandler
local CallbackDummy = { Fire = function() end }
 
local DBObjectLib = {}
 
--[[-------------------------------------------------------------------------
AceDB Utility Functions
---------------------------------------------------------------------------]]
 
-- Simple shallow copy for copying defaults
local function copyTable(src, dest)
if type(dest) ~= "table" then dest = {} end
if type(src) == "table" then
for k,v in pairs(src) do
if type(v) == "table" then
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
v = copyTable(v, dest[k])
end
dest[k] = v
end
end
return dest
end
 
-- Called to add defaults to a section of the database
--
-- When a ["*"] default section is indexed with a new key, a table is returned
-- and set in the host table. These tables must be cleaned up by removeDefaults
-- in order to ensure we don't write empty default tables.
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k)
if k == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
 
-- Called to remove all defaults in the default table from the database
local function removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if next(value) == nil then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
 
-- This is called when a table section is first accessed, to set up the defaults
local function initSection(db, section, svstore, key, defaults)
local sv = rawget(db, "sv")
 
local tableCreated
if not sv[svstore] then sv[svstore] = {} end
if not sv[svstore][key] then
sv[svstore][key] = {}
tableCreated = true
end
 
local tbl = sv[svstore][key]
 
if defaults then
copyDefaults(tbl, defaults)
end
rawset(db, section, tbl)
 
return tableCreated, tbl
end
 
-- Metatable to handle the dynamic creation of sections and copying of sections.
local dbmt = {
__index = function(t, section)
local keys = rawget(t, "keys")
local key = keys[section]
if key then
local defaultTbl = rawget(t, "defaults")
local defaults = defaultTbl and defaultTbl[section]
 
if section == "profile" then
local new = initSection(t, section, "profiles", key, defaults)
if new then
-- Callback: OnNewProfile, database, newProfileKey
t.callbacks:Fire("OnNewProfile", t, key)
end
elseif section == "profiles" then
local sv = rawget(t, "sv")
if not sv.profiles then sv.profiles = {} end
rawset(t, "profiles", sv.profiles)
elseif section == "global" then
local sv = rawget(t, "sv")
if not sv.global then sv.global = {} end
if defaults then
copyDefaults(sv.global, defaults)
end
rawset(t, section, sv.global)
else
initSection(t, section, section, key, defaults)
end
end
 
return rawget(t, section)
end
}
 
local function validateDefaults(defaults, keyTbl, offset)
if not defaults then return end
offset = offset or 0
for k in pairs(defaults) do
if not keyTbl[k] or k == "profiles" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
end
end
end
 
local preserve_keys = {
["callbacks"] = true,
["RegisterCallback"] = true,
["UnregisterCallback"] = true,
["UnregisterAllCallbacks"] = true,
["children"] = true,
}
 
local realmKey = GetRealmName()
local charKey = UnitName("player") .. " - " .. realmKey
local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
 
-- Make a container for profile keys
if not sv.profileKeys then sv.profileKeys = {} end
 
-- map "true" to our "Default" profile
if defaultProfile == true then defaultProfile = "Default" end
 
local profileKey
if not parent then
-- Try to get the profile selected from the char db
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
else
-- Use the profile of the parents DB
profileKey = parent.keys.profile or defaultProfile or charKey
end
sv.profileKeys[charKey] = profileKey
 
-- This table contains keys that enable the dynamic creation
-- of each section of the table. The 'global' and 'profiles'
-- have a key of true, since they are handled in a special case
local keyTbl= {
["char"] = charKey,
["realm"] = realmKey,
["class"] = classKey,
["race"] = raceKey,
["faction"] = factionKey,
["factionrealm"] = factionrealmKey,
["profile"] = profileKey,
["global"] = true,
["profiles"] = true,
}
 
validateDefaults(defaults, keyTbl, 1)
 
-- This allows us to use this function to reset an entire database
-- Clear out the old database
if olddb then
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
end
 
-- Give this database the metatable so it initializes dynamically
local db = setmetatable(olddb or {}, dbmt)
 
if not rawget(db, "callbacks") then
-- try to load CallbackHandler-1.0 if it loaded after our library
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
end
 
-- Copy methods locally into the database object, to avoid hitting
-- the metatable when calling methods
 
if not parent then
for name, func in pairs(DBObjectLib) do
db[name] = func
end
else
-- hack this one in
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
 
-- Set some properties in the database object
db.profiles = sv.profiles
db.keys = keyTbl
db.sv = sv
--db.sv_name = name
db.defaults = defaults
db.parent = parent
 
-- store the DB in the registry
AceDB.db_registry[db] = true
 
return db
end
 
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
local function logoutHandler(frame, event)
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db)
for section, key in pairs(db.keys) do
if db.defaults and db.defaults[section] and rawget(db, section) then
removeDefaults(db[section], db.defaults[section])
end
end
end
end
end
 
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
AceDB.frame:SetScript("OnEvent", logoutHandler)
 
 
--[[-------------------------------------------------------------------------
AceDB Object Method Definitions
---------------------------------------------------------------------------]]
 
--- Sets the defaults table for the given database object by clearing any
-- that are currently set, and then setting the new defaults.
-- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
end
 
validateDefaults(defaults, self.keys)
 
-- Remove any currently set defaults
if self.defaults then
for section,key in pairs(self.keys) do
if self.defaults[section] and rawget(self, section) then
removeDefaults(self[section], self.defaults[section])
end
end
end
 
-- Set the DBObject.defaults table
self.defaults = defaults
 
-- Copy in any defaults, only touching those sections already created
if defaults then
for section,key in pairs(self.keys) do
if defaults[section] and rawget(self, section) then
copyDefaults(self[section], defaults[section])
end
end
end
end
 
--- Changes the profile of the database and all of it's namespaces to the
-- supplied named profile
-- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
end
 
-- changing to the same profile, dont do anything
if name == self.keys.profile then return end
 
local oldProfile = self.profile
local defaults = self.defaults and self.defaults.profile
 
-- Callback: OnProfileShutdown, database
self.callbacks:Fire("OnProfileShutdown", self)
 
if oldProfile and defaults then
-- Remove the defaults from the old profile
removeDefaults(oldProfile, defaults)
end
 
self.profile = nil
self.keys["profile"] = name
self.sv.profileKeys[charKey] = name
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.SetProfile(db, name)
end
end
 
-- Callback: OnProfileChanged, database, newProfileKey
self.callbacks:Fire("OnProfileChanged", self, name)
end
 
--- Returns a table with the names of the existing profiles in the database.
-- You can optionally supply a table to re-use for this purpose.
-- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
end
 
-- Clear the container table
if tbl then
for k,v in pairs(tbl) do tbl[k] = nil end
else
tbl = {}
end
 
local curProfile = self.keys.profile
 
local i = 0
for profileKey in pairs(self.profiles) do
i = i + 1
tbl[i] = profileKey
if curProfile and profileKey == curProfile then curProfile = nil end
end
 
-- Add the current profile, if it hasn't been created yet
if curProfile then
i = i + 1
tbl[i] = curProfile
end
 
return tbl, i
end
 
--- Returns the current profile name used by the database
function DBObjectLib:GetCurrentProfile()
return self.keys.profile
end
 
--- Deletes a named profile. This profile must not be the active profile.
-- @param name The name of the profile to be deleted
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
end
 
if self.keys.profile == name then
error("Cannot delete the active profile in an AceDBObject.", 2)
end
 
if not rawget(self.sv.profiles, name) and not silent then
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
end
 
self.sv.profiles[name] = nil
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.DeleteProfile(db, name, true)
end
end
 
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name)
end
 
--- Copies a named profile into the current profile, overwriting any conflicting
-- settings.
-- @param name The name of the profile to be copied into the current profile
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
end
 
if name == self.keys.profile then
error("Cannot have the same source and destination profiles.", 2)
end
 
if not rawget(self.sv.profiles, name) and not silent then
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
end
 
-- Reset the profile before copying
DBObjectLib.ResetProfile(self)
 
local profile = self.profile
local source = self.sv.profiles[name]
 
copyTable(source, profile)
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.CopyProfile(db, name, true)
end
end
 
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name)
end
 
--- Resets the current profile to the default values (if specified).
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
function DBObjectLib:ResetProfile(noChildren)
local profile = self.profile
 
for k,v in pairs(profile) do
profile[k] = nil
end
 
local defaults = self.defaults and self.defaults.profile
if defaults then
copyDefaults(profile, defaults)
end
 
-- populate to child namespaces
if self.children and not noChildren then
for _, db in pairs(self.children) do
DBObjectLib.ResetProfile(db)
end
end
 
-- Callback: OnProfileReset, database
self.callbacks:Fire("OnProfileReset", self)
end
 
--- Resets the entire database, using the string defaultProfile as the new default
-- profile.
-- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
end
 
local sv = self.sv
for k,v in pairs(sv) do
sv[k] = nil
end
 
local parent = self.parent
 
initdb(sv, self.defaults, defaultProfile, self)
 
-- fix the child namespaces
if self.children then
if not sv.namespaces then sv.namespaces = {} end
for name, db in pairs(self.children) do
if not sv.namespaces[name] then sv.namespaces[name] = {} end
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
end
end
 
-- Callback: OnDatabaseReset, database
self.callbacks:Fire("OnDatabaseReset", self)
-- Callback: OnProfileChanged, database, profileKey
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
 
return self
end
 
--- Creates a new database namespace, directly tied to the database. This
-- is a full scale database in it's own rights other than the fact that
-- it cannot control its profile individually
-- @param name The name of the new namespace
-- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
end
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
end
if self.children and self.children[name] then
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
end
 
local sv = self.sv
if not sv.namespaces then sv.namespaces = {} end
if not sv.namespaces[name] then
sv.namespaces[name] = {}
end
 
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
 
if not self.children then self.children = {} end
self.children[name] = newDB
return newDB
end
 
--- Returns an already existing namespace from the database object.
-- @param name The name of the new namespace
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- local namespace = self.db:GetNamespace('namespace')
-- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
end
if not silent and not (self.children and self.children[name]) then
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
end
if not self.children then self.children = {} end
return self.children[name]
end
 
--[[-------------------------------------------------------------------------
AceDB Exposed Methods
---------------------------------------------------------------------------]]
 
--- Creates a new database object that can be used to handle database settings and profiles.
-- By default, an empty DB is created, using a character specific profile.
--
-- You can override the default profile used by passing any profile name as the third argument,
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
--
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
-- will use a profile named "char", and not a character-specific profile.
-- @param tbl The name of variable, or table to use for the database
-- @param defaults A table of database defaults
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
-- You can also pass //true// to use a shared global profile called "Default".
-- @usage
-- -- Create an empty DB using a character-specific default profile.
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
-- @usage
-- -- Create a DB using defaults and using a shared default profile
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
function AceDB:New(tbl, defaults, defaultProfile)
if type(tbl) == "string" then
local name = tbl
tbl = _G[name]
if not tbl then
tbl = {}
setglobal(name, tbl)
end
end
 
if type(tbl) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
end
 
if defaults and type(defaults) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
end
 
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
end
 
return initdb(tbl, defaults, defaultProfile)
end
 
-- upgrade existing databases
for db in pairs(AceDB.db_registry) do
if not db.parent then
for name,func in pairs(DBObjectLib) do
db[name] = func
end
else
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
end
trunk/Libs/LibTourist-3.0/LibTourist-3.0.toc New file
0,0 → 1,17
## Interface: 30100
## LoadOnDemand: 1
## Title: Lib: Tourist-3.0
## Notes: A library to provide information about zones and instances.
## Author: ckknight
## X-eMail: ckknight@gmail.com
## X-Category: Library
## Dependencies: LibBabble-Zone-3.0
## X-License: MIT
## X-Credits: Abydos
## X-Curse-Packaged-Version: WoW-3.2-release
## X-Curse-Project-Name: LibTourist-3.0
## X-Curse-Project-ID: libtourist-3-0
## X-Curse-Repository-ID: wow/libtourist-3-0/mainline
 
LibStub\LibStub.lua
lib.xml
trunk/Libs/LibTourist-3.0/LibStub/LibStub.lua New file
0,0 → 1,30
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
 
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
 
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
 
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
 
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
 
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
trunk/Libs/LibTourist-3.0/lib.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="LibTourist-3.0.lua" />
</Ui>
\ No newline at end of file
trunk/Libs/LibTourist-3.0/Changelog-LibTourist-3.0-WoW-3.2-release.txt New file
0,0 → 1,13
------------------------------------------------------------------------
r90 | ckknight | 2009-09-08 20:04:29 +0000 (Tue, 08 Sep 2009) | 1 line
Changed paths:
A /tags/WoW-3.2-release (from /trunk:89)
 
Tagging as WoW-3.2-release
------------------------------------------------------------------------
r89 | rsmozang | 2009-08-05 05:02:56 +0000 (Wed, 05 Aug 2009) | 1 line
Changed paths:
M /trunk/LibTourist-3.0.lua
 
Added: Trial of the Champion and Trial of the Crusader information
------------------------------------------------------------------------
trunk/Libs/LibTourist-3.0/LibTourist-3.0.lua New file
0,0 → 1,3447
--[[
Name: LibTourist-3.0
Revision: $Rev: 89 $
Author(s): ckknight (ckknight@gmail.com)
Website: http://ckknight.wowinterface.com/
Documentation: http://www.wowace.com/wiki/LibTourist-3.0
SVN: http://svn.wowace.com/root/trunk/LibTourist-3.0
Description: A library to provide information about zones and instances.
Dependencies: LibBabble-Zone-3.0
License: MIT
 
Note:
WOTLK data is unconfirmed / incomplete
]]
 
local MAJOR_VERSION = "LibTourist-3.0"
local MINOR_VERSION = 90000 + tonumber(("$Revision: 89 $"):match("(%d+)"))
 
if not LibStub then error(MAJOR_VERSION .. " requires LibStub") end
if not LibStub("LibBabble-Zone-3.0") then error(MAJOR_VERSION .. " requires LibBabble-Zone-3.0.") end
 
local Tourist, oldLib = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not Tourist then
return
end
if oldLib then
oldLib = {}
for k, v in pairs(Tourist) do
Tourist[k] = nil
oldLib[k] = v
end
end
 
local BZ = LibStub("LibBabble-Zone-3.0"):GetLookupTable()
local BZR = LibStub("LibBabble-Zone-3.0"):GetReverseLookupTable()
 
local playerLevel = 1
local _,race = UnitRace("player")
local isHorde = (race == "Orc" or race == "Troll" or race == "Tauren" or race == "Scourge" or race == "BloodElf")
local isWestern = GetLocale() == "enUS" or GetLocale() == "deDE" or GetLocale() == "frFR" or GetLocale() == "esES"
 
local Kalimdor, Eastern_Kingdoms, Outland, Northrend = GetMapContinents()
if not Outland then
Outland = "Outland"
end
if not Northrend then
Northrend = "Northrend"
end
local Azeroth = BZ["Azeroth"]
 
local X_Y_ZEPPELIN = "%s/%s Zeppelin"
local X_Y_BOAT = "%s/%s Boat"
local X_Y_PORTAL = "%s/%s Portal"
 
if GetLocale() == "zhCN" then
X_Y_ZEPPELIN = "%s/%s 飞艇"
X_Y_BOAT = "%s/%s 船"
X_Y_PORTAL = "%s/%s 传送门"
elseif GetLocale() == "zhTW" then
X_Y_ZEPPELIN = "%s/%s 飛艇"
X_Y_BOAT = "%s/%s 船"
X_Y_PORTAL = "%s/%s 傳送門"
elseif GetLocale() == "frFR" then
X_Y_ZEPPELIN = "Zeppelin %s/%s"
X_Y_BOAT = "Bateau %s/%s"
X_Y_PORTAL = "Portail %s/%s"
elseif GetLocale() == "koKR" then
X_Y_ZEPPELIN = "%s/%s 비행선"
X_Y_BOAT = "%s/%s ë°°"
X_Y_PORTAL = "%s/%s 차원문"
end
 
local recZones = {}
local recInstances = {}
local lows = setmetatable({}, {__index = function() return 0 end})
local highs = setmetatable({}, getmetatable(lows))
local continents = {}
local instances = {}
local paths = {}
local types = {}
local groupSizes = {}
local groupAltSizes = {}
local factions = {}
local yardWidths = {}
local yardHeights = {}
local yardXOffsets = {}
local yardYOffsets = {}
local fishing = {}
local cost = {}
local textures = {}
local textures_rev = {}
local complexes = {}
local entrancePortals_zone = {}
local entrancePortals_x = {}
local entrancePortals_y = {}
 
local function PLAYER_LEVEL_UP(self, level)
playerLevel = level or UnitLevel("player")
for k in pairs(recZones) do
recZones[k] = nil
end
for k in pairs(recInstances) do
recInstances[k] = nil
end
for k in pairs(cost) do
cost[k] = nil
end
for zone in pairs(lows) do
if not self:IsHostile(zone) then
local low, high = self:GetLevel(zone)
if types[zone] == "Zone" or types[zone] == "PvP Zone" and low and high then
if low <= playerLevel and playerLevel <= high then
recZones[zone] = true
end
elseif types[zone] == "Battleground" and low and high then
local playerLevel = playerLevel
if zone == BZ["Alterac Valley"] then
playerLevel = playerLevel - 1
end
if playerLevel >= low and (playerLevel == MAX_PLAYER_LEVEL or math.fmod(playerLevel, 10) >= 6) then
recInstances[zone] = true
end
elseif types[zone] == "Instance" and low and high then
if low <= playerLevel and playerLevel <= high then
recInstances[zone] = true
end
end
end
end
end
 
-- minimum fishing skill to fish these zones
function Tourist:GetFishingLevel(zone)
return fishing[zone]
end
 
function Tourist:GetLevel(zone)
if types[zone] == "Battleground" then
if zone == BZ["Strand of the Ancients"] or ((zone == BZ["Eye of the Storm"] or zone == BZ["Alterac Valley"]) and playerLevel >= 71) then
return 71, 80
elseif zone == BZ["Eye of the Storm"] or (zone == BZ["Alterac Valley"] and playerLevel >= 61) then
return 61, 70
elseif zone == BZ["Alterac Valley"] then
return 51, 60
elseif playerLevel >= MAX_PLAYER_LEVEL then
return MAX_PLAYER_LEVEL, MAX_PLAYER_LEVEL
elseif playerLevel >= 70 then
return 70, 79
elseif playerLevel >= 60 then
return 60, 69
elseif playerLevel >= 50 then
return 50, 59
elseif playerLevel >= 40 then
return 40, 49
elseif playerLevel >= 30 then
return 30, 39
elseif playerLevel >= 20 or zone == BZ["Arathi Basin"] then
return 20, 29
else
return 10, 19
end
end
return lows[zone], highs[zone]
end
 
function Tourist:GetLevelColor(zone)
if types[zone] == "Battleground" then
if (playerLevel < 71 and zone == BZ["Strand of the Ancients"]) or (playerLevel < 61 and zone == BZ["Eye of the Storm"]) or (playerLevel < 51 and zone == BZ["Alterac Valley"]) or (playerLevel < 20 and zone == BZ["Arathi Basin"]) or (playerLevel < 10 and zone == BZ["Warsong Gulch"]) then
return 1, 0, 0
end
local playerLevel = playerLevel
if zone == BZ["Alterac Valley"] or zone == BZ["Eye of the Storm"] or zone == BZ["Strand of the Ancients"] then
playerLevel = playerLevel - 1
end
if playerLevel == MAX_PLAYER_LEVEL then
return 1, 1, 0
end
playerLevel = math.fmod(playerLevel, 10)
if playerLevel <= 5 then
return 1, playerLevel / 10, 0
elseif playerLevel <= 7 then
return 1, (playerLevel - 3) / 4, 0
else
return (9 - playerLevel) / 2, 1, 0
end
end
local low, high = lows[zone], highs[zone]
 
if low <= 0 and high <= 0 then
-- City
return 1, 1, 1
elseif playerLevel == low and playerLevel == high then
return 1, 1, 0
elseif playerLevel <= low - 3 then
return 1, 0, 0
elseif playerLevel <= low then
return 1, (playerLevel - low - 3) / -6, 0
elseif playerLevel <= (low + high) / 2 then
return 1, (playerLevel - low) / (high - low) + 0.5, 0
elseif playerLevel <= high then
return 2 * (playerLevel - high) / (low - high), 1, 0
elseif playerLevel <= high + 3 then
local num = (playerLevel - high) / 6
return num, 1 - num, num
else
return 0.5, 0.5, 0.5
end
end
 
function Tourist:GetFactionColor(zone)
if factions[zone] == (isHorde and "Alliance" or "Horde") then
return 1, 0, 0
elseif factions[zone] == (isHorde and "Horde" or "Alliance") then
return 0, 1, 0
else
return 1, 1, 0
end
end
 
function Tourist:GetZoneYardSize(zone)
return yardWidths[zone], yardHeights[zone]
end
 
local ekXOffset = 15525.32200715066
local ekYOffset = 672.3934326738229
 
local kalXOffset = -8310.762035321373
local kalYOffset = 1815.149000954498
 
function Tourist:GetYardDistance(zone1, x1, y1, zone2, x2, y2)
local zone1_yardXOffset = yardXOffsets[zone1]
if not zone1_yardXOffset then
return nil
end
local zone2_yardXOffset = yardXOffsets[zone2]
if not zone2_yardXOffset then
return nil
end
local zone1_yardYOffset = yardYOffsets[zone1]
local zone2_yardYOffset = yardYOffsets[zone2]
 
local zone1_continent = continents[zone1]
local zone2_continent = continents[zone2]
if (zone1_continent == Outland) ~= (zone2_continent == Outland) then
return nil
end
 
local zone1_yardWidth = yardWidths[zone1]
local zone1_yardHeight = yardHeights[zone1]
local zone2_yardWidth = yardWidths[zone2]
local zone2_yardHeight = yardHeights[zone2]
 
local x1_yard = zone1_yardWidth*x1
local y1_yard = zone1_yardHeight*y1
local x2_yard = zone2_yardWidth*x2
local y2_yard = zone2_yardHeight*y2
 
if zone1 ~= zone2 then
x1_yard = x1_yard + zone1_yardXOffset
y1_yard = y1_yard + zone1_yardYOffset
 
x2_yard = x2_yard + zone2_yardXOffset
y2_yard = y2_yard + zone2_yardYOffset
 
if zone1_continent ~= zone2_continent then
if zone1_continent == Kalimdor then
x1_yard = x1_yard + kalXOffset
y1_yard = y1_yard + kalYOffset
elseif zone1_continent == Eastern_Kingdoms then
x1_yard = x1_yard + ekXOffset
y1_yard = y1_yard + ekYOffset
end
 
if zone2_continent == Kalimdor then
x2_yard = x2_yard + kalXOffset
y2_yard = y2_yard + kalYOffset
elseif zone2_continent == Eastern_Kingdoms then
x2_yard = x2_yard + ekXOffset
y2_yard = y2_yard + ekYOffset
end
end
end
 
local x_diff = x1_yard - x2_yard
local y_diff = y1_yard - y2_yard
local dist_2 = x_diff*x_diff + y_diff*y_diff
return dist_2^0.5
end
 
function Tourist:TransposeZoneCoordinate(x, y, zone1, zone2)
if zone1 == zone2 then
return x, y
end
 
local zone1_yardXOffset = yardXOffsets[zone1]
if not zone1_yardXOffset then
return nil
end
local zone2_yardXOffset = yardXOffsets[zone2]
if not zone2_yardXOffset then
return nil
end
local zone1_yardYOffset = yardYOffsets[zone1]
local zone2_yardYOffset = yardYOffsets[zone2]
 
local zone1_continent = continents[zone1]
local zone2_continent = continents[zone2]
if (zone1_continent == Outland) ~= (zone2_continent == Outland) then
return nil
end
 
local zone1_yardWidth = yardWidths[zone1]
local zone1_yardHeight = yardHeights[zone1]
local zone2_yardWidth = yardWidths[zone2]
local zone2_yardHeight = yardHeights[zone2]
 
local x_yard = zone1_yardWidth*x
local y_yard = zone1_yardHeight*y
 
x_yard = x_yard + zone1_yardXOffset
y_yard = y_yard + zone1_yardYOffset
 
if zone1_continent ~= zone2_continent then
if zone1_continent == Kalimdor then
x_yard = x_yard + kalXOffset
y_yard = y_yard + kalYOffset
elseif zone1_continent == Eastern_Kingdoms then
x_yard = x_yard + ekXOffset
y_yard = y_yard + ekYOffset
end
 
if zone2_continent == Kalimdor then
x_yard = x_yard - kalXOffset
y_yard = y_yard - kalYOffset
elseif zone2_continent == Eastern_Kingdoms then
x_yard = x_yard - ekXOffset
y_yard = y_yard - ekYOffset
end
end
 
x_yard = x_yard - zone2_yardXOffset
y_yard = y_yard - zone2_yardYOffset
 
x = x_yard / zone2_yardWidth
y = y_yard / zone2_yardHeight
 
return x, y
end
 
local zonesToIterate = setmetatable({}, {__index = function(self, key)
local t = {}
self[key] = t
for k,v in pairs(continents) do
if v == key and v ~= k and yardXOffsets[k] then
t[#t+1] = k
end
end
return t
end})
 
local kal_yardWidth
local kal_yardHeight
local ek_yardWidth
local ek_yardHeight
 
function Tourist:GetBestZoneCoordinate(x, y, zone)
if not kal_yardWidth then
kal_yardWidth = yardWidths[Kalimdor]
kal_yardHeight = yardHeights[Kalimdor]
ek_yardWidth = yardWidths[Eastern_Kingdoms]
ek_yardHeight = yardHeights[Eastern_Kingdoms]
end
 
local zone_yardXOffset = yardXOffsets[zone]
if not zone_yardXOffset then
return x, y, zone
end
local zone_yardYOffset = yardYOffsets[zone]
 
local zone_yardWidth = yardWidths[zone]
local zone_yardHeight = yardHeights[zone]
 
local x_yard = zone_yardWidth*x
local y_yard = zone_yardHeight*y
 
x_yard = x_yard + zone_yardXOffset
y_yard = y_yard + zone_yardYOffset
 
local zone_continent = continents[zone]
local azeroth = false
if zone_continent == Kalimdor then
if x_yard < 0 or y_yard < 0 or x_yard > kal_yardWidth or y_yard > kal_yardHeight then
x_yard = x_yard + kalXOffset
y_yard = y_yard + kalYOffset
azeroth = true
end
elseif zone_continent == Eastern_Kingdoms then
if x_yard < 0 or y_yard < 0 or x_yard > ek_yardWidth or y_yard > ek_yardHeight then
x_yard = x_yard + ekXOffset
y_yard = y_yard + ekYOffset
azeroth = true
end
end
if azeroth then
local kal, ek = zone_continent ~= Kalimdor, zone_continent ~= Eastern_Kingdoms
if kal and (x_yard < kalXOffset or y_yard < kalYOffset or x_yard > kalXOffset + kal_yardWidth or y_yard > kalYOffset + kal_yardWidth) then
kal = false
end
if ek and (x_yard < ekXOffset or y_yard < ekYOffset or x_yard > ekXOffset + ek_yardWidth or y_yard > ekYOffset + ek_yardWidth) then
ek = false
end
if kal then
x_yard = x_yard - kalXOffset
y_yard = y_yard - kalYOffset
zone_continent = Kalimdor
elseif ek then
x_yard = x_yard - ekXOffset
y_yard = y_yard - ekYOffset
zone_continent = Eastern_Kingdoms
else
return x_yard / yardWidths[Azeroth], y_yard / yardHeights[Azeroth], Azeroth
end
end
 
local best_zone, best_x, best_y, best_value
 
for _,z in ipairs(zonesToIterate[zone_continent]) do
local z_yardXOffset = yardXOffsets[z]
local z_yardYOffset = yardYOffsets[z]
local z_yardWidth = yardWidths[z]
local z_yardHeight = yardHeights[z]
 
local x_yd = x_yard - z_yardXOffset
local y_yd = y_yard - z_yardYOffset
 
if x_yd >= 0 and y_yd >= 0 and x_yd <= z_yardWidth and y_yd <= z_yardHeight then
if types[z] == "City" then
return x_yd/z_yardWidth, y_yd/z_yardHeight, z
end
local x_tmp = x_yd - z_yardWidth / 2
local y_tmp = y_yd - z_yardHeight / 2
local value = x_tmp*x_tmp + y_tmp*y_tmp
if not best_value or value < best_value then
best_zone = z
best_value = value
best_x = x_yd/z_yardWidth
best_y = y_yd/z_yardHeight
end
end
end
if not best_zone then
return x_yard / yardWidths[zone_continent], y_yard / yardHeights[zone_continent], zone_continent
end
return best_x, best_y, best_zone
end
 
local function retNil() return nil end
local function retOne(object, state)
if state == object then
return nil
else
return object
end
end
 
local function retNormal(t, position)
return (next(t, position))
end
 
local function mysort(a,b)
if not lows[a] then
return false
elseif not lows[b] then
return true
else
local aval, bval = groupSizes[a], groupSizes[b]
if aval ~= bval then
return aval < bval
end
aval, bval = lows[a], lows[b]
if aval ~= bval then
return aval < bval
end
aval, bval = highs[a], highs[b]
if aval ~= bval then
return aval < bval
end
return a < b
end
end
local t = {}
local function myiter(t)
local n = t.n
n = n + 1
local v = t[n]
if v then
t[n] = nil
t.n = n
return v
else
t.n = nil
end
end
function Tourist:IterateZoneInstances(zone)
local inst = instances[zone]
 
if not inst then
return retNil
elseif type(inst) == "table" then
for k in pairs(t) do
t[k] = nil
end
for k in pairs(inst) do
t[#t+1] = k
end
table.sort(t, mysort)
t.n = 0
return myiter, t, nil
else
return retOne, inst, nil
end
end
 
function Tourist:GetInstanceZone(instance)
for k, v in pairs(instances) do
if v then
if type(v) == "string" then
if v == instance then
return k
end
else -- table
for l in pairs(v) do
if l == instance then
return k
end
end
end
end
end
end
 
function Tourist:DoesZoneHaveInstances(zone)
return not not instances[zone]
end
 
local zonesInstances
local function initZonesInstances()
if not zonesInstances then
zonesInstances = {}
for zone, v in pairs(lows) do
if types[zone] ~= "Transport" then
zonesInstances[zone] = true
end
end
end
initZonesInstances = nil
end
 
function Tourist:IterateZonesAndInstances()
if initZonesInstances then
initZonesInstances()
end
return retNormal, zonesInstances, nil
end
 
local function zoneIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and (types[k] == "Instance" or types[k] == "Battleground") do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IterateZones()
if initZonesInstances then
initZonesInstances()
end
return zoneIter, nil, nil
end
 
local function instanceIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and (types[k] ~= "Instance" and types[k] ~= "Battleground") do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IterateInstances()
if initZonesInstances then
initZonesInstances()
end
return instanceIter, nil, nil
end
 
local function bgIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and types[k] ~= "Battleground" do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IterateBattlegrounds()
if initZonesInstances then
initZonesInstances()
end
return bgIter, nil, nil
end
 
local function pvpIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and types[k] ~= "PvP Zone" do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IteratePvPZones()
if initZonesInstances then
initZonesInstances()
end
return pvpIter, nil, nil
end
 
local function allianceIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and factions[k] ~= "Alliance" do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IterateAlliance()
if initZonesInstances then
initZonesInstances()
end
return allianceIter, nil, nil
end
 
local function hordeIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and factions[k] ~= "Horde" do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IterateHorde()
if initZonesInstances then
initZonesInstances()
end
return hordeIter, nil, nil
end
 
if isHorde then
Tourist.IterateFriendly = Tourist.IterateHorde
Tourist.IterateHostile = Tourist.IterateAlliance
else
Tourist.IterateFriendly = Tourist.IterateAlliance
Tourist.IterateHostile = Tourist.IterateHorde
end
 
local function contestedIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and factions[k] do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IterateContested()
if initZonesInstances then
initZonesInstances()
end
return contestedIter, nil, nil
end
 
local function kalimdorIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and continents[k] ~= Kalimdor do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IterateKalimdor()
if initZonesInstances then
initZonesInstances()
end
return kalimdorIter, nil, nil
end
 
local function easternKingdomsIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and continents[k] ~= Eastern_Kingdoms do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IterateEasternKingdoms()
if initZonesInstances then
initZonesInstances()
end
return easternKingdomsIter, nil, nil
end
 
local function outlandIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and continents[k] ~= Outland do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IterateOutland()
if initZonesInstances then
initZonesInstances()
end
return outlandIter, nil, nil
end
 
local function northrendIter(_, position)
local k = next(zonesInstances, position)
while k ~= nil and continents[k] ~= Northrend do
k = next(zonesInstances, k)
end
return k
end
function Tourist:IterateNorthrend()
if initZonesInstances then
initZonesInstances()
end
return northrendIter, nil, nil
end
 
function Tourist:IterateRecommendedZones()
return retNormal, recZones, nil
end
 
function Tourist:IterateRecommendedInstances()
return retNormal, recInstances, nil
end
 
function Tourist:HasRecommendedInstances()
return next(recInstances) ~= nil
end
 
function Tourist:IsInstance(zone)
local t = types[zone]
return t == "Instance" or t == "Battleground"
end
 
function Tourist:IsZone(zone)
local t = types[zone]
return t ~= "Instance" and t ~= "Battleground" and t ~= "Transport"
end
 
function Tourist:GetComplex(zone)
return complexes[zone]
end
 
function Tourist:IsZoneOrInstance(zone)
local t = types[zone]
return t and t ~= "Transport"
end
 
function Tourist:IsBattleground(zone)
local t = types[zone]
return t == "Battleground"
end
 
function Tourist:IsArena(zone)
local t = types[zone]
return t == "Arena"
end
 
function Tourist:IsPvPZone(zone)
local t = types[zone]
return t == "PvP Zone"
end
 
function Tourist:IsCity(zone)
local t = types[zone]
return t == "City"
end
 
function Tourist:IsAlliance(zone)
return factions[zone] == "Alliance"
end
 
function Tourist:IsHorde(zone)
return factions[zone] == "Horde"
end
 
if isHorde then
Tourist.IsFriendly = Tourist.IsHorde
Tourist.IsHostile = Tourist.IsAlliance
else
Tourist.IsFriendly = Tourist.IsAlliance
Tourist.IsHostile = Tourist.IsHorde
end
 
function Tourist:IsContested(zone)
return not factions[zone]
end
 
function Tourist:GetContinent(zone)
return continents[zone] or UNKNOWN
end
 
function Tourist:IsInKalimdor(zone)
return continents[zone] == Kalimdor
end
 
function Tourist:IsInEasternKingdoms(zone)
return continents[zone] == Eastern_Kingdoms
end
 
function Tourist:IsInOutland(zone)
return continents[zone] == Outland
end
 
function Tourist:IsInNorthrend(zone)
return continents[zone] == Northrend
end
 
function Tourist:GetInstanceGroupSize(instance)
return groupSizes[instance] or 0
end
 
function Tourist:GetInstanceAltGroupSize(instance)
return groupAltSizes[instance] or 0
end
 
function Tourist:GetTexture(zone)
return textures[zone]
end
 
function Tourist:GetZoneFromTexture(texture)
if not texture then
return BZ["Azeroth"]
end
return textures_rev[texture]
end
 
function Tourist:GetEnglishZoneFromTexture(texture)
if not texture then
return "Azeroth"
end
local zone = textures_rev[texture]
if zone then
return BZR[zone]
end
return nil
end
 
function Tourist:GetEntrancePortalLocation(instance)
return entrancePortals_zone[instance], entrancePortals_x[instance], entrancePortals_y[instance]
end
 
local inf = 1/0
local stack = setmetatable({}, {__mode='k'})
local function iterator(S)
local position = S['#'] - 1
S['#'] = position
local x = S[position]
if not x then
for k in pairs(S) do
S[k] = nil
end
stack[S] = true
return nil
end
return x
end
 
setmetatable(cost, {
__index = function(self, vertex)
local price = 1
 
if lows[vertex] > playerLevel then
price = price * (1 + math.ceil((lows[vertex] - playerLevel) / 6))
end
 
if factions[vertex] == (isHorde and "Horde" or "Alliance") then
price = price / 2
elseif factions[vertex] == (isHorde and "Alliance" or "Horde") then
if types[vertex] == "City" then
price = price * 10
else
price = price * 3
end
end
 
if types[x] == "Transport" then
price = price * 2
end
 
self[vertex] = price
return price
end
})
 
function Tourist:IteratePath(alpha, bravo)
if paths[alpha] == nil or paths[bravo] == nil then
return retNil
end
 
local d = next(stack) or {}
stack[d] = nil
local Q = next(stack) or {}
stack[Q] = nil
local S = next(stack) or {}
stack[S] = nil
local pi = next(stack) or {}
stack[pi] = nil
 
for vertex, v in pairs(paths) do
d[vertex] = inf
Q[vertex] = v
end
d[alpha] = 0
 
while next(Q) do
local u
local min = inf
for z in pairs(Q) do
local value = d[z]
if value < min then
min = value
u = z
end
end
if min == inf then
return retNil
end
Q[u] = nil
if u == bravo then
break
end
 
local adj = paths[u]
if type(adj) == "table" then
local d_u = d[u]
for v in pairs(adj) do
local c = d_u + cost[v]
if d[v] > c then
d[v] = c
pi[v] = u
end
end
elseif adj ~= false then
local c = d[u] + cost[adj]
if d[adj] > c then
d[adj] = c
pi[adj] = u
end
end
end
 
local i = 1
local last = bravo
while last do
S[i] = last
i = i + 1
last = pi[last]
end
 
for k in pairs(pi) do
pi[k] = nil
end
for k in pairs(Q) do
Q[k] = nil
end
for k in pairs(d) do
d[k] = nil
end
stack[pi] = true
stack[Q] = true
stack[d] = true
 
S['#'] = i
 
return iterator, S
end
 
local function retWithOffset(t, key)
while true do
key = next(t, key)
if not key then
return nil
end
if yardYOffsets[key] then
return key
end
end
end
 
function Tourist:IterateBorderZones(zone, zonesOnly)
local path = paths[zone]
if not path then
return retNil
elseif type(path) == "table" then
return zonesOnly and retWithOffset or retNormal, path
else
if zonesOnly and not yardYOffsets[path] then
return retNil
end
return retOne, path
end
end
 
do
Tourist.frame = oldLib and oldLib.frame or CreateFrame("Frame", MAJOR_VERSION .. "Frame", UIParent)
Tourist.frame:UnregisterAllEvents()
Tourist.frame:RegisterEvent("PLAYER_LEVEL_UP")
Tourist.frame:RegisterEvent("PLAYER_ENTERING_WORLD")
Tourist.frame:SetScript("OnEvent", function(frame, event, ...)
PLAYER_LEVEL_UP(Tourist, ...)
end)
 
local BOOTYBAY_RATCHET_BOAT = string.format(X_Y_BOAT, BZ["Booty Bay"], BZ["Ratchet"])
local MENETHIL_THERAMORE_BOAT = string.format(X_Y_BOAT, BZ["Menethil Harbor"], BZ["Theramore Isle"])
local MENETHIL_HOWLINGFJORD_BOAT = string.format(X_Y_BOAT, BZ["Menethil Harbor"], BZ["Howling Fjord"])
local AUBERDINE_DARNASSUS_BOAT = string.format(X_Y_BOAT, BZ["Auberdine"], BZ["Darnassus"])
local AUBERDINE_AZUREMYST_BOAT = string.format(X_Y_BOAT, BZ["Auberdine"], BZ["Azuremyst Isle"])
local STORMWIND_AUBERDINE_BOAT = string.format(X_Y_BOAT, BZ["Stormwind City"], BZ["Auberdine"])
local STORMWIND_BOREANTUNDRA_BOAT = string.format(X_Y_BOAT, BZ["Stormwind City"], BZ["Borean Tundra"])
local ORGRIMMAR_BOREANTUNDRA_ZEPPELIN = string.format(X_Y_ZEPPELIN, BZ["Orgrimmar"], BZ["Borean Tundra"])
local UNDERCITY_HOWLINGFJORD_ZEPPELIN = string.format(X_Y_ZEPPELIN, BZ["Undercity"], BZ["Howling Fjord"])
local ORGRIMMAR_UNDERCITY_ZEPPELIN = string.format(X_Y_ZEPPELIN, BZ["Orgrimmar"], BZ["Undercity"])
local ORGRIMMAR_GROMGOL_ZEPPELIN = string.format(X_Y_ZEPPELIN, BZ["Orgrimmar"], BZ["Grom'gol Base Camp"])
local UNDERCITY_GROMGOL_ZEPPELIN = string.format(X_Y_ZEPPELIN, BZ["Undercity"], BZ["Grom'gol Base Camp"])
local SHATTRATH_IRONFORGE_PORTAL = string.format(X_Y_PORTAL, BZ["Shattrath City"], BZ["Ironforge"])
local SHATTRATH_STORMWIND_PORTAL = string.format(X_Y_PORTAL, BZ["Shattrath City"], BZ["Stormwind City"])
local SHATTRATH_DARNASSUS_PORTAL = string.format(X_Y_PORTAL, BZ["Shattrath City"], BZ["Darnassus"])
local SHATTRATH_ORGRIMMAR_PORTAL = string.format(X_Y_PORTAL, BZ["Shattrath City"], BZ["Orgrimmar"])
local SHATTRATH_THUNDERBLUFF_PORTAL = string.format(X_Y_PORTAL, BZ["Shattrath City"], BZ["Thunder Bluff"])
local SHATTRATH_UNDERCITY_PORTAL = string.format(X_Y_PORTAL, BZ["Shattrath City"], BZ["Undercity"])
local SHATTRATH_EXODAR_PORTAL = string.format(X_Y_PORTAL, BZ["Shattrath City"], BZ["The Exodar"])
local SHATTRATH_SILVERMOON_PORTAL = string.format(X_Y_PORTAL, BZ["Shattrath City"], BZ["Silvermoon City"])
local SHATTRATH_QUELDANAS_PORTAL = string.format(X_Y_PORTAL, BZ["Shattrath City"], BZ["Isle of Quel'Danas"])
local SHATTRATH_COT_PORTAL = string.format(X_Y_PORTAL, BZ["Shattrath City"], BZ["Caverns of Time"])
local MOAKI_UNUPE_BOAT = string.format(X_Y_BOAT, BZ["Dragonblight"], BZ["Borean Tundra"]) -- TODO localize these to the village names
local MOAKI_KAMAGUA_BOAT = string.format(X_Y_BOAT, BZ["Dragonblight"], BZ["Howling Fjord"]) -- TODO localize these to the village names
local DALARAN_IRONFORGE_PORTAL = string.format(X_Y_PORTAL, BZ["Dalaran"], BZ["Ironforge"])
local DALARAN_STORMWIND_PORTAL = string.format(X_Y_PORTAL, BZ["Dalaran"], BZ["Stormwind City"])
local DALARAN_DARNASSUS_PORTAL = string.format(X_Y_PORTAL, BZ["Dalaran"], BZ["Darnassus"])
local DALARAN_ORGRIMMAR_PORTAL = string.format(X_Y_PORTAL, BZ["Dalaran"], BZ["Orgrimmar"])
local DALARAN_THUNDERBLUFF_PORTAL = string.format(X_Y_PORTAL, BZ["Dalaran"], BZ["Thunder Bluff"])
local DALARAN_UNDERCITY_PORTAL = string.format(X_Y_PORTAL, BZ["Dalaran"], BZ["Undercity"])
local DALARAN_EXODAR_PORTAL = string.format(X_Y_PORTAL, BZ["Dalaran"], BZ["The Exodar"])
local DALARAN_SILVERMOON_PORTAL = string.format(X_Y_PORTAL, BZ["Dalaran"], BZ["Silvermoon City"])
local DALARAN_SHATTRATH_PORTAL = string.format(X_Y_PORTAL, BZ["Dalaran"], BZ["Shattrath City"])
local DALARAN_COT_PORTAL = string.format(X_Y_PORTAL, BZ["Dalaran"], BZ["Caverns of Time"])
 
local zones = {}
 
zones[BZ["Eastern Kingdoms"]] = {
type = "Continent",
yards = 47714.278579261,
x_offset = 0,
y_offset = 0,
continent = Eastern_Kingdoms,
}
 
zones[BZ["Kalimdor"]] = {
type = "Continent",
yards = 36800.210572494,
x_offset = 0,
y_offset = 0,
continent = Kalimdor,
}
 
zones[BZ["Outland"]] = {
type = "Continent",
yards = 17463.5328406368,
x_offset = 0,
y_offset = 0,
continent = Outland,
}
 
zones[BZ["Northrend"]] = {
type = "Continent",
yards = 17751.3962441049,
x_offset = 0,
y_offset = 0,
continent = Northrend,
}
 
zones[BZ["Azeroth"]] = {
type = "Continent",
yards = 44531.82907938571,
x_offset = 0,
y_offset = 0,
}
 
zones[STORMWIND_AUBERDINE_BOAT] = {
paths = {
[BZ["Stormwind City"]] = true,
[BZ["Darkshore"]] = true,
},
faction = "Alliance",
type = "Transport",
}
 
zones[STORMWIND_BOREANTUNDRA_BOAT] = {
paths = {
[BZ["Stormwind City"]] = true,
[BZ["Borean Tundra"]] = true,
},
faction = "Alliance",
type = "Transport",
}
 
zones[ORGRIMMAR_BOREANTUNDRA_ZEPPELIN] = {
paths = {
[BZ["Durotar"]] = true,
[BZ["Borean Tundra"]] = true,
},
faction = "Horde",
type = "Transport",
}
 
zones[UNDERCITY_HOWLINGFJORD_ZEPPELIN] = {
paths = {
[BZ["Tirisfal Glades"]] = true,
[BZ["Howling Fjord"]] = true,
},
faction = "Horde",
type = "Transport",
}
 
zones[AUBERDINE_AZUREMYST_BOAT] = {
paths = {
[BZ["Darkshore"]] = true,
[BZ["Azuremyst Isle"]] = true,
},
faction = "Alliance",
type = "Transport",
}
 
zones[AUBERDINE_DARNASSUS_BOAT] = {
paths = {
[BZ["Darkshore"]] = true,
[BZ["Darnassus"]] = true,
},
faction = "Alliance",
type = "Transport",
}
 
zones[BOOTYBAY_RATCHET_BOAT] = {
paths = {
[BZ["Stranglethorn Vale"]] = true,
[BZ["The Barrens"]] = true,
},
type = "Transport",
}
 
zones[MENETHIL_HOWLINGFJORD_BOAT] = {
paths = {
[BZ["Wetlands"]] = true,
[BZ["Howling Fjord"]] = true,
},
faction = "Alliance",
type = "Transport",
}
 
zones[MENETHIL_THERAMORE_BOAT] = {
paths = {
[BZ["Wetlands"]] = true,
[BZ["Dustwallow Marsh"]] = true,
},
faction = "Alliance",
type = "Transport",
}
 
zones[ORGRIMMAR_GROMGOL_ZEPPELIN] = {
paths = {
[BZ["Durotar"]] = true,
[BZ["Stranglethorn Vale"]] = true,
},
faction = "Horde",
type = "Transport",
}
 
zones[ORGRIMMAR_UNDERCITY_ZEPPELIN] = {
paths = {
[BZ["Durotar"]] = true,
[BZ["Tirisfal Glades"]] = true,
},
faction = "Horde",
type = "Transport",
}
 
zones[SHATTRATH_DARNASSUS_PORTAL] = {
paths = BZ["Darnassus"],
type = "Transport",
}
 
zones[SHATTRATH_EXODAR_PORTAL] = {
paths = BZ["The Exodar"],
type = "Transport",
}
 
zones[SHATTRATH_IRONFORGE_PORTAL] = {
paths = BZ["Ironforge"],
type = "Transport",
}
 
zones[SHATTRATH_ORGRIMMAR_PORTAL] = {
paths = BZ["Orgrimmar"],
type = "Transport",
}
 
zones[SHATTRATH_SILVERMOON_PORTAL] = {
paths = BZ["Silvermoon City"],
type = "Transport",
}
 
zones[SHATTRATH_STORMWIND_PORTAL] = {
paths = BZ["Stormwind City"],
type = "Transport",
}
 
zones[SHATTRATH_THUNDERBLUFF_PORTAL] = {
paths = BZ["Thunder Bluff"],
type = "Transport",
}
 
zones[SHATTRATH_UNDERCITY_PORTAL] = {
paths = BZ["Undercity"],
type = "Transport",
}
 
zones[SHATTRATH_QUELDANAS_PORTAL] = {
paths = BZ["Isle of Quel'Danas"],
type = "Transport",
}
 
zones[SHATTRATH_COT_PORTAL] = {
paths = BZ["Caverns of Time"],
type = "Transport",
}
 
zones[MOAKI_UNUPE_BOAT] = {
paths = {
[BZ["Dragonblight"]] = true,
[BZ["Borean Tundra"]] = true,
},
type = "Transport",
}
 
zones[MOAKI_KAMAGUA_BOAT] = {
paths = {
[BZ["Dragonblight"]] = true,
[BZ["Howling Fjord"]] = true,
},
type = "Transport",
}
 
zones[BZ["The Dark Portal"]] = {
paths = {
[BZ["Blasted Lands"]] = true,
[BZ["Hellfire Peninsula"]] = true,
},
type = "Transport",
}
 
zones[UNDERCITY_GROMGOL_ZEPPELIN] = {
paths = {
[BZ["Stranglethorn Vale"]] = true,
[BZ["Tirisfal Glades"]] = true,
},
faction = "Horde",
type = "Transport",
}
 
zones[DALARAN_IRONFORGE_PORTAL] = {
paths = BZ["Ironforge"],
type = "Transport",
}
 
zones[DALARAN_STORMWIND_PORTAL] = {
paths = BZ["Stormwind City"],
type = "Transport",
}
 
zones[DALARAN_DARNASSUS_PORTAL] = {
paths = BZ["Darnassus"],
type = "Transport",
}
 
zones[DALARAN_ORGRIMMAR_PORTAL] = {
paths = BZ["Orgrimmar"],
type = "Transport",
}
 
zones[DALARAN_THUNDERBLUFF_PORTAL] = {
paths = BZ["Thunder Bluff"],
type = "Transport",
}
 
zones[DALARAN_UNDERCITY_PORTAL] = {
paths = BZ["Undercity"],
type = "Transport",
}
 
zones[DALARAN_EXODAR_PORTAL] = {
paths = BZ["The Exodar"],
type = "Transport",
}
 
zones[DALARAN_SILVERMOON_PORTAL] = {
paths = BZ["Silvermoon City"],
type = "Transport",
}
 
zones[DALARAN_SHATTRATH_PORTAL] = {
paths = BZ["Shattrath City"],
type = "Transport",
}
 
zones[DALARAN_COT_PORTAL] = {
paths = BZ["Caverns of Time"],
type = "Transport",
}
 
zones[BZ["Alterac Valley"]] = {
continent = Eastern_Kingdoms,
paths = BZ["Alterac Mountains"],
groupSize = 40,
type = "Battleground",
texture = "AlteracValley",
}
 
zones[BZ["Arathi Basin"]] = {
continent = Eastern_Kingdoms,
paths = BZ["Arathi Highlands"],
groupSize = 15,
type = "Battleground",
texture = "ArathiBasin",
fishing_min = 0, -- can't fish here
}
 
zones[BZ["Warsong Gulch"]] = {
continent = Kalimdor,
paths = isHorde and BZ["The Barrens"] or BZ["Ashenvale"],
groupSize = 10,
type = "Battleground",
texture = "WarsongGulch",
}
 
zones[BZ["Deeprun Tram"]] = {
continent = Eastern_Kingdoms,
paths = {
[BZ["Stormwind City"]] = true,
[BZ["Ironforge"]] = true,
},
faction = "Alliance",
}
 
zones[BZ["Ironforge"]] = {
continent = Eastern_Kingdoms,
instances = BZ["Gnomeregan"],
paths = {
[BZ["Dun Morogh"]] = true,
[BZ["Deeprun Tram"]] = true,
},
faction = "Alliance",
type = "City",
fishing_min = 1,
}
 
zones[BZ["Silvermoon City"]] = {
continent = Eastern_Kingdoms,
paths = {
[BZ["Eversong Woods"]] = true,
[BZ["Undercity"]] = true,
},
faction = "Horde",
type = "City",
fishing_min = 1,
}
 
zones[BZ["Stormwind City"]] = {
continent = Eastern_Kingdoms,
instances = BZ["The Stockade"],
paths = {
[BZ["Deeprun Tram"]] = true,
[BZ["The Stockade"]] = true,
[BZ["Elwynn Forest"]] = true,
[STORMWIND_AUBERDINE_BOAT] = true,
[STORMWIND_BOREANTUNDRA_BOAT] = true,
},
faction = "Alliance",
type = "City",
fishing_min = 1,
}
 
zones[BZ["Undercity"]] = {
continent = Eastern_Kingdoms,
instances = {
[BZ["Armory"]] = true,
[BZ["Library"]] = true,
[BZ["Graveyard"]] = true,
[BZ["Cathedral"]] = true,
},
paths = {
[BZ["Silvermoon City"]] = true,
[BZ["Tirisfal Glades"]] = true,
},
faction = "Horde",
type = "City",
fishing_min = 1,
}
 
zones[BZ["Dun Morogh"]] = {
low = 1,
high = 10,
continent = Eastern_Kingdoms,
instances = BZ["Gnomeregan"],
paths = {
[BZ["Wetlands"]] = true,
[BZ["Gnomeregan"]] = true,
[BZ["Ironforge"]] = true,
[BZ["Loch Modan"]] = true,
},
faction = "Alliance",
fishing_min = 1,
}
 
zones[BZ["Elwynn Forest"]] = {
low = 1,
high = 10,
continent = Eastern_Kingdoms,
instances = BZ["The Stockade"],
paths = {
[BZ["Westfall"]] = true,
[BZ["Redridge Mountains"]] = true,
[BZ["Stormwind City"]] = true,
[BZ["Duskwood"]] = true,
},
faction = "Alliance",
fishing_min = 1,
}
 
zones[BZ["Eversong Woods"]] = {
low = 1,
high = 10,
continent = Eastern_Kingdoms,
paths = {
[BZ["Silvermoon City"]] = true,
[BZ["Ghostlands"]] = true,
},
faction = "Horde",
fishing_min = 20,
}
 
zones[BZ["Tirisfal Glades"]] = {
low = 1,
high = 10,
continent = Eastern_Kingdoms,
instances = {
[BZ["Armory"]] = true,
[BZ["Library"]] = true,
[BZ["Graveyard"]] = true,
[BZ["Cathedral"]] = true,
},
paths = {
[BZ["Western Plaguelands"]] = true,
[BZ["Undercity"]] = true,
[BZ["Scarlet Monastery"]] = true,
[UNDERCITY_GROMGOL_ZEPPELIN] = true,
[ORGRIMMAR_UNDERCITY_ZEPPELIN] = true,
[UNDERCITY_HOWLINGFJORD_ZEPPELIN] = true,
[BZ["Silverpine Forest"]] = true,
},
faction = "Horde",
fishing_min = 1,
}
 
zones[BZ["Amani Pass"]] = {
continent = Eastern_Kingdoms,
}
 
zones[BZ["Ghostlands"]] = {
low = 10,
high = 20,
continent = Eastern_Kingdoms,
instances = BZ["Zul'Aman"],
paths = {
[BZ["Eastern Plaguelands"]] = true,
[BZ["Zul'Aman"]] = true,
[BZ["Eversong Woods"]] = true,
},
faction = "Horde",
fishing_min = 20,
}
 
zones[BZ["Loch Modan"]] = {
low = 10,
high = 20,
continent = Eastern_Kingdoms,
paths = {
[BZ["Wetlands"]] = true,
[BZ["Badlands"]] = true,
[BZ["Dun Morogh"]] = true,
[BZ["Searing Gorge"]] = not isHorde and true or nil,
},
faction = "Alliance",
fishing_min = 20,
}
 
zones[BZ["Silverpine Forest"]] = {
low = 10,
high = 20,
continent = Eastern_Kingdoms,
instances = BZ["Shadowfang Keep"],
paths = {
[BZ["Tirisfal Glades"]] = true,
[BZ["Hillsbrad Foothills"]] = true,
[BZ["Shadowfang Keep"]] = true,
},
faction = "Horde",
fishing_min = 20,
}
 
zones[BZ["Westfall"]] = {
low = 10,
high = 20,
continent = Eastern_Kingdoms,
instances = BZ["The Deadmines"],
paths = {
[BZ["Duskwood"]] = true,
[BZ["Elwynn Forest"]] = true,
[BZ["The Deadmines"]] = true,
},
faction = "Alliance",
fishing_min = 55,
}
 
zones[BZ["Redridge Mountains"]] = {
low = 15,
high = 25,
continent = Eastern_Kingdoms,
paths = {
[BZ["Burning Steppes"]] = true,
[BZ["Elwynn Forest"]] = true,
[BZ["Duskwood"]] = true,
},
fishing_min = 55,
}
 
zones[BZ["Duskwood"]] = {
low = 18,
high = 30,
continent = Eastern_Kingdoms,
paths = {
[BZ["Redridge Mountains"]] = true,
[BZ["Stranglethorn Vale"]] = true,
[BZ["Westfall"]] = true,
[BZ["Deadwind Pass"]] = true,
[BZ["Elwynn Forest"]] = true,
},
fishing_min = 55,
}
 
zones[BZ["Hillsbrad Foothills"]] = {
low = 20,
high = 30,
continent = Eastern_Kingdoms,
paths = {
[BZ["Alterac Mountains"]] = true,
[BZ["The Hinterlands"]] = true,
[BZ["Arathi Highlands"]] = true,
[BZ["Silverpine Forest"]] = true,
},
fishing_min = 55,
}
 
zones[BZ["Wetlands"]] = {
low = 20,
high = 30,
continent = Eastern_Kingdoms,
paths = {
[BZ["Arathi Highlands"]] = true,
[MENETHIL_THERAMORE_BOAT] = true,
[MENETHIL_HOWLINGFJORD_BOAT] = true,
[BZ["Dun Morogh"]] = true,
[BZ["Loch Modan"]] = true,
},
fishing_min = 55,
}
 
zones[BZ["Alterac Mountains"]] = {
low = 30,
high = 40,
continent = Eastern_Kingdoms,
instances = BZ["Alterac Valley"],
paths = {
[BZ["Western Plaguelands"]] = true,
[BZ["Alterac Valley"]] = true,
[BZ["Hillsbrad Foothills"]] = true,
},
fishing_min = 130,
}
 
zones[BZ["Arathi Highlands"]] = {
low = 30,
high = 40,
continent = Eastern_Kingdoms,
instances = BZ["Arathi Basin"],
paths = {
[BZ["Wetlands"]] = true,
[BZ["Hillsbrad Foothills"]] = true,
[BZ["Arathi Basin"]] = true,
},
fishing_min = 130,
}
 
zones[BZ["Stranglethorn Vale"]] = {
low = 30,
high = 45,
continent = Eastern_Kingdoms,
instances = BZ["Zul'Gurub"],
paths = {
[BZ["Zul'Gurub"]] = true,
[BOOTYBAY_RATCHET_BOAT] = true,
[BZ["Duskwood"]] = true,
[ORGRIMMAR_GROMGOL_ZEPPELIN] = true,
[UNDERCITY_GROMGOL_ZEPPELIN] = true,
},
fishing_min = 130,
}
 
zones[BZ["Badlands"]] = {
low = 35,
high = 45,
continent = Eastern_Kingdoms,
instances = BZ["Uldaman"],
paths = {
[BZ["Uldaman"]] = true,
[BZ["Searing Gorge"]] = true,
[BZ["Loch Modan"]] = true,
},
}
 
zones[BZ["Swamp of Sorrows"]] = {
low = 35,
high = 45,
continent = Eastern_Kingdoms,
instances = BZ["The Temple of Atal'Hakkar"],
paths = {
[BZ["Blasted Lands"]] = true,
[BZ["Deadwind Pass"]] = true,
[BZ["The Temple of Atal'Hakkar"]] = true,
},
fishing_min = 130,
}
 
zones[BZ["The Hinterlands"]] = {
low = 45,
high = 50,
continent = Eastern_Kingdoms,
paths = {
[BZ["Hillsbrad Foothills"]] = true,
[BZ["Western Plaguelands"]] = true,
},
fishing_min = 205,
}
 
zones[BZ["Searing Gorge"]] = {
low = 43,
high = 50,
continent = Eastern_Kingdoms,
instances = {
[BZ["Blackrock Depths"]] = true,
[BZ["Blackwing Lair"]] = true,
[BZ["Molten Core"]] = true,
[BZ["Blackrock Spire"]] = true,
},
paths = {
[BZ["Blackrock Mountain"]] = true,
[BZ["Badlands"]] = true,
[BZ["Loch Modan"]] = not isHorde and true or nil,
},
}
 
zones[BZ["Blackrock Mountain"]] = {
low = 42,
high = 54,
continent = Eastern_Kingdoms,
instances = {
[BZ["Blackrock Depths"]] = true,
[BZ["Blackwing Lair"]] = true,
[BZ["Molten Core"]] = true,
[BZ["Blackrock Spire"]] = true,
},
paths = {
[BZ["Burning Steppes"]] = true,
[BZ["Blackwing Lair"]] = true,
[BZ["Molten Core"]] = true,
[BZ["Blackrock Depths"]] = true,
[BZ["Searing Gorge"]] = true,
[BZ["Blackrock Spire"]] = true,
},
}
 
zones[BZ["Deadwind Pass"]] = {
low = 55,
high = 60,
continent = Eastern_Kingdoms,
instances = BZ["Karazhan"],
paths = {
[BZ["Duskwood"]] = true,
[BZ["Swamp of Sorrows"]] = true,
[BZ["Karazhan"]] = true,
},
fishing_min = 330,
}
 
zones[BZ["Blasted Lands"]] = {
low = 45,
high = 55,
continent = Eastern_Kingdoms,
paths = {
[BZ["The Dark Portal"]] = true,
[BZ["Swamp of Sorrows"]] = true,
},
}
 
zones[BZ["Burning Steppes"]] = {
low = 50,
high = 58,
continent = Eastern_Kingdoms,
instances = {
[BZ["Blackrock Depths"]] = true,
[BZ["Blackwing Lair"]] = true,
[BZ["Molten Core"]] = true,
[BZ["Blackrock Spire"]] = true,
},
paths = {
[BZ["Blackrock Mountain"]] = true,
[BZ["Redridge Mountains"]] = true,
},
fishing_min = 330,
}
 
zones[BZ["Western Plaguelands"]] = {
low = 51,
high = 58,
continent = Eastern_Kingdoms,
instances = BZ["Scholomance"],
paths = {
[BZ["The Hinterlands"]] = true,
[BZ["Eastern Plaguelands"]] = true,
[BZ["Tirisfal Glades"]] = true,
[BZ["Scholomance"]] = true,
[BZ["Alterac Mountains"]] = true,
},
fishing_min = 205,
}
 
zones[BZ["Eastern Plaguelands"]] = {
low = 53,
high = 60,
continent = Eastern_Kingdoms,
instances = BZ["Stratholme"],
paths = {
[BZ["Western Plaguelands"]] = true,
[BZ["Stratholme"]] = true,
[BZ["Ghostlands"]] = true,
},
type = "PvP Zone",
fishing_min = 330,
}
 
zones[BZ["The Deadmines"]] = {
low = 16,
high = 24,
continent = Eastern_Kingdoms,
paths = BZ["Westfall"],
groupSize = 5,
faction = "Alliance",
type = "Instance",
fishing_min = 20,
entrancePortal = { BZ["Westfall"], 42.6, 72.2 },
}
 
zones[BZ["Shadowfang Keep"]] = {
low = 17,
high = 25,
continent = Eastern_Kingdoms,
paths = BZ["Silverpine Forest"],
groupSize = 5,
faction = "Horde",
type = "Instance",
entrancePortal = { BZ["Silverpine Forest"], 43, 67 },
}
 
zones[BZ["The Stockade"]] = {
low = 21,
high = 29,
continent = Eastern_Kingdoms,
paths = BZ["Stormwind City"],
groupSize = 5,
faction = "Alliance",
type = "Instance",
entrancePortal = { BZ["Stormwind City"], 40.6, 55.8 },
}
 
zones[BZ["Gnomeregan"]] = {
low = 24,
high = 40,
continent = Eastern_Kingdoms,
paths = BZ["Dun Morogh"],
groupSize = 5,
faction = "Alliance",
type = "Instance",
entrancePortal = { BZ["Dun Morogh"], 24, 38.9 },
}
 
zones[BZ["Scarlet Monastery"]] = {
low = 28,
high = 44,
continent = Eastern_Kingdoms,
instances = {
[BZ["Armory"]] = true,
[BZ["Library"]] = true,
[BZ["Graveyard"]] = true,
[BZ["Cathedral"]] = true,
},
paths = {
[BZ["Tirisfal Glades"]] = true,
[BZ["Armory"]] = true,
[BZ["Library"]] = true,
[BZ["Graveyard"]] = true,
[BZ["Cathedral"]] = true,
},
faction = "Horde",
type = "Instance",
entrancePortal = { BZ["Tirisfal Glades"], 84.4, 32.9 },
}
 
zones[BZ["Graveyard"]] = {
low = 28,
high = 44,
continent = Eastern_Kingdoms,
paths = BZ["Scarlet Monastery"],
groupSize = 5,
type = "Instance",
complex = BZ["Scarlet Monastery"],
entrancePortal = { BZ["Tirisfal Glades"], 84.4, 32.9 },
}
 
zones[BZ["Library"]] = {
low = 28,
high = 44,
continent = Eastern_Kingdoms,
paths = BZ["Scarlet Monastery"],
groupSize = 5,
type = "Instance",
complex = BZ["Scarlet Monastery"],
entrancePortal = { BZ["Tirisfal Glades"], 84.4, 32.9 },
}
 
zones[BZ["Armory"]] = {
low = 28,
high = 44,
continent = Eastern_Kingdoms,
paths = BZ["Scarlet Monastery"],
groupSize = 5,
type = "Instance",
complex = BZ["Scarlet Monastery"],
entrancePortal = { BZ["Tirisfal Glades"], 84.4, 32.9 },
}
 
zones[BZ["Cathedral"]] = {
low = 28,
high = 44,
continent = Eastern_Kingdoms,
paths = BZ["Scarlet Monastery"],
groupSize = 5,
type = "Instance",
complex = BZ["Scarlet Monastery"],
entrancePortal = { BZ["Tirisfal Glades"], 84.4, 32.9 },
}
 
zones[BZ["Uldaman"]] = {
low = 36,
high = 44,
continent = Eastern_Kingdoms,
paths = BZ["Badlands"],
groupSize = 5,
type = "Instance",
entrancePortal = { BZ["Badlands"], 42.4, 18.6 },
}
 
zones[BZ["The Temple of Atal'Hakkar"]] = {
low = 45,
high = 54,
continent = Eastern_Kingdoms,
paths = BZ["Swamp of Sorrows"],
groupSize = 5,
type = "Instance",
fishing_min = 205,
entrancePortal = { BZ["Swamp of Sorrows"], 70, 54 },
}
 
zones[BZ["Blackrock Depths"]] = {
low = 48,
high = 60,
continent = Eastern_Kingdoms,
paths = {
[BZ["Molten Core"]] = true,
[BZ["Blackrock Mountain"]] = true,
},
groupSize = 5,
type = "Instance",
entrancePortal = { BZ["Searing Gorge"], 35.4, 84.4 },
}
 
zones[BZ["Blackrock Spire"]] = {
low = 53,
high = 61,
continent = Eastern_Kingdoms,
paths = {
[BZ["Blackrock Mountain"]] = true,
[BZ["Blackwing Lair"]] = true,
},
groupSize = 10,
type = "Instance",
entrancePortal = { BZ["Burning Steppes"], 29.7, 37.5 },
}
 
zones[BZ["Scholomance"]] = {
low = 56,
high = 61,
continent = Eastern_Kingdoms,
paths = BZ["Western Plaguelands"],
groupSize = 5,
type = "Instance",
fishing_min = 330,
entrancePortal = { BZ["Western Plaguelands"], 69.4, 72.8 },
}
 
zones[BZ["Stratholme"]] = {
low = 56,
high = 61,
continent = Eastern_Kingdoms,
paths = BZ["Eastern Plaguelands"],
groupSize = 5,
type = "Instance",
fishing_min = 330,
entrancePortal = { BZ["Eastern Plaguelands"], 30.8, 14.4 },
}
 
zones[BZ["Blackwing Lair"]] = {
low = 60,
high = 62,
continent = Eastern_Kingdoms,
paths = BZ["Blackrock Mountain"],
groupSize = 40,
type = "Instance",
entrancePortal = { BZ["Burning Steppes"], 29.7, 37.5 },
}
 
zones[BZ["Molten Core"]] = {
low = 60,
high = 62,
continent = Eastern_Kingdoms,
paths = BZ["Blackrock Mountain"],
groupSize = 40,
type = "Instance",
entrancePortal = { BZ["Searing Gorge"], 35.4, 84.4 },
}
 
zones[BZ["Zul'Gurub"]] = {
low = 60,
high = 62,
continent = Eastern_Kingdoms,
paths = BZ["Stranglethorn Vale"],
groupSize = 20,
type = "Instance",
fishing_min = 330,
entrancePortal = { BZ["Stranglethorn Vale"], 52.2, 17.1 },
}
 
zones[BZ["Karazhan"]] = {
low = 70,
high = 72,
continent = Eastern_Kingdoms,
paths = BZ["Deadwind Pass"],
groupSize = 10,
type = "Instance",
entrancePortal = { BZ["Deadwind Pass"], 40.9, 73.2 },
}
 
zones[BZ["Zul'Aman"]] = {
low = 70,
high = 72,
continent = Eastern_Kingdoms,
paths = BZ["Ghostlands"],
groupSize = 10,
type = "Instance",
entrancePortal = { BZ["Ghostlands"], 77.7, 63.2 },
}
 
zones[BZ["Darnassus"]] = {
continent = Kalimdor,
paths = {
[BZ["Teldrassil"]] = true,
[AUBERDINE_DARNASSUS_BOAT] = true,
},
faction = "Alliance",
type = "City",
fishing_min = 1,
}
 
zones[BZ["Hyjal"]] = {
continent = Kalimdor,
}
 
zones[BZ["Moonglade"]] = {
continent = Kalimdor,
paths = {
[BZ["Felwood"]] = true,
[BZ["Winterspring"]] = true,
},
fishing_min = 205,
}
 
zones[BZ["Orgrimmar"]] = {
continent = Kalimdor,
instances = BZ["Ragefire Chasm"],
paths = {
[BZ["Durotar"]] = true,
[BZ["Ragefire Chasm"]] = true,
},
faction = "Horde",
type = "City",
fishing_min = 1,
}
 
zones[BZ["The Exodar"]] = {
continent = Kalimdor,
paths = BZ["Azuremyst Isle"],
faction = "Alliance",
type = "City",
fishing_min = 1,
}
 
zones[BZ["Thunder Bluff"]] = {
continent = Kalimdor,
paths = BZ["Mulgore"],
faction = "Horde",
type = "City",
fishing_min = 1,
}
 
zones[BZ["Azuremyst Isle"]] = {
low = 1,
high = 10,
continent = Kalimdor,
paths = {
[BZ["The Exodar"]] = true,
[BZ["Bloodmyst Isle"]] = true,
[AUBERDINE_AZUREMYST_BOAT] = true,
},
faction = "Alliance",
fishing_min = 20,
}
 
zones[BZ["Durotar"]] = {
low = 1,
high = 10,
continent = Kalimdor,
instances = BZ["Ragefire Chasm"],
paths = {
[ORGRIMMAR_UNDERCITY_ZEPPELIN] = true,
[ORGRIMMAR_GROMGOL_ZEPPELIN] = true,
[ORGRIMMAR_BOREANTUNDRA_ZEPPELIN] = true,
[BZ["The Barrens"]] = true,
[BZ["Orgrimmar"]] = true,
},
faction = "Horde",
fishing_min = 1,
}
 
zones[BZ["Mulgore"]] = {
low = 1,
high = 10,
continent = Kalimdor,
paths = {
[BZ["Thunder Bluff"]] = true,
[BZ["The Barrens"]] = true,
},
faction = "Horde",
fishing_min = 1,
}
 
zones[BZ["Teldrassil"]] = {
low = 1,
high = 10,
continent = Kalimdor,
paths = BZ["Darnassus"],
faction = "Alliance",
fishing_min = 1,
}
 
zones[BZ["Bloodmyst Isle"]] = {
low = 10,
high = 20,
continent = Kalimdor,
paths = BZ["Azuremyst Isle"],
faction = "Alliance",
fishing_min = 1,
}
 
zones[BZ["Darkshore"]] = {
low = 10,
high = 20,
continent = Kalimdor,
paths = {
[AUBERDINE_DARNASSUS_BOAT] = true,
[AUBERDINE_AZUREMYST_BOAT] = true,
[STORMWIND_AUBERDINE_BOAT] = true,
[BZ["Ashenvale"]] = true,
},
faction = "Alliance",
fishing_min = 20,
}
 
zones[BZ["The Barrens"]] = {
low = 10,
high = 25,
continent = Kalimdor,
instances = {
[BZ["Razorfen Kraul"]] = true,
[BZ["Wailing Caverns"]] = true,
[BZ["Razorfen Downs"]] = true,
[BZ["Warsong Gulch"]] = isHorde and true or nil,
},
paths = {
[BZ["Thousand Needles"]] = true,
[BZ["Razorfen Kraul"]] = true,
[BZ["Ashenvale"]] = true,
[BZ["Durotar"]] = true,
[BZ["Wailing Caverns"]] = true,
[BOOTYBAY_RATCHET_BOAT] = true,
[BZ["Dustwallow Marsh"]] = true,
[BZ["Razorfen Downs"]] = true,
[BZ["Stonetalon Mountains"]] = true,
[BZ["Mulgore"]] = true,
[BZ["Warsong Gulch"]] = isHorde and true or nil,
},
faction = "Horde",
fishing_min = 20,
}
 
zones[BZ["Stonetalon Mountains"]] = {
low = 15,
high = 27,
continent = Kalimdor,
paths = {
[BZ["Desolace"]] = true,
[BZ["The Barrens"]] = true,
[BZ["Ashenvale"]] = true,
},
fishing_min = 55,
}
 
zones[BZ["Ashenvale"]] = {
low = 18,
high = 30,
continent = Kalimdor,
instances = {
[BZ["Blackfathom Deeps"]] = true,
[BZ["Warsong Gulch"]] = not isHorde and true or nil,
},
paths = {
[BZ["Azshara"]] = true,
[BZ["The Barrens"]] = true,
[BZ["Blackfathom Deeps"]] = true,
[BZ["Warsong Gulch"]] = not isHorde and true or nil,
[BZ["Felwood"]] = true,
[BZ["Darkshore"]] = true,
[BZ["Stonetalon Mountains"]] = true,
},
fishing_min = 55,
}
 
zones[BZ["Thousand Needles"]] = {
low = 25,
high = 35,
continent = Kalimdor,
paths = {
[BZ["Feralas"]] = true,
[BZ["The Barrens"]] = true,
[BZ["Tanaris"]] = true,
},
fishing_min = 130,
}
 
zones[BZ["Desolace"]] = {
low = 30,
high = 40,
continent = Kalimdor,
instances = BZ["Maraudon"],
paths = {
[BZ["Feralas"]] = true,
[BZ["Stonetalon Mountains"]] = true,
[BZ["Maraudon"]] = true,
},
fishing_min = 130,
}
 
zones[BZ["Dustwallow Marsh"]] = {
low = 35,
high = 45,
continent = Kalimdor,
instances = BZ["Onyxia's Lair"],
paths = {
[BZ["Onyxia's Lair"]] = true,
[BZ["The Barrens"]] = true,
[MENETHIL_THERAMORE_BOAT] = true,
},
fishing_min = 130,
}
 
zones[BZ["Feralas"]] = {
low = 40,
high = 50,
continent = Kalimdor,
instances = BZ["Dire Maul"],
paths = {
[BZ["Thousand Needles"]] = true,
[BZ["Desolace"]] = true,
[BZ["Dire Maul"]] = true,
},
fishing_min = 205,
}
 
zones[BZ["Tanaris"]] = {
low = 40,
high = 50,
continent = Kalimdor,
instances = {
[BZ["Zul'Farrak"]] = true,
[BZ["Old Hillsbrad Foothills"]] = true,
[BZ["The Black Morass"]] = true,
[BZ["Hyjal Summit"]] = true,
[BZ["The Culling of Stratholme"]] = true,
},
paths = {
[BZ["Thousand Needles"]] = true,
[BZ["Un'Goro Crater"]] = true,
[BZ["Zul'Farrak"]] = true,
[BZ["Caverns of Time"]] = true,
},
fishing_min = 205,
}
 
zones[BZ["Azshara"]] = {
low = 45,
high = 55,
continent = Kalimdor,
paths = BZ["Ashenvale"],
fishing_min = 205,
}
 
zones[BZ["Felwood"]] = {
low = 48,
high = 55,
continent = Kalimdor,
paths = {
[BZ["Winterspring"]] = true,
[BZ["Moonglade"]] = true,
[BZ["Ashenvale"]] = true,
},
fishing_min = 205,
}
 
zones[BZ["Un'Goro Crater"]] = {
low = 48,
high = 55,
continent = Kalimdor,
paths = {
[BZ["Silithus"]] = true,
[BZ["Tanaris"]] = true,
},
fishing_min = 205,
}
 
zones[BZ["Silithus"]] = {
low = 55,
high = 60,
continent = Kalimdor,
instances = {
[BZ["Ahn'Qiraj"]] = true,
[BZ["Ruins of Ahn'Qiraj"]] = true,
},
paths = {
[BZ["Ruins of Ahn'Qiraj"]] = true,
[BZ["Un'Goro Crater"]] = true,
[BZ["Ahn'Qiraj"]] = true,
},
type = "PvP Zone",
fishing_min = 330,
}
 
zones[BZ["Winterspring"]] = {
low = 53,
high = 60,
continent = Kalimdor,
paths = {
[BZ["Felwood"]] = true,
[BZ["Moonglade"]] = true,
},
fishing_min = 330,
}
 
zones[BZ["Ragefire Chasm"]] = {
low = 13,
high = 20,
continent = Kalimdor,
paths = BZ["Orgrimmar"],
groupSize = 5,
faction = "Horde",
type = "Instance",
entrancePortal = { BZ["Orgrimmar"], 52.8, 49 },
}
 
zones[BZ["Wailing Caverns"]] = {
low = 16,
high = 24,
continent = Kalimdor,
paths = BZ["The Barrens"],
groupSize = 5,
faction = "Horde",
type = "Instance",
fishing_min = 20,
entrancePortal = { BZ["The Barrens"], 47.3, 35 },
}
 
zones[BZ["Blackfathom Deeps"]] = {
low = 20,
high = 28,
continent = Kalimdor,
paths = BZ["Ashenvale"],
groupSize = 5,
type = "Instance",
fishing_min = 20,
entrancePortal = { BZ["Ashenvale"], 14.6, 15.3 },
}
 
zones[BZ["Razorfen Kraul"]] = {
low = 23,
high = 31,
continent = Kalimdor,
paths = BZ["The Barrens"],
groupSize = 5,
type = "Instance",
entrancePortal = { BZ["The Barrens"], 40.6, 89.6 },
}
 
zones[BZ["Razorfen Downs"]] = {
low = 33,
high = 41,
continent = Kalimdor,
paths = BZ["The Barrens"],
groupSize = 5,
type = "Instance",
entrancePortal = { BZ["The Barrens"], 47, 88.1 },
}
 
zones[BZ["Zul'Farrak"]] = {
low = 42,
high = 50,
continent = Kalimdor,
paths = BZ["Tanaris"],
groupSize = 5,
type = "Instance",
entrancePortal = { BZ["Tanaris"], 36, 11.7 },
}
 
zones[BZ["Maraudon"]] = {
low = 40,
high = 52,
continent = Kalimdor,
paths = BZ["Desolace"],
groupSize = 5,
type = "Instance",
fishing_min = 205,
entrancePortal = { BZ["Desolace"], 29, 62.4 },
}
 
zones[BZ["Dire Maul"]] = {
low = 54,
high = 61,
continent = Kalimdor,
paths = BZ["Feralas"],
groupSize = 5,
type = "Instance",
entrancePortal = { BZ["Feralas"], 58.5, 44.1 },
}
 
zones[BZ["Onyxia's Lair"]] = {
low = 60,
high = 62,
continent = Kalimdor,
paths = BZ["Dustwallow Marsh"],
groupSize = 40,
type = "Instance",
entrancePortal = { BZ["Dustwallow Marsh"], 52, 76 },
}
 
zones[BZ["Ahn'Qiraj"]] = {
low = 60,
high = 62,
continent = Kalimdor,
paths = BZ["Silithus"],
groupSize = 40,
type = "Instance",
entrancePortal = { BZ["Silithus"], 29.3, 94 },
}
 
zones[BZ["Ruins of Ahn'Qiraj"]] = {
low = 60,
high = 62,
continent = Kalimdor,
paths = BZ["Silithus"],
groupSize = 20,
type = "Instance",
entrancePortal = { BZ["Silithus"], 29.3, 94 },
}
 
zones[BZ["Caverns of Time"]] = {
continent = Kalimdor,
instances = {
[BZ["Old Hillsbrad Foothills"]] = true,
[BZ["The Black Morass"]] = true,
[BZ["Hyjal Summit"]] = true,
[BZ["The Culling of Stratholme"]] = true,
},
paths = {
[BZ["Tanaris"]] = true,
[BZ["Old Hillsbrad Foothills"]] = true,
[BZ["The Black Morass"]] = true,
[BZ["Hyjal Summit"]] = true,
[BZ["The Culling of Stratholme"]] = true,
},
entrancePortal = { BZ["Tanaris"], 66.2, 49.3 },
}
 
zones[BZ["Old Hillsbrad Foothills"]] = {
low = 66,
high = 68,
continent = Kalimdor,
paths = BZ["Caverns of Time"],
groupSize = 5,
type = "Instance",
complex = BZ["Caverns of Time"],
entrancePortal = { BZ["Tanaris"], 66.2, 49.3 },
}
 
zones[BZ["The Black Morass"]] = {
low = 69,
high = 72,
continent = Kalimdor,
paths = BZ["Caverns of Time"],
groupSize = 5,
type = "Instance",
complex = BZ["Caverns of Time"],
entrancePortal = { BZ["Tanaris"], 66.2, 49.3 },
}
 
zones[BZ["The Culling of Stratholme"]] = {
low = 80,
high = 80,
continent = Kalimdor,
paths = BZ["Caverns of Time"],
groupSize = 5,
type = "Instance",
complex = BZ["Caverns of Time"],
entrancePortal = { BZ["Tanaris"], 66.2, 49.3 },
}
 
zones[BZ["Hyjal Summit"]] = {
low = 70,
high = 72,
continent = Kalimdor,
paths = BZ["Caverns of Time"],
groupSize = 25,
type = "Instance",
complex = BZ["Caverns of Time"],
entrancePortal = { BZ["Tanaris"], 66.2, 49.3 },
}
 
zones[BZ["Shattrath City"]] = {
continent = Outland,
paths = {
[SHATTRATH_THUNDERBLUFF_PORTAL] = true,
[SHATTRATH_STORMWIND_PORTAL] = true,
[SHATTRATH_UNDERCITY_PORTAL] = true,
[BZ["Terokkar Forest"]] = true,
[SHATTRATH_SILVERMOON_PORTAL] = true,
[SHATTRATH_EXODAR_PORTAL] = true,
[SHATTRATH_DARNASSUS_PORTAL] = true,
[SHATTRATH_ORGRIMMAR_PORTAL] = true,
[SHATTRATH_IRONFORGE_PORTAL] = true,
[BZ["Nagrand"]] = true,
[SHATTRATH_QUELDANAS_PORTAL] = true,
--[SHATTRATH_COT_PORTAL] = true,
},
type = "City",
}
 
zones[BZ["Hellfire Citadel"]] = {
continent = Outland,
instances = {
[BZ["The Blood Furnace"]] = true,
[BZ["Hellfire Ramparts"]] = true,
[BZ["Magtheridon's Lair"]] = true,
[BZ["The Shattered Halls"]] = true,
},
paths = {
[BZ["Hellfire Peninsula"]] = true,
[BZ["The Blood Furnace"]] = true,
[BZ["Hellfire Ramparts"]] = true,
[BZ["Magtheridon's Lair"]] = true,
[BZ["The Shattered Halls"]] = true,
},
entrancePortal = { BZ["Hellfire Peninsula"], 46.8, 54.9 },
}
 
zones[BZ["Hellfire Peninsula"]] = {
low = 58,
high = 63,
continent = Outland,
instances = {
[BZ["The Blood Furnace"]] = true,
[BZ["Hellfire Ramparts"]] = true,
[BZ["Magtheridon's Lair"]] = true,
[BZ["The Shattered Halls"]] = true,
},
paths = {
[BZ["Zangarmarsh"]] = true,
[BZ["The Dark Portal"]] = true,
[BZ["Terokkar Forest"]] = true,
[BZ["Hellfire Citadel"]] = true,
},
type = "PvP Zone",
fishing_min = 280,
}
 
zones[BZ["Coilfang Reservoir"]] = {
continent = Outland,
instances = {
[BZ["The Underbog"]] = true,
[BZ["Serpentshrine Cavern"]] = true,
[BZ["The Steamvault"]] = true,
[BZ["The Slave Pens"]] = true,
},
paths = {
[BZ["Zangarmarsh"]] = true,
[BZ["The Underbog"]] = true,
[BZ["Serpentshrine Cavern"]] = true,
[BZ["The Steamvault"]] = true,
[BZ["The Slave Pens"]] = true,
},
entrancePortal = { BZ["Zangarmarsh"], 50.2, 40.8 },
}
 
zones[BZ["Zangarmarsh"]] = {
low = 60,
high = 64,
continent = Outland,
instances = {
[BZ["The Underbog"]] = true,
[BZ["Serpentshrine Cavern"]] = true,
[BZ["The Steamvault"]] = true,
[BZ["The Slave Pens"]] = true,
},
paths = {
[BZ["Coilfang Reservoir"]] = true,
[BZ["Blade's Edge Mountains"]] = true,
[BZ["Terokkar Forest"]] = true,
[BZ["Nagrand"]] = true,
[BZ["Hellfire Peninsula"]] = true,
},
type = "PvP Zone",
fishing_min = 305,
}
 
zones[BZ["Ring of Observance"]] = {
continent = Outland,
instances = {
[BZ["Mana-Tombs"]] = true,
[BZ["Sethekk Halls"]] = true,
[BZ["Shadow Labyrinth"]] = true,
[BZ["Auchenai Crypts"]] = true,
},
paths = {
[BZ["Terokkar Forest"]] = true,
[BZ["Mana-Tombs"]] = true,
[BZ["Sethekk Halls"]] = true,
[BZ["Shadow Labyrinth"]] = true,
[BZ["Auchenai Crypts"]] = true,
},
entrancePortal = { BZ["Terokkar Forest"], 39.6, 65.5 },
}
 
zones[BZ["Terokkar Forest"]] = {
low = 62,
high = 65,
continent = Outland,
instances = {
[BZ["Mana-Tombs"]] = true,
[BZ["Sethekk Halls"]] = true,
[BZ["Shadow Labyrinth"]] = true,
[BZ["Auchenai Crypts"]] = true,
},
paths = {
[BZ["Ring of Observance"]] = true,
[BZ["Shadowmoon Valley"]] = true,
[BZ["Zangarmarsh"]] = true,
[BZ["Shattrath City"]] = true,
[BZ["Hellfire Peninsula"]] = true,
[BZ["Nagrand"]] = true,
},
type = "PvP Zone",
fishing_min = 355,
}
 
zones[BZ["Nagrand"]] = {
low = 64,
high = 67,
continent = Outland,
paths = {
[BZ["Zangarmarsh"]] = true,
[BZ["Shattrath City"]] = true,
[BZ["Terokkar Forest"]] = true,
},
type = "PvP Zone",
fishing_min = 380,
}
 
zones[BZ["Blade's Edge Mountains"]] = {
low = 65,
high = 68,
continent = Outland,
instances = BZ["Gruul's Lair"],
paths = {
[BZ["Netherstorm"]] = true,
[BZ["Zangarmarsh"]] = true,
[BZ["Gruul's Lair"]] = true,
},
}
 
zones[BZ["Tempest Keep"]] = {
continent = Outland,
instances = {
[BZ["The Mechanar"]] = true,
[BZ["The Eye"]] = true,
[BZ["The Botanica"]] = true,
[BZ["The Arcatraz"]] = true,
},
paths = {
[BZ["Netherstorm"]] = true,
[BZ["The Mechanar"]] = true,
[BZ["The Eye"]] = true,
[BZ["The Botanica"]] = true,
[BZ["The Arcatraz"]] = true,
},
entrancePortal = { BZ["Netherstorm"], 76.5, 65.1 },
}
 
zones[BZ["Netherstorm"]] = {
low = 67,
high = 70,
continent = Outland,
instances = {
[BZ["The Mechanar"]] = true,
[BZ["The Botanica"]] = true,
[BZ["The Arcatraz"]] = true,
[BZ["The Eye"]] = true,
},
paths = {
[BZ["Tempest Keep"]] = true,
[BZ["Blade's Edge Mountains"]] = true,
},
fishing_min = 380,
}
 
zones[BZ["Shadowmoon Valley"]] = {
low = 67,
high = 70,
continent = Outland,
instances = BZ["Black Temple"],
paths = {
[BZ["Terokkar Forest"]] = true,
[BZ["Black Temple"]] = true,
},
fishing_min = 280,
}
 
zones[BZ["Black Temple"]] = {
low = 70,
high = 72,
continent = Outland,
paths = BZ["Shadowmoon Valley"],
groupSize = 25,
type = "Instance",
entrancePortal = { BZ["Shadowmoon Valley"], 77.7, 43.7 },
}
 
zones[BZ["Auchenai Crypts"]] = {
low = 65,
high = 67,
continent = Outland,
paths = BZ["Ring of Observance"],
groupSize = 5,
type = "Instance",
complex = BZ["Auchindoun"],
entrancePortal = { BZ["Terokkar Forest"], 39.6, 65.5 },
}
 
zones[BZ["Shadow Labyrinth"]] = {
low = 70,
high = 72,
continent = Outland,
paths = BZ["Ring of Observance"],
groupSize = 5,
type = "Instance",
complex = BZ["Auchindoun"],
entrancePortal = { BZ["Terokkar Forest"], 39.6, 65.5 },
}
 
zones[BZ["Sethekk Halls"]] = {
low = 67,
high = 69,
continent = Outland,
paths = BZ["Ring of Observance"],
groupSize = 5,
type = "Instance",
complex = BZ["Auchindoun"],
entrancePortal = { BZ["Terokkar Forest"], 39.6, 65.5 },
}
 
zones[BZ["Mana-Tombs"]] = {
low = 64,
high = 66,
continent = Outland,
paths = BZ["Ring of Observance"],
groupSize = 5,
type = "Instance",
complex = BZ["Auchindoun"],
entrancePortal = { BZ["Terokkar Forest"], 39.6, 65.5 },
}
 
zones[BZ["Hellfire Ramparts"]] = {
low = 60,
high = 62,
continent = Outland,
paths = BZ["Hellfire Citadel"],
groupSize = 5,
type = "Instance",
complex = BZ["Hellfire Citadel"],
entrancePortal = { BZ["Hellfire Peninsula"], 46.8, 54.9 },
}
 
zones[BZ["The Blood Furnace"]] = {
low = 61,
high = 63,
continent = Outland,
paths = BZ["Hellfire Citadel"],
groupSize = 5,
type = "Instance",
complex = BZ["Hellfire Citadel"],
entrancePortal = { BZ["Hellfire Peninsula"], 46.8, 54.9 },
}
 
zones[BZ["The Shattered Halls"]] = {
low = 70,
high = 72,
continent = Outland,
paths = BZ["Hellfire Citadel"],
groupSize = 5,
type = "Instance",
complex = BZ["Hellfire Citadel"],
entrancePortal = { BZ["Hellfire Peninsula"], 46.8, 54.9 },
}
 
zones[BZ["Magtheridon's Lair"]] = {
low = 70,
high = 72,
continent = Outland,
paths = BZ["Hellfire Citadel"],
groupSize = 25,
type = "Instance",
complex = BZ["Hellfire Citadel"],
entrancePortal = { BZ["Hellfire Peninsula"], 46.8, 54.9 },
}
 
zones[BZ["The Slave Pens"]] = {
low = 62,
high = 64,
continent = Outland,
paths = BZ["Coilfang Reservoir"],
groupSize = 5,
type = "Instance",
complex = BZ["Coilfang Reservoir"],
entrancePortal = { BZ["Zangarmarsh"], 50.2, 40.8 },
}
 
zones[BZ["The Underbog"]] = {
low = 63,
high = 65,
continent = Outland,
paths = BZ["Coilfang Reservoir"],
groupSize = 5,
type = "Instance",
complex = BZ["Coilfang Reservoir"],
entrancePortal = { BZ["Zangarmarsh"], 50.2, 40.8 },
}
 
zones[BZ["The Steamvault"]] = {
low = 70,
high = 72,
continent = Outland,
paths = BZ["Coilfang Reservoir"],
groupSize = 5,
type = "Instance",
complex = BZ["Coilfang Reservoir"],
entrancePortal = { BZ["Zangarmarsh"], 50.2, 40.8 },
}
 
zones[BZ["Serpentshrine Cavern"]] = {
low = 70,
high = 72,
continent = Outland,
paths = BZ["Coilfang Reservoir"],
groupSize = 25,
type = "Instance",
complex = BZ["Coilfang Reservoir"],
entrancePortal = { BZ["Zangarmarsh"], 50.2, 40.8 },
}
 
zones[BZ["Gruul's Lair"]] = {
low = 70,
high = 72,
continent = Outland,
paths = BZ["Blade's Edge Mountains"],
groupSize = 25,
type = "Instance",
entrancePortal = { BZ["Blade's Edge Mountains"], 68, 24 },
}
 
zones[BZ["The Mechanar"]] = {
low = 69,
high = 72,
continent = Outland,
paths = BZ["Tempest Keep"],
groupSize = 5,
type = "Instance",
complex = BZ["Tempest Keep"],
entrancePortal = { BZ["Netherstorm"], 76.5, 65.1 },
}
 
zones[BZ["The Botanica"]] = {
low = 70,
high = 72,
continent = Outland,
paths = BZ["Tempest Keep"],
groupSize = 5,
type = "Instance",
complex = BZ["Tempest Keep"],
entrancePortal = { BZ["Netherstorm"], 76.5, 65.1 },
}
 
zones[BZ["The Arcatraz"]] = {
low = 70,
high = 72,
continent = Outland,
paths = BZ["Tempest Keep"],
groupSize = 5,
type = "Instance",
complex = BZ["Tempest Keep"],
entrancePortal = { BZ["Netherstorm"], 76.5, 65.1 },
}
 
zones[BZ["The Eye"]] = {
low = 70,
high = 72,
continent = Outland,
paths = BZ["Tempest Keep"],
groupSize = 25,
type = "Instance",
complex = BZ["Tempest Keep"],
entrancePortal = { BZ["Netherstorm"], 76.5, 65.1 },
}
 
zones[BZ["Eye of the Storm"]] = {
low = 61,
high = 70,
continent = Outland,
groupSize = 25,
type = "Battleground",
texture = "NetherstormArena",
}
 
zones[BZ["Strand of the Ancients"]] = {
low = 71,
high = 80,
continent = Northrend,
groupSize = 25,
type = "Battleground",
texture = "StrandoftheAncients",
}
 
-- arenas
zones[BZ["Blade's Edge Arena"]] = {
low = 70,
high = 70,
continent = Outland,
type = "Arena",
}
 
zones[BZ["Nagrand Arena"]] = {
low = 70,
high = 70,
continent = Outland,
type = "Arena",
}
 
zones[BZ["Ruins of Lordaeron"]] = {
low = 70,
high = 70,
continent = Kalimdor,
type = "Arena",
}
 
-- 2.4 zones
zones[BZ["Isle of Quel'Danas"]] = {
continent = Eastern_Kingdoms,
low = 70,
high = 70,
paths = {
[BZ["Magisters' Terrace"]] = true,
[BZ["Sunwell Plateau"]] = true,
},
instances = {
[BZ["Magisters' Terrace"]] = true,
[BZ["Sunwell Plateau"]] = true,
},
fishing_min = 355,
}
 
zones[BZ["Magisters' Terrace"]] = {
low = 70,
high = 72,
continent = Eastern_Kingdoms,
paths = BZ["Isle of Quel'Danas"],
groupSize = 5,
type = "Instance",
entrancePortal = { BZ["Isle of Quel'Danas"], 61.3, 30.9 },
}
 
zones[BZ["Sunwell Plateau"]] = {
low = 70,
high = 72,
continent = Eastern_Kingdoms,
paths = BZ["Isle of Quel'Danas"],
groupSize = 25,
type = "Instance",
entrancePortal = { BZ["Isle of Quel'Danas"], 44.3, 45.7 },
}
 
-- WOTLK Zones
 
zones[BZ["Dalaran"]] = {
continent = Northrend,
paths = {
[BZ["Crystalsong Forest"]] = true,
[BZ["The Violet Hold"]] = true,
[DALARAN_IRONFORGE_PORTAL] = true,
[DALARAN_STORMWIND_PORTAL] = true,
[DALARAN_DARNASSUS_PORTAL] = true,
[DALARAN_ORGRIMMAR_PORTAL] = true,
[DALARAN_THUNDERBLUFF_PORTAL] = true,
[DALARAN_UNDERCITY_PORTAL] = true,
[DALARAN_EXODAR_PORTAL] = true,
[DALARAN_SILVERMOON_PORTAL] = true,
[DALARAN_SHATTRATH_PORTAL] = true,
[DALARAN_COT_PORTAL] = true,
},
instances = BZ["The Violet Hold"],
type = "City",
texture = "Dalaran",
fishing_min = 430,
}
 
zones[BZ["Plaguelands: The Scarlet Enclave"]] = {
low = 55,
high = 58,
continent = Eastern_Kingdoms,
yards = 3162.5,
x_offset = 0,
y_offset = 0,
texture = "ScarletEnclave",
}
 
zones[BZ["Borean Tundra"]] = {
low = 68,
high = 72,
continent = Northrend,
paths = {
[BZ["Coldarra"]] = true,
[BZ["Dragonblight"]] = true,
[BZ["Sholazar Basin"]] = true,
[STORMWIND_BOREANTUNDRA_BOAT] = true,
[ORGRIMMAR_BOREANTUNDRA_ZEPPELIN] = true,
[MOAKI_UNUPE_BOAT] = true,
},
instances = {
[BZ["The Nexus"]] = true,
[BZ["The Oculus"]] = true,
[BZ["The Eye of Eternity"]] = true,
},
fishing_min = 380,
}
 
zones[BZ["Coldarra"]] = {
continent = Northrend,
paths = {
[BZ["Coldarra"]] = true,
[BZ["The Nexus"]] = true,
[BZ["The Oculus"]] = true,
[BZ["The Eye of Eternity"]] = true,
},
instances = {
[BZ["The Nexus"]] = true,
[BZ["The Oculus"]] = true,
[BZ["The Eye of Eternity"]] = true,
},
fishing_min = 380,
}
 
zones[BZ["Howling Fjord"]] = {
low = 68,
high = 72,
continent = Northrend,
paths = {
[BZ["Grizzly Hills"]] = true,
[MENETHIL_HOWLINGFJORD_BOAT] = true,
[UNDERCITY_HOWLINGFJORD_ZEPPELIN] = true,
[MOAKI_KAMAGUA_BOAT] = true,
[BZ["Utgarde Keep"]] = true,
[BZ["Utgarde Pinnacle"]] = true,
},
instances = {
[BZ["Utgarde Keep"]] = true,
[BZ["Utgarde Pinnacle"]] = true,
},
fishing_min = 380,
}
 
zones[BZ["Dragonblight"]] = {
low = 71,
high = 74,
continent = Northrend,
paths = {
[BZ["Borean Tundra"]] = true,
[BZ["Grizzly Hills"]] = true,
[BZ["Zul'Drak"]] = true,
[BZ["Crystalsong Forest"]] = true,
[MOAKI_UNUPE_BOAT] = true,
[MOAKI_KAMAGUA_BOAT] = true,
[BZ["Azjol-Nerub"]] = true,
[BZ["Ahn'kahet: The Old Kingdom"]] = true,
[BZ["Naxxramas"]] = true,
[BZ["The Obsidian Sanctum"]] = true,
},
instances = {
[BZ["Azjol-Nerub"]] = true,
[BZ["Ahn'kahet: The Old Kingdom"]] = true,
[BZ["Naxxramas"]] = true,
[BZ["The Obsidian Sanctum"]] = true,
},
fishing_min = 430,
}
 
zones[BZ["Grizzly Hills"]] = {
low = 73,
high = 75,
continent = Northrend,
paths = {
[BZ["Howling Fjord"]] = true,
[BZ["Dragonblight"]] = true,
[BZ["Zul'Drak"]] = true,
[BZ["Drak'Tharon Keep"]] = true,
},
instances = BZ["Drak'Tharon Keep"],
fishing_min = 380,
}
 
zones[BZ["Zul'Drak"]] = {
low = 74,
high = 77,
continent = Northrend,
paths = {
[BZ["Dragonblight"]] = true,
[BZ["Grizzly Hills"]] = true,
[BZ["Crystalsong Forest"]] = true,
[BZ["Gundrak"]] = true,
},
instances = BZ["Gundrak"],
fishing_min = 380,
}
 
zones[BZ["Sholazar Basin"]] = {
low = 76,
high = 78,
continent = Northrend,
paths = BZ["Borean Tundra"],
fishing_min = 430,
}
 
zones[BZ["Crystalsong Forest"]] = {
low = 77,
high = 80,
continent = Northrend,
paths = {
--[BZ["Dalaran"]] = true,
[BZ["Dragonblight"]] = true,
[BZ["Zul'Drak"]] = true,
[BZ["The Storm Peaks"]] = true,
},
fishing_min = 405,
}
 
zones[BZ["The Storm Peaks"]] = {
low = 77,
high = 80,
continent = Northrend,
paths = {
[BZ["Crystalsong Forest"]] = true,
[BZ["Halls of Stone"]] = true,
[BZ["Halls of Lightning"]] = true,
[BZ["Ulduar"]] = true,
},
instances = {
[BZ["Halls of Stone"]] = true,
[BZ["Halls of Lightning"]] = true,
[BZ["Ulduar"]] = true,
},
fishing_min = 455,
}
 
zones[BZ["Icecrown"]] = {
low = 77,
high = 80,
continent = Northrend,
--paths = {
-- [BZ["Icecrown Citadel"]] = true,
--},
--instances = {
-- [BZ["Icecrown Citadel"]] = true,
--},
fishing_min = 455,
}
 
zones[BZ["Wintergrasp"]] = {
low = 77,
high = 80,
continent = Northrend,
paths = BZ["Vault of Archavon"],
instances = BZ["Vault of Archavon"],
type = "PvP Zone",
fishing_min = 430,
}
 
-- WOTLK Dungeons
zones[BZ["Utgarde Keep"]] = {
low = 70,
high = 72,
continent = Northrend,
paths = BZ["Howling Fjord"],
groupSize = 5,
type = "Instance",
entrancePortal = { BZ["Howling Fjord"], 58, 45 }, -- TODO: Validate
}
 
zones[BZ["Utgarde Pinnacle"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["Howling Fjord"],
groupSize = 5,
type = "Instance",
entrancePortal = { BZ["Howling Fjord"], 58, 45 }, -- TODO: Validate
}
 
zones[BZ["The Nexus"]] = {
low = 71,
high = 73,
continent = Northrend,
paths = BZ["Coldarra"],
groupSize = 5,
type = "Instance",
--entrancePortal = { BZ["Borean Tundra"], 58, 45 }, -- TODO
}
 
zones[BZ["The Oculus"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["Coldarra"],
groupSize = 5,
type = "Instance",
--entrancePortal = { BZ["Borean Tundra"], 58, 45 }, -- TODO
}
 
zones[BZ["The Eye of Eternity"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["Coldarra"],
groupSize = 10,
altGroupSize = 25,
type = "Instance",
--entrancePortal = { BZ["Borean Tundra"], 58, 45 }, -- TODO
}
 
zones[BZ["Azjol-Nerub"]] = {
low = 72,
high = 74,
continent = Northrend,
paths = BZ["Dragonblight"],
groupSize = 5,
type = "Instance",
--entrancePortal = { BZ["Dragonblight"], 58, 45 }, -- TODO
}
 
zones[BZ["Ahn'kahet: The Old Kingdom"]] = {
low = 73,
high = 75,
continent = Northrend,
paths = BZ["Dragonblight"],
groupSize = 5,
type = "Instance",
--entrancePortal = { BZ["Dragonblight"], 58, 45 }, -- TODO
}
 
zones[BZ["Naxxramas"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["Dragonblight"],
groupSize = 10,
altGroupSize = 25,
type = "Instance",
entrancePortal = { BZ["Dragonblight"], 90, 46 }, -- TODO
}
 
zones[BZ["The Obsidian Sanctum"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["Dragonblight"],
groupSize = 10,
altGroupSize = 25,
type = "Instance",
entrancePortal = { BZ["Dragonblight"], 60, 54 }, -- TODO
}
 
zones[BZ["Drak'Tharon Keep"]] = {
low = 74,
high = 76,
continent = Northrend,
paths = BZ["Grizzly Hills"],
groupSize = 5,
type = "Instance",
--entrancePortal = { BZ["Grizzly Hills"], 58, 45 }, -- TODO
}
 
zones[BZ["Gundrak"]] = {
low = 76,
high = 78,
continent = Northrend,
paths = BZ["Zul'Drak"],
groupSize = 5,
type = "Instance",
--entrancePortal = { BZ["Zul'Drak"], 58, 45 }, -- TODO
}
 
zones[BZ["Halls of Stone"]] = {
low = 77,
high = 79,
continent = Northrend,
paths = BZ["The Storm Peaks"],
groupSize = 5,
type = "Instance",
--entrancePortal = { BZ["The Storm Peaks"], 58, 45 }, -- TODO
}
 
zones[BZ["Halls of Lightning"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["The Storm Peaks"],
groupSize = 5,
type = "Instance",
--entrancePortal = { BZ["The Storm Peaks"], 58, 45 }, -- TODO
}
 
zones[BZ["Ulduar"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["The Storm Peaks"],
groupSize = 10,
altGroupSize = 25,
type = "Instance",
--entrancePortal = { BZ["The Storm Peaks"], 58, 45 }, -- TODO
fishing_min = 550,
}
 
zones[BZ["Trial of the Champion"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["Icecrown"],
groupSize = 5,
type = "Instance",
}
 
zones[BZ["Trial of the Crusader"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["Icecrown"],
groupSize = 10,
altGroupSize = 25,
type = "Instance",
}
 
zones[BZ["The Violet Hold"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["Dalaran"],
groupSize = 5,
type = "Instance",
--entrancePortal = { BZ["The Storm Peaks"], 58, 45 }, -- TODO
}
 
--zones[BZ["Icecrown Citadel"]] = {
-- low = 80,
-- high = 80,
-- continent = Northrend,
-- paths = BZ["Icecrown"],
-- groupSize = 25,
-- type = "Instance",
--entrancePortal = { BZ["Icecrown"], 58, 45 }, -- TODO
--}
 
zones[BZ["Vault of Archavon"]] = {
low = 80,
high = 80,
continent = Northrend,
paths = BZ["Wintergrasp"],
groupSize = 10,
altGroupSize = 25,
type = "Instance",
}
 
zones[BZ["The Frozen Sea"]] = {
continent = Northrend,
fishing_min = 480,
}
 
local continentNames = { GetMapContinents() }
local doneZones = {}
for continentID, continentName in ipairs(continentNames) do
SetMapZoom(continentID)
if zones[continentName] then
zones[continentName].texture = GetMapInfo()
end
local zoneNames = { GetMapZones(continentID) }
local continentYards = zones[continentName].yards
for _ = 1, #zoneNames do
local x, y
local name, fileName, texPctX, texPctY, texX, texY, scrollX, scrollY
local finish = GetTime() + 0.1
repeat
if finish < GetTime() then
name = nil
break
end
x, y = math.random(), math.random()
name, fileName, texPctX, texPctY, texX, texY, scrollX, scrollY = UpdateMapHighlight(x, y)
until name and not doneZones[name]
if name == nil then
break
end
doneZones[name] = true
 
if fileName == "EversongWoods" or fileName == "Ghostlands" or fileName == "Sunwell" or fileName == "SilvermoonCity" then
scrollX = scrollX - 0.00168
scrollY = scrollY + 0.01
end
 
if zones[name] then
zones[name].yards = texX * continentYards
zones[name].x_offset = scrollX * continentYards
zones[name].y_offset = scrollY * continentYards * 2/3
zones[name].texture = fileName
end
end
end
SetMapToCurrentZone()
 
for k,v in pairs(zones) do
lows[k] = v.low or 0
highs[k] = v.high or 0
continents[k] = v.continent or UNKNOWN
instances[k] = v.instances
paths[k] = v.paths or false
types[k] = v.type or "Zone"
groupSizes[k] = v.groupSize
groupAltSizes[k] = v.altGroupSize
factions[k] = v.faction
yardWidths[k] = v.yards
yardHeights[k] = v.yards and v.yards * 2/3 or nil
yardXOffsets[k] = v.x_offset
yardYOffsets[k] = v.y_offset
fishing[k] = v.fishing_min
textures[k] = v.texture
complexes[k] = v.complex
if v.texture then
textures_rev[v.texture] = k
end
if v.entrancePortal then
entrancePortals_zone[k] = v.entrancePortal[1]
entrancePortals_x[k] = v.entrancePortal[2]
entrancePortals_y[k] = v.entrancePortal[3]
end
end
zones = nil
 
PLAYER_LEVEL_UP(Tourist)
end
trunk/Libs/LibTourist-3.0/LICENSE.txt New file
0,0 → 1,22
Copyright (C) 2006-2007 ckknight
 
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
 
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
 
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
\ No newline at end of file
trunk/Libs/LibGuildPositions-1.0/LibGuildPositions-1.0.lua New file
0,0 → 1,312
--[[
Name: LibGuildPositions-1.0
Revision: $Rev: 37 $
Author: Cameron Kenneth Knight (ckknight@gmail.com)
Website: http://www.wowace.com/
Description: Communicates with guild members for their positions on the world map
License: MIT
]]
 
local MAJOR_VERSION = "LibGuildPositions-1.0"
local MINOR_VERSION = 90000 + tonumber(("$Revision: 37 $"):match("%d+")) or 0
 
-- #AUTODOC_NAMESPACE lib
 
local lib, oldMinor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then
return
end
 
local COMM_PREFIX = "LGP"
 
local _G = _G
local pairs = _G.pairs
local next = _G.next
local IsInGuild = _G.IsInGuild
local GetNumGuildMembers = _G.GetNumGuildMembers
local GetGuildRosterInfo = _G.GetGuildRosterInfo
local GetTime = _G.GetTime
local IsInInstance = _G.IsInInstance
local GetPlayerMapPosition = _G.GetPlayerMapPosition
local GetMapInfo = _G.GetMapInfo
local string_char = _G.string.char
local math_floor = _G.math.floor
local math_max = _G.math.max
 
local frame = lib.frame
if not frame then
frame = _G.CreateFrame("Frame")
lib.frame = frame
end
frame:UnregisterAllEvents()
frame:SetScript("OnUpdate", nil)
frame:SetScript("OnEvent", nil)
frame:Show()
 
local callbacks = lib.callbacks
if not callbacks then
callbacks = LibStub("CallbackHandler-1.0"):New(lib)
lib.callbacks = callbacks
end
 
if not lib.IsGCPFHooked then
--[[
Hooking the OnShow, which registers the event, to unregister it so that
the Guild Control Panel (for guildmasters) will not "reset" every 15
seconds because this library performs GuildRoster() every 15 seconds.
]]
hooksecurefunc("GuildControlPopupFrame_OnShow", function()
GuildControlPopupFrame:UnregisterEvent("GUILD_ROSTER_UPDATE")
end)
lib.IsGCPFHooked = true
end
 
local guildieX = {}
local guildieY = {}
local guildieZone = {}
local guildieExpireTime = {}
 
local function iter(_, guildieName)
local guildieName, x = next(guildieX, guildieName)
if not guildieName then
return nil
end
local y = guildieY[guildieName]
local zone = guildieZone[guildieName]
return guildieName, x, y, zone
end
 
--[[
Notes:
x and y are in the range [0, 1]
zone is the map texture that the guild member is in, not the localized name.
Returns:
iterator that returns name, x, y, and zone
Example:
for name, x, y, zone in LibStub("LibGuildPositions-1.0"):IterateGuildMembers() do
-- do stuff here
end
]]
function lib:IterateGuildMembers()
return iter
end
 
--[[
Notes:
x and y are in the range [0, 1]
zone is the map texture that the guild member is in, not the localized name.
Returns:
x, y, zone - the horizontal position, vertical position, and map texture of the guild member. All nil if unknown or not on the map or offline.
Example:
for name, x, y, zone in LibStub("LibGuildPositions-1.0"):GetPositionOfMember() do
-- do stuff here
end
]]
function lib:GetPositionOfMember(name)
local x = guildieX[name]
if x then
return x, guildieY[name], guildieZone[name]
else
return nil, nil, nil
end
end
 
local clear_byte = ("C"):byte()
local position_byte = ("P"):byte()
 
local numGuildies = 0
 
local nextGuildRoster = 0
_G.hooksecurefunc("GuildRoster", function()
nextGuildRoster = GetTime() + 15
end)
 
local function SendMessage(data)
_G.SendAddonMessage(COMM_PREFIX, data, "GUILD")
end
 
local events = {}
 
function events.ADDON_LOADED()
if _G.ChatThrottleLib then
local ChatThrottleLib = _G.ChatThrottleLib
function SendMessage(data)
ChatThrottleLib:SendAddonMessage("NORMAL", COMM_PREFIX, data, "GUILD", nil, MAJOR_VERSION)
end
frame:UnregisterEvent("ADDON_LOADED")
events.ADDON_LOADED = nil
end
end
 
local groupMembers = {}
_G.groupMembers = groupMembers
 
function events.RAID_ROSTER_UPDATE(event)
local prefix, amount = "raid", GetNumRaidMembers()
if amount == 0 then
prefix, amount = "party", GetNumPartyMembers()
end
for k in pairs(groupMembers) do
groupMembers[k] = nil
end
 
for i = 1, amount do
local name, realm = UnitName(prefix .. i)
if not realm or realm == "" then
groupMembers[name] = true
if guildieX[name] then
guildieX[name] = nil
guildieY[name] = nil
guildieZone[name] = nil
guildieExpireTime[name] = nil
 
callbacks:Fire("Clear", name)
end
end
end
end
events.PARTY_MEMBERS_CHANGED = events.RAID_ROSTER_UPDATE
events.PLAYER_LOGIN = events.RAID_ROSTER_UPDATE
 
local playerName = UnitName("player")
function events.CHAT_MSG_ADDON(event, prefix, message, distribution, sender)
if prefix ~= COMM_PREFIX or distribution ~= "GUILD" or playerName == sender or groupMembers[sender] then
return
end
 
local b = message:byte()
if not b then
return
end
 
if b == clear_byte then
guildieX[sender] = nil
guildieY[sender] = nil
guildieZone[sender] = nil
guildieExpireTime[sender] = nil
 
callbacks:Fire("Clear", sender)
elseif b == position_byte then
local x_1, x_2, y_1, y_2, zone_len = message:byte(2, 6)
if not zone_len then
return
end
local x = ((x_1-1)*255 + (x_2-1)) / (255^2)
local y = ((y_1-1)*255 + (y_2-1)) / (255^2)
zone_len = zone_len-1
local zone = message:sub(7, 6+zone_len)
guildieX[sender] = x
guildieY[sender] = y
guildieZone[sender] = zone
guildieExpireTime[sender] = GetTime() + 120
 
callbacks:Fire("Position", sender, x, y, zone)
end
end
function events.PLAYER_GUILD_UPDATE()
if IsInGuild() then
_G.GuildRoster()
else
numGuildies = 0
end
end
 
local nextSpamTime
local safe = {}
function events.GUILD_ROSTER_UPDATE()
if IsInGuild() then
numGuildies = 0
nextGuildRoster = GetTime() + 15
for i = 1, GetNumGuildMembers(true) do
local name, _, _, _, _, _, _, _, online = GetGuildRosterInfo(i)
if online then
safe[name] = true
numGuildies = numGuildies + 1
end
end
else
numGuildies = 0
end
for name in pairs(guildieX) do
if not safe[name] then
guildieX[name] = nil
guildieY[name] = nil
guildieZone[name] = nil
guildieExpireTime[name] = nil
 
callbacks:Fire("Clear", name)
end
end
for name in pairs(safe) do
safe[name] = nil
end
if not nextSpamTime then
nextSpamTime = 0
end
end
 
for event in pairs(events) do
frame:RegisterEvent(event)
end
frame:SetScript("OnEvent", function(this, event, ...)
events[event](event, ...)
end)
 
local clearedLast = false
local last_x, last_y, last_zone
local last_sendTime = 0
local nextOnUpdate = 0
frame:SetScript("OnUpdate", function(this, elapsed)
local currentTime = GetTime()
if nextOnUpdate > currentTime then
return
end
nextOnUpdate = currentTime + 2
 
if currentTime > nextGuildRoster then
if _G.IsInGuild() then
_G.GuildRoster()
end
end
 
if nextSpamTime and currentTime > nextSpamTime then
nextSpamTime = currentTime + math_max(10, numGuildies/4)
 
if numGuildies >= 2 then -- yourself and someone else at least
if IsInInstance() then
if not clearedLast then
clearedLast = true
SendMessage(string_char(clear_byte))
end
else
local x, y = GetPlayerMapPosition("player")
local zone = GetMapInfo()
if (x ~= last_x or y ~= last_y or zone ~= last_zone or last_sendTime < currentTime-90) and x ~= 0 and y ~= 0 and zone then
last_x = x
last_y = y
last_zone = zone
last_sendTime = currentTime
x = math_floor(x * 255^2 + 0.5)
y = math_floor(y * 255^2 + 0.5)
local x_1 = math_floor(x / 255) + 1
local x_2 = (x % 255) + 1
local y_1 = math_floor(y / 255) + 1
local y_2 = (y % 255) + 1
clearedLast = false
SendMessage(string_char(position_byte, x_1, x_2, y_1, y_2, #zone+1) .. zone)
end
end
end
end
 
for name, time in pairs(guildieExpireTime) do
if currentTime > time then
guildieX[name] = nil
guildieY[name] = nil
guildieZone[name] = nil
guildieExpireTime[name] = nil
 
callbacks:Fire("Clear", name)
end
end
end)
trunk/Libs/LibGuildPositions-1.0/LibGuildPositions-1.0.toc New file
0,0 → 1,13
## Interface: 30000
## Title: Lib: GuildPositions-1.0
## Notes: Communicates with guild members for their positions on the world map
## Author: ckknight
## X-eMail: ckknight@gmail.com
## Version: 1.0
## X-Category: Library
## X-License: MIT
## OptionalDeps: ChatThrottleLib
 
LibStub\LibStub.lua
CallbackHandler-1.0\CallbackHandler-1.0.lua
lib.xml
trunk/Libs/LibGuildPositions-1.0/LibStub/LibStub.lua New file
0,0 → 1,51
-- $Id: LibStub.lua 48018 2007-09-03 01:50:17Z mikk $
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain
-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
 
-- Check to see is this version of the stub is obsolete
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
 
-- LibStub:NewLibrary(major, minor)
-- major (string) - the major version of the library
-- minor (string or number ) - the minor version of the library
--
-- returns nil if a newer or same version of the lib is already present
-- returns empty library object or old library object if upgrade is needed
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
 
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
 
-- LibStub:GetLibrary(major, [silent])
-- major (string) - the major version of the library
-- silent (boolean) - if true, library is optional, silently return nil if its not found
--
-- throws an error if the library can not be found (except silent is set)
-- returns the library object if found
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
 
-- LibStub:IterateLibraries()
--
-- Returns an iterator for the currently registered libraries
function LibStub:IterateLibraries()
return pairs(self.libs)
end
 
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
trunk/Libs/LibGuildPositions-1.0/lib.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="LibGuildPositions-1.0.lua" />
</Ui>
\ No newline at end of file
trunk/Libs/LibGuildPositions-1.0/CallbackHandler-1.0/CallbackHandler-1.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="CallbackHandler-1.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/LibGuildPositions-1.0/CallbackHandler-1.0/CallbackHandler-1.0.lua New file
0,0 → 1,239
--[[ $Id: CallbackHandler-1.0.lua 60697 2008-02-09 16:51:20Z nevcairiel $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 3
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
 
if not CallbackHandler then return end -- No upgrade needed
 
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
 
local type = type
local pcall = pcall
local pairs = pairs
local assert = assert
local concat = table.concat
local loadstring = loadstring
local next = next
local select = select
local type = type
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
 
local method, ARGS
local function call() method(ARGS) end
 
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
 
return dispatch
]]
 
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
 
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
 
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
-- TODO: Remove this after beta has gone out
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
 
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
 
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
 
 
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
 
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
 
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
 
registry.recurse = oldrecurse
 
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do
events[eventname][self] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname)
first = nil
end
end
end
registry.insertQueue = nil
end
end
 
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
 
method = method or eventname
 
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
 
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
 
local regfunc
 
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId"
if type(self)~="table" and type(self)~="string" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
 
 
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
 
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
 
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
 
 
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
 
return registry
end
 
 
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.
 
trunk/Libs/LibGuildPositions-1.0/Changelog-LibGuildPositions-1.0-WoW-3.0-release-2.txt New file
0,0 → 1,133
------------------------------------------------------------------------
r41 | ckknight | 2008-10-15 19:44:25 +0000 (Wed, 15 Oct 2008) | 1 line
Changed paths:
A /tags/WoW-3.0-release-2 (from /trunk:40)
 
Tagging as WoW-3.0-release-2.
------------------------------------------------------------------------
r39 | stanzilla | 2008-10-14 16:54:27 +0000 (Tue, 14 Oct 2008) | 1 line
Changed paths:
M /trunk/LibGuildPositions-1.0.toc
 
Update TOC for WotLK
------------------------------------------------------------------------
r38 | nevcairiel | 2008-10-12 11:39:46 +0000 (Sun, 12 Oct 2008) | 1 line
Changed paths:
M /trunk/LibGuildPositions-1.0.toc
 
Patch 3.0 prep: Remove LoD from Libraries that have no load manager (LoD+OptDep Bug)
------------------------------------------------------------------------
r37 | nevcairiel | 2008-10-09 21:52:52 +0000 (Thu, 09 Oct 2008) | 1 line
Changed paths:
M /trunk/LibGuildPositions-1.0.lua
 
WoWAce Post-Processing: Virtually inflate Library Revision numbers for proper upgrade path
------------------------------------------------------------------------
r36 | root | 2008-09-29 21:26:38 +0000 (Mon, 29 Sep 2008) | 1 line
Changed paths:
A /trunk/.pkgmeta
 
Facilitate WowAce-on-CurseForge transition
------------------------------------------------------------------------
r34 | root | 2008-09-29 20:58:17 +0000 (Mon, 29 Sep 2008) | 1 line
Changed paths:
D /tmp/trunk/LibGuildPositions-1.0
A /trunk (from /tmp/trunk/LibGuildPositions-1.0:33)
 
Importing old repo data under /trunk
------------------------------------------------------------------------
r31 | ckknight | 2008-06-30 15:18:32 +0000 (Mon, 30 Jun 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
 
LibGuildPositions-1.0 - Make sure to check group members on login
- fixes http://wow.curseforge.com/projects/cartographer3/tickets/67-party-and-guild-poi-shows-up-at-same-time/
------------------------------------------------------------------------
r30 | ckknight | 2008-06-24 18:36:35 +0000 (Tue, 24 Jun 2008) | 1 line
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.toc
 
LibGuildPositions-1.0 - relicense from LGPL v2.1 to MIT
------------------------------------------------------------------------
r29 | saroz | 2008-06-15 17:16:07 +0000 (Sun, 15 Jun 2008) | 1 line
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
 
LibGuildPositions-1.0: Don't leave debug shit in, thanks.
------------------------------------------------------------------------
r28 | ckknight | 2008-06-15 16:00:11 +0000 (Sun, 15 Jun 2008) | 1 line
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
 
LibGuildPositions-1.0 - ignore guildies who are in your group, send clear events when they become part of your group, it will act as if they aren't guildies at all.
------------------------------------------------------------------------
r26 | ckknight | 2008-04-25 02:33:29 +0000 (Fri, 25 Apr 2008) | 1 line
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
 
LibGuildPositions-1.0 - actually set clearedLast
------------------------------------------------------------------------
r25 | ckknight | 2008-04-23 21:32:31 +0000 (Wed, 23 Apr 2008) | 1 line
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
 
LibGuildPositions-1.0 - remove debug line, fix a logic error
------------------------------------------------------------------------
r24 | ckknight | 2008-04-23 21:28:46 +0000 (Wed, 23 Apr 2008) | 1 line
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
 
LibGuildPositions-1.0 - only run the OnUpdate every 2 seconds
------------------------------------------------------------------------
r23 | ckknight | 2008-04-21 17:03:52 +0000 (Mon, 21 Apr 2008) | 3 lines
Changed paths:
A /tmp/trunk/LibGuildPositions-1.0/CallbackHandler-1.0
A /tmp/trunk/LibGuildPositions-1.0/CallbackHandler-1.0/CallbackHandler-1.0.lua
A /tmp/trunk/LibGuildPositions-1.0/CallbackHandler-1.0/CallbackHandler-1.0.xml
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.toc
 
LibGuildPositions-1.0 - use CallbackHandler-1.0
- don't use the oldLib system, as CallbackHandler-1.0 messes up that way.
- callbacks are "Position", name, x, y, zone and "Clear", name
------------------------------------------------------------------------
r22 | xinhuan | 2008-04-19 23:31:09 +0000 (Sat, 19 Apr 2008) | 1 line
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
 
LibGuildPositions-1.0: Add a hook to stop the Guild Control Panel from resetting every 15 seconds (for guildmasters) as this library calls GuildRoster() every 15 seconds.
------------------------------------------------------------------------
r21 | ckknight | 2008-04-19 19:57:26 +0000 (Sat, 19 Apr 2008) | 3 lines
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
 
LibGuildPositions-1.0 - fix a logic error in sending positions
- don't receive messages from yourself
- make sure to actually set the last sent time
------------------------------------------------------------------------
r20 | ckknight | 2008-04-19 09:29:26 +0000 (Sat, 19 Apr 2008) | 1 line
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
 
LibGuildPositions-1.0 - fix ChatThrottleLib support
------------------------------------------------------------------------
r19 | ckknight | 2008-04-19 07:39:20 +0000 (Sat, 19 Apr 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
 
LibGuildPositions-1.0 - add an expire time for each guild member that lasts 2 minutes. After said 2 minutes are up and no new messages have arrived from the guild member, it is assumed that the guildie reloadui'd without the lib enabled or something similar.
- if standing in one place and not moving, send a single message every 90 seconds.
------------------------------------------------------------------------
r18 | ckknight | 2008-04-19 07:11:49 +0000 (Sat, 19 Apr 2008) | 2 lines
Changed paths:
A /tmp/trunk/LibGuildPositions-1.0
A /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.lua
A /tmp/trunk/LibGuildPositions-1.0/LibGuildPositions-1.0.toc
A /tmp/trunk/LibGuildPositions-1.0/LibStub
A /tmp/trunk/LibGuildPositions-1.0/LibStub/LibStub.lua
A /tmp/trunk/LibGuildPositions-1.0/lib.xml
 
LibGuildPositions-1.0 - initial commit
This communicates your position with guild members as well as providing position information about guild members.
------------------------------------------------------------------------
trunk/Libs/LibStub/LibStub.lua New file
0,0 → 1,30
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
 
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
 
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
 
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
 
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
 
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
trunk/Libs/AceLocale-3.0/AceLocale-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceLocale-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceLocale-3.0/AceLocale-3.0.lua New file
0,0 → 1,128
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
-- @class file
-- @name AceLocale-3.0
-- @release $Id: AceLocale-3.0.lua 766 2009-04-04 08:26:05Z nevcairiel $
local MAJOR,MINOR = "AceLocale-3.0", 2
 
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceLocale then return end -- no upgrade needed
 
local gameLocale = GetLocale()
if gameLocale == "enGB" then
gameLocale = "enUS"
end
 
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
 
-- This metatable is used on all tables returned from GetLocale
local readmeta = {
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
rawset(self, key, key) -- only need to see the warning once, really
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
return key
end
}
 
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
local readmetasilent = {
__index = function(self, key) -- requesting totally unknown entries: return key
rawset(self, key, key) -- only need to invoke this function once
return key
end
}
 
-- Remember the locale table being registered right now (it gets set by :NewLocale())
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
local registering
 
-- local assert false function
local assertfalse = function() assert(false) end
 
-- This metatable proxy is used when registering nondefault locales
local writeproxy = setmetatable({}, {
__newindex = function(self, key, value)
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
end,
__index = assertfalse
})
 
-- This metatable proxy is used when registering the default locale.
-- It refuses to overwrite existing values
-- Reason 1: Allows loading locales in any order
-- Reason 2: If 2 modules have the same string, but only the first one to be
-- loaded has a translation for the current locale, the translation
-- doesn't get overwritten.
--
local writedefaultproxy = setmetatable({}, {
__newindex = function(self, key, value)
if not rawget(registering, key) then
rawset(registering, key, value == true and key or value)
end
end,
__index = assertfalse
})
 
--- Register a new locale (or extend an existing one) for the specified application.
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
-- game locale.
-- @paramsig application, locale[, isDefault[, silent]]
-- @param application Unique name of addon / module
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
-- @usage
-- -- enUS.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
-- L["string1"] = true
--
-- -- deDE.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
-- if not L then return end
-- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent)
 
if silent and not isDefault then
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
end
 
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
-- opinion to remove this.
local gameLocale = GAME_LOCALE or gameLocale
 
if locale ~= gameLocale and not isDefault then
return -- nop, we don't need these translations
end
 
local app = AceLocale.apps[application]
 
if not app then
app = setmetatable({}, silent and readmetasilent or readmeta)
AceLocale.apps[application] = app
AceLocale.appnames[app] = application
end
 
registering = app -- remember globally for writeproxy and writedefaultproxy
 
if isDefault then
return writedefaultproxy
end
 
return writeproxy
end
 
--- Returns localizations for the current locale (or default locale if translations are missing).
-- Errors if nothing is registered (spank developer, not just a missing translation)
-- @param application Unique name of addon / module
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
-- @return The locale table for the current language.
function AceLocale:GetLocale(application, silent)
if not silent and not AceLocale.apps[application] then
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end
return AceLocale.apps[application]
end
trunk/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="CallbackHandler-1.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua New file
0,0 → 1,239
--[[ $Id: CallbackHandler-1.0.lua 846 2009-09-17 10:51:12Z ammo $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 5
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
 
if not CallbackHandler then return end -- No upgrade needed
 
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
 
local type = type
local pcall = pcall
local pairs = pairs
local assert = assert
local concat = table.concat
local loadstring = loadstring
local next = next
local select = select
local type = type
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
 
local method, ARGS
local function call() method(ARGS) end
 
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
 
return dispatch
]]
 
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
 
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
 
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
-- TODO: Remove this after beta has gone out
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
 
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
 
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
 
 
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
 
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
 
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
 
registry.recurse = oldrecurse
 
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do
events[eventname][self] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname)
first = nil
end
end
end
registry.insertQueue = nil
end
end
 
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
 
method = method or eventname
 
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
 
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
 
local regfunc
 
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId"
if type(self)~="table" and type(self)~="string" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
 
 
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
 
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
 
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
 
 
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
 
return registry
end
 
 
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.
 
trunk/Libs/AceHook-3.0/AceHook-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceHook-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceHook-3.0/AceHook-3.0.lua New file
0,0 → 1,511
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
-- when you manually restore the original function.
--
-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceHook itself.\\
-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceHook.
-- @class file
-- @name AceHook-3.0
-- @release $Id: AceHook-3.0.lua 766 2009-04-04 08:26:05Z nevcairiel $
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 5
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
 
if not AceHook then return end -- No upgrade needed
 
AceHook.embeded = AceHook.embeded or {}
AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
AceHook.handlers = AceHook.handlers or {}
AceHook.actives = AceHook.actives or {}
AceHook.scripts = AceHook.scripts or {}
AceHook.onceSecure = AceHook.onceSecure or {}
AceHook.hooks = AceHook.hooks or {}
 
-- local upvalues
local registry = AceHook.registry
local handlers = AceHook.handlers
local actives = AceHook.actives
local scripts = AceHook.scripts
local onceSecure = AceHook.onceSecure
 
local _G = _G
local format = string.format
local next = next
local pairs = pairs
local type = type
 
-- functions for later definition
local donothing, createHook, hook
 
local protectedScripts = {
OnClick = true,
}
 
-- upgrading of embeded is done at the bottom of the file
 
local mixins = {
"Hook", "SecureHook",
"HookScript", "SecureHookScript",
"Unhook", "UnhookAll",
"IsHooked",
"RawHook", "RawHookScript"
}
 
-- AceHook:Embed( target )
-- target (object) - target object to embed AceHook in
--
-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
function AceHook:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeded[target] = true
-- inject the hooks table safely
target.hooks = target.hooks or {}
return target
end
 
-- AceHook:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unhooks all hooks when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceHook:OnEmbedDisable( target )
target:UnhookAll()
end
 
function createHook(self, handler, orig, secure, failsafe)
local uid
local method = type(handler) == "string"
if failsafe and not secure then
-- failsafe hook creation
uid = function(...)
if actives[uid] then
if method then
self[handler](self, ...)
else
handler(...)
end
end
return orig(...)
end
-- /failsafe hook
else
-- all other hooks
uid = function(...)
if actives[uid] then
if method then
return self[handler](self, ...)
else
return handler(...)
end
elseif not secure then -- backup on non secure
return orig(...)
end
end
-- /hook
end
return uid
end
 
function donothing() end
 
function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
if not handler then handler = method end
 
-- These asserts make sure AceHooks's devs play by the rules.
assert(not script or type(script) == "boolean")
assert(not secure or type(secure) == "boolean")
assert(not raw or type(raw) == "boolean")
assert(not forceSecure or type(forceSecure) == "boolean")
assert(usage)
 
-- Error checking Battery!
if obj and type(obj) ~= "table" then
error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
end
if type(method) ~= "string" then
error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
end
if type(handler) ~= "string" and type(handler) ~= "function" then
error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
end
if type(handler) == "string" and type(self[handler]) ~= "function" then
error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
end
if script then
if not secure and obj:IsProtected() and protectedScripts[method] then
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
end
if not obj or not obj.GetScript or not obj:HasScript(method) then
error(format("%s: You can only hook a script on a frame object", usage), 3)
end
else
local issecure
if obj then
issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
else
issecure = onceSecure[method] or issecurevariable(method)
end
if issecure then
if forceSecure then
if obj then
onceSecure[obj] = onceSecure[obj] or {}
onceSecure[obj][method] = true
else
onceSecure[method] = true
end
elseif not secure then
error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
end
end
end
 
local uid
if obj then
uid = registry[self][obj] and registry[self][obj][method]
else
uid = registry[self][method]
end
 
if uid then
if actives[uid] then
-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
error(format("Attempting to rehook already active hook %s.", method))
end
 
if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
actives[uid] = true
return
elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
if self.hooks and self.hooks[obj] then
self.hooks[obj][method] = nil
end
registry[self][obj][method] = nil
else
if self.hooks then
self.hooks[method] = nil
end
registry[self][method] = nil
end
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
uid = nil
end
 
local orig
if script then
orig = obj:GetScript(method) or donothing
elseif obj then
orig = obj[method]
else
orig = _G[method]
end
 
if not orig then
error(format("%s: Attempting to hook a non existing target", usage), 3)
end
 
uid = createHook(self, handler, orig, secure, not (raw or secure))
 
if obj then
self.hooks[obj] = self.hooks[obj] or {}
registry[self][obj] = registry[self][obj] or {}
registry[self][obj][method] = uid
 
if not secure then
self.hooks[obj][method] = orig
end
 
if script then
-- If the script is empty before, HookScript will not work, so use SetScript instead
-- This will make the hook insecure, but shouldnt matter, since it was empty before.
-- It does not taint the full frame.
if not secure or orig == donothing then
obj:SetScript(method, uid)
elseif secure then
obj:HookScript(method, uid)
end
else
if not secure then
obj[method] = uid
else
hooksecurefunc(obj, method, uid)
end
end
else
registry[self][method] = uid
 
if not secure then
_G[method] = uid
self.hooks[method] = orig
else
hooksecurefunc(method, uid)
end
end
 
actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
end
 
--- Hook a function or a method on an object.
-- The hook created will be a "safe hook", that means that your handler will be called
-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
-- @paramsig [object], method, [handler], [hookSecure]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
-- self:Hook("ActionButton_UpdateHotkeys", true)
-- end
--
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
-- print(button:GetName() .. " is updating its HotKey")
-- end
function AceHook:Hook(object, method, handler, hookSecure)
if type(object) == "string" then
method, handler, hookSecure, object = object, method, handler, nil
end
 
if handler == true then
handler, hookSecure = nil, true
end
 
hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
end
 
--- RawHook a function or a method on an object.
-- The hook created will be a "raw hook", that means that your handler will completly replace
-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
-- or want to control execution of the original function.
-- @paramsig [object], method, [handler], [hookSecure]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
-- self:RawHook("ActionButton_UpdateHotkeys", true)
-- end
--
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
-- if button:GetName() == "MyButton" then
-- -- do stuff here
-- else
-- self.hooks.ActionButton_UpdateHotkeys(button, type)
-- end
-- end
function AceHook:RawHook(object, method, handler, hookSecure)
if type(object) == "string" then
method, handler, hookSecure, object = object, method, handler, nil
end
 
if handler == true then
handler, hookSecure = nil, true
end
 
hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
end
 
--- SecureHook a function or a method on an object.
-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
-- required anymore, or the addon is being disabled.\\
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
-- and taint would block execution. Secure Hooks are always called after the original function was called
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
-- @paramsig [object], method, [handler]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
function AceHook:SecureHook(object, method, handler)
if type(object) == "string" then
method, handler, object = object, method, nil
end
 
hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
end
 
--- Hook a script handler on a frame.
-- The hook created will be a "safe hook", that means that your handler will be called
-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
-- when a certain event happens to a frame.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook the OnShow of FriendsFrame
-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
-- end
--
-- function MyAddon:FriendsFrameOnShow(frame)
-- print("The FriendsFrame was shown!")
-- end
function AceHook:HookScript(frame, script, handler)
hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
end
 
--- RawHook a script handler on a frame.
-- The hook created will be a "raw hook", that means that your handler will completly replace
-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
-- The original script will be stored in `self.hooks[frame][script]`.\\
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
-- or want to control execution of the original script.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook the OnShow of FriendsFrame
-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
-- end
--
-- function MyAddon:FriendsFrameOnShow(frame)
-- -- Call the original function
-- self.hooks[frame].OnShow(frame)
-- -- Do our processing
-- -- .. stuff
-- end
function AceHook:RawHookScript(frame, script, handler)
hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
end
 
--- SecureHook a script handler on a frame.
-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
-- required anymore, or the addon is being disabled.\\
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
-- and taint would block execution. Secure Hooks are always called after the original function was called
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
function AceHook:SecureHookScript(frame, script, handler)
hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
end
 
--- Unhook from the specified function, method or script.
-- @paramsig [obj], method
-- @param obj The object or frame to unhook from
-- @param method The name of the method, function or script to unhook from.
function AceHook:Unhook(obj, method)
local usage = "Usage: Unhook([obj], method)"
if type(obj) == "string" then
method, obj = obj, nil
end
 
if obj and type(obj) ~= "table" then
error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
end
if type(method) ~= "string" then
error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
end
 
local uid
if obj then
uid = registry[self][obj] and registry[self][obj][method]
else
uid = registry[self][method]
end
 
if not uid or not actives[uid] then
-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
return false
end
 
actives[uid], handlers[uid] = nil, nil
 
if obj then
registry[self][obj][method] = nil
registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
 
-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
if not self.hooks[obj] or not self.hooks[obj][method] then return true end
 
if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
scripts[uid] = nil
elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
obj[method] = self.hooks[obj][method]
end
 
self.hooks[obj][method] = nil
self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
else
registry[self][method] = nil
 
-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
if not self.hooks[method] then return true end
 
if self.hooks[method] and _G[method] == uid then -- unhooks functions
_G[method] = self.hooks[method]
end
 
self.hooks[method] = nil
end
return true
end
 
--- Unhook all existing hooks for this addon.
function AceHook:UnhookAll()
for key, value in pairs(registry[self]) do
if type(key) == "table" then
for method in pairs(value) do
self:Unhook(key, method)
end
else
self:Unhook(key)
end
end
end
 
--- Check if the specific function, method or script is already hooked.
-- @paramsig [obj], method
-- @param obj The object or frame to unhook from
-- @param method The name of the method, function or script to unhook from.
function AceHook:IsHooked(obj, method)
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
if type(obj) == "string" then
if registry[self][obj] and actives[registry[self][obj]] then
return true, handlers[registry[self][obj]]
end
else
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
return true, handlers[registry[self][obj][method]]
end
end
 
return false, nil
end
 
--- Upgrade our old embeded
for target, v in pairs( AceHook.embeded ) do
AceHook:Embed( target )
end
trunk/Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDBOptions-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua New file
0,0 → 1,396
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
-- @class file
-- @name AceDBOptions-3.0
-- @release $Id: AceDBOptions-3.0.lua 765 2009-04-03 19:14:41Z nevcairiel $
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 10
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
 
if not AceDBOptions then return end -- No upgrade needed
 
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {}
 
--[[
Localization of AceDBOptions-3.0
]]
 
local L = {
default = "Default",
intro = "You can change the active database profile, so you can have different settings for every character.",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset = "Reset Profile",
reset_sub = "Reset the current profile to the default",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.",
new = "New",
new_sub = "Create a new empty profile.",
choose = "Existing Profiles",
choose_sub = "Select one of your currently available profiles.",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
copy = "Copy From",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete = "Delete a Profile",
delete_sub = "Deletes a profile from the database.",
delete_confirm = "Are you sure you want to delete the selected profile?",
profiles = "Profiles",
profiles_sub = "Manage Profiles",
}
 
local LOCALE = GetLocale()
if LOCALE == "deDE" then
L["default"] = "Standard"
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
L["reset"] = "Profil zur\195\188cksetzen"
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
L["new"] = "Neu"
L["new_sub"] = "Ein neues Profil erstellen."
L["choose"] = "Vorhandene Profile"
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["copy"] = "Kopieren von..."
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
L["delete"] = "Profil l\195\182schen"
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
L["profiles"] = "Profile"
L["profiles_sub"] = "Profile verwalten"
elseif LOCALE == "frFR" then
L["default"] = "D\195\169faut"
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset"] = "R\195\169initialiser le profil"
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
L["new"] = "Nouveau"
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
L["choose"] = "Profils existants"
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
L["copy"] = "Copier \195\160 partir de"
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
L["delete"] = "Supprimer un profil"
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
L["profiles"] = "Profils"
L["profiles_sub"] = "Gestion des profils"
elseif LOCALE == "koKR" then
L["default"] = "기본값"
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
L["reset"] = "프로필 초기화"
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "새로운 프로필을 만듭니다."
L["choose"] = "프로필 선택"
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
L["copy"] = "복사"
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
L["delete"] = "프로필 삭제"
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 설정"
elseif LOCALE == "esES" then
L["default"] = "Por defecto"
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset"] = "Reiniciar Perfil"
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
L["new"] = "Nuevo"
L["new_sub"] = "Crear un nuevo perfil vacio."
L["choose"] = "Perfiles existentes"
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["copy"] = "Copiar de"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete"] = "Borrar un Perfil"
L["delete_sub"] = "Borra un perfil de la base de datos."
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["profiles"] = "Perfiles"
L["profiles_sub"] = "Manejar Perfiles"
elseif LOCALE == "zhTW" then
L["default"] = "預設"
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
L["reset"] = "重置設定檔"
L["reset_sub"] = "將當前的設定檔恢復為預設值"
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
L["new"] = "新建"
L["new_sub"] = "新建一個空的設定檔。"
L["choose"] = "現有的設定檔"
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
L["copy"] = "複製自"
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
L["delete"] = "刪除一個設定檔"
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔"
elseif LOCALE == "zhCN" then
L["default"] = "默认"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset"] = "重置配置文件"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
L["new"] = "新建"
L["new_sub"] = "新建一个空的配置文件。"
L["choose"] = "现有的配置文件"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["copy"] = "复制自"
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
L["delete"] = "删除一个配置文件"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["profiles"] = "配置文件"
L["profiles_sub"] = "管理配置文件"
elseif LOCALE == "ruRU" then
L["default"] = "По умолчанию"
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
L["reset"] = "Сброс профиля"
L["reset_sub"] = "Сброс текущего профиля на стандартный"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["new"] = "Новый"
L["new_sub"] = "Создать новый чистый профиль"
L["choose"] = "Существующие профили"
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
L["copy"] = "Скопировать из"
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
L["delete"] = "Удалить профиль"
L["delete_sub"] = "Удаление профиля из БД"
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями"
end
 
local defaultProfiles
local tmpprofiles = {}
 
-- Get a list of available profiles for the specified database.
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
-- @param db The db object to retrieve the profiles from
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
local function getProfileList(db, common, nocurrent)
local profiles = {}
 
-- copy existing profiles into the table
local currentProfile = db:GetCurrentProfile()
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
if not (nocurrent and v == currentProfile) then
profiles[v] = v
end
end
 
-- add our default profiles to choose from ( or rename existing profiles)
for k,v in pairs(defaultProfiles) do
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
profiles[k] = v
end
end
 
return profiles
end
 
--[[
OptionsHandlerPrototype
prototype class for handling the options in a sane way
]]
local OptionsHandlerPrototype = {}
 
--[[ Reset the profile ]]
function OptionsHandlerPrototype:Reset()
self.db:ResetProfile()
end
 
--[[ Set the profile to value ]]
function OptionsHandlerPrototype:SetProfile(info, value)
self.db:SetProfile(value)
end
 
--[[ returns the currently active profile ]]
function OptionsHandlerPrototype:GetCurrentProfile()
return self.db:GetCurrentProfile()
end
 
--[[
List all active profiles
you can control the output with the .arg variable
currently four modes are supported
 
(empty) - return all available profiles
"nocurrent" - returns all available profiles except the currently active profile
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
"both" - common except the active profile
]]
function OptionsHandlerPrototype:ListProfiles(info)
local arg = info.arg
local profiles
if arg == "common" and not self.noDefaultProfiles then
profiles = getProfileList(self.db, true, nil)
elseif arg == "nocurrent" then
profiles = getProfileList(self.db, nil, true)
elseif arg == "both" then -- currently not used
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
else
profiles = getProfileList(self.db)
end
 
return profiles
end
 
function OptionsHandlerPrototype:HasNoProfiles(info)
local profiles = self:ListProfiles(info)
return ((not next(profiles)) and true or false)
end
 
--[[ Copy a profile ]]
function OptionsHandlerPrototype:CopyProfile(info, value)
self.db:CopyProfile(value)
end
 
--[[ Delete a profile from the db ]]
function OptionsHandlerPrototype:DeleteProfile(info, value)
self.db:DeleteProfile(value)
end
 
--[[ fill defaultProfiles with some generic values ]]
local function generateDefaultProfiles(db)
defaultProfiles = {
["Default"] = L["default"],
[db.keys.char] = db.keys.char,
[db.keys.realm] = db.keys.realm,
[db.keys.class] = UnitClass("player")
}
end
 
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
local function getOptionsHandler(db, noDefaultProfiles)
if not defaultProfiles then
generateDefaultProfiles(db)
end
 
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
 
for k,v in pairs(OptionsHandlerPrototype) do
handler[k] = v
end
 
AceDBOptions.handlers[db] = handler
return handler
end
 
--[[
the real options table
]]
local optionsTable = {
desc = {
order = 1,
type = "description",
name = L["intro"] .. "\n",
},
descreset = {
order = 9,
type = "description",
name = L["reset_desc"],
},
reset = {
order = 10,
type = "execute",
name = L["reset"],
desc = L["reset_sub"],
func = "Reset",
},
choosedesc = {
order = 20,
type = "description",
name = "\n" .. L["choose_desc"],
},
new = {
name = L["new"],
desc = L["new_sub"],
type = "input",
order = 30,
get = false,
set = "SetProfile",
},
choose = {
name = L["choose"],
desc = L["choose_sub"],
type = "select",
order = 40,
get = "GetCurrentProfile",
set = "SetProfile",
values = "ListProfiles",
arg = "common",
},
copydesc = {
order = 50,
type = "description",
name = "\n" .. L["copy_desc"],
},
copyfrom = {
order = 60,
type = "select",
name = L["copy"],
desc = L["copy_desc"],
get = false,
set = "CopyProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
},
deldesc = {
order = 70,
type = "description",
name = "\n" .. L["delete_desc"],
},
delete = {
order = 80,
type = "select",
name = L["delete"],
desc = L["delete_sub"],
get = false,
set = "DeleteProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
confirm = true,
confirmText = L["delete_confirm"],
},
}
 
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
-- @param db The database object to create the options table for.
-- @return The options table to be used in AceConfig-3.0
-- @usage
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
local tbl = AceDBOptions.optionTables[db] or {
type = "group",
name = L["profiles"],
desc = L["profiles_sub"],
}
 
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
tbl.args = optionsTable
 
AceDBOptions.optionTables[db] = tbl
return tbl
end
 
-- upgrade existing tables
for db,tbl in pairs(AceDBOptions.optionTables) do
tbl.handler = getOptionsHandler(db)
tbl.args = optionsTable
end
trunk/Libs/AceEvent-3.0/AceEvent-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceEvent-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceEvent-3.0/AceEvent-3.0.lua New file
0,0 → 1,125
--- AceEvent-3.0 provides event registration and secure dispatching.
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
--
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceEvent.
-- @class file
-- @name AceEvent-3.0
-- @release $Id: AceEvent-3.0.lua 766 2009-04-04 08:26:05Z nevcairiel $
local MAJOR, MINOR = "AceEvent-3.0", 3
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceEvent then return end
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
 
 
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
 
 
-- APIs and registry for blizzard events, using CallbackHandler lib
if not AceEvent.events then
AceEvent.events = CallbackHandler:New(AceEvent,
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
end
 
function AceEvent.events:OnUsed(target, eventname)
AceEvent.frame:RegisterEvent(eventname)
end
 
function AceEvent.events:OnUnused(target, eventname)
AceEvent.frame:UnregisterEvent(eventname)
end
 
 
-- APIs and registry for IPC messages, using CallbackHandler lib
if not AceEvent.messages then
AceEvent.messages = CallbackHandler:New(AceEvent,
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
)
AceEvent.SendMessage = AceEvent.messages.Fire
end
 
--- embedding and embed handling
local mixins = {
"RegisterEvent", "UnregisterEvent",
"RegisterMessage", "UnregisterMessage",
"SendMessage",
"UnregisterAllEvents", "UnregisterAllMessages",
}
 
--- Register for a Blizzard Event.
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterEvent
-- @class function
-- @paramsig event[, callback [, arg]]
-- @param event The event to register for
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
 
--- Unregister an event.
-- @name AceEvent:UnregisterEvent
-- @class function
-- @paramsig event
-- @param event The event to unregister
 
--- Register for a custom AceEvent-internal message.
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterMessage
-- @class function
-- @paramsig message[, callback [, arg]]
-- @param message The message to register for
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
 
--- Unregister a message
-- @name AceEvent:UnregisterMessage
-- @class function
-- @paramsig message
-- @param message The message to unregister
 
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
-- @name AceEvent:SendMessage
-- @class function
-- @paramsig message, ...
-- @param message The message to send
-- @param ... Any arguments to the message
 
 
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceEvent in
function AceEvent:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
-- AceEvent:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unregister all events messages etc when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceEvent:OnEmbedDisable(target)
target:UnregisterAllEvents()
target:UnregisterAllMessages()
end
 
-- Script to fire blizzard events into the event listeners
local events = AceEvent.events
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
events:Fire(event, ...)
end)
 
--- Finally: upgrade our old embeds
for target, v in pairs(AceEvent.embeds) do
AceEvent:Embed(target)
end
trunk/Libs/AceConsole-3.0/AceConsole-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConsole-3.0.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceConsole-3.0/AceConsole-3.0.lua New file
0,0 → 1,250
--- **AceConsole-3.0** provides registration facilities for slash commands.
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
-- to your addons individual needs.
--
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceConsole.
-- @class file
-- @name AceConsole-3.0
-- @release $Id: AceConsole-3.0.lua 859 2009-10-05 16:09:42Z mikk $
local MAJOR,MINOR = "AceConsole-3.0", 7
 
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConsole then return end -- No upgrade needed
 
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
 
-- local upvalues
local _G = _G
local pairs = pairs
local select = select
local type = type
local tostring = tostring
local strfind = string.find
local strsub = string.sub
local max = math.max
local format = format
local tconcat = table.concat
-- GLOBALS: DEFAULT_CHAT_FRAME, error, SlashCmdList, hash_SlashCmdList
 
local tmp={}
local function Print(self,frame,...)
local n=0
if self ~= AceConsole then
n=n+1
tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
end
for i=1, select("#", ...) do
n=n+1
tmp[n] = tostring(select(i, ...))
end
frame:AddMessage( tconcat(tmp," ",1,n) )
end
 
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] ...
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param ... List of any values to be printed
function AceConsole:Print(...)
local frame = ...
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, frame, select(2,...))
else
return Print(self, DEFAULT_CHAT_FRAME, ...)
end
end
 
 
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] "format"[, ...]
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param format Format string - same syntax as standard Lua format()
-- @param ... Arguments to the format string
function AceConsole:Printf(...)
local frame = ...
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, frame, format(select(2,...)))
else
return Print(self, DEFAULT_CHAT_FRAME, format(...))
end
end
 
 
 
 
--- Register a simple chat command
-- @param command Chat command to be registered WITHOUT leading "/"
-- @param func Function to call when the slash command is being used (funcref or methodname)
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
function AceConsole:RegisterChatCommand( command, func, persist )
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
 
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
 
local name = "ACECONSOLE_"..command:upper()
 
if type( func ) == "string" then
SlashCmdList[name] = function(input, editBox)
self[func](self, input, editBox)
end
else
SlashCmdList[name] = func
end
_G["SLASH_"..name.."1"] = "/"..command:lower()
AceConsole.commands[command] = name
-- non-persisting commands are registered for enabling disabling
if not persist then
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
AceConsole.weakcommands[self][command] = func
end
return true
end
 
--- Unregister a chatcommand
-- @param command Chat command to be unregistered WITHOUT leading "/"
function AceConsole:UnregisterChatCommand( command )
local name = AceConsole.commands[command]
if name then
SlashCmdList[name] = nil
_G["SLASH_" .. name .. "1"] = nil
hash_SlashCmdList["/" .. command:upper()] = nil
AceConsole.commands[command] = nil
end
end
 
--- Get an iterator over all Chat Commands registered with AceConsole
-- @return Iterator (pairs) over all commands
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
 
 
local function nils(n, ...)
if n>1 then
return nil, nils(n-1, ...)
elseif n==1 then
return nil, ...
else
return ...
end
end
 
 
--- Retreive one or more space-separated arguments from a string.
-- Treats quoted strings and itemlinks as non-spaced.
-- @param string The raw argument string
-- @param numargs How many arguments to get (default 1)
-- @param startpos Where in the string to start scanning (default 1)
-- @return Returns arg1, arg2, ..., nextposition\\
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
function AceConsole:GetArgs(str, numargs, startpos)
numargs = numargs or 1
startpos = max(startpos or 1, 1)
 
local pos=startpos
 
-- find start of new arg
pos = strfind(str, "[^ ]", pos)
if not pos then -- whoops, end of string
return nils(numargs, 1e9)
end
 
if numargs<1 then
return pos
end
 
-- quoted or space separated? find out which pattern to use
local delim_or_pipe
local ch = strsub(str, pos, pos)
if ch=='"' then
pos = pos + 1
delim_or_pipe='([|"])'
elseif ch=="'" then
pos = pos + 1
delim_or_pipe="([|'])"
else
delim_or_pipe="([| ])"
end
 
startpos = pos
 
while true do
-- find delimiter or hyperlink
local ch,_
pos,_,ch = strfind(str, delim_or_pipe, pos)
 
if not pos then break end
 
if ch=="|" then
-- some kind of escape
 
if strsub(str,pos,pos+1)=="|H" then
-- It's a |H....|hhyper link!|h
pos=strfind(str, "|h", pos+2) -- first |h
if not pos then break end
 
pos=strfind(str, "|h", pos+2) -- second |h
if not pos then break end
elseif strsub(str,pos, pos+1) == "|T" then
-- It's a |T....|t texture
pos=strfind(str, "|t", pos+2)
if not pos then break end
end
 
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
 
else
-- found delimiter, done with this arg
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
end
 
end
 
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
return strsub(str, startpos), nils(numargs-1, 1e9)
end
 
 
--- embedding and embed handling
 
local mixins = {
"Print",
"Printf",
"RegisterChatCommand",
"UnregisterChatCommand",
"GetArgs",
}
 
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in
function AceConsole:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
function AceConsole:OnEmbedEnable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
end
end
end
 
function AceConsole:OnEmbedDisable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
end
end
end
 
for addon in pairs(AceConsole.embeds) do
AceConsole:Embed(addon)
end
trunk/Libs/AceGUI-3.0/AceGUI-3.0.xml New file
0,0 → 1,26
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceGUI-3.0.lua"/>
<Script file="widgets\AceGUIWidget-Button.lua"/>
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
<Script file="widgets\AceGUIWidget-Frame.lua"/>
<Script file="widgets\AceGUIWidget-Window.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>
<Script file="widgets\AceGUIWidget-Slider.lua"/>
<Script file="widgets\AceGUIWidget-TabGroup.lua"/>
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
<Script file="widgets\AceGUIWidget-Label.lua"/>
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/>
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
<Script file="widgets\AceGUIWidget-Icon.lua"/>
</Ui>
\ No newline at end of file
trunk/Libs/AceGUI-3.0/AceGUI-3.0.lua New file
0,0 → 1,841
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
-- stand-alone distribution.
--
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll
-- implement a proper API to modify it.
-- @usage
-- local AceGUI = LibStub("AceGUI-3.0")
-- -- Create a container frame
-- local f = AceGUI:Create("Frame")
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
-- f:SetTitle("AceGUI-3.0 Example")
-- f:SetStatusText("Status Bar")
-- f:SetLayout("Flow")
-- -- Create a button
-- local btn = AceGUI:Create("Button")
-- btn:SetWidth(170)
-- btn:SetText("Button !")
-- btn:SetCallback("OnClick", function() print("Click!") end)
-- -- Add the button to the container
-- f:AddChild(btn)
-- @class file
-- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 847 2009-09-25 11:51:36Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 28
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
 
if not AceGUI then return end -- No upgrade needed
 
--local con = LibStub("AceConsole-3.0",true)
 
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
 
-- local upvalues
local WidgetRegistry = AceGUI.WidgetRegistry
local LayoutRegistry = AceGUI.LayoutRegistry
local WidgetVersions = AceGUI.WidgetVersions
 
local pcall = pcall
local select = select
local pairs = pairs
local ipairs = ipairs
local type = type
local assert = assert
local tinsert = tinsert
local tremove = tremove
local CreateFrame = CreateFrame
local UIParent = UIParent
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
-- Recycling functions
local new, del
do
AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor
function new(type,constructor,...)
if not type then
type = "table"
end
if not objPools[type] then
objPools[type] = {}
end
local newObj = tremove(objPools[type])
if not newObj then
newObj = constructor and constructor(...) or {}
end
return newObj
end
-- Releases an instance to the Pool
function del(obj,type)
if not type then
type = "table"
end
if not objPools[type] then
objPools[type] = {}
end
for i,v in ipairs(objPools[type]) do
if v == obj then
error("Attempt to Release Widget that is already released")
return
end
end
tinsert(objPools[type],obj)
end
end
 
 
-------------------
-- API Functions --
-------------------
 
-- Gets a widget Object
 
--- Create a new Widget of the given type.
-- This function will instantiate a new widget (or use one from the widget pool), and call the
-- OnAcquire function on it, before returning.
-- @param type The type of the widget.
-- @return The newly created widget.
function AceGUI:Create(type)
local reg = WidgetRegistry
if reg[type] then
local widget = new(type,reg[type])
 
if rawget(widget,'Acquire') then
widget.OnAcquire = widget.Acquire
widget.Acquire = nil
elseif rawget(widget,'Aquire') then
widget.OnAcquire = widget.Aquire
widget.Aquire = nil
end
 
if rawget(widget,'Release') then
widget.OnRelease = rawget(widget,'Release')
widget.Release = nil
end
 
if widget.OnAcquire then
widget:OnAcquire()
else
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
end
-- Set the default Layout ('List')
safecall(widget.SetLayout, widget, 'List')
safecall(widget.ResumeLayout, widget)
return widget
end
end
 
--- Releases a widget Object.
-- This function calls OnRelease on the widget and places it back in the widget pool.
-- Any data on the widget is being erased, and the widget will be hidden.\\
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
-- @param widget The widget to release
function AceGUI:Release(widget)
safecall( widget.PauseLayout, widget )
widget:Fire("OnRelease")
safecall( widget.ReleaseChildren, widget )
 
if widget.OnRelease then
widget:OnRelease()
else
error(("Widget type %s doesn't supply an OnRelease Function"):format(type))
end
for k in pairs(widget.userdata) do
widget.userdata[k] = nil
end
for k in pairs(widget.events) do
widget.events[k] = nil
end
widget.width = nil
widget.relWidth = nil
widget.height = nil
widget.relHeight = nil
widget.noAutoHeight = nil
widget.frame:ClearAllPoints()
widget.frame:Hide()
widget.frame:SetParent(UIParent)
widget.frame.width = nil
widget.frame.height = nil
if widget.content then
widget.content.width = nil
widget.content.height = nil
end
del(widget,widget.type)
end
 
-----------
-- Focus --
-----------
 
 
--- Called when a widget has taken focus.
-- e.g. Dropdowns opening, Editboxes gaining kb focus
-- @param widget The widget that should be focused
function AceGUI:SetFocus(widget)
if self.FocusedWidget and self.FocusedWidget ~= widget then
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
end
self.FocusedWidget = widget
end
 
 
--- Called when something has happened that could cause widgets with focus to drop it
-- e.g. titlebar of a frame being clicked
function AceGUI:ClearFocus()
if self.FocusedWidget then
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
self.FocusedWidget = nil
end
end
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
:OnWidthSet(width) - Called when the width of the widget is changed
:OnHeightSet(height) - Called when the height of the widget is changed
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
AceGUI already sets a handler to the event
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
area used for controls. These can be nil if the layout used the existing size to layout the controls.
 
]]
 
--------------------------
-- Widget Base Template --
--------------------------
do
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local WidgetBase = AceGUI.WidgetBase
 
WidgetBase.SetParent = function(self, parent)
local frame = self.frame
frame:SetParent(nil)
frame:SetParent(parent.content)
self.parent = parent
--fixlevels(parent.frame,parent.frame:GetChildren())
end
 
WidgetBase.SetCallback = function(self, name, func)
if type(func) == "function" then
self.events[name] = func
end
end
 
WidgetBase.Fire = function(self, name, ...)
if self.events[name] then
local success, ret = safecall(self.events[name], self, name, ...)
if success then
return ret
end
end
end
 
WidgetBase.SetWidth = function(self, width)
self.frame:SetWidth(width)
self.frame.width = width
if self.OnWidthSet then
self:OnWidthSet(width)
end
end
 
WidgetBase.SetRelativeWidth = function(self, width)
if width <= 0 or width > 1 then
error(":SetRelativeWidth(width): Invalid relative width.", 2)
end
self.relWidth = width
self.width = "relative"
end
 
WidgetBase.SetHeight = function(self, height)
self.frame:SetHeight(height)
self.frame.height = height
if self.OnHeightSet then
self:OnHeightSet(height)
end
end
 
--[[ WidgetBase.SetRelativeHeight = function(self, height)
if height <= 0 or height > 1 then
error(":SetRelativeHeight(height): Invalid relative height.", 2)
end
self.relHeight = height
self.height = "relative"
end ]]
 
WidgetBase.IsVisible = function(self)
return self.frame:IsVisible()
end
 
WidgetBase.IsShown= function(self)
return self.frame:IsShown()
end
 
WidgetBase.Release = function(self)
AceGUI:Release(self)
end
 
WidgetBase.SetPoint = function(self, ...)
return self.frame:SetPoint(...)
end
 
WidgetBase.ClearAllPoints = function(self)
return self.frame:ClearAllPoints()
end
 
WidgetBase.GetNumPoints = function(self)
return self.frame:GetNumPoints()
end
 
WidgetBase.GetPoint = function(self, ...)
return self.frame:GetPoint(...)
end
 
WidgetBase.GetUserDataTable = function(self)
return self.userdata
end
 
WidgetBase.SetUserData = function(self, key, value)
self.userdata[key] = value
end
 
WidgetBase.GetUserData = function(self, key)
return self.userdata[key]
end
 
WidgetBase.IsFullHeight = function(self)
return self.height == "fill"
end
 
WidgetBase.SetFullHeight = function(self, isFull)
if isFull then
self.height = "fill"
else
self.height = nil
end
end
 
WidgetBase.IsFullWidth = function(self)
return self.width == "fill"
end
 
WidgetBase.SetFullWidth = function(self, isFull)
if isFull then
self.width = "fill"
else
self.width = nil
end
end
 
-- local function LayoutOnUpdate(this)
-- this:SetScript("OnUpdate",nil)
-- this.obj:PerformLayout()
-- end
 
local WidgetContainerBase = AceGUI.WidgetContainerBase
 
WidgetContainerBase.PauseLayout = function(self)
self.LayoutPaused = true
end
 
WidgetContainerBase.ResumeLayout = function(self)
self.LayoutPaused = nil
end
 
WidgetContainerBase.PerformLayout = function(self)
if self.LayoutPaused then
return
end
safecall(self.LayoutFunc,self.content, self.children)
end
 
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
WidgetContainerBase.DoLayout = function(self)
self:PerformLayout()
-- if not self.parent then
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
-- end
end
 
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
if beforeWidget then
local siblingIndex = 1
for _, widget in pairs(self.children) do
if widget == beforeWidget then
break
end
siblingIndex = siblingIndex + 1
end
tinsert(self.children, siblingIndex, child)
else
tinsert(self.children, child)
end
child:SetParent(self)
child.frame:Show()
self:DoLayout()
end
 
WidgetContainerBase.AddChildren = function(self, ...)
for i = 1, select("#", ...) do
local child = select(i, ...)
tinsert(self.children, child)
child:SetParent(self)
child.frame:Show()
end
self:DoLayout()
end
 
WidgetContainerBase.ReleaseChildren = function(self)
local children = self.children
for i = 1,#children do
AceGUI:Release(children[i])
children[i] = nil
end
end
 
WidgetContainerBase.SetLayout = function(self, Layout)
self.LayoutFunc = AceGUI:GetLayout(Layout)
end
 
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
if adjust then
self.noAutoHeight = nil
else
self.noAutoHeight = true
end
end
 
local function FrameResize(this)
local self = this.obj
if this:GetWidth() and this:GetHeight() then
if self.OnWidthSet then
self:OnWidthSet(this:GetWidth())
end
if self.OnHeightSet then
self:OnHeightSet(this:GetHeight())
end
end
end
 
local function ContentResize(this)
if this:GetWidth() and this:GetHeight() then
this.width = this:GetWidth()
this.height = this:GetHeight()
this.obj:DoLayout()
end
end
 
setmetatable(WidgetContainerBase,{__index=WidgetBase})
 
--One of these function should be called on each Widget Instance as part of its creation process
 
--- Register a widget-class as a container for newly created widgets.
-- @param widget The widget class
function AceGUI:RegisterAsContainer(widget)
widget.children = {}
widget.userdata = {}
widget.events = {}
widget.base = WidgetContainerBase
widget.content.obj = widget
widget.frame.obj = widget
widget.content:SetScript("OnSizeChanged",ContentResize)
widget.frame:SetScript("OnSizeChanged",FrameResize)
setmetatable(widget,{__index=WidgetContainerBase})
widget:SetLayout("List")
end
 
--- Register a widget-class as a widget.
-- @param widget The widget class
function AceGUI:RegisterAsWidget(widget)
widget.userdata = {}
widget.events = {}
widget.base = WidgetBase
widget.frame.obj = widget
widget.frame:SetScript("OnSizeChanged",FrameResize)
setmetatable(widget,{__index=WidgetBase})
end
end
 
 
 
 
------------------
-- Widget API --
------------------
 
--- Registers a widget Constructor, this function returns a new instance of the Widget
-- @param Name The name of the widget
-- @param Constructor The widget constructor function
-- @param Version The version of the widget
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
assert(type(Constructor) == "function")
assert(type(Version) == "number")
 
local oldVersion = WidgetVersions[Name]
if oldVersion and oldVersion >= Version then return end
 
WidgetVersions[Name] = Version
WidgetRegistry[Name] = Constructor
end
 
--- Registers a Layout Function
-- @param Name The name of the layout
-- @param LayoutFunc Reference to the layout function
function AceGUI:RegisterLayout(Name, LayoutFunc)
assert(type(LayoutFunc) == "function")
if type(Name) == "string" then
Name = Name:upper()
end
LayoutRegistry[Name] = LayoutFunc
end
 
--- Get a Layout Function from the registry
-- @param Name The name of the layout
function AceGUI:GetLayout(Name)
if type(Name) == "string" then
Name = Name:upper()
end
return LayoutRegistry[Name]
end
 
AceGUI.counts = AceGUI.counts or {}
 
--- A type-based counter to count the number of widgets created.
-- This is used by widgets that require a named frame, e.g. when a Blizzard
-- Template requires it.
-- @param type The widget type
function AceGUI:GetNextWidgetNum(type)
if not self.counts[type] then
self.counts[type] = 0
end
self.counts[type] = self.counts[type] + 1
return self.counts[type]
end
 
--[[ Widget Template
 
--------------------------
-- Widget Name --
--------------------------
do
local Type = "Type"
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
--Container Support
--local content = CreateFrame("Frame",nil,frame)
--self.content = content
 
--AceGUI:RegisterAsContainer(self)
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor)
end
 
 
]]
 
-------------
-- Layouts --
-------------
 
--[[
A Layout is a func that takes 2 parameters
content - the frame that widgets will be placed inside
children - a table containing the widgets to layout
 
]]
 
-- Very simple Layout, Children are stacked on top of each other down the left side
AceGUI:RegisterLayout("List",
function(content, children)
 
local height = 0
local width = content.width or content:GetWidth() or 0
for i, child in ipairs(children) do
 
 
local frame = child.frame
frame:ClearAllPoints()
frame:Show()
if i == 1 then
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
else
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0)
end
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT",content,"RIGHT")
if child.OnWidthSet then
child:OnWidthSet(content.width or content:GetWidth())
end
if child.DoLayout then
child:DoLayout()
end
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
if child.OnWidthSet then
child:OnWidthSet(content.width or content:GetWidth())
end
if child.DoLayout then
child:DoLayout()
end
end
 
height = height + (frame.height or frame:GetHeight() or 0)
end
safecall( content.obj.LayoutFinished, content.obj, nil, height )
end
)
 
-- A single control fills the whole content area
AceGUI:RegisterLayout("Fill",
function(content, children)
if children[1] then
children[1]:SetWidth(content:GetWidth() or 0)
children[1]:SetHeight(content:GetHeight() or 0)
children[1].frame:SetAllPoints(content)
children[1].frame:Show()
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() )
end
end
)
 
AceGUI:RegisterLayout("Flow",
function(content, children)
--used height so far
local height = 0
--width used in the current row
local usedwidth = 0
--height of the current row
local rowheight = 0
local rowoffset = 0
local lastrowoffset
 
local width = content.width or content:GetWidth() or 0
 
--control at the start of the row
local rowstart
local rowstartoffset
local lastrowstart
local isfullheight
 
local frameoffset
local lastframeoffset
local oversize
for i, child in ipairs(children) do
oversize = nil
local frame = child.frame
local frameheight = frame.height or frame:GetHeight() or 0
local framewidth = frame.width or frame:GetWidth() or 0
lastframeoffset = frameoffset
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-- That was moving all widgets half the widgets size down, is that intended?
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-- TODO: Investigate moar!
frameoffset = child.alignoffset or (frameheight / 2)
 
if child.width == "relative" then
framewidth = width * child.relWidth
end
 
frame:Show()
frame:ClearAllPoints()
if i == 1 then
-- anchor the first control to the top left
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
rowheight = frameheight
rowoffset = frameoffset
rowstart = frame
rowstartoffset = frameoffset
usedwidth = framewidth
if usedwidth > width then
oversize = true
end
else
-- if there isn't available width for the control start a new row
-- if a control is "fill" it will be on a row of its own full width
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
if isfullheight then
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
-- (maybe error/warn about this?)
break
end
--anchor the previous row, we will now know its height and offset
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
height = height + rowheight + 3
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
rowstart = frame
rowstartoffset = frameoffset
rowheight = frameheight
rowoffset = frameoffset
usedwidth = framewidth
if usedwidth > width then
oversize = true
end
-- put the control on the current row, adding it to the width and checking if the height needs to be increased
else
--handles cases where the new height is higher than either control because of the offsets
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
 
--offset is always the larger of the two offsets
rowoffset = math.max(rowoffset, frameoffset)
 
rowheight = math.max(rowheight,rowoffset+(frameheight/2))
--print("type:", child.type, "offset:",frameoffset-lastframeoffset)
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
usedwidth = framewidth + usedwidth
end
end
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
 
usedwidth = 0
rowstart = frame
rowstartoffset = frameoffset
 
if child.OnWidthSet then
child:OnWidthSet(width)
end
if child.DoLayout then
child:DoLayout()
end
rowheight = frame.height or frame:GetHeight() or 0
rowoffset = child.alignoffset or (rowheight / 2)
rowstartoffset = rowoffset
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
 
if child.OnWidthSet then
child:OnWidthSet(width)
end
 
if child.DoLayout then
child:DoLayout()
end
elseif oversize then
if width > 1 then
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
end
end
 
if child.height == "fill" then
frame:SetPoint("BOTTOM",content,"BOTTOM")
isfullheight = true
end
end
 
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
if isfullheight then
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height)
elseif rowstart then
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
end
 
height = height + rowheight + 3
safecall( content.obj.LayoutFinished, content.obj, nil, height )
end
)
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua New file
0,0 → 1,97
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Simple Group --
--------------------------
--[[
This is a simple grouping container, no selection, no borders
It will resize automatically to the height of the controls added to it
]]
 
do
local Type = "SimpleGroup"
local Version = 5
 
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight(height or 0)
end
 
local function OnWidthSet(self, width)
local content = self.content
content:SetWidth(width)
content.width = width
end
 
local function OnHeightSet(self, height)
local content = self.content
content:SetHeight(height)
content.height = height
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-Window.lua New file
0,0 → 1,309
local AceGUI = LibStub("AceGUI-3.0")
 
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
 
]]
do
local Type = "Window"
local Version = 1
 
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
 
local function closeOnClick(this)
this.obj:Hide()
end
 
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
 
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
 
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
 
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
 
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
 
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
 
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
local function SetStatusText(self,text)
-- self.statustext:SetText(text)
end
 
local function Hide(self)
self.frame:Hide()
end
 
local function Show(self)
self.frame:Show()
end
 
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
end
 
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
 
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Window"
 
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
 
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240)
frame:SetToplevel(true)
 
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
 
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
 
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
 
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
 
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
 
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
 
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
 
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
 
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
 
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
 
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick)
self.closebutton = close
close.obj = self
 
local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext
 
local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg)
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title
 
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
 
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
 
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua New file
0,0 → 1,168
local AceGUI = LibStub("AceGUI-3.0")
 
--[[
Selection Group controls all have an interface to select a group for thier contents
None of them will auto size to thier contents, and should usually be used with a scrollframe
unless you know that the controls will fit inside
]]
 
--------------------------
-- Dropdown Group --
--------------------------
--[[
Events :
OnGroupSelected
 
]]
do
local Type = "DropdownGroup"
local Version = 12
 
local function OnAcquire(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
 
local function SelectedGroup(self,event,value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
 
local function SetGroupList(self,list)
self.dropdown:SetList(list)
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
 
local function SetGroup(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function LayoutFinished(self, width, height)
self:SetHeight((height or 0) + 63)
end
 
local function SetDropdownWidth(self, width)
self.dropdown:SetWidth(width)
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetTitle = SetTitle
self.SetGroupList = SetGroupList
self.SetGroup = SetGroup
self.SetStatusTable = SetStatusTable
self.SetDropdownWidth = SetDropdownWidth
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.LayoutFinished = LayoutFinished
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
 
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",4,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-4,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
 
self.titletext = titletext
 
local dropdown = AceGUI:Create("Dropdown")
self.dropdown = dropdown
dropdown.frame:SetParent(frame)
dropdown.parentgroup = self
dropdown:SetCallback("OnValueChanged",SelectedGroup)
 
dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-6,3)
dropdown.frame:Show()
dropdown:SetLabel("")
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-40)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua New file
0,0 → 1,241
local AceGUI = LibStub("AceGUI-3.0")
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Scroll Frame --
--------------------------
do
local Type = "ScrollFrame"
local Version = 6
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self.scrollbar:Hide()
self.scrollBarShown = nil
self.content.height, self.content.width = nil, nil
end
 
local function SetScroll(self, value)
 
local status = self.status or self.localstatus
 
local frame, child = self.scrollframe, self.content
local viewheight = frame:GetHeight()
local height = child:GetHeight()
local offset
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
status.offset = offset
status.scrollvalue = value
end
 
local function MoveScroll(self, value)
local status = self.status or self.localstatus
local frame, child = self.scrollframe, self.content
local height, viewheight = frame:GetHeight(), child:GetHeight()
if height > viewheight then
self.scrollbar:Hide()
else
self.scrollbar:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(math.min(math.max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
 
local function FixScroll(self)
if self.updateLock then return end
self.updateLock = true
local status = self.status or self.localstatus
local frame, child = self.scrollframe, self.content
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset
if not offset then
offset = 0
end
local curvalue = self.scrollbar:GetValue()
if viewheight < height then
if self.scrollBarShown then
self.scrollBarShown = nil
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self:DoLayout()
end
else
if not self.scrollBarShown then
self.scrollBarShown = true
self.scrollbar:Show()
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-20,0)
self:DoLayout()
end
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
status.offset = offset
end
end
self.updateLock = nil
end
 
local function OnMouseWheel(this,value)
this.obj:MoveScroll(value)
end
 
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
 
local function FixScrollOnUpdate(this)
this:SetScript("OnUpdate", nil)
this.obj:FixScroll()
end
local function OnSizeChanged(this)
this:SetScript("OnUpdate", FixScrollOnUpdate)
--this.obj:FixScroll()
end
 
local function LayoutFinished(self,width,height)
self.content:SetHeight(height or 0 + 20)
self:FixScroll()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.scrollvalue then
status.scrollvalue = 0
end
end
 
 
local createdcount = 0
 
local function OnWidthSet(self, width)
local content = self.content
content.width = width
end
 
 
local function OnHeightSet(self, height)
local content = self.content
content.height = height
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
self.SetScroll = SetScroll
self.LayoutFinished = LayoutFinished
self.SetStatusTable = SetStatusTable
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
self.frame = frame
frame.obj = self
 
--Container Support
local scrollframe = CreateFrame("ScrollFrame",nil,frame)
local content = CreateFrame("Frame",nil,scrollframe)
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogScrollFrame%dScrollBar"):format(createdcount),scrollframe,"UIPanelScrollBarTemplate")
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
self.scrollframe = scrollframe
self.content = content
self.scrollbar = scrollbar
 
scrollbar.obj = self
scrollframe.obj = self
content.obj = self
 
scrollframe:SetScrollChild(content)
scrollframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
 
 
content:SetPoint("TOPLEFT",scrollframe,"TOPLEFT",0,0)
content:SetPoint("TOPRIGHT",scrollframe,"TOPRIGHT",0,0)
content:SetHeight(400)
 
scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",4,-16)
scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",4,16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:Hide()
 
self.localstatus.scrollvalue = 0
 
 
--self:FixScroll()
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua New file
0,0 → 1,453
--[[ $Id: AceGUIWidget-DropDown-Items.lua 808 2009-05-07 14:45:15Z ammo $ ]]--
 
local AceGUI = LibStub("AceGUI-3.0")
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
-- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions.
 
local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps.
version = 1000,
counter = 0,
}
 
function ItemBase.Frame_OnEnter(this)
local self = this.obj
 
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
function ItemBase.Frame_OnLeave(this)
local self = this.obj
 
self.highlight:Hide()
self:Fire("OnLeave")
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
-- exported, AceGUI callback
function ItemBase.OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
 
-- exported, AceGUI callback
function ItemBase.OnRelease(self)
self:SetDisabled(false)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetPullout(self, pullout)
self.pullout = pullout
 
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
 
-- exported
function ItemBase.SetText(self, text)
self.text:SetText(text or "")
end
 
-- exported
function ItemBase.GetText(self)
return self.text:GetText()
end
 
-- exported
function ItemBase.SetPoint(self, ...)
self.frame:SetPoint(...)
end
 
-- exported
function ItemBase.Show(self)
self.frame:Show()
end
 
-- exported
function ItemBase.Hide(self)
self.frame:Hide()
end
 
-- exported
function ItemBase.SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnLeave(self, func)
self.specialOnLeave = func
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnEnter(self, func)
self.specialOnEnter = func
end
 
function ItemBase.Create(type)
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
 
self.useHighlight = true
 
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
self.text = text
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
 
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
self.check = check
 
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide()
self.sub = sub
 
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
 
self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease
 
self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled
 
self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show
self.Hide = ItemBase.Hide
 
self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter
 
return self
end
 
--[[
Template for items:
 
-- Item:
--
do
local widgetType = "Dropdown-Item-"
local widgetVersion = 1
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
--]]
 
-- Item: Header
-- A single text entry.
-- Special: Different text color and no highlight
do
local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
local function OnLeave(this)
local self = this.obj
self:Fire("OnLeave")
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
if not disabled then
self.text:SetTextColor(1, 1, 0)
end
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.SetDisabled = SetDisabled
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave)
 
self.text:SetTextColor(1, 1, 0)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Execute
-- A simple button
do
local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self:Fire("OnClick")
if self.pullout then
self.pullout:Close()
end
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Toggle
-- Some sort of checkbox for dropdown menus.
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 2
 
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
 
local function OnRelease(self)
ItemBase.OnRelease(self)
self:SetValue(nil)
end
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self.value = not self.value
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
 
-- exported
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
 
-- exported
local function GetValue(self)
return self.value
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
self.SetValue = SetValue
self.GetValue = GetValue
self.OnRelease = OnRelease
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Menu
-- Shows a submenu on mouse over
-- Does not close the pullout on click
do
local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 2
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
 
self.highlight:Show()
 
if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end
end
 
local function OnHide(this)
local self = this.obj
if self.submenu then
self.submenu:Close()
end
end
 
-- exported
local function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout")
self.submenu = menu
end
 
-- exported
local function CloseMenu(self)
self.submenu:Close()
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.sub:Show()
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide)
 
self.SetMenu = SetMenu
self.CloseMenu = CloseMenu
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Separator
-- A single line to separate items
do
local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 1
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
self.useHighlight = false
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.SetDisabled = SetDisabled
 
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
 
self.text:Hide()
 
self.useHighlight = false
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua New file
0,0 → 1,100
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Button --
--------------------------
do
local Type = "Button"
local Version = 12
 
local function OnAcquire(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function Button_OnClick(this, ...)
this.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
end
 
local function Button_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Button_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function SetText(self, text)
self.text:SetText(text or "")
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local name = "AceGUI30Button"..num
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
local self = {}
self.num = num
self.type = Type
self.frame = frame
 
local left = _G[name .. "Left"]
local right = _G[name .. "Right"]
local middle = _G[name .. "Middle"]
 
left:SetPoint("TOP", frame, "TOP", 0, 0)
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
right:SetPoint("TOP", frame, "TOP", 0, 0)
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
middle:SetPoint("TOP", frame, "TOP", 0, 0)
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
local text = frame:GetFontString()
self.text = text
text:ClearAllPoints()
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
 
frame:SetScript("OnClick",Button_OnClick)
frame:SetScript("OnEnter",Button_OnEnter)
frame:SetScript("OnLeave",Button_OnLeave)
 
self.SetText = SetText
self.SetDisabled = SetDisabled
 
frame:EnableMouse(true)
 
frame:SetHeight(24)
frame:SetWidth(200)
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua New file
0,0 → 1,726
local AceGUI = LibStub("AceGUI-3.0")
 
-- Recycling functions
local new, del
do
local pool = setmetatable({},{__mode='k'})
function new()
local t = next(pool)
if t then
pool[t] = nil
return t
else
return {}
end
end
function del(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
end
 
--------------
-- TreeView --
--------------
 
do
local Type = "TreeGroup"
local Version = 22
 
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
 
local function OnAcquire(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
end
 
local function OnRelease(self)
 
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
v[k2] = nil
end
else
self.localstatus[k] = nil
end
end
self.localstatus.scrollvalue = 0
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
end
 
local function GetButtonParents(line)
local parent = line.parent
if parent and parent.value then
return parent.value, GetButtonParents(parent)
end
end
 
local function GetButtonUniqueValue(line)
local parent = line.parent
if parent and parent.value then
return GetButtonUniqueValue(parent).."\001"..line.value
else
return line.value
end
end
 
local function ButtonOnClick(this)
local self = this.obj
self:Fire("OnClick",this.uniquevalue, this.selected)
if not this.selected then
self:SetSelected(this.uniquevalue)
this.selected = true
this:LockHighlight()
self:RefreshTree()
end
AceGUI:ClearFocus()
end
 
local function ExpandOnClick(this)
local button = this.button
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function ButtonOnDoubleClick(button)
local self = button.obj
local status = self.status or self.localstatus
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function EnableButtonTooltips(self, enable)
self.enabletooltips = enable
end
 
local function Button_OnEnter(this)
local self = this.obj
self:Fire("OnButtonEnter", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:SetOwner(this, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",this,"RIGHT")
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
 
GameTooltip:Show()
end
end
 
local function Button_OnLeave(this)
local self = this.obj
self:Fire("OnButtonLeave", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:Hide()
end
end
 
 
local buttoncount = 1
local function CreateButton(self)
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
buttoncount = buttoncount + 1
button.obj = self
 
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
 
button:SetScript("OnClick",ButtonOnClick)
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
button:SetScript("OnLeave",Button_OnLeave)
 
button.toggle.button = button
button.toggle:SetScript("OnClick",ExpandOnClick)
 
return button
end
 
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj
local toggle = button.toggle
local frame = self.frame
local text = treeline.text or ""
local icon = treeline.icon
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
 
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
if selected then
button:LockHighlight()
button.selected = true
else
button:UnlockHighlight()
button.selected = false
end
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
 
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
else
button.text:SetText(text)
button:EnableMouse(true)
end
 
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
 
if canExpand then
if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
else
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
end
toggle:Show()
else
toggle:Hide()
end
end
 
 
local function OnScrollValueChanged(this, value)
if this.obj.noupdate then return end
local self = this.obj
local status = self.status or self.localstatus
status.scrollvalue = value
self:RefreshTree()
AceGUI:ClearFocus()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.groups then
status.groups = {}
end
if not status.scrollvalue then
status.scrollvalue = 0
end
if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH
end
if not status.treesizable then
status.treesizable = DEFAULT_TREE_SIZABLE
end
self:SetTreeWidth(status.treewidth,status.treesizable)
self:RefreshTree()
end
 
--sets the tree to be displayed
--[[
example tree
 
Alpha
Bravo
-Charlie
-Delta
-Echo
Foxtrot
 
tree = {
{
value = "A",
text = "Alpha"
},
{
value = "B",
text = "Bravo",
children = {
{
value = "C",
text = "Charlie"
},
{
value = "D",
text = "Delta"
children = {
{
value = "E",
text = "Echo"
}
}
}
}
},
{
value = "F",
text = "Foxtrot"
},
}
]]
local function SetTree(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
end
 
local function ShouldDisplayLevel(tree)
local result = false
for k, v in ipairs(tree) do
if v.children == nil and v.visible ~= false then
result = true
elseif v.children then
result = result or ShouldDisplayLevel(v.children)
end
if result then return result end
end
return false
end
 
local function addLine(self, v, tree, level, parent)
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.disabled = v.disabled
line.tree = tree
line.level = level
line.parent = parent
line.visible = v.visible
line.uniquevalue = GetButtonUniqueValue(line)
if v.children then
line.hasChildren = true
else
line.hasChildren = nil
end
self.lines[#self.lines+1] = line
return line
end
 
local function BuildLevel(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
local hasChildren = self.hasChildren
 
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
local line = addLine(self, v, tree, level, parent)
if groups[line.uniquevalue] then
self:BuildLevel(v.children, level+1, line)
end
end
elseif v.visible ~= false or not self.filter then
addLine(self, v, tree, level, parent)
end
end
end
 
--fire an update after one frame to catch the treeframes height
local function FirstFrameUpdate(this)
local self = this.obj
this:SetScript("OnUpdate",nil)
self:RefreshTree()
end
 
local function ResizeUpdate(this)
this.obj:RefreshTree()
end
 
local function RefreshTree(self)
local buttons = self.buttons
local lines = self.lines
 
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
t[k] = nil
end
del(t)
end
 
if not self.tree then return end
--Build the list of visible entries from the tree and status tables
local status = self.status or self.localstatus
local groupstatus = status.groups
local tree = self.tree
 
local treeframe = self.treeframe
 
self:BuildLevel(tree, 1)
 
local numlines = #lines
 
local maxlines = (math.floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
 
local first, last
 
if numlines <= maxlines then
--the whole tree fits in the frame
status.scrollvalue = 0
self:ShowScroll(false)
first, last = 1, numlines
else
self:ShowScroll(true)
--scrolling will be needed
self.noupdate = true
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
--check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines
self.scrollbar:SetValue(status.scrollvalue)
end
self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
 
local buttonnum = 1
for i = first, last do
local line = lines[i]
local button = buttons[buttonnum]
if not button then
button = self:CreateButton()
 
buttons[buttonnum] = button
button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints()
if i == 1 then
if self.showscroll then
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
else
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
end
else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
end
end
 
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
button:Show()
buttonnum = buttonnum + 1
end
 
end
 
local function SetSelected(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
status.selected = value
self:Fire("OnGroupSelected", value)
end
end
 
local function BuildUniqueValue(...)
local n = select('#', ...)
if n == 1 then
return ...
else
return (...).."\001"..BuildUniqueValue(select(2,...))
end
end
 
local function Select(self, uniquevalue, ...)
self.filter = false
local status = self.status or self.localstatus
local groups = status.groups
for i = 1, select('#', ...) do
groups[BuildUniqueValue(select(i, ...))] = true
end
status.selected = uniquevalue
self:RefreshTree()
self:Fire("OnGroupSelected", uniquevalue)
end
 
local function SelectByPath(self, ...)
self:Select(BuildUniqueValue(...), ...)
end
 
--Selects a tree node by UniqueValue
local function SelectByValue(self, uniquevalue)
self:Select(uniquevalue,string.split("\001", uniquevalue))
end
 
 
local function ShowScroll(self, show)
self.showscroll = show
if show then
self.scrollbar:Show()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
end
else
self.scrollbar:Hide()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
end
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
status.fullwidth = width
 
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
 
local maxtreewidth = math.min(400, width - 50)
 
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
treeframe:SetMaxResize(maxtreewidth,1600)
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
 
local function TreeOnMouseWheel(this, delta)
local self = this.obj
if self.showscroll then
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math.min(max,math.max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
end
end
 
local function SetTreeWidth(self, treewidth, resizable)
if not resizable then
if type(treewidth) == 'number' then
resizable = false
elseif type(treewidth) == 'boolean' then
resizable = treewidth
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
 
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
 
-- recalculate the content width
if status.fullwidth then
self:OnWidthSet(status.fullwidth)
end
end
 
local function draggerLeave(this)
this:SetBackdropColor(1, 1, 1, 0)
end
 
local function draggerEnter(this)
this:SetBackdropColor(1, 1, 1, 0.8)
end
 
local function draggerDown(this)
local treeframe = this:GetParent()
treeframe:StartSizing("RIGHT")
end
 
local function draggerUp(this)
local treeframe = this:GetParent()
local self = treeframe.obj
local frame = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
 
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
 
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth)
-- update the layout of the content
treeframe.obj:DoLayout()
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20)
end
 
local createdcount = 0
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.lines = {}
self.levels = {}
self.buttons = {}
self.hasChildren = {}
self.localstatus = {}
self.localstatus.groups = {}
self.filter = false
 
local treeframe = CreateFrame("Frame",nil,frame)
treeframe.obj = self
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:SetScript("OnUpdate",FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged",ResizeUpdate)
 
treeframe:EnableMouseWheel(true)
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
 
treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400,1600)
local dragger = CreateFrame("Frame", nil, treeframe)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
dragger:SetBackdrop(DraggerBackdrop)
dragger:SetBackdropColor(1, 1, 1, 0)
dragger:SetScript("OnMouseDown", draggerDown)
dragger:SetScript("OnMouseUp", draggerUp)
dragger:SetScript("OnEnter", draggerEnter)
dragger:SetScript("OnLeave", draggerLeave)
 
self.dragger = dragger
self.treeframe = treeframe
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetTree = SetTree
self.SetTreeWidth = SetTreeWidth
self.RefreshTree = RefreshTree
self.SetStatusTable = SetStatusTable
self.BuildLevel = BuildLevel
self.CreateButton = CreateButton
self.SetSelected = SetSelected
self.ShowScroll = ShowScroll
self.SetStatusTable = SetStatusTable
self.Select = Select
self.SelectByValue = SelectByValue
self.SelectByPath = SelectByPath
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableButtonTooltips = EnableButtonTooltips
self.Filter = Filter
self.LayoutFinished = LayoutFinished
 
self.frame = frame
frame.obj = self
 
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
self.scrollbar = scrollbar
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
scrollbar.obj = self
self.noupdate = true
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,0)
self.localstatus.scrollvalue = 0
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
self.noupdate = nil
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua New file
0,0 → 1,174
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- ColorPicker --
--------------------------
do
local Type = "ColorPicker"
local Version = 11
 
local function OnAcquire(self)
self.HasAlpha = false
self:SetColor(0,0,0,1)
self:SetHeight(24)
self:SetWidth(200)
end
 
local function SetLabel(self, text)
self.text:SetText(text)
end
 
local function SetColor(self,r,g,b,a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.colorSwatch:SetVertexColor(r,g,b,a)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function SetHasAlpha(self, HasAlpha)
self.HasAlpha = HasAlpha
end
 
local function ColorCallback(self,r,g,b,a,isAlpha)
if not self.HasAlpha then
a = 1
end
self:SetColor(r,g,b,a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
 
self:Fire("OnValueChanged",r,g,b,a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed",r,g,b,a)
end
end
end
 
local function ColorSwatch_OnClick(this)
HideUIPanel(ColorPickerFrame)
local self = this.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
ColorPickerFrame.func = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a)
end
 
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a,true)
end
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
 
ColorPickerFrame.cancelFunc = function()
ColorCallback(self,r,g,b,a,true)
end
ShowUIPanel(ColorPickerFrame)
end
AceGUI:ClearFocus()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if self.disabled then
self.frame:Disable()
self.text:SetTextColor(0.5,0.5,0.5)
else
self.frame:Enable()
self.text:SetTextColor(1,1,1)
end
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetLabel = SetLabel
self.SetColor = SetColor
self.SetDisabled = SetDisabled
self.SetHasAlpha = SetHasAlpha
 
self.frame = frame
frame.obj = self
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
text:SetJustifyH("LEFT")
text:SetTextColor(1,1,1)
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(24)
frame:SetScript("OnClick", ColorSwatch_OnClick)
frame:SetScript("OnEnter",Control_OnEnter)
frame:SetScript("OnLeave",Control_OnLeave)
 
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
self.colorSwatch = colorSwatch
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.texture = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetTexture(1,1,1)
texture:Show()
 
local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetTexture("Tileset\\Generic\\Checkers")
checkers:SetDesaturated(true)
checkers:SetVertexColor(1,1,1,0.75)
checkers:SetTexCoord(.25,0,0.5,.25)
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:Show()
 
local highlight = frame:CreateTexture(nil, "BACKGROUND")
self.highlight = highlight
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(frame)
highlight:Hide()
 
texture:SetPoint("CENTER", colorSwatch, "CENTER")
checkers:SetPoint("CENTER", colorSwatch, "CENTER")
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
text:SetPoint("RIGHT",frame,"RIGHT")
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua New file
0,0 → 1,209
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Label --
--------------------------
do
local Type = "InteractiveLabel"
local Version = 6
 
local function OnAcquire(self)
self:SetHeight(18)
self:SetWidth(200)
self:SetText("")
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
self:SetHighlight()
self:SetHighlightTexCoord()
end
 
local function OnRelease(self)
self:SetDisabled(false)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
local imageheight = image:GetHeight()
local labelheight = label:GetHeight()
--center image with label
if imageheight > labelheight then
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("LEFT",image,"RIGHT",0,0)
else
label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0)
image:SetPoint("RIGHT",label,"LEFT",0,0)
end
label:SetWidth(width - imagewidth)
height = math.max(imageheight, labelheight)
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
 
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
end
 
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end
 
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end
 
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end
 
local function SetHighlight(self, ...)
self.highlight:SetTexture(...)
end
 
local function SetHighlightTexCoord(self, ...)
if select('#', ...) >= 1 then
self.highlight:SetTexCoord(...)
else
self.highlight:SetTexCoord(0, 1, 0, 1)
end
end
 
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.frame:EnableMouse(false)
self.label:SetTextColor(0.5, 0.5, 0.5)
else
self.frame:EnableMouse(true)
self.label:SetTextColor(1, 1, 1)
end
end
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
this.obj:Fire("OnLeave")
end
 
local function OnClick(this, ...)
this.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
frame:EnableMouse(true)
frame:SetScript("OnEnter", OnEnter)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnMouseDown", OnClick)
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
self.SetHighlight = SetHighlight
self.SetHighlightTexCoord = SetHighlightTexCoord
self.SetDisabled = SetDisabled
frame.obj = self
 
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
highlight:Hide()
self.highlight = highlight
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua New file
0,0 → 1,145
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Label --
--------------------------
do
local Type = "Label"
local Version = 11
 
local function OnAcquire(self)
self:SetHeight(18)
self:SetWidth(200)
self:SetText("")
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",4,0)
label:SetWidth(width - imagewidth)
height = math.max(image:GetHeight(), label:GetHeight())
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
 
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
end
 
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end
 
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end
 
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
frame.obj = self
 
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua New file
0,0 → 1,318
 
--[[
--Multiline Editbox Widget, Originally by bam
 
--]]
local assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall =
assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall
local getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack =
getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack
local math, string, table = math, string, table
local find, format, gmatch, gsub, tolower, match, toupper, join, split, trim =
string.find, string.format, string.gmatch, string.gsub, string.lower, string.match, string.upper, string.join, string.split, string.trim
local concat, insert, maxn, remove, sort = table.concat, table.insert, table.maxn, table.remove, table.sort
local max, min, abs, ceil, floor = math.max, math.min, math.abs, math.ceil, math.floor
 
local LibStub = assert(LibStub)
 
local ChatFontNormal = ChatFontNormal
local ClearCursor = ClearCursor
local CreateFrame = CreateFrame
local GetCursorInfo = GetCursorInfo
local GetSpellName = GetSpellName
local UIParent = UIParent
local UISpecialFrames = UISpecialFrames
 
-- No global variables after this!
 
local _G = getfenv()
 
local AceGUI = LibStub("AceGUI-3.0")
 
local Version = 10
---------------------
-- Common Elements --
---------------------
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
 
local PaneBackdrop = {
 
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
 
]]
do
local Type = "MultiLineEditBox"
 
local MultiLineEditBox = {}
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
self.button:Disable()
end
end
 
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
 
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
--self.button:Disable()
AceGUI:ClearFocus()
end
 
function MultiLineEditBox:OnAcquire()
self:SetWidth(200)
self:SetHeight(116)
self:SetNumLines(4)
self:SetDisabled(false)
self:ShowButton(true)
end
 
function MultiLineEditBox:OnRelease()
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
function MultiLineEditBox:SetDisabled(disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.scrollframe:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.scrollframe:EnableMouse(true)
self.editbox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1,.82,0)
end
end
 
function MultiLineEditBox:SetText(text)
text = text or ""
local editbox = self.editbox
local oldText = editbox:GetText()
local dummy = format(" %s", text)
self.lasttext = dummy -- prevents OnTextChanged from firing
editbox:SetText(dummy)
editbox:HighlightText(0, 1)
self.lasttext = oldText
editbox:Insert("")
end
 
function MultiLineEditBox:SetLabel(text)
if (text or "") == "" then
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0)
self.label:Hide()
self.label:SetText("")
else
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20)
self.label:Show()
self.label:SetText(text)
end
end
 
function MultiLineEditBox:SetNumLines(number)
number = number or 4
self:SetHeight(60 + (14*number))
end
 
function MultiLineEditBox:GetText()
return self.editbox:GetText()
end
 
function MultiLineEditBox:ShowButton(show)
if show then
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22)
self.button:Show()
else
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self.button:Hide()
end
end
 
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local backdrop = CreateFrame("Frame", nil, frame)
local self = {}
for k, v in pairs(MultiLineEditBox) do self[k] = v end
self.type = Type
self.frame = frame
self.backdrop = backdrop
frame.obj = self
 
backdrop:SetBackdrop(ControlBackdrop)
backdrop:SetBackdropColor(0, 0, 0)
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4)
 
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20)
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22)
 
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate")
scrollframe:SetPoint("TOPLEFT", 5, -6)
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6)
scrollframe.obj = self
self.scrollframe = scrollframe
 
--local scrollchild = CreateFrame("Frame", nil, scrollframe)
--scrollframe:SetScrollChild(scrollchild)
--scrollchild:SetHeight(2)
--scrollchild:SetWidth(2)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
 
local editbox = CreateFrame("EditBox", nil, scrollframe)
self.editbox = editbox
editbox.obj = self
editbox:SetPoint("TOPLEFT")
editbox:SetPoint("BOTTOMLEFT")
editbox:SetHeight(50)
editbox:SetWidth(50)
editbox:SetMultiLine(true)
-- editbox:SetMaxLetters(7500)
editbox:SetTextInsets(5, 5, 3, 3)
editbox:EnableMouse(true)
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
scrollframe:SetScrollChild(editbox)
 
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
button:SetWidth(80)
button:SetHeight(20)
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
button:SetText(ACCEPT)
button:SetScript("OnClick", Button_OnClick)
button:SetFrameLevel(editbox:GetFrameLevel() + 1)
button:Disable()
button:Hide()
self.button = button
button.obj = self
 
scrollframe:EnableMouse(true)
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end)
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
local function FixSize()
--scrollchild:SetHeight(scrollframe:GetHeight())
--scrollchild:SetWidth(scrollframe:GetWidth())
editbox:SetWidth(scrollframe:GetWidth())
end
scrollframe:SetScript("OnShow", FixSize)
scrollframe:SetScript("OnSizeChanged", FixSize)
 
editbox:SetScript("OnEscapePressed", editbox.ClearFocus)
editbox:SetScript("OnTextChanged", function(_, ...)
scrollframe:UpdateScrollChildRect()
local value = editbox:GetText()
if value ~= self.lasttext then
self:Fire("OnTextChanged", value)
self.lasttext = value
self.button:Enable()
end
end)
 
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
 
do
local cursorOffset, cursorHeight
local idleTime
local function FixScroll(_, elapsed)
if cursorOffset and cursorHeight then
idleTime = 0
local height = scrollframe:GetHeight()
local range = scrollframe:GetVerticalScrollRange()
local scroll = scrollframe:GetVerticalScroll()
local size = height + range
cursorOffset = -cursorOffset
while cursorOffset < scroll do
scroll = scroll - (height / 2)
if scroll < 0 then scroll = 0 end
scrollframe:SetVerticalScroll(scroll)
end
while cursorOffset + cursorHeight > scroll + height and scroll < range do
scroll = scroll + (height / 2)
if scroll > range then scroll = range end
scrollframe:SetVerticalScroll(scroll)
end
elseif not idleTime or idleTime > 2 then
frame:SetScript("OnUpdate", nil)
idleTime = nil
else
idleTime = idleTime + elapsed
end
cursorOffset = nil
end
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
cursorOffset, cursorHeight = y, h
if not idleTime then
frame:SetScript("OnUpdate", FixScroll)
end
end)
end
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
end
 
 
 
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua New file
0,0 → 1,258
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Slider --
--------------------------
do
local Type = "Slider"
local Version = 8
 
local function OnAcquire(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetDisabled(false)
self:SetIsPercent(nil)
self:SetSliderValues(0,100,1)
self:SetValue(0)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.slider:EnableMouseWheel(false)
self:SetDisabled(false)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(math.floor(value*1000+0.5)/10))
else
self.editbox:SetText(math.floor(value*100+0.5)/100)
end
end
 
local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%",(min * 100))
self.hightext:SetFormattedText("%s%%",(max * 100))
else
self.lowtext:SetText(min)
self.hightext:SetText(max)
end
end
 
local function Slider_OnValueChanged(this)
local self = this.obj
if not this.setup then
local newvalue
newvalue = this:GetValue()
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
local value = self.value
UpdateText(self)
end
end
end
 
local function Slider_OnMouseUp(this)
local self = this.obj
self:Fire("OnMouseUp",this:GetValue())
end
 
local function Slider_OnMouseWheel(this, v)
local self = this.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = math.min(value + (self.step or 1),self.max)
else
value = math.max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.slider:EnableMouse(false)
self.label:SetTextColor(.5,.5,.5)
self.hightext:SetTextColor(.5,.5,.5)
self.lowtext:SetTextColor(.5,.5,.5)
--self.valuetext:SetTextColor(.5,.5,.5)
self.editbox:SetTextColor(.5,.5,.5)
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
else
self.slider:EnableMouse(true)
self.label:SetTextColor(1,.82,0)
self.hightext:SetTextColor(1,1,1)
self.lowtext:SetTextColor(1,1,1)
--self.valuetext:SetTextColor(1,1,1)
self.editbox:SetTextColor(1,1,1)
self.editbox:EnableMouse(true)
end
end
 
local function SetValue(self, value)
self.slider.setup = true
self.slider:SetValue(value)
self.value = value
UpdateText(self)
self.slider.setup = nil
end
 
local function SetLabel(self, text)
self.label:SetText(text)
end
 
local function SetSliderValues(self, min, max, step)
local frame = self.slider
frame.setup = true
self.min = min
self.max = max
self.step = step
frame:SetMinMaxValues(min or 0,max or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
if self.value then
frame:SetValue(self.value)
end
frame.setup = nil
end
 
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
if self.ispercent then
value = value:gsub('%%','')
value = tonumber(value) / 100
else
value = tonumber(value)
end
 
if value then
self:Fire("OnMouseUp",value)
end
end
 
local function SetIsPercent(self, value)
self.ispercent = value
UpdateLabels(self)
UpdateText(self)
end
 
local function FrameOnMouseDown(this)
this.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
 
local SliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
self.SetDisabled = SetDisabled
self.SetValue = SetValue
self.SetSliderValues = SetSliderValues
self.SetLabel = SetLabel
self.SetIsPercent = SetIsPercent
 
self.alignoffset = 25
 
frame:EnableMouse(true)
frame:SetScript("OnMouseDown",FrameOnMouseDown)
self.slider = CreateFrame("Slider",nil,frame)
local slider = self.slider
slider:SetScript("OnEnter",Control_OnEnter)
slider:SetScript("OnLeave",Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider.obj = self
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0,0,-10,0)
slider:SetBackdrop(SliderBackdrop)
--slider:EnableMouseWheel(true)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(15)
self.label = label
 
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
 
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
 
 
local editbox = CreateFrame("EditBox",nil,frame)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
self.editbox = editbox
editbox.obj = self
 
local bg = editbox:CreateTexture(nil,"BACKGROUND")
editbox.bg = bg
bg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
bg:SetVertexColor(0,0,0,0.25)
bg:SetAllPoints(editbox)
 
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
 
frame:SetWidth(200)
frame:SetHeight(44)
slider:SetPoint("TOP",label,"BOTTOM",0,0)
slider:SetPoint("LEFT",frame,"LEFT",3,0)
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
 
 
slider:SetValue(self.value or 0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua New file
0,0 → 1,376
local AceGUI = LibStub("AceGUI-3.0")
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Tab Group --
--------------------------
 
do
local Type = "TabGroup"
local Version = 22
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.tablist = nil
for _, tab in pairs(self.tabs) do
tab:Hide()
end
self:SetTitle()
end
 
local function Tab_SetText(self, text)
self:_SetText(text)
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(self, 0, nil, width)
end
 
local function UpdateTabLook(self)
if self.disabled then
PanelTemplates_SetDisabledTabState(self)
elseif self.selected then
PanelTemplates_SelectTab(self)
else
PanelTemplates_DeselectTab(self)
end
end
 
local function Tab_SetSelected(self, selected)
self.selected = selected
UpdateTabLook(self)
end
 
local function Tab_OnClick(self)
if not (self.selected or self.disabled) then
self.obj:SelectTab(self.value)
end
end
 
local function Tab_SetDisabled(self, disabled)
self.disabled = disabled
UpdateTabLook(self)
end
 
local function Tab_OnEnter(this)
local self = this.obj
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
end
 
local function Tab_OnLeave(this)
local self = this.obj
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
end
 
local function Tab_OnShow(this)
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
end
 
local function CreateTab(self, id)
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
tab.obj = self
tab.id = id
 
tab.text = _G[tabname .. "Text"]
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
 
tab:SetScript("OnClick",Tab_OnClick)
tab:SetScript("OnEnter",Tab_OnEnter)
tab:SetScript("OnLeave",Tab_OnLeave)
tab:SetScript("OnShow", Tab_OnShow)
 
tab._SetText = tab.SetText
tab.SetText = Tab_SetText
tab.SetSelected = Tab_SetSelected
tab.SetDisabled = Tab_SetDisabled
 
return tab
end
 
local function SetTitle(self, text)
self.titletext:SetText(text or "")
if text and text ~= "" then
self.alignoffset = 25
else
self.alignoffset = 18
end
self:BuildTabs()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
 
local function SelectTab(self, value)
local status = self.status or self.localstatus
 
local found
for i, v in ipairs(self.tabs) do
if v.value == value then
v:SetSelected(true)
found = true
else
v:SetSelected(false)
end
end
status.selected = value
if found then
self:Fire("OnGroupSelected",value)
end
end
 
local function SetTabs(self, tabs)
self.tablist = tabs
self:BuildTabs()
end
 
 
local widths = {}
local rowwidths = {}
local rowends = {}
local function BuildTabs(self)
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
local status = self.status or self.localstatus
local tablist = self.tablist
local tabs = self.tabs
 
if not tablist then return end
 
local width = self.frame.width or self.frame:GetWidth() or 0
 
for i = #widths, 1, -1 do
widths[i] = nil
end
for i = #rowwidths, 1, -1 do
rowwidths[i] = nil
end
for i = #rowends, 1, -1 do
rowends[i] = nil
end
 
--Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do
local tab = tabs[i]
if not tab then
tab = self:CreateTab(i)
tabs[i] = tab
end
 
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
tab.value = v.value
 
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
 
for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide()
end
 
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
local usedwidth = 0
 
for i = 1, #tablist do
--If this is not the first tab of a row and there isn't room for it
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = i - 1
numrows = numrows + 1
usedwidth = 0
end
usedwidth = usedwidth + widths[i]
end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist
 
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then
--if the last row has only one tab
if rowends[numrows-1] == numtabs-1 then
--if there are more than 2 tabs in the 2nd last row
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
--move 1 tab from the second last row to the last, if there is enough space
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
end
end
end
end
 
--anchor the rows as defined and resize tabs to fill thier row
local starttab = 1
for row, endtab in ipairs(rowends) do
local first = true
for tabno = starttab, endtab do
local tab = tabs[tabno]
tab:ClearAllPoints()
if first then
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
first = false
else
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end
end
 
-- equal padding for each tab to fill the available width,
-- if the used space is above 75% already
local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75) then
padding = (width - rowwidths[row]) / (endtab - starttab+1)
end
 
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
end
starttab = endtab + 1
end
 
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",3,-self.borderoffset)
end
 
local function BuildTabsOnUpdate(this)
BuildTabs(this.obj)
this:SetScript("OnUpdate", nil)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 60
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
BuildTabs(self)
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - (self.borderoffset + 23)
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23))
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.num = AceGUI:GetNextWidgetNum(Type)
 
self.localstatus = {}
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.CreateTab = CreateTab
self.SelectTab = SelectTab
self.BuildTabs = BuildTabs
self.SetStatusTable = SetStatusTable
self.SetTabs = SetTabs
self.LayoutFinished = LayoutFinished
self.frame = frame
 
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
self.alignoffset = 18
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
titletext:SetText("")
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
self.borderoffset = 27
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-27)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
self.tabs = {}
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua New file
0,0 → 1,220
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Keybinding --
--------------------------
 
do
local Type = "Keybinding"
local Version = 13
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function keybindingMsgFixWidth(this)
this:SetWidth(this.msg:GetWidth()+10)
this:SetScript("OnUpdate",nil)
end
 
local function Keybinding_OnClick(this, button)
if button == "LeftButton" or button == "RightButton" then
local self = this.obj
if self.waitingForKey then
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
else
this:EnableKeyboard(true)
self.msgframe:Show()
this:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
 
local ignoreKeys = nil
local function Keybinding_OnKeyDown(this, key)
local self = this.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if not ignoreKeys then
ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
end
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
 
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
 
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged",keyPressed)
end
end
end
 
local function Keybinding_OnMouseDown(this, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(this, button)
end
 
local function OnAcquire(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetLabel("")
self:SetKey("")
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.waitingForKey = nil
self.msgframe:Hide()
self:SetDisabled(false)
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,1,1)
end
end
 
local function SetKey(self, key)
if (key or "") == "" then
self.button:SetText(NOT_BOUND)
self.button:SetNormalFontObject("GameFontNormal")
else
self.button:SetText(key)
self.button:SetNormalFontObject("GameFontHighlight")
end
end
 
local function SetLabel(self, label)
self.label:SetText(label or "")
if (label or "") == "" then
self.alignoffset = nil
self:SetHeight(24)
else
self.alignoffset = 30
self:SetHeight(44)
end
end
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
 
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
 
local self = {}
self.type = Type
self.num = num
 
local text = button:GetFontString()
text:SetPoint("LEFT",button,"LEFT",7,0)
text:SetPoint("RIGHT",button,"RIGHT",-7,0)
 
button:SetScript("OnClick",Keybinding_OnClick)
button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
button:RegisterForClicks("AnyDown")
button:EnableMouse()
 
button:SetHeight(24)
button:SetWidth(200)
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
frame:SetWidth(200)
frame:SetHeight(44)
 
self.alignoffset = 30
 
self.button = button
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
 
local msgframe = CreateFrame("Frame",nil,UIParent)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
self.msgframe = msgframe
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
msgframe.msg = msg
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
msgframe:Hide()
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.SetKey = SetKey
 
self.frame = frame
frame.obj = self
button.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua New file
0,0 → 1,252
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Check Box --
--------------------------
--[[
Events :
OnValueChanged
 
]]
do
local Type = "CheckBox"
local Version = 11
 
local function OnAcquire(self)
self:SetValue(false)
self.tristate = nil
self:SetHeight(24)
self:SetWidth(200)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.check:Hide()
self.highlight:Hide()
self.down = nil
self.checked = nil
self:SetType()
self:SetDisabled(false)
self:SetDescription(nil)
end
 
local function CheckBox_OnEnter(this)
local self = this.obj
self.highlight:Show()
self:Fire("OnEnter")
end
 
local function CheckBox_OnLeave(this)
local self = this.obj
self.highlight:Hide()
self:Fire("OnLeave")
end
 
local function CheckBox_OnMouseUp(this)
local self = this.obj
if not self.disabled then
self:ToggleChecked()
self:Fire("OnValueChanged",self.checked)
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
end
self.down = nil
end
 
local function CheckBox_OnMouseDown(this)
local self = this.obj
if not self.disabled then
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
self.down = true
end
AceGUI:ClearFocus()
end
 
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.5,0.5,0.5)
SetDesaturation(self.check, true)
else
self.frame:Enable()
self.text:SetTextColor(1,1,1)
if self.tristate and self.checked == nil then
SetDesaturation(self.check, true)
else
SetDesaturation(self.check, false)
end
end
end
 
local function SetValue(self,value)
local check = self.check
self.checked = value
if value then
SetDesaturation(self.check, false)
check:SetWidth(24)
check:SetHeight(24)
self.check:Show()
else
--Nil is the unknown tristate value
if self.tristate and value == nil then
SetDesaturation(self.check, true)
check:SetWidth(24)
check:SetHeight(24)
self.check:Show()
else
SetDesaturation(self.check, false)
check:SetWidth(24)
check:SetHeight(24)
self.check:Hide()
end
end
end
 
local function SetTriState(self, enabled)
self.tristate = enabled
self:SetValue(self:GetValue())
end
 
local function GetValue(self)
return self.checked
end
 
local function SetType(self, type)
local checkbg = self.checkbg
local check = self.check
local highlight = self.highlight
 
if type == "radio" then
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
checkbg:SetTexCoord(0,0.25,0,1)
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
check:SetTexCoord(0.5,0.75,0,1)
check:SetBlendMode("ADD")
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
highlight:SetTexCoord(0.5,0.75,0,1)
else
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
checkbg:SetTexCoord(0,1,0,1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:SetTexCoord(0,1,0,1)
check:SetBlendMode("BLEND")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetTexCoord(0,1,0,1)
end
end
 
local function ToggleChecked(self)
local value = self:GetValue()
if self.tristate then
--cycle in true, nil, false order
if value then
self:SetValue(nil)
elseif value == nil then
self:SetValue(false)
else
self:SetValue(true)
end
else
self:SetValue(not self:GetValue())
end
end
 
local function SetLabel(self, label)
self.text:SetText(label)
end
 
local function SetDescription(self, desc)
if desc then
if not self.desc then
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
desc:ClearAllPoints()
desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -20)
desc:SetWidth(self.frame.width - 30)
desc:SetJustifyH("LEFT")
desc:SetJustifyV("TOP")
self.desc = desc
end
self.desc:Show()
--self.text:SetFontObject(GameFontNormal)
self.desc:SetText(desc)
self:SetHeight(24 + self.desc:GetHeight())
else
if self.desc then
self.desc:SetText("")
self.desc:Hide()
end
self.text:SetFontObject(GameFontHighlight)
self:SetHeight(24)
end
end
 
local function OnWidthSet(self, width)
if self.desc and self.desc:GetText() ~= "" then
self.desc:SetWidth(width - 30)
self:SetHeight(24 + self.desc:GetHeight())
end
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetValue = SetValue
self.GetValue = GetValue
self.SetDisabled = SetDisabled
self.SetType = SetType
self.ToggleChecked = ToggleChecked
self.SetLabel = SetLabel
self.SetTriState = SetTriState
self.SetDescription = SetDescription
self.OnWidthSet = OnWidthSet
 
self.frame = frame
frame.obj = self
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
 
frame:SetScript("OnEnter",CheckBox_OnEnter)
frame:SetScript("OnLeave",CheckBox_OnLeave)
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
frame:EnableMouse()
local checkbg = frame:CreateTexture(nil,"ARTWORK")
self.checkbg = checkbg
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
local check = frame:CreateTexture(nil,"OVERLAY")
self.check = check
check:SetWidth(24)
check:SetHeight(24)
check:SetPoint("CENTER",checkbg,"CENTER",0,0)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
self.highlight = highlight
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
highlight:Hide()
 
text:SetJustifyH("LEFT")
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(18)
text:SetPoint("LEFT",check,"RIGHT",0,0)
text:SetPoint("RIGHT",frame,"RIGHT",0,0)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua New file
0,0 → 1,141
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Label --
--------------------------
do
local Type = "Icon"
local Version = 10
 
local function OnAcquire(self)
self:SetHeight(110)
self:SetWidth(110)
self:SetLabel("")
self:SetImage(nil)
self:SetImageSize(64, 64)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function SetLabel(self, text)
if text and text ~= "" then
self.label:Show()
self.label:SetText(text)
self.frame:SetHeight(self.image:GetHeight() + 25)
else
self.label:Hide()
self.frame:SetHeight(self.image:GetHeight() + 10)
end
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
--self.frame:SetWidth(width + 30)
if self.label:IsShown() then
self.frame:SetHeight(height + 25)
else
self.frame:SetHeight(height + 10)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
else
self.frame:Enable()
self.label:SetTextColor(1,1,1)
self.image:SetVertexColor(1, 1, 1)
end
end
 
local function OnClick(this, button)
this.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
this.obj:Fire("OnLeave")
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.frame = frame
self.SetImage = SetImage
self.SetImageSize = SetImageSize
 
-- SetText should be deprecated along the way
self.SetText = SetLabel
self.SetDisabled = SetDisabled
 
frame.obj = self
 
frame:SetHeight(110)
frame:SetWidth(110)
frame:EnableMouse(true)
frame:SetScript("OnClick", OnClick)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnEnter", OnEnter)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
self.label = label
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP",frame,"TOP",0,-5)
 
local highlight = frame:CreateTexture(nil,"OVERLAY")
self.highlight = highlight
highlight:SetAllPoints(image)
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
highlight:SetTexCoord(0,1,0.23,0.77)
highlight:SetBlendMode("ADD")
highlight:Hide()
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua New file
0,0 → 1,150
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
----------------------------------
-- Blizzard Options Group --
----------------------------------
--[[
Group Designed to be added to the bliz interface options panel
]]
 
do
local Type = "BlizOptionsGroup"
local Version = 7
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetName()
end
 
local function okay(this)
this.obj:Fire("okay")
end
 
local function cancel(this)
this.obj:Fire("cancel")
end
 
local function defaults(this)
this.obj:Fire("defaults")
end
 
local function SetName(self, name, parent)
self.frame.name = name
self.frame.parent = parent
end
 
local function OnShow(this)
this.obj:Fire("OnShow")
end
 
local function OnHide(this)
this.obj:Fire("OnHide")
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 63
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 26
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function SetTitle(self, title)
local content = self.content
content:ClearAllPoints()
if not title or title == "" then
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-10)
self.label:SetText("")
else
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-40)
self.label:SetText(title)
end
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.SetName = SetName
 
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.SetTitle = SetTitle
 
frame.obj = self
frame.okay = okay
frame.cancel = cancel
frame.defaults = defaults
 
frame:Hide()
frame:SetScript("OnHide",OnHide)
frame:SetScript("OnShow",OnShow)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
self.label = label
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -15)
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua New file
0,0 → 1,299
local AceGUI = LibStub("AceGUI-3.0")
 
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
 
]]
do
local Type = "Frame"
local Version = 8
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
 
local function closeOnClick(this)
this.obj:Hide()
end
 
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
 
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
 
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
 
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
 
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
 
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
 
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
local function SetStatusText(self,text)
self.statustext:SetText(text)
end
 
local function Hide(self)
self.frame:Hide()
end
 
local function Show(self)
self.frame:Show()
end
 
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
end
 
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
 
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Frame"
 
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
 
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0,0,0,1)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(400,200)
frame:SetToplevel(true)
 
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
closebutton:SetScript("OnClick", closeOnClick)
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText(CLOSE)
 
self.closebutton = closebutton
closebutton.obj = self
 
local statusbg = CreateFrame("Frame",nil,frame)
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
statusbg:SetHeight(24)
statusbg:SetBackdrop(PaneBackdrop)
statusbg:SetBackdropColor(0.1,0.1,0.1)
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
self.statusbg = statusbg
 
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
self.statustext = statustext
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
statustext:SetHeight(20)
statustext:SetJustifyH("LEFT")
statustext:SetText("")
 
local title = CreateFrame("Frame",nil,frame)
self.title = title
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
 
 
local titlebg = frame:CreateTexture(nil,"OVERLAY")
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg:SetTexCoord(0.31,0.67,0,0.63)
titlebg:SetPoint("TOP",frame,"TOP",0,12)
titlebg:SetWidth(100)
titlebg:SetHeight(40)
 
local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40)
 
local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
titlebg_right:SetWidth(30)
titlebg_right:SetHeight(40)
 
title:SetAllPoints(titlebg)
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
 
self.titletext = titletext
 
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
 
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
 
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua New file
0,0 → 1,136
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Inline Group --
--------------------------
--[[
This is a simple grouping container, no selection
It will resize automatically to the height of the controls added to it
]]
 
do
local Type = "InlineGroup"
local Version = 5
 
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-17)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua New file
0,0 → 1,694
--[[ $Id: AceGUIWidget-DropDown.lua 839 2009-09-08 08:27:15Z nevcairiel $ ]]--
local min, max, floor = math.min, math.max, math.floor
 
local AceGUI = LibStub("AceGUI-3.0")
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
do
local widgetType = "Dropdown-Pullout"
local widgetVersion = 3
 
--[[ Static data ]]--
 
local backdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
edgeSize = 32,
tileSize = 32,
tile = true,
insets = { left = 11, right = 12, top = 12, bottom = 11 },
}
local sliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
local defaultWidth = 200
local defaultMaxHeight = 600
 
--[[ UI Event Handlers ]]--
 
-- HACK: This should be no part of the pullout, but there
-- is no other 'clean' way to response to any item-OnEnter
-- Used to close Submenus when an other item is entered
local function OnEnter(item)
local self = item.pullout
for k, v in ipairs(self.items) do
if v.CloseMenu and v ~= item then
v:CloseMenu()
end
end
end
 
-- See the note in Constructor() for each scroll related function
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
 
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
 
local function OnSizeChanged(this)
this.obj:FixScroll()
end
 
--[[ Exported methods ]]--
 
-- exported
local function SetScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
 
local offset
if height > viewheight then
offset = 0
else
offset = floor((viewheight - height) / 1000 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
status.offset = offset
status.scrollvalue = value
end
 
-- exported
local function MoveScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
 
if height > viewheight then
self.slider:Hide()
else
self.slider:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
-- exported
local function FixScroll(self)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset or 0
 
if viewheight < height then
self.slider:Hide()
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
self.slider:SetValue(0)
else
self.slider:Show()
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.slider:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
status.offset = offset
end
end
end
 
-- exported, AceGUI callback
local function OnAcquire(self)
self.frame:SetParent(UIParent)
--self.itemFrame:SetToplevel(true)
end
 
-- exported, AceGUI callback
local function OnRelease(self)
self:Clear()
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
local function AddItem(self, item)
self.items[#self.items + 1] = item
 
local h = #self.items * 16
self.itemFrame:SetHeight(h)
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
 
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
 
item:SetPullout(self)
item:SetOnEnter(OnEnter)
end
 
-- exported
local function Open(self, point, relFrame, relPoint, x, y)
local items = self.items
local frame = self.frame
local itemFrame = self.itemFrame
 
frame:SetPoint(point, relFrame, relPoint, x, y)
 
 
local height = 8
for i, item in pairs(items) do
if i == 1 then
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
else
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
end
 
item:Show()
 
height = height + 16
end
itemFrame:SetHeight(height)
fixstrata("TOOLTIP", frame, frame:GetChildren())
frame:Show()
self:Fire("OnOpen")
end
 
-- exported
local function Close(self)
self.frame:Hide()
self:Fire("OnClose")
end
 
-- exported
local function Clear(self)
local items = self.items
for i, item in pairs(items) do
AceGUI:Release(item)
items[i] = nil
end
end
 
-- exported
local function IterateItems(self)
return ipairs(self.items)
end
 
-- exported
local function SetHideOnLeave(self, val)
self.hideOnLeave = val
end
 
-- exported
local function SetMaxHeight(self, height)
self.maxHeight = height or defaultMaxHeight
if self.frame:GetHeight() > height then
self.frame:SetHeight(height)
elseif (self.itemFrame:GetHeight() + 34) < height then
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
end
end
 
-- exported
local function GetRightBorderWidth(self)
return 6 + (self.slider:IsShown() and 12 or 0)
end
 
-- exported
local function GetLeftBorderWidth(self)
return 6
end
 
--[[ Constructor ]]--
 
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
local self = {}
self.count = count
self.type = widgetType
self.frame = frame
frame.obj = self
 
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
 
self.AddItem = AddItem
self.Open = Open
self.Close = Close
self.Clear = Clear
self.IterateItems = IterateItems
self.SetHideOnLeave = SetHideOnLeave
 
self.SetScroll = SetScroll
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
 
self.SetMaxHeight = SetMaxHeight
self.GetRightBorderWidth = GetRightBorderWidth
self.GetLeftBorderWidth = GetLeftBorderWidth
 
self.items = {}
 
self.scrollStatus = {
scrollvalue = 0,
}
 
self.maxHeight = defaultMaxHeight
 
frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetClampedToScreen(true)
frame:SetWidth(defaultWidth)
frame:SetHeight(self.maxHeight)
--frame:SetToplevel(true)
 
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
 
self.scrollFrame = scrollFrame
self.itemFrame = itemFrame
 
scrollFrame.obj = self
itemFrame.obj = self
 
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop)
slider:SetWidth(8)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
slider:SetFrameStrata("FULLSCREEN_DIALOG")
self.slider = slider
slider.obj = self
 
scrollFrame:SetScrollChild(itemFrame)
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:SetToplevel(true)
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
itemFrame:SetHeight(400)
itemFrame:SetToplevel(true)
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
slider:SetScript("OnValueChanged", OnScrollValueChanged)
slider:SetMinMaxValues(0, 1000)
slider:SetValueStep(1)
slider:SetValue(0)
 
scrollFrame:Show()
itemFrame:Show()
slider:Hide()
 
self:FixScroll()
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
do
local widgetType = "Dropdown"
local widgetVersion = 21
 
--[[ Static data ]]--
 
--[[ UI event handler ]]--
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function Dropdown_OnHide(this)
local self = this.obj
if self.open then
self.pullout:Close()
end
end
 
local function Dropdown_TogglePullout(this)
local self = this.obj
if self.open then
self.open = nil
self.pullout:Close()
AceGUI:ClearFocus()
else
self.open = true
self.pullout:SetWidth(self.frame:GetWidth())
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
AceGUI:SetFocus(self)
end
end
 
local function OnPulloutOpen(this)
local self = this.userdata.obj
local value = self.value
 
if not self.multiselect then
for i, item in this:IterateItems() do
item:SetValue(item.userdata.value == value)
end
end
 
self.open = true
end
 
local function OnPulloutClose(this)
local self = this.userdata.obj
self.open = nil
self:Fire("OnClosed")
end
 
local function ShowMultiText(self)
local text
for i, widget in self.pullout:IterateItems() do
if widget.type == "Dropdown-Item-Toggle" then
if widget:GetValue() then
if text then
text = text..", "..widget:GetText()
else
text = widget:GetText()
end
end
end
end
self:SetText(text)
end
 
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
 
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
ShowMultiText(self)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
if self.open then
self.pullout:Close()
end
end
end
 
--[[ Exported methods ]]--
 
-- exported, AceGUI callback
local function OnAcquire(self)
local pullout = AceGUI:Create("Dropdown-Pullout")
self.pullout = pullout
pullout.userdata.obj = self
pullout:SetCallback("OnClose", OnPulloutClose)
pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
 
self:SetHeight(44)
self:SetWidth(200)
end
 
-- exported, AceGUI callback
local function OnRelease(self)
if self.open then
self.pullout:Close()
end
AceGUI:Release(self.pullout)
self.pullout = nil
 
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self:SetMultiselect(false)
 
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
 
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.text:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,.82,0)
self.text:SetTextColor(1,1,1)
end
end
 
-- exported
local function ClearFocus(self)
if self.open then
self.pullout:Close()
end
end
 
-- exported
local function SetText(self, text)
self.text:SetText(text or "")
end
 
-- exported
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
self.frame:SetHeight(44)
else
self.label:SetText("")
self.label:Hide()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
self.frame:SetHeight(26)
end
end
 
-- exported
local function SetValue(self, value)
if self.list then
self:SetText(self.list[value] or "")
end
self.value = value
end
 
-- exported
local function GetValue(self)
return self.value
end
 
-- exported
local function SetItemValue(self, item, value)
if not self.multiselect then return end
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
if widget.SetValue then
widget:SetValue(value)
end
end
end
ShowMultiText(self)
end
 
-- exported
local function SetItemDisabled(self, item, disabled)
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
widget:SetDisabled(disabled)
end
end
end
 
local function AddListItem(self, value, text)
local item = AceGUI:Create("Dropdown-Item-Toggle")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
 
local function AddCloseButton(self)
if not self.hasClose then
local close = AceGUI:Create("Dropdown-Item-Execute")
close:SetText(CLOSE)
self.pullout:AddItem(close)
self.hasClose = true
end
end
 
-- exported
local sortlist = {}
local function SetList(self, list)
self.list = list
self.pullout:Clear()
self.hasClose = nil
if not list then return end
 
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
 
for i, value in pairs(sortlist) do
AddListItem(self, value, list[value])
sortlist[i] = nil
end
if self.multiselect then
ShowMultiText(self)
AddCloseButton(self)
end
end
 
-- exported
local function AddItem(self, value, text)
if self.list then
self.list[value] = text
AddListItem(self, value, text)
end
end
 
-- exported
local function SetMultiselect(self, multi)
self.multiselect = multi
if multi then
ShowMultiText(self)
AddCloseButton(self)
end
end
 
-- exported
local function GetMultiselect(self)
return self.multiselect
end
 
--[[ Constructor ]]--
 
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", nil, UIParent)
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
 
local self = {}
self.type = widgetType
self.frame = frame
self.dropdown = dropdown
self.count = count
frame.obj = self
dropdown.obj = self
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.ClearFocus = ClearFocus
 
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
 
self.alignoffset = 31
 
frame:SetHeight(44)
frame:SetWidth(200)
frame:SetScript("OnHide",Dropdown_OnHide)
 
dropdown:ClearAllPoints()
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
dropdown:SetScript("OnHide", nil)
 
local left = _G[dropdown:GetName() .. "Left"]
local middle = _G[dropdown:GetName() .. "Middle"]
local right = _G[dropdown:GetName() .. "Right"]
 
middle:ClearAllPoints()
right:ClearAllPoints()
 
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
 
local button = _G[dropdown:GetName() .. "Button"]
self.button = button
button.obj = self
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout)
 
local text = _G[dropdown:GetName() .. "Text"]
self.text = text
text.obj = self
text:ClearAllPoints()
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
text:SetPoint("LEFT", left, "LEFT", 25, 2)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("LEFT")
label:SetHeight(18)
label:Hide()
self.label = label
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua New file
0,0 → 1,222
local AceGUI = LibStub("AceGUI-3.0")
 
local Type = "EditBox"
local Version = 12
 
local _G=_G
 
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
 
function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do
local editbox = _G["AceGUI-3.0EditBox"..i]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
 
 
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
 
]]
do
local function OnAcquire(self)
self:SetHeight(26)
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self.showbutton = true
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
 
local function ShowButton(self)
if self.showbutton then
self.button:Show()
self.editbox:SetTextInsets(0,20,3,3)
end
end
 
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0,0,3,3)
end
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
HideButton(self)
end
end
 
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
 
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
HideButton(self)
AceGUI:ClearFocus()
end
 
local function EditBox_OnTextChanged(this)
local self = this.obj
local value = this:GetText()
if tostring(value) ~= tostring(self.lasttext) then
self:Fire("OnTextChanged",value)
self.lasttext = value
ShowButton(self)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5,0.5,0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end
 
local function SetText(self, text)
self.lasttext = text or ""
self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0)
HideButton(self)
end
 
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self:SetHeight(44)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self:SetHeight(26)
self.alignoffset = 12
end
end
 
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate")
 
local self = {}
self.type = Type
self.num = num
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetDisabled = SetDisabled
self.SetText = SetText
self.SetLabel = SetLabel
 
self.frame = frame
frame.obj = self
self.editbox = editbox
editbox.obj = self
 
self.alignoffset = 30
 
frame:SetHeight(44)
frame:SetWidth(200)
 
editbox:SetScript("OnEnter",Control_OnEnter)
editbox:SetScript("OnLeave",Control_OnLeave)
 
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
 
editbox:SetTextInsets(0,0,3,3)
editbox:SetMaxLetters(256)
 
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0)
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
editbox:SetHeight(19)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
 
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
 
self.button = button
button.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua New file
0,0 → 1,73
local AceGUI = LibStub("AceGUI-3.0")
 
--------------------------
-- Heading --
--------------------------
do
local Type = "Heading"
local Version = 5
 
local function OnAcquire(self)
self:SetText("")
self:SetFullWidth()
self:SetHeight(18)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetText(self, text)
self.label:SetText(text or "")
if (text or "") == "" then
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0)
self.right:Hide()
else
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
self.right:Show()
end
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.frame = frame
frame.obj = self
 
frame:SetHeight(18)
 
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
label:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
 
local left = frame:CreateTexture(nil, "BACKGROUND")
self.left = left
left:SetHeight(8)
left:SetPoint("LEFT",frame,"LEFT",3,0)
left:SetPoint("RIGHT",label,"LEFT",-5,0)
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
left:SetTexCoord(0.81, 0.94, 0.5, 1)
 
local right = frame:CreateTexture(nil, "BACKGROUND")
self.right = right
right:SetHeight(8)
right:SetPoint("RIGHT",frame,"RIGHT",-3,0)
right:SetPoint("LEFT",label,"RIGHT",5,0)
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
right:SetTexCoord(0.81, 0.94, 0.5, 1)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
trunk/Libs/LibWindow-1.1/LibWindow-1.1/LibWindow-1.1.lua New file
0,0 → 1,312
--[[
Name: LibWindow-1.1
Revision: $Rev: 3 $
Author(s): Mikk (dpsgnome@mail.com)
Website: http://old.wowace.com/wiki/LibWindow-1.1
Documentation: http://old.wowace.com/wiki/LibWindow-1.1
SVN: http://svn.wowace.com/root/trunk/WindowLib/Window-1.0
Description: A library that handles the basics of "window" style frames: scaling, smart position saving, dragging..
Dependencies: none
License: Public Domain
]]
 
local MAJOR = "LibWindow-1.1"
local MINOR = tonumber(("$Revision: 3 $"):match("(%d+)"))
 
local lib = LibStub:NewLibrary(MAJOR,MINOR)
if not lib then return end
 
local function print(msg) ChatFrame1:AddMessage(MAJOR..": "..tostring(msg)) end
 
 
lib.utilFrame = lib.utilFrame or CreateFrame("Frame")
lib.delayedSavePosition = lib.delayedSavePosition or {}
lib.windowData = lib.windowData or {}
--[frameref]={
-- names={optional names data from .RegisterConfig()}
-- storage= -- tableref where config data is read/written
-- altEnable=true/false
--}
 
 
lib.embeds = lib.embeds or {}
 
local mixins = {} -- "FuncName"=true
 
 
 
---------------------------------------------------------
-- UTILITIES
---------------------------------------------------------
 
 
local function getStorageName(frame, name)
local names = lib.windowData[frame].names
if names then
if names[name] then
return names[name]
end
if names.prefix then
return names.prefix .. name;
end
end
return name;
end
 
local function setStorage(frame, name, value)
lib.windowData[frame].storage[getStorageName(frame, name)] = value
end
 
local function getStorage(frame, name)
return lib.windowData[frame].storage[getStorageName(frame, name)]
end
 
 
lib.utilFrame:SetScript("OnUpdate", function(this)
this:Hide()
for frame,_ in pairs(lib.delayedSavePosition) do
lib.delayedSavePosition[frame] = nil
lib.SavePosition(frame)
end
end)
 
local function queueSavePosition(frame)
lib.delayedSavePosition[frame] = true
lib.utilFrame:Show()
end
 
 
 
---------------------------------------------------------
-- IMPORTANT APIS
---------------------------------------------------------
 
mixins["RegisterConfig"]=true
function lib.RegisterConfig(frame, storage, names)
if not lib.windowData[frame] then
lib.windowData[frame] = {}
end
lib.windowData[frame].names = names
lib.windowData[frame].storage = storage
 
--[[ debug
frame.tx = frame:CreateTexture()
frame.tx:SetTexture(0,0,0, 0.4)
frame.tx:SetAllPoints(frame)
frame.tx:Show()
]]
end
 
 
 
 
---------------------------------------------------------
-- POSITIONING AND SCALING
---------------------------------------------------------
 
local nilParent = {
GetWidth = function()
return GetScreenWidth() * UIParent:GetScale()
end,
GetHeight = function()
return GetScreenHeight() * UIParent:GetScale()
end,
GetScale = function()
return 1
end,
}
 
mixins["SavePosition"]=true
function lib.SavePosition(frame)
local parent = frame:GetParent() or nilParent
-- No, this won't work very well with frames that aren't parented to nil or UIParent
local s = frame:GetScale()
local left,top = frame:GetLeft()*s, frame:GetTop()*s
local right,bottom = frame:GetRight()*s, frame:GetBottom()*s
local pwidth, pheight = parent:GetWidth(), parent:GetHeight()
 
local x,y,point;
if left < (pwidth-right) and left < abs((left+right)/2 - pwidth/2) then
x = left;
point="LEFT";
elseif (pwidth-right) < abs((left+right)/2 - pwidth/2) then
x = right-pwidth;
point="RIGHT";
else
x = (left+right)/2 - pwidth/2;
point="";
end
 
if bottom < (pheight-top) and bottom < abs((bottom+top)/2 - pheight/2) then
y = bottom;
point="BOTTOM"..point;
elseif (pheight-top) < abs((bottom+top)/2 - pheight/2) then
y = top-pheight;
point="TOP"..point;
else
y = (bottom+top)/2 - pheight/2;
-- point=""..point;
end
 
if point=="" then
point = "CENTER"
end
 
setStorage(frame, "x", x)
setStorage(frame, "y", y)
setStorage(frame, "point", point)
setStorage(frame, "scale", s)
 
frame:ClearAllPoints()
frame:SetPoint(point, frame:GetParent(), point, x/s, y/s);
end
 
 
mixins["RestorePosition"]=true
function lib.RestorePosition(frame)
local x = getStorage(frame, "x")
local y = getStorage(frame, "y")
local point = getStorage(frame, "point")
 
local s = getStorage(frame, "scale")
if s then
frame:SetScale(s)
else
s = frame:GetScale()
end
 
if not x or not y then -- nothing stored in config yet, smack it in the center
x=0; y=0; point="CENTER"
end
 
x = x/s
y = y/s
 
frame:ClearAllPoints()
if not point and y==0 then -- errr why did i do this check again? must have been a reason, but i can't remember it =/
point="CENTER"
end
 
if not point then -- we have position, but no point, which probably means we're going from data stored by the addon itself before LibWindow was added to it. It was PROBABLY topleft->bottomleft anchored. Most do it that way.
frame:SetPoint("TOPLEFT", frame:GetParent(), "BOTTOMLEFT", x, y)
-- make it compute a better attachpoint (on next update)
queueSavePosition(frame)
return
end
 
frame:SetPoint(point, frame:GetParent(), point, x, y)
end
 
 
mixins["SetScale"]=true
function lib.SetScale(frame, scale)
setStorage(frame, "scale", scale)
frame:SetScale(scale)
lib.RestorePosition(frame)
end
 
 
 
---------------------------------------------------------
-- DRAG SUPPORT
---------------------------------------------------------
 
 
function lib.OnDragStart(frame)
lib.windowData[frame].isDragging = true
frame:StartMoving()
end
 
 
function lib.OnDragStop(frame)
frame:StopMovingOrSizing()
lib.SavePosition(frame)
lib.windowData[frame].isDragging = false
if lib.windowData[frame].altEnable and not IsAltKeyDown() then
frame:EnableMouse(false)
end
end
 
local function onDragStart(...) return lib.OnDragStart(...) end -- upgradable
local function onDragStop(...) return lib.OnDragStop(...) end -- upgradable
 
mixins["MakeDraggable"]=true
function lib.MakeDraggable(frame)
assert(lib.windowData[frame])
frame:SetMovable(true)
frame:SetScript("OnDragStart", onDragStart)
frame:SetScript("OnDragStop", onDragStop)
frame:RegisterForDrag("LeftButton")
end
 
 
---------------------------------------------------------
-- MOUSEWHEEL
---------------------------------------------------------
 
function lib.OnMouseWheel(frame, dir)
local scale = getStorage(frame, "scale")
if dir<0 then
scale=max(scale*0.9, 0.1)
else
scale=min(scale/0.9, 3)
end
lib.SetScale(frame, scale)
end
 
local function onMouseWheel(...) return lib.OnMouseWheel(...) end -- upgradable
 
mixins["EnableMouseWheelScaling"]=true
function lib.EnableMouseWheelScaling(frame)
frame:SetScript("OnMouseWheel", onMouseWheel)
end
 
 
---------------------------------------------------------
-- ENABLEMOUSE-ON-ALT
---------------------------------------------------------
 
lib.utilFrame:SetScript("OnEvent", function(this, event, key, state)
if event=="MODIFIER_STATE_CHANGED" then
if key == "LALT" or key == "RALT" then
for frame,_ in pairs(lib.altEnabledFrames) do
if not lib.windowData[frame].isDragging then -- if it's already dragging, it'll disable mouse on DragStop instead
frame:EnableMouse(state == 1)
end
end
end
end
end)
 
mixins["MakeDraggable"]=true
function lib.EnableMouseOnAlt(frame)
assert(lib.windowData[frame])
lib.windowData[frame].altEnable = true
frame:EnableMouse(not not IsAltKeyDown())
if not lib.altEnabledFrames then
lib.altEnabledFrames = {}
lib.utilFrame:RegisterEvent("MODIFIER_STATE_CHANGED")
end
lib.altEnabledFrames[frame] = true
end
 
 
 
---------------------------------------------------------
-- Embed support (into FRAMES, not addons!)
---------------------------------------------------------
 
function lib:Embed(target)
if not target or not target[0] or not target.GetFrameType then
error("Usage: LibWindow:Embed(frame)", 1)
end
for name, _ in pairs(mixins) do
target[name] = self[name]
end
lib.embeds[target] = true
return target
end
 
for target, _ in pairs(lib.embeds) do
lib:Embed(target)
end
trunk/Libs/LibWindow-1.1/LibWindow-1.1.toc New file
0,0 → 1,15
## Interface: 30000
## LoadOnDemand: 1
## Title: Lib: Window-1.1
## Notes: A library that handles the basics of "window" style frames
## Author: Mikk
## eMail: dpsgnome@mail.com
## X-Category: Library
## X-License: Public Domain
## X-Curse-Packaged-Version: r3
## X-Curse-Project-Name: LibWindow-1.1
## X-Curse-Project-ID: libwindow-1-1
## X-Curse-Repository-ID: wow/libwindow-1-1/mainline
 
LibStub.lua
LibWindow-1.1\LibWindow-1.1.lua
trunk/Libs/LibWindow-1.1/Changelog-LibWindow-1.1-r3.txt New file
0,0 → 1,17
------------------------------------------------------------------------
r3 | nevcairiel | 2009-01-20 14:27:34 +0000 (Tue, 20 Jan 2009) | 1 line
Changed paths:
M /trunk/LibWindow-1.1/LibWindow-1.1.lua
 
Fixed error in SavePosition that was causing the scale to not be saved
------------------------------------------------------------------------
r2 | mikk | 2008-11-13 15:47:42 +0000 (Thu, 13 Nov 2008) | 1 line
Changed paths:
A /trunk/.pkgmeta
A /trunk/LibStub.lua
A /trunk/LibWindow-1.1
A /trunk/LibWindow-1.1/LibWindow-1.1.lua
A /trunk/LibWindow-1.1.toc
 
Initial checkin
------------------------------------------------------------------------
trunk/Libs/LibWindow-1.1/LibStub.lua New file
0,0 → 1,51
-- $Id: LibStub.lua 76 2007-09-03 01:50:17Z mikk $
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain
-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
 
-- Check to see is this version of the stub is obsolete
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
 
-- LibStub:NewLibrary(major, minor)
-- major (string) - the major version of the library
-- minor (string or number ) - the minor version of the library
--
-- returns nil if a newer or same version of the lib is already present
-- returns empty library object or old library object if upgrade is needed
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
 
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
 
-- LibStub:GetLibrary(major, [silent])
-- major (string) - the major version of the library
-- silent (boolean) - if true, library is optional, silently return nil if its not found
--
-- throws an error if the library can not be found (except silent is set)
-- returns the library object if found
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
 
-- LibStub:IterateLibraries()
--
-- Returns an iterator for the currently registered libraries
function LibStub:IterateLibraries()
return pairs(self.libs)
end
 
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
trunk/Coordinates.lua --- trunk/Bindings.xml (revision 0) +++ trunk/Bindings.xml (revision 28) @@ -0,0 +1,8 @@ + + + Toggle Markers() + + + Toggle Options() + + \ No newline at end of file
trunk/GuildPositions.lua
trunk/LICENSE.txt New file
0,0 → 1,6
Copyright (c) 2010, Map of Azeroth
All Rights Reserved
 
Credit goes to Dan Gilbert for Atlas.
Credit goes to Ckknight for Cartographer.
Credit goes to anybody who made something for either Cartographer or Atlas for what they made.
\ No newline at end of file
trunk/Maps/ShadowfangKeep.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/SMEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TempestKeepBotanica.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/GruulsLair.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TheDeadmines.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TheEyeOfEternity.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/BlackfathomDeeps.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/CFRTheSlavePens.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TheStockade.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/IcecrownCitadelA.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TheDeadminesEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/IcecrownCitadelB.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/OnyxiasLair.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/FHPitOfSaron.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/IcecrownCitadelC.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/AuchShadowLabyrinth.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/AuchindounEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/SMLibrary.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/UtgardePinnacle.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/CoTOldHillsbrad.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/SMArmory.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/BlackwingLair.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TheOculus.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/KarazhanStart.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TempestKeepArcatraz.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/HCHellfireRamparts.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/Uldaman.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/CFRTheSteamvault.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TheSunkenTempleEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/AuchManaTombs.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/AuchSethekkHalls.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/SMGraveyard.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TempestKeepMechanar.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/KarazhanEnd.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/CoilfangReservoirEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/Scholomance.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/Gundrak.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/CoTEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/UlduarA.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/UlduarB.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/UlduarC.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/UlduarD.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/UlduarE.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/BlackTempleStart.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/Naxxramas.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TheRuinsofAhnQiraj.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/BlackrockSpireEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/SunwellPlateau.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/KarazhanEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/BlackTempleTop.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/CoTBlackMorass.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/UlduarHallsofLightning.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TheSunkenTemple.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/AzjolNerub.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/WailingCaverns.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/DireMaulNorth.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/UlduarHallsofStone.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/Gnomeregan.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/AhnKahet.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/ObsidianSanctum.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/AuchAuchenaiCrypts.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/CFRSerpentshrineCavern.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/RazorfenKraul.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/UldamanEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/GnomereganEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TrialOfTheCrusader.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TempestKeepTheEye.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/FHTheForgeOfSouls.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/RagefireChasm.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/UtgardeKeep.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/RazorfenDowns.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/BlackTempleBasement.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/VaultOfArchavon.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/BlackrockDepths.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/BlackfathomDeepsEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/DireMaulWest.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/BlackrockSpireLower.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/VioletHold.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/ZulGurub.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TrialOfTheChampion.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/FHHallsOfReflection.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/Stratholme.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/HCTheShatteredHalls.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/CoTOldStratholme.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/SMCathedral.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TheTempleofAhnQiraj.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/ZulFarrak.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/CFRTheUnderbog.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/DrakTharonKeep.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/TheNexus.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/MagistersTerrace.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/Maraudon.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/HCMagtheridonsLair.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/MoltenCore.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/ZulAman.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/DireMaulEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/BlackrockSpireUpper.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/RubySanctum.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/MaraudonEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/CoTHyjal.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/HCBloodFurnace.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/DireMaulEast.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/Maps/WailingCavernsEnt.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/FogClear.lua --- trunk/Changelog.txt (revision 0) +++ trunk/Changelog.txt (revision 28) @@ -0,0 +1,6 @@ +Revamped the addon. +Re-organized the addon. +Added files and folders back. +Disabled keybindings. +Fixed errors. +________________________________________________________ \ No newline at end of file
trunk/ZoneInfo.lua
trunk/Waypoints.lua --- trunk/MapofAzeroth.lua (revision 0) +++ trunk/MapofAzeroth.lua (revision 28) @@ -0,0 +1,105 @@ +-- Map of Azeroth +-- Copyright 2010 + +-- BINDINGs labels +BINDING_HEADER_MAPOFAZEROTH ="Map of Azeroth" +BINDING_NAME_MARKER_TOGGLE ="Toggle Markers" +BINDING_NAME_OPTION_TOGGLE ="Toggle Options" +-- + +local gui = LibStub("AceGUI-3.0") +local reg = LibStub("AceConfigRegistry-3.0") +local dialog = LibStub("AceConfigDialog-3.0") + +MapofAzeroth = LibStub("AceAddon-3.0"):NewAddon("MapofAzeroth", "AceConsole-3.0") +local Ace3 = MapofAzeroth + +local selectedgroup +local frame +local select +local status = {} +local configs = {} + +local function frameOnClose() + gui:Release(frame) + frame = nil +end + +local function RefreshConfigs() + for name in reg:IterateOptionsTables() do + configs[name] = name + end +end + +local function ConfigSelected(widget, event, value) + selectedgroup = value + dialog:Open(value, widget) +end + +local old_CloseSpecialWindows + +function Ace3:Open() + if not old_CloseSpecialWindows then + old_CloseSpecialWindows = CloseSpecialWindows + CloseSpecialWindows = function() + local found = old_CloseSpecialWindows() + if frame then + frame:Hide() + return true + end + return found + end + end + RefreshConfigs() + if next(configs) == nil then + self:Print("No Configs are Registered") + return + end + + if not frame then + frame = gui:Create("Frame") + frame:ReleaseChildren() + frame:SetTitle("Ace3 Options") + frame:SetLayout("FILL") + frame:SetCallback("OnClose", frameOnClose) + + select = gui:Create("DropdownGroup") + select:SetGroupList(configs) + select:SetCallback("OnGroupSelected", ConfigSelected) + frame:AddChild(select) + end + if not selectedgroup then + selectedgroup = next(configs) + end + select:SetGroup(selectedgroup) + frame:Show() +end + +local function RefreshOnUpdate(this) + select:SetGroup(selectedgroup) + this:SetScript("OnUpdate", nil) +end + +function Ace3:ConfigTableChanged(event, appName) + if selectedgroup == appName and frame then + frame.frame:SetScript("OnUpdate", RefreshOnUpdate) + end +end + +reg.RegisterCallback(Ace3, "ConfigTableChange", "ConfigTableChanged") + +function Ace3:PrintCmd(input) + input = input:trim():match("^(.-);*$") + local func, err = loadstring("LibStub(\"AceConsole-3.0\"):Print(" .. input .. ")") + if not func then + LibStub("AceConsole-3.0"):Print("Error: " .. err) + else + func() + end +end + +function Ace3:OnInitialize() + self:RegisterChatCommand("ace3", function() self:Open() end) + self:RegisterChatCommand("rl", function() ReloadUI() end) + self:RegisterChatCommand("print", "PrintCmd") +end
trunk/Maps.lua
trunk/MapofAzeroth.toc New file
0,0 → 1,39
## Interface: 30300
## X-Curse-Packaged-Version: v1.0 Alpha
## X-Curse-Project-Name: Map of Azeroth
## X-Curse-Project-ID: map-azeroth
 
## Title: Map of Azeroth
## Notes: Season One
## Author: Tilteri
## X-Website: http://www.curseforge.com
## X-Category: Map & Minimap
## X-License: All Rights Reserved
 
LibStub\LibStub.lua
CallbackHandler-1.0\CallbackHandler-1.0.xml
AceAddon-3.0\AceAddon-3.0.xml
AceEvent-3.0\AceEvent-3.0.xml
AceHook-3.0\AceHook-3.0.xml
AceDB-3.0\AceDB-3.0.xml
AceDBOptions-3.0\AceDBOptions-3.0.xml
AceLocale-3.0\AceLocale-3.0.xml
AceConsole-3.0\AceConsole-3.0.xml
AceGUI-3.0\AceGUI-3.0.xml
AceConfig-3.0\AceConfig-3.0.xml
LibTourist-3.0\LibTourist-3.0.xml
LibWindow-1.1\LibWindow-1.1.xml
LibGuildPositions-1.0\LibGuildPositions-1.0.xml
 
MapofAzeroth.lua
 
Coordinates.lua
FogClear.lua
GroupIcons.lua
GuildPositions.lua
InstanceLoot.lua
LookNFeel.lua
Waypoints.lua
ZoneInfo.lua
Markers.lua
Maps.lua
\ No newline at end of file
trunk/Markers.lua