WoWInterface SVN MyThreat

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  • This comparison shows the changes necessary to convert path
    /trunk/MyThreat/Libs/AceGUI-3.0
    from Rev 21 to Rev 22
    Reverse comparison

Rev 21 → Rev 22

widgets/AceGUIWidget-CheckBox.lua
1,5 → 1,15
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select = select
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: SetDesaturation, GameFontHighlight
 
--------------------------
-- Check Box --
--------------------------
10,13 → 20,14
]]
do
local Type = "CheckBox"
local Version = 7
local Version = 13
 
local function OnAcquire(self)
self:SetValue(false)
self.tristate = nil
self:SetHeight(24)
self:SetWidth(200)
self:SetImage()
end
 
local function OnRelease(self)
28,6 → 39,7
self.checked = nil
self:SetType()
self:SetDisabled(false)
self:SetDescription(nil)
end
 
local function CheckBox_OnEnter(this)
83,20 → 95,14
self.checked = value
if value then
SetDesaturation(self.check, false)
check:SetWidth(24)
check:SetHeight(24)
self.check:Show()
else
--Nil is the unknown tristate value
if self.tristate and value == nil then
SetDesaturation(self.check, true)
check:SetWidth(24)
check:SetHeight(24)
self.check:Show()
else
SetDesaturation(self.check, false)
check:SetWidth(24)
check:SetHeight(24)
self.check:Hide()
end
end
117,16 → 123,24
local highlight = self.highlight
 
if type == "radio" then
checkbg:SetHeight(16)
checkbg:SetWidth(16)
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
checkbg:SetTexCoord(0,0.25,0,1)
check:SetHeight(16)
check:SetWidth(16)
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
check:SetTexCoord(0.5,0.75,0,1)
check:SetTexCoord(0.25,0.5,0,1)
check:SetBlendMode("ADD")
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
highlight:SetTexCoord(0.5,0.75,0,1)
else
checkbg:SetHeight(24)
checkbg:SetWidth(24)
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
checkbg:SetTexCoord(0,1,0,1)
check:SetHeight(24)
check:SetWidth(24)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:SetTexCoord(0,1,0,1)
check:SetBlendMode("BLEND")
155,6 → 169,65
self.text:SetText(label)
end
 
local function SetDescription(self, desc)
if desc then
if not self.desc then
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
desc:ClearAllPoints()
desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21)
desc:SetWidth(self.frame.width - 30)
desc:SetJustifyH("LEFT")
desc:SetJustifyV("TOP")
self.desc = desc
end
self.desc:Show()
--self.text:SetFontObject(GameFontNormal)
self.desc:SetText(desc)
self:SetHeight(28 + self.desc:GetHeight())
else
if self.desc then
self.desc:SetText("")
self.desc:Hide()
end
self.text:SetFontObject(GameFontHighlight)
self:SetHeight(24)
end
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
end
self:AlignImage()
end
 
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0)
self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
else
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0)
end
end
 
local function OnWidthSet(self, width)
if self.desc and self.desc:GetText() ~= "" then
self.desc:SetWidth(width - 30)
self:SetHeight(28 + self.desc:GetHeight())
end
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
170,6 → 243,10
self.ToggleChecked = ToggleChecked
self.SetLabel = SetLabel
self.SetTriState = SetTriState
self.SetDescription = SetDescription
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.AlignImage = AlignImage
 
self.frame = frame
frame.obj = self
186,7 → 263,7
self.checkbg = checkbg
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("LEFT",frame,"LEFT",0,0)
checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
local check = frame:CreateTexture(nil,"OVERLAY")
self.check = check
195,20 → 272,26
check:SetPoint("CENTER",checkbg,"CENTER",0,0)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
 
local highlight = frame:CreateTexture(nil, "BACKGROUND")
local highlight = frame:CreateTexture(nil, "OVERLAY")
self.highlight = highlight
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
highlight:Hide()
 
local image = frame:CreateTexture(nil, "OVERLAY")
self.image = image
image:SetHeight(16)
image:SetWidth(16)
image:SetPoint("LEFT", check, "RIGHT", 1, 0)
 
text:SetJustifyH("LEFT")
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(18)
text:SetPoint("LEFT",check,"RIGHT",0,0)
text:SetPoint("RIGHT",frame,"RIGHT",0,0)
 
 
AceGUI:RegisterAsWidget(self)
return self
end
widgets/AceGUIWidget-Icon.lua
1,11 → 1,17
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select = select
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
--------------------------
-- Label --
--------------------------
do
local Type = "Icon"
local Version = 10
local Version = 11
 
local function OnAcquire(self)
self:SetHeight(110)
41,6 → 47,8
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
else
self.imageshown = nil
widgets/AceGUIWidget-BlizOptionsGroup.lua
32,9 → 32,12
Group Designed to be added to the bliz interface options panel
]]
 
-- WoW APIs
local CreateFrame = CreateFrame
 
do
local Type = "BlizOptionsGroup"
local Version = 6
local Version = 10
 
local function OnAcquire(self)
 
96,10 → 99,10
local content = self.content
content:ClearAllPoints()
if not title or title == "" then
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-10)
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-10)
self.label:SetText("")
else
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-40)
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-40)
self.label:SetText(title)
end
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
130,7 → 133,7
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
self.label = label
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -15)
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -15)
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
widgets/AceGUIWidget-Frame.lua
1,5 → 1,15
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs, assert, type = pairs, assert, type
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
 
----------------
-- Main Frame --
----------------
widgets/AceGUIWidget-InlineGroup.lua
1,5 → 1,7
local AceGUI = LibStub("AceGUI-3.0")
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-------------
-- Widgets --
35,7 → 37,7
 
do
local Type = "InlineGroup"
local Version = 5
local Version = 6
 
local function OnAcquire(self)
self:SetWidth(300)
114,8 → 116,8
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-17)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
widgets/AceGUIWidget-DropDown.lua
1,8 → 1,19
--[[ $Id: AceGUIWidget-DropDown.lua 815 2009-07-08 20:58:17Z nevcairiel $ ]]--
--[[ $Id: AceGUIWidget-DropDown.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs = select, pairs, ipairs
local tsort = table.sort
 
local AceGUI = LibStub("AceGUI-3.0")
-- WoW APIs
local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
27,12 → 38,12
 
do
local widgetType = "Dropdown-Pullout"
local widgetVersion = 2
local widgetVersion = 3
 
--[[ Static data ]]--
 
local backdrop = {
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
edgeSize = 32,
tileSize = 32,
344,7 → 355,7
 
do
local widgetType = "Dropdown"
local widgetVersion = 20
local widgetVersion = 21
 
--[[ Static data ]]--
 
521,6 → 532,11
end
 
-- exported
local function GetValue(self)
return self.value
end
 
-- exported
local function SetItemValue(self, item, value)
if not self.multiselect then return end
for i, widget in self.pullout:IterateItems() do
571,7 → 587,7
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
tsort(sortlist)
 
for i, value in pairs(sortlist) do
AddListItem(self, value, list[value])
627,6 → 643,7
 
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
widgets/AceGUIWidget-EditBox.lua
1,5 → 1,36
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local tostring = tostring
 
-- WoW APIs
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
 
local Type = "EditBox"
local Version = 13
 
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
 
function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do
local editbox = _G["AceGUI-3.0EditBox"..i]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
 
 
--------------------------
-- Edit box --
--------------------------
10,9 → 41,6
 
]]
do
local Type = "EditBox"
local Version = 11
 
local function OnAcquire(self)
self:SetHeight(26)
self:SetWidth(200)
25,6 → 53,7
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
self:SetText()
end
 
local function Control_OnEnter(this)
89,7 → 118,7
local function EditBox_OnTextChanged(this)
local self = this.obj
local value = this:GetText()
if value ~= self.lasttext then
if tostring(value) ~= tostring(self.lasttext) then
self:Fire("OnTextChanged",value)
self.lasttext = value
ShowButton(self)
widgets/AceGUIWidget-Heading.lua
1,5 → 1,8
local AceGUI = LibStub("AceGUI-3.0")
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
--------------------------
-- Heading --
--------------------------
widgets/AceGUIWidget-SimpleGroup.lua
1,5 → 1,7
local AceGUI = LibStub("AceGUI-3.0")
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-------------
-- Widgets --
widgets/AceGUIWidget-Window.lua New file
0,0 → 1,328
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs, assert, type = pairs, assert, type
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
 
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
 
]]
do
local Type = "Window"
local Version = 2
 
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
 
local function closeOnClick(this)
this.obj:Hide()
end
 
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
 
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
 
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
 
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
 
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
 
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
 
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
local function SetStatusText(self,text)
-- self.statustext:SetText(text)
end
 
local function Hide(self)
self.frame:Hide()
end
 
local function Show(self)
self.frame:Show()
end
 
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
self:EnableResize(true)
end
 
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
 
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function EnableResize(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Window"
 
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
 
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240)
frame:SetToplevel(true)
 
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
 
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
 
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
 
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
 
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
 
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
 
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
 
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
 
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
 
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
 
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick)
self.closebutton = close
close.obj = self
 
local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext
 
local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg)
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title
 
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
 
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
 
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
widgets/AceGUIWidget-ScrollFrame.lua
1,5 → 1,13
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs, assert, type = pairs, assert, type
local min, max, floor = math.min, math.max, math.floor
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
 
-------------
-- Widgets --
-------------
29,7 → 37,7
--------------------------
do
local Type = "ScrollFrame"
local Version = 4
local Version = 9
 
local function OnAcquire(self)
 
39,35 → 47,40
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
-- do SetScroll after niling status, but before clearing localstatus
-- so the scroll value isnt populated back into status, but not kept in localstatus either
self:SetScroll(0)
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self.scrollbar:Hide()
self.scrollBarShown = nil
self.content.height, self.content.width = nil, nil
end
 
local function SetScroll(self, value)
 
local status = self.status or self.localstatus
local viewheight = self.scrollframe:GetHeight()
local height = self.content:GetHeight()
local offset
 
local frame, child = self.scrollframe, self.content
local viewheight = frame:GetHeight()
local height = child:GetHeight()
local offset
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
status.offset = offset
status.scrollvalue = value
end
 
local function MoveScroll(self, value)
local status = self.status or self.localstatus
local frame, child = self.scrollframe, self.content
local height, viewheight = frame:GetHeight(), child:GetHeight()
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
 
if height > viewheight then
self.scrollbar:Hide()
else
77,41 → 90,48
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(math.min(math.max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
 
 
local function FixScroll(self)
if self.updateLock then return end
self.updateLock = true
local status = self.status or self.localstatus
local frame, child = self.scrollframe, self.content
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset
if not offset then
offset = 0
end
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
local offset = status.offset or 0
local curvalue = self.scrollbar:GetValue()
if viewheight < height then
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
if self.scrollBarShown then
self.scrollBarShown = nil
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self:DoLayout()
end
else
self.scrollbar:Show()
--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0)
if not self.scrollBarShown then
self.scrollBarShown = true
self.scrollbar:Show()
self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0)
self:DoLayout()
end
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
status.offset = offset
end
end
self.updateLock = nil
end
 
local function OnMouseWheel(this,value)
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
 
123,14 → 143,14
this:SetScript("OnUpdate", nil)
this.obj:FixScroll()
end
 
local function OnSizeChanged(this)
--this:SetScript("OnUpdate", FixScrollOnUpdate)
this.obj:FixScroll()
this:SetScript("OnUpdate", FixScrollOnUpdate)
end
 
local function LayoutFinished(self,width,height)
local function LayoutFinished(self, width, height)
self.content:SetHeight(height or 0 + 20)
self:FixScroll()
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end
 
-- called to set an external table to store status in
142,9 → 162,6
end
end
 
 
local createdcount = 0
 
local function OnWidthSet(self, width)
local content = self.content
content.width = width
157,7 → 174,7
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local frame = CreateFrame("Frame", nil, UIParent)
local self = {}
self.type = Type
 
172,50 → 189,49
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
 
self.localstatus = {}
self.localstatus = {}
self.frame = frame
frame.obj = self
 
--Container Support
local scrollframe = CreateFrame("ScrollFrame",nil,frame)
local content = CreateFrame("Frame",nil,scrollframe)
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogScrollFrame%dScrollBar"):format(createdcount),scrollframe,"UIPanelScrollBarTemplate")
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
self.scrollframe = scrollframe
self.content = content
self.scrollbar = scrollbar
 
scrollbar.obj = self
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
scrollframe.obj = self
content.obj = self
 
scrollframe:SetScrollChild(content)
scrollframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-20,0)
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
self.scrollframe = scrollframe
 
 
content:SetPoint("TOPLEFT",scrollframe,"TOPLEFT",0,0)
content:SetPoint("TOPRIGHT",scrollframe,"TOPRIGHT",0,0)
local content = CreateFrame("Frame", nil, scrollframe)
content.obj = self
content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0)
content:SetHeight(400)
self.content = content
scrollframe:SetScrollChild(content)
 
scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",4,-16)
scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",4,16)
local num = AceGUI:GetNextWidgetNum(Type)
local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num)
local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate")
scrollbar.obj = self
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,1000)
scrollbar:SetMinMaxValues(0, 1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:Hide()
self.scrollbar = scrollbar
 
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0, 0, 0, 0.4)
 
self.localstatus.scrollvalue = 0
 
 
self:FixScroll()
--self:FixScroll()
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
widgets/AceGUIWidget-DropDownGroup.lua
1,5 → 1,11
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local assert, pairs, type = assert, pairs, type
 
-- WoW APIs
local CreateFrame = CreateFrame
 
--[[
Selection Group controls all have an interface to select a group for thier contents
None of them will auto size to thier contents, and should usually be used with a scrollframe
16,11 → 22,12
]]
do
local Type = "DropdownGroup"
local Version = 11
local Version = 13
 
local function OnAcquire(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
self:SetTitle("")
end
 
local function OnRelease(self)
42,6 → 49,12
 
local function SetTitle(self,title)
self.titletext:SetText(title)
self.dropdown.frame:ClearAllPoints()
if title and title ~= "" then
self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0)
else
self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0)
end
end
 
 
120,34 → 133,31
self.frame = frame
frame.obj = self
 
 
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",4,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-4,0)
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5)
titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
 
self.titletext = titletext
 
local dropdown = AceGUI:Create("Dropdown")
self.dropdown = dropdown
dropdown.frame:SetParent(frame)
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
dropdown.parentgroup = self
dropdown:SetCallback("OnValueChanged",SelectedGroup)
 
dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-3,3)
dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0)
dropdown.frame:Show()
dropdown:SetLabel("")
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-40)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
widgets/AceGUIWidget-Button.lua
1,11 → 1,15
local AceGUI = LibStub("AceGUI-3.0")
 
-- WoW APIs
local _G = _G
local CreateFrame, UIParent = CreateFrame, UIParent
 
--------------------------
-- Button --
--------------------------
do
local Type = "Button"
local Version = 11
local Version = 12
 
local function OnAcquire(self)
-- restore default values
19,8 → 23,8
self:SetDisabled(false)
end
 
local function Button_OnClick(this)
this.obj:Fire("OnClick")
local function Button_OnClick(this, ...)
this.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
end
 
97,4 → 101,4
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
\ No newline at end of file +end
widgets/AceGUIWidget-DropDown-Items.lua
1,7 → 1,13
--[[ $Id: AceGUIWidget-DropDown-Items.lua 808 2009-05-07 14:45:15Z ammo $ ]]--
--[[ $Id: AceGUIWidget-DropDown-Items.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
 
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select, assert = select, assert
 
-- WoW APIs
local CreateFrame = CreateFrame
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
widgets/AceGUIWidget-TreeGroup.lua
1,5 → 1,17
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, floor
local select, tremove, unpack = select, table.remove, unpack
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
 
-- Recycling functions
local new, del
do
27,7 → 39,7
 
do
local Type = "TreeGroup"
local Version = 20
local Version = 23
 
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
169,6 → 181,7
local frame = self.frame
local text = treeline.text or ""
local icon = treeline.icon
local iconCoords = treeline.iconCoords
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
212,6 → 225,12
button.icon:SetTexture(nil)
end
 
if iconCoords then
button.icon:SetTexCoord(unpack(iconCoords))
else
button.icon:SetTexCoord(0, 1, 0, 1)
end
 
if canExpand then
if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
325,6 → 344,7
line.value = v.value
line.text = v.text
line.icon = v.icon
line.iconCoords = v.iconCoords
line.disabled = v.disabled
line.tree = tree
line.level = level
396,7 → 416,7
 
local numlines = #lines
 
local maxlines = (math.floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
 
local first, last
 
486,7 → 506,7
 
--Selects a tree node by UniqueValue
local function SelectByValue(self, uniquevalue)
self:Select(uniquevalue,string.split("\001", uniquevalue))
self:Select(uniquevalue, ("\001"):split(uniquevalue))
end
 
 
509,6 → 529,7
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
status.fullwidth = width
 
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
517,7 → 538,7
content:SetWidth(contentwidth)
content.width = contentwidth
 
local maxtreewidth = math.min(400, width - 50)
local maxtreewidth = math_min(400, width - 50)
 
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
543,7 → 564,7
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math.min(max,math.max(min,value - delta))
local newvalue = math_min(max,math_max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
568,6 → 589,11
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
 
-- recalculate the content width
if status.fullwidth then
self:OnWidthSet(status.fullwidth)
end
end
 
local function draggerLeave(this)
594,10 → 620,15
treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
 
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
 
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth)
-- update the layout of the content
treeframe.obj:DoLayout()
end
 
local function LayoutFinished(self, width, height)
664,9 → 695,9
self.SelectByValue = SelectByValue
self.SelectByPath = SelectByPath
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.OnHeightSet = OnHeightSet
self.EnableButtonTooltips = EnableButtonTooltips
self.Filter = Filter
--self.Filter = Filter
self.LayoutFinished = LayoutFinished
 
self.frame = frame
widgets/AceGUIWidget-ColorPicker.lua
1,5 → 1,12
local AceGUI = LibStub("AceGUI-3.0")
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
 
--------------------------
-- ColorPicker --
--------------------------
widgets/AceGUIWidget-InteractiveLabel.lua
1,11 → 1,21
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select, max = select, math.max
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
 
--------------------------
-- Label --
--------------------------
do
local Type = "InteractiveLabel"
local Version = 5
local Version = 6
 
local function OnAcquire(self)
self:SetHeight(18)
45,10 → 55,18
height = image:GetHeight() + label:GetHeight()
else
--image on the left
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0)
local imageheight = image:GetHeight()
local labelheight = label:GetHeight()
--center image with label
if imageheight > labelheight then
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("LEFT",image,"RIGHT",0,0)
else
label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0)
image:SetPoint("RIGHT",label,"LEFT",0,0)
end
label:SetWidth(width - imagewidth)
height = math.max(image:GetHeight(), label:GetHeight())
height = max(imageheight, labelheight)
end
else
--no image shown
widgets/AceGUIWidget-Label.lua
1,11 → 1,21
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local max, select = math.max, select
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
 
--------------------------
-- Label --
--------------------------
do
local Type = "Label"
local Version = 10
local Version = 11
 
local function OnAcquire(self)
self:SetHeight(18)
43,9 → 53,9
else
--image on the left
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",4,0)
label:SetWidth(width - imagewidth)
height = math.max(image:GetHeight(), label:GetHeight())
height = max(image:GetHeight(), label:GetHeight())
end
else
--no image shown
widgets/AceGUIWidget-MultiLineEditBox.lua
3,33 → 3,20
--Multiline Editbox Widget, Originally by bam
 
--]]
local assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall =
assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall
local getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack =
getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack
local math, string, table = math, string, table
local find, format, gmatch, gsub, tolower, match, toupper, join, split, trim =
string.find, string.format, string.gmatch, string.gsub, string.lower, string.match, string.upper, string.join, string.split, string.trim
local concat, insert, maxn, remove, sort = table.concat, table.insert, table.maxn, table.remove, table.sort
local max, min, abs, ceil, floor = math.max, math.min, math.abs, math.ceil, math.floor
local AceGUI = LibStub("AceGUI-3.0")
 
local LibStub = assert(LibStub)
-- Lua APIs
local format, pairs, tostring = string.format, pairs, tostring
 
local ChatFontNormal = ChatFontNormal
local ClearCursor = ClearCursor
local CreateFrame = CreateFrame
local GetCursorInfo = GetCursorInfo
local GetSpellName = GetSpellName
local UIParent = UIParent
local UISpecialFrames = UISpecialFrames
-- WoW APIs
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- No global variables after this!
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ChatFontNormal, ACCEPT
 
local _G = getfenv()
 
local AceGUI = LibStub("AceGUI-3.0")
 
local Version = 10
local Version = 11
---------------------
-- Common Elements --
---------------------
127,11 → 114,13
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
else
self.editbox:EnableMouse(true)
self.scrollframe:EnableMouse(true)
self.editbox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1,.82,0)
self.button:Enable()
end
end
 
263,7 → 252,9
if value ~= self.lasttext then
self:Fire("OnTextChanged", value)
self.lasttext = value
self.button:Enable()
if not self.disabled then
self.button:Enable()
end
end
end)
 
widgets/AceGUIWidget-Slider.lua
1,11 → 1,22
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local tonumber = tonumber
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
 
--------------------------
-- Slider --
--------------------------
do
local Type = "Slider"
local Version = 7
local Version = 9
 
local function OnAcquire(self)
self:SetWidth(200)
34,9 → 45,9
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(math.floor(value*1000+0.5)/10))
self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10))
else
self.editbox:SetText(math.floor(value*100+0.5)/100)
self.editbox:SetText(floor(value*100+0.5)/100)
end
end
 
77,9 → 88,9
if not self.disabled then
local value = self.value
if v > 0 then
value = math.min(value + (self.step or 1),self.max)
value = min(value + (self.step or 1),self.max)
else
value = math.max(value - (self.step or 1), self.min)
value = max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
128,6 → 139,9
frame:SetMinMaxValues(min or 0,max or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
if self.value then
frame:SetValue(self.value)
end
frame.setup = nil
end
 
150,6 → 164,14
end
end
 
local function EditBox_OnEnter(this)
this:SetBackdropBorderColor(0.5,0.5,0.5,1)
end
 
local function EditBox_OnLeave(this)
this:SetBackdropBorderColor(0.3,0.3,0.3,0.8)
end
 
local function SetIsPercent(self, value)
self.ispercent = value
UpdateLabels(self)
168,6 → 190,12
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
 
local ManualBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
tile = true, edgeSize = 1, tileSize = 5,
}
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
226,15 → 254,14
editbox:EnableMouse(true)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
editbox:SetScript("OnEnter",EditBox_OnEnter)
editbox:SetScript("OnLeave",EditBox_OnLeave)
editbox:SetBackdrop(ManualBackdrop)
editbox:SetBackdropColor(0,0,0,0.5)
editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80)
self.editbox = editbox
editbox.obj = self
 
local bg = editbox:CreateTexture(nil,"BACKGROUND")
editbox.bg = bg
bg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
bg:SetVertexColor(0,0,0,0.25)
bg:SetAllPoints(editbox)
 
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
 
frame:SetWidth(200)
widgets/AceGUIWidget-Keybinding.lua
1,5 → 1,15
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
 
-- WoW APIs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND
 
--------------------------
-- Keybinding --
--------------------------
widgets/AceGUIWidget-TabGroup.lua
1,5 → 1,16
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs, ipairs, assert, type = pairs, ipairs, assert, type
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
 
-------------
-- Widgets --
-------------
30,7 → 41,7
 
do
local Type = "TabGroup"
local Version = 20
local Version = 24
 
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
54,6 → 65,7
for _, tab in pairs(self.tabs) do
tab:Hide()
end
self:SetTitle()
end
 
local function Tab_SetText(self, text)
128,6 → 140,12
 
local function SetTitle(self, text)
self.titletext:SetText(text or "")
if text and text ~= "" then
self.alignoffset = 25
else
self.alignoffset = 18
end
self:BuildTabs()
end
 
-- called to set an external table to store status in
164,6 → 182,7
local rowwidths = {}
local rowends = {}
local function BuildTabs(self)
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
local status = self.status or self.localstatus
local tablist = self.tablist
local tabs = self.tabs
244,7 → 263,7
local tab = tabs[tabno]
tab:ClearAllPoints()
if first then
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -7-(row-1)*20 )
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
first = false
else
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
264,8 → 283,8
starttab = endtab + 1
end
 
self.borderoffset = 10+((numrows)*20)
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",3,-self.borderoffset)
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
end
 
local function BuildTabsOnUpdate(this)
330,19 → 349,22
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
self.alignoffset = 18
 
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
titletext:SetText("")
 
self.titletext = titletext
 
local border = CreateFrame("Frame",nil,frame)
self.border = border
self.borderoffset = 27
border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-27)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
 
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
354,8 → 376,8
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
 
AceGUI:RegisterAsContainer(self)
return self
AceGUI-3.0.xml
9,6 → 9,7
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
<Script file="widgets\AceGUIWidget-Frame.lua"/>
<Script file="widgets\AceGUIWidget-Window.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
AceGUI-3.0.lua
24,12 → 24,26
-- f:AddChild(btn)
-- @class file
-- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 815 2009-07-08 20:58:17Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 25
-- @release $Id: AceGUI-3.0.lua 896 2009-12-06 16:29:49Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 30
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
 
if not AceGUI then return end -- No upgrade needed
 
-- Lua APIs
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
local select, pairs, next, type = select, pairs, next, type
local error, assert, loadstring = error, assert, loadstring
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
local math_max = math.max
 
-- WoW APIs
local UIParent = UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler, LibStub
 
--local con = LibStub("AceConsole-3.0",true)
 
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
43,17 → 57,6
local LayoutRegistry = AceGUI.LayoutRegistry
local WidgetVersions = AceGUI.WidgetVersions
 
local pcall = pcall
local select = select
local pairs = pairs
local ipairs = ipairs
local type = type
local assert = assert
local tinsert = tinsert
local tremove = tremove
local CreateFrame = CreateFrame
local UIParent = UIParent
 
--[[
xpcall safecall implementation
]]
81,7 → 84,7
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
99,39 → 102,58
end
 
-- Recycling functions
local new, del
local newWidget, delWidget
do
-- Version Upgrade in Minor 29
-- Internal Storage of the objects changed, from an array table
-- to a hash table, and additionally we introduced versioning on
-- the widgets which would discard all widgets from a pre-29 version
-- anyway, so we just clear the storage now, and don't try to
-- convert the storage tables to the new format.
-- This should generally not cause *many* widgets to end up in trash,
-- since once dialogs are opened, all addons should be loaded already
-- and AceGUI should be on the latest version available on the users
-- setup.
-- -- nevcairiel - Nov 2nd, 2009
if oldminor and oldminor < 29 and AceGUI.objPools then
AceGUI.objPools = nil
end
 
AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor
function new(type,constructor,...)
if not type then
type = "table"
function newWidget(type)
if not WidgetRegistry[type] then
error("Attempt to instantiate unknown widget type", 2)
end
 
if not objPools[type] then
objPools[type] = {}
end
local newObj = tremove(objPools[type])
 
local newObj = next(objPools[type])
if not newObj then
newObj = constructor and constructor(...) or {}
newObj = WidgetRegistry[type]()
newObj.AceGUIWidgetVersion = WidgetVersions[type]
else
objPools[type][newObj] = nil
-- if the widget is older then the latest, don't even try to reuse it
-- just forget about it, and grab a new one.
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
return newWidget(type)
end
end
return newObj
end
-- Releases an instance to the Pool
function del(obj,type)
if not type then
type = "table"
end
function delWidget(obj,type)
if not objPools[type] then
objPools[type] = {}
end
for i,v in ipairs(objPools[type]) do
if v == obj then
error("Attempt to Release Widget that is already released")
return
end
if objPools[type][obj] then
error("Attempt to Release Widget that is already released", 2)
end
tinsert(objPools[type],obj)
objPools[type][obj] = true
end
end
 
148,9 → 170,8
-- @param type The type of the widget.
-- @return The newly created widget.
function AceGUI:Create(type)
local reg = WidgetRegistry
if reg[type] then
local widget = new(type,reg[type])
if WidgetRegistry[type] then
local widget = newWidget(type)
 
if rawget(widget,'Acquire') then
widget.OnAcquire = widget.Acquire
212,7 → 233,7
widget.content.width = nil
widget.content.height = nil
end
del(widget,widget.type)
delWidget(widget, widget.type)
end
 
-----------
264,7 → 285,7
:OnHeightSet(height) - Called when the height of the widget is changed
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
AceGUI already sets a handler to the event
:OnLayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
area used for controls. These can be nil if the layout used the existing size to layout the controls.
 
]]
651,9 → 672,9
 
local height = 0
local width = content.width or content:GetWidth() or 0
for i, child in ipairs(children) do
for i = 1, #children do
local child = children[i]
 
 
local frame = child.frame
frame:ClearAllPoints()
frame:Show()
723,12 → 744,18
local frameoffset
local lastframeoffset
local oversize
for i, child in ipairs(children) do
for i = 1, #children do
local child = children[i]
oversize = nil
local frame = child.frame
local frameheight = frame.height or frame:GetHeight() or 0
local framewidth = frame.width or frame:GetWidth() or 0
lastframeoffset = frameoffset
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-- That was moving all widgets half the widgets size down, is that intended?
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-- TODO: Investigate moar!
frameoffset = child.alignoffset or (frameheight / 2)
 
if child.width == "relative" then
752,6 → 779,11
-- if there isn't available width for the control start a new row
-- if a control is "fill" it will be on a row of its own full width
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
if isfullheight then
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
-- (maybe error/warn about this?)
break
end
--anchor the previous row, we will now know its height and offset
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
height = height + rowheight + 3
770,9 → 802,10
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
 
--offset is always the larger of the two offsets
rowoffset = math.max(rowoffset, frameoffset)
rowoffset = math_max(rowoffset, frameoffset)
 
rowheight = math.max(rowheight,rowoffset+(frameheight/2))
rowheight = math_max(rowheight,rowoffset+(frameheight/2))
--print("type:", child.type, "offset:",frameoffset-lastframeoffset)
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
usedwidth = framewidth + usedwidth
end
814,7 → 847,6
if child.height == "fill" then
frame:SetPoint("BOTTOM",content,"BOTTOM")
isfullheight = true
break
end
end