/trunk/RDX/Designs/Textures
elseif partyMaster then |
name = UnitName(uid); |
pname = UnitName("party"..partyMaster); |
local myunit = RDXDAL._ReallyFastProject("player"); |
local myunit = RDXDAL.GetMyUnit(); |
if (partyMaster == 0) and (myunit.rosterName == name) then |
if not frame.]] .. objname .. [[:IsShown() then frame.]] .. objname .. [[:Show(0.2); end |
elseif (name == pname) then |
else |
code:AppendCode([[ |
local name = UnitName(uid); |
local myunit = RDXDAL._ReallyFastProject("player"); |
local myunit = RDXDAL.GetMyUnit(); |
if UnitAffectingCombat(uid) or ((myunit.rosterName == name) and IsResting()) then |
frame.]] .. objname .. [[._t:SetTexCoord(0, 0.5, 0, 0.421875); |
if UnitAffectingCombat(uid) then frame.]] .. objname .. [[._t:SetTexCoord(0.5, 1, 0, 0.5); end |