WoWInterface SVN MikScrollingBattleText

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  • This comparison shows the changes necessary to convert path
    /branches
    from Rev 23 to Rev 24
    Reverse comparison

Rev 23 → Rev 24

MSBT5.3/MikScrollingBattleText/MSBTProfiles.lua
64,6 → 64,7
local SPELL_BLACKOUT = GetSpellInfo(15268);
local SPELL_BLOODSURGE = GetSpellInfo(46916);
local SPELL_BRAIN_FREEZE = GetSpellInfo(44546);
local SPELL_BF_FIREBALL = GetSpellInfo(57761);
local SPELL_CLEARCASTING = GetSpellInfo(12536);
local SPELL_COUNTER_ATTACK = GetSpellInfo(SPELLID_COUNTER_ATTACK);
local SPELL_DEATH_TRANCE = GetSpellInfo(50466);
73,6 → 74,7
local SPELL_FINGERS_OF_FROST = GetSpellInfo(44544);
local SPELL_FROSTBITE = GetSpellInfo(11071);
local SPELL_HAMMER_OF_WRATH = GetSpellInfo(SPELLID_HAMMER_OF_WRATH);
local SPELL_HOT_STREAK = GetSpellInfo(44445);
local SPELL_IMPACT = GetSpellInfo(11103);
local SPELL_KILL_COMMAND = GetSpellInfo(SPELLID_KILL_COMMAND);
local SPELL_MAELSTROM_WEAPON = GetSpellInfo(53817);
95,6 → 97,7
local SPELL_SHADOWMEND = GetSpellInfo(39373);
local SPELL_SIPHON_LIFE = GetSpellInfo(18265);
local SPELL_REFLECTIVE_SHIELD = GetSpellInfo(33201);
local SPELL_UNDYING_RESOLVE = GetSpellInfo(51915);
local SPELL_VAMPIRIC_EMBRACE = GetSpellInfo(15286);
local SPELL_VAMPIRIC_TOUCH = GetSpellInfo(34914);
local SPELL_VIPER_STING = GetSpellInfo(3034);
895,7 → 898,7
alwaysSticky = true,
fontSize = 26,
classes = "MAGE",
mainEvents = "SPELL_AURA_APPLIED{skillName;;eq;;" .. SPELL_BRAIN_FREEZE .. ";;recipientAffiliation;;eq;;" .. FLAG_YOU .. "}",
mainEvents = "SPELL_AURA_APPLIED{skillName;;eq;;" .. SPELL_BF_FIREBALL .. ";;recipientAffiliation;;eq;;" .. FLAG_YOU .. "}",
},
MSBT_TRIGGER_CLEARCASTING = {
colorB = 0,
972,6 → 975,15
exceptions = "unavailableSkill;;eq;;" .. SPELL_HAMMER_OF_WRATH,
iconSkill = SPELLID_HAMMER_OF_WRATH,
},
MSBT_TRIGGER_HOT_STREAK = {
colorG = 0.627,
colorB = 0.627,
message = SPELL_HOT_STREAK .. "!",
alwaysSticky = true,
fontSize = 26,
classes = "MAGE",
mainEvents = "SPELL_AURA_APPLIED{skillName;;eq;;" .. SPELL_HOT_STREAK .. ";;recipientAffiliation;;eq;;" .. FLAG_YOU .. "}",
},
MSBT_TRIGGER_IMPACT = {
colorG = 0.25,
colorB = 0.25,
1186,13 → 1198,14
 
 
-- Damage color settings.
physical = { colorR = 1, colorG = 1, colorB = 1 },
holy = { colorR = 1, colorG = 1, colorB = 0.627 },
fire = { colorR = 1, colorG = 0.5, colorB = 0.5 },
nature = { colorR = 0.5, colorG = 1, colorB = 0.5 },
frost = { colorR = 0.5, colorG = 0.5, colorB = 1 },
shadow = { colorR = 0.628, colorG = 0, colorB = 0.628 },
arcane = { colorR = 1, colorG = 0.725, colorB = 1 },
physical = { colorR = 1, colorG = 1, colorB = 1 },
holy = { colorR = 1, colorG = 1, colorB = 0.627 },
fire = { colorR = 1, colorG = 0.5, colorB = 0.5 },
nature = { colorR = 0.5, colorG = 1, colorB = 0.5 },
frost = { colorR = 0.5, colorG = 0.5, colorB = 1 },
shadow = { colorR = 0.628, colorG = 0, colorB = 0.628 },
arcane = { colorR = 1, colorG = 0.725, colorB = 1 },
frostfire = { colorR = 0.824, colorG = 0.314, colorB = 0.471 },
 
 
-- Throttle settings.
1214,7 → 1227,9
-- Spam control settings.
mergeExclusions = {},
abilitySubstitutions = {},
abilitySuppressions = {},
abilitySuppressions = {
[SPELL_UNDYING_RESOLVE] = true
},
damageThreshold = 0,
healThreshold = 0,
powerThreshold = 0,
MSBT5.3/MikScrollingBattleText/MSBTMain.lua
61,6 → 61,37
local DAMAGETYPE_SHADOW = 0x20;
local DAMAGETYPE_ARCANE = 0x40;
 
-- Physical + Magic Damage types.
local DAMAGETYPE_HOLYSTRIKE = DAMAGETYPE_PHYSICAL + DAMAGETYPE_HOLY;
local DAMAGETYPE_FLAMESTRIKE = DAMAGETYPE_PHYSICAL + DAMAGETYPE_FIRE;
local DAMAGETYPE_STORMSTRIKE = DAMAGETYPE_PHYSICAL + DAMAGETYPE_NATURE;
local DAMAGETYPE_FROSTSTRIKE = DAMAGETYPE_PHYSICAL + DAMAGETYPE_FROST;
local DAMAGETYPE_SHADOWSTRIKE = DAMAGETYPE_PHYSICAL + DAMAGETYPE_SHADOW;
local DAMAGETYPE_SPELLSTRIKE = DAMAGETYPE_PHYSICAL + DAMAGETYPE_ARCANE;
 
-- Two magic damage types.
local DAMAGETYPE_HOLYFIRE = DAMAGETYPE_HOLY + DAMAGETYPE_FIRE;
local DAMAGETYPE_HOLYSTORM = DAMAGETYPE_HOLY + DAMAGETYPE_NATURE;
local DAMAGETYPE_HOLYFROST = DAMAGETYPE_HOLY + DAMAGETYPE_FROST;
local DAMAGETYPE_SHADOWLIGHT = DAMAGETYPE_HOLY + DAMAGETYPE_SHADOW;
local DAMAGETYPE_DIVINE = DAMAGETYPE_HOLY + DAMAGETYPE_ARCANE;
local DAMAGETYPE_FIRESTORM = DAMAGETYPE_FIRE + DAMAGETYPE_NATURE;
local DAMAGETYPE_FROSTFIRE = DAMAGETYPE_FIRE + DAMAGETYPE_FROST;
local DAMAGETYPE_SHADOWFLAME = DAMAGETYPE_FIRE + DAMAGETYPE_SHADOW;
local DAMAGETYPE_SPELLFIRE = DAMAGETYPE_FIRE + DAMAGETYPE_ARCANE;
local DAMAGETYPE_FROSTSTORM = DAMAGETYPE_NATURE + DAMAGETYPE_FROST;
local DAMAGETYPE_SHADOWSTORM = DAMAGETYPE_NATURE + DAMAGETYPE_SHADOW;
local DAMAGETYPE_SPELLSTORM = DAMAGETYPE_NATURE + DAMAGETYPE_ARCANE;
local DAMAGETYPE_SHADOWFROST = DAMAGETYPE_FROST + DAMAGETYPE_SHADOW;
local DAMAGETYPE_SPELLFROST = DAMAGETYPE_FROST + DAMAGETYPE_ARCANE;
local DAMAGETYPE_SPELLSHADOW = DAMAGETYPE_SHADOW + DAMAGETYPE_ARCANE;
 
-- Three or more damage types.
local DAMAGETYPE_ELEMENTAL = DAMAGETYPE_FIRE + DAMAGETYPE_NATURE + DAMAGETYPE_FROST;
local DAMAGETYPE_CHROMATIC = DAMAGETYPE_FIRE + DAMAGETYPE_NATURE + DAMAGETYPE_FROST + DAMAGETYPE_SHADOW + DAMAGETYPE_ARCANE;
local DAMAGETYPE_MAGIC = DAMAGETYPE_HOLY + DAMAGETYPE_FIRE + DAMAGETYPE_NATURE + DAMAGETYPE_FROST + DAMAGETYPE_SHADOW + DAMAGETYPE_ARCANE;
local DAMAGETYPE_CHAOS = DAMAGETYPE_PHYSICAL + DAMAGETYPE_HOLY + DAMAGETYPE_FIRE + DAMAGETYPE_NATURE + DAMAGETYPE_FROST + DAMAGETYPE_SHADOW + DAMAGETYPE_ARCANE;
 
-- Spell IDs.
local SPELLID_AUTOSHOT = 75;
 
120,6 → 151,56
-------------------------------------------------------------------------------
 
-- ****************************************************************************
-- Creates te damage type and damage color profile maps.
-- ****************************************************************************
local function CreateDamageMaps()
-- Create the damage type lookup map.
damageTypeMap[DAMAGETYPE_PHYSICAL] = STRING_SCHOOL_PHYSICAL;
damageTypeMap[DAMAGETYPE_HOLY] = STRING_SCHOOL_HOLY;
damageTypeMap[DAMAGETYPE_FIRE] = STRING_SCHOOL_FIRE;
damageTypeMap[DAMAGETYPE_NATURE] = STRING_SCHOOL_NATURE;
damageTypeMap[DAMAGETYPE_FROST] = STRING_SCHOOL_FROST;
damageTypeMap[DAMAGETYPE_SHADOW] = STRING_SCHOOL_SHADOW;
damageTypeMap[DAMAGETYPE_ARCANE] = STRING_SCHOOL_ARCANE;
damageTypeMap[DAMAGETYPE_HOLYSTRIKE] = STRING_SCHOOL_HOLYSTRIKE;
damageTypeMap[DAMAGETYPE_FLAMESTRIKE] = STRING_SCHOOL_FLAMESTRIKE;
damageTypeMap[DAMAGETYPE_STORMSTRIKE] = STRING_SCHOOL_STORMSTRIKE;
damageTypeMap[DAMAGETYPE_FLAMESTRIKE] = STRING_SCHOOL_FLAMESTRIKE;
damageTypeMap[DAMAGETYPE_SHADOWSTRIKE] = STRING_SCHOOL_SHADOWSTRIKE;
damageTypeMap[DAMAGETYPE_SPELLSTRIKE] = STRING_SCHOOL_SPELLSTRIKE;
damageTypeMap[DAMAGETYPE_HOLYFIRE] = STRING_SCHOOL_HOLYFIRE;
damageTypeMap[DAMAGETYPE_HOLYSTORM] = STRING_SCHOOL_HOLYSTORM;
damageTypeMap[DAMAGETYPE_HOLYFROST] = STRING_SCHOOL_HOLYFROST;
damageTypeMap[DAMAGETYPE_SHADOWLIGHT] = STRING_SCHOOL_SHADOWLIGHT;
damageTypeMap[DAMAGETYPE_DIVINE] = STRING_SCHOOL_DIVINE;
damageTypeMap[DAMAGETYPE_FIRESTORM] = STRING_SCHOOL_FIRESTORM;
damageTypeMap[DAMAGETYPE_FROSTFIRE] = STRING_SCHOOL_FROSTFIRE;
damageTypeMap[DAMAGETYPE_SHADOWFLAME] = STRING_SCHOOL_SHADOWFLAME;
damageTypeMap[DAMAGETYPE_SPELLFIRE] = STRING_SCHOOL_SPELLFIRE;
damageTypeMap[DAMAGETYPE_FROSTSTORM] = STRING_SCHOOL_FROSTSTORM;
damageTypeMap[DAMAGETYPE_SHADOWSTORM] = STRING_SCHOOL_SHADOWSTORM;
damageTypeMap[DAMAGETYPE_SPELLSTORM] = STRING_SCHOOL_SPELLSTORM;
damageTypeMap[DAMAGETYPE_SHADOWFROST] = STRING_SCHOOL_SHADOWFROST;
damageTypeMap[DAMAGETYPE_SPELLFROST] = STRING_SCHOOL_SPELLFROST;
damageTypeMap[DAMAGETYPE_SPELLSHADOW] = STRING_SCHOOL_SPELLSHADOW;
damageTypeMap[DAMAGETYPE_ELEMENTAL] = STRING_SCHOOL_ELEMENTAL;
damageTypeMap[DAMAGETYPE_CHROMATIC] = STRING_SCHOOL_CHROMATIC;
damageTypeMap[DAMAGETYPE_MAGIC] = STRING_SCHOOL_MAGIC;
damageTypeMap[DAMAGETYPE_CHAOS] = STRING_SCHOOL_CHAOS;
 
-- Create the damage color profile entries lookup map.
damageColorProfileEntries[DAMAGETYPE_PHYSICAL] = "physical";
damageColorProfileEntries[DAMAGETYPE_HOLY] = "holy";
damageColorProfileEntries[DAMAGETYPE_FIRE] = "fire";
damageColorProfileEntries[DAMAGETYPE_NATURE] = "nature";
damageColorProfileEntries[DAMAGETYPE_FROST] = "frost";
damageColorProfileEntries[DAMAGETYPE_SHADOW] = "shadow";
damageColorProfileEntries[DAMAGETYPE_ARCANE] = "arcane";
damageColorProfileEntries[DAMAGETYPE_FROSTFIRE] = "frostfire";
end
 
 
-- ****************************************************************************
-- Sets up a button to access MSBT's options from the Blizzard interface
-- options AddOns tab.
-- ****************************************************************************
1335,24 → 1416,6
eventHandlers["extraattacks"] = ExtraAttacksHandler;
eventHandlers["loot"] = LootHandler;
 
-- Create the damage type lookup map.
damageTypeMap[DAMAGETYPE_PHYSICAL] = STRING_SCHOOL_PHYSICAL;
damageTypeMap[DAMAGETYPE_HOLY] = STRING_SCHOOL_HOLY;
damageTypeMap[DAMAGETYPE_FIRE] = STRING_SCHOOL_FIRE;
damageTypeMap[DAMAGETYPE_NATURE] = STRING_SCHOOL_NATURE;
damageTypeMap[DAMAGETYPE_FROST] = STRING_SCHOOL_FROST;
damageTypeMap[DAMAGETYPE_SHADOW] = STRING_SCHOOL_SHADOW;
damageTypeMap[DAMAGETYPE_ARCANE] = STRING_SCHOOL_ARCANE;
 
-- Create the damage color profile entries lookup map.
damageColorProfileEntries[DAMAGETYPE_PHYSICAL] = "physical";
damageColorProfileEntries[DAMAGETYPE_HOLY] = "holy";
damageColorProfileEntries[DAMAGETYPE_FIRE] = "fire";
damageColorProfileEntries[DAMAGETYPE_NATURE] = "nature";
damageColorProfileEntries[DAMAGETYPE_FROST] = "frost";
damageColorProfileEntries[DAMAGETYPE_SHADOW] = "shadow";
damageColorProfileEntries[DAMAGETYPE_ARCANE] = "arcane";
 
-- Create the power types lookup map.
powerTypes[SPELL_POWER_MANA] = MANA;
powerTypes[SPELL_POWER_RAGE] = RAGE;
1368,6 → 1431,9
powerTypeEvents["UNIT_ENERGY"] = true;
powerTypeEvents["UNIT_RUNIC_POWER"] = true;
 
-- Create damage type and damage color profile maps.
CreateDamageMaps();
 
-- Set the isEnglish flag correctly.
if (string_find(GetLocale(), "en..")) then isEnglish = true; end
 
MSBT5.3/MikScrollingBattleText/readme.html
202,10 → 202,12
<li>Brain Freeze</li>
<li>Clearcasting</li>
<li>Counter Attack</li>
<li>Eclipse</li>
<li>Eradication</li>
<li>Execute / Hammer of Wrath</li>
<li>Fingers of Frost</li>
<li>Frostbite</li>
<li>Hot Streak</li>
<li>Impact</li>
<li>Kill Command</li>
<li>Low Health</li>
1198,6 → 1200,8
<ul>
<li>Added several default triggers for new abliities of various classes.</li>
<li>Updated supported power types to include runes and runic power.</li>
<li>Added support for new damage types.</li>
<li>Added coloring for frostfire damage.</li>
<li>Death Knight is now an available class for triggers.</li>
<li>Runic Power Change and Rune Cooldown are now available main events for triggers.</li>
<li>Added throttling for heals from Blood Presence.</li>