WoWInterface SVN NightWatch

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /trunk/libs
    from Rev 29 to Rev 12
    Reverse comparison

Rev 29 → Rev 12

CallbackHandler-1.0/CallbackHandler-1.0.lua
1,5 → 1,5
--[[ $Id: CallbackHandler-1.0.lua 965 2010-08-09 00:47:52Z mikk $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 6
--[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 5
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
 
if not CallbackHandler then return end -- No upgrade needed
147,9 → 147,9
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId" or self=thread
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
-- function ref with self=object or self="addonId"
if type(self)~="table" and type(self)~="string" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
end
 
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
AceDBOptions-3.0/AceDBOptions-3.0.lua
1,8 → 1,8
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
-- @class file
-- @name AceDBOptions-3.0
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
-- @release $Id: AceDBOptions-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 11
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
 
if not AceDBOptions then return end -- No upgrade needed
30,7 → 30,7
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset = "Reset Profile",
reset_sub = "Reset the current profile to the default",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.",
new = "New",
new_sub = "Create a new empty profile.",
choose = "Existing Profiles",
AceEvent-3.0/AceEvent-3.0.lua
9,7 → 9,7
-- make into AceEvent.
-- @class file
-- @name AceEvent-3.0
-- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $
-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
local MAJOR, MINOR = "AceEvent-3.0", 3
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
 
55,7 → 55,7
}
 
--- Register for a Blizzard Event.
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterEvent
-- @class function
71,7 → 71,7
-- @param event The event to unregister
 
--- Register for a custom AceEvent-internal message.
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterMessage
-- @class function
AceGUI-3.0/AceGUI-3.0.xml
1,28 → 1,26
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceGUI-3.0.lua"/>
<!-- Container -->
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
<Script file="widgets\AceGUIContainer-Frame.lua"/>
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
<Script file="widgets\AceGUIContainer-Window.lua"/>
<!-- Widgets -->
<Script file="widgets\AceGUIWidget-Button.lua"/>
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-Icon.lua"/>
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-Frame.lua"/>
<Script file="widgets\AceGUIWidget-Window.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>
<Script file="widgets\AceGUIWidget-Slider.lua"/>
<Script file="widgets\AceGUIWidget-TabGroup.lua"/>
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
<Script file="widgets\AceGUIWidget-Label.lua"/>
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
<Script file="widgets\AceGUIWidget-Slider.lua"/>
</Ui>
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/>
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
<Script file="widgets\AceGUIWidget-Icon.lua"/>
</Ui>
\ No newline at end of file
AceGUI-3.0/AceGUI-3.0.lua
5,7 → 5,7
--
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll
-- implement a proper API to modify it.
-- @usage
-- local AceGUI = LibStub("AceGUI-3.0")
24,8 → 24,8
-- f:AddChild(btn)
-- @class file
-- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
-- @release $Id: AceGUI-3.0.lua 896 2009-12-06 16:29:49Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 30
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
 
if not AceGUI then return end -- No upgrade needed
98,7 → 98,7
end
 
local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
-- Recycling functions
173,16 → 173,16
if WidgetRegistry[type] then
local widget = newWidget(type)
 
if rawget(widget, "Acquire") then
if rawget(widget,'Acquire') then
widget.OnAcquire = widget.Acquire
widget.Acquire = nil
elseif rawget(widget, "Aquire") then
elseif rawget(widget,'Aquire') then
widget.OnAcquire = widget.Aquire
widget.Aquire = nil
end
 
if rawget(widget, "Release") then
widget.OnRelease = rawget(widget, "Release")
if rawget(widget,'Release') then
widget.OnRelease = rawget(widget,'Release')
widget.Release = nil
end
 
191,8 → 191,8
else
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
end
-- Set the default Layout ("List")
safecall(widget.SetLayout, widget, "List")
-- Set the default Layout ('List')
safecall(widget.SetLayout, widget, 'List')
safecall(widget.ResumeLayout, widget)
return widget
end
204,14 → 204,14
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
-- @param widget The widget to release
function AceGUI:Release(widget)
safecall(widget.PauseLayout, widget)
safecall( widget.PauseLayout, widget )
widget:Fire("OnRelease")
safecall(widget.ReleaseChildren, widget)
safecall( widget.ReleaseChildren, widget )
 
if widget.OnRelease then
widget:OnRelease()
-- else
-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
else
error(("Widget type %s doesn't supply an OnRelease Function"):format(type))
end
for k in pairs(widget.userdata) do
widget.userdata[k] = nil
267,6 → 267,7
--[[
Widgets must provide the following functions
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget
 
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
280,7 → 281,6
content - frame or derivitive that children will be anchored to
 
The Widget can supply the following Optional Members
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
:OnWidthSet(width) - Called when the width of the widget is changed
:OnHeightSet(height) - Called when the height of the widget is changed
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
294,6 → 294,17
-- Widget Base Template --
--------------------------
do
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local WidgetBase = AceGUI.WidgetBase
 
WidgetBase.SetParent = function(self, parent)
301,6 → 312,7
frame:SetParent(nil)
frame:SetParent(parent.content)
self.parent = parent
--fixlevels(parent.frame,parent.frame:GetChildren())
end
 
WidgetBase.SetCallback = function(self, name, func)
433,7 → 445,7
if self.LayoutPaused then
return
end
safecall(self.LayoutFunc, self.content, self.children)
safecall(self.LayoutFunc,self.content, self.children)
end
 
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
512,7 → 524,7
end
end
 
setmetatable(WidgetContainerBase, {__index=WidgetBase})
setmetatable(WidgetContainerBase,{__index=WidgetBase})
 
--One of these function should be called on each Widget Instance as part of its creation process
 
525,11 → 537,10
widget.base = WidgetContainerBase
widget.content.obj = widget
widget.frame.obj = widget
widget.content:SetScript("OnSizeChanged", ContentResize)
widget.frame:SetScript("OnSizeChanged", FrameResize)
setmetatable(widget, {__index = WidgetContainerBase})
widget.content:SetScript("OnSizeChanged",ContentResize)
widget.frame:SetScript("OnSizeChanged",FrameResize)
setmetatable(widget,{__index=WidgetContainerBase})
widget:SetLayout("List")
return widget
end
 
--- Register a widget-class as a widget.
539,9 → 550,8
widget.events = {}
widget.base = WidgetBase
widget.frame.obj = widget
widget.frame:SetScript("OnSizeChanged", FrameResize)
setmetatable(widget, {__index = WidgetBase})
return widget
widget.frame:SetScript("OnSizeChanged",FrameResize)
setmetatable(widget,{__index=WidgetBase})
end
end
 
601,19 → 611,50
return self.counts[type]
end
 
--- Return the number of created widgets for this type.
-- In contrast to GetNextWidgetNum, the number is not incremented.
-- @param type The widget type
function AceGUI:GetWidgetCount(type)
return self.counts[type] or 0
end
--[[ Widget Template
 
--- Return the version of the currently registered widget type.
-- @param type The widget type
function AceGUI:GetWidgetVersion(type)
return WidgetVersions[type]
--------------------------
-- Widget Name --
--------------------------
do
local Type = "Type"
 
local function OnAcquire(self)
 
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
--Container Support
--local content = CreateFrame("Frame",nil,frame)
--self.content = content
 
--AceGUI:RegisterAsContainer(self)
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor)
end
 
 
]]
 
-------------
-- Layouts --
-------------
622,13 → 663,15
A Layout is a func that takes 2 parameters
content - the frame that widgets will be placed inside
children - a table containing the widgets to layout
 
]]
 
-- Very simple Layout, Children are stacked on top of each other down the left side
AceGUI:RegisterLayout("List",
function(content, children)
local height = 0
local width = content.width or content:GetWidth() or 0
function(content, children)
 
local height = 0
local width = content.width or content:GetWidth() or 0
for i = 1, #children do
local child = children[i]
 
636,21 → 679,25
frame:ClearAllPoints()
frame:Show()
if i == 1 then
frame:SetPoint("TOPLEFT", content)
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
else
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0)
end
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT", content)
 
frame:SetPoint("RIGHT",content,"RIGHT")
if child.OnWidthSet then
child:OnWidthSet(content.width or content:GetWidth())
end
if child.DoLayout then
child:DoLayout()
end
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
 
if child.OnWidthSet then
child:OnWidthSet(content.width or content:GetWidth())
end
if child.DoLayout then
child:DoLayout()
end
658,43 → 705,45
 
height = height + (frame.height or frame:GetHeight() or 0)
end
safecall(content.obj.LayoutFinished, content.obj, nil, height)
end)
 
safecall( content.obj.LayoutFinished, content.obj, nil, height )
end
)
 
-- A single control fills the whole content area
AceGUI:RegisterLayout("Fill",
function(content, children)
function(content, children)
if children[1] then
children[1]:SetWidth(content:GetWidth() or 0)
children[1]:SetHeight(content:GetHeight() or 0)
children[1].frame:SetAllPoints(content)
children[1].frame:Show()
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() )
end
end)
end
)
 
AceGUI:RegisterLayout("Flow",
function(content, children)
--used height so far
local height = 0
--width used in the current row
local usedwidth = 0
--height of the current row
local rowheight = 0
local rowoffset = 0
local lastrowoffset
 
AceGUI:RegisterLayout("Flow",
function(content, children)
--used height so far
local height = 0
--width used in the current row
local usedwidth = 0
--height of the current row
local rowheight = 0
local rowoffset = 0
local lastrowoffset
 
local width = content.width or content:GetWidth() or 0
 
--control at the start of the row
local rowstart
local width = content.width or content:GetWidth() or 0
 
--control at the start of the row
local rowstart
local rowstartoffset
local lastrowstart
local isfullheight
 
local frameoffset
local lastframeoffset
local oversize
local lastrowstart
local isfullheight
 
local frameoffset
local lastframeoffset
local oversize
for i = 1, #children do
local child = children[i]
oversize = nil
717,7 → 766,7
frame:ClearAllPoints()
if i == 1 then
-- anchor the first control to the top left
frame:SetPoint("TOPLEFT", content)
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
rowheight = frameheight
rowoffset = frameoffset
rowstart = frame
736,7 → 785,7
break
end
--anchor the previous row, we will now know its height and offset
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
height = height + rowheight + 3
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
rowstart = frame
754,21 → 803,25
 
--offset is always the larger of the two offsets
rowoffset = math_max(rowoffset, frameoffset)
rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
 
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
rowheight = math_max(rowheight,rowoffset+(frameheight/2))
--print("type:", child.type, "offset:",frameoffset-lastframeoffset)
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
usedwidth = framewidth + usedwidth
end
end
 
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT", content)
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
 
usedwidth = 0
rowstart = frame
rowstartoffset = frameoffset
 
if child.OnWidthSet then
child:OnWidthSet(width)
end
if child.DoLayout then
child:DoLayout()
end
778,28 → 831,33
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
 
if child.OnWidthSet then
child:OnWidthSet(width)
end
 
if child.DoLayout then
child:DoLayout()
end
elseif oversize then
if width > 1 then
frame:SetPoint("RIGHT", content)
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
end
end
 
if child.height == "fill" then
frame:SetPoint("BOTTOM", content)
frame:SetPoint("BOTTOM",content,"BOTTOM")
isfullheight = true
end
end
 
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
if isfullheight then
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height)
elseif rowstart then
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
end
 
height = height + rowheight + 3
safecall(content.obj.LayoutFinished, content.obj, nil, height)
end)
safecall( content.obj.LayoutFinished, content.obj, nil, height )
end
)
AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
1,13 → 1,12
--[[ $Id: AceGUIWidget-DropDown.lua 997 2010-12-01 18:36:28Z nevcairiel $ ]]--
--[[ $Id: AceGUIWidget-DropDown.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs, type = select, pairs, ipairs, type
local select, pairs, ipairs = select, pairs, ipairs
local tsort = table.sort
 
-- WoW APIs
local PlaySound = PlaySound
local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G
 
356,7 → 355,7
 
do
local widgetType = "Dropdown"
local widgetVersion = 24
local widgetVersion = 21
 
--[[ Static data ]]--
 
379,7 → 378,6
 
local function Dropdown_TogglePullout(this)
local self = this.obj
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
if self.open then
self.open = nil
self.pullout:Close()
560,12 → 558,8
end
end
 
local function AddListItem(self, value, text, itemType)
if not itemType then itemType = "Dropdown-Item-Toggle" end
local exists = AceGUI:GetWidgetVersion(itemType)
if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
 
local item = AceGUI:Create(itemType)
local function AddListItem(self, value, text)
local item = AceGUI:Create("Dropdown-Item-Toggle")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
584,27 → 578,21
 
-- exported
local sortlist = {}
local function SetList(self, list, order, itemType)
local function SetList(self, list)
self.list = list
self.pullout:Clear()
self.hasClose = nil
if not list then return end
 
if type(order) ~= "table" then
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
tsort(sortlist)
 
for i, key in ipairs(sortlist) do
AddListItem(self, key, list[key], itemType)
sortlist[i] = nil
end
else
for i, key in ipairs(order) do
AddListItem(self, key, list[key], itemType)
end
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
tsort(sortlist)
 
for i, value in pairs(sortlist) do
AddListItem(self, value, list[value])
sortlist[i] = nil
end
if self.multiselect then
ShowMultiText(self)
AddCloseButton(self)
612,10 → 600,10
end
 
-- exported
local function AddItem(self, value, text, itemType)
local function AddItem(self, value, text)
if self.list then
self.list[value] = text
AddListItem(self, value, text, itemType)
AddListItem(self, value, text)
end
end
 
AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
1,16 → 1,10
--[[-----------------------------------------------------------------------------
EditBox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local tostring, pairs = tostring, pairs
local tostring = tostring
 
-- WoW APIs
local PlaySound = PlaySound
local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
 
18,16 → 12,16
-- List them here for Mikk's FindGlobals script
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
 
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local Type = "EditBox"
local Version = 13
 
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
 
function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do
local editbox = _G["AceGUI-3.0EditBox"..i]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
36,104 → 30,102
end
end
 
local function ShowButton(self)
if not self.disablebutton then
self.button:Show()
self.editbox:SetTextInsets(0, 20, 3, 3)
end
end
 
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0, 0, 3, 3)
end
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
 
local function Frame_OnShowFocus(frame)
frame.obj.editbox:SetFocus()
frame:SetScript("OnShow", nil)
end
 
local function EditBox_OnEscapePressed(frame)
AceGUI:ClearFocus()
end
 
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value)
if not cancel then
PlaySound("igMainMenuOptionCheckBoxOn")
HideButton(self)
end
end
 
local function EditBox_OnReceiveDrag(frame)
local self = frame.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed", info)
ClearCursor()
elseif type == "spell" then
local name = GetSpellInfo(id, info)
self:SetText(name)
self:Fire("OnEnterPressed", name)
ClearCursor()
end
HideButton(self)
AceGUI:ClearFocus()
end
 
local function EditBox_OnTextChanged(frame)
local self = frame.obj
local value = frame:GetText()
if tostring(value) ~= tostring(self.lasttext) then
self:Fire("OnTextChanged", value)
self.lasttext = value
ShowButton(self)
end
end
 
local function EditBox_OnFocusGained(frame)
AceGUI:SetFocus(frame.obj)
end
 
local function Button_OnClick(frame)
local editbox = frame.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- height is controlled by SetLabel
]]
do
local function OnAcquire(self)
self:SetHeight(26)
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self.showbutton = true
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
self:SetText()
self:DisableButton(false)
self:SetMaxLetters(0)
end,
 
["OnRelease"] = function(self)
self:ClearFocus()
end,
 
["SetDisabled"] = function(self, disabled)
end
 
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
 
local function ShowButton(self)
if self.showbutton then
self.button:Show()
self.editbox:SetTextInsets(0,20,3,3)
end
end
 
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0,0,3,3)
end
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
HideButton(self)
end
end
 
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
 
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
HideButton(self)
AceGUI:ClearFocus()
end
 
local function EditBox_OnTextChanged(this)
local self = this.obj
local value = this:GetText()
if tostring(value) ~= tostring(self.lasttext) then
self:Fire("OnTextChanged",value)
self.lasttext = value
ShowButton(self)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
145,20 → 137,16
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end,
 
["SetText"] = function(self, text)
end
 
local function SetText(self, text)
self.lasttext = text or ""
self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0)
HideButton(self)
end,
 
["GetText"] = function(self, text)
return self.editbox:GetText()
end,
 
["SetLabel"] = function(self, text)
end
 
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
172,85 → 160,74
self:SetHeight(26)
self.alignoffset = 12
end
end,
 
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
HideButton(self)
end
end,
 
["SetMaxLetters"] = function (self, num)
self.editbox:SetMaxLetters(num or 0)
end,
 
["ClearFocus"] = function(self)
self.editbox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
 
["SetFocus"] = function(self)
self.editbox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", Frame_OnShowFocus)
end
end
}
 
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate")
 
local self = {}
self.type = Type
self.num = num
 
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEnter", Control_OnEnter)
editbox:SetScript("OnLeave", Control_OnLeave)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
editbox:SetTextInsets(0, 0, 3, 3)
editbox:SetMaxLetters(256)
editbox:SetPoint("BOTTOMLEFT", 6, 0)
editbox:SetPoint("BOTTOMRIGHT")
editbox:SetHeight(19)
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", 0, -2)
label:SetPoint("TOPRIGHT", 0, -2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.SetDisabled = SetDisabled
self.SetText = SetText
self.SetLabel = SetLabel
 
self.frame = frame
frame.obj = self
self.editbox = editbox
editbox.obj = self
 
self.alignoffset = 30
 
frame:SetHeight(44)
frame:SetWidth(200)
 
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT", -2, 0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
editbox:SetScript("OnEnter",Control_OnEnter)
editbox:SetScript("OnLeave",Control_OnLeave)
 
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
 
local widget = {
alignoffset = 30,
editbox = editbox,
label = label,
button = button,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
editbox.obj, button.obj = widget, widget
editbox:SetTextInsets(0,0,3,3)
editbox:SetMaxLetters(256)
 
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0)
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
editbox:SetHeight(19)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
 
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
 
self.button = button
button.obj = self
 
return AceGUI:RegisterAsWidget(widget)
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
1,78 → 1,76
--[[-----------------------------------------------------------------------------
Heading Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Heading", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs = pairs
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetText()
--------------------------
-- Heading --
--------------------------
do
local Type = "Heading"
local Version = 5
 
local function OnAcquire(self)
self:SetText("")
self:SetFullWidth()
self:SetHeight(18)
end,
 
-- ["OnRelease"] = nil,
 
["SetText"] = function(self, text)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetText(self, text)
self.label:SetText(text or "")
if text and text ~= "" then
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
self.right:Show()
else
self.left:SetPoint("RIGHT", -3, 0)
if (text or "") == "" then
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0)
self.right:Hide()
else
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
self.right:Show()
end
end
}
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.frame = frame
frame.obj = self
 
frame:SetHeight(18)
 
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
label:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
 
local left = frame:CreateTexture(nil, "BACKGROUND")
self.left = left
left:SetHeight(8)
left:SetPoint("LEFT",frame,"LEFT",3,0)
left:SetPoint("RIGHT",label,"LEFT",-5,0)
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
left:SetTexCoord(0.81, 0.94, 0.5, 1)
 
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
label:SetPoint("TOP")
label:SetPoint("BOTTOM")
label:SetJustifyH("CENTER")
 
local left = frame:CreateTexture(nil, "BACKGROUND")
left:SetHeight(8)
left:SetPoint("LEFT", 3, 0)
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
left:SetTexCoord(0.81, 0.94, 0.5, 1)
 
local right = frame:CreateTexture(nil, "BACKGROUND")
right:SetHeight(8)
right:SetPoint("RIGHT", -3, 0)
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
right:SetTexCoord(0.81, 0.94, 0.5, 1)
 
local widget = {
label = label,
left = left,
right = right,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
local right = frame:CreateTexture(nil, "BACKGROUND")
self.right = right
right:SetHeight(8)
right:SetPoint("RIGHT",frame,"RIGHT",-3,0)
right:SetPoint("LEFT",label,"RIGHT",5,0)
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
right:SetTexCoord(0.81, 0.94, 0.5, 1)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
return AceGUI:RegisterAsWidget(widget)
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
AceGUI-3.0/widgets/AceGUIWidget-Button.lua
1,54 → 1,46
--[[-----------------------------------------------------------------------------
Button Widget
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "Button", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs = pairs
 
-- WoW APIs
local _G = _G
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
local CreateFrame, UIParent = CreateFrame, UIParent
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...)
AceGUI:ClearFocus()
PlaySound("igMainMenuOption")
frame.obj:Fire("OnClick", ...)
end
 
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
--------------------------
-- Button --
--------------------------
do
local Type = "Button"
local Version = 12
 
local function OnAcquire(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
self:SetText()
end,
 
-- ["OnRelease"] = nil,
 
["SetText"] = function(self, text)
self.text:SetText(text)
end,
 
["SetDisabled"] = function(self, disabled)
end
 
local function Button_OnClick(this, ...)
this.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
end
 
local function Button_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Button_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function SetText(self, text)
self.text:SetText(text or "")
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
56,37 → 48,57
self.frame:Enable()
end
end
}
 
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local name = "AceGUI30Button"..num
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
local self = {}
self.num = num
self.type = Type
self.frame = frame
 
local left = _G[name .. "Left"]
local right = _G[name .. "Right"]
local middle = _G[name .. "Middle"]
 
left:SetPoint("TOP", frame, "TOP", 0, 0)
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
right:SetPoint("TOP", frame, "TOP", 0, 0)
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
middle:SetPoint("TOP", frame, "TOP", 0, 0)
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
frame:Hide()
local text = frame:GetFontString()
self.text = text
text:ClearAllPoints()
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
 
frame:EnableMouse(true)
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnClick",Button_OnClick)
frame:SetScript("OnEnter",Button_OnEnter)
frame:SetScript("OnLeave",Button_OnLeave)
 
local text = frame:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
self.SetText = SetText
self.SetDisabled = SetDisabled
 
frame:EnableMouse(true)
 
local widget = {
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
frame:SetHeight(24)
frame:SetWidth(200)
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
AceGUI:RegisterAsWidget(self)
return self
end
 
return AceGUI:RegisterAsWidget(widget)
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
1,4 → 1,4
--[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]--
--[[ $Id: AceGUIWidget-DropDown-Items.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
 
local AceGUI = LibStub("AceGUI-3.0")
 
6,7 → 6,6
local select, assert = select, assert
 
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame = CreateFrame
 
local function fixlevels(parent,...)
215,12 → 214,6
return self
end
 
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
if IBLib then
IBLib.GetItemBase = function() return ItemBase end
end
 
--[[
Template for items:
 
323,7 → 316,7
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 3
local widgetVersion = 2
 
local function UpdateToggle(self)
if self.value then
342,11 → 335,6
local self = this.obj
if self.disabled then return end
self.value = not self.value
if self.value then
PlaySound("igMainMenuOptionCheckBoxOn")
else
PlaySound("igMainMenuOptionCheckBoxOff")
end
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
1,13 → 1,5
--[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs = pairs
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
 
15,172 → 7,175
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
 
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function ColorCallback(self, r, g, b, a, isAlpha)
if not self.HasAlpha then
a = 1
--------------------------
-- ColorPicker --
--------------------------
do
local Type = "ColorPicker"
local Version = 11
 
local function OnAcquire(self)
self.HasAlpha = false
self:SetColor(0,0,0,1)
self:SetHeight(24)
self:SetWidth(200)
end
self:SetColor(r, g, b, a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
self:Fire("OnValueChanged", r, g, b, a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed", r, g, b, a)
end
 
local function SetLabel(self, text)
self.text:SetText(text)
end
end
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function SetColor(self,r,g,b,a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.colorSwatch:SetVertexColor(r,g,b,a)
end
 
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function ColorSwatch_OnClick(frame)
HideUIPanel(ColorPickerFrame)
local self = frame.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function SetHasAlpha(self, HasAlpha)
self.HasAlpha = HasAlpha
end
 
ColorPickerFrame.func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a)
local function ColorCallback(self,r,g,b,a,isAlpha)
if not self.HasAlpha then
a = 1
end
self:SetColor(r,g,b,a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
 
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a, true)
self:Fire("OnValueChanged",r,g,b,a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed",r,g,b,a)
end
end
 
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
 
local function ColorSwatch_OnClick(this)
HideUIPanel(ColorPickerFrame)
local self = this.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
 
ColorPickerFrame.func = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a)
end
 
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a,true)
end
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
 
ColorPickerFrame.cancelFunc = function()
ColorCallback(self,r,g,b,a,true)
end
ShowUIPanel(ColorPickerFrame)
end
ColorPickerFrame:SetColorRGB(r, g, b)
AceGUI:ClearFocus()
end
 
ColorPickerFrame.cancelFunc = function()
ColorCallback(self, r, g, b, a, true)
end
 
ShowUIPanel(ColorPickerFrame)
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
AceGUI:ClearFocus()
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetHeight(24)
self:SetWidth(200)
self:SetHasAlpha(false)
self:SetColor(0, 0, 0, 1)
self:SetDisabled(nil)
self:SetLabel(nil)
end,
 
-- ["OnRelease"] = nil,
 
["SetLabel"] = function(self, text)
self.text:SetText(text)
end,
 
["SetColor"] = function(self, r, g, b, a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.colorSwatch:SetVertexColor(r, g, b, a)
end,
 
["SetHasAlpha"] = function(self, HasAlpha)
self.HasAlpha = HasAlpha
end,
 
["SetDisabled"] = function(self, disabled)
local function SetDisabled(self, disabled)
self.disabled = disabled
if self.disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
self.text:SetTextColor(0.5,0.5,0.5)
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
self.text:SetTextColor(1,1,1)
end
end
}
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnClick", ColorSwatch_OnClick)
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.SetLabel = SetLabel
self.SetColor = SetColor
self.SetDisabled = SetDisabled
self.SetHasAlpha = SetHasAlpha
 
self.frame = frame
frame.obj = self
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
text:SetJustifyH("LEFT")
text:SetTextColor(1,1,1)
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(24)
frame:SetScript("OnClick", ColorSwatch_OnClick)
frame:SetScript("OnEnter",Control_OnEnter)
frame:SetScript("OnLeave",Control_OnLeave)
 
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
self.colorSwatch = colorSwatch
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.texture = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetTexture(1,1,1)
texture:Show()
 
local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetTexture("Tileset\\Generic\\Checkers")
checkers:SetDesaturated(true)
checkers:SetVertexColor(1,1,1,0.75)
checkers:SetTexCoord(.25,0,0.5,.25)
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:Show()
 
local highlight = frame:CreateTexture(nil, "BACKGROUND")
self.highlight = highlight
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(frame)
highlight:Hide()
 
texture:SetPoint("CENTER", colorSwatch, "CENTER")
checkers:SetPoint("CENTER", colorSwatch, "CENTER")
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
text:SetPoint("RIGHT",frame,"RIGHT")
 
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
colorSwatch:SetPoint("LEFT")
 
local texture = frame:CreateTexture(nil, "BACKGROUND")
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetTexture(1, 1, 1)
texture:SetPoint("CENTER", colorSwatch)
texture:Show()
 
local checkers = frame:CreateTexture(nil, "BACKGROUND")
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:SetTexture("Tileset\\Generic\\Checkers")
checkers:SetTexCoord(.25, 0, 0.5, .25)
checkers:SetDesaturated(true)
checkers:SetVertexColor(1, 1, 1, 0.75)
checkers:SetPoint("CENTER", colorSwatch)
checkers:Show()
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
text:SetHeight(24)
text:SetJustifyH("LEFT")
text:SetTextColor(1, 1, 1)
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
text:SetPoint("RIGHT")
 
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
--highlight:SetBlendMode("ADD")
--highlight:SetAllPoints(frame)
 
local widget = {
colorSwatch = colorSwatch,
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
AceGUI:RegisterAsWidget(self)
return self
end
 
return AceGUI:RegisterAsWidget(widget)
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
1,12 → 1,7
--[[-----------------------------------------------------------------------------
InteractiveLabel Widget
-------------------------------------------------------------------------------]]
local Type, Version = "InteractiveLabel", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select, pairs = select, pairs
local select, max = select, math.max
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
15,49 → 10,137
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
 
local function Label_OnClick(frame, button)
frame.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:LabelOnAcquire()
--------------------------
-- Label --
--------------------------
do
local Type = "InteractiveLabel"
local Version = 6
 
local function OnAcquire(self)
self:SetHeight(18)
self:SetWidth(200)
self:SetText("")
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
self:SetHighlight()
self:SetHighlightTexCoord()
end
 
local function OnRelease(self)
self:SetDisabled(false)
end,
 
-- ["OnRelease"] = nil,
 
["SetHighlight"] = function(self, ...)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
local imageheight = image:GetHeight()
local labelheight = label:GetHeight()
--center image with label
if imageheight > labelheight then
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("LEFT",image,"RIGHT",0,0)
else
label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0)
image:SetPoint("RIGHT",label,"LEFT",0,0)
end
label:SetWidth(width - imagewidth)
height = max(imageheight, labelheight)
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
 
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
end
 
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end
 
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end
 
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end
 
local function SetHighlight(self, ...)
self.highlight:SetTexture(...)
end,
 
["SetHighlightTexCoord"] = function(self, ...)
local c = select("#", ...)
if c == 4 or c == 8 then
end
 
local function SetHighlightTexCoord(self, ...)
if select('#', ...) >= 1 then
self.highlight:SetTexCoord(...)
else
self.highlight:SetTexCoord(0, 1, 0, 1)
end
end,
 
["SetDisabled"] = function(self,disabled)
end
 
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.frame:EnableMouse(false)
67,35 → 150,70
self.label:SetTextColor(1, 1, 1)
end
end
}
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
this.obj:Fire("OnLeave")
end
 
local function OnClick(this, ...)
this.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
end
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
-- create a Label type that we will hijack
local label = AceGUI:Create("Label")
 
local frame = label.frame
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnMouseDown", Label_OnClick)
 
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
 
label.highlight = highlight
label.type = Type
label.LabelOnAcquire = label.OnAcquire
for method, func in pairs(methods) do
label[method] = func
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
frame:EnableMouse(true)
frame:SetScript("OnEnter", OnEnter)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnMouseDown", OnClick)
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
self.SetHighlight = SetHighlight
self.SetHighlightTexCoord = SetHighlightTexCoord
self.SetDisabled = SetDisabled
frame.obj = self
 
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
highlight:Hide()
self.highlight = highlight
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
 
AceGUI:RegisterAsWidget(self)
return self
end
 
return label
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
 
AceGUI-3.0/widgets/AceGUIWidget-Label.lua
1,13 → 1,7
--[[-----------------------------------------------------------------------------
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
local Type, Version = "Label", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local max, select, pairs = math.max, select, pairs
local max, select = math.max, select
 
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
16,147 → 10,146
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
 
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
 
local function UpdateImageAnchor(self)
if self.resizing then return end
local frame = self.frame
local width = frame.width or frame:GetWidth() or 0
local image = self.image
local label = self.label
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-- image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP")
label:SetPoint("TOP", image, "BOTTOM")
label:SetPoint("LEFT")
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
-- image on the left
image:SetPoint("TOPLEFT")
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
label:SetWidth(width - imagewidth - 4)
height = max(image:GetHeight(), label:GetHeight())
end
else
-- no image shown
label:SetPoint("TOPLEFT")
label:SetWidth(width)
height = label:GetHeight()
end
--------------------------
-- Label --
--------------------------
do
local Type = "Label"
local Version = 11
 
self.resizing = true
frame:SetHeight(height)
frame.height = height
self.resizing = nil
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- set the flag to stop constant size updates
self.resizing = true
-- height is set dynamically by the text and image size
local function OnAcquire(self)
self:SetHeight(18)
self:SetWidth(200)
self:SetText()
self:SetText("")
self:SetImage(nil)
self:SetImageSize(16, 16)
self:SetColor()
self:SetFontObject()
 
-- reset the flag
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
 
label:ClearAllPoints()
image:ClearAllPoints()
 
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",4,0)
label:SetWidth(width - imagewidth)
height = max(image:GetHeight(), label:GetHeight())
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
 
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
-- run the update explicitly
end
 
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end,
 
-- ["OnRelease"] = nil,
 
["OnWidthSet"] = function(self, width)
UpdateImageAnchor(self)
end,
 
["SetText"] = function(self, text)
self.label:SetText(text)
UpdateImageAnchor(self)
end,
 
["SetColor"] = function(self, r, g, b)
end
 
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end,
 
["SetImage"] = function(self, path, ...)
end
 
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
self.imageshown = true
local n = select("#", ...)
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end,
 
["SetFont"] = function(self, font, height, flags)
end
 
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end,
 
["SetFontObject"] = function(self, font)
self:SetFont((font or GameFontHighlightSmall):GetFont())
end,
 
["SetImageSize"] = function(self, width, height)
end
 
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end,
}
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
 
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
 
local image = frame:CreateTexture(nil, "BACKGROUND")
 
-- create widget
local widget = {
label = label,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
 
return AceGUI:RegisterAsWidget(widget)
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
frame.obj = self
 
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
1,345 → 1,309
local Type, Version = "MultiLineEditBox", 25
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
--[[
--Multiline Editbox Widget, Originally by bam
 
--]]
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs = pairs
local format, pairs, tostring = string.format, pairs, tostring
 
-- WoW APIs
local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ACCEPT, ChatFontNormal
-- GLOBALS: ChatFontNormal, ACCEPT
 
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function Layout(self)
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
local Version = 11
---------------------
-- Common Elements --
---------------------
 
if self.labelHeight == 0 then
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
else
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
end
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
 
if self.disablebutton then
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
else
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
end
end
local PaneBackdrop = {
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function OnClick(self) -- Button
self = self.obj
self.editBox:ClearFocus()
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
self.button:Disable()
end
end
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
 
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
self, y = self.obj.scrollFrame, -y
local offset = self:GetVerticalScroll()
if y < offset then
self:SetVerticalScroll(y)
else
y = y + cursorHeight - self:GetHeight()
if y > offset then
self:SetVerticalScroll(y)
end
end
end
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
local function OnEditFocusLost(self) -- EditBox
self:HighlightText(0, 0)
self.obj:Fire("OnEditFocusLost")
end
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
 
local function OnEnter(self) -- EditBox / ScrollFrame
self = self.obj
if not self.entered then
self.entered = true
self:Fire("OnEnter")
end
end
]]
do
local Type = "MultiLineEditBox"
 
local function OnLeave(self) -- EditBox / ScrollFrame
self = self.obj
if self.entered then
self.entered = nil
self:Fire("OnLeave")
end
end
local MultiLineEditBox = {}
 
local function OnMouseUp(self) -- ScrollFrame
self = self.obj.editBox
self:SetFocus()
self:SetCursorPosition(self:GetNumLetters())
end
 
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
local type, id, info = GetCursorInfo()
if type == "spell" then
info = GetSpellInfo(id, info)
elseif type ~= "item" then
return
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
self.button:Disable()
end
end
ClearCursor()
self = self.obj
local editBox = self.editBox
if not editBox:HasFocus() then
editBox:SetFocus()
editBox:SetCursorPosition(editBox:GetNumLetters())
 
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
editBox:Insert(info)
self.button:Enable()
end
 
local function OnSizeChanged(self, width, height) -- ScrollFrame
self.obj.editBox:SetWidth(width)
end
 
local function OnTextChanged(self, userInput) -- EditBox
if userInput then
self = self.obj
self:Fire("OnTextChanged", self.editBox:GetText())
self.button:Enable()
 
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
--self.button:Disable()
AceGUI:ClearFocus()
end
end
 
local function OnTextSet(self) -- EditBox
self:HighlightText(0, 0)
self:SetCursorPosition(self:GetNumLetters())
self:SetCursorPosition(0)
self.obj.button:Disable()
end
 
local function OnVerticalScroll(self, offset) -- ScrollFrame
local editBox = self.obj.editBox
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
end
 
local function OnShowFocus(frame)
frame.obj.editBox:SetFocus()
frame:SetScript("OnShow", nil)
end
 
local function OnEditFocusGained(frame)
AceGUI:SetFocus(frame.obj)
frame.obj:Fire("OnEditFocusGained")
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.editBox:SetText("")
self:SetDisabled(false)
 
function MultiLineEditBox:OnAcquire()
self:SetWidth(200)
self:DisableButton(false)
self:SetNumLines()
self.entered = nil
self:SetMaxLetters(0)
end,
 
["OnRelease"] = function(self)
self:ClearFocus()
end,
 
["SetDisabled"] = function(self, disabled)
local editBox = self.editBox
self:SetHeight(116)
self:SetNumLines(4)
self:SetDisabled(false)
self:ShowButton(true)
end
 
function MultiLineEditBox:OnRelease()
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
 
function MultiLineEditBox:SetDisabled(disabled)
self.disabled = disabled
if disabled then
editBox:ClearFocus()
editBox:EnableMouse(false)
editBox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5, 0.5, 0.5)
self.scrollFrame:EnableMouse(false)
self.editbox:EnableMouse(false)
self.scrollframe:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
else
editBox:EnableMouse(true)
editBox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1, 0.82, 0)
self.scrollFrame:EnableMouse(true)
self.editbox:EnableMouse(true)
self.scrollframe:EnableMouse(true)
self.editbox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1,.82,0)
self.button:Enable()
end
end,
end
 
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:SetText(text)
if self.labelHeight ~= 10 then
self.labelHeight = 10
self.label:Show()
end
elseif self.labelHeight ~= 0 then
self.labelHeight = 0
function MultiLineEditBox:SetText(text)
text = text or ""
local editbox = self.editbox
local oldText = editbox:GetText()
local dummy = format(" %s", text)
self.lasttext = dummy -- prevents OnTextChanged from firing
editbox:SetText(dummy)
editbox:HighlightText(0, 1)
self.lasttext = oldText
editbox:Insert("")
end
 
function MultiLineEditBox:SetLabel(text)
if (text or "") == "" then
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0)
self.label:Hide()
end
Layout(self)
end,
 
["SetNumLines"] = function(self, value)
if not value or value < 4 then
value = 4
end
self.numlines = value
Layout(self)
end,
 
["SetText"] = function(self, text)
self.editBox:SetText(text)
end,
 
["GetText"] = function(self)
return self.editBox:GetText()
end,
 
["SetMaxLetters"] = function (self, num)
self.editBox:SetMaxLetters(num or 0)
end,
 
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
self.button:Hide()
self.label:SetText("")
else
self.button:Show()
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20)
self.label:Show()
self.label:SetText(text)
end
Layout(self)
end,
end
 
["ClearFocus"] = function(self)
self.editBox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
function MultiLineEditBox:SetNumLines(number)
number = number or 4
self:SetHeight(60 + (14*number))
end
 
["SetFocus"] = function(self)
self.editBox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", OnShowFocus)
end
end,
function MultiLineEditBox:GetText()
return self.editbox:GetText()
end
 
["GetCursorPosition"] = function(self)
return self.editBox:GetCursorPosition()
end,
 
["SetCursorPosition"] = function(self, ...)
return self.editBox:SetCursorPosition(...)
end,
 
 
}
function MultiLineEditBox:ShowButton(show)
if show then
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22)
self.button:Show()
else
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self.button:Hide()
end
end
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local backdrop = {
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
insets = { left = 4, right = 3, top = 4, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local backdrop = CreateFrame("Frame", nil, frame)
local self = {}
for k, v in pairs(MultiLineEditBox) do self[k] = v end
self.type = Type
self.frame = frame
self.backdrop = backdrop
frame.obj = self
 
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
backdrop:SetBackdrop(ControlBackdrop)
backdrop:SetBackdropColor(0, 0, 0)
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4)
 
local widgetNum = AceGUI:GetNextWidgetNum(Type)
 
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
label:SetJustifyH("LEFT")
label:SetText(ACCEPT)
label:SetHeight(10)
 
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
button:SetPoint("BOTTOMLEFT", 0, 4)
button:SetHeight(22)
button:SetWidth(label:GetStringWidth() + 24)
button:SetText(ACCEPT)
button:SetScript("OnClick", OnClick)
button:Disable()
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20)
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22)
 
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate")
scrollframe:SetPoint("TOPLEFT", 5, -6)
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6)
scrollframe.obj = self
self.scrollframe = scrollframe
 
--local scrollchild = CreateFrame("Frame", nil, scrollframe)
--scrollframe:SetScrollChild(scrollchild)
--scrollchild:SetHeight(2)
--scrollchild:SetWidth(2)
 
local text = button:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
text:SetJustifyV("MIDDLE")
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
 
local editbox = CreateFrame("EditBox", nil, scrollframe)
self.editbox = editbox
editbox.obj = self
editbox:SetPoint("TOPLEFT")
editbox:SetPoint("BOTTOMLEFT")
editbox:SetHeight(50)
editbox:SetWidth(50)
editbox:SetMultiLine(true)
-- editbox:SetMaxLetters(7500)
editbox:SetTextInsets(5, 5, 3, 3)
editbox:EnableMouse(true)
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
scrollframe:SetScrollChild(editbox)
 
local scrollBG = CreateFrame("Frame", nil, frame)
scrollBG:SetBackdrop(backdrop)
scrollBG:SetBackdropColor(0, 0, 0)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
 
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
 
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
scrollBar:ClearAllPoints()
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
 
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
 
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
scrollFrame:SetScript("OnEnter", OnEnter)
scrollFrame:SetScript("OnLeave", OnLeave)
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
 
local editBox = CreateFrame("EditBox", nil, scrollFrame)
editBox:SetAllPoints()
editBox:SetFontObject(ChatFontNormal)
editBox:SetMultiLine(true)
editBox:EnableMouse(true)
editBox:SetAutoFocus(false)
editBox:SetCountInvisibleLetters(false)
editBox:SetScript("OnCursorChanged", OnCursorChanged)
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
editBox:SetScript("OnEnter", OnEnter)
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
editBox:SetScript("OnLeave", OnLeave)
editBox:SetScript("OnMouseDown", OnReceiveDrag)
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
editBox:SetScript("OnTextChanged", OnTextChanged)
editBox:SetScript("OnTextSet", OnTextSet)
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
button:SetWidth(80)
button:SetHeight(20)
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
button:SetText(ACCEPT)
button:SetScript("OnClick", Button_OnClick)
button:SetFrameLevel(editbox:GetFrameLevel() + 1)
button:Disable()
button:Hide()
self.button = button
button.obj = self
 
scrollframe:EnableMouse(true)
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end)
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
 
local function FixSize()
--scrollchild:SetHeight(scrollframe:GetHeight())
--scrollchild:SetWidth(scrollframe:GetWidth())
editbox:SetWidth(scrollframe:GetWidth())
end
scrollframe:SetScript("OnShow", FixSize)
scrollframe:SetScript("OnSizeChanged", FixSize)
 
 
scrollFrame:SetScrollChild(editBox)
 
local widget = {
button = button,
editBox = editBox,
frame = frame,
label = label,
labelHeight = 10,
numlines = 4,
scrollBar = scrollBar,
scrollBG = scrollBG,
scrollFrame = scrollFrame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
editbox:SetScript("OnEscapePressed", editbox.ClearFocus)
editbox:SetScript("OnTextChanged", function(_, ...)
scrollframe:UpdateScrollChildRect()
local value = editbox:GetText()
if value ~= self.lasttext then
self:Fire("OnTextChanged", value)
self.lasttext = value
if not self.disabled then
self.button:Enable()
end
end
end)
 
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
 
do
local cursorOffset, cursorHeight
local idleTime
local function FixScroll(_, elapsed)
if cursorOffset and cursorHeight then
idleTime = 0
local height = scrollframe:GetHeight()
local range = scrollframe:GetVerticalScrollRange()
local scroll = scrollframe:GetVerticalScroll()
local size = height + range
cursorOffset = -cursorOffset
while cursorOffset < scroll do
scroll = scroll - (height / 2)
if scroll < 0 then scroll = 0 end
scrollframe:SetVerticalScroll(scroll)
end
while cursorOffset + cursorHeight > scroll + height and scroll < range do
scroll = scroll + (height / 2)
if scroll > range then scroll = range end
scrollframe:SetVerticalScroll(scroll)
end
elseif not idleTime or idleTime > 2 then
frame:SetScript("OnUpdate", nil)
idleTime = nil
else
idleTime = idleTime + elapsed
end
cursorOffset = nil
end
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
cursorOffset, cursorHeight = y, h
if not idleTime then
frame:SetScript("OnUpdate", FixScroll)
end
end)
end
 
AceGUI:RegisterAsWidget(self)
return self
end
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
 
return AceGUI:RegisterAsWidget(widget)
AceGUI:RegisterWidgetType(Type, Constructor, Version)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
 
 
AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
1,178 → 1,136
--[[-----------------------------------------------------------------------------
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
local Type, Version = "Slider", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local tonumber, pairs = tonumber, pairs
local tonumber = tonumber
 
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
 
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
else
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
--------------------------
-- Slider --
--------------------------
do
local Type = "Slider"
local Version = 9
 
local function OnAcquire(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetDisabled(false)
self:SetIsPercent(nil)
self:SetSliderValues(0,100,1)
self:SetValue(0)
end
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.slider:EnableMouseWheel(false)
self:SetDisabled(false)
end
 
local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%", (min * 100))
self.hightext:SetFormattedText("%s%%", (max * 100))
else
self.lowtext:SetText(min)
self.hightext:SetText(max)
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
end
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
 
local function Frame_OnMouseDown(frame)
frame.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
 
local function Slider_OnValueChanged(frame)
local self = frame.obj
if not frame.setup then
local newvalue = frame:GetValue()
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10))
else
self.editbox:SetText(floor(value*100+0.5)/100)
end
if self.value then
UpdateText(self)
end
end
end
 
local function Slider_OnMouseUp(frame)
local self = frame.obj
self:Fire("OnMouseUp", self.value)
end
 
local function Slider_OnMouseWheel(frame, v)
local self = frame.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = min(value + (self.step or 1), self.max)
 
local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%",(min * 100))
self.hightext:SetFormattedText("%s%%",(max * 100))
else
value = max(value - (self.step or 1), self.min)
self.lowtext:SetText(min)
self.hightext:SetText(max)
end
self.slider:SetValue(value)
end
end
 
local function EditBox_OnEscapePressed(frame)
frame:ClearFocus()
end
 
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
if self.ispercent then
value = value:gsub('%%', '')
value = tonumber(value) / 100
else
value = tonumber(value)
 
local function Slider_OnValueChanged(this)
local self = this.obj
if not this.setup then
local newvalue
newvalue = this:GetValue()
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
local value = self.value
UpdateText(self)
end
end
end
 
if value then
PlaySound("igMainMenuOptionCheckBoxOn")
self.slider:SetValue(value)
self:Fire("OnMouseUp", value)
local function Slider_OnMouseUp(this)
local self = this.obj
self:Fire("OnMouseUp",this:GetValue())
end
end
 
local function EditBox_OnEnter(frame)
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
end
 
local function EditBox_OnLeave(frame)
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetDisabled(false)
self:SetIsPercent(nil)
self:SetSliderValues(0,100,1)
self:SetValue(0)
self.slider:EnableMouseWheel(false)
end,
 
-- ["OnRelease"] = nil,
 
["SetDisabled"] = function(self, disabled)
 
local function Slider_OnMouseWheel(this, v)
local self = this.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = min(value + (self.step or 1),self.max)
else
value = max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.slider:EnableMouse(false)
self.label:SetTextColor(.5, .5, .5)
self.hightext:SetTextColor(.5, .5, .5)
self.lowtext:SetTextColor(.5, .5, .5)
--self.valuetext:SetTextColor(.5, .5, .5)
self.editbox:SetTextColor(.5, .5, .5)
self.label:SetTextColor(.5,.5,.5)
self.hightext:SetTextColor(.5,.5,.5)
self.lowtext:SetTextColor(.5,.5,.5)
--self.valuetext:SetTextColor(.5,.5,.5)
self.editbox:SetTextColor(.5,.5,.5)
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
else
self.slider:EnableMouse(true)
self.label:SetTextColor(1, .82, 0)
self.hightext:SetTextColor(1, 1, 1)
self.lowtext:SetTextColor(1, 1, 1)
--self.valuetext:SetTextColor(1, 1, 1)
self.editbox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1,.82,0)
self.hightext:SetTextColor(1,1,1)
self.lowtext:SetTextColor(1,1,1)
--self.valuetext:SetTextColor(1,1,1)
self.editbox:SetTextColor(1,1,1)
self.editbox:EnableMouse(true)
end
end,
 
["SetValue"] = function(self, value)
end
 
local function SetValue(self, value)
self.slider.setup = true
self.slider:SetValue(value)
self.value = value
UpdateText(self)
self.slider.setup = nil
end,
 
["GetValue"] = function(self)
return self.value
end,
 
["SetLabel"] = function(self, text)
end
 
local function SetLabel(self, text)
self.label:SetText(text)
end,
 
["SetSliderValues"] = function(self, min, max, step)
end
 
local function SetSliderValues(self, min, max, step)
local frame = self.slider
frame.setup = true
self.min = min
185,97 → 143,140
frame:SetValue(self.value)
end
frame.setup = nil
end,
 
["SetIsPercent"] = function(self, value)
end
 
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
 
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
if self.ispercent then
value = value:gsub('%%','')
value = tonumber(value) / 100
else
value = tonumber(value)
end
 
if value then
self:Fire("OnMouseUp",value)
end
end
 
local function EditBox_OnEnter(this)
this:SetBackdropBorderColor(0.5,0.5,0.5,1)
end
 
local function EditBox_OnLeave(this)
this:SetBackdropBorderColor(0.3,0.3,0.3,0.8)
end
 
local function SetIsPercent(self, value)
self.ispercent = value
UpdateLabels(self)
UpdateText(self)
end
}
 
local function FrameOnMouseDown(this)
this.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
 
local SliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
 
local ManualBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
tile = true, edgeSize = 1, tileSize = 5,
}
 
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local SliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
self.frame = frame
frame.obj = self
 
self.SetDisabled = SetDisabled
self.SetValue = SetValue
self.SetSliderValues = SetSliderValues
self.SetLabel = SetLabel
self.SetIsPercent = SetIsPercent
 
self.alignoffset = 25
 
frame:EnableMouse(true)
frame:SetScript("OnMouseDown",FrameOnMouseDown)
self.slider = CreateFrame("Slider",nil,frame)
local slider = self.slider
slider:SetScript("OnEnter",Control_OnEnter)
slider:SetScript("OnLeave",Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider.obj = self
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0,0,-10,0)
slider:SetBackdrop(SliderBackdrop)
--slider:EnableMouseWheel(true)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(15)
self.label = label
 
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
 
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
 
 
local editbox = CreateFrame("EditBox",nil,frame)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
editbox:SetScript("OnEnter",EditBox_OnEnter)
editbox:SetScript("OnLeave",EditBox_OnLeave)
editbox:SetBackdrop(ManualBackdrop)
editbox:SetBackdropColor(0,0,0,0.5)
editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80)
self.editbox = editbox
editbox.obj = self
 
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
 
frame:SetWidth(200)
frame:SetHeight(44)
slider:SetPoint("TOP",label,"BOTTOM",0,0)
slider:SetPoint("LEFT",frame,"LEFT",3,0)
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
 
 
local ManualBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
tile = true, edgeSize = 1, tileSize = 5,
}
 
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
 
frame:EnableMouse(true)
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
 
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(15)
 
local slider = CreateFrame("Slider", nil, frame)
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(SliderBackdrop)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
slider:SetPoint("TOP", label, "BOTTOM")
slider:SetPoint("LEFT", 3, 0)
slider:SetPoint("RIGHT", -3, 0)
slider:SetValue(0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
slider:SetScript("OnEnter", Control_OnEnter)
slider:SetScript("OnLeave", Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
 
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
 
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
 
local editbox = CreateFrame("EditBox", nil, frame)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP", slider, "BOTTOM")
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetBackdrop(ManualBackdrop)
editbox:SetBackdropColor(0, 0, 0, 0.5)
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
editbox:SetScript("OnEnter", EditBox_OnEnter)
editbox:SetScript("OnLeave", EditBox_OnLeave)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
 
local widget = {
label = label,
slider = slider,
lowtext = lowtext,
hightext = hightext,
editbox = editbox,
alignoffset = 25,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
slider:SetValue(self.value or 0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
 
AceGUI:RegisterAsWidget(self)
return self
end
slider.obj, editbox.obj = widget, widget
 
return AceGUI:RegisterAsWidget(widget)
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
1,13 → 1,6
--[[-----------------------------------------------------------------------------
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local pairs = pairs
 
-- WoW APIs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
17,103 → 10,121
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
--------------------------
-- Keybinding --
--------------------------
 
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
do
local Type = "Keybinding"
local Version = 13
 
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
 
local function Keybinding_OnClick(frame, button)
if button == "LeftButton" or button == "RightButton" then
local self = frame.obj
if self.waitingForKey then
frame:EnableKeyboard(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
else
frame:EnableKeyboard(true)
self.msgframe:Show()
frame:LockHighlight()
self.waitingForKey = true
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function keybindingMsgFixWidth(this)
this:SetWidth(this.msg:GetWidth()+10)
this:SetScript("OnUpdate",nil)
end
 
local function Keybinding_OnClick(this, button)
if button == "LeftButton" or button == "RightButton" then
local self = this.obj
if self.waitingForKey then
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
else
this:EnableKeyboard(true)
self.msgframe:Show()
this:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
AceGUI:ClearFocus()
end
 
local ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
local function Keybinding_OnKeyDown(frame, key)
local self = frame.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
local ignoreKeys = nil
local function Keybinding_OnKeyDown(this, key)
local self = this.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if not ignoreKeys then
ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
end
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
 
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
 
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged",keyPressed)
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
 
frame:EnableKeyboard(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
 
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged", keyPressed)
end
 
local function Keybinding_OnMouseDown(this, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(this, button)
end
end
 
local function Keybinding_OnMouseDown(frame, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(frame, button)
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
 
local function OnAcquire(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetLabel("")
self:SetKey("")
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.waitingForKey = nil
self.msgframe:Hide()
self:SetDisabled(false)
self.button:EnableKeyboard(false)
end,
 
-- ["OnRelease"] = nil,
 
["SetDisabled"] = function(self, disabled)
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.button:Disable()
122,9 → 133,9
self.button:Enable()
self.label:SetTextColor(1,1,1)
end
end,
 
["SetKey"] = function(self, key)
end
 
local function SetKey(self, key)
if (key or "") == "" then
self.button:SetText(NOT_BOUND)
self.button:SetNormalFontObject("GameFontNormal")
132,17 → 143,9
self.button:SetText(key)
self.button:SetNormalFontObject("GameFontHighlight")
end
end,
 
["GetKey"] = function(self)
local key = self.button:GetText()
if key == NOT_BOUND then
key = nil
end
return key
end,
 
["SetLabel"] = function(self, label)
end
 
local function SetLabel(self, label)
self.label:SetText(label or "")
if (label or "") == "" then
self.alignoffset = nil
151,82 → 154,77
self.alignoffset = 30
self:SetHeight(44)
end
end,
}
end
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
 
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
 
local self = {}
self.type = Type
self.num = num
 
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
local text = button:GetFontString()
text:SetPoint("LEFT",button,"LEFT",7,0)
text:SetPoint("RIGHT",button,"RIGHT",-7,0)
 
button:SetScript("OnClick",Keybinding_OnClick)
button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
button:RegisterForClicks("AnyDown")
button:EnableMouse()
 
button:SetHeight(24)
button:SetWidth(200)
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
 
frame:SetWidth(200)
frame:SetHeight(44)
 
self.alignoffset = 30
 
self.button = button
 
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
 
local msgframe = CreateFrame("Frame",nil,UIParent)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
self.msgframe = msgframe
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
msgframe.msg = msg
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
msgframe:Hide()
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.SetKey = SetKey
 
self.frame = frame
frame.obj = self
button.obj = self
 
local function keybindingMsgFixWidth(frame)
frame:SetWidth(frame.msg:GetWidth() + 10)
frame:SetScript("OnUpdate", nil)
end
 
local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
 
local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
 
button:EnableMouse(true)
button:RegisterForClicks("AnyDown")
button:SetScript("OnEnter", Control_OnEnter)
button:SetScript("OnLeave", Control_OnLeave)
button:SetScript("OnClick", Keybinding_OnClick)
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24)
button:EnableKeyboard(false)
 
local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0)
text:SetPoint("RIGHT", -7, 0)
 
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(18)
 
local msgframe = CreateFrame("Frame", nil, UIParent)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
 
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
msgframe.msg = msg
msg:SetPoint("TOPLEFT", 5, -5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM", button, "TOP")
msgframe:Hide()
 
local widget = {
button = button,
label = label,
msgframe = msgframe,
frame = frame,
alignoffset = 30,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
AceGUI:RegisterAsWidget(self)
return self
end
button.obj = widget
 
return AceGUI:RegisterAsWidget(widget)
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
1,119 → 1,96
--[[-----------------------------------------------------------------------------
Checkbox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "CheckBox", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select, pairs = select, pairs
local select = select
 
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: SetDesaturation, GameFontHighlight
 
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
self.text:SetPoint("RIGHT")
else
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
self.text:SetPoint("RIGHT")
end
end
--------------------------
-- Check Box --
--------------------------
--[[
Events :
OnValueChanged
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
 
local function CheckBox_OnMouseDown(frame)
local self = frame.obj
if not self.disabled then
if self.image:GetTexture() then
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
else
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
end
end
AceGUI:ClearFocus()
end
 
local function CheckBox_OnMouseUp(frame)
local self = frame.obj
if not self.disabled then
self:ToggleChecked()
 
if self.checked then
PlaySound("igMainMenuOptionCheckBoxOn")
else -- for both nil and false (tristate)
PlaySound("igMainMenuOptionCheckBoxOff")
end
 
self:Fire("OnValueChanged", self.checked)
AlignImage(self)
end
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetType()
]]
do
local Type = "CheckBox"
local Version = 13
 
local function OnAcquire(self)
self:SetValue(false)
self:SetTriState(nil)
-- height is calculated from the width and required space for the description
self.tristate = nil
self:SetHeight(24)
self:SetWidth(200)
self:SetImage()
self:SetDisabled(nil)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.check:Hide()
self.highlight:Hide()
self.down = nil
self.checked = nil
self:SetType()
self:SetDisabled(false)
self:SetDescription(nil)
end,
 
-- ["OnRelease"] = nil,
 
["OnWidthSet"] = function(self, width)
if self.desc then
self.desc:SetWidth(width - 30)
if self.desc:GetText() and self.desc:GetText() ~= "" then
self:SetHeight(28 + self.desc:GetHeight())
end
end
 
local function CheckBox_OnEnter(this)
local self = this.obj
self.highlight:Show()
self:Fire("OnEnter")
end
 
local function CheckBox_OnLeave(this)
local self = this.obj
self.highlight:Hide()
self:Fire("OnLeave")
end
 
local function CheckBox_OnMouseUp(this)
local self = this.obj
if not self.disabled then
self:ToggleChecked()
self:Fire("OnValueChanged",self.checked)
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
end
end,
self.down = nil
end
 
local function CheckBox_OnMouseDown(this)
local self = this.obj
if not self.disabled then
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
self.down = true
end
AceGUI:ClearFocus()
end
 
["SetDisabled"] = function(self, disabled)
local function SetDisabled(self,disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
self.text:SetTextColor(0.5,0.5,0.5)
SetDesaturation(self.check, true)
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
self.text:SetTextColor(1,1,1)
if self.tristate and self.checked == nil then
SetDesaturation(self.check, true)
else
SetDesaturation(self.check, false)
end
end
end,
 
["SetValue"] = function(self,value)
end
 
local function SetValue(self,value)
local check = self.check
self.checked = value
if value then
129,48 → 106,50
self.check:Hide()
end
end
self:SetDisabled(self.disabled)
end,
 
["GetValue"] = function(self)
return self.checked
end,
 
["SetTriState"] = function(self, enabled)
end
 
local function SetTriState(self, enabled)
self.tristate = enabled
self:SetValue(self:GetValue())
end,
 
["SetType"] = function(self, type)
end
 
local function GetValue(self)
return self.checked
end
 
local function SetType(self, type)
local checkbg = self.checkbg
local check = self.check
local highlight = self.highlight
 
local size
 
if type == "radio" then
size = 16
checkbg:SetHeight(16)
checkbg:SetWidth(16)
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
checkbg:SetTexCoord(0, 0.25, 0, 1)
checkbg:SetTexCoord(0,0.25,0,1)
check:SetHeight(16)
check:SetWidth(16)
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
check:SetTexCoord(0.25, 0.5, 0, 1)
check:SetTexCoord(0.25,0.5,0,1)
check:SetBlendMode("ADD")
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
highlight:SetTexCoord(0.5, 0.75, 0, 1)
highlight:SetTexCoord(0.5,0.75,0,1)
else
size = 24
checkbg:SetHeight(24)
checkbg:SetWidth(24)
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
checkbg:SetTexCoord(0, 1, 0, 1)
checkbg:SetTexCoord(0,1,0,1)
check:SetHeight(24)
check:SetWidth(24)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:SetTexCoord(0, 1, 0, 1)
check:SetTexCoord(0,1,0,1)
check:SetBlendMode("BLEND")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetTexCoord(0, 1, 0, 1)
highlight:SetTexCoord(0,1,0,1)
end
checkbg:SetHeight(size)
checkbg:SetWidth(size)
end,
 
["ToggleChecked"] = function(self)
end
 
local function ToggleChecked(self)
local value = self:GetValue()
if self.tristate then
--cycle in true, nil, false order
184,18 → 163,18
else
self:SetValue(not self:GetValue())
end
end,
 
["SetLabel"] = function(self, label)
end
 
local function SetLabel(self, label)
self.text:SetText(label)
end,
 
["SetDescription"] = function(self, desc)
end
 
local function SetDescription(self, desc)
if desc then
if not self.desc then
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
desc:ClearAllPoints()
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21)
desc:SetWidth(self.frame.width - 30)
desc:SetJustifyH("LEFT")
desc:SetJustifyV("TOP")
210,80 → 189,112
self.desc:SetText("")
self.desc:Hide()
end
--self.text:SetFontObject(GameFontHighlight)
self.text:SetFontObject(GameFontHighlight)
self:SetHeight(24)
end
end,
end
 
["SetImage"] = function(self, path, ...)
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
local n = select("#", ...)
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
end
AlignImage(self)
self:AlignImage()
end
}
 
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0)
self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
else
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0)
end
end
 
local function OnWidthSet(self, width)
if self.desc and self.desc:GetText() ~= "" then
self.desc:SetWidth(width - 30)
self:SetHeight(28 + self.desc:GetHeight())
end
end
 
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
 
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
 
local checkbg = frame:CreateTexture(nil, "ARTWORK")
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("TOPLEFT")
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
 
local check = frame:CreateTexture(nil, "OVERLAY")
check:SetAllPoints(checkbg)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
 
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
text:SetJustifyH("LEFT")
text:SetHeight(18)
text:SetPoint("LEFT", checkbg, "RIGHT")
text:SetPoint("RIGHT")
 
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
 
local image = frame:CreateTexture(nil, "OVERLAY")
image:SetHeight(16)
image:SetWidth(16)
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
 
local widget = {
checkbg = checkbg,
check = check,
text = text,
highlight = highlight,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
self.SetValue = SetValue
self.GetValue = GetValue
self.SetDisabled = SetDisabled
self.SetType = SetType
self.ToggleChecked = ToggleChecked
self.SetLabel = SetLabel
self.SetTriState = SetTriState
self.SetDescription = SetDescription
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.AlignImage = AlignImage
 
self.frame = frame
frame.obj = self
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
 
frame:SetScript("OnEnter",CheckBox_OnEnter)
frame:SetScript("OnLeave",CheckBox_OnLeave)
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
frame:EnableMouse()
local checkbg = frame:CreateTexture(nil,"ARTWORK")
self.checkbg = checkbg
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
local check = frame:CreateTexture(nil,"OVERLAY")
self.check = check
check:SetWidth(24)
check:SetHeight(24)
check:SetPoint("CENTER",checkbg,"CENTER",0,0)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
 
local highlight = frame:CreateTexture(nil, "OVERLAY")
self.highlight = highlight
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
highlight:Hide()
 
local image = frame:CreateTexture(nil, "OVERLAY")
self.image = image
image:SetHeight(16)
image:SetWidth(16)
image:SetPoint("LEFT", check, "RIGHT", 1, 0)
 
text:SetJustifyH("LEFT")
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(18)
text:SetPoint("LEFT",check,"RIGHT",0,0)
text:SetPoint("RIGHT",frame,"RIGHT",0,0)
 
AceGUI:RegisterAsWidget(self)
return self
end
 
return AceGUI:RegisterAsWidget(widget)
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
1,144 → 1,149
--[[-----------------------------------------------------------------------------
Icon Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Icon", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
local select, pairs, print = select, pairs, print
local select = select
 
-- WoW APIs
local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
local CreateFrame, UIParent = CreateFrame, UIParent
 
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
 
local function Button_OnClick(frame, button)
frame.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
 
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
--------------------------
-- Label --
--------------------------
do
local Type = "Icon"
local Version = 11
 
local function OnAcquire(self)
self:SetHeight(110)
self:SetWidth(110)
self:SetLabel()
self:SetLabel("")
self:SetImage(nil)
self:SetImageSize(64, 64)
end
 
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end,
 
-- ["OnRelease"] = nil,
 
["SetLabel"] = function(self, text)
end
 
local function SetLabel(self, text)
if text and text ~= "" then
self.label:Show()
self.label:SetText(text)
self:SetHeight(self.image:GetHeight() + 25)
self.frame:SetHeight(self.image:GetHeight() + 25)
else
self.label:Hide()
self:SetHeight(self.image:GetHeight() + 10)
self.frame:SetHeight(self.image:GetHeight() + 10)
end
end,
 
["SetImage"] = function(self, path, ...)
end
 
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
 
if image:GetTexture() then
local n = select("#", ...)
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
else
self.imageshown = nil
end
end,
 
["SetImageSize"] = function(self, width, height)
end
 
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
--self.frame:SetWidth(width + 30)
if self.label:IsShown() then
self:SetHeight(height + 25)
self.frame:SetHeight(height + 25)
else
self:SetHeight(height + 10)
self.frame:SetHeight(height + 10)
end
end,
 
["SetDisabled"] = function(self, disabled)
end
 
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.label:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5,0.5,0.5)
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
else
self.frame:Enable()
self.label:SetTextColor(1, 1, 1)
self.image:SetVertexColor(1, 1, 1, 1)
self.label:SetTextColor(1,1,1)
self.image:SetVertexColor(1, 1, 1)
end
end
}
 
local function OnClick(this, button)
this.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
 
local function OnEnter(this)
this.obj.highlight:Show()
this.obj:Fire("OnEnter")
end
 
local function OnLeave(this)
this.obj.highlight:Hide()
this.obj:Fire("OnLeave")
end
 
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.frame = frame
self.SetImage = SetImage
self.SetImageSize = SetImageSize
 
-- SetText should be deprecated along the way
self.SetText = SetLabel
self.SetDisabled = SetDisabled
 
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnClick", Button_OnClick)
 
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
label:SetPoint("BOTTOMLEFT")
label:SetPoint("BOTTOMRIGHT")
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
 
local image = frame:CreateTexture(nil, "BACKGROUND")
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP", 0, -5)
 
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetAllPoints(image)
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
highlight:SetTexCoord(0, 1, 0.23, 0.77)
highlight:SetBlendMode("ADD")
 
local widget = {
label = label,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
frame.obj = self
 
frame:SetHeight(110)
frame:SetWidth(110)
frame:EnableMouse(true)
frame:SetScript("OnClick", OnClick)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnEnter", OnEnter)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
self.label = label
 
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP",frame,"TOP",0,-5)
 
local highlight = frame:CreateTexture(nil,"OVERLAY")
self.highlight = highlight
highlight:SetAllPoints(image)
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
highlight:SetTexCoord(0,1,0.23,0.77)
highlight:SetBlendMode("ADD")
highlight:Hide()
 
AceGUI:RegisterAsWidget(self)
return self
end
-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
if (select(4, GetBuildInfo()) < 40000) then
widget.SetText = widget.SetLabel
else
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
end
 
return AceGUI:RegisterAsWidget(widget)
 
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
 
AceGUI:RegisterWidgetType(Type, Constructor, Version)
AceAddon-3.0/AceAddon-3.0.lua
28,9 → 28,9
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 980 2010-10-27 14:20:11Z nevcairiel $
-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
 
local MAJOR, MINOR = "AceAddon-3.0", 10
local MAJOR, MINOR = "AceAddon-3.0", 5
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceAddon then return end -- No Upgrade needed.
153,7 → 153,6
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.orderedModules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...))
286,7 → 285,6
 
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
tinsert(self.orderedModules, module)
 
return module
end
491,14 → 489,12
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target, skipPMixins)
function Embed(target)
for k, v in pairs(mixins) do
target[k] = v
end
if not skipPMixins then
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
 
551,9 → 547,8
end
 
-- enable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:EnableAddon(modules[i])
for name, module in pairs(addon.modules) do
self:EnableAddon(module)
end
end
return self.statuses[addon.name] -- return true if we're disabled
585,9 → 580,8
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end
-- disable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:DisableAddon(modules[i])
for name, module in pairs(addon.modules) do
self:DisableAddon(module)
end
end
 
644,15 → 638,5
 
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon, true)
Embed(addon)
end
 
-- 2010-10-27 nevcairiel - add new "orderedModules" table
if oldminor and oldminor < 10 then
for name, addon in pairs(AceAddon.addons) do
addon.orderedModules = {}
for module_name, module in pairs(addon.modules) do
tinsert(addon.orderedModules, module)
end
end
end
AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
8,8 → 8,8
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 998 2010-12-01 18:39:53Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 13
-- @release $Id: AceConfigRegistry-3.0.lua 890 2009-12-06 12:50:05Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 11
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigRegistry then return end
134,9 → 134,7
},
range={
min=optnumber,
softMin=optnumber,
max=optnumber,
softMax=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
151,7 → 149,6
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
itemControl=optstring,
},
multiselect={
values=ismethodtable,
AceConfig-3.0/AceConfig-3.0.lua
3,7 → 3,7
-- as well as associate it with a slash command.
-- @class file
-- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $
-- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
 
--[[
AceConfig-3.0
19,8 → 19,8
 
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
local cfgdlg = LibStub("AceConfigDialog-3.0")
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
 
-- Lua APIs
local pcall, error, type, pairs = pcall, error, type, pairs
36,7 → 36,7
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
-- @paramsig appName, options [, slashcmd]
-- @param appName The application name for the config table.
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
-- @param options The option table (or a function to generate one on demand)
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
-- @usage
-- local AceConfig = LibStub("AceConfig-3.0")
AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
1,10 → 1,10
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file
-- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 998 2010-12-01 18:39:53Z nevcairiel $
-- @release $Id: AceConfigDialog-3.0.lua 902 2009-12-12 14:56:14Z nevcairiel $
 
local LibStub = LibStub
local MAJOR, MINOR = "AceConfigDialog-3.0", 54
local MAJOR, MINOR = "AceConfigDialog-3.0", 43
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigDialog then return end
15,7 → 15,6
 
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
 
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
24,8 → 23,8
local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove
local strmatch, format = string.match, string.format
local assert, loadstring, error = assert, loadstring, error
local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe
local rawset, tostring, tonumber = rawset, tostring, tonumber
local pairs, next, select, type, unpack = pairs, next, select, type, unpack
local rawset, tostring = rawset, tostring
local math_min, math_max, math_floor = math.min, math.max, math.floor
 
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
77,7 → 76,7
end
 
local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
 
local width_multiplier = 170
104,7 → 103,7
local new, del, copy
--newcount, delcount,createdcount,cached = 0,0,0
do
local pool = setmetatable({},{__mode="k"})
local pool = setmetatable({},{__mode='k'})
function new()
--newcount = newcount + 1
local t = next(pool)
125,7 → 124,9
end
function del(t)
--delcount = delcount + 1
wipe(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
-- function cached()
239,7 → 240,7
info.handler = handler
info.option = option
info.type = option.type
info.uiType = "dialog"
info.uiType = 'dialog'
info.uiName = MAJOR
 
local a, b, c ,d
320,8 → 321,8
end
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
if OrderA == OrderB then
local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
local NameA = (type(tempNames[a] == "string") and tempNames[a]) or ""
local NameB = (type(tempNames[b] == "string") and tempNames[b]) or ""
return NameA:upper() < NameB:upper()
end
if OrderA < 0 then
422,9 → 423,6
if user.grouplist then
del(user.grouplist)
end
if user.orderlist then
del(user.orderlist)
end
end
end
 
480,7 → 478,7
local treevalue
local treestatus
 
for n = 1, select("#",...) do
for n = 1, select('#',...) do
local key = select(n, ...)
 
if group.childGroups == "tab" or group.childGroups == "select" then
544,7 → 542,7
 
GameTooltip:SetText(name, 1, .82, 0, 1)
 
if opt.type == "multiselect" then
if opt.type == 'multiselect' then
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
end
if type(desc) == "string" then
563,10 → 561,10
 
local function GetFuncName(option)
local type = option.type
if type == "execute" then
return "func"
if type == 'execute' then
return 'func'
else
return "set"
return 'set'
end
end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
596,7 → 594,7
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
del(info)
end
for i = 1, select("#", ...) do
for i = 1, select('#', ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
655,7 → 653,7
info.handler = handler
info.option = option
info.type = option.type
info.uiType = "dialog"
info.uiType = 'dialog'
info.uiName = MAJOR
 
local name
766,13 → 764,13
end
end
 
local iscustom = user.rootframe:GetUserData("iscustom")
local iscustom = user.rootframe:GetUserData('iscustom')
local rootframe
 
if iscustom then
rootframe = user.rootframe
end
local basepath = user.rootframe:GetUserData("basepath")
local basepath = user.rootframe:GetUserData('basepath')
if type(func) == "string" then
if handler and handler[func] then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
800,8 → 798,8
 
 
 
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
--full refresh of the frame, some controls dont cause this on all events
if option.type == "color" then
if event == "OnValueConfirmed" then
836,27 → 834,23
end
 
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData("option")
local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
if min then
if step then
value = math_floor((value - min) / step + 0.5) * step + min
end
value = math_max(value, min)
local option = widget:GetUserData('option')
local min, max, step = option.min or 0, option.max or 100, option.step
if step then
value = math_floor((value - min) / step + 0.5) * step + min
else
value = math_max(math_min(value,max),min)
end
if max then
value = math_min(value, max)
end
ActivateControl(widget,event,value)
end
 
--called from a checkbox that is part of an internally created multiselect group
--this type is safe to refresh on activation of one control
local function ActivateMultiControl(widget, event, ...)
ActivateControl(widget, event, widget:GetUserData("value"), ...)
ActivateControl(widget, event, widget:GetUserData('value'), ...)
local user = widget:GetUserDataTable()
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
867,8 → 861,8
local function MultiControlOnClosed(widget, event, ...)
local user = widget:GetUserDataTable()
if user.valuechanged then
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
local iscustom = user.rootframe:GetUserData('iscustom')
local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
878,7 → 872,7
end
 
local function FrameOnClose(widget, event)
local appName = widget:GetUserData("appName")
local appName = widget:GetUserData('appName')
AceConfigDialog.OpenFrames[appName] = nil
gui:Release(widget)
end
934,7 → 928,6
]]
local function BuildSelect(group, options, path, appName)
local groups = new()
local order = new()
local keySort = new()
local opts = new()
 
949,16 → 942,15
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
tinsert(order, k)
end
path[#path] = nil
end
end
 
del(opts)
del(keySort)
del(opts)
 
return groups, order
return groups
end
 
local function BuildSubGroups(group, tree, options, path, appName)
979,7 → 971,6
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
if not tree.children then tree.children = new() end
tinsert(tree.children,entry)
1091,7 → 1082,7
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == "string" then
if type(image) == 'string' then
control = gui:Create("Icon")
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
1099,7 → 1090,7
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == "table" then
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
1126,8 → 1117,12
control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
end
 
if v.multiline and control.SetNumLines then
control:SetNumLines(tonumber(v.multiline) or 4)
if v.multiline then
local lines = 4
if type(v.multiline) == "number" then
lines = v.multiline
end
control:SetHeight(60 + (14*lines))
end
control:SetLabel(name)
control:SetCallback("OnEnterPressed",ActivateControl)
1153,8 → 1148,8
local image = GetOptionsMemberValue("image", v, options, path, appName)
local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
 
if type(image) == "string" then
if type(imageCoords) == "table" then
if type(image) == 'string' then
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
1163,7 → 1158,7
elseif v.type == "range" then
control = gui:Create("Slider")
control:SetLabel(name)
control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0)
control:SetIsPercent(v.isPercent)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if type(value) ~= "number" then
1175,60 → 1170,20
 
elseif v.type == "select" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
if v.style == "radio" then
local disabled = CheckOptionDisabled(v, options, path, appName)
local width = GetOptionsMemberValue("width",v,options,path,appName)
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
 
control:PauseLayout()
local optionValue = GetOptionsMemberValue("get",v, options, path, appName, value)
for value, text in pairs(values) do
local radio = gui:Create("CheckBox")
radio:SetLabel(text)
radio:SetUserData("value", value)
radio:SetUserData("text", text)
radio:SetDisabled(disabled)
radio:SetType("radio")
radio:SetValue(optionValue == value)
radio:SetCallback("OnValueChanged", ActivateMultiControl)
InjectInfo(radio, options, v, path, rootframe, appName)
control:AddChild(radio)
if width == "double" then
radio:SetWidth(width_multiplier * 2)
elseif width == "half" then
radio:SetWidth(width_multiplier / 2)
elseif width == "full" then
radio.width = "fill"
else
radio:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
else
local controlType = v.dialogControl or v.control or "Dropdown"
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
control = gui:Create("Dropdown")
end
local itemType = v.itemControl
if itemType and not gui:GetWidgetVersion(itemType) then
geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
itemType = nil
end
control:SetLabel(name)
control:SetList(values, nil, itemType)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
end
control:SetValue(value)
control:SetCallback("OnValueChanged", ActivateControl)
local controlType = v.dialogControl or v.control or "Dropdown"
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
control = gui:Create("Dropdown")
end
control:SetLabel(name)
control:SetList(values)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
 
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
1286,8 → 1241,8
local text = values[value]
local check = gui:Create("CheckBox")
check:SetLabel(text)
check:SetUserData("value", value)
check:SetUserData("text", text)
check:SetUserData('value', value)
check:SetUserData('text', text)
check:SetDisabled(disabled)
check:SetTriState(v.tristate)
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
1347,14 → 1302,14
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
 
if type(image) == "string" then
if type(image) == 'string' then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == "table" then
if type(imageCoords) == 'table' then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
1405,7 → 1360,7
end
 
local function BuildPath(path, ...)
for i = 1, select("#",...) do
for i = 1, select('#',...) do
tinsert(path, (select(i,...)))
end
end
1533,13 → 1488,17
local grouptype, parenttype = options.childGroups, "none"
 
 
--temp path table to pass to callbacks as we traverse the tree
local temppath = new()
for i = 1, #path do
local v = path[i]
temppath[i] = v
group = GetSubOption(group, v)
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
parenttype = grouptype
grouptype = group.childGroups
end
del(temppath)
 
if not parenttype then
parenttype = "tree"
1632,12 → 1591,16
status.groups = {}
end
select:SetStatusTable(status.groups)
local grouplist, orderlist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist, orderlist)
local grouplist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist)
select:SetUserData("grouplist", grouplist)
select:SetUserData("orderlist", orderlist)
 
local firstgroup = orderlist[1]
local firstgroup
for k, v in pairs(grouplist) do
if not firstgroup or k < firstgroup then
firstgroup = k
end
end
 
if firstgroup then
select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
1704,12 → 1667,9
 
if this.closeAll then
for k, v in pairs(AceConfigDialog.OpenFrames) do
if not this.closeAllOverride[k] then
v:Hide()
end
v:Hide()
end
this.closeAll = nil
wipe(this.closeAllOverride)
end
 
for appName in pairs(this.apps) do
1721,7 → 1681,7
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
local user = widget:GetUserDataTable()
if widget:IsVisible() then
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(user.basepath or emptyTbl))
end
end
end
1806,7 → 1766,7
tinsert(path, container)
container = nil
end
for n = 1, select("#",...) do
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
 
1814,10 → 1774,10
if container then
f = container
f:ReleaseChildren()
f:SetUserData("appName", appName)
f:SetUserData("iscustom", true)
f:SetUserData('appName', appName)
f:SetUserData('iscustom', true)
if #path > 0 then
f:SetUserData("basepath", copy(path))
f:SetUserData('basepath', copy(path))
end
local status = AceConfigDialog:GetStatusTable(appName)
if not status.width then
1841,9 → 1801,9
end
f:ReleaseChildren()
f:SetCallback("OnClose", FrameOnClose)
f:SetUserData("appName", appName)
f:SetUserData('appName', appName)
if #path > 0 then
f:SetUserData("basepath", copy(path))
f:SetUserData('basepath', copy(path))
end
f:SetTitle(name or "")
local status = AceConfigDialog:GetStatusTable(appName)
1855,11 → 1815,6
f:Show()
end
del(path)
 
if AceConfigDialog.frame.closeAll then
-- close all is set, but thats not good, since we're just opening here, so force it
AceConfigDialog.frame.closeAllOverride[appName] = true
end
end
 
-- convert pre-39 BlizOptions structure to the new format
1867,7 → 1822,7
local old = AceConfigDialog.BlizOptions
local new = {}
for key, widget in pairs(old) do
local appName = widget:GetUserData("appName")
local appName = widget:GetUserData('appName')
if not new[appName] then new[appName] = {} end
new[appName][key] = widget
end
1877,12 → 1832,12
end
 
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData("path")
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
local path = widget:GetUserData('path')
AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(path or emptyTbl))
end
 
local function ClearBlizPanel(widget, event)
local appName = widget:GetUserData("appName")
local appName = widget:GetUserData('appName')
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
1908,8 → 1863,8
local BlizOptions = AceConfigDialog.BlizOptions
 
local key = appName
for n = 1, select("#", ...) do
key = key.."\001"..select(n, ...)
for n = 1, select('#', ...) do
key = key..'\001'..select(n, ...)
end
 
if not BlizOptions[appName] then
1922,13 → 1877,13
group:SetName(name or appName, parent)
 
group:SetTitle(name or appName)
group:SetUserData("appName", appName)
if select("#", ...) > 0 then
group:SetUserData('appName', appName)
if select('#', ...) > 0 then
local path = {}
for n = 1, select("#",...) do
for n = 1, select('#',...) do
tinsert(path, (select(n, ...)))
end
group:SetUserData("path", path)
group:SetUserData('path', path)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
AceDB-3.0/AceDB-3.0.lua
39,8 → 39,8
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21
-- @release $Id: AceDB-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 19
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
 
if not AceDB then return end -- No upgrade needed
346,29 → 346,13
 
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
-- and cleans up empty sections
local function logoutHandler(frame, event)
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db)
db:RegisterDefaults(nil)
 
-- cleanup sections that are empty without defaults
local sv = rawget(db, "sv")
for section in pairs(db.keys) do
if rawget(sv, section) then
-- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
for key in pairs(sv[section]) do
if not next(sv[section][key]) then
sv[section][key] = nil
end
end
end
if not next(sv[section]) then
sv[section] = nil
end
for section, key in pairs(db.keys) do
if db.defaults and db.defaults[section] and rawget(db, section) then
removeDefaults(db[section], db.defaults[section])
end
end
end
507,11 → 491,11
error("Cannot delete the active profile in an AceDBObject.", 2)
end
 
if not rawget(self.profiles, name) and not silent then
if not rawget(self.sv.profiles, name) and not silent then
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
end
 
self.profiles[name] = nil
self.sv.profiles[name] = nil
 
-- populate to child namespaces
if self.children then
537,7 → 521,7
error("Cannot have the same source and destination profiles.", 2)
end
 
if not rawget(self.profiles, name) and not silent then
if not rawget(self.sv.profiles, name) and not silent then
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
end
 
545,7 → 529,7
DBObjectLib.ResetProfile(self, nil, true)
 
local profile = self.profile
local source = self.profiles[name]
local source = self.sv.profiles[name]
 
copyTable(source, profile)