Quantcast
WoWInterface: SVN - NightWatch - Path Comparison - /tags Rev 38 and /tags Rev 41

WoWInterface SVN NightWatch

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /tags
    from Rev 38 to Rev 41
    Reverse comparison

Rev 38 → Rev 41

version-1.4/NightWatch.lua New file
0,0 → 1,841
--
-- NightWatch
--
-- A custom spell watcher/reporter by Nightyniight of Frostmourne-US.
--
-- Inspired by "tricks message" by Intermission.
--
--
 
local addon = LibStub("AceAddon-3.0"):NewAddon("NightWatch", "AceConsole-3.0", "AceEvent-3.0")
local ACD = LibStub("AceConfigDialog-3.0")
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded.
-- Listed here for Mikk's FindGlobals script.
-- GLOBALS: LibStub
 
local _G = getfenv(0)
local pairs = _G.pairs
local print = _G.print
local next = _G.next
local format = _G.string.format
local string_upper = _G.string.upper
local string_gsub = _G.string.gsub
local type = _G.type
 
local wipe = _G.wipe
local SendChatMessage = _G.SendChatMessage
local UnitInRaid = _G.UnitInRaid
local UnitInParty = _G.UnitInParty
local GetNumRaidMembers = _G.GetNumRaidMembers
local GetNumPartyMembers = _G.GetNumPartyMembers
local InCombatLockdown = _G.InCombatLockdown
local GetSpellInfo = _G.GetSpellInfo
local UnitName = _G.UnitName
 
 
local addonVersion = GetAddOnMetadata("NightWatch", "Version")
local dbVers = 8
 
local playerName = UnitName("player")
local firstEnable = true
 
local db
local clipboard = {}
local sink = {}
local i
 
for i = 1, 4 do
sink[i] = addon:NewModule("Sink" .. i , "LibSink-2.0")
end
 
local function Print(msg)
print(format("|cffffff7fnw|r: %s",msg))
end
 
function addon:defaultMsgFormat()
return {
chat = "<%C> %f %s%t",
chatTarget = " on <<%t>>",
whisper = "<%C> %f %s%t",
whisperTarget = " on YOU",
}
end
 
local Default_Profile = {
profile = {
enabled = true,
spells = {},
sinkStorage = {
[1] = { sink20OutputSink = "ChatFrame", },
[2] = { sink20OutputSink = "None", },
[3] = { sink20OutputSink = "None", },
[4] = { sink20OutputSink = "None", },
},
customMsgFormat = addon:defaultMsgFormat(),
-- flagMap is used as a translation lookup and to help generate the default flag options for each watched spell.
flagMap = {
SPELL_CAST_START = "starts casting",
SPELL_CAST_SUCCESS = "cast",
SPELL_CAST_FAILED = "failed casting",
SPELL_RESURRECT = "resurrected",
SPELL_CREATE = "creates",
SPELL_MISSED = "missed with",
},
},
}
 
function addon:flagDefaults()
local result = {}
for k,_ in pairs(db.flagMap) do
result[k] = false
end
return result
end
 
function addon:wsDefaults()
return {
watched = true,
selfOnly = false,
groupOnly = false,
whisperTarget = false,
output1 = true,
output2 = false,
output3 = false,
output4 = false,
combatOnly = false,
anyFlag = true,
flags = addon:flagDefaults(),
msgFormat = addon:defaultMsgFormat(),
}
end
 
local wantIconLinks = {
["ChatFrame"] = true,
["Default"] = true,
["Blizzard Error Frame"] = true,
["Raid Warning"] = true,
}
 
local icons = {
star = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_1:0|t",
circle = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_2:0|t",
diamond = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_3:0|t",
triangle = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_4:0|t",
moon = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_5:0|t",
square = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_6:0|t",
cross = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_7:0|t",
skull = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_8:0|t",
}
 
-- Borrowed from SmartRes2
local resSpells = {
[(GetSpellInfo(2006))] = true, -- Resurrection
[(GetSpellInfo(2008))] = true, -- Ancestral Spirit
[(GetSpellInfo(7328))] = true, -- Redemption
[(GetSpellInfo(50769))] = true, -- Revive
[(GetSpellInfo(20484))] = true, -- Rebirth
[(GetSpellInfo(8342))] = true, -- Defibrillate (Goblin Jumper Cables)
[(GetSpellInfo(22999))] = true, -- Defibrillate (Goblin Jumper Cables XL)
[(GetSpellInfo(54732))] = true, -- Defibrillate (Gnomish Army Knife)
}
 
function addon:makeOptions()
local opts = {
name = "NightWatch " .. addonVersion,
type = "group",
handler = addon,
-- inline = false,
childGroups = "tab",
args = {
test = {
name = "test",
order = 0, guiHidden = true, cmdHidden = true,
type = "execute",
func = "test",
},
enable = {
name = "Enable addon",
order = 10, guiHidden = true,
type = "execute",
func = function(info) addon:Enable() end,
},
enabled = {
name = "Enabled",
order = 20, cmdHidden = true,
type = "toggle",
get = function(info) return db[info[#info]] end,
set = function(info, value)
if value then
addon:Enable()
else
addon:Disable()
end
end,
},
reset = {
name = "Reset Profile",
desc = "Reset *all* profile settings to default values.",
order = 30, -- width = "half",
type = "execute",
func = "resetSettings",
confirm = true,
confirmText = "This action is permanent. Are you sure?",
},
disable = {
name = "Disable addon",
order = 40, guiHidden = true,
type = "execute",
func = function(info) addon:Disable() end,
},
config = {
name = "Toggle config",
order = 50, guiHidden = true,
type = "execute",
func = "openConfig"
},
},
}
 
opts.args.spell = {
name = "Spell Options",
order = 10,
type = "group",
handler = addon,
cmdHidden = true,
childGroups = "tab",
args = {
selectedSpell = {
name = "Selected Spell",
order = 10,
type = "select",
values = function() return addon:convertLookup(db.spells) end,
get = function() return db.selSpell end,
set = function(_, value) db.selSpell = value end,
},
deleteSpell = {
name = "Delete",
desc = "Delete selected spell.",
order = 20, width = "half", cmdHidden = true,
type = "execute",
func = "deleteSpell",
confirm = true,
confirmText = "This action is permanent. Are you sure?",
},
addSpell = {
name = "Add New Spell",
desc = "Add a new spell.",
order = 30, cmdHidden = true, -- width = "half",
type = "input",
get = function() return nil end,
set = "addSpell",
validate = function(info, value)
if value:len() < 3 then
return "Must be at least 3 characters long."
end
return true
end,
},
},
}
 
opts.args.spell.args.general = {
name = "General",
order = 10,
type = "group",
cmdHidden = true, width = "half",
handler = addon,
get = "getterFunc",
set = "setterFunc",
disabled = function() return not db.selSpell end,
args = {
watched = {
name = "Watch",
desc = "Watch this spell.",
order = 10,
type = "toggle",
},
head1 = {
name = "",
order = 20,
type = "header",
},
selfOnly = {
name = "Self Only",
desc = "Only announce when YOU cast this spell.",
order = 30,
type = "toggle",
},
groupOnly = {
name = "Group Only",
desc = "Only announce spells cast by persons in your raid/party.",
order = 40,
type = "toggle",
},
combatOnly = {
name = "Combat Only",
desc = "Only announce when you are in combat.",
order = 50,
type = "toggle",
},
whisperTarget = {
name = "Whisper Target",
desc = "Whisper the target of spell, if applicable.",
order = 60,
type = "toggle",
},
flags = {
name = "Combatlog Flags",
order = 90,
type = "multiselect",
values = function() return addon:convertLookup(db.flagMap) end,
get = "getFlag",
set = "setFlag",
disabled = function() return (not db.selSpell) or addon:isAnyFlag() end,
},
all = {
name = "All",
desc = "Set all flags.",
order = 100, width = "half",
type = "execute",
func = function(info,key) addon:setAllFlagsTo(info, true) end,
disabled = "isAnyFlag",
},
none = {
name = "None",
desc = "Clear all flags.",
order = 110, width = "half",
type = "execute",
func = function(info,key) addon:setAllFlagsTo(info, false) end,
disabled = "isAnyFlag",
},
anyFlag = {
name = "Any flag",
desc = "Announce on ANY flag (not just the ones listed).",
order = 120,
type = "toggle",
},
},
}
 
for i = 1,4 do
opts.args.spell.args.general.args["output" .. i] = {
name = "Output " .. i,
desc = "Send output here.",
order = 70 + 1,
type = "toggle",
}
end
 
opts.args.spell.args.msgFormat = {
name = "Message Format",
type = "group",
order = 20,
cmdHidden = true,
handler = addon,
get = "mfGetterFunc",
set = "mfSetterFunc",
disabled = function() return not db.selSpell end,
args = {
chat = {
name = "Chat Format",
desc = "Define chat format.",
order = 10, width = "double",
type = "input",
},
chatTarget = {
name = "Chat Target Format",
desc = "If set, this will replace %t if there is a target.",
order = 20,
type = "input",
},
chatTest = {
name = function() return addon:chatTest() end,
order = 25,
type = "description",
},
whisper = {
name = "Whisper Format",
desc = "Define whisper format.",
order = 30, width = "double",
type = "input",
},
whisperTarget = {
name = "Whisper Target Format",
desc = "If set, this will replace %t if there is a target.",
order = 40,
type = "input",
},
whisperTest = {
name = function() return addon:whisperTest() end,
order = 60,
type = "description",
},
-- head1 = {
-- name = '',
-- order = 70,
-- type = "header",
-- },
setDefaultFmt = {
name = "Set As Default",
desc = "Make these formats the default for new spells.",
order = 100, -- width = "half",
type = "execute",
func = function()
if not db.selSpell then return end
db.customMsgFormat.chat = db.spells[db.selSpell].msgFormat.chat
db.customMsgFormat.chatTarget = db.spells[db.selSpell].msgFormat.chatTarget
end,
},
copyFmt = {
name = "Copy",
desc = "Copy these formats.",
order = 110, width = "half",
type = "execute",
func = function() addon:copyFmt(db.selSpell) end,
},
pasteFmt = {
name = "Paste",
desc = "Paste formats.",
order = 120, width = "half",
type = "execute",
func = function() addon:pasteFmt(db.selSpell) end,
},
setFmtToAll = {
name = "Set All",
desc = "Sets these formats for all spells",
order = 130, width = "half",
type = "execute",
func = function() addon:setFmtToAll(db.selSpell) end,
},
resetFmtToDefault = {
name = "Reset",
desc = "Resets these formats to program defaults.",
order = 140, width = "half",
type = "execute",
func = function() addon:resetFmtToDefault(db.selSpell) end,
},
formatHelp = {
name = "\n** Format Syntax **\n" ..
"%c = Caster\n" ..
"%s = Spell\n" ..
"%t = Target\n" ..
"%f = Flags\n" ..
"For UPPERCASE text, use an uppercase placeholder.",
order = 150,
type = "description",
},
},
}
 
opts.args.output = {
name = "Outputs",
desc = "Configure output options.",
type = "group",
order = 30,
cmdHidden = true,
args = {}
}
 
local sinkOpts = {}
for i = 1, #sink do
sinkOpts[i] = sink[i]:GetSinkAce3OptionsDataTable()
sinkOpts[i].name = "Output " .. i
sinkOpts[i].desc = "Where to send this output."
sinkOpts[i].order = 10 + i
-- sinkOpts[i].inline = true
opts.args.output.args["output" .. i] = sinkOpts[i]
end
 
opts.args.flagOptions = {
name = "Flag Options",
desc = "Configure flag options.",
type = "group",
order = 700,
cmdHidden = true,
args = {
selectedFlag = {
name = "Selected Flag",
order = 10,
type = "select",
values = function() return addon:convertLookup(db.flagMap) end,
get = function() return db.selFlag end,
set = function(_, value) db.selFlag = value end,
},
translation = {
name = "Translation",
desc = "Friendly text for this flag.",
order = 20,
type = "input",
get = function() return db.flagMap[db.selFlag] or '' end,
set = function(_, value) db.flagMap[db.selFlag] = value end,
},
head1 = {
name = "",
order = 40,
type = "header",
},
deleteFlag = {
name = "Delete Flag",
desc = "Delete selected flag.",
order = 75, -- width = "half",
type = "execute",
func = function()
db.flagMap[db.selFlag] = nil
LibStub("AceConfigRegistry-3.0"):NotifyChange("NightWatch")
end,
confirm = true,
confirmText = "This action is permanent. Are you sure?",
},
addFlag = {
name = "Add New Flag",
desc = "Add a new flag.",
order = 80,
type = "input",
get = function() return nil end,
set = function(_, value)
db.flagMap[value] = value
LibStub("AceConfigRegistry-3.0"):NotifyChange("NightWatch")
end,
validate = function(info, value)
if value:len() < 3 then
return "Must be at least 3 characters long."
end
return true
end,
},
},
}
 
 
opts.args.profile = LibStub("AceDBOptions-3.0"):GetOptionsTable(addon.db)
opts.args.profile.order = -10
 
return opts
end
 
function addon:OnInitialize()
addon.db = LibStub("AceDB-3.0"):New("NightWatchDB", Default_Profile, "Default")
db = addon.db.profile
 
-- addon.db.RegisterCallback( self, "OnNewProfile", "profileChanged" ) -- OnProfileChanged seems to cover new profiles too.
addon.db.RegisterCallback( self, "OnProfileReset", "profileChanged" )
addon.db.RegisterCallback( self, "OnProfileChanged", "profileChanged" )
addon.db.RegisterCallback( self, "OnProfileCopied", "profileChanged" )
 
LibStub("AceConfig-3.0"):RegisterOptionsTable("NightWatch", addon:makeOptions())
LibStub("AceConfigDialog-3.0"):AddToBlizOptions("NightWatch", "NightWatch")
addon:RegisterChatCommand("nw", "chatCommand")
addon:RegisterChatCommand("nightwatch", "chatCommand")
 
addon:profileChanged()
end
 
 
function addon:OnEnable()
addon:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED", "combatLogEvent")
db.enabled = true
if not firstEnable then
Print("enabled")
else
firstEnable = false
end
end
 
function addon:OnDisable()
addon:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
db.enabled = false
Print("disabled")
end
 
function addon:chatCommand(input)
if not input or input:trim() == "" then
addon:openConfig()
return
end
if input == "help" then
input = ""
end
LibStub("AceConfigCmd-3.0").HandleCommand(addon, "nw", "NightWatch", input)
end
 
-------------------------------------------------------------------------------
-- 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
-- _, timestamp, event, hideCaster, srcGUID, srcName, srcFlags, srcFlags2, dstGUID, dstName, dstFlags, dstFlags2, spellID, spellName, spellSchool, missType, ...)
--
local flag, source, target, spell
local msg, whisperTarget
function addon:combatLogEvent(_, _, flag, _, _, source, _, _, _, target, _, _, _, spell, ...)
-- 0 1 2 3 4 5 6 7 8 9 10 11 12 13
 
if not db.spells[spell] then return end -- Spell not in database, quit
 
local ws = db.spells[spell]
 
if not ws.watched then return end -- Not being watched, quit
 
if not (ws.anyFlag or ws.flags[flag]) then return end -- Doesn't match flags, quit
 
if ws.selfOnly and not (source == playerName) then return end -- Check for self-cast only
 
if ws.combatOnly and not InCombatLockdown() then return end -- Check for self in combat
 
if ws.groupOnly and not (UnitInRaid(source) or UnitInParty(source)) then return end -- Check for source in raid/party
 
if db.flagMap[flag] then -- Convert flag to more friendly version, if available.
flag = db.flagMap[flag]
end
 
if resSpells[spell] and not target then -- Partial fix for res spell target not showing in combatlog. gg bliz.
target = UnitName(source .. "-target") or nil
end
 
if target then
if ws.whisperTarget then -- Whisper target
if ws.msgFormat.whisperTarget then
whisperTarget = addon:formatMsg(nil, nil, target, nil, ws.msgFormat.whisperTarget)
end
SendChatMessage(addon:formatMsg(source, spell, whisperTarget, flag, ws.msgFormat.whisper), "WHISPER", nil, target)
end
target = addon:formatMsg(nil, nil, target, nil, ws.msgFormat.chatTarget)
end
 
msg = addon:formatMsg(source, spell, target, flag, ws.msgFormat.chat) -- Format message
 
for i = 1, #sink do
if ws["output" .. i] then -- Send message to output(s)
if wantIconLinks[db.sinkStorage[i].sink20OutputSink] then
msg = addon:mkIconLinks(msg)
end
addon:pour(sink[i], msg)
end
end
 
end
 
-------------------------------------------------------------------------------
 
function addon:profileChanged()
db = addon.db.profile
for i = 1, #sink do
sink[i]:SetSinkStorage(db.sinkStorage[i])
end
addon:dbUpgrade()
addon:resetSelected()
end
 
function addon:dbUpgrade()
if db.dbVers and db.dbVers > 7 then return end -- DB Already upgraded
 
-- Upgrade data format from previous addon versions (=<0.6)
-- (Renamed db.spell to db.spells just to torture myself.
-- Also moved away from AceDB's magic ['*'] feature since it was
-- auto-creating spells everty time I checked the spell was in the db.
-- Sigh.)
if db.spell then
Print("Upgrading database")
db.spells = addon:deepcopy(db.spell) -- Quick and dirty ...
db.spell = nil
db.selected = nil
Print("Upgrade complete")
end
 
-- Remove obsolete sink data from previous addon versions (=<0.7)
for i = 1, 4 do
if db["sinkStorage" .. i] then
db.sinkStorage[i] = db["sinkStorage" .. i]
db["sinkStorage" .. i] = nil
end
end
 
db.dbVers = dbVers
end
 
function addon:resetSelected()
if not db.selSpell or not db.spells[db.selSpell] or db.spells[db.selSpell] == "" then
db.selSpell = (next(db.spells) or nil)
end
end
 
function addon:openConfig()
ACD[ACD.OpenFrames.NightWatch and "Close" or "Open"](ACD,"NightWatch")
end
 
function addon:resetSettings()
addon.db:ResetProfile()
Print("All settings in this profile have been reset to default values.")
end
 
function addon:getterFunc(info)
if not db.selSpell then return nil end
return db.spells[db.selSpell][info[#info]]
end
 
function addon:setterFunc(info, value)
if not db.selSpell then return end
db.spells[db.selSpell][info[#info]] = value
end
 
function addon:test()
Print("Adding test spells.")
addon:addSpell(nil, "Hearthstone")
addon:addSpell(nil, "Using Direbrew's Remote")
addon:addSpell(nil, "Toy Train Set")
addon:addSpell(nil, "Rebirth")
addon:addSpell(nil, "Tricks of the Trade")
addon:addSpell(nil, "Misdirection")
LibStub("AceConfigRegistry-3.0"):NotifyChange("NightWatch")
end
 
function addon:addSpell(info, value)
db.spells[value] = addon:wsDefaults()
-- db.spells[value].watched = true
db.spells[value].msgFormat = addon:deepcopy(db.customMsgFormat)
db.selSpell = value
end
 
function addon:deleteSpell()
if not db.selSpell then return end
wipe(db.spells[db.selSpell])
db.spells[db.selSpell] = nil
addon:resetSelected()
end
 
function addon:getFlag(info, key)
if not db.selSpell then return nil end
return db.spells[db.selSpell].flags[key]
end
 
function addon:setFlag(info, key, value)
if not db.selSpell then return nil end
db.spells[db.selSpell].flags[key] = value
end
 
function addon:isAnyFlag()
if not db.selSpell then return nil end
return db.spells[db.selSpell].anyFlag
end
 
function addon:setAllFlagsTo(info, value)
if not db.selSpell then return end
for k in pairs(db.spells[db.selSpell].flags) do
db.spells[db.selSpell].flags[k] = value
end
end
 
function addon:mfGetterFunc(info)
if not db.selSpell then return nil end
return db.spells[db.selSpell][info[#info-1]][info[#info]]
end
 
function addon:mfSetterFunc(info, value)
if not db.selSpell then return nil end
db.spells[db.selSpell][info[#info-1]][info[#info]] = value
end
 
function addon:chatTest()
if not db.selSpell then return nil end
return addon:testMsg(
db.spells[db.selSpell].msgFormat.chat,
db.spells[db.selSpell].msgFormat.chatTarget
)
end
 
function addon:whisperTest()
if not db.selSpell then return nil end
return addon:testMsg(
db.spells[db.selSpell].msgFormat.whisper,
db.spells[db.selSpell].msgFormat.whisperTarget
)
end
 
function addon:testMsg(formatString, targetFormatString)
local source, spell, target, flag = "Caster", db.selSpell or "Spell", "Target", "Flag"
if not (targetFormatString == "" or targetFormatString == nil) then
target = addon:formatMsg(nil, nil, target, nil, targetFormatString)
end
return addon:mkIconLinks(addon:formatMsg(source, spell, target, flag, formatString))
end
 
function addon:formatMsg(caster, spell, target, flag, formatString)
if not formatString then return "" end
local msg = formatString
if not caster then caster = '' end
if not spell then spell = '' end
if not target then target = '' end
if not flag then flag = '' end
msg = string_gsub(msg, "%%c", caster)
msg = string_gsub(msg, "%%C", string_upper(caster))
msg = string_gsub(msg, "%%t", target)
msg = string_gsub(msg, "%%T", string_upper(target))
msg = string_gsub(msg, "%%s", spell)
msg = string_gsub(msg, "%%S", string_upper(spell))
msg = string_gsub(msg, "%%f", flag)
msg = string_gsub(msg, "%%F", string_upper(flag))
return msg
end
 
function addon:mkIconLinks(msg)
if not msg then return "" end
for k,v in pairs(icons) do
msg = string_gsub(msg, "{" .. k .."}", v)
end
return msg
end
 
function addon:copyFmt(value)
if not value then return end
clipboard.fmt = addon:deepcopy(db.spells[value].msgFormat)
end
 
function addon:pasteFmt(value)
if not value then return end
db.spells[value].msgFormat = addon:deepcopy(clipboard.fmt)
end
 
function addon:setFmtToAll(value)
if not value then return end
addon:copyFmt(value)
for k,_ in pairs(db.spells) do
addon:pasteFmt(k)
end
end
 
function addon:resetFmtToDefault(value)
if not value then return end
db.spells[value].msgFormat = addon:defaultMsgFormat()
end
 
-- From Recount
function addon:deepcopy(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for index, value in pairs(object) do
new_table[_copy(index)] = _copy(value)
end
return setmetatable(new_table, getmetatable(object))
end
return _copy(object)
end
 
function addon:pour(dest, text, color, icon)
text = format("|cffffff7fnw|r: %s", text)
color = color or {r=1,g=1,b=1}
icon = icon or nil
dest:Pour(text,color.r,color.g,color.b,nil,nil,nil,nil,nil,icon)
end
 
function addon:convertLookup(data)
local result = {}
for k,_ in pairs(data) do
result[k] = k
end
return result
end
version-1.4/NightWatch.toc New file
0,0 → 1,29
## Interface: 40200
## X-Compatible-With: 40200
## X-Max-Interface: 40200
## X-Min-Interface: 30300
## Title: NightWatch
## Notes: Sends chat alerts for selected spells. "/nw" for config.
## Author: Nightyniight @ Frostmourne - US
## Version: 1.4
## DefaultState: Enabled
## LoadOnDemand: 0
## SavedVariables: NightWatchDB
## OptionalDeps: Ace3, LibSink-2.0
## X-Embeds: Ace3, LibSink-2.0
 
#@no-lib-strip@
Libs\LibStub\LibStub.lua
Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
Libs\AceAddon-3.0\AceAddon-3.0.xml
Libs\AceGUI-3.0\AceGUI-3.0.xml
Libs\AceConfig-3.0\AceConfig-3.0.xml
Libs\AceConsole-3.0\AceConsole-3.0.xml
Libs\AceDB-3.0\AceDB-3.0.xml
Libs\AceDBOptions-3.0\AceDBOptions-3.0.xml
Libs\AceEvent-3.0\AceEvent-3.0.xml
libs\LibSink-2.0\LibSink-2.0.lua
#@end-no-lib-strip@
 
 
NightWatch.lua
version-1.4/changelog.txt New file
0,0 → 1,39
1.4 2011-06-29
* fix for another addition to COMBAT_LOG_EVENT_UNFILTERED
* bump interface version to 4.2
 
1.3a 2011-04-28
* fix missing Ace3 lib files
 
1.3 2011-04-28
* fix for new COMBAT_LOG_EVENT_UNFILTERED
* bump interface version to 4.1
* update embedded Ace3 library to r1025
 
1.2 2010-10-13
* bump interface version number for 4.0.1
* fix minor typo in code, don't think it affected anything.
 
1.1 2010-08-23
* fixed outputs not updating on profile changes.
* partial fix for res spell target not showing in combatlog. gg bliz.
* minor fix db upgrade code running on every profile change.
* slightly nicer flag & message defaults.
* minor clean up upvalues.
 
1.0 2010-07-08
* New (and customised) LibSink: Built-in support for custom channels, new "Group" channel (sends output to Raid or Party or Say).
 
0.9 2010-04-23
* Fix/clean up the db upgrade code.
* Add db versioning.
 
0.8
* Add 2 additional outputs (streamlined the sink code a bit too).
 
0.7.7
* attempt to get packager to make correct zip dir structure.
* very minor function upvalue.
 
0.7.6
* add message format copy, paste, set all and reset.
\ No newline at end of file
version-1.4/libs/AceAddon-3.0/AceAddon-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceAddon-3.0.lua"/>
</Ui>
\ No newline at end of file
version-1.4/libs/AceAddon-3.0/AceAddon-3.0.lua New file
0,0 → 1,658
--- **AceAddon-3.0** provides a template for creating addon objects.
-- It'll provide you with a set of callback functions that allow you to simplify the loading
-- process of your addon.\\
-- Callbacks provided are:\\
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage
-- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--
-- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands.
-- end
--
-- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize
-- end
--
-- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off.
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 980 2010-10-27 14:20:11Z nevcairiel $
 
local MAJOR, MINOR = "AceAddon-3.0", 10
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceAddon then return end -- No Upgrade needed.
 
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
AceAddon.addons = AceAddon.addons or {} -- addons in general
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
 
-- Lua APIs
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
local fmt, tostring = string.format, tostring
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...)
end
end
 
-- local functions that will be implemented further down
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
 
-- used in the addon metatable
local function addontostring( self ) return self.name end
 
--- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
--
-- -- Create a Addon object based on the table of a frame
-- local MyFrame = CreateFrame("Frame")
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
function AceAddon:NewAddon(objectorname, ...)
local object,name
local i=1
if type(objectorname)=="table" then
object=objectorname
name=...
i=2
else
name=objectorname
end
if type(name)~="string" then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
end
if self.addons[name] then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
end
 
object = object or {}
object.name = name
 
local addonmeta = {}
local oldmeta = getmetatable(object)
if oldmeta then
for k, v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = addontostring
 
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.orderedModules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...))
 
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object)
return object
end
 
 
--- Get the addon object by its name from the internal AceAddon registry.
-- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon:GetAddon(name, silent)
if not silent and not self.addons[name] then
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
end
return self.addons[name]
end
 
-- - Embed a list of libraries into the specified addon.
-- This function will try to embed all of the listed libraries into the addon
-- and error if a single one fails.
--
-- **Note:** This function is for internal use by :NewAddon/:NewModule
-- @paramsig addon, [lib, ...]
-- @param addon addon object to embed the libs in
-- @param lib List of libraries to embed into the addon
function AceAddon:EmbedLibraries(addon, ...)
for i=1,select("#", ... ) do
local libname = select(i, ...)
self:EmbedLibrary(addon, libname, false, 4)
end
end
 
-- - Embed a library into the addon object.
-- This function will check if the specified library is registered with LibStub
-- and if it has a :Embed function to call. It'll error if any of those conditions
-- fails.
--
-- **Note:** This function is for internal use by :EmbedLibraries
-- @paramsig addon, libname[, silent[, offset]]
-- @param addon addon object to embed the library in
-- @param libname name of the library to embed
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
local lib = LibStub:GetLibrary(libname, true)
if not lib and not silent then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
elseif lib and type(lib.Embed) == "function" then
lib:Embed(addon)
tinsert(self.embeds[addon], libname)
return true
elseif lib then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
end
end
 
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig name[, silent]
-- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module
-- MyModule = MyAddon:GetModule("MyModule")
function GetModule(self, name, silent)
if not self.modules[name] and not silent then
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
end
return self.modules[name]
end
 
local function IsModuleTrue(self) return true end
 
--- Create a new module for the addon.
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
-- an addon object.
-- @name //addon//:NewModule
-- @paramsig name[, prototype|lib[, lib, ...]]
-- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--
-- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule(self, name, prototype, ...)
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
 
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
 
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
 
module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState)
module.moduleName = name
 
if type(prototype) == "string" then
AceAddon:EmbedLibraries(module, prototype, ...)
else
AceAddon:EmbedLibraries(module, ...)
end
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
 
if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil
end
 
if type(prototype) == "table" then
local mt = getmetatable(module)
mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel.
end
 
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
tinsert(self.orderedModules, module)
 
return module
end
 
--- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName
-- @paramsig
-- @usage
-- print(MyAddon:GetName())
-- -- prints "MyAddon"
function GetName(self)
return self.moduleName or self.name
end
 
--- Enables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
-- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable
-- @paramsig
-- @usage
-- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
function Enable(self)
self:SetEnabledState(true)
return AceAddon:EnableAddon(self)
end
 
--- Disables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
-- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable
-- @paramsig
-- @usage
-- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable()
function Disable(self)
self:SetEnabledState(false)
return AceAddon:DisableAddon(self)
end
 
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:EnableModule("MyModule")
function EnableModule(self, name)
local module = self:GetModule( name )
return module:Enable()
end
 
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:DisableModule("MyModule")
function DisableModule(self, name)
local module = self:GetModule( name )
return module:Disable()
end
 
--- Set the default libraries to be mixed into all modules created by this object.
-- Note that you can only change the default module libraries before any module is created.
-- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
-- -- Create a module
-- MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModuleLibraries(self, ...)
if next(self.modules) then
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleLibraries = {...}
end
 
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState(self, state)
if next(self.modules) then
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleState = state
end
 
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype(self, prototype)
if next(self.modules) then
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(prototype) ~= "table" then
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
end
self.defaultModulePrototype = prototype
end
 
--- Set the state of an addon or module
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
-- @name //addon//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled=true, disabled=false)
function SetEnabledState(self, state)
self.enabledState = state
end
 
 
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do
-- module:Enable()
-- end
local function IterateModules(self) return pairs(self.modules) end
 
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
 
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled(self) return self.enabledState end
local mixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
}
local function IsModule(self) return false end
local pmixins = {
defaultModuleState = true,
enabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target, skipPMixins)
for k, v in pairs(mixins) do
target[k] = v
end
if not skipPMixins then
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
end
 
 
-- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize
function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, addon)
 
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
end
 
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
 
-- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Enable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end
 
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true
 
safecall(addon.OnEnable, addon)
 
-- make sure we're still enabled before continueing
if self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
end
 
-- enable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:EnableAddon(modules[i])
end
end
return self.statuses[addon.name] -- return true if we're disabled
end
 
-- - Disable the addon
-- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end
 
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false
 
safecall( addon.OnDisable, addon )
 
-- make sure we're still disabling...
if not self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end
-- disable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:DisableAddon(modules[i])
end
end
 
return not self.statuses[addon.name] -- return true if we're disabled
end
 
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name)
-- end
function AceAddon:IterateAddons() return pairs(self.addons) end
 
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do
-- if status then
-- print("EnabledAddon: " .. name)
-- end
-- end
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
 
-- Following Iterators are deprecated, and their addon specific versions should be used
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
 
-- Event Handling
local function onEvent(this, event, arg1)
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
-- this might be an issue with recursion - TODO: validate
if event == "ADDON_LOADED" then addon.baseName = arg1 end
AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon)
end
 
if IsLoggedIn() then
while(#AceAddon.enablequeue > 0) do
local addon = tremove(AceAddon.enablequeue, 1)
AceAddon:EnableAddon(addon)
end
end
end
end
 
AceAddon.frame:RegisterEvent("ADDON_LOADED")
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
AceAddon.frame:SetScript("OnEvent", onEvent)
 
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon, true)
end
 
-- 2010-10-27 nevcairiel - add new "orderedModules" table
if oldminor and oldminor < 10 then
for name, addon in pairs(AceAddon.addons) do
addon.orderedModules = {}
for module_name, module in pairs(addon.modules) do
tinsert(addon.orderedModules, module)
end
end
end
version-1.4/libs/AceConfig-3.0/AceConfig-3.0.xml New file
0,0 → 1,8
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
<Script file="AceConfig-3.0.lua"/>
</Ui>
\ No newline at end of file
version-1.4/libs/AceConfig-3.0/AceConfig-3.0.lua New file
0,0 → 1,57
--- AceConfig-3.0 wrapper library.
-- Provides an API to register an options table with the config registry,
-- as well as associate it with a slash command.
-- @class file
-- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $
 
--[[
AceConfig-3.0
 
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
 
]]
 
local MAJOR, MINOR = "AceConfig-3.0", 2
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfig then return end
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
 
-- Lua APIs
local pcall, error, type, pairs = pcall, error, type, pairs
 
-- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
 
--- Register a option table with the AceConfig registry.
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
-- @paramsig appName, options [, slashcmd]
-- @param appName The application name for the config table.
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
-- @usage
-- local AceConfig = LibStub("AceConfig-3.0")
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end
 
if slashcmd then
if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do
cfgcmd:CreateChatCommand(cmd, appName)
end
else
cfgcmd:CreateChatCommand(slashcmd, appName)
end
end
end
version-1.4/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua New file
0,0 → 1,1940
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file
-- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 998 2010-12-01 18:39:53Z nevcairiel $
 
local LibStub = LibStub
local MAJOR, MINOR = "AceConfigDialog-3.0", 54
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigDialog then return end
 
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
AceConfigDialog.Status = AceConfigDialog.Status or {}
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
 
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
 
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
 
-- Lua APIs
local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove
local strmatch, format = string.match, string.format
local assert, loadstring, error = assert, loadstring, error
local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe
local rawset, tostring, tonumber = rawset, tostring, tonumber
local math_min, math_max, math_floor = math.min, math.max, math.floor
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
 
local emptyTbl = {}
 
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
 
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
 
return dispatch
]]
 
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
 
local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...)
end
 
local width_multiplier = 170
 
--[[
Group Types
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
- Descendant Groups with inline=true and thier children will not become nodes
 
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
- Grandchild groups will default to inline unless specified otherwise
 
Select- Same as Tab but with entries in a dropdown rather than tabs
 
 
Inline Groups
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
- If declared on a direct child of a root node of a select group, they will appear above the group container control
- When a group is displayed inline, all descendants will also be inline members of the group
 
]]
 
-- Recycling functions
local new, del, copy
--newcount, delcount,createdcount,cached = 0,0,0
do
local pool = setmetatable({},{__mode="k"})
function new()
--newcount = newcount + 1
local t = next(pool)
if t then
pool[t] = nil
return t
else
--createdcount = createdcount + 1
return {}
end
end
function copy(t)
local c = new()
for k, v in pairs(t) do
c[k] = v
end
return c
end
function del(t)
--delcount = delcount + 1
wipe(t)
pool[t] = true
end
-- function cached()
-- local n = 0
-- for k in pairs(pool) do
-- n = n + 1
-- end
-- return n
-- end
end
 
-- picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
--gets an option from a given group, checking plugins
local function GetSubOption(group, key)
if group.plugins then
for plugin, t in pairs(group.plugins) do
if t[key] then
return t[key]
end
end
end
 
return group.args[key]
end
 
--Option member type definitions, used to decide how to access it
 
--Is the member Inherited from parent options
local isInherited = {
set = true,
get = true,
func = true,
confirm = true,
validate = true,
disabled = true,
hidden = true
}
 
--Does a string type mean a literal value, instead of the default of a method of the handler
local stringIsLiteral = {
name = true,
desc = true,
icon = true,
usage = true,
width = true,
image = true,
fontSize = true,
}
 
--Is Never a function or method
local allIsLiteral = {
type = true,
descStyle = true,
imageWidth = true,
imageHeight = true,
}
 
--gets the value for a member that could be a function
--function refs are called with an info arg
--every other type is returned
local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
--get definition for the member
local inherits = isInherited[membername]
 
 
--get the member of the option, traversing the tree if it can be inherited
local member
 
if inherits then
local group = options
if group[membername] ~= nil then
member = group[membername]
end
for i = 1, #path do
group = GetSubOption(group, path[i])
if group[membername] ~= nil then
member = group[membername]
end
end
else
member = option[membername]
end
 
--check if we need to call a functon, or if we have a literal value
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
--We have a function to call
local info = new()
--traverse the options table, picking up the handler and filling the info with the path
local handler
local group = options
handler = group.handler or handler
 
for i = 1, #path do
group = GetSubOption(group, path[i])
info[i] = path[i]
handler = group.handler or handler
end
 
info.options = options
info.appName = appName
info[0] = appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = "dialog"
info.uiName = MAJOR
 
local a, b, c ,d
--using 4 returns for the get of a color type, increase if a type needs more
if type(member) == "function" then
--Call the function
a,b,c,d = member(info, ...)
else
--Call the method
if handler and handler[member] then
a,b,c,d = handler[member](handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type %s", member, membername))
end
end
del(info)
return a,b,c,d
else
--The value isnt a function to call, return it
return member
end
end
 
--[[calls an options function that could be inherited, method name or function ref
local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
local info = new()
 
local func
local group = options
local handler
 
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
 
for i, v in ipairs(path) do
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
end
 
info.options = options
info[0] = appName
info.arg = option.arg
 
local a, b, c ,d
if type(func) == "string" then
if handler and handler[func] then
a,b,c,d = handler[func](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
a,b,c,d = func(info, ...)
end
del(info)
return a,b,c,d
end
--]]
 
--tables to hold orders and names for options being sorted, will be created with new()
--prevents needing to call functions repeatedly while sorting
local tempOrders
local tempNames
 
local function compareOptions(a,b)
if not a then
return true
end
if not b then
return false
end
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
if OrderA == OrderB then
local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
return NameA:upper() < NameB:upper()
end
if OrderA < 0 then
if OrderB > 0 then
return false
end
else
if OrderB < 0 then
return true
end
end
return OrderA < OrderB
end
 
 
 
--builds 2 tables out of an options group
-- keySort, sorted keys
-- opts, combined options from .plugins and args
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
tempOrders = new()
tempNames = new()
 
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
end
end
 
for k, v in pairs(group.args) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
 
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
 
tsort(keySort, compareOptions)
 
del(tempOrders)
del(tempNames)
end
 
local function DelTree(tree)
if tree.children then
local childs = tree.children
for i = 1, #childs do
DelTree(childs[i])
del(childs[i])
end
del(childs)
end
end
 
local function CleanUserData(widget, event)
 
local user = widget:GetUserDataTable()
 
if user.path then
del(user.path)
end
 
if widget.type == "TreeGroup" then
local tree = user.tree
widget:SetTree(nil)
if tree then
for i = 1, #tree do
DelTree(tree[i])
del(tree[i])
end
del(tree)
end
end
 
if widget.type == "TabGroup" then
widget:SetTabs(nil)
if user.tablist then
del(user.tablist)
end
end
 
if widget.type == "DropdownGroup" then
widget:SetGroupList(nil)
if user.grouplist then
del(user.grouplist)
end
if user.orderlist then
del(user.orderlist)
end
end
end
 
-- - Gets a status table for the given appname and options path.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param path The path to the options (a table with all group keys)
-- @return
function AceConfigDialog:GetStatusTable(appName, path)
local status = self.Status
 
if not status[appName] then
status[appName] = {}
status[appName].status = {}
status[appName].children = {}
end
 
status = status[appName]
 
if path then
for i = 1, #path do
local v = path[i]
if not status.children[v] then
status.children[v] = {}
status.children[v].status = {}
status.children[v].children = {}
end
status = status.children[v]
end
end
 
return status.status
end
 
--- Selects the specified path in the options window.
-- The path specified has to match the keys of the groups in the table.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param ... The path to the key that should be selected
function AceConfigDialog:SelectGroup(appName, ...)
local path = new()
 
 
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
local group = options
local status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
local treevalue
local treestatus
 
for n = 1, select("#",...) do
local key = select(n, ...)
 
if group.childGroups == "tab" or group.childGroups == "select" then
--if this is a tab or select group, select the group
status.selected = key
--children of this group are no longer extra levels of a tree
treevalue = nil
else
--tree group by default
if treevalue then
--this is an extra level of a tree group, build a uniquevalue for it
treevalue = treevalue.."\001"..key
else
--this is the top level of a tree group, the uniquevalue is the same as the key
treevalue = key
if not status.groups then
status.groups = {}
end
--save this trees status table for any extra levels or groups
treestatus = status
end
--make sure that the tree entry is open, and select it.
--the selected group will be overwritten if a child is the final target but still needs to be open
treestatus.selected = treevalue
treestatus.groups[treevalue] = true
 
end
 
--move to the next group in the path
group = GetSubOption(group, key)
if not group then
break
end
tinsert(path, key)
status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
end
 
del(path)
reg:NotifyChange(appName)
end
 
local function OptionOnMouseOver(widget, event)
--show a tooltip/set the status bar to the desc text
local user = widget:GetUserDataTable()
local opt = user.option
local options = user.options
local path = user.path
local appName = user.appName
 
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
local descStyle = opt.descStyle
 
if descStyle and descStyle ~= "tooltip" then return end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if opt.type == "multiselect" then
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
end
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
if type(usage) == "string" then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
end
 
GameTooltip:Show()
end
 
local function OptionOnMouseLeave(widget, event)
GameTooltip:Hide()
end
 
local function GetFuncName(option)
local type = option.type
if type == "execute" then
return "func"
else
return "set"
end
end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
end
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
for k in pairs(t) do
t[k] = nil
end
t.text = message
t.button1 = ACCEPT
t.button2 = CANCEL
local dialog, oldstrata
t.OnAccept = function()
safecall(func, unpack(t))
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
del(info)
end
t.OnCancel = function()
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
del(info)
end
for i = 1, select("#", ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
 
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
if dialog then
oldstrata = dialog:GetFrameStrata()
dialog:SetFrameStrata("TOOLTIP")
end
end
 
local function ActivateControl(widget, event, ...)
--This function will call the set / execute handler for the widget
--widget:GetUserDataTable() contains the needed info
local user = widget:GetUserDataTable()
local option = user.option
local options = user.options
local path = user.path
local info = new()
 
local func
local group = options
local funcname = GetFuncName(option)
local handler
local confirm
local validate
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
confirm = group.confirm
validate = group.validate
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
if group.confirm ~= nil then
confirm = group.confirm
end
if group.validate ~= nil then
validate = group.validate
end
end
 
info.options = options
info.appName = user.appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = "dialog"
info.uiName = MAJOR
 
local name
if type(option.name) == "function" then
name = option.name(info)
elseif type(option.name) == "string" then
name = option.name
else
name = ""
end
local usage = option.usage
local pattern = option.pattern
 
local validated = true
 
if option.type == "input" then
if type(pattern)=="string" then
if not strmatch(..., pattern) then
validated = false
end
end
end
 
local success
if validated and option.type ~= "execute" then
if type(validate) == "string" then
if handler and handler[validate] then
success, validated = safecall(handler[validate], handler, info, ...)
if not success then validated = false end
else
error(format("Method %s doesn't exist in handler for type execute", validate))
end
elseif type(validate) == "function" then
success, validated = safecall(validate, info, ...)
if not success then validated = false end
end
end
 
local rootframe = user.rootframe
if type(validated) == "string" then
--validate function returned a message to display
if rootframe.SetStatusText then
rootframe:SetStatusText(validated)
else
-- TODO: do something else.
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
elseif not validated then
--validate returned false
if rootframe.SetStatusText then
if usage then
rootframe:SetStatusText(name..": "..usage)
else
if pattern then
rootframe:SetStatusText(name..": Expected "..pattern)
else
rootframe:SetStatusText(name..": Invalid Value")
end
end
else
-- TODO: do something else
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
else
 
local confirmText = option.confirmText
--call confirm func/method
if type(confirm) == "string" then
if handler and handler[confirm] then
success, confirm = safecall(handler[confirm], handler, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
else
error(format("Method %s doesn't exist in handler for type confirm", confirm))
end
elseif type(confirm) == "function" then
success, confirm = safecall(confirm, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
end
 
--confirm if needed
if type(confirm) == "boolean" then
if confirm then
if not confirmText then
local name, desc = option.name, option.desc
if type(name) == "function" then
name = name(info)
end
if type(desc) == "function" then
desc = desc(info)
end
confirmText = name
if desc then
confirmText = confirmText.." - "..desc
end
end
 
local iscustom = user.rootframe:GetUserData("iscustom")
local rootframe
 
if iscustom then
rootframe = user.rootframe
end
local basepath = user.rootframe:GetUserData("basepath")
if type(func) == "string" then
if handler and handler[func] then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
end
--func will be called and info deleted when the confirm dialog is responded to
return
end
end
 
--call the function
if type(func) == "string" then
if handler and handler[func] then
safecall(handler[func],handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
safecall(func,info, ...)
end
 
 
 
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
--full refresh of the frame, some controls dont cause this on all events
if option.type == "color" then
if event == "OnValueConfirmed" then
 
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
elseif option.type == "range" then
if event == "OnMouseUp" then
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
elseif option.type == "multiselect" then
user.valuechanged = true
else
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
 
end
del(info)
end
 
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData("option")
local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
if min then
if step then
value = math_floor((value - min) / step + 0.5) * step + min
end
value = math_max(value, min)
end
if max then
value = math_min(value, max)
end
ActivateControl(widget,event,value)
end
 
--called from a checkbox that is part of an internally created multiselect group
--this type is safe to refresh on activation of one control
local function ActivateMultiControl(widget, event, ...)
ActivateControl(widget, event, widget:GetUserData("value"), ...)
local user = widget:GetUserDataTable()
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
 
local function MultiControlOnClosed(widget, event, ...)
local user = widget:GetUserDataTable()
if user.valuechanged then
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
end
 
local function FrameOnClose(widget, event)
local appName = widget:GetUserData("appName")
AceConfigDialog.OpenFrames[appName] = nil
gui:Release(widget)
end
 
local function CheckOptionHidden(option, options, path, appName)
--check for a specific boolean option
local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
if hidden ~= nil then
return hidden
end
 
return GetOptionsMemberValue("hidden", option, options, path, appName)
end
 
local function CheckOptionDisabled(option, options, path, appName)
--check for a specific boolean option
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
if disabled ~= nil then
return disabled
end
 
return GetOptionsMemberValue("disabled", option, options, path, appName)
end
--[[
local function BuildTabs(group, options, path, appName)
local tabs = new()
local text = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
tinsert(tabs, k)
text[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
 
return tabs, text
end
]]
local function BuildSelect(group, options, path, appName)
local groups = new()
local order = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
tinsert(order, k)
end
path[#path] = nil
end
end
 
del(opts)
del(keySort)
 
return groups, order
end
 
local function BuildSubGroups(group, tree, options, path, appName)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
if not tree.children then tree.children = new() end
tinsert(tree.children,entry)
if (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
 
del(keySort)
del(opts)
end
 
local function BuildGroups(group, options, path, appName, recurse)
local tree = new()
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
tinsert(tree,entry)
if recurse and (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
del(keySort)
del(opts)
return tree
end
 
local function InjectInfo(control, options, option, path, rootframe, appName)
local user = control:GetUserDataTable()
for i = 1, #path do
user[i] = path[i]
end
user.rootframe = rootframe
user.option = option
user.options = options
user.path = copy(path)
user.appName = appName
control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver)
end
 
 
--[[
options - root of the options table being fed
container - widget that controls will be placed in
rootframe - Frame object the options are in
path - table with the keys to get to the group being fed
--]]
 
local function FeedOptions(appName, options,container,rootframe,path,group,inline)
local keySort = new()
local opts = new()
 
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
 
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
tinsert(path, k)
local hidden = CheckOptionHidden(v, options, path, appName)
local name = GetOptionsMemberValue("name", v, options, path, appName)
if not hidden then
if v.type == "group" then
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
--Inline group
local GroupContainer
if name and name ~= "" then
GroupContainer = gui:Create("InlineGroup")
GroupContainer:SetTitle(name or "")
else
GroupContainer = gui:Create("SimpleGroup")
end
 
GroupContainer.width = "fill"
GroupContainer:SetLayout("flow")
container:AddChild(GroupContainer)
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
end
else
--Control to feed
local control
 
local name = GetOptionsMemberValue("name", v, options, path, appName)
 
if v.type == "execute" then
 
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == "string" then
control = gui:Create("Icon")
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
control:SetLabel(name)
else
control = gui:Create("Button")
control:SetText(name)
end
control:SetCallback("OnClick",ActivateControl)
 
elseif v.type == "input" then
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
end
 
if v.multiline and control.SetNumLines then
control:SetNumLines(tonumber(v.multiline) or 4)
end
control:SetLabel(name)
control:SetCallback("OnEnterPressed",ActivateControl)
local text = GetOptionsMemberValue("get",v, options, path, appName)
if type(text) ~= "string" then
text = ""
end
control:SetText(text)
 
elseif v.type == "toggle" then
control = gui:Create("CheckBox")
control:SetLabel(name)
control:SetTriState(v.tristate)
local value = GetOptionsMemberValue("get",v, options, path, appName)
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
if v.descStyle == "inline" then
local desc = GetOptionsMemberValue("desc", v, options, path, appName)
control:SetDescription(desc)
end
 
local image = GetOptionsMemberValue("image", v, options, path, appName)
local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
 
if type(image) == "string" then
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
end
elseif v.type == "range" then
control = gui:Create("Slider")
control:SetLabel(name)
control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
control:SetIsPercent(v.isPercent)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if type(value) ~= "number" then
value = 0
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateSlider)
control:SetCallback("OnMouseUp",ActivateSlider)
 
elseif v.type == "select" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
if v.style == "radio" then
local disabled = CheckOptionDisabled(v, options, path, appName)
local width = GetOptionsMemberValue("width",v,options,path,appName)
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
 
control:PauseLayout()
local optionValue = GetOptionsMemberValue("get",v, options, path, appName, value)
for value, text in pairs(values) do
local radio = gui:Create("CheckBox")
radio:SetLabel(text)
radio:SetUserData("value", value)
radio:SetUserData("text", text)
radio:SetDisabled(disabled)
radio:SetType("radio")
radio:SetValue(optionValue == value)
radio:SetCallback("OnValueChanged", ActivateMultiControl)
InjectInfo(radio, options, v, path, rootframe, appName)
control:AddChild(radio)
if width == "double" then
radio:SetWidth(width_multiplier * 2)
elseif width == "half" then
radio:SetWidth(width_multiplier / 2)
elseif width == "full" then
radio.width = "fill"
else
radio:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
else
local controlType = v.dialogControl or v.control or "Dropdown"
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
control = gui:Create("Dropdown")
end
local itemType = v.itemControl
if itemType and not gui:GetWidgetVersion(itemType) then
geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
itemType = nil
end
control:SetLabel(name)
control:SetList(values, nil, itemType)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
end
control:SetValue(value)
control:SetCallback("OnValueChanged", ActivateControl)
end
 
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local disabled = CheckOptionDisabled(v, options, path, appName)
 
local controlType = v.dialogControl or v.control
 
local valuesort = new()
if values then
for value, text in pairs(values) do
tinsert(valuesort, value)
end
end
tsort(valuesort)
 
if controlType then
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
end
if control then
control:SetMultiselect(true)
control:SetLabel(name)
control:SetList(values)
control:SetDisabled(disabled)
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnClosed", MultiControlOnClosed)
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
--check:SetTriState(v.tristate)
for i = 1, #valuesort do
local key = valuesort[i]
local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value)
end
else
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
 
control:PauseLayout()
local width = GetOptionsMemberValue("width",v,options,path,appName)
for i = 1, #valuesort do
local value = valuesort[i]
local text = values[value]
local check = gui:Create("CheckBox")
check:SetLabel(text)
check:SetUserData("value", value)
check:SetUserData("text", text)
check:SetDisabled(disabled)
check:SetTriState(v.tristate)
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
check:SetCallback("OnValueChanged",ActivateMultiControl)
InjectInfo(check, options, v, path, rootframe, appName)
control:AddChild(check)
if width == "double" then
check:SetWidth(width_multiplier * 2)
elseif width == "half" then
check:SetWidth(width_multiplier / 2)
elseif width == "full" then
check.width = "fill"
else
check:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
 
 
end
 
del(valuesort)
 
elseif v.type == "color" then
control = gui:Create("ColorPicker")
control:SetLabel(name)
control:SetHasAlpha(v.hasAlpha)
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnValueConfirmed",ActivateControl)
 
elseif v.type == "keybinding" then
control = gui:Create("Keybinding")
control:SetLabel(name)
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnKeyChanged",ActivateControl)
 
elseif v.type == "header" then
control = gui:Create("Heading")
control:SetText(name)
control.width = "fill"
 
elseif v.type == "description" then
control = gui:Create("Label")
control:SetText(name)
 
local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
if fontSize == "medium" then
control:SetFontObject(GameFontHighlight)
elseif fontSize == "large" then
control:SetFontObject(GameFontHighlightLarge)
else -- small or invalid
control:SetFontObject(GameFontHighlightSmall)
end
 
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == "string" then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
end
local width = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not width and "fill"
end
 
--Common Init
if control then
if control.width ~= "fill" then
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
end
if control.SetDisabled then
local disabled = CheckOptionDisabled(v, options, path, appName)
control:SetDisabled(disabled)
end
 
InjectInfo(control, options, v, path, rootframe, appName)
container:AddChild(control)
end
 
end
end
tremove(path)
end
container:ResumeLayout()
container:DoLayout()
del(keySort)
del(opts)
end
 
local function BuildPath(path, ...)
for i = 1, select("#",...) do
tinsert(path, (select(i,...)))
end
end
 
 
local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local user = widget:GetUserDataTable()
if not user then return end
local options = user.options
local option = user.option
local path = user.path
local appName = user.appName
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, ("\001"):split(uniquevalue))
local group = options
for i = 1, #feedpath do
if not group then return end
group = GetSubOption(group, feedpath[i])
end
 
local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
 
GameTooltip:SetOwner(button, "ANCHOR_NONE")
if widget.type == "TabGroup" then
GameTooltip:SetPoint("BOTTOM",button,"TOP")
else
GameTooltip:SetPoint("LEFT",button,"RIGHT")
end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
 
GameTooltip:Show()
end
 
local function TreeOnButtonLeave(widget, event, value, button)
GameTooltip:Hide()
end
 
 
local function GroupExists(appName, options, path, uniquevalue)
if not uniquevalue then return false end
 
local feedpath = new()
local temppath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, ("\001"):split(uniquevalue))
 
local group = options
for i = 1, #feedpath do
local v = feedpath[i]
temppath[i] = v
group = GetSubOption(group, v)
 
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
del(feedpath)
del(temppath)
return false
end
end
del(feedpath)
del(temppath)
return true
end
 
local function GroupSelected(widget, event, uniquevalue)
 
local user = widget:GetUserDataTable()
 
local options = user.options
local option = user.option
local path = user.path
local rootframe = user.rootframe
 
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
 
BuildPath(feedpath, ("\001"):split(uniquevalue))
local group = options
for i = 1, #feedpath do
group = GetSubOption(group, feedpath[i])
end
widget:ReleaseChildren()
AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
 
del(feedpath)
end
 
 
 
--[[
-- INTERNAL --
This function will feed one group, and any inline child groups into the given container
Select Groups will only have the selection control (tree, tabs, dropdown) fed in
and have a group selected, this event will trigger the feeding of child groups
 
Rules:
If the group is Inline, FeedOptions
If the group has no child groups, FeedOptions
 
If the group is a tab or select group, FeedOptions then add the Group Control
If the group is a tree group FeedOptions then
its parent isnt a tree group: then add the tree control containing this and all child tree groups
if its parent is a tree group, its already a node on a tree
--]]
 
function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
local group = options
--follow the path to get to the curent group
local inline
local grouptype, parenttype = options.childGroups, "none"
 
 
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
parenttype = grouptype
grouptype = group.childGroups
end
 
if not parenttype then
parenttype = "tree"
end
 
--check if the group has child groups
local hasChildGroups
for k, v in pairs(group.args) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
end
end
 
container:SetLayout("flow")
local scroll
 
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
scroll = gui:Create("ScrollFrame")
scroll:SetLayout("flow")
scroll.width = "fill"
scroll.height = "fill"
container:SetLayout("fill")
container:AddChild(scroll)
container = scroll
end
end
 
FeedOptions(appName,options,container,rootframe,path,group,nil)
 
if scroll then
container:PerformLayout()
local status = self:GetStatusTable(appName, path)
if not status.scroll then
status.scroll = {}
end
scroll:SetStatusTable(status.scroll)
end
 
if hasChildGroups and not inline then
local name = GetOptionsMemberValue("name", group, options, path, appName)
if grouptype == "tab" then
 
local tab = gui:Create("TabGroup")
InjectInfo(tab, options, group, path, rootframe, appName)
tab:SetCallback("OnGroupSelected", GroupSelected)
tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
 
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
tab:SetStatusTable(status.groups)
tab.width = "fill"
tab.height = "fill"
 
local tabs = BuildGroups(group, options, path, appName)
tab:SetTabs(tabs)
tab:SetUserData("tablist", tabs)
 
for i = 1, #tabs do
local entry = tabs[i]
if not entry.disabled then
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tab)
 
elseif grouptype == "select" then
 
local select = gui:Create("DropdownGroup")
select:SetTitle(name)
InjectInfo(select, options, group, path, rootframe, appName)
select:SetCallback("OnGroupSelected", GroupSelected)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
select:SetStatusTable(status.groups)
local grouplist, orderlist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist, orderlist)
select:SetUserData("grouplist", grouplist)
select:SetUserData("orderlist", orderlist)
 
local firstgroup = orderlist[1]
if firstgroup then
select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
 
select.width = "fill"
select.height = "fill"
 
container:AddChild(select)
 
--assume tree group by default
--if parenttype is tree then this group is already a node on that tree
elseif (parenttype ~= "tree") or isRoot then
local tree = gui:Create("TreeGroup")
InjectInfo(tree, options, group, path, rootframe, appName)
tree:EnableButtonTooltips(false)
 
tree.width = "fill"
tree.height = "fill"
 
tree:SetCallback("OnGroupSelected", GroupSelected)
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
 
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
local treedefinition = BuildGroups(group, options, path, appName, true)
tree:SetStatusTable(status.groups)
 
tree:SetTree(treedefinition)
tree:SetUserData("tree",treedefinition)
 
for i = 1, #treedefinition do
local entry = treedefinition[i]
if not entry.disabled then
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
 
container:AddChild(tree)
end
end
end
 
local old_CloseSpecialWindows
 
 
local function RefreshOnUpdate(this)
for appName in pairs(this.closing) do
if AceConfigDialog.OpenFrames[appName] then
AceConfigDialog.OpenFrames[appName]:Hide()
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
if not widget:IsVisible() then
widget:ReleaseChildren()
end
end
end
this.closing[appName] = nil
end
 
if this.closeAll then
for k, v in pairs(AceConfigDialog.OpenFrames) do
if not this.closeAllOverride[k] then
v:Hide()
end
end
this.closeAll = nil
wipe(this.closeAllOverride)
end
 
for appName in pairs(this.apps) do
if AceConfigDialog.OpenFrames[appName] then
local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
local user = widget:GetUserDataTable()
if widget:IsVisible() then
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
end
end
end
this.apps[appName] = nil
end
this:SetScript("OnUpdate", nil)
end
 
-- Upgrade the OnUpdate script as well, if needed.
if AceConfigDialog.frame:GetScript("OnUpdate") then
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
--- Close all open options windows
function AceConfigDialog:CloseAll()
AceConfigDialog.frame.closeAll = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
if next(self.OpenFrames) then
return true
end
end
 
--- Close a specific options window.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigDialog:Close(appName)
if self.OpenFrames[appName] then
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
return true
end
end
 
-- Internal -- Called by AceConfigRegistry
function AceConfigDialog:ConfigTableChanged(event, appName)
AceConfigDialog.frame.apps[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
 
--- Sets the default size of the options window for a specific application.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param width The default width
-- @param height The default height
function AceConfigDialog:SetDefaultSize(appName, width, height)
local status = AceConfigDialog:GetStatusTable(appName)
if type(width) == "number" and type(height) == "number" then
status.width = width
status.height = height
end
end
 
--- Open an option window at the specified path (if any).
-- This function can optionally feed the group into a pre-created container
-- instead of creating a new container frame.
-- @paramsig appName [, container][, ...]
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param container An optional container frame to feed the options into
-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
function AceConfigDialog:Open(appName, container, ...)
if not old_CloseSpecialWindows then
old_CloseSpecialWindows = CloseSpecialWindows
CloseSpecialWindows = function()
local found = old_CloseSpecialWindows()
return self:CloseAll() or found
end
end
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
 
local f
 
local path = new()
local name = GetOptionsMemberValue("name", options, options, path, appName)
 
--If an optional path is specified add it to the path table before feeding the options
--as container is optional as well it may contain the first element of the path
if type(container) == "string" then
tinsert(path, container)
container = nil
end
for n = 1, select("#",...) do
tinsert(path, (select(n, ...)))
end
 
--if a container is given feed into that
if container then
f = container
f:ReleaseChildren()
f:SetUserData("appName", appName)
f:SetUserData("iscustom", true)
if #path > 0 then
f:SetUserData("basepath", copy(path))
end
local status = AceConfigDialog:GetStatusTable(appName)
if not status.width then
status.width = 700
end
if not status.height then
status.height = 500
end
if f.SetStatusTable then
f:SetStatusTable(status)
end
if f.SetTitle then
f:SetTitle(name or "")
end
else
if not self.OpenFrames[appName] then
f = gui:Create("Frame")
self.OpenFrames[appName] = f
else
f = self.OpenFrames[appName]
end
f:ReleaseChildren()
f:SetCallback("OnClose", FrameOnClose)
f:SetUserData("appName", appName)
if #path > 0 then
f:SetUserData("basepath", copy(path))
end
f:SetTitle(name or "")
local status = AceConfigDialog:GetStatusTable(appName)
f:SetStatusTable(status)
end
 
self:FeedGroup(appName,options,f,f,path,true)
if f.Show then
f:Show()
end
del(path)
 
if AceConfigDialog.frame.closeAll then
-- close all is set, but thats not good, since we're just opening here, so force it
AceConfigDialog.frame.closeAllOverride[appName] = true
end
end
 
-- convert pre-39 BlizOptions structure to the new format
if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
local old = AceConfigDialog.BlizOptions
local new = {}
for key, widget in pairs(old) do
local appName = widget:GetUserData("appName")
if not new[appName] then new[appName] = {} end
new[appName][key] = widget
end
AceConfigDialog.BlizOptions = new
else
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
end
 
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData("path")
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
end
 
local function ClearBlizPanel(widget, event)
local appName = widget:GetUserData("appName")
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
 
--- Add an option table into the Blizzard Interface Options panel.
-- You can optionally supply a descriptive name to use and a parent frame to use,
-- as well as a path in the options table.\\
-- If no name is specified, the appName will be used instead.
--
-- If you specify a proper `parent` (by name), the interface options will generate a
-- tree layout. Note that only one level of children is supported, so the parent always
-- has to be a head-level note.
--
-- This function returns a reference to the container frame registered with the Interface
-- Options. You can use this reference to open the options with the API function
-- `InterfaceOptionsFrame_OpenToCategory`.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param name A descriptive name to display in the options tree (defaults to appName)
-- @param parent The parent to use in the interface options tree.
-- @param ... The path in the options table to feed into the interface options panel.
-- @return The reference to the frame registered into the Interface Options.
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = AceConfigDialog.BlizOptions
 
local key = appName
for n = 1, select("#", ...) do
key = key.."\001"..select(n, ...)
end
 
if not BlizOptions[appName] then
BlizOptions[appName] = {}
end
 
if not BlizOptions[appName][key] then
local group = gui:Create("BlizOptionsGroup")
BlizOptions[appName][key] = group
group:SetName(name or appName, parent)
 
group:SetTitle(name or appName)
group:SetUserData("appName", appName)
if select("#", ...) > 0 then
local path = {}
for n = 1, select("#",...) do
tinsert(path, (select(n, ...)))
end
group:SetUserData("path", path)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
InterfaceOptions_AddCategory(group.frame)
return group.frame
else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end
end
version-1.4/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigDialog-3.0.lua"/>
</Ui>
\ No newline at end of file
version-1.4/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigCmd-3.0.lua"/>
</Ui>
\ No newline at end of file
version-1.4/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua New file
0,0 → 1,787
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file
-- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
 
--[[
AceConfigCmd-3.0
 
Handles commandline optionstable access
 
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
 
]]
 
-- TODO: plugin args
 
 
local MAJOR, MINOR = "AceConfigCmd-3.0", 12
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigCmd then return end
 
AceConfigCmd.commands = AceConfigCmd.commands or {}
local commands = AceConfigCmd.commands
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0"
 
-- Lua APIs
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
local format, tonumber, tostring = string.format, tonumber, tostring
local tsort, tinsert = table.sort, table.insert
local select, pairs, next, type = select, pairs, next, type
local error, assert = error, assert
 
-- WoW APIs
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
 
 
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
 
 
 
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
 
-- constants used by getparam() calls below
 
local handlertypes = {["table"]=true}
local handlermsg = "expected a table"
 
local functypes = {["function"]=true, ["string"]=true}
local funcmsg = "expected function or member name"
 
 
-- pickfirstset() - picks the first non-nil value and returns it
 
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
 
 
-- err() - produce real error() regarding malformed options tables etc
 
local function err(info,inputpos,msg )
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
end
 
 
-- usererr() - produce chatframe message regarding bad slash syntax etc
 
local function usererr(info,inputpos,msg )
local cmdstr=strsub(info.input, 1, inputpos-1);
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
end
 
 
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
 
local function callmethod(info, inputpos, tab, methodtype, ...)
local method = info[methodtype]
if not method then
err(info, inputpos, "'"..methodtype.."': not set")
end
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
elseif type(method)=="string" then
if type(info.handler[method])~="function" then
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
end
return info.handler[method](info.handler, info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
 
local function callfunction(info, tab, methodtype, ...)
local method = tab[methodtype]
 
info.arg = tab.arg
info.option = tab
info.type = tab.type
 
if type(method)=="function" then
return method(info, ...)
else
assert(false) -- type should have already been checked on read
end
end
 
-- do_final() - do the final step (set/execute) along with validation and confirmation
 
local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
return
end
end
-- console ignores .confirm
 
callmethod(info,inputpos,tab,methodtype, ...)
end
 
 
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
 
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
local old,oldat = info[paramname], info[paramname.."_at"]
local val=tab[paramname]
if val~=nil then
if val==false then
val=nil
elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end
info[paramname] = val
info[paramname.."_at"] = depth
end
return old,oldat
end
 
 
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
local dummytable={}
 
local function iterateargs(tab)
if not tab.plugins then
return pairs(tab.args)
end
 
local argtabkey,argtab=next(tab.plugins)
local v
 
return function(_, k)
while argtab do
k,v = next(argtab, k)
if k then return k,v end
if argtab==tab.args then
argtab=nil
else
argtabkey,argtab = next(tab.plugins, argtabkey)
if not argtabkey then
argtab=tab.args
end
end
end
end
end
 
local function checkhidden(info, inputpos, tab)
if tab.cmdHidden~=nil then
return tab.cmdHidden
end
local hidden = tab.hidden
if type(hidden) == "function" or type(hidden) == "string" then
info.hidden = hidden
hidden = callmethod(info, inputpos, tab, 'hidden')
info.hidden = nil
end
return hidden
end
 
local function showhelp(info, inputpos, tab, depth, noHead)
if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end
 
local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref
 
for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args
tinsert(sortTbl, k)
refTbl[k] = v
end
end
 
tsort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then
info.order = o1
info[#info+1] = one
o1 = callmethod(info, inputpos, refTbl[one], "order")
info[#info] = nil
info.order = nil
end
if type(o2) == "function" or type(o1) == "string" then
info.order = o2
info[#info+1] = two
o2 = callmethod(info, inputpos, refTbl[two], "order")
info[#info] = nil
info.order = nil
end
if o1<0 and o2<0 then return o1<o2 end
if o2<0 then return true end
if o1<0 then return false end
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2
end)
 
for i = 1, #sortTbl do
local k = sortTbl[i]
local v = refTbl[k]
if not checkhidden(info, inputpos, v) then
if v.type ~= "description" and v.type ~= "header" then
-- recursively show all inline groups
local name, desc = v.name, v.desc
if type(name) == "function" then
name = callfunction(info, v, 'name')
end
if type(desc) == "function" then
desc = callfunction(info, v, 'desc')
end
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
print(" "..(desc or name)..":")
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
showhelp(info, inputpos, v, depth, true)
info.handler,info.handler_at = oldhandler,oldhandler_at
else
local key = k:gsub(" ", "_")
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
end
end
end
end
end
 
 
local function keybindingValidateFunc(text)
if text == nil or text == "NONE" then
return nil
end
text = text:upper()
local shift, ctrl, alt
local modifier
while true do
if text == "-" then
break
end
modifier, text = strsplit('-', text, 2)
if text then
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
return false
end
if modifier == "SHIFT" then
if shift then
return false
end
shift = true
end
if modifier == "CTRL" then
if ctrl then
return false
end
ctrl = true
end
if modifier == "ALT" then
if alt then
return false
end
alt = true
end
else
text = modifier
break
end
end
if text == "" then
return false
end
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
return false
end
local s = text
if shift then
s = "SHIFT-" .. s
end
if ctrl then
s = "CTRL-" .. s
end
if alt then
s = "ALT-" .. s
end
return s
end
 
-- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
 
local function handle(info, inputpos, tab, depth, retfalse)
 
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
 
-------------------------------------------------------------------
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-- Note that we do NOT validate if method names are correct at this stage,
-- the handler may change before they're actually used!
 
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
 
-------------------------------------------------------------------
-- Act according to .type of this table
 
if tab.type=="group" then
------------ group --------------------------------------------
 
if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
 
-- grab next arg from input
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
if not arg then
showhelp(info, inputpos, tab, depth)
return
end
nextpos=nextpos+1
 
-- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
 
-- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k
if handle(info, inputpos, v, depth+1, true)==false then
info[depth+1] = nil
-- wasn't found in there, but that's ok, we just keep looking down here
else
return -- done, name was found in inline group
end
-- matching name and not a inline group
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
info[depth+1] = k
return handle(info,nextpos,v,depth+1)
end
end
 
-- no match
if retfalse then
-- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at
info.set,info.set_at = oldset,oldset_at
info.get,info.get_at = oldget,oldget_at
info.func,info.func_at = oldfunc,oldfunc_at
info.validate,info.validate_at = oldvalidate,oldvalidate_at
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false
end
 
-- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return
end
 
local str = strsub(info.input,inputpos);
 
if tab.type=="execute" then
------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func")
 
 
 
elseif tab.type=="input" then
------------ input --------------------------------------------
 
local res = true
if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
return
end
end
 
do_final(info, inputpos, tab, "set", str)
 
 
 
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(str))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
 
elseif str==L["on"] then
b = true
elseif str==L["off"] then
b = false
elseif tab.tristate and str==L["default"] then
b = nil
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
else
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
end
return
end
 
do_final(info, inputpos, tab, "set", b)
 
 
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(str)
if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
val = val- (val % info.step)
end
if type(info.min)=="number" and val<info.min then
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
return
end
if type(info.max)=="number" and val>info.max then
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return
end
 
do_final(info, inputpos, tab, "set", val)
 
 
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(str))
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
if str == "" then
local b = callmethod(info, inputpos, tab, "get")
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r:"])
for k, v in pairs(values) do
if b == k then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
 
local ok
for k,v in pairs(values) do
if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return
end
 
do_final(info, inputpos, tab, "set", str)
 
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(str))
 
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
 
if str == "" then
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
for k, v in pairs(values) do
if callmethod(info, inputpos, tab, "get", k) then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
 
--build a table of the selections, checking that they exist
--parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
local sels = {}
for v in str:gmatch("[^ ]+") do
--parse option=on etc
local opt, val = v:match('(.+)=(.+)')
--get option if toggling
if not opt then
opt = v
end
 
--check that the opt is valid
local ok
for k,v in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
 
if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return
end
 
--check that if val was supplied it is valid
if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
--val is valid insert it
sels[opt] = val
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
else
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
end
return
end
else
-- no val supplied, toggle
sels[opt] = true
end
end
 
for opt, val in pairs(sels) do
local newval
 
if (val == true) then
--toggle the option
local b = callmethod(info, inputpos, tab, "get", opt)
 
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
newval = b
else
--set the option as specified
if val==L["on"] then
newval = true
elseif val==L["off"] then
newval = false
elseif val==L["default"] then
newval = nil
end
end
 
do_final(info, inputpos, tab, "set", opt, newval)
end
 
 
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
 
local r, g, b, a
 
if tab.hasAlpha then
if str:len() == 8 and str:find("^%x*$") then
--parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
else
--parse seperate values
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
end
if not (r and g and b and a) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return
end
 
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
a = a / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
end
else
a = 1.0
if str:len() == 6 and str:find("^%x*$") then
--parse a hex string
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
else
--parse seperate values
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b = tonumber(r), tonumber(g), tonumber(b)
end
if not (r and g and b) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end
end
 
do_final(info, inputpos, tab, "set", r,g,b,a)
 
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local value = keybindingValidateFunc(str:upper())
if value == false then
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
return
end
 
do_final(info, inputpos, tab, "set", value)
 
elseif tab.type=="description" then
------------ description --------------------
-- ignore description, GUI config only
else
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
end
end
 
--- Handle the chat command.
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
-- -- Use AceConsole-3.0 to register a Chat Command
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
--
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
-- function MyAddon:ChatCommand(input)
-- -- Assuming "MyOptions" is the appName of a valid options table
-- if not input or input:trim() == "" then
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
-- else
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
-- end
-- end
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
 
local optgetter = cfgreg:GetOptionsTable(appName)
if not optgetter then
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end
local options = assert( optgetter("cmd", MAJOR) )
 
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd,
appName = appName,
options = options,
input = input,
self = self,
handler = self,
uiType = "cmd",
uiName = MAJOR,
}
 
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end
 
--- Utility function to create a slash command handler.
-- Also registers tab completion with AceTab
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
if not AceConsole then
AceConsole = LibStub(AceConsoleName)
end
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
end,
true) then -- succesfully registered so lets get the command -> app table in
commands[slashcmd] = appName
end
end
 
--- Utility function that returns the options table that belongs to a slashcommand.
-- Designed to be used for the AceTab interface.
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
function AceConfigCmd:GetChatCommandOptions(slashcmd)
return commands[slashcmd]
end
version-1.4/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigRegistry-3.0.lua"/>
</Ui>
\ No newline at end of file
version-1.4/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua New file
0,0 → 1,347
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
-- * The **appName** field is the options table name as given at registration time \\
--
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 998 2010-12-01 18:39:53Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 13
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigRegistry then return end
 
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
 
if not AceConfigRegistry.callbacks then
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
end
 
-- Lua APIs
local tinsert, tconcat = table.insert, table.concat
local strfind, strmatch = string.find, string.match
local type, tostring, select, pairs = type, tostring, select, pairs
local error, assert = error, assert
 
-----------------------------------------------------------------------
-- Validating options table consistency:
 
 
AceConfigRegistry.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {},
dropdown = {},
dialog = {},
}
 
 
 
local function err(msg, errlvl, ...)
local t = {}
for i=select("#",...),1,-1 do
tinsert(t, (select(i, ...)))
end
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
end
 
 
local isstring={["string"]=true, _="string"}
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
 
local basekeys={
type=isstring,
name=isstringfunc,
desc=optstringfunc,
descStyle=optstring,
order=optmethodnumber,
validate=optmethodfalse,
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
hidden=optmethodbool,
guiHidden=optmethodbool,
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
icon=optstringfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
set=optmethodfalse,
func=optmethodfalse,
arg={["*"]=true},
width=optstring,
}
 
local typedkeys={
header={},
description={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
fontSize=optstringfunc,
},
group={
args=istable,
plugins=opttable,
inline=optbool,
cmdInline=optbool,
guiInline=optbool,
dropdownInline=optbool,
dialogInline=optbool,
childGroups=optstring,
},
execute={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
},
input={
pattern=optstring,
usage=optstring,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
multiline=optboolnumber,
},
toggle={
tristate=optbool,
image=optstringfunc,
imageCoords=optmethodtable,
},
tristate={
},
range={
min=optnumber,
softMin=optnumber,
max=optnumber,
softMax=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
},
select={
values=ismethodtable,
style={
["nil"]=true,
["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'"
},
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
itemControl=optstring,
},
multiselect={
values=ismethodtable,
style=optstring,
tristate=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
color={
hasAlpha=optbool,
},
keybinding={
-- TODO
},
}
 
local function validateKey(k,errlvl,...)
errlvl=(errlvl or 0)+1
if type(k)~="string" then
err("["..tostring(k).."] - key is not a string", errlvl,...)
end
if strfind(k, "[%c\127]") then
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
end
end
 
local function validateVal(v, oktypes, errlvl,...)
errlvl=(errlvl or 0)+1
local isok=oktypes[type(v)] or oktypes["*"]
 
if not isok then
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
end
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
if not isok[v] then
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
end
end
end
 
local function validate(options,errlvl,...)
errlvl=(errlvl or 0)+1
-- basic consistency
if type(options)~="table" then
err(": expected a table, got a "..type(options), errlvl,...)
end
if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...)
end
 
-- get type and 'typedkeys' member
local tk = typedkeys[options.type]
if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...)
end
 
-- make sure that all options[] are known parameters
for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then
err(": unknown parameter", errlvl,tostring(k),...)
end
end
 
-- verify that required params are there, and that everything is the right type
for k,oktypes in pairs(basekeys) do
validateVal(options[k], oktypes, errlvl,k,...)
end
for k,oktypes in pairs(tk) do
validateVal(options[k], oktypes, errlvl,k,...)
end
 
-- extra logic for groups
if options.type=="group" then
for k,v in pairs(options.args) do
validateKey(k,errlvl,"args",...)
validate(v, errlvl,k,"args",...)
end
if options.plugins then
for plugname,plugin in pairs(options.plugins) do
if type(plugin)~="table" then
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
end
for k,v in pairs(plugin) do
validateKey(k,errlvl,tostring(plugname),"plugins",...)
validate(v, errlvl,k,tostring(plugname),"plugins",...)
end
end
end
end
end
 
 
--- Validates basic structure and integrity of an options table \\
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
-- @param options The table to be validated
-- @param name The name of the table to be validated (shown in any error message)
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
errlvl=(errlvl or 0)+1
name = name or "Optionstable"
if not options.name then
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
end
validate(options,errlvl,name)
end
 
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
-- You should call this function if your options table changed from any outside event, like a game event
-- or a timer.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigRegistry:NotifyChange(appName)
if not AceConfigRegistry.tables[appName] then return end
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
end
 
-- -------------------------------------------------------------------
-- Registering and retreiving options tables:
 
 
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
 
local function validateGetterArgs(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+2
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
end
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
end
end
 
--- Register an options table with the config registry.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table, OR a function reference that generates it on demand. \\
-- See the top of the page for info on arguments passed to such functions.
function AceConfigRegistry:RegisterOptionsTable(appName, options)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
end
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return options
end
elseif type(options)=="function" then
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName, appName))
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return tab
end
else
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
end
end
 
--- Returns an iterator of ["appName"]=funcref pairs
function AceConfigRegistry:IterateOptionsTables()
return pairs(AceConfigRegistry.tables)
end
 
 
 
 
--- Query the registry for a specific options table.
-- If only appName is given, a function is returned which you
-- can call with (uiType,uiName) to get the table.\\
-- If uiType&uiName are given, the table is returned.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
local f = AceConfigRegistry.tables[appName]
if not f then
return nil
end
 
if uiType then
return f(uiType,uiName,1) -- get the table for us
else
return f -- return the function
end
end
version-1.4/libs/AceDB-3.0/AceDB-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDB-3.0.lua"/>
</Ui>
\ No newline at end of file
version-1.4/libs/AceDB-3.0/AceDB-3.0.lua New file
0,0 → 1,728
--- **AceDB-3.0** manages the SavedVariables of your addon.
-- It offers profile management, smart defaults and namespaces for modules.\\
-- Data can be saved in different data-types, depending on its intended usage.
-- The most common data-type is the `profile` type, which allows the user to choose
-- the active profile, and manage the profiles of all of his characters.\\
-- The following data types are available:
-- * **char** Character-specific data. Every character has its own database.
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
-- * **class** Class-specific data. All of the players characters of the same class share this database.
-- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
--
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
-- of the DBObjectLib listed here. \\
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
--
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
--
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
--
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
--
-- -- declare defaults to be used in the DB
-- local defaults = {
-- profile = {
-- setting = true,
-- }
-- }
--
-- function MyAddon:OnInitialize()
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
 
if not AceDB then return end -- No upgrade needed
 
-- Lua APIs
local type, pairs, next, error = type, pairs, next, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
 
-- WoW APIs
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub
 
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
 
local CallbackHandler
local CallbackDummy = { Fire = function() end }
 
local DBObjectLib = {}
 
--[[-------------------------------------------------------------------------
AceDB Utility Functions
---------------------------------------------------------------------------]]
 
-- Simple shallow copy for copying defaults
local function copyTable(src, dest)
if type(dest) ~= "table" then dest = {} end
if type(src) == "table" then
for k,v in pairs(src) do
if type(v) == "table" then
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
v = copyTable(v, dest[k])
end
dest[k] = v
end
end
return dest
end
 
-- Called to add defaults to a section of the database
--
-- When a ["*"] default section is indexed with a new key, a table is returned
-- and set in the host table. These tables must be cleaned up by removeDefaults
-- in order to ensure we don't write empty default tables.
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k)
if k == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
 
-- Called to remove all defaults in the default table from the database
local function removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if next(value) == nil then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
 
-- This is called when a table section is first accessed, to set up the defaults
local function initSection(db, section, svstore, key, defaults)
local sv = rawget(db, "sv")
 
local tableCreated
if not sv[svstore] then sv[svstore] = {} end
if not sv[svstore][key] then
sv[svstore][key] = {}
tableCreated = true
end
 
local tbl = sv[svstore][key]
 
if defaults then
copyDefaults(tbl, defaults)
end
rawset(db, section, tbl)
 
return tableCreated, tbl
end
 
-- Metatable to handle the dynamic creation of sections and copying of sections.
local dbmt = {
__index = function(t, section)
local keys = rawget(t, "keys")
local key = keys[section]
if key then
local defaultTbl = rawget(t, "defaults")
local defaults = defaultTbl and defaultTbl[section]
 
if section == "profile" then
local new = initSection(t, section, "profiles", key, defaults)
if new then
-- Callback: OnNewProfile, database, newProfileKey
t.callbacks:Fire("OnNewProfile", t, key)
end
elseif section == "profiles" then
local sv = rawget(t, "sv")
if not sv.profiles then sv.profiles = {} end
rawset(t, "profiles", sv.profiles)
elseif section == "global" then
local sv = rawget(t, "sv")
if not sv.global then sv.global = {} end
if defaults then
copyDefaults(sv.global, defaults)
end
rawset(t, section, sv.global)
else
initSection(t, section, section, key, defaults)
end
end
 
return rawget(t, section)
end
}
 
local function validateDefaults(defaults, keyTbl, offset)
if not defaults then return end
offset = offset or 0
for k in pairs(defaults) do
if not keyTbl[k] or k == "profiles" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
end
end
end
 
local preserve_keys = {
["callbacks"] = true,
["RegisterCallback"] = true,
["UnregisterCallback"] = true,
["UnregisterAllCallbacks"] = true,
["children"] = true,
}
 
local realmKey = GetRealmName()
local charKey = UnitName("player") .. " - " .. realmKey
local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
 
-- map "true" to our "Default" profile
if defaultProfile == true then defaultProfile = "Default" end
 
local profileKey
if not parent then
-- Make a container for profile keys
if not sv.profileKeys then sv.profileKeys = {} end
 
-- Try to get the profile selected from the char db
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
 
-- save the selected profile for later
sv.profileKeys[charKey] = profileKey
else
-- Use the profile of the parents DB
profileKey = parent.keys.profile or defaultProfile or charKey
 
-- clear the profileKeys in the DB, namespaces don't need to store them
sv.profileKeys = nil
end
 
-- This table contains keys that enable the dynamic creation
-- of each section of the table. The 'global' and 'profiles'
-- have a key of true, since they are handled in a special case
local keyTbl= {
["char"] = charKey,
["realm"] = realmKey,
["class"] = classKey,
["race"] = raceKey,
["faction"] = factionKey,
["factionrealm"] = factionrealmKey,
["profile"] = profileKey,
["global"] = true,
["profiles"] = true,
}
 
validateDefaults(defaults, keyTbl, 1)
 
-- This allows us to use this function to reset an entire database
-- Clear out the old database
if olddb then
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
end
 
-- Give this database the metatable so it initializes dynamically
local db = setmetatable(olddb or {}, dbmt)
 
if not rawget(db, "callbacks") then
-- try to load CallbackHandler-1.0 if it loaded after our library
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
end
 
-- Copy methods locally into the database object, to avoid hitting
-- the metatable when calling methods
 
if not parent then
for name, func in pairs(DBObjectLib) do
db[name] = func
end
else
-- hack this one in
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
 
-- Set some properties in the database object
db.profiles = sv.profiles
db.keys = keyTbl
db.sv = sv
--db.sv_name = name
db.defaults = defaults
db.parent = parent
 
-- store the DB in the registry
AceDB.db_registry[db] = true
 
return db
end
 
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
-- and cleans up empty sections
local function logoutHandler(frame, event)
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db)
db:RegisterDefaults(nil)
 
-- cleanup sections that are empty without defaults
local sv = rawget(db, "sv")
for section in pairs(db.keys) do
if rawget(sv, section) then
-- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
for key in pairs(sv[section]) do
if not next(sv[section][key]) then
sv[section][key] = nil
end
end
end
if not next(sv[section]) then
sv[section] = nil
end
end
end
end
end
end
 
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
AceDB.frame:SetScript("OnEvent", logoutHandler)
 
 
--[[-------------------------------------------------------------------------
AceDB Object Method Definitions
---------------------------------------------------------------------------]]
 
--- Sets the defaults table for the given database object by clearing any
-- that are currently set, and then setting the new defaults.
-- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
end
 
validateDefaults(defaults, self.keys)
 
-- Remove any currently set defaults
if self.defaults then
for section,key in pairs(self.keys) do
if self.defaults[section] and rawget(self, section) then
removeDefaults(self[section], self.defaults[section])
end
end
end
 
-- Set the DBObject.defaults table
self.defaults = defaults
 
-- Copy in any defaults, only touching those sections already created
if defaults then
for section,key in pairs(self.keys) do
if defaults[section] and rawget(self, section) then
copyDefaults(self[section], defaults[section])
end
end
end
end
 
--- Changes the profile of the database and all of it's namespaces to the
-- supplied named profile
-- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
end
 
-- changing to the same profile, dont do anything
if name == self.keys.profile then return end
 
local oldProfile = self.profile
local defaults = self.defaults and self.defaults.profile
 
-- Callback: OnProfileShutdown, database
self.callbacks:Fire("OnProfileShutdown", self)
 
if oldProfile and defaults then
-- Remove the defaults from the old profile
removeDefaults(oldProfile, defaults)
end
 
self.profile = nil
self.keys["profile"] = name
 
-- if the storage exists, save the new profile
-- this won't exist on namespaces.
if self.sv.profileKeys then
self.sv.profileKeys[charKey] = name
end
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.SetProfile(db, name)
end
end
 
-- Callback: OnProfileChanged, database, newProfileKey
self.callbacks:Fire("OnProfileChanged", self, name)
end
 
--- Returns a table with the names of the existing profiles in the database.
-- You can optionally supply a table to re-use for this purpose.
-- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
end
 
-- Clear the container table
if tbl then
for k,v in pairs(tbl) do tbl[k] = nil end
else
tbl = {}
end
 
local curProfile = self.keys.profile
 
local i = 0
for profileKey in pairs(self.profiles) do
i = i + 1
tbl[i] = profileKey
if curProfile and profileKey == curProfile then curProfile = nil end
end
 
-- Add the current profile, if it hasn't been created yet
if curProfile then
i = i + 1
tbl[i] = curProfile
end
 
return tbl, i
end
 
--- Returns the current profile name used by the database
function DBObjectLib:GetCurrentProfile()
return self.keys.profile
end
 
--- Deletes a named profile. This profile must not be the active profile.
-- @param name The name of the profile to be deleted
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
end
 
if self.keys.profile == name then
error("Cannot delete the active profile in an AceDBObject.", 2)
end
 
if not rawget(self.profiles, name) and not silent then
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
end
 
self.profiles[name] = nil
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.DeleteProfile(db, name, true)
end
end
 
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name)
end
 
--- Copies a named profile into the current profile, overwriting any conflicting
-- settings.
-- @param name The name of the profile to be copied into the current profile
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
end
 
if name == self.keys.profile then
error("Cannot have the same source and destination profiles.", 2)
end
 
if not rawget(self.profiles, name) and not silent then
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
end
 
-- Reset the profile before copying
DBObjectLib.ResetProfile(self, nil, true)
 
local profile = self.profile
local source = self.profiles[name]
 
copyTable(source, profile)
 
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.CopyProfile(db, name, true)
end
end
 
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name)
end
 
--- Resets the current profile to the default values (if specified).
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
local profile = self.profile
 
for k,v in pairs(profile) do
profile[k] = nil
end
 
local defaults = self.defaults and self.defaults.profile
if defaults then
copyDefaults(profile, defaults)
end
 
-- populate to child namespaces
if self.children and not noChildren then
for _, db in pairs(self.children) do
DBObjectLib.ResetProfile(db, nil, noCallbacks)
end
end
 
-- Callback: OnProfileReset, database
if not noCallbacks then
self.callbacks:Fire("OnProfileReset", self)
end
end
 
--- Resets the entire database, using the string defaultProfile as the new default
-- profile.
-- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
end
 
local sv = self.sv
for k,v in pairs(sv) do
sv[k] = nil
end
 
local parent = self.parent
 
initdb(sv, self.defaults, defaultProfile, self)
 
-- fix the child namespaces
if self.children then
if not sv.namespaces then sv.namespaces = {} end
for name, db in pairs(self.children) do
if not sv.namespaces[name] then sv.namespaces[name] = {} end
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
end
end
 
-- Callback: OnDatabaseReset, database
self.callbacks:Fire("OnDatabaseReset", self)
-- Callback: OnProfileChanged, database, profileKey
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
 
return self
end
 
--- Creates a new database namespace, directly tied to the database. This
-- is a full scale database in it's own rights other than the fact that
-- it cannot control its profile individually
-- @param name The name of the new namespace
-- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
end
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
end
if self.children and self.children[name] then
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
end
 
local sv = self.sv
if not sv.namespaces then sv.namespaces = {} end
if not sv.namespaces[name] then
sv.namespaces[name] = {}
end
 
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
 
if not self.children then self.children = {} end
self.children[name] = newDB
return newDB
end
 
--- Returns an already existing namespace from the database object.
-- @param name The name of the new namespace
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- local namespace = self.db:GetNamespace('namespace')
-- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
end
if not silent and not (self.children and self.children[name]) then
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
end
if not self.children then self.children = {} end
return self.children[name]
end
 
--[[-------------------------------------------------------------------------
AceDB Exposed Methods
---------------------------------------------------------------------------]]
 
--- Creates a new database object that can be used to handle database settings and profiles.
-- By default, an empty DB is created, using a character specific profile.
--
-- You can override the default profile used by passing any profile name as the third argument,
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
--
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
-- will use a profile named "char", and not a character-specific profile.
-- @param tbl The name of variable, or table to use for the database
-- @param defaults A table of database defaults
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
-- You can also pass //true// to use a shared global profile called "Default".
-- @usage
-- -- Create an empty DB using a character-specific default profile.
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
-- @usage
-- -- Create a DB using defaults and using a shared default profile
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
function AceDB:New(tbl, defaults, defaultProfile)
if type(tbl) == "string" then
local name = tbl
tbl = _G[name]
if not tbl then
tbl = {}
_G[name] = tbl
end
end
 
if type(tbl) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
end
 
if defaults and type(defaults) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
end
 
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
end
 
return initdb(tbl, defaults, defaultProfile)
end
 
-- upgrade existing databases
for db in pairs(AceDB.db_registry) do
if not db.parent then
for name,func in pairs(DBObjectLib) do
db[name] = func
end
else
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
end
version-1.4/libs/LibStub/LibStub.lua New file
0,0 → 1,30
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
 
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
 
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
 
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
 
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
 
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
version-1.4/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="CallbackHandler-1.0.lua"/>
</Ui>
\ No newline at end of file
version-1.4/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua New file
0,0 → 1,240
--[[ $Id: CallbackHandler-1.0.lua 965 2010-08-09 00:47:52Z mikk $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 6
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
 
if not CallbackHandler then return end -- No upgrade needed
 
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
 
-- Lua APIs
local tconcat = table.concat
local assert, error, loadstring = assert, error, loadstring
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler
 
local xpcall = xpcall
 
local function errorhandler(err)
return geterrorhandler()(err)
end
 
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
 
local method, ARGS
local function call() method(ARGS) end
 
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
 
return dispatch
]]
 
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
 
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
 
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
 
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
-- TODO: Remove this after beta has gone out
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
 
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
 
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
 
 
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
 
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
 
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
 
registry.recurse = oldrecurse
 
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do
events[eventname][self] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname)
first = nil
end
end
end
registry.insertQueue = nil
end
end
 
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
 
method = method or eventname
 
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
 
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
 
local regfunc
 
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId" or self=thread
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
 
 
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
 
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
 
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
 
 
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
 
return registry
end
 
 
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.
 
version-1.4/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDBOptions-3.0.lua"/>
</Ui>
\ No newline at end of file
version-1.4/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua New file
0,0 → 1,420
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
-- @class file
-- @name AceDBOptions-3.0
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
 
if not AceDBOptions then return end -- No upgrade needed
 
-- Lua APIs
local pairs, next = pairs, next
 
-- WoW APIs
local UnitClass = UnitClass
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
 
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {}
 
--[[
Localization of AceDBOptions-3.0
]]
 
local L = {
default = "Default",
intro = "You can change the active database profile, so you can have different settings for every character.",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset = "Reset Profile",
reset_sub = "Reset the current profile to the default",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
new = "New",
new_sub = "Create a new empty profile.",
choose = "Existing Profiles",
choose_sub = "Select one of your currently available profiles.",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
copy = "Copy From",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete = "Delete a Profile",
delete_sub = "Deletes a profile from the database.",
delete_confirm = "Are you sure you want to delete the selected profile?",
profiles = "Profiles",
profiles_sub = "Manage Profiles",
current = "Current Profile:",
}
 
local LOCALE = GetLocale()
if LOCALE == "deDE" then
L["default"] = "Standard"
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
L["reset"] = "Profil zur\195\188cksetzen"
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
L["new"] = "Neu"
L["new_sub"] = "Ein neues Profil erstellen."
L["choose"] = "Vorhandene Profile"
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["copy"] = "Kopieren von..."
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
L["delete"] = "Profil l\195\182schen"
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
L["profiles"] = "Profile"
L["profiles_sub"] = "Profile verwalten"
--L["current"] = "Current Profile:"
elseif LOCALE == "frFR" then
L["default"] = "D\195\169faut"
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset"] = "R\195\169initialiser le profil"
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
L["new"] = "Nouveau"
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
L["choose"] = "Profils existants"
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
L["copy"] = "Copier \195\160 partir de"
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
L["delete"] = "Supprimer un profil"
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
L["profiles"] = "Profils"
L["profiles_sub"] = "Gestion des profils"
--L["current"] = "Current Profile:"
elseif LOCALE == "koKR" then
L["default"] = "기본값"
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
L["reset"] = "프로필 초기화"
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "새로운 프로필을 만듭니다."
L["choose"] = "프로필 선택"
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
L["copy"] = "복사"
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
L["delete"] = "프로필 삭제"
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 설정"
--L["current"] = "Current Profile:"
elseif LOCALE == "esES" or LOCALE == "esMX" then
L["default"] = "Por defecto"
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset"] = "Reiniciar Perfil"
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
L["new"] = "Nuevo"
L["new_sub"] = "Crear un nuevo perfil vacio."
L["choose"] = "Perfiles existentes"
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["copy"] = "Copiar de"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete"] = "Borrar un Perfil"
L["delete_sub"] = "Borra un perfil de la base de datos."
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["profiles"] = "Perfiles"
L["profiles_sub"] = "Manejar Perfiles"
--L["current"] = "Current Profile:"
elseif LOCALE == "zhTW" then
L["default"] = "預設"
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
L["reset"] = "重置設定檔"
L["reset_sub"] = "將當前的設定檔恢復為預設值"
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
L["new"] = "新建"
L["new_sub"] = "新建一個空的設定檔。"
L["choose"] = "現有的設定檔"
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
L["copy"] = "複製自"
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
L["delete"] = "刪除一個設定檔"
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔"
--L["current"] = "Current Profile:"
elseif LOCALE == "zhCN" then
L["default"] = "默认"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset"] = "重置配置文件"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
L["new"] = "新建"
L["new_sub"] = "新建一个空的配置文件。"
L["choose"] = "现有的配置文件"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["copy"] = "复制自"
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
L["delete"] = "删除一个配置文件"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["profiles"] = "配置文件"
L["profiles_sub"] = "管理配置文件"
--L["current"] = "Current Profile:"
elseif LOCALE == "ruRU" then
L["default"] = "По умолчанию"
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
L["reset"] = "Сброс профиля"
L["reset_sub"] = "Сброс текущего профиля на стандартный"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["new"] = "Новый"
L["new_sub"] = "Создать новый чистый профиль"
L["choose"] = "Существующие профили"
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
L["copy"] = "Скопировать из"
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
L["delete"] = "Удалить профиль"
L["delete_sub"] = "Удаление профиля из БД"
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями"
--L["current"] = "Current Profile:"
end
 
local defaultProfiles
local tmpprofiles = {}
 
-- Get a list of available profiles for the specified database.
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
-- @param db The db object to retrieve the profiles from
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
local function getProfileList(db, common, nocurrent)
local profiles = {}
 
-- copy existing profiles into the table
local currentProfile = db:GetCurrentProfile()
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
if not (nocurrent and v == currentProfile) then
profiles[v] = v
end
end
 
-- add our default profiles to choose from ( or rename existing profiles)
for k,v in pairs(defaultProfiles) do
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
profiles[k] = v
end
end
 
return profiles
end
 
--[[
OptionsHandlerPrototype
prototype class for handling the options in a sane way
]]
local OptionsHandlerPrototype = {}
 
--[[ Reset the profile ]]
function OptionsHandlerPrototype:Reset()
self.db:ResetProfile()
end
 
--[[ Set the profile to value ]]
function OptionsHandlerPrototype:SetProfile(info, value)
self.db:SetProfile(value)
end
 
--[[ returns the currently active profile ]]
function OptionsHandlerPrototype:GetCurrentProfile()
return self.db:GetCurrentProfile()
end
 
--[[
List all active profiles
you can control the output with the .arg variable
currently four modes are supported
 
(empty) - return all available profiles
"nocurrent" - returns all available profiles except the currently active profile
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
"both" - common except the active profile
]]
function OptionsHandlerPrototype:ListProfiles(info)
local arg = info.arg
local profiles
if arg == "common" and not self.noDefaultProfiles then
profiles = getProfileList(self.db, true, nil)
elseif arg == "nocurrent" then
profiles = getProfileList(self.db, nil, true)
elseif arg == "both" then -- currently not used
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
else
profiles = getProfileList(self.db)
end
 
return profiles
end
 
function OptionsHandlerPrototype:HasNoProfiles(info)
local profiles = self:ListProfiles(info)
return ((not next(profiles)) and true or false)
end
 
--[[ Copy a profile ]]
function OptionsHandlerPrototype:CopyProfile(info, value)
self.db:CopyProfile(value)
end
 
--[[ Delete a profile from the db ]]
function OptionsHandlerPrototype:DeleteProfile(info, value)
self.db:DeleteProfile(value)
end
 
--[[ fill defaultProfiles with some generic values ]]
local function generateDefaultProfiles(db)
defaultProfiles = {
["Default"] = L["default"],
[db.keys.char] = db.keys.char,
[db.keys.realm] = db.keys.realm,
[db.keys.class] = UnitClass("player")
}
end
 
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
local function getOptionsHandler(db, noDefaultProfiles)
if not defaultProfiles then
generateDefaultProfiles(db)
end
 
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
 
for k,v in pairs(OptionsHandlerPrototype) do
handler[k] = v
end
 
AceDBOptions.handlers[db] = handler
return handler
end
 
--[[
the real options table
]]
local optionsTable = {
desc = {
order = 1,
type = "description",
name = L["intro"] .. "\n",
},
descreset = {
order = 9,
type = "description",
name = L["reset_desc"],
},
reset = {
order = 10,
type = "execute",
name = L["reset"],
desc = L["reset_sub"],
func = "Reset",
},
current = {
order = 11,
type = "description",
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
width = "default",
},
choosedesc = {
order = 20,
type = "description",
name = "\n" .. L["choose_desc"],
},
new = {
name = L["new"],
desc = L["new_sub"],
type = "input",
order = 30,
get = false,
set = "SetProfile",
},
choose = {
name = L["choose"],
desc = L["choose_sub"],
type = "select",
order = 40,
get = "GetCurrentProfile",
set = "SetProfile",
values = "ListProfiles",
arg = "common",
},
copydesc = {
order = 50,
type = "description",
name = "\n" .. L["copy_desc"],
},
copyfrom = {
order = 60,
type = "select",
name = L["copy"],
desc = L["copy_desc"],
get = false,
set = "CopyProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
},
deldesc = {
order = 70,
type = "description",
name = "\n" .. L["delete_desc"],
},
delete = {
order = 80,
type = "select",
name = L["delete"],
desc = L["delete_sub"],
get = false,
set = "DeleteProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
confirm = true,
confirmText = L["delete_confirm"],
},
}
 
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
-- @param db The database object to create the options table for.
-- @return The options table to be used in AceConfig-3.0
-- @usage
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
local tbl = AceDBOptions.optionTables[db] or {
type = "group",
name = L["profiles"],
desc = L["profiles_sub"],
}
 
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
tbl.args = optionsTable
 
AceDBOptions.optionTables[db] = tbl
return tbl
end
 
-- upgrade existing tables
for db,tbl in pairs(AceDBOptions.optionTables) do
tbl.handler = getOptionsHandler(db)
tbl.args = optionsTable
end
version-1.4/libs/AceEvent-3.0/AceEvent-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceEvent-3.0.lua"/>
</Ui>
\ No newline at end of file
version-1.4/libs/AceEvent-3.0/AceEvent-3.0.lua New file
0,0 → 1,126
--- AceEvent-3.0 provides event registration and secure dispatching.
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
--
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceEvent.
-- @class file
-- @name AceEvent-3.0
-- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $
local MAJOR, MINOR = "AceEvent-3.0", 3
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceEvent then return end
 
-- Lua APIs
local pairs = pairs
 
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
 
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
 
-- APIs and registry for blizzard events, using CallbackHandler lib
if not AceEvent.events then
AceEvent.events = CallbackHandler:New(AceEvent,
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
end
 
function AceEvent.events:OnUsed(target, eventname)
AceEvent.frame:RegisterEvent(eventname)
end
 
function AceEvent.events:OnUnused(target, eventname)
AceEvent.frame:UnregisterEvent(eventname)
end
 
 
-- APIs and registry for IPC messages, using CallbackHandler lib
if not AceEvent.messages then
AceEvent.messages = CallbackHandler:New(AceEvent,
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
)
AceEvent.SendMessage = AceEvent.messages.Fire
end
 
--- embedding and embed handling
local mixins = {
"RegisterEvent", "UnregisterEvent",
"RegisterMessage", "UnregisterMessage",
"SendMessage",
"UnregisterAllEvents", "UnregisterAllMessages",
}
 
--- Register for a Blizzard Event.
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterEvent
-- @class function
-- @paramsig event[, callback [, arg]]
-- @param event The event to register for
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
 
--- Unregister an event.
-- @name AceEvent:UnregisterEvent
-- @class function
-- @paramsig event
-- @param event The event to unregister
 
--- Register for a custom AceEvent-internal message.
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterMessage
-- @class function
-- @paramsig message[, callback [, arg]]
-- @param message The message to register for
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
 
--- Unregister a message
-- @name AceEvent:UnregisterMessage
-- @class function
-- @paramsig message
-- @param message The message to unregister
 
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
-- @name AceEvent:SendMessage
-- @class function
-- @paramsig message, ...
-- @param message The message to send
-- @param ... Any arguments to the message
 
 
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceEvent in
function AceEvent:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
-- AceEvent:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unregister all events messages etc when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceEvent:OnEmbedDisable(target)
target:UnregisterAllEvents()
target:UnregisterAllMessages()
end
 
-- Script to fire blizzard events into the event listeners
local events = AceEvent.events
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
events:Fire(event, ...)
end)
 
--- Finally: upgrade our old embeds
for target, v in pairs(AceEvent.embeds) do
AceEvent:Embed(target)
end
version-1.4/libs/LibSink-2.0/lib.xml New file
0,0 → 1,7
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
 
<script file="LibSink-2.0.lua"/>
 
</Ui>
 
version-1.4/libs/LibSink-2.0/LibSink-2.0.lua New file
0,0 → 1,783
--[[
Name: Sink-2.0
Revision: $Rev: 72 $
Author(s): Rabbit (rabbit.magtheridon@gmail.com), Antiarc (cheal@gmail.com)
Website: http://rabbit.nihilum.eu
Documentation: http://wiki.wowace.com/index.php/Sink-2.0
SVN: http://svn.wowace.com/wowace/trunk/SinkLib/Sink-2.0
Description: Library that handles chat output.
Dependencies: LibStub, SharedMedia-3.0 (optional)
License: GPL v2 or later.
]]
 
--[[
Copyright (C) 2008 Rabbit
 
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
]]
 
-----------------------------------------------------------------------
-- Sink-2.0
 
local SINK20 = "LibSink-2.0"
local SINK20_MINOR = 90000 + tonumber(("$Revision: 72 $"):match("(%d+)"))
 
local sink = LibStub:NewLibrary(SINK20, SINK20_MINOR)
if not sink then return end
 
-- Start upgrade
sink.storageForAddon = sink.storageForAddon or {}
sink.override = sink.override or {}
sink.msbt_registered_fonts = sink.msbt_registered_fonts or {}
sink.registeredScrollAreaFunctions = sink.registeredScrollAreaFunctions or {}
sink.handlers = sink.handlers or {}
 
sink.stickyAddons = sink.stickyAddons or {
Blizzard = true,
MikSBT = true,
SCT = true,
Parrot = true,
BCF = true,
}
 
-- Upgrade complete
 
local L_DEFAULT = "Default"
local L_DEFAULT_DESC = "Route output from this addon through the first available handler, preferring scrolling combat text addons if available."
local L_ROUTE = "Route output from this addon through %s."
local L_SCT = "Scrolling Combat Text"
local L_MSBT = "MikSBT"
local L_BIGWIGS = "BigWigs"
local L_BCF = "BlinkCombatFeedback"
local L_UIERROR = "Blizzard Error Frame"
local L_CHAT = "Chat"
local L_BLIZZARD = "Blizzard FCT"
local L_RW = "Raid Warning"
local L_PARROT = "Parrot"
local L_CHANNEL = "Channel"
local L_OUTPUT = "Output"
local L_OUTPUT_DESC = "Where to route the output from this addon."
local L_SCROLL = "Sub section"
local L_SCROLL_DESC = "Set the sub section where messages should appear.\n\nOnly available for some output sinks."
local L_STICKY = "Sticky"
local L_STICKY_DESC = "Set messages from this addon to appear as sticky.\n\nOnly available for some output sinks."
local L_NONE = "None"
local L_NONE_DESC = "Hide all messages from this addon."
local L_NOTINCHANNEL = " (You tried sending this to the channel %s, but it appears you are not there.)"
 
local l = GetLocale()
if l == "koKR" then
L_DEFAULT = "기본"
L_DEFAULT_DESC = "처음으로 사용 가능한 트레이너를 통해 이 애드온으로부터 출력을 보냅니다."
L_ROUTE = "%s|1을;를; 통해 이 애드온의 메시지를 출력합니다."
L_SCT = "Scrolling Combat Text"
L_MSBT = "MikSBT"
L_BIGWIGS = "BigWigs"
L_BCF = "블링크의 전투 메세지"
L_UIERROR = "블리자드 오류 창"
L_CHAT = "대화창"
L_BLIZZARD = "블리자드 FCT"
L_RW = "공격대 경보"
L_PARROT = "Parrot"
L_OUTPUT = "출력"
L_OUTPUT_DESC = "어디에 이 애드온의 메시지를 출력할지 선택합니다."
L_SCROLL = "스크롤 영역"
L_SCROLL_DESC = "메시지를 출력할 스크룰 영역을 설정합니다.\n\nParrot, SCT나 MikSBT만 사용 가능합니다."
L_STICKY = "점착"
L_STICKY_DESC = "달라붙는 것처럼 보일 이 애드온의 메시지를 설정합니다.\n\n블리자드 FCT, Parrot, SCT나 MikSBT만 사용 가능합니다."
L_NONE = "없음"
L_NONE_DESC = "이 애드온의 모든 메시지를 숨김니다."
elseif l == "frFR" then
L_DEFAULT = "Par défaut"
L_DEFAULT_DESC = "Transmet la sortie de cet addon via le premier handler disponible, de préférence les textes de combat défilants s'il y en a."
L_ROUTE = "Transmet la sortie de cet addon via %s."
L_SCT = "Scrolling Combat Text"
L_MSBT = "MikSBT"
L_BIGWIGS = "BigWigs"
L_BCF = "BlinkCombatFeedback"
L_UIERROR = "Cadre des erreurs"
L_CHAT = "Fenêtre de discussion"
L_BLIZZARD = "TCF de Blizzard"
L_RW = "Avertissement raid"
L_PARROT = "Parrot"
L_CHANNEL = "Canal"
L_OUTPUT = "Sortie"
L_OUTPUT_DESC = "Destination de la sortie de cet addon."
L_SCROLL = "Sous-section"
L_SCROLL_DESC = "Définit la sous-section où les messages doivent apparaitre.\n\nDisponible uniquement dans certains cas."
L_STICKY = "En évidence"
L_STICKY_DESC = "Fait en sortie que les messages de cet addon apparaissent en évidence.\n\nDisponible uniquement dans certains cas."
L_NONE = "Aucun"
L_NONE_DESC = "Masque tous les messages provenant de cet addon."
elseif l == "deDE" then
L_DEFAULT = "Voreinstellung"
L_DEFAULT_DESC = "Leitet die Ausgabe von diesem Addon zum ersten verfügbaren Ausgabeort, vorzugsweise Scrollende Kampf Text Addons wenn verfügbar."
L_ROUTE = "Schickt die Meldungen dieses Addons an %s."
L_SCT = "Scrolling Combat Text(SCT)"
L_MSBT = "MikSBT"
L_BIGWIGS = "BigWigs"
L_BCF = "BlinkCombatFeedback"
L_UIERROR = "Blizzard's Fehler Fenster"
L_CHAT = "Im Chat"
L_BLIZZARD = "Blizzard's schwebenden Kampftext"
L_RW = "Schlachtzug's Warnung"
L_PARROT = "Parrot"
L_OUTPUT = "Ausgabe"
L_OUTPUT_DESC = "Wohin die Meldungen des Addons gesendet werden soll."
L_SCROLL = "Scroll Bereich"
L_SCROLL_DESC = "Setzt die Scroll Bereich, wo die Meldungen erscheinen sollen.\n\nNur verfügbar für Parrot, SCT oder MikSBT."
L_STICKY = "Stehend"
L_STICKY_DESC = "Läßt Nachrichten von diesem Addon als stehende Nachrichten erscheinen.\n\nNur verfügbar für Blizzard FCT, Parrot, SCT oder MikSBT."
L_NONE = "Nirgends"
L_NONE_DESC = "Versteckt alle Meldungen von diesem Addon."
elseif l == "zhCN" then
L_DEFAULT = "默认"
L_DEFAULT_DESC = "插件的输出方式取决于第一个可用插件,例如有 SCT 插件,则优先使用。"
L_ROUTE = "经由%s显示信息。"
L_SCT = "SCT"
L_MSBT = "MikSBT"
L_BIGWIGS = "BigWigs"
L_BCF = "BlinkCombatFeedback"
L_UIERROR = "Blizzard 错误框体"
L_CHAT = "聊天框体"
L_BLIZZARD = "系统自带滚动战斗信息"
L_RW = "团队警告"
L_PARROT = "Parrot"
L_CHANNEL = "频道"
L_OUTPUT = "输出模式"
L_OUTPUT_DESC = "设置显示位置。"
L_SCROLL = "滚动区域"
L_SCROLL_DESC = "设置滚动信息显示位置。\n\n只有 Parrot、SCT 及 MikSBT 支持。"
L_STICKY = "固定"
L_STICKY_DESC = "设置信息固定显示位置。\n\n只有系统自带滚动战斗信息、Parrot、SCT 及 MikSBT 支持。"
L_NONE = "隐藏"
L_NONE_DESC = "隐藏所有来自插件的信息。"
elseif l == "zhTW" then
L_DEFAULT = "預設"
L_DEFAULT_DESC = "插件輸出經由第一個可使用的處理器顯示,如果有 SCT 的話,則優先使用。"
L_ROUTE = "插件輸出經由%s顯示。"
L_SCT = "SCT"
L_MSBT = "MikSBT"
L_BIGWIGS = "BigWigs"
L_BCF = "BlinkCombatFeedback"
L_UIERROR = "Blizzard 錯誤訊息框架"
L_CHAT = "聊天視窗"
L_BLIZZARD = "Blizzard 浮動戰鬥文字"
L_RW = "團隊警告"
L_PARROT = "Parrot"
L_OUTPUT = "顯示模式"
L_OUTPUT_DESC = "插件輸出經由哪裡顯示。"
L_SCROLL = "滾動區域"
L_SCROLL_DESC = "設定滾動訊息出現位置。\n\n只有 Parrot,SCT 及 MikSBT 有支援。"
L_STICKY = "固定"
L_STICKY_DESC = "設定使用固定訊息。\n\n只有 Blizzard 浮動戰鬥文字,Parrot,SCT 及 MikSBT 有支援。"
L_NONE = "隱藏"
L_NONE_DESC = "隱藏所有插件輸出。"
elseif l == "ruRU" then
L_DEFAULT = "По умолчанию"
L_DEFAULT_DESC = "Маршрут вывода сообщений данного аддона через первое доступное устройство, предпочитая доступные аддоны прокрутки текста боя."
L_ROUTE = "Маршрут вывода сообщений данного аддона через %s."
L_SCT = "SCT"
L_MSBT = "MikSBT"
L_BIGWIGS = "BigWigs"
L_BCF = "BlinkCombatFeedback"
L_UIERROR = "Фрейм ошибок Blizzard"
L_CHAT = "Чат"
L_BLIZZARD = "Blizzard FCT"
L_RW = "Объявление рейду"
L_PARROT = "Parrot"
L_CHANNEL = "Канал"
L_OUTPUT = "Вывод"
L_OUTPUT_DESC = "Куда выводить сообщения данного аддона."
L_SCROLL = "Область прокрутки"
L_SCROLL_DESC = "Назначить область прокрутки куда должны выводиться сообщения.\n\nДоступно только для Parrotа, SCT или MikSBT."
L_STICKY = "Клейкий"
L_STICKY_DESC = "Сделать сообщения данного аддона клейкими.\n\nДоступно только для Blizzard FCT, Parrot, SCT или MikSBT."
L_NONE = "Нету"
L_NONE_DESC = "Скрыть все сообщения данного аддона."
end
 
local SML = LibStub("LibSharedMedia-3.0", true)
 
local _G = getfenv(0)
 
local function getSticky(addon)
return sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20Sticky or nil
end
 
-- Thanks to Antiarc and his Soar-1.0 library for most of the 'meat' of the
-- sink-specific functions.
 
local function parrot(addon, text, r, g, b, font, size, outline, sticky, loc, icon)
local location = sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20ScrollArea or "Notification"
local s = getSticky(addon) or sticky
Parrot:ShowMessage(text, location, s, r, g, b, font, size, outline, icon)
end
 
local sct_color = {}
local function sct(addon, text, r, g, b, font, size, outline, sticky, _, icon)
sct_color.r, sct_color.g, sct_color.b = r, g, b
local loc = sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20ScrollArea or "Messages"
local location = (loc == "Outgoing" and SCT.FRAME1) or (loc == "Incoming" and SCT.FRAME2) or SCT.MSG
local s = getSticky(addon) or sticky
SCT:DisplayCustomEvent(text, sct_color, s, location, nil, icon)
end
 
local msbt_outlines = {["NORMAL"] = 1, ["OUTLINE"] = 2, ["THICKOUTLINE"] = 3}
local function msbt(addon, text, r, g, b, font, size, outline, sticky, _, icon)
if font and SML and not sink.msbt_registered_fonts[font] then
MikSBT.RegisterFont(font, SML:Fetch("font", font))
sink.msbt_registered_fonts[font] = true
end
local location = sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20ScrollArea or MikSBT.DISPLAYTYPE_NOTIFICATION
local s = getSticky(addon) or sticky
MikSBT.DisplayMessage(text, location, s, r * 255, g * 255, b * 255, size, font, msbt_outlines[outline], icon)
end
 
local bcf_outlines = {NORMAL = "", OUTLINE = "OUTLINE", THICKOUTLINE = "THICKOUTLINE"}
local function bcf(addon, text, r, g, b, font, size, outline, sticky, _, icon)
if icon then text = "|T"..icon..":20:20:-5|t"..text end
local loc = sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20ScrollArea or "Sticky"
local s = getSticky(addon) or sticky
BlinkCombatFeedback:DisplayCustomEvent({display = {msg = text, color = ("%02x%02x%02x"):format(r * 255, g * 255, b * 255), scrollArea = loc, scrollType = s and "Sticky" or "up", size = size, outling = bcf_outlines[outline], align = "center", font = font}})
end
 
local function blizzard(addon, text, r, g, b, font, size, outline, sticky, _, icon)
if icon then text = "|T"..icon..":20:20:-5|t"..text end
if tostring(SHOW_COMBAT_TEXT) ~= "0" then
local s = getSticky(addon) or sticky
CombatText_AddMessage(text, CombatText_StandardScroll, r, g, b, s and "crit" or nil, false)
else
UIErrorsFrame:AddMessage(text, r, g, b, 1.0)
end
end
 
sink.channelMapping = sink.channelMapping or {
[SAY] = "SAY",
[PARTY] = "PARTY",
[BATTLEGROUND] = "BATTLEGROUND",
[GUILD_CHAT] = "GUILD",
[OFFICER_CHAT] = "OFFICER",
[YELL] = "YELL",
[RAID] = "RAID",
[RAID_WARNING] = "RAID_WARNING",
[GROUP] = "GROUP",
}
sink.frame = sink.frame or CreateFrame("Frame")
sink.frame:RegisterEvent("CHANNEL_UI_UPDATE")
sink.frame:RegisterEvent("PLAYER_ENTERING_WORLD")
do
local newChannels = {}
local function loop(...)
wipe(newChannels)
for i = 1, select("#", ...), 2 do
local id, name = select(i, ...)
newChannels[name] = true
end
for k, v in pairs(sink.channelMapping) do
if v == "CHANNEL" and not newChannels[k] then
sink.channelMapping[k] = nil
end
end
for k in pairs(newChannels) do sink.channelMapping[k] = "CHANNEL" end
end
local function rescanChannels() loop(GetChannelList()) end
sink.frame:SetScript("OnEvent", rescanChannels)
rescanChannels()
end
 
local function channel(addon, text)
-- Sanitize the text, remove all color codes.
text = text:gsub("(|c%x%x%x%x%x%x%x%x)", ""):gsub("(|r)", "")
local loc = sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20ScrollArea or "SAY"
local chan = sink.channelMapping[loc]
if chan == "GROUP" then
-- chan = select(2, IsInInstance()) == "pvp" and "BATTLEGROUND" or (UnitInRaid("player") and "RAID" or "PARTY")
chan = UnitInRaid("player") and "RAID" or "PARTY"
if chan == "PARTY" and GetNumPartyMembers() == 0 then chan = "SAY" end
elseif chan == "CHANNEL" then
local id, name = GetChannelName(loc)
if name then
SendChatMessage(text, "CHANNEL", nil, id)
else
print(text .. L_NOTINCHANNEL)
end
return
end
SendChatMessage(text, chan or "SAY")
end
 
local function chat(addon, text, r, g, b, _, _, _, _, _, icon)
if icon then text = "|T"..icon..":15|t"..text end
DEFAULT_CHAT_FRAME:AddMessage(text, r, g, b)
end
 
local function uierror(addon, text, r, g, b, _, _, _, _, _, icon)
if icon then text = "|T"..icon..":20:20:-5|t"..text end
UIErrorsFrame:AddMessage(text, r, g, b, 1.0)
end
 
local rw
do
local white = {r = 1, g = 1, b = 1}
function rw(addon, text, r, g, b, _, _, _, _, _, icon)
if r or g or b then
local c = "|cff" .. string.format("%02x%02x%02x", (r or 0) * 255, (g or 0) * 255, (b or 0) * 255)
text = c .. text .. "|r"
end
if icon then text = "|T"..icon..":20:20:-5|t"..text end
RaidNotice_AddMessage(RaidWarningFrame, text, white)
end
end
 
local function noop() --[[ noop! ]] end
 
local handlerPriority = { "Parrot", "SCT", "MikSBT", "BCF" }
-- Thanks to ckk for these
local customHandlersEnabled = {
Parrot = function()
if not _G.Parrot then return end
return _G.Parrot.IsEnabled and _G.Parrot:IsEnabled() or _G.Parrot:IsActive()
end,
SCT = function()
return _G.SCT and _G.SCT:IsEnabled()
end,
BCF = function()
return bcfDB and bcfDB["enable"]
end,
}
 
-- Default to version 5 or higher now
local msbtVersion = tonumber(string.match(GetAddOnMetadata("MikScrollingBattleText", "Version") or "","^%d+\.%d+")) or 5
local isMSBTFive = math.floor(msbtVersion) > 4 and true or nil
if isMSBTFive then
customHandlersEnabled.MikSBT = function()
return _G.MikSBT and not _G.MikSBT.IsModDisabled()
end
else
customHandlersEnabled.MikSBT = function()
return _G.MikSBT and _G.MSBTProfiles and _G.MSBTProfiles.GetSavedVariables() and not MSBTProfiles.GetSavedVariables().UserDisabled
end
end
 
local currentHandler = nil
local function getPrioritizedSink()
if currentHandler then
local check = customHandlersEnabled[currentHandler]
if check and check() then
return sink.handlers[currentHandler]
end
end
for i, v in next, handlerPriority do
local check = customHandlersEnabled[v]
if check and check() then
currentHandler = v
return sink.handlers[v]
end
end
if SHOW_COMBAT_TEXT and tostring(SHOW_COMBAT_TEXT) ~= "0" then
return blizzard
end
return chat
end
 
local function pour(addon, text, r, g, b, ...)
local func = sink.override and sink.handlers[sink.override] or nil
if not func and sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20OutputSink then
local h = sink.storageForAddon[addon].sink20OutputSink
func = sink.handlers[h]
-- If this sink is not available now, find one manually.
if customHandlersEnabled[h] and not customHandlersEnabled[h]() then
func = nil
end
end
if not func then
func = getPrioritizedSink()
end
if not func then func = chat end
func(addon, text, r or 1, g or 1, b or 1, ...)
end
 
function sink:Pour(textOrAddon, ...)
local t = type(textOrAddon)
if t == "string" then
pour(self, textOrAddon, ...)
elseif t == "number" then
pour(self, tostring(textOrAddon), ...)
elseif t == "table" then
pour(textOrAddon, ...)
else
error("Invalid argument 2 to :Pour, must be either a string or a table.")
end
end
 
local sinks
do
-- Maybe we want to hide them instead of disable
local function shouldDisableSCT()
return not _G.SCT
end
local function shouldDisableMSBT()
return not _G.MikSBT
end
local function shouldDisableBCF()
return not ( bcfDB and bcfDB["enable"] )
end
local function shouldDisableParrot()
return not _G.Parrot
end
local function shouldDisableFCT()
return not SHOW_COMBAT_TEXT or tostring(SHOW_COMBAT_TEXT) == "0"
end
 
local sctFrames = {"Incoming", "Outgoing", "Messages"}
local msbtFrames = nil
local tmp = {}
local function getScrollAreasForAddon(addon)
if type(addon) ~= "string" then return nil end
if addon == "Parrot" then
if Parrot.GetScrollAreasChoices then
return Parrot:GetScrollAreasChoices()
else
return Parrot:GetScrollAreasValidate()
end
elseif addon == "MikSBT" then
if isMSBTFive then
if not msbtFrames then
msbtFrames = {}
for key, name in MikSBT.IterateScrollAreas() do
table.insert(msbtFrames, name)
end
end
return msbtFrames
else
return MikSBT.GetScrollAreaList()
end
elseif addon == "BCF" then
if bcfDB then
local bcfAreas = {}
for i = 1, #bcfDB["scrollAreas"] do
bcfAreas[#bcfAreas + 1] = bcfDB["scrollAreas"][i]["name"]
end
return bcfAreas
end
elseif addon == "SCT" then
return sctFrames
elseif addon == "Channel" then
wipe(tmp)
for k in pairs(sink.channelMapping) do
tmp[#tmp + 1] = k
end
return tmp
elseif sink.registeredScrollAreaFunctions[addon] then
return sink.registeredScrollAreaFunctions[addon]()
end
return nil
end
 
local emptyTable, args, options = {}, {}, {}
sinks = {
Default = {L_DEFAULT, L_DEFAULT_DESC},
SCT = {L_SCT, nil, shouldDisableSCT},
MikSBT = {L_MSBT, nil, shouldDisableMSBT},
BCF = {L_BCF, nil, shouldDisableBCF},
Parrot = {L_PARROT, nil, shouldDisableParrot},
Blizzard = {L_BLIZZARD, nil, shouldDisableFCT},
RaidWarning = {L_RW},
ChatFrame = {L_CHAT},
Channel = {L_CHANNEL},
UIErrorsFrame = {L_UIERROR},
None = {L_NONE, L_NONE_DESC}
}
 
local function getAce2SinkOptions(key, opts)
local name, desc, hidden = unpack(opts)
args["Ace2"][key] = {
type = "toggle",
name = name,
desc = desc or L_ROUTE:format(name),
isRadio = true,
hidden = hidden
}
end
 
function sink.GetSinkAce2OptionsDataTable(addon)
options["Ace2"][addon] = options["Ace2"][addon] or {
output = {
type = "group",
name = L_OUTPUT,
desc = L_OUTPUT_DESC,
pass = true,
get = function(key)
if not sink.storageForAddon[addon] then
return "Default"
end
if tostring(key) == "nil" then
-- Means AceConsole wants to list the output option,
-- so we should show which sink is currently used.
return sink.storageForAddon[addon].sink20OutputSink or L_DEFAULT
end
if key == "ScrollArea" then
return sink.storageForAddon[addon].sink20ScrollArea
elseif key == "Sticky" then
return sink.storageForAddon[addon].sink20Sticky
else
if sink.storageForAddon[addon].sink20OutputSink == key then
local sa = getScrollAreasForAddon(key)
options["Ace2"][addon].output.args.ScrollArea.validate = sa or emptyTable
options["Ace2"][addon].output.args.ScrollArea.disabled = not sa
options["Ace2"][addon].output.args.Sticky.disabled = not sink.stickyAddons[key]
end
return sink.storageForAddon[addon].sink20OutputSink and sink.storageForAddon[addon].sink20OutputSink == key or nil
end
end,
set = function(key, value)
if not sink.storageForAddon[addon] then return end
if key == "ScrollArea" then
sink.storageForAddon[addon].sink20ScrollArea = value
elseif key == "Sticky" then
sink.storageForAddon[addon].sink20Sticky = value
elseif value then
local sa = getScrollAreasForAddon(key)
options["Ace2"][addon].output.args.ScrollArea.validate = sa or emptyTable
options["Ace2"][addon].output.args.ScrollArea.disabled = not sa
options["Ace2"][addon].output.args.Sticky.disabled = not sink.stickyAddons[key]
sink.storageForAddon[addon].sink20OutputSink = key
end
end,
args = args["Ace2"],
disabled = function()
return (type(addon.IsActive) == "function" and not addon:IsActive()) or nil
end
}
}
return options["Ace2"][addon]
end
 
-- Ace3 options data table format
local function getAce3SinkOptions(key, opts)
local name, desc, hidden = unpack(opts)
args["Ace3"][key] = {
type = "toggle",
name = name,
desc = desc or L_ROUTE:format(name),
hidden = hidden
}
end
 
function sink.GetSinkAce3OptionsDataTable(addon)
if not options["Ace3"][addon] then
options["Ace3"][addon] = {
type = "group",
name = L_OUTPUT,
desc = L_OUTPUT_DESC,
args = args["Ace3"],
get = function(info)
local key = info[#info]
if not sink.storageForAddon[addon] then
return "Default"
end
if tostring(key) == "nil" then
-- Means AceConsole wants to list the output option,
-- so we should show which sink is currently used.
return sink.storageForAddon[addon].sink20OutputSink or L_DEFAULT
end
if key == "ScrollArea" then
return sink.storageForAddon[addon].sink20ScrollArea
elseif key == "Sticky" then
return sink.storageForAddon[addon].sink20Sticky
else
if sink.storageForAddon[addon].sink20OutputSink == key then
local sa = getScrollAreasForAddon(key)
if sa then
for k,v in ipairs(sa) do
sa[k] = nil
sa[v] = v
end
end
options["Ace3"][addon].args.ScrollArea.values = sa or emptyTable
options["Ace3"][addon].args.ScrollArea.disabled = not sa
options["Ace3"][addon].args.Sticky.disabled = not sink.stickyAddons[key]
end
return sink.storageForAddon[addon].sink20OutputSink and sink.storageForAddon[addon].sink20OutputSink == key or nil
end
end,
set = function(info, v)
local key = info[#info]
if not sink.storageForAddon[addon] then return end
if key == "ScrollArea" then
sink.storageForAddon[addon].sink20ScrollArea = v
elseif key == "Sticky" then
sink.storageForAddon[addon].sink20Sticky = v
elseif v then
local sa = getScrollAreasForAddon(key)
if sa then
for k,v in ipairs(sa) do
sa[k] = nil
sa[v] = v
end
end
options["Ace3"][addon].args.ScrollArea.values = sa or emptyTable
options["Ace3"][addon].args.ScrollArea.disabled = not sa
options["Ace3"][addon].args.Sticky.disabled = not sink.stickyAddons[key]
sink.storageForAddon[addon].sink20OutputSink = key
end
end,
disabled = function()
return (type(addon.IsEnabled) == "function" and not addon:IsEnabled()) or nil
end,
}
end
return options["Ace3"][addon]
end
 
local sinkOptionGenerators = {
["Ace2"] = getAce2SinkOptions,
["Ace3"] = getAce3SinkOptions
}
for generatorName, generator in pairs(sinkOptionGenerators) do
options[generatorName] = options[generatorName] or {}
args[generatorName] = args[generatorName] or {}
for name, opts in pairs(sinks) do
generator(name, opts)
end
end
 
args["Ace2"].ScrollArea = {
type = "text",
name = L_SCROLL,
desc = L_SCROLL_DESC,
validate = emptyTable,
order = -1,
disabled = true
}
args["Ace2"].Sticky = {
type = "toggle",
name = L_STICKY,
desc = L_STICKY_DESC,
validate = emptyTable,
order = -2,
disabled = true
}
 
args["Ace3"].ScrollArea = {
type = "select",
name = L_SCROLL,
desc = L_SCROLL_DESC,
values = emptyTable,
order = -1,
disabled = true
}
args["Ace3"].Sticky = {
type = "toggle",
name = L_STICKY,
desc = L_STICKY_DESC,
order = -2,
disabled = true
}
 
function sink:RegisterSink(shortName, name, desc, func, scrollAreaFunc, hasSticky)
assert(type(shortName) == "string")
assert(type(name) == "string")
assert(type(desc) == "string" or desc == nil)
assert(type(func) == "function" or type(func) == "string")
assert(type(scrollAreas) == "function" or scrollAreas == nil)
assert(type(hasSticky) == "boolean" or hasSticky == nil)
 
if sinks[shortName] or sink.handlers[shortName] then
error("There's already a sink by the short name %q.", shortName)
end
sinks[shortName] = {name, desc}
-- Save it for library upgrades.
if not sink.registeredSinks then sink.registeredSinks = {} end
sink.registeredSinks[shortName] = sinks[shortName]
 
if type(func) == "function" then
sink.handlers[shortName] = func
else
sink.handlers[shortName] = function(...)
self[func](self, ...)
end
end
if type(scrollAreaFunc) == "function" then
sink.registeredScrollAreaFunctions[shortName] = scrollAreaFunc
elseif type(scrollAreaFunc) == "string" then
sink.registeredScrollAreaFunctions[shortName] = function(...)
return self[scrollAreaFunc](self, ...)
end
end
sink.stickyAddons[shortName] = hasSticky and true or nil
 
for k, v in pairs(sinkOptionGenerators) do
v(shortName, sinks[shortName])
end
end
end
 
function sink.SetSinkStorage(addon, storage)
assert(type(addon) == "table")
assert(type(storage) == "table", "Storage must be a table")
sink.storageForAddon[addon] = storage
end
 
-- Sets a sink override for -all- addons, librarywide.
function sink:SetSinkOverride(override)
assert(type(override) == "string" or override == nil)
if override and not sink.handlers[override] then
error("There's no %q sink.", override)
end
sink.override = override
end
 
-- Put this at the bottom, because we need the local functions to exist first.
local handlers = {
Parrot = parrot,
SCT = sct,
MikSBT = msbt,
BCF = bcf,
ChatFrame = chat,
Channel = channel,
UIErrorsFrame = uierror,
Blizzard = blizzard,
RaidWarning = rw,
None = noop,
}
-- Overwrite any handler functions from the old library
for k, v in pairs(handlers) do
sink.handlers[k] = v
end
 
-----------------------------------------------------------------------
-- Embed handling
 
sink.embeds = sink.embeds or {}
 
local mixins = {
"Pour", "RegisterSink", "SetSinkStorage",
"GetSinkAce2OptionsDataTable", "GetSinkAce3OptionsDataTable"
}
 
function sink:Embed(target)
sink.embeds[target] = true
for _,v in pairs(mixins) do
target[v] = sink[v]
end
return target
end
 
for addon in pairs(sink.embeds) do
sink:Embed(addon)
end
 
version-1.4/libs/AceConsole-3.0/AceConsole-3.0.xml New file
0,0 → 1,4
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConsole-3.0.lua"/>
</Ui>
\ No newline at end of file
version-1.4/libs/AceConsole-3.0/AceConsole-3.0.lua New file
0,0 → 1,250
--- **AceConsole-3.0** provides registration facilities for slash commands.
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
-- to your addons individual needs.
--
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceConsole.
-- @class file
-- @name AceConsole-3.0
-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
local MAJOR,MINOR = "AceConsole-3.0", 7
 
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConsole then return end -- No upgrade needed
 
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
 
-- Lua APIs
local tconcat, tostring, select = table.concat, tostring, select
local type, pairs, error = type, pairs, error
local format, strfind, strsub = string.format, string.find, string.sub
local max = math.max
 
-- WoW APIs
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
 
local tmp={}
local function Print(self,frame,...)
local n=0
if self ~= AceConsole then
n=n+1
tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
end
for i=1, select("#", ...) do
n=n+1
tmp[n] = tostring(select(i, ...))
end
frame:AddMessage( tconcat(tmp," ",1,n) )
end
 
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] ...
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param ... List of any values to be printed
function AceConsole:Print(...)
local frame = ...
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, frame, select(2,...))
else
return Print(self, DEFAULT_CHAT_FRAME, ...)
end
end
 
 
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] "format"[, ...]
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param format Format string - same syntax as standard Lua format()
-- @param ... Arguments to the format string
function AceConsole:Printf(...)
local frame = ...
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, frame, format(select(2,...)))
else
return Print(self, DEFAULT_CHAT_FRAME, format(...))
end
end
 
 
 
 
--- Register a simple chat command
-- @param command Chat command to be registered WITHOUT leading "/"
-- @param func Function to call when the slash command is being used (funcref or methodname)
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
function AceConsole:RegisterChatCommand( command, func, persist )
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
 
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
 
local name = "ACECONSOLE_"..command:upper()
 
if type( func ) == "string" then
SlashCmdList[name] = function(input, editBox)
self[func](self, input, editBox)
end
else
SlashCmdList[name] = func
end
_G["SLASH_"..name.."1"] = "/"..command:lower()
AceConsole.commands[command] = name
-- non-persisting commands are registered for enabling disabling
if not persist then
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
AceConsole.weakcommands[self][command] = func
end
return true
end
 
--- Unregister a chatcommand
-- @param command Chat command to be unregistered WITHOUT leading "/"
function AceConsole:UnregisterChatCommand( command )
local name = AceConsole.commands[command]
if name then
SlashCmdList[name] = nil
_G["SLASH_" .. name .. "1"] = nil
hash_SlashCmdList["/" .. command:upper()] = nil
AceConsole.commands[command] = nil
end
end
 
--- Get an iterator over all Chat Commands registered with AceConsole
-- @return Iterator (pairs) over all commands
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
 
 
local function nils(n, ...)
if n>1 then
return nil, nils(n-1, ...)
elseif n==1 then
return nil, ...
else
return ...
end
end
 
 
--- Retreive one or more space-separated arguments from a string.
-- Treats quoted strings and itemlinks as non-spaced.
-- @param string The raw argument string
-- @param numargs How many arguments to get (default 1)
-- @param startpos Where in the string to start scanning (default 1)
-- @return Returns arg1, arg2, ..., nextposition\\
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
function AceConsole:GetArgs(str, numargs, startpos)
numargs = numargs or 1
startpos = max(startpos or 1, 1)
 
local pos=startpos
 
-- find start of new arg
pos = strfind(str, "[^ ]", pos)
if not pos then -- whoops, end of string
return nils(numargs, 1e9)
end
 
if numargs<1 then
return pos
end
 
-- quoted or space separated? find out which pattern to use
local delim_or_pipe
local ch = strsub(str, pos, pos)
if ch=='"' then
pos = pos + 1
delim_or_pipe='([|"])'
elseif ch=="'" then
pos = pos + 1
delim_or_pipe="([|'])"
else
delim_or_pipe="([| ])"
end
 
startpos = pos
 
while true do
-- find delimiter or hyperlink
local ch,_
pos,_,ch = strfind(str, delim_or_pipe, pos)
 
if not pos then break end
 
if ch=="|" then
-- some kind of escape
 
if strsub(str,pos,pos+1)=="|H" then
-- It's a |H....|hhyper link!|h
pos=strfind(str, "|h", pos+2) -- first |h
if not pos then break end
 
pos=strfind(str, "|h", pos+2) -- second |h
if not pos then break end
elseif strsub(str,pos, pos+1) == "|T" then
-- It's a |T....|t texture
pos=strfind(str, "|t", pos+2)
if not pos then break end
end
 
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
 
else
-- found delimiter, done with this arg
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
end
 
end
 
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
return strsub(str, startpos), nils(numargs-1, 1e9)
end
 
 
--- embedding and embed handling
 
local mixins = {
"Print",
"Printf",
"RegisterChatCommand",
"UnregisterChatCommand",
"GetArgs",
}
 
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in
function AceConsole:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
 
function AceConsole:OnEmbedEnable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
end
end
end
 
function AceConsole:OnEmbedDisable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
end
end
end
 
for addon in pairs(AceConsole.embeds) do
AceConsole:Embed(addon)
end
version-1.4/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua New file
0,0 → 1,69
--[[-----------------------------------------------------------------------------
SimpleGroup Container
Simple container widget that just groups widgets.
-------------------------------------------------------------------------------]]
local Type, Version = "SimpleGroup", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
-- Lua APIs
local pairs = pairs
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(300)
self:SetHeight(100)
end,
 
-- ["OnRelease"] = nil,
 
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight(height or 0)
end,
 
["OnWidthSet"] = function(self, width)
local content = self.content
content:SetWidth(width)
content.width = width
end,
 
["OnHeightSet"] = function(self, height)
local content = self.content
content:SetHeight(height)
content.height = height
end
}
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT")
content:SetPoint("BOTTOMRIGHT")
 
local widget = {
frame = frame,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
 
return AceGUI:RegisterAsContainer(widget)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
version-1.4/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua New file
0,0 → 1,331
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs, assert, type = pairs, assert, type
 
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
 
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
 
]]
do
local Type = "Window"
local Version = 4
 
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
 
local function closeOnClick(this)
PlaySound("gsTitleOptionExit")
this.obj:Hide()
end
 
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
 
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
 
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
 
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
 
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
 
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
 
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
 
local function SetTitle(self,title)
self.titletext:SetText(title)
end
 
local function SetStatusText(self,text)
-- self.statustext:SetText(text)
end
 
local function Hide(self)
self.frame:Hide()
end
 
local function Show(self)
self.frame:Show()
end
 
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
self:EnableResize(true)
self:Show()
end
 
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
 
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
 
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
 
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
 
 
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
 
local function EnableResize(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Window"
 
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize
 
self.localstatus = {}
 
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
 
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240)
frame:SetToplevel(true)
 
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
 
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
 
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
 
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
 
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
 
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
 
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
 
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
 
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
 
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
 
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick)
self.closebutton = close
close.obj = self
 
local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext
 
local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg)
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title
 
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
 
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
 
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
 
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
 
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
 
AceGUI:RegisterAsContainer(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
version-1.4/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua New file
0,0 → 1,157
--[[-----------------------------------------------------------------------------
DropdownGroup Container
Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
-- Lua APIs
local assert, pairs, type = assert, pairs, type
 
-- WoW APIs
local CreateFrame = CreateFrame
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function SelectedGroup(self, event, value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
self:SetTitle("")
end,
 
["OnRelease"] = function(self)
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end,
 
["SetTitle"] = function(self, title)
self.titletext:SetText(title)
self.dropdown.frame:ClearAllPoints()
if title and title ~= "" then
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
else
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
end
end,
 
["SetGroupList"] = function(self,list,order)
self.dropdown:SetList(list,order)
end,
 
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
end,
 
["SetGroup"] = function(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end,
 
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
 
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
 
["LayoutFinished"] = function(self, width, height)
self:SetHeight((height or 0) + 63)
end,
 
["SetDropdownWidth"] = function(self, width)
self.dropdown:SetWidth(width)
end
}
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function Constructor()
local frame = CreateFrame("Frame")
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", 4, -5)
titletext:SetPoint("TOPRIGHT", -4, -5)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
 
local dropdown = AceGUI:Create("Dropdown")
dropdown.frame:SetParent(frame)
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
dropdown:SetCallback("OnValueChanged", SelectedGroup)
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
dropdown.frame:Show()
dropdown:SetLabel("")
 
local border = CreateFrame("Frame", nil, frame)
border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
 
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
 
local widget = {
frame = frame,
localstatus = {},
titletext = titletext,
dropdown = dropdown,
border = border,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
dropdown.parentgroup = widget
 
return AceGUI:RegisterAsContainer(widget)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
version-1.4/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua New file
0,0 → 1,203
--[[-----------------------------------------------------------------------------
ScrollFrame Container
Plain container that scrolls its content and doesn't grow in height.
-------------------------------------------------------------------------------]]
local Type, Version = "ScrollFrame", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
-- Lua APIs
local pairs, assert, type = pairs, assert, type
local min, max, floor, abs = math.min, math.max, math.floor, math.abs
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function FixScrollOnUpdate(frame)
frame:SetScript("OnUpdate", nil)
frame.obj:FixScroll()
end
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function ScrollFrame_OnMouseWheel(frame, value)
frame.obj:MoveScroll(value)
end
 
local function ScrollFrame_OnSizeChanged(frame)
frame:SetScript("OnUpdate", FixScrollOnUpdate)
end
 
local function ScrollBar_OnScrollValueChanged(frame, value)
frame.obj:SetScroll(value)
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetScroll(0)
end,
 
["OnRelease"] = function(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.scrollframe:SetPoint("BOTTOMRIGHT")
self.scrollbar:Hide()
self.scrollBarShown = nil
self.content.height, self.content.width = nil, nil
end,
 
["SetScroll"] = function(self, value)
local status = self.status or self.localstatus
local viewheight = self.scrollframe:GetHeight()
local height = self.content:GetHeight()
local offset
 
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", 0, offset)
status.offset = offset
status.scrollvalue = value
end,
 
["MoveScroll"] = function(self, value)
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
 
if self.scrollBarShown then
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end,
 
["FixScroll"] = function(self)
if self.updateLock then return end
self.updateLock = true
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
local offset = status.offset or 0
local curvalue = self.scrollbar:GetValue()
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
if viewheight < height + 2 then
if self.scrollBarShown then
self.scrollBarShown = nil
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
self.scrollframe:SetPoint("BOTTOMRIGHT")
self:DoLayout()
end
else
if not self.scrollBarShown then
self.scrollBarShown = true
self.scrollbar:Show()
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
self:DoLayout()
end
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", 0, offset)
status.offset = offset
end
end
self.updateLock = nil
end,
 
["LayoutFinished"] = function(self, width, height)
self.content:SetHeight(height or 0 + 20)
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end,
 
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
if not status.scrollvalue then
status.scrollvalue = 0
end
end,
 
["OnWidthSet"] = function(self, width)
local content = self.content
content.width = width
end,
 
["OnHeightSet"] = function(self, height)
local content = self.content
content.height = height
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local num = AceGUI:GetNextWidgetNum(Type)
 
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
scrollframe:SetPoint("TOPLEFT")
scrollframe:SetPoint("BOTTOMRIGHT")
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
 
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
scrollbar:SetMinMaxValues(0, 1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:Hide()
-- set the script as the last step, so it doesn't fire yet
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
 
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0, 0, 0, 0.4)
 
--Container Support
local content = CreateFrame("Frame", nil, scrollframe)
content:SetPoint("TOPLEFT")
content:SetPoint("TOPRIGHT")
content:SetHeight(400)
scrollframe:SetScrollChild(content)
 
local widget = {
localstatus = { scrollvalue = 0 },
scrollframe = scrollframe,
scrollbar = scrollbar,
content = content,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
scrollframe.obj, scrollbar.obj = widget, widget
 
return AceGUI:RegisterAsContainer(widget)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
version-1.4/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua New file
0,0 → 1,678
--[[-----------------------------------------------------------------------------
TreeGroup Container
Container that uses a tree control to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TreeGroup", 33
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
-- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, floor
local select, tremove, unpack = select, table.remove, unpack
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
 
-- Recycling functions
local new, del
do
local pool = setmetatable({},{__mode='k'})
function new()
local t = next(pool)
if t then
pool[t] = nil
return t
else
return {}
end
end
function del(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
end
 
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
 
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function GetButtonUniqueValue(line)
local parent = line.parent
if parent and parent.value then
return GetButtonUniqueValue(parent).."\001"..line.value
else
return line.value
end
end
 
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj
local toggle = button.toggle
local frame = self.frame
local text = treeline.text or ""
local icon = treeline.icon
local iconCoords = treeline.iconCoords
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
 
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
if selected then
button:LockHighlight()
button.selected = true
else
button:UnlockHighlight()
button.selected = false
end
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
 
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
else
button.text:SetText(text)
button:EnableMouse(true)
end
 
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
 
if iconCoords then
button.icon:SetTexCoord(unpack(iconCoords))
else
button.icon:SetTexCoord(0, 1, 0, 1)
end
 
if canExpand then
if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
else
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
end
toggle:Show()
else
toggle:Hide()
end
end
 
local function ShouldDisplayLevel(tree)
local result = false
for k, v in ipairs(tree) do
if v.children == nil and v.visible ~= false then
result = true
elseif v.children then
result = result or ShouldDisplayLevel(v.children)
end
if result then return result end
end
return false
end
 
local function addLine(self, v, tree, level, parent)
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.iconCoords = v.iconCoords
line.disabled = v.disabled
line.tree = tree
line.level = level
line.parent = parent
line.visible = v.visible
line.uniquevalue = GetButtonUniqueValue(line)
if v.children then
line.hasChildren = true
else
line.hasChildren = nil
end
self.lines[#self.lines+1] = line
return line
end
 
--fire an update after one frame to catch the treeframes height
local function FirstFrameUpdate(frame)
local self = frame.obj
frame:SetScript("OnUpdate", nil)
self:RefreshTree()
end
 
local function BuildUniqueValue(...)
local n = select('#', ...)
if n == 1 then
return ...
else
return (...).."\001"..BuildUniqueValue(select(2,...))
end
end
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Expand_OnClick(frame)
local button = frame.button
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function Button_OnClick(frame)
local self = frame.obj
self:Fire("OnClick", frame.uniquevalue, frame.selected)
if not frame.selected then
self:SetSelected(frame.uniquevalue)
frame.selected = true
frame:LockHighlight()
self:RefreshTree()
end
AceGUI:ClearFocus()
end
 
local function Button_OnDoubleClick(button)
local self = button.obj
local status = self.status or self.localstatus
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
 
local function Button_OnEnter(frame)
local self = frame.obj
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
 
if self.enabletooltips then
GameTooltip:SetOwner(frame, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",frame,"RIGHT")
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
 
GameTooltip:Show()
end
end
 
local function Button_OnLeave(frame)
local self = frame.obj
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
 
if self.enabletooltips then
GameTooltip:Hide()
end
end
 
local function OnScrollValueChanged(frame, value)
if frame.obj.noupdate then return end
local self = frame.obj
local status = self.status or self.localstatus
status.scrollvalue = value
self:RefreshTree()
AceGUI:ClearFocus()
end
 
local function Tree_OnSizeChanged(frame)
frame.obj:RefreshTree()
end
 
local function Tree_OnMouseWheel(frame, delta)
local self = frame.obj
if self.showscroll then
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math_min(max,math_max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
end
end
 
local function Dragger_OnLeave(frame)
frame:SetBackdropColor(1, 1, 1, 0)
end
 
local function Dragger_OnEnter(frame)
frame:SetBackdropColor(1, 1, 1, 0.8)
end
 
local function Dragger_OnMouseDown(frame)
local treeframe = frame:GetParent()
treeframe:StartSizing("RIGHT")
end
 
local function Dragger_OnMouseUp(frame)
local treeframe = frame:GetParent()
local self = treeframe.obj
local frame = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
 
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
 
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth)
-- update the layout of the content
treeframe.obj:DoLayout()
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
end,
 
["OnRelease"] = function(self)
self.status = nil
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
v[k2] = nil
end
else
self.localstatus[k] = nil
end
end
self.localstatus.scrollvalue = 0
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
end,
 
["EnableButtonTooltips"] = function(self, enable)
self.enabletooltips = enable
end,
 
["CreateButton"] = function(self)
local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
button.obj = self
 
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
 
button:SetScript("OnClick",Button_OnClick)
button:SetScript("OnDoubleClick", Button_OnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
button:SetScript("OnLeave",Button_OnLeave)
 
button.toggle.button = button
button.toggle:SetScript("OnClick",Expand_OnClick)
 
return button
end,
 
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
if not status.groups then
status.groups = {}
end
if not status.scrollvalue then
status.scrollvalue = 0
end
if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH
end
if status.treesizable == nil then
status.treesizable = DEFAULT_TREE_SIZABLE
end
self:SetTreeWidth(status.treewidth,status.treesizable)
self:RefreshTree()
end,
 
--sets the tree to be displayed
["SetTree"] = function(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
end,
 
["BuildLevel"] = function(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
local hasChildren = self.hasChildren
 
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
local line = addLine(self, v, tree, level, parent)
if groups[line.uniquevalue] then
self:BuildLevel(v.children, level+1, line)
end
end
elseif v.visible ~= false or not self.filter then
addLine(self, v, tree, level, parent)
end
end
end,
 
["RefreshTree"] = function(self)
local buttons = self.buttons
local lines = self.lines
 
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
t[k] = nil
end
del(t)
end
 
if not self.tree then return end
--Build the list of visible entries from the tree and status tables
local status = self.status or self.localstatus
local groupstatus = status.groups
local tree = self.tree
 
local treeframe = self.treeframe
 
self:BuildLevel(tree, 1)
 
local numlines = #lines
 
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
if maxlines <= 0 then return end
 
local first, last
 
if numlines <= maxlines then
--the whole tree fits in the frame
status.scrollvalue = 0
self:ShowScroll(false)
first, last = 1, numlines
else
self:ShowScroll(true)
--scrolling will be needed
self.noupdate = true
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
--check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines
end
if self.scrollbar:GetValue() ~= status.scrollvalue then
self.scrollbar:SetValue(status.scrollvalue)
end
self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
 
local buttonnum = 1
for i = first, last do
local line = lines[i]
local button = buttons[buttonnum]
if not button then
button = self:CreateButton()
 
buttons[buttonnum] = button
button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints()
if buttonnum == 1 then
if self.showscroll then
button:SetPoint("TOPRIGHT", -22, -10)
button:SetPoint("TOPLEFT", 0, -10)
else
button:SetPoint("TOPRIGHT", 0, -10)
button:SetPoint("TOPLEFT", 0, -10)
end
else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
end
end
 
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
button:Show()
buttonnum = buttonnum + 1
end
end,
 
["SetSelected"] = function(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
status.selected = value
self:Fire("OnGroupSelected", value)
end
end,
 
["Select"] = function(self, uniquevalue, ...)
self.filter = false
local status = self.status or self.localstatus
local groups = status.groups
for i = 1, select('#', ...) do
groups[BuildUniqueValue(select(i, ...))] = true
end
status.selected = uniquevalue
self:RefreshTree()
self:Fire("OnGroupSelected", uniquevalue)
end,
 
["SelectByPath"] = function(self, ...)
self:Select(BuildUniqueValue(...), ...)
end,
 
["SelectByValue"] = function(self, uniquevalue)
self:Select(uniquevalue, ("\001"):split(uniquevalue))
end,
 
["ShowScroll"] = function(self, show)
self.showscroll = show
if show then
self.scrollbar:Show()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
end
else
self.scrollbar:Hide()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
end
end
end,
 
["OnWidthSet"] = function(self, width)
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
status.fullwidth = width
 
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
 
local maxtreewidth = math_min(400, width - 50)
 
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
treeframe:SetMaxResize(maxtreewidth, 1600)
end,
 
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
 
["SetTreeWidth"] = function(self, treewidth, resizable)
if not resizable then
if type(treewidth) == 'number' then
resizable = false
elseif type(treewidth) == 'boolean' then
resizable = treewidth
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
 
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
 
-- recalculate the content width
if status.fullwidth then
self:OnWidthSet(status.fullwidth)
end
end,
 
["GetTreeWidth"] = function(self)
local status = self.status or self.localstatus
return status.treewidth or DEFAULT_TREE_WIDTH
end,
 
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20)
end
}
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
 
local treeframe = CreateFrame("Frame", nil, frame)
treeframe:SetPoint("TOPLEFT")
treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:EnableMouseWheel(true)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400, 1600)
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
 
local dragger = CreateFrame("Frame", nil, treeframe)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
dragger:SetBackdrop(DraggerBackdrop)
dragger:SetBackdropColor(1, 1, 1, 0)
dragger:SetScript("OnEnter", Dragger_OnEnter)
dragger:SetScript("OnLeave", Dragger_OnLeave)
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
 
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
scrollbar:SetScript("OnValueChanged", nil)
scrollbar:SetPoint("TOPRIGHT", -10, -26)
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
scrollbar:SetMinMaxValues(0,0)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
 
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
 
local border = CreateFrame("Frame",nil,frame)
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
border:SetPoint("BOTTOMRIGHT")
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
 
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
 
local widget = {
frame = frame,
lines = {},
levels = {},
buttons = {},
hasChildren = {},
localstatus = { groups = {}, scrollvalue = 0 },
filter = false,
treeframe = treeframe,
dragger = dragger,
scrollbar = scrollbar,
border = border,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
 
return AceGUI:RegisterAsContainer(widget)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
version-1.4/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua New file
0,0 → 1,92
--[[-----------------------------------------------------------------------------
Button Widget
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "Button", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
-- Lua APIs
local pairs = pairs
 
-- WoW APIs
local _G = _G
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...)
AceGUI:ClearFocus()
PlaySound("igMainMenuOption")
frame.obj:Fire("OnClick", ...)
end
 
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
self:SetDisabled(false)
self:SetText()
end,
 
-- ["OnRelease"] = nil,
 
["SetText"] = function(self, text)
self.text:SetText(text)
end,
 
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
}
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
frame:Hide()
 
frame:EnableMouse(true)
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
 
local text = frame:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
 
local widget = {
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
 
return AceGUI:RegisterAsWidget(widget)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
version-1.4/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua New file
0,0 → 1,471
--[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]--
 
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select, assert = select, assert
 
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame = CreateFrame
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
-- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions.
 
local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps.
version = 1000,
counter = 0,
}
 
function ItemBase.Frame_OnEnter(this)
local self = this.obj
 
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
function ItemBase.Frame_OnLeave(this)
local self = this.obj
 
self.highlight:Hide()
self:Fire("OnLeave")
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
-- exported, AceGUI callback
function ItemBase.OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
 
-- exported, AceGUI callback
function ItemBase.OnRelease(self)
self:SetDisabled(false)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetPullout(self, pullout)
self.pullout = pullout
 
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
 
-- exported
function ItemBase.SetText(self, text)
self.text:SetText(text or "")
end
 
-- exported
function ItemBase.GetText(self)
return self.text:GetText()
end
 
-- exported
function ItemBase.SetPoint(self, ...)
self.frame:SetPoint(...)
end
 
-- exported
function ItemBase.Show(self)
self.frame:Show()
end
 
-- exported
function ItemBase.Hide(self)
self.frame:Hide()
end
 
-- exported
function ItemBase.SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnLeave(self, func)
self.specialOnLeave = func
end
 
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnEnter(self, func)
self.specialOnEnter = func
end
 
function ItemBase.Create(type)
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
 
self.useHighlight = true
 
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
self.text = text
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
 
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
self.check = check
 
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide()
self.sub = sub
 
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
 
self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease
 
self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled
 
self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show
self.Hide = ItemBase.Hide
 
self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter
 
return self
end
 
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
if IBLib then
IBLib.GetItemBase = function() return ItemBase end
end
 
--[[
Template for items:
 
-- Item:
--
do
local widgetType = "Dropdown-Item-"
local widgetVersion = 1
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
--]]
 
-- Item: Header
-- A single text entry.
-- Special: Different text color and no highlight
do
local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
local function OnLeave(this)
local self = this.obj
self:Fire("OnLeave")
 
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
if not disabled then
self.text:SetTextColor(1, 1, 0)
end
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.SetDisabled = SetDisabled
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave)
 
self.text:SetTextColor(1, 1, 0)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Execute
-- A simple button
do
local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self:Fire("OnClick")
if self.pullout then
self.pullout:Close()
end
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Toggle
-- Some sort of checkbox for dropdown menus.
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 3
 
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
 
local function OnRelease(self)
ItemBase.OnRelease(self)
self:SetValue(nil)
end
 
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self.value = not self.value
if self.value then
PlaySound("igMainMenuOptionCheckBoxOn")
else
PlaySound("igMainMenuOptionCheckBoxOff")
end
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
 
-- exported
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
 
-- exported
local function GetValue(self)
return self.value
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.frame:SetScript("OnClick", Frame_OnClick)
 
self.SetValue = SetValue
self.GetValue = GetValue
self.OnRelease = OnRelease
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Menu
-- Shows a submenu on mouse over
-- Does not close the pullout on click
do
local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 2
 
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
 
if self.specialOnEnter then
self.specialOnEnter(self)
end
 
self.highlight:Show()
 
if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end
end
 
local function OnHide(this)
local self = this.obj
if self.submenu then
self.submenu:Close()
end
end
 
-- exported
local function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout")
self.submenu = menu
end
 
-- exported
local function CloseMenu(self)
self.submenu:Close()
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.sub:Show()
 
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide)
 
self.SetMenu = SetMenu
self.CloseMenu = CloseMenu
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
 
-- Item: Separator
-- A single line to separate items
do
local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 1
 
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
self.useHighlight = false
end
 
local function Constructor()
local self = ItemBase.Create(widgetType)
 
self.SetDisabled = SetDisabled
 
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
 
self.text:Hide()
 
self.useHighlight = false
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constru