WoWInterface SVN MultiScreenSupport

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /trunk/Libs/AceGUI-3.0
    from Rev 17 to Rev 18
    Reverse comparison

Rev 17 → Rev 18

widgets/AceGUIContainer-Frame.lua
1,7 → 1,7
--[[-----------------------------------------------------------------------------
Frame Container
-------------------------------------------------------------------------------]]
local Type, Version = "Frame", 26
local Type, Version = "Frame", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
179,7 → 179,7
}
 
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
frame:Hide()
 
frame:EnableMouse(true)
201,7 → 201,7
closebutton:SetWidth(100)
closebutton:SetText(CLOSE)
 
local statusbg = CreateFrame("Button", nil, frame)
local statusbg = CreateFrame("Button", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
statusbg:SetHeight(24)
widgets/AceGUIWidget-BlizOptionsGroup.lua New file
0,0 → 1,150
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
----------------------------------
-- Blizzard Options Group --
----------------------------------
--[[
Group Designed to be added to the bliz interface options panel
]]
 
do
local Type = "BlizOptionsGroup"
local Version = 6
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetName()
end
 
local function okay(this)
this.obj:Fire("okay")
end
 
local function cancel(this)
this.obj:Fire("cancel")
end
 
local function defaults(this)
this.obj:Fire("defaults")
end
 
local function SetName(self, name, parent)
self.frame.name = name
self.frame.parent = parent
end
 
local function OnShow(this)
this.obj:Fire("OnShow")
end
 
local function OnHide(this)
this.obj:Fire("OnHide")
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 63
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 26
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function SetTitle(self, title)
local content = self.content
content:ClearAllPoints()
if not title or title == "" then
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-10)
self.label:SetText("")
else
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-40)
self.label:SetText(title)
end
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.SetName = SetName
 
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.SetTitle = SetTitle
 
frame.obj = self
frame.okay = okay
frame.cancel = cancel
frame.defaults = defaults
 
frame:Hide()
frame:SetScript("OnHide",OnHide)
frame:SetScript("OnShow",OnShow)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
self.label = label
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -15)
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
widgets/AceGUIWidget-Frame.lua New file
0,0 → 1,299
local AceGUI = LibStub("AceGUI-3.0")
 
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
 
]]
do
local Type = "Frame"
local Version = 8
 
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
 
local function closeOnClick(this)
this.obj:Hide()
end
 
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
 
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
 
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
 
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
 
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
 
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
 
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
local function SetStatusText(self,text)
self.statustext:SetText(text)
end
 
local function Hide(self)
self.frame:Hide()
end
 
local function Show(self)
self.frame:Show()
end
 
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
end
 
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
 
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Frame"
 
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
 
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0,0,0,1)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(400,200)
frame:SetToplevel(true)
 
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
closebutton:SetScript("OnClick", closeOnClick)
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText(CLOSE)
 
self.closebutton = closebutton
closebutton.obj = self
 
local statusbg = CreateFrame("Frame",nil,frame)
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
statusbg:SetHeight(24)
statusbg:SetBackdrop(PaneBackdrop)
statusbg:SetBackdropColor(0.1,0.1,0.1)
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
self.statusbg = statusbg
 
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
self.statustext = statustext
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
statustext:SetHeight(20)
statustext:SetJustifyH("LEFT")
statustext:SetText("")
 
local title = CreateFrame("Frame",nil,frame)
self.title = title
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
 
 
local titlebg = frame:CreateTexture(nil,"OVERLAY")
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg:SetTexCoord(0.31,0.67,0,0.63)
titlebg:SetPoint("TOP",frame,"TOP",0,12)
titlebg:SetWidth(100)
titlebg:SetHeight(40)
 
local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40)
 
local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
titlebg_right:SetWidth(30)
titlebg_right:SetHeight(40)
 
title:SetAllPoints(titlebg)
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
 
self.titletext = titletext
 
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
 
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
 
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
widgets/AceGUIContainer-InlineGroup.lua
2,7 → 2,7
InlineGroup Container
Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]]
local Type, Version = "InlineGroup", 21
local Type, Version = "InlineGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
75,7 → 75,7
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
local border = CreateFrame("Frame", nil, frame)
local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
border:SetPoint("TOPLEFT", 0, -17)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
widgets/AceGUIWidget-InlineGroup.lua New file
0,0 → 1,136
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Inline Group --
--------------------------
--[[
This is a simple grouping container, no selection
It will resize automatically to the height of the controls added to it
]]
 
do
local Type = "InlineGroup"
local Version = 5
 
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-17)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
widgets/AceGUIWidget-DropDown.lua
1,9 → 1,9
--[[ $Id: AceGUIWidget-DropDown.lua 1167 2017-08-29 22:08:48Z funkydude $ ]]--
--[[ $Id: AceGUIWidget-DropDown.lua 1237 2020-07-17 22:50:38Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs, type = select, pairs, ipairs, type
local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
local tsort = table.sort
 
-- WoW APIs
39,10 → 39,10
 
do
local widgetType = "Dropdown-Pullout"
local widgetVersion = 3
 
local widgetVersion = 4
 
--[[ Static data ]]--
 
 
local backdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
60,9 → 60,9
 
local defaultWidth = 200
local defaultMaxHeight = 600
 
 
--[[ UI Event Handlers ]]--
 
 
-- HACK: This should be no part of the pullout, but there
-- is no other 'clean' way to response to any item-OnEnter
-- Used to close Submenus when an other item is entered
74,22 → 74,22
end
end
end
 
 
-- See the note in Constructor() for each scroll related function
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
 
 
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
 
 
local function OnSizeChanged(this)
this.obj:FixScroll()
end
 
 
--[[ Exported methods ]]--
 
 
-- exported
local function SetScroll(self, value)
local status = self.scrollStatus
106,9 → 106,9
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
status.offset = offset
status.scrollvalue = value
status.scrollvalue = value
end
 
 
-- exported
local function MoveScroll(self, value)
local status = self.scrollStatus
127,7 → 127,7
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
 
-- exported
local function FixScroll(self)
local status = self.scrollStatus
140,7 → 140,7
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
self.slider:SetValue(0)
else
self.slider:Show()
self.slider:Show()
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.slider:SetValue(value)
153,44 → 153,44
end
end
end
 
 
-- exported, AceGUI callback
local function OnAcquire(self)
self.frame:SetParent(UIParent)
--self.itemFrame:SetToplevel(true)
end
 
 
-- exported, AceGUI callback
local function OnRelease(self)
self:Clear()
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
 
-- exported
local function AddItem(self, item)
self.items[#self.items + 1] = item
 
 
local h = #self.items * 16
self.itemFrame:SetHeight(h)
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
 
 
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
 
 
item:SetPullout(self)
item:SetOnEnter(OnEnter)
end
 
 
-- exported
local function Open(self, point, relFrame, relPoint, x, y)
local function Open(self, point, relFrame, relPoint, x, y)
local items = self.items
local frame = self.frame
local itemFrame = self.itemFrame
 
 
frame:SetPoint(point, relFrame, relPoint, x, y)
 
 
 
local height = 8
for i, item in pairs(items) do
if i == 1 then
198,23 → 198,23
else
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
end
 
 
item:Show()
 
 
height = height + 16
end
itemFrame:SetHeight(height)
fixstrata("TOOLTIP", frame, frame:GetChildren())
frame:Show()
self:Fire("OnOpen")
end
 
end
 
-- exported
local function Close(self)
self.frame:Hide()
self:Fire("OnClose")
end
 
end
 
-- exported
local function Clear(self)
local items = self.items
222,18 → 222,18
AceGUI:Release(item)
items[i] = nil
end
end
 
end
 
-- exported
local function IterateItems(self)
return ipairs(self.items)
end
 
 
-- exported
local function SetHideOnLeave(self, val)
self.hideOnLeave = val
end
 
 
-- exported
local function SetMaxHeight(self, height)
self.maxHeight = height or defaultMaxHeight
243,28 → 243,28
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
end
end
 
 
-- exported
local function GetRightBorderWidth(self)
return 6 + (self.slider:IsShown() and 12 or 0)
end
 
 
-- exported
local function GetLeftBorderWidth(self)
return 6
end
 
 
--[[ Constructor ]]--
 
 
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
local self = {}
self.count = count
self.type = widgetType
self.frame = frame
frame.obj = self
 
 
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
 
278,38 → 278,38
self.SetScroll = SetScroll
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
 
 
self.SetMaxHeight = SetMaxHeight
self.GetRightBorderWidth = GetRightBorderWidth
self.GetLeftBorderWidth = GetLeftBorderWidth
 
 
self.items = {}
 
 
self.scrollStatus = {
scrollvalue = 0,
}
 
 
self.maxHeight = defaultMaxHeight
 
 
frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetClampedToScreen(true)
frame:SetWidth(defaultWidth)
frame:SetHeight(self.maxHeight)
frame:SetHeight(self.maxHeight)
--frame:SetToplevel(true)
 
 
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
 
 
self.scrollFrame = scrollFrame
self.itemFrame = itemFrame
 
 
scrollFrame.obj = self
itemFrame.obj = self
 
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
 
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, BackdropTemplateMixin and "BackdropTemplate" or nil)
slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop)
318,7 → 318,7
slider:SetFrameStrata("FULLSCREEN_DIALOG")
self.slider = slider
slider.obj = self
 
 
scrollFrame:SetScrollChild(itemFrame)
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
327,46 → 327,46
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:SetToplevel(true)
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
 
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
itemFrame:SetHeight(400)
itemFrame:SetToplevel(true)
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
 
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
slider:SetScript("OnValueChanged", OnScrollValueChanged)
slider:SetMinMaxValues(0, 1000)
slider:SetValueStep(1)
slider:SetValue(0)
 
 
scrollFrame:Show()
itemFrame:Show()
slider:Hide()
 
 
self:FixScroll()
 
 
AceGUI:RegisterAsWidget(self)
return self
end
 
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
do
local widgetType = "Dropdown"
local widgetVersion = 31
 
local widgetVersion = 35
 
--[[ Static data ]]--
 
 
--[[ UI event handler ]]--
 
 
local function Control_OnEnter(this)
this.obj.button:LockHighlight()
this.obj:Fire("OnEnter")
end
 
 
local function Control_OnLeave(this)
this.obj.button:UnlockHighlight()
this.obj:Fire("OnLeave")
378,7 → 378,7
self.pullout:Close()
end
end
 
 
local function Dropdown_TogglePullout(this)
local self = this.obj
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
393,17 → 393,17
AceGUI:SetFocus(self)
end
end
 
 
local function OnPulloutOpen(this)
local self = this.userdata.obj
local value = self.value
 
 
if not self.multiselect then
for i, item in this:IterateItems() do
item:SetValue(item.userdata.value == value)
end
end
 
 
self.open = true
self:Fire("OnOpened")
end
413,7 → 413,7
self.open = nil
self:Fire("OnClosed")
end
 
 
local function ShowMultiText(self)
local text
for i, widget in self.pullout:IterateItems() do
429,10 → 429,10
end
self:SetText(text)
end
 
 
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
 
 
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
ShowMultiText(self)
443,14 → 443,14
else
this:SetValue(true)
end
if self.open then
if self.open then
self.pullout:Close()
end
end
end
 
 
--[[ Exported methods ]]--
 
 
-- exported, AceGUI callback
local function OnAcquire(self)
local pullout = AceGUI:Create("Dropdown-Pullout")
460,13 → 460,14
pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
 
 
self:SetHeight(44)
self:SetWidth(200)
self:SetLabel()
self:SetPulloutWidth(nil)
self.list = {}
end
 
 
-- exported, AceGUI callback
local function OnRelease(self)
if self.open then
474,20 → 475,20
end
AceGUI:Release(self.pullout)
self.pullout = nil
 
 
self:SetText("")
self:SetDisabled(false)
self:SetMultiselect(false)
 
 
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
 
 
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
 
-- exported
local function SetDisabled(self, disabled)
self.disabled = disabled
503,19 → 504,19
self.text:SetTextColor(1,1,1)
end
end
 
 
-- exported
local function ClearFocus(self)
if self.open then
self.pullout:Close()
end
end
 
 
-- exported
local function SetText(self, text)
self.text:SetText(text or "")
end
 
 
-- exported
local function SetLabel(self, text)
if text and text ~= "" then
532,20 → 533,18
self.alignoffset = 12
end
end
 
 
-- exported
local function SetValue(self, value)
if self.list then
self:SetText(self.list[value] or "")
end
self:SetText(self.list[value] or "")
self.value = value
end
 
 
-- exported
local function GetValue(self)
return self.value
end
 
 
-- exported
local function SetItemValue(self, item, value)
if not self.multiselect then return end
558,7 → 557,7
end
ShowMultiText(self)
end
 
 
-- exported
local function SetItemDisabled(self, item, disabled)
for i, widget in self.pullout:IterateItems() do
567,7 → 566,7
end
end
end
 
 
local function AddListItem(self, value, text, itemType)
if not itemType then itemType = "Dropdown-Item-Toggle" end
local exists = AceGUI:GetWidgetVersion(itemType)
580,7 → 579,7
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
 
 
local function AddCloseButton(self)
if not self.hasClose then
local close = AceGUI:Create("Dropdown-Item-Execute")
589,21 → 588,29
self.hasClose = true
end
end
 
 
-- exported
local sortlist = {}
local function sortTbl(x,y)
local num1, num2 = tonumber(x), tonumber(y)
if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
return num1 < num2
else -- compare everything else tostring'ed
return tostring(x) < tostring(y)
end
end
local function SetList(self, list, order, itemType)
self.list = list
self.list = list or {}
self.pullout:Clear()
self.hasClose = nil
if not list then return end
 
 
if type(order) ~= "table" then
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
tsort(sortlist)
 
tsort(sortlist, sortTbl)
 
for i, key in ipairs(sortlist) do
AddListItem(self, key, list[key], itemType)
sortlist[i] = nil
618,15 → 625,13
AddCloseButton(self)
end
end
 
 
-- exported
local function AddItem(self, value, text, itemType)
if self.list then
self.list[value] = text
AddListItem(self, value, text, itemType)
end
self.list[value] = text
AddListItem(self, value, text, itemType)
end
 
 
-- exported
local function SetMultiselect(self, multi)
self.multiselect = multi
635,23 → 640,23
AddCloseButton(self)
end
end
 
 
-- exported
local function GetMultiselect(self)
return self.multiselect
end
 
 
local function SetPulloutWidth(self, width)
self.pulloutWidth = width
end
 
 
--[[ Constructor ]]--
 
 
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", nil, UIParent)
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
 
 
local self = {}
self.type = widgetType
self.frame = frame
659,10 → 664,10
self.count = count
frame.obj = self
dropdown.obj = self
 
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
 
self.ClearFocus = ClearFocus
 
self.SetText = SetText
677,9 → 682,9
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.SetPulloutWidth = SetPulloutWidth
 
 
self.alignoffset = 26
 
 
frame:SetScript("OnHide",Dropdown_OnHide)
 
dropdown:ClearAllPoints()
690,10 → 695,10
local left = _G[dropdown:GetName() .. "Left"]
local middle = _G[dropdown:GetName() .. "Middle"]
local right = _G[dropdown:GetName() .. "Right"]
 
 
middle:ClearAllPoints()
right:ClearAllPoints()
 
 
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
704,7 → 709,7
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout)
 
 
local button_cover = CreateFrame("BUTTON",nil,self.frame)
self.button_cover = button_cover
button_cover.obj = self
713,14 → 718,14
button_cover:SetScript("OnEnter",Control_OnEnter)
button_cover:SetScript("OnLeave",Control_OnLeave)
button_cover:SetScript("OnClick",Dropdown_TogglePullout)
 
 
local text = _G[dropdown:GetName() .. "Text"]
self.text = text
text.obj = self
text:ClearAllPoints()
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
text:SetPoint("LEFT", left, "LEFT", 25, 2)
 
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
732,6 → 737,6
AceGUI:RegisterAsWidget(self)
return self
end
 
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
end
widgets/AceGUIWidget-SimpleGroup.lua New file
0,0 → 1,97
local AceGUI = LibStub("AceGUI-3.0")
 
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Simple Group --
--------------------------
--[[
This is a simple grouping container, no selection, no borders
It will resize automatically to the height of the controls added to it
]]
 
do
local Type = "SimpleGroup"
local Version = 5
 
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight(height or 0)
end
 
local function OnWidthSet(self, width)
local content = self.content
content:SetWidth(width)
content.width = width
end
 
local function OnHeightSet(self, height)
local content = self.content
content:SetHeight(height)
content.height = height
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
widgets/AceGUIContainer-Window.lua
30,21 → 30,21
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
 
 
local function closeOnClick(this)
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
this.obj:Hide()
end
 
 
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
 
 
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
 
 
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
55,22 → 55,22
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
 
 
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
 
 
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
 
 
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
 
 
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
78,19 → 78,19
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
 
local function SetStatusText(self,text)
-- self.statustext:SetText(text)
end
 
 
local function Hide(self)
self.frame:Hide()
end
 
 
local function Show(self)
self.frame:Show()
end
 
 
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
98,21 → 98,21
self:EnableResize(true)
self:Show()
end
 
 
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
 
 
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
125,7 → 125,7
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
 
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
135,8 → 135,8
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
146,19 → 146,19
content:SetHeight(contentheight)
content.height = contentheight
end
 
 
local function EnableResize(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end
 
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Window"
 
 
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
170,9 → 170,9
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize
 
 
self.localstatus = {}
 
 
self.frame = frame
frame.obj = self
frame:SetWidth(700)
183,7 → 183,7
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
 
 
frame:SetScript("OnShow",frameOnShow)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240)
193,81 → 193,81
titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
 
 
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
 
 
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
 
 
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
 
 
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
 
 
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
 
 
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
 
 
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
 
 
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
 
 
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
 
 
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick)
self.closebutton = close
close.obj = self
 
 
local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext
 
 
local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg)
275,7 → 275,7
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title
 
 
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
311,7 → 311,7
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
 
 
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
320,17 → 320,17
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
 
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
 
 
AceGUI:RegisterAsContainer(self)
return self
return self
end
 
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
widgets/AceGUIContainer-DropDownGroup.lua
2,7 → 2,7
DropdownGroup Container
Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 21
local Type, Version = "DropdownGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
125,7 → 125,7
dropdown.frame:Show()
dropdown:SetLabel("")
 
local border = CreateFrame("Frame", nil, frame)
local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop)
150,7 → 150,7
widget[method] = func
end
dropdown.parentgroup = widget
 
 
return AceGUI:RegisterAsContainer(widget)
end
 
widgets/AceGUIContainer-ScrollFrame.lua
40,7 → 40,7
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
["OnAcquire"] = function(self)
self:SetScroll(0)
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end,
77,7 → 77,7
["MoveScroll"] = function(self, value)
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
 
 
if self.scrollBarShown then
local diff = height - viewheight
local delta = 1
widgets/AceGUIWidget-DropDownGroup.lua New file
0,0 → 1,168
local AceGUI = LibStub("AceGUI-3.0")
 
--[[
Selection Group controls all have an interface to select a group for thier contents
None of them will auto size to thier contents, and should usually be used with a scrollframe
unless you know that the controls will fit inside
]]
 
--------------------------
-- Dropdown Group --
--------------------------
--[[
Events :
OnGroupSelected
 
]]
do
local Type = "DropdownGroup"
local Version = 11
 
local function OnAcquire(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
 
local function SelectedGroup(self,event,value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
 
local function SetGroupList(self,list)
self.dropdown:SetList(list)
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
 
local function SetGroup(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function LayoutFinished(self, width, height)
self:SetHeight((height or 0) + 63)
end
 
local function SetDropdownWidth(self, width)
self.dropdown:SetWidth(width)
end
 
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetTitle = SetTitle
self.SetGroupList = SetGroupList
self.SetGroup = SetGroup
self.SetStatusTable = SetStatusTable
self.SetDropdownWidth = SetDropdownWidth
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.LayoutFinished = LayoutFinished
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
 
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",4,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-4,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
 
self.titletext = titletext
 
local dropdown = AceGUI:Create("Dropdown")
self.dropdown = dropdown
dropdown.frame:SetParent(frame)
dropdown.parentgroup = self
dropdown:SetCallback("OnValueChanged",SelectedGroup)
 
dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-3,3)
dropdown.frame:Show()
dropdown:SetLabel("")
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-40)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
widgets/AceGUIWidget-ScrollFrame.lua New file
0,0 → 1,225
local AceGUI = LibStub("AceGUI-3.0")
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Scroll Frame --
--------------------------
do
local Type = "ScrollFrame"
local Version = 4
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
local function SetScroll(self, value)
 
local status = self.status or self.localstatus
 
local frame, child = self.scrollframe, self.content
local viewheight = frame:GetHeight()
local height = child:GetHeight()
local offset
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
status.offset = offset
status.scrollvalue = value
end
 
local function MoveScroll(self, value)
local status = self.status or self.localstatus
local frame, child = self.scrollframe, self.content
local height, viewheight = frame:GetHeight(), child:GetHeight()
if height > viewheight then
self.scrollbar:Hide()
else
self.scrollbar:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(math.min(math.max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
 
local function FixScroll(self)
local status = self.status or self.localstatus
local frame, child = self.scrollframe, self.content
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset
if not offset then
offset = 0
end
local curvalue = self.scrollbar:GetValue()
if viewheight < height then
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
else
self.scrollbar:Show()
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0)
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
status.offset = offset
end
end
end
 
local function OnMouseWheel(this,value)
this.obj:MoveScroll(value)
end
 
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
 
local function FixScrollOnUpdate(this)
this:SetScript("OnUpdate", nil)
this.obj:FixScroll()
end
local function OnSizeChanged(this)
--this:SetScript("OnUpdate", FixScrollOnUpdate)
this.obj:FixScroll()
end
 
local function LayoutFinished(self,width,height)
self.content:SetHeight(height or 0 + 20)
self:FixScroll()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.scrollvalue then
status.scrollvalue = 0
end
end
 
 
local createdcount = 0
 
local function OnWidthSet(self, width)
local content = self.content
content.width = width
end
 
 
local function OnHeightSet(self, height)
local content = self.content
content.height = height
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
self.SetScroll = SetScroll
self.LayoutFinished = LayoutFinished
self.SetStatusTable = SetStatusTable
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
self.frame = frame
frame.obj = self
 
--Container Support
local scrollframe = CreateFrame("ScrollFrame",nil,frame)
local content = CreateFrame("Frame",nil,scrollframe)
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogScrollFrame%dScrollBar"):format(createdcount),scrollframe,"UIPanelScrollBarTemplate")
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
self.scrollframe = scrollframe
self.content = content
self.scrollbar = scrollbar
 
scrollbar.obj = self
scrollframe.obj = self
content.obj = self
 
scrollframe:SetScrollChild(content)
scrollframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-20,0)
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
 
 
content:SetPoint("TOPLEFT",scrollframe,"TOPLEFT",0,0)
content:SetPoint("TOPRIGHT",scrollframe,"TOPRIGHT",0,0)
content:SetHeight(400)
 
scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",4,-16)
scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",4,16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
 
self.localstatus.scrollvalue = 0
 
 
self:FixScroll()
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
widgets/AceGUIWidget-DropDown-Items.lua
1,4 → 1,4
--[[ $Id: AceGUIWidget-DropDown-Items.lua 1192 2018-07-30 18:03:51Z funkydude $ ]]--
--[[ $Id: AceGUIWidget-DropDown-Items.lua 1202 2019-05-15 23:11:22Z nevcairiel $ ]]--
 
local AceGUI = LibStub("AceGUI-3.0")
 
33,7 → 33,7
 
-- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value.
-- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions.
 
52,7 → 52,7
self.highlight:Show()
end
self:Fire("OnEnter")
 
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
60,10 → 60,10
 
function ItemBase.Frame_OnLeave(this)
local self = this.obj
 
 
self.highlight:Hide()
self:Fire("OnLeave")
 
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
89,7 → 89,7
-- Do not call this method directly
function ItemBase.SetPullout(self, pullout)
self.pullout = pullout
 
 
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
155,12 → 155,12
self.frame = frame
frame.obj = self
self.type = type
 
 
self.useHighlight = true
 
 
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
178,7 → 178,7
highlight:Hide()
self.highlight = highlight
 
local check = frame:CreateTexture("OVERLAY")
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
192,26 → 192,26
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
sub:Hide()
self.sub = sub
 
self.sub = sub
 
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
 
 
self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease
 
 
self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled
 
 
self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show
self.Hide = ItemBase.Hide
 
 
self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter
 
 
return self
end
 
223,20 → 223,20
 
--[[
Template for items:
 
 
-- Item:
--
do
local widgetType = "Dropdown-Item-"
local widgetVersion = 1
 
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
 
AceGUI:RegisterAsWidget(self)
return self
end
 
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
--]]
247,25 → 247,25
do
local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1
 
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
 
local function OnLeave(this)
local self = this.obj
self:Fire("OnLeave")
 
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
273,21 → 273,21
self.text:SetTextColor(1, 1, 0)
end
end
 
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
 
self.SetDisabled = SetDisabled
 
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave)
 
 
self.text:SetTextColor(1, 1, 0)
 
 
AceGUI:RegisterAsWidget(self)
return self
end
 
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
296,7 → 296,7
do
local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1
 
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
305,16 → 305,16
self.pullout:Close()
end
end
 
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
 
AceGUI:RegisterAsWidget(self)
return self
end
 
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
324,7 → 324,7
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 4
 
 
local function UpdateToggle(self)
if self.value then
self.check:Show()
332,12 → 332,12
self.check:Hide()
end
end
 
 
local function OnRelease(self)
ItemBase.OnRelease(self)
self:SetValue(nil)
end
 
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
350,31 → 350,31
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
 
 
-- exported
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
 
 
-- exported
local function GetValue(self)
return self.value
end
 
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
 
self.SetValue = SetValue
self.GetValue = GetValue
self.OnRelease = OnRelease
 
 
AceGUI:RegisterAsWidget(self)
return self
end
 
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
384,55 → 384,55
do
local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 2
 
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
 
 
self.highlight:Show()
 
 
if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end
end
 
 
local function OnHide(this)
local self = this.obj
if self.submenu then
self.submenu:Close()
end
end
 
 
-- exported
local function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout")
self.submenu = menu
end
 
 
-- exported
local function CloseMenu(self)
self.submenu:Close()
end
 
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
 
self.sub:Show()
 
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide)
 
 
self.SetMenu = SetMenu
self.CloseMenu = CloseMenu
 
 
AceGUI:RegisterAsWidget(self)
return self
end
 
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
441,31 → 441,31
do
local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 2
 
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
self.useHighlight = false
end
 
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
 
self.SetDisabled = SetDisabled
 
 
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetColorTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
 
 
self.text:Hide()
 
 
self.useHighlight = false
 
 
AceGUI:RegisterAsWidget(self)
return self
end
 
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
widgets/AceGUIWidget-Button.lua
51,7 → 51,7
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
 
 
["SetAutoWidth"] = function(self, autoWidth)
self.autoWidth = autoWidth
if self.autoWidth then
widgets/AceGUIContainer-TreeGroup.lua
2,12 → 2,10
TreeGroup Container
Container that uses a tree control to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TreeGroup", 41
local Type, Version = "TreeGroup", 45
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
local WoW80 = select(4, GetBuildInfo()) >= 80000
 
-- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, floor
18,7 → 16,7
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-- GLOBALS: FONT_COLOR_CODE_CLOSE
 
-- Recycling functions
local new, del
36,7 → 34,7
function del(t)
for k in pairs(t) do
t[k] = nil
end
end
pool[t] = true
end
end
66,7 → 64,7
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
 
 
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
87,7 → 85,7
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
 
 
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
95,20 → 93,20
button.text:SetText(text)
button:EnableMouse(true)
end
 
 
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
 
 
if iconCoords then
button.icon:SetTexCoord(unpack(iconCoords))
else
button.icon:SetTexCoord(0, 1, 0, 1)
end
 
 
if canExpand then
if not isExpanded then
toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
208,11 → 206,13
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
 
if self.enabletooltips then
GameTooltip:SetOwner(frame, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",frame,"RIGHT")
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
local tooltip = AceGUI.tooltip
tooltip:SetOwner(frame, "ANCHOR_NONE")
tooltip:ClearAllPoints()
tooltip:SetPoint("LEFT",frame,"RIGHT")
tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
 
GameTooltip:Show()
tooltip:Show()
end
end
 
221,7 → 221,7
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
 
if self.enabletooltips then
GameTooltip:Hide()
AceGUI.tooltip:Hide()
end
end
 
267,18 → 267,19
local function Dragger_OnMouseUp(frame)
local treeframe = frame:GetParent()
local self = treeframe.obj
local frame = treeframe:GetParent()
local treeframeParent = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
 
treeframe:ClearAllPoints()
treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
 
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
 
 
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth)
363,8 → 364,8
--sets the tree to be displayed
["SetTree"] = function(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
372,7 → 373,7
 
["BuildLevel"] = function(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
 
 
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
409,7 → 410,7
local tree = self.tree
 
local treeframe = self.treeframe
 
 
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
 
self:BuildLevel(tree, 1)
419,14 → 420,13
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
if maxlines <= 0 then return end
 
-- workaround for lag spikes on WoW 8.0
if WoW80 and self.frame:GetParent() == UIParent and not fromOnUpdate then
if self.frame:GetParent() == UIParent and not fromOnUpdate then
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
return
end
 
local first, last
 
 
scrollToSelection = status.scrollToSelection
status.scrollToSelection = nil
 
502,9 → 502,9
button:Show()
buttonnum = buttonnum + 1
end
 
 
end,
 
 
["SetSelected"] = function(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
554,16 → 554,16
local treeframe = self.treeframe
local status = self.status or self.localstatus
status.fullwidth = width
 
 
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
 
 
local maxtreewidth = math_min(400, width - 50)
 
 
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
589,16 → 589,16
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
 
 
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
 
 
-- recalculate the content width
if status.fullwidth then
self:OnWidthSet(status.fullwidth)
629,7 → 629,7
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0,
tile = true, tileSize = 16, edgeSize = 1,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
 
637,7 → 637,7
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
 
local treeframe = CreateFrame("Frame", nil, frame)
local treeframe = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
treeframe:SetPoint("TOPLEFT")
treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
652,7 → 652,7
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
 
local dragger = CreateFrame("Frame", nil, treeframe)
local dragger = CreateFrame("Frame", nil, treeframe, BackdropTemplateMixin and "BackdropTemplate" or nil)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
677,7 → 677,7
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetColorTexture(0,0,0,0.4)
 
local border = CreateFrame("Frame",nil,frame)
local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
border:SetPoint("BOTTOMRIGHT")
border:SetBackdrop(PaneBackdrop)
widgets/AceGUIWidget-ColorPicker.lua
1,7 → 1,7
--[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 23
local Type, Version = "ColorPicker", 25
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
13,7 → 13,7
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
-- GLOBALS: ColorPickerFrame, OpacitySliderFrame
 
--[[-----------------------------------------------------------------------------
Support functions
47,7 → 47,7
end
 
local function ColorSwatch_OnClick(frame)
HideUIPanel(ColorPickerFrame)
ColorPickerFrame:Hide()
local self = frame.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
77,7 → 77,7
ColorCallback(self, r, g, b, a, true)
end
 
ShowUIPanel(ColorPickerFrame)
ColorPickerFrame:Show()
end
AceGUI:ClearFocus()
end
144,6 → 144,7
colorSwatch:SetPoint("LEFT")
 
local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.background = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetColorTexture(1, 1, 1)
151,6 → 152,7
texture:Show()
 
local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
widgets/AceGUIWidget-TreeGroup.lua New file
0,0 → 1,715
local AceGUI = LibStub("AceGUI-3.0")
 
-- Recycling functions
local new, del
do
local pool = setmetatable({},{__mode='k'})
function new()
local t = next(pool)
if t then
pool[t] = nil
return t
else
return {}
end
end
function del(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
end
 
--------------
-- TreeView --
--------------
 
do
local Type = "TreeGroup"
local Version = 20
 
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
 
local function OnAcquire(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
end
 
local function OnRelease(self)
 
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
v[k2] = nil
end
else
self.localstatus[k] = nil
end
end
self.localstatus.scrollvalue = 0
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
end
 
local function GetButtonParents(line)
local parent = line.parent
if parent and parent.value then
return parent.value, GetButtonParents(parent)
end
end
 
local function GetButtonUniqueValue(line)
local parent = line.parent
if parent and parent.value then
return GetButtonUniqueValue(parent).."\001"..line.value
else
return line.value
end
end
 
local function ButtonOnClick(this)
local self = this.obj
self:Fire("OnClick",this.uniquevalue, this.selected)
if not this.selected then
self:SetSelected(this.uniquevalue)
this.selected = true
this:LockHighlight()
self:RefreshTree()
end
AceGUI:ClearFocus()
end
 
local function ExpandOnClick(this)
local button = this.button
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function ButtonOnDoubleClick(button)
local self = button.obj
local status = self.status or self.localstatus
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function EnableButtonTooltips(self, enable)
self.enabletooltips = enable
end
 
local function Button_OnEnter(this)
local self = this.obj
self:Fire("OnButtonEnter", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:SetOwner(this, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",this,"RIGHT")
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
 
GameTooltip:Show()
end
end
 
local function Button_OnLeave(this)
local self = this.obj
self:Fire("OnButtonLeave", this.uniquevalue, this)
 
if self.enabletooltips then
GameTooltip:Hide()
end
end
 
 
local buttoncount = 1
local function CreateButton(self)
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
buttoncount = buttoncount + 1
button.obj = self
 
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
 
button:SetScript("OnClick",ButtonOnClick)
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
button:SetScript("OnLeave",Button_OnLeave)
 
button.toggle.button = button
button.toggle:SetScript("OnClick",ExpandOnClick)
 
return button
end
 
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj
local toggle = button.toggle
local frame = self.frame
local text = treeline.text or ""
local icon = treeline.icon
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
 
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
if selected then
button:LockHighlight()
button.selected = true
else
button:UnlockHighlight()
button.selected = false
end
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
 
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
else
button.text:SetText(text)
button:EnableMouse(true)
end
 
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
 
if canExpand then
if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
else
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
end
toggle:Show()
else
toggle:Hide()
end
end
 
 
local function OnScrollValueChanged(this, value)
if this.obj.noupdate then return end
local self = this.obj
local status = self.status or self.localstatus
status.scrollvalue = value
self:RefreshTree()
AceGUI:ClearFocus()
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.groups then
status.groups = {}
end
if not status.scrollvalue then
status.scrollvalue = 0
end
if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH
end
if not status.treesizable then
status.treesizable = DEFAULT_TREE_SIZABLE
end
self:SetTreeWidth(status.treewidth,status.treesizable)
self:RefreshTree()
end
 
--sets the tree to be displayed
--[[
example tree
 
Alpha
Bravo
-Charlie
-Delta
-Echo
Foxtrot
 
tree = {
{
value = "A",
text = "Alpha"
},
{
value = "B",
text = "Bravo",
children = {
{
value = "C",
text = "Charlie"
},
{
value = "D",
text = "Delta"
children = {
{
value = "E",
text = "Echo"
}
}
}
}
},
{
value = "F",
text = "Foxtrot"
},
}
]]
local function SetTree(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
end
 
local function ShouldDisplayLevel(tree)
local result = false
for k, v in ipairs(tree) do
if v.children == nil and v.visible ~= false then
result = true
elseif v.children then
result = result or ShouldDisplayLevel(v.children)
end
if result then return result end
end
return false
end
 
local function addLine(self, v, tree, level, parent)
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.disabled = v.disabled
line.tree = tree
line.level = level
line.parent = parent
line.visible = v.visible
line.uniquevalue = GetButtonUniqueValue(line)
if v.children then
line.hasChildren = true
else
line.hasChildren = nil
end
self.lines[#self.lines+1] = line
return line
end
 
local function BuildLevel(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
local hasChildren = self.hasChildren
 
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
local line = addLine(self, v, tree, level, parent)
if groups[line.uniquevalue] then
self:BuildLevel(v.children, level+1, line)
end
end
elseif v.visible ~= false or not self.filter then
addLine(self, v, tree, level, parent)
end
end
end
 
--fire an update after one frame to catch the treeframes height
local function FirstFrameUpdate(this)
local self = this.obj
this:SetScript("OnUpdate",nil)
self:RefreshTree()
end
 
local function ResizeUpdate(this)
this.obj:RefreshTree()
end
 
local function RefreshTree(self)
local buttons = self.buttons
local lines = self.lines
 
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
t[k] = nil
end
del(t)
end
 
if not self.tree then return end
--Build the list of visible entries from the tree and status tables
local status = self.status or self.localstatus
local groupstatus = status.groups
local tree = self.tree
 
local treeframe = self.treeframe
 
self:BuildLevel(tree, 1)
 
local numlines = #lines
 
local maxlines = (math.floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
 
local first, last
 
if numlines <= maxlines then
--the whole tree fits in the frame
status.scrollvalue = 0
self:ShowScroll(false)
first, last = 1, numlines
else
self:ShowScroll(true)
--scrolling will be needed
self.noupdate = true
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
--check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines
self.scrollbar:SetValue(status.scrollvalue)
end
self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
 
local buttonnum = 1
for i = first, last do
local line = lines[i]
local button = buttons[buttonnum]
if not button then
button = self:CreateButton()
 
buttons[buttonnum] = button
button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints()
if i == 1 then
if self.showscroll then
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
else
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
end
else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
end
end
 
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
button:Show()
buttonnum = buttonnum + 1
end
 
end
 
local function SetSelected(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
status.selected = value
self:Fire("OnGroupSelected", value)
end
end
 
local function BuildUniqueValue(...)
local n = select('#', ...)
if n == 1 then
return ...
else
return (...).."\001"..BuildUniqueValue(select(2,...))
end
end
 
local function Select(self, uniquevalue, ...)
self.filter = false
local status = self.status or self.localstatus
local groups = status.groups
for i = 1, select('#', ...) do
groups[BuildUniqueValue(select(i, ...))] = true
end
status.selected = uniquevalue
self:RefreshTree()
self:Fire("OnGroupSelected", uniquevalue)
end
 
local function SelectByPath(self, ...)
self:Select(BuildUniqueValue(...), ...)
end
 
--Selects a tree node by UniqueValue
local function SelectByValue(self, uniquevalue)
self:Select(uniquevalue,string.split("\001", uniquevalue))
end
 
 
local function ShowScroll(self, show)
self.showscroll = show
if show then
self.scrollbar:Show()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
end
else
self.scrollbar:Hide()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
end
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
 
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
 
local maxtreewidth = math.min(400, width - 50)
 
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
treeframe:SetMaxResize(maxtreewidth,1600)
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
 
local function TreeOnMouseWheel(this, delta)
local self = this.obj
if self.showscroll then
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math.min(max,math.max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
end
end
 
local function SetTreeWidth(self, treewidth, resizable)
if not resizable then
if type(treewidth) == 'number' then
resizable = false
elseif type(treewidth) == 'boolean' then
resizable = treewidth
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
 
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
end
 
local function draggerLeave(this)
this:SetBackdropColor(1, 1, 1, 0)
end
 
local function draggerEnter(this)
this:SetBackdropColor(1, 1, 1, 0.8)
end
 
local function draggerDown(this)
local treeframe = this:GetParent()
treeframe:StartSizing("RIGHT")
end
 
local function draggerUp(this)
local treeframe = this:GetParent()
local self = treeframe.obj
local frame = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
 
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20)
end
 
local createdcount = 0
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.lines = {}
self.levels = {}
self.buttons = {}
self.hasChildren = {}
self.localstatus = {}
self.localstatus.groups = {}
self.filter = false
 
local treeframe = CreateFrame("Frame",nil,frame)
treeframe.obj = self
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:SetScript("OnUpdate",FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged",ResizeUpdate)
 
treeframe:EnableMouseWheel(true)
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
 
treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400,1600)
local dragger = CreateFrame("Frame", nil, treeframe)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
dragger:SetBackdrop(DraggerBackdrop)
dragger:SetBackdropColor(1, 1, 1, 0)
dragger:SetScript("OnMouseDown", draggerDown)
dragger:SetScript("OnMouseUp", draggerUp)
dragger:SetScript("OnEnter", draggerEnter)
dragger:SetScript("OnLeave", draggerLeave)
 
self.dragger = dragger
self.treeframe = treeframe
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetTree = SetTree
self.SetTreeWidth = SetTreeWidth
self.RefreshTree = RefreshTree
self.SetStatusTable = SetStatusTable
self.BuildLevel = BuildLevel
self.CreateButton = CreateButton
self.SetSelected = SetSelected
self.ShowScroll = ShowScroll
self.SetStatusTable = SetStatusTable
self.Select = Select
self.SelectByValue = SelectByValue
self.SelectByPath = SelectByPath
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableButtonTooltips = EnableButtonTooltips
self.Filter = Filter
self.LayoutFinished = LayoutFinished
 
self.frame = frame
frame.obj = self
 
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
self.scrollbar = scrollbar
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
scrollbar.obj = self
self.noupdate = true
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,0)
self.localstatus.scrollvalue = 0
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
self.noupdate = nil
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
widgets/AceGUIWidget-Label.lua
2,7 → 2,7
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
local Type, Version = "Label", 26
local Type, Version = "Label", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
57,12 → 57,12
label:SetWidth(width)
height = label:GetStringHeight()
end
 
 
-- avoid zero-height labels, since they can used as spacers
if not height or height == 0 then
height = 1
end
 
 
self.resizing = true
frame:SetHeight(height)
frame.height = height
113,7 → 113,7
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
 
 
if image:GetTexture() then
self.imageshown = true
local n = select("#", ...)
130,6 → 130,7
 
["SetFont"] = function(self, font, height, flags)
self.label:SetFont(font, height, flags)
UpdateImageAnchor(self)
end,
 
["SetFontObject"] = function(self, font)
widgets/AceGUIWidget-MultiLineEditBox.lua
1,4 → 1,4
local Type, Version = "MultiLineEditBox", 28
local Type, Version = "MultiLineEditBox", 29
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
233,7 → 233,7
end
Layout(self)
end,
 
 
["ClearFocus"] = function(self)
self.editBox:ClearFocus()
self.frame:SetScript("OnShow", nil)
253,12 → 253,12
["GetCursorPosition"] = function(self)
return self.editBox:GetCursorPosition()
end,
 
 
["SetCursorPosition"] = function(self, ...)
return self.editBox:SetCursorPosition(...)
end,
 
 
 
 
}
 
--[[-----------------------------------------------------------------------------
273,7 → 273,7
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
 
 
local widgetNum = AceGUI:GetNextWidgetNum(Type)
 
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
290,14 → 290,14
button:SetText(ACCEPT)
button:SetScript("OnClick", OnClick)
button:Disable()
 
 
local text = button:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
text:SetJustifyV("MIDDLE")
 
local scrollBG = CreateFrame("Frame", nil, frame)
local scrollBG = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
scrollBG:SetBackdrop(backdrop)
scrollBG:SetBackdropColor(0, 0, 0)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
339,8 → 339,8
editBox:SetScript("OnTextChanged", OnTextChanged)
editBox:SetScript("OnTextSet", OnTextSet)
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
 
 
 
scrollFrame:SetScrollChild(editBox)
 
local widget = {
widgets/AceGUIContainer-TabGroup.lua
2,7 → 2,7
TabGroup Container
Container that uses tabs on top to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TabGroup", 36
local Type, Version = "TabGroup", 37
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
161,21 → 161,21
self.tablist = tabs
self:BuildTabs()
end,
 
 
 
["BuildTabs"] = function(self)
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
local tablist = self.tablist
local tabs = self.tabs
 
 
if not tablist then return end
 
 
local width = self.frame.width or self.frame:GetWidth() or 0
 
 
wipe(widths)
wipe(rowwidths)
wipe(rowends)
 
 
--Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do
local tab = tabs[i]
183,19 → 183,19
tab = self:CreateTab(i)
tabs[i] = tab
end
 
 
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
tab.value = v.value
 
 
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
 
 
for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide()
end
 
 
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
213,7 → 213,7
end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist
 
 
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then
--if the last row has only one tab
244,22 → 244,22
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end
end
 
 
-- equal padding for each tab to fill the available width,
-- if the used space is above 75% already
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
padding = (width - rowwidths[row]) / (endtab - starttab+1)
end
 
 
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
end
starttab = endtab + 1
end
 
 
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
end,
285,7 → 285,7
content:SetHeight(contentheight)
content.height = contentheight
end,
 
 
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23))
316,7 → 316,7
titletext:SetHeight(18)
titletext:SetText("")
 
local border = CreateFrame("Frame", nil, frame)
local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
border:SetPoint("TOPLEFT", 1, -27)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
342,7 → 342,7
for method, func in pairs(methods) do
widget[method] = func
end
 
 
return AceGUI:RegisterAsContainer(widget)
end
 
widgets/AceGUIWidget-Slider.lua
2,7 → 2,7
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
local Type, Version = "Slider", 22
local Type, Version = "Slider", 23
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
105,7 → 105,7
else
value = tonumber(value)
end
 
 
if value then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
self.slider:SetValue(value)
225,7 → 225,7
label:SetJustifyH("CENTER")
label:SetHeight(15)
 
local slider = CreateFrame("Slider", nil, frame)
local slider = CreateFrame("Slider", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0, 0, -10, 0)
247,7 → 247,7
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
 
local editbox = CreateFrame("EditBox", nil, frame)
local editbox = CreateFrame("EditBox", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP", slider, "BOTTOM")
widgets/AceGUIWidget-Keybinding.lua
2,7 → 2,7
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 25
local Type, Version = "Keybinding", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
214,7 → 214,7
label:SetJustifyH("CENTER")
label:SetHeight(18)
 
local msgframe = CreateFrame("Frame", nil, UIParent)
local msgframe = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
widgets/AceGUIWidget-TabGroup.lua New file
0,0 → 1,365
local AceGUI = LibStub("AceGUI-3.0")
 
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
 
 
]]
 
--------------------------
-- Tab Group --
--------------------------
 
do
local Type = "TabGroup"
local Version = 20
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.tablist = nil
for _, tab in pairs(self.tabs) do
tab:Hide()
end
end
 
local function Tab_SetText(self, text)
self:_SetText(text)
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(self, 0, nil, width)
end
 
local function UpdateTabLook(self)
if self.disabled then
PanelTemplates_SetDisabledTabState(self)
elseif self.selected then
PanelTemplates_SelectTab(self)
else
PanelTemplates_DeselectTab(self)
end
end
 
local function Tab_SetSelected(self, selected)
self.selected = selected
UpdateTabLook(self)
end
 
local function Tab_OnClick(self)
if not (self.selected or self.disabled) then
self.obj:SelectTab(self.value)
end
end
 
local function Tab_SetDisabled(self, disabled)
self.disabled = disabled
UpdateTabLook(self)
end
 
local function Tab_OnEnter(this)
local self = this.obj
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
end
 
local function Tab_OnLeave(this)
local self = this.obj
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
end
 
local function Tab_OnShow(this)
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
end
 
local function CreateTab(self, id)
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
tab.obj = self
tab.id = id
 
tab.text = _G[tabname .. "Text"]
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
 
tab:SetScript("OnClick",Tab_OnClick)
tab:SetScript("OnEnter",Tab_OnEnter)
tab:SetScript("OnLeave",Tab_OnLeave)
tab:SetScript("OnShow", Tab_OnShow)
 
tab._SetText = tab.SetText
tab.SetText = Tab_SetText
tab.SetSelected = Tab_SetSelected
tab.SetDisabled = Tab_SetDisabled
 
return tab
end
 
local function SetTitle(self, text)
self.titletext:SetText(text or "")
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
 
local function SelectTab(self, value)
local status = self.status or self.localstatus
 
local found
for i, v in ipairs(self.tabs) do
if v.value == value then
v:SetSelected(true)
found = true
else
v:SetSelected(false)
end
end
status.selected = value
if found then
self:Fire("OnGroupSelected",value)
end
end
 
local function SetTabs(self, tabs)
self.tablist = tabs
self:BuildTabs()
end
 
 
local widths = {}
local rowwidths = {}
local rowends = {}
local function BuildTabs(self)
local status = self.status or self.localstatus
local tablist = self.tablist
local tabs = self.tabs
 
if not tablist then return end
 
local width = self.frame.width or self.frame:GetWidth() or 0
 
for i = #widths, 1, -1 do
widths[i] = nil
end
for i = #rowwidths, 1, -1 do
rowwidths[i] = nil
end
for i = #rowends, 1, -1 do
rowends[i] = nil
end
 
--Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do
local tab = tabs[i]
if not tab then
tab = self:CreateTab(i)
tabs[i] = tab
end
 
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
tab.value = v.value
 
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
 
for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide()
end
 
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
local usedwidth = 0
 
for i = 1, #tablist do
--If this is not the first tab of a row and there isn't room for it
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = i - 1
numrows = numrows + 1
usedwidth = 0
end
usedwidth = usedwidth + widths[i]
end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist
 
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then
--if the last row has only one tab
if rowends[numrows-1] == numtabs-1 then
--if there are more than 2 tabs in the 2nd last row
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
--move 1 tab from the second last row to the last, if there is enough space
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
end
end
end
end
 
--anchor the rows as defined and resize tabs to fill thier row
local starttab = 1
for row, endtab in ipairs(rowends) do
local first = true
for tabno = starttab, endtab do
local tab = tabs[tabno]
tab:ClearAllPoints()
if first then
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -7-(row-1)*20 )
first = false
else
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end
end
 
-- equal padding for each tab to fill the available width,
-- if the used space is above 75% already
local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75) then
padding = (width - rowwidths[row]) / (endtab - starttab+1)
end
 
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
end
starttab = endtab + 1
end
 
self.borderoffset = 10+((numrows)*20)
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",3,-self.borderoffset)
end
 
local function BuildTabsOnUpdate(this)
BuildTabs(this.obj)
this:SetScript("OnUpdate", nil)
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 60
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
BuildTabs(self)
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - (self.borderoffset + 23)
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23))
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.num = AceGUI:GetNextWidgetNum(Type)
 
self.localstatus = {}
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.CreateTab = CreateTab
self.SelectTab = SelectTab
self.BuildTabs = BuildTabs
self.SetStatusTable = SetStatusTable
self.SetTabs = SetTabs
self.LayoutFinished = LayoutFinished
self.frame = frame
 
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
frame.obj = self
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
self.borderoffset = 27
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-27)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
self.tabs = {}
 
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
widgets/AceGUIWidget-CheckBox.lua
221,11 → 221,11
self:SetHeight(24)
end
end,
 
 
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
 
 
if image:GetTexture() then
local n = select("#", ...)
if n == 4 or n == 8 then
widgets/AceGUIWidget-Icon.lua
56,7 → 56,7
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
 
 
if image:GetTexture() then
local n = select("#", ...)
if n == 4 or n == 8 then
AceGUI-3.0.lua
1,6 → 1,6
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
-- stand-alone distribution.
--
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
24,8 → 24,8
-- f:AddChild(btn)
-- @class file
-- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 1193 2018-08-02 12:24:37Z funkydude $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 36
-- @release $Id: AceGUI-3.0.lua 1231 2020-04-14 22:20:36Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
 
if not AceGUI then return end -- No upgrade needed
51,7 → 51,8
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
 
AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
 
-- local upvalues
local WidgetRegistry = AceGUI.WidgetRegistry
local LayoutRegistry = AceGUI.LayoutRegistry
79,7 → 80,7
-- Internal Storage of the objects changed, from an array table
-- to a hash table, and additionally we introduced versioning on
-- the widgets which would discard all widgets from a pre-29 version
-- anyway, so we just clear the storage now, and don't try to
-- anyway, so we just clear the storage now, and don't try to
-- convert the storage tables to the new format.
-- This should generally not cause *many* widgets to end up in trash,
-- since once dialogs are opened, all addons should be loaded already
89,7 → 90,7
if oldminor and oldminor < 29 and AceGUI.objPools then
AceGUI.objPools = nil
end
 
 
AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor
97,11 → 98,11
if not WidgetRegistry[type] then
error("Attempt to instantiate unknown widget type", 2)
end
 
 
if not objPools[type] then
objPools[type] = {}
end
 
 
local newObj = next(objPools[type])
if not newObj then
newObj = WidgetRegistry[type]()
151,12 → 152,12
widget.OnAcquire = widget.Aquire
widget.Aquire = nil
end
 
 
if rawget(widget, "Release") then
widget.OnRelease = rawget(widget, "Release")
widget.OnRelease = rawget(widget, "Release")
widget.Release = nil
end
 
 
if widget.OnAcquire then
widget:OnAcquire()
else
175,7 → 176,10
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
-- @param widget The widget to release
function AceGUI:Release(widget)
if widget.isQueuedForRelease then return end
widget.isQueuedForRelease = true
safecall(widget.PauseLayout, widget)
widget.frame:Hide()
widget:Fire("OnRelease")
safecall(widget.ReleaseChildren, widget)
 
204,9 → 208,26
widget.content.width = nil
widget.content.height = nil
end
widget.isQueuedForRelease = nil
delWidget(widget, widget.type)
end
 
--- Check if a widget is currently in the process of being released
-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
-- are currently being released. This allows addon to handle any callbacks accordingly.
-- @param widget The widget to check
function AceGUI:IsReleasing(widget)
if widget.isQueuedForRelease then
return true
end
 
if widget.parent and widget.parent.AceGUIWidgetVersion then
return AceGUI:IsReleasing(widget.parent)
end
 
return false
end
 
-----------
-- Focus --
-----------
238,18 → 259,18
--[[
Widgets must provide the following functions
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
 
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
 
 
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
 
 
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
 
 
The Widget can supply the following Optional Members
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
:OnWidthSet(width) - Called when the width of the widget is changed
265,21 → 286,21
-- Widget Base Template --
--------------------------
do
local WidgetBase = AceGUI.WidgetBase
 
local WidgetBase = AceGUI.WidgetBase
 
WidgetBase.SetParent = function(self, parent)
local frame = self.frame
frame:SetParent(nil)
frame:SetParent(parent.content)
self.parent = parent
end
 
 
WidgetBase.SetCallback = function(self, name, func)
if type(func) == "function" then
self.events[name] = func
end
end
 
 
WidgetBase.Fire = function(self, name, ...)
if self.events[name] then
local success, ret = safecall(self.events[name], self, name, ...)
288,7 → 309,7
end
end
end
 
 
WidgetBase.SetWidth = function(self, width)
self.frame:SetWidth(width)
self.frame.width = width
296,7 → 317,7
self:OnWidthSet(width)
end
end
 
 
WidgetBase.SetRelativeWidth = function(self, width)
if width <= 0 or width > 1 then
error(":SetRelativeWidth(width): Invalid relative width.", 2)
304,7 → 325,7
self.relWidth = width
self.width = "relative"
end
 
 
WidgetBase.SetHeight = function(self, height)
self.frame:SetHeight(height)
self.frame.height = height
312,7 → 333,7
self:OnHeightSet(height)
end
end
 
 
--[[ WidgetBase.SetRelativeHeight = function(self, height)
if height <= 0 or height > 1 then
error(":SetRelativeHeight(height): Invalid relative height.", 2)
324,47 → 345,51
WidgetBase.IsVisible = function(self)
return self.frame:IsVisible()
end
 
 
WidgetBase.IsShown= function(self)
return self.frame:IsShown()
end
 
 
WidgetBase.Release = function(self)
AceGUI:Release(self)
end
 
 
WidgetBase.IsReleasing = function(self)
return AceGUI:IsReleasing(self)
end
 
WidgetBase.SetPoint = function(self, ...)
return self.frame:SetPoint(...)
end
 
 
WidgetBase.ClearAllPoints = function(self)
return self.frame:ClearAllPoints()
end
 
 
WidgetBase.GetNumPoints = function(self)
return self.frame:GetNumPoints()
end
 
 
WidgetBase.GetPoint = function(self, ...)
return self.frame:GetPoint(...)
end
 
end
 
WidgetBase.GetUserDataTable = function(self)
return self.userdata
end
 
 
WidgetBase.SetUserData = function(self, key, value)
self.userdata[key] = value
end
 
 
WidgetBase.GetUserData = function(self, key)
return self.userdata[key]
end
 
 
WidgetBase.IsFullHeight = function(self)
return self.height == "fill"
end
 
 
WidgetBase.SetFullHeight = function(self, isFull)
if isFull then
self.height = "fill"
372,11 → 397,11
self.height = nil
end
end
 
 
WidgetBase.IsFullWidth = function(self)
return self.width == "fill"
end
 
 
WidgetBase.SetFullWidth = function(self, isFull)
if isFull then
self.width = "fill"
384,29 → 409,29
self.width = nil
end
end
 
 
-- local function LayoutOnUpdate(this)
-- this:SetScript("OnUpdate",nil)
-- this.obj:PerformLayout()
-- end
 
 
local WidgetContainerBase = AceGUI.WidgetContainerBase
 
 
WidgetContainerBase.PauseLayout = function(self)
self.LayoutPaused = true
end
 
 
WidgetContainerBase.ResumeLayout = function(self)
self.LayoutPaused = nil
end
 
 
WidgetContainerBase.PerformLayout = function(self)
if self.LayoutPaused then
return
end
safecall(self.LayoutFunc, self.content, self.children)
end
 
 
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
WidgetContainerBase.DoLayout = function(self)
self:PerformLayout()
414,7 → 439,7
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
-- end
end
 
 
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
if beforeWidget then
local siblingIndex = 1
422,7 → 447,7
if widget == beforeWidget then
break
end
siblingIndex = siblingIndex + 1
siblingIndex = siblingIndex + 1
end
tinsert(self.children, siblingIndex, child)
else
432,7 → 457,7
child.frame:Show()
self:DoLayout()
end
 
 
WidgetContainerBase.AddChildren = function(self, ...)
for i = 1, select("#", ...) do
local child = select(i, ...)
442,7 → 467,7
end
self:DoLayout()
end
 
 
WidgetContainerBase.ReleaseChildren = function(self)
local children = self.children
for i = 1,#children do
450,7 → 475,7
children[i] = nil
end
end
 
 
WidgetContainerBase.SetLayout = function(self, Layout)
self.LayoutFunc = AceGUI:GetLayout(Layout)
end
474,7 → 499,7
end
end
end
 
 
local function ContentResize(this)
if this:GetWidth() and this:GetHeight() then
this.width = this:GetWidth()
486,7 → 511,7
setmetatable(WidgetContainerBase, {__index=WidgetBase})
 
--One of these function should be called on each Widget Instance as part of its creation process
 
 
--- Register a widget-class as a container for newly created widgets.
-- @param widget The widget class
function AceGUI:RegisterAsContainer(widget)
502,7 → 527,7
widget:SetLayout("List")
return widget
end
 
 
--- Register a widget-class as a widget.
-- @param widget The widget class
function AceGUI:RegisterAsWidget(widget)
529,11 → 554,11
-- @param Version The version of the widget
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
assert(type(Constructor) == "function")
assert(type(Version) == "number")
 
assert(type(Version) == "number")
 
local oldVersion = WidgetVersions[Name]
if oldVersion and oldVersion >= Version then return end
 
 
WidgetVersions[Name] = Version
WidgetRegistry[Name] = Constructor
end
602,7 → 627,7
local width = content.width or content:GetWidth() or 0
for i = 1, #children do
local child = children[i]
 
 
local frame = child.frame
frame:ClearAllPoints()
frame:Show()
611,22 → 636,22
else
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
end
 
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT", content)
 
 
if child.DoLayout then
child:DoLayout()
end
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
 
 
if child.DoLayout then
child:DoLayout()
end
end
 
 
height = height + (frame.height or frame:GetHeight() or 0)
end
safecall(content.obj.LayoutFinished, content.obj, nil, height)
638,6 → 663,7
if children[1] then
children[1]:SetWidth(content:GetWidth() or 0)
children[1]:SetHeight(content:GetHeight() or 0)
children[1].frame:ClearAllPoints()
children[1].frame:SetAllPoints(content)
children[1].frame:Show()
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
661,17 → 687,17
--height of the current row
local rowheight = 0
local rowoffset = 0
 
 
local width = content.width or content:GetWidth() or 0
 
 
--control at the start of the row
local rowstart
local rowstartoffset
local isfullheight
 
 
local frameoffset
local lastframeoffset
local oversize
local oversize
for i = 1, #children do
local child = children[i]
oversize = nil
679,17 → 705,17
local frameheight = frame.height or frame:GetHeight() or 0
local framewidth = frame.width or frame:GetWidth() or 0
lastframeoffset = frameoffset
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-- That was moving all widgets half the widgets size down, is that intended?
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-- TODO: Investigate moar!
frameoffset = child.alignoffset or (frameheight / 2)
 
 
if child.width == "relative" then
framewidth = width * child.relWidth
end
 
 
frame:Show()
frame:ClearAllPoints()
if i == 1 then
728,11 → 754,11
else
--handles cases where the new height is higher than either control because of the offsets
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
 
 
--offset is always the larger of the two offsets
rowoffset = math_max(rowoffset, frameoffset)
rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
 
 
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
usedwidth = framewidth + usedwidth
end
741,11 → 767,11
if child.width == "fill" then
safelayoutcall(child, "SetWidth", width)
frame:SetPoint("RIGHT", content)
 
 
usedwidth = 0
rowstart = frame
rowstartoffset = frameoffset
 
 
if child.DoLayout then
child:DoLayout()
end
754,7 → 780,7
rowstartoffset = rowoffset
elseif child.width == "relative" then
safelayoutcall(child, "SetWidth", width * child.relWidth)
 
 
if child.DoLayout then
child:DoLayout()
end
763,20 → 789,20
frame:SetPoint("RIGHT", content)
end
end
 
 
if child.height == "fill" then
frame:SetPoint("BOTTOM", content)
isfullheight = true
end
end
 
 
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
if isfullheight then
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
elseif rowstart then
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
end
 
 
height = height + rowheight + 3
safecall(content.obj.LayoutFinished, content.obj, nil, height)
end)
840,7 → 866,7
local spaceH = tableObj.spaceH or tableObj.space or 0
local spaceV = tableObj.spaceV or tableObj.space or 0
local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
 
 
-- We need to reuse these because layout events can come in very frequently
local layoutCache = obj:GetUserData("layoutCache")
if not layoutCache then
848,7 → 874,7
obj:SetUserData("layoutCache", layoutCache)
end
local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
 
 
-- Create the grid
local n, slotFound = 0
for i,child in ipairs(children) do
913,7 → 939,7
local f = child.frame
f:ClearAllPoints()
local childH = f:GetWidth() or 0
 
 
laneH[col] = max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
end
end
947,7 → 973,7
local cellObj = child:GetUserData("cell")
local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
 
 
local f = child.frame
f:ClearAllPoints()
local childH = f:GetWidth() or 0
957,7 → 983,7
if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
end
 
 
if child.DoLayout then
child:DoLayout()
end
976,7 → 1002,7
local cellObj = child:GetUserData("cell")
local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
 
 
local f = child.frame
local childV = f:GetHeight() or 0
 
991,7 → 1017,7
 
-- Calculate total height
local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
 
 
-- Cleanup
for _,v in pairs(layoutCache) do wipe(v) end