/trunk
self:ScheduleRepeatingTimer("ExpireItems", 10) |
-- Delay frame display so that player does not show as offline |
-- Refresh display when class can be determined |
self:RegisterEvent("PLAYER_ENTERING_WORLD") |
self:RegisterEvent("UNIT_CLASSIFICATION_CHANGED", "PLAYER_ENTERING_WORLD") |
self:RegisterEvent("PLAYER_LEAVING_WORLD") |