/trunk
MultiScreenSupport = LibStub("AceAddon-3.0"):NewAddon("MultiScreenSupport", "AceEvent-3.0") |
local AceConfigDialog = LibStub("AceConfigDialog-3.0") |
local AceConfig = LibStub("AceConfig-3.0") |
--local L = LibStub("AceLocale-3.0"):GetLocale("MultiScreenSupport") |
local self = MultiScreenSupport |
function MultiScreenSupport:OnInitialize() |
MultiScreenSupport:RegisterEvent("PLAYER_LOGIN") |
end |
function MultiScreenSupport:addParentAnchor(frameName) |
if _G[frameName] then |
MultiScreenSupport:setParentAnchor(_G[frameName]) |
_G['multiscreensupportsave']['standart'][frameName] = true |
end |
end |
function MultiScreenSupport:setParentAnchor(frame) |
local point, relativeTo, relativePoint, xOfs, yOfs = frame:GetPoint() |
if relativeTo == nil or relativeTo:GetName() == UIParent:GetName() then |
frame:HookScript("OnUpdate", function(self) |
local point, relativeTo, relativePoint, xOfs, yOfs = self:GetPoint() |
if relativeTo == nil or relativeTo:GetName() == UIParent:GetName() then |
self:ClearAllPoints() |
self:SetPoint(point, MultiScreenSupportParent, relativePoint, xOfs, yOfs) |
end |
end) |
end |
end |
function MultiScreenSupport:setSpecificParentAnchor(frame) |
local point, relativeTo, relativePoint, xOfs, yOfs = frame:GetPoint() |
frame:ClearAllPoints() |
frame:SetPoint(point, MultiScreenSupportParent, relativePoint, xOfs, yOfs) |
end |
function MultiScreenSupport:PLAYER_LOGIN(event) |
local allFramesOrder = {} |
local j |
local Resolution = GetCVar("gxResolution") |
local ScreenHeight = tonumber(string.match(Resolution, "%d+x(%d+)")) |
local ScreenWidth = tonumber(string.match(Resolution, "(%d+)x+%d")) |
if (ScreenWidth > 3840) or (UIParent:GetWidth() + 1 > ScreenWidth) then |
local width = ScreenWidth |
local height = ScreenHeight |
-- because some user enable bezel compensation, we need to find the real width of a single monitor. |
-- I don't know how it really work, but i'm assuming they add pixel to width to compensate the bezel. :P |
-- HQ resolution |
if width >= 9840 then width = 3280 end -- WQSXGA |
if width >= 7680 and width < 9840 then width = 2560 end -- WQXGA |
if width >= 5760 and width < 7680 then width = 1920 end -- WUXGA & HDTV |
if width >= 5040 and width < 5760 then width = 1680 end -- WSXGA+ |
-- adding height condition here to be sure it work with bezel compensation because WSXGA+ and UXGA/HD+ got approx same width |
if width >= 4800 and width < 5760 and height == 900 then width = 1600 end -- UXGA & HD+ |
-- low resolution screen |
if width >= 4320 and width < 4800 then width = 1440 end -- WSXGA |
if width >= 4080 and width < 4320 then width = 1360 end -- WXGA |
if width >= 3840 and width < 4080 then width = 1224 end -- SXGA & SXGA (UVGA) & WXGA & HDTV |
-- register a constant, we will need it later for launch.lua |
eyefinity = width |
end |
if not eyefinity then |
print('ERROR WITH THE DETECTION OF SURROUND GAMING / EYEFINITY, MultiSreenSupport WILL NOT WORK'); |
return |
end |
local width = eyefinity |
local height = ScreenHeight |
--TEST |
--width = 1280 |
--height = 720 |
TalentFrame_LoadUI() |
GuildFrame_LoadUI() |
Garrison_LoadUI() |
GuildBankFrame_LoadUI() |
AuctionFrame_LoadUI() |
CollectionsJournal_LoadUI() |
BlackMarket_LoadUI() |
MultiScreenSupportParent = CreateFrame('Frame', 'MultiScreenSupportParent', UIParent) |
MultiScreenSupportParent:SetFrameLevel(UIParent:GetFrameLevel()) |
MultiScreenSupportParent:SetPoint('CENTER', UIParent, 'CENTER') |
MultiScreenSupportParent:SetSize(width, height) |
--MultiScreenSupportParent:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", |
-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border", |
-- tile = true, tileSize = 16, edgeSize = 1, |
-- insets = { left = 1, right = 1, top = 1, bottom = 1 }}) |
local setting = {} |
local specificSetting = {} |
if type(_G['multiscreensupportsave']) ~= "table" then |
_G['multiscreensupportsave'] = { |
standart = { |
["PVEFrame"] = true, |
["CharacterFrame"] = true, |
["PlayerTalentFrame"] = true, |
["SpellBookFrame"] = true, |
["AchievementFrame"] = true, |
["FriendsFrame"] = true, |
["TradeSkillFrame"] = true, |
["GuildFrame"] = true, |
["CollectionsJournal"] = true, |
["MerchantFrame"] = true, |
["GossipFrame"] = true, |
["MailFrame"] = true, |
--["EventTraceFrame"] = true, MOVABLE |
["GarrisonCapacitiveDisplayFrame"] = true, |
["GarrisonRecruiterFrame"] = true, |
["AuctionFrame"] = true, |
["BlackMarketFrame"] = true, |
["QuestFrame"] = true, |
}, |
specific = { |
["WorldMapScreenAnchor"] = true, |
["MinimapCluster"] = true, |
} |
} |
end |
local childs = { UIParent:GetChildren() } |
i = 2 |
for _, child in ipairs(childs) do |
if not child:IsForbidden() then |
local childname = child:GetName() |
if childname ~= 'MultiScreenSupportParent' then |
if childname ~= nil then |
local point, relativeTo, relativePoint, xOfs, yOfs = child:GetPoint() |
if relativeTo == nil or relativeTo:GetName() == UIParent:GetName() then |
setting[childname] = { |
order = i, |
name = childname, |
desc = childname, |
type = "toggle", |
set = function(info,val) |
if val then |
MultiScreenSupport:setParentAnchor(child) |
else |
print('Reload UI is needed to reset a frame ankor') |
end |
_G['multiscreensupportsave']['standart'][childname] = val |
end, |
get = function(info) |
if _G['multiscreensupportsave']['standart'][childname] == nil then |
_G['multiscreensupportsave']['standart'][childname] = false |
end |
return _G['multiscreensupportsave']['standart'][childname] |
end |
} |
table.insert(allFramesOrder, childname) |
i = i+1 |
end |
end |
end |
end |
end |
table.sort(allFramesOrder) |
j=1 |
table.foreach(allFramesOrder, function(k,v) |
setting[v].order = j |
j=j+1 |
end) |
config = { |
name = "MultiScreenSupport", |
handler = MultiScreenSupport, |
type = "group", |
args = setting |
} |
local childs = { WorldMapScreenAnchor, MinimapCluster } |
i = 2 |
for _, child in ipairs(childs) do |
if not child:IsForbidden() then |
local childname = child:GetName() |
specificSetting[childname] = { |
order = i, |
name = childname, |
desc = childname, |
type = "toggle", |
set = function(info,val) |
if val then |
MultiScreenSupport:setSpecificParentAnchor(child) |
else |
print('Reload UI is needed to reset a frame ankor') |
end |
_G['multiscreensupportsave']['specific'][childname] = val |
end, |
get = function(info) |
if _G['multiscreensupportsave']['specific'][childname] == nil then |
_G['multiscreensupportsave']['specific'][childname] = false |
end |
return _G['multiscreensupportsave']['specific'][childname] |
end |
} |
i = i+1 |
end |
end |
specificconfig = { |
name = "MultiScreenSupport Specific options", |
handler = MultiScreenSupport, |
type = "group", |
args = specificSetting |
} |
AceConfig:RegisterOptionsTable("MultiScreenSupport", config) |
AceConfig:RegisterOptionsTable("MultiScreenSupport_specific", specificconfig) |
local SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("MultiScreenSupport","MultiScreenSupport "..GetAddOnMetadata("MultiScreenSupport", "Version")) |
SetDefaultOpttion.default = function() _G['multiscreensupportsave'] = { standart = {}, specific = {} } end |
SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("MultiScreenSupport_specific","MultiScreenSupport specific frame","MultiScreenSupport "..GetAddOnMetadata("MultiScreenSupport", "Version")) |
SetDefaultOpttion.default = function() SliceCommander:ResetOptions() end |
table.foreach(_G['multiscreensupportsave']['standart'], function(k,v) |
if v and _G[k] then |
MultiScreenSupport:setParentAnchor(_G[k]) |
end |
end) |
table.foreach(_G['multiscreensupportsave']['specific'], function(k,v) |
if v then |
MultiScreenSupport:setSpecificParentAnchor(_G[k]) |
end |
end) |
end |
SLASH_MULTISCREENSUPPORT1 = "/MultiScreenSupport" |
SLASH_MULTISCREENSUPPORT2 = "/MSS" |
SlashCmdList["MULTISCREENSUPPORT"] = function(msg) |
if msg then |
local command2 = msg--string.lower(msg); |
local command, rest2 = command2:match("^(%S*)%s*(.-)$") |
if command == 'add' and rest2 and _G[rest2] then |
print('add '..rest2) |
MultiScreenSupport:addParentAnchor(_G[rest2]) |
end |
if command == 'remove' and rest2 and _G['multiscreensupportsave']['standart'][rest2] then |
_G['multiscreensupportsave']['standart'][rest2] = false |
end |
if command == 'frame' then |
if rest2 ~= "" then |
arg = _G[rest2] |
else |
arg = GetMouseFocus() |
end |
if arg ~= nil and arg:GetName() ~= nil then |
local point, relativeTo, relativePoint, xOfs, yOfs = arg:GetPoint() |
ChatFrame1:AddMessage("|cffCC0000~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") |
ChatFrame1:AddMessage("Name: |cffFFD100"..arg:GetName()) |
if arg:GetParent() and arg:GetParent():GetName() then |
ChatFrame1:AddMessage("Parent: |cffFFD100"..arg:GetParent():GetName()) |
end |
ChatFrame1:AddMessage("Width: |cffFFD100"..format("%.2f",arg:GetWidth())) |
ChatFrame1:AddMessage("Height: |cffFFD100"..format("%.2f",arg:GetHeight())) |
ChatFrame1:AddMessage("Strata: |cffFFD100"..arg:GetFrameStrata()) |
ChatFrame1:AddMessage("Level: |cffFFD100"..arg:GetFrameLevel()) |
if xOfs then |
ChatFrame1:AddMessage("X: |cffFFD100"..format("%.2f",xOfs)) |
end |
if yOfs then |
ChatFrame1:AddMessage("Y: |cffFFD100"..format("%.2f",yOfs)) |
end |
if relativeTo and relativeTo:GetName() then |
ChatFrame1:AddMessage("Point: |cffFFD100"..point.."|r anchored to "..relativeTo:GetName().."'s |cffFFD100"..relativePoint) |
end |
ChatFrame1:AddMessage("|cffCC0000~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") |
elseif arg ~= nil then |
local point, relativeTo, relativePoint, xOfs, yOfs = arg:GetPoint() |
ChatFrame1:AddMessage("|cffCC0000~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") |
if arg:GetParent() and arg:GetParent():GetName() then |
ChatFrame1:AddMessage("Parent: |cffFFD100"..arg:GetParent():GetName()) |
end |
ChatFrame1:AddMessage("Width: |cffFFD100"..format("%.2f",arg:GetWidth())) |
ChatFrame1:AddMessage("Height: |cffFFD100"..format("%.2f",arg:GetHeight())) |
ChatFrame1:AddMessage("Strata: |cffFFD100"..arg:GetFrameStrata()) |
ChatFrame1:AddMessage("Level: |cffFFD100"..arg:GetFrameLevel()) |
if xOfs then |
ChatFrame1:AddMessage("X: |cffFFD100"..format("%.2f",xOfs)) |
end |
if yOfs then |
ChatFrame1:AddMessage("Y: |cffFFD100"..format("%.2f",yOfs)) |
end |
if relativeTo and relativeTo:GetName() then |
ChatFrame1:AddMessage("Point: |cffFFD100"..point.."|r anchored to "..relativeTo:GetName().."'s |cffFFD100"..relativePoint) |
end |
ChatFrame1:AddMessage("|cffCC0000~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") |
elseif arg == nil then |
ChatFrame1:AddMessage("Invalid frame name") |
else |
ChatFrame1:AddMessage("Could not find frame info") |
end |
end |
else |
print('error') |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceGUI-3.0.lua"/> |
<!-- Container --> |
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/> |
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/> |
<Script file="widgets\AceGUIContainer-Frame.lua"/> |
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/> |
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/> |
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/> |
<Script file="widgets\AceGUIContainer-TabGroup.lua"/> |
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/> |
<Script file="widgets\AceGUIContainer-Window.lua"/> |
<!-- Widgets --> |
<Script file="widgets\AceGUIWidget-Button.lua"/> |
<Script file="widgets\AceGUIWidget-CheckBox.lua"/> |
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown.lua"/> |
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> |
<Script file="widgets\AceGUIWidget-EditBox.lua"/> |
<Script file="widgets\AceGUIWidget-Heading.lua"/> |
<Script file="widgets\AceGUIWidget-Icon.lua"/> |
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> |
<Script file="widgets\AceGUIWidget-Keybinding.lua"/> |
<Script file="widgets\AceGUIWidget-Label.lua"/> |
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> |
<Script file="widgets\AceGUIWidget-Slider.lua"/> |
</Ui> |
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. |
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself |
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 |
-- stand-alone distribution. |
-- |
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, |
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool |
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll |
-- implement a proper API to modify it. |
-- @usage |
-- local AceGUI = LibStub("AceGUI-3.0") |
-- -- Create a container frame |
-- local f = AceGUI:Create("Frame") |
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) |
-- f:SetTitle("AceGUI-3.0 Example") |
-- f:SetStatusText("Status Bar") |
-- f:SetLayout("Flow") |
-- -- Create a button |
-- local btn = AceGUI:Create("Button") |
-- btn:SetWidth(170) |
-- btn:SetText("Button !") |
-- btn:SetCallback("OnClick", function() print("Click!") end) |
-- -- Add the button to the container |
-- f:AddChild(btn) |
-- @class file |
-- @name AceGUI-3.0 |
-- @release $Id: AceGUI-3.0.lua 1102 2013-10-25 14:15:23Z nevcairiel $ |
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 34 |
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) |
if not AceGUI then return end -- No upgrade needed |
-- Lua APIs |
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert |
local select, pairs, next, type = select, pairs, next, type |
local error, assert, loadstring = error, assert, loadstring |
local setmetatable, rawget, rawset = setmetatable, rawget, rawset |
local math_max = math.max |
-- WoW APIs |
local UIParent = UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: geterrorhandler, LibStub |
--local con = LibStub("AceConsole-3.0",true) |
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} |
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} |
AceGUI.WidgetBase = AceGUI.WidgetBase or {} |
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} |
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} |
-- local upvalues |
local WidgetRegistry = AceGUI.WidgetRegistry |
local LayoutRegistry = AceGUI.LayoutRegistry |
local WidgetVersions = AceGUI.WidgetVersions |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", tconcat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select("#", ...)](func, ...) |
end |
-- Recycling functions |
local newWidget, delWidget |
do |
-- Version Upgrade in Minor 29 |
-- Internal Storage of the objects changed, from an array table |
-- to a hash table, and additionally we introduced versioning on |
-- the widgets which would discard all widgets from a pre-29 version |
-- anyway, so we just clear the storage now, and don't try to |
-- convert the storage tables to the new format. |
-- This should generally not cause *many* widgets to end up in trash, |
-- since once dialogs are opened, all addons should be loaded already |
-- and AceGUI should be on the latest version available on the users |
-- setup. |
-- -- nevcairiel - Nov 2nd, 2009 |
if oldminor and oldminor < 29 and AceGUI.objPools then |
AceGUI.objPools = nil |
end |
AceGUI.objPools = AceGUI.objPools or {} |
local objPools = AceGUI.objPools |
--Returns a new instance, if none are available either returns a new table or calls the given contructor |
function newWidget(type) |
if not WidgetRegistry[type] then |
error("Attempt to instantiate unknown widget type", 2) |
end |
if not objPools[type] then |
objPools[type] = {} |
end |
local newObj = next(objPools[type]) |
if not newObj then |
newObj = WidgetRegistry[type]() |
newObj.AceGUIWidgetVersion = WidgetVersions[type] |
else |
objPools[type][newObj] = nil |
-- if the widget is older then the latest, don't even try to reuse it |
-- just forget about it, and grab a new one. |
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then |
return newWidget(type) |
end |
end |
return newObj |
end |
-- Releases an instance to the Pool |
function delWidget(obj,type) |
if not objPools[type] then |
objPools[type] = {} |
end |
if objPools[type][obj] then |
error("Attempt to Release Widget that is already released", 2) |
end |
objPools[type][obj] = true |
end |
end |
------------------- |
-- API Functions -- |
------------------- |
-- Gets a widget Object |
--- Create a new Widget of the given type. |
-- This function will instantiate a new widget (or use one from the widget pool), and call the |
-- OnAcquire function on it, before returning. |
-- @param type The type of the widget. |
-- @return The newly created widget. |
function AceGUI:Create(type) |
if WidgetRegistry[type] then |
local widget = newWidget(type) |
if rawget(widget, "Acquire") then |
widget.OnAcquire = widget.Acquire |
widget.Acquire = nil |
elseif rawget(widget, "Aquire") then |
widget.OnAcquire = widget.Aquire |
widget.Aquire = nil |
end |
if rawget(widget, "Release") then |
widget.OnRelease = rawget(widget, "Release") |
widget.Release = nil |
end |
if widget.OnAcquire then |
widget:OnAcquire() |
else |
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) |
end |
-- Set the default Layout ("List") |
safecall(widget.SetLayout, widget, "List") |
safecall(widget.ResumeLayout, widget) |
return widget |
end |
end |
--- Releases a widget Object. |
-- This function calls OnRelease on the widget and places it back in the widget pool. |
-- Any data on the widget is being erased, and the widget will be hidden.\\ |
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. |
-- @param widget The widget to release |
function AceGUI:Release(widget) |
safecall(widget.PauseLayout, widget) |
widget:Fire("OnRelease") |
safecall(widget.ReleaseChildren, widget) |
if widget.OnRelease then |
widget:OnRelease() |
-- else |
-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type)) |
end |
for k in pairs(widget.userdata) do |
widget.userdata[k] = nil |
end |
for k in pairs(widget.events) do |
widget.events[k] = nil |
end |
widget.width = nil |
widget.relWidth = nil |
widget.height = nil |
widget.relHeight = nil |
widget.noAutoHeight = nil |
widget.frame:ClearAllPoints() |
widget.frame:Hide() |
widget.frame:SetParent(UIParent) |
widget.frame.width = nil |
widget.frame.height = nil |
if widget.content then |
widget.content.width = nil |
widget.content.height = nil |
end |
delWidget(widget, widget.type) |
end |
----------- |
-- Focus -- |
----------- |
--- Called when a widget has taken focus. |
-- e.g. Dropdowns opening, Editboxes gaining kb focus |
-- @param widget The widget that should be focused |
function AceGUI:SetFocus(widget) |
if self.FocusedWidget and self.FocusedWidget ~= widget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
end |
self.FocusedWidget = widget |
end |
--- Called when something has happened that could cause widgets with focus to drop it |
-- e.g. titlebar of a frame being clicked |
function AceGUI:ClearFocus() |
if self.FocusedWidget then |
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) |
self.FocusedWidget = nil |
end |
end |
------------- |
-- Widgets -- |
------------- |
--[[ |
Widgets must provide the following functions |
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state |
And the following members |
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes |
type - the type of the object, same as the name given to :RegisterWidget() |
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet |
It will be cleared automatically when a widget is released |
Placing values directly into a widget object should be avoided |
If the Widget can act as a container for other Widgets the following |
content - frame or derivitive that children will be anchored to |
The Widget can supply the following Optional Members |
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data |
:OnWidthSet(width) - Called when the width of the widget is changed |
:OnHeightSet(height) - Called when the height of the widget is changed |
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead |
AceGUI already sets a handler to the event |
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the |
area used for controls. These can be nil if the layout used the existing size to layout the controls. |
]] |
-------------------------- |
-- Widget Base Template -- |
-------------------------- |
do |
local WidgetBase = AceGUI.WidgetBase |
WidgetBase.SetParent = function(self, parent) |
local frame = self.frame |
frame:SetParent(nil) |
frame:SetParent(parent.content) |
self.parent = parent |
end |
WidgetBase.SetCallback = function(self, name, func) |
if type(func) == "function" then |
self.events[name] = func |
end |
end |
WidgetBase.Fire = function(self, name, ...) |
if self.events[name] then |
local success, ret = safecall(self.events[name], self, name, ...) |
if success then |
return ret |
end |
end |
end |
WidgetBase.SetWidth = function(self, width) |
self.frame:SetWidth(width) |
self.frame.width = width |
if self.OnWidthSet then |
self:OnWidthSet(width) |
end |
end |
WidgetBase.SetRelativeWidth = function(self, width) |
if width <= 0 or width > 1 then |
error(":SetRelativeWidth(width): Invalid relative width.", 2) |
end |
self.relWidth = width |
self.width = "relative" |
end |
WidgetBase.SetHeight = function(self, height) |
self.frame:SetHeight(height) |
self.frame.height = height |
if self.OnHeightSet then |
self:OnHeightSet(height) |
end |
end |
--[[ WidgetBase.SetRelativeHeight = function(self, height) |
if height <= 0 or height > 1 then |
error(":SetRelativeHeight(height): Invalid relative height.", 2) |
end |
self.relHeight = height |
self.height = "relative" |
end ]] |
WidgetBase.IsVisible = function(self) |
return self.frame:IsVisible() |
end |
WidgetBase.IsShown= function(self) |
return self.frame:IsShown() |
end |
WidgetBase.Release = function(self) |
AceGUI:Release(self) |
end |
WidgetBase.SetPoint = function(self, ...) |
return self.frame:SetPoint(...) |
end |
WidgetBase.ClearAllPoints = function(self) |
return self.frame:ClearAllPoints() |
end |
WidgetBase.GetNumPoints = function(self) |
return self.frame:GetNumPoints() |
end |
WidgetBase.GetPoint = function(self, ...) |
return self.frame:GetPoint(...) |
end |
WidgetBase.GetUserDataTable = function(self) |
return self.userdata |
end |
WidgetBase.SetUserData = function(self, key, value) |
self.userdata[key] = value |
end |
WidgetBase.GetUserData = function(self, key) |
return self.userdata[key] |
end |
WidgetBase.IsFullHeight = function(self) |
return self.height == "fill" |
end |
WidgetBase.SetFullHeight = function(self, isFull) |
if isFull then |
self.height = "fill" |
else |
self.height = nil |
end |
end |
WidgetBase.IsFullWidth = function(self) |
return self.width == "fill" |
end |
WidgetBase.SetFullWidth = function(self, isFull) |
if isFull then |
self.width = "fill" |
else |
self.width = nil |
end |
end |
-- local function LayoutOnUpdate(this) |
-- this:SetScript("OnUpdate",nil) |
-- this.obj:PerformLayout() |
-- end |
local WidgetContainerBase = AceGUI.WidgetContainerBase |
WidgetContainerBase.PauseLayout = function(self) |
self.LayoutPaused = true |
end |
WidgetContainerBase.ResumeLayout = function(self) |
self.LayoutPaused = nil |
end |
WidgetContainerBase.PerformLayout = function(self) |
if self.LayoutPaused then |
return |
end |
safecall(self.LayoutFunc, self.content, self.children) |
end |
--call this function to layout, makes sure layed out objects get a frame to get sizes etc |
WidgetContainerBase.DoLayout = function(self) |
self:PerformLayout() |
-- if not self.parent then |
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) |
-- end |
end |
WidgetContainerBase.AddChild = function(self, child, beforeWidget) |
if beforeWidget then |
local siblingIndex = 1 |
for _, widget in pairs(self.children) do |
if widget == beforeWidget then |
break |
end |
siblingIndex = siblingIndex + 1 |
end |
tinsert(self.children, siblingIndex, child) |
else |
tinsert(self.children, child) |
end |
child:SetParent(self) |
child.frame:Show() |
self:DoLayout() |
end |
WidgetContainerBase.AddChildren = function(self, ...) |
for i = 1, select("#", ...) do |
local child = select(i, ...) |
tinsert(self.children, child) |
child:SetParent(self) |
child.frame:Show() |
end |
self:DoLayout() |
end |
WidgetContainerBase.ReleaseChildren = function(self) |
local children = self.children |
for i = 1,#children do |
AceGUI:Release(children[i]) |
children[i] = nil |
end |
end |
WidgetContainerBase.SetLayout = function(self, Layout) |
self.LayoutFunc = AceGUI:GetLayout(Layout) |
end |
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) |
if adjust then |
self.noAutoHeight = nil |
else |
self.noAutoHeight = true |
end |
end |
local function FrameResize(this) |
local self = this.obj |
if this:GetWidth() and this:GetHeight() then |
if self.OnWidthSet then |
self:OnWidthSet(this:GetWidth()) |
end |
if self.OnHeightSet then |
self:OnHeightSet(this:GetHeight()) |
end |
end |
end |
local function ContentResize(this) |
if this:GetWidth() and this:GetHeight() then |
this.width = this:GetWidth() |
this.height = this:GetHeight() |
this.obj:DoLayout() |
end |
end |
setmetatable(WidgetContainerBase, {__index=WidgetBase}) |
--One of these function should be called on each Widget Instance as part of its creation process |
--- Register a widget-class as a container for newly created widgets. |
-- @param widget The widget class |
function AceGUI:RegisterAsContainer(widget) |
widget.children = {} |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetContainerBase |
widget.content.obj = widget |
widget.frame.obj = widget |
widget.content:SetScript("OnSizeChanged", ContentResize) |
widget.frame:SetScript("OnSizeChanged", FrameResize) |
setmetatable(widget, {__index = WidgetContainerBase}) |
widget:SetLayout("List") |
return widget |
end |
--- Register a widget-class as a widget. |
-- @param widget The widget class |
function AceGUI:RegisterAsWidget(widget) |
widget.userdata = {} |
widget.events = {} |
widget.base = WidgetBase |
widget.frame.obj = widget |
widget.frame:SetScript("OnSizeChanged", FrameResize) |
setmetatable(widget, {__index = WidgetBase}) |
return widget |
end |
end |
------------------ |
-- Widget API -- |
------------------ |
--- Registers a widget Constructor, this function returns a new instance of the Widget |
-- @param Name The name of the widget |
-- @param Constructor The widget constructor function |
-- @param Version The version of the widget |
function AceGUI:RegisterWidgetType(Name, Constructor, Version) |
assert(type(Constructor) == "function") |
assert(type(Version) == "number") |
local oldVersion = WidgetVersions[Name] |
if oldVersion and oldVersion >= Version then return end |
WidgetVersions[Name] = Version |
WidgetRegistry[Name] = Constructor |
end |
--- Registers a Layout Function |
-- @param Name The name of the layout |
-- @param LayoutFunc Reference to the layout function |
function AceGUI:RegisterLayout(Name, LayoutFunc) |
assert(type(LayoutFunc) == "function") |
if type(Name) == "string" then |
Name = Name:upper() |
end |
LayoutRegistry[Name] = LayoutFunc |
end |
--- Get a Layout Function from the registry |
-- @param Name The name of the layout |
function AceGUI:GetLayout(Name) |
if type(Name) == "string" then |
Name = Name:upper() |
end |
return LayoutRegistry[Name] |
end |
AceGUI.counts = AceGUI.counts or {} |
--- A type-based counter to count the number of widgets created. |
-- This is used by widgets that require a named frame, e.g. when a Blizzard |
-- Template requires it. |
-- @param type The widget type |
function AceGUI:GetNextWidgetNum(type) |
if not self.counts[type] then |
self.counts[type] = 0 |
end |
self.counts[type] = self.counts[type] + 1 |
return self.counts[type] |
end |
--- Return the number of created widgets for this type. |
-- In contrast to GetNextWidgetNum, the number is not incremented. |
-- @param type The widget type |
function AceGUI:GetWidgetCount(type) |
return self.counts[type] or 0 |
end |
--- Return the version of the currently registered widget type. |
-- @param type The widget type |
function AceGUI:GetWidgetVersion(type) |
return WidgetVersions[type] |
end |
------------- |
-- Layouts -- |
------------- |
--[[ |
A Layout is a func that takes 2 parameters |
content - the frame that widgets will be placed inside |
children - a table containing the widgets to layout |
]] |
-- Very simple Layout, Children are stacked on top of each other down the left side |
AceGUI:RegisterLayout("List", |
function(content, children) |
local height = 0 |
local width = content.width or content:GetWidth() or 0 |
for i = 1, #children do |
local child = children[i] |
local frame = child.frame |
frame:ClearAllPoints() |
frame:Show() |
if i == 1 then |
frame:SetPoint("TOPLEFT", content) |
else |
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") |
end |
if child.width == "fill" then |
child:SetWidth(width) |
frame:SetPoint("RIGHT", content) |
if child.DoLayout then |
child:DoLayout() |
end |
elseif child.width == "relative" then |
child:SetWidth(width * child.relWidth) |
if child.DoLayout then |
child:DoLayout() |
end |
end |
height = height + (frame.height or frame:GetHeight() or 0) |
end |
safecall(content.obj.LayoutFinished, content.obj, nil, height) |
end) |
-- A single control fills the whole content area |
AceGUI:RegisterLayout("Fill", |
function(content, children) |
if children[1] then |
children[1]:SetWidth(content:GetWidth() or 0) |
children[1]:SetHeight(content:GetHeight() or 0) |
children[1].frame:SetAllPoints(content) |
children[1].frame:Show() |
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) |
end |
end) |
local layoutrecursionblock = nil |
local function safelayoutcall(object, func, ...) |
layoutrecursionblock = true |
object[func](object, ...) |
layoutrecursionblock = nil |
end |
AceGUI:RegisterLayout("Flow", |
function(content, children) |
if layoutrecursionblock then return end |
--used height so far |
local height = 0 |
--width used in the current row |
local usedwidth = 0 |
--height of the current row |
local rowheight = 0 |
local rowoffset = 0 |
local lastrowoffset |
local width = content.width or content:GetWidth() or 0 |
--control at the start of the row |
local rowstart |
local rowstartoffset |
local lastrowstart |
local isfullheight |
local frameoffset |
local lastframeoffset |
local oversize |
for i = 1, #children do |
local child = children[i] |
oversize = nil |
local frame = child.frame |
local frameheight = frame.height or frame:GetHeight() or 0 |
local framewidth = frame.width or frame:GetWidth() or 0 |
lastframeoffset = frameoffset |
-- HACK: Why did we set a frameoffset of (frameheight / 2) ? |
-- That was moving all widgets half the widgets size down, is that intended? |
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now. |
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. |
-- TODO: Investigate moar! |
frameoffset = child.alignoffset or (frameheight / 2) |
if child.width == "relative" then |
framewidth = width * child.relWidth |
end |
frame:Show() |
frame:ClearAllPoints() |
if i == 1 then |
-- anchor the first control to the top left |
frame:SetPoint("TOPLEFT", content) |
rowheight = frameheight |
rowoffset = frameoffset |
rowstart = frame |
rowstartoffset = frameoffset |
usedwidth = framewidth |
if usedwidth > width then |
oversize = true |
end |
else |
-- if there isn't available width for the control start a new row |
-- if a control is "fill" it will be on a row of its own full width |
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then |
if isfullheight then |
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore |
-- (maybe error/warn about this?) |
break |
end |
--anchor the previous row, we will now know its height and offset |
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) |
height = height + rowheight + 3 |
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it |
rowstart = frame |
rowstartoffset = frameoffset |
rowheight = frameheight |
rowoffset = frameoffset |
usedwidth = framewidth |
if usedwidth > width then |
oversize = true |
end |
-- put the control on the current row, adding it to the width and checking if the height needs to be increased |
else |
--handles cases where the new height is higher than either control because of the offsets |
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) |
--offset is always the larger of the two offsets |
rowoffset = math_max(rowoffset, frameoffset) |
rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) |
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) |
usedwidth = framewidth + usedwidth |
end |
end |
if child.width == "fill" then |
safelayoutcall(child, "SetWidth", width) |
frame:SetPoint("RIGHT", content) |
usedwidth = 0 |
rowstart = frame |
rowstartoffset = frameoffset |
if child.DoLayout then |
child:DoLayout() |
end |
rowheight = frame.height or frame:GetHeight() or 0 |
rowoffset = child.alignoffset or (rowheight / 2) |
rowstartoffset = rowoffset |
elseif child.width == "relative" then |
safelayoutcall(child, "SetWidth", width * child.relWidth) |
if child.DoLayout then |
child:DoLayout() |
end |
elseif oversize then |
if width > 1 then |
frame:SetPoint("RIGHT", content) |
end |
end |
if child.height == "fill" then |
frame:SetPoint("BOTTOM", content) |
isfullheight = true |
end |
end |
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor |
if isfullheight then |
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) |
elseif rowstart then |
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) |
end |
height = height + rowheight + 3 |
safecall(content.obj.LayoutFinished, content.obj, nil, height) |
end) |
--[[----------------------------------------------------------------------------- |
Keybinding Widget |
Set Keybindings in the Config UI. |
-------------------------------------------------------------------------------]] |
local Type, Version = "Keybinding", 24 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: NOT_BOUND |
local wowMoP |
do |
local _, _, _, interface = GetBuildInfo() |
wowMoP = (interface >= 50000) |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function Keybinding_OnClick(frame, button) |
if button == "LeftButton" or button == "RightButton" then |
local self = frame.obj |
if self.waitingForKey then |
frame:EnableKeyboard(false) |
self.msgframe:Hide() |
frame:UnlockHighlight() |
self.waitingForKey = nil |
else |
frame:EnableKeyboard(true) |
self.msgframe:Show() |
frame:LockHighlight() |
self.waitingForKey = true |
end |
end |
AceGUI:ClearFocus() |
end |
local ignoreKeys = { |
["BUTTON1"] = true, ["BUTTON2"] = true, |
["UNKNOWN"] = true, |
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, |
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, |
} |
local function Keybinding_OnKeyDown(frame, key) |
local self = frame.obj |
if self.waitingForKey then |
local keyPressed = key |
if keyPressed == "ESCAPE" then |
keyPressed = "" |
else |
if ignoreKeys[keyPressed] then return end |
if IsShiftKeyDown() then |
keyPressed = "SHIFT-"..keyPressed |
end |
if IsControlKeyDown() then |
keyPressed = "CTRL-"..keyPressed |
end |
if IsAltKeyDown() then |
keyPressed = "ALT-"..keyPressed |
end |
end |
frame:EnableKeyboard(false) |
self.msgframe:Hide() |
frame:UnlockHighlight() |
self.waitingForKey = nil |
if not self.disabled then |
self:SetKey(keyPressed) |
self:Fire("OnKeyChanged", keyPressed) |
end |
end |
end |
local function Keybinding_OnMouseDown(frame, button) |
if button == "LeftButton" or button == "RightButton" then |
return |
elseif button == "MiddleButton" then |
button = "BUTTON3" |
elseif button == "Button4" then |
button = "BUTTON4" |
elseif button == "Button5" then |
button = "BUTTON5" |
end |
Keybinding_OnKeyDown(frame, button) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetWidth(200) |
self:SetLabel("") |
self:SetKey("") |
self.waitingForKey = nil |
self.msgframe:Hide() |
self:SetDisabled(false) |
self.button:EnableKeyboard(false) |
end, |
-- ["OnRelease"] = nil, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.button:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.label:SetTextColor(1,1,1) |
end |
end, |
["SetKey"] = function(self, key) |
if (key or "") == "" then |
self.button:SetText(NOT_BOUND) |
self.button:SetNormalFontObject("GameFontNormal") |
else |
self.button:SetText(key) |
self.button:SetNormalFontObject("GameFontHighlight") |
end |
end, |
["GetKey"] = function(self) |
local key = self.button:GetText() |
if key == NOT_BOUND then |
key = nil |
end |
return key |
end, |
["SetLabel"] = function(self, label) |
self.label:SetText(label or "") |
if (label or "") == "" then |
self.alignoffset = nil |
self:SetHeight(24) |
else |
self.alignoffset = 30 |
self:SetHeight(44) |
end |
end, |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local ControlBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local function keybindingMsgFixWidth(frame) |
frame:SetWidth(frame.msg:GetWidth() + 10) |
frame:SetScript("OnUpdate", nil) |
end |
local function Constructor() |
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame", nil, UIParent) |
local button = CreateFrame("Button", name, frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2") |
button:EnableMouse(true) |
button:RegisterForClicks("AnyDown") |
button:SetScript("OnEnter", Control_OnEnter) |
button:SetScript("OnLeave", Control_OnLeave) |
button:SetScript("OnClick", Keybinding_OnClick) |
button:SetScript("OnKeyDown", Keybinding_OnKeyDown) |
button:SetScript("OnMouseDown", Keybinding_OnMouseDown) |
button:SetPoint("BOTTOMLEFT") |
button:SetPoint("BOTTOMRIGHT") |
button:SetHeight(24) |
button:EnableKeyboard(false) |
local text = button:GetFontString() |
text:SetPoint("LEFT", 7, 0) |
text:SetPoint("RIGHT", -7, 0) |
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") |
label:SetPoint("TOPLEFT") |
label:SetPoint("TOPRIGHT") |
label:SetJustifyH("CENTER") |
label:SetHeight(18) |
local msgframe = CreateFrame("Frame", nil, UIParent) |
msgframe:SetHeight(30) |
msgframe:SetBackdrop(ControlBackdrop) |
msgframe:SetBackdropColor(0,0,0) |
msgframe:SetFrameStrata("FULLSCREEN_DIALOG") |
msgframe:SetFrameLevel(1000) |
msgframe:SetToplevel(true) |
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") |
msgframe.msg = msg |
msg:SetPoint("TOPLEFT", 5, -5) |
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) |
msgframe:SetPoint("BOTTOM", button, "TOP") |
msgframe:Hide() |
local widget = { |
button = button, |
label = label, |
msgframe = msgframe, |
frame = frame, |
alignoffset = 30, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
button.obj = widget |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Checkbox Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "CheckBox", 22 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local select, pairs = select, pairs |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: SetDesaturation, GameFontHighlight |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function AlignImage(self) |
local img = self.image:GetTexture() |
self.text:ClearAllPoints() |
if not img then |
self.text:SetPoint("LEFT", self.checkbg, "RIGHT") |
self.text:SetPoint("RIGHT") |
else |
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) |
self.text:SetPoint("RIGHT") |
end |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function CheckBox_OnMouseDown(frame) |
local self = frame.obj |
if not self.disabled then |
if self.image:GetTexture() then |
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) |
else |
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) |
end |
end |
AceGUI:ClearFocus() |
end |
local function CheckBox_OnMouseUp(frame) |
local self = frame.obj |
if not self.disabled then |
self:ToggleChecked() |
if self.checked then |
PlaySound("igMainMenuOptionCheckBoxOn") |
else -- for both nil and false (tristate) |
PlaySound("igMainMenuOptionCheckBoxOff") |
end |
self:Fire("OnValueChanged", self.checked) |
AlignImage(self) |
end |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetType() |
self:SetValue(false) |
self:SetTriState(nil) |
-- height is calculated from the width and required space for the description |
self:SetWidth(200) |
self:SetImage() |
self:SetDisabled(nil) |
self:SetDescription(nil) |
end, |
-- ["OnRelease"] = nil, |
["OnWidthSet"] = function(self, width) |
if self.desc then |
self.desc:SetWidth(width - 30) |
if self.desc:GetText() and self.desc:GetText() ~= "" then |
self:SetHeight(28 + self.desc:GetHeight()) |
end |
end |
end, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
self.text:SetTextColor(0.5, 0.5, 0.5) |
SetDesaturation(self.check, true) |
if self.desc then |
self.desc:SetTextColor(0.5, 0.5, 0.5) |
end |
else |
self.frame:Enable() |
self.text:SetTextColor(1, 1, 1) |
if self.tristate and self.checked == nil then |
SetDesaturation(self.check, true) |
else |
SetDesaturation(self.check, false) |
end |
if self.desc then |
self.desc:SetTextColor(1, 1, 1) |
end |
end |
end, |
["SetValue"] = function(self,value) |
local check = self.check |
self.checked = value |
if value then |
SetDesaturation(self.check, false) |
self.check:Show() |
else |
--Nil is the unknown tristate value |
if self.tristate and value == nil then |
SetDesaturation(self.check, true) |
self.check:Show() |
else |
SetDesaturation(self.check, false) |
self.check:Hide() |
end |
end |
self:SetDisabled(self.disabled) |
end, |
["GetValue"] = function(self) |
return self.checked |
end, |
["SetTriState"] = function(self, enabled) |
self.tristate = enabled |
self:SetValue(self:GetValue()) |
end, |
["SetType"] = function(self, type) |
local checkbg = self.checkbg |
local check = self.check |
local highlight = self.highlight |
local size |
if type == "radio" then |
size = 16 |
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") |
checkbg:SetTexCoord(0, 0.25, 0, 1) |
check:SetTexture("Interface\\Buttons\\UI-RadioButton") |
check:SetTexCoord(0.25, 0.5, 0, 1) |
check:SetBlendMode("ADD") |
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") |
highlight:SetTexCoord(0.5, 0.75, 0, 1) |
else |
size = 24 |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
checkbg:SetTexCoord(0, 1, 0, 1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:SetTexCoord(0, 1, 0, 1) |
check:SetBlendMode("BLEND") |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetTexCoord(0, 1, 0, 1) |
end |
checkbg:SetHeight(size) |
checkbg:SetWidth(size) |
end, |
["ToggleChecked"] = function(self) |
local value = self:GetValue() |
if self.tristate then |
--cycle in true, nil, false order |
if value then |
self:SetValue(nil) |
elseif value == nil then |
self:SetValue(false) |
else |
self:SetValue(true) |
end |
else |
self:SetValue(not self:GetValue()) |
end |
end, |
["SetLabel"] = function(self, label) |
self.text:SetText(label) |
end, |
["SetDescription"] = function(self, desc) |
if desc then |
if not self.desc then |
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") |
desc:ClearAllPoints() |
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) |
desc:SetWidth(self.frame.width - 30) |
desc:SetJustifyH("LEFT") |
desc:SetJustifyV("TOP") |
self.desc = desc |
end |
self.desc:Show() |
--self.text:SetFontObject(GameFontNormal) |
self.desc:SetText(desc) |
self:SetHeight(28 + self.desc:GetHeight()) |
else |
if self.desc then |
self.desc:SetText("") |
self.desc:Hide() |
end |
--self.text:SetFontObject(GameFontHighlight) |
self:SetHeight(24) |
end |
end, |
["SetImage"] = function(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
local n = select("#", ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
else |
image:SetTexCoord(0, 1, 0, 1) |
end |
end |
AlignImage(self) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Button", nil, UIParent) |
frame:Hide() |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", Control_OnEnter) |
frame:SetScript("OnLeave", Control_OnLeave) |
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) |
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) |
local checkbg = frame:CreateTexture(nil, "ARTWORK") |
checkbg:SetWidth(24) |
checkbg:SetHeight(24) |
checkbg:SetPoint("TOPLEFT") |
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") |
local check = frame:CreateTexture(nil, "OVERLAY") |
check:SetAllPoints(checkbg) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") |
text:SetJustifyH("LEFT") |
text:SetHeight(18) |
text:SetPoint("LEFT", checkbg, "RIGHT") |
text:SetPoint("RIGHT") |
local highlight = frame:CreateTexture(nil, "HIGHLIGHT") |
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") |
highlight:SetBlendMode("ADD") |
highlight:SetAllPoints(checkbg) |
local image = frame:CreateTexture(nil, "OVERLAY") |
image:SetHeight(16) |
image:SetWidth(16) |
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) |
local widget = { |
checkbg = checkbg, |
check = check, |
text = text, |
highlight = highlight, |
image = image, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Icon Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "Icon", 21 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local select, pairs, print = select, pairs, print |
-- WoW APIs |
local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function Button_OnClick(frame, button) |
frame.obj:Fire("OnClick", button) |
AceGUI:ClearFocus() |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetHeight(110) |
self:SetWidth(110) |
self:SetLabel() |
self:SetImage(nil) |
self:SetImageSize(64, 64) |
self:SetDisabled(false) |
end, |
-- ["OnRelease"] = nil, |
["SetLabel"] = function(self, text) |
if text and text ~= "" then |
self.label:Show() |
self.label:SetText(text) |
self:SetHeight(self.image:GetHeight() + 25) |
else |
self.label:Hide() |
self:SetHeight(self.image:GetHeight() + 10) |
end |
end, |
["SetImage"] = function(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
local n = select("#", ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
else |
image:SetTexCoord(0, 1, 0, 1) |
end |
end |
end, |
["SetImageSize"] = function(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
--self.frame:SetWidth(width + 30) |
if self.label:IsShown() then |
self:SetHeight(height + 25) |
else |
self:SetHeight(height + 10) |
end |
end, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
self.label:SetTextColor(0.5, 0.5, 0.5) |
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) |
else |
self.frame:Enable() |
self.label:SetTextColor(1, 1, 1) |
self.image:SetVertexColor(1, 1, 1, 1) |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Button", nil, UIParent) |
frame:Hide() |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", Control_OnEnter) |
frame:SetScript("OnLeave", Control_OnLeave) |
frame:SetScript("OnClick", Button_OnClick) |
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight") |
label:SetPoint("BOTTOMLEFT") |
label:SetPoint("BOTTOMRIGHT") |
label:SetJustifyH("CENTER") |
label:SetJustifyV("TOP") |
label:SetHeight(18) |
local image = frame:CreateTexture(nil, "BACKGROUND") |
image:SetWidth(64) |
image:SetHeight(64) |
image:SetPoint("TOP", 0, -5) |
local highlight = frame:CreateTexture(nil, "HIGHLIGHT") |
highlight:SetAllPoints(image) |
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") |
highlight:SetTexCoord(0, 1, 0.23, 0.77) |
highlight:SetBlendMode("ADD") |
local widget = { |
label = label, |
image = image, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0) |
if (select(4, GetBuildInfo()) < 40000) then |
widget.SetText = widget.SetLabel |
else |
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
BlizOptionsGroup Container |
Simple container widget for the integration of AceGUI into the Blizzard Interface Options |
-------------------------------------------------------------------------------]] |
local Type, Version = "BlizOptionsGroup", 21 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local CreateFrame = CreateFrame |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function OnShow(frame) |
frame.obj:Fire("OnShow") |
end |
local function OnHide(frame) |
frame.obj:Fire("OnHide") |
end |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function okay(frame) |
frame.obj:Fire("okay") |
end |
local function cancel(frame) |
frame.obj:Fire("cancel") |
end |
local function default(frame) |
frame.obj:Fire("default") |
end |
local function refresh(frame) |
frame.obj:Fire("refresh") |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetName() |
self:SetTitle() |
end, |
-- ["OnRelease"] = nil, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local contentwidth = width - 63 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - 26 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end, |
["SetName"] = function(self, name, parent) |
self.frame.name = name |
self.frame.parent = parent |
end, |
["SetTitle"] = function(self, title) |
local content = self.content |
content:ClearAllPoints() |
if not title or title == "" then |
content:SetPoint("TOPLEFT", 10, -10) |
self.label:SetText("") |
else |
content:SetPoint("TOPLEFT", 10, -40) |
self.label:SetText(title) |
end |
content:SetPoint("BOTTOMRIGHT", -10, 10) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame") |
frame:Hide() |
-- support functions for the Blizzard Interface Options |
frame.okay = okay |
frame.cancel = cancel |
frame.default = default |
frame.refresh = refresh |
frame:SetScript("OnHide", OnHide) |
frame:SetScript("OnShow", OnShow) |
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") |
label:SetPoint("TOPLEFT", 10, -15) |
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
--Container Support |
local content = CreateFrame("Frame", nil, frame) |
content:SetPoint("TOPLEFT", 10, -10) |
content:SetPoint("BOTTOMRIGHT", -10, 10) |
local widget = { |
label = label, |
frame = frame, |
content = content, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Frame Container |
-------------------------------------------------------------------------------]] |
local Type, Version = "Frame", 24 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs, assert, type = pairs, assert, type |
local wipe = table.wipe |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: CLOSE |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Button_OnClick(frame) |
PlaySound("gsTitleOptionExit") |
frame.obj:Hide() |
end |
local function Frame_OnClose(frame) |
frame.obj:Fire("OnClose") |
end |
local function Frame_OnMouseDown(frame) |
AceGUI:ClearFocus() |
end |
local function Title_OnMouseDown(frame) |
frame:GetParent():StartMoving() |
AceGUI:ClearFocus() |
end |
local function MoverSizer_OnMouseUp(mover) |
local frame = mover:GetParent() |
frame:StopMovingOrSizing() |
local self = frame.obj |
local status = self.status or self.localstatus |
status.width = frame:GetWidth() |
status.height = frame:GetHeight() |
status.top = frame:GetTop() |
status.left = frame:GetLeft() |
end |
local function SizerSE_OnMouseDown(frame) |
frame:GetParent():StartSizing("BOTTOMRIGHT") |
AceGUI:ClearFocus() |
end |
local function SizerS_OnMouseDown(frame) |
frame:GetParent():StartSizing("BOTTOM") |
AceGUI:ClearFocus() |
end |
local function SizerE_OnMouseDown(frame) |
frame:GetParent():StartSizing("RIGHT") |
AceGUI:ClearFocus() |
end |
local function StatusBar_OnEnter(frame) |
frame.obj:Fire("OnEnterStatusBar") |
end |
local function StatusBar_OnLeave(frame) |
frame.obj:Fire("OnLeaveStatusBar") |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self.frame:SetParent(UIParent) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self:SetTitle() |
self:SetStatusText() |
self:ApplyStatus() |
self:Show() |
self:EnableResize(true) |
end, |
["OnRelease"] = function(self) |
self.status = nil |
wipe(self.localstatus) |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local contentwidth = width - 34 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - 57 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end, |
["SetTitle"] = function(self, title) |
self.titletext:SetText(title) |
self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) |
end, |
["SetStatusText"] = function(self, text) |
self.statustext:SetText(text) |
end, |
["Hide"] = function(self) |
self.frame:Hide() |
end, |
["Show"] = function(self) |
self.frame:Show() |
end, |
["EnableResize"] = function(self, state) |
local func = state and "Show" or "Hide" |
self.sizer_se[func](self.sizer_se) |
self.sizer_s[func](self.sizer_s) |
self.sizer_e[func](self.sizer_e) |
end, |
-- called to set an external table to store status in |
["SetStatusTable"] = function(self, status) |
assert(type(status) == "table") |
self.status = status |
self:ApplyStatus() |
end, |
["ApplyStatus"] = function(self) |
local status = self.status or self.localstatus |
local frame = self.frame |
self:SetWidth(status.width or 700) |
self:SetHeight(status.height or 500) |
frame:ClearAllPoints() |
if status.top and status.left then |
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) |
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) |
else |
frame:SetPoint("CENTER") |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local FrameBackdrop = { |
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", |
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 8, right = 8, top = 8, bottom = 8 } |
} |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:Hide() |
frame:EnableMouse(true) |
frame:SetMovable(true) |
frame:SetResizable(true) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetBackdrop(FrameBackdrop) |
frame:SetBackdropColor(0, 0, 0, 1) |
frame:SetMinResize(400, 200) |
frame:SetToplevel(true) |
frame:SetScript("OnHide", Frame_OnClose) |
frame:SetScript("OnMouseDown", Frame_OnMouseDown) |
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") |
closebutton:SetScript("OnClick", Button_OnClick) |
closebutton:SetPoint("BOTTOMRIGHT", -27, 17) |
closebutton:SetHeight(20) |
closebutton:SetWidth(100) |
closebutton:SetText(CLOSE) |
local statusbg = CreateFrame("Button", nil, frame) |
statusbg:SetPoint("BOTTOMLEFT", 15, 15) |
statusbg:SetPoint("BOTTOMRIGHT", -132, 15) |
statusbg:SetHeight(24) |
statusbg:SetBackdrop(PaneBackdrop) |
statusbg:SetBackdropColor(0.1,0.1,0.1) |
statusbg:SetBackdropBorderColor(0.4,0.4,0.4) |
statusbg:SetScript("OnEnter", StatusBar_OnEnter) |
statusbg:SetScript("OnLeave", StatusBar_OnLeave) |
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
statustext:SetPoint("TOPLEFT", 7, -2) |
statustext:SetPoint("BOTTOMRIGHT", -7, 2) |
statustext:SetHeight(20) |
statustext:SetJustifyH("LEFT") |
statustext:SetText("") |
local titlebg = frame:CreateTexture(nil, "OVERLAY") |
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) |
titlebg:SetPoint("TOP", 0, 12) |
titlebg:SetWidth(100) |
titlebg:SetHeight(40) |
local title = CreateFrame("Frame", nil, frame) |
title:EnableMouse(true) |
title:SetScript("OnMouseDown", Title_OnMouseDown) |
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) |
title:SetAllPoints(titlebg) |
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) |
local titlebg_l = frame:CreateTexture(nil, "OVERLAY") |
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) |
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") |
titlebg_l:SetWidth(30) |
titlebg_l:SetHeight(40) |
local titlebg_r = frame:CreateTexture(nil, "OVERLAY") |
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") |
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) |
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") |
titlebg_r:SetWidth(30) |
titlebg_r:SetHeight(40) |
local sizer_se = CreateFrame("Frame", nil, frame) |
sizer_se:SetPoint("BOTTOMRIGHT") |
sizer_se:SetWidth(25) |
sizer_se:SetHeight(25) |
sizer_se:EnableMouse() |
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) |
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) |
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") |
line1:SetWidth(14) |
line1:SetHeight(14) |
line1:SetPoint("BOTTOMRIGHT", -8, 8) |
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 14/17 |
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") |
line2:SetWidth(8) |
line2:SetHeight(8) |
line2:SetPoint("BOTTOMRIGHT", -8, 8) |
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 8/17 |
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local sizer_s = CreateFrame("Frame", nil, frame) |
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) |
sizer_s:SetPoint("BOTTOMLEFT") |
sizer_s:SetHeight(25) |
sizer_s:EnableMouse(true) |
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) |
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) |
local sizer_e = CreateFrame("Frame", nil, frame) |
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) |
sizer_e:SetPoint("TOPRIGHT") |
sizer_e:SetWidth(25) |
sizer_e:EnableMouse(true) |
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) |
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) |
--Container Support |
local content = CreateFrame("Frame", nil, frame) |
content:SetPoint("TOPLEFT", 17, -27) |
content:SetPoint("BOTTOMRIGHT", -17, 40) |
local widget = { |
localstatus = {}, |
titletext = titletext, |
statustext = statustext, |
titlebg = titlebg, |
sizer_se = sizer_se, |
sizer_s = sizer_s, |
sizer_e = sizer_e, |
content = content, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
closebutton.obj, statusbg.obj = widget, widget |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
InlineGroup Container |
Simple container widget that creates a visible "box" with an optional title. |
-------------------------------------------------------------------------------]] |
local Type, Version = "InlineGroup", 21 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetWidth(300) |
self:SetHeight(100) |
self:SetTitle("") |
end, |
-- ["OnRelease"] = nil, |
["SetTitle"] = function(self,title) |
self.titletext:SetText(title) |
end, |
["LayoutFinished"] = function(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + 40) |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local contentwidth = width - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
titletext:SetPoint("TOPLEFT", 14, 0) |
titletext:SetPoint("TOPRIGHT", -14, 0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
local border = CreateFrame("Frame", nil, frame) |
border:SetPoint("TOPLEFT", 0, -17) |
border:SetPoint("BOTTOMRIGHT", -1, 3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) |
border:SetBackdropBorderColor(0.4, 0.4, 0.4) |
--Container Support |
local content = CreateFrame("Frame", nil, border) |
content:SetPoint("TOPLEFT", 10, -10) |
content:SetPoint("BOTTOMRIGHT", -10, 10) |
local widget = { |
frame = frame, |
content = content, |
titletext = titletext, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[ $Id: AceGUIWidget-DropDown.lua 1116 2014-10-12 08:15:46Z nevcairiel $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local min, max, floor = math.min, math.max, math.floor |
local select, pairs, ipairs, type = select, pairs, ipairs, type |
local tsort = table.sort |
-- WoW APIs |
local PlaySound = PlaySound |
local UIParent, CreateFrame = UIParent, CreateFrame |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: CLOSE |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
do |
local widgetType = "Dropdown-Pullout" |
local widgetVersion = 3 |
--[[ Static data ]]-- |
local backdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", |
edgeSize = 32, |
tileSize = 32, |
tile = true, |
insets = { left = 11, right = 12, top = 12, bottom = 11 }, |
} |
local sliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 3, bottom = 3 } |
} |
local defaultWidth = 200 |
local defaultMaxHeight = 600 |
--[[ UI Event Handlers ]]-- |
-- HACK: This should be no part of the pullout, but there |
-- is no other 'clean' way to response to any item-OnEnter |
-- Used to close Submenus when an other item is entered |
local function OnEnter(item) |
local self = item.pullout |
for k, v in ipairs(self.items) do |
if v.CloseMenu and v ~= item then |
v:CloseMenu() |
end |
end |
end |
-- See the note in Constructor() for each scroll related function |
local function OnMouseWheel(this, value) |
this.obj:MoveScroll(value) |
end |
local function OnScrollValueChanged(this, value) |
this.obj:SetScroll(value) |
end |
local function OnSizeChanged(this) |
this.obj:FixScroll() |
end |
--[[ Exported methods ]]-- |
-- exported |
local function SetScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset |
if height > viewheight then |
offset = 0 |
else |
offset = floor((viewheight - height) / 1000 * value) |
end |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) |
status.offset = offset |
status.scrollvalue = value |
end |
-- exported |
local function MoveScroll(self, value) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
if height > viewheight then |
self.slider:Hide() |
else |
self.slider:Show() |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end |
-- exported |
local function FixScroll(self) |
local status = self.scrollStatus |
local frame, child = self.scrollFrame, self.itemFrame |
local height, viewheight = frame:GetHeight(), child:GetHeight() |
local offset = status.offset or 0 |
if viewheight < height then |
self.slider:Hide() |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) |
self.slider:SetValue(0) |
else |
self.slider:Show() |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.slider:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
child:ClearAllPoints() |
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) |
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) |
status.offset = offset |
end |
end |
end |
-- exported, AceGUI callback |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
--self.itemFrame:SetToplevel(true) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
self:Clear() |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function AddItem(self, item) |
self.items[#self.items + 1] = item |
local h = #self.items * 16 |
self.itemFrame:SetHeight(h) |
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement |
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") |
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") |
item:SetPullout(self) |
item:SetOnEnter(OnEnter) |
end |
-- exported |
local function Open(self, point, relFrame, relPoint, x, y) |
local items = self.items |
local frame = self.frame |
local itemFrame = self.itemFrame |
frame:SetPoint(point, relFrame, relPoint, x, y) |
local height = 8 |
for i, item in pairs(items) do |
if i == 1 then |
item:SetPoint("TOP", itemFrame, "TOP", 0, -2) |
else |
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) |
end |
item:Show() |
height = height + 16 |
end |
itemFrame:SetHeight(height) |
fixstrata("TOOLTIP", frame, frame:GetChildren()) |
frame:Show() |
self:Fire("OnOpen") |
end |
-- exported |
local function Close(self) |
self.frame:Hide() |
self:Fire("OnClose") |
end |
-- exported |
local function Clear(self) |
local items = self.items |
for i, item in pairs(items) do |
AceGUI:Release(item) |
items[i] = nil |
end |
end |
-- exported |
local function IterateItems(self) |
return ipairs(self.items) |
end |
-- exported |
local function SetHideOnLeave(self, val) |
self.hideOnLeave = val |
end |
-- exported |
local function SetMaxHeight(self, height) |
self.maxHeight = height or defaultMaxHeight |
if self.frame:GetHeight() > height then |
self.frame:SetHeight(height) |
elseif (self.itemFrame:GetHeight() + 34) < height then |
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem |
end |
end |
-- exported |
local function GetRightBorderWidth(self) |
return 6 + (self.slider:IsShown() and 12 or 0) |
end |
-- exported |
local function GetLeftBorderWidth(self) |
return 6 |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) |
local self = {} |
self.count = count |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
self.OnAcquire = OnAcquire |
self.OnRelease = OnRelease |
self.AddItem = AddItem |
self.Open = Open |
self.Close = Close |
self.Clear = Clear |
self.IterateItems = IterateItems |
self.SetHideOnLeave = SetHideOnLeave |
self.SetScroll = SetScroll |
self.MoveScroll = MoveScroll |
self.FixScroll = FixScroll |
self.SetMaxHeight = SetMaxHeight |
self.GetRightBorderWidth = GetRightBorderWidth |
self.GetLeftBorderWidth = GetLeftBorderWidth |
self.items = {} |
self.scrollStatus = { |
scrollvalue = 0, |
} |
self.maxHeight = defaultMaxHeight |
frame:SetBackdrop(backdrop) |
frame:SetBackdropColor(0, 0, 0) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetClampedToScreen(true) |
frame:SetWidth(defaultWidth) |
frame:SetHeight(self.maxHeight) |
--frame:SetToplevel(true) |
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame |
local scrollFrame = CreateFrame("ScrollFrame", nil, frame) |
local itemFrame = CreateFrame("Frame", nil, scrollFrame) |
self.scrollFrame = scrollFrame |
self.itemFrame = itemFrame |
scrollFrame.obj = self |
itemFrame.obj = self |
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) |
slider:SetOrientation("VERTICAL") |
slider:SetHitRectInsets(0, 0, -10, 0) |
slider:SetBackdrop(sliderBackdrop) |
slider:SetWidth(8) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") |
slider:SetFrameStrata("FULLSCREEN_DIALOG") |
self.slider = slider |
slider.obj = self |
scrollFrame:SetScrollChild(itemFrame) |
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) |
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) |
scrollFrame:EnableMouseWheel(true) |
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) |
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) |
scrollFrame:SetToplevel(true) |
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) |
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) |
itemFrame:SetHeight(400) |
itemFrame:SetToplevel(true) |
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) |
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) |
slider:SetScript("OnValueChanged", OnScrollValueChanged) |
slider:SetMinMaxValues(0, 1000) |
slider:SetValueStep(1) |
slider:SetValue(0) |
scrollFrame:Show() |
itemFrame:Show() |
slider:Hide() |
self:FixScroll() |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
do |
local widgetType = "Dropdown" |
local widgetVersion = 30 |
--[[ Static data ]]-- |
--[[ UI event handler ]]-- |
local function Control_OnEnter(this) |
this.obj.button:LockHighlight() |
this.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(this) |
this.obj.button:UnlockHighlight() |
this.obj:Fire("OnLeave") |
end |
local function Dropdown_OnHide(this) |
local self = this.obj |
if self.open then |
self.pullout:Close() |
end |
end |
local function Dropdown_TogglePullout(this) |
local self = this.obj |
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound |
if self.open then |
self.open = nil |
self.pullout:Close() |
AceGUI:ClearFocus() |
else |
self.open = true |
self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth()) |
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) |
AceGUI:SetFocus(self) |
end |
end |
local function OnPulloutOpen(this) |
local self = this.userdata.obj |
local value = self.value |
if not self.multiselect then |
for i, item in this:IterateItems() do |
item:SetValue(item.userdata.value == value) |
end |
end |
self.open = true |
self:Fire("OnOpened") |
end |
local function OnPulloutClose(this) |
local self = this.userdata.obj |
self.open = nil |
self:Fire("OnClosed") |
end |
local function ShowMultiText(self) |
local text |
for i, widget in self.pullout:IterateItems() do |
if widget.type == "Dropdown-Item-Toggle" then |
if widget:GetValue() then |
if text then |
text = text..", "..widget:GetText() |
else |
text = widget:GetText() |
end |
end |
end |
end |
self:SetText(text) |
end |
local function OnItemValueChanged(this, event, checked) |
local self = this.userdata.obj |
if self.multiselect then |
self:Fire("OnValueChanged", this.userdata.value, checked) |
ShowMultiText(self) |
else |
if checked then |
self:SetValue(this.userdata.value) |
self:Fire("OnValueChanged", this.userdata.value) |
else |
this:SetValue(true) |
end |
if self.open then |
self.pullout:Close() |
end |
end |
end |
--[[ Exported methods ]]-- |
-- exported, AceGUI callback |
local function OnAcquire(self) |
local pullout = AceGUI:Create("Dropdown-Pullout") |
self.pullout = pullout |
pullout.userdata.obj = self |
pullout:SetCallback("OnClose", OnPulloutClose) |
pullout:SetCallback("OnOpen", OnPulloutOpen) |
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) |
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) |
self:SetHeight(44) |
self:SetWidth(200) |
self:SetLabel() |
self:SetPulloutWidth(nil) |
end |
-- exported, AceGUI callback |
local function OnRelease(self) |
if self.open then |
self.pullout:Close() |
end |
AceGUI:Release(self.pullout) |
self.pullout = nil |
self:SetText("") |
self:SetDisabled(false) |
self:SetMultiselect(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
local function SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.text:SetTextColor(0.5,0.5,0.5) |
self.button:Disable() |
self.button_cover:Disable() |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.button:Enable() |
self.button_cover:Enable() |
self.label:SetTextColor(1,.82,0) |
self.text:SetTextColor(1,1,1) |
end |
end |
-- exported |
local function ClearFocus(self) |
if self.open then |
self.pullout:Close() |
end |
end |
-- exported |
local function SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
local function SetLabel(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14) |
self:SetHeight(40) |
self.alignoffset = 26 |
else |
self.label:SetText("") |
self.label:Hide() |
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) |
self:SetHeight(26) |
self.alignoffset = 12 |
end |
end |
-- exported |
local function SetValue(self, value) |
if self.list then |
self:SetText(self.list[value] or "") |
end |
self.value = value |
end |
-- exported |
local function GetValue(self) |
return self.value |
end |
-- exported |
local function SetItemValue(self, item, value) |
if not self.multiselect then return end |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
if widget.SetValue then |
widget:SetValue(value) |
end |
end |
end |
ShowMultiText(self) |
end |
-- exported |
local function SetItemDisabled(self, item, disabled) |
for i, widget in self.pullout:IterateItems() do |
if widget.userdata.value == item then |
widget:SetDisabled(disabled) |
end |
end |
end |
local function AddListItem(self, value, text, itemType) |
if not itemType then itemType = "Dropdown-Item-Toggle" end |
local exists = AceGUI:GetWidgetVersion(itemType) |
if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end |
local item = AceGUI:Create(itemType) |
item:SetText(text) |
item.userdata.obj = self |
item.userdata.value = value |
item:SetCallback("OnValueChanged", OnItemValueChanged) |
self.pullout:AddItem(item) |
end |
local function AddCloseButton(self) |
if not self.hasClose then |
local close = AceGUI:Create("Dropdown-Item-Execute") |
close:SetText(CLOSE) |
self.pullout:AddItem(close) |
self.hasClose = true |
end |
end |
-- exported |
local sortlist = {} |
local function SetList(self, list, order, itemType) |
self.list = list |
self.pullout:Clear() |
self.hasClose = nil |
if not list then return end |
if type(order) ~= "table" then |
for v in pairs(list) do |
sortlist[#sortlist + 1] = v |
end |
tsort(sortlist) |
for i, key in ipairs(sortlist) do |
AddListItem(self, key, list[key], itemType) |
sortlist[i] = nil |
end |
else |
for i, key in ipairs(order) do |
AddListItem(self, key, list[key], itemType) |
end |
end |
if self.multiselect then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function AddItem(self, value, text, itemType) |
if self.list then |
self.list[value] = text |
AddListItem(self, value, text, itemType) |
end |
end |
-- exported |
local function SetMultiselect(self, multi) |
self.multiselect = multi |
if multi then |
ShowMultiText(self) |
AddCloseButton(self) |
end |
end |
-- exported |
local function GetMultiselect(self) |
return self.multiselect |
end |
local function SetPulloutWidth(self, width) |
self.pulloutWidth = width |
end |
--[[ Constructor ]]-- |
local function Constructor() |
local count = AceGUI:GetNextWidgetNum(widgetType) |
local frame = CreateFrame("Frame", nil, UIParent) |
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") |
local self = {} |
self.type = widgetType |
self.frame = frame |
self.dropdown = dropdown |
self.count = count |
frame.obj = self |
dropdown.obj = self |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.SetPulloutWidth = SetPulloutWidth |
self.alignoffset = 26 |
frame:SetScript("OnHide",Dropdown_OnHide) |
dropdown:ClearAllPoints() |
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) |
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) |
dropdown:SetScript("OnHide", nil) |
local left = _G[dropdown:GetName() .. "Left"] |
local middle = _G[dropdown:GetName() .. "Middle"] |
local right = _G[dropdown:GetName() .. "Right"] |
middle:ClearAllPoints() |
right:ClearAllPoints() |
middle:SetPoint("LEFT", left, "RIGHT", 0, 0) |
middle:SetPoint("RIGHT", right, "LEFT", 0, 0) |
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) |
local button = _G[dropdown:GetName() .. "Button"] |
self.button = button |
button.obj = self |
button:SetScript("OnEnter",Control_OnEnter) |
button:SetScript("OnLeave",Control_OnLeave) |
button:SetScript("OnClick",Dropdown_TogglePullout) |
local button_cover = CreateFrame("BUTTON",nil,self.frame) |
self.button_cover = button_cover |
button_cover.obj = self |
button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25) |
button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT") |
button_cover:SetScript("OnEnter",Control_OnEnter) |
button_cover:SetScript("OnLeave",Control_OnLeave) |
button_cover:SetScript("OnClick",Dropdown_TogglePullout) |
local text = _G[dropdown:GetName() .. "Text"] |
self.text = text |
text.obj = self |
text:ClearAllPoints() |
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) |
text:SetPoint("LEFT", left, "LEFT", 25, 2) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
label:Hide() |
self.label = label |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
--[[----------------------------------------------------------------------------- |
EditBox Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "EditBox", 25 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local tostring, pairs = tostring, pairs |
-- WoW APIs |
local PlaySound = PlaySound |
local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo |
local CreateFrame, UIParent = CreateFrame, UIParent |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
if not AceGUIEditBoxInsertLink then |
-- upgradeable hook |
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) |
end |
function _G.AceGUIEditBoxInsertLink(text) |
for i = 1, AceGUI:GetWidgetCount(Type) do |
local editbox = _G["AceGUI-3.0EditBox"..i] |
if editbox and editbox:IsVisible() and editbox:HasFocus() then |
editbox:Insert(text) |
return true |
end |
end |
end |
local function ShowButton(self) |
if not self.disablebutton then |
self.button:Show() |
self.editbox:SetTextInsets(0, 20, 3, 3) |
end |
end |
local function HideButton(self) |
self.button:Hide() |
self.editbox:SetTextInsets(0, 0, 3, 3) |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function Frame_OnShowFocus(frame) |
frame.obj.editbox:SetFocus() |
frame:SetScript("OnShow", nil) |
end |
local function EditBox_OnEscapePressed(frame) |
AceGUI:ClearFocus() |
end |
local function EditBox_OnEnterPressed(frame) |
local self = frame.obj |
local value = frame:GetText() |
local cancel = self:Fire("OnEnterPressed", value) |
if not cancel then |
PlaySound("igMainMenuOptionCheckBoxOn") |
HideButton(self) |
end |
end |
local function EditBox_OnReceiveDrag(frame) |
local self = frame.obj |
local type, id, info = GetCursorInfo() |
if type == "item" then |
self:SetText(info) |
self:Fire("OnEnterPressed", info) |
ClearCursor() |
elseif type == "spell" then |
local name = GetSpellInfo(id, info) |
self:SetText(name) |
self:Fire("OnEnterPressed", name) |
ClearCursor() |
elseif type == "macro" then |
local name = GetMacroInfo(id) |
self:SetText(name) |
self:Fire("OnEnterPressed", name) |
ClearCursor() |
end |
HideButton(self) |
AceGUI:ClearFocus() |
end |
local function EditBox_OnTextChanged(frame) |
local self = frame.obj |
local value = frame:GetText() |
if tostring(value) ~= tostring(self.lasttext) then |
self:Fire("OnTextChanged", value) |
self.lasttext = value |
ShowButton(self) |
end |
end |
local function EditBox_OnFocusGained(frame) |
AceGUI:SetFocus(frame.obj) |
end |
local function Button_OnClick(frame) |
local editbox = frame.obj.editbox |
editbox:ClearFocus() |
EditBox_OnEnterPressed(editbox) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
-- height is controlled by SetLabel |
self:SetWidth(200) |
self:SetDisabled(false) |
self:SetLabel() |
self:SetText() |
self:DisableButton(false) |
self:SetMaxLetters(0) |
end, |
["OnRelease"] = function(self) |
self:ClearFocus() |
end, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
self.editbox:SetTextColor(0.5,0.5,0.5) |
self.label:SetTextColor(0.5,0.5,0.5) |
else |
self.editbox:EnableMouse(true) |
self.editbox:SetTextColor(1,1,1) |
self.label:SetTextColor(1,.82,0) |
end |
end, |
["SetText"] = function(self, text) |
self.lasttext = text or "" |
self.editbox:SetText(text or "") |
self.editbox:SetCursorPosition(0) |
HideButton(self) |
end, |
["GetText"] = function(self, text) |
return self.editbox:GetText() |
end, |
["SetLabel"] = function(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
self.label:Show() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) |
self:SetHeight(44) |
self.alignoffset = 30 |
else |
self.label:SetText("") |
self.label:Hide() |
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) |
self:SetHeight(26) |
self.alignoffset = 12 |
end |
end, |
["DisableButton"] = function(self, disabled) |
self.disablebutton = disabled |
if disabled then |
HideButton(self) |
end |
end, |
["SetMaxLetters"] = function (self, num) |
self.editbox:SetMaxLetters(num or 0) |
end, |
["ClearFocus"] = function(self) |
self.editbox:ClearFocus() |
self.frame:SetScript("OnShow", nil) |
end, |
["SetFocus"] = function(self) |
self.editbox:SetFocus() |
if not self.frame:IsShown() then |
self.frame:SetScript("OnShow", Frame_OnShowFocus) |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:Hide() |
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(ChatFontNormal) |
editbox:SetScript("OnEnter", Control_OnEnter) |
editbox:SetScript("OnLeave", Control_OnLeave) |
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) |
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) |
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) |
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) |
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) |
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained) |
editbox:SetTextInsets(0, 0, 3, 3) |
editbox:SetMaxLetters(256) |
editbox:SetPoint("BOTTOMLEFT", 6, 0) |
editbox:SetPoint("BOTTOMRIGHT") |
editbox:SetHeight(19) |
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") |
label:SetPoint("TOPLEFT", 0, -2) |
label:SetPoint("TOPRIGHT", 0, -2) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") |
button:SetWidth(40) |
button:SetHeight(20) |
button:SetPoint("RIGHT", -2, 0) |
button:SetText(OKAY) |
button:SetScript("OnClick", Button_OnClick) |
button:Hide() |
local widget = { |
alignoffset = 30, |
editbox = editbox, |
label = label, |
button = button, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
editbox.obj, button.obj = widget, widget |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Heading Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "Heading", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetText() |
self:SetFullWidth() |
self:SetHeight(18) |
end, |
-- ["OnRelease"] = nil, |
["SetText"] = function(self, text) |
self.label:SetText(text or "") |
if text and text ~= "" then |
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) |
self.right:Show() |
else |
self.left:SetPoint("RIGHT", -3, 0) |
self.right:Hide() |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:Hide() |
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") |
label:SetPoint("TOP") |
label:SetPoint("BOTTOM") |
label:SetJustifyH("CENTER") |
local left = frame:CreateTexture(nil, "BACKGROUND") |
left:SetHeight(8) |
left:SetPoint("LEFT", 3, 0) |
left:SetPoint("RIGHT", label, "LEFT", -5, 0) |
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
left:SetTexCoord(0.81, 0.94, 0.5, 1) |
local right = frame:CreateTexture(nil, "BACKGROUND") |
right:SetHeight(8) |
right:SetPoint("RIGHT", -3, 0) |
right:SetPoint("LEFT", label, "RIGHT", 5, 0) |
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
right:SetTexCoord(0.81, 0.94, 0.5, 1) |
local widget = { |
label = label, |
left = left, |
right = right, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
SimpleGroup Container |
Simple container widget that just groups widgets. |
-------------------------------------------------------------------------------]] |
local Type, Version = "SimpleGroup", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetWidth(300) |
self:SetHeight(100) |
end, |
-- ["OnRelease"] = nil, |
["LayoutFinished"] = function(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight(height or 0) |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
content:SetWidth(width) |
content.width = width |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
content:SetHeight(height) |
content.height = height |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
--Container Support |
local content = CreateFrame("Frame", nil, frame) |
content:SetPoint("TOPLEFT") |
content:SetPoint("BOTTOMRIGHT") |
local widget = { |
frame = frame, |
content = content, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local pairs, assert, type = pairs, assert, type |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontNormal |
---------------- |
-- Main Frame -- |
---------------- |
--[[ |
Events : |
OnClose |
]] |
do |
local Type = "Window" |
local Version = 4 |
local function frameOnClose(this) |
this.obj:Fire("OnClose") |
end |
local function closeOnClick(this) |
PlaySound("gsTitleOptionExit") |
this.obj:Hide() |
end |
local function frameOnMouseDown(this) |
AceGUI:ClearFocus() |
end |
local function titleOnMouseDown(this) |
this:GetParent():StartMoving() |
AceGUI:ClearFocus() |
end |
local function frameOnMouseUp(this) |
local frame = this:GetParent() |
frame:StopMovingOrSizing() |
local self = frame.obj |
local status = self.status or self.localstatus |
status.width = frame:GetWidth() |
status.height = frame:GetHeight() |
status.top = frame:GetTop() |
status.left = frame:GetLeft() |
end |
local function sizerseOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOMRIGHT") |
AceGUI:ClearFocus() |
end |
local function sizersOnMouseDown(this) |
this:GetParent():StartSizing("BOTTOM") |
AceGUI:ClearFocus() |
end |
local function sizereOnMouseDown(this) |
this:GetParent():StartSizing("RIGHT") |
AceGUI:ClearFocus() |
end |
local function sizerOnMouseUp(this) |
this:GetParent():StopMovingOrSizing() |
end |
local function SetTitle(self,title) |
self.titletext:SetText(title) |
end |
local function SetStatusText(self,text) |
-- self.statustext:SetText(text) |
end |
local function Hide(self) |
self.frame:Hide() |
end |
local function Show(self) |
self.frame:Show() |
end |
local function OnAcquire(self) |
self.frame:SetParent(UIParent) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self:ApplyStatus() |
self:EnableResize(true) |
self:Show() |
end |
local function OnRelease(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end |
-- called to set an external table to store status in |
local function SetStatusTable(self, status) |
assert(type(status) == "table") |
self.status = status |
self:ApplyStatus() |
end |
local function ApplyStatus(self) |
local status = self.status or self.localstatus |
local frame = self.frame |
self:SetWidth(status.width or 700) |
self:SetHeight(status.height or 500) |
if status.top and status.left then |
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) |
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) |
else |
frame:SetPoint("CENTER",UIParent,"CENTER") |
end |
end |
local function OnWidthSet(self, width) |
local content = self.content |
local contentwidth = width - 34 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end |
local function OnHeightSet(self, height) |
local content = self.content |
local contentheight = height - 57 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end |
local function EnableResize(self, state) |
local func = state and "Show" or "Hide" |
self.sizer_se[func](self.sizer_se) |
self.sizer_s[func](self.sizer_s) |
self.sizer_e[func](self.sizer_e) |
end |
local function Constructor() |
local frame = CreateFrame("Frame",nil,UIParent) |
local self = {} |
self.type = "Window" |
self.Hide = Hide |
self.Show = Show |
self.SetTitle = SetTitle |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.SetStatusText = SetStatusText |
self.SetStatusTable = SetStatusTable |
self.ApplyStatus = ApplyStatus |
self.OnWidthSet = OnWidthSet |
self.OnHeightSet = OnHeightSet |
self.EnableResize = EnableResize |
self.localstatus = {} |
self.frame = frame |
frame.obj = self |
frame:SetWidth(700) |
frame:SetHeight(500) |
frame:SetPoint("CENTER",UIParent,"CENTER",0,0) |
frame:EnableMouse() |
frame:SetMovable(true) |
frame:SetResizable(true) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetScript("OnMouseDown", frameOnMouseDown) |
frame:SetScript("OnHide",frameOnClose) |
frame:SetMinResize(240,240) |
frame:SetToplevel(true) |
local titlebg = frame:CreateTexture(nil, "BACKGROUND") |
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) |
titlebg:SetPoint("TOPLEFT", 9, -6) |
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) |
local dialogbg = frame:CreateTexture(nil, "BACKGROUND") |
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) |
dialogbg:SetPoint("TOPLEFT", 8, -24) |
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) |
dialogbg:SetVertexColor(0, 0, 0, .75) |
local topleft = frame:CreateTexture(nil, "BORDER") |
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
topleft:SetWidth(64) |
topleft:SetHeight(64) |
topleft:SetPoint("TOPLEFT") |
topleft:SetTexCoord(0.501953125, 0.625, 0, 1) |
local topright = frame:CreateTexture(nil, "BORDER") |
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
topright:SetWidth(64) |
topright:SetHeight(64) |
topright:SetPoint("TOPRIGHT") |
topright:SetTexCoord(0.625, 0.75, 0, 1) |
local top = frame:CreateTexture(nil, "BORDER") |
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
top:SetHeight(64) |
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") |
top:SetPoint("TOPRIGHT", topright, "TOPLEFT") |
top:SetTexCoord(0.25, 0.369140625, 0, 1) |
local bottomleft = frame:CreateTexture(nil, "BORDER") |
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
bottomleft:SetWidth(64) |
bottomleft:SetHeight(64) |
bottomleft:SetPoint("BOTTOMLEFT") |
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) |
local bottomright = frame:CreateTexture(nil, "BORDER") |
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
bottomright:SetWidth(64) |
bottomright:SetHeight(64) |
bottomright:SetPoint("BOTTOMRIGHT") |
bottomright:SetTexCoord(0.875, 1, 0, 1) |
local bottom = frame:CreateTexture(nil, "BORDER") |
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
bottom:SetHeight(64) |
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") |
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") |
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) |
local left = frame:CreateTexture(nil, "BORDER") |
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
left:SetWidth(64) |
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") |
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") |
left:SetTexCoord(0.001953125, 0.125, 0, 1) |
local right = frame:CreateTexture(nil, "BORDER") |
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) |
right:SetWidth(64) |
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") |
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") |
right:SetTexCoord(0.1171875, 0.2421875, 0, 1) |
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") |
close:SetPoint("TOPRIGHT", 2, 1) |
close:SetScript("OnClick", closeOnClick) |
self.closebutton = close |
close.obj = self |
local titletext = frame:CreateFontString(nil, "ARTWORK") |
titletext:SetFontObject(GameFontNormal) |
titletext:SetPoint("TOPLEFT", 12, -8) |
titletext:SetPoint("TOPRIGHT", -32, -8) |
self.titletext = titletext |
local title = CreateFrame("Button", nil, frame) |
title:SetPoint("TOPLEFT", titlebg) |
title:SetPoint("BOTTOMRIGHT", titlebg) |
title:EnableMouse() |
title:SetScript("OnMouseDown",titleOnMouseDown) |
title:SetScript("OnMouseUp", frameOnMouseUp) |
self.title = title |
local sizer_se = CreateFrame("Frame",nil,frame) |
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) |
sizer_se:SetWidth(25) |
sizer_se:SetHeight(25) |
sizer_se:EnableMouse() |
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) |
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_se = sizer_se |
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line1 = line1 |
line1:SetWidth(14) |
line1:SetHeight(14) |
line1:SetPoint("BOTTOMRIGHT", -8, 8) |
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 14/17 |
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") |
self.line2 = line2 |
line2:SetWidth(8) |
line2:SetHeight(8) |
line2:SetPoint("BOTTOMRIGHT", -8, 8) |
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") |
local x = 0.1 * 8/17 |
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) |
local sizer_s = CreateFrame("Frame",nil,frame) |
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) |
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) |
sizer_s:SetHeight(25) |
sizer_s:EnableMouse() |
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) |
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_s = sizer_s |
local sizer_e = CreateFrame("Frame",nil,frame) |
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) |
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
sizer_e:SetWidth(25) |
sizer_e:EnableMouse() |
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) |
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) |
self.sizer_e = sizer_e |
--Container Support |
local content = CreateFrame("Frame",nil,frame) |
self.content = content |
content.obj = self |
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) |
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) |
AceGUI:RegisterAsContainer(self) |
return self |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
end |
--[[----------------------------------------------------------------------------- |
ScrollFrame Container |
Plain container that scrolls its content and doesn't grow in height. |
-------------------------------------------------------------------------------]] |
local Type, Version = "ScrollFrame", 23 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs, assert, type = pairs, assert, type |
local min, max, floor, abs = math.min, math.max, math.floor, math.abs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function FixScrollOnUpdate(frame) |
frame:SetScript("OnUpdate", nil) |
frame.obj:FixScroll() |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function ScrollFrame_OnMouseWheel(frame, value) |
frame.obj:MoveScroll(value) |
end |
local function ScrollFrame_OnSizeChanged(frame) |
frame:SetScript("OnUpdate", FixScrollOnUpdate) |
end |
local function ScrollBar_OnScrollValueChanged(frame, value) |
frame.obj:SetScroll(value) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetScroll(0) |
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) |
end, |
["OnRelease"] = function(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
self.scrollframe:SetPoint("BOTTOMRIGHT") |
self.scrollbar:Hide() |
self.scrollBarShown = nil |
self.content.height, self.content.width = nil, nil |
end, |
["SetScroll"] = function(self, value) |
local status = self.status or self.localstatus |
local viewheight = self.scrollframe:GetHeight() |
local height = self.content:GetHeight() |
local offset |
if viewheight > height then |
offset = 0 |
else |
offset = floor((height - viewheight) / 1000.0 * value) |
end |
self.content:ClearAllPoints() |
self.content:SetPoint("TOPLEFT", 0, offset) |
self.content:SetPoint("TOPRIGHT", 0, offset) |
status.offset = offset |
status.scrollvalue = value |
end, |
["MoveScroll"] = function(self, value) |
local status = self.status or self.localstatus |
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() |
if self.scrollBarShown then |
local diff = height - viewheight |
local delta = 1 |
if value < 0 then |
delta = -1 |
end |
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) |
end |
end, |
["FixScroll"] = function(self) |
if self.updateLock then return end |
self.updateLock = true |
local status = self.status or self.localstatus |
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() |
local offset = status.offset or 0 |
local curvalue = self.scrollbar:GetValue() |
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys |
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! |
if viewheight < height + 2 then |
if self.scrollBarShown then |
self.scrollBarShown = nil |
self.scrollbar:Hide() |
self.scrollbar:SetValue(0) |
self.scrollframe:SetPoint("BOTTOMRIGHT") |
self:DoLayout() |
end |
else |
if not self.scrollBarShown then |
self.scrollBarShown = true |
self.scrollbar:Show() |
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) |
self:DoLayout() |
end |
local value = (offset / (viewheight - height) * 1000) |
if value > 1000 then value = 1000 end |
self.scrollbar:SetValue(value) |
self:SetScroll(value) |
if value < 1000 then |
self.content:ClearAllPoints() |
self.content:SetPoint("TOPLEFT", 0, offset) |
self.content:SetPoint("TOPRIGHT", 0, offset) |
status.offset = offset |
end |
end |
self.updateLock = nil |
end, |
["LayoutFinished"] = function(self, width, height) |
self.content:SetHeight(height or 0 + 20) |
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) |
end, |
["SetStatusTable"] = function(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
content.width = width |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
content.height = height |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
local num = AceGUI:GetNextWidgetNum(Type) |
local scrollframe = CreateFrame("ScrollFrame", nil, frame) |
scrollframe:SetPoint("TOPLEFT") |
scrollframe:SetPoint("BOTTOMRIGHT") |
scrollframe:EnableMouseWheel(true) |
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) |
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) |
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") |
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) |
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) |
scrollbar:SetMinMaxValues(0, 1000) |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
scrollbar:Hide() |
-- set the script as the last step, so it doesn't fire yet |
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) |
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0, 0, 0, 0.4) |
--Container Support |
local content = CreateFrame("Frame", nil, scrollframe) |
content:SetPoint("TOPLEFT") |
content:SetPoint("TOPRIGHT") |
content:SetHeight(400) |
scrollframe:SetScrollChild(content) |
local widget = { |
localstatus = { scrollvalue = 0 }, |
scrollframe = scrollframe, |
scrollbar = scrollbar, |
content = content, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
scrollframe.obj, scrollbar.obj = widget, widget |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
DropdownGroup Container |
Container controlled by a dropdown on the top. |
-------------------------------------------------------------------------------]] |
local Type, Version = "DropdownGroup", 21 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local assert, pairs, type = assert, pairs, type |
-- WoW APIs |
local CreateFrame = CreateFrame |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function SelectedGroup(self, event, value) |
local group = self.parentgroup |
local status = group.status or group.localstatus |
status.selected = value |
self.parentgroup:Fire("OnGroupSelected", value) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self.dropdown:SetText("") |
self:SetDropdownWidth(200) |
self:SetTitle("") |
end, |
["OnRelease"] = function(self) |
self.dropdown.list = nil |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
end, |
["SetTitle"] = function(self, title) |
self.titletext:SetText(title) |
self.dropdown.frame:ClearAllPoints() |
if title and title ~= "" then |
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) |
else |
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) |
end |
end, |
["SetGroupList"] = function(self,list,order) |
self.dropdown:SetList(list,order) |
end, |
["SetStatusTable"] = function(self, status) |
assert(type(status) == "table") |
self.status = status |
end, |
["SetGroup"] = function(self,group) |
self.dropdown:SetValue(group) |
local status = self.status or self.localstatus |
status.selected = group |
self:Fire("OnGroupSelected", group) |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local contentwidth = width - 26 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - 63 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end, |
["LayoutFinished"] = function(self, width, height) |
self:SetHeight((height or 0) + 63) |
end, |
["SetDropdownWidth"] = function(self, width) |
self.dropdown:SetWidth(width) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame") |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
titletext:SetPoint("TOPLEFT", 4, -5) |
titletext:SetPoint("TOPRIGHT", -4, -5) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
local dropdown = AceGUI:Create("Dropdown") |
dropdown.frame:SetParent(frame) |
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) |
dropdown:SetCallback("OnValueChanged", SelectedGroup) |
dropdown.frame:SetPoint("TOPLEFT", -1, 0) |
dropdown.frame:Show() |
dropdown:SetLabel("") |
local border = CreateFrame("Frame", nil, frame) |
border:SetPoint("TOPLEFT", 0, -26) |
border:SetPoint("BOTTOMRIGHT", 0, 3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1,0.1,0.1,0.5) |
border:SetBackdropBorderColor(0.4,0.4,0.4) |
--Container Support |
local content = CreateFrame("Frame", nil, border) |
content:SetPoint("TOPLEFT", 10, -10) |
content:SetPoint("BOTTOMRIGHT", -10, 10) |
local widget = { |
frame = frame, |
localstatus = {}, |
titletext = titletext, |
dropdown = dropdown, |
border = border, |
content = content, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
dropdown.parentgroup = widget |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
local select, assert = select, assert |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame = CreateFrame |
local function fixlevels(parent,...) |
local i = 1 |
local child = select(i, ...) |
while child do |
child:SetFrameLevel(parent:GetFrameLevel()+1) |
fixlevels(child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
local function fixstrata(strata, parent, ...) |
local i = 1 |
local child = select(i, ...) |
parent:SetFrameStrata(strata) |
while child do |
fixstrata(strata, child, child:GetChildren()) |
i = i + 1 |
child = select(i, ...) |
end |
end |
-- ItemBase is the base "class" for all dropdown items. |
-- Each item has to use ItemBase.Create(widgetType) to |
-- create an initial 'self' value. |
-- ItemBase will add common functions and ui event handlers. |
-- Be sure to keep basic usage when you override functions. |
local ItemBase = { |
-- NOTE: The ItemBase version is added to each item's version number |
-- to ensure proper updates on ItemBase changes. |
-- Use at least 1000er steps. |
version = 1000, |
counter = 0, |
} |
function ItemBase.Frame_OnEnter(this) |
local self = this.obj |
if self.useHighlight then |
self.highlight:Show() |
end |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
function ItemBase.Frame_OnLeave(this) |
local self = this.obj |
self.highlight:Hide() |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, AceGUI callback |
function ItemBase.OnAcquire(self) |
self.frame:SetToplevel(true) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
end |
-- exported, AceGUI callback |
function ItemBase.OnRelease(self) |
self:SetDisabled(false) |
self.pullout = nil |
self.frame:SetParent(nil) |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetPullout(self, pullout) |
self.pullout = pullout |
self.frame:SetParent(nil) |
self.frame:SetParent(pullout.itemFrame) |
self.parent = pullout.itemFrame |
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) |
end |
-- exported |
function ItemBase.SetText(self, text) |
self.text:SetText(text or "") |
end |
-- exported |
function ItemBase.GetText(self) |
return self.text:GetText() |
end |
-- exported |
function ItemBase.SetPoint(self, ...) |
self.frame:SetPoint(...) |
end |
-- exported |
function ItemBase.Show(self) |
self.frame:Show() |
end |
-- exported |
function ItemBase.Hide(self) |
self.frame:Hide() |
end |
-- exported |
function ItemBase.SetDisabled(self, disabled) |
self.disabled = disabled |
if disabled then |
self.useHighlight = false |
self.text:SetTextColor(.5, .5, .5) |
else |
self.useHighlight = true |
self.text:SetTextColor(1, 1, 1) |
end |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnLeave(self, func) |
self.specialOnLeave = func |
end |
-- exported |
-- NOTE: this is called by a Dropdown-Pullout. |
-- Do not call this method directly |
function ItemBase.SetOnEnter(self, func) |
self.specialOnEnter = func |
end |
function ItemBase.Create(type) |
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget |
local count = AceGUI:GetNextWidgetNum(type) |
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) |
local self = {} |
self.frame = frame |
frame.obj = self |
self.type = type |
self.useHighlight = true |
frame:SetHeight(17) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
text:SetTextColor(1,1,1) |
text:SetJustifyH("LEFT") |
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) |
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) |
self.text = text |
local highlight = frame:CreateTexture(nil, "OVERLAY") |
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
highlight:SetBlendMode("ADD") |
highlight:SetHeight(14) |
highlight:ClearAllPoints() |
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) |
highlight:SetPoint("LEFT",frame,"LEFT",5,0) |
highlight:Hide() |
self.highlight = highlight |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",3,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
self.check = check |
local sub = frame:CreateTexture("OVERLAY") |
sub:SetWidth(16) |
sub:SetHeight(16) |
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) |
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") |
sub:Hide() |
self.sub = sub |
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) |
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) |
self.OnAcquire = ItemBase.OnAcquire |
self.OnRelease = ItemBase.OnRelease |
self.SetPullout = ItemBase.SetPullout |
self.GetText = ItemBase.GetText |
self.SetText = ItemBase.SetText |
self.SetDisabled = ItemBase.SetDisabled |
self.SetPoint = ItemBase.SetPoint |
self.Show = ItemBase.Show |
self.Hide = ItemBase.Hide |
self.SetOnLeave = ItemBase.SetOnLeave |
self.SetOnEnter = ItemBase.SetOnEnter |
return self |
end |
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it. |
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version) |
if IBLib then |
IBLib.GetItemBase = function() return ItemBase end |
end |
--[[ |
Template for items: |
-- Item: |
-- |
do |
local widgetType = "Dropdown-Item-" |
local widgetVersion = 1 |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
--]] |
-- Item: Header |
-- A single text entry. |
-- Special: Different text color and no highlight |
do |
local widgetType = "Dropdown-Item-Header" |
local widgetVersion = 1 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
end |
local function OnLeave(this) |
local self = this.obj |
self:Fire("OnLeave") |
if self.specialOnLeave then |
self.specialOnLeave(self) |
end |
end |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
if not disabled then |
self.text:SetTextColor(1, 1, 0) |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnLeave", OnLeave) |
self.text:SetTextColor(1, 1, 0) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Execute |
-- A simple button |
do |
local widgetType = "Dropdown-Item-Execute" |
local widgetVersion = 1 |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self:Fire("OnClick") |
if self.pullout then |
self.pullout:Close() |
end |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Toggle |
-- Some sort of checkbox for dropdown menus. |
-- Does not close the pullout on click. |
do |
local widgetType = "Dropdown-Item-Toggle" |
local widgetVersion = 3 |
local function UpdateToggle(self) |
if self.value then |
self.check:Show() |
else |
self.check:Hide() |
end |
end |
local function OnRelease(self) |
ItemBase.OnRelease(self) |
self:SetValue(nil) |
end |
local function Frame_OnClick(this, button) |
local self = this.obj |
if self.disabled then return end |
self.value = not self.value |
if self.value then |
PlaySound("igMainMenuOptionCheckBoxOn") |
else |
PlaySound("igMainMenuOptionCheckBoxOff") |
end |
UpdateToggle(self) |
self:Fire("OnValueChanged", self.value) |
end |
-- exported |
local function SetValue(self, value) |
self.value = value |
UpdateToggle(self) |
end |
-- exported |
local function GetValue(self) |
return self.value |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.frame:SetScript("OnClick", Frame_OnClick) |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.OnRelease = OnRelease |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Menu |
-- Shows a submenu on mouse over |
-- Does not close the pullout on click |
do |
local widgetType = "Dropdown-Item-Menu" |
local widgetVersion = 2 |
local function OnEnter(this) |
local self = this.obj |
self:Fire("OnEnter") |
if self.specialOnEnter then |
self.specialOnEnter(self) |
end |
self.highlight:Show() |
if not self.disabled and self.submenu then |
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.submenu then |
self.submenu:Close() |
end |
end |
-- exported |
local function SetMenu(self, menu) |
assert(menu.type == "Dropdown-Pullout") |
self.submenu = menu |
end |
-- exported |
local function CloseMenu(self) |
self.submenu:Close() |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.sub:Show() |
self.frame:SetScript("OnEnter", OnEnter) |
self.frame:SetScript("OnHide", OnHide) |
self.SetMenu = SetMenu |
self.CloseMenu = CloseMenu |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
-- Item: Separator |
-- A single line to separate items |
do |
local widgetType = "Dropdown-Item-Separator" |
local widgetVersion = 1 |
-- exported, override |
local function SetDisabled(self, disabled) |
ItemBase.SetDisabled(self, disabled) |
self.useHighlight = false |
end |
local function Constructor() |
local self = ItemBase.Create(widgetType) |
self.SetDisabled = SetDisabled |
local line = self.frame:CreateTexture(nil, "OVERLAY") |
line:SetHeight(1) |
line:SetTexture(.5, .5, .5) |
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) |
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) |
self.text:Hide() |
self.useHighlight = false |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) |
end |
--[[----------------------------------------------------------------------------- |
Button Widget |
Graphical Button. |
-------------------------------------------------------------------------------]] |
local Type, Version = "Button", 23 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local _G = _G |
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent |
local wowMoP |
do |
local _, _, _, interface = GetBuildInfo() |
wowMoP = (interface >= 50000) |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Button_OnClick(frame, ...) |
AceGUI:ClearFocus() |
PlaySound("igMainMenuOption") |
frame.obj:Fire("OnClick", ...) |
end |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
-- restore default values |
self:SetHeight(24) |
self:SetWidth(200) |
self:SetDisabled(false) |
self:SetAutoWidth(false) |
self:SetText() |
end, |
-- ["OnRelease"] = nil, |
["SetText"] = function(self, text) |
self.text:SetText(text) |
if self.autoWidth then |
self:SetWidth(self.text:GetStringWidth() + 30) |
end |
end, |
["SetAutoWidth"] = function(self, autoWidth) |
self.autoWidth = autoWidth |
if self.autoWidth then |
self:SetWidth(self.text:GetStringWidth() + 30) |
end |
end, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
else |
self.frame:Enable() |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Button", name, UIParent, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2") |
frame:Hide() |
frame:EnableMouse(true) |
frame:SetScript("OnClick", Button_OnClick) |
frame:SetScript("OnEnter", Control_OnEnter) |
frame:SetScript("OnLeave", Control_OnLeave) |
local text = frame:GetFontString() |
text:ClearAllPoints() |
text:SetPoint("TOPLEFT", 15, -1) |
text:SetPoint("BOTTOMRIGHT", -15, 1) |
text:SetJustifyV("MIDDLE") |
local widget = { |
text = text, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
TreeGroup Container |
Container that uses a tree control to switch between groups. |
-------------------------------------------------------------------------------]] |
local Type, Version = "TreeGroup", 38 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type |
local math_min, math_max, floor = math.min, math.max, floor |
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE |
-- Recycling functions |
local new, del |
do |
local pool = setmetatable({},{__mode='k'}) |
function new() |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
return {} |
end |
end |
function del(t) |
for k in pairs(t) do |
t[k] = nil |
end |
pool[t] = true |
end |
end |
local DEFAULT_TREE_WIDTH = 175 |
local DEFAULT_TREE_SIZABLE = true |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function GetButtonUniqueValue(line) |
local parent = line.parent |
if parent and parent.value then |
return GetButtonUniqueValue(parent).."\001"..line.value |
else |
return line.value |
end |
end |
local function UpdateButton(button, treeline, selected, canExpand, isExpanded) |
local self = button.obj |
local toggle = button.toggle |
local frame = self.frame |
local text = treeline.text or "" |
local icon = treeline.icon |
local iconCoords = treeline.iconCoords |
local level = treeline.level |
local value = treeline.value |
local uniquevalue = treeline.uniquevalue |
local disabled = treeline.disabled |
button.treeline = treeline |
button.value = value |
button.uniquevalue = uniquevalue |
if selected then |
button:LockHighlight() |
button.selected = true |
else |
button:UnlockHighlight() |
button.selected = false |
end |
local normalTexture = button:GetNormalTexture() |
local line = button.line |
button.level = level |
if ( level == 1 ) then |
button:SetNormalFontObject("GameFontNormal") |
button:SetHighlightFontObject("GameFontHighlight") |
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) |
else |
button:SetNormalFontObject("GameFontHighlightSmall") |
button:SetHighlightFontObject("GameFontHighlightSmall") |
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) |
end |
if disabled then |
button:EnableMouse(false) |
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) |
else |
button.text:SetText(text) |
button:EnableMouse(true) |
end |
if icon then |
button.icon:SetTexture(icon) |
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) |
else |
button.icon:SetTexture(nil) |
end |
if iconCoords then |
button.icon:SetTexCoord(unpack(iconCoords)) |
else |
button.icon:SetTexCoord(0, 1, 0, 1) |
end |
if canExpand then |
if not isExpanded then |
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") |
else |
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") |
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") |
end |
toggle:Show() |
else |
toggle:Hide() |
end |
end |
local function ShouldDisplayLevel(tree) |
local result = false |
for k, v in ipairs(tree) do |
if v.children == nil and v.visible ~= false then |
result = true |
elseif v.children then |
result = result or ShouldDisplayLevel(v.children) |
end |
if result then return result end |
end |
return false |
end |
local function addLine(self, v, tree, level, parent) |
local line = new() |
line.value = v.value |
line.text = v.text |
line.icon = v.icon |
line.iconCoords = v.iconCoords |
line.disabled = v.disabled |
line.tree = tree |
line.level = level |
line.parent = parent |
line.visible = v.visible |
line.uniquevalue = GetButtonUniqueValue(line) |
if v.children then |
line.hasChildren = true |
else |
line.hasChildren = nil |
end |
self.lines[#self.lines+1] = line |
return line |
end |
--fire an update after one frame to catch the treeframes height |
local function FirstFrameUpdate(frame) |
local self = frame.obj |
frame:SetScript("OnUpdate", nil) |
self:RefreshTree() |
end |
local function BuildUniqueValue(...) |
local n = select('#', ...) |
if n == 1 then |
return ... |
else |
return (...).."\001"..BuildUniqueValue(select(2,...)) |
end |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Expand_OnClick(frame) |
local button = frame.button |
local self = button.obj |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function Button_OnClick(frame) |
local self = frame.obj |
self:Fire("OnClick", frame.uniquevalue, frame.selected) |
if not frame.selected then |
self:SetSelected(frame.uniquevalue) |
frame.selected = true |
frame:LockHighlight() |
self:RefreshTree() |
end |
AceGUI:ClearFocus() |
end |
local function Button_OnDoubleClick(button) |
local self = button.obj |
local status = self.status or self.localstatus |
local status = (self.status or self.localstatus).groups |
status[button.uniquevalue] = not status[button.uniquevalue] |
self:RefreshTree() |
end |
local function Button_OnEnter(frame) |
local self = frame.obj |
self:Fire("OnButtonEnter", frame.uniquevalue, frame) |
if self.enabletooltips then |
GameTooltip:SetOwner(frame, "ANCHOR_NONE") |
GameTooltip:SetPoint("LEFT",frame,"RIGHT") |
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true) |
GameTooltip:Show() |
end |
end |
local function Button_OnLeave(frame) |
local self = frame.obj |
self:Fire("OnButtonLeave", frame.uniquevalue, frame) |
if self.enabletooltips then |
GameTooltip:Hide() |
end |
end |
local function OnScrollValueChanged(frame, value) |
if frame.obj.noupdate then return end |
local self = frame.obj |
local status = self.status or self.localstatus |
status.scrollvalue = floor(value + 0.5) |
self:RefreshTree() |
AceGUI:ClearFocus() |
end |
local function Tree_OnSizeChanged(frame) |
frame.obj:RefreshTree() |
end |
local function Tree_OnMouseWheel(frame, delta) |
local self = frame.obj |
if self.showscroll then |
local scrollbar = self.scrollbar |
local min, max = scrollbar:GetMinMaxValues() |
local value = scrollbar:GetValue() |
local newvalue = math_min(max,math_max(min,value - delta)) |
if value ~= newvalue then |
scrollbar:SetValue(newvalue) |
end |
end |
end |
local function Dragger_OnLeave(frame) |
frame:SetBackdropColor(1, 1, 1, 0) |
end |
local function Dragger_OnEnter(frame) |
frame:SetBackdropColor(1, 1, 1, 0.8) |
end |
local function Dragger_OnMouseDown(frame) |
local treeframe = frame:GetParent() |
treeframe:StartSizing("RIGHT") |
end |
local function Dragger_OnMouseUp(frame) |
local treeframe = frame:GetParent() |
local self = treeframe.obj |
local frame = treeframe:GetParent() |
treeframe:StopMovingOrSizing() |
--treeframe:SetScript("OnUpdate", nil) |
treeframe:SetUserPlaced(false) |
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize |
treeframe:SetHeight(0) |
treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) |
treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) |
local status = self.status or self.localstatus |
status.treewidth = treeframe:GetWidth() |
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) |
-- recalculate the content width |
treeframe.obj:OnWidthSet(status.fullwidth) |
-- update the layout of the content |
treeframe.obj:DoLayout() |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) |
self:EnableButtonTooltips(true) |
end, |
["OnRelease"] = function(self) |
self.status = nil |
for k, v in pairs(self.localstatus) do |
if k == "groups" then |
for k2 in pairs(v) do |
v[k2] = nil |
end |
else |
self.localstatus[k] = nil |
end |
end |
self.localstatus.scrollvalue = 0 |
self.localstatus.treewidth = DEFAULT_TREE_WIDTH |
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE |
end, |
["EnableButtonTooltips"] = function(self, enable) |
self.enabletooltips = enable |
end, |
["CreateButton"] = function(self) |
local num = AceGUI:GetNextWidgetNum("TreeGroupButton") |
local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") |
button.obj = self |
local icon = button:CreateTexture(nil, "OVERLAY") |
icon:SetWidth(14) |
icon:SetHeight(14) |
button.icon = icon |
button:SetScript("OnClick",Button_OnClick) |
button:SetScript("OnDoubleClick", Button_OnDoubleClick) |
button:SetScript("OnEnter",Button_OnEnter) |
button:SetScript("OnLeave",Button_OnLeave) |
button.toggle.button = button |
button.toggle:SetScript("OnClick",Expand_OnClick) |
button.text:SetHeight(14) -- Prevents text wrapping |
return button |
end, |
["SetStatusTable"] = function(self, status) |
assert(type(status) == "table") |
self.status = status |
if not status.groups then |
status.groups = {} |
end |
if not status.scrollvalue then |
status.scrollvalue = 0 |
end |
if not status.treewidth then |
status.treewidth = DEFAULT_TREE_WIDTH |
end |
if status.treesizable == nil then |
status.treesizable = DEFAULT_TREE_SIZABLE |
end |
self:SetTreeWidth(status.treewidth,status.treesizable) |
self:RefreshTree() |
end, |
--sets the tree to be displayed |
["SetTree"] = function(self, tree, filter) |
self.filter = filter |
if tree then |
assert(type(tree) == "table") |
end |
self.tree = tree |
self:RefreshTree() |
end, |
["BuildLevel"] = function(self, tree, level, parent) |
local groups = (self.status or self.localstatus).groups |
local hasChildren = self.hasChildren |
for i, v in ipairs(tree) do |
if v.children then |
if not self.filter or ShouldDisplayLevel(v.children) then |
local line = addLine(self, v, tree, level, parent) |
if groups[line.uniquevalue] then |
self:BuildLevel(v.children, level+1, line) |
end |
end |
elseif v.visible ~= false or not self.filter then |
addLine(self, v, tree, level, parent) |
end |
end |
end, |
["RefreshTree"] = function(self,scrollToSelection) |
local buttons = self.buttons |
local lines = self.lines |
for i, v in ipairs(buttons) do |
v:Hide() |
end |
while lines[1] do |
local t = tremove(lines) |
for k in pairs(t) do |
t[k] = nil |
end |
del(t) |
end |
if not self.tree then return end |
--Build the list of visible entries from the tree and status tables |
local status = self.status or self.localstatus |
local groupstatus = status.groups |
local tree = self.tree |
local treeframe = self.treeframe |
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) |
self:BuildLevel(tree, 1) |
local numlines = #lines |
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) |
if maxlines <= 0 then return end |
local first, last |
scrollToSelection = status.scrollToSelection |
status.scrollToSelection = nil |
if numlines <= maxlines then |
--the whole tree fits in the frame |
status.scrollvalue = 0 |
self:ShowScroll(false) |
first, last = 1, numlines |
else |
self:ShowScroll(true) |
--scrolling will be needed |
self.noupdate = true |
self.scrollbar:SetMinMaxValues(0, numlines - maxlines) |
--check if we are scrolled down too far |
if numlines - status.scrollvalue < maxlines then |
status.scrollvalue = numlines - maxlines |
end |
self.noupdate = nil |
first, last = status.scrollvalue+1, status.scrollvalue + maxlines |
--show selection? |
if scrollToSelection and status.selected then |
local show |
for i,line in ipairs(lines) do -- find the line number |
if line.uniquevalue==status.selected then |
show=i |
end |
end |
if not show then |
-- selection was deleted or something? |
elseif show>=first and show<=last then |
-- all good |
else |
-- scrolling needed! |
if show<first then |
status.scrollvalue = show-1 |
else |
status.scrollvalue = show-maxlines |
end |
first, last = status.scrollvalue+1, status.scrollvalue + maxlines |
end |
end |
if self.scrollbar:GetValue() ~= status.scrollvalue then |
self.scrollbar:SetValue(status.scrollvalue) |
end |
end |
local buttonnum = 1 |
for i = first, last do |
local line = lines[i] |
local button = buttons[buttonnum] |
if not button then |
button = self:CreateButton() |
buttons[buttonnum] = button |
button:SetParent(treeframe) |
button:SetFrameLevel(treeframe:GetFrameLevel()+1) |
button:ClearAllPoints() |
if buttonnum == 1 then |
if self.showscroll then |
button:SetPoint("TOPRIGHT", -22, -10) |
button:SetPoint("TOPLEFT", 0, -10) |
else |
button:SetPoint("TOPRIGHT", 0, -10) |
button:SetPoint("TOPLEFT", 0, -10) |
end |
else |
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) |
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) |
end |
end |
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) |
button:Show() |
buttonnum = buttonnum + 1 |
end |
end, |
["SetSelected"] = function(self, value) |
local status = self.status or self.localstatus |
if status.selected ~= value then |
status.selected = value |
self:Fire("OnGroupSelected", value) |
end |
end, |
["Select"] = function(self, uniquevalue, ...) |
self.filter = false |
local status = self.status or self.localstatus |
local groups = status.groups |
local path = {...} |
for i = 1, #path do |
groups[tconcat(path, "\001", 1, i)] = true |
end |
status.selected = uniquevalue |
self:RefreshTree(true) |
self:Fire("OnGroupSelected", uniquevalue) |
end, |
["SelectByPath"] = function(self, ...) |
self:Select(BuildUniqueValue(...), ...) |
end, |
["SelectByValue"] = function(self, uniquevalue) |
self:Select(uniquevalue, ("\001"):split(uniquevalue)) |
end, |
["ShowScroll"] = function(self, show) |
self.showscroll = show |
if show then |
self.scrollbar:Show() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) |
end |
else |
self.scrollbar:Hide() |
if self.buttons[1] then |
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) |
end |
end |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local treeframe = self.treeframe |
local status = self.status or self.localstatus |
status.fullwidth = width |
local contentwidth = width - status.treewidth - 20 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
local maxtreewidth = math_min(400, width - 50) |
if maxtreewidth > 100 and status.treewidth > maxtreewidth then |
self:SetTreeWidth(maxtreewidth, status.treesizable) |
end |
treeframe:SetMaxResize(maxtreewidth, 1600) |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - 20 |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end, |
["SetTreeWidth"] = function(self, treewidth, resizable) |
if not resizable then |
if type(treewidth) == 'number' then |
resizable = false |
elseif type(treewidth) == 'boolean' then |
resizable = treewidth |
treewidth = DEFAULT_TREE_WIDTH |
else |
resizable = false |
treewidth = DEFAULT_TREE_WIDTH |
end |
end |
self.treeframe:SetWidth(treewidth) |
self.dragger:EnableMouse(resizable) |
local status = self.status or self.localstatus |
status.treewidth = treewidth |
status.treesizable = resizable |
-- recalculate the content width |
if status.fullwidth then |
self:OnWidthSet(status.fullwidth) |
end |
end, |
["GetTreeWidth"] = function(self) |
local status = self.status or self.localstatus |
return status.treewidth or DEFAULT_TREE_WIDTH |
end, |
["LayoutFinished"] = function(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + 20) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local DraggerBackdrop = { |
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", |
edgeFile = nil, |
tile = true, tileSize = 16, edgeSize = 0, |
insets = { left = 3, right = 3, top = 7, bottom = 7 } |
} |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame", nil, UIParent) |
local treeframe = CreateFrame("Frame", nil, frame) |
treeframe:SetPoint("TOPLEFT") |
treeframe:SetPoint("BOTTOMLEFT") |
treeframe:SetWidth(DEFAULT_TREE_WIDTH) |
treeframe:EnableMouseWheel(true) |
treeframe:SetBackdrop(PaneBackdrop) |
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) |
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) |
treeframe:SetResizable(true) |
treeframe:SetMinResize(100, 1) |
treeframe:SetMaxResize(400, 1600) |
treeframe:SetScript("OnUpdate", FirstFrameUpdate) |
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) |
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) |
local dragger = CreateFrame("Frame", nil, treeframe) |
dragger:SetWidth(8) |
dragger:SetPoint("TOP", treeframe, "TOPRIGHT") |
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") |
dragger:SetBackdrop(DraggerBackdrop) |
dragger:SetBackdropColor(1, 1, 1, 0) |
dragger:SetScript("OnEnter", Dragger_OnEnter) |
dragger:SetScript("OnLeave", Dragger_OnLeave) |
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) |
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) |
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") |
scrollbar:SetScript("OnValueChanged", nil) |
scrollbar:SetPoint("TOPRIGHT", -10, -26) |
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) |
scrollbar:SetMinMaxValues(0,0) |
scrollbar:SetValueStep(1) |
scrollbar:SetValue(0) |
scrollbar:SetWidth(16) |
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) |
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") |
scrollbg:SetAllPoints(scrollbar) |
scrollbg:SetTexture(0,0,0,0.4) |
local border = CreateFrame("Frame",nil,frame) |
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") |
border:SetPoint("BOTTOMRIGHT") |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) |
border:SetBackdropBorderColor(0.4, 0.4, 0.4) |
--Container Support |
local content = CreateFrame("Frame", nil, border) |
content:SetPoint("TOPLEFT", 10, -10) |
content:SetPoint("BOTTOMRIGHT", -10, 10) |
local widget = { |
frame = frame, |
lines = {}, |
levels = {}, |
buttons = {}, |
hasChildren = {}, |
localstatus = { groups = {}, scrollvalue = 0 }, |
filter = false, |
treeframe = treeframe, |
dragger = dragger, |
scrollbar = scrollbar, |
border = border, |
content = content, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
ColorPicker Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "ColorPicker", 22 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function ColorCallback(self, r, g, b, a, isAlpha) |
if not self.HasAlpha then |
a = 1 |
end |
self:SetColor(r, g, b, a) |
if ColorPickerFrame:IsVisible() then |
--colorpicker is still open |
self:Fire("OnValueChanged", r, g, b, a) |
else |
--colorpicker is closed, color callback is first, ignore it, |
--alpha callback is the final call after it closes so confirm now |
if isAlpha then |
self:Fire("OnValueConfirmed", r, g, b, a) |
end |
end |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function ColorSwatch_OnClick(frame) |
HideUIPanel(ColorPickerFrame) |
local self = frame.obj |
if not self.disabled then |
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") |
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10) |
ColorPickerFrame:SetClampedToScreen(true) |
ColorPickerFrame.func = function() |
local r, g, b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self, r, g, b, a) |
end |
ColorPickerFrame.hasOpacity = self.HasAlpha |
ColorPickerFrame.opacityFunc = function() |
local r, g, b = ColorPickerFrame:GetColorRGB() |
local a = 1 - OpacitySliderFrame:GetValue() |
ColorCallback(self, r, g, b, a, true) |
end |
local r, g, b, a = self.r, self.g, self.b, self.a |
if self.HasAlpha then |
ColorPickerFrame.opacity = 1 - (a or 0) |
end |
ColorPickerFrame:SetColorRGB(r, g, b) |
ColorPickerFrame.cancelFunc = function() |
ColorCallback(self, r, g, b, a, true) |
end |
ShowUIPanel(ColorPickerFrame) |
end |
AceGUI:ClearFocus() |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetHeight(24) |
self:SetWidth(200) |
self:SetHasAlpha(false) |
self:SetColor(0, 0, 0, 1) |
self:SetDisabled(nil) |
self:SetLabel(nil) |
end, |
-- ["OnRelease"] = nil, |
["SetLabel"] = function(self, text) |
self.text:SetText(text) |
end, |
["SetColor"] = function(self, r, g, b, a) |
self.r = r |
self.g = g |
self.b = b |
self.a = a or 1 |
self.colorSwatch:SetVertexColor(r, g, b, a) |
end, |
["SetHasAlpha"] = function(self, HasAlpha) |
self.HasAlpha = HasAlpha |
end, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if self.disabled then |
self.frame:Disable() |
self.text:SetTextColor(0.5, 0.5, 0.5) |
else |
self.frame:Enable() |
self.text:SetTextColor(1, 1, 1) |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Button", nil, UIParent) |
frame:Hide() |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", Control_OnEnter) |
frame:SetScript("OnLeave", Control_OnLeave) |
frame:SetScript("OnClick", ColorSwatch_OnClick) |
local colorSwatch = frame:CreateTexture(nil, "OVERLAY") |
colorSwatch:SetWidth(19) |
colorSwatch:SetHeight(19) |
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") |
colorSwatch:SetPoint("LEFT") |
local texture = frame:CreateTexture(nil, "BACKGROUND") |
texture:SetWidth(16) |
texture:SetHeight(16) |
texture:SetTexture(1, 1, 1) |
texture:SetPoint("CENTER", colorSwatch) |
texture:Show() |
local checkers = frame:CreateTexture(nil, "BACKGROUND") |
checkers:SetWidth(14) |
checkers:SetHeight(14) |
checkers:SetTexture("Tileset\\Generic\\Checkers") |
checkers:SetTexCoord(.25, 0, 0.5, .25) |
checkers:SetDesaturated(true) |
checkers:SetVertexColor(1, 1, 1, 0.75) |
checkers:SetPoint("CENTER", colorSwatch) |
checkers:Show() |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") |
text:SetHeight(24) |
text:SetJustifyH("LEFT") |
text:SetTextColor(1, 1, 1) |
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0) |
text:SetPoint("RIGHT") |
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT") |
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") |
--highlight:SetBlendMode("ADD") |
--highlight:SetAllPoints(frame) |
local widget = { |
colorSwatch = colorSwatch, |
text = text, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
InteractiveLabel Widget |
-------------------------------------------------------------------------------]] |
local Type, Version = "InteractiveLabel", 20 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local select, pairs = select, pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontHighlightSmall |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function Label_OnClick(frame, button) |
frame.obj:Fire("OnClick", button) |
AceGUI:ClearFocus() |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:LabelOnAcquire() |
self:SetHighlight() |
self:SetHighlightTexCoord() |
self:SetDisabled(false) |
end, |
-- ["OnRelease"] = nil, |
["SetHighlight"] = function(self, ...) |
self.highlight:SetTexture(...) |
end, |
["SetHighlightTexCoord"] = function(self, ...) |
local c = select("#", ...) |
if c == 4 or c == 8 then |
self.highlight:SetTexCoord(...) |
else |
self.highlight:SetTexCoord(0, 1, 0, 1) |
end |
end, |
["SetDisabled"] = function(self,disabled) |
self.disabled = disabled |
if disabled then |
self.frame:EnableMouse(false) |
self.label:SetTextColor(0.5, 0.5, 0.5) |
else |
self.frame:EnableMouse(true) |
self.label:SetTextColor(1, 1, 1) |
end |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
-- create a Label type that we will hijack |
local label = AceGUI:Create("Label") |
local frame = label.frame |
frame:EnableMouse(true) |
frame:SetScript("OnEnter", Control_OnEnter) |
frame:SetScript("OnLeave", Control_OnLeave) |
frame:SetScript("OnMouseDown", Label_OnClick) |
local highlight = frame:CreateTexture(nil, "HIGHLIGHT") |
highlight:SetTexture(nil) |
highlight:SetAllPoints() |
highlight:SetBlendMode("ADD") |
label.highlight = highlight |
label.type = Type |
label.LabelOnAcquire = label.OnAcquire |
for method, func in pairs(methods) do |
label[method] = func |
end |
return label |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Label Widget |
Displays text and optionally an icon. |
-------------------------------------------------------------------------------]] |
local Type, Version = "Label", 23 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local max, select, pairs = math.max, select, pairs |
-- WoW APIs |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontHighlightSmall |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function UpdateImageAnchor(self) |
if self.resizing then return end |
local frame = self.frame |
local width = frame.width or frame:GetWidth() or 0 |
local image = self.image |
local label = self.label |
local height |
label:ClearAllPoints() |
image:ClearAllPoints() |
if self.imageshown then |
local imagewidth = image:GetWidth() |
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then |
-- image goes on top centered when less than 200 width for the text, or if there is no text |
image:SetPoint("TOP") |
label:SetPoint("TOP", image, "BOTTOM") |
label:SetPoint("LEFT") |
label:SetWidth(width) |
height = image:GetHeight() + label:GetHeight() |
else |
-- image on the left |
image:SetPoint("TOPLEFT") |
if image:GetHeight() > label:GetHeight() then |
label:SetPoint("LEFT", image, "RIGHT", 4, 0) |
else |
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) |
end |
label:SetWidth(width - imagewidth - 4) |
height = max(image:GetHeight(), label:GetHeight()) |
end |
else |
-- no image shown |
label:SetPoint("TOPLEFT") |
label:SetWidth(width) |
height = label:GetHeight() |
end |
self.resizing = true |
frame:SetHeight(height) |
frame.height = height |
self.resizing = nil |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
-- set the flag to stop constant size updates |
self.resizing = true |
-- height is set dynamically by the text and image size |
self:SetWidth(200) |
self:SetText() |
self:SetImage(nil) |
self:SetImageSize(16, 16) |
self:SetColor() |
self:SetFontObject() |
-- reset the flag |
self.resizing = nil |
-- run the update explicitly |
UpdateImageAnchor(self) |
end, |
-- ["OnRelease"] = nil, |
["OnWidthSet"] = function(self, width) |
UpdateImageAnchor(self) |
end, |
["SetText"] = function(self, text) |
self.label:SetText(text) |
UpdateImageAnchor(self) |
end, |
["SetColor"] = function(self, r, g, b) |
if not (r and g and b) then |
r, g, b = 1, 1, 1 |
end |
self.label:SetVertexColor(r, g, b) |
end, |
["SetImage"] = function(self, path, ...) |
local image = self.image |
image:SetTexture(path) |
if image:GetTexture() then |
self.imageshown = true |
local n = select("#", ...) |
if n == 4 or n == 8 then |
image:SetTexCoord(...) |
else |
image:SetTexCoord(0, 1, 0, 1) |
end |
else |
self.imageshown = nil |
end |
UpdateImageAnchor(self) |
end, |
["SetFont"] = function(self, font, height, flags) |
self.label:SetFont(font, height, flags) |
end, |
["SetFontObject"] = function(self, font) |
self:SetFont((font or GameFontHighlightSmall):GetFont()) |
end, |
["SetImageSize"] = function(self, width, height) |
self.image:SetWidth(width) |
self.image:SetHeight(height) |
UpdateImageAnchor(self) |
end, |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:Hide() |
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") |
label:SetJustifyH("LEFT") |
label:SetJustifyV("TOP") |
local image = frame:CreateTexture(nil, "BACKGROUND") |
-- create widget |
local widget = { |
label = label, |
image = image, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
local Type, Version = "MultiLineEditBox", 27 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs = pairs |
-- WoW APIs |
local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor |
local CreateFrame, UIParent = CreateFrame, UIParent |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: ACCEPT, ChatFontNormal |
local wowMoP |
do |
local _, _, _, interface = GetBuildInfo() |
wowMoP = (interface >= 50000) |
end |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
if not AceGUIMultiLineEditBoxInsertLink then |
-- upgradeable hook |
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end) |
end |
function _G.AceGUIMultiLineEditBoxInsertLink(text) |
for i = 1, AceGUI:GetWidgetCount(Type) do |
local editbox = _G[("MultiLineEditBox%uEdit"):format(i)] |
if editbox and editbox:IsVisible() and editbox:HasFocus() then |
editbox:Insert(text) |
return true |
end |
end |
end |
local function Layout(self) |
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight) |
if self.labelHeight == 0 then |
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23) |
else |
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19) |
end |
if self.disablebutton then |
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21) |
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4) |
else |
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18) |
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT") |
end |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function OnClick(self) -- Button |
self = self.obj |
self.editBox:ClearFocus() |
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then |
self.button:Disable() |
end |
end |
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox |
self, y = self.obj.scrollFrame, -y |
local offset = self:GetVerticalScroll() |
if y < offset then |
self:SetVerticalScroll(y) |
else |
y = y + cursorHeight - self:GetHeight() |
if y > offset then |
self:SetVerticalScroll(y) |
end |
end |
end |
local function OnEditFocusLost(self) -- EditBox |
self:HighlightText(0, 0) |
self.obj:Fire("OnEditFocusLost") |
end |
local function OnEnter(self) -- EditBox / ScrollFrame |
self = self.obj |
if not self.entered then |
self.entered = true |
self:Fire("OnEnter") |
end |
end |
local function OnLeave(self) -- EditBox / ScrollFrame |
self = self.obj |
if self.entered then |
self.entered = nil |
self:Fire("OnLeave") |
end |
end |
local function OnMouseUp(self) -- ScrollFrame |
self = self.obj.editBox |
self:SetFocus() |
self:SetCursorPosition(self:GetNumLetters()) |
end |
local function OnReceiveDrag(self) -- EditBox / ScrollFrame |
local type, id, info = GetCursorInfo() |
if type == "spell" then |
info = GetSpellInfo(id, info) |
elseif type ~= "item" then |
return |
end |
ClearCursor() |
self = self.obj |
local editBox = self.editBox |
if not editBox:HasFocus() then |
editBox:SetFocus() |
editBox:SetCursorPosition(editBox:GetNumLetters()) |
end |
editBox:Insert(info) |
self.button:Enable() |
end |
local function OnSizeChanged(self, width, height) -- ScrollFrame |
self.obj.editBox:SetWidth(width) |
end |
local function OnTextChanged(self, userInput) -- EditBox |
if userInput then |
self = self.obj |
self:Fire("OnTextChanged", self.editBox:GetText()) |
self.button:Enable() |
end |
end |
local function OnTextSet(self) -- EditBox |
self:HighlightText(0, 0) |
self:SetCursorPosition(self:GetNumLetters()) |
self:SetCursorPosition(0) |
self.obj.button:Disable() |
end |
local function OnVerticalScroll(self, offset) -- ScrollFrame |
local editBox = self.obj.editBox |
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) |
end |
local function OnShowFocus(frame) |
frame.obj.editBox:SetFocus() |
frame:SetScript("OnShow", nil) |
end |
local function OnEditFocusGained(frame) |
AceGUI:SetFocus(frame.obj) |
frame.obj:Fire("OnEditFocusGained") |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self.editBox:SetText("") |
self:SetDisabled(false) |
self:SetWidth(200) |
self:DisableButton(false) |
self:SetNumLines() |
self.entered = nil |
self:SetMaxLetters(0) |
end, |
["OnRelease"] = function(self) |
self:ClearFocus() |
end, |
["SetDisabled"] = function(self, disabled) |
local editBox = self.editBox |
if disabled then |
editBox:ClearFocus() |
editBox:EnableMouse(false) |
editBox:SetTextColor(0.5, 0.5, 0.5) |
self.label:SetTextColor(0.5, 0.5, 0.5) |
self.scrollFrame:EnableMouse(false) |
self.button:Disable() |
else |
editBox:EnableMouse(true) |
editBox:SetTextColor(1, 1, 1) |
self.label:SetTextColor(1, 0.82, 0) |
self.scrollFrame:EnableMouse(true) |
end |
end, |
["SetLabel"] = function(self, text) |
if text and text ~= "" then |
self.label:SetText(text) |
if self.labelHeight ~= 10 then |
self.labelHeight = 10 |
self.label:Show() |
end |
elseif self.labelHeight ~= 0 then |
self.labelHeight = 0 |
self.label:Hide() |
end |
Layout(self) |
end, |
["SetNumLines"] = function(self, value) |
if not value or value < 4 then |
value = 4 |
end |
self.numlines = value |
Layout(self) |
end, |
["SetText"] = function(self, text) |
self.editBox:SetText(text) |
end, |
["GetText"] = function(self) |
return self.editBox:GetText() |
end, |
["SetMaxLetters"] = function (self, num) |
self.editBox:SetMaxLetters(num or 0) |
end, |
["DisableButton"] = function(self, disabled) |
self.disablebutton = disabled |
if disabled then |
self.button:Hide() |
else |
self.button:Show() |
end |
Layout(self) |
end, |
["ClearFocus"] = function(self) |
self.editBox:ClearFocus() |
self.frame:SetScript("OnShow", nil) |
end, |
["SetFocus"] = function(self) |
self.editBox:SetFocus() |
if not self.frame:IsShown() then |
self.frame:SetScript("OnShow", OnShowFocus) |
end |
end, |
["GetCursorPosition"] = function(self) |
return self.editBox:GetCursorPosition() |
end, |
["SetCursorPosition"] = function(self, ...) |
return self.editBox:SetCursorPosition(...) |
end, |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local backdrop = { |
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], |
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16, |
insets = { left = 4, right = 3, top = 4, bottom = 3 } |
} |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:Hide() |
local widgetNum = AceGUI:GetNextWidgetNum(Type) |
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") |
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4) |
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4) |
label:SetJustifyH("LEFT") |
label:SetText(ACCEPT) |
label:SetHeight(10) |
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2") |
button:SetPoint("BOTTOMLEFT", 0, 4) |
button:SetHeight(22) |
button:SetWidth(label:GetStringWidth() + 24) |
button:SetText(ACCEPT) |
button:SetScript("OnClick", OnClick) |
button:Disable() |
local text = button:GetFontString() |
text:ClearAllPoints() |
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5) |
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) |
text:SetJustifyV("MIDDLE") |
local scrollBG = CreateFrame("Frame", nil, frame) |
scrollBG:SetBackdrop(backdrop) |
scrollBG:SetBackdropColor(0, 0, 0) |
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) |
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate") |
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"] |
scrollBar:ClearAllPoints() |
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19) |
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18) |
scrollBar:SetPoint("RIGHT", frame, "RIGHT") |
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19) |
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT") |
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6) |
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4) |
scrollFrame:SetScript("OnEnter", OnEnter) |
scrollFrame:SetScript("OnLeave", OnLeave) |
scrollFrame:SetScript("OnMouseUp", OnMouseUp) |
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) |
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) |
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) |
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame) |
editBox:SetAllPoints() |
editBox:SetFontObject(ChatFontNormal) |
editBox:SetMultiLine(true) |
editBox:EnableMouse(true) |
editBox:SetAutoFocus(false) |
editBox:SetCountInvisibleLetters(false) |
editBox:SetScript("OnCursorChanged", OnCursorChanged) |
editBox:SetScript("OnEditFocusLost", OnEditFocusLost) |
editBox:SetScript("OnEnter", OnEnter) |
editBox:SetScript("OnEscapePressed", editBox.ClearFocus) |
editBox:SetScript("OnLeave", OnLeave) |
editBox:SetScript("OnMouseDown", OnReceiveDrag) |
editBox:SetScript("OnReceiveDrag", OnReceiveDrag) |
editBox:SetScript("OnTextChanged", OnTextChanged) |
editBox:SetScript("OnTextSet", OnTextSet) |
editBox:SetScript("OnEditFocusGained", OnEditFocusGained) |
scrollFrame:SetScrollChild(editBox) |
local widget = { |
button = button, |
editBox = editBox, |
frame = frame, |
label = label, |
labelHeight = 10, |
numlines = 4, |
scrollBar = scrollBar, |
scrollBG = scrollBG, |
scrollFrame = scrollFrame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
--[[----------------------------------------------------------------------------- |
Slider Widget |
Graphical Slider, like, for Range values. |
-------------------------------------------------------------------------------]] |
local Type, Version = "Slider", 21 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local min, max, floor = math.min, math.max, math.floor |
local tonumber, pairs = tonumber, pairs |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame, UIParent = CreateFrame, UIParent |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: GameFontHighlightSmall |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function UpdateText(self) |
local value = self.value or 0 |
if self.ispercent then |
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) |
else |
self.editbox:SetText(floor(value * 100 + 0.5) / 100) |
end |
end |
local function UpdateLabels(self) |
local min, max = (self.min or 0), (self.max or 100) |
if self.ispercent then |
self.lowtext:SetFormattedText("%s%%", (min * 100)) |
self.hightext:SetFormattedText("%s%%", (max * 100)) |
else |
self.lowtext:SetText(min) |
self.hightext:SetText(max) |
end |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Control_OnEnter(frame) |
frame.obj:Fire("OnEnter") |
end |
local function Control_OnLeave(frame) |
frame.obj:Fire("OnLeave") |
end |
local function Frame_OnMouseDown(frame) |
frame.obj.slider:EnableMouseWheel(true) |
AceGUI:ClearFocus() |
end |
local function Slider_OnValueChanged(frame) |
local self = frame.obj |
if not frame.setup then |
local newvalue = frame:GetValue() |
if self.step and self.step > 0 then |
local min_value = self.min or 0 |
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value |
end |
if newvalue ~= self.value and not self.disabled then |
self.value = newvalue |
self:Fire("OnValueChanged", newvalue) |
end |
if self.value then |
UpdateText(self) |
end |
end |
end |
local function Slider_OnMouseUp(frame) |
local self = frame.obj |
self:Fire("OnMouseUp", self.value) |
end |
local function Slider_OnMouseWheel(frame, v) |
local self = frame.obj |
if not self.disabled then |
local value = self.value |
if v > 0 then |
value = min(value + (self.step or 1), self.max) |
else |
value = max(value - (self.step or 1), self.min) |
end |
self.slider:SetValue(value) |
end |
end |
local function EditBox_OnEscapePressed(frame) |
frame:ClearFocus() |
end |
local function EditBox_OnEnterPressed(frame) |
local self = frame.obj |
local value = frame:GetText() |
if self.ispercent then |
value = value:gsub('%%', '') |
value = tonumber(value) / 100 |
else |
value = tonumber(value) |
end |
if value then |
PlaySound("igMainMenuOptionCheckBoxOn") |
self.slider:SetValue(value) |
self:Fire("OnMouseUp", value) |
end |
end |
local function EditBox_OnEnter(frame) |
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) |
end |
local function EditBox_OnLeave(frame) |
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetWidth(200) |
self:SetHeight(44) |
self:SetDisabled(false) |
self:SetIsPercent(nil) |
self:SetSliderValues(0,100,1) |
self:SetValue(0) |
self.slider:EnableMouseWheel(false) |
end, |
-- ["OnRelease"] = nil, |
["SetDisabled"] = function(self, disabled) |
self.disabled = disabled |
if disabled then |
self.slider:EnableMouse(false) |
self.label:SetTextColor(.5, .5, .5) |
self.hightext:SetTextColor(.5, .5, .5) |
self.lowtext:SetTextColor(.5, .5, .5) |
--self.valuetext:SetTextColor(.5, .5, .5) |
self.editbox:SetTextColor(.5, .5, .5) |
self.editbox:EnableMouse(false) |
self.editbox:ClearFocus() |
else |
self.slider:EnableMouse(true) |
self.label:SetTextColor(1, .82, 0) |
self.hightext:SetTextColor(1, 1, 1) |
self.lowtext:SetTextColor(1, 1, 1) |
--self.valuetext:SetTextColor(1, 1, 1) |
self.editbox:SetTextColor(1, 1, 1) |
self.editbox:EnableMouse(true) |
end |
end, |
["SetValue"] = function(self, value) |
self.slider.setup = true |
self.slider:SetValue(value) |
self.value = value |
UpdateText(self) |
self.slider.setup = nil |
end, |
["GetValue"] = function(self) |
return self.value |
end, |
["SetLabel"] = function(self, text) |
self.label:SetText(text) |
end, |
["SetSliderValues"] = function(self, min, max, step) |
local frame = self.slider |
frame.setup = true |
self.min = min |
self.max = max |
self.step = step |
frame:SetMinMaxValues(min or 0,max or 100) |
UpdateLabels(self) |
frame:SetValueStep(step or 1) |
if self.value then |
frame:SetValue(self.value) |
end |
frame.setup = nil |
end, |
["SetIsPercent"] = function(self, value) |
self.ispercent = value |
UpdateLabels(self) |
UpdateText(self) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local SliderBackdrop = { |
bgFile = "Interface\\Buttons\\UI-SliderBar-Background", |
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", |
tile = true, tileSize = 8, edgeSize = 8, |
insets = { left = 3, right = 3, top = 6, bottom = 6 } |
} |
local ManualBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", |
tile = true, edgeSize = 1, tileSize = 5, |
} |
local function Constructor() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:EnableMouse(true) |
frame:SetScript("OnMouseDown", Frame_OnMouseDown) |
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") |
label:SetPoint("TOPLEFT") |
label:SetPoint("TOPRIGHT") |
label:SetJustifyH("CENTER") |
label:SetHeight(15) |
local slider = CreateFrame("Slider", nil, frame) |
slider:SetOrientation("HORIZONTAL") |
slider:SetHeight(15) |
slider:SetHitRectInsets(0, 0, -10, 0) |
slider:SetBackdrop(SliderBackdrop) |
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") |
slider:SetPoint("TOP", label, "BOTTOM") |
slider:SetPoint("LEFT", 3, 0) |
slider:SetPoint("RIGHT", -3, 0) |
slider:SetValue(0) |
slider:SetScript("OnValueChanged",Slider_OnValueChanged) |
slider:SetScript("OnEnter", Control_OnEnter) |
slider:SetScript("OnLeave", Control_OnLeave) |
slider:SetScript("OnMouseUp", Slider_OnMouseUp) |
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) |
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") |
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) |
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") |
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) |
local editbox = CreateFrame("EditBox", nil, frame) |
editbox:SetAutoFocus(false) |
editbox:SetFontObject(GameFontHighlightSmall) |
editbox:SetPoint("TOP", slider, "BOTTOM") |
editbox:SetHeight(14) |
editbox:SetWidth(70) |
editbox:SetJustifyH("CENTER") |
editbox:EnableMouse(true) |
editbox:SetBackdrop(ManualBackdrop) |
editbox:SetBackdropColor(0, 0, 0, 0.5) |
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) |
editbox:SetScript("OnEnter", EditBox_OnEnter) |
editbox:SetScript("OnLeave", EditBox_OnLeave) |
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) |
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) |
local widget = { |
label = label, |
slider = slider, |
lowtext = lowtext, |
hightext = hightext, |
editbox = editbox, |
alignoffset = 25, |
frame = frame, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
slider.obj, editbox.obj = widget, widget |
return AceGUI:RegisterAsWidget(widget) |
end |
AceGUI:RegisterWidgetType(Type,Constructor,Version) |
--[[----------------------------------------------------------------------------- |
TabGroup Container |
Container that uses tabs on top to switch between groups. |
-------------------------------------------------------------------------------]] |
local Type, Version = "TabGroup", 35 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe |
-- WoW APIs |
local PlaySound = PlaySound |
local CreateFrame, UIParent = CreateFrame, UIParent |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab |
-- local upvalue storage used by BuildTabs |
local widths = {} |
local rowwidths = {} |
local rowends = {} |
--[[----------------------------------------------------------------------------- |
Support functions |
-------------------------------------------------------------------------------]] |
local function UpdateTabLook(frame) |
if frame.disabled then |
PanelTemplates_SetDisabledTabState(frame) |
elseif frame.selected then |
PanelTemplates_SelectTab(frame) |
else |
PanelTemplates_DeselectTab(frame) |
end |
end |
local function Tab_SetText(frame, text) |
frame:_SetText(text) |
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 |
PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth()) |
end |
local function Tab_SetSelected(frame, selected) |
frame.selected = selected |
UpdateTabLook(frame) |
end |
local function Tab_SetDisabled(frame, disabled) |
frame.disabled = disabled |
UpdateTabLook(frame) |
end |
local function BuildTabsOnUpdate(frame) |
local self = frame.obj |
self:BuildTabs() |
frame:SetScript("OnUpdate", nil) |
end |
--[[----------------------------------------------------------------------------- |
Scripts |
-------------------------------------------------------------------------------]] |
local function Tab_OnClick(frame) |
if not (frame.selected or frame.disabled) then |
PlaySound("igCharacterInfoTab") |
frame.obj:SelectTab(frame.value) |
end |
end |
local function Tab_OnEnter(frame) |
local self = frame.obj |
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame) |
end |
local function Tab_OnLeave(frame) |
local self = frame.obj |
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame) |
end |
local function Tab_OnShow(frame) |
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30) |
end |
--[[----------------------------------------------------------------------------- |
Methods |
-------------------------------------------------------------------------------]] |
local methods = { |
["OnAcquire"] = function(self) |
self:SetTitle() |
end, |
["OnRelease"] = function(self) |
self.status = nil |
for k in pairs(self.localstatus) do |
self.localstatus[k] = nil |
end |
self.tablist = nil |
for _, tab in pairs(self.tabs) do |
tab:Hide() |
end |
end, |
["CreateTab"] = function(self, id) |
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) |
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") |
tab.obj = self |
tab.id = id |
tab.text = _G[tabname .. "Text"] |
tab.text:ClearAllPoints() |
tab.text:SetPoint("LEFT", 14, -3) |
tab.text:SetPoint("RIGHT", -12, -3) |
tab:SetScript("OnClick", Tab_OnClick) |
tab:SetScript("OnEnter", Tab_OnEnter) |
tab:SetScript("OnLeave", Tab_OnLeave) |
tab:SetScript("OnShow", Tab_OnShow) |
tab._SetText = tab.SetText |
tab.SetText = Tab_SetText |
tab.SetSelected = Tab_SetSelected |
tab.SetDisabled = Tab_SetDisabled |
return tab |
end, |
["SetTitle"] = function(self, text) |
self.titletext:SetText(text or "") |
if text and text ~= "" then |
self.alignoffset = 25 |
else |
self.alignoffset = 18 |
end |
self:BuildTabs() |
end, |
["SetStatusTable"] = function(self, status) |
assert(type(status) == "table") |
self.status = status |
end, |
["SelectTab"] = function(self, value) |
local status = self.status or self.localstatus |
local found |
for i, v in ipairs(self.tabs) do |
if v.value == value then |
v:SetSelected(true) |
found = true |
else |
v:SetSelected(false) |
end |
end |
status.selected = value |
if found then |
self:Fire("OnGroupSelected",value) |
end |
end, |
["SetTabs"] = function(self, tabs) |
self.tablist = tabs |
self:BuildTabs() |
end, |
["BuildTabs"] = function(self) |
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") |
local status = self.status or self.localstatus |
local tablist = self.tablist |
local tabs = self.tabs |
if not tablist then return end |
local width = self.frame.width or self.frame:GetWidth() or 0 |
wipe(widths) |
wipe(rowwidths) |
wipe(rowends) |
--Place Text into tabs and get thier initial width |
for i, v in ipairs(tablist) do |
local tab = tabs[i] |
if not tab then |
tab = self:CreateTab(i) |
tabs[i] = tab |
end |
tab:Show() |
tab:SetText(v.text) |
tab:SetDisabled(v.disabled) |
tab.value = v.value |
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text |
end |
for i = (#tablist)+1, #tabs, 1 do |
tabs[i]:Hide() |
end |
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout |
local numtabs = #tablist |
local numrows = 1 |
local usedwidth = 0 |
for i = 1, #tablist do |
--If this is not the first tab of a row and there isn't room for it |
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = i - 1 |
numrows = numrows + 1 |
usedwidth = 0 |
end |
usedwidth = usedwidth + widths[i] |
end |
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px |
rowends[numrows] = #tablist |
--Fix for single tabs being left on the last row, move a tab from the row above if applicable |
if numrows > 1 then |
--if the last row has only one tab |
if rowends[numrows-1] == numtabs-1 then |
--if there are more than 2 tabs in the 2nd last row |
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then |
--move 1 tab from the second last row to the last, if there is enough space |
if (rowwidths[numrows] + widths[numtabs-1]) <= width then |
rowends[numrows-1] = rowends[numrows-1] - 1 |
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] |
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] |
end |
end |
end |
end |
--anchor the rows as defined and resize tabs to fill thier row |
local starttab = 1 |
for row, endtab in ipairs(rowends) do |
local first = true |
for tabno = starttab, endtab do |
local tab = tabs[tabno] |
tab:ClearAllPoints() |
if first then |
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) |
first = false |
else |
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) |
end |
end |
-- equal padding for each tab to fill the available width, |
-- if the used space is above 75% already |
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, |
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't |
local padding = 0 |
if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then |
padding = (width - rowwidths[row]) / (endtab - starttab+1) |
end |
for i = starttab, endtab do |
PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth()) |
end |
starttab = endtab + 1 |
end |
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) |
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) |
end, |
["OnWidthSet"] = function(self, width) |
local content = self.content |
local contentwidth = width - 60 |
if contentwidth < 0 then |
contentwidth = 0 |
end |
content:SetWidth(contentwidth) |
content.width = contentwidth |
self:BuildTabs(self) |
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) |
end, |
["OnHeightSet"] = function(self, height) |
local content = self.content |
local contentheight = height - (self.borderoffset + 23) |
if contentheight < 0 then |
contentheight = 0 |
end |
content:SetHeight(contentheight) |
content.height = contentheight |
end, |
["LayoutFinished"] = function(self, width, height) |
if self.noAutoHeight then return end |
self:SetHeight((height or 0) + (self.borderoffset + 23)) |
end |
} |
--[[----------------------------------------------------------------------------- |
Constructor |
-------------------------------------------------------------------------------]] |
local PaneBackdrop = { |
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 3, right = 3, top = 5, bottom = 3 } |
} |
local function Constructor() |
local num = AceGUI:GetNextWidgetNum(Type) |
local frame = CreateFrame("Frame",nil,UIParent) |
frame:SetHeight(100) |
frame:SetWidth(100) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") |
titletext:SetPoint("TOPLEFT", 14, 0) |
titletext:SetPoint("TOPRIGHT", -14, 0) |
titletext:SetJustifyH("LEFT") |
titletext:SetHeight(18) |
titletext:SetText("") |
local border = CreateFrame("Frame", nil, frame) |
border:SetPoint("TOPLEFT", 1, -27) |
border:SetPoint("BOTTOMRIGHT", -1, 3) |
border:SetBackdrop(PaneBackdrop) |
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) |
border:SetBackdropBorderColor(0.4, 0.4, 0.4) |
local content = CreateFrame("Frame", nil, border) |
content:SetPoint("TOPLEFT", 10, -7) |
content:SetPoint("BOTTOMRIGHT", -10, 7) |
local widget = { |
num = num, |
frame = frame, |
localstatus = {}, |
alignoffset = 18, |
titletext = titletext, |
border = border, |
borderoffset = 27, |
tabs = {}, |
content = content, |
type = Type |
} |
for method, func in pairs(methods) do |
widget[method] = func |
end |
return AceGUI:RegisterAsContainer(widget) |
end |
AceGUI:RegisterWidgetType(Type, Constructor, Version) |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceAddon-3.0.lua"/> |
</Ui> |
--- **AceAddon-3.0** provides a template for creating addon objects. |
-- It'll provide you with a set of callback functions that allow you to simplify the loading |
-- process of your addon.\\ |
-- Callbacks provided are:\\ |
-- * **OnInitialize**, which is called directly after the addon is fully loaded. |
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present. |
-- * **OnDisable**, which is only called when your addon is manually being disabled. |
-- @usage |
-- -- A small (but complete) addon, that doesn't do anything, |
-- -- but shows usage of the callbacks. |
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") |
-- |
-- function MyAddon:OnInitialize() |
-- -- do init tasks here, like loading the Saved Variables, |
-- -- or setting up slash commands. |
-- end |
-- |
-- function MyAddon:OnEnable() |
-- -- Do more initialization here, that really enables the use of your addon. |
-- -- Register Events, Hook functions, Create Frames, Get information from |
-- -- the game that wasn't available in OnInitialize |
-- end |
-- |
-- function MyAddon:OnDisable() |
-- -- Unhook, Unregister Events, Hide frames that you created. |
-- -- You would probably only use an OnDisable if you want to |
-- -- build a "standby" mode, or be able to toggle modules on/off. |
-- end |
-- @class file |
-- @name AceAddon-3.0.lua |
-- @release $Id: AceAddon-3.0.lua 980 2010-10-27 14:20:11Z nevcairiel $ |
local MAJOR, MINOR = "AceAddon-3.0", 10 |
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceAddon then return end -- No Upgrade needed. |
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame |
AceAddon.addons = AceAddon.addons or {} -- addons in general |
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon. |
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized |
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled |
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon |
-- Lua APIs |
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove |
local fmt, tostring = string.format, tostring |
local select, pairs, next, type, unpack = select, pairs, next, type, unpack |
local loadstring, assert, error = loadstring, assert, error |
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", tconcat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
-- we check to see if the func is passed is actually a function here and don't error when it isn't |
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not |
-- present execution should continue without hinderance |
if type(func) == "function" then |
return Dispatchers[select('#', ...)](func, ...) |
end |
end |
-- local functions that will be implemented further down |
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype |
-- used in the addon metatable |
local function addontostring( self ) return self.name end |
--- Create a new AceAddon-3.0 addon. |
-- Any libraries you specified will be embeded, and the addon will be scheduled for |
-- its OnInitialize and OnEnable callbacks. |
-- The final addon object, with all libraries embeded, will be returned. |
-- @paramsig [object ,]name[, lib, ...] |
-- @param object Table to use as a base for the addon (optional) |
-- @param name Name of the addon object to create |
-- @param lib List of libraries to embed into the addon |
-- @usage |
-- -- Create a simple addon object |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0") |
-- |
-- -- Create a Addon object based on the table of a frame |
-- local MyFrame = CreateFrame("Frame") |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0") |
function AceAddon:NewAddon(objectorname, ...) |
local object,name |
local i=1 |
if type(objectorname)=="table" then |
object=objectorname |
name=... |
i=2 |
else |
name=objectorname |
end |
if type(name)~="string" then |
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) |
end |
if self.addons[name] then |
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) |
end |
object = object or {} |
object.name = name |
local addonmeta = {} |
local oldmeta = getmetatable(object) |
if oldmeta then |
for k, v in pairs(oldmeta) do addonmeta[k] = v end |
end |
addonmeta.__tostring = addontostring |
setmetatable( object, addonmeta ) |
self.addons[name] = object |
object.modules = {} |
object.orderedModules = {} |
object.defaultModuleLibraries = {} |
Embed( object ) -- embed NewModule, GetModule methods |
self:EmbedLibraries(object, select(i,...)) |
-- add to queue of addons to be initialized upon ADDON_LOADED |
tinsert(self.initializequeue, object) |
return object |
end |
--- Get the addon object by its name from the internal AceAddon registry. |
-- Throws an error if the addon object cannot be found (except if silent is set). |
-- @param name unique name of the addon object |
-- @param silent if true, the addon is optional, silently return nil if its not found |
-- @usage |
-- -- Get the Addon |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
function AceAddon:GetAddon(name, silent) |
if not silent and not self.addons[name] then |
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2) |
end |
return self.addons[name] |
end |
-- - Embed a list of libraries into the specified addon. |
-- This function will try to embed all of the listed libraries into the addon |
-- and error if a single one fails. |
-- |
-- **Note:** This function is for internal use by :NewAddon/:NewModule |
-- @paramsig addon, [lib, ...] |
-- @param addon addon object to embed the libs in |
-- @param lib List of libraries to embed into the addon |
function AceAddon:EmbedLibraries(addon, ...) |
for i=1,select("#", ... ) do |
local libname = select(i, ...) |
self:EmbedLibrary(addon, libname, false, 4) |
end |
end |
-- - Embed a library into the addon object. |
-- This function will check if the specified library is registered with LibStub |
-- and if it has a :Embed function to call. It'll error if any of those conditions |
-- fails. |
-- |
-- **Note:** This function is for internal use by :EmbedLibraries |
-- @paramsig addon, libname[, silent[, offset]] |
-- @param addon addon object to embed the library in |
-- @param libname name of the library to embed |
-- @param silent marks an embed to fail silently if the library doesn't exist (optional) |
-- @param offset will push the error messages back to said offset, defaults to 2 (optional) |
function AceAddon:EmbedLibrary(addon, libname, silent, offset) |
local lib = LibStub:GetLibrary(libname, true) |
if not lib and not silent then |
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2) |
elseif lib and type(lib.Embed) == "function" then |
lib:Embed(addon) |
tinsert(self.embeds[addon], libname) |
return true |
elseif lib then |
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2) |
end |
end |
--- Return the specified module from an addon object. |
-- Throws an error if the addon object cannot be found (except if silent is set) |
-- @name //addon//:GetModule |
-- @paramsig name[, silent] |
-- @param name unique name of the module |
-- @param silent if true, the module is optional, silently return nil if its not found (optional) |
-- @usage |
-- -- Get the Addon |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- -- Get the Module |
-- MyModule = MyAddon:GetModule("MyModule") |
function GetModule(self, name, silent) |
if not self.modules[name] and not silent then |
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2) |
end |
return self.modules[name] |
end |
local function IsModuleTrue(self) return true end |
--- Create a new module for the addon. |
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\ |
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as |
-- an addon object. |
-- @name //addon//:NewModule |
-- @paramsig name[, prototype|lib[, lib, ...]] |
-- @param name unique name of the module |
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional) |
-- @param lib List of libraries to embed into the addon |
-- @usage |
-- -- Create a module with some embeded libraries |
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0") |
-- |
-- -- Create a module with a prototype |
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end } |
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0") |
function NewModule(self, name, prototype, ...) |
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end |
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end |
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end |
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. |
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. |
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) |
module.IsModule = IsModuleTrue |
module:SetEnabledState(self.defaultModuleState) |
module.moduleName = name |
if type(prototype) == "string" then |
AceAddon:EmbedLibraries(module, prototype, ...) |
else |
AceAddon:EmbedLibraries(module, ...) |
end |
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries)) |
if not prototype or type(prototype) == "string" then |
prototype = self.defaultModulePrototype or nil |
end |
if type(prototype) == "table" then |
local mt = getmetatable(module) |
mt.__index = prototype |
setmetatable(module, mt) -- More of a Base class type feel. |
end |
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. |
self.modules[name] = module |
tinsert(self.orderedModules, module) |
return module |
end |
--- Returns the real name of the addon or module, without any prefix. |
-- @name //addon//:GetName |
-- @paramsig |
-- @usage |
-- print(MyAddon:GetName()) |
-- -- prints "MyAddon" |
function GetName(self) |
return self.moduleName or self.name |
end |
--- Enables the Addon, if possible, return true or false depending on success. |
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback |
-- and enabling all modules of the addon (unless explicitly disabled).\\ |
-- :Enable() also sets the internal `enableState` variable to true |
-- @name //addon//:Enable |
-- @paramsig |
-- @usage |
-- -- Enable MyModule |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyModule = MyAddon:GetModule("MyModule") |
-- MyModule:Enable() |
function Enable(self) |
self:SetEnabledState(true) |
return AceAddon:EnableAddon(self) |
end |
--- Disables the Addon, if possible, return true or false depending on success. |
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback |
-- and disabling all modules of the addon.\\ |
-- :Disable() also sets the internal `enableState` variable to false |
-- @name //addon//:Disable |
-- @paramsig |
-- @usage |
-- -- Disable MyAddon |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyAddon:Disable() |
function Disable(self) |
self:SetEnabledState(false) |
return AceAddon:DisableAddon(self) |
end |
--- Enables the Module, if possible, return true or false depending on success. |
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object. |
-- @name //addon//:EnableModule |
-- @paramsig name |
-- @usage |
-- -- Enable MyModule using :GetModule |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyModule = MyAddon:GetModule("MyModule") |
-- MyModule:Enable() |
-- |
-- -- Enable MyModule using the short-hand |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyAddon:EnableModule("MyModule") |
function EnableModule(self, name) |
local module = self:GetModule( name ) |
return module:Enable() |
end |
--- Disables the Module, if possible, return true or false depending on success. |
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object. |
-- @name //addon//:DisableModule |
-- @paramsig name |
-- @usage |
-- -- Disable MyModule using :GetModule |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyModule = MyAddon:GetModule("MyModule") |
-- MyModule:Disable() |
-- |
-- -- Disable MyModule using the short-hand |
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") |
-- MyAddon:DisableModule("MyModule") |
function DisableModule(self, name) |
local module = self:GetModule( name ) |
return module:Disable() |
end |
--- Set the default libraries to be mixed into all modules created by this object. |
-- Note that you can only change the default module libraries before any module is created. |
-- @name //addon//:SetDefaultModuleLibraries |
-- @paramsig lib[, lib, ...] |
-- @param lib List of libraries to embed into the addon |
-- @usage |
-- -- Create the addon object |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") |
-- -- Configure default libraries for modules (all modules need AceEvent-3.0) |
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0") |
-- -- Create a module |
-- MyModule = MyAddon:NewModule("MyModule") |
function SetDefaultModuleLibraries(self, ...) |
if next(self.modules) then |
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2) |
end |
self.defaultModuleLibraries = {...} |
end |
--- Set the default state in which new modules are being created. |
-- Note that you can only change the default state before any module is created. |
-- @name //addon//:SetDefaultModuleState |
-- @paramsig state |
-- @param state Default state for new modules, true for enabled, false for disabled |
-- @usage |
-- -- Create the addon object |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") |
-- -- Set the default state to "disabled" |
-- MyAddon:SetDefaultModuleState(false) |
-- -- Create a module and explicilty enable it |
-- MyModule = MyAddon:NewModule("MyModule") |
-- MyModule:Enable() |
function SetDefaultModuleState(self, state) |
if next(self.modules) then |
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2) |
end |
self.defaultModuleState = state |
end |
--- Set the default prototype to use for new modules on creation. |
-- Note that you can only change the default prototype before any module is created. |
-- @name //addon//:SetDefaultModulePrototype |
-- @paramsig prototype |
-- @param prototype Default prototype for the new modules (table) |
-- @usage |
-- -- Define a prototype |
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end } |
-- -- Set the default prototype |
-- MyAddon:SetDefaultModulePrototype(prototype) |
-- -- Create a module and explicitly Enable it |
-- MyModule = MyAddon:NewModule("MyModule") |
-- MyModule:Enable() |
-- -- should print "OnEnable called!" now |
-- @see NewModule |
function SetDefaultModulePrototype(self, prototype) |
if next(self.modules) then |
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2) |
end |
if type(prototype) ~= "table" then |
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2) |
end |
self.defaultModulePrototype = prototype |
end |
--- Set the state of an addon or module |
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize. |
-- @name //addon//:SetEnabledState |
-- @paramsig state |
-- @param state the state of an addon or module (enabled=true, disabled=false) |
function SetEnabledState(self, state) |
self.enabledState = state |
end |
--- Return an iterator of all modules associated to the addon. |
-- @name //addon//:IterateModules |
-- @paramsig |
-- @usage |
-- -- Enable all modules |
-- for name, module in MyAddon:IterateModules() do |
-- module:Enable() |
-- end |
local function IterateModules(self) return pairs(self.modules) end |
-- Returns an iterator of all embeds in the addon |
-- @name //addon//:IterateEmbeds |
-- @paramsig |
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end |
--- Query the enabledState of an addon. |
-- @name //addon//:IsEnabled |
-- @paramsig |
-- @usage |
-- if MyAddon:IsEnabled() then |
-- MyAddon:Disable() |
-- end |
local function IsEnabled(self) return self.enabledState end |
local mixins = { |
NewModule = NewModule, |
GetModule = GetModule, |
Enable = Enable, |
Disable = Disable, |
EnableModule = EnableModule, |
DisableModule = DisableModule, |
IsEnabled = IsEnabled, |
SetDefaultModuleLibraries = SetDefaultModuleLibraries, |
SetDefaultModuleState = SetDefaultModuleState, |
SetDefaultModulePrototype = SetDefaultModulePrototype, |
SetEnabledState = SetEnabledState, |
IterateModules = IterateModules, |
IterateEmbeds = IterateEmbeds, |
GetName = GetName, |
} |
local function IsModule(self) return false end |
local pmixins = { |
defaultModuleState = true, |
enabledState = true, |
IsModule = IsModule, |
} |
-- Embed( target ) |
-- target (object) - target object to embed aceaddon in |
-- |
-- this is a local function specifically since it's meant to be only called internally |
function Embed(target, skipPMixins) |
for k, v in pairs(mixins) do |
target[k] = v |
end |
if not skipPMixins then |
for k, v in pairs(pmixins) do |
target[k] = target[k] or v |
end |
end |
end |
-- - Initialize the addon after creation. |
-- This function is only used internally during the ADDON_LOADED event |
-- It will call the **OnInitialize** function on the addon object (if present), |
-- and the **OnEmbedInitialize** function on all embeded libraries. |
-- |
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. |
-- @param addon addon object to intialize |
function AceAddon:InitializeAddon(addon) |
safecall(addon.OnInitialize, addon) |
local embeds = self.embeds[addon] |
for i = 1, #embeds do |
local lib = LibStub:GetLibrary(embeds[i], true) |
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end |
end |
-- we don't call InitializeAddon on modules specifically, this is handled |
-- from the event handler and only done _once_ |
end |
-- - Enable the addon after creation. |
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED, |
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons. |
-- It will call the **OnEnable** function on the addon object (if present), |
-- and the **OnEmbedEnable** function on all embeded libraries.\\ |
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled. |
-- |
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. |
-- Use :Enable on the addon itself instead. |
-- @param addon addon object to enable |
function AceAddon:EnableAddon(addon) |
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end |
if self.statuses[addon.name] or not addon.enabledState then return false end |
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. |
self.statuses[addon.name] = true |
safecall(addon.OnEnable, addon) |
-- make sure we're still enabled before continueing |
if self.statuses[addon.name] then |
local embeds = self.embeds[addon] |
for i = 1, #embeds do |
local lib = LibStub:GetLibrary(embeds[i], true) |
if lib then safecall(lib.OnEmbedEnable, lib, addon) end |
end |
-- enable possible modules. |
local modules = addon.orderedModules |
for i = 1, #modules do |
self:EnableAddon(modules[i]) |
end |
end |
return self.statuses[addon.name] -- return true if we're disabled |
end |
-- - Disable the addon |
-- Note: This function is only used internally. |
-- It will call the **OnDisable** function on the addon object (if present), |
-- and the **OnEmbedDisable** function on all embeded libraries.\\ |
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled. |
-- |
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. |
-- Use :Disable on the addon itself instead. |
-- @param addon addon object to enable |
function AceAddon:DisableAddon(addon) |
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end |
if not self.statuses[addon.name] then return false end |
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. |
self.statuses[addon.name] = false |
safecall( addon.OnDisable, addon ) |
-- make sure we're still disabling... |
if not self.statuses[addon.name] then |
local embeds = self.embeds[addon] |
for i = 1, #embeds do |
local lib = LibStub:GetLibrary(embeds[i], true) |
if lib then safecall(lib.OnEmbedDisable, lib, addon) end |
end |
-- disable possible modules. |
local modules = addon.orderedModules |
for i = 1, #modules do |
self:DisableAddon(modules[i]) |
end |
end |
return not self.statuses[addon.name] -- return true if we're disabled |
end |
--- Get an iterator over all registered addons. |
-- @usage |
-- -- Print a list of all installed AceAddon's |
-- for name, addon in AceAddon:IterateAddons() do |
-- print("Addon: " .. name) |
-- end |
function AceAddon:IterateAddons() return pairs(self.addons) end |
--- Get an iterator over the internal status registry. |
-- @usage |
-- -- Print a list of all enabled addons |
-- for name, status in AceAddon:IterateAddonStatus() do |
-- if status then |
-- print("EnabledAddon: " .. name) |
-- end |
-- end |
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end |
-- Following Iterators are deprecated, and their addon specific versions should be used |
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon) |
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end |
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end |
-- Event Handling |
local function onEvent(this, event, arg1) |
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then |
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration |
while(#AceAddon.initializequeue > 0) do |
local addon = tremove(AceAddon.initializequeue, 1) |
-- this might be an issue with recursion - TODO: validate |
if event == "ADDON_LOADED" then addon.baseName = arg1 end |
AceAddon:InitializeAddon(addon) |
tinsert(AceAddon.enablequeue, addon) |
end |
if IsLoggedIn() then |
while(#AceAddon.enablequeue > 0) do |
local addon = tremove(AceAddon.enablequeue, 1) |
AceAddon:EnableAddon(addon) |
end |
end |
end |
end |
AceAddon.frame:RegisterEvent("ADDON_LOADED") |
AceAddon.frame:RegisterEvent("PLAYER_LOGIN") |
AceAddon.frame:SetScript("OnEvent", onEvent) |
-- upgrade embeded |
for name, addon in pairs(AceAddon.addons) do |
Embed(addon, true) |
end |
-- 2010-10-27 nevcairiel - add new "orderedModules" table |
if oldminor and oldminor < 10 then |
for name, addon in pairs(AceAddon.addons) do |
addon.orderedModules = {} |
for module_name, module in pairs(addon.modules) do |
tinsert(addon.orderedModules, module) |
end |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigRegistry-3.0.lua"/> |
</Ui> |
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\ |
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\ |
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\ |
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ |
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ |
-- * The **appName** field is the options table name as given at registration time \\ |
-- |
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". |
-- @class file |
-- @name AceConfigRegistry-3.0 |
-- @release $Id: AceConfigRegistry-3.0.lua 1105 2013-12-08 22:11:58Z nevcairiel $ |
local MAJOR, MINOR = "AceConfigRegistry-3.0", 15 |
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfigRegistry then return end |
AceConfigRegistry.tables = AceConfigRegistry.tables or {} |
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") |
if not AceConfigRegistry.callbacks then |
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) |
end |
-- Lua APIs |
local tinsert, tconcat = table.insert, table.concat |
local strfind, strmatch = string.find, string.match |
local type, tostring, select, pairs = type, tostring, select, pairs |
local error, assert = error, assert |
----------------------------------------------------------------------- |
-- Validating options table consistency: |
AceConfigRegistry.validated = { |
-- list of options table names ran through :ValidateOptionsTable automatically. |
-- CLEARED ON PURPOSE, since newer versions may have newer validators |
cmd = {}, |
dropdown = {}, |
dialog = {}, |
} |
local function err(msg, errlvl, ...) |
local t = {} |
for i=select("#",...),1,-1 do |
tinsert(t, (select(i, ...))) |
end |
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2) |
end |
local isstring={["string"]=true, _="string"} |
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"} |
local istable={["table"]=true, _="table"} |
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} |
local optstring={["nil"]=true,["string"]=true, _="string"} |
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} |
local optnumber={["nil"]=true,["number"]=true, _="number"} |
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} |
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} |
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} |
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} |
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"} |
local opttable={["nil"]=true,["table"]=true, _="table"} |
local optbool={["nil"]=true,["boolean"]=true, _="boolean"} |
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} |
local basekeys={ |
type=isstring, |
name=isstringfunc, |
desc=optstringfunc, |
descStyle=optstring, |
order=optmethodnumber, |
validate=optmethodfalse, |
confirm=optmethodbool, |
confirmText=optstring, |
disabled=optmethodbool, |
hidden=optmethodbool, |
guiHidden=optmethodbool, |
dialogHidden=optmethodbool, |
dropdownHidden=optmethodbool, |
cmdHidden=optmethodbool, |
icon=optstringfunc, |
iconCoords=optmethodtable, |
handler=opttable, |
get=optmethodfalse, |
set=optmethodfalse, |
func=optmethodfalse, |
arg={["*"]=true}, |
width=optstring, |
} |
local typedkeys={ |
header={}, |
description={ |
image=optstringfunc, |
imageCoords=optmethodtable, |
imageHeight=optnumber, |
imageWidth=optnumber, |
fontSize=optstringfunc, |
}, |
group={ |
args=istable, |
plugins=opttable, |
inline=optbool, |
cmdInline=optbool, |
guiInline=optbool, |
dropdownInline=optbool, |
dialogInline=optbool, |
childGroups=optstring, |
}, |
execute={ |
image=optstringfunc, |
imageCoords=optmethodtable, |
imageHeight=optnumber, |
imageWidth=optnumber, |
}, |
input={ |
pattern=optstring, |
usage=optstring, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
multiline=optboolnumber, |
}, |
toggle={ |
tristate=optbool, |
image=optstringfunc, |
imageCoords=optmethodtable, |
}, |
tristate={ |
}, |
range={ |
min=optnumber, |
softMin=optnumber, |
max=optnumber, |
softMax=optnumber, |
step=optnumber, |
bigStep=optnumber, |
isPercent=optbool, |
}, |
select={ |
values=ismethodtable, |
style={ |
["nil"]=true, |
["string"]={dropdown=true,radio=true}, |
_="string: 'dropdown' or 'radio'" |
}, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
itemControl=optstring, |
}, |
multiselect={ |
values=ismethodtable, |
style=optstring, |
tristate=optbool, |
control=optstring, |
dialogControl=optstring, |
dropdownControl=optstring, |
}, |
color={ |
hasAlpha=optmethodbool, |
}, |
keybinding={ |
-- TODO |
}, |
} |
local function validateKey(k,errlvl,...) |
errlvl=(errlvl or 0)+1 |
if type(k)~="string" then |
err("["..tostring(k).."] - key is not a string", errlvl,...) |
end |
if strfind(k, "[%c\127]") then |
err("["..tostring(k).."] - key name contained control characters", errlvl,...) |
end |
end |
local function validateVal(v, oktypes, errlvl,...) |
errlvl=(errlvl or 0)+1 |
local isok=oktypes[type(v)] or oktypes["*"] |
if not isok then |
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...) |
end |
if type(isok)=="table" then -- isok was a table containing specific values to be tested for! |
if not isok[v] then |
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...) |
end |
end |
end |
local function validate(options,errlvl,...) |
errlvl=(errlvl or 0)+1 |
-- basic consistency |
if type(options)~="table" then |
err(": expected a table, got a "..type(options), errlvl,...) |
end |
if type(options.type)~="string" then |
err(".type: expected a string, got a "..type(options.type), errlvl,...) |
end |
-- get type and 'typedkeys' member |
local tk = typedkeys[options.type] |
if not tk then |
err(".type: unknown type '"..options.type.."'", errlvl,...) |
end |
-- make sure that all options[] are known parameters |
for k,v in pairs(options) do |
if not (tk[k] or basekeys[k]) then |
err(": unknown parameter", errlvl,tostring(k),...) |
end |
end |
-- verify that required params are there, and that everything is the right type |
for k,oktypes in pairs(basekeys) do |
validateVal(options[k], oktypes, errlvl,k,...) |
end |
for k,oktypes in pairs(tk) do |
validateVal(options[k], oktypes, errlvl,k,...) |
end |
-- extra logic for groups |
if options.type=="group" then |
for k,v in pairs(options.args) do |
validateKey(k,errlvl,"args",...) |
validate(v, errlvl,k,"args",...) |
end |
if options.plugins then |
for plugname,plugin in pairs(options.plugins) do |
if type(plugin)~="table" then |
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...) |
end |
for k,v in pairs(plugin) do |
validateKey(k,errlvl,tostring(plugname),"plugins",...) |
validate(v, errlvl,k,tostring(plugname),"plugins",...) |
end |
end |
end |
end |
end |
--- Validates basic structure and integrity of an options table \\ |
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth |
-- @param options The table to be validated |
-- @param name The name of the table to be validated (shown in any error message) |
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable) |
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl) |
errlvl=(errlvl or 0)+1 |
name = name or "Optionstable" |
if not options.name then |
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/ |
end |
validate(options,errlvl,name) |
end |
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh. |
-- You should call this function if your options table changed from any outside event, like a game event |
-- or a timer. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
function AceConfigRegistry:NotifyChange(appName) |
if not AceConfigRegistry.tables[appName] then return end |
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName) |
end |
-- ------------------------------------------------------------------- |
-- Registering and retreiving options tables: |
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it) |
local function validateGetterArgs(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+2 |
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then |
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl) |
end |
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2" |
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl) |
end |
end |
--- Register an options table with the config registry. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param options The options table, OR a function reference that generates it on demand. \\ |
-- See the top of the page for info on arguments passed to such functions. |
-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown) |
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation) |
if type(options)=="table" then |
if options.type~="group" then -- quick sanity checker |
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) |
end |
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+1 |
validateGetterArgs(uiType, uiName, errlvl) |
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then |
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable |
AceConfigRegistry.validated[uiType][appName] = true |
end |
return options |
end |
elseif type(options)=="function" then |
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) |
errlvl=(errlvl or 0)+1 |
validateGetterArgs(uiType, uiName, errlvl) |
local tab = assert(options(uiType, uiName, appName)) |
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then |
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable |
AceConfigRegistry.validated[uiType][appName] = true |
end |
return tab |
end |
else |
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2) |
end |
end |
--- Returns an iterator of ["appName"]=funcref pairs |
function AceConfigRegistry:IterateOptionsTables() |
return pairs(AceConfigRegistry.tables) |
end |
--- Query the registry for a specific options table. |
-- If only appName is given, a function is returned which you |
-- can call with (uiType,uiName) to get the table.\\ |
-- If uiType&uiName are given, the table is returned. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog" |
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0" |
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) |
local f = AceConfigRegistry.tables[appName] |
if not f then |
return nil |
end |
if uiType then |
return f(uiType,uiName,1) -- get the table for us |
else |
return f -- return the function |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/> |
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/> |
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/> |
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>--> |
<Script file="AceConfig-3.0.lua"/> |
</Ui> |
--- AceConfig-3.0 wrapper library. |
-- Provides an API to register an options table with the config registry, |
-- as well as associate it with a slash command. |
-- @class file |
-- @name AceConfig-3.0 |
-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $ |
--[[ |
AceConfig-3.0 |
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole. |
]] |
local MAJOR, MINOR = "AceConfig-3.0", 2 |
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfig then return end |
local cfgreg = LibStub("AceConfigRegistry-3.0") |
local cfgcmd = LibStub("AceConfigCmd-3.0") |
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true) |
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true) |
-- Lua APIs |
local pcall, error, type, pairs = pcall, error, type, pairs |
-- ------------------------------------------------------------------- |
-- :RegisterOptionsTable(appName, options, slashcmd, persist) |
-- |
-- - appName - (string) application name |
-- - options - table or function ref, see AceConfigRegistry |
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command |
--- Register a option table with the AceConfig registry. |
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. |
-- @paramsig appName, options [, slashcmd] |
-- @param appName The application name for the config table. |
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/ |
-- @param slashcmd A slash command to register for the option table, or a table of slash commands. |
-- @usage |
-- local AceConfig = LibStub("AceConfig-3.0") |
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"}) |
function AceConfig:RegisterOptionsTable(appName, options, slashcmd) |
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) |
if not ok then error(msg, 2) end |
if slashcmd then |
if type(slashcmd) == "table" then |
for _,cmd in pairs(slashcmd) do |
cfgcmd:CreateChatCommand(cmd, appName) |
end |
else |
cfgcmd:CreateChatCommand(slashcmd, appName) |
end |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigDialog-3.0.lua"/> |
</Ui> |
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. |
-- @class file |
-- @name AceConfigDialog-3.0 |
-- @release $Id: AceConfigDialog-3.0.lua 1126 2014-11-10 06:38:01Z nevcairiel $ |
local LibStub = LibStub |
local MAJOR, MINOR = "AceConfigDialog-3.0", 60 |
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfigDialog then return end |
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} |
AceConfigDialog.Status = AceConfigDialog.Status or {} |
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") |
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} |
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} |
AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} |
local gui = LibStub("AceGUI-3.0") |
local reg = LibStub("AceConfigRegistry-3.0") |
-- Lua APIs |
local tconcat, tinsert, tsort, tremove, tsort = table.concat, table.insert, table.sort, table.remove, table.sort |
local strmatch, format = string.match, string.format |
local assert, loadstring, error = assert, loadstring, error |
local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs |
local rawset, tostring, tonumber = rawset, tostring, tonumber |
local math_min, math_max, math_floor = math.min, math.max, math.floor |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show |
-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge |
-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler |
local emptyTbl = {} |
--[[ |
xpcall safecall implementation |
]] |
local xpcall = xpcall |
local function errorhandler(err) |
return geterrorhandler()(err) |
end |
local function CreateDispatcher(argCount) |
local code = [[ |
local xpcall, eh = ... |
local method, ARGS |
local function call() return method(ARGS) end |
local function dispatch(func, ...) |
method = func |
if not method then return end |
ARGS = ... |
return xpcall(call, eh) |
end |
return dispatch |
]] |
local ARGS = {} |
for i = 1, argCount do ARGS[i] = "arg"..i end |
code = code:gsub("ARGS", tconcat(ARGS, ", ")) |
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) |
end |
local Dispatchers = setmetatable({}, {__index=function(self, argCount) |
local dispatcher = CreateDispatcher(argCount) |
rawset(self, argCount, dispatcher) |
return dispatcher |
end}) |
Dispatchers[0] = function(func) |
return xpcall(func, errorhandler) |
end |
local function safecall(func, ...) |
return Dispatchers[select("#", ...)](func, ...) |
end |
local width_multiplier = 170 |
--[[ |
Group Types |
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree |
- Descendant Groups with inline=true and thier children will not become nodes |
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control |
- Grandchild groups will default to inline unless specified otherwise |
Select- Same as Tab but with entries in a dropdown rather than tabs |
Inline Groups |
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border |
- If declared on a direct child of a root node of a select group, they will appear above the group container control |
- When a group is displayed inline, all descendants will also be inline members of the group |
]] |
-- Recycling functions |
local new, del, copy |
--newcount, delcount,createdcount,cached = 0,0,0 |
do |
local pool = setmetatable({},{__mode="k"}) |
function new() |
--newcount = newcount + 1 |
local t = next(pool) |
if t then |
pool[t] = nil |
return t |
else |
--createdcount = createdcount + 1 |
return {} |
end |
end |
function copy(t) |
local c = new() |
for k, v in pairs(t) do |
c[k] = v |
end |
return c |
end |
function del(t) |
--delcount = delcount + 1 |
wipe(t) |
pool[t] = true |
end |
-- function cached() |
-- local n = 0 |
-- for k in pairs(pool) do |
-- n = n + 1 |
-- end |
-- return n |
-- end |
end |
-- picks the first non-nil value and returns it |
local function pickfirstset(...) |
for i=1,select("#",...) do |
if select(i,...)~=nil then |
return select(i,...) |
end |
end |
end |
--gets an option from a given group, checking plugins |
local function GetSubOption(group, key) |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
if t[key] then |
return t[key] |
end |
end |
end |
return group.args[key] |
end |
--Option member type definitions, used to decide how to access it |
--Is the member Inherited from parent options |
local isInherited = { |
set = true, |
get = true, |
func = true, |
confirm = true, |
validate = true, |
disabled = true, |
hidden = true |
} |
--Does a string type mean a literal value, instead of the default of a method of the handler |
local stringIsLiteral = { |
name = true, |
desc = true, |
icon = true, |
usage = true, |
width = true, |
image = true, |
fontSize = true, |
} |
--Is Never a function or method |
local allIsLiteral = { |
type = true, |
descStyle = true, |
imageWidth = true, |
imageHeight = true, |
} |
--gets the value for a member that could be a function |
--function refs are called with an info arg |
--every other type is returned |
local function GetOptionsMemberValue(membername, option, options, path, appName, ...) |
--get definition for the member |
local inherits = isInherited[membername] |
--get the member of the option, traversing the tree if it can be inherited |
local member |
if inherits then |
local group = options |
if group[membername] ~= nil then |
member = group[membername] |
end |
for i = 1, #path do |
group = GetSubOption(group, path[i]) |
if group[membername] ~= nil then |
member = group[membername] |
end |
end |
else |
member = option[membername] |
end |
--check if we need to call a functon, or if we have a literal value |
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then |
--We have a function to call |
local info = new() |
--traverse the options table, picking up the handler and filling the info with the path |
local handler |
local group = options |
handler = group.handler or handler |
for i = 1, #path do |
group = GetSubOption(group, path[i]) |
info[i] = path[i] |
handler = group.handler or handler |
end |
info.options = options |
info.appName = appName |
info[0] = appName |
info.arg = option.arg |
info.handler = handler |
info.option = option |
info.type = option.type |
info.uiType = "dialog" |
info.uiName = MAJOR |
local a, b, c ,d |
--using 4 returns for the get of a color type, increase if a type needs more |
if type(member) == "function" then |
--Call the function |
a,b,c,d = member(info, ...) |
else |
--Call the method |
if handler and handler[member] then |
a,b,c,d = handler[member](handler, info, ...) |
else |
error(format("Method %s doesn't exist in handler for type %s", member, membername)) |
end |
end |
del(info) |
return a,b,c,d |
else |
--The value isnt a function to call, return it |
return member |
end |
end |
--[[calls an options function that could be inherited, method name or function ref |
local function CallOptionsFunction(funcname ,option, options, path, appName, ...) |
local info = new() |
local func |
local group = options |
local handler |
--build the info table containing the path |
-- pick up functions while traversing the tree |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
for i, v in ipairs(path) do |
group = GetSubOption(group, v) |
info[i] = v |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
end |
info.options = options |
info[0] = appName |
info.arg = option.arg |
local a, b, c ,d |
if type(func) == "string" then |
if handler and handler[func] then |
a,b,c,d = handler[func](handler, info, ...) |
else |
error(string.format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
a,b,c,d = func(info, ...) |
end |
del(info) |
return a,b,c,d |
end |
--]] |
--tables to hold orders and names for options being sorted, will be created with new() |
--prevents needing to call functions repeatedly while sorting |
local tempOrders |
local tempNames |
local function compareOptions(a,b) |
if not a then |
return true |
end |
if not b then |
return false |
end |
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 |
if OrderA == OrderB then |
local NameA = (type(tempNames[a]) == "string") and tempNames[a] or "" |
local NameB = (type(tempNames[b]) == "string") and tempNames[b] or "" |
return NameA:upper() < NameB:upper() |
end |
if OrderA < 0 then |
if OrderB > 0 then |
return false |
end |
else |
if OrderB < 0 then |
return true |
end |
end |
return OrderA < OrderB |
end |
--builds 2 tables out of an options group |
-- keySort, sorted keys |
-- opts, combined options from .plugins and args |
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
tempOrders = new() |
tempNames = new() |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
for k, v in pairs(t) do |
if not opts[k] then |
tinsert(keySort, k) |
opts[k] = v |
path[#path+1] = k |
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) |
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) |
path[#path] = nil |
end |
end |
end |
end |
for k, v in pairs(group.args) do |
if not opts[k] then |
tinsert(keySort, k) |
opts[k] = v |
path[#path+1] = k |
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) |
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) |
path[#path] = nil |
end |
end |
tsort(keySort, compareOptions) |
del(tempOrders) |
del(tempNames) |
end |
local function DelTree(tree) |
if tree.children then |
local childs = tree.children |
for i = 1, #childs do |
DelTree(childs[i]) |
del(childs[i]) |
end |
del(childs) |
end |
end |
local function CleanUserData(widget, event) |
local user = widget:GetUserDataTable() |
if user.path then |
del(user.path) |
end |
if widget.type == "TreeGroup" then |
local tree = user.tree |
widget:SetTree(nil) |
if tree then |
for i = 1, #tree do |
DelTree(tree[i]) |
del(tree[i]) |
end |
del(tree) |
end |
end |
if widget.type == "TabGroup" then |
widget:SetTabs(nil) |
if user.tablist then |
del(user.tablist) |
end |
end |
if widget.type == "DropdownGroup" then |
widget:SetGroupList(nil) |
if user.grouplist then |
del(user.grouplist) |
end |
if user.orderlist then |
del(user.orderlist) |
end |
end |
end |
-- - Gets a status table for the given appname and options path. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param path The path to the options (a table with all group keys) |
-- @return |
function AceConfigDialog:GetStatusTable(appName, path) |
local status = self.Status |
if not status[appName] then |
status[appName] = {} |
status[appName].status = {} |
status[appName].children = {} |
end |
status = status[appName] |
if path then |
for i = 1, #path do |
local v = path[i] |
if not status.children[v] then |
status.children[v] = {} |
status.children[v].status = {} |
status.children[v].children = {} |
end |
status = status.children[v] |
end |
end |
return status.status |
end |
--- Selects the specified path in the options window. |
-- The path specified has to match the keys of the groups in the table. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param ... The path to the key that should be selected |
function AceConfigDialog:SelectGroup(appName, ...) |
local path = new() |
local app = reg:GetOptionsTable(appName) |
if not app then |
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) |
end |
local options = app("dialog", MAJOR) |
local group = options |
local status = self:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
status = status.groups |
local treevalue |
local treestatus |
for n = 1, select("#",...) do |
local key = select(n, ...) |
if group.childGroups == "tab" or group.childGroups == "select" then |
--if this is a tab or select group, select the group |
status.selected = key |
--children of this group are no longer extra levels of a tree |
treevalue = nil |
else |
--tree group by default |
if treevalue then |
--this is an extra level of a tree group, build a uniquevalue for it |
treevalue = treevalue.."\001"..key |
else |
--this is the top level of a tree group, the uniquevalue is the same as the key |
treevalue = key |
if not status.groups then |
status.groups = {} |
end |
--save this trees status table for any extra levels or groups |
treestatus = status |
end |
--make sure that the tree entry is open, and select it. |
--the selected group will be overwritten if a child is the final target but still needs to be open |
treestatus.selected = treevalue |
treestatus.groups[treevalue] = true |
end |
--move to the next group in the path |
group = GetSubOption(group, key) |
if not group then |
break |
end |
tinsert(path, key) |
status = self:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
status = status.groups |
end |
del(path) |
reg:NotifyChange(appName) |
end |
local function OptionOnMouseOver(widget, event) |
--show a tooltip/set the status bar to the desc text |
local user = widget:GetUserDataTable() |
local opt = user.option |
local options = user.options |
local path = user.path |
local appName = user.appName |
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") |
local name = GetOptionsMemberValue("name", opt, options, path, appName) |
local desc = GetOptionsMemberValue("desc", opt, options, path, appName) |
local usage = GetOptionsMemberValue("usage", opt, options, path, appName) |
local descStyle = opt.descStyle |
if descStyle and descStyle ~= "tooltip" then return end |
GameTooltip:SetText(name, 1, .82, 0, true) |
if opt.type == "multiselect" then |
GameTooltip:AddLine(user.text, 0.5, 0.5, 0.8, true) |
end |
if type(desc) == "string" then |
GameTooltip:AddLine(desc, 1, 1, 1, true) |
end |
if type(usage) == "string" then |
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true) |
end |
GameTooltip:Show() |
end |
local function OptionOnMouseLeave(widget, event) |
GameTooltip:Hide() |
end |
local function GetFuncName(option) |
local type = option.type |
if type == "execute" then |
return "func" |
else |
return "set" |
end |
end |
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) |
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then |
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} |
end |
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] |
for k in pairs(t) do |
t[k] = nil |
end |
t.text = message |
t.button1 = ACCEPT |
t.button2 = CANCEL |
t.preferredIndex = STATICPOPUP_NUMDIALOGS |
local dialog, oldstrata |
t.OnAccept = function() |
safecall(func, unpack(t)) |
if dialog and oldstrata then |
dialog:SetFrameStrata(oldstrata) |
end |
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) |
del(info) |
end |
t.OnCancel = function() |
if dialog and oldstrata then |
dialog:SetFrameStrata(oldstrata) |
end |
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) |
del(info) |
end |
for i = 1, select("#", ...) do |
t[i] = select(i, ...) or false |
end |
t.timeout = 0 |
t.whileDead = 1 |
t.hideOnEscape = 1 |
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") |
if dialog then |
oldstrata = dialog:GetFrameStrata() |
dialog:SetFrameStrata("TOOLTIP") |
end |
end |
local function ActivateControl(widget, event, ...) |
--This function will call the set / execute handler for the widget |
--widget:GetUserDataTable() contains the needed info |
local user = widget:GetUserDataTable() |
local option = user.option |
local options = user.options |
local path = user.path |
local info = new() |
local func |
local group = options |
local funcname = GetFuncName(option) |
local handler |
local confirm |
local validate |
--build the info table containing the path |
-- pick up functions while traversing the tree |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
confirm = group.confirm |
validate = group.validate |
for i = 1, #path do |
local v = path[i] |
group = GetSubOption(group, v) |
info[i] = v |
if group[funcname] ~= nil then |
func = group[funcname] |
end |
handler = group.handler or handler |
if group.confirm ~= nil then |
confirm = group.confirm |
end |
if group.validate ~= nil then |
validate = group.validate |
end |
end |
info.options = options |
info.appName = user.appName |
info.arg = option.arg |
info.handler = handler |
info.option = option |
info.type = option.type |
info.uiType = "dialog" |
info.uiName = MAJOR |
local name |
if type(option.name) == "function" then |
name = option.name(info) |
elseif type(option.name) == "string" then |
name = option.name |
else |
name = "" |
end |
local usage = option.usage |
local pattern = option.pattern |
local validated = true |
if option.type == "input" then |
if type(pattern)=="string" then |
if not strmatch(..., pattern) then |
validated = false |
end |
end |
end |
local success |
if validated and option.type ~= "execute" then |
if type(validate) == "string" then |
if handler and handler[validate] then |
success, validated = safecall(handler[validate], handler, info, ...) |
if not success then validated = false end |
else |
error(format("Method %s doesn't exist in handler for type execute", validate)) |
end |
elseif type(validate) == "function" then |
success, validated = safecall(validate, info, ...) |
if not success then validated = false end |
end |
end |
local rootframe = user.rootframe |
if type(validated) == "string" then |
--validate function returned a message to display |
if rootframe.SetStatusText then |
rootframe:SetStatusText(validated) |
else |
-- TODO: do something else. |
end |
PlaySound("igPlayerInviteDecline") |
del(info) |
return true |
elseif not validated then |
--validate returned false |
if rootframe.SetStatusText then |
if usage then |
rootframe:SetStatusText(name..": "..usage) |
else |
if pattern then |
rootframe:SetStatusText(name..": Expected "..pattern) |
else |
rootframe:SetStatusText(name..": Invalid Value") |
end |
end |
else |
-- TODO: do something else |
end |
PlaySound("igPlayerInviteDecline") |
del(info) |
return true |
else |
local confirmText = option.confirmText |
--call confirm func/method |
if type(confirm) == "string" then |
if handler and handler[confirm] then |
success, confirm = safecall(handler[confirm], handler, info, ...) |
if success and type(confirm) == "string" then |
confirmText = confirm |
confirm = true |
elseif not success then |
confirm = false |
end |
else |
error(format("Method %s doesn't exist in handler for type confirm", confirm)) |
end |
elseif type(confirm) == "function" then |
success, confirm = safecall(confirm, info, ...) |
if success and type(confirm) == "string" then |
confirmText = confirm |
confirm = true |
elseif not success then |
confirm = false |
end |
end |
--confirm if needed |
if type(confirm) == "boolean" then |
if confirm then |
if not confirmText then |
local name, desc = option.name, option.desc |
if type(name) == "function" then |
name = name(info) |
end |
if type(desc) == "function" then |
desc = desc(info) |
end |
confirmText = name |
if desc then |
confirmText = confirmText.." - "..desc |
end |
end |
local iscustom = user.rootframe:GetUserData("iscustom") |
local rootframe |
if iscustom then |
rootframe = user.rootframe |
end |
local basepath = user.rootframe:GetUserData("basepath") |
if type(func) == "string" then |
if handler and handler[func] then |
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) |
else |
error(format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...) |
end |
--func will be called and info deleted when the confirm dialog is responded to |
return |
end |
end |
--call the function |
if type(func) == "string" then |
if handler and handler[func] then |
safecall(handler[func],handler, info, ...) |
else |
error(format("Method %s doesn't exist in handler for type func", func)) |
end |
elseif type(func) == "function" then |
safecall(func,info, ...) |
end |
local iscustom = user.rootframe:GetUserData("iscustom") |
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl |
--full refresh of the frame, some controls dont cause this on all events |
if option.type == "color" then |
if event == "OnValueConfirmed" then |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, unpack(basepath)) |
end |
end |
elseif option.type == "range" then |
if event == "OnMouseUp" then |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, unpack(basepath)) |
end |
end |
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed' |
elseif option.type == "multiselect" then |
user.valuechanged = true |
else |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, unpack(basepath)) |
end |
end |
end |
del(info) |
end |
local function ActivateSlider(widget, event, value) |
local option = widget:GetUserData("option") |
local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step |
if min then |
if step then |
value = math_floor((value - min) / step + 0.5) * step + min |
end |
value = math_max(value, min) |
end |
if max then |
value = math_min(value, max) |
end |
ActivateControl(widget,event,value) |
end |
--called from a checkbox that is part of an internally created multiselect group |
--this type is safe to refresh on activation of one control |
local function ActivateMultiControl(widget, event, ...) |
ActivateControl(widget, event, widget:GetUserData("value"), ...) |
local user = widget:GetUserDataTable() |
local iscustom = user.rootframe:GetUserData("iscustom") |
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, unpack(basepath)) |
end |
end |
local function MultiControlOnClosed(widget, event, ...) |
local user = widget:GetUserDataTable() |
if user.valuechanged then |
local iscustom = user.rootframe:GetUserData("iscustom") |
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl |
if iscustom then |
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) |
else |
AceConfigDialog:Open(user.appName, unpack(basepath)) |
end |
end |
end |
local function FrameOnClose(widget, event) |
local appName = widget:GetUserData("appName") |
AceConfigDialog.OpenFrames[appName] = nil |
gui:Release(widget) |
end |
local function CheckOptionHidden(option, options, path, appName) |
--check for a specific boolean option |
local hidden = pickfirstset(option.dialogHidden,option.guiHidden) |
if hidden ~= nil then |
return hidden |
end |
return GetOptionsMemberValue("hidden", option, options, path, appName) |
end |
local function CheckOptionDisabled(option, options, path, appName) |
--check for a specific boolean option |
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled) |
if disabled ~= nil then |
return disabled |
end |
return GetOptionsMemberValue("disabled", option, options, path, appName) |
end |
--[[ |
local function BuildTabs(group, options, path, appName) |
local tabs = new() |
local text = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
tinsert(tabs, k) |
text[k] = GetOptionsMemberValue("name", v, options, path, appName) |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return tabs, text |
end |
]] |
local function BuildSelect(group, options, path, appName) |
local groups = new() |
local order = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
groups[k] = GetOptionsMemberValue("name", v, options, path, appName) |
tinsert(order, k) |
end |
path[#path] = nil |
end |
end |
del(opts) |
del(keySort) |
return groups, order |
end |
local function BuildSubGroups(group, tree, options, path, appName) |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
local entry = new() |
entry.value = k |
entry.text = GetOptionsMemberValue("name", v, options, path, appName) |
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) |
entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName) |
entry.disabled = CheckOptionDisabled(v, options, path, appName) |
if not tree.children then tree.children = new() end |
tinsert(tree.children,entry) |
if (v.childGroups or "tree") == "tree" then |
BuildSubGroups(v,entry, options, path, appName) |
end |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
end |
local function BuildGroups(group, options, path, appName, recurse) |
local tree = new() |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
if v.type == "group" then |
path[#path+1] = k |
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
local hidden = CheckOptionHidden(v, options, path, appName) |
if not inline and not hidden then |
local entry = new() |
entry.value = k |
entry.text = GetOptionsMemberValue("name", v, options, path, appName) |
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) |
entry.disabled = CheckOptionDisabled(v, options, path, appName) |
tinsert(tree,entry) |
if recurse and (v.childGroups or "tree") == "tree" then |
BuildSubGroups(v,entry, options, path, appName) |
end |
end |
path[#path] = nil |
end |
end |
del(keySort) |
del(opts) |
return tree |
end |
local function InjectInfo(control, options, option, path, rootframe, appName) |
local user = control:GetUserDataTable() |
for i = 1, #path do |
user[i] = path[i] |
end |
user.rootframe = rootframe |
user.option = option |
user.options = options |
user.path = copy(path) |
user.appName = appName |
control:SetCallback("OnRelease", CleanUserData) |
control:SetCallback("OnLeave", OptionOnMouseLeave) |
control:SetCallback("OnEnter", OptionOnMouseOver) |
end |
--[[ |
options - root of the options table being fed |
container - widget that controls will be placed in |
rootframe - Frame object the options are in |
path - table with the keys to get to the group being fed |
--]] |
local function FeedOptions(appName, options,container,rootframe,path,group,inline) |
local keySort = new() |
local opts = new() |
BuildSortedOptionsTable(group, keySort, opts, options, path, appName) |
for i = 1, #keySort do |
local k = keySort[i] |
local v = opts[k] |
tinsert(path, k) |
local hidden = CheckOptionHidden(v, options, path, appName) |
local name = GetOptionsMemberValue("name", v, options, path, appName) |
if not hidden then |
if v.type == "group" then |
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then |
--Inline group |
local GroupContainer |
if name and name ~= "" then |
GroupContainer = gui:Create("InlineGroup") |
GroupContainer:SetTitle(name or "") |
else |
GroupContainer = gui:Create("SimpleGroup") |
end |
GroupContainer.width = "fill" |
GroupContainer:SetLayout("flow") |
container:AddChild(GroupContainer) |
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true) |
end |
else |
--Control to feed |
local control |
local name = GetOptionsMemberValue("name", v, options, path, appName) |
if v.type == "execute" then |
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) |
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) |
if type(image) == "string" then |
control = gui:Create("Icon") |
if not width then |
width = GetOptionsMemberValue("imageWidth",v, options, path, appName) |
end |
if not height then |
height = GetOptionsMemberValue("imageHeight",v, options, path, appName) |
end |
if type(imageCoords) == "table" then |
control:SetImage(image, unpack(imageCoords)) |
else |
control:SetImage(image) |
end |
if type(width) ~= "number" then |
width = 32 |
end |
if type(height) ~= "number" then |
height = 32 |
end |
control:SetImageSize(width, height) |
control:SetLabel(name) |
else |
control = gui:Create("Button") |
control:SetText(name) |
end |
control:SetCallback("OnClick",ActivateControl) |
elseif v.type == "input" then |
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" |
control = gui:Create(controlType) |
if not control then |
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") |
end |
if v.multiline and control.SetNumLines then |
control:SetNumLines(tonumber(v.multiline) or 4) |
end |
control:SetLabel(name) |
control:SetCallback("OnEnterPressed",ActivateControl) |
local text = GetOptionsMemberValue("get",v, options, path, appName) |
if type(text) ~= "string" then |
text = "" |
end |
control:SetText(text) |
elseif v.type == "toggle" then |
control = gui:Create("CheckBox") |
control:SetLabel(name) |
control:SetTriState(v.tristate) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateControl) |
if v.descStyle == "inline" then |
local desc = GetOptionsMemberValue("desc", v, options, path, appName) |
control:SetDescription(desc) |
end |
local image = GetOptionsMemberValue("image", v, options, path, appName) |
local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) |
if type(image) == "string" then |
if type(imageCoords) == "table" then |
control:SetImage(image, unpack(imageCoords)) |
else |
control:SetImage(image) |
end |
end |
elseif v.type == "range" then |
control = gui:Create("Slider") |
control:SetLabel(name) |
control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0) |
control:SetIsPercent(v.isPercent) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
if type(value) ~= "number" then |
value = 0 |
end |
control:SetValue(value) |
control:SetCallback("OnValueChanged",ActivateSlider) |
control:SetCallback("OnMouseUp",ActivateSlider) |
elseif v.type == "select" then |
local values = GetOptionsMemberValue("values", v, options, path, appName) |
if v.style == "radio" then |
local disabled = CheckOptionDisabled(v, options, path, appName) |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
control = gui:Create("InlineGroup") |
control:SetLayout("Flow") |
control:SetTitle(name) |
control.width = "fill" |
control:PauseLayout() |
local optionValue = GetOptionsMemberValue("get",v, options, path, appName) |
local t = {} |
for value, text in pairs(values) do |
t[#t+1]=value |
end |
tsort(t) |
for k, value in ipairs(t) do |
local text = values[value] |
local radio = gui:Create("CheckBox") |
radio:SetLabel(text) |
radio:SetUserData("value", value) |
radio:SetUserData("text", text) |
radio:SetDisabled(disabled) |
radio:SetType("radio") |
radio:SetValue(optionValue == value) |
radio:SetCallback("OnValueChanged", ActivateMultiControl) |
InjectInfo(radio, options, v, path, rootframe, appName) |
control:AddChild(radio) |
if width == "double" then |
radio:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
radio:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
radio.width = "fill" |
else |
radio:SetWidth(width_multiplier) |
end |
end |
control:ResumeLayout() |
control:DoLayout() |
else |
local controlType = v.dialogControl or v.control or "Dropdown" |
control = gui:Create(controlType) |
if not control then |
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
control = gui:Create("Dropdown") |
end |
local itemType = v.itemControl |
if itemType and not gui:GetWidgetVersion(itemType) then |
geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType))) |
itemType = nil |
end |
control:SetLabel(name) |
control:SetList(values, nil, itemType) |
local value = GetOptionsMemberValue("get",v, options, path, appName) |
if not values[value] then |
value = nil |
end |
control:SetValue(value) |
control:SetCallback("OnValueChanged", ActivateControl) |
end |
elseif v.type == "multiselect" then |
local values = GetOptionsMemberValue("values", v, options, path, appName) |
local disabled = CheckOptionDisabled(v, options, path, appName) |
local controlType = v.dialogControl or v.control |
local valuesort = new() |
if values then |
for value, text in pairs(values) do |
tinsert(valuesort, value) |
end |
end |
tsort(valuesort) |
if controlType then |
control = gui:Create(controlType) |
if not control then |
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) |
end |
end |
if control then |
control:SetMultiselect(true) |
control:SetLabel(name) |
control:SetList(values) |
control:SetDisabled(disabled) |
control:SetCallback("OnValueChanged",ActivateControl) |
control:SetCallback("OnClosed", MultiControlOnClosed) |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
if width == "double" then |
control:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
control:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
control.width = "fill" |
else |
control:SetWidth(width_multiplier) |
end |
--check:SetTriState(v.tristate) |
for i = 1, #valuesort do |
local key = valuesort[i] |
local value = GetOptionsMemberValue("get",v, options, path, appName, key) |
control:SetItemValue(key,value) |
end |
else |
control = gui:Create("InlineGroup") |
control:SetLayout("Flow") |
control:SetTitle(name) |
control.width = "fill" |
control:PauseLayout() |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
for i = 1, #valuesort do |
local value = valuesort[i] |
local text = values[value] |
local check = gui:Create("CheckBox") |
check:SetLabel(text) |
check:SetUserData("value", value) |
check:SetUserData("text", text) |
check:SetDisabled(disabled) |
check:SetTriState(v.tristate) |
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value)) |
check:SetCallback("OnValueChanged",ActivateMultiControl) |
InjectInfo(check, options, v, path, rootframe, appName) |
control:AddChild(check) |
if width == "double" then |
check:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
check:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
check.width = "fill" |
else |
check:SetWidth(width_multiplier) |
end |
end |
control:ResumeLayout() |
control:DoLayout() |
end |
del(valuesort) |
elseif v.type == "color" then |
control = gui:Create("ColorPicker") |
control:SetLabel(name) |
control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName)) |
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) |
control:SetCallback("OnValueChanged",ActivateControl) |
control:SetCallback("OnValueConfirmed",ActivateControl) |
elseif v.type == "keybinding" then |
control = gui:Create("Keybinding") |
control:SetLabel(name) |
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) |
control:SetCallback("OnKeyChanged",ActivateControl) |
elseif v.type == "header" then |
control = gui:Create("Heading") |
control:SetText(name) |
control.width = "fill" |
elseif v.type == "description" then |
control = gui:Create("Label") |
control:SetText(name) |
local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) |
if fontSize == "medium" then |
control:SetFontObject(GameFontHighlight) |
elseif fontSize == "large" then |
control:SetFontObject(GameFontHighlightLarge) |
else -- small or invalid |
control:SetFontObject(GameFontHighlightSmall) |
end |
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) |
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) |
if type(image) == "string" then |
if not width then |
width = GetOptionsMemberValue("imageWidth",v, options, path, appName) |
end |
if not height then |
height = GetOptionsMemberValue("imageHeight",v, options, path, appName) |
end |
if type(imageCoords) == "table" then |
control:SetImage(image, unpack(imageCoords)) |
else |
control:SetImage(image) |
end |
if type(width) ~= "number" then |
width = 32 |
end |
if type(height) ~= "number" then |
height = 32 |
end |
control:SetImageSize(width, height) |
end |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
control.width = not width and "fill" |
end |
--Common Init |
if control then |
if control.width ~= "fill" then |
local width = GetOptionsMemberValue("width",v,options,path,appName) |
if width == "double" then |
control:SetWidth(width_multiplier * 2) |
elseif width == "half" then |
control:SetWidth(width_multiplier / 2) |
elseif width == "full" then |
control.width = "fill" |
else |
control:SetWidth(width_multiplier) |
end |
end |
if control.SetDisabled then |
local disabled = CheckOptionDisabled(v, options, path, appName) |
control:SetDisabled(disabled) |
end |
InjectInfo(control, options, v, path, rootframe, appName) |
container:AddChild(control) |
end |
end |
end |
tremove(path) |
end |
container:ResumeLayout() |
container:DoLayout() |
del(keySort) |
del(opts) |
end |
local function BuildPath(path, ...) |
for i = 1, select("#",...) do |
tinsert(path, (select(i,...))) |
end |
end |
local function TreeOnButtonEnter(widget, event, uniquevalue, button) |
local user = widget:GetUserDataTable() |
if not user then return end |
local options = user.options |
local option = user.option |
local path = user.path |
local appName = user.appName |
local feedpath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, ("\001"):split(uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
if not group then return end |
group = GetSubOption(group, feedpath[i]) |
end |
local name = GetOptionsMemberValue("name", group, options, feedpath, appName) |
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) |
GameTooltip:SetOwner(button, "ANCHOR_NONE") |
if widget.type == "TabGroup" then |
GameTooltip:SetPoint("BOTTOM",button,"TOP") |
else |
GameTooltip:SetPoint("LEFT",button,"RIGHT") |
end |
GameTooltip:SetText(name, 1, .82, 0, true) |
if type(desc) == "string" then |
GameTooltip:AddLine(desc, 1, 1, 1, true) |
end |
GameTooltip:Show() |
end |
local function TreeOnButtonLeave(widget, event, value, button) |
GameTooltip:Hide() |
end |
local function GroupExists(appName, options, path, uniquevalue) |
if not uniquevalue then return false end |
local feedpath = new() |
local temppath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, ("\001"):split(uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
local v = feedpath[i] |
temppath[i] = v |
group = GetSubOption(group, v) |
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then |
del(feedpath) |
del(temppath) |
return false |
end |
end |
del(feedpath) |
del(temppath) |
return true |
end |
local function GroupSelected(widget, event, uniquevalue) |
local user = widget:GetUserDataTable() |
local options = user.options |
local option = user.option |
local path = user.path |
local rootframe = user.rootframe |
local feedpath = new() |
for i = 1, #path do |
feedpath[i] = path[i] |
end |
BuildPath(feedpath, ("\001"):split(uniquevalue)) |
local group = options |
for i = 1, #feedpath do |
group = GetSubOption(group, feedpath[i]) |
end |
widget:ReleaseChildren() |
AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) |
del(feedpath) |
end |
--[[ |
-- INTERNAL -- |
This function will feed one group, and any inline child groups into the given container |
Select Groups will only have the selection control (tree, tabs, dropdown) fed in |
and have a group selected, this event will trigger the feeding of child groups |
Rules: |
If the group is Inline, FeedOptions |
If the group has no child groups, FeedOptions |
If the group is a tab or select group, FeedOptions then add the Group Control |
If the group is a tree group FeedOptions then |
its parent isnt a tree group: then add the tree control containing this and all child tree groups |
if its parent is a tree group, its already a node on a tree |
--]] |
function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot) |
local group = options |
--follow the path to get to the curent group |
local inline |
local grouptype, parenttype = options.childGroups, "none" |
for i = 1, #path do |
local v = path[i] |
group = GetSubOption(group, v) |
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) |
parenttype = grouptype |
grouptype = group.childGroups |
end |
if not parenttype then |
parenttype = "tree" |
end |
--check if the group has child groups |
local hasChildGroups |
for k, v in pairs(group.args) do |
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then |
hasChildGroups = true |
end |
end |
if group.plugins then |
for plugin, t in pairs(group.plugins) do |
for k, v in pairs(t) do |
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then |
hasChildGroups = true |
end |
end |
end |
end |
container:SetLayout("flow") |
local scroll |
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on |
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then |
if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then |
scroll = gui:Create("ScrollFrame") |
scroll:SetLayout("flow") |
scroll.width = "fill" |
scroll.height = "fill" |
container:SetLayout("fill") |
container:AddChild(scroll) |
container = scroll |
end |
end |
FeedOptions(appName,options,container,rootframe,path,group,nil) |
if scroll then |
container:PerformLayout() |
local status = self:GetStatusTable(appName, path) |
if not status.scroll then |
status.scroll = {} |
end |
scroll:SetStatusTable(status.scroll) |
end |
if hasChildGroups and not inline then |
local name = GetOptionsMemberValue("name", group, options, path, appName) |
if grouptype == "tab" then |
local tab = gui:Create("TabGroup") |
InjectInfo(tab, options, group, path, rootframe, appName) |
tab:SetCallback("OnGroupSelected", GroupSelected) |
tab:SetCallback("OnTabEnter", TreeOnButtonEnter) |
tab:SetCallback("OnTabLeave", TreeOnButtonLeave) |
local status = AceConfigDialog:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
tab:SetStatusTable(status.groups) |
tab.width = "fill" |
tab.height = "fill" |
local tabs = BuildGroups(group, options, path, appName) |
tab:SetTabs(tabs) |
tab:SetUserData("tablist", tabs) |
for i = 1, #tabs do |
local entry = tabs[i] |
if not entry.disabled then |
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) |
break |
end |
end |
container:AddChild(tab) |
elseif grouptype == "select" then |
local select = gui:Create("DropdownGroup") |
select:SetTitle(name) |
InjectInfo(select, options, group, path, rootframe, appName) |
select:SetCallback("OnGroupSelected", GroupSelected) |
local status = AceConfigDialog:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
select:SetStatusTable(status.groups) |
local grouplist, orderlist = BuildSelect(group, options, path, appName) |
select:SetGroupList(grouplist, orderlist) |
select:SetUserData("grouplist", grouplist) |
select:SetUserData("orderlist", orderlist) |
local firstgroup = orderlist[1] |
if firstgroup then |
select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) |
end |
select.width = "fill" |
select.height = "fill" |
container:AddChild(select) |
--assume tree group by default |
--if parenttype is tree then this group is already a node on that tree |
elseif (parenttype ~= "tree") or isRoot then |
local tree = gui:Create("TreeGroup") |
InjectInfo(tree, options, group, path, rootframe, appName) |
tree:EnableButtonTooltips(false) |
tree.width = "fill" |
tree.height = "fill" |
tree:SetCallback("OnGroupSelected", GroupSelected) |
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) |
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) |
local status = AceConfigDialog:GetStatusTable(appName, path) |
if not status.groups then |
status.groups = {} |
end |
local treedefinition = BuildGroups(group, options, path, appName, true) |
tree:SetStatusTable(status.groups) |
tree:SetTree(treedefinition) |
tree:SetUserData("tree",treedefinition) |
for i = 1, #treedefinition do |
local entry = treedefinition[i] |
if not entry.disabled then |
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) |
break |
end |
end |
container:AddChild(tree) |
end |
end |
end |
local old_CloseSpecialWindows |
local function RefreshOnUpdate(this) |
for appName in pairs(this.closing) do |
if AceConfigDialog.OpenFrames[appName] then |
AceConfigDialog.OpenFrames[appName]:Hide() |
end |
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then |
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do |
if not widget:IsVisible() then |
widget:ReleaseChildren() |
end |
end |
end |
this.closing[appName] = nil |
end |
if this.closeAll then |
for k, v in pairs(AceConfigDialog.OpenFrames) do |
if not this.closeAllOverride[k] then |
v:Hide() |
end |
end |
this.closeAll = nil |
wipe(this.closeAllOverride) |
end |
for appName in pairs(this.apps) do |
if AceConfigDialog.OpenFrames[appName] then |
local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() |
AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl)) |
end |
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then |
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do |
local user = widget:GetUserDataTable() |
if widget:IsVisible() then |
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl)) |
end |
end |
end |
this.apps[appName] = nil |
end |
this:SetScript("OnUpdate", nil) |
end |
-- Upgrade the OnUpdate script as well, if needed. |
if AceConfigDialog.frame:GetScript("OnUpdate") then |
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) |
end |
--- Close all open options windows |
function AceConfigDialog:CloseAll() |
AceConfigDialog.frame.closeAll = true |
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) |
if next(self.OpenFrames) then |
return true |
end |
end |
--- Close a specific options window. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
function AceConfigDialog:Close(appName) |
if self.OpenFrames[appName] then |
AceConfigDialog.frame.closing[appName] = true |
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) |
return true |
end |
end |
-- Internal -- Called by AceConfigRegistry |
function AceConfigDialog:ConfigTableChanged(event, appName) |
AceConfigDialog.frame.apps[appName] = true |
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) |
end |
reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged") |
--- Sets the default size of the options window for a specific application. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param width The default width |
-- @param height The default height |
function AceConfigDialog:SetDefaultSize(appName, width, height) |
local status = AceConfigDialog:GetStatusTable(appName) |
if type(width) == "number" and type(height) == "number" then |
status.width = width |
status.height = height |
end |
end |
--- Open an option window at the specified path (if any). |
-- This function can optionally feed the group into a pre-created container |
-- instead of creating a new container frame. |
-- @paramsig appName [, container][, ...] |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param container An optional container frame to feed the options into |
-- @param ... The path to open after creating the options window (see `:SelectGroup` for details) |
function AceConfigDialog:Open(appName, container, ...) |
if not old_CloseSpecialWindows then |
old_CloseSpecialWindows = CloseSpecialWindows |
CloseSpecialWindows = function() |
local found = old_CloseSpecialWindows() |
return self:CloseAll() or found |
end |
end |
local app = reg:GetOptionsTable(appName) |
if not app then |
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) |
end |
local options = app("dialog", MAJOR) |
local f |
local path = new() |
local name = GetOptionsMemberValue("name", options, options, path, appName) |
--If an optional path is specified add it to the path table before feeding the options |
--as container is optional as well it may contain the first element of the path |
if type(container) == "string" then |
tinsert(path, container) |
container = nil |
end |
for n = 1, select("#",...) do |
tinsert(path, (select(n, ...))) |
end |
local option = options |
if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then |
for i = 1, #path do |
option = options.args[path[i]] |
end |
name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName)) |
end |
--if a container is given feed into that |
if container then |
f = container |
f:ReleaseChildren() |
f:SetUserData("appName", appName) |
f:SetUserData("iscustom", true) |
if #path > 0 then |
f:SetUserData("basepath", copy(path)) |
end |
local status = AceConfigDialog:GetStatusTable(appName) |
if not status.width then |
status.width = 700 |
end |
if not status.height then |
status.height = 500 |
end |
if f.SetStatusTable then |
f:SetStatusTable(status) |
end |
if f.SetTitle then |
f:SetTitle(name or "") |
end |
else |
if not self.OpenFrames[appName] then |
f = gui:Create("Frame") |
self.OpenFrames[appName] = f |
else |
f = self.OpenFrames[appName] |
end |
f:ReleaseChildren() |
f:SetCallback("OnClose", FrameOnClose) |
f:SetUserData("appName", appName) |
if #path > 0 then |
f:SetUserData("basepath", copy(path)) |
end |
f:SetTitle(name or "") |
local status = AceConfigDialog:GetStatusTable(appName) |
f:SetStatusTable(status) |
end |
self:FeedGroup(appName,options,f,f,path,true) |
if f.Show then |
f:Show() |
end |
del(path) |
if AceConfigDialog.frame.closeAll then |
-- close all is set, but thats not good, since we're just opening here, so force it |
AceConfigDialog.frame.closeAllOverride[appName] = true |
end |
end |
-- convert pre-39 BlizOptions structure to the new format |
if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then |
local old = AceConfigDialog.BlizOptions |
local new = {} |
for key, widget in pairs(old) do |
local appName = widget:GetUserData("appName") |
if not new[appName] then new[appName] = {} end |
new[appName][key] = widget |
end |
AceConfigDialog.BlizOptions = new |
else |
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} |
end |
local function FeedToBlizPanel(widget, event) |
local path = widget:GetUserData("path") |
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl)) |
end |
local function ClearBlizPanel(widget, event) |
local appName = widget:GetUserData("appName") |
AceConfigDialog.frame.closing[appName] = true |
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) |
end |
--- Add an option table into the Blizzard Interface Options panel. |
-- You can optionally supply a descriptive name to use and a parent frame to use, |
-- as well as a path in the options table.\\ |
-- If no name is specified, the appName will be used instead. |
-- |
-- If you specify a proper `parent` (by name), the interface options will generate a |
-- tree layout. Note that only one level of children is supported, so the parent always |
-- has to be a head-level note. |
-- |
-- This function returns a reference to the container frame registered with the Interface |
-- Options. You can use this reference to open the options with the API function |
-- `InterfaceOptionsFrame_OpenToCategory`. |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param name A descriptive name to display in the options tree (defaults to appName) |
-- @param parent The parent to use in the interface options tree. |
-- @param ... The path in the options table to feed into the interface options panel. |
-- @return The reference to the frame registered into the Interface Options. |
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) |
local BlizOptions = AceConfigDialog.BlizOptions |
local key = appName |
for n = 1, select("#", ...) do |
key = key.."\001"..select(n, ...) |
end |
if not BlizOptions[appName] then |
BlizOptions[appName] = {} |
end |
if not BlizOptions[appName][key] then |
local group = gui:Create("BlizOptionsGroup") |
BlizOptions[appName][key] = group |
group:SetName(name or appName, parent) |
group:SetTitle(name or appName) |
group:SetUserData("appName", appName) |
if select("#", ...) > 0 then |
local path = {} |
for n = 1, select("#",...) do |
tinsert(path, (select(n, ...))) |
end |
group:SetUserData("path", path) |
end |
group:SetCallback("OnShow", FeedToBlizPanel) |
group:SetCallback("OnHide", ClearBlizPanel) |
InterfaceOptions_AddCategory(group.frame) |
return group.frame |
else |
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) |
end |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceConfigCmd-3.0.lua"/> |
</Ui> |
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. |
-- @class file |
-- @name AceConfigCmd-3.0 |
-- @release $Id: AceConfigCmd-3.0.lua 1045 2011-12-09 17:58:40Z nevcairiel $ |
--[[ |
AceConfigCmd-3.0 |
Handles commandline optionstable access |
REQUIRES: AceConsole-3.0 for command registration (loaded on demand) |
]] |
-- TODO: plugin args |
local MAJOR, MINOR = "AceConfigCmd-3.0", 13 |
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfigCmd then return end |
AceConfigCmd.commands = AceConfigCmd.commands or {} |
local commands = AceConfigCmd.commands |
local cfgreg = LibStub("AceConfigRegistry-3.0") |
local AceConsole -- LoD |
local AceConsoleName = "AceConsole-3.0" |
-- Lua APIs |
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim |
local format, tonumber, tostring = string.format, tonumber, tostring |
local tsort, tinsert = table.sort, table.insert |
local select, pairs, next, type = select, pairs, next, type |
local error, assert = error, assert |
-- WoW APIs |
local _G = _G |
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded |
-- List them here for Mikk's FindGlobals script |
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME |
local L = setmetatable({}, { -- TODO: replace with proper locale |
__index = function(self,k) return k end |
}) |
local function print(msg) |
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) |
end |
-- constants used by getparam() calls below |
local handlertypes = {["table"]=true} |
local handlermsg = "expected a table" |
local functypes = {["function"]=true, ["string"]=true} |
local funcmsg = "expected function or member name" |
-- pickfirstset() - picks the first non-nil value and returns it |
local function pickfirstset(...) |
for i=1,select("#",...) do |
if select(i,...)~=nil then |
return select(i,...) |
end |
end |
end |
-- err() - produce real error() regarding malformed options tables etc |
local function err(info,inputpos,msg ) |
local cmdstr=" "..strsub(info.input, 1, inputpos-1) |
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2) |
end |
-- usererr() - produce chatframe message regarding bad slash syntax etc |
local function usererr(info,inputpos,msg ) |
local cmdstr=strsub(info.input, 1, inputpos-1); |
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table")) |
end |
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments |
local function callmethod(info, inputpos, tab, methodtype, ...) |
local method = info[methodtype] |
if not method then |
err(info, inputpos, "'"..methodtype.."': not set") |
end |
info.arg = tab.arg |
info.option = tab |
info.type = tab.type |
if type(method)=="function" then |
return method(info, ...) |
elseif type(method)=="string" then |
if type(info.handler[method])~="function" then |
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler)) |
end |
return info.handler[method](info.handler, info, ...) |
else |
assert(false) -- type should have already been checked on read |
end |
end |
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments |
local function callfunction(info, tab, methodtype, ...) |
local method = tab[methodtype] |
info.arg = tab.arg |
info.option = tab |
info.type = tab.type |
if type(method)=="function" then |
return method(info, ...) |
else |
assert(false) -- type should have already been checked on read |
end |
end |
-- do_final() - do the final step (set/execute) along with validation and confirmation |
local function do_final(info, inputpos, tab, methodtype, ...) |
if info.validate then |
local res = callmethod(info,inputpos,tab,"validate",...) |
if type(res)=="string" then |
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) |
return |
end |
end |
-- console ignores .confirm |
callmethod(info,inputpos,tab,methodtype, ...) |
end |
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc |
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) |
local old,oldat = info[paramname], info[paramname.."_at"] |
local val=tab[paramname] |
if val~=nil then |
if val==false then |
val=nil |
elseif not types[type(val)] then |
err(info, inputpos, "'" .. paramname.. "' - "..errormsg) |
end |
info[paramname] = val |
info[paramname.."_at"] = depth |
end |
return old,oldat |
end |
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.* |
local dummytable={} |
local function iterateargs(tab) |
if not tab.plugins then |
return pairs(tab.args) |
end |
local argtabkey,argtab=next(tab.plugins) |
local v |
return function(_, k) |
while argtab do |
k,v = next(argtab, k) |
if k then return k,v end |
if argtab==tab.args then |
argtab=nil |
else |
argtabkey,argtab = next(tab.plugins, argtabkey) |
if not argtabkey then |
argtab=tab.args |
end |
end |
end |
end |
end |
local function checkhidden(info, inputpos, tab) |
if tab.cmdHidden~=nil then |
return tab.cmdHidden |
end |
local hidden = tab.hidden |
if type(hidden) == "function" or type(hidden) == "string" then |
info.hidden = hidden |
hidden = callmethod(info, inputpos, tab, 'hidden') |
info.hidden = nil |
end |
return hidden |
end |
local function showhelp(info, inputpos, tab, depth, noHead) |
if not noHead then |
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") |
end |
local sortTbl = {} -- [1..n]=name |
local refTbl = {} -- [name]=tableref |
for k,v in iterateargs(tab) do |
if not refTbl[k] then -- a plugin overriding something in .args |
tinsert(sortTbl, k) |
refTbl[k] = v |
end |
end |
tsort(sortTbl, function(one, two) |
local o1 = refTbl[one].order or 100 |
local o2 = refTbl[two].order or 100 |
if type(o1) == "function" or type(o1) == "string" then |
info.order = o1 |
info[#info+1] = one |
o1 = callmethod(info, inputpos, refTbl[one], "order") |
info[#info] = nil |
info.order = nil |
end |
if type(o2) == "function" or type(o1) == "string" then |
info.order = o2 |
info[#info+1] = two |
o2 = callmethod(info, inputpos, refTbl[two], "order") |
info[#info] = nil |
info.order = nil |
end |
if o1<0 and o2<0 then return o1<o2 end |
if o2<0 then return true end |
if o1<0 then return false end |
if o1==o2 then return tostring(one)<tostring(two) end -- compare names |
return o1<o2 |
end) |
for i = 1, #sortTbl do |
local k = sortTbl[i] |
local v = refTbl[k] |
if not checkhidden(info, inputpos, v) then |
if v.type ~= "description" and v.type ~= "header" then |
-- recursively show all inline groups |
local name, desc = v.name, v.desc |
if type(name) == "function" then |
name = callfunction(info, v, 'name') |
end |
if type(desc) == "function" then |
desc = callfunction(info, v, 'desc') |
end |
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then |
print(" "..(desc or name)..":") |
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg) |
showhelp(info, inputpos, v, depth, true) |
info.handler,info.handler_at = oldhandler,oldhandler_at |
else |
local key = k:gsub(" ", "_") |
print(" |cffffff78"..key.."|r - "..(desc or name or "")) |
end |
end |
end |
end |
end |
local function keybindingValidateFunc(text) |
if text == nil or text == "NONE" then |
return nil |
end |
text = text:upper() |
local shift, ctrl, alt |
local modifier |
while true do |
if text == "-" then |
break |
end |
modifier, text = strsplit('-', text, 2) |
if text then |
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then |
return false |
end |
if modifier == "SHIFT" then |
if shift then |
return false |
end |
shift = true |
end |
if modifier == "CTRL" then |
if ctrl then |
return false |
end |
ctrl = true |
end |
if modifier == "ALT" then |
if alt then |
return false |
end |
alt = true |
end |
else |
text = modifier |
break |
end |
end |
if text == "" then |
return false |
end |
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then |
return false |
end |
local s = text |
if shift then |
s = "SHIFT-" .. s |
end |
if ctrl then |
s = "CTRL-" .. s |
end |
if alt then |
s = "ALT-" .. s |
end |
return s |
end |
-- handle() - selfrecursing function that processes input->optiontable |
-- - depth - starts at 0 |
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) |
local function handle(info, inputpos, tab, depth, retfalse) |
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end |
------------------------------------------------------------------- |
-- Grab hold of handler,set,get,func,etc if set (and remember old ones) |
-- Note that we do NOT validate if method names are correct at this stage, |
-- the handler may change before they're actually used! |
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg) |
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg) |
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg) |
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) |
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) |
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) |
------------------------------------------------------------------- |
-- Act according to .type of this table |
if tab.type=="group" then |
------------ group -------------------------------------------- |
if type(tab.args)~="table" then err(info, inputpos) end |
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end |
-- grab next arg from input |
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) |
if not arg then |
showhelp(info, inputpos, tab, depth) |
return |
end |
nextpos=nextpos+1 |
-- loop .args and try to find a key with a matching name |
for k,v in iterateargs(tab) do |
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end |
-- is this child an inline group? if so, traverse into it |
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then |
info[depth+1] = k |
if handle(info, inputpos, v, depth+1, true)==false then |
info[depth+1] = nil |
-- wasn't found in there, but that's ok, we just keep looking down here |
else |
return -- done, name was found in inline group |
end |
-- matching name and not a inline group |
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then |
info[depth+1] = k |
return handle(info,nextpos,v,depth+1) |
end |
end |
-- no match |
if retfalse then |
-- restore old infotable members and return false to indicate failure |
info.handler,info.handler_at = oldhandler,oldhandler_at |
info.set,info.set_at = oldset,oldset_at |
info.get,info.get_at = oldget,oldget_at |
info.func,info.func_at = oldfunc,oldfunc_at |
info.validate,info.validate_at = oldvalidate,oldvalidate_at |
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at |
return false |
end |
-- couldn't find the command, display error |
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) |
return |
end |
local str = strsub(info.input,inputpos); |
if tab.type=="execute" then |
------------ execute -------------------------------------------- |
do_final(info, inputpos, tab, "func") |
elseif tab.type=="input" then |
------------ input -------------------------------------------- |
local res = true |
if tab.pattern then |
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end |
if not strmatch(str, tab.pattern) then |
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) |
return |
end |
end |
do_final(info, inputpos, tab, "set", str) |
elseif tab.type=="toggle" then |
------------ toggle -------------------------------------------- |
local b |
local str = strtrim(strlower(str)) |
if str=="" then |
b = callmethod(info, inputpos, tab, "get") |
if tab.tristate then |
--cycle in true, nil, false order |
if b then |
b = nil |
elseif b == nil then |
b = false |
else |
b = true |
end |
else |
b = not b |
end |
elseif str==L["on"] then |
b = true |
elseif str==L["off"] then |
b = false |
elseif tab.tristate and str==L["default"] then |
b = nil |
else |
if tab.tristate then |
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str)) |
else |
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str)) |
end |
return |
end |
do_final(info, inputpos, tab, "set", b) |
elseif tab.type=="range" then |
------------ range -------------------------------------------- |
local val = tonumber(str) |
if not val then |
usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) |
return |
end |
if type(info.step)=="number" then |
val = val- (val % info.step) |
end |
if type(info.min)=="number" and val<info.min then |
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) ) |
return |
end |
if type(info.max)=="number" and val>info.max then |
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) |
return |
end |
do_final(info, inputpos, tab, "set", val) |
elseif tab.type=="select" then |
------------ select ------------------------------------ |
local str = strtrim(strlower(str)) |
local values = tab.values |
if type(values) == "function" or type(values) == "string" then |
info.values = values |
values = callmethod(info, inputpos, tab, "values") |
info.values = nil |
end |
if str == "" then |
local b = callmethod(info, inputpos, tab, "get") |
local fmt = "|cffffff78- [%s]|r %s" |
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" |
print(L["Options for |cffffff78"..info[#info].."|r:"]) |
for k, v in pairs(values) do |
if b == k then |
print(fmt_sel:format(k, v)) |
else |
print(fmt:format(k, v)) |
end |
end |
return |
end |
local ok |
for k,v in pairs(values) do |
if strlower(k)==str then |
str = k -- overwrite with key (in case of case mismatches) |
ok = true |
break |
end |
end |
if not ok then |
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) |
return |
end |
do_final(info, inputpos, tab, "set", str) |
elseif tab.type=="multiselect" then |
------------ multiselect ------------------------------------------- |
local str = strtrim(strlower(str)) |
local values = tab.values |
if type(values) == "function" or type(values) == "string" then |
info.values = values |
values = callmethod(info, inputpos, tab, "values") |
info.values = nil |
end |
if str == "" then |
local fmt = "|cffffff78- [%s]|r %s" |
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" |
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"]) |
for k, v in pairs(values) do |
if callmethod(info, inputpos, tab, "get", k) then |
print(fmt_sel:format(k, v)) |
else |
print(fmt:format(k, v)) |
end |
end |
return |
end |
--build a table of the selections, checking that they exist |
--parse for =on =off =default in the process |
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set |
local sels = {} |
for v in str:gmatch("[^ ]+") do |
--parse option=on etc |
local opt, val = v:match('(.+)=(.+)') |
--get option if toggling |
if not opt then |
opt = v |
end |
--check that the opt is valid |
local ok |
for k,v in pairs(values) do |
if strlower(k)==opt then |
opt = k -- overwrite with key (in case of case mismatches) |
ok = true |
break |
end |
end |
if not ok then |
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) |
return |
end |
--check that if val was supplied it is valid |
if val then |
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then |
--val is valid insert it |
sels[opt] = val |
else |
if tab.tristate then |
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val)) |
else |
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val)) |
end |
return |
end |
else |
-- no val supplied, toggle |
sels[opt] = true |
end |
end |
for opt, val in pairs(sels) do |
local newval |
if (val == true) then |
--toggle the option |
local b = callmethod(info, inputpos, tab, "get", opt) |
if tab.tristate then |
--cycle in true, nil, false order |
if b then |
b = nil |
elseif b == nil then |
b = false |
else |
b = true |
end |
else |
b = not b |
end |
newval = b |
else |
--set the option as specified |
if val==L["on"] then |
newval = true |
elseif val==L["off"] then |
newval = false |
elseif val==L["default"] then |
newval = nil |
end |
end |
do_final(info, inputpos, tab, "set", opt, newval) |
end |
elseif tab.type=="color" then |
------------ color -------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current value |
return |
end |
local r, g, b, a |
local hasAlpha = tab.hasAlpha |
if type(hasAlpha) == "function" or type(hasAlpha) == "string" then |
info.hasAlpha = hasAlpha |
hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha') |
info.hasAlpha = nil |
end |
if hasAlpha then |
if str:len() == 8 and str:find("^%x*$") then |
--parse a hex string |
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 |
else |
--parse seperate values |
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$") |
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) |
end |
if not (r and g and b and a) then |
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) |
return |
end |
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then |
--values are valid |
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then |
--values are valid 0..255, convert to 0..1 |
r = r / 255 |
g = g / 255 |
b = b / 255 |
a = a / 255 |
else |
--values are invalid |
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str)) |
end |
else |
a = 1.0 |
if str:len() == 6 and str:find("^%x*$") then |
--parse a hex string |
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255 |
else |
--parse seperate values |
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$") |
r,g,b = tonumber(r), tonumber(g), tonumber(b) |
end |
if not (r and g and b) then |
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str)) |
return |
end |
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then |
--values are valid |
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then |
--values are valid 0..255, convert to 0..1 |
r = r / 255 |
g = g / 255 |
b = b / 255 |
else |
--values are invalid |
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) |
end |
end |
do_final(info, inputpos, tab, "set", r,g,b,a) |
elseif tab.type=="keybinding" then |
------------ keybinding -------------------------------------------- |
local str = strtrim(strlower(str)) |
if str == "" then |
--TODO: Show current value |
return |
end |
local value = keybindingValidateFunc(str:upper()) |
if value == false then |
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str)) |
return |
end |
do_final(info, inputpos, tab, "set", value) |
elseif tab.type=="description" then |
------------ description -------------------- |
-- ignore description, GUI config only |
else |
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'") |
end |
end |
--- Handle the chat command. |
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\ |
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand` |
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself) |
-- @usage |
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") |
-- -- Use AceConsole-3.0 to register a Chat Command |
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand") |
-- |
-- -- Show the GUI if no input is supplied, otherwise handle the chat input. |
-- function MyAddon:ChatCommand(input) |
-- -- Assuming "MyOptions" is the appName of a valid options table |
-- if not input or input:trim() == "" then |
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions") |
-- else |
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input) |
-- end |
-- end |
function AceConfigCmd:HandleCommand(slashcmd, appName, input) |
local optgetter = cfgreg:GetOptionsTable(appName) |
if not optgetter then |
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) |
end |
local options = assert( optgetter("cmd", MAJOR) ) |
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot |
[0] = slashcmd, |
appName = appName, |
options = options, |
input = input, |
self = self, |
handler = self, |
uiType = "cmd", |
uiName = MAJOR, |
} |
handle(info, 1, options, 0) -- (info, inputpos, table, depth) |
end |
--- Utility function to create a slash command handler. |
-- Also registers tab completion with AceTab |
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) |
-- @param appName The application name as given to `:RegisterOptionsTable()` |
function AceConfigCmd:CreateChatCommand(slashcmd, appName) |
if not AceConsole then |
AceConsole = LibStub(AceConsoleName) |
end |
if AceConsole.RegisterChatCommand(self, slashcmd, function(input) |
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable |
end, |
true) then -- succesfully registered so lets get the command -> app table in |
commands[slashcmd] = appName |
end |
end |
--- Utility function that returns the options table that belongs to a slashcommand. |
-- Designed to be used for the AceTab interface. |
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) |
-- @return The options table associated with the slash command (or nil if the slash command was not registered) |
function AceConfigCmd:GetChatCommandOptions(slashcmd) |
return commands[slashcmd] |
end |
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info |
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke |
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! |
local LibStub = _G[LIBSTUB_MAJOR] |
if not LibStub or LibStub.minor < LIBSTUB_MINOR then |
LibStub = LibStub or {libs = {}, minors = {} } |
_G[LIBSTUB_MAJOR] = LibStub |
LibStub.minor = LIBSTUB_MINOR |
function LibStub:NewLibrary(major, minor) |
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") |
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") |
local oldminor = self.minors[major] |
if oldminor and oldminor >= minor then return nil end |
self.minors[major], self.libs[major] = minor, self.libs[major] or {} |
return self.libs[major], oldminor |
end |
function LibStub:GetLibrary(major, silent) |
if not self.libs[major] and not silent then |
error(("Cannot find a library instance of %q."):format(tostring(major)), 2) |
end |
return self.libs[major], self.minors[major] |
end |
function LibStub:IterateLibraries() return pairs(self.libs) end |
setmetatable(LibStub, { __call = LibStub.GetLibrary }) |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="AceEvent-3.0.lua"/> |
</Ui> |
--- AceEvent-3.0 provides event registration and secure dispatching. |
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around |
-- CallbackHandler, and dispatches all game events or addon message to the registrees. |
-- |
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by |
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object |
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\ |
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you |
-- make into AceEvent. |
-- @class file |
-- @name AceEvent-3.0 |
-- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $ |
local MAJOR, MINOR = "AceEvent-3.0", 3 |
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceEvent then return end |
-- Lua APIs |
local pairs = pairs |
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") |
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame |
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib |
-- APIs and registry for blizzard events, using CallbackHandler lib |
if not AceEvent.events then |
AceEvent.events = CallbackHandler:New(AceEvent, |
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents") |
end |
function AceEvent.events:OnUsed(target, eventname) |
AceEvent.frame:RegisterEvent(eventname) |
end |
function AceEvent.events:OnUnused(target, eventname) |
AceEvent.frame:UnregisterEvent(eventname) |
end |
-- APIs and registry for IPC messages, using CallbackHandler lib |
if not AceEvent.messages then |
AceEvent.messages = CallbackHandler:New(AceEvent, |
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages" |
) |
AceEvent.SendMessage = AceEvent.messages.Fire |
end |
--- embedding and embed handling |
local mixins = { |
"RegisterEvent", "UnregisterEvent", |
"RegisterMessage", "UnregisterMessage", |
"SendMessage", |
"UnregisterAllEvents", "UnregisterAllMessages", |
} |
--- Register for a Blizzard Event. |
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) |
-- Any arguments to the event will be passed on after that. |
-- @name AceEvent:RegisterEvent |
-- @class function |
-- @paramsig event[, callback [, arg]] |
-- @param event The event to register for |
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name) |
-- @param arg An optional argument to pass to the callback function |
--- Unregister an event. |
-- @name AceEvent:UnregisterEvent |
-- @class function |
-- @paramsig event |
-- @param event The event to unregister |
--- Register for a custom AceEvent-internal message. |
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) |
-- Any arguments to the event will be passed on after that. |
-- @name AceEvent:RegisterMessage |
-- @class function |
-- @paramsig message[, callback [, arg]] |
-- @param message The message to register for |
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name) |
-- @param arg An optional argument to pass to the callback function |
--- Unregister a message |
-- @name AceEvent:UnregisterMessage |
-- @class function |
-- @paramsig message |
-- @param message The message to unregister |
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message. |
-- @name AceEvent:SendMessage |
-- @class function |
-- @paramsig message, ... |
-- @param message The message to send |
-- @param ... Any arguments to the message |
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:.. |
-- @param target target object to embed AceEvent in |
function AceEvent:Embed(target) |
for k, v in pairs(mixins) do |
target[v] = self[v] |
end |
self.embeds[target] = true |
return target |
end |
-- AceEvent:OnEmbedDisable( target ) |
-- target (object) - target object that is being disabled |
-- |
-- Unregister all events messages etc when the target disables. |
-- this method should be called by the target manually or by an addon framework |
function AceEvent:OnEmbedDisable(target) |
target:UnregisterAllEvents() |
target:UnregisterAllMessages() |
end |
-- Script to fire blizzard events into the event listeners |
local events = AceEvent.events |
AceEvent.frame:SetScript("OnEvent", function(this, event, ...) |
events:Fire(event, ...) |
end) |
--- Finally: upgrade our old embeds |
for target, v in pairs(AceEvent.embeds) do |
AceEvent:Embed(target) |
end |
## Interface: 60200 |
## Author: Tomate |
## Version: 1.0 |
## Title: MultiScreenSupport |
## Notes: Eyefinity and Surround gaming assist to ank frame to the center monitor. |
## X-Embeds: Ace3 |
## X-Category: Interface Enhancements |
## SavedVariables: multiscreensupportsave |
embeds.xml |
MultiScreenSupport.lua |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="Libs\LibStub\LibStub.lua"/> |
<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml"/> |
<Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml"/> |
<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml"/> |
<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml"/> |
</Ui> |
local L = LibStub("AceLocale-3.0"):NewLocale("MultiScreenSupport", "enUS", true) |
if not L then return end |
L["None"] = true |
local L = LibStub("AceLocale-3.0"):NewLocale("SliceCommander", "ruRU") |
if not L then return end |
L["None"] = "****ÐÐТ***" |
L["Combo Points"] = "ÐомбопоинÑÑ" |
L["Sound settings"] = "ÐаÑÑÑойка звÑка" |
L["Alert - 3 sec"] = "Ðнимание 3 Ñек" |
L["Alert 3 secondes before fade"] = "Ðнимание 3 Ñек. до оконÑÐ°Ð½Ð¸Ñ ÑÑÑекÑа" |
L["Alert - 2 sec"] = "Ðнимание 2 Ñек" |
L["Alert 2 secondes before fade"] = "Ðнимание 2 Ñек. до оконÑÐ°Ð½Ð¸Ñ ÑÑÑекÑа" |
L["Alert - 1 sec"] = "Ðнимание 1 Ñек" |
L["Alert 1 secondes before fade"] = "Ðнимание 1 Ñек. до оконÑÐ°Ð½Ð¸Ñ ÑÑÑекÑа" |
L["Refresh - 3 sec"] = "Ðбновление - 3 Ñек" |
L["Refresh 3 secondes before fade"] = "Ðбновление - ÑÐ¿Ð°Ð´ÐµÑ ÑеÑез 3 Ñек." |
L["Refresh - 2 sec"] = "Ðбновление - 2 Ñек" |
L["Refresh 2 secondes before fade"] = "Ðбновление - ÑÐ¿Ð°Ð´ÐµÑ ÑеÑез 2 Ñек." |
L["Refresh - 1 sec"] = "Ðбновление - 1 Ñек" |
L["Refresh 1 secondes before fade"] = "Ðбновление - ÑÐ¿Ð°Ð´ÐµÑ ÑеÑез 1 Ñек." |
L["Faillure"] = "ÐеÑдаÑа" |
L["The refresh failled"] = "Ðбновление не пÑоÑло" |
L["Applied"] = "ÐÑименено" |
L["Slice and Dice is applied"] = "++ÐÑÑоÑÑбка" |
L["Rupture is applied"] = "++Ð Ð²Ð°Ð½Ð°Ñ Ñана" |
L["Expired"] = "ÐейÑÑвие пÑоÑло" |
L["Slice and Dice buff expire"] = "--ÐÑÑоÑÑбка" |
L["Rupture debuff expire"] = "--Ð Ð²Ð°Ð½Ð°Ñ Ñана" |
L["Alert"] = "Ðнимание!" |
L["Alert 3, 2 and 1 secondes before fade"] = "Ðнимание 1 ,2 и 3 Ñек до оконÑÐ°Ð½Ð¸Ñ ÑÑÑекÑа" |
L["displayDescription"] = "ÐÐ°Ð¶Ð´Ð°Ñ Ð¿Ð¾Ð»Ð¾Ñа Ð¸Ð¼ÐµÐµÑ ÑÐ²Ð¾Ñ Ð¿Ð¾Ð·Ð¸ÑиÑ. ÐÑли Ð²Ñ Ñ Ð¾ÑиÑе видеÑÑ Ð±Ð°Ñ Ð½Ð°Ð´ полоÑой ÑнеÑгии, Ñо нÑжно иÑполÑзоваÑÑ Ð¾ÑÑиÑаÑелÑнÑй индекÑ. ÐоложиÑелÑнÑй Ð¸Ð½Ð´ÐµÐºÑ Ð¸ÑполÑзÑеÑÑÑ Ð´Ð»Ñ Ð¿Ð¾Ð·Ð¸ÑиониÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð½Ð¸Ð¶Ðµ полоÑÑ ÑнеÑгии." |
L["Energy bar Settings"] = "ÐаÑÑÑойки полоÑÑ ÑнеÑгии" |
L["Hide Energy bar"] = "СкÑÑÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ ÑнеÑгии" |
L["Transparency (Full)"] = "ÐÑозÑаÑноÑÑÑ" |
L["The fade out value of the energy bar when it is full."] = "ÐнаÑение заÑÑÑ Ð°Ð½Ð¸Ñ ÑÑкоÑÑи полоÑÑ ÑнеÑгии пÑи 100%" |
L["Energy Marker 1"] = "ÐндикаÑÐ¾Ñ ÑнеÑгии #1" |
L["Energy Marker 2"] = "ÐндикаÑÐ¾Ñ ÑнеÑгии #2" |
L["Energy Marker 3"] = "ÐндикаÑÐ¾Ñ ÑнеÑгии #3" |
L["Combo Point bar Settings"] = "ÐаÑÑÑойка ÐомбопоинÑов" |
L["Show Combo Point bar"] = "ÐÑобÑажаÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ ÐомбопоинÑов" |
L["Display the Combo Point timer bar"] = "ÐÑобÑажаÑÑ ÑÐ°Ð¹Ð¼ÐµÑ Ð¿Ð¾Ð»Ð¾ÑÑ ÐомбопоинÑов" |
L["Combo Point bar position"] = "Ðоложение полоÑÑ ÐомбопоинÑов" |
L["The place where to display the Combo Point bar"] = "ÐеÑÑоÑаÑположение полоÑÑ ÐомбопоинÑов" |
L["Threat bar Settings"] = "ÐаÑÑÑойка УгÑоза ÑÑÑва агÑо" |
L["Show Threat bar"] = "ÐоказаÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ Ð£Ð³Ñоза ÑÑÑва агÑо" |
L["Display the Threat bar"] = "ÐÑобÑажаÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ Ð£Ð³Ñоза ÑÑÑва агÑо" |
L["Threat bar position"] = "Ðоложение полоÑÑ Ð£Ð³Ñоза ÑÑÑва агÑо" |
L["The place where to display the Threat bar"] = "ÐеÑÑоÑаÑположение полоÑÑ Ð£Ð³Ñоза ÑÑÑва агÑо" |
L["Threat bar only in group"] = "ÐоказÑваÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ Ð£Ð³Ñоза ÑÑÑва агÑо ÑолÑко в гÑÑппе" |
L["Display the Threat bar only if you are in a group or a raid"] = "ÐоказÑваÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ Ð£Ð³Ñоза ÑÑÑва агÑо ÑолÑко в гÑÑппе или Ñейде" |
L["Enable Mario mod"] = "ÐклÑÑиÑÑ Ñежим ÐÑаÑÑÑ ÐаÑио" |
L["Enable mario star music during Adrenaline rush buff"] = "ÐклÑÑиÑÑ Ð¼ÑзÑÐºÑ ÐÑаÑÑев ÐаÑио пока дейÑÑвÑÐµÑ ÐÑбÑÐ¾Ñ Ð°Ð´Ñеналина" |
L["Lock"] = "ÐаÑикÑиÑоваÑÑ" |
L["Disable Left Click to Move"] = "ÐÑклÑÑиÑÑ Ð¿ÐµÑемеÑение по Ð»ÐµÐ²Ð¾Ð¼Ñ ÐºÐ»Ð¸ÐºÑ" |
L["Full Timer"] = "ÐолнÑй ÑаймеÑ" |
L["Make timer full bar duration"] = "СделаÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ Ñ Ð¿Ð¾Ð»Ð½Ð¾Ð¹ пÑодолжиÑелÑноÑÑÑÑ ÑаймеÑа" |
L["Enable Latency"] = "ÐклÑÑиÑÑ Ð·Ð°Ð´ÐµÑжкÑ" |
L["Pad Alerts with Latency"] = "ÐнÑоÑмиÑоваÑÑ Ð¾ задеÑжке" |
L["Spell Text"] = "ТекÑÑ Ð·Ð°ÐºÐ»Ð¸Ð½Ð°Ð½Ð¸Ñ" |
L["Enable spell text on bars"] = "ÐклÑÑиÑÑ ÑекÑÑ Ð·Ð°ÐºÐ»Ð¸Ð½Ð°Ð½Ð¸Ñ Ð½Ð° полоÑÐ°Ñ " |
L["Sound Combat"] = "ÐвÑк боÑ" |
L["Disable sounds out of combat"] = "ÐÑклÑÑиÑÑ Ð·Ð²Ñки пÑи вÑÑ Ð¾Ð´Ðµ из боÑ" |
L["Display Setting"] = "ÐаÑÑÑойки оÑобÑажениÑ" |
L["Bar Texture"] = "ТекÑÑÑÑа полоÑÑ" |
L["Bar Texture for timer and energy"] = "ТекÑÑÑÑа Ð´Ð»Ñ ÑаймеÑа и ÑнеÑгии" |
L["Width"] = "ШиÑина полоÑÑ" |
L["widthDescription"] = "ШиÑина полоÑÑ. ÐÑли ÑÑейм ÑазмÑÑ Ð¸Ð»Ð¸ ÑекÑÑÑÑÑ Ð½ÐµÑеÑкие, а Ñак же Ð²Ñ Ð¸Ð³ÑаеÑе на неÑколÑÐºÐ¸Ñ Ð´Ð¸ÑплеÑÑ , Ñо нÑжно воÑполÑзоваÑÑÑÑ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð¾Ð¹ /sc eyefinity x, где X - кол-во диÑплеев." |
L["Energy Height"] = "ÐÑÑоÑа полоÑÑ ÑнеÑгии" |
L["Energy Bar Height"] = "ШиÑина полоÑÑ ÑнеÑгии" |
L["Timer Height"] = "ÐÑÑоÑа ÑекÑÑа ÑаймеÑа" |
L["Timer Bar Height"] = "ÐÑÑоÑа полоÑÑ ÑаймеÑа" |
L["Bar Margin"] = "ÐÑаниÑа полоÑÑ" |
L["Frame opacity"] = "ÐÑозÑаÑноÑÑÑ ÑÑейма" |
L["Spec 1"] = "Спек 1" |
L["Spec 2"] = "Спек 2" |
L["Sound under 35% health"] = "ÐвÑковой ÑÑÑÐµÐºÑ Ð¿Ñи Ñнижении здоÑовÑÑ Ð½Ð¸Ð¶Ðµ 35%" |
L["Sound under 50% health"] = "Sound under 50% health" |
L["The sound play when the health reach 35% health"] = "ÐвÑковой ÑÑÑÐµÐºÑ Ð¿Ñи Ñнижении здоÑовÑÑ Ð½Ð¸Ð¶Ðµ 35%" |
L["The sound play when your health reach 35% health"] = "The sound play when your health reach 35% health" |
L["The sound play when your health reach 50% health"] = "The sound play when your health reach 50% health" |
L["Kick Feature"] = "ФÑнкÑÐ¸Ñ Ð¿Ð¸Ð½ÐºÐ°" |
L["Enable"] = "ÐклÑÑиÑÑ" |
L["If enable, a warning message will be display when you succeed to interrupts spellcasting."] = "ÐÑли вклÑÑиÑÑ, Ñо бÑÐ´ÐµÑ Ð¾ÑобÑажаÑÑÑÑ Ð¿ÑедÑпÑеждаÑÑее ÑообÑение, пÑи ÑдаÑном пÑеÑÑвании заклинаниÑ." |
L["Warning message"] = "ÐÑедÑпÑедиÑелÑное ÑообÑение" |
L["The warning message which will be display when you kick is successful."] = "СообÑение пÑи ÑдаÑном пинке" |
L["Border Feature"] = "ÐаÑÑÑойка Ñамки" |
L["Add a border like the one on Tukui."] = "ÐобавиÑÑ ÑÐ°Ð¼ÐºÑ ÐºÐ°Ðº в аддоне Tukui" |
L["Health bar Settings"] = "ÐаÑÑÑойка полоÑÑ Ð·Ð´Ð¾ÑовÑÑ" |
L["Show Health player bar"] = "ÐоказÑваÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ Ð·Ð´Ð¾ÑовÑÑ Ð¸Ð³Ñока" |
L["Health bar position"] = "ÐозиÑÐ¸Ñ Ð¿Ð¾Ð»Ð¾ÑÑ Ð·Ð´Ð¾ÑовÑÑ" |
L["The place where to display the Health bar"] = "ÐеÑÑоÑаÑположение полоÑÑ ÐолоÑÑ Ð·Ð´Ð¾ÑовÑÑ" |
L["Taget name"] = "ÐÐ¼Ñ Ñели" |
L["Write a macro which Tricks the target if it is friendly, if not the target of target. Except if a modifier is down the Tricks will target the player name specify here."] = "ÐапиÑиÑе макÑÐ¾Ñ Ð´Ð»Ñ Ð¥Ð¸ÑÑоÑÑей, еÑли ÑÐµÐ»Ñ Ð´ÑÑжеÑÑвеннаÑ, и не ÑÐµÐ»Ñ Ñели. ÐÑоме ÑлÑÑаев, когда модиÑикаÑÐ¾Ñ Ð½Ð°Ð¶Ð°Ñ ÐаленÑкие ХиÑÑоÑÑи бÑдÑÑ Ð½Ð°Ð¿ÑÐ°Ð²Ð»ÐµÐ½Ñ Ð½Ð° Ð¸Ð¼Ñ Ð¸Ð³Ñока, Ñказанного здеÑÑ." |
L['Macro update'] = "Ðбновление макÑоÑа" |
L["Show HP Value"] = "ÐÑобÑажаÑÑ ÐºÐ¾Ð»-во жизни" |
L["Show HP value rather than health percentage."] = "ÐÑобÑажаÑÑ ÐºÐ¾Ð»-во жизни вмеÑÑо % жизни" |
L["Hide out of combat"] = "СпÑÑÑаÑÑ Ð¿Ñи вÑÑ Ð¾Ð´Ðµ из боÑ" |
L["Hide health bar when you are not in combat."] = "СпÑÑÑаÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ Ð·Ð´Ð¾ÑовÑÑ, еÑли Ð²Ñ Ð½Ðµ в боÑ" |
L["Bandit's Guile Sound"] = "ÐвÑк Ð´Ð»Ñ ÐоваÑÑÑво бандиÑа" |
L["Bandit's Guile Sound. It has no effect if Bandit's Guile is not display."] = "ÐвÑк ÑÐ¼ÐµÐ½Ð¸Ñ ÐоваÑÑÑво бандиÑа. ÐÑли не оÑобÑажаеÑÑÑ Ñмение ÐоваÑÑÑво бандиÑа, Ñо звÑк не бÑÐ´ÐµÑ Ð²Ð¾ÑпÑоизведен." |
L["memory use"] = "ÐÑполÑзование памÑÑи" |
L["Sound channel"] = "Ðанал звÑка" |
L["Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume."] = "ÐÑбеÑиÑе звÑковой канал, в коÑоÑÑм Ð²Ñ Ñ Ð¾ÑиÑе пÑоигÑаÑÑ Ð·Ð²Ñки SliceCommander. 'ÐÐСТÐÐ ' должен бÑÑÑ Ð¸ÑполÑзован, еÑли Ð²Ñ Ñ Ð¾ÑиÑе ÑлÑÑаÑÑ Ð·Ð²Ñки, пÑи вÑклÑÑенном звÑке. ÐÑÑгие ÐºÐ°Ð½Ð°Ð»Ñ Ð´Ð¾Ð»Ð¶Ð½Ñ Ð¸ÑполÑзоваÑÑÑÑ Ð¿Ñи низком ÑÑовне гÑомкоÑÑи." |
L["Sound Volume"] = "УÑÐ¾Ð²ÐµÐ½Ñ Ð³ÑомкоÑÑи" |
L["Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume."] = "Ðнимание! ÐÑо дейÑÑвие Ð¸Ð·Ð¼ÐµÐ½Ð¸Ñ Ð·Ð½Ð°Ñение гÑомкоÑÑи звÑка Ð´Ð»Ñ ÑÑого канала. ÐÑли дÑÑгие звÑки воÑпÑоизводÑÑÑÑ ÑеÑез ÑÑÐ¾Ñ ÐºÐ°Ð½Ð°Ð», Ñо ÑÑÐ¾Ð²ÐµÐ½Ñ Ð¸Ñ Ð³ÑомкоÑÑи Ñакже измениÑÑÑ." |
L["GCD Bar"] = "ÐолоÑа ÐÐÐ" |
L["Enable GCD bar"] = "ÐклÑÑиÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ ÐÐÐ" |
L["%s Settings"] = "ÐаÑÑÑойка %s" |
L["Show %s bar"] = "ÐÑобÑажаÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ %s" |
L["Display the %s timer bar"] = "ÐÑобÑажаÑÑ Ð¿Ð¾Ð»Ð¾ÑÑ ÑаймеÑа %s" |
L["%s bar position"] = "РаÑположение полоÑÑ %s" |
L["The place where to display the %s bar"] = "ÐеÑÑоÑаÑположение полоÑÑ %s" |
L["%s Sound"] = "%s Sound" |
L["%s Sound. It has no effect if %s is not display."] = "%s Sound. It has no effect if %s is not display." |
L["%s icon"] = "%s icon" |
L["%s icon. It's only display when stack reach 30. There is a counter on it."] = "%s icon. It's only display when stack reach 30. There is a counter on it." |
L["General settings"] = "General settings" |
L["Assassination settings"] = "Assassination settings" |
L["Combat settings"] = "Combat settings" |
L["Subtlety settings"] = "Subtlety settings" |
L["Complementary settings"] = "Complementary settings" |
L["Disable"] = "Disable" |
L["All spec"] = "All spec" |
L["Enable 35% Dispatch Icon"] = "Enable 35% Dispatch Icon" |
L["Show %s bar CD"] = "Show %s bar CD" |
L["Display the %s cooldown bar"] = "Display the %s cooldown bar" |
L["Show %s icon"] = "Show %s icon" |
L["Icon size"] = "Icon size" |
L["Display the %s icon when enbale"] = "Display the %s icon when enbale" |
L["Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out."] = "Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out." |
L["Rupture buff expire"] = "Rupture buff expire" |
L["%s DoT power"] = "%s DoT power" |
L["%s DoT power is display bye a dot, Red = Current is more powerfull, Yellow = almost the same (-250 dmg), Green = Less powerfull"] = true |
L["Enable poison button"] = "Enable poison button" |
L["Show poison icon"] = "Show poison icon" |
L["Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat."] = "Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat." |
L["displayDescriptionChekcedSpec"] = "You can change which poison are checked for the icon poison and it also change the button action" |
L["Lethal poison"] = "Lethal poison" |
L["Utility poison"] = "Utility poison" |
local L = LibStub("AceLocale-3.0"):NewLocale("SliceCommander", "esES") |
if not L then return end |
L["None"] = "==None==" |
L["Combo Points"] = true |
L["Sound settings"] = true |
L["Alert - 3 sec"] = true |
L["Alert 3 secondes before fade"] = true |
L["Alert - 2 sec"] = true |
L["Alert 2 secondes before fade"] = true |
L["Alert - 1 sec"] = true |
L["Alert 1 secondes before fade"] = true |
L["Refresh - 3 sec"] = true |
L["Refresh 3 secondes before fade"] = true |
L["Refresh - 2 sec"] = true |
L["Refresh 2 secondes before fade"] = true |
L["Refresh - 1 sec"] = true |
L["Refresh 1 secondes before fade"] = true |
L["Faillure"] = true |
L["The refresh failled"] = true |
L["Applied"] = true |
L["Slice and Dice is applied"] = true |
L["Rupture is applied"] = true |
L["Expired"] = true |
L["Slice and Dice buff expire"] = true |
L["Rupture debuff expire"] = true |
L["Alert"] = true |
L["Alert 3, 2 and 1 secondes before fade"] = true |
L["displayDescription"] = "Each bar have to have a different position. If you want to have a bar on the top of the energy bar you have to use negative index. Positive index is used to position bar at the bottom." |
L["Energy bar Settings"] = true |
L["Hide Energy bar"] = true |
L["Transparency (Full)"] = true |
L["The fade out value of the energy bar when it is full."] = true |
L["Energy Marker 1"] = true |
L["Energy Marker 2"] = true |
L["Energy Marker 3"] = true |
L["Combo Point bar Settings"] = true |
L["Show Combo Point bar"] = true |
L["Display the Combo Point timer bar"] = true |
L["Combo Point bar position"] = true |
L["The place where to display the Combo Point bar"] = true |
L["Threat bar Settings"] = true |
L["Show Threat bar"] = true |
L["Display the Threat bar"] = true |
L["Threat bar position"] = true |
L["The place where to display the Threat bar"] = true |
L["Threat bar only in group"] = true |
L["Display the Threat bar only if you are in a group or a raid"] = true |
L["Enable Mario mod"] = true |
L["Enable mario star music during Adrenaline rush buff"] = true |
L["Lock"] = true |
L["Disable Left Click to Move"] = true |
L["Full Timer"] = true |
L["Make timer full bar duration"] = true |
L["Enable Latency"] = true |
L["Pad Alerts with Latency"] = true |
L["Spell Text"] = true |
L["Enable spell text on bars"] = true |
L["Sound Combat"] = true |
L["Disable sounds out of combat"] = true |
L["Display Setting"] = true |
L["Bar Texture"] = true |
L["Bar Texture for timer and energy"] = true |
L["Width"] = true |
L["widthDescription"] = "Bar Width. If the frame is blury or some texture are shity and you currently play on multiple screen. You should use the command /sc eyefinity x. X is the number of screen you play on." |
L["Energy Height"] = true |
L["Energy Bar Height"] = true |
L["Timer Height"] = true |
L["Timer Bar Height"] = true |
L["Bar Margin"] = true |
L["Frame opacity"] = true |
L["Spec 1"] = true |
L["Spec 2"] = true |
L["Sound under 35% health"] = true |
L["Sound under 50% health"] = true |
L["The sound play when the health reach 35% health"] = true |
L["The sound play when your health reach 35% health"] = true |
L["The sound play when your health reach 50% health"] = true |
L["Kick Feature"] = true |
L["Enable"] = true |
L["If enable, a warning message will be display when you succeed to interrupts spellcasting."] = true |
L["Warning message"] = true |
L["The warning message which will be display when you kick is successful."] = true |
L["Border Feature"] = true |
L["Add a border like the one on Tukui."] = true |
L["Health bar Settings"] = true |
L["Show Health player bar"] = true |
L["Health bar position"] = true |
L["The place where to display the Health bar"] = true |
L["Taget name"] = true |
L["Write a macro which Tricks the target if it is friendly, if not the target of target. Except if a modifier is down the Tricks will target the player name specify here."] = true |
L['Macro update'] = true |
L["Show HP Value"] = true |
L["Show HP value rather than health percentage."] = true |
L["Hide out of combat"] = true |
L["Hide health bar when you are not in combat."] = true |
L["Bandit's Guile Sound"] = true |
L["Bandit's Guile Sound. It has no effect if Bandit's Guile is not display."] = true |
L["memory use"] = true |
L["Sound channel"] = true |
L["Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume."] = true |
L["Sound Volume"] = true |
L["Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume."] = true |
L["GCD Bar"] = true |
L["Enable GCD bar"] = true |
L["%s Settings"] = true |
L["Show %s bar"] = true |
L["Display the %s timer bar"] = true |
L["%s bar position"] = true |
L["The place where to display the %s bar"] = true |
L["%s Sound"] = true |
L["%s Sound. It has no effect if %s is not display."] = true |
L["%s icon"] = true |
L["%s icon. It's only display when stack reach 30. There is a counter on it."] = true |
L["General settings"] = true |
L["Assassination settings"] = true |
L["Combat settings"] = true |
L["Subtlety settings"] = true |
L["Complementary settings"] = true |
L["Disable"] = true |
L["All spec"] = true |
L["Enable 35% Dispatch Icon"] = true |
L["Show %s bar CD"] = true |
L["Display the %s cooldown bar"] = true |
L["Show %s icon"] = true |
L["Icon size"] = "Icon size" |
L["Display the %s icon when enbale"] = true |
L["Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out."] = "Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out." |
L["Rupture buff expire"] = true |
L["%s DoT power"] = true |
L["%s DoT power is display bye a dot, Red = Current is more powerfull, Yellow = almost the same (-250 dmg), Green = Less powerfull"] = true |
L["Enable poison button"] = true |
L["Show poison icon"] = true |
L["Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat."] = true |
L["displayDescriptionChekcedSpec"] = "You can change which poison are checked for the icon poison and it also change the button action" |
L["Lethal poison"] = true |
L["Utility poison"] = true |
local L = LibStub("AceLocale-3.0"):NewLocale("SliceCommander", "frFR") |
if not L then return end |
L["None"] = "***Aucun***" |
L["Combo Points"] = "Points de combo" |
L["Sound settings"] = "Options Sonore" |
L["Alert - 3 sec"] = "Alerte - 3 sec" |
L["Alert 3 secondes before fade"] = "Alerte - 3 secondes avant la disparition" |
L["Alert - 2 sec"] = "Alerte - 2 sec" |
L["Alert 2 secondes before fade"] = "Alerte - 2 secondes avant la disparition" |
L["Alert - 1 sec"] = "Alerte - 1 sec" |
L["Alert 1 secondes before fade"] = "Alerte - 1 secondes avant la disparition" |
L["Refresh - 3 sec"] = "Rafra\195\174chissement - 3 sec" |
L["Refresh 3 secondes before fade"] = "Rafra\195\174chissement - 3 secondes avant la disparition" |
L["Refresh - 2 sec"] = "Rafra\195\174chissement - 2 sec" |
L["Refresh 2 secondes before fade"] = "Rafra\195\174chissement - 2 secondes avant la disparition" |
L["Refresh - 1 sec"] = "Rafra\195\174chissement - 1 sec" |
L["Refresh 1 secondes before fade"] = "Rafra\195\174chissement - 1 secondes avant la disparition" |
L["Faillure"] = "Echec" |
L["The refresh failled"] = "Echec du rafra\195\174chissement" |
L["Applied"] = "Appliquer" |
L["Slice and Dice is applied"] = "Application de D\195\169biter" |
L["Rupture is applied"] = "Application de rupture" |
L["Expired"] = "Expiration" |
L["Slice and Dice buff expire"] = "A l'expiration de D\195\169biter" |
L["Rupture debuff expire"] = "A l'expiration de rupture" |
L["Alert"] = "Alerte" |
L["Alert 3, 2 and 1 secondes before fade"] = "Alerte \195\160 1 ,2 et 3 secondes avant la disparition" |
L["displayDescription"] = "Chaque barre doit avoir une position differente. Pour position\195\169 une barre au dessus de la barre d'\195\169nergie il faut lui donner un index n\195\169gatif. Les index positifs sont utilis\195\169s pour position\195\169e les barres en dessous de la barre d'\195\169nergie." |
L["Energy bar Settings"] = "Options de la barre d'\195\169nnergie" |
L["Hide Energy bar"] = "Cacher la barre d'\195\169nergie" |
L["Transparency (Full)"] = "Transparence" |
L["The fade out value of the energy bar when it is full."] = "La transparence appliqu\195\169 a la fen\195\170tre lorsque la barre d'\195\169nergie est plaine." |
L["Energy Marker 1"] = "Indicateur d'\195\169nergie n#1" |
L["Energy Marker 2"] = "Indicateur d'\195\169nergie n#2" |
L["Energy Marker 3"] = "Indicateur d'\195\169nergie n#3" |
L["Combo Point bar Settings"] = "Options de la barre de points de combo" |
L["Show Combo Point bar"] = "Afficher la barre de points de combo" |
L["Display the Combo Point timer bar"] = "Afficher la barre de points de combo" |
L["Combo Point bar position"] = "Position de la barre de points de combo" |
L["The place where to display the Combo Point bar"] = "La position dans l'ordre d'affichage des barres" |
L["Threat bar Settings"] = "Options de la barre de menace" |
L["Show Threat bar"] = "Afficher la barre de menace" |
L["Display the Threat bar"] = "Afficher la barre de menace" |
L["Threat bar position"] = "Position de la barre de menace" |
L["The place where to display the Threat bar"] = "La position dans l'ordre d'affichage des barres" |
L["Threat bar only in group"] = "Barre de menace seulement en groupe" |
L["Display the Threat bar only if you are in a group or a raid"] = "Afficher la barre de menace uniquement lorsque le joueur est group\195\169." |
L["Enable Mario mod"] = "Active le mode mario" |
L["Enable mario star music during Adrenaline rush buff"] = "Activer la musique d'invuln\195\169rabilit\195\169 de mario lorsque Pouss\195\169 d'adr\195\169naline est pr\195\169sent" |
L["Lock"] = "V\195\169rouiller" |
L["Disable Left Click to Move"] = "La fen\195\170tre ne peux plus \195\170tre d\195\169plac\195\169" |
L["Full Timer"] = "Dur\195\169e totale" |
L["Make timer full bar duration"] = "Les barres de dur\195\169e commence a d\195\169croitre d\195\168s l'application du buff/debuff" |
L["Enable Latency"] = "Activ\195\169 l'option de latence" |
L["Pad Alerts with Latency"] = "Prendre en compte la latence dans les barres de dur\195\169es" |
L["Spell Text"] = "Nom des sorts" |
L["Enable spell text on bars"] = "Activ\195\169 le nom des sorts sur les barres" |
L["Sound Combat"] = "Sons & combat" |
L["Disable sounds out of combat"] = "D\195\169sactiver les sons hors combat" |
L["Display Setting"] = "Options d'affichage" |
L["Bar Texture"] = "Barre texture" |
L["Bar Texture for timer and energy"] = "Texture des barres de dur\195\169e et d'\195\169nergie" |
L["Width"] = "Longueur" |
L["widthDescription"] = "Longueur des barres. Si la fen\195\170tre est floue ou que certaines textures ne sont pas affich\195\169es correctement et que vous jouez sur plusieurs \195\169crans. Vous devriez utiliser la commande /sc eyefinity x. Ou X est le nombre d'\195\169cran sur lequelle vous jouez." |
L["Energy Height"] = "Hauteur de la barre d'\195\169nergie" |
L["Energy Bar Height"] = "Hauteur de la barre d'\195\169nergie" |
L["Timer Height"] = "Hauteur des barres de dur\195\169e" |
L["Timer Bar Height"] = "Hauteur des barres de dur\195\169e" |
L["Bar Margin"] = "Marge des barres" |
L["Frame opacity"] = "Transparence de la fen\195\170tre" |
L["Spec 1"] = "Sp\195\169 1" |
L["Spec 2"] = "Sp\195\169 2" |
L["Sound under 35% health"] = "Son \195\160 35%" |
L["Sound under 50% health"] = "Son \195\160 50%" |
L["The sound play when the health reach 35% health"] = "Le son utilis\195\169 lorsque la cible passe sous les 35% de vie" |
L["The sound play when your health reach 35% health"] = "Le son utilis\195\169 lorsque votre vie passe sous les 35%" |
L["The sound play when your health reach 50% health"] = "Le son utilis\195\169 lorsque votre vie passe sous les 50%" |
L["Kick Feature"] = "Option d'anti-cast" |
L["Enable"] = "Activer" |
L["If enable, a warning message will be display when you succeed to interrupts spellcasting."] = "Si l'option est activ\195\169e, un message d'alerte sera affich\195\169 lorsque le joueur anti-castera r\195\169ellement un sort" |
L["Warning message"] = "Message d'alerte" |
L["The warning message which will be display when you kick is successful."] = "Le message d'alerte affich\195\169 lorsque le joueur a r\195\169ellement anti-cast" |
L["Border Feature"] = "Options de bordure" |
L["Add a border like the one on Tukui."] = "Ajouter une bordure comme celle de Tukui" |
L["Health bar Settings"] = "Options de la barre de vie" |
L["Show Health player bar"] = "Afficher votre barre de vie" |
L["Health bar position"] = "Position de la barre de vie" |
L["The place where to display the Health bar"] = "La position dans l'ordre d'affichage des barres" |
L["Taget name"] = "Nom de la cible" |
L["Write a macro which Tricks the target if it is friendly, if not the target of target. Except if a modifier is down the Tricks will target the player name specify here."] = "Ecrit une macro de Ficelles du m\195\169tier. La cible est le joueur saisie ici dans le cas ou un modifieur est enfoncer. Dans le cas contraire c'est soit votre cible si c'est un alli\195\169, soit la cible de votre cible." |
L['Macro update'] = "Macro mise \195\160 jour" |
L["Show HP Value"] = "Montrer la veleur des PV" |
L["Show HP value rather than health percentage."] = "Montrer la valeur de PV actuel \195\160 la place du pourcentage." |
L["Hide out of combat"] = "Cacher hors combat" |
L["Hide health bar when you are not in combat."] = "Cacher la barre de vie lorsque vous \195\170tes hors combat." |
L["Bandit's Guile Sound"] = "Son de Ruse du bandit" |
L["Bandit's Guile Sound. It has no effect if Bandit's Guile is not display."] = "Son de Ruse du bandit. Le son n'est lu que si l'option d'affichage est coch\195\169." |
L["memory use"] = "memoire utilis\195\169e" |
L["Sound channel"] = "Canal de son" |
L["Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume."] = "Permet de choisir le canal sonore utilis\195\169 pour les sons de SliceCommander. 'MASTER' doit \195\170tre utilis\195\169 si vous d\195\169sirez continuer d'entendre les sons de l'addon alors que le son du jeu est d\195\169sactiv\195\169. Les autres canaux doivent \195\170tre utilis\195\169 si vous voulez baisser le volume sonore." |
L["Sound Volume"] = "Volume sonore" |
L["Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume."] = "Attention: Cela va change le volume sonore du canal s\195\169l\195\169tionn\195\169e. Si d'autres sons sont jou\195\169s avec ce canal, le volume sonore de ces autres son sera \195\169galement modifi\195\169." |
L["GCD Bar"] = "Barre de GCD" |
L["Enable GCD bar"] = "Activer la barre de GCD" |
L["%s Settings"] = "Option de %s" |
L["Show %s bar"] = "Afficher la barre de %s" |
L["Display the %s timer bar"] = "Afficher la barre de la dur\195\169e de %s" |
L["%s bar position"] = "Position de la barre de %s" |
L["The place where to display the %s bar"] = "La position dans l'ordre d'affichage des barres" |
L["%s Sound"] = "Son de %s" |
L["%s Sound. It has no effect if %s is not display."] = "Son de %s. Le son n'est lu que si l'option d'affichage de %s est coch\195\169." |
L["%s icon"] = "Ic\195\180ne de %s" |
L["%s icon. It's only display when stack reach 30. There is a counter on it."] = "Ic\195\180ne de %s. Cette derni\195\168re n'apparait que lorsque le nombre de stack atteind 30. Il y a \195\169galement un compteur du nombre de stack sur l'ic\195\180ne" |
L["General settings"] = "Options Générals" |
L["Assassination settings"] = "Options d'Assassinat" |
L["Combat settings"] = "Options de Combat" |
L["Subtlety settings"] = "Options de Finesse" |
L["Complementary settings"] = "Options Compl\195\169mentaire" |
L["Disable"] = "D\195\169sactiv\195\169" |
L["All spec"] = "Toutes les sp\195\169s" |
L["Enable 35% Dispatch Icon"] = "Afficher l'ic\195\180ne de Couperet \195\160 35%" |
L["Show %s bar CD"] = "Afficher la barre de CD de %s" |
L["Display the %s cooldown bar"] = "Afficher la barre de la dur\195\169e du CD de %s" |
L["Show %s icon"] = "Afficher l'ic\195\180ne de %s" |
L["Icon size"] = "Dimension des ic\195\180nes" |
L["Display the %s icon when enbale"] = "Afficher l'ic\195\180ne de %s quand ce dernier est activ\195\169" |
L["Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out."] = "Affiche l'ic\195\180ne de %s quand le temps restant sur les %s passe en dessous de 10 minutes. Si vous \195\170tes en combat l'ic\195\180ne ne s'affichera que lorsqu'il disparaitra." |
L["Rupture buff expire"] = "A l'expiration de Rupture" |
L["%s DoT power"] = "Puissance du DoT de %s" |
L["%s DoT power is display bye a dot, Red = Current is more powerfull, Yellow = almost the same (-250 dmg), Green = Less powerfull"] = "La puissance du DoT est présenté sous la forme d'un carré de couleur à droite du timer, Rouge = La nouvelle est moins puissante, Jaune = Presque Identique (-250dmg), Vert = La nouvelle est plus puissante." |
L["Enable poison button"] = "Activer le bouton d'application de poisons" |
L["Show poison icon"] = "Afficher l'ic\195\180n de poisons" |
L["Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat."] = "Activer le bouton de poison n'a aucun effet si l'ic\195\180ne n'est pas affiché. Si le bouton est activé il y a deux restriction a prendre en compte: On ne peux cliquer \195\160 travers la zone ou l'ic\195\180ne est plac\195\169 si l'ic\195\180ne a \195\169t\195\169 cach\195\169 en combat, On ne peux pas non plus cliquer sur le bouton si l'ic\195\180ne apparait en combat." |
L["displayDescriptionChekcedSpec"] = "Les options suivante vous permettes de choisir quels poisons sont vérifiés pour chaque spécialisation. Ces options change également l'action du bouton d'application des poisons." |
L["Lethal poison"] = "Poison létal" |
L["Utility poison"] = "Poison utilitaire" |
--[[ |
à : \195\160 è : \195\168 ì : \195\172 ò : \195\178 ù : \195\185 |
á : \195\161 é : \195\169 à : \195\173 ó : \195\179 ú : \195\186 |
â : \195\162 ê : \195\170 î : \195\174 ô : \195\180 û : \195\187 |
ã : \195\163 ë : \195\171 ï : \195\175 õ : \195\181 ü : \195\188 |
ä : \195\164 ñ : \195\177 ö : \195\182 |
æ : \195\166 ø : \195\184 |
ç : \195\167 Š: \197\147 |
à : \195\132 à : \195\150 à : \195\156 à : \195\159 |
]] |
SC_SPELL_KS = GetSpellInfo(408) --Kidney Shot |
SC_SPELL_GAR = GetSpellInfo(703) --Garrote |
SC_SPELL_CS = GetSpellInfo(1833) --Cheap Shot |
SC_SPELL_VAN = GetSpellInfo(1856) --Vanish |
SC_SPELL_RUP = GetSpellInfo(1943) --Rupture |
SC_SPELL_FE = GetSpellInfo(1966) --Feint |
SC_SPELL_SND = GetSpellInfo(5171) --Slice and Dice |
SC_SPELL_AR = GetSpellInfo(13750) --Adrenaline Rush |
SC_SPELL_BF = GetSpellInfo(13877) --Blade Flurry |
SC_SPELL_HEM = GetSpellInfo(16511) --Hemorrhage |
SC_SPELL_ENV = GetSpellInfo(32645) --Envenom |
SC_SPELL_SS = GetSpellInfo(36554) --Shadowstep |
SC_SPELL_KSP = GetSpellInfo(51690) --Killing Spree |
SC_SPELL_SD = GetSpellInfo(51713) --Shadow Dance |
SC_SPELL_TOT = GetSpellInfo(57934) --Tricks of the Trade |
SC_SPELL_REC = GetSpellInfo(73651) --Recuperate |
SC_SPELL_VEN = GetSpellInfo(79140) --Vendetta |
SC_SPELL_RS = GetSpellInfo(84617) --Revealing Strike |
SC_SPELL_BG = GetSpellInfo(84654) --Bandit's Guile |
SC_SPELL_BG1 = GetSpellInfo(84745) --Bandit's Guile |
SC_SPELL_BG2 = GetSpellInfo(84746) --Bandit's Guile |
SC_SPELL_BG3 = GetSpellInfo(84747) --Bandit's Guile |
SC_SPELL_FW = GetSpellInfo(91023) --Find Weakness |
SC_SPELL_SOTD = GetSpellInfo(109941)--Shadpw of the Destroyer |
SC_SPELL_FOTD = GetSpellInfo(109949)--Fury of the Destroyer |
SC_SPELL_DIS = GetSpellInfo(111240)--Dispatch |
SC_SPELL_EA = GetSpellInfo(113746)--Expose Armor |
SC_SPELL_ANT = GetSpellInfo(114015)--Anticipation |
SC_SPELL_BS = GetSpellInfo(121153)--Blindside |
SC_SPELL_CT = GetSpellInfo(121411)--Crimson Tempest |
SC_SPELL_SB = GetSpellInfo(121471)--Shadow Blades |
SC_SPELL_DP = GetSpellInfo(2818) --Deadly Poison |
SC_SPELL_CP = GetSpellInfo(3408) --Crippling Poison |
SC_SPELL_WP = GetSpellInfo(8679) --Wound Poison |
SC_SPELL_LP = GetSpellInfo(108211)--Leeching Poison |
SC_SPELL_IP = GetSpellInfo(157607)--Instant Poison |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Script file="spell.lua"/> |
<Script file="enUS.lua"/> |
<Script file="frFR.lua"/> |
<Script file="deDE.lua"/> |
<Script file="esES.lua"/> |
<Script file="zhCN.lua"/> |
<Script file="ruRU.lua"/> |
</Ui> |
local L = LibStub("AceLocale-3.0"):NewLocale("SliceCommander", "deDE") |
if not L then return end |
L["None"] = "==Nichts==" |
L["Combo Points"] = "Kombopunkte" |
L["Sound settings"] = "Soundeinstellungen" |
L["Alert - 3 sec"] = "Alarm - 3 sek" |
L["Alert 3 secondes before fade"] = "3 Sekunden vor Auslaufen alarmieren" |
L["Alert - 2 sec"] = "Alarm - 2 sek" |
L["Alert 2 secondes before fade"] = "2 Sekunden vor Auslaufen alarmieren" |
L["Alert - 1 sec"] = "Alarm - 1 sek" |
L["Alert 1 secondes before fade"] = "1 Sekunde vor Auslaufen alarmieren" |
L["Refresh - 3 sec"] = "Erneuern - 3 sek" |
L["Refresh 3 secondes before fade"] = "3 Sekunden vor Auslaufen erneuern" |
L["Refresh - 2 sec"] = "Erneuern - 2 sek" |
L["Refresh 2 secondes before fade"] = "2 Sekunden vor Auslaufen erneuern" |
L["Refresh - 1 sec"] = "Erneuern - 1 sek" |
L["Refresh 1 secondes before fade"] = "1 Sekunden vor Auslaufen erneuern" |
L["Faillure"] = "Fehlschlag" |
L["The refresh failled"] = "Erneuern ist fehlgeschlagen" |
L["Applied"] = "Aktiviert" |
L["Slice and Dice is applied"] = "Zerh\195\164ckseln ist aktiv" |
L["Rupture is applied"] = "Blutung ist aktiv" |
L["Expired"] = "Ausgelaufen" |
L["Slice and Dice buff expire"] = "Zerh\195\164ckseln l\195\164uft aus" |
L["Rupture debuff expire"] = "Blutung l\195\164uft aus" |
L["Alert"] = "Alarm" |
L["Alert 3, 2 and 1 secondes before fade"] = "3, 2 und 1 Sekunde vor Auslaufen alarmieren" |
L["displayDescription"] = "Jede Leiste hat eine andere Position. M\195\182chtest du eine Leiste \195\188ber der Energieleiste, musst du einen negativen Index benutzen. Ein positiver Index platziert die Leiste da drunter." |
L["Energy bar Settings"] = "Einstellungen der Energieleiste" |
L["Hide Energy bar"] = "Energieleiste verstecken" |
L["Transparency (Full)"] = "Durchsichtigkeit (komplett)" |
L["The fade out value of the energy bar when it is full."] = "Der Ausblendenwert wenn die Energieleiste voll ist." |
L["Energy Marker 1"] = "Energiemarkierung 1" |
L["Energy Marker 2"] = "Energiemarkierung 2" |
L["Energy Marker 3"] = "Energiemarkierung 3" |
L["Combo Point bar Settings"] = "Einstellungen der Kombopunkteleiste" |
L["Show Combo Point bar"] = "Kombopunkteleiste anzeigen" |
L["Display the Combo Point timer bar"] = "Kombopunktetimerleiste anzeigen" |
L["Combo Point bar position"] = "Position der Kombopunkteleiste" |
L["The place where to display the Combo Point bar"] = "Wo die Kombopunkteleiste angezeigt werden soll" |
L["Threat bar Settings"] = "Einstellungen der Bedrohunsleiste" |
L["Show Threat bar"] = "Bedrohunsleiste anzeigen" |
L["Display the Threat bar"] = "Bedrohunsleiste anzeigen" |
L["Threat bar position"] = "Position der Bedrohunsleiste" |
L["The place where to display the Threat bar"] = "Wo die Bedrohunsleiste angezeigt werden soll" |
L["Threat bar only in group"] = "Bedrohunsleiste nur in einer Gruppe" |
L["Display the Threat bar only if you are in a group or a raid"] = "Die Bedrohunsleiste nur in einer Gruppe oder in einem Raid anzeigen" |
L["Enable Mario mod"] = "Mario Modus aktivieren" |
L["Enable mario star music during Adrenaline rush buff"] = "Spiele Mario Star Musik w\195\164hrend Adrenalinrausch" |
L["Lock"] = "Verschlie\195\159en" |
L["Disable Left Click to Move"] = "Linksklick zum Verschieben deaktivieren" |
L["Full Timer"] = "Komplette Timer" |
L["Make timer full bar duration"] = "Timerleiste vollst\195\164ndig auff\195\188llen" |
L["Enable Latency"] = "Latenz aktivieren" |
L["Pad Alerts with Latency"] = "Latenz in Timerleisten einbeziehen" |
L["Spell Text"] = "Zaubernamen anzeigen" |
L["Enable spell text on bars"] = "Zaubernamen auf Leisten aktivieren" |
L["Sound Combat"] = "Kampfger\195\164usche" |
L["Disable sounds out of combat"] = "Sound au\195\159erhalb von k\195\164mpfen deaktivieren" |
L["Display Setting"] = "Anzeigeeinstellungen" |
L["Bar Texture"] = "Leistentextur" |
L["Bar Texture for timer and energy"] = "Leistentextur f\195\188r Timer und Energie" |
L["Width"] = "Breite" |
L["widthDescription"] = "Leistenbreite. Sollte der Frame unscharf sein oder einige Texturen komisch aussehen und du spielst auf mehreren Monitoren, solltest du den folgenden Befehl nutzen: /sc eyefinity x. X ist die Nummer des aktuell benutzten Bildschirmes" |
L["Energy Height"] = "Energieh\195\182he" |
L["Energy Bar Height"] = "H\195\182he der Energieleiste" |
L["Timer Height"] = "Timerh\195\182he" |
L["Timer Bar Height"] = "H\195\182he der Timerleiste" |
L["Bar Margin"] = "Margin der Leisten" |
L["Frame opacity"] = "Undurchsichtigkeit des Frames" |
L["Spec 1"] = "Spec 1" |
L["Spec 2"] = "Spec 2" |
L["Sound under 35% health"] = "Warnsound unter 35% Leben" |
L["Sound under 50% health"] = "Warnsound unter 50% Leben" |
L["The sound play when the health reach 35% health"] = "Warnsound der abgespielt wird wenn das leben 35% erreicht" |
L["The sound play when your health reach 35% health"] = "Warnsound der abgespielt wird wenn dein leben 35% erreicht" |
L["The sound play when your health reach 50% health"] = "Warnsound der abgespielt wird wenn dein leben 50% erreicht" |
L["Kick Feature"] = "Tritt Feature" |
L["Enable"] = "aktivieren" |
L["If enable, a warning message will be display when you succeed to interrupts spellcasting."] = "Wenn aktiviert, wird eine Warnungsmeldung angezeigt, wenn du erfolgreich Zauber unterbrichst." |
L["Warning message"] = "Warnungsmeldung" |
L["The warning message which will be display when you kick is successful."] = "Die Warnungsmeldung die angezeigt wird, wenn dein Tritt erfolgreich war." |
L["Border Feature"] = "Rahmen Feature" |
L["Add a border like the one on Tukui."] = "F\195\188ge einen Rahmen (\195\164hnlich wie bei TukUI) hinzu" |
L["Health bar Settings"] = "Einstellungen der Lebenspunkteleiste" |
L["Show Health player bar"] = "Zeige Lebenspunkteleiste des Spielers" |
L["Health bar position"] = "Position der Lebenspunkteleiste" |
L["The place where to display the Health bar"] = "Wo die Lebenspunkteleiste angezeigt werden soll" |
L["Taget name"] = "Zielname" |
L["Write a macro which Tricks the target if it is friendly, if not the target of target. Except if a modifier is down the Tricks will target the player name specify here."] = "Erstellt ein Makro, welches Schurkenhandel auf dein Ziel wirkt (falls freundlich); ansonsten auf Ziel des Ziels. Durch nutzen eines Modifiers wird Schurkenhandel auf den Spieler mit dem hier angegebenen Namen gewirkt." |
L['Macro update'] = "Makro Aktualisieren" |
L["Show HP Value"] = "Zeige HP Werte" |
L["Show HP value rather than health percentage."] = "Zeigt absolute HP Werte anstelle von Prozenten" |
L["Hide out of combat"] = "Au\195\159erhalb des Kampfes Verstecken" |
L["Hide health bar when you are not in combat."] = "Verstecken der Lebenspunkteleiste wenn du nicht im Kampf bist" |
L["Bandit's Guile Sound"] = "Bandit's Guile Sound" |
L["Bandit's Guile Sound. It has no effect if Bandit's Guile is not display."] = "Bandit's Guile Sound. It has no effect if Bandit's Guile is not display." |
L["memory use"] = "memory use" |
L["Sound channel"] = "Sound channel" |
L["Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume."] = "Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume." |
L["Sound Volume"] = "Sound Volume" |
L["Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume."] = "Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume." |
L["GCD Bar"] = "GCD Bar" |
L["Enable GCD bar"] = "Enable GCD bar" |
L["%s Settings"] = "%s Settings" |
L["Show %s bar"] = "Show %s bar" |
L["Display the %s timer bar"] = "Display the %s timer bar" |
L["%s bar position"] = "%s bar position" |
L["The place where to display the %s bar"] = "The place where to display the %s bar" |
L["%s Sound"] = "%s Sound" |
L["%s Sound. It has no effect if %s is not display."] = "%s Sound. It has no effect if %s is not display." |
L["%s icon"] = "%s icon" |
L["%s icon. It's only display when stack reach 30. There is a counter on it."] = "%s icon. It's only display when stack reach 30. There is a counter on it." |
L["General settings"] = "General settings" |
L["Assassination settings"] = "Assassination settings" |
L["Combat settings"] = "Combat settings" |
L["Subtlety settings"] = "Subtlety settings" |
L["Complementary settings"] = "Complementary settings" |
L["Disable"] = "Disable" |
L["All spec"] = "All spec" |
L["Enable 35% Dispatch Icon"] = "Enable 35% Dispatch Icon" |
L["Show %s bar CD"] = "Show %s bar CD" |
L["Display the %s cooldown bar"] = "Display the %s cooldown bar" |
L["Show %s icon"] = "Show %s icon" |
L["Icon size"] = "Icon size" |
L["Display the %s icon when enbale"] = "Display the %s icon when enbale" |
L["Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out."] = "Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out." |
L["Rupture buff expire"] = "Rupture buff expire" |
L["%s DoT power"] = "%s DoT power" |
L["%s DoT power is display bye a dot, Red = Current is more powerfull, Yellow = almost the same (-250 dmg), Green = Less powerfull"] = true |
L["Enable poison button"] = "Enable poison button" |
L["Show poison icon"] = "Show poison icon" |
L["Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat."] = "Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat." |
L["displayDescriptionChekcedSpec"] = "You can change which poison are checked for the icon poison and it also change the button action" |
L["Lethal poison"] = "Lethal poison" |
L["Utility poison"] = "Utility poison" |
local L = LibStub("AceLocale-3.0"):NewLocale("SliceCommander", "zhCN") |
if not L then return end |
L["None"] = "==æ ==" |
L["Combo Points"] = "è¿å»ç¹æ°" |
L["Sound settings"] = "é³æ设置" |
L["Alert - 3 sec"] = "è¦æ¥ - 3ç§" |
L["Alert 3 secondes before fade"] = "è¦æ¥æç»3ç§åæ·¡åº" |
L["Alert - 2 sec"] = "è¦æ¥ - 2ç§" |
L["Alert 2 secondes before fade"] = "è¦æ¥æç»2ç§åæ·¡åº" |
L["Alert - 1 sec"] = "è¦æ¥ - 1ç§" |
L["Alert 1 secondes before fade"] = "è¦æ¥æç»1ç§åæ·¡åº" |
L["Refresh - 3 sec"] = "å·æ° - 3ç§" |
L["Refresh 3 secondes before fade"] = "å·æ°æç»3ç§åæ·¡åº" |
L["Refresh - 2 sec"] = "å·æ° - 2ç§" |
L["Refresh 2 secondes before fade"] = "å·æ°æç»2ç§åæ·¡åº" |
L["Refresh - 1 sec"] = "å·æ° - 1ç§" |
L["Refresh 1 secondes before fade"] = "å·æ°æç»1ç§åæ·¡åº" |
L["Faillure"] = "失败" |
L["The refresh failled"] = "å·æ°å·²å¤±è´¥" |
L["Applied"] = "åºç¨" |
L["Slice and Dice is applied"] = "åå²å·²åºç¨" |
L["Rupture is applied"] = "å²è£å·²åºç¨" |
L["Expired"] = "å°æ" |
L["Slice and Dice buff expire"] = "åå²çBuffå°æ" |
L["Rupture debuff expire"] = "å²è£çDebuffå°æ" |
L["Alert"] = "è¦æ¥" |
L["Alert 3, 2 and 1 secondes before fade"] = "è¦æ¥æç»1,2,3ç§åæ·¡åº" |
L["displayDescription"] = "æ¯ä¸ªæ¡å¿ é¡»è¦è¦æåç¬çä½ç½®. å¦æä½ æ³ä½¿ä¸ä¸ªè®¡æ¶æ¡å¨è½éæ¡ç顶é¨ä½ å¿ é¡»ä½¿ç¨è´å¼. æ£å¼ç¨æ¥å®ä½æ¡å¨åºé¨.æ¬æ件ç±ç½æéå ½æ件ç«æ±ååå¸." |
L["Energy bar Settings"] = "è½é设置" |
L["Hide Energy bar"] = "éèè½éæ¡" |
L["Transparency (Full)"] = "éæ度(å®æ´)" |
L["The fade out value of the energy bar when it is full."] = "å½è½éæ¡æ»¡æ¶çæ·¡åºå¼" |
L["Energy Marker 1"] = "è½éæ è®°1" |
L["Energy Marker 2"] = "è½éæ è®°2" |
L["Energy Marker 3"] = "è½éæ è®°3" |
L["Combo Point bar Settings"] = "è¿å»ç¹æ°æ¡è®¾ç½®" |
L["Show Combo Point bar"] = "æ¾ç¤ºè¿å»ç¹æ°æ¡" |
L["Display the Combo Point timer bar"] = "æ¾ç¤ºè¿å»ç¹æ°æ¡" |
L["Combo Point bar position"] = "è¿å»ç¹æ°æ¡ä½ç½®" |
L["The place where to display the Combo Point bar"] = "è¿å»ç¹æ°æ¡çä½ç½®" |
L["Threat bar Settings"] = "ä»æ¨æ¡è®¾ç½®" |
L["Show Threat bar"] = "æ¾ç¤ºä»æ¨æ¡" |
L["Display the Threat bar"] = "æ¾ç¤ºä»æ¨æ¡" |
L["Threat bar position"] = "ä»æ¨æ¡ä½ç½®" |
L["The place where to display the Threat bar"] = "ä»æ¨æ¡çä½ç½®" |
L["Threat bar only in group"] = "ä» å¨éä¼ä¸æ¾ç¤ºä»æ¨æ¡" |
L["Display the Threat bar only if you are in a group or a raid"] = "ä» å¨éä¼ä¸æ¾ç¤ºä»æ¨æ¡" |
L["Enable Mario mod"] = "å¯ç¨ç丽奥模ç»" |
L["Enable mario star music during Adrenaline rush buff"] = "å½å²å¨Buffæç»æé´å¯ç¨ç丽奥é³ä¹" |
L["Lock"] = "éå®" |
L["Disable Left Click to Move"] = "ç¦æ¢å·¦é®ç§»å¨" |
L["Full Timer"] = "å®æ´è®¡æ¶å¨" |
L["Make timer full bar duration"] = "å®æ´è®¡æ¶å¨" |
L["Enable Latency"] = "å¯ç¨å»¶è¿" |
L["Pad Alerts with Latency"] = "å¯ç¨å»¶è¿" |
L["Spell Text"] = "æ³æ¯æå" |
L["Enable spell text on bars"] = "å¯ç¨è®¡æ¶æ¡å æ¾ç¤ºæ³æ¯å½" |
L["Sound Combat"] = "ææé³æ" |
L["Disable sounds out of combat"] = "è±ç¦»ææç¦ç¨å£°é³" |
L["Display Setting"] = "æ¾ç¤ºè®¾ç½®" |
L["Bar Texture"] = "æ¡æè´¨" |
L["Bar Texture for timer and energy"] = "计æ¶æ¡åè½éæ¡çæè´¨" |
L["Width"] = "宽" |
L["widthDescription"] = "æ¡ç宽." |
L["Energy Height"] = "è½éæ¡é«" |
L["Energy Bar Height"] = "è½éæ¡çé«" |
L["Timer Height"] = "计æ¶æ¡é«" |
L["Timer Bar Height"] = "计æ¶æ¡çé«" |
L["Bar Margin"] = "æ¡é´è·" |
L["Frame opacity"] = "æ¡ä½éæ度" |
L["Spec 1"] = "天èµ1" |
L["Spec 2"] = "天èµ2" |
L["Sound under 35% health"] = "çå½å¼ä½äº35%é³æè¦æ¥" |
L["Sound under 50% health"] = "çå½å¼ä½äº50%é³æè¦æ¥" |
L["The sound play when the health reach 35% health"] = "çå½å¼ä½äº35%é³æè¦æ¥" |
L["The sound play when your health reach 35% health"] = "å½ä½ ççå½å¼ä½äº35%é³æè¦æ¥" |
L["The sound play when your health reach 50% health"] = "å½ä½ ççå½å¼ä½äº50%é³æè¦æ¥" |
L["Kick Feature"] = "è踢åè½" |
L["Enable"] = "å¯ç¨" |
L["If enable, a warning message will be display when you succeed to interrupts spellcasting."] = "å½ä½ æåæææ³æ¯æ¶åéæææ¶æ¯." |
L["Warning message"] = "æææ¶æ¯" |
L["The warning message which will be display when you kick is successful."] = "å½ä½ æåæææ³æ¯æ¶åéçæææ¶æ¯." |
L["Border Feature"] = "è¾¹æ¡åè½" |
L["Add a border like the one on Tukui."] = "å¢å è¾¹æ¡" |
L["Health bar Settings"] = "çå½æ¡è®¾ç½®" |
L["Show Health player bar"] = "æ¾ç¤ºçå½ç©å®¶æ¡" |
L["Health bar position"] = "çå½æ¡ä½ç½®" |
L["The place where to display the Health bar"] = "çå½æ¡çä½ç½®" |
L["Taget name"] = "Taget name" |
L["Write a macro which Tricks the target if it is friendly, if not the target of target. Except if a modifier is down the Tricks will target the player name specify here."] = "Write a macro which Tricks the target if it is friendly, if not the target of target. Except if a modifier is down the Tricks will target the player name specify here." |
L['Macro update'] = "Macro update" |
L["Show HP Value"] = "Show HP Value" |
L["Show HP value rather than health percentage."] = "Show HP value rather than health percentage." |
L["Hide out of combat"] = "Hide out of combat" |
L["Hide health bar when you are not in combat."] = "Hide health bar when you are not in combat." |
L["Bandit's Guile Sound"] = "Bandit's Guile Sound" |
L["Bandit's Guile Sound. It has no effect if Bandit's Guile is not display."] = "Bandit's Guile Sound. It has no effect if Bandit's Guile is not display." |
L["memory use"] = "memory use" |
L["Sound channel"] = "Sound channel" |
L["Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume."] = "Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume." |
L["Sound Volume"] = "Sound Volume" |
L["Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume."] = "Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume." |
L["GCD Bar"] = "GCD Bar" |
L["Enable GCD bar"] = "Enable GCD bar" |
L["%s Settings"] = "%s Settings" |
L["Show %s bar"] = "Show %s bar" |
L["Display the %s timer bar"] = "Display the %s timer bar" |
L["%s bar position"] = "%s bar position" |
L["The place where to display the %s bar"] = "The place where to display the %s bar" |
L["%s Sound"] = "%s Sound" |
L["%s Sound. It has no effect if %s is not display."] = "%s Sound. It has no effect if %s is not display." |
L["%s icon"] = "%s icon" |
L["%s icon. It's only display when stack reach 30. There is a counter on it."] = "%s icon. It's only display when stack reach 30. There is a counter on it." |
L["General settings"] = "General settings" |
L["Assassination settings"] = "Assassination settings" |
L["Combat settings"] = "Combat settings" |
L["Subtlety settings"] = "Subtlety settings" |
L["Complementary settings"] = "Complementary settings" |
L["Disable"] = "Disable" |
L["All spec"] = "All spec" |
L["Enable 35% Dispatch Icon"] = "Enable 35% Dispatch Icon" |
L["Show %s bar CD"] = "Show %s bar CD" |
L["Display the %s cooldown bar"] = "Display the %s cooldown bar" |
L["Show %s icon"] = "Show %s icon" |
L["Icon size"] = "Icon size" |
L["Display the %s icon when enbale"] = "Display the %s icon when enbale" |
L["Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out."] = "Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out." |
L["Rupture buff expire"] = "Rupture buff expire" |
L["%s DoT power"] = "%s DoT power" |
L["%s DoT power is display bye a dot, Red = Current is more powerfull, Yellow = almost the same (-250 dmg), Green = Less powerfull"] = true |
L["Enable poison button"] = "Enable poison button" |
L["Show poison icon"] = "Show poison icon" |
L["Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat."] = "Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat." |
L["displayDescriptionChekcedSpec"] = "You can change which poison are checked for the icon poison and it also change the button action" |
L["Lethal poison"] = "Lethal poison" |
L["Utility poison"] = "Utility poison" |