/trunk
SetFont(NumberFont_Outline_Med, NUMBER, 15, "OUTLINE") |
SetFont(NumberFont_Shadow_Med, NORMAL, 14) |
SetFont(NumberFont_Shadow_Small, NORMAL, 12) |
SetFont(NumberFont_GameNormal, NORMAL, 13) -- orig 10 |
SetFont(QuestFont_Shadow_Small, NORMAL, 16) |
SetFont(QuestFont_Large, NORMAL, 16) |
SetFont(QuestFont_Huge, BOLD, 19) |
SetFont(QuestFont_Shadow_Huge, BOLD, 19, nil, nil, nil, nil, 0.54, 0.4, 0.1) |
SetFont(QuestFont_Super_Huge, BOLD, 24) |
SetFont(ReputationDetailFont, BOLD, 12, nil, nil, nil, nil, 0, 0, 0, 1, -1) |
_G["HelpFrameButton"..i.."Text"]:SetFontObject(GameFontNormalMed3) |
end |
-- More random shit |
WorldMapFrame:HookScript("OnShow", function() |
WorldMapFrameNavBarHomeButtonText:SetFont(GameFontNormal:GetFont()) |
end) |
BattlePetTooltip.Name:SetFontObject(GameTooltipHeaderText) |
FloatingBattlePetTooltip.Name:SetFontObject(GameTooltipHeaderText) |
LFGListFrame.CategorySelection.CategoryButtons[1].Label:SetFontObject(GameFontNormal) |
WorldMapFrameNavBarHomeButtonText:SetFontObject(GameFontNormal) |
end) |
hooksecurefunc("FCF_SetChatWindowFontSize", function(self, frame, size) |