WoWInterface SVN MassMailerbyShirokuma

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Rev 5 → Rev 4

trunk/MassMailer/MassMailer/MassMailer.lua New file
0,0 → 1,1165
--]]------------------------------------------
-- Import Ace3 Libraries
--]]------------------------------------------
local MassMailer = LibStub("AceAddon-3.0"):NewAddon("MassMailer", "AceConsole-3.0", "AceEvent-3.0")
local AceGUI = LibStub("AceGUI-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("MassMailer", true)
 
--]]------------------------------------------
-- Local variables
--]]------------------------------------------
local MMFrame = nil
local AddressFrame = nil
local GroupFrame = nil
local AddressBox = nil
local BodyBox = nil
local CustomDD = nil
local GroupDD = nil
local UpdateFrame = CreateFrame("Frame")
 
local rosterUpdate = false
local officerUpdate = false
local sliderValue = nil
local friendUpdate = false
local arenaUpdate = false
local whichTeam = nil
 
local loadedGroups = {}
local loadedStrings = {}
 
local activeSend = false
local activeName = nil
local nextMessageReady = nill
local nameStr = nil
local nIter = 1
local bIter = 1
local names = {}
local subject = nil
local body = {}
 
 
--[[------------------------------------------
-- Locales
--]]------------------------------------------
 
--widget text
local addonName = L["MassMailer"]
local toText = L["To: (Comma Separated)"]
local subjectText = L["Subject:"]
local bodyText = L["Body:"]
local sendText = L["Send"]
local addressText = L["Address Book"]
local personalText = L["Personal"]
local friendsText = L["Friends"]
local guildText = L["Guild"]
local officerText = L["Officers"]
local minRankText = L["Min Officer Rank:"]
local arenaText = L["Arena"]
local twosText = L["2v2"]
local threesText = L["3v3"]
local fivesText = L["5v5"]
local customText = L["Select Group:"]
local editGroupsText = L["Edit Groups"]
local editorText = L["Group Editor"]
local editText = L["Edit:"]
local newText = L["New:"]
local membersText = L["Enter the Group members: (Comma separated)"]
local deleteText = L["Delete Group"]
local saveText = L["Save"]
 
--error text
local sendError = L["MassMailer: There was an error sending your message."]
local nameError = L["MassMailer: Please enter a character name."]
local subjectError = L["MassMailer: Please enter a subject."]
local friendError = L["MassMailer: You have no friends!"]
local addressError = L["MassMailer: Please enter a receipient to mail."]
local guildError = L["MassMailer: You are not in a guild!"]
local groupNameError = L["MassMailer: Please enter a group name."]
local deleteError = L["MassMailer: Please select a Group to delete."]
local arenaError = L["MassMailer: You are not in an Arena team!"]
local twosError = L["MassMailer: You are not in a 2v2 team!"]
local threesError = L["MassMailer: You are not in a 3v3 team!"]
local fivesError = L["MassMailer: You are not in a 5v5 team!"]
 
 
--status text
local completeText = L["MassMailer: Send complete."]
local friendStatus = L["Mail your entire friends list."]
local findFriendText = L["(Finding Friends list. This may take a moment...)"]
local guildStatus = L["Mail your entire guild."]
local findGuildText = L["(Finding Guild Members. This may take a moment...)"]
local officerStatus = L["Mail the guild officers."]
local findOfficerText1 = L["(Finding Officers of Rank "]
local findOfficerText2 = L[". This may take a moment...)"]
local rankStatus = L["Rank 0 = GM, Rank 9 = Lowest Rank, etc."]
local twosStatus = L["Mail your entire 2v2 team."]
local threesStatus = L["Mail your entire 3v3 team."]
local fivesStatus = L["Mail your entire 5v5 team."]
local customStatus = L["Select a custom group."]
local editGroupsStatus = L["Create/Edit custom groups."]
local messageStatus1 = L["Message is "]
local messageStatus2 = L[" characters long. Will be split into at least "]
local messageStatus3 = L[" parts."]
local editStatus = L["Select a pre-existing group to edit."]
local newStatus = L["Create a new group."]
local membersStatus = L["Enter the Group Members, seperated by commas."]
local deleteStatus = L["Deletes the currently selected Group."]
local saveStatus = L["Save your changes to the Group."]
local findArenaStatus = L["(Finding Arena team members. This may take a moment...)"]
 
 
--[[------------------------------------------
-- Default Options
--]]------------------------------------------
local defaultGroups = {
char = {
officerRank = 2,
groupNames = {},
groupStrings = {}
}
}
 
 
--[[------------------------------------------
-- Stuff to do when the addon loads
--]]------------------------------------------
function MassMailer:OnInitialize()
self.db = LibStub("AceDB-3.0"):New("MassMailerDB", defaultGroups)
 
MassMailer:RegisterEvent("MAIL_CLOSED", function()
if (MMFrame) then
MMFrame:Hide()
end
if (AddressFrame) then
AddressFrame:Hide()
end
if (GroupFrame) then
GroupFrame:Hide()
end
end)
 
MassMailer:RegisterEvent("MAIL_SEND_SUCCESS")
MassMailer:RegisterEvent("MAIL_FAILED")
MassMailer:RegisterEvent("GUILD_ROSTER_UPDATE")
MassMailer:RegisterEvent("FRIENDLIST_UPDATE")
MassMailer:RegisterEvent("ARENA_TEAM_ROSTER_UPDATE")
 
UpdateFrame:SetScript("OnUpdate", UpdateFrame.OnUpdate)
 
MassMailer:LoadSavedOptions()
 
local MMButton = CreateFrame("Button",nil,SendMailFrame,"UIPanelButtonTemplate")
MMButton:SetHeight(18)
MMButton:SetWidth(70)
MMButton:SetText(addonName)
MMButton:SetPoint("TOPRIGHT",-55,-15)
MMButton:SetScript("OnClick",function() MassMailer:ToggleFrame() end)
end
 
 
--[[------------------------------------------
-- OnUpdate
--]]------------------------------------------
function UpdateFrame.OnUpdate(self, elapsed)
if(MMFrame) then
MMFrame:SetStatusText(messageStatus1..BodyBox:GetText():len()..messageStatus2..math.ceil(BodyBox:GetText():len()/500)..messageStatus3)
end
if (activeSend) then
if (nextMessageReady == "success") then
bIter = bIter + 1
MassMailer:SendMessage(activeName, subject, body)
elseif (nextMessageReady == "failed") then
print(sendError)
nextMessageReady = nil
activeSend = false
iter = 1
end
end
end
 
 
--[[------------------------------------------
-- Event Handlers
--]]------------------------------------------
function MassMailer:MAIL_SEND_SUCCESS()
if (activeSend) then
nextMessageReady = "success"
end
end
 
function MassMailer:MAIL_FAILED()
if (activeSend) then
nextMessageReady = "failed"
end
end
 
function MassMailer:GUILD_ROSTER_UPDATE()
if (rosterUpdate) then
rosterUpdate = false
local memberName = {}
local memberRank = {}
for i=1, GetNumGuildMembers(true), 1 do
memberName[i],_,memberRank[i],_,_,_,_,_,_ = GetGuildRosterInfo(i)
end
 
local guildStr = ""
 
if (officerUpdate) then
officerUpdate = false
for k=1, getn(memberName), 1 do
if (memberRank[k] <= sliderValue) then
guildStr = guildStr..memberName[k]..", "
end
end
else
for j=1, getn(memberName), 1 do
guildStr = guildStr..memberName[j]..", "
end
end
 
guildStr = guildStr:sub(1, guildStr:len() - 2)
 
if (AddressBox) then
AddressBox:SetText(guildStr)
end
end
end
 
function MassMailer:FRIENDLIST_UPDATE()
if (friendUpdate) then
friendUpdate = false
if (GetNumFriends() > 0) then
local friendName = {}
for i=1, GetNumFriends(), 1 do
friendName[i],_,_,_,_,_,_,_ = GetFriendInfo(i)
end
 
local friendStr = ""
for j=1, getn(friendName), 1 do
friendStr = friendStr..friendName[j]..", "
end
 
friendStr = friendStr:sub(1, friendStr:len() - 2)
 
if (AddressBox) then
AddressBox:SetText(friendStr)
end
else
print(friendError)
AddressBox:SetText("")
end
end
end
 
function MassMailer:ARENA_TEAM_ROSTER_UPDATE()
if (arenaUpdate) then
arenaUpdate = false
local teamMemberName = {}
for i=1, GetNumArenaTeamMembers(ArenaTeam_GetTeamSizeID(whichTeam)), 1 do
teamMemberName[i],_,_,_,_,_,_,_,_,_ = GetArenaTeamRosterInfo(ArenaTeam_GetTeamSizeID(whichTeam), i)
end
 
whichTeam = nil
 
local teamStr = ""
for j=1, getn(teamMemberName), 1 do
teamStr = teamStr..teamMemberName[j]..", "
end
 
teamStr = teamStr:sub(1, teamStr:len() - 2)
 
if (AddressBox) then
AddressBox:SetText(teamStr)
end
end
end
 
 
--[[------------------------------------------
-- Frame Togglers
--]]------------------------------------------
function MassMailer:ToggleFrame()
if (MMFrame) then
if (MMFrame:IsVisible()) then
MMFrame:Hide()
if (AddressFrame) then
AddressFrame:Hide()
end
if (GroupFrame) then
GroupFrame:Hide()
end
else
MMFrame:Show()
end
else
MassMailer:SpawnFrame()
end
end
 
function MassMailer:ToggleAddress()
if (AddressFrame) then
if (AddressFrame:IsVisible()) then
AddressFrame:Hide()
if (GroupFrame) then
GroupFrame:Hide()
end
else
AddressFrame:Show()
end
else
MassMailer:SpawnAddress()
end
end
 
function MassMailer:ToggleGroup()
if (GroupFrame) then
if (GroupFrame:IsVisible()) then
GroupFrame:Hide()
else
GroupFrame:Show()
end
else
MassMailer:SpawnGroupEditor()
end
end
 
 
--[[------------------------------------------
-- Hack to disable frame resizing
--]]------------------------------------------
function MassMailer:DisableResize(whichFrame)
whichFrame.frame:SetResizable(false)
whichFrame.sizer_se:EnableMouse(false)
whichFrame.sizer_s:EnableMouse(false)
whichFrame.sizer_e:EnableMouse(false)
whichFrame.sizer_se:Hide()
whichFrame.sizer_s:Hide()
whichFrame.sizer_e:Hide()
end
 
 
--[[------------------------------------------
-- Create the message frame
--]]------------------------------------------
function MassMailer:SpawnFrame()
local subject = nil
 
MMFrame = AceGUI:Create("Frame")
MMFrame:SetTitle(addonName)
MMFrame:SetWidth(500)
MMFrame:SetHeight(600)
MMFrame:SetPoint("TOPLEFT", SendMailFrame, "TOPRIGHT", -25, -12)
MMFrame.frame:SetMinResize(400,300)
MMFrame.closebutton:SetScript("OnClick", function() MassMailer:ToggleFrame() end)
 
AddressBox = AceGUI:Create("EditBox")
AddressBox:SetLabel(toText)
AddressBox:SetCallback("OnTextChanged", function(widget, event, text) nameStr = text end)
AddressBox.editbox:SetMaxLetters(5000)
MMFrame:AddChild(AddressBox)
 
local SubjectBox = AceGUI:Create("EditBox")
SubjectBox:SetLabel(subjectText)
SubjectBox:SetCallback("OnTextChanged", function(widget, event, text) subject = text end)
MMFrame:AddChild(SubjectBox)
 
BodyBox = AceGUI:Create("MultiLineEditBox")
BodyBox:SetLabel(bodyText)
BodyBox.button:Hide()
BodyBox.editbox:SetMaxLetters(5000)
MMFrame:AddChild(BodyBox)
 
local SendButton = AceGUI:Create("Button")
SendButton:SetCallback("OnClick", function()
nameStr = AddressBox.editbox:GetText()
subject = SubjectBox.editbox:GetText()
if (nameStr and nameStr ~= "") then
if (subject and subject ~= "") then
MassMailer:Sender(MassMailer:ParseNames(nameStr), subject, MassMailer:ParseBody(BodyBox:GetText()))
nameStr = nil
else
print(subjectError)
end
else
print(nameError)
end
end)
SendButton:SetText(sendText)
MMFrame:AddChild(SendButton)
 
local AddressButton = AceGUI:Create("Button")
AddressButton:SetCallback("OnClick", function() MassMailer:ToggleAddress() end)
AddressButton:SetText(addressText)
MMFrame:AddChild(AddressButton)
 
AceGUI:RegisterLayout("MassMailer", function(content, children)
children[1]:SetWidth(content:GetWidth())
children[2]:SetWidth(content:GetWidth())
children[3]:SetWidth(content:GetWidth())
 
local editHeight = content:GetHeight()-children[4].frame:GetHeight()-children[1].frame:GetHeight()-children[2].frame:GetHeight()
children[3]:SetHeight(editHeight)
children[4]:ClearAllPoints()
children[4]:SetWidth((content:GetWidth()/2)-10)
children[4]:SetPoint("BOTTOMRIGHT", children[3].frame, "BOTTOMRIGHT", 0, -5)
children[5]:ClearAllPoints()
children[5]:SetWidth((content:GetWidth()/2)-10)
children[5]:SetPoint("BOTTOMLEFT", children[3].frame, "BOTTOMLEFT", 0, -5)
end)
 
MMFrame:SetLayout("MassMailer")
end
 
 
--[[------------------------------------------
-- Create the Address Book frame
--]]------------------------------------------
function MassMailer:SpawnAddress()
AddressFrame = AceGUI:Create("Frame")
AddressFrame:SetTitle(addressText)
AddressFrame:SetWidth(400)
AddressFrame:SetHeight(270)
AddressFrame:SetLayout("Fill")
AddressFrame:SetPoint("TOPLEFT", MMFrame.frame, "TOPRIGHT", 0, 0)
AddressFrame.closebutton:SetScript("OnClick", function() MassMailer:ToggleAddress() end)
MassMailer:DisableResize(AddressFrame)
 
 
local AddressGroup = AceGUI:Create("SimpleGroup")
AddressFrame:AddChild(AddressGroup)
 
local PersonalGroup = AceGUI:Create("InlineGroup")
PersonalGroup:SetTitle(personalText)
AddressGroup:AddChild(PersonalGroup)
 
local FriendCB = AceGUI:Create("CheckBox")
FriendCB:SetType("checkbox")
FriendCB:SetLabel(friendsText)
FriendCB:SetWidth(100)
FriendCB:SetCallback("OnEnter", function() AddressFrame:SetStatusText(friendStatus) end)
FriendCB:SetCallback("OnLeave", function() AddressFrame:SetStatusText("") end)
FriendCB:SetCallback("OnValueChanged", function(widget, event, value)
if (value) then
UncheckOthers(FriendCB)
friendUpdate = true
AddressBox:SetText(findFriendText)
ShowFriends()
else
friendUpdate = false
AddressBox:SetText("")
end
end)
PersonalGroup:AddChild(FriendCB)
 
local GuildCB = AceGUI:Create("CheckBox")
GuildCB:SetType("checkbox")
GuildCB:SetLabel(guildText)
GuildCB:SetWidth(100)
GuildCB:SetCallback("OnEnter", function() AddressFrame:SetStatusText(guildStatus) end)
GuildCB:SetCallback("OnLeave", function() AddressFrame:SetStatusText("") end)
GuildCB:SetCallback("OnValueChanged", function(widget, event, value)
if (value) then
UncheckOthers(GuildCB)
AddressBox:SetText("")
if (IsInGuild()) then
rosterUpdate = true
AddressBox:SetText(findGuildText)
GuildRoster()
else
print(guildError)
end
else
rosterUpdate = false
AddressBox:SetText("")
end
end)
PersonalGroup:AddChild(GuildCB)
 
local OfficerCB = AceGUI:Create("CheckBox")
OfficerCB:SetType("checkbox")
OfficerCB:SetLabel(officerText)
OfficerCB:SetWidth(80)
OfficerCB:SetCallback("OnEnter", function() AddressFrame:SetStatusText(officerStatus) end)
OfficerCB:SetCallback("OnLeave", function() AddressFrame:SetStatusText("") end)
OfficerCB:SetCallback("OnValueChanged", function(widget, event, value)
if (value) then
UncheckOthers(OfficerCB)
AddressBox:SetText("")
if (IsInGuild()) then
rosterUpdate = true
officerUpdate = true
AddressBox:SetText(findOfficerText1..sliderValue..findOfficerText2)
GuildRoster()
else
print(guildError)
end
else
rosterUpdate = false
officerUpdate = false
AddressBox:SetText("")
end
end)
PersonalGroup:AddChild(OfficerCB)
 
local OfficerSlide = AceGUI:Create("Slider")
OfficerSlide:SetSliderValues(0,9,1)
OfficerSlide:SetValue(sliderValue)
OfficerSlide:SetLabel(minRankText)
OfficerSlide.frame:SetScale(0.75)
OfficerSlide:SetWidth(100)
OfficerSlide:SetCallback("OnEnter", function() AddressFrame:SetStatusText(rankStatus) end)
OfficerSlide:SetCallback("OnLeave", function() AddressFrame:SetStatusText("") end)
OfficerSlide:SetCallback("OnValueChanged", function(widget, event, value)
sliderValue = value
self.db.char.officerRank = value
end)
PersonalGroup:AddChild(OfficerSlide)
 
AceGUI:RegisterLayout("PersonalGroup", function(content, children)
children[4]:SetPoint("TOPLEFT", children[3].frame, "TOPRIGHT", 0, 15)
end)
 
PersonalGroup:SetLayout("PersonalGroup")
 
local ArenaGroup = AceGUI:Create("InlineGroup")
ArenaGroup:SetTitle(arenaText)
AddressGroup:AddChild(ArenaGroup)
 
local TwosCB = AceGUI:Create("CheckBox")
TwosCB:SetType("checkbox")
TwosCB:SetLabel(twosText)
TwosCB:SetWidth(100)
TwosCB:SetCallback("OnEnter", function() AddressFrame:SetStatusText(twosStatus) end)
TwosCB:SetCallback("OnLeave", function() AddressFrame:SetStatusText("") end)
TwosCB:SetCallback("OnValueChanged", function(widget, event, value)
if (value) then
UncheckOthers(TwosCB)
if (IsInArenaTeam()) then
if (ArenaTeam_GetTeamSizeID(2)) then
AddressBox:SetText(findArenaStatus)
arenaUpdate = true
whichTeam = 2
ArenaTeamRoster(ArenaTeam_GetTeamSizeID(2))
else
whichTeam = nil
arenaUpdate = false
print(twosError)
end
else
AddressBox:SetText("")
whichTeam = nil
arenaUpdate = false
print(arenaError)
end
end
end)
ArenaGroup:AddChild(TwosCB)
 
local ThreesCB = AceGUI:Create("CheckBox")
ThreesCB:SetType("checkbox")
ThreesCB:SetLabel(threesText)
ThreesCB:SetWidth(100)
ThreesCB:SetCallback("OnEnter", function() AddressFrame:SetStatusText(threesStatus) end)
ThreesCB:SetCallback("OnLeave", function() AddressFrame:SetStatusText("") end)
ThreesCB:SetCallback("OnValueChanged", function(widget, event, value)
if (value) then
UncheckOthers(ThreesCB)
if (IsInArenaTeam()) then
if (ArenaTeam_GetTeamSizeID(3)) then
AddressBox:SetText(findArenaStatus)
arenaUpdate = true
whichTeam = 3
ArenaTeamRoster(ArenaTeam_GetTeamSizeID(3))
else
whichTeam = nil
arenaUpdate = false
print(threesError)
end
else
AddressBox:SetText("")
whichTeam = nil
arenaUpdate = false
print(arenaError)
end
end
end)
ArenaGroup:AddChild(ThreesCB)
 
local FivesCB = AceGUI:Create("CheckBox")
FivesCB:SetType("checkbox")
FivesCB:SetLabel(fivesText)
FivesCB:SetWidth(100)
FivesCB:SetCallback("OnEnter", function() AddressFrame:SetStatusText(fivesStatus) end)
FivesCB:SetCallback("OnLeave", function() AddressFrame:SetStatusText("") end)
FivesCB:SetCallback("OnValueChanged", function(widget, event, value)
if (value) then
UncheckOthers(FivesCB)
if (IsInArenaTeam()) then
if (ArenaTeam_GetTeamSizeID(5)) then
AddressBox:SetText(findArenaStatus)
arenaUpdate = true
whichTeam = 5
ArenaTeamRoster(ArenaTeam_GetTeamSizeID(5))
else
whichTeam = nil
arenaUpdate = false
print(fivesError)
end
else
AddressBox:SetText("")
whichTeam = nil
arenaUpdate = false
print(arenaError)
end
end
end)
ArenaGroup:AddChild(FivesCB)
 
local CustomGroup = AceGUI:Create("InlineGroup")
CustomGroup:SetTitle("Custom Groups")
AddressGroup:AddChild(CustomGroup)
 
CustomDD = AceGUI:Create("Dropdown")
CustomDD:SetLabel(customText)
CustomDD:SetList(loadedGroups)
CustomDD:SetCallback("OnEnter", function() AddressFrame:SetStatusText(customStatus) end)
CustomDD:SetCallback("OnLeave", function() AddressFrame:SetStatusText("") end)
CustomDD:SetCallback("OnValueChanged", function(widget, event, key)
UncheckOthers(CustomDD)
AddressBox:SetText(loadedStrings[key])
end)
 
CustomGroup:AddChild(CustomDD)
 
local CustomButton = AceGUI:Create("Button")
CustomButton:SetText(editGroupsText)
CustomButton:SetCallback("OnEnter", function() AddressFrame:SetStatusText(editGroupsStatus) end)
CustomButton:SetCallback("OnLeave", function() AddressFrame:SetStatusText("") end)
CustomButton:SetCallback("OnClick", function() MassMailer:ToggleGroup() end)
CustomGroup:AddChild(CustomButton)
 
AceGUI:RegisterLayout("AddressBook", function(content, children)
children[1]:SetWidth(content:GetWidth()/2)
children[1]:SetHeight(112)
children[2]:SetWidth(content:GetWidth()/2)
children[3]:SetWidth(content:GetWidth())
children[3]:SetHeight(82)
children[2]:SetPoint("TOPLEFT", children[1].frame, "TOPRIGHT", 0, 0)
children[3]:SetPoint("TOPLEFT", children[1].frame, "BOTTOMLEFT", 0, 0)
end)
 
AddressGroup:SetLayout("AddressBook")
 
AceGUI:RegisterLayout("CustomGroup", function(content, children)
children[1]:SetWidth(content:GetWidth()/2-5)
children[2]:SetWidth(content:GetWidth()/2-5)
children[2]:SetPoint("TOPLEFT", children[1].frame, "TOPRIGHT", 10, -18)
end)
 
CustomGroup:SetLayout("CustomGroup")
 
--Toggles the checkboxes when a new one is selected
--probably a better way to do this...
function UncheckOthers(whichCB)
if (whichCB == FriendCB) then
if (GuildCB) then
if (GuildCB:GetValue()) then
GuildCB:ToggleChecked()
end
end
if (OfficerCB) then
if (OfficerCB:GetValue()) then
OfficerCB:ToggleChecked()
end
end
if (TwosCB) then
if (TwosCB:GetValue()) then
TwosCB:ToggleChecked()
end
end
if (ThreesCB) then
if (ThreesCB:GetValue()) then
ThreesCB:ToggleChecked()
end
end
if (FivesCB) then
if (FivesCB:GetValue()) then
FivesCB:ToggleChecked()
end
end
if (CustomDD) then
CustomDD:SetValue()
end
elseif (whichCB == GuildCB) then
if (FriendCB) then
if (FriendCB:GetValue()) then
FriendCB:ToggleChecked()
end
end
if (OfficerCB) then
if (OfficerCB:GetValue()) then
OfficerCB:ToggleChecked()
end
end
if (TwosCB) then
if (TwosCB:GetValue()) then
TwosCB:ToggleChecked()
end
end
if (ThreesCB) then
if (ThreesCB:GetValue()) then
ThreesCB:ToggleChecked()
end
end
if (FivesCB) then
if (FivesCB:GetValue()) then
FivesCB:ToggleChecked()
end
end
if (CustomDD) then
CustomDD:SetValue()
end
elseif (whichCB == OfficerCB) then
if (FriendCB) then
if (FriendCB:GetValue()) then
FriendCB:ToggleChecked()
end
end
if (GuildCB) then
if (GuildCB:GetValue()) then
GuildCB:ToggleChecked()
end
end
if (TwosCB) then
if (TwosCB:GetValue()) then
TwosCB:ToggleChecked()
end
end
if (ThreesCB) then
if (ThreesCB:GetValue()) then
ThreesCB:ToggleChecked()
end
end
if (FivesCB) then
if (FivesCB:GetValue()) then
FivesCB:ToggleChecked()
end
end
if (CustomDD) then
CustomDD:SetValue()
end
elseif (whichCB == CustomDD) then
if (FriendCB) then
if (FriendCB:GetValue()) then
FriendCB:ToggleChecked()
end
end
if (GuildCB) then
if (GuildCB:GetValue()) then
GuildCB:ToggleChecked()
end
end
if (OfficerCB) then
if (OfficerCB:GetValue()) then
OfficerCB:ToggleChecked()
end
end
if (TwosCB) then
if (TwosCB:GetValue()) then
TwosCB:ToggleChecked()
end
end
if (ThreesCB) then
if (ThreesCB:GetValue()) then
ThreesCB:ToggleChecked()
end
end
if (FivesCB) then
if (FivesCB:GetValue()) then
FivesCB:ToggleChecked()
end
end
elseif (whichCB == TwosCB) then
if (FriendCB) then
if (FriendCB:GetValue()) then
FriendCB:ToggleChecked()
end
end
if (GuildCB) then
if (GuildCB:GetValue()) then
GuildCB:ToggleChecked()
end
end
if (OfficerCB) then
if (OfficerCB:GetValue()) then
OfficerCB:ToggleChecked()
end
end
if (ThreesCB) then
if (ThreesCB:GetValue()) then
ThreesCB:ToggleChecked()
end
end
if (FivesCB) then
if (FivesCB:GetValue()) then
FivesCB:ToggleChecked()
end
end
if (CustomDD) then
CustomDD:SetValue()
end
elseif (whichCB == ThreesCB) then
if (FriendCB) then
if (FriendCB:GetValue()) then
FriendCB:ToggleChecked()
end
end
if (GuildCB) then
if (GuildCB:GetValue()) then
GuildCB:ToggleChecked()
end
end
if (OfficerCB) then
if (OfficerCB:GetValue()) then
OfficerCB:ToggleChecked()
end
end
if (TwosCB) then
if (TwosCB:GetValue()) then
TwosCB:ToggleChecked()
end
end
if (FivesCB) then
if (FivesCB:GetValue()) then
FivesCB:ToggleChecked()
end
end
if (CustomDD) then
CustomDD:SetValue()
end
elseif (whichCB == FivesCB) then
if (FriendCB) then
if (FriendCB:GetValue()) then
FriendCB:ToggleChecked()
end
end
if (GuildCB) then
if (GuildCB:GetValue()) then
GuildCB:ToggleChecked()
end
end
if (OfficerCB) then
if (OfficerCB:GetValue()) then
OfficerCB:ToggleChecked()
end
end
if (TwosCB) then
if (TwosCB:GetValue()) then
TwosCB:ToggleChecked()
end
end
if (ThreesCB) then
if (ThreesCB:GetValue()) then
ThreesCB:ToggleChecked()
end
end
if (CustomDD) then
CustomDD:SetValue()
end
else
if (FriendCB) then
if (FriendCB:GetValue()) then
FriendCB:ToggleChecked()
end
end
if (GuildCB) then
if (GuildCB:GetValue()) then
GuildCB:ToggleChecked()
end
end
if (OfficerCB) then
if (OfficerCB:GetValue()) then
OfficerCB:ToggleChecked()
end
end
if (TwosCB) then
if (TwosCB:GetValue()) then
TwosCB:ToggleChecked()
end
end
if (ThreesCB) then
if (ThreesCB:GetValue()) then
ThreesCB:ToggleChecked()
end
end
if (FivesCB) then
if (FivesCB:GetValue()) then
FivesCB:ToggleChecked()
end
end
if (CustomDD) then
CustomDD:SetValue()
end
end
end
end
 
 
--[[------------------------------------------
-- Create the Group Editing window
--]]------------------------------------------
function MassMailer:SpawnGroupEditor()
GroupFrame = AceGUI:Create("Frame")
GroupFrame:SetTitle(editorText)
GroupFrame:SetWidth(400)
GroupFrame:SetHeight(330)
GroupFrame:SetPoint("TOPLEFT", AddressFrame.frame, "BOTTOMLEFT", 0, 0)
MassMailer:DisableResize(GroupFrame)
 
local selectedGroup = nil
local currentText = nil
 
GroupDD = AceGUI:Create("Dropdown")
GroupDD:SetLabel(editText)
GroupDD:SetList(loadedGroups)
GroupDD:SetCallback("OnEnter", function() GroupFrame:SetStatusText(editStatus) end)
GroupDD:SetCallback("OnLeave", function() GroupFrame:SetStatusText("") end)
GroupFrame:AddChild(GroupDD)
 
local GroupEdit = AceGUI:Create("EditBox")
GroupEdit:SetLabel(newText)
GroupEdit:SetCallback("OnEnter", function() GroupFrame:SetStatusText(newStatus) end)
GroupEdit:SetCallback("OnLeave", function() GroupFrame:SetStatusText("") end)
GroupEdit:SetCallback("OnTextChanged", function(widget, event, text)
GroupEdit.button:Show()
currentText = text
end)
GroupFrame:AddChild(GroupEdit)
 
local GroupMembers = AceGUI:Create("MultiLineEditBox")
GroupMembers:SetLabel(membersText)
GroupMembers:SetCallback("OnEnter", function() GroupFrame:SetStatusText(membersStatus) end)
GroupMembers:SetCallback("OnLeave", function() GroupFrame:SetStatusText("") end)
GroupMembers:SetCallback("OnTextChanged", function() GroupMembers.button:Enable() end)
GroupMembers.button:SetText(saveText)
GroupFrame:AddChild(GroupMembers)
 
local DeleteButton = AceGUI:Create("Button")
DeleteButton:SetText(deleteText)
DeleteButton:SetCallback("OnEnter", function() GroupFrame:SetStatusText(deleteStatus) end)
DeleteButton:SetCallback("OnLeave", function() GroupFrame:SetStatusText("") end)
GroupFrame:AddChild(DeleteButton)
 
 
GroupDD:SetCallback("OnValueChanged", function(widget, event, key)
selectedGroup = key
GroupMembers:SetText(loadedStrings[key])
 
end)
 
GroupMembers.button:SetScript("OnClick", function()
self.db.char.groupStrings[selectedGroup] = GroupMembers:GetText()
MassMailer:LoadGroups()
GroupMembers.button:Disable()
end)
 
GroupMembers.button:SetScript("OnEnter", function() GroupFrame:SetStatusText(saveStatus) end)
GroupMembers.button:SetScript("OnLeave", function() GroupFrame:SetStatusText("") end)
 
GroupEdit.button:SetScript("OnClick", function()
if (currentText and currentText:len() > 0) then
self.db.char.groupNames[getn(self.db.char.groupNames)+1] = currentText
self.db.char.groupStrings[getn(self.db.char.groupNames)+1] = ""
selectedGroup = getn(self.db.char.groupNames)
MassMailer:ReloadDropdowns()
GroupEdit:SetText("")
GroupDD:SetValue(selectedGroup)
GroupMembers:SetText(loadedStrings[selectedGroup])
else
print(groupNameError)
end
GroupEdit.button:Hide()
end)
 
DeleteButton:SetCallback("OnClick", function()
if (selectedGroup) then
table.remove(self.db.char.groupNames, selectedGroup)
table.remove(self.db.char.groupStrings, selectedGroup)
MassMailer:ReloadDropdowns()
GroupDD:SetValue()
GroupMembers:SetText("")
else
print(deleteError)
end
end)
 
AceGUI:RegisterLayout("GroupEditor", function(content, children)
children[1]:SetWidth(content:GetWidth()/2)
children[2]:SetWidth(content:GetWidth()/2)
children[2]:SetPoint("TOPLEFT", children[1].frame, "TOPRIGHT",0,0)
children[3]:SetWidth(content:GetWidth())
children[3]:SetHeight(content:GetHeight() - children[1].frame:GetHeight() - 10)
children[3]:SetPoint("TOPLEFT", children[1].frame, "BOTTOMLEFT",0,0)
children[4]:ClearAllPoints()
children[4]:SetWidth(95)
children[4]:SetHeight(20)
children[4]:SetPoint("BOTTOMLEFT", children[3].frame, "BOTTOMLEFT", 82, 2)
end)
 
GroupFrame:SetLayout("GroupEditor")
end
 
--[[------------------------------------------
-- Load the groups from Saved options
--]]------------------------------------------
function MassMailer:LoadSavedOptions()
MassMailer:LoadGroups()
sliderValue = self.db.char.officerRank
end
 
function MassMailer:LoadGroups()
loadedGroups = {}
loadedStrings = {}
 
local savedGroups = self.db.char.groupNames
local savedStrings = self.db.char.groupStrings
 
for i=1, getn(savedGroups), 1 do
loadedGroups[i] = savedGroups[i]
loadedStrings[i] = savedStrings[i]
end
end
 
function MassMailer:ReloadDropdowns()
MassMailer:LoadGroups()
GroupDD:SetList(loadedGroups)
CustomDD:SetList(loadedGroups)
end
 
 
--[[------------------------------------------
-- Handle the Send actions
--]]------------------------------------------
--
-- Note: I've noticed that, despite my best efforts,
-- the mails on the other end are sometimes received
-- out of order (i.e. receipient will get them ordered
-- like 3-2-4-1 or 1-4-2-3). After extensive testing,
-- I'm pretty sure this is due to server lag, so I don't
-- think there is much I can do about it. I'll
-- investigate further, though. Maybe stick a delay in
-- so the server has time to catch up? Seems clunky.
--
function MassMailer:Sender(n, s, b)
names = n
subject = s
body = b
activeSend = true
bIter = 1
if (getn(names) > 0) then
if (nIter <= getn(names)) then
activeName = names[nIter]
MassMailer:SendMessage(activeName, subject, body)
else
nIter = 1
activeSend = false
print(completeText)
end
else
print(addressError)
end
end
 
function MassMailer:SendMessage(name, subject, body)
if (bIter <= getn(body)) then
nextMessageReady = nil
SendMail(name, subject.." ("..bIter.." / "..getn(body)..")", body[bIter])
else
nIter = nIter + 1
MassMailer:Sender(names, subject, body)
end
end
 
 
--[[------------------------------------------
-- String Parsing stuff
--]]------------------------------------------
function MassMailer:ParseNames(str) --Parses the "To:" input into usuable strings
local strTable = MassMailer:Split(str, ",")
 
local i = 1
repeat
strTable[i] = MassMailer:trim(strTable[i])
i = i + 1
until (i > getn(strTable))
 
return strTable
 
end
 
function MassMailer:ParseBody(str) --Parses the body into 500 character sections
local textLength = str:len()
local bodyTable = {}
if (textLength > 500) then
local firstPos = 1
local lastPos = 500
local i = 1
 
repeat
local offSet = 0
local j = lastPos
 
repeat
j = j - 1
until (str:sub(j,j) == " " or j <= 0)
 
if not (j <= 0) then
offSet = lastPos - j
lastPos = j
end
 
bodyTable[i] = str:sub(firstPos, lastPos)
firstPos = firstPos + 500 - offSet
lastPos = lastPos + 500
 
i = i + 1
 
if (lastPos > textLength) then
lastPos = textLength
bodyTable[i] = str:sub(firstPos, lastPos)
end
until (lastPos == textLength)
 
return bodyTable
else
bodyTable[1] = str
return bodyTable
end
end
 
function MassMailer:trim(s) --trims out any extra spaces
return s:match'^%s*(.*%S)' or ''
end
 
function MassMailer:Split(str, delim, maxNb) --splits the string based on the given delimiter
if string.find(str, delim) == nil then
return { str }
end
if maxNb == nil or maxNb < 1 then
maxNb = 0 -- No limit
end
local result = {}
local pat = "(.-)" .. delim .. "()"
local nb = 0
local lastPos
for part, pos in string.gmatch(str, pat) do
nb = nb + 1
result[nb] = part
lastPos = pos
if nb == maxNb then break end
end
if nb ~= maxNb then
result[nb + 1] = string.sub(str, lastPos)
end
return result
end
\ No newline at end of file
trunk/MassMailer/MassMailer/embeds.xml New file
0,0 → 1,9
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="Libs\LibStub\LibStub.lua"/>
<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml"/>
<Include file="Libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml" />
<Include file="Libs\AceDB-3.0\AceDB-3.0.xml" />
<Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml"/>
<Include file="Libs\AceLocale-3.0\AceLocale-3.0.xml" />
</Ui>
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/MassMailer.toc New file
0,0 → 1,10
FaraFrames.toc
## Interface: 30300
## Author: Shirokuma
## Title: Mass Mailer
## Notes: Enhanced Mail Features
## Version: 0.1
## SavedVariables: MassMailerDB
embeds.xml
locales\Locale-enUS.lua
MassMailer.lua
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/locales/Locale-enUS.lua New file
0,0 → 1,80
local L = LibStub("AceLocale-3.0"):NewLocale("MassMailer", "enUS", true)
 
if L then
 
--[[---------------------------------------------
-- Widget Texts
--]]---------------------------------------------
L["MassMailer"] = "MassMailer"
L["To: (Comma Separated)"] = "To: (Comma Separated)"
L["Subject:"] = "Subject:"
L["Body:"] = "Body:"
L["Send"] = "Send"
L["Address Book"] = "Address Book"
L["Personal"] = "Personal"
L["Friends"] = "Friends"
L["Guild"] = "Guild"
L["Officers"] = "Officers"
L["Min Officer Rank:"] = "Min Officer Rank:"
L["Arena"] = "Arena"
L["2v2"] = "2v2"
L["3v3"] = "3v3"
L["5v5"] = "5v5"
L["Select Group:"] = "Select Group:"
L["Edit Groups"] = "Edit Groups"
L["Group Editor"] = "Group Editor"
L["Edit:"] = "Edit:"
L["New:"] = "New:"
L["Enter the Group members: (Comma separated)"] = "Enter the Group members: (Comma separated)"
L["Delete Group"] = "Delete Group"
L["Save"] = "Save"
 
--[[---------------------------------------------
-- Error Texts
--]]---------------------------------------------
L["MassMailer: There was an error sending your message."] = "MassMailer: There was an error sending your message."
L["MassMailer: Please enter a character name."] = "MassMailer: Please enter a character name."
L["MassMailer: Please enter a subject."] = "MassMailer: Please enter a subject."
L["MassMailer: You have no friends!"] = "MassMailer: You have no friends!"
L["MassMailer: Please enter a receipient to mail."] = "MassMailer: Please enter a receipient to mail."
L["MassMailer: You are not in a guild!"] = "MassMailer: You are not in a guild!"
L["MassMailer: Please enter a group name."] = "MassMailer: Please enter a group name."
L["MassMailer: Please select a Group to delete."] = "MassMailer: Please select a Group to delete."
L["MassMailer: You are not in an Arena team!"] = "MassMailer: You are not in an Arena team!"
L["MassMailer: You are not in a 2v2 team!"] = "MassMailer: You are not in a 2v2 team!"
L["MassMailer: You are not in a 3v3 team!"] = "MassMailer: You are not in a 3v3 team!"
L["MassMailer: You are not in a 5v5 team!"] = "MassMailer: You are not in a 5v5 team!"
 
--[[---------------------------------------------
-- Status Texts
--]]---------------------------------------------
L["MassMailer: Send complete."] = "MassMailer: Send complete."
L["Mail your entire friends list."] = "Mail your entire friends list."
L["(Finding Friends list. This may take a moment...)"] = "(Finding Friends list. This may take a moment...)"
L["Mail your entire guild."] = "Mail your entire guild."
L["(Finding Guild Members. This may take a moment...)"] = "(Finding Guild Members. This may take a moment...)"
L["Mail the guild officers."] = "Mail the guild officers."
 
-- Reads: "(Find Officers of Rank X. This may take a moment...)"
L["(Finding Officers of Rank "] = "(Finding Officers of Rank "
L[". This may take a moment...)"] = ". This may take a moment...)"
 
L["Rank 0 = GM, Rank 9 = Lowest Rank, etc."] = "Rank 0 = GM, Rank 9 = Lowest Rank, etc."
L["Mail your entire 2v2 team."] = "Mail your entire 2v2 team."
L["Mail your entire 3v3 team."] = "Mail your entire 3v3 team."
L["Mail your entire 5v5 team."] = "Mail your entire 5v5 team."
L["Select a custom group."] = "Select a custom group."
L["Create/Edit custom groups."] = "Create/Edit custom groups."
 
--Reads: "Message is X characters long. Will be split into X parts."
L["Message is "] = "Message is "
L[" characters long. Will be split into at least "] = " characters long. Will be split into at least "
L[" parts."] = " parts."
 
L["Select a pre-existing group to edit."] = "Select a pre-existing group to edit."
L["Create a new group."] = "Create a new group."
L["Enter the Group Members, seperated by commas."] = "Enter the Group Members, seperated by commas."
L["Deletes the currently selected Group."] = "Deletes the currently selected Group."
L["Save your changes to the Group."] = "Save your changes to the Group."
L["(Finding Arena team members. This may take a moment...)"] = "(Finding Arena team members. This may take a moment...)"
end
trunk/MassMailer/MassMailer/Libs/AceComm-3.0/ChatThrottleLib.lua New file
0,0 → 1,503
--
-- ChatThrottleLib by Mikk
--
-- Manages AddOn chat output to keep player from getting kicked off.
--
-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept
-- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage.
--
-- Priorities get an equal share of available bandwidth when fully loaded.
-- Communication channels are separated on extension+chattype+destination and
-- get round-robinned. (Destination only matters for whispers and channels,
-- obviously)
--
-- Will install hooks for SendChatMessage and SendAddonMessage to measure
-- bandwidth bypassing the library and use less bandwidth itself.
--
--
-- Fully embeddable library. Just copy this file into your addon directory,
-- add it to the .toc, and it's done.
--
-- Can run as a standalone addon also, but, really, just embed it! :-)
--
 
local CTL_VERSION = 21
 
local _G = _G
 
if _G.ChatThrottleLib then
if _G.ChatThrottleLib.version >= CTL_VERSION then
-- There's already a newer (or same) version loaded. Buh-bye.
return
elseif not _G.ChatThrottleLib.securelyHooked then
print("ChatThrottleLib: Warning: There's an ANCIENT ChatThrottleLib.lua (pre-wow 2.0, <v16) in an addon somewhere. Get the addon updated or copy in a newer ChatThrottleLib.lua (>=v16) in it!")
-- ATTEMPT to unhook; this'll behave badly if someone else has hooked...
-- ... and if someone has securehooked, they can kiss that goodbye too... >.<
_G.SendChatMessage = _G.ChatThrottleLib.ORIG_SendChatMessage
if _G.ChatThrottleLib.ORIG_SendAddonMessage then
_G.SendAddonMessage = _G.ChatThrottleLib.ORIG_SendAddonMessage
end
end
_G.ChatThrottleLib.ORIG_SendChatMessage = nil
_G.ChatThrottleLib.ORIG_SendAddonMessage = nil
end
 
if not _G.ChatThrottleLib then
_G.ChatThrottleLib = {}
end
 
ChatThrottleLib = _G.ChatThrottleLib -- in case some addon does "local ChatThrottleLib" above us and we're copypasted (AceComm-2, sigh)
local ChatThrottleLib = _G.ChatThrottleLib
 
ChatThrottleLib.version = CTL_VERSION
 
 
 
------------------ TWEAKABLES -----------------
 
ChatThrottleLib.MAX_CPS = 800 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
ChatThrottleLib.MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
 
ChatThrottleLib.BURST = 4000 -- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
 
ChatThrottleLib.MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value
 
 
local setmetatable = setmetatable
local table_remove = table.remove
local tostring = tostring
local GetTime = GetTime
local math_min = math.min
local math_max = math.max
local next = next
local strlen = string.len
local GetFrameRate = GetFrameRate
 
 
 
-----------------------------------------------------------------------
-- Double-linked ring implementation
 
local Ring = {}
local RingMeta = { __index = Ring }
 
function Ring:New()
local ret = {}
setmetatable(ret, RingMeta)
return ret
end
 
function Ring:Add(obj) -- Append at the "far end" of the ring (aka just before the current position)
if self.pos then
obj.prev = self.pos.prev
obj.prev.next = obj
obj.next = self.pos
obj.next.prev = obj
else
obj.next = obj
obj.prev = obj
self.pos = obj
end
end
 
function Ring:Remove(obj)
obj.next.prev = obj.prev
obj.prev.next = obj.next
if self.pos == obj then
self.pos = obj.next
if self.pos == obj then
self.pos = nil
end
end
end
 
 
 
-----------------------------------------------------------------------
-- Recycling bin for pipes
-- A pipe is a plain integer-indexed queue, which also happens to be a ring member
 
ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different
local PipeBin = setmetatable({}, {__mode="k"})
 
local function DelPipe(pipe)
for i = #pipe, 1, -1 do
pipe[i] = nil
end
pipe.prev = nil
pipe.next = nil
 
PipeBin[pipe] = true
end
 
local function NewPipe()
local pipe = next(PipeBin)
if pipe then
PipeBin[pipe] = nil
return pipe
end
return {}
end
 
 
 
 
-----------------------------------------------------------------------
-- Recycling bin for messages
 
ChatThrottleLib.MsgBin = nil -- pre-v19, drastically different
local MsgBin = setmetatable({}, {__mode="k"})
 
local function DelMsg(msg)
msg[1] = nil
-- there's more parameters, but they're very repetetive so the string pool doesn't suffer really, and it's faster to just not delete them.
MsgBin[msg] = true
end
 
local function NewMsg()
local msg = next(MsgBin)
if msg then
MsgBin[msg] = nil
return msg
end
return {}
end
 
 
-----------------------------------------------------------------------
-- ChatThrottleLib:Init
-- Initialize queues, set up frame for OnUpdate, etc
 
 
function ChatThrottleLib:Init()
 
-- Set up queues
if not self.Prio then
self.Prio = {}
self.Prio["ALERT"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["NORMAL"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
end
 
-- v4: total send counters per priority
for _, Prio in pairs(self.Prio) do
Prio.nTotalSent = Prio.nTotalSent or 0
end
 
if not self.avail then
self.avail = 0 -- v5
end
if not self.nTotalSent then
self.nTotalSent = 0 -- v5
end
 
 
-- Set up a frame to get OnUpdate events
if not self.Frame then
self.Frame = CreateFrame("Frame")
self.Frame:Hide()
end
self.Frame:SetScript("OnUpdate", self.OnUpdate)
self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.OnUpdateDelay = 0
self.LastAvailUpdate = GetTime()
self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup
 
-- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7)
if not self.securelyHooked then
-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
self.securelyHooked = true
--SendChatMessage
hooksecurefunc("SendChatMessage", function(...)
return ChatThrottleLib.Hook_SendChatMessage(...)
end)
--SendAddonMessage
hooksecurefunc("SendAddonMessage", function(...)
return ChatThrottleLib.Hook_SendAddonMessage(...)
end)
end
self.nBypass = 0
end
 
 
-----------------------------------------------------------------------
-- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage
 
local bMyTraffic = false
 
function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination, ...)
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = strlen(tostring(text or "")) + strlen(tostring(destination or "")) + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...)
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = tostring(text or ""):len() + tostring(prefix or ""):len();
size = size + tostring(destination or ""):len() + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
 
 
 
-----------------------------------------------------------------------
-- ChatThrottleLib:UpdateAvail
-- Update self.avail with how much bandwidth is currently available
 
function ChatThrottleLib:UpdateAvail()
local now = GetTime()
local MAX_CPS = self.MAX_CPS;
local newavail = MAX_CPS * (now - self.LastAvailUpdate)
local avail = self.avail
 
if now - self.HardThrottlingBeginTime < 5 then
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5)
self.bChoking = true
elseif GetFramerate() < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs
avail = math_min(MAX_CPS, avail + newavail*0.5)
self.bChoking = true -- just a statistic
else
avail = math_min(self.BURST, avail + newavail)
self.bChoking = false
end
 
avail = math_max(avail, 0-(MAX_CPS*2)) -- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can.
 
self.avail = avail
self.LastAvailUpdate = now
 
return avail
end
 
 
-----------------------------------------------------------------------
-- Despooling logic
 
function ChatThrottleLib:Despool(Prio)
local ring = Prio.Ring
while ring.pos and Prio.avail > ring.pos[1].nSize do
local msg = table_remove(Prio.Ring.pos, 1)
if not Prio.Ring.pos[1] then
local pipe = Prio.Ring.pos
Prio.Ring:Remove(pipe)
Prio.ByName[pipe.name] = nil
DelPipe(pipe)
else
Prio.Ring.pos = Prio.Ring.pos.next
end
Prio.avail = Prio.avail - msg.nSize
bMyTraffic = true
msg.f(unpack(msg, 1, msg.n))
bMyTraffic = false
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
DelMsg(msg)
if msg.callbackFn then
msg.callbackFn (msg.callbackArg)
end
end
end
 
 
function ChatThrottleLib.OnEvent(this,event)
-- v11: We know that the rate limiter is touchy after login. Assume that it's touchy after zoning, too.
local self = ChatThrottleLib
if event == "PLAYER_ENTERING_WORLD" then
self.HardThrottlingBeginTime = GetTime() -- Throttle hard for a few seconds after zoning
self.avail = 0
end
end
 
 
function ChatThrottleLib.OnUpdate(this,delay)
local self = ChatThrottleLib
 
self.OnUpdateDelay = self.OnUpdateDelay + delay
if self.OnUpdateDelay < 0.08 then
return
end
self.OnUpdateDelay = 0
 
self:UpdateAvail()
 
if self.avail < 0 then
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
end
 
-- See how many of our priorities have queued messages (we only have 3, don't worry about the loop)
local n = 0
for prioname,Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
n = n + 1
end
end
 
-- Anything queued still?
if n<1 then
-- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
for prioname, Prio in pairs(self.Prio) do
self.avail = self.avail + Prio.avail
Prio.avail = 0
end
self.bQueueing = false
self.Frame:Hide()
return
end
 
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
local avail = self.avail/n
self.avail = 0
 
for prioname, Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
Prio.avail = Prio.avail + avail
if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then
self:Despool(Prio)
-- Note: We might not get here if the user-supplied callback function errors out! Take care!
end
end
end
 
end
 
 
 
 
-----------------------------------------------------------------------
-- Spooling logic
 
 
function ChatThrottleLib:Enqueue(prioname, pipename, msg)
local Prio = self.Prio[prioname]
local pipe = Prio.ByName[pipename]
if not pipe then
self.Frame:Show()
pipe = NewPipe()
pipe.name = pipename
Prio.ByName[pipename] = pipe
Prio.Ring:Add(pipe)
end
 
pipe[#pipe + 1] = msg
 
self.bQueueing = true
end
 
 
 
function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2)
end
if callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:ChatMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
end
 
local nSize = text:len()
 
if nSize>255 then
error("ChatThrottleLib:SendChatMessage(): message length cannot exceed 255 bytes", 2)
end
 
nSize = nSize + self.MSG_OVERHEAD
 
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
bMyTraffic = true
_G.SendChatMessage(text, chattype, language, destination)
bMyTraffic = false
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
if callbackFn then
callbackFn (callbackArg)
end
return
end
 
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.SendChatMessage
msg[1] = text
msg[2] = chattype or "SAY"
msg[3] = language
msg[4] = destination
msg.n = 4
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
 
self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg)
end
 
 
function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
end
if callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
end
 
local nSize = prefix:len() + 1 + text:len();
 
if nSize>255 then
error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2)
end
 
nSize = nSize + self.MSG_OVERHEAD;
 
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
bMyTraffic = true
_G.SendAddonMessage(prefix, text, chattype, target)
bMyTraffic = false
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
if callbackFn then
callbackFn (callbackArg)
end
return
end
 
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.SendAddonMessage
msg[1] = prefix
msg[2] = text
msg[3] = chattype
msg[4] = target
msg.n = (target~=nil) and 4 or 3;
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
 
self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg)
end
 
 
 
 
-----------------------------------------------------------------------
-- Get the ball rolling!
 
ChatThrottleLib:Init()
 
--[[ WoWBench debugging snippet
if(WOWB_VER) then
local function SayTimer()
print("SAY: "..GetTime().." "..arg1)
end
ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer)
ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY")
end
]]
 
 
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceComm-3.0/AceComm-3.0.xml New file
0,0 → 1,5
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="ChatThrottleLib.lua"/>
<Script file="AceComm-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceComm-3.0/AceComm-3.0.lua New file
0,0 → 1,309
--- **AceComm-3.0** allows you to send messages of unlimited length over the addon comm channels.
-- It'll automatically split the messages into multiple parts and rebuild them on the receiving end.\\
-- **ChatThrottleLib** is of course being used to avoid being disconnected by the server.
--
-- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceComm itself.\\
-- It is recommended to embed AceComm, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceComm.
-- @class file
-- @name AceComm-3.0
-- @release $Id: AceComm-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
 
--[[ AceComm-3.0
 
TODO: Time out old data rotting around from dead senders? Not a HUGE deal since the number of possible sender names is somewhat limited.
 
]]
 
local MAJOR, MINOR = "AceComm-3.0", 6
 
local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceComm then return end
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib")
 
-- Lua APIs
local type, next, pairs, tostring = type, next, pairs, tostring
local strsub, strfind = string.sub, string.find
local tinsert, tconcat = table.insert, table.concat
local error, assert = error, assert
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, DEFAULT_CHAT_FRAME, geterrorhandler
 
AceComm.embeds = AceComm.embeds or {}
 
-- for my sanity and yours, let's give the message type bytes some names
local MSG_MULTI_FIRST = "\001"
local MSG_MULTI_NEXT = "\002"
local MSG_MULTI_LAST = "\003"
 
AceComm.multipart_origprefixes = AceComm.multipart_origprefixes or {} -- e.g. "Prefix\001"="Prefix", "Prefix\002"="Prefix"
AceComm.multipart_reassemblers = AceComm.multipart_reassemblers or {} -- e.g. "Prefix\001"="OnReceiveMultipartFirst"
 
-- the multipart message spool: indexed by a combination of sender+distribution+
AceComm.multipart_spool = AceComm.multipart_spool or {}
 
--- Register for Addon Traffic on a specified prefix
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
-- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived"
function AceComm:RegisterComm(prefix, method)
if method == nil then
method = "OnCommReceived"
end
 
return AceComm._RegisterComm(self, prefix, method) -- created by CallbackHandler
end
 
local warnedPrefix=false
 
--- Send a message over the Addon Channel
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
-- @param text Data to send, nils (\000) not allowed. Any length.
-- @param distribution Addon channel, e.g. "RAID", "GUILD", etc; see SendAddonMessage API
-- @param target Destination for some distributions; see SendAddonMessage API
-- @param prio OPTIONAL: ChatThrottleLib priority, "BULK", "NORMAL" or "ALERT". Defaults to "NORMAL".
-- @param callbackFn OPTIONAL: callback function to be called as each chunk is sent. receives 3 args: the user supplied arg (see next), the number of bytes sent so far, and the number of bytes total to send.
-- @param callbackArg: OPTIONAL: first arg to the callback function. nil will be passed if not specified.
function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callbackFn, callbackArg)
prio = prio or "NORMAL" -- pasta's reference implementation had different prio for singlepart and multipart, but that's a very bad idea since that can easily lead to out-of-sequence delivery!
if not( type(prefix)=="string" and
type(text)=="string" and
type(distribution)=="string" and
(target==nil or type(target)=="string") and
(prio=="BULK" or prio=="NORMAL" or prio=="ALERT")
) then
error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2)
end
 
if strfind(prefix, "[\001-\009]") then
if strfind(prefix, "[\001-\003]") then
error("SendCommMessage: Characters \\001--\\003 in prefix are reserved for AceComm metadata", 2)
elseif not warnedPrefix then
-- I have some ideas about future extensions that require more control characters /mikk, 20090808
geterrorhandler()("SendCommMessage: Heads-up developers: Characters \\004--\\009 in prefix are reserved for AceComm future extension")
warnedPrefix = true
end
end
 
 
local textlen = #text
local maxtextlen = 254 - #prefix -- 254 is the max length of prefix + text that can be sent in one message
local queueName = prefix..distribution..(target or "")
 
local ctlCallback = nil
if callbackFn then
ctlCallback = function(sent)
return callbackFn(callbackArg, sent, textlen)
end
end
 
if textlen <= maxtextlen then
-- fits all in one message
CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen)
else
maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix
 
-- first part
local chunk = strsub(text, 1, maxtextlen)
CTL:SendAddonMessage(prio, prefix..MSG_MULTI_FIRST, chunk, distribution, target, queueName, ctlCallback, maxtextlen)
 
-- continuation
local pos = 1+maxtextlen
local prefix2 = prefix..MSG_MULTI_NEXT
 
while pos+maxtextlen <= textlen do
chunk = strsub(text, pos, pos+maxtextlen-1)
CTL:SendAddonMessage(prio, prefix2, chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
pos = pos + maxtextlen
end
 
-- final part
chunk = strsub(text, pos)
CTL:SendAddonMessage(prio, prefix..MSG_MULTI_LAST, chunk, distribution, target, queueName, ctlCallback, textlen)
end
end
 
 
----------------------------------------
-- Message receiving
----------------------------------------
 
do
local compost = setmetatable({}, {__mode = "k"})
local function new()
local t = next(compost)
if t then
compost[t]=nil
for i=#t,3,-1 do -- faster than pairs loop. don't even nil out 1/2 since they'll be overwritten
t[i]=nil
end
return t
end
 
return {}
end
 
local function lostdatawarning(prefix,sender,where)
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: lost network data regarding '"..tostring(prefix).."' from '"..tostring(sender).."' (in "..where..")")
end
 
function AceComm:OnReceiveMultipartFirst(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
 
--[[
if spool[key] then
lostdatawarning(prefix,sender,"First")
-- continue and overwrite
end
--]]
 
spool[key] = message -- plain string for now
end
 
function AceComm:OnReceiveMultipartNext(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
local olddata = spool[key]
 
if not olddata then
--lostdatawarning(prefix,sender,"Next")
return
end
 
if type(olddata)~="table" then
-- ... but what we have is not a table. So make it one. (Pull a composted one if available)
local t = new()
t[1] = olddata -- add old data as first string
t[2] = message -- and new message as second string
spool[key] = t -- and put the table in the spool instead of the old string
else
tinsert(olddata, message)
end
end
 
function AceComm:OnReceiveMultipartLast(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
local olddata = spool[key]
 
if not olddata then
--lostdatawarning(prefix,sender,"End")
return
end
 
spool[key] = nil
 
if type(olddata) == "table" then
-- if we've received a "next", the spooled data will be a table for rapid & garbage-free tconcat
tinsert(olddata, message)
AceComm.callbacks:Fire(prefix, tconcat(olddata, ""), distribution, sender)
compost[olddata] = true
else
-- if we've only received a "first", the spooled data will still only be a string
AceComm.callbacks:Fire(prefix, olddata..message, distribution, sender)
end
end
end
 
 
 
 
 
 
----------------------------------------
-- Embed CallbackHandler
----------------------------------------
 
if not AceComm.callbacks then
-- ensure that 'prefix to watch' table is consistent with registered
-- callbacks
AceComm.__prefixes = {}
 
AceComm.callbacks = CallbackHandler:New(AceComm,
"_RegisterComm",
"UnregisterComm",
"UnregisterAllComm")
end
 
function AceComm.callbacks:OnUsed(target, prefix)
AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = prefix
AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = "OnReceiveMultipartFirst"
 
AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = prefix
AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = "OnReceiveMultipartNext"
 
AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = prefix
AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = "OnReceiveMultipartLast"
end
 
function AceComm.callbacks:OnUnused(target, prefix)
AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = nil
AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = nil
 
AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = nil
AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = nil
 
AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = nil
AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = nil
end
 
local function OnEvent(this, event, ...)
if event == "CHAT_MSG_ADDON" then
local prefix,message,distribution,sender = ...
local reassemblername = AceComm.multipart_reassemblers[prefix]
if reassemblername then
-- multipart: reassemble
local aceCommReassemblerFunc = AceComm[reassemblername]
local origprefix = AceComm.multipart_origprefixes[prefix]
aceCommReassemblerFunc(AceComm, origprefix, message, distribution, sender)
else
-- single part: fire it off immediately and let CallbackHandler decide if it's registered or not
AceComm.callbacks:Fire(prefix, message, distribution, sender)
end
else
assert(false, "Received "..tostring(event).." event?!")
end
end
 
AceComm.frame = AceComm.frame or CreateFrame("Frame", "AceComm30Frame")
AceComm.frame:SetScript("OnEvent", OnEvent)
AceComm.frame:UnregisterAllEvents()
AceComm.frame:RegisterEvent("CHAT_MSG_ADDON")
 
 
----------------------------------------
-- Base library stuff
----------------------------------------
 
local mixins = {
"RegisterComm",
"UnregisterComm",
"UnregisterAllComm",
"SendCommMessage",
}
 
-- Embeds AceComm-3.0 into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceComm-3.0 in
function AceComm:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
function AceComm:OnEmbedDisable(target)
target:UnregisterAllComm()
end
 
-- Update embeds
for target, v in pairs(AceComm.embeds) do
AceComm:Embed(target)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/LibStub/LibStub.lua New file
0,0 → 1,30
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
 
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
 
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
 
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
 
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
 
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/changelog.txt New file
0,0 → 1,240
Ace3 Release - Revision r907 (December 16th, 2009)
---------------------------------------------------
- AceGUI-3.0: Frame: Properly save the width in the status table.
- AceConfigCmd-3.0: Properly handle help output of inline groups with a different handler. (Ticket #101)
- AceConfigDialog-3.0: Don't bail out and error when a dialogControl was invalid, instead show the error and fallback to the default control for that type.
- AceConfigDialog-3.0: Fix a hickup with the OnUpdate script not getting upgraded properly in some situations.
 
Ace3 Release - Revision r900 (December 8th, 2009)
--------------------------------------------------
- AceGUI-3.0: Alot of visual fixes regarding margins and general widget styles.
- AceGUI-3.0: Ability to accept links for EditBox Widget (Ticket #21)
- AceGUI-3.0: ScrollFrame: Hide the scrollbar when there is no overflowing content, and allow the Layout functions to use that space for widgets.
- AceGUI-3.0: DropDown: Added a GetValue() API to the Widget (Ticket #69)
- AceGUI-3.0: Button: Pass the arguments of the OnClick handler to the OnClick callback (Ticket #57)
- AceGUI-3.0: add a Window container, basically a plain window with close button
- AceGUI-3.0: Add support for inline descriptions to the checkbox widget.
- AceGUI-3.0: Added an API to the Window container to disable the user-resizing of the same. (Ticket #80)
- AceGUI-3.0: TreeGroup: Allow iconCoords to be passed for the tree elements. (Ticket #59)
- AceGUI-3.0: Slider: Add a more visible backdrop/border around the manual input area (Ticket #98, #46)
- AceGUI-3.0: Allow displaying a image in front of the checkbox label. (Ticket #82)
- AceConfig-3.0: Added an experimental "descStyle" member to all option table nodes that allows you to control the way the description is presented.
Supported values are "tooltip" for the old behaviour, and "inline" for a inline display of the description, pending support in AceGUI-3.0 widgets.
- AceConfigCmd-3.0: Properly parse functions and methods supplied for the "hidden" option table member. (Ticket #96)
- AceConfigDialog-3.0: Fix the unpacking of the basepath arguments when internally calling :Open (Ticket #90)
- AceConfigDialog-3.0: Properly refresh BlizOptions Windows which are registered with a path on NotifyChange. (Ticket #93)
- AceConfigDialog-3.0: Allow image/imageCoords on toogle elements (Note that the width/height of the image on the toggle cannot be changed) (Ticket #82)
- AceConfigDialog-3.0: Pass the groups "name" tag to DropDownGroups as the title. (Ticket #79)
- AceDB-3.0: Remove the metatable from the DB before removing defaults, so we don't accidentally invoke it in the process. (Ticket #66)
- AceDB-3.0: Don't save the profileKeys for namespaces, since we use the profile of the parent DB anyway. This will cut down on SV complexity when using alot of namespaces.
- AceDB-3.0: Don't fire the OnProfileReset callback when copying a profile.
- AceDBOptions-3.0: Show the current profile on the dialog. (Ticket #56)
- AceComm-3.0: Add callbacks for message chunks going out the wire (via CTL). Useful for displaying progress for very large messages.
- AceConsole-3.0: Add :Printf() so you don't have to do Print(format())
 
Ace3 Beta - Revision 820 (August 7th, 2009)
--------------------------------------------
- AceComm-3.0: Updated ChatThrottleLib to v21
- AceGUI-3.0: Fixed a glitch in the TabGroup code that caused tabs to be unresponsive under rare conditions. (Ticket #38)
- AceGUI-3.0: Consistent "disabled" behaviour of all widgets. (Ticket #47)
- AceGUI-3.0: Changed the way widgets are handled on release to avoid a crash in the game client. (Ticket #49)
- AceGUI-3.0: Fixed a glitch in the button graphics. (Ticket #58)
- AceGUI-3.0: Localized the "Close" Text on the Frame widget.
 
Ace3 Beta - Revision 803 (April 14th, 2009)
--------------------------------------------
- AceConfig-3.0: Allow spaces in the keys of config tables. Spaces will be changed on the fly to underscores in AceConfigCmd-3.0 - there is no collision check in place, yet.
- AceConfig-3.0: Support a "fontSize" attribute to the description type. Possible values are "small" (default), "medium" and "large".
- AceConfigDialog-3.0: Fixed an error that would occur when calling InterfaceOptionsFrame_OpenToCategory from within an event handler in a Blizzard Options integrated frame. (Ticket #33)
- AceConfigDialog-3.0: The "execute" type does now recognize the "image" attributes, and will display a clickable icon instead of the button when an image is supplied. (Ticket #35)
- AceConfigDialog-3.0: Pass icons defined in the option table to the TreeGroup widget (Ticket #20)
- AceConfigDialog-3.0: Fixed a bug that caused an empty group widget to be drawn if all groups were hidden.
- AceConfigCmd-3.0: Improved the behaviour of select and multiselect elements. (Ticket #26)
- AceDB-3.0: Add a GetNamespace function to the DB Objects which returns an existing namespace from the DB object.
- AceGUI-3.0 Slider Widget: Properly show percentage values as min/max if isPercent is true. (Ticket #32)
- AceGUI-3.0: Fixed an error in the TreeGroup Widget that caused execution to stop if no name was provided.
- AceGUI-3.0: Fixed the behaviour of the MultiLineEditbox Widget (Accept button not clickable). (Ticket #28)
- AceGUI-3.0: TabGroup: Set a maximum width for tabs based on the size of the widget. (Ticket #34)
- AceGUI-3.0: Added a new InteractiveLabel with OnEnter/OnLeave/OnClick callbacks and a highlight texture
- AceGUI-3.0: Add SetFont and SetFontObject functions to the Label widget (and the new InteractiveLabel)
- AceGUI-3.0: Support icons in the TreeGroup display. (Ticket #20)
- AceGUI-3.0: Added a new :SetRelativeWidth Widget-API that allows you to set the width of widgets relative to their container.
- AceGUI-3.0: Alot of fixes, tweaks and consistency changes.
 
Ace3 Beta - Revision 741 (Feb 15th, 2009)
--------------------------------------------
- AceDBOptions-3.0: Disable the "Copy From" and "Delete" dropdowns if there are no profiles to choose from. (Ticket #19)
- AceGUI-3.0: Improve TabGroup visual style - only stretch them to the full width if they would use more then 75% of the exisiting space.
- AceGUI-3.0: Added a third optional argument to <container>:AddChild() to specify the position for the new widget. (Ticket #22)
- AceConfigCmd-3.0: Improve help output when viewing groups.
- AceConfigDialog-3.0: Refresh the Options Panel after a confirmation is canceled to reset the value to its previous value. (Ticket #23)
- AceDB-3.0: Fix a data inconsistency when using false as a table key. (Ticket #25)
 
Ace3 Beta - Revision 722 (Jan 4th, 2009)
--------------------------------------------
- AceHook-3.0: Fix :SecureHookScript to not fail on previously empty scripts since frame:HookScript does nothing at all in that case. (Ticket #16)
- AceLocale-3.0: Implement 'silent' option for :NewLocale to disable the warnings on unknown entrys (Ticket #18)
- AceTimer-3.0: Implement :TimeLeft(handle) function (Ticket #10)
- AceGUI-3.0: Fix TabGroup tab resizing to be consistent
- AceGUI-3.0: Fixed EditBox alignment when the label is disabled (Ticket #13)
- AceDB-3.0: Implement OnProfileShutdown callback (Ticket #7)
- AceDBOptions-3.0: Updated esES and ruRU locale
 
Ace3 Beta - Revision 706 (Oct 18th, 2008)
--------------------------------------------
- First Beta release after WoWAce move
- Removed WoW 2.4.x compat layer
- AceGUI-3.0: Fix disabling of the Multiline Editbox
- AceGUI-3.0: Improvements to the Keybinding Widget
 
Ace3 Beta - Revision 81437 (Sept 6th, 2008)
--------------------------------------------
- AceConfigDialog-3.0: the confirm callback will now receive the new value that is being set (same signature as the validate callback)
- AceConfigDialog-3.0: :Close and :CloseAll are now safe to call from within callbacks.
- AceGUI-3.0: Added new methods to the widget base table, see ACE-205 for full reference
- AceGUI-3.0: Various fixes to Widgets and recycling process
- Now compatible with WoW 3.0 (compat layer is to be removed upon 3.0 release)
 
 
Ace3 Beta - Revision 76325 (June 9th, 2008)
--------------------------------------------
- AceGUI-3.0: Finish Multiselect support for the Dropdown widget (nargiddley)
- AceGUI-3.0: Re-write TabGroup layouting (nargiddley)
- AceGUI-3.0: TreeGroup: Add :EnableButtonTooltips(enable) to make the default tooltips on the tree optional, enabled by default. (nargiddley)
- AceGUI-3.0: TabGroup: Add OnTabEnter and OnTabLeave Callbacks (nargiddley)
- AceConfigDialog-3.0: Add :SelectGroup(appName, ...) - Selects the group given by the path specified then refreshes open windows. (nargiddley)
- AceConfigDialog-3.0: :Open now accepts an optional path, when given will open the window with only the given group and its children visible (nargiddley)
- AceConfigDialog-3.0: :AddToBlizOptions now accepts an optional path, this will add the config page to display the specified group and its children only. (nargiddley)
- AceConfigDialog-3.0: ACE-189: allow multiselect to be shown as a dropdown by setting dialogControl = "Dropdown" (nargiddley)
- AceConfigDialog-3.0: Add Custom tooltips to the TreeGroup and TabGroup, shows both name and desc for the group. (nargiddley)
- AceConfigCmd-3.0: ACE-195: Remove unneeded references to .confirm, will no longer error when .confirm is a boolean (nargiddley)
- AceAddon-3.0: Allow for an optional first argument to NewAddon to be a table to be used as the base for the addon. (ammo)
 
Ace3 Beta - Revision 74633 (May 19th, 2008)
--------------------------------------------
- AceTimer-3.0: ACE-173: don't error on nil handle for CancelTimer(), just bail out early. (ammo)
- AceGUI-3.0: ACE-161, ACE-180, ACE-181: New and improved DropDown widget (originally coded by Borlox) (nargiddley,nevcairiel)
- AceGUI-3.0: AceGUI will call OnWidthSet and OnHeightSet as frames resize (nargiddley)
- AceGUI-3.0: TabGroup: Use OptionsFrameTabButtonTemplate for tabs (nargiddley)
- AceGUI-3.0: TabGroup: Tabs now span multiple lines when there are too many to fit in the width of the frame (nargiddley)
- AceGUI-3.0: TreeGroup: Tree is now sizable by dragging, orig patch by yssaril (nargiddley)
- AceGUI-3.0: Flow layout will now reduce widgets width to fit rather than leaving them sticking out the side of container widgets (nargiddley)
- AceGUI-3.0: Dropdowns will no longer be left open in the background when the frame is clicked or other widgets are activated (nargiddley)
- AceGUI-3.0: ACE-159: Rename Release to OnRelease and Acquire to OnAcquire for widgets. (nargiddley)
- AceGUI-3.0: ACE-171: add IsVisible and IsShown methods to the widget metatable (nargiddley)
- AceGUI-3.0: ACE-164: add tooltips to tree to show full text of childs that got clipped (ammo)
- AceGUI-3.0: ACE-174: make buttons in AceGUI-3.0 locale independant (ammo)
- AceGUI-3.0: ACE-166: fix treegroup visual bug (ammo)
- AceGUI-3.0: ACE-184: make numeric entry for slider more intuitive (ammo)
- AceConfigCmd-3.0: ACE-172 - ignore description in cmd (ammo)
- AceConsole-3.0: nolonger check for existance of slashcommands, overwrite where needed. Last one wins, this enables AddonLoader to X-LoadOn-Slash and override the slashcommand from AddonLoader slashcommand with an Ace3 one. (Ammo)
 
Ace3 Beta - Revision 69509 (April 13th, 2008)
---------------------------------------------
- AceComm-3.0: turn off error messages when receiving invalid multi-part messages (its happening on login etc) (nevcairiel)
- AceDBOptions-3.0: shorten info text at top to prevent scrollbars. (nevcairiel)
- AceHook-3.0: ACE-162: fix unhooking of objects that were not actually hooked (nevcairiel)
- AceDB-3.0: fire the DB callbacks after the namespaces changed their profile as well (nevcairiel)
- AceDB-3.0: namespaces can now be individually reset using :ResetProfile() on the namespace directly (nevcairiel)
- AceDB-3.0: added a optional argument to :ResetProfile to not populate the reset to all namespaces (so the main profile can reset individually without reseting all namespaces too) (nevcairiel)
 
Ace3 Beta - Revision 66329 (March 27th, 2008)
---------------------------------------------
- Overall 2.4 clean ups - removing 2.4 checks and work arounds (nevcairiel)
- AceBucket-3.0: clear the timer reference when unregistering a bucket to prevent a error when unregistering a bucket that was never fired (nevcairiel)
- AceAddon-3.0: Bugfix when enabling/disabling modules from the parents OnEnable after disabling / enabling the parent addon. (ammo)
- AceGUI-3.0: Don't parent the BlizOptionsGroup widget to UIParent and Hide it by default. Fixes stray controls on the screen. (nargiddley)
- AceConfigDialog-3.0: Config windows without a default size won't incorrectly get a default size from a previously open window. (nargiddley)
- AceDBOptions-3.0: added zhCN and zhTW locale (nevcairiel)
 
Ace3 Beta - Revision 65665 (March 25th, 2008)
---------------------------------------------
- AceGUI-3.0: ACE-139: Changed all Widgets to resemble the Blizzard 2.4 Options Style (nevcairiel)
- AceGUI-3.0: Fixed "List"-Layout not reporting new width to "fill"-mode widgets (mikk)
- AceGUI-3.0: added :SetColor to the Label widget (nevcairiel)
- AceGUI-3.0: ACE-132: ColorPicker: added checkers texture for better alpha channel display, and fixed "white"-texture bug (nevcairiel,nargiddley,ammo)
- AceConfig-3.0: ACE-113: Added uiName, uiType, handler, option, type to the info table (nevcairiel,nargiddley)
- AceConfigDialog-3.0: ACE-139: Adjusted for 2.4 options panels (nevcairiel)
- AceConfigDialog-3.0: Use "width" parameter for the description widget (if present) (nevcairiel)
- AceConfigDialog-3.0: ACE-135: Add support for specifying a rowcount for multiline editboxes (nargiddley)
- AceConfigDialog-3.0: :AddToBlizOptions will return the frame registered so you can use it in InterfaceOptionsFrame_OpenToFrame (nevcairiel)
- AceConfigCmd-3.0: handle "hidden" in help-output (nevcairiel)
- AceHook-3.0: fix unhooking of secure hooks (nevcairiel)
- AceDBOptions-3.0: add optional argument to GetOptionsTable(db[, noDefaultProfiles]) - if set to true will not show the default profiles in the profile selection (nevcairiel)
- AceDBOptions-3.0: added koKR locale (nevcairiel)
- Ace3 Standalone: Removed the "Ace3" Category from the 2.4 options panel (nevcairiel)
 
Ace3 Beta - Revision 64176 (March 10th, 2008)
---------------------------------------------
- AceGUI-3.0: Improve Alpha handling for the ColorPicker widget, ColorPicker widget closes the ColorPickerFrame before opening to prevent values getting carried over (nargiddley)
- AceGUI-3.0: The Slider widget will only react to the mousewheel after it has been clicked (anywhere including the label) to prevent accidental changes to the value when trying to scroll the container it is in (nargiddley)
- AceGUI-3.0: The TreeGroup widget is scrollable with the mousewheel (nargiddley)
- AceGUI-3.0: ACE-154: Fix frame levels in more cases to prevent widgets ending up behind their containers (nargiddley)
- AceConfigDialog: Color picker obeys hasAlpha on the color type (nargiddley)
- AceConfigDialog-3.0: ACE-155: Make sure that the selected group is type='group' when checking if it exists (nargiddley)
- AceDBOptions-3.0: added frFR locale (nevcairiel)
 
Ace3 Beta - Revision 63886 (March 8th, 2008)
---------------------------------------------
- AceDBOptions-3.0: new library to provide a Ace3Options table to control the AceDB-3.0 profiles (nevcairiel)
- AceDB-3.0: add "silent" option to DeleteProfile and CopyProfile when we deal with namespaces (nevcairiel)
- AceDB-3.0: implement library upgrade path (nevcairiel)
- AceDB-3.0: ACE-146: fix problem with non-table values overruling ['*']-type defaults (nevcairiel)
- AceConsole-3.0: treat |T|t texture links similar to |H|h|h links. (ammo)
- AceGUI-3.0: Use Blizzard Templates for the EditBox and DropDown widget (nevcairiel)
- AceBucket-3.0: ACE-150: callback is now optional, if not supplied will use the eventname as method name (only possible if one event is supplied, and not a event table) (nevcairiel)
- tests: adjust tests for AceGUI and AceConsole changes (nevcairiel)
 
Ace3 Beta - Revision 63220 (Feb 29th, 2008)
---------------------------------------------
- AceTimer-3.0: CancelAllTimers() now cancels silent (elkano)
- AceConfigDialog: Add :SetDefaultSize(appName, width, height), sets the size the dialog will open to. Does not effect already open windows. (nargiddley)
- AceConfigDialog: Fix typo in type check for range values (nargiddley)
- AceGUI: ColorPicker widget will correctly fire OnValueChanged for the cancel event of the colorpicker popup. Reset ColorPicker's color on Acquire. (nargiddley)
- AceGUI: Fix Spelling of Aquire -> Acquire for widgets, all custom widgets will need to be updated. A warning will be printed for widgets not upgraded yet. (nargiddley)
- AceConfigCmd-3.0: add simple coloring to slashcommand output. (ammo)
- AceConsole-3.0: add some color to :Print (ammo)
- AceAddon-3.0: set error level on library embedding to point to the :NewAddon call (nevcairiel)
 
Ace3 Beta - Revision 62182 (Feb 20th, 2008)
---------------------------------------------
- Ace3 StandAlone: Add a page to the Blizzard 2.4 Interface Options with icons to open dialogs for configs registered when installed standalone (nargiddley)
- AceConfigDialog: type = 'description' now uses the fields image and imageCoords instead of icon and iconCoords, add imageWidth and imageHeight (nargiddley)
- AceConfigDialog: Add :AddToBlizzardOptions(appName, name), this will add the specified config to the Blizzard Options pane new in 2.4. This will only be available if running on the 2.4 PTR (nargiddley)
- AceDB: fix GetProfiles() when setting the same profile twice (nevcairiel)
- AceDB: bail out of :SetProfile early when trying to set to the same profile (nevcairiel)
- AceDB: add nil checks to metatable handling (nevcairiel)
- AceDB: clear tables that are empty after defaults removal (nevcairiel)
- AceGUI: Fix a couple of layout bugs causing the width of groups to be wrong (nargiddley)
- AceGUI: Add Icon widget (nargiddley)
- AceGUI: Allow room for the border in the BlizOptionsGroup widget (nargiddley)
- AceGUI: Button and Keybinding use UIPanelButtonTemplate2 (nargiddley)
- AceConsole-3.0: Fix bug where no table for [self] was created when registering weak commands (ammo)
- AceTimer-3.0: add missing :OnEmbedDisable (ammo)
- AceAddon-3.0: added :GetName() that will always return the "real" name of a addon or module object without any prefixes (nevcairiel)
 
Ace3 Beta - Revision 60697 (Feb 9th, 2008)
---------------------------------------------
- CallbackHandler-1.0: remove unnecessary table creation if a event is fired thats not registered (nevcairiel)
- AceAddon-3.0: fixed a bug with recursive addon loading (nevcairiel)
- AceGUI: Update TabGroup's tablist format, tabs are selected by value not index (nargiddley)
- AceGUI: Add MultiLineEditBox widget (nargiddley, originally by bam)
- AceGUI: Small fix to the flow layout preventing controls overlapping in some cases (nargiddley)
- AceConfigDialog: Implement control and dialogControl for types 'input' and 'select' (nargiddley)
- AceConfigDialog: Add support for multiline = true on type = 'input' (nargiddley)
- AceConfigDialog: Fix an error when all groups are hidden in a group with childGroups = 'select' (nargiddley)
- AceConfigDialog: type = 'description' will now show .icon as an image with its text (nargiddley)
- AceConfigDialog: multiline inputs are no longer forced to width = "full" (nargiddley)
- AceConfigDialog: bug fix when loading without AceConsole present (nevcairiel)
 
Ace3 Beta - Revision 60545 (Feb 7th, 2008)
---------------------------------------------
- AceGUI: SetToplevel(true) for the Frame widget, multiple open windows should play nice together now (nargiddley)
- AceGUI: Move Frames to the FULLSCREEN_DIALOG strata (nargiddley)
- AceGUI: Dropdown, Editbox and Keybinding labels grey out when disabled (nargiddley)
- AceGUI: Add OnClick callback to the TreeGroup widget (nargiddley)
- AceConfigDialog: Confirm popups will be above the config window (nargiddley)
 
Ace3 Beta - Revision 60163 (Feb 3rd, 2008)
---------------------------------------------
- Initial Beta release
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceLocale-3.0/AceLocale-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceLocale-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceLocale-3.0/AceLocale-3.0.lua New file
0,0 → 1,136
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
-- @class file
-- @name AceLocale-3.0
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
local MAJOR,MINOR = "AceLocale-3.0", 2
 
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceLocale then return end -- no upgrade needed
 
-- Lua APIs
local assert, tostring, error = assert, tostring, error
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GAME_LOCALE, geterrorhandler
 
local gameLocale = GetLocale()
if gameLocale == "enGB" then
gameLocale = "enUS"
end
 
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
 
-- This metatable is used on all tables returned from GetLocale
local readmeta = {
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
rawset(self, key, key) -- only need to see the warning once, really
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
return key
end
}
 
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
local readmetasilent = {
__index = function(self, key) -- requesting totally unknown entries: return key
rawset(self, key, key) -- only need to invoke this function once
return key
end
}
 
-- Remember the locale table being registered right now (it gets set by :NewLocale())
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
local registering
 
-- local assert false function
local assertfalse = function() assert(false) end
 
-- This metatable proxy is used when registering nondefault locales
local writeproxy = setmetatable({}, {
__newindex = function(self, key, value)
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
end,
__index = assertfalse
})
 
-- This metatable proxy is used when registering the default locale.
-- It refuses to overwrite existing values
-- Reason 1: Allows loading locales in any order
-- Reason 2: If 2 modules have the same string, but only the first one to be
-- loaded has a translation for the current locale, the translation
-- doesn't get overwritten.
--
local writedefaultproxy = setmetatable({}, {
__newindex = function(self, key, value)
if not rawget(registering, key) then
rawset(registering, key, value == true and key or value)
end
end,
__index = assertfalse
})
 
--- Register a new locale (or extend an existing one) for the specified application.
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
-- game locale.
-- @paramsig application, locale[, isDefault[, silent]]
-- @param application Unique name of addon / module
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
-- @usage
-- -- enUS.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
-- L["string1"] = true
--
-- -- deDE.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
-- if not L then return end
-- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent)
 
if silent and not isDefault then
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
end
 
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
-- opinion to remove this.
local gameLocale = GAME_LOCALE or gameLocale
 
if locale ~= gameLocale and not isDefault then
return -- nop, we don't need these translations
end
 
local app = AceLocale.apps[application]
 
if not app then
app = setmetatable({}, silent and readmetasilent or readmeta)
AceLocale.apps[application] = app
AceLocale.appnames[app] = application
end
 
registering = app -- remember globally for writeproxy and writedefaultproxy
 
if isDefault then
return writedefaultproxy
end
 
return writeproxy
end
 
--- Returns localizations for the current locale (or default locale if translations are missing).
-- Errors if nothing is registered (spank developer, not just a missing translation)
-- @param application Unique name of addon / module
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
-- @return The locale table for the current language.
function AceLocale:GetLocale(application, silent)
if not silent and not AceLocale.apps[application] then
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end
return AceLocale.apps[application]
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceHook-3.0/AceHook-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceHook-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceHook-3.0/AceHook-3.0.lua New file
0,0 → 1,514
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
-- when you manually restore the original function.
--
-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceHook itself.\\
-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceHook.
-- @class file
-- @name AceHook-3.0
-- @release $Id: AceHook-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 5
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
 
if not AceHook then return end -- No upgrade needed
 
AceHook.embeded = AceHook.embeded or {}
AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
AceHook.handlers = AceHook.handlers or {}
AceHook.actives = AceHook.actives or {}
AceHook.scripts = AceHook.scripts or {}
AceHook.onceSecure = AceHook.onceSecure or {}
AceHook.hooks = AceHook.hooks or {}
 
-- local upvalues
local registry = AceHook.registry
local handlers = AceHook.handlers
local actives = AceHook.actives
local scripts = AceHook.scripts
local onceSecure = AceHook.onceSecure
 
-- Lua APIs
local pairs, next, type = pairs, next, type
local format = string.format
local assert, error = assert, error
 
-- WoW APIs
local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
local _G = _G
 
-- functions for later definition
local donothing, createHook, hook
 
local protectedScripts = {
OnClick = true,
}
 
-- upgrading of embeded is done at the bottom of the file
 
local mixins = {
"Hook", "SecureHook",
"HookScript", "SecureHookScript",
"Unhook", "UnhookAll",
"IsHooked",
"RawHook", "RawHookScript"
}
 
-- AceHook:Embed( target )
-- target (object) - target object to embed AceHook in
--
-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
function AceHook:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeded[target] = true
-- inject the hooks table safely
target.hooks = target.hooks or {}
return target
end
 
-- AceHook:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unhooks all hooks when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceHook:OnEmbedDisable( target )
target:UnhookAll()
end
 
function createHook(self, handler, orig, secure, failsafe)
local uid
local method = type(handler) == "string"
if failsafe and not secure then
-- failsafe hook creation
uid = function(...)
if actives[uid] then
if method then
self[handler](self, ...)
else
handler(...)
end
end
return orig(...)
end
-- /failsafe hook
else
-- all other hooks
uid = function(...)
if actives[uid] then
if method then
return self[handler](self, ...)
else
return handler(...)
end
elseif not secure then -- backup on non secure
return orig(...)
end
end
-- /hook
end
return uid
end
 
function donothing() end
 
function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
if not handler then handler = method end
 
-- These asserts make sure AceHooks's devs play by the rules.
assert(not script or type(script) == "boolean")
assert(not secure or type(secure) == "boolean")
assert(not raw or type(raw) == "boolean")
assert(not forceSecure or type(forceSecure) == "boolean")
assert(usage)
 
-- Error checking Battery!
if obj and type(obj) ~= "table" then
error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
end
if type(method) ~= "string" then
error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
end
if type(handler) ~= "string" and type(handler) ~= "function" then
error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
end
if type(handler) == "string" and type(self[handler]) ~= "function" then
error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
end
if script then
if not secure and obj:IsProtected() and protectedScripts[method] then
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
end
if not obj or not obj.GetScript or not obj:HasScript(method) then
error(format("%s: You can only hook a script on a frame object", usage), 3)
end
else
local issecure
if obj then
issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
else
issecure = onceSecure[method] or issecurevariable(method)
end
if issecure then
if forceSecure then
if obj then
onceSecure[obj] = onceSecure[obj] or {}
onceSecure[obj][method] = true
else
onceSecure[method] = true
end
elseif not secure then
error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
end
end
end
 
local uid
if obj then
uid = registry[self][obj] and registry[self][obj][method]
else
uid = registry[self][method]
end
 
if uid then
if actives[uid] then
-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
error(format("Attempting to rehook already active hook %s.", method))
end
 
if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
actives[uid] = true
return
elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
if self.hooks and self.hooks[obj] then
self.hooks[obj][method] = nil
end
registry[self][obj][method] = nil
else
if self.hooks then
self.hooks[method] = nil
end
registry[self][method] = nil
end
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
uid = nil
end
 
local orig
if script then
orig = obj:GetScript(method) or donothing
elseif obj then
orig = obj[method]
else
orig = _G[method]
end
 
if not orig then
error(format("%s: Attempting to hook a non existing target", usage), 3)
end
 
uid = createHook(self, handler, orig, secure, not (raw or secure))
 
if obj then
self.hooks[obj] = self.hooks[obj] or {}
registry[self][obj] = registry[self][obj] or {}
registry[self][obj][method] = uid
 
if not secure then
self.hooks[obj][method] = orig
end
 
if script then
-- If the script is empty before, HookScript will not work, so use SetScript instead
-- This will make the hook insecure, but shouldnt matter, since it was empty before.
-- It does not taint the full frame.
if not secure or orig == donothing then
obj:SetScript(method, uid)
elseif secure then
obj:HookScript(method, uid)
end
else
if not secure then
obj[method] = uid
else
hooksecurefunc(obj, method, uid)
end
end
else
registry[self][method] = uid
 
if not secure then
_G[method] = uid
self.hooks[method] = orig
else
hooksecurefunc(method, uid)
end
end
 
actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
end
 
--- Hook a function or a method on an object.
-- The hook created will be a "safe hook", that means that your handler will be called
-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
-- @paramsig [object], method, [handler], [hookSecure]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
-- self:Hook("ActionButton_UpdateHotkeys", true)
-- end
--
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
-- print(button:GetName() .. " is updating its HotKey")
-- end
function AceHook:Hook(object, method, handler, hookSecure)
if type(object) == "string" then
method, handler, hookSecure, object = object, method, handler, nil
end
 
if handler == true then
handler, hookSecure = nil, true
end
 
hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
end
 
--- RawHook a function or a method on an object.
-- The hook created will be a "raw hook", that means that your handler will completly replace
-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
-- or want to control execution of the original function.
-- @paramsig [object], method, [handler], [hookSecure]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
-- self:RawHook("ActionButton_UpdateHotkeys", true)
-- end
--
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
-- if button:GetName() == "MyButton" then
-- -- do stuff here
-- else
-- self.hooks.ActionButton_UpdateHotkeys(button, type)
-- end
-- end
function AceHook:RawHook(object, method, handler, hookSecure)
if type(object) == "string" then
method, handler, hookSecure, object = object, method, handler, nil
end
 
if handler == true then
handler, hookSecure = nil, true
end
 
hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
end
 
--- SecureHook a function or a method on an object.
-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
-- required anymore, or the addon is being disabled.\\
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
-- and taint would block execution. Secure Hooks are always called after the original function was called
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
-- @paramsig [object], method, [handler]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
function AceHook:SecureHook(object, method, handler)
if type(object) == "string" then
method, handler, object = object, method, nil
end
 
hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
end
 
--- Hook a script handler on a frame.
-- The hook created will be a "safe hook", that means that your handler will be called
-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
-- when a certain event happens to a frame.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook the OnShow of FriendsFrame
-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
-- end
--
-- function MyAddon:FriendsFrameOnShow(frame)
-- print("The FriendsFrame was shown!")
-- end
function AceHook:HookScript(frame, script, handler)
hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
end
 
--- RawHook a script handler on a frame.
-- The hook created will be a "raw hook", that means that your handler will completly replace
-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
-- The original script will be stored in `self.hooks[frame][script]`.\\
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
-- or want to control execution of the original script.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook the OnShow of FriendsFrame
-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
-- end
--
-- function MyAddon:FriendsFrameOnShow(frame)
-- -- Call the original function
-- self.hooks[frame].OnShow(frame)
-- -- Do our processing
-- -- .. stuff
-- end
function AceHook:RawHookScript(frame, script, handler)
hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
end
 
--- SecureHook a script handler on a frame.
-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
-- required anymore, or the addon is being disabled.\\
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
-- and taint would block execution. Secure Hooks are always called after the original function was called
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
function AceHook:SecureHookScript(frame, script, handler)
hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
end
 
--- Unhook from the specified function, method or script.
-- @paramsig [obj], method
-- @param obj The object or frame to unhook from
-- @param method The name of the method, function or script to unhook from.
function AceHook:Unhook(obj, method)
local usage = "Usage: Unhook([obj], method)"
if type(obj) == "string" then
method, obj = obj, nil
end
 
if obj and type(obj) ~= "table" then
error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
end
if type(method) ~= "string" then
error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
end
 
local uid
if obj then
uid = registry[self][obj] and registry[self][obj][method]
else
uid = registry[self][method]
end
 
if not uid or not actives[uid] then
-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
return false
end
 
actives[uid], handlers[uid] = nil, nil
 
if obj then
registry[self][obj][method] = nil
registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
 
-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
if not self.hooks[obj] or not self.hooks[obj][method] then return true end
 
if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
scripts[uid] = nil
elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
obj[method] = self.hooks[obj][method]
end
 
self.hooks[obj][method] = nil
self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
else
registry[self][method] = nil
 
-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
if not self.hooks[method] then return true end
 
if self.hooks[method] and _G[method] == uid then -- unhooks functions
_G[method] = self.hooks[method]
end
 
self.hooks[method] = nil
end
return true
end
 
--- Unhook all existing hooks for this addon.
function AceHook:UnhookAll()
for key, value in pairs(registry[self]) do
if type(key) == "table" then
for method in pairs(value) do
self:Unhook(key, method)
end
else
self:Unhook(key)
end
end
end
 
--- Check if the specific function, method or script is already hooked.
-- @paramsig [obj], method
-- @param obj The object or frame to unhook from
-- @param method The name of the method, function or script to unhook from.
function AceHook:IsHooked(obj, method)
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
if type(obj) == "string" then
if registry[self][obj] and actives[registry[self][obj]] then
return true, handlers[registry[self][obj]]
end
else
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
return true, handlers[registry[self][obj][method]]
end
end
 
return false, nil
end
 
--- Upgrade our old embeded
for target, v in pairs( AceHook.embeded ) do
AceHook:Embed( target )
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDBOptions-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua New file
0,0 → 1,420
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
-- @class file
-- @name AceDBOptions-3.0
-- @release $Id: AceDBOptions-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 11
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
 
if not AceDBOptions then return end -- No upgrade needed
 
-- Lua APIs
local pairs, next = pairs, next
 
-- WoW APIs
local UnitClass = UnitClass
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
 
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {}
 
--[[
Localization of AceDBOptions-3.0
]]
 
local L = {
default = "Default",
intro = "You can change the active database profile, so you can have different settings for every character.",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset = "Reset Profile",
reset_sub = "Reset the current profile to the default",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.",
new = "New",
new_sub = "Create a new empty profile.",
choose = "Existing Profiles",
choose_sub = "Select one of your currently available profiles.",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
copy = "Copy From",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete = "Delete a Profile",
delete_sub = "Deletes a profile from the database.",
delete_confirm = "Are you sure you want to delete the selected profile?",
profiles = "Profiles",
profiles_sub = "Manage Profiles",
current = "Current Profile:",
}
 
local LOCALE = GetLocale()
if LOCALE == "deDE" then
L["default"] = "Standard"
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
L["reset"] = "Profil zur\195\188cksetzen"
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
L["new"] = "Neu"
L["new_sub"] = "Ein neues Profil erstellen."
L["choose"] = "Vorhandene Profile"
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["copy"] = "Kopieren von..."
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
L["delete"] = "Profil l\195\182schen"
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
L["profiles"] = "Profile"
L["profiles_sub"] = "Profile verwalten"
--L["current"] = "Current Profile:"
elseif LOCALE == "frFR" then
L["default"] = "D\195\169faut"
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset"] = "R\195\169initialiser le profil"
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
L["new"] = "Nouveau"
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
L["choose"] = "Profils existants"
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
L["copy"] = "Copier \195\160 partir de"
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
L["delete"] = "Supprimer un profil"
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
L["profiles"] = "Profils"
L["profiles_sub"] = "Gestion des profils"
--L["current"] = "Current Profile:"
elseif LOCALE == "koKR" then
L["default"] = "기본값"
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
L["reset"] = "프로필 초기화"
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "새로운 프로필을 만듭니다."
L["choose"] = "프로필 선택"
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
L["copy"] = "복사"
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
L["delete"] = "프로필 삭제"
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 설정"
--L["current"] = "Current Profile:"
elseif LOCALE == "esES" or LOCALE == "esMX" then
L["default"] = "Por defecto"
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset"] = "Reiniciar Perfil"
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
L["new"] = "Nuevo"
L["new_sub"] = "Crear un nuevo perfil vacio."
L["choose"] = "Perfiles existentes"
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["copy"] = "Copiar de"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete"] = "Borrar un Perfil"
L["delete_sub"] = "Borra un perfil de la base de datos."
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["profiles"] = "Perfiles"
L["profiles_sub"] = "Manejar Perfiles"
--L["current"] = "Current Profile:"
elseif LOCALE == "zhTW" then
L["default"] = "預設"
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
L["reset"] = "重置設定檔"
L["reset_sub"] = "將當前的設定檔恢復為預設值"
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
L["new"] = "新建"
L["new_sub"] = "新建一個空的設定檔。"
L["choose"] = "現有的設定檔"
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
L["copy"] = "複製自"
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
L["delete"] = "刪除一個設定檔"
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔"
--L["current"] = "Current Profile:"
elseif LOCALE == "zhCN" then
L["default"] = "默认"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset"] = "重置配置文件"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
L["new"] = "新建"
L["new_sub"] = "新建一个空的配置文件。"
L["choose"] = "现有的配置文件"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["copy"] = "复制自"
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
L["delete"] = "删除一个配置文件"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["profiles"] = "配置文件"
L["profiles_sub"] = "管理配置文件"
--L["current"] = "Current Profile:"
elseif LOCALE == "ruRU" then
L["default"] = "По умолчанию"
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
L["reset"] = "Сброс профиля"
L["reset_sub"] = "Сброс текущего профиля на стандартный"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["new"] = "Новый"
L["new_sub"] = "Создать новый чистый профиль"
L["choose"] = "Существующие профили"
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
L["copy"] = "Скопировать из"
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
L["delete"] = "Удалить профиль"
L["delete_sub"] = "Удаление профиля из БД"
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями"
--L["current"] = "Current Profile:"
end
 
local defaultProfiles
local tmpprofiles = {}
 
-- Get a list of available profiles for the specified database.
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
-- @param db The db object to retrieve the profiles from
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
local function getProfileList(db, common, nocurrent)
local profiles = {}
 
-- copy existing profiles into the table
local currentProfile = db:GetCurrentProfile()
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
if not (nocurrent and v == currentProfile) then
profiles[v] = v
end
end
 
-- add our default profiles to choose from ( or rename existing profiles)
for k,v in pairs(defaultProfiles) do
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
profiles[k] = v
end
end
 
return profiles
end
 
--[[
OptionsHandlerPrototype
prototype class for handling the options in a sane way
]]
local OptionsHandlerPrototype = {}
 
--[[ Reset the profile ]]
function OptionsHandlerPrototype:Reset()
self.db:ResetProfile()
end
 
--[[ Set the profile to value ]]
function OptionsHandlerPrototype:SetProfile(info, value)
self.db:SetProfile(value)
end
 
--[[ returns the currently active profile ]]
function OptionsHandlerPrototype:GetCurrentProfile()
return self.db:GetCurrentProfile()
end
 
--[[
List all active profiles
you can control the output with the .arg variable
currently four modes are supported
 
(empty) - return all available profiles
"nocurrent" - returns all available profiles except the currently active profile
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
"both" - common except the active profile
]]
function OptionsHandlerPrototype:ListProfiles(info)
local arg = info.arg
local profiles
if arg == "common" and not self.noDefaultProfiles then
profiles = getProfileList(self.db, true, nil)
elseif arg == "nocurrent" then
profiles = getProfileList(self.db, nil, true)
elseif arg == "both" then -- currently not used
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
else
profiles = getProfileList(self.db)
end
 
return profiles
end
 
function OptionsHandlerPrototype:HasNoProfiles(info)
local profiles = self:ListProfiles(info)
return ((not next(profiles)) and true or false)
end
 
--[[ Copy a profile ]]
function OptionsHandlerPrototype:CopyProfile(info, value)
self.db:CopyProfile(value)
end
 
--[[ Delete a profile from the db ]]
function OptionsHandlerPrototype:DeleteProfile(info, value)
self.db:DeleteProfile(value)
end
 
--[[ fill defaultProfiles with some generic values ]]
local function generateDefaultProfiles(db)
defaultProfiles = {
["Default"] = L["default"],
[db.keys.char] = db.keys.char,
[db.keys.realm] = db.keys.realm,
[db.keys.class] = UnitClass("player")
}
end
 
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
local function getOptionsHandler(db, noDefaultProfiles)
if not defaultProfiles then
generateDefaultProfiles(db)
end
 
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
 
for k,v in pairs(OptionsHandlerPrototype) do
handler[k] = v
end
 
AceDBOptions.handlers[db] = handler
return handler
end
 
--[[
the real options table
]]
local optionsTable = {
desc = {
order = 1,
type = "description",
name = L["intro"] .. "\n",
},
descreset = {
order = 9,
type = "description",
name = L["reset_desc"],
},
reset = {
order = 10,
type = "execute",
name = L["reset"],
desc = L["reset_sub"],
func = "Reset",
},
current = {
order = 11,
type = "description",
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
width = "default",
},
choosedesc = {
order = 20,
type = "description",
name = "\n" .. L["choose_desc"],
},
new = {
name = L["new"],
desc = L["new_sub"],
type = "input",
order = 30,
get = false,
set = "SetProfile",
},
choose = {
name = L["choose"],
desc = L["choose_sub"],
type = "select",
order = 40,
get = "GetCurrentProfile",
set = "SetProfile",
values = "ListProfiles",
arg = "common",
},
copydesc = {
order = 50,
type = "description",
name = "\n" .. L["copy_desc"],
},
copyfrom = {
order = 60,
type = "select",
name = L["copy"],
desc = L["copy_desc"],
get = false,
set = "CopyProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
},
deldesc = {
order = 70,
type = "description",
name = "\n" .. L["delete_desc"],
},
delete = {
order = 80,
type = "select",
name = L["delete"],
desc = L["delete_sub"],
get = false,
set = "DeleteProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
confirm = true,
confirmText = L["delete_confirm"],
},
}
 
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
-- @param db The database object to create the options table for.
-- @return The options table to be used in AceConfig-3.0
-- @usage
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
local tbl = AceDBOptions.optionTables[db] or {
type = "group",
name = L["profiles"],
desc = L["profiles_sub"],
}
 
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
tbl.args = optionsTable
 
AceDBOptions.optionTables[db] = tbl
return tbl
end
 
-- upgrade existing tables
for db,tbl in pairs(AceDBOptions.optionTables) do
tbl.handler = getOptionsHandler(db)
tbl.args = optionsTable
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceConsole-3.0/AceConsole-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConsole-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceConsole-3.0/AceConsole-3.0.lua New file
0,0 → 1,250
--- **AceConsole-3.0** provides registration facilities for slash commands.
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
-- to your addons individual needs.
--
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceConsole.
-- @class file
-- @name AceConsole-3.0
-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
local MAJOR,MINOR = "AceConsole-3.0", 7
 
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConsole then return end -- No upgrade needed
 
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
 
-- Lua APIs
local tconcat, tostring, select = table.concat, tostring, select
local type, pairs, error = type, pairs, error
local format, strfind, strsub = string.format, string.find, string.sub
local max = math.max
 
-- WoW APIs
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
 
local tmp={}
local function Print(self,frame,...)
local n=0
if self ~= AceConsole then
n=n+1
tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
end
for i=1, select("#", ...) do
n=n+1
tmp[n] = tostring(select(i, ...))
end
frame:AddMessage( tconcat(tmp," ",1,n) )
end
 
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] ...
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param ... List of any values to be printed
function AceConsole:Print(...)
local frame = ...
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, frame, select(2,...))
else
return Print(self, DEFAULT_CHAT_FRAME, ...)
end
end
 
 
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] "format"[, ...]
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param format Format string - same syntax as standard Lua format()
-- @param ... Arguments to the format string
function AceConsole:Printf(...)
local frame = ...
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, frame, format(select(2,...)))
else
return Print(self, DEFAULT_CHAT_FRAME, format(...))
end
end
 
 
 
 
--- Register a simple chat command
-- @param command Chat command to be registered WITHOUT leading "/"
-- @param func Function to call when the slash command is being used (funcref or methodname)
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
function AceConsole:RegisterChatCommand( command, func, persist )
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
 
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
 
local name = "ACECONSOLE_"..command:upper()
 
if type( func ) == "string" then
SlashCmdList[name] = function(input, editBox)
self[func](self, input, editBox)
end
else
SlashCmdList[name] = func
end
_G["SLASH_"..name.."1"] = "/"..command:lower()
AceConsole.commands[command] = name
-- non-persisting commands are registered for enabling disabling
if not persist then
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
AceConsole.weakcommands[self][command] = func
end
return true
end
 
--- Unregister a chatcommand
-- @param command Chat command to be unregistered WITHOUT leading "/"
function AceConsole:UnregisterChatCommand( command )
local name = AceConsole.commands[command]
if name then
SlashCmdList[name] = nil
_G["SLASH_" .. name .. "1"] = nil
hash_SlashCmdList["/" .. command:upper()] = nil
AceConsole.commands[command] = nil
end
end
 
--- Get an iterator over all Chat Commands registered with AceConsole
-- @return Iterator (pairs) over all commands
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
 
 
local function nils(n, ...)
if n>1 then
return nil, nils(n-1, ...)
elseif n==1 then
return nil, ...
else
return ...
end
end
 
 
--- Retreive one or more space-separated arguments from a string.
-- Treats quoted strings and itemlinks as non-spaced.
-- @param string The raw argument string
-- @param numargs How many arguments to get (default 1)
-- @param startpos Where in the string to start scanning (default 1)
-- @return Returns arg1, arg2, ..., nextposition\\
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
function AceConsole:GetArgs(str, numargs, startpos)
numargs = numargs or 1
startpos = max(startpos or 1, 1)
 
local pos=startpos
 
-- find start of new arg
pos = strfind(str, "[^ ]", pos)
if not pos then -- whoops, end of string
return nils(numargs, 1e9)
end
 
if numargs<1 then
return pos
end
 
-- quoted or space separated? find out which pattern to use
local delim_or_pipe
local ch = strsub(str, pos, pos)
if ch=='"' then
pos = pos + 1
delim_or_pipe='([|"])'
elseif ch=="'" then
pos = pos + 1
delim_or_pipe="([|'])"
else
delim_or_pipe="([| ])"
end
 
startpos = pos
 
while true do
-- find delimiter or hyperlink
local ch,_
pos,_,ch = strfind(str, delim_or_pipe, pos)
 
if not pos then break end
 
if ch=="|" then
-- some kind of escape
 
if strsub(str,pos,pos+1)=="|H" then
-- It's a |H....|hhyper link!|h
pos=strfind(str, "|h", pos+2) -- first |h
if not pos then break end
 
pos=strfind(str, "|h", pos+2) -- second |h
if not pos then break end
elseif strsub(str,pos, pos+1) == "|T" then
-- It's a |T....|t texture
pos=strfind(str, "|t", pos+2)
if not pos then break end
end
 
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
 
else
-- found delimiter, done with this arg
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
end
 
end
 
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
return strsub(str, startpos), nils(numargs-1, 1e9)
end
 
 
--- embedding and embed handling
 
local mixins = {
"Print",
"Printf",
"RegisterChatCommand",
"UnregisterChatCommand",
"GetArgs",
}
 
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in
function AceConsole:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
function AceConsole:OnEmbedEnable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
end
end
end
 
function AceConsole:OnEmbedDisable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
end
end
end
 
for addon in pairs(AceConsole.embeds) do
AceConsole:Embed(addon)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigRegistry-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua New file
0,0 → 1,344
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
-- * The **appName** field is the options table name as given at registration time \\
--
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 890 2009-12-06 12:50:05Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 11
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigRegistry then return end
 
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
 
if not AceConfigRegistry.callbacks then
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
end
 
-- Lua APIs
local tinsert, tconcat = table.insert, table.concat
local strfind, strmatch = string.find, string.match
local type, tostring, select, pairs = type, tostring, select, pairs
local error, assert = error, assert
 
-----------------------------------------------------------------------
-- Validating options table consistency:
 
 
AceConfigRegistry.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {},
dropdown = {},
dialog = {},
}
 
 
 
local function err(msg, errlvl, ...)
local t = {}
for i=select("#",...),1,-1 do
tinsert(t, (select(i, ...)))
end
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
end
 
 
local isstring={["string"]=true, _="string"}
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
 
local basekeys={
type=isstring,
name=isstringfunc,
desc=optstringfunc,
descStyle=optstring,
order=optmethodnumber,
validate=optmethodfalse,
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
hidden=optmethodbool,
guiHidden=optmethodbool,
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
icon=optstringfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
set=optmethodfalse,
func=optmethodfalse,
arg={["*"]=true},
width=optstring,
}
 
local typedkeys={
header={},
description={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
fontSize=optstringfunc,
},
group={
args=istable,
plugins=opttable,
inline=optbool,
cmdInline=optbool,
guiInline=optbool,
dropdownInline=optbool,
dialogInline=optbool,
childGroups=optstring,
},
execute={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
},
input={
pattern=optstring,
usage=optstring,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
multiline=optboolnumber,
},
toggle={
tristate=optbool,
image=optstringfunc,
imageCoords=optmethodtable,
},
tristate={
},
range={
min=optnumber,
max=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
},
select={
values=ismethodtable,
style={
["nil"]=true,
["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'"
},
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
multiselect={
values=ismethodtable,
style=optstring,
tristate=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
color={
hasAlpha=optbool,
},
keybinding={
-- TODO
},
}
 
local function validateKey(k,errlvl,...)
errlvl=(errlvl or 0)+1
if type(k)~="string" then
err("["..tostring(k).."] - key is not a string", errlvl,...)
end
if strfind(k, "[%c\127]") then
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
end
end
 
local function validateVal(v, oktypes, errlvl,...)
errlvl=(errlvl or 0)+1
local isok=oktypes[type(v)] or oktypes["*"]
 
if not isok then
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
end
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
if not isok[v] then
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
end
end
end
 
local function validate(options,errlvl,...)
errlvl=(errlvl or 0)+1
-- basic consistency
if type(options)~="table" then
err(": expected a table, got a "..type(options), errlvl,...)
end
if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...)
end
 
-- get type and 'typedkeys' member
local tk = typedkeys[options.type]
if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...)
end
 
-- make sure that all options[] are known parameters
for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then
err(": unknown parameter", errlvl,tostring(k),...)
end
end
 
-- verify that required params are there, and that everything is the right type
for k,oktypes in pairs(basekeys) do
validateVal(options[k], oktypes, errlvl,k,...)
end
for k,oktypes in pairs(tk) do
validateVal(options[k], oktypes, errlvl,k,...)
end
 
-- extra logic for groups
if options.type=="group" then
for k,v in pairs(options.args) do
validateKey(k,errlvl,"args",...)
validate(v, errlvl,k,"args",...)
end
if options.plugins then
for plugname,plugin in pairs(options.plugins) do
if type(plugin)~="table" then
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
end
for k,v in pairs(plugin) do
validateKey(k,errlvl,tostring(plugname),"plugins",...)
validate(v, errlvl,k,tostring(plugname),"plugins",...)
end
end
end
end
end
 
 
--- Validates basic structure and integrity of an options table \\
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
-- @param options The table to be validated
-- @param name The name of the table to be validated (shown in any error message)
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
errlvl=(errlvl or 0)+1
name = name or "Optionstable"
if not options.name then
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
end
validate(options,errlvl,name)
end
 
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
-- You should call this function if your options table changed from any outside event, like a game event
-- or a timer.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigRegistry:NotifyChange(appName)
if not AceConfigRegistry.tables[appName] then return end
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
end
 
-- -------------------------------------------------------------------
-- Registering and retreiving options tables:
 
 
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
 
local function validateGetterArgs(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+2
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
end
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
end
end
 
--- Register an options table with the config registry.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table, OR a function reference that generates it on demand. \\
-- See the top of the page for info on arguments passed to such functions.
function AceConfigRegistry:RegisterOptionsTable(appName, options)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
end
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return options
end
elseif type(options)=="function" then
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName, appName))
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return tab
end
else
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
end
end
 
--- Returns an iterator of ["appName"]=funcref pairs
function AceConfigRegistry:IterateOptionsTables()
return pairs(AceConfigRegistry.tables)
end
 
 
 
 
--- Query the registry for a specific options table.
-- If only appName is given, a function is returned which you
-- can call with (uiType,uiName) to get the table.\\
-- If uiType&uiName are given, the table is returned.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
local f = AceConfigRegistry.tables[appName]
if not f then
return nil
end
 
if uiType then
return f(uiType,uiName,1) -- get the table for us
else
return f -- return the function
end
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceConfig-3.0/AceConfig-3.0.xml New file
0,0 → 1,8
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
<Script file="AceConfig-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceConfig-3.0/AceConfig-3.0.lua New file
0,0 → 1,57
--- AceConfig-3.0 wrapper library.
-- Provides an API to register an options table with the config registry,
-- as well as associate it with a slash command.
-- @class file
-- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
 
--[[
AceConfig-3.0
 
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
 
]]
 
local MAJOR, MINOR = "AceConfig-3.0", 2
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfig then return end
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local cfgdlg = LibStub("AceConfigDialog-3.0")
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
 
-- Lua APIs
local pcall, error, type, pairs = pcall, error, type, pairs
 
-- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
 
--- Register a option table with the AceConfig registry.
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
-- @paramsig appName, options [, slashcmd]
-- @param appName The application name for the config table.
-- @param options The option table (or a function to generate one on demand)
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
-- @usage
-- local AceConfig = LibStub("AceConfig-3.0")
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end
 
if slashcmd then
if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do
cfgcmd:CreateChatCommand(cmd, appName)
end
else
cfgcmd:CreateChatCommand(slashcmd, appName)
end
end
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigDialog-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua New file
0,0 → 1,1895
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file
-- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 902 2009-12-12 14:56:14Z nevcairiel $
 
local LibStub = LibStub
local MAJOR, MINOR = "AceConfigDialog-3.0", 43
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigDialog then return end
 
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
AceConfigDialog.Status = AceConfigDialog.Status or {}
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
 
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
 
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
 
-- Lua APIs
local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove
local strmatch, format = string.match, string.format
local assert, loadstring, error = assert, loadstring, error
local pairs, next, select, type, unpack = pairs, next, select, type, unpack
local rawset, tostring = rawset, tostring
local math_min, math_max, math_floor = math.min, math.max, math.floor
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
 
local emptyTbl = {}
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
local width_multiplier = 170
 
--[[
Group Types
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
- Descendant Groups with inline=true and thier children will not become nodes
 
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
- Grandchild groups will default to inline unless specified otherwise
 
Select- Same as Tab but with entries in a dropdown rather than tabs
 
 
Inline Groups
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
- If declared on a direct child of a root node of a select group, they will appear above the group container control
- When a group is displayed inline, all descendants will also be inline members of the group
 
]]
 
-- Recycling functions
local new, del, copy
--newcount, delcount,createdcount,cached = 0,0,0
do
local pool = setmetatable({},{__mode='k'})
function new()
--newcount = newcount + 1
local t = next(pool)
if t then
pool[t] = nil
return t
else
--createdcount = createdcount + 1
return {}
end
end
function copy(t)
local c = new()
for k, v in pairs(t) do
c[k] = v
end
return c
end
function del(t)
--delcount = delcount + 1
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
-- function cached()
-- local n = 0
-- for k in pairs(pool) do
-- n = n + 1
-- end
-- return n
-- end
end
 
-- picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
--gets an option from a given group, checking plugins
local function GetSubOption(group, key)
if group.plugins then
for plugin, t in pairs(group.plugins) do
if t[key] then
return t[key]
end
end
end
 
return group.args[key]
end
 
--Option member type definitions, used to decide how to access it
 
--Is the member Inherited from parent options
local isInherited = {
set = true,
get = true,
func = true,
confirm = true,
validate = true,
disabled = true,
hidden = true
}
 
--Does a string type mean a literal value, instead of the default of a method of the handler
local stringIsLiteral = {
name = true,
desc = true,
icon = true,
usage = true,
width = true,
image = true,
fontSize = true,
}
 
--Is Never a function or method
local allIsLiteral = {
type = true,
descStyle = true,
imageWidth = true,
imageHeight = true,
}
 
--gets the value for a member that could be a function
--function refs are called with an info arg
--every other type is returned
local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
--get definition for the member
local inherits = isInherited[membername]
 
 
--get the member of the option, traversing the tree if it can be inherited
local member
 
if inherits then
local group = options
if group[membername] ~= nil then
member = group[membername]
end
for i = 1, #path do
group = GetSubOption(group, path[i])
if group[membername] ~= nil then
member = group[membername]
end
end
else
member = option[membername]
end
 
--check if we need to call a functon, or if we have a literal value
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
--We have a function to call
local info = new()
--traverse the options table, picking up the handler and filling the info with the path
local handler
local group = options
handler = group.handler or handler
 
for i = 1, #path do
group = GetSubOption(group, path[i])
info[i] = path[i]
handler = group.handler or handler
end
 
info.options = options
info.appName = appName
info[0] = appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = 'dialog'
info.uiName = MAJOR
 
local a, b, c ,d
--using 4 returns for the get of a color type, increase if a type needs more
if type(member) == "function" then
--Call the function
a,b,c,d = member(info, ...)
else
--Call the method
if handler and handler[member] then
a,b,c,d = handler[member](handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type %s", member, membername))
end
end
del(info)
return a,b,c,d
else
--The value isnt a function to call, return it
return member
end
end
 
--[[calls an options function that could be inherited, method name or function ref
local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
local info = new()
 
local func
local group = options
local handler
 
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
 
for i, v in ipairs(path) do
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
end
 
info.options = options
info[0] = appName
info.arg = option.arg
 
local a, b, c ,d
if type(func) == "string" then
if handler and handler[func] then
a,b,c,d = handler[func](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
a,b,c,d = func(info, ...)
end
del(info)
return a,b,c,d
end
--]]
 
--tables to hold orders and names for options being sorted, will be created with new()
--prevents needing to call functions repeatedly while sorting
local tempOrders
local tempNames
 
local function compareOptions(a,b)
if not a then
return true
end
if not b then
return false
end
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
if OrderA == OrderB then
local NameA = (type(tempNames[a] == "string") and tempNames[a]) or ""
local NameB = (type(tempNames[b] == "string") and tempNames[b]) or ""
return NameA:upper() < NameB:upper()
end
if OrderA < 0 then
if OrderB > 0 then
return false
end
else
if OrderB < 0 then
return true
end
end
return OrderA < OrderB
end
 
 
 
--builds 2 tables out of an options group
-- keySort, sorted keys
-- opts, combined options from .plugins and args
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
tempOrders = new()
tempNames = new()
 
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
end
end
 
for k, v in pairs(group.args) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
 
tsort(keySort, compareOptions)
 
del(tempOrders)
del(tempNames)
end
 
local function DelTree(tree)
if tree.children then
local childs = tree.children
for i = 1, #childs do
DelTree(childs[i])
del(childs[i])
end
del(childs)
end
end
 
local function CleanUserData(widget, event)
 
local user = widget:GetUserDataTable()
 
if user.path then
del(user.path)
end
 
if widget.type == "TreeGroup" then
local tree = user.tree
widget:SetTree(nil)
if tree then
for i = 1, #tree do
DelTree(tree[i])
del(tree[i])
end
del(tree)
end
end
 
if widget.type == "TabGroup" then
widget:SetTabs(nil)
if user.tablist then
del(user.tablist)
end
end
 
if widget.type == "DropdownGroup" then
widget:SetGroupList(nil)
if user.grouplist then
del(user.grouplist)
end
end
end
 
-- - Gets a status table for the given appname and options path.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param path The path to the options (a table with all group keys)
-- @return
function AceConfigDialog:GetStatusTable(appName, path)
local status = self.Status
 
if not status[appName] then
status[appName] = {}
status[appName].status = {}
status[appName].children = {}
end
 
status = status[appName]
 
if path then
for i = 1, #path do
local v = path[i]
if not status.children[v] then
status.children[v] = {}
status.children[v].status = {}
status.children[v].children = {}
end
status = status.children[v]
end
end
 
return status.status
end
 
--- Selects the specified path in the options window.
-- The path specified has to match the keys of the groups in the table.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param ... The path to the key that should be selected
function AceConfigDialog:SelectGroup(appName, ...)
local path = new()
 
 
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
local group = options
local status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
local treevalue
local treestatus
 
for n = 1, select('#',...) do
local key = select(n, ...)
 
if group.childGroups == "tab" or group.childGroups == "select" then
--if this is a tab or select group, select the group
status.selected = key
--children of this group are no longer extra levels of a tree
treevalue = nil
else
--tree group by default
if treevalue then
--this is an extra level of a tree group, build a uniquevalue for it
treevalue = treevalue.."\001"..key
else
--this is the top level of a tree group, the uniquevalue is the same as the key
treevalue = key
if not status.groups then
status.groups = {}
end
--save this trees status table for any extra levels or groups
treestatus = status
end
--make sure that the tree entry is open, and select it.
--the selected group will be overwritten if a child is the final target but still needs to be open
treestatus.selected = treevalue
treestatus.groups[treevalue] = true
 
end
 
--move to the next group in the path
group = GetSubOption(group, key)
if not group then
break
end
tinsert(path, key)
status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
end
 
del(path)
reg:NotifyChange(appName)
end
 
local function OptionOnMouseOver(widget, event)
--show a tooltip/set the status bar to the desc text
local user = widget:GetUserDataTable()
local opt = user.option
local options = user.options
local path = user.path
local appName = user.appName
 
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
local descStyle = opt.descStyle
 
if descStyle and descStyle ~= "tooltip" then return end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if opt.type == 'multiselect' then
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
end
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
if type(usage) == "string" then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
end
 
GameTooltip:Show()
end
 
local function OptionOnMouseLeave(widget, event)
GameTooltip:Hide()
end
 
local function GetFuncName(option)
local type = option.type
if type == 'execute' then
return 'func'
else
return 'set'
end
end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
end
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
for k in pairs(t) do
t[k] = nil
end
t.text = message
t.button1 = ACCEPT
t.button2 = CANCEL
local dialog, oldstrata
t.OnAccept = function()
safecall(func, unpack(t))
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
del(info)
end
t.OnCancel = function()
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
del(info)
end
for i = 1, select('#', ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
 
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
if dialog then
oldstrata = dialog:GetFrameStrata()
dialog:SetFrameStrata("TOOLTIP")
end
end
 
local function ActivateControl(widget, event, ...)
--This function will call the set / execute handler for the widget
--widget:GetUserDataTable() contains the needed info
local user = widget:GetUserDataTable()
local option = user.option
local options = user.options
local path = user.path
local info = new()
 
local func
local group = options
local funcname = GetFuncName(option)
local handler
local confirm
local validate
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
confirm = group.confirm
validate = group.validate
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
if group.confirm ~= nil then
confirm = group.confirm
end
if group.validate ~= nil then
validate = group.validate
end
end
 
info.options = options
info.appName = user.appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = 'dialog'
info.uiName = MAJOR
 
local name
if type(option.name) == "function" then
name = option.name(info)
elseif type(option.name) == "string" then
name = option.name
else
name = ""
end
local usage = option.usage
local pattern = option.pattern
 
local validated = true
 
if option.type == "input" then
if type(pattern)=="string" then
if not strmatch(..., pattern) then
validated = false
end
end
end
 
local success
if validated and option.type ~= "execute" then
if type(validate) == "string" then
if handler and handler[validate] then
success, validated = safecall(handler[validate], handler, info, ...)
if not success then validated = false end
else
error(format("Method %s doesn't exist in handler for type execute", validate))
end
elseif type(validate) == "function" then
success, validated = safecall(validate, info, ...)
if not success then validated = false end
end
end
 
local rootframe = user.rootframe
if type(validated) == "string" then
--validate function returned a message to display
if rootframe.SetStatusText then
rootframe:SetStatusText(validated)
else
-- TODO: do something else.
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
elseif not validated then
--validate returned false
if rootframe.SetStatusText then
if usage then
rootframe:SetStatusText(name..": "..usage)
else
if pattern then
rootframe:SetStatusText(name..": Expected "..pattern)
else
rootframe:SetStatusText(name..": Invalid Value")
end
end
else
-- TODO: do something else
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
else
 
local confirmText = option.confirmText
--call confirm func/method
if type(confirm) == "string" then
if handler and handler[confirm] then
success, confirm = safecall(handler[confirm], handler, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
else
error(format("Method %s doesn't exist in handler for type confirm", confirm))
end
elseif type(confirm) == "function" then
success, confirm = safecall(confirm, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
end
 
--confirm if needed
if type(confirm) == "boolean" then
if confirm then
if not confirmText then
local name, desc = option.name, option.desc
if type(name) == "function" then
name = name(info)
end
if type(desc) == "function" then
desc = desc(info)
end
confirmText = name
if desc then
confirmText = confirmText.." - "..desc
end
end
 
local iscustom = user.rootframe:GetUserData('iscustom')
local rootframe
 
if iscustom then
rootframe = user.rootframe
end
local basepath = user.rootframe:GetUserData('basepath')
if type(func) == "string" then
if handler and handler[func] then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
end
--func will be called and info deleted when the confirm dialog is responded to
return
end
end
 
--call the function
if type(func) == "string" then
if handler and handler[func] then
safecall(handler[func],handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
safecall(func,info, ...)
end
 
 
 
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
--full refresh of the frame, some controls dont cause this on all events
if option.type == "color" then
if event == "OnValueConfirmed" then
 
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
elseif option.type == "range" then
if event == "OnMouseUp" then
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
elseif option.type == "multiselect" then
user.valuechanged = true
else
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
 
end
del(info)
end
 
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData('option')
local min, max, step = option.min or 0, option.max or 100, option.step
if step then
value = math_floor((value - min) / step + 0.5) * step + min
else
value = math_max(math_min(value,max),min)
end
ActivateControl(widget,event,value)
end
 
--called from a checkbox that is part of an internally created multiselect group
--this type is safe to refresh on activation of one control
local function ActivateMultiControl(widget, event, ...)
ActivateControl(widget, event, widget:GetUserData('value'), ...)
local user = widget:GetUserDataTable()
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
 
local function MultiControlOnClosed(widget, event, ...)
local user = widget:GetUserDataTable()
if user.valuechanged then
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
end
 
local function FrameOnClose(widget, event)
local appName = widget:GetUserData('appName')
AceConfigDialog.OpenFrames[appName] = nil
gui:Release(widget)
end
 
local function CheckOptionHidden(option, options, path, appName)
--check for a specific boolean option
local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
if hidden ~= nil then
return hidden
end
 
return GetOptionsMemberValue("hidden", option, options, path, appName)
end
 
local function CheckOptionDisabled(option, options, path, appName)
--check for a specific boolean option
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
if disabled ~= nil then
return disabled
end
 
return GetOptionsMemberValue("disabled", option, options, path, appName)
end
--[[
local function BuildTabs(group, options, path, appName)
local tabs = new()
local text = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
tinsert(tabs, k)
text[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return tabs, text
end
]]
local function BuildSelect(group, options, path, appName)
local groups = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return groups
end
 
local function BuildSubGroups(group, tree, options, path, appName)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
if not tree.children then tree.children = new() end
tinsert(tree.children,entry)
if (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
end
 
local function BuildGroups(group, options, path, appName, recurse)
local tree = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
tinsert(tree,entry)
if recurse and (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
del(keySort)
del(opts)
return tree
end
 
local function InjectInfo(control, options, option, path, rootframe, appName)
local user = control:GetUserDataTable()
for i = 1, #path do
user[i] = path[i]
end
user.rootframe = rootframe
user.option = option
user.options = options
user.path = copy(path)
user.appName = appName
control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver)
end
 
 
--[[
options - root of the options table being fed
container - widget that controls will be placed in
rootframe - Frame object the options are in
path - table with the keys to get to the group being fed
--]]
 
local function FeedOptions(appName, options,container,rootframe,path,group,inline)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
tinsert(path, k)
local hidden = CheckOptionHidden(v, options, path, appName)
local name = GetOptionsMemberValue("name", v, options, path, appName)
if not hidden then
if v.type == "group" then
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
--Inline group
local GroupContainer
if name and name ~= "" then
GroupContainer = gui:Create("InlineGroup")
GroupContainer:SetTitle(name or "")
else
GroupContainer = gui:Create("SimpleGroup")
end
 
GroupContainer.width = "fill"
GroupContainer:SetLayout("flow")
container:AddChild(GroupContainer)
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
end
else
--Control to feed
local control
 
local name = GetOptionsMemberValue("name", v, options, path, appName)
 
if v.type == "execute" then
 
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == 'string' then
control = gui:Create("Icon")
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
control:SetLabel(name)
else
control = gui:Create("Button")
control:SetText(name)
end
control:SetCallback("OnClick",ActivateControl)
 
elseif v.type == "input" then
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
end
 
if v.multiline then
local lines = 4
if type(v.multiline) == "number" then
lines = v.multiline
end
control:SetHeight(60 + (14*lines))
end
control:SetLabel(name)
control:SetCallback("OnEnterPressed",ActivateControl)
local text = GetOptionsMemberValue("get",v, options, path, appName)
if type(text) ~= "string" then
text = ""
end
control:SetText(text)
 
elseif v.type == "toggle" then
control = gui:Create("CheckBox")
control:SetLabel(name)
control:SetTriState(v.tristate)
local value = GetOptionsMemberValue("get",v, options, path, appName)
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
if v.descStyle == "inline" then
local desc = GetOptionsMemberValue("desc", v, options, path, appName)
control:SetDescription(desc)
end
 
local image = GetOptionsMemberValue("image", v, options, path, appName)
local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
 
if type(image) == 'string' then
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
end
elseif v.type == "range" then
control = gui:Create("Slider")
control:SetLabel(name)
control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0)
control:SetIsPercent(v.isPercent)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if type(value) ~= "number" then
value = 0
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateSlider)
control:SetCallback("OnMouseUp",ActivateSlider)
 
elseif v.type == "select" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local controlType = v.dialogControl or v.control or "Dropdown"
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
control = gui:Create("Dropdown")
end
control:SetLabel(name)
control:SetList(values)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local disabled = CheckOptionDisabled(v, options, path, appName)
 
local controlType = v.dialogControl or v.control
 
local valuesort = new()
if values then
for value, text in pairs(values) do
tinsert(valuesort, value)
end
end
tsort(valuesort)
 
if controlType then
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
end
if control then
control:SetMultiselect(true)
control:SetLabel(name)
control:SetList(values)
control:SetDisabled(disabled)
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnClosed", MultiControlOnClosed)
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
--check:SetTriState(v.tristate)
for i = 1, #valuesort do
local key = valuesort[i]
local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value)
end
else
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
 
control:PauseLayout()
local width = GetOptionsMemberValue("width",v,options,path,appName)
for i = 1, #valuesort do
local value = valuesort[i]
local text = values[value]
local check = gui:Create("CheckBox")
check:SetLabel(text)
check:SetUserData('value', value)
check:SetUserData('text', text)
check:SetDisabled(disabled)
check:SetTriState(v.tristate)
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
check:SetCallback("OnValueChanged",ActivateMultiControl)
InjectInfo(check, options, v, path, rootframe, appName)
control:AddChild(check)
if width == "double" then
check:SetWidth(width_multiplier * 2)
elseif width == "half" then
check:SetWidth(width_multiplier / 2)
elseif width == "full" then
check.width = "fill"
else
check:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
 
 
end
 
del(valuesort)
 
elseif v.type == "color" then
control = gui:Create("ColorPicker")
control:SetLabel(name)
control:SetHasAlpha(v.hasAlpha)
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnValueConfirmed",ActivateControl)
 
elseif v.type == "keybinding" then
control = gui:Create("Keybinding")
control:SetLabel(name)
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnKeyChanged",ActivateControl)
 
elseif v.type == "header" then
control = gui:Create("Heading")
control:SetText(name)
control.width = "fill"
 
elseif v.type == "description" then
control = gui:Create("Label")
control:SetText(name)
 
local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
if fontSize == "medium" then
control:SetFontObject(GameFontHighlight)
elseif fontSize == "large" then
control:SetFontObject(GameFontHighlightLarge)
else -- small or invalid
control:SetFontObject(GameFontHighlightSmall)
end
 
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == 'string' then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
end
local width = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not width and "fill"
end
 
--Common Init
if control then
if control.width ~= "fill" then
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
end
if control.SetDisabled then
local disabled = CheckOptionDisabled(v, options, path, appName)
control:SetDisabled(disabled)
end
 
InjectInfo(control, options, v, path, rootframe, appName)
container:AddChild(control)
end
 
end
end
tremove(path)
end
container:ResumeLayout()
container:DoLayout()
del(keySort)
del(opts)
end
 
local function BuildPath(path, ...)
for i = 1, select('#',...) do
tinsert(path, (select(i,...)))
end
end
 
 
local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local user = widget:GetUserDataTable()
if not user then return end
local options = user.options
local option = user.option
local path = user.path
local appName = user.appName
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, ("\001"):split(uniquevalue))
local group = options
for i = 1, #feedpath do
if not group then return end
group = GetSubOption(group, feedpath[i])
end
 
local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
 
GameTooltip:SetOwner(button, "ANCHOR_NONE")
if widget.type == "TabGroup" then
GameTooltip:SetPoint("BOTTOM",button,"TOP")
else
GameTooltip:SetPoint("LEFT",button,"RIGHT")
end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
 
GameTooltip:Show()
end
 
local function TreeOnButtonLeave(widget, event, value, button)
GameTooltip:Hide()
end
 
 
local function GroupExists(appName, options, path, uniquevalue)
if not uniquevalue then return false end
 
local feedpath = new()
local temppath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, ("\001"):split(uniquevalue))
 
local group = options
for i = 1, #feedpath do
local v = feedpath[i]
temppath[i] = v
group = GetSubOption(group, v)
 
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
del(feedpath)
del(temppath)
return false
end
end
del(feedpath)
del(temppath)
return true
end
 
local function GroupSelected(widget, event, uniquevalue)
 
local user = widget:GetUserDataTable()
 
local options = user.options
local option = user.option
local path = user.path
local rootframe = user.rootframe
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, ("\001"):split(uniquevalue))
local group = options
for i = 1, #feedpath do
group = GetSubOption(group, feedpath[i])
end
widget:ReleaseChildren()
AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
 
del(feedpath)
end
 
 
 
--[[
-- INTERNAL --
This function will feed one group, and any inline child groups into the given container
Select Groups will only have the selection control (tree, tabs, dropdown) fed in
and have a group selected, this event will trigger the feeding of child groups
 
Rules:
If the group is Inline, FeedOptions
If the group has no child groups, FeedOptions
 
If the group is a tab or select group, FeedOptions then add the Group Control
If the group is a tree group FeedOptions then
its parent isnt a tree group: then add the tree control containing this and all child tree groups
if its parent is a tree group, its already a node on a tree
--]]
 
function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
local group = options
--follow the path to get to the curent group
local inline
local grouptype, parenttype = options.childGroups, "none"
 
 
--temp path table to pass to callbacks as we traverse the tree
local temppath = new()
for i = 1, #path do
local v = path[i]
temppath[i] = v
group = GetSubOption(group, v)
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
parenttype = grouptype
grouptype = group.childGroups
end
del(temppath)
 
if not parenttype then
parenttype = "tree"
end
 
--check if the group has child groups
local hasChildGroups
for k, v in pairs(group.args) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
end
end
 
container:SetLayout("flow")
local scroll
 
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
scroll = gui:Create("ScrollFrame")
scroll:SetLayout("flow")
scroll.width = "fill"
scroll.height = "fill"
container:SetLayout("fill")
container:AddChild(scroll)
container = scroll
end
end
 
FeedOptions(appName,options,container,rootframe,path,group,nil)
 
if scroll then
container:PerformLayout()
local status = self:GetStatusTable(appName, path)
if not status.scroll then
status.scroll = {}
end
scroll:SetStatusTable(status.scroll)
end
 
if hasChildGroups and not inline then
local name = GetOptionsMemberValue("name", group, options, path, appName)
if grouptype == "tab" then
 
local tab = gui:Create("TabGroup")
InjectInfo(tab, options, group, path, rootframe, appName)
tab:SetCallback("OnGroupSelected", GroupSelected)
tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
 
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
tab:SetStatusTable(status.groups)
tab.width = "fill"
tab.height = "fill"
 
local tabs = BuildGroups(group, options, path, appName)
tab:SetTabs(tabs)
tab:SetUserData("tablist", tabs)
 
for i = 1, #tabs do
local entry = tabs[i]
if not entry.disabled then
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tab)
 
elseif grouptype == "select" then
 
local select = gui:Create("DropdownGroup")
select:SetTitle(name)
InjectInfo(select, options, group, path, rootframe, appName)
select:SetCallback("OnGroupSelected", GroupSelected)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
select:SetStatusTable(status.groups)
local grouplist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist)
select:SetUserData("grouplist", grouplist)
local firstgroup
for k, v in pairs(grouplist) do
if not firstgroup or k < firstgroup then
firstgroup = k
end
end
 
if firstgroup then
select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
 
select.width = "fill"
select.height = "fill"
 
container:AddChild(select)
 
--assume tree group by default
--if parenttype is tree then this group is already a node on that tree
elseif (parenttype ~= "tree") or isRoot then
local tree = gui:Create("TreeGroup")
InjectInfo(tree, options, group, path, rootframe, appName)
tree:EnableButtonTooltips(false)
 
tree.width = "fill"
tree.height = "fill"
 
tree:SetCallback("OnGroupSelected", GroupSelected)
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
 
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
local treedefinition = BuildGroups(group, options, path, appName, true)
tree:SetStatusTable(status.groups)
 
tree:SetTree(treedefinition)
tree:SetUserData("tree",treedefinition)
 
for i = 1, #treedefinition do
local entry = treedefinition[i]
if not entry.disabled then
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tree)
end
end
end
 
local old_CloseSpecialWindows
 
 
local function RefreshOnUpdate(this)
for appName in pairs(this.closing) do
if AceConfigDialog.OpenFrames[appName] then
AceConfigDialog.OpenFrames[appName]:Hide()
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
if not widget:IsVisible() then
widget:ReleaseChildren()
end
end
end
this.closing[appName] = nil
end
 
if this.closeAll then
for k, v in pairs(AceConfigDialog.OpenFrames) do
v:Hide()
end
this.closeAll = nil
end
 
for appName in pairs(this.apps) do
if AceConfigDialog.OpenFrames[appName] then
local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
local user = widget:GetUserDataTable()
if widget:IsVisible() then
AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(user.basepath or emptyTbl))
end
end
end
this.apps[appName] = nil
end
this:SetScript("OnUpdate", nil)
end
 
-- Upgrade the OnUpdate script as well, if needed.
if AceConfigDialog.frame:GetScript("OnUpdate") then
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
--- Close all open options windows
function AceConfigDialog:CloseAll()
AceConfigDialog.frame.closeAll = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
if next(self.OpenFrames) then
return true
end
end
 
--- Close a specific options window.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigDialog:Close(appName)
if self.OpenFrames[appName] then
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
return true
end
end
 
-- Internal -- Called by AceConfigRegistry
function AceConfigDialog:ConfigTableChanged(event, appName)
AceConfigDialog.frame.apps[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
 
--- Sets the default size of the options window for a specific application.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param width The default width
-- @param height The default height
function AceConfigDialog:SetDefaultSize(appName, width, height)
local status = AceConfigDialog:GetStatusTable(appName)
if type(width) == "number" and type(height) == "number" then
status.width = width
status.height = height
end
end
 
--- Open an option window at the specified path (if any).
-- This function can optionally feed the group into a pre-created container
-- instead of creating a new container frame.
-- @paramsig appName [, container][, ...]
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param container An optional container frame to feed the options into
-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
function AceConfigDialog:Open(appName, container, ...)
if not old_CloseSpecialWindows then
old_CloseSpecialWindows = CloseSpecialWindows
CloseSpecialWindows = function()
local found = old_CloseSpecialWindows()
return self:CloseAll() or found
end
end
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
 
local f
 
local path = new()
local name = GetOptionsMemberValue("name", options, options, path, appName)
 
--If an optional path is specified add it to the path table before feeding the options
--as container is optional as well it may contain the first element of the path
if type(container) == "string" then
tinsert(path, container)
container = nil
end
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
 
--if a container is given feed into that
if container then
f = container
f:ReleaseChildren()
f:SetUserData('appName', appName)
f:SetUserData('iscustom', true)
if #path > 0 then
f:SetUserData('basepath', copy(path))
end
local status = AceConfigDialog:GetStatusTable(appName)
if not status.width then
status.width = 700
end
if not status.height then
status.height = 500
end
if f.SetStatusTable then
f:SetStatusTable(status)
end
if f.SetTitle then
f:SetTitle(name or "")
end
else
if not self.OpenFrames[appName] then
f = gui:Create("Frame")
self.OpenFrames[appName] = f
else
f = self.OpenFrames[appName]
end
f:ReleaseChildren()
f:SetCallback("OnClose", FrameOnClose)
f:SetUserData('appName', appName)
if #path > 0 then
f:SetUserData('basepath', copy(path))
end
f:SetTitle(name or "")
local status = AceConfigDialog:GetStatusTable(appName)
f:SetStatusTable(status)
end
 
self:FeedGroup(appName,options,f,f,path,true)
if f.Show then
f:Show()
end
del(path)
end
 
-- convert pre-39 BlizOptions structure to the new format
if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
local old = AceConfigDialog.BlizOptions
local new = {}
for key, widget in pairs(old) do
local appName = widget:GetUserData('appName')
if not new[appName] then new[appName] = {} end
new[appName][key] = widget
end
AceConfigDialog.BlizOptions = new
else
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
end
 
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData('path')
AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(path or emptyTbl))
end
 
local function ClearBlizPanel(widget, event)
local appName = widget:GetUserData('appName')
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
--- Add an option table into the Blizzard Interface Options panel.
-- You can optionally supply a descriptive name to use and a parent frame to use,
-- as well as a path in the options table.\\
-- If no name is specified, the appName will be used instead.
--
-- If you specify a proper `parent` (by name), the interface options will generate a
-- tree layout. Note that only one level of children is supported, so the parent always
-- has to be a head-level note.
--
-- This function returns a reference to the container frame registered with the Interface
-- Options. You can use this reference to open the options with the API function
-- `InterfaceOptionsFrame_OpenToCategory`.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param name A descriptive name to display in the options tree (defaults to appName)
-- @param parent The parent to use in the interface options tree.
-- @param ... The path in the options table to feed into the interface options panel.
-- @return The reference to the frame registered into the Interface Options.
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = AceConfigDialog.BlizOptions
 
local key = appName
for n = 1, select('#', ...) do
key = key..'\001'..select(n, ...)
end
 
if not BlizOptions[appName] then
BlizOptions[appName] = {}
end
 
if not BlizOptions[appName][key] then
local group = gui:Create("BlizOptionsGroup")
BlizOptions[appName][key] = group
group:SetName(name or appName, parent)
 
group:SetTitle(name or appName)
group:SetUserData('appName', appName)
if select('#', ...) > 0 then
local path = {}
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
group:SetUserData('path', path)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
InterfaceOptions_AddCategory(group.frame)
return group.frame
else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigCmd-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua New file
0,0 → 1,787
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file
-- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
 
--[[
AceConfigCmd-3.0
 
Handles commandline optionstable access
 
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
 
]]
 
-- TODO: plugin args
 
 
local MAJOR, MINOR = "AceConfigCmd-3.0", 12
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigCmd then return end
 
AceConfigCmd.commands = AceConfigCmd.commands or {}
local commands = AceConfigCmd.commands
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0"
 
-- Lua APIs
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
local format, tonumber, tostring = string.format, tonumber, tostring
local tsort, tinsert = table.sort, table.insert
local select, pairs, next, type = select, pairs, next, type
local error, assert = error, assert
 
-- WoW APIs
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
 
 
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
 
 
 
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
 
-- constants used by getparam() calls below
 
local handlertypes = {["table"]=true}
local handlermsg = "expected a table"
 
local functypes = {["function"]=true, ["string"]=true}
local funcmsg = "expected function or member name"
 
 
-- pickfirstset() - picks the first non-nil value and returns it
 
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
 
-- err() - produce real error() regarding malformed options tables etc
 
local function err(info,inputpos,msg )
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
end
 
 
-- usererr() - produce chatframe message regarding bad slash syntax etc
 
local function usererr(info,inputpos,msg )
local cmdstr=strsub(info.input, 1, inputpos-1);
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
end
 
 
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
 
local function callmethod(info, inputpos, tab, methodtype, ...)
local method = info[methodtype]
if not method then
err(info, inputpos, "'"..methodtype.."': not set")
end
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
elseif type(method)=="string" then
if type(info.handler[method])~="function" then
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
end
return info.handler[method](info.handler, info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
 
local function callfunction(info, tab, methodtype, ...)
local method = tab[methodtype]
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- do_final() - do the final step (set/execute) along with validation and confirmation
 
local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
return
end
end
-- console ignores .confirm
 
callmethod(info,inputpos,tab,methodtype, ...)
end
 
 
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
 
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
local old,oldat = info[paramname], info[paramname.."_at"]
local val=tab[paramname]
if val~=nil then
if val==false then
val=nil
elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end
info[paramname] = val
info[paramname.."_at"] = depth
end
return old,oldat
end
 
 
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
local dummytable={}
 
local function iterateargs(tab)
if not tab.plugins then
return pairs(tab.args)
end
 
local argtabkey,argtab=next(tab.plugins)
local v
 
return function(_, k)
while argtab do
k,v = next(argtab, k)
if k then return k,v end
if argtab==tab.args then
argtab=nil
else
argtabkey,argtab = next(tab.plugins, argtabkey)
if not argtabkey then
argtab=tab.args
end
end
end
end
end
 
local function checkhidden(info, inputpos, tab)
if tab.cmdHidden~=nil then
return tab.cmdHidden
end
local hidden = tab.hidden
if type(hidden) == "function" or type(hidden) == "string" then
info.hidden = hidden
hidden = callmethod(info, inputpos, tab, 'hidden')
info.hidden = nil
end
return hidden
end
 
local function showhelp(info, inputpos, tab, depth, noHead)
if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end
 
local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref
 
for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args
tinsert(sortTbl, k)
refTbl[k] = v
end
end
 
tsort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then
info.order = o1
info[#info+1] = one
o1 = callmethod(info, inputpos, refTbl[one], "order")
info[#info] = nil
info.order = nil
end
if type(o2) == "function" or type(o1) == "string" then
info.order = o2
info[#info+1] = two
o2 = callmethod(info, inputpos, refTbl[two], "order")
info[#info] = nil
info.order = nil
end
if o1<0 and o2<0 then return o1<o2 end
if o2<0 then return true end
if o1<0 then return false end
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2
end)
 
for i = 1, #sortTbl do
local k = sortTbl[i]
local v = refTbl[k]
if not checkhidden(info, inputpos, v) then
if v.type ~= "description" and v.type ~= "header" then
-- recursively show all inline groups
local name, desc = v.name, v.desc
if type(name) == "function" then
name = callfunction(info, v, 'name')
end
if type(desc) == "function" then
desc = callfunction(info, v, 'desc')
end
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
print(" "..(desc or name)..":")
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
showhelp(info, inputpos, v, depth, true)
info.handler,info.handler_at = oldhandler,oldhandler_at
else
local key = k:gsub(" ", "_")
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
end
end
end
end
end
 
 
local function keybindingValidateFunc(text)
if text == nil or text == "NONE" then
return nil
end
text = text:upper()
local shift, ctrl, alt
local modifier
while true do
if text == "-" then
break
end
modifier, text = strsplit('-', text, 2)
if text then
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
return false
end
if modifier == "SHIFT" then
if shift then
return false
end
shift = true
end
if modifier == "CTRL" then
if ctrl then
return false
end
ctrl = true
end
if modifier == "ALT" then
if alt then
return false
end
alt = true
end
else
text = modifier
break
end
end
if text == "" then
return false
end
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
return false
end
local s = text
if shift then
s = "SHIFT-" .. s
end
if ctrl then
s = "CTRL-" .. s
end
if alt then
s = "ALT-" .. s
end
return s
end
 
-- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
 
local function handle(info, inputpos, tab, depth, retfalse)
 
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
 
-------------------------------------------------------------------
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-- Note that we do NOT validate if method names are correct at this stage,
-- the handler may change before they're actually used!
 
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
 
-------------------------------------------------------------------
-- Act according to .type of this table
 
if tab.type=="group" then
------------ group --------------------------------------------
 
if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
 
-- grab next arg from input
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
if not arg then
showhelp(info, inputpos, tab, depth)
return
end
nextpos=nextpos+1
 
-- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
 
-- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k
if handle(info, inputpos, v, depth+1, true)==false then
info[depth+1] = nil
-- wasn't found in there, but that's ok, we just keep looking down here
else
return -- done, name was found in inline group
end
-- matching name and not a inline group
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
info[depth+1] = k
return handle(info,nextpos,v,depth+1)
end
end
 
-- no match
if retfalse then
-- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at
info.set,info.set_at = oldset,oldset_at
info.get,info.get_at = oldget,oldget_at
info.func,info.func_at = oldfunc,oldfunc_at
info.validate,info.validate_at = oldvalidate,oldvalidate_at
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false
end
 
-- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return
end
 
local str = strsub(info.input,inputpos);
 
if tab.type=="execute" then
------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func")
 
 
 
elseif tab.type=="input" then
------------ input --------------------------------------------
 
local res = true
if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
return
end
end
 
do_final(info, inputpos, tab, "set", str)
 
 
 
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(str))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
 
elseif str==L["on"] then
b = true
elseif str==L["off"] then
b = false
elseif tab.tristate and str==L["default"] then
b = nil
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
else
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
end
return
end
 
do_final(info, inputpos, tab, "set", b)
 
 
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(str)
if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
val = val- (val % info.step)
end
if type(info.min)=="number" and val<info.min then
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
return
end
if type(info.max)=="number" and val>info.max then
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return
end
 
do_final(info, inputpos, tab, "set", val)
 
 
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(str))
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
if str == "" then
local b = callmethod(info, inputpos, tab, "get")
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r:"])
for k, v in pairs(values) do
if b == k then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
 
local ok
for k,v in pairs(values) do
if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return
end
 
do_final(info, inputpos, tab, "set", str)
 
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(str))
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
if str == "" then
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
for k, v in pairs(values) do
if callmethod(info, inputpos, tab, "get", k) then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
 
--build a table of the selections, checking that they exist
--parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
local sels = {}
for v in str:gmatch("[^ ]+") do
--parse option=on etc
local opt, val = v:match('(.+)=(.+)')
--get option if toggling
if not opt then
opt = v
end
 
--check that the opt is valid
local ok
for k,v in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
 
if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return
end
 
--check that if val was supplied it is valid
if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
--val is valid insert it
sels[opt] = val
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
else
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
end
return
end
else
-- no val supplied, toggle
sels[opt] = true
end
end
 
for opt, val in pairs(sels) do
local newval
 
if (val == true) then
--toggle the option
local b = callmethod(info, inputpos, tab, "get", opt)
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
newval = b
else
--set the option as specified
if val==L["on"] then
newval = true
elseif val==L["off"] then
newval = false
elseif val==L["default"] then
newval = nil
end
end
 
do_final(info, inputpos, tab, "set", opt, newval)
end
 
 
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
 
local r, g, b, a
 
if tab.hasAlpha then
if str:len() == 8 and str:find("^%x*$") then
--parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
else
--parse seperate values
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
end
if not (r and g and b and a) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return
end
 
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
a = a / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
end
else
a = 1.0
if str:len() == 6 and str:find("^%x*$") then
--parse a hex string
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
else
--parse seperate values
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b = tonumber(r), tonumber(g), tonumber(b)
end
if not (r and g and b) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end
end
 
do_final(info, inputpos, tab, "set", r,g,b,a)
 
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local value = keybindingValidateFunc(str:upper())
if value == false then
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
return
end
 
do_final(info, inputpos, tab, "set", value)
 
elseif tab.type=="description" then
------------ description --------------------
-- ignore description, GUI config only
else
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
end
end
 
--- Handle the chat command.
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
-- -- Use AceConsole-3.0 to register a Chat Command
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
--
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
-- function MyAddon:ChatCommand(input)
-- -- Assuming "MyOptions" is the appName of a valid options table
-- if not input or input:trim() == "" then
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
-- else
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
-- end
-- end
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
 
local optgetter = cfgreg:GetOptionsTable(appName)
if not optgetter then
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end
local options = assert( optgetter("cmd", MAJOR) )
 
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd,
appName = appName,
options = options,
input = input,
self = self,
handler = self,
uiType = "cmd",
uiName = MAJOR,
}
 
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end
 
--- Utility function to create a slash command handler.
-- Also registers tab completion with AceTab
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
if not AceConsole then
AceConsole = LibStub(AceConsoleName)
end
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
end,
true) then -- succesfully registered so lets get the command -> app table in
commands[slashcmd] = appName
end
end
 
--- Utility function that returns the options table that belongs to a slashcommand.
-- Designed to be used for the AceTab interface.
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
function AceConfigCmd:GetChatCommandOptions(slashcmd)
return commands[slashcmd]
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceTab-3.0/AceTab-3.0.xml New file
0,0 → 1,5
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceTab-3.0.lua"/>
<Script file="AceConfigTab-3.0.lua"/>
</Ui>
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceTab-3.0/AceTab-3.0.lua New file
0,0 → 1,434
--- AceTab-3.0 provides support for tab-completion.
-- Note: This library is not yet finalized.
-- @class file
-- @name AceTab-3.0
-- @release $Id: AceTab-3.0.lua 905 2009-12-15 16:48:32Z nevcairiel $
 
local ACETAB_MAJOR, ACETAB_MINOR = 'AceTab-3.0', 5
local AceTab, oldminor = LibStub:NewLibrary(ACETAB_MAJOR, ACETAB_MINOR)
 
if not AceTab then return end -- No upgrade needed
 
AceTab.registry = AceTab.registry or {}
 
-- local upvalues
local _G = _G
local pairs = pairs
local ipairs = ipairs
local type = type
local registry = AceTab.registry
 
local strfind = string.find
local strsub = string.sub
local strlower = string.lower
local strformat = string.format
local strmatch = string.match
 
local function printf(...)
DEFAULT_CHAT_FRAME:AddMessage(strformat(...))
end
 
local function getTextBeforeCursor(this, start)
return strsub(this:GetText(), start or 1, this:GetCursorPosition())
end
 
-- Hook OnTabPressed and OnTextChanged for the frame, give it an empty matches table, and set its curMatch to 0, if we haven't done so already.
local function hookFrame(f)
if f.hookedByAceTab3 then return end
f.hookedByAceTab3 = true
if f == ChatFrameEditBox then
local origCTP = ChatEdit_CustomTabPressed
function ChatEdit_CustomTabPressed()
if AceTab:OnTabPressed(f) then
return origCTP()
else
return true
end
end
else
local origOTP = f:GetScript('OnTabPressed')
if type(origOTP) ~= 'function' then
origOTP = function() end
end
f:SetScript('OnTabPressed', function()
if AceTab:OnTabPressed(f) then
return origOTP()
end
end)
end
f.at3curMatch = 0
f.at3matches = {}
end
 
local firstPMLength
 
local fallbacks, notfallbacks = {}, {} -- classifies completions into those which have preconditions and those which do not. Those without preconditions are only considered if no other completions have matches.
local pmolengths = {} -- holds the number of characters to overwrite according to pmoverwrite and the current prematch
-- ------------------------------------------------------------------------------
-- RegisterTabCompletion( descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite )
-- See http://www.wowace.com/wiki/AceTab-2.0 for detailed API documentation
--
-- descriptor string Unique identifier for this tab completion set
--
-- prematches string|table|nil String match(es) AFTER which this tab completion will apply.
-- AceTab will ignore tabs NOT preceded by the string(s).
-- If no value is passed, will check all tabs pressed in the specified editframe(s) UNLESS a more-specific tab complete applies.
--
-- wordlist function|table Function that will be passed a table into which it will insert strings corresponding to all possible completions, or an equivalent table.
-- The text in the editbox, the position of the start of the word to be completed, and the uncompleted partial word
-- are passed as second, third, and fourth arguments, to facilitate pre-filtering or conditional formatting, if desired.
--
-- usagefunc function|boolean|nil Usage statement function. Defaults to the wordlist, one per line. A boolean true squelches usage output.
--
-- listenframes string|table|nil EditFrames to monitor. Defaults to ChatFrameEditBox.
--
-- postfunc function|nil Post-processing function. If supplied, matches will be passed through this function after they've been identified as a match.
--
-- pmoverwrite boolean|number|nil Offset the beginning of the completion string in the editbox when making a completion. Passing a boolean true indicates that we want to overwrite
-- the entire prematch string, and passing a number will overwrite that many characters prior to the cursor.
-- This is useful when you want to use the prematch as an indicator character, but ultimately do not want it as part of the text, itself.
--
-- no return
-- ------------------------------------------------------------------------------
function AceTab:RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite)
-- Arg checks
if type(descriptor) ~= 'string' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'descriptor' - string expected.", 3) end
if prematches and type(prematches) ~= 'string' and type(prematches) ~= 'table' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'prematches' - string, table, or nil expected.", 3) end
if type(wordlist) ~= 'function' and type(wordlist) ~= 'table' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'wordlist' - function or table expected.", 3) end
if usagefunc and type(usagefunc) ~= 'function' and type(usagefunc) ~= 'boolean' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'usagefunc' - function or boolean expected.", 3) end
if listenframes and type(listenframes) ~= 'string' and type(listenframes) ~= 'table' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'listenframes' - string or table expected.", 3) end
if postfunc and type(postfunc) ~= 'function' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'postfunc' - function expected.", 3) end
if pmoverwrite and type(pmoverwrite) ~= 'boolean' and type(pmoverwrite) ~= 'number' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'pmoverwrite' - boolean or number expected.", 3) end
 
local pmtable = type(prematches) == 'table' and prematches or {}
-- Mark this group as a fallback group if no value was passed.
if not prematches then
pmtable[1] = ""
fallbacks[descriptor] = true
-- Make prematches into a one-element table if it was passed as a string.
elseif type(prematches) == 'string' then
pmtable[1] = prematches
if prematches == "" then
fallbacks[descriptor] = true
else
notfallbacks[descriptor] = true
end
end
 
-- Make listenframes into a one-element table if it was not passed a table of frames.
if not listenframes then -- default
listenframes = { ChatFrameEditBox }
elseif type(listenframes) ~= 'table' or type(listenframes[0]) == 'userdata' and type(listenframes.IsObjectType) == 'function' then -- single frame or framename
listenframes = { listenframes }
end
 
-- Hook each registered listenframe and give it a matches table.
for _, f in pairs(listenframes) do
if type(f) == 'string' then
f = _G[f]
end
if type(f) ~= 'table' or type(f[0]) ~= 'userdata' or type(f.IsObjectType) ~= 'function' then
error(format(ACETAB_MAJOR..": Cannot register frame %q; it does not exist", f:GetName()))
end
if f then
if f:GetObjectType() ~= 'EditBox' then
error(format(ACETAB_MAJOR..": Cannot register frame %q; it is not an EditBox", f:GetName()))
else
hookFrame(f)
end
end
end
 
-- Everything checks out; register this completion.
if not registry[descriptor] then
registry[descriptor] = { prematches = pmtable, wordlist = wordlist, usagefunc = usagefunc, listenframes = listenframes, postfunc = postfunc, pmoverwrite = pmoverwrite }
end
end
 
function AceTab:IsTabCompletionRegistered(descriptor)
return registry and registry[descriptor]
end
 
function AceTab:UnregisterTabCompletion(descriptor)
registry[descriptor] = nil
pmolengths[descriptor] = nil
fallbacks[descriptor] = nil
notfallbacks[descriptor] = nil
end
 
-- ------------------------------------------------------------------------------
-- gcbs( s1, s2 )
--
-- s1 string First string to be compared
--
-- s2 string Second string to be compared
--
-- returns the greatest common substring beginning s1 and s2
-- ------------------------------------------------------------------------------
local function gcbs(s1, s2)
if not s1 and not s2 then return end
if not s1 then s1 = s2 end
if not s2 then s2 = s1 end
if #s2 < #s1 then
s1, s2 = s2, s1
end
if strfind(strlower(s2), "^"..strlower(s1)) then
return s1
else
return gcbs(strsub(s1, 1, -2), s2)
end
end
 
local cursor -- Holds cursor position. Set in :OnTabPressed().
-- ------------------------------------------------------------------------------
-- cycleTab()
-- For when a tab press has multiple possible completions, we need to allow the user to press tab repeatedly to cycle through them.
-- If we have multiple possible completions, all tab presses after the first will call this function to cycle through and insert the different possible matches.
-- This function will stop being called after OnTextChanged() is triggered by something other than AceTab (i.e. the user inputs a character).
-- ------------------------------------------------------------------------------
local previousLength, cMatch, matched, postmatch
local function cycleTab(this)
cMatch = 0 -- Counter across all sets. The pseudo-index relevant to this value and corresponding to the current match is held in this.at3curMatch
matched = false
 
-- Check each completion group registered to this frame.
for desc, compgrp in pairs(this.at3matches) do
 
-- Loop through the valid completions for this set.
for m, pm in pairs(compgrp) do
cMatch = cMatch + 1
if cMatch == this.at3curMatch then -- we're back to where we left off last time through the combined list
this.at3lastMatch = m
this.at3lastWord = pm
this.at3curMatch = cMatch + 1 -- save the new cMatch index
matched = true
break
end
end
if matched then break end
end
 
-- If our index is beyond the end of the list, reset the original uncompleted substring and let the cycle start over next time tab is pressed.
if not matched then
this.at3lastMatch = this.at3origMatch
this.at3lastWord = this.at3origWord
this.at3curMatch = 1
end
 
-- Insert the completion.
this:HighlightText(this.at3matchStart-1, cursor)
this:Insert(this.at3lastWord or '')
this.at3_last_precursor = getTextBeforeCursor(this) or ''
end
 
local IsSecureCmd = IsSecureCmd
 
local cands, candUsage = {}, {}
local numMatches = 0
local firstMatch, hasNonFallback, allGCBS, setGCBS, usage
local text_precursor, text_all, text_pmendToCursor
local matches, usagefunc -- convenience locals
 
-- Fill the this.at3matches[descriptor] tables with matching completion pairs for each entry, based on
-- the partial string preceding the cursor position and using the corresponding registered wordlist.
--
-- The entries of the matches tables are of the format raw_match = formatted_match, where raw_match is the plaintext completion and
-- formatted_match is the match after being formatted/altered/processed by the registered postfunc.
-- If no postfunc exists, then the formatted and raw matches are the same.
local pms, pme, pmt, prematchStart, prematchEnd, text_prematch, entry
local function fillMatches(this, desc, fallback)
entry = registry[desc]
-- See what frames are registered for this completion group. If the frame in which we pressed tab is one of them, then we start building matches.
for _, f in ipairs(entry.listenframes) do
if f == this then
 
-- Try each precondition string registered for this completion group.
for _, prematch in ipairs(entry.prematches) do
 
-- Test if our prematch string is satisfied.
-- If it is, then we find its last occurence prior to the cursor, calculate and store its pmoverwrite value (if applicable), and start considering completions.
if fallback then prematch = "%s" end
 
-- Find the last occurence of the prematch before the cursor.
pms, pme, pmt = nil, 1, ''
text_prematch, prematchEnd, prematchStart = nil, nil, nil
while true do
pms, pme, pmt = strfind(text_precursor, "("..prematch..")", pme)
if pms then
prematchStart, prematchEnd, text_prematch = pms, pme, pmt
pme = pme + 1
else
break
end
end
 
if not prematchStart and fallback then
prematchStart, prematchEnd, text_prematch = 0, 0, ''
end
if prematchStart then
-- text_pmendToCursor should be the sub-word/phrase to be completed.
text_pmendToCursor = strsub(text_precursor, prematchEnd + 1)
 
-- How many characters should we eliminate before the completion before writing it in.
pmolengths[desc] = entry.pmoverwrite == true and #text_prematch or entry.pmoverwrite or 0
 
-- This is where we will insert completions, taking the prematch overwrite into account.
this.at3matchStart = prematchEnd + 1 - (pmolengths[desc] or 0)
 
-- We're either a non-fallback set or all completions thus far have been fallback sets, and the precondition matches.
-- Create cands from the registered wordlist, filling it with all potential (unfiltered) completion strings.
local wordlist = entry.wordlist
local cands = type(wordlist) == 'table' and wordlist or {}
if type(wordlist) == 'function' then
wordlist(cands, text_all, prematchEnd + 1, text_pmendToCursor)
end
if cands ~= false then
matches = this.at3matches[desc] or {}
for i in pairs(matches) do matches[i] = nil end
 
-- Check each of the entries in cands to see if it completes the word before the cursor.
-- Finally, increment our match count and set firstMatch, if appropriate.
for _, m in ipairs(cands) do
if strfind(strlower(m), strlower(text_pmendToCursor), 1, 1) == 1 then -- we have a matching completion!
hasNonFallback = not fallback
matches[m] = entry.postfunc and entry.postfunc(m, prematchEnd + 1, text_all) or m
numMatches = numMatches + 1
if numMatches == 1 then
firstMatch = matches[m]
firstPMLength = pmolengths[desc] or 0
end
end
end
this.at3matches[desc] = numMatches > 0 and matches or nil
end
end
end
end
end
end
 
function AceTab:OnTabPressed(this)
if this:GetText() == '' then return true end
 
-- allow Blizzard to handle slash commands, themselves
if this == ChatFrameEditBox then
local command = this:GetText()
if strfind(command, "^/[%a%d_]+$") then
return true
end
local cmd = strmatch(command, "^/[%a%d_]+")
if cmd and IsSecureCmd(cmd) then
return true
end
end
 
cursor = this:GetCursorPosition()
 
text_all = this:GetText()
text_precursor = getTextBeforeCursor(this) or ''
 
-- If we've already found some matches and haven't done anything since the last tab press, then (continue) cycling matches.
-- Otherwise, reset this frame's matches and proceed to creating our list of possible completions.
this.at3lastMatch = this.at3curMatch > 0 and (this.at3lastMatch or this.at3origWord)
-- Detects if we've made any edits since the last tab press. If not, continue cycling completions.
if text_precursor == this.at3_last_precursor then
return cycleTab(this)
else
for i in pairs(this.at3matches) do this.at3matches[i] = nil end
this.at3curMatch = 0
this.at3origWord = nil
this.at3origMatch = nil
this.at3lastWord = nil
this.at3lastMatch = nil
this.at3_last_precursor = text_precursor
end
 
numMatches = 0
firstMatch = nil
firstPMLength = 0
hasNonFallback = false
for i in pairs(pmolengths) do pmolengths[i] = nil end
 
for desc in pairs(notfallbacks) do
fillMatches(this, desc)
end
if not hasNonFallback then
for desc in pairs(fallbacks) do
fillMatches(this, desc, true)
end
end
 
if not firstMatch then
this.at3_last_precursor = "\0"
return true
end
 
-- We want to replace the entire word with our completion, so highlight it up to the cursor.
-- If only one match exists, then stick it in there and append a space.
if numMatches == 1 then
-- HighlightText takes the value AFTER which the highlighting starts, so we have to subtract 1 to have it start before the first character.
this:HighlightText(this.at3matchStart-1, cursor)
 
this:Insert(firstMatch)
this:Insert(" ")
else
-- Otherwise, we want to begin cycling through the valid completions.
-- Beginning a cycle also causes the usage statement to be printed, if one exists.
 
-- Print usage statements for each possible completion (and gather up the GCBS of all matches while we're walking the tables).
allGCBS = nil
for desc, matches in pairs(this.at3matches) do
-- Don't print usage statements for fallback completion groups if we have 'real' completion groups with matches.
if hasNonFallback and fallbacks[desc] then break end
 
-- Use the group's description as a heading for its usage statements.
DEFAULT_CHAT_FRAME:AddMessage(desc..":")
 
usagefunc = registry[desc].usagefunc
if not usagefunc then
-- No special usage processing; just print a list of the (formatted) matches.
for m, fm in pairs(matches) do
DEFAULT_CHAT_FRAME:AddMessage(fm)
allGCBS = gcbs(allGCBS, m)
end
else
-- Print a usage statement based on the corresponding registered usagefunc.
-- candUsage is the table passed to usagefunc to be filled with candidate = usage_statement pairs.
if type(usagefunc) == 'function' then
for i in pairs(candUsage) do candUsage[i] = nil end
 
-- usagefunc takes the greatest common substring of valid matches as one of its args, so let's find that now.
-- TODO: Make the GCBS function accept a vararg or table, after which we can just pass in the list of matches.
setGCBS = nil
for m in pairs(matches) do
setGCBS = gcbs(setGCBS, m)
end
allGCBS = gcbs(allGCBS, setGCBS)
usage = usagefunc(candUsage, matches, setGCBS, strsub(text_precursor, 1, prematchEnd))
 
-- If the usagefunc returns a string, then the entire usage statement has been taken care of by usagefunc, and we need only to print it...
if type(usage) == 'string' then
DEFAULT_CHAT_FRAME:AddMessage(usage)
 
-- ...otherwise, it should have filled candUsage with candidate-usage statement pairs, and we need to print the matching ones.
elseif next(candUsage) and numMatches > 0 then
for m, fm in pairs(matches) do
if candUsage[m] then DEFAULT_CHAT_FRAME:AddMessage(strformat("%s - %s", fm, candUsage[m])) end
end
end
end
end
 
-- Replace the original string with the greatest common substring of all valid completions.
this.at3curMatch = 1
this.at3origWord = strsub(text_precursor, this.at3matchStart, this.at3matchStart + pmolengths[desc] - 1) .. allGCBS or ""
this.at3origMatch = allGCBS or ""
this.at3lastWord = this.at3origWord
this.at3lastMatch = this.at3origMatch
 
this:HighlightText(this.at3matchStart-1, cursor)
this:Insert(this.at3origWord)
this.at3_last_precursor = getTextBeforeCursor(this) or ''
end
end
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceTab-3.0/AceConfigTab-3.0.lua New file
0,0 → 1,105
--- AceConfigTab-3.0 provides support for tab-completion to AceConfig tables.
-- Note: This library is not yet finalized.
-- @class file
-- @name AceConfigTab-3.0
-- @release $Id: AceConfigTab-3.0.lua 769 2009-04-04 11:05:08Z nevcairiel $
 
local MAJOR, MINOR = "AceConfigTab-3.0", 1
local lib = LibStub:NewLibrary(MAJOR, MINOR)
 
if not lib then return end
 
local ac = LibStub("AceConsole-3.0")
 
local function printf(...)
DEFAULT_CHAT_FRAME:AddMessage(string.format(...))
end
 
-- getChildren(opt, ...)
--
-- Retrieve the next valid group args in an AceConfig table.
--
-- opt - AceConfig options table
-- ... - args following the slash command
--
-- opt will need to be determined by the slash-command
-- The args will be obtained using AceConsole:GetArgs() or something similar on the remainder of the line.
--
-- Returns arg1, arg2, ...
local function getLevel(opt, ...)
-- Walk down the options tree to the last arg in the commandline, or return if it does not follow the tree.
local path = ""
local lastChild
for i = 1, select('#', ...) do
local arg = select(i, ...)
if not arg or type(arg) == 'number' then break end
if opt.plugins then
for k in pairs(opt.plugins) do
if string.lower(k) == string.lower(arg) then
opt = opt.plugins[k]
path = path..arg.." "
lastChild = arg
break
end
end
elseif opt.args then
for k in pairs(opt.args) do
if string.lower(k) == string.lower(arg) then
opt = opt.args[k]
path = path..arg.." "
lastChild = arg
break
end
end
else
break
end
end
return opt, path
end
 
local function getChildren(opt, ...)
local lastChild, path
opt, path, lastChild = getLevel(opt, ...)
local args = {}
for _, field in ipairs({"args", "plugins"}) do
if type(opt[field]) == 'table' then
for k in pairs(opt[field]) do
if opt[field].type ~= 'header' then
table.insert(args, k)
end
end
end
end
return args, path
end
 
--LibStub("AceConfig-3.0"):RegisterOptionsTable("ag_UnitFrames", aUF.Options.table)
local function createWordlist(t, cmdline, pos)
local cmd = string.match(cmdline, "(/[^ \t\n]+)")
local argslist = string.sub(cmdline, pos, this:GetCursorPosition())
local opt -- TODO: figure out options table using cmd
opt = LibStub("AceConfigRegistry-3.0"):GetOptionsTable("ag_UnitFrames", "cmd", "AceTab-3.0") -- hardcoded temporarily for testing
if not opt then return end
local args, path = getChildren(opt, ac:GetArgs(argslist, #argslist/2)) -- largest # of args representable by a string of length #argslist, since they must be separated by spaces
for _, v in ipairs(args) do
table.insert(t, path..v)
end
end
 
local function usage(t, matches, _, cmdline)
local cmd = string.match(cmdline, "(/[^ \t\n]+)")
local argslist = string.sub(cmdline, #cmd, this:GetCursorPosition())
local opt -- TODO: figure out options table using cmd
opt = LibStub("AceConfigRegistry-3.0"):GetOptionsTable("ag_UnitFrames")("cmd", "AceTab-3.0") -- hardcoded temporarily for testing
if not opt then return end
local level = getLevel(opt, ac:GetArgs(argslist, #argslist/2)) -- largest # of args representable by a string of length #argslist, since they must be separated by spaces
local option
for _, m in pairs(matches) do
local tail = string.match(m, "([^ \t\n]+)$")
option = level.plugins and level.plugins[tail] or level.args and level.args[tail]
printf("%s - %s", tail, option.desc)
end
end
 
LibStub("AceTab-3.0"):RegisterTabCompletion("aguftest", "%/%w+ ", createWordlist, usage)
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceSerializer-3.0/AceSerializer-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceSerializer-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceSerializer-3.0/AceSerializer-3.0.lua New file
0,0 → 1,277
--- **AceSerializer-3.0** can serialize any variable (except functions or userdata) into a string format,
-- that can be send over the addon comm channel. AceSerializer was designed to keep all data intact, especially
-- very large numbers or floating point numbers, and table structures. The only caveat currently is, that multiple
-- references to the same table will be send individually.
--
-- **AceSerializer-3.0** can be embeded into your addon, either explicitly by calling AceSerializer:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceSerializer itself.\\
-- It is recommended to embed AceSerializer, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceSerializer.
-- @class file
-- @name AceSerializer-3.0
-- @release $Id: AceSerializer-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
local MAJOR,MINOR = "AceSerializer-3.0", 2
local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceSerializer then return end
 
-- Lua APIs
local strbyte, strchar, gsub, gmatch, format = string.byte, string.char, string.gsub, string.gmatch, string.format
local assert, error, pcall = assert, error, pcall
local type, tostring, tonumber = type, tostring, tonumber
local pairs, select, frexp = pairs, select, math.frexp
local tconcat = table.concat
 
-- quick copies of string representations of wonky numbers
local serNaN = tostring(0/0)
local serInf = tostring(1/0)
local serNegInf = tostring(-1/0)
 
 
-- Serialization functions
 
local function SerializeStringHelper(ch) -- Used by SerializeValue for strings
-- We use \126 ("~") as an escape character for all nonprints plus a few more
local n = strbyte(ch)
if n<=32 then -- nonprint + space
return "\126"..strchar(n+64)
elseif n==94 then -- value separator
return "\126\125"
elseif n==126 then -- our own escape character
return "\126\124"
elseif n==127 then -- nonprint (DEL)
return "\126\123"
else
assert(false) -- can't be reached if caller uses a sane regex
end
end
 
local function SerializeValue(v, res, nres)
-- We use "^" as a value separator, followed by one byte for type indicator
local t=type(v)
 
if t=="string" then -- ^S = string (escaped to remove nonprints, "^"s, etc)
res[nres+1] = "^S"
res[nres+2] = gsub(v,"[%c \94\126\127]", SerializeStringHelper)
nres=nres+2
 
elseif t=="number" then -- ^N = number (just tostring()ed) or ^F (float components)
local str = tostring(v)
if tonumber(str)==v or str==serNaN or str==serInf or str==serNegInf then
-- translates just fine, transmit as-is
res[nres+1] = "^N"
res[nres+2] = str
nres=nres+2
else
local m,e = frexp(v)
res[nres+1] = "^F"
res[nres+2] = format("%.0f",m*2^53) -- force mantissa to become integer (it's originally 0.5--0.9999)
res[nres+3] = "^f"
res[nres+4] = tostring(e-53) -- adjust exponent to counteract mantissa manipulation
nres=nres+4
end
 
elseif t=="table" then -- ^T...^t = table (list of key,value pairs)
nres=nres+1
res[nres] = "^T"
for k,v in pairs(v) do
nres = SerializeValue(k, res, nres)
nres = SerializeValue(v, res, nres)
end
nres=nres+1
res[nres] = "^t"
 
elseif t=="boolean" then -- ^B = true, ^b = false
nres=nres+1
if v then
res[nres] = "^B" -- true
else
res[nres] = "^b" -- false
end
 
elseif t=="nil" then -- ^Z = nil (zero, "N" was taken :P)
nres=nres+1
res[nres] = "^Z"
 
else
error(MAJOR..": Cannot serialize a value of type '"..t.."'") -- can't produce error on right level, this is wildly recursive
end
 
return nres
end
 
 
 
local serializeTbl = { "^1" } -- "^1" = Hi, I'm data serialized by AceSerializer protocol rev 1
 
--- Serialize the data passed into the function.
-- Takes a list of values (strings, numbers, booleans, nils, tables)
-- and returns it in serialized form (a string).\\
-- May throw errors on invalid data types.
-- @param ... List of values to serialize
-- @return The data in its serialized form (string)
function AceSerializer:Serialize(...)
local nres = 1
 
for i=1,select("#", ...) do
local v = select(i, ...)
nres = SerializeValue(v, serializeTbl, nres)
end
 
serializeTbl[nres+1] = "^^" -- "^^" = End of serialized data
 
return tconcat(serializeTbl, "", 1, nres+1)
end
 
-- Deserialization functions
local function DeserializeStringHelper(escape)
if escape<"~\123" then
return strchar(strbyte(escape,2,2)-64)
elseif escape=="~\123" then
return "\127"
elseif escape=="~\124" then
return "\126"
elseif escape=="~\125" then
return "\94"
end
error("DeserializeStringHelper got called for '"..escape.."'?!?") -- can't be reached unless regex is screwed up
end
 
local function DeserializeNumberHelper(number)
if number == serNaN then
return 0/0
elseif number == serNegInf then
return -1/0
elseif number == serInf then
return 1/0
else
return tonumber(number)
end
end
 
-- DeserializeValue: worker function for :Deserialize()
-- It works in two modes:
-- Main (top-level) mode: Deserialize a list of values and return them all
-- Recursive (table) mode: Deserialize only a single value (_may_ of course be another table with lots of subvalues in it)
--
-- The function _always_ works recursively due to having to build a list of values to return
--
-- Callers are expected to pcall(DeserializeValue) to trap errors
 
local function DeserializeValue(iter,single,ctl,data)
 
if not single then
ctl,data = iter()
end
 
if not ctl then
error("Supplied data misses AceSerializer terminator ('^^')")
end
 
if ctl=="^^" then
-- ignore extraneous data
return
end
 
local res
 
if ctl=="^S" then
res = gsub(data, "~.", DeserializeStringHelper)
elseif ctl=="^N" then
res = DeserializeNumberHelper(data)
if not res then
error("Invalid serialized number: '"..tostring(data).."'")
end
elseif ctl=="^F" then -- ^F<mantissa>^f<exponent>
local ctl2,e = iter()
if ctl2~="^f" then
error("Invalid serialized floating-point number, expected '^f', not '"..tostring(ctl2).."'")
end
local m=tonumber(data)
e=tonumber(e)
if not (m and e) then
error("Invalid serialized floating-point number, expected mantissa and exponent, got '"..tostring(m).."' and '"..tostring(e).."'")
end
res = m*(2^e)
elseif ctl=="^B" then -- yeah yeah ignore data portion
res = true
elseif ctl=="^b" then -- yeah yeah ignore data portion
res = false
elseif ctl=="^Z" then -- yeah yeah ignore data portion
res = nil
elseif ctl=="^T" then
-- ignore ^T's data, future extensibility?
res = {}
local k,v
while true do
ctl,data = iter()
if ctl=="^t" then break end -- ignore ^t's data
k = DeserializeValue(iter,true,ctl,data)
if k==nil then
error("Invalid AceSerializer table format (no table end marker)")
end
ctl,data = iter()
v = DeserializeValue(iter,true,ctl,data)
if v==nil then
error("Invalid AceSerializer table format (no table end marker)")
end
res[k]=v
end
else
error("Invalid AceSerializer control code '"..ctl.."'")
end
 
if not single then
return res,DeserializeValue(iter)
else
return res
end
end
 
--- Deserializes the data into its original values.
-- Accepts serialized data, ignoring all control characters and whitespace.
-- @param str The serialized data (from :Serialize)
-- @return true followed by a list of values, OR false followed by an error message
function AceSerializer:Deserialize(str)
str = gsub(str, "[%c ]", "") -- ignore all control characters; nice for embedding in email and stuff
 
local iter = gmatch(str, "(^.)([^^]*)") -- Any ^x followed by string of non-^
local ctl,data = iter()
if not ctl or ctl~="^1" then
-- we purposefully ignore the data portion of the start code, it can be used as an extension mechanism
return false, "Supplied data is not AceSerializer data (rev 1)"
end
 
return pcall(DeserializeValue, iter)
end
 
 
----------------------------------------
-- Base library stuff
----------------------------------------
 
AceSerializer.internals = { -- for test scripts
SerializeValue = SerializeValue,
SerializeStringHelper = SerializeStringHelper,
}
 
local mixins = {
"Serialize",
"Deserialize",
}
 
AceSerializer.embeds = AceSerializer.embeds or {}
 
function AceSerializer:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
-- Update embeds
for target, v in pairs(AceSerializer.embeds) do
AceSerializer:Embed(target)
end
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceBucket-3.0/AceBucket-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceBucket-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceBucket-3.0/AceBucket-3.0.lua New file
0,0 → 1,293
--- A bucket to catch events in. **AceBucket-3.0** provides throttling of events that fire in bursts and
-- your addon only needs to know about the full burst.
--
-- This Bucket implementation works as follows:\\
-- Initially, no schedule is running, and its waiting for the first event to happen.\\
-- The first event will start the bucket, and get the scheduler running, which will collect all
-- events in the given interval. When that interval is reached, the bucket is pushed to the
-- callback and a new schedule is started. When a bucket is empty after its interval, the scheduler is
-- stopped, and the bucket is only listening for the next event to happen, basically back in its initial state.
--
-- In addition, the buckets collect information about the "arg1" argument of the events that fire, and pass those as a
-- table to your callback. This functionality was mostly designed for the UNIT_* events.\\
-- The table will have the different values of "arg1" as keys, and the number of occurances as their value, e.g.\\
-- { ["player"] = 2, ["target"] = 1, ["party1"] = 1 }
--
-- **AceBucket-3.0** can be embeded into your addon, either explicitly by calling AceBucket:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceBucket itself.\\
-- It is recommended to embed AceBucket, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceBucket.
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("BucketExample", "AceBucket-3.0")
--
-- function MyAddon:OnEnable()
-- -- Register a bucket that listens to all the HP related events,
-- -- and fires once per second
-- self:RegisterBucketEvent({"UNIT_HEALTH", "UNIT_MAXHEALTH"}, 1, "UpdateHealth")
-- end
--
-- function MyAddon:UpdateHealth(units)
-- if units.player then
-- print("Your HP changed!")
-- end
-- end
-- @class file
-- @name AceBucket-3.0.lua
-- @release $Id: AceBucket-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
 
local MAJOR, MINOR = "AceBucket-3.0", 3
local AceBucket, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceBucket then return end -- No Upgrade needed
 
AceBucket.buckets = AceBucket.buckets or {}
AceBucket.embeds = AceBucket.embeds or {}
 
-- the libraries will be lazyly bound later, to avoid errors due to loading order issues
local AceEvent, AceTimer
 
-- Lua APIs
local tconcat = table.concat
local type, next, pairs, select = type, next, pairs, select
local tonumber, tostring, rawset = tonumber, tostring, rawset
local assert, loadstring, error = assert, loadstring, error
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, geterrorhandler
 
local bucketCache = setmetatable({}, {__mode='k'})
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
-- FireBucket ( bucket )
--
-- send the bucket to the callback function and schedule the next FireBucket in interval seconds
local function FireBucket(bucket)
local received = bucket.received
 
-- we dont want to fire empty buckets
if next(received) then
local callback = bucket.callback
if type(callback) == "string" then
safecall(bucket.object[callback], bucket.object, received)
else
safecall(callback, received)
end
 
for k in pairs(received) do
received[k] = nil
end
 
-- if the bucket was not empty, schedule another FireBucket in interval seconds
bucket.timer = AceTimer.ScheduleTimer(bucket, FireBucket, bucket.interval, bucket)
else -- if it was empty, clear the timer and wait for the next event
bucket.timer = nil
end
end
 
-- BucketHandler ( event, arg1 )
--
-- callback func for AceEvent
-- stores arg1 in the received table, and schedules the bucket if necessary
local function BucketHandler(self, event, arg1)
if arg1 == nil then
arg1 = "nil"
end
 
self.received[arg1] = (self.received[arg1] or 0) + 1
 
-- if we are not scheduled yet, start a timer on the interval for our bucket to be cleared
if not self.timer then
self.timer = AceTimer.ScheduleTimer(self, FireBucket, self.interval, self)
end
end
 
-- RegisterBucket( event, interval, callback, isMessage )
--
-- event(string or table) - the event, or a table with the events, that this bucket listens to
-- interval(int) - time between bucket fireings
-- callback(func or string) - function pointer, or method name of the object, that gets called when the bucket is cleared
-- isMessage(boolean) - register AceEvent Messages instead of game events
local function RegisterBucket(self, event, interval, callback, isMessage)
-- try to fetch the librarys
if not AceEvent or not AceTimer then
AceEvent = LibStub:GetLibrary("AceEvent-3.0", true)
AceTimer = LibStub:GetLibrary("AceTimer-3.0", true)
if not AceEvent or not AceTimer then
error(MAJOR .. " requires AceEvent-3.0 and AceTimer-3.0", 3)
end
end
 
if type(event) ~= "string" and type(event) ~= "table" then error("Usage: RegisterBucket(event, interval, callback): 'event' - string or table expected.", 3) end
if not callback then
if type(event) == "string" then
callback = event
else
error("Usage: RegisterBucket(event, interval, callback): cannot omit callback when event is not a string.", 3)
end
end
if not tonumber(interval) then error("Usage: RegisterBucket(event, interval, callback): 'interval' - number expected.", 3) end
if type(callback) ~= "string" and type(callback) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - string or function or nil expected.", 3) end
if type(callback) == "string" and type(self[callback]) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - method not found on target object.", 3) end
 
local bucket = next(bucketCache)
if bucket then
bucketCache[bucket] = nil
else
bucket = { handler = BucketHandler, received = {} }
end
bucket.object, bucket.callback, bucket.interval = self, callback, tonumber(interval)
 
local regFunc = isMessage and AceEvent.RegisterMessage or AceEvent.RegisterEvent
 
if type(event) == "table" then
for _,e in pairs(event) do
regFunc(bucket, e, "handler")
end
else
regFunc(bucket, event, "handler")
end
 
local handle = tostring(bucket)
AceBucket.buckets[handle] = bucket
 
return handle
end
 
--- Register a Bucket for an event (or a set of events)
-- @param event The event to listen for, or a table of events.
-- @param interval The Bucket interval (burst interval)
-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
-- @return The handle of the bucket (for unregistering)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
-- MyAddon:RegisterBucketEvent("BAG_UPDATE", 0.2, "UpdateBags")
--
-- function MyAddon:UpdateBags()
-- -- do stuff
-- end
function AceBucket:RegisterBucketEvent(event, interval, callback)
return RegisterBucket(self, event, interval, callback, false)
end
 
--- Register a Bucket for an AceEvent-3.0 addon message (or a set of messages)
-- @param message The message to listen for, or a table of messages.
-- @param interval The Bucket interval (burst interval)
-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
-- @return The handle of the bucket (for unregistering)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
-- MyAddon:RegisterBucketEvent("SomeAddon_InformationMessage", 0.2, "ProcessData")
--
-- function MyAddon:ProcessData()
-- -- do stuff
-- end
function AceBucket:RegisterBucketMessage(message, interval, callback)
return RegisterBucket(self, message, interval, callback, true)
end
 
--- Unregister any events and messages from the bucket and clear any remaining data.
-- @param handle The handle of the bucket as returned by RegisterBucket*
function AceBucket:UnregisterBucket(handle)
local bucket = AceBucket.buckets[handle]
if bucket then
AceEvent.UnregisterAllEvents(bucket)
AceEvent.UnregisterAllMessages(bucket)
 
-- clear any remaining data in the bucket
for k in pairs(bucket.received) do
bucket.received[k] = nil
end
 
if bucket.timer then
AceTimer.CancelTimer(bucket, bucket.timer)
bucket.timer = nil
end
 
AceBucket.buckets[handle] = nil
-- store our bucket in the cache
bucketCache[bucket] = true
end
end
 
--- Unregister all buckets of the current addon object (or custom "self").
function AceBucket:UnregisterAllBuckets()
-- hmm can we do this more efficient? (it is not done often so shouldn't matter much)
for handle, bucket in pairs(AceBucket.buckets) do
if bucket.object == self then
AceBucket.UnregisterBucket(self, handle)
end
end
end
 
 
 
-- embedding and embed handling
local mixins = {
"RegisterBucketEvent",
"RegisterBucketMessage",
"UnregisterBucket",
"UnregisterAllBuckets",
}
 
-- Embeds AceBucket into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in
function AceBucket:Embed( target )
for _, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
function AceBucket:OnEmbedDisable( target )
target:UnregisterAllBuckets()
end
 
for addon in pairs(AceBucket.embeds) do
AceBucket:Embed(addon)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="CallbackHandler-1.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua New file
0,0 → 1,240
--[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 5
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
 
if not CallbackHandler then return end -- No upgrade needed
 
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
 
-- Lua APIs
local tconcat = table.concat
local assert, error, loadstring = assert, error, loadstring
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler
 
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
 
local method, ARGS
local function call() method(ARGS) end
 
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
 
return dispatch
]]
 
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
 
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
 
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
-- TODO: Remove this after beta has gone out
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
 
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
 
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
 
 
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
 
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
 
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
 
registry.recurse = oldrecurse
 
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do
events[eventname][self] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname)
first = nil
end
end
end
registry.insertQueue = nil
end
end
 
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
 
method = method or eventname
 
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
 
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
 
local regfunc
 
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId"
if type(self)~="table" and type(self)~="string" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
 
 
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
 
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
 
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
 
 
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
 
return registry
end
 
 
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.
 
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceTimer-3.0/AceTimer-3.0.lua New file
0,0 → 1,473
--- **AceTimer-3.0** provides a central facility for registering timers.
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
--
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
-- need to cancel or reschedule the timer you just registered.
--
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceTimer.
-- @class file
-- @name AceTimer-3.0
-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
 
--[[
Basic assumptions:
* In a typical system, we do more re-scheduling per second than there are timer pulses per second
* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
 
This implementation:
CON: The smallest timer interval is constrained by HZ (currently 1/10s).
PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
CON: Algorithms depending on a timer firing "N times per minute" will fail
PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
 
Major assumptions upheld:
- ALLOWS scheduling multiple timers with the same funcref/method
- ALLOWS scheduling more timers during OnUpdate processing
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
]]
 
local MAJOR, MINOR = "AceTimer-3.0", 5
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceTimer then return end -- No upgrade needed
 
AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
-- Linked list gets around ACE-88 and ACE-90.
AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
 
-- Lua APIs
local assert, error, loadstring = assert, error, loadstring
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local select, pairs, type, next, tostring = select, pairs, type, next, tostring
local floor, max, min = math.floor, math.max, math.min
local tconcat = table.concat
 
-- WoW APIs
local GetTime = GetTime
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
 
-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
local timerCache = nil
 
--[[
Timers will not be fired more often than HZ-1 times per second.
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
If this number is ever changed, all entries need to be rehashed on lib upgrade.
]]
local HZ = 11
 
--[[
Prime for good distribution
If this number is ever changed, all entries need to be rehashed on lib upgrade.
]]
local BUCKETS = 131
 
local hash = AceTimer.hash
for i=1,BUCKETS do
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
end
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {
__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end
})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
local lastint = floor(GetTime() * HZ)
 
-- --------------------------------------------------------------------
-- OnUpdate handler
--
-- traverse buckets, always chasing "now", and fire timers that have expired
 
local function OnUpdate()
local now = GetTime()
local nowint = floor(now * HZ)
 
-- Have we passed into a new hash bucket?
if nowint == lastint then return end
 
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
 
-- Pass through each bucket at most once
-- Happens on e.g. instance loads, but COULD happen on high local load situations also
for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
local curbucket = (curint % BUCKETS)+1
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
local nexttimer = hash[curbucket]
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
 
while nexttimer do
local timer = nexttimer
nexttimer = timer.next
local when = timer.when
 
if when < soon then
-- Call the timer func, either as a method on given object, or a straight function ref
local callback = timer.callback
if type(callback) == "string" then
safecall(timer.object[callback], timer.object, timer.arg)
elseif callback then
safecall(callback, timer.arg)
else
-- probably nilled out by CancelTimer
timer.delay = nil -- don't reschedule it
end
 
local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
 
if not delay then
-- single-shot timer (or cancelled)
AceTimer.selfs[timer.object][tostring(timer)] = nil
timerCache = timer
else
-- repeating timer
local newtime = when + delay
if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
newtime = now + delay
end
timer.when = newtime
 
-- add next timer execution to the correct bucket
local bucket = (floor(newtime * HZ) % BUCKETS) + 1
timer.next = hash[bucket]
hash[bucket] = timer
end
else -- if when>=soon
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
timer.next = hash[curbucket]
hash[curbucket] = timer
end -- if when<soon ... else
end -- while nexttimer do
end -- for curint=lastint,nowint
 
lastint = nowint
end
 
-- ---------------------------------------------------------------------
-- Reg( callback, delay, arg, repeating )
--
-- callback( function or string ) - direct function ref or method name in our object for the callback
-- delay(int) - delay for the timer
-- arg(variant) - any argument to be passed to the callback function
-- repeating(boolean) - repeating timer, or oneshot
--
-- returns the handle of the timer for later processing (canceling etc)
local function Reg(self, callback, delay, arg, repeating)
if type(callback) ~= "string" and type(callback) ~= "function" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
end
if type(callback) == "string" then
if type(self)~="table" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
end
if type(self[callback]) ~= "function" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
end
end
 
if delay < (1 / (HZ - 1)) then
delay = 1 / (HZ - 1)
end
 
-- Create and stuff timer in the correct hash bucket
local now = GetTime()
 
local timer = timerCache or {} -- Get new timer object (from cache if available)
timerCache = nil
 
timer.object = self
timer.callback = callback
timer.delay = (repeating and delay)
timer.arg = arg
timer.when = now + delay
 
local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
timer.next = hash[bucket]
hash[bucket] = timer
 
-- Insert timer in our self->handle->timer registry
local handle = tostring(timer)
 
local selftimers = AceTimer.selfs[self]
if not selftimers then
selftimers = {}
AceTimer.selfs[self] = selftimers
end
selftimers[handle] = timer
selftimers.__ops = (selftimers.__ops or 0) + 1
 
return handle
end
 
--- Schedule a new one-shot timer.
-- The timer will fire once in `delay` seconds, unless canceled before.
-- @param callback Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param arg An optional argument to be passed to the callback function.
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
--
-- function MyAddon:OnEnable()
-- self:ScheduleTimer("TimerFeedback", 5)
-- end
--
-- function MyAddon:TimerFeedback()
-- print("5 seconds passed")
-- end
function AceTimer:ScheduleTimer(callback, delay, arg)
return Reg(self, callback, delay, arg)
end
 
--- Schedule a repeating timer.
-- The timer will fire every `delay` seconds, until canceled.
-- @param callback Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param arg An optional argument to be passed to the callback function.
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
--
-- function MyAddon:OnEnable()
-- self.timerCount = 0
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
-- end
--
-- function MyAddon:TimerFeedback()
-- self.timerCount = self.timerCount + 1
-- print(("%d seconds passed"):format(5 * self.timerCount))
-- -- run 30 seconds in total
-- if self.timerCount == 6 then
-- self:CancelTimer(self.testTimer)
-- end
-- end
function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
return Reg(self, callback, delay, arg, true)
end
 
--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
-- and the timer has not fired yet or was canceled before.
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
-- @return True if the timer was successfully cancelled.
function AceTimer:CancelTimer(handle, silent)
if not handle then return end -- nil handle -> bail out without erroring
if type(handle) ~= "string" then
error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway
end
local selftimers = AceTimer.selfs[self]
local timer = selftimers and selftimers[handle]
if silent then
if timer then
timer.callback = nil -- don't run it again
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
-- The timer object is removed in the OnUpdate loop
end
return not not timer -- might return "true" even if we double-cancel. we'll live.
else
if not timer then
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
return false
end
if not timer.callback then
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
return false
end
timer.callback = nil -- don't run it again
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
return true
end
end
 
--- Cancels all timers registered to the current addon object ('self')
function AceTimer:CancelAllTimers()
if not(type(self) == "string" or type(self) == "table") then
error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
end
if self == AceTimer then
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
end
 
local selftimers = AceTimer.selfs[self]
if selftimers then
for handle,v in pairs(selftimers) do
if type(v) == "table" then -- avoid __ops, etc
AceTimer.CancelTimer(self, handle, true)
end
end
end
end
 
--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
-- This function will raise a warning when the handle is invalid, but not stop execution.
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
-- @return The time left on the timer, or false if the handle is invalid.
function AceTimer:TimeLeft(handle)
if not handle then return end
if type(handle) ~= "string" then
error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway
end
local selftimers = AceTimer.selfs[self]
local timer = selftimers and selftimers[handle]
if not timer then
geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
return false
end
return timer.when - GetTime()
end
 
 
-- ---------------------------------------------------------------------
-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
-- and clean it out - otherwise the table indices can grow indefinitely
-- if an addon starts and stops a lot of timers. AceBucket does this!
--
-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
 
local lastCleaned = nil
 
local function OnEvent(this, event)
if event~="PLAYER_REGEN_ENABLED" then
return
end
 
-- Get the next 'self' to process
local selfs = AceTimer.selfs
local self = next(selfs, lastCleaned)
if not self then
self = next(selfs)
end
lastCleaned = self
if not self then -- should only happen if .selfs[] is empty
return
end
 
-- Time to clean it out?
local list = selfs[self]
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
return
end
 
-- Create a new table and copy all members over
local newlist = {}
local n=0
for k,v in pairs(list) do
newlist[k] = v
n=n+1
end
newlist.__ops = 0 -- Reset operation count
 
-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
if n>BUCKETS then
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
end
 
selfs[self] = newlist
end
 
-- ---------------------------------------------------------------------
-- Embed handling
 
AceTimer.embeds = AceTimer.embeds or {}
 
local mixins = {
"ScheduleTimer", "ScheduleRepeatingTimer",
"CancelTimer", "CancelAllTimers",
"TimeLeft"
}
 
function AceTimer:Embed(target)
AceTimer.embeds[target] = true
for _,v in pairs(mixins) do
target[v] = AceTimer[v]
end
return target
end
 
-- AceTimer:OnEmbedDisable( target )
-- target (object) - target object that AceTimer is embedded in.
--
-- cancel all timers registered for the object
function AceTimer:OnEmbedDisable( target )
target:CancelAllTimers()
end
 
 
for addon in pairs(AceTimer.embeds) do
AceTimer:Embed(addon)
end
 
-- ---------------------------------------------------------------------
-- Debug tools (expose copies of internals to test suites)
AceTimer.debug = AceTimer.debug or {}
AceTimer.debug.HZ = HZ
AceTimer.debug.BUCKETS = BUCKETS
 
-- ---------------------------------------------------------------------
-- Finishing touchups
 
AceTimer.frame:SetScript("OnUpdate", OnUpdate)
AceTimer.frame:SetScript("OnEvent", OnEvent)
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
 
-- In theory, we should hide&show the frame based on there being timers or not.
-- However, this job is fairly expensive, and the chance that there will
-- actually be zero timers running is diminuitive to say the lest.
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceTimer-3.0/AceTimer-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceTimer-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceEvent-3.0/AceEvent-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceEvent-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceEvent-3.0/AceEvent-3.0.lua New file
0,0 → 1,126
--- AceEvent-3.0 provides event registration and secure dispatching.
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
--
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceEvent.
-- @class file
-- @name AceEvent-3.0
-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
local MAJOR, MINOR = "AceEvent-3.0", 3
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceEvent then return end
 
-- Lua APIs
local pairs = pairs
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
 
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
 
-- APIs and registry for blizzard events, using CallbackHandler lib
if not AceEvent.events then
AceEvent.events = CallbackHandler:New(AceEvent,
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
end
 
function AceEvent.events:OnUsed(target, eventname)
AceEvent.frame:RegisterEvent(eventname)
end
 
function AceEvent.events:OnUnused(target, eventname)
AceEvent.frame:UnregisterEvent(eventname)
end
 
 
-- APIs and registry for IPC messages, using CallbackHandler lib
if not AceEvent.messages then
AceEvent.messages = CallbackHandler:New(AceEvent,
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
)
AceEvent.SendMessage = AceEvent.messages.Fire
end
 
--- embedding and embed handling
local mixins = {
"RegisterEvent", "UnregisterEvent",
"RegisterMessage", "UnregisterMessage",
"SendMessage",
"UnregisterAllEvents", "UnregisterAllMessages",
}
 
--- Register for a Blizzard Event.
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterEvent
-- @class function
-- @paramsig event[, callback [, arg]]
-- @param event The event to register for
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
 
--- Unregister an event.
-- @name AceEvent:UnregisterEvent
-- @class function
-- @paramsig event
-- @param event The event to unregister
 
--- Register for a custom AceEvent-internal message.
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterMessage
-- @class function
-- @paramsig message[, callback [, arg]]
-- @param message The message to register for
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
 
--- Unregister a message
-- @name AceEvent:UnregisterMessage
-- @class function
-- @paramsig message
-- @param message The message to unregister
 
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
-- @name AceEvent:SendMessage
-- @class function
-- @paramsig message, ...
-- @param message The message to send
-- @param ... Any arguments to the message
 
 
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceEvent in
function AceEvent:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
-- AceEvent:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unregister all events messages etc when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceEvent:OnEmbedDisable(target)
target:UnregisterAllEvents()
target:UnregisterAllMessages()
end
 
-- Script to fire blizzard events into the event listeners
local events = AceEvent.events
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
events:Fire(event, ...)
end)
 
--- Finally: upgrade our old embeds
for target, v in pairs(AceEvent.embeds) do
AceEvent:Embed(target)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/Changelog-Ace3-Release-r907.txt New file
0,0 → 1,182
------------------------------------------------------------------------
r907 | nevcairiel | 2009-12-16 17:08:05 +0000 (Wed, 16 Dec 2009) | 1 line
Changed paths:
A /tags/Release-r907 (from /trunk:906)
 
Maintenance release that fixes two annoying bugs since r900
------------------------------------------------------------------------
r906 | nevcairiel | 2009-12-16 17:06:39 +0000 (Wed, 16 Dec 2009) | 1 line
Changed paths:
M /trunk/changelog.txt
 
Update changelog.txt
------------------------------------------------------------------------
r905 | nevcairiel | 2009-12-15 16:48:32 +0000 (Tue, 15 Dec 2009) | 1 line
Changed paths:
M /trunk/AceTab-3.0/AceTab-3.0.lua
 
Remove 3.2 compat hack
------------------------------------------------------------------------
r904 | nevcairiel | 2009-12-13 11:56:37 +0000 (Sun, 13 Dec 2009) | 1 line
Changed paths:
M /trunk/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
 
AceConfigCmd-3.0: Properly handle inline groups with a different handler in help output. (Ticket #101)
------------------------------------------------------------------------
r903 | nevcairiel | 2009-12-13 11:09:35 +0000 (Sun, 13 Dec 2009) | 1 line
Changed paths:
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua
 
AceGUI-3.0: Frame: Properly save the width in the status table.
------------------------------------------------------------------------
r902 | nevcairiel | 2009-12-12 14:56:14 +0000 (Sat, 12 Dec 2009) | 1 line
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
 
AceConfigDialog-3.0: Don't bail out and error when a dialogControl was invalid, instead show the error and fallback to the default control for that type.
------------------------------------------------------------------------
r901 | nevcairiel | 2009-12-08 17:56:17 +0000 (Tue, 08 Dec 2009) | 1 line
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
 
AceConfigDialog-3.0: Fix a hickup with the OnUpdate script not getting upgraded properly in some situations.
------------------------------------------------------------------------
r899 | nevcairiel | 2009-12-08 13:44:20 +0000 (Tue, 08 Dec 2009) | 1 line
Changed paths:
M /trunk/Ace3.toc
 
Update .toc for 3.3
------------------------------------------------------------------------
r898 | nevcairiel | 2009-12-08 13:44:01 +0000 (Tue, 08 Dec 2009) | 1 line
Changed paths:
M /trunk/changelog.txt
 
Update changelog.txt
------------------------------------------------------------------------
r897 | mikk | 2009-12-06 17:02:27 +0000 (Sun, 06 Dec 2009) | 1 line
Changed paths:
M /trunk/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
 
Regression fix from ticket #96: If "cmdHidden" is non-nil, we obey it before "hidden". Not just if it's true.
------------------------------------------------------------------------
r896 | nevcairiel | 2009-12-06 16:29:49 +0000 (Sun, 06 Dec 2009) | 1 line
Changed paths:
M /trunk/AceGUI-3.0/AceGUI-3.0.lua
M /trunk/tests/AceGUI-3.0-recycle.lua
 
Adjust tests for AceGUI changes.
------------------------------------------------------------------------
r895 | nevcairiel | 2009-12-06 16:28:55 +0000 (Sun, 06 Dec 2009) | 1 line
Changed paths:
M /trunk/AceAddon-3.0/AceAddon-3.0.lua
M /trunk/AceBucket-3.0/AceBucket-3.0.lua
M /trunk/AceComm-3.0/AceComm-3.0.lua
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
M /trunk/AceDBOptions-3.0/AceDBOptions-3.0.lua
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua
M /trunk/AceLocale-3.0/AceLocale-3.0.lua
M /trunk/AceTimer-3.0/AceTimer-3.0.lua
M /trunk/CallbackHandler-1.0/CallbackHandler-1.0.lua
 
Adjust upvalues slightly to allow debugging and running tests.
------------------------------------------------------------------------
r894 | nevcairiel | 2009-12-06 16:14:30 +0000 (Sun, 06 Dec 2009) | 1 line
Changed paths:
M /trunk/.pkgmeta
 
Don't include tests in the zip, devs working on Ace3 have svn checkouts, anyway!
------------------------------------------------------------------------
r893 | nevcairiel | 2009-12-06 16:01:49 +0000 (Sun, 06 Dec 2009) | 1 line
Changed paths:
M /trunk/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
 
AceConfigCmd-3.0: Properly parse functions and methods supplied for the "hidden" option table member. (Ticket #96)
------------------------------------------------------------------------
r892 | nevcairiel | 2009-12-06 15:16:45 +0000 (Sun, 06 Dec 2009) | 2 lines
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua
 
AceGUI-3.0: DropDownGroup: Adjust the positioning of the title text
AceConfigDialog-3.0: Pass the groups "name" tag to DropDownGroups as the title.
------------------------------------------------------------------------
r891 | nevcairiel | 2009-12-06 13:02:19 +0000 (Sun, 06 Dec 2009) | 1 line
Changed paths:
M /trunk/changelog.txt
 
Update changelog.txt
------------------------------------------------------------------------
r890 | nevcairiel | 2009-12-06 12:50:05 +0000 (Sun, 06 Dec 2009) | 1 line
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
M /trunk/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
 
AceConfigDialog-3.0: Allow image/imageCoords on toogle elements (Note that the width/height of the image on the toggle cannot be changed)
------------------------------------------------------------------------
r889 | nevcairiel | 2009-12-06 12:47:43 +0000 (Sun, 06 Dec 2009) | 1 line
Changed paths:
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
 
AceGUI-3.0: Allow displaying a image in front of the checkbox label
------------------------------------------------------------------------
r888 | nevcairiel | 2009-12-05 21:32:19 +0000 (Sat, 05 Dec 2009) | 1 line
Changed paths:
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
 
AceGUI-3.0: Slider: Add a more visible backdrop/border around the manual input area (Ticket #98)
------------------------------------------------------------------------
r887 | nevcairiel | 2009-12-05 21:23:38 +0000 (Sat, 05 Dec 2009) | 1 line
Changed paths:
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua
 
AceGUI-3.0: ScrollFrame: Potentially fix an issue that caused the scrollframe to reset to top in certain resolution/UIScale combinations.
------------------------------------------------------------------------
r886 | nevcairiel | 2009-12-05 18:10:29 +0000 (Sat, 05 Dec 2009) | 1 line
Changed paths:
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua
 
AceGUI-3.0: TreeGroup: Allow iconCoords to be passed for the tree elements. (Ticket #59)
------------------------------------------------------------------------
r885 | nevcairiel | 2009-12-05 18:02:30 +0000 (Sat, 05 Dec 2009) | 1 line
Changed paths:
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-Window.lua
 
AceGUI-3.0: Added an API to the Window container to disable the user-resizing of the same. (Ticket #80)
------------------------------------------------------------------------
r884 | nevcairiel | 2009-12-02 19:01:14 +0000 (Wed, 02 Dec 2009) | 1 line
Changed paths:
M /trunk/AceDBOptions-3.0/AceDBOptions-3.0.lua
 
AceDBOptions-3.0: Use the esES locale for esMX until someone provides a real translation.
------------------------------------------------------------------------
r883 | nevcairiel | 2009-12-02 18:58:49 +0000 (Wed, 02 Dec 2009) | 1 line
Changed paths:
M /trunk/AceDBOptions-3.0/AceDBOptions-3.0.lua
 
AceDBOptions-3.0: Show the current profile on the dialog.
------------------------------------------------------------------------
r882 | nevcairiel | 2009-12-02 18:04:53 +0000 (Wed, 02 Dec 2009) | 1 line
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
 
AceConfigDialog-3.0: Properly refresh BlizOptions Windows which are registered with a path on NotifyChange. This required a re-design of the AceConfigDialog.BlizOptions table, so if any 3rd party addon somehow accessed this table, it will have to be adjusted.
------------------------------------------------------------------------
r881 | nevcairiel | 2009-12-02 17:26:07 +0000 (Wed, 02 Dec 2009) | 1 line
Changed paths:
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
 
AceGUI-3.0: Icon: Explicitly set the TexCoords to the default value if none are specified.
------------------------------------------------------------------------
r880 | nevcairiel | 2009-11-15 17:02:07 +0000 (Sun, 15 Nov 2009) | 1 line
Changed paths:
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
 
AceGUI-3.0: Clear the contents of the editbox when releasing it.
------------------------------------------------------------------------
r879 | nevcairiel | 2009-11-02 18:59:34 +0000 (Mon, 02 Nov 2009) | 1 line
Changed paths:
M /trunk/changelog.txt
 
Updated changelog
------------------------------------------------------------------------
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/Ace3.lua New file
0,0 → 1,110
 
-- This file is only there in standalone Ace3 and provides handy dev tool stuff I guess
-- for now only /rl to reload your UI :)
-- note the complete overkill use of AceAddon and console, ain't it cool?
 
-- GLOBALS: next, loadstring, ReloadUI, geterrorhandler
-- GLOBALS: BINDING_HEADER_ACE3, BINDING_NAME_RELOADUI, Ace3, LibStub
 
-- BINDINGs labels
BINDING_HEADER_ACE3 = "Ace3"
BINDING_NAME_RELOADUI = "ReloadUI"
--
 
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
local dialog = LibStub("AceConfigDialog-3.0")
 
Ace3 = LibStub("AceAddon-3.0"):NewAddon("Ace3", "AceConsole-3.0")
local Ace3 = Ace3
 
local selectedgroup
local frame
local select
local status = {}
local configs = {}
 
local function frameOnClose()
gui:Release(frame)
frame = nil
end
 
local function RefreshConfigs()
for name in reg:IterateOptionsTables() do
configs[name] = name
end
end
 
local function ConfigSelected(widget, event, value)
selectedgroup = value
dialog:Open(value, widget)
end
 
local old_CloseSpecialWindows
 
-- GLOBALS: CloseSpecialWindows, next
function Ace3:Open()
if not old_CloseSpecialWindows then
old_CloseSpecialWindows = CloseSpecialWindows
CloseSpecialWindows = function()
local found = old_CloseSpecialWindows()
if frame then
frame:Hide()
return true
end
return found
end
end
RefreshConfigs()
if next(configs) == nil then
self:Print("No Configs are Registered")
return
end
 
if not frame then
frame = gui:Create("Frame")
frame:ReleaseChildren()
frame:SetTitle("Ace3 Options")
frame:SetLayout("FILL")
frame:SetCallback("OnClose", frameOnClose)
 
select = gui:Create("DropdownGroup")
select:SetGroupList(configs)
select:SetCallback("OnGroupSelected", ConfigSelected)
frame:AddChild(select)
end
if not selectedgroup then
selectedgroup = next(configs)
end
select:SetGroup(selectedgroup)
frame:Show()
end
 
local function RefreshOnUpdate(this)
select:SetGroup(selectedgroup)
this:SetScript("OnUpdate", nil)
end
 
function Ace3:ConfigTableChanged(event, appName)
if selectedgroup == appName and frame then
frame.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
end
 
reg.RegisterCallback(Ace3, "ConfigTableChange", "ConfigTableChanged")
 
function Ace3:PrintCmd(input)
input = input:trim():match("^(.-);*$")
local func, err = loadstring("LibStub(\"AceConsole-3.0\"):Print(" .. input .. ")")
if not func then
LibStub("AceConsole-3.0"):Print("Error: " .. err)
else
func()
end
end
 
function Ace3:OnInitialize()
self:RegisterChatCommand("ace3", function() self:Open() end)
self:RegisterChatCommand("rl", function() ReloadUI() end)
self:RegisterChatCommand("print", "PrintCmd")
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua New file
0,0 → 1,387
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs, ipairs, assert, type = pairs, ipairs, assert, type
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Tab Group --
--------------------------
 
do
local Type = "TabGroup"
local Version = 24
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.tablist = nil
for _, tab in pairs(self.tabs) do
tab:Hide()
end
self:SetTitle()
end
 
local function Tab_SetText(self, text)
self:_SetText(text)
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(self, 0, nil, width)
end
 
local function UpdateTabLook(self)
if self.disabled then
PanelTemplates_SetDisabledTabState(self)
elseif self.selected then
PanelTemplates_SelectTab(self)
else
PanelTemplates_DeselectTab(self)
end
end
 
local function Tab_SetSelected(self, selected)
self.selected = selected
UpdateTabLook(self)
end
 
local function Tab_OnClick(self)
if not (self.selected or self.disabled) then
self.obj:SelectTab(self.value)
end
end
 
local function Tab_SetDisabled(self, disabled)
self.disabled = disabled
UpdateTabLook(self)
end
 
local function Tab_OnEnter(this)
local self = this.obj
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
end
 
local function Tab_OnLeave(this)
local self = this.obj
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
end
 
local function Tab_OnShow(this)
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
end
 
local function CreateTab(self, id)
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
tab.obj = self
tab.id = id
 
tab.text = _G[tabname .. "Text"]
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
 
tab:SetScript("OnClick",Tab_OnClick)
tab:SetScript("OnEnter",Tab_OnEnter)
tab:SetScript("OnLeave",Tab_OnLeave)
tab:SetScript("OnShow", Tab_OnShow)
 
tab._SetText = tab.SetText
tab.SetText = Tab_SetText
tab.SetSelected = Tab_SetSelected
tab.SetDisabled = Tab_SetDisabled
 
return tab
end
 
local function SetTitle(self, text)
self.titletext:SetText(text or "")
if text and text ~= "" then
self.alignoffset = 25
else
self.alignoffset = 18
end
self:BuildTabs()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
 
local function SelectTab(self, value)
local status = self.status or self.localstatus
 
local found
for i, v in ipairs(self.tabs) do
if v.value == value then
v:SetSelected(true)
found = true
else
v:SetSelected(false)
end
end
status.selected = value
if found then
self:Fire("OnGroupSelected",value)
end
end
 
local function SetTabs(self, tabs)
self.tablist = tabs
self:BuildTabs()
end
 
 
local widths = {}
local rowwidths = {}
local rowends = {}
local function BuildTabs(self)
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
local status = self.status or self.localstatus
local tablist = self.tablist
local tabs = self.tabs
 
if not tablist then return end
 
local width = self.frame.width or self.frame:GetWidth() or 0
 
for i = #widths, 1, -1 do
widths[i] = nil
end
for i = #rowwidths, 1, -1 do
rowwidths[i] = nil
end
for i = #rowends, 1, -1 do
rowends[i] = nil
end
 
--Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do
local tab = tabs[i]
if not tab then
tab = self:CreateTab(i)
tabs[i] = tab
end
 
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
tab.value = v.value
 
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
 
for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide()
end
 
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
local usedwidth = 0
 
for i = 1, #tablist do
--If this is not the first tab of a row and there isn't room for it
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = i - 1
numrows = numrows + 1
usedwidth = 0
end
usedwidth = usedwidth + widths[i]
end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist
 
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then
--if the last row has only one tab
if rowends[numrows-1] == numtabs-1 then
--if there are more than 2 tabs in the 2nd last row
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
--move 1 tab from the second last row to the last, if there is enough space
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
end
end
end
end
 
--anchor the rows as defined and resize tabs to fill thier row
local starttab = 1
for row, endtab in ipairs(rowends) do
local first = true
for tabno = starttab, endtab do
local tab = tabs[tabno]
tab:ClearAllPoints()
if first then
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
first = false
else
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end
end
 
-- equal padding for each tab to fill the available width,
-- if the used space is above 75% already
local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75) then
padding = (width - rowwidths[row]) / (endtab - starttab+1)
end
 
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
end
starttab = endtab + 1
end
 
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
end
 
local function BuildTabsOnUpdate(this)
BuildTabs(this.obj)
this:SetScript("OnUpdate", nil)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 60
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
BuildTabs(self)
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - (self.borderoffset + 23)
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23))
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.num = AceGUI:GetNextWidgetNum(Type)
 
self.localstatus = {}
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.CreateTab = CreateTab
self.SelectTab = SelectTab
self.BuildTabs = BuildTabs
self.SetStatusTable = SetStatusTable
self.SetTabs = SetTabs
self.LayoutFinished = LayoutFinished
self.frame = frame
 
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
self.alignoffset = 18
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
titletext:SetText("")
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
self.borderoffset = 27
border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
self.tabs = {}
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua New file
0,0 → 1,230
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
 
-- WoW APIs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND
 
--------------------------
-- Keybinding --
--------------------------
 
do
local Type = "Keybinding"
local Version = 13
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function keybindingMsgFixWidth(this)
this:SetWidth(this.msg:GetWidth()+10)
this:SetScript("OnUpdate",nil)
end
 
local function Keybinding_OnClick(this, button)
if button == "LeftButton" or button == "RightButton" then
local self = this.obj
if self.waitingForKey then
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
else
this:EnableKeyboard(true)
self.msgframe:Show()
this:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
 
local ignoreKeys = nil
local function Keybinding_OnKeyDown(this, key)
local self = this.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if not ignoreKeys then
ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
end
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
 
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
 
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged",keyPressed)
end
end
end
 
local function Keybinding_OnMouseDown(this, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(this, button)
end
 
local function OnAcquire(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetLabel("")
self:SetKey("")
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.waitingForKey = nil
self.msgframe:Hide()
self:SetDisabled(false)
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,1,1)
end
end
 
local function SetKey(self, key)
if (key or "") == "" then
self.button:SetText(NOT_BOUND)
self.button:SetNormalFontObject("GameFontNormal")
else
self.button:SetText(key)
self.button:SetNormalFontObject("GameFontHighlight")
end
end
 
local function SetLabel(self, label)
self.label:SetText(label or "")
if (label or "") == "" then
self.alignoffset = nil
self:SetHeight(24)
else
self.alignoffset = 30
self:SetHeight(44)
end
end
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
 
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
 
local self = {}
self.type = Type
self.num = num
 
local text = button:GetFontString()
text:SetPoint("LEFT",button,"LEFT",7,0)
text:SetPoint("RIGHT",button,"RIGHT",-7,0)
 
button:SetScript("OnClick",Keybinding_OnClick)
button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
button:RegisterForClicks("AnyDown")
button:EnableMouse()
 
button:SetHeight(24)
button:SetWidth(200)
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
frame:SetWidth(200)
frame:SetHeight(44)
 
self.alignoffset = 30
 
self.button = button
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
 
local msgframe = CreateFrame("Frame",nil,UIParent)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
self.msgframe = msgframe
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
msgframe.msg = msg
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
msgframe:Hide()
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.SetKey = SetKey
 
self.frame = frame
frame.obj = self
button.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua New file
0,0 → 1,300
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select = select
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: SetDesaturation, GameFontHighlight
 
--------------------------
-- Check Box --
--------------------------
--[[
Events :
OnValueChanged
 
]]
do
local Type = "CheckBox"
local Version = 13
 
local function OnAcquire(self)
self:SetValue(false)
self.tristate = nil
self:SetHeight(24)
self:SetWidth(200)
self:SetImage()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.check:Hide()
self.highlight:Hide()
self.down = nil
self.checked = nil
self:SetType()
self:SetDisabled(false)
self:SetDescription(nil)
end
 
local function CheckBox_OnEnter(this)
local self = this.obj
self.highlight:Show()
self:Fire("OnEnter")
end
 
local function CheckBox_OnLeave(this)
local self = this.obj
self.highlight:Hide()
self:Fire("OnLeave")
end
 
local function CheckBox_OnMouseUp(this)
local self = this.obj
if not self.disabled then
self:ToggleChecked()
self:Fire("OnValueChanged",self.checked)
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
end
self.down = nil
end
 
local function CheckBox_OnMouseDown(this)
local self = this.obj
if not self.disabled then
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
self.down = true
end
AceGUI:ClearFocus()
end
 
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.5,0.5,0.5)
SetDesaturation(self.check, true)
else
self.frame:Enable()
self.text:SetTextColor(1,1,1)
if self.tristate and self.checked == nil then
SetDesaturation(self.check, true)
else
SetDesaturation(self.check, false)
end
end
end
 
local function SetValue(self,value)
local check = self.check
self.checked = value
if value then
SetDesaturation(self.check, false)
self.check:Show()
else
--Nil is the unknown tristate value
if self.tristate and value == nil then
SetDesaturation(self.check, true)
self.check:Show()
else
SetDesaturation(self.check, false)
self.check:Hide()
end
end
end
 
local function SetTriState(self, enabled)
self.tristate = enabled
self:SetValue(self:GetValue())
end
 
local function GetValue(self)
return self.checked
end
 
local function SetType(self, type)
local checkbg = self.checkbg
local check = self.check
local highlight = self.highlight
 
if type == "radio" then
checkbg:SetHeight(16)
checkbg:SetWidth(16)
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
checkbg:SetTexCoord(0,0.25,0,1)
check:SetHeight(16)
check:SetWidth(16)
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
check:SetTexCoord(0.25,0.5,0,1)
check:SetBlendMode("ADD")
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
highlight:SetTexCoord(0.5,0.75,0,1)
else
checkbg:SetHeight(24)
checkbg:SetWidth(24)
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
checkbg:SetTexCoord(0,1,0,1)
check:SetHeight(24)
check:SetWidth(24)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:SetTexCoord(0,1,0,1)
check:SetBlendMode("BLEND")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetTexCoord(0,1,0,1)
end
end
 
local function ToggleChecked(self)
local value = self:GetValue()
if self.tristate then
--cycle in true, nil, false order
if value then
self:SetValue(nil)
elseif value == nil then
self:SetValue(false)
else
self:SetValue(true)
end
else
self:SetValue(not self:GetValue())
end
end
 
local function SetLabel(self, label)
self.text:SetText(label)
end
 
local function SetDescription(self, desc)
if desc then
if not self.desc then
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
desc:ClearAllPoints()
desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21)
desc:SetWidth(self.frame.width - 30)
desc:SetJustifyH("LEFT")
desc:SetJustifyV("TOP")
self.desc = desc
end
self.desc:Show()
--self.text:SetFontObject(GameFontNormal)
self.desc:SetText(desc)
self:SetHeight(28 + self.desc:GetHeight())
else
if self.desc then
self.desc:SetText("")
self.desc:Hide()
end
self.text:SetFontObject(GameFontHighlight)
self:SetHeight(24)
end
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
end
self:AlignImage()
end
 
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0)
self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
else
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0)
end
end
 
local function OnWidthSet(self, width)
if self.desc and self.desc:GetText() ~= "" then
self.desc:SetWidth(width - 30)
self:SetHeight(28 + self.desc:GetHeight())
end
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetValue = SetValue
self.GetValue = GetValue
self.SetDisabled = SetDisabled
self.SetType = SetType
self.ToggleChecked = ToggleChecked
self.SetLabel = SetLabel
self.SetTriState = SetTriState
self.SetDescription = SetDescription
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.AlignImage = AlignImage
 
self.frame = frame
frame.obj = self
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
 
frame:SetScript("OnEnter",CheckBox_OnEnter)
frame:SetScript("OnLeave",CheckBox_OnLeave)
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
frame:EnableMouse()
local checkbg = frame:CreateTexture(nil,"ARTWORK")
self.checkbg = checkbg
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
local check = frame:CreateTexture(nil,"OVERLAY")
self.check = check
check:SetWidth(24)
check:SetHeight(24)
check:SetPoint("CENTER",checkbg,"CENTER",0,0)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
self.highlight = highlight
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
highlight:Hide()
 
local image = frame:CreateTexture(nil, "OVERLAY")
self.image = image
image:SetHeight(16)
image:SetWidth(16)
image:SetPoint("LEFT", check, "RIGHT", 1, 0)
 
text:SetJustifyH("LEFT")
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(18)
text:SetPoint("LEFT",check,"RIGHT",0,0)
text:SetPoint("RIGHT",frame,"RIGHT",0,0)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua New file
0,0 → 1,149
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select = select
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
--------------------------
-- Label --
--------------------------
do
local Type = "Icon"
local Version = 11
 
local function OnAcquire(self)
self:SetHeight(110)
self:SetWidth(110)
self:SetLabel("")
self:SetImage(nil)
self:SetImageSize(64, 64)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function SetLabel(self, text)
if text and text ~= "" then
self.label:Show()
self.label:SetText(text)
self.frame:SetHeight(self.image:GetHeight() + 25)
else
self.label:Hide()
self.frame:SetHeight(self.image:GetHeight() + 10)
end
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
else
self.imageshown = nil
end
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
--self.frame:SetWidth(width + 30)
if self.label:IsShown() then
self.frame:SetHeight(height + 25)
else
self.frame:SetHeight(height + 10)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
else
self.frame:Enable()
self.label:SetTextColor(1,1,1)
self.image:SetVertexColor(1, 1, 1)
end
end
 
local function OnClick(this, button)
this.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
this.obj:Fire("OnLeave")
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.frame = frame
self.SetImage = SetImage
self.SetImageSize = SetImageSize
 
-- SetText should be deprecated along the way
self.SetText = SetLabel
self.SetDisabled = SetDisabled
 
frame.obj = self
 
frame:SetHeight(110)
frame:SetWidth(110)
frame:EnableMouse(true)
frame:SetScript("OnClick", OnClick)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnEnter", OnEnter)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
self.label = label
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP",frame,"TOP",0,-5)
 
local highlight = frame:CreateTexture(nil,"OVERLAY")
self.highlight = highlight
highlight:SetAllPoints(image)
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
highlight:SetTexCoord(0,1,0.23,0.77)
highlight:SetBlendMode("ADD")
highlight:Hide()
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua New file
0,0 → 1,153
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
----------------------------------
-- Blizzard Options Group --
----------------------------------
--[[
Group Designed to be added to the bliz interface options panel
]]
 
-- WoW APIs
local CreateFrame = CreateFrame
 
do
local Type = "BlizOptionsGroup"
local Version = 10
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetName()
end
 
local function okay(this)
this.obj:Fire("okay")
end
 
local function cancel(this)
this.obj:Fire("cancel")
end
 
local function defaults(this)
this.obj:Fire("defaults")
end
 
local function SetName(self, name, parent)
self.frame.name = name
self.frame.parent = parent
end
 
local function OnShow(this)
this.obj:Fire("OnShow")
end
 
local function OnHide(this)
this.obj:Fire("OnHide")
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 63
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 26
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function SetTitle(self, title)
local content = self.content
content:ClearAllPoints()
if not title or title == "" then
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-10)
self.label:SetText("")
else
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-40)
self.label:SetText(title)
end
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.SetName = SetName
 
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.SetTitle = SetTitle
 
frame.obj = self
frame.okay = okay
frame.cancel = cancel
frame.defaults = defaults
 
frame:Hide()
frame:SetScript("OnHide",OnHide)
frame:SetScript("OnShow",OnShow)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
self.label = label
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -15)
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua New file
0,0 → 1,305
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs, assert, type = pairs, assert, type
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
 
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
 
]]
do
local Type = "Frame"
local Version = 9
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
 
local function closeOnClick(this)
this.obj:Hide()
end
 
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
 
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
 
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
 
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
 
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
 
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
local function SetStatusText(self,text)
self.statustext:SetText(text)
end
 
local function Hide(self)
self.frame:Hide()
end
 
local function Show(self)
self.frame:Show()
end
 
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
end
 
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
 
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Frame"
 
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
 
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0,0,0,1)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(400,200)
frame:SetToplevel(true)
 
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
closebutton:SetScript("OnClick", closeOnClick)
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText(CLOSE)
 
self.closebutton = closebutton
closebutton.obj = self
 
local statusbg = CreateFrame("Frame",nil,frame)
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
statusbg:SetHeight(24)
statusbg:SetBackdrop(PaneBackdrop)
statusbg:SetBackdropColor(0.1,0.1,0.1)
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
self.statusbg = statusbg
 
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
self.statustext = statustext
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
statustext:SetHeight(20)
statustext:SetJustifyH("LEFT")
statustext:SetText("")
 
local title = CreateFrame("Frame",nil,frame)
self.title = title
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
 
 
local titlebg = frame:CreateTexture(nil,"OVERLAY")
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg:SetTexCoord(0.31,0.67,0,0.63)
titlebg:SetPoint("TOP",frame,"TOP",0,12)
titlebg:SetWidth(100)
titlebg:SetHeight(40)
 
local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40)
 
local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
titlebg_right:SetWidth(30)
titlebg_right:SetHeight(40)
 
title:SetAllPoints(titlebg)
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
 
self.titletext = titletext
 
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", frameOnMouseUp)
self.sizer_se = sizer_se
 
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", frameOnMouseUp)
self.sizer_s = sizer_s
 
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", frameOnMouseUp)
self.sizer_e = sizer_e
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua New file
0,0 → 1,138
local AceGUI = LibStub("AceGUI-3.0")
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Inline Group --
--------------------------
--[[
This is a simple grouping container, no selection
It will resize automatically to the height of the controls added to it
]]
 
do
local Type = "InlineGroup"
local Version = 6
 
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua New file
0,0 → 1,705
--[[ $Id: AceGUIWidget-DropDown.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs = select, pairs, ipairs
local tsort = table.sort
 
-- WoW APIs
local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
do
local widgetType = "Dropdown-Pullout"
local widgetVersion = 3
 
--[[ Static data ]]--
 
local backdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
edgeSize = 32,
tileSize = 32,
tile = true,
insets = { left = 11, right = 12, top = 12, bottom = 11 },
}
local sliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
local defaultWidth = 200
local defaultMaxHeight = 600
 
--[[ UI Event Handlers ]]--
 
-- HACK: This should be no part of the pullout, but there
-- is no other 'clean' way to response to any item-OnEnter
-- Used to close Submenus when an other item is entered
local function OnEnter(item)
local self = item.pullout
for k, v in ipairs(self.items) do
if v.CloseMenu and v ~= item then
v:CloseMenu()
end
end
end
 
-- See the note in Constructor() for each scroll related function
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
 
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
 
local function OnSizeChanged(this)
this.obj:FixScroll()
end
 
--[[ Exported methods ]]--
 
-- exported
local function SetScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
 
local offset
if height > viewheight then
offset = 0
else
offset = floor((viewheight - height) / 1000 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
status.offset = offset
status.scrollvalue = value
end
 
-- exported
local function MoveScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
 
if height > viewheight then
self.slider:Hide()
else
self.slider:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
-- exported
local function FixScroll(self)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset or 0
 
if viewheight < height then
self.slider:Hide()
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
self.slider:SetValue(0)
else
self.slider:Show()
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.slider:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
status.offset = offset
end
end
end
 
-- exported, AceGUI callback
local function OnAcquire(self)
self.frame:SetParent(UIParent)
--self.itemFrame:SetToplevel(true)
end
 
-- exported, AceGUI callback
local function OnRelease(self)
self:Clear()
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
local function AddItem(self, item)
self.items[#self.items + 1] = item
 
local h = #self.items * 16
self.itemFrame:SetHeight(h)
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
 
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
 
item:SetPullout(self)
item:SetOnEnter(OnEnter)
end
 
-- exported
local function Open(self, point, relFrame, relPoint, x, y)
local items = self.items
local frame = self.frame
local itemFrame = self.itemFrame
 
frame:SetPoint(point, relFrame, relPoint, x, y)
 
 
local height = 8
for i, item in pairs(items) do
if i == 1 then
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
else
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
end
 
item:Show()
 
height = height + 16
end
itemFrame:SetHeight(height)
fixstrata("TOOLTIP", frame, frame:GetChildren())
frame:Show()
self:Fire("OnOpen")
end
 
-- exported
local function Close(self)
self.frame:Hide()
self:Fire("OnClose")
end
 
-- exported
local function Clear(self)
local items = self.items
for i, item in pairs(items) do
AceGUI:Release(item)
items[i] = nil
end
end
 
-- exported
local function IterateItems(self)
return ipairs(self.items)
end
 
-- exported
local function SetHideOnLeave(self, val)
self.hideOnLeave = val
end
 
-- exported
local function SetMaxHeight(self, height)
self.maxHeight = height or defaultMaxHeight
if self.frame:GetHeight() > height then
self.frame:SetHeight(height)
elseif (self.itemFrame:GetHeight() + 34) < height then
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
end
end
 
-- exported
local function GetRightBorderWidth(self)
return 6 + (self.slider:IsShown() and 12 or 0)
end
 
-- exported
local function GetLeftBorderWidth(self)
return 6
end
 
--[[ Constructor ]]--
 
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
local self = {}
self.count = count
self.type = widgetType
self.frame = frame
frame.obj = self
 
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
 
self.AddItem = AddItem
self.Open = Open
self.Close = Close
self.Clear = Clear
self.IterateItems = IterateItems
self.SetHideOnLeave = SetHideOnLeave
 
self.SetScroll = SetScroll
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
 
self.SetMaxHeight = SetMaxHeight
self.GetRightBorderWidth = GetRightBorderWidth
self.GetLeftBorderWidth = GetLeftBorderWidth
 
self.items = {}
 
self.scrollStatus = {
scrollvalue = 0,
}
 
self.maxHeight = defaultMaxHeight
 
frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetClampedToScreen(true)
frame:SetWidth(defaultWidth)
frame:SetHeight(self.maxHeight)
--frame:SetToplevel(true)
 
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
 
self.scrollFrame = scrollFrame
self.itemFrame = itemFrame
 
scrollFrame.obj = self
itemFrame.obj = self
 
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop)
slider:SetWidth(8)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
slider:SetFrameStrata("FULLSCREEN_DIALOG")
self.slider = slider
slider.obj = self
 
scrollFrame:SetScrollChild(itemFrame)
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:SetToplevel(true)
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
itemFrame:SetHeight(400)
itemFrame:SetToplevel(true)
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
slider:SetScript("OnValueChanged", OnScrollValueChanged)
slider:SetMinMaxValues(0, 1000)
slider:SetValueStep(1)
slider:SetValue(0)
 
scrollFrame:Show()
itemFrame:Show()
slider:Hide()
 
self:FixScroll()
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
do
local widgetType = "Dropdown"
local widgetVersion = 21
 
--[[ Static data ]]--
 
--[[ UI event handler ]]--
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function Dropdown_OnHide(this)
local self = this.obj
if self.open then
self.pullout:Close()
end
end
 
local function Dropdown_TogglePullout(this)
local self = this.obj
if self.open then
self.open = nil
self.pullout:Close()
AceGUI:ClearFocus()
else
self.open = true
self.pullout:SetWidth(self.frame:GetWidth())
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
AceGUI:SetFocus(self)
end
end
 
local function OnPulloutOpen(this)
local self = this.userdata.obj
local value = self.value
 
if not self.multiselect then
for i, item in this:IterateItems() do
item:SetValue(item.userdata.value == value)
end
end
 
self.open = true
end
 
local function OnPulloutClose(this)
local self = this.userdata.obj
self.open = nil
self:Fire("OnClosed")
end
 
local function ShowMultiText(self)
local text
for i, widget in self.pullout:IterateItems() do
if widget.type == "Dropdown-Item-Toggle" then
if widget:GetValue() then
if text then
text = text..", "..widget:GetText()
else
text = widget:GetText()
end
end
end
end
self:SetText(text)
end
 
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
 
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
ShowMultiText(self)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
if self.open then
self.pullout:Close()
end
end
end
 
--[[ Exported methods ]]--
 
-- exported, AceGUI callback
local function OnAcquire(self)
local pullout = AceGUI:Create("Dropdown-Pullout")
self.pullout = pullout
pullout.userdata.obj = self
pullout:SetCallback("OnClose", OnPulloutClose)
pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
 
self:SetHeight(44)
self:SetWidth(200)
end
 
-- exported, AceGUI callback
local function OnRelease(self)
if self.open then
self.pullout:Close()
end
AceGUI:Release(self.pullout)
self.pullout = nil
 
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self:SetMultiselect(false)
 
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
 
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.text:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,.82,0)
self.text:SetTextColor(1,1,1)
end
end
 
-- exported
local function ClearFocus(self)
if self.open then
self.pullout:Close()
end
end
 
-- exported
local function SetText(self, text)
self.text:SetText(text or "")
end
 
-- exported
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
self.frame:SetHeight(44)
else
self.label:SetText("")
self.label:Hide()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
self.frame:SetHeight(26)
end
end
 
-- exported
local function SetValue(self, value)
if self.list then
self:SetText(self.list[value] or "")
end
self.value = value
end
 
-- exported
local function GetValue(self)
return self.value
end
 
-- exported
local function SetItemValue(self, item, value)
if not self.multiselect then return end
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
if widget.SetValue then
widget:SetValue(value)
end
end
end
ShowMultiText(self)
end
 
-- exported
local function SetItemDisabled(self, item, disabled)
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
widget:SetDisabled(disabled)
end
end
end
 
local function AddListItem(self, value, text)
local item = AceGUI:Create("Dropdown-Item-Toggle")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
 
local function AddCloseButton(self)
if not self.hasClose then
local close = AceGUI:Create("Dropdown-Item-Execute")
close:SetText(CLOSE)
self.pullout:AddItem(close)
self.hasClose = true
end
end
 
-- exported
local sortlist = {}
local function SetList(self, list)
self.list = list
self.pullout:Clear()
self.hasClose = nil
if not list then return end
 
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
tsort(sortlist)
 
for i, value in pairs(sortlist) do
AddListItem(self, value, list[value])
sortlist[i] = nil
end
if self.multiselect then
ShowMultiText(self)
AddCloseButton(self)
end
end
 
-- exported
local function AddItem(self, value, text)
if self.list then
self.list[value] = text
AddListItem(self, value, text)
end
end
 
-- exported
local function SetMultiselect(self, multi)
self.multiselect = multi
if multi then
ShowMultiText(self)
AddCloseButton(self)
end
end
 
-- exported
local function GetMultiselect(self)
return self.multiselect
end
 
--[[ Constructor ]]--
 
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", nil, UIParent)
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
 
local self = {}
self.type = widgetType
self.frame = frame
self.dropdown = dropdown
self.count = count
frame.obj = self
dropdown.obj = self
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.ClearFocus = ClearFocus
 
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
 
self.alignoffset = 31
 
frame:SetHeight(44)
frame:SetWidth(200)
frame:SetScript("OnHide",Dropdown_OnHide)
 
dropdown:ClearAllPoints()
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
dropdown:SetScript("OnHide", nil)
 
local left = _G[dropdown:GetName() .. "Left"]
local middle = _G[dropdown:GetName() .. "Middle"]
local right = _G[dropdown:GetName() .. "Right"]
 
middle:ClearAllPoints()
right:ClearAllPoints()
 
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
 
local button = _G[dropdown:GetName() .. "Button"]
self.button = button
button.obj = self
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout)
 
local text = _G[dropdown:GetName() .. "Text"]
self.text = text
text.obj = self
text:ClearAllPoints()
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
text:SetPoint("LEFT", left, "LEFT", 25, 2)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("LEFT")
label:SetHeight(18)
label:Hide()
self.label = label
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua New file
0,0 → 1,233
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local tostring = tostring
 
-- WoW APIs
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
 
local Type = "EditBox"
local Version = 13
 
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
 
function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do
local editbox = _G["AceGUI-3.0EditBox"..i]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
 
 
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
 
]]
do
local function OnAcquire(self)
self:SetHeight(26)
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self.showbutton = true
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
self:SetText()
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
 
local function ShowButton(self)
if self.showbutton then
self.button:Show()
self.editbox:SetTextInsets(0,20,3,3)
end
end
 
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0,0,3,3)
end
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
HideButton(self)
end
end
 
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
 
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
HideButton(self)
AceGUI:ClearFocus()
end
 
local function EditBox_OnTextChanged(this)
local self = this.obj
local value = this:GetText()
if tostring(value) ~= tostring(self.lasttext) then
self:Fire("OnTextChanged",value)
self.lasttext = value
ShowButton(self)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5,0.5,0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end
 
local function SetText(self, text)
self.lasttext = text or ""
self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0)
HideButton(self)
end
 
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self:SetHeight(44)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self:SetHeight(26)
self.alignoffset = 12
end
end
 
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate")
 
local self = {}
self.type = Type
self.num = num
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetDisabled = SetDisabled
self.SetText = SetText
self.SetLabel = SetLabel
 
self.frame = frame
frame.obj = self
self.editbox = editbox
editbox.obj = self
 
self.alignoffset = 30
 
frame:SetHeight(44)
frame:SetWidth(200)
 
editbox:SetScript("OnEnter",Control_OnEnter)
editbox:SetScript("OnLeave",Control_OnLeave)
 
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
 
editbox:SetTextInsets(0,0,3,3)
editbox:SetMaxLetters(256)
 
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0)
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
editbox:SetHeight(19)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
 
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
 
self.button = button
button.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua New file
0,0 → 1,76
local AceGUI = LibStub("AceGUI-3.0")
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
--------------------------
-- Heading --
--------------------------
do
local Type = "Heading"
local Version = 5
 
local function OnAcquire(self)
self:SetText("")
self:SetFullWidth()
self:SetHeight(18)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetText(self, text)
self.label:SetText(text or "")
if (text or "") == "" then
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0)
self.right:Hide()
else
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
self.right:Show()
end
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.frame = frame
frame.obj = self
 
frame:SetHeight(18)
 
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
label:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
 
local left = frame:CreateTexture(nil, "BACKGROUND")
self.left = left
left:SetHeight(8)
left:SetPoint("LEFT",frame,"LEFT",3,0)
left:SetPoint("RIGHT",label,"LEFT",-5,0)
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
left:SetTexCoord(0.81, 0.94, 0.5, 1)
 
local right = frame:CreateTexture(nil, "BACKGROUND")
self.right = right
right:SetHeight(8)
right:SetPoint("RIGHT",frame,"RIGHT",-3,0)
right:SetPoint("LEFT",label,"RIGHT",5,0)
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
right:SetTexCoord(0.81, 0.94, 0.5, 1)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua New file
0,0 → 1,99
local AceGUI = LibStub("AceGUI-3.0")
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Simple Group --
--------------------------
--[[
This is a simple grouping container, no selection, no borders
It will resize automatically to the height of the controls added to it
]]
 
do
local Type = "SimpleGroup"
local Version = 5
 
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight(height or 0)
end
 
local function OnWidthSet(self, width)
local content = self.content
content:SetWidth(width)
content.width = width
end
 
local function OnHeightSet(self, height)
local content = self.content
content:SetHeight(height)
content.height = height
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-Window.lua New file
0,0 → 1,328
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs, assert, type = pairs, assert, type
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
 
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
 
]]
do
local Type = "Window"
local Version = 2
 
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
 
local function closeOnClick(this)
this.obj:Hide()
end
 
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
 
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
 
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
 
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
 
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
 
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
 
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
local function SetStatusText(self,text)
-- self.statustext:SetText(text)
end
 
local function Hide(self)
self.frame:Hide()
end
 
local function Show(self)
self.frame:Show()
end
 
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
self:EnableResize(true)
end
 
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
 
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function EnableResize(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Window"
 
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
 
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240)
frame:SetToplevel(true)
 
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
 
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
 
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
 
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
 
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
 
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
 
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
 
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
 
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
 
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
 
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick)
self.closebutton = close
close.obj = self
 
local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext
 
local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg)
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title
 
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
 
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
 
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua New file
0,0 → 1,241
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs, assert, type = pairs, assert, type
local min, max, floor = math.min, math.max, math.floor
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Scroll Frame --
--------------------------
do
local Type = "ScrollFrame"
local Version = 9
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
-- do SetScroll after niling status, but before clearing localstatus
-- so the scroll value isnt populated back into status, but not kept in localstatus either
self:SetScroll(0)
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self.scrollbar:Hide()
self.scrollBarShown = nil
self.content.height, self.content.width = nil, nil
end
 
local function SetScroll(self, value)
local status = self.status or self.localstatus
local viewheight = self.scrollframe:GetHeight()
local height = self.content:GetHeight()
local offset
 
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
status.offset = offset
status.scrollvalue = value
end
 
local function MoveScroll(self, value)
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
 
if height > viewheight then
self.scrollbar:Hide()
else
self.scrollbar:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
 
local function FixScroll(self)
if self.updateLock then return end
self.updateLock = true
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
local offset = status.offset or 0
local curvalue = self.scrollbar:GetValue()
if viewheight < height then
if self.scrollBarShown then
self.scrollBarShown = nil
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self:DoLayout()
end
else
if not self.scrollBarShown then
self.scrollBarShown = true
self.scrollbar:Show()
self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0)
self:DoLayout()
end
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
status.offset = offset
end
end
self.updateLock = nil
end
 
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
 
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
 
local function FixScrollOnUpdate(this)
this:SetScript("OnUpdate", nil)
this.obj:FixScroll()
end
 
local function OnSizeChanged(this)
this:SetScript("OnUpdate", FixScrollOnUpdate)
end
 
local function LayoutFinished(self, width, height)
self.content:SetHeight(height or 0 + 20)
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.scrollvalue then
status.scrollvalue = 0
end
end
 
local function OnWidthSet(self, width)
local content = self.content
content.width = width
end
 
 
local function OnHeightSet(self, height)
local content = self.content
content.height = height
end
 
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
self.SetScroll = SetScroll
self.LayoutFinished = LayoutFinished
self.SetStatusTable = SetStatusTable
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
self.frame = frame
frame.obj = self
 
--Container Support
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
scrollframe.obj = self
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
self.scrollframe = scrollframe
 
local content = CreateFrame("Frame", nil, scrollframe)
content.obj = self
content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0)
content:SetHeight(400)
self.content = content
scrollframe:SetScrollChild(content)
 
local num = AceGUI:GetNextWidgetNum(Type)
local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num)
local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate")
scrollbar.obj = self
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0, 1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:Hide()
self.scrollbar = scrollbar
 
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0, 0, 0, 0.4)
 
self.localstatus.scrollvalue = 0
 
--self:FixScroll()
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua New file
0,0 → 1,178
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local assert, pairs, type = assert, pairs, type
 
-- WoW APIs
local CreateFrame = CreateFrame
 
--[[
Selection Group controls all have an interface to select a group for thier contents
None of them will auto size to thier contents, and should usually be used with a scrollframe
unless you know that the controls will fit inside
]]
 
--------------------------
-- Dropdown Group --
--------------------------
--[[
Events :
OnGroupSelected
 
]]
do
local Type = "DropdownGroup"
local Version = 13
 
local function OnAcquire(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
self:SetTitle("")
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function SetTitle(self,title)
self.titletext:SetText(title)
self.dropdown.frame:ClearAllPoints()
if title and title ~= "" then
self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0)
else
self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0)
end
end
 
 
local function SelectedGroup(self,event,value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
 
local function SetGroupList(self,list)
self.dropdown:SetList(list)
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
 
local function SetGroup(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function LayoutFinished(self, width, height)
self:SetHeight((height or 0) + 63)
end
 
local function SetDropdownWidth(self, width)
self.dropdown:SetWidth(width)
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetTitle = SetTitle
self.SetGroupList = SetGroupList
self.SetGroup = SetGroup
self.SetStatusTable = SetStatusTable
self.SetDropdownWidth = SetDropdownWidth
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.LayoutFinished = LayoutFinished
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5)
titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
self.titletext = titletext
 
local dropdown = AceGUI:Create("Dropdown")
self.dropdown = dropdown
dropdown.frame:SetParent(frame)
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
dropdown.parentgroup = self
dropdown:SetCallback("OnValueChanged",SelectedGroup)
dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0)
dropdown.frame:Show()
dropdown:SetLabel("")
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua New file
0,0 → 1,459
--[[ $Id: AceGUIWidget-DropDown-Items.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
 
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select, assert = select, assert
 
-- WoW APIs
local CreateFrame = CreateFrame
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
-- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions.
 
local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps.
version = 1000,
counter = 0,
}
 
function ItemBase.Frame_OnEnter(this)
local self = this.obj
 
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
function ItemBase.Frame_OnLeave(this)
local self = this.obj
 
self.highlight:Hide()
self:Fire("OnLeave")
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
-- exported, AceGUI callback
function ItemBase.OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
 
-- exported, AceGUI callback
function ItemBase.OnRelease(self)
self:SetDisabled(false)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetPullout(self, pullout)
self.pullout = pullout
 
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
 
-- exported
function ItemBase.SetText(self, text)
self.text:SetText(text or "")
end
 
-- exported
function ItemBase.GetText(self)
return self.text:GetText()
end
 
-- exported
function ItemBase.SetPoint(self, ...)
self.frame:SetPoint(...)
end
 
-- exported
function ItemBase.Show(self)
self.frame:Show()
end
 
-- exported
function ItemBase.Hide(self)
self.frame:Hide()
end
 
-- exported
function ItemBase.SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnLeave(self, func)
self.specialOnLeave = func
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnEnter(self, func)
self.specialOnEnter = func
end
 
function ItemBase.Create(type)
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
 
self.useHighlight = true
 
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
self.text = text
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
 
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
self.check = check
 
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide()
self.sub = sub
 
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
 
self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease
 
self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled
 
self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show
self.Hide = ItemBase.Hide
 
self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter
 
return self
end
 
--[[
Template for items:
 
-- Item:
--
do
local widgetType = "Dropdown-Item-"
local widgetVersion = 1
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
--]]
 
-- Item: Header
-- A single text entry.
-- Special: Different text color and no highlight
do
local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
local function OnLeave(this)
local self = this.obj
self:Fire("OnLeave")
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
if not disabled then
self.text:SetTextColor(1, 1, 0)
end
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.SetDisabled = SetDisabled
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave)
 
self.text:SetTextColor(1, 1, 0)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Execute
-- A simple button
do
local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self:Fire("OnClick")
if self.pullout then
self.pullout:Close()
end
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Toggle
-- Some sort of checkbox for dropdown menus.
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 2
 
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
 
local function OnRelease(self)
ItemBase.OnRelease(self)
self:SetValue(nil)
end
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self.value = not self.value
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
 
-- exported
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
 
-- exported
local function GetValue(self)
return self.value
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
self.SetValue = SetValue
self.GetValue = GetValue
self.OnRelease = OnRelease
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Menu
-- Shows a submenu on mouse over
-- Does not close the pullout on click
do
local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 2
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
 
self.highlight:Show()
 
if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end
end
 
local function OnHide(this)
local self = this.obj
if self.submenu then
self.submenu:Close()
end
end
 
-- exported
local function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout")
self.submenu = menu
end
 
-- exported
local function CloseMenu(self)
self.submenu:Close()
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.sub:Show()
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide)
 
self.SetMenu = SetMenu
self.CloseMenu = CloseMenu
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Separator
-- A single line to separate items
do
local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 1
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
self.useHighlight = false
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.SetDisabled = SetDisabled
 
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
 
self.text:Hide()
 
self.useHighlight = false
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua New file
0,0 → 1,104
local AceGUI = LibStub("AceGUI-3.0")
 
-- WoW APIs
local _G = _G
local CreateFrame, UIParent = CreateFrame, UIParent
 
--------------------------
-- Button --
--------------------------
do
local Type = "Button"
local Version = 12
 
local function OnAcquire(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
local function Button_OnClick(this, ...)
this.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
end
 
local function Button_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Button_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function SetText(self, text)
self.text:SetText(text or "")
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local name = "AceGUI30Button"..num
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
local self = {}
self.num = num
self.type = Type
self.frame = frame
 
local left = _G[name .. "Left"]
local right = _G[name .. "Right"]
local middle = _G[name .. "Middle"]
 
left:SetPoint("TOP", frame, "TOP", 0, 0)
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
right:SetPoint("TOP", frame, "TOP", 0, 0)
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
middle:SetPoint("TOP", frame, "TOP", 0, 0)
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
local text = frame:GetFontString()
self.text = text
text:ClearAllPoints()
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
 
frame:SetScript("OnClick",Button_OnClick)
frame:SetScript("OnEnter",Button_OnEnter)
frame:SetScript("OnLeave",Button_OnLeave)
 
self.SetText = SetText
self.SetDisabled = SetDisabled
 
frame:EnableMouse(true)
 
frame:SetHeight(24)
frame:SetWidth(200)
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua New file
0,0 → 1,181
local AceGUI = LibStub("AceGUI-3.0")
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
 
--------------------------
-- ColorPicker --
--------------------------
do
local Type = "ColorPicker"
local Version = 11
 
local function OnAcquire(self)
self.HasAlpha = false
self:SetColor(0,0,0,1)
self:SetHeight(24)
self:SetWidth(200)
end
 
local function SetLabel(self, text)
self.text:SetText(text)
end
 
local function SetColor(self,r,g,b,a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.colorSwatch:SetVertexColor(r,g,b,a)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function SetHasAlpha(self, HasAlpha)
self.HasAlpha = HasAlpha
end
 
local function ColorCallback(self,r,g,b,a,isAlpha)
if not self.HasAlpha then
a = 1
end
self:SetColor(r,g,b,a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
 
self:Fire("OnValueChanged",r,g,b,a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed",r,g,b,a)
end
end
end
 
local function ColorSwatch_OnClick(this)
HideUIPanel(ColorPickerFrame)
local self = this.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
ColorPickerFrame.func = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a)
end
 
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a,true)
end
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
 
ColorPickerFrame.cancelFunc = function()
ColorCallback(self,r,g,b,a,true)
end
ShowUIPanel(ColorPickerFrame)
end
AceGUI:ClearFocus()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if self.disabled then
self.frame:Disable()
self.text:SetTextColor(0.5,0.5,0.5)
else
self.frame:Enable()
self.text:SetTextColor(1,1,1)
end
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetLabel = SetLabel
self.SetColor = SetColor
self.SetDisabled = SetDisabled
self.SetHasAlpha = SetHasAlpha
 
self.frame = frame
frame.obj = self
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
text:SetJustifyH("LEFT")
text:SetTextColor(1,1,1)
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(24)
frame:SetScript("OnClick", ColorSwatch_OnClick)
frame:SetScript("OnEnter",Control_OnEnter)
frame:SetScript("OnLeave",Control_OnLeave)
 
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
self.colorSwatch = colorSwatch
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.texture = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetTexture(1,1,1)
texture:Show()
 
local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetTexture("Tileset\\Generic\\Checkers")
checkers:SetDesaturated(true)
checkers:SetVertexColor(1,1,1,0.75)
checkers:SetTexCoord(.25,0,0.5,.25)
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:Show()
 
local highlight = frame:CreateTexture(nil, "BACKGROUND")
self.highlight = highlight
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(frame)
highlight:Hide()
 
texture:SetPoint("CENTER", colorSwatch, "CENTER")
checkers:SetPoint("CENTER", colorSwatch, "CENTER")
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
text:SetPoint("RIGHT",frame,"RIGHT")
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua New file
0,0 → 1,746
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, floor
local select, tremove, unpack = select, table.remove, unpack
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
 
-- Recycling functions
local new, del
do
local pool = setmetatable({},{__mode='k'})
function new()
local t = next(pool)
if t then
pool[t] = nil
return t
else
return {}
end
end
function del(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
end
 
--------------
-- TreeView --
--------------
 
do
local Type = "TreeGroup"
local Version = 23
 
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
 
local function OnAcquire(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
end
 
local function OnRelease(self)
 
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
v[k2] = nil
end
else
self.localstatus[k] = nil
end
end
self.localstatus.scrollvalue = 0
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
end
 
local function GetButtonParents(line)
local parent = line.parent
if parent and parent.value then
return parent.value, GetButtonParents(parent)
end
end
 
local function GetButtonUniqueValue(line)
local parent = line.parent
if parent and parent.value then
return GetButtonUniqueValue(parent).."\001"..line.value
else
return line.value
end
end
 
local function ButtonOnClick(this)
local self = this.obj
self:Fire("OnClick",this.uniquevalue, this.selected)
if not this.selected then
self:SetSelected(this.uniquevalue)
this.selected = true
this:LockHighlight()
self:RefreshTree()
end
AceGUI:ClearFocus()
end
 
local function ExpandOnClick(this)
local button = this.button
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function ButtonOnDoubleClick(button)
local self = button.obj
local status = self.status or self.localstatus
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function EnableButtonTooltips(self, enable)
self.enabletooltips = enable
end
 
local function Button_OnEnter(this)
local self = this.obj
self:Fire("OnButtonEnter", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:SetOwner(this, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",this,"RIGHT")
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
 
GameTooltip:Show()
end
end
 
local function Button_OnLeave(this)
local self = this.obj
self:Fire("OnButtonLeave", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:Hide()
end
end
 
 
local buttoncount = 1
local function CreateButton(self)
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
buttoncount = buttoncount + 1
button.obj = self
 
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
 
button:SetScript("OnClick",ButtonOnClick)
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
button:SetScript("OnLeave",Button_OnLeave)
 
button.toggle.button = button
button.toggle:SetScript("OnClick",ExpandOnClick)
 
return button
end
 
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj
local toggle = button.toggle
local frame = self.frame
local text = treeline.text or ""
local icon = treeline.icon
local iconCoords = treeline.iconCoords
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
 
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
if selected then
button:LockHighlight()
button.selected = true
else
button:UnlockHighlight()
button.selected = false
end
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
 
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
else
button.text:SetText(text)
button:EnableMouse(true)
end
 
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
 
if iconCoords then
button.icon:SetTexCoord(unpack(iconCoords))
else
button.icon:SetTexCoord(0, 1, 0, 1)
end
 
if canExpand then
if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
else
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
end
toggle:Show()
else
toggle:Hide()
end
end
 
 
local function OnScrollValueChanged(this, value)
if this.obj.noupdate then return end
local self = this.obj
local status = self.status or self.localstatus
status.scrollvalue = value
self:RefreshTree()
AceGUI:ClearFocus()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.groups then
status.groups = {}
end
if not status.scrollvalue then
status.scrollvalue = 0
end
if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH
end
if not status.treesizable then
status.treesizable = DEFAULT_TREE_SIZABLE
end
self:SetTreeWidth(status.treewidth,status.treesizable)
self:RefreshTree()
end
 
--sets the tree to be displayed
--[[
example tree
 
Alpha
Bravo
-Charlie
-Delta
-Echo
Foxtrot
 
tree = {
{
value = "A",
text = "Alpha"
},
{
value = "B",
text = "Bravo",
children = {
{
value = "C",
text = "Charlie"
},
{
value = "D",
text = "Delta"
children = {
{
value = "E",
text = "Echo"
}
}
}
}
},
{
value = "F",
text = "Foxtrot"
},
}
]]
local function SetTree(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
end
 
local function ShouldDisplayLevel(tree)
local result = false
for k, v in ipairs(tree) do
if v.children == nil and v.visible ~= false then
result = true
elseif v.children then
result = result or ShouldDisplayLevel(v.children)
end
if result then return result end
end
return false
end
 
local function addLine(self, v, tree, level, parent)
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.iconCoords = v.iconCoords
line.disabled = v.disabled
line.tree = tree
line.level = level
line.parent = parent
line.visible = v.visible
line.uniquevalue = GetButtonUniqueValue(line)
if v.children then
line.hasChildren = true
else
line.hasChildren = nil
end
self.lines[#self.lines+1] = line
return line
end
 
local function BuildLevel(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
local hasChildren = self.hasChildren
 
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
local line = addLine(self, v, tree, level, parent)
if groups[line.uniquevalue] then
self:BuildLevel(v.children, level+1, line)
end
end
elseif v.visible ~= false or not self.filter then
addLine(self, v, tree, level, parent)
end
end
end
 
--fire an update after one frame to catch the treeframes height
local function FirstFrameUpdate(this)
local self = this.obj
this:SetScript("OnUpdate",nil)
self:RefreshTree()
end
 
local function ResizeUpdate(this)
this.obj:RefreshTree()
end
 
local function RefreshTree(self)
local buttons = self.buttons
local lines = self.lines
 
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
t[k] = nil
end
del(t)
end
 
if not self.tree then return end
--Build the list of visible entries from the tree and status tables
local status = self.status or self.localstatus
local groupstatus = status.groups
local tree = self.tree
 
local treeframe = self.treeframe
 
self:BuildLevel(tree, 1)
 
local numlines = #lines
 
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
 
local first, last
 
if numlines <= maxlines then
--the whole tree fits in the frame
status.scrollvalue = 0
self:ShowScroll(false)
first, last = 1, numlines
else
self:ShowScroll(true)
--scrolling will be needed
self.noupdate = true
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
--check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines
self.scrollbar:SetValue(status.scrollvalue)
end
self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
 
local buttonnum = 1
for i = first, last do
local line = lines[i]
local button = buttons[buttonnum]
if not button then
button = self:CreateButton()
 
buttons[buttonnum] = button
button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints()
if i == 1 then
if self.showscroll then
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
else
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
end
else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
end
end
 
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
button:Show()
buttonnum = buttonnum + 1
end
 
end
 
local function SetSelected(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
status.selected = value
self:Fire("OnGroupSelected", value)
end
end
 
local function BuildUniqueValue(...)
local n = select('#', ...)
if n == 1 then
return ...
else
return (...).."\001"..BuildUniqueValue(select(2,...))
end
end
 
local function Select(self, uniquevalue, ...)
self.filter = false
local status = self.status or self.localstatus
local groups = status.groups
for i = 1, select('#', ...) do
groups[BuildUniqueValue(select(i, ...))] = true
end
status.selected = uniquevalue
self:RefreshTree()
self:Fire("OnGroupSelected", uniquevalue)
end
 
local function SelectByPath(self, ...)
self:Select(BuildUniqueValue(...), ...)
end
 
--Selects a tree node by UniqueValue
local function SelectByValue(self, uniquevalue)
self:Select(uniquevalue, ("\001"):split(uniquevalue))
end
 
 
local function ShowScroll(self, show)
self.showscroll = show
if show then
self.scrollbar:Show()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
end
else
self.scrollbar:Hide()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
end
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
status.fullwidth = width
 
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
 
local maxtreewidth = math_min(400, width - 50)
 
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
treeframe:SetMaxResize(maxtreewidth,1600)
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
 
local function TreeOnMouseWheel(this, delta)
local self = this.obj
if self.showscroll then
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math_min(max,math_max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
end
end
 
local function SetTreeWidth(self, treewidth, resizable)
if not resizable then
if type(treewidth) == 'number' then
resizable = false
elseif type(treewidth) == 'boolean' then
resizable = treewidth
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
 
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
 
-- recalculate the content width
if status.fullwidth then
self:OnWidthSet(status.fullwidth)
end
end
 
local function draggerLeave(this)
this:SetBackdropColor(1, 1, 1, 0)
end
 
local function draggerEnter(this)
this:SetBackdropColor(1, 1, 1, 0.8)
end
 
local function draggerDown(this)
local treeframe = this:GetParent()
treeframe:StartSizing("RIGHT")
end
 
local function draggerUp(this)
local treeframe = this:GetParent()
local self = treeframe.obj
local frame = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
 
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
 
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth)
-- update the layout of the content
treeframe.obj:DoLayout()
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20)
end
 
local createdcount = 0
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.lines = {}
self.levels = {}
self.buttons = {}
self.hasChildren = {}
self.localstatus = {}
self.localstatus.groups = {}
self.filter = false
 
local treeframe = CreateFrame("Frame",nil,frame)
treeframe.obj = self
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:SetScript("OnUpdate",FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged",ResizeUpdate)
 
treeframe:EnableMouseWheel(true)
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
 
treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400,1600)
local dragger = CreateFrame("Frame", nil, treeframe)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
dragger:SetBackdrop(DraggerBackdrop)
dragger:SetBackdropColor(1, 1, 1, 0)
dragger:SetScript("OnMouseDown", draggerDown)
dragger:SetScript("OnMouseUp", draggerUp)
dragger:SetScript("OnEnter", draggerEnter)
dragger:SetScript("OnLeave", draggerLeave)
 
self.dragger = dragger
self.treeframe = treeframe
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetTree = SetTree
self.SetTreeWidth = SetTreeWidth
self.RefreshTree = RefreshTree
self.SetStatusTable = SetStatusTable
self.BuildLevel = BuildLevel
self.CreateButton = CreateButton
self.SetSelected = SetSelected
self.ShowScroll = ShowScroll
self.SetStatusTable = SetStatusTable
self.Select = Select
self.SelectByValue = SelectByValue
self.SelectByPath = SelectByPath
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableButtonTooltips = EnableButtonTooltips
--self.Filter = Filter
self.LayoutFinished = LayoutFinished
 
self.frame = frame
frame.obj = self
 
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
self.scrollbar = scrollbar
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
scrollbar.obj = self
self.noupdate = true
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,0)
self.localstatus.scrollvalue = 0
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
self.noupdate = nil
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua New file
0,0 → 1,219
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select, max = select, math.max
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
 
--------------------------
-- Label --
--------------------------
do
local Type = "InteractiveLabel"
local Version = 6
 
local function OnAcquire(self)
self:SetHeight(18)
self:SetWidth(200)
self:SetText("")
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
self:SetHighlight()
self:SetHighlightTexCoord()
end
 
local function OnRelease(self)
self:SetDisabled(false)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
local imageheight = image:GetHeight()
local labelheight = label:GetHeight()
--center image with label
if imageheight > labelheight then
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("LEFT",image,"RIGHT",0,0)
else
label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0)
image:SetPoint("RIGHT",label,"LEFT",0,0)
end
label:SetWidth(width - imagewidth)
height = max(imageheight, labelheight)
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
 
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
end
 
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end
 
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end
 
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end
 
local function SetHighlight(self, ...)
self.highlight:SetTexture(...)
end
 
local function SetHighlightTexCoord(self, ...)
if select('#', ...) >= 1 then
self.highlight:SetTexCoord(...)
else
self.highlight:SetTexCoord(0, 1, 0, 1)
end
end
 
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.frame:EnableMouse(false)
self.label:SetTextColor(0.5, 0.5, 0.5)
else
self.frame:EnableMouse(true)
self.label:SetTextColor(1, 1, 1)
end
end
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
this.obj:Fire("OnLeave")
end
 
local function OnClick(this, ...)
this.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
frame:EnableMouse(true)
frame:SetScript("OnEnter", OnEnter)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnMouseDown", OnClick)
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
self.SetHighlight = SetHighlight
self.SetHighlightTexCoord = SetHighlightTexCoord
self.SetDisabled = SetDisabled
frame.obj = self
 
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
highlight:Hide()
self.highlight = highlight
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua New file
0,0 → 1,155
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local max, select = math.max, select
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
 
--------------------------
-- Label --
--------------------------
do
local Type = "Label"
local Version = 11
 
local function OnAcquire(self)
self:SetHeight(18)
self:SetWidth(200)
self:SetText("")
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",4,0)
label:SetWidth(width - imagewidth)
height = max(image:GetHeight(), label:GetHeight())
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
 
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
end
 
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end
 
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end
 
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
frame.obj = self
 
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua New file
0,0 → 1,309
 
--[[
--Multiline Editbox Widget, Originally by bam
 
--]]
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local format, pairs, tostring = string.format, pairs, tostring
 
-- WoW APIs
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ChatFontNormal, ACCEPT
 
local Version = 11
---------------------
-- Common Elements --
---------------------
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
 
local PaneBackdrop = {
 
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
 
]]
do
local Type = "MultiLineEditBox"
 
local MultiLineEditBox = {}
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
self.button:Disable()
end
end
 
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
 
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
--self.button:Disable()
AceGUI:ClearFocus()
end
 
function MultiLineEditBox:OnAcquire()
self:SetWidth(200)
self:SetHeight(116)
self:SetNumLines(4)
self:SetDisabled(false)
self:ShowButton(true)
end
 
function MultiLineEditBox:OnRelease()
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
function MultiLineEditBox:SetDisabled(disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.scrollframe:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
else
self.editbox:EnableMouse(true)
self.scrollframe:EnableMouse(true)
self.editbox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1,.82,0)
self.button:Enable()
end
end
 
function MultiLineEditBox:SetText(text)
text = text or ""
local editbox = self.editbox
local oldText = editbox:GetText()
local dummy = format(" %s", text)
self.lasttext = dummy -- prevents OnTextChanged from firing
editbox:SetText(dummy)
editbox:HighlightText(0, 1)
self.lasttext = oldText
editbox:Insert("")
end
 
function MultiLineEditBox:SetLabel(text)
if (text or "") == "" then
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0)
self.label:Hide()
self.label:SetText("")
else
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20)
self.label:Show()
self.label:SetText(text)
end
end
 
function MultiLineEditBox:SetNumLines(number)
number = number or 4
self:SetHeight(60 + (14*number))
end
 
function MultiLineEditBox:GetText()
return self.editbox:GetText()
end
 
function MultiLineEditBox:ShowButton(show)
if show then
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22)
self.button:Show()
else
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self.button:Hide()
end
end
 
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local backdrop = CreateFrame("Frame", nil, frame)
local self = {}
for k, v in pairs(MultiLineEditBox) do self[k] = v end
self.type = Type
self.frame = frame
self.backdrop = backdrop
frame.obj = self
 
backdrop:SetBackdrop(ControlBackdrop)
backdrop:SetBackdropColor(0, 0, 0)
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4)
 
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20)
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22)
 
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate")
scrollframe:SetPoint("TOPLEFT", 5, -6)
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6)
scrollframe.obj = self
self.scrollframe = scrollframe
 
--local scrollchild = CreateFrame("Frame", nil, scrollframe)
--scrollframe:SetScrollChild(scrollchild)
--scrollchild:SetHeight(2)
--scrollchild:SetWidth(2)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
 
local editbox = CreateFrame("EditBox", nil, scrollframe)
self.editbox = editbox
editbox.obj = self
editbox:SetPoint("TOPLEFT")
editbox:SetPoint("BOTTOMLEFT")
editbox:SetHeight(50)
editbox:SetWidth(50)
editbox:SetMultiLine(true)
-- editbox:SetMaxLetters(7500)
editbox:SetTextInsets(5, 5, 3, 3)
editbox:EnableMouse(true)
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
scrollframe:SetScrollChild(editbox)
 
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
button:SetWidth(80)
button:SetHeight(20)
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
button:SetText(ACCEPT)
button:SetScript("OnClick", Button_OnClick)
button:SetFrameLevel(editbox:GetFrameLevel() + 1)
button:Disable()
button:Hide()
self.button = button
button.obj = self
 
scrollframe:EnableMouse(true)
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end)
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
local function FixSize()
--scrollchild:SetHeight(scrollframe:GetHeight())
--scrollchild:SetWidth(scrollframe:GetWidth())
editbox:SetWidth(scrollframe:GetWidth())
end
scrollframe:SetScript("OnShow", FixSize)
scrollframe:SetScript("OnSizeChanged", FixSize)
 
editbox:SetScript("OnEscapePressed", editbox.ClearFocus)
editbox:SetScript("OnTextChanged", function(_, ...)
scrollframe:UpdateScrollChildRect()
local value = editbox:GetText()
if value ~= self.lasttext then
self:Fire("OnTextChanged", value)
self.lasttext = value
if not self.disabled then
self.button:Enable()
end
end
end)
 
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
 
do
local cursorOffset, cursorHeight
local idleTime
local function FixScroll(_, elapsed)
if cursorOffset and cursorHeight then
idleTime = 0
local height = scrollframe:GetHeight()
local range = scrollframe:GetVerticalScrollRange()
local scroll = scrollframe:GetVerticalScroll()
local size = height + range
cursorOffset = -cursorOffset
while cursorOffset < scroll do
scroll = scroll - (height / 2)
if scroll < 0 then scroll = 0 end
scrollframe:SetVerticalScroll(scroll)
end
while cursorOffset + cursorHeight > scroll + height and scroll < range do
scroll = scroll + (height / 2)
if scroll > range then scroll = range end
scrollframe:SetVerticalScroll(scroll)
end
elseif not idleTime or idleTime > 2 then
frame:SetScript("OnUpdate", nil)
idleTime = nil
else
idleTime = idleTime + elapsed
end
cursorOffset = nil
end
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
cursorOffset, cursorHeight = y, h
if not idleTime then
frame:SetScript("OnUpdate", FixScroll)
end
end)
end
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
end
 
 
 
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua New file
0,0 → 1,282
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local tonumber = tonumber
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
 
--------------------------
-- Slider --
--------------------------
do
local Type = "Slider"
local Version = 9
 
local function OnAcquire(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetDisabled(false)
self:SetIsPercent(nil)
self:SetSliderValues(0,100,1)
self:SetValue(0)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.slider:EnableMouseWheel(false)
self:SetDisabled(false)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10))
else
self.editbox:SetText(floor(value*100+0.5)/100)
end
end
 
local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%",(min * 100))
self.hightext:SetFormattedText("%s%%",(max * 100))
else
self.lowtext:SetText(min)
self.hightext:SetText(max)
end
end
 
local function Slider_OnValueChanged(this)
local self = this.obj
if not this.setup then
local newvalue
newvalue = this:GetValue()
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
local value = self.value
UpdateText(self)
end
end
end
 
local function Slider_OnMouseUp(this)
local self = this.obj
self:Fire("OnMouseUp",this:GetValue())
end
 
local function Slider_OnMouseWheel(this, v)
local self = this.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = min(value + (self.step or 1),self.max)
else
value = max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.slider:EnableMouse(false)
self.label:SetTextColor(.5,.5,.5)
self.hightext:SetTextColor(.5,.5,.5)
self.lowtext:SetTextColor(.5,.5,.5)
--self.valuetext:SetTextColor(.5,.5,.5)
self.editbox:SetTextColor(.5,.5,.5)
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
else
self.slider:EnableMouse(true)
self.label:SetTextColor(1,.82,0)
self.hightext:SetTextColor(1,1,1)
self.lowtext:SetTextColor(1,1,1)
--self.valuetext:SetTextColor(1,1,1)
self.editbox:SetTextColor(1,1,1)
self.editbox:EnableMouse(true)
end
end
 
local function SetValue(self, value)
self.slider.setup = true
self.slider:SetValue(value)
self.value = value
UpdateText(self)
self.slider.setup = nil
end
 
local function SetLabel(self, text)
self.label:SetText(text)
end
 
local function SetSliderValues(self, min, max, step)
local frame = self.slider
frame.setup = true
self.min = min
self.max = max
self.step = step
frame:SetMinMaxValues(min or 0,max or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
if self.value then
frame:SetValue(self.value)
end
frame.setup = nil
end
 
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
if self.ispercent then
value = value:gsub('%%','')
value = tonumber(value) / 100
else
value = tonumber(value)
end
 
if value then
self:Fire("OnMouseUp",value)
end
end
 
local function EditBox_OnEnter(this)
this:SetBackdropBorderColor(0.5,0.5,0.5,1)
end
 
local function EditBox_OnLeave(this)
this:SetBackdropBorderColor(0.3,0.3,0.3,0.8)
end
 
local function SetIsPercent(self, value)
self.ispercent = value
UpdateLabels(self)
UpdateText(self)
end
 
local function FrameOnMouseDown(this)
this.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
 
local SliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
 
local ManualBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
tile = true, edgeSize = 1, tileSize = 5,
}
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
self.SetDisabled = SetDisabled
self.SetValue = SetValue
self.SetSliderValues = SetSliderValues
self.SetLabel = SetLabel
self.SetIsPercent = SetIsPercent
 
self.alignoffset = 25
 
frame:EnableMouse(true)
frame:SetScript("OnMouseDown",FrameOnMouseDown)
self.slider = CreateFrame("Slider",nil,frame)
local slider = self.slider
slider:SetScript("OnEnter",Control_OnEnter)
slider:SetScript("OnLeave",Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider.obj = self
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0,0,-10,0)
slider:SetBackdrop(SliderBackdrop)
--slider:EnableMouseWheel(true)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(15)
self.label = label
 
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
 
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
 
 
local editbox = CreateFrame("EditBox",nil,frame)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
editbox:SetScript("OnEnter",EditBox_OnEnter)
editbox:SetScript("OnLeave",EditBox_OnLeave)
editbox:SetBackdrop(ManualBackdrop)
editbox:SetBackdropColor(0,0,0,0.5)
editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80)
self.editbox = editbox
editbox.obj = self
 
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
 
frame:SetWidth(200)
frame:SetHeight(44)
slider:SetPoint("TOP",label,"BOTTOM",0,0)
slider:SetPoint("LEFT",frame,"LEFT",3,0)
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
 
 
slider:SetValue(self.value or 0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/AceGUI-3.0.xml New file
0,0 → 1,26
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceGUI-3.0.lua"/>
<Script file="widgets\AceGUIWidget-Button.lua"/>
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
<Script file="widgets\AceGUIWidget-Frame.lua"/>
<Script file="widgets\AceGUIWidget-Window.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>
<Script file="widgets\AceGUIWidget-Slider.lua"/>
<Script file="widgets\AceGUIWidget-TabGroup.lua"/>
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
<Script file="widgets\AceGUIWidget-Label.lua"/>
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/>
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
<Script file="widgets\AceGUIWidget-Icon.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceGUI-3.0/AceGUI-3.0.lua New file
0,0 → 1,863
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
-- stand-alone distribution.
--
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll
-- implement a proper API to modify it.
-- @usage
-- local AceGUI = LibStub("AceGUI-3.0")
-- -- Create a container frame
-- local f = AceGUI:Create("Frame")
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
-- f:SetTitle("AceGUI-3.0 Example")
-- f:SetStatusText("Status Bar")
-- f:SetLayout("Flow")
-- -- Create a button
-- local btn = AceGUI:Create("Button")
-- btn:SetWidth(170)
-- btn:SetText("Button !")
-- btn:SetCallback("OnClick", function() print("Click!") end)
-- -- Add the button to the container
-- f:AddChild(btn)
-- @class file
-- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 896 2009-12-06 16:29:49Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 30
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
 
if not AceGUI then return end -- No upgrade needed
 
-- Lua APIs
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
local select, pairs, next, type = select, pairs, next, type
local error, assert, loadstring = error, assert, loadstring
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
local math_max = math.max
 
-- WoW APIs
local UIParent = UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler, LibStub
 
--local con = LibStub("AceConsole-3.0",true)
 
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
 
-- local upvalues
local WidgetRegistry = AceGUI.WidgetRegistry
local LayoutRegistry = AceGUI.LayoutRegistry
local WidgetVersions = AceGUI.WidgetVersions
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
-- Recycling functions
local newWidget, delWidget
do
-- Version Upgrade in Minor 29
-- Internal Storage of the objects changed, from an array table
-- to a hash table, and additionally we introduced versioning on
-- the widgets which would discard all widgets from a pre-29 version
-- anyway, so we just clear the storage now, and don't try to
-- convert the storage tables to the new format.
-- This should generally not cause *many* widgets to end up in trash,
-- since once dialogs are opened, all addons should be loaded already
-- and AceGUI should be on the latest version available on the users
-- setup.
-- -- nevcairiel - Nov 2nd, 2009
if oldminor and oldminor < 29 and AceGUI.objPools then
AceGUI.objPools = nil
end
 
AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor
function newWidget(type)
if not WidgetRegistry[type] then
error("Attempt to instantiate unknown widget type", 2)
end
 
if not objPools[type] then
objPools[type] = {}
end
 
local newObj = next(objPools[type])
if not newObj then
newObj = WidgetRegistry[type]()
newObj.AceGUIWidgetVersion = WidgetVersions[type]
else
objPools[type][newObj] = nil
-- if the widget is older then the latest, don't even try to reuse it
-- just forget about it, and grab a new one.
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
return newWidget(type)
end
end
return newObj
end
-- Releases an instance to the Pool
function delWidget(obj,type)
if not objPools[type] then
objPools[type] = {}
end
if objPools[type][obj] then
error("Attempt to Release Widget that is already released", 2)
end
objPools[type][obj] = true
end
end
 
 
-------------------
-- API Functions --
-------------------
 
-- Gets a widget Object
 
--- Create a new Widget of the given type.
-- This function will instantiate a new widget (or use one from the widget pool), and call the
-- OnAcquire function on it, before returning.
-- @param type The type of the widget.
-- @return The newly created widget.
function AceGUI:Create(type)
if WidgetRegistry[type] then
local widget = newWidget(type)
 
if rawget(widget,'Acquire') then
widget.OnAcquire = widget.Acquire
widget.Acquire = nil
elseif rawget(widget,'Aquire') then
widget.OnAcquire = widget.Aquire
widget.Aquire = nil
end
 
if rawget(widget,'Release') then
widget.OnRelease = rawget(widget,'Release')
widget.Release = nil
end
 
if widget.OnAcquire then
widget:OnAcquire()
else
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
end
-- Set the default Layout ('List')
safecall(widget.SetLayout, widget, 'List')
safecall(widget.ResumeLayout, widget)
return widget
end
end
 
--- Releases a widget Object.
-- This function calls OnRelease on the widget and places it back in the widget pool.
-- Any data on the widget is being erased, and the widget will be hidden.\\
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
-- @param widget The widget to release
function AceGUI:Release(widget)
safecall( widget.PauseLayout, widget )
widget:Fire("OnRelease")
safecall( widget.ReleaseChildren, widget )
 
if widget.OnRelease then
widget:OnRelease()
else
error(("Widget type %s doesn't supply an OnRelease Function"):format(type))
end
for k in pairs(widget.userdata) do
widget.userdata[k] = nil
end
for k in pairs(widget.events) do
widget.events[k] = nil
end
widget.width = nil
widget.relWidth = nil
widget.height = nil
widget.relHeight = nil
widget.noAutoHeight = nil
widget.frame:ClearAllPoints()
widget.frame:Hide()
widget.frame:SetParent(UIParent)
widget.frame.width = nil
widget.frame.height = nil
if widget.content then
widget.content.width = nil
widget.content.height = nil
end
delWidget(widget, widget.type)
end
 
-----------
-- Focus --
-----------
 
 
--- Called when a widget has taken focus.
-- e.g. Dropdowns opening, Editboxes gaining kb focus
-- @param widget The widget that should be focused
function AceGUI:SetFocus(widget)
if self.FocusedWidget and self.FocusedWidget ~= widget then
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
end
self.FocusedWidget = widget
end
 
 
--- Called when something has happened that could cause widgets with focus to drop it
-- e.g. titlebar of a frame being clicked
function AceGUI:ClearFocus()
if self.FocusedWidget then
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
self.FocusedWidget = nil
end
end
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
:OnWidthSet(width) - Called when the width of the widget is changed
:OnHeightSet(height) - Called when the height of the widget is changed
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
AceGUI already sets a handler to the event
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
area used for controls. These can be nil if the layout used the existing size to layout the controls.
 
]]
 
--------------------------
-- Widget Base Template --
--------------------------
do
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local WidgetBase = AceGUI.WidgetBase
 
WidgetBase.SetParent = function(self, parent)
local frame = self.frame
frame:SetParent(nil)
frame:SetParent(parent.content)
self.parent = parent
--fixlevels(parent.frame,parent.frame:GetChildren())
end
 
WidgetBase.SetCallback = function(self, name, func)
if type(func) == "function" then
self.events[name] = func
end
end
 
WidgetBase.Fire = function(self, name, ...)
if self.events[name] then
local success, ret = safecall(self.events[name], self, name, ...)
if success then
return ret
end
end
end
 
WidgetBase.SetWidth = function(self, width)
self.frame:SetWidth(width)
self.frame.width = width
if self.OnWidthSet then
self:OnWidthSet(width)
end
end
 
WidgetBase.SetRelativeWidth = function(self, width)
if width <= 0 or width > 1 then
error(":SetRelativeWidth(width): Invalid relative width.", 2)
end
self.relWidth = width
self.width = "relative"
end
 
WidgetBase.SetHeight = function(self, height)
self.frame:SetHeight(height)
self.frame.height = height
if self.OnHeightSet then
self:OnHeightSet(height)
end
end
 
--[[ WidgetBase.SetRelativeHeight = function(self, height)
if height <= 0 or height > 1 then
error(":SetRelativeHeight(height): Invalid relative height.", 2)
end
self.relHeight = height
self.height = "relative"
end ]]
 
WidgetBase.IsVisible = function(self)
return self.frame:IsVisible()
end
 
WidgetBase.IsShown= function(self)
return self.frame:IsShown()
end
 
WidgetBase.Release = function(self)
AceGUI:Release(self)
end
 
WidgetBase.SetPoint = function(self, ...)
return self.frame:SetPoint(...)
end
 
WidgetBase.ClearAllPoints = function(self)
return self.frame:ClearAllPoints()
end
 
WidgetBase.GetNumPoints = function(self)
return self.frame:GetNumPoints()
end
 
WidgetBase.GetPoint = function(self, ...)
return self.frame:GetPoint(...)
end
 
WidgetBase.GetUserDataTable = function(self)
return self.userdata
end
 
WidgetBase.SetUserData = function(self, key, value)
self.userdata[key] = value
end
 
WidgetBase.GetUserData = function(self, key)
return self.userdata[key]
end
 
WidgetBase.IsFullHeight = function(self)
return self.height == "fill"
end
 
WidgetBase.SetFullHeight = function(self, isFull)
if isFull then
self.height = "fill"
else
self.height = nil
end
end
 
WidgetBase.IsFullWidth = function(self)
return self.width == "fill"
end
 
WidgetBase.SetFullWidth = function(self, isFull)
if isFull then
self.width = "fill"
else
self.width = nil
end
end
 
-- local function LayoutOnUpdate(this)
-- this:SetScript("OnUpdate",nil)
-- this.obj:PerformLayout()
-- end
 
local WidgetContainerBase = AceGUI.WidgetContainerBase
 
WidgetContainerBase.PauseLayout = function(self)
self.LayoutPaused = true
end
 
WidgetContainerBase.ResumeLayout = function(self)
self.LayoutPaused = nil
end
 
WidgetContainerBase.PerformLayout = function(self)
if self.LayoutPaused then
return
end
safecall(self.LayoutFunc,self.content, self.children)
end
 
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
WidgetContainerBase.DoLayout = function(self)
self:PerformLayout()
-- if not self.parent then
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
-- end
end
 
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
if beforeWidget then
local siblingIndex = 1
for _, widget in pairs(self.children) do
if widget == beforeWidget then
break
end
siblingIndex = siblingIndex + 1
end
tinsert(self.children, siblingIndex, child)
else
tinsert(self.children, child)
end
child:SetParent(self)
child.frame:Show()
self:DoLayout()
end
 
WidgetContainerBase.AddChildren = function(self, ...)
for i = 1, select("#", ...) do
local child = select(i, ...)
tinsert(self.children, child)
child:SetParent(self)
child.frame:Show()
end
self:DoLayout()
end
 
WidgetContainerBase.ReleaseChildren = function(self)
local children = self.children
for i = 1,#children do
AceGUI:Release(children[i])
children[i] = nil
end
end
 
WidgetContainerBase.SetLayout = function(self, Layout)
self.LayoutFunc = AceGUI:GetLayout(Layout)
end
 
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
if adjust then
self.noAutoHeight = nil
else
self.noAutoHeight = true
end
end
 
local function FrameResize(this)
local self = this.obj
if this:GetWidth() and this:GetHeight() then
if self.OnWidthSet then
self:OnWidthSet(this:GetWidth())
end
if self.OnHeightSet then
self:OnHeightSet(this:GetHeight())
end
end
end
 
local function ContentResize(this)
if this:GetWidth() and this:GetHeight() then
this.width = this:GetWidth()
this.height = this:GetHeight()
this.obj:DoLayout()
end
end
 
setmetatable(WidgetContainerBase,{__index=WidgetBase})
 
--One of these function should be called on each Widget Instance as part of its creation process
 
--- Register a widget-class as a container for newly created widgets.
-- @param widget The widget class
function AceGUI:RegisterAsContainer(widget)
widget.children = {}
widget.userdata = {}
widget.events = {}
widget.base = WidgetContainerBase
widget.content.obj = widget
widget.frame.obj = widget
widget.content:SetScript("OnSizeChanged",ContentResize)
widget.frame:SetScript("OnSizeChanged",FrameResize)
setmetatable(widget,{__index=WidgetContainerBase})
widget:SetLayout("List")
end
 
--- Register a widget-class as a widget.
-- @param widget The widget class
function AceGUI:RegisterAsWidget(widget)
widget.userdata = {}
widget.events = {}
widget.base = WidgetBase
widget.frame.obj = widget
widget.frame:SetScript("OnSizeChanged",FrameResize)
setmetatable(widget,{__index=WidgetBase})
end
end
 
 
 
 
------------------
-- Widget API --
------------------
 
--- Registers a widget Constructor, this function returns a new instance of the Widget
-- @param Name The name of the widget
-- @param Constructor The widget constructor function
-- @param Version The version of the widget
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
assert(type(Constructor) == "function")
assert(type(Version) == "number")
 
local oldVersion = WidgetVersions[Name]
if oldVersion and oldVersion >= Version then return end
 
WidgetVersions[Name] = Version
WidgetRegistry[Name] = Constructor
end
 
--- Registers a Layout Function
-- @param Name The name of the layout
-- @param LayoutFunc Reference to the layout function
function AceGUI:RegisterLayout(Name, LayoutFunc)
assert(type(LayoutFunc) == "function")
if type(Name) == "string" then
Name = Name:upper()
end
LayoutRegistry[Name] = LayoutFunc
end
 
--- Get a Layout Function from the registry
-- @param Name The name of the layout
function AceGUI:GetLayout(Name)
if type(Name) == "string" then
Name = Name:upper()
end
return LayoutRegistry[Name]
end
 
AceGUI.counts = AceGUI.counts or {}
 
--- A type-based counter to count the number of widgets created.
-- This is used by widgets that require a named frame, e.g. when a Blizzard
-- Template requires it.
-- @param type The widget type
function AceGUI:GetNextWidgetNum(type)
if not self.counts[type] then
self.counts[type] = 0
end
self.counts[type] = self.counts[type] + 1
return self.counts[type]
end
 
--[[ Widget Template
 
--------------------------
-- Widget Name --
--------------------------
do
local Type = "Type"
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
--Container Support
--local content = CreateFrame("Frame",nil,frame)
--self.content = content
 
--AceGUI:RegisterAsContainer(self)
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor)
end
 
 
]]
 
-------------
-- Layouts --
-------------
 
--[[
A Layout is a func that takes 2 parameters
content - the frame that widgets will be placed inside
children - a table containing the widgets to layout
 
]]
 
-- Very simple Layout, Children are stacked on top of each other down the left side
AceGUI:RegisterLayout("List",
function(content, children)
 
local height = 0
local width = content.width or content:GetWidth() or 0
for i = 1, #children do
local child = children[i]
 
local frame = child.frame
frame:ClearAllPoints()
frame:Show()
if i == 1 then
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
else
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0)
end
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT",content,"RIGHT")
if child.OnWidthSet then
child:OnWidthSet(content.width or content:GetWidth())
end
if child.DoLayout then
child:DoLayout()
end
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
if child.OnWidthSet then
child:OnWidthSet(content.width or content:GetWidth())
end
if child.DoLayout then
child:DoLayout()
end
end
 
height = height + (frame.height or frame:GetHeight() or 0)
end
safecall( content.obj.LayoutFinished, content.obj, nil, height )
end
)
 
-- A single control fills the whole content area
AceGUI:RegisterLayout("Fill",
function(content, children)
if children[1] then
children[1]:SetWidth(content:GetWidth() or 0)
children[1]:SetHeight(content:GetHeight() or 0)
children[1].frame:SetAllPoints(content)
children[1].frame:Show()
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() )
end
end
)
 
AceGUI:RegisterLayout("Flow",
function(content, children)
--used height so far
local height = 0
--width used in the current row
local usedwidth = 0
--height of the current row
local rowheight = 0
local rowoffset = 0
local lastrowoffset
 
local width = content.width or content:GetWidth() or 0
 
--control at the start of the row
local rowstart
local rowstartoffset
local lastrowstart
local isfullheight
 
local frameoffset
local lastframeoffset
local oversize
for i = 1, #children do
local child = children[i]
oversize = nil
local frame = child.frame
local frameheight = frame.height or frame:GetHeight() or 0
local framewidth = frame.width or frame:GetWidth() or 0
lastframeoffset = frameoffset
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-- That was moving all widgets half the widgets size down, is that intended?
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-- TODO: Investigate moar!
frameoffset = child.alignoffset or (frameheight / 2)
 
if child.width == "relative" then
framewidth = width * child.relWidth
end
 
frame:Show()
frame:ClearAllPoints()
if i == 1 then
-- anchor the first control to the top left
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
rowheight = frameheight
rowoffset = frameoffset
rowstart = frame
rowstartoffset = frameoffset
usedwidth = framewidth
if usedwidth > width then
oversize = true
end
else
-- if there isn't available width for the control start a new row
-- if a control is "fill" it will be on a row of its own full width
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
if isfullheight then
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
-- (maybe error/warn about this?)
break
end
--anchor the previous row, we will now know its height and offset
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
height = height + rowheight + 3
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
rowstart = frame
rowstartoffset = frameoffset
rowheight = frameheight
rowoffset = frameoffset
usedwidth = framewidth
if usedwidth > width then
oversize = true
end
-- put the control on the current row, adding it to the width and checking if the height needs to be increased
else
--handles cases where the new height is higher than either control because of the offsets
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
 
--offset is always the larger of the two offsets
rowoffset = math_max(rowoffset, frameoffset)
 
rowheight = math_max(rowheight,rowoffset+(frameheight/2))
--print("type:", child.type, "offset:",frameoffset-lastframeoffset)
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
usedwidth = framewidth + usedwidth
end
end
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
 
usedwidth = 0
rowstart = frame
rowstartoffset = frameoffset
 
if child.OnWidthSet then
child:OnWidthSet(width)
end
if child.DoLayout then
child:DoLayout()
end
rowheight = frame.height or frame:GetHeight() or 0
rowoffset = child.alignoffset or (rowheight / 2)
rowstartoffset = rowoffset
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
 
if child.OnWidthSet then
child:OnWidthSet(width)
end
 
if child.DoLayout then
child:DoLayout()
end
elseif oversize then
if width > 1 then
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
end
end
 
if child.height == "fill" then
frame:SetPoint("BOTTOM",content,"BOTTOM")
isfullheight = true
end
end
 
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
if isfullheight then
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height)
elseif rowstart then
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
end
 
height = height + rowheight + 3
safecall( content.obj.LayoutFinished, content.obj, nil, height )
end
)
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/Bindings.xml New file
0,0 → 1,5
<Bindings>
<Binding name="RELOADUI" description="Reloads the UI." header="ACE3">
ReloadUI()
</Binding>
</Bindings>
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceAddon-3.0/AceAddon-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceAddon-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceAddon-3.0/AceAddon-3.0.lua New file
0,0 → 1,642
--- **AceAddon-3.0** provides a template for creating addon objects.
-- It'll provide you with a set of callback functions that allow you to simplify the loading
-- process of your addon.\\
-- Callbacks provided are:\\
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage
-- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--
-- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands.
-- end
--
-- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize
-- end
--
-- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off.
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
 
local MAJOR, MINOR = "AceAddon-3.0", 5
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceAddon then return end -- No Upgrade needed.
 
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
AceAddon.addons = AceAddon.addons or {} -- addons in general
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
 
-- Lua APIs
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
local fmt, tostring = string.format, tostring
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...)
end
end
 
-- local functions that will be implemented further down
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
 
-- used in the addon metatable
local function addontostring( self ) return self.name end
 
--- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
--
-- -- Create a Addon object based on the table of a frame
-- local MyFrame = CreateFrame("Frame")
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
function AceAddon:NewAddon(objectorname, ...)
local object,name
local i=1
if type(objectorname)=="table" then
object=objectorname
name=...
i=2
else
name=objectorname
end
if type(name)~="string" then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
end
if self.addons[name] then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
end
 
object = object or {}
object.name = name
 
local addonmeta = {}
local oldmeta = getmetatable(object)
if oldmeta then
for k, v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = addontostring
 
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...))
 
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object)
return object
end
 
 
--- Get the addon object by its name from the internal AceAddon registry.
-- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon:GetAddon(name, silent)
if not silent and not self.addons[name] then
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
end
return self.addons[name]
end
 
-- - Embed a list of libraries into the specified addon.
-- This function will try to embed all of the listed libraries into the addon
-- and error if a single one fails.
--
-- **Note:** This function is for internal use by :NewAddon/:NewModule
-- @paramsig addon, [lib, ...]
-- @param addon addon object to embed the libs in
-- @param lib List of libraries to embed into the addon
function AceAddon:EmbedLibraries(addon, ...)
for i=1,select("#", ... ) do
local libname = select(i, ...)
self:EmbedLibrary(addon, libname, false, 4)
end
end
 
-- - Embed a library into the addon object.
-- This function will check if the specified library is registered with LibStub
-- and if it has a :Embed function to call. It'll error if any of those conditions
-- fails.
--
-- **Note:** This function is for internal use by :EmbedLibraries
-- @paramsig addon, libname[, silent[, offset]]
-- @param addon addon object to embed the library in
-- @param libname name of the library to embed
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
local lib = LibStub:GetLibrary(libname, true)
if not lib and not silent then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
elseif lib and type(lib.Embed) == "function" then
lib:Embed(addon)
tinsert(self.embeds[addon], libname)
return true
elseif lib then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
end
end
 
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig name[, silent]
-- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module
-- MyModule = MyAddon:GetModule("MyModule")
function GetModule(self, name, silent)
if not self.modules[name] and not silent then
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
end
return self.modules[name]
end
 
local function IsModuleTrue(self) return true end
 
--- Create a new module for the addon.
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
-- an addon object.
-- @name //addon//:NewModule
-- @paramsig name[, prototype|lib[, lib, ...]]
-- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--
-- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule(self, name, prototype, ...)
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
 
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
 
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
 
module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState)
module.moduleName = name
 
if type(prototype) == "string" then
AceAddon:EmbedLibraries(module, prototype, ...)
else
AceAddon:EmbedLibraries(module, ...)
end
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
 
if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil
end
 
if type(prototype) == "table" then
local mt = getmetatable(module)
mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel.
end
 
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
 
return module
end
 
--- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName
-- @paramsig
-- @usage
-- print(MyAddon:GetName())
-- -- prints "MyAddon"
function GetName(self)
return self.moduleName or self.name
end
 
--- Enables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
-- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable
-- @paramsig
-- @usage
-- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
function Enable(self)
self:SetEnabledState(true)
return AceAddon:EnableAddon(self)
end
 
--- Disables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
-- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable
-- @paramsig
-- @usage
-- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable()
function Disable(self)
self:SetEnabledState(false)
return AceAddon:DisableAddon(self)
end
 
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:EnableModule("MyModule")
function EnableModule(self, name)
local module = self:GetModule( name )
return module:Enable()
end
 
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:DisableModule("MyModule")
function DisableModule(self, name)
local module = self:GetModule( name )
return module:Disable()
end
 
--- Set the default libraries to be mixed into all modules created by this object.
-- Note that you can only change the default module libraries before any module is created.
-- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
-- -- Create a module
-- MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModuleLibraries(self, ...)
if next(self.modules) then
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleLibraries = {...}
end
 
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState(self, state)
if next(self.modules) then
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleState = state
end
 
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype(self, prototype)
if next(self.modules) then
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(prototype) ~= "table" then
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
end
self.defaultModulePrototype = prototype
end
 
--- Set the state of an addon or module
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
-- @name //addon//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled=true, disabled=false)
function SetEnabledState(self, state)
self.enabledState = state
end
 
 
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do
-- module:Enable()
-- end
local function IterateModules(self) return pairs(self.modules) end
 
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
 
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled(self) return self.enabledState end
local mixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
}
local function IsModule(self) return false end
local pmixins = {
defaultModuleState = true,
enabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target)
for k, v in pairs(mixins) do
target[k] = v
end
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
 
 
-- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize
function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, addon)
 
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
end
 
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
 
-- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Enable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end
 
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true
 
safecall(addon.OnEnable, addon)
 
-- make sure we're still enabled before continueing
if self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
end
 
-- enable possible modules.
for name, module in pairs(addon.modules) do
self:EnableAddon(module)
end
end
return self.statuses[addon.name] -- return true if we're disabled
end
 
-- - Disable the addon
-- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end
 
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false
 
safecall( addon.OnDisable, addon )
 
-- make sure we're still disabling...
if not self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end
-- disable possible modules.
for name, module in pairs(addon.modules) do
self:DisableAddon(module)
end
end
 
return not self.statuses[addon.name] -- return true if we're disabled
end
 
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name)
-- end
function AceAddon:IterateAddons() return pairs(self.addons) end
 
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do
-- if status then
-- print("EnabledAddon: " .. name)
-- end
-- end
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
 
-- Following Iterators are deprecated, and their addon specific versions should be used
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
 
-- Event Handling
local function onEvent(this, event, arg1)
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
-- this might be an issue with recursion - TODO: validate
if event == "ADDON_LOADED" then addon.baseName = arg1 end
AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon)
end
 
if IsLoggedIn() then
while(#AceAddon.enablequeue > 0) do
local addon = tremove(AceAddon.enablequeue, 1)
AceAddon:EnableAddon(addon)
end
end
end
end
 
AceAddon.frame:RegisterEvent("ADDON_LOADED")
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
AceAddon.frame:SetScript("OnEvent", onEvent)
 
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon)
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceDB-3.0/AceDB-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDB-3.0.lua"/>
</Ui>
\ No newline at end of file Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/AceDB-3.0/AceDB-3.0.lua New file
0,0 → 1,712
--- **AceDB-3.0** manages the SavedVariables of your addon.
-- It offers profile management, smart defaults and namespaces for modules.\\
-- Data can be saved in different data-types, depending on its intended usage.
-- The most common data-type is the `profile` type, which allows the user to choose
-- the active profile, and manage the profiles of all of his characters.\\
-- The following data types are available:
-- * **char** Character-specific data. Every character has its own database.
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
-- * **class** Class-specific data. All of the players characters of the same class share this database.
-- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
--
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
-- of the DBObjectLib listed here. \\
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
--
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
--
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
--
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
--
-- -- declare defaults to be used in the DB
-- local defaults = {
-- profile = {
-- setting = true,
-- }
-- }
--
-- function MyAddon:OnInitialize()
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 19
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
 
if not AceDB then return end -- No upgrade needed
 
-- Lua APIs
local type, pairs, next, error = type, pairs, next, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
 
-- WoW APIs
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub
 
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
 
local CallbackHandler
local CallbackDummy = { Fire = function() end }
 
local DBObjectLib = {}
 
--[[-------------------------------------------------------------------------
AceDB Utility Functions
---------------------------------------------------------------------------]]
 
-- Simple shallow copy for copying defaults
local function copyTable(src, dest)
if type(dest) ~= "table" then dest = {} end
if type(src) == "table" then
for k,v in pairs(src) do
if type(v) == "table" then
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
v = copyTable(v, dest[k])
end
dest[k] = v
end
end
return dest
end
 
-- Called to add defaults to a section of the database
--
-- When a ["*"] default section is indexed with a new key, a table is returned
-- and set in the host table. These tables must be cleaned up by removeDefaults
-- in order to ensure we don't write empty default tables.
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k)
if k == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
 
-- Called to remove all defaults in the default table from the database
local function removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if next(value) == nil then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
 
-- This is called when a table section is first accessed, to set up the defaults
local function initSection(db, section, svstore, key, defaults)
local sv = rawget(db, "sv")
 
local tableCreated
if not sv[svstore] then sv[svstore] = {} end
if not sv[svstore][key] then
sv[svstore][key] = {}
tableCreated = true
end
 
local tbl = sv[svstore][key]
 
if defaults then
copyDefaults(tbl, defaults)
end
rawset(db, section, tbl)
 
return tableCreated, tbl
end
 
-- Metatable to handle the dynamic creation of sections and copying of sections.
local dbmt = {
__index = function(t, section)
local keys = rawget(t, "keys")
local key = keys[section]
if key then
local defaultTbl = rawget(t, "defaults")
local defaults = defaultTbl and defaultTbl[section]
 
if section == "profile" then
local new = initSection(t, section, "profiles", key, defaults)
if new then
-- Callback: OnNewProfile, database, newProfileKey
t.callbacks:Fire("OnNewProfile", t, key)
end
elseif section == "profiles" then
local sv = rawget(t, "sv")
if not sv.profiles then sv.profiles = {} end
rawset(t, "profiles", sv.profiles)
elseif section == "global" then
local sv = rawget(t, "sv")
if not sv.global then sv.global = {} end
if defaults then
copyDefaults(sv.global, defaults)
end
rawset(t, section, sv.global)
else
initSection(t, section, section, key, defaults)
end
end
 
return rawget(t, section)
end
}
 
local function validateDefaults(defaults, keyTbl, offset)
if not defaults then return end
offset = offset or 0
for k in pairs(defaults) do
if not keyTbl[k] or k == "profiles" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
end
end
end
 
local preserve_keys = {
["callbacks"] = true,
["RegisterCallback"] = true,
["UnregisterCallback"] = true,
["UnregisterAllCallbacks"] = true,
["children"] = true,
}
 
local realmKey = GetRealmName()
local charKey = UnitName("player") .. " - " .. realmKey
local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
 
-- map "true" to our "Default" profile
if defaultProfile == true then defaultProfile = "Default" end
 
local profileKey
if not parent then
-- Make a container for profile keys
if not sv.profileKeys then sv.profileKeys = {} end
 
-- Try to get the profile selected from the char db
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
 
-- save the selected profile for later
sv.profileKeys[charKey] = profileKey
else
-- Use the profile of the parents DB
profileKey = parent.keys.profile or defaultProfile or charKey
 
-- clear the profileKeys in the DB, namespaces don't need to store them
sv.profileKeys = nil
end
 
-- This table contains keys that enable the dynamic creation
-- of each section of the table. The 'global' and 'profiles'
-- have a key of true, since they are handled in a special case
local keyTbl= {
["char"] = charKey,
["realm"] = realmKey,
["class"] = classKey,
["race"] = raceKey,
["faction"] = factionKey,
["factionrealm"] = factionrealmKey,
["profile"] = profileKey,
["global"] = true,
["profiles"] = true,
}
 
validateDefaults(defaults, keyTbl, 1)
 
-- This allows us to use this function to reset an entire database
-- Clear out the old database
if olddb then
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
end
 
-- Give this database the metatable so it initializes dynamically
local db = setmetatable(olddb or {}, dbmt)
 
if not rawget(db, "callbacks") then
-- try to load CallbackHandler-1.0 if it loaded after our library
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
end
 
-- Copy methods locally into the database object, to avoid hitting
-- the metatable when calling methods
 
if not parent then
for name, func in pairs(DBObjectLib) do
db[name] = func
end
else
-- hack this one in
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
 
-- Set some properties in the database object
db.profiles = sv.profiles
db.keys = keyTbl
db.sv = sv
--db.sv_name = name
db.defaults = defaults
db.parent = parent
 
-- store the DB in the registry
AceDB.db_registry[db] = true
 
return db
end
 
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
local function logoutHandler(frame, event)
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db)
for section, key in pairs(db.keys) do
if db.defaults and db.defaults[section] and rawget(db, section) then
removeDefaults(db[section], db.defaults[section])
end
end
end
end
end
 
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
AceDB.frame:SetScript("OnEvent", logoutHandler)
 
 
--[[-------------------------------------------------------------------------
AceDB Object Method Definitions
---------------------------------------------------------------------------]]
 
--- Sets the defaults table for the given database object by clearing any
-- that are currently set, and then setting the new defaults.
-- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
end
 
validateDefaults(defaults, self.keys)
 
-- Remove any currently set defaults
if self.defaults then
for section,key in pairs(self.keys) do
if self.defaults[section] and rawget(self, section) then
removeDefaults(self[section], self.defaults[section])
end
end
end
 
-- Set the DBObject.defaults table
self.defaults = defaults
 
-- Copy in any defaults, only touching those sections already created
if defaults then
for section,key in pairs(self.keys) do
if defaults[section] and rawget(self, section) then
copyDefaults(self[section], defaults[section])
end
end
end
end
 
--- Changes the profile of the database and all of it's namespaces to the
-- supplied named profile
-- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
end
 
-- changing to the same profile, dont do anything
if name == self.keys.profile then return end
 
local oldProfile = self.profile
local defaults = self.defaults and self.defaults.profile
 
-- Callback: OnProfileShutdown, database
self.callbacks:Fire("OnProfileShutdown", self)
 
if oldProfile and defaults then
-- Remove the defaults from the old profile
removeDefaults(oldProfile, defaults)
end
 
self.profile = nil
self.keys["profile"] = name
 
-- if the storage exists, save the new profile
-- this won't exist on namespaces.
if self.sv.profileKeys then
self.sv.profileKeys[charKey] = name
end
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.SetProfile(db, name)
end
end
 
-- Callback: OnProfileChanged, database, newProfileKey
self.callbacks:Fire("OnProfileChanged", self, name)
end
 
--- Returns a table with the names of the existing profiles in the database.
-- You can optionally supply a table to re-use for this purpose.
-- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
end
 
-- Clear the container table
if tbl then
for k,v in pairs(tbl) do tbl[k] = nil end
else
tbl = {}
end
 
local curProfile = self.keys.profile
 
local i = 0
for profileKey in pairs(self.profiles) do
i = i + 1
tbl[i] = profileKey
if curProfile and profileKey == curProfile then curProfile = nil end
end
 
-- Add the current profile, if it hasn't been created yet
if curProfile then
i = i + 1
tbl[i] = curProfile
end
 
return tbl, i
end
 
--- Returns the current profile name used by the database
function DBObjectLib:GetCurrentProfile()
return self.keys.profile
end
 
--- Deletes a named profile. This profile must not be the active profile.
-- @param name The name of the profile to be deleted
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
end
 
if self.keys.profile == name then
error("Cannot delete the active profile in an AceDBObject.", 2)
end
 
if not rawget(self.sv.profiles, name) and not silent then
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
end
 
self.sv.profiles[name] = nil
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.DeleteProfile(db, name, true)
end
end
 
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name)
end
 
--- Copies a named profile into the current profile, overwriting any conflicting
-- settings.
-- @param name The name of the profile to be copied into the current profile
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
end
 
if name == self.keys.profile then
error("Cannot have the same source and destination profiles.", 2)
end
 
if not rawget(self.sv.profiles, name) and not silent then
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
end
 
-- Reset the profile before copying
DBObjectLib.ResetProfile(self, nil, true)
 
local profile = self.profile
local source = self.sv.profiles[name]
 
copyTable(source, profile)
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.CopyProfile(db, name, true)
end
end
 
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name)
end
 
--- Resets the current profile to the default values (if specified).
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
local profile = self.profile
 
for k,v in pairs(profile) do
profile[k] = nil
end
 
local defaults = self.defaults and self.defaults.profile
if defaults then
copyDefaults(profile, defaults)
end
 
-- populate to child namespaces
if self.children and not noChildren then
for _, db in pairs(self.children) do
DBObjectLib.ResetProfile(db, nil, noCallbacks)
end
end
 
-- Callback: OnProfileReset, database
if not noCallbacks then
self.callbacks:Fire("OnProfileReset", self)
end
end
 
--- Resets the entire database, using the string defaultProfile as the new default
-- profile.
-- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
end
 
local sv = self.sv
for k,v in pairs(sv) do
sv[k] = nil
end
 
local parent = self.parent
 
initdb(sv, self.defaults, defaultProfile, self)
 
-- fix the child namespaces
if self.children then
if not sv.namespaces then sv.namespaces = {} end
for name, db in pairs(self.children) do
if not sv.namespaces[name] then sv.namespaces[name] = {} end
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
end
end
 
-- Callback: OnDatabaseReset, database
self.callbacks:Fire("OnDatabaseReset", self)
-- Callback: OnProfileChanged, database, profileKey
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
 
return self
end
 
--- Creates a new database namespace, directly tied to the database. This
-- is a full scale database in it's own rights other than the fact that
-- it cannot control its profile individually
-- @param name The name of the new namespace
-- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
end
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
end
if self.children and self.children[name] then
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
end
 
local sv = self.sv
if not sv.namespaces then sv.namespaces = {} end
if not sv.namespaces[name] then
sv.namespaces[name] = {}
end
 
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
 
if not self.children then self.children = {} end
self.children[name] = newDB
return newDB
end
 
--- Returns an already existing namespace from the database object.
-- @param name The name of the new namespace
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- local namespace = self.db:GetNamespace('namespace')
-- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
end
if not silent and not (self.children and self.children[name]) then
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
end
if not self.children then self.children = {} end
return self.children[name]
end
 
--[[-------------------------------------------------------------------------
AceDB Exposed Methods
---------------------------------------------------------------------------]]
 
--- Creates a new database object that can be used to handle database settings and profiles.
-- By default, an empty DB is created, using a character specific profile.
--
-- You can override the default profile used by passing any profile name as the third argument,
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
--
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
-- will use a profile named "char", and not a character-specific profile.
-- @param tbl The name of variable, or table to use for the database
-- @param defaults A table of database defaults
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
-- You can also pass //true// to use a shared global profile called "Default".
-- @usage
-- -- Create an empty DB using a character-specific default profile.
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
-- @usage
-- -- Create a DB using defaults and using a shared default profile
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
function AceDB:New(tbl, defaults, defaultProfile)
if type(tbl) == "string" then
local name = tbl
tbl = _G[name]
if not tbl then
tbl = {}
_G[name] = tbl
end
end
 
if type(tbl) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
end
 
if defaults and type(defaults) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
end
 
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
end
 
return initdb(tbl, defaults, defaultProfile)
end
 
-- upgrade existing databases
for db in pairs(AceDB.db_registry) do
if not db.parent then
for name,func in pairs(DBObjectLib) do
db[name] = func
end
else
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
end
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/Ace3.toc New file
0,0 → 1,31
## Interface: 30300
## X-Curse-Packaged-Version: Release-r907
## X-Curse-Project-Name: Ace3
## X-Curse-Project-ID: ace3
## X-Curse-Repository-ID: wow/ace3/mainline
 
## Title: Lib: Ace3
## Notes: AddOn development framework
## Author: Ace3 Development Team
## X-Website: http://www.wowace.com
## X-Category: Library
## X-License: Limited BSD
 
LibStub\LibStub.lua
CallbackHandler-1.0\CallbackHandler-1.0.xml
AceAddon-3.0\AceAddon-3.0.xml
AceEvent-3.0\AceEvent-3.0.xml
AceTimer-3.0\AceTimer-3.0.xml
AceBucket-3.0\AceBucket-3.0.xml
AceHook-3.0\AceHook-3.0.xml
AceDB-3.0\AceDB-3.0.xml
AceDBOptions-3.0\AceDBOptions-3.0.xml
AceLocale-3.0\AceLocale-3.0.xml
AceConsole-3.0\AceConsole-3.0.xml
AceGUI-3.0\AceGUI-3.0.xml
AceConfig-3.0\AceConfig-3.0.xml
AceComm-3.0\AceComm-3.0.xml
AceTab-3.0\AceTab-3.0.xml
AceSerializer-3.0\AceSerializer-3.0.xml
 
Ace3.lua
Property changes : Added: svn:executable +
trunk/MassMailer/MassMailer/Libs/LICENSE.txt New file
0,0 → 1,29
Copyright (c) 2007, Ace3 Development Team
 
All rights reserved.
 
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
 
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Redistribution of a stand alone version is strictly prohibited without
prior written authorization from the Lead of the Ace3 Development Team.
* Neither the name of the Ace3 Development Team nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\ No newline at end of file Property changes : Added: svn:executable +